https://en.wikipedia.org/w/api.php?action=feedcontributions&feedformat=atom&user=Reowmo4 Wikipedia - User contributions [en] 2025-06-17T07:50:31Z User contributions MediaWiki 1.45.0-wmf.5 https://en.wikipedia.org/w/index.php?title=User_talk:Reowmo4&diff=1184620311 User talk:Reowmo4 2023-11-11T15:55:27Z <p>Reowmo4: /* Replacing links */ Reply</p> <hr /> <div>== Gamezebo Links ==<br /> <br /> Can you elaborate on what you mean by the links having &quot;ceased to provide ranking value to the website it was pointing to&quot;? [[User:Waxworker|Waxworker]] ([[User talk:Waxworker|talk]]) 02:40, 22 October 2023 (UTC)<br /> <br /> :Absolutely, let me explain. On the website Gamezebo.com, there was an article, and Wikipedia had linked to this article, placing the site alongside their article on the relevant page. This was done to enhance the reputation of that particular article for both users and Google's search engine. However, over time, the website owner carried out a redesign, resulting in most of the links breaking, leading to a 404 error when attempting to open them. Nonetheless, the article on the website remains unchanged. In such a scenario, the reputation of both the article and the website suffers, impeding the site's growth and visibility. My intent is not to add a link to something obscure; I am simply updating the link to point to the same website and the exact same article, unchanged. [[User:Reowmo4|Reowmo4]] ([[User talk:Reowmo4#top|talk]]) 13:17, 22 October 2023 (UTC)<br /> <br /> == Replacing links ==<br /> <br /> Please immediately stop replacing links with unreliable sources from other sites. The archive-url parameter is used to repair links that have gone offline if there is no suitable replacement by the original source. It is ''absolutely'' inappropriate to replace a link to Blizzard's PR website with one to a WoW gold farming site. -- [[User:Ferret|ferret]] ([[User_talk:Ferret|talk]]) 15:40, 11 November 2023 (UTC)<br /> <br /> :I thought that the WowVendor portal is a well-established resource. I often come across it in search engines when I need to read something about the game World of Warcraft. [[User:Reowmo4|Reowmo4]] ([[User talk:Reowmo4#top|talk]]) 15:46, 11 November 2023 (UTC)<br /> ::Search engines are FULL of unreliable and inappropriate websites that are not usable on Wikipedia. -- [[User:Ferret|ferret]] ([[User_talk:Ferret|talk]]) 15:47, 11 November 2023 (UTC)<br /> :Please immediately stop doing this for other links as well. When a site goes offline or takes it's article down, we use archive-url to point to archive.org. We do NOT replace the link to a similar article on the same site, without updating any of the rest of the citation template. I've found multiple places where you're replacing sources with a different later article, with different content, from different dates. Even if they cover similar information this is inappropriate. In one example, you replaced an article for an August 2014 toy release with one about a 2018 toy release. Please stop. Use archive-url only. -- [[User:Ferret|ferret]] ([[User_talk:Ferret|talk]]) 15:47, 11 November 2023 (UTC)<br /> ::So, you believe that a broken link is better than a valid one? I frequently make changes on Wikipedia and have never encountered such issues. In my opinion, WowVendor is a reliable source, regardless of its indirect connection to gold selling. What matters most is the quality of the article, not whether it's from a reputable source or hastily written. If you'd like, I can try to find an alternative source. However, I don't see how we can improve Wikipedia since you seem to have a bias against certain websites. [[User:Reowmo4|Reowmo4]] ([[User talk:Reowmo4#top|talk]]) 15:51, 11 November 2023 (UTC)<br /> ::Some websites change their URLs over time. The article can be from the same author and have the exact same content, but I am not allowed to replace it??? [[User:Reowmo4|Reowmo4]] ([[User talk:Reowmo4#top|talk]]) 15:55, 11 November 2023 (UTC)</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=User_talk:Reowmo4&diff=1184619785 User talk:Reowmo4 2023-11-11T15:51:15Z <p>Reowmo4: /* Replacing links */ Reply</p> <hr /> <div>== Gamezebo Links ==<br /> <br /> Can you elaborate on what you mean by the links having &quot;ceased to provide ranking value to the website it was pointing to&quot;? [[User:Waxworker|Waxworker]] ([[User talk:Waxworker|talk]]) 02:40, 22 October 2023 (UTC)<br /> <br /> :Absolutely, let me explain. On the website Gamezebo.com, there was an article, and Wikipedia had linked to this article, placing the site alongside their article on the relevant page. This was done to enhance the reputation of that particular article for both users and Google's search engine. However, over time, the website owner carried out a redesign, resulting in most of the links breaking, leading to a 404 error when attempting to open them. Nonetheless, the article on the website remains unchanged. In such a scenario, the reputation of both the article and the website suffers, impeding the site's growth and visibility. My intent is not to add a link to something obscure; I am simply updating the link to point to the same website and the exact same article, unchanged. [[User:Reowmo4|Reowmo4]] ([[User talk:Reowmo4#top|talk]]) 13:17, 22 October 2023 (UTC)<br /> <br /> == Replacing links ==<br /> <br /> Please immediately stop replacing links with unreliable sources from other sites. The archive-url parameter is used to repair links that have gone offline if there is no suitable replacement by the original source. It is ''absolutely'' inappropriate to replace a link to Blizzard's PR website with one to a WoW gold farming site. -- [[User:Ferret|ferret]] ([[User_talk:Ferret|talk]]) 15:40, 11 November 2023 (UTC)<br /> <br /> :I thought that the WowVendor portal is a well-established resource. I often come across it in search engines when I need to read something about the game World of Warcraft. [[User:Reowmo4|Reowmo4]] ([[User talk:Reowmo4#top|talk]]) 15:46, 11 November 2023 (UTC)<br /> ::Search engines are FULL of unreliable and inappropriate websites that are not usable on Wikipedia. -- [[User:Ferret|ferret]] ([[User_talk:Ferret|talk]]) 15:47, 11 November 2023 (UTC)<br /> :Please immediately stop doing this for other links as well. When a site goes offline or takes it's article down, we use archive-url to point to archive.org. We do NOT replace the link to a similar article on the same site, without updating any of the rest of the citation template. I've found multiple places where you're replacing sources with a different later article, with different content, from different dates. Even if they cover similar information this is inappropriate. In one example, you replaced an article for an August 2014 toy release with one about a 2018 toy release. Please stop. Use archive-url only. -- [[User:Ferret|ferret]] ([[User_talk:Ferret|talk]]) 15:47, 11 November 2023 (UTC)<br /> ::So, you believe that a broken link is better than a valid one? I frequently make changes on Wikipedia and have never encountered such issues. In my opinion, WowVendor is a reliable source, regardless of its indirect connection to gold selling. What matters most is the quality of the article, not whether it's from a reputable source or hastily written. If you'd like, I can try to find an alternative source. However, I don't see how we can improve Wikipedia since you seem to have a bias against certain websites. [[User:Reowmo4|Reowmo4]] ([[User talk:Reowmo4#top|talk]]) 15:51, 11 November 2023 (UTC)</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=User_talk:Reowmo4&diff=1184619220 User talk:Reowmo4 2023-11-11T15:46:45Z <p>Reowmo4: /* Replacing links */ Reply</p> <hr /> <div>== Gamezebo Links ==<br /> <br /> Can you elaborate on what you mean by the links having &quot;ceased to provide ranking value to the website it was pointing to&quot;? [[User:Waxworker|Waxworker]] ([[User talk:Waxworker|talk]]) 02:40, 22 October 2023 (UTC)<br /> <br /> :Absolutely, let me explain. On the website Gamezebo.com, there was an article, and Wikipedia had linked to this article, placing the site alongside their article on the relevant page. This was done to enhance the reputation of that particular article for both users and Google's search engine. However, over time, the website owner carried out a redesign, resulting in most of the links breaking, leading to a 404 error when attempting to open them. Nonetheless, the article on the website remains unchanged. In such a scenario, the reputation of both the article and the website suffers, impeding the site's growth and visibility. My intent is not to add a link to something obscure; I am simply updating the link to point to the same website and the exact same article, unchanged. [[User:Reowmo4|Reowmo4]] ([[User talk:Reowmo4#top|talk]]) 13:17, 22 October 2023 (UTC)<br /> <br /> == Replacing links ==<br /> <br /> Please immediately stop replacing links with unreliable sources from other sites. The archive-url parameter is used to repair links that have gone offline if there is no suitable replacement by the original source. It is ''absolutely'' inappropriate to replace a link to Blizzard's PR website with one to a WoW gold farming site. -- [[User:Ferret|ferret]] ([[User_talk:Ferret|talk]]) 15:40, 11 November 2023 (UTC)<br /> <br /> :I thought that the WowVendor portal is a well-established resource. I often come across it in search engines when I need to read something about the game World of Warcraft. [[User:Reowmo4|Reowmo4]] ([[User talk:Reowmo4#top|talk]]) 15:46, 11 November 2023 (UTC)</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=World_of_Warcraft:_Wrath_of_the_Lich_King&diff=1184617665 World of Warcraft: Wrath of the Lich King 2023-11-11T15:37:31Z <p>Reowmo4: Why is this not a suitable replacement? The topic is exactly the same. Yes, the wording is slightly different, but is that a bad thing? It&#039;s much better than just a broken link, especially since I&#039;m not removing the archive. Anyone can still view the original article.</p> <hr /> <div>{{Short description|2008 expansion set for the massively multiplayer online role-playing game World of Warcraft}}<br /> {{Use mdy dates|date=November 2018}}<br /> {{Infobox video game<br /> |title = World of Warcraft: {{nowrap|Wrath of the Lich King}}<br /> |image = World of Warcraft Wrath of the Lich King.png<br /> |caption =<br /> |developer = [[Blizzard Entertainment]]<br /> |publisher = Blizzard Entertainment<br /> |director = <br /> |designer = [[Tom Chilton (game developer)|Tom Chilton]], [[Jeffrey Kaplan (game designer)|Jeff Kaplan]]<br /> |composer = [[Russell Brower]], Derek Duke, Glenn Stafford<br /> |series = ''[[Warcraft]]''<br /> |engine =<br /> |released = {{vgrelease|[[Europe|EU]] / [[North America|NA]]|November 13, 2008}}&lt;ref name=&quot;vivPRQ12008&quot;&gt;{{cite web|title=Vivendi: Very Good First Quarter - 2008 Outlook Confirmed|url=http://www.vivendi.com/corp/en/press_2008/documents/20080514_PR_Q12008.pdf|publisher=[[Vivendi]]|date=May 14, 2008|access-date=May 15, 2008|archive-date=August 13, 2008|archive-url=https://web.archive.org/web/20080813042230/http://www.vivendi.com/corp/en/press_2008/documents/20080514_PR_Q12008.pdf|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;Wrath Release Date&quot;&gt;{{cite web|title=Blizzard Entertainment Announces World Of Warcraft: Wrath Of The Lich King Release Date|publisher=[[WowVendor]]|url=https://wowvendor.com/en-us/portal/gaming/world-of-warcraft-wrath-of-the-lich-king-release-announcement/|date=November 15, 2009|access-date=November 15, 2009|archive-date=December 3, 2008|archive-url=https://web.archive.org/web/20081203125935/http://www.blizzard.com/us/press/080915.html}}&lt;/ref&gt;{{vgrelease|[[Australia|AU]]|November 14, 2008}}<br /> |genre = [[MMORPG]]<br /> |modes = [[Multiplayer video game|Multiplayer]]<br /> |platforms = [[Microsoft Windows]], [[OS X]]<br /> }}<br /> <br /> '''''World of Warcraft: Wrath of the Lich King''''' is the second [[Expansion pack|expansion set]] for the [[massively multiplayer online role-playing game]] (MMORPG) ''[[World of Warcraft]]'', following ''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]''. It launched on November 13, 2008 and sold 2.8 million copies within the first day, making it the fastest selling computer game of all time released at that point. The game added a substantial amount of new content into the game world, including the new continent of Northrend, home of [[Arthas Menethil|The Lich King Arthas]] and his undead minions. In order to advance through Northrend, players were required to reach at least level 68, with the level cap for the expansion being 80. The first hero class was introduced, the Death Knight, that starts at level 55.&lt;ref&gt;{{cite web|url=http://www.worldofwarcraft.com/wrath/features/deathknight/lore.xml |title=Champions of the Lich King |publisher=Blizzard Entertainment |access-date=November 14, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20101124173500/http://www.worldofwarcraft.com/wrath/features/deathknight/lore.xml |archive-date=November 24, 2010 }}&lt;/ref&gt;<br /> <br /> == Gameplay ==<br /> {{main article|Gameplay of World of Warcraft|l1=Gameplay of World of Warcraft}}&lt;!-- <br /> For the basics established in WoW Classic, see [[Gameplay of World of Warcraft]].<br /> --&gt;<br /> <br /> ===Level increase===<br /> The first expansion pack, ''[[World of Warcraft: The Burning Crusade]]'', raised the maximum level from 60 to 70 and the ''Wrath of the Lich King'' raised the level cap from 70 to 80.&lt;ref&gt;{{cite web|url=http://us.blizzard.com/en-us/games/wrath/|title=Wrath of the Lich King|publisher=Blizzard Entertainment|access-date=November 6, 2014|archive-date=April 5, 2019|archive-url=https://web.archive.org/web/20190405003439/http://us.blizzard.com/en-us/games/wrath/|url-status=live}}&lt;/ref&gt;<br /> <br /> ===Death Knights===<br /> The death knight is the first &quot;hero class&quot; introduced in ''World of Warcraft'', and would be the only one available until the introduction of the demon hunter in ''[[World of Warcraft: Legion|Legion]]''. Hero classes are those that start the game at a higher level than the regular level 1. Originally, a death knight could only be created if the player previously had a level 55 on that realm but that requirement was removed in late 2014.&lt;ref&gt;Nethaera (December 12, 2014) [http://us.battle.net/wow/en/forum/topic/15538775570 Death Knight Creation Change in the Official World of Warcraft Community General Discussion forum (US)] {{Webarchive|url=https://web.archive.org/web/20160130071656/http://us.battle.net/wow/en/forum/topic/15538775570 |date=January 30, 2016 }}. Blizzard Entertainment.&lt;/ref&gt;<br /> <br /> Death knights are fallen heroes of the Alliance and the Horde, raised by the Lich King to serve as champions of the undead Scourge. They are able to fill the [[Tank (gaming)|tank]] and damage dealer roles. The three death knight specializations are blood, frost and unholy. The blood specialization focuses on the manipulation of blood, using an enemy's blood against them while using the death knights' blood to benefit themselves. Frost specializes in control, counters and combination strikes using frost related abilities. Unholy specialization focuses on poisoning your opponent and sending the player's permanent, controllable pet ghoul to attack the enemy.&lt;ref&gt;{{cite web|url=http://www.worldofwarcraft.com/wrath/features/deathknight/gameplay.xml |title=Death Knight's Class Information |publisher=Blizzard Entertainment |access-date=November 15, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20101124173448/http://www.worldofwarcraft.com/wrath/features/deathknight/gameplay.xml |archive-date=November 24, 2010 }}&lt;/ref&gt;&lt;ref name=&quot;The Death Knight&quot;&gt;{{cite web|url=http://www.worldofwarcraft.com/info/classes/deathknight/ |title=The Death Knight |publisher=Blizzard Entertainment |access-date=November 14, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20101204052653/http://www.worldofwarcraft.com/info/classes/deathknight/ |archive-date=December 4, 2010 }}&lt;/ref&gt; Death knights wear plate armor and wield weapons with rune engravings (permanent weapon enhancements), which are achieved through the death knight profession called runeforging by utilizing the runeforge in Acherus.<br /> <br /> Newly created death knights begin with a larger set of spells and abilities than new characters of other classes. The class starts without any talent points and must unlock available talent tiers for their level by completing quests in the death knight starting area in Eastern Plaguelands.&lt;ref name=&quot;gs_dk_may08&quot;&gt;{{cite web|title=Enter the Death Knight|url=http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/872730p1.html|author=Gerald Villoria|publisher=[[GameSpy]]|access-date=May 10, 2008|archive-date=February 3, 2013|archive-url=https://web.archive.org/web/20130203105444/http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/872730p1.html|url-status=live}}&lt;/ref&gt; Players must complete all the starting area quests in order to join the rest of [[Warcraft#Azeroth|Azeroth]]. The death knight class is available to all in-game races.<br /> <br /> Instead of utilizing rage, energy or mana for combat resources, a death knight uses a system of runes and runic power (both displayed under the player portrait), which is generated by using runes.&lt;ref name=&quot;BlizzCon Class Panel 2&quot;&gt;{{cite web | last = Torres | first = Robin | title = BlizzCon Day 2 Class Panel notes and Q&amp;A | publisher = WOW Insider | url = http://www.wowinsider.com/2007/08/04/blizzcon-day-2-class-panel-notes-and-qanda/ | date = August 4, 2007 | access-date = August 5, 2007 | archive-date = August 13, 2007 | archive-url = https://web.archive.org/web/20070813031023/http://www.wowinsider.com/2007/08/04/blizzcon-day-2-class-panel-notes-and-qanda/ | url-status = live }}&lt;/ref&gt; The death knight originally had two of each type of rune - blood, frost and unholy - available for use. After a rune is used, it enters a ten-second 'cooldown' period before it can be used again and runic power decays over time when out of combat. With specific talents, the death knight can also turn their runes into death runes, which can be used as any type of rune. The death knight has the option of three presences: blood, frost and unholy. In ''Wrath of the Lich King'', frost presence increased threat generated, increased health and lowered damage taken; blood presence increased damage done and restored a portion of damage dealt as healing; unholy presence increased attack speed, increased movement speed and reduced the global cooldown on all abilities.&lt;ref name=&quot;The Death Knight&quot;/&gt;<br /> <br /> In the following expansion, ''[[World of Warcraft: Cataclysm|Cataclysm]]'', with a desire to clearly designate specializations as damage dealing or tank, Blood became the designated tanking spec and blood presence's effects was changed so that blood presence had threat and damage mitigation and frost presence was changed to increasing all runic power generation. In the ''[[World of Warcraft: Legion|Legion]]'' expansion, death knights have six death runes instead of three types of runes and presences were removed; each specific presence's effect is included in its related specialization automatically.&lt;ref name=&quot;icyveins&quot;&gt;{{cite web |url=http://www.icy-veins.com/forums/topic/13199-wow-legion-interview-with-tom-chilton-ion-hazzikostas/ |title=WoW: Legion details at Gamescom: Interview with Tom Chilton &amp; Ion Hazzikostas - News - Icy Veins Forums |date=August 7, 2015 |publisher=Icy-veins.com |access-date=August 10, 2015 |archive-date=August 7, 2015 |archive-url=https://web.archive.org/web/20150807191621/http://www.icy-veins.com/forums/topic/13199-wow-legion-interview-with-tom-chilton-ion-hazzikostas/ |url-status=live }}&lt;/ref&gt;<br /> <br /> ===Northrend===<br /> Northrend is a crescent-shaped continent in northern [[Warcraft#Azeroth|Azeroth]].&lt;ref name=&quot;BlizzCon Opening&quot;&gt;{{cite web | last = Torres | first = Robin | title = BlizzCon 2007 Opening Ceremony Liveblog | publisher = WOW Insider | url = http://www.wowinsider.com/2007/08/03/blizzcon-2007-opening-ceremony-liveblog/ | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = August 10, 2007 | archive-url = https://web.archive.org/web/20070810094619/http://www.wowinsider.com/2007/08/03/blizzcon-2007-opening-ceremony-liveblog/ | url-status = live }}&lt;/ref&gt; The continent is roughly half the size of the Eastern Kingdoms, but matches Outland in length and width. Although Northrend is known for its snow and ice, only parts of the continent are frozen over.&lt;ref name=&quot;1up Wrath&quot;&gt;{{cite web | publisher = 1up.com | title = WoW: Wrath of the Lich King Revealed | url = http://www.1up.com/do/newsStory?cId=3161725 | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = September 27, 2007 | archive-url = https://web.archive.org/web/20070927203537/http://www.1up.com/do/newsStory?cId=3161725 | url-status = live }}&lt;/ref&gt; <br /> Northrend features eight zones with content designed for players beginning at level 68, although players may travel to Northrend at any level.&lt;ref name=&quot;Official FAQ&quot;&gt;{{cite web | title = Frequently Asked Questions | publisher = Blizzard Entertainment | url = http://www.worldofwarcraft.com/wrath/faq.xml | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = August 12, 2007 | archive-url = https://web.archive.org/web/20070812000540/http://www.worldofwarcraft.com/wrath/faq.xml | url-status = dead }}&lt;/ref&gt; Players arrive by boat (Alliance) or zeppelin (Horde) either at the Howling Fjord or the Borean Tundra zones, each located at opposite ends of the continent. Howling Fjord is home to evil half-giants called the Vrykul, who reside in Utgarde Keep, the first dungeon in the expansion. The Dragonblight and Grizzly Hills zones are located in the southcentral and southeast parts of the continent respectively. The Ursine Furbolgs reside in the forested Grizzly Hills. Dragonblight features the gravesites of dragons who came to the region to die.&lt;ref name=&quot;BlizzCon XPac Panel&quot;&gt;{{cite web | last = Schramm | first = Mike | title = Wrath of the Lich King Demo panel: liveblogging from BlizzCon | publisher = WOW Insider | url = http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-expansion-demo-panel/ | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = August 10, 2007 | archive-url = https://web.archive.org/web/20070810121933/http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-expansion-demo-panel/ | url-status = live }}&lt;/ref&gt; Wintergrasp is the first zone in ''World of Warcraft'' designed specifically for [[Player versus Player]] (PVP) activities, even on [[Player versus Environment]] (PvE) servers.&lt;ref name=&quot;GameSpot BlizzCon XPac&quot;&gt;{{cite web | last = Shoemaker | first = Brad | title = BlizzCon 07: Wrath of the Lich King demo'd | publisher = GameSpot | url = http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/news.html?sid=6176111 | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = September 29, 2007 | archive-url = https://web.archive.org/web/20070929225813/http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/news.html?sid=6176111 | url-status = live }}&lt;/ref&gt;<br /> <br /> The forces of the Alliance, unified under King Varian Wrynn, have brought its armies to Northrend with the goal of avenging the Alliance Kingdom of Lordaeron, whose betrayal and destruction at the hands of Prince [[Arthas Menethil]] was engineered by the Lich King. The Alliance controls Valiance Keep and Valgarde in the Borean Tundra and Howling Fjord respectively, as well as Wintergarde Keep in Dragonblight.<br /> <br /> The Forsaken and their Banshee Queen, [[Sylvanas Windrunner]], have also arrived with a new contagion that they hope will prove to be effective against the undead minions of the Lich King. The Forsaken are seeking vengeance for being subjected to Arthas's magic. They have set up a military base of operations called &quot;Vengeance Landing&quot; and have created a settlement called &quot;New Agamand,&quot; both in the Howling Fjord. The magi of Dalaran have also relocated, along with their city, to Northrend in order to deal with the rising threat of the Blue Dragonflight, led by Malygos the Spell-Weaver, and the Lich King. The city of Dalaran functions as the neutral sanctuary city for the continent, analogous to Shattrath City in Outland. Dalaran is levitating at a great height above the Crystalsong Forest zone but can be accessed by either the ground or by flying mount.&lt;ref name=&quot;BlizzCon XPac Panel&quot; /&gt; The expansion also features more creatures and other enemies, such as the four new spirit beasts: Loque'nahak, Gondria, Skoll and Arcturis. It also introduces the vicious dragons called Proto-Drakes (dragons with short arms, huge teeth and large wings) and the gigantic dinosaur named King Krush, who stalks the jungles of Sholazar Basin. Arthas Menethil, the Lich King, is the primary antagonist of the expansion.<br /> <br /> == Plot ==<br /> In the wake of the Sunwell's purification, a period of suspicious silence swept over the world. As if on cue, the undead Scourge launched a massive assault against the cities and towns of Azeroth, this time extending its reach far beyond the Eastern Kingdoms. Under pressure to respond with a full army, Warchief [[Thrall (Warcraft)|Thrall]] deployed an expedition force to Northrend led by Overlord Garrosh Hellscream. Meanwhile, the missing human king Varian Wrynn at last returned to Stormwind City and reclaimed his crown. He sent an equally powerful Alliance army, commanded by Bolvar Fordragon, to defeat the Lich King—and any Horde forces who would stand in their way.<br /> <br /> The Alliance and Horde (led by Dranosh Saurfang) eventually led a combined offensive on the Wrathgate, the entrance to the Lich King's fortress of Icecrown Citadel. Before they could succeed, however, Grand Apothecary Putress and his Royal Apothecary Society followers (renegade Forsaken) unleashed a new plague that killed friend and foe alike, while his traitorous counterpart, the dreadlord Varimathras, seized the Undercity in a coup that nearly killed Sylvanas. The usurpers were slain for their vile deeds by armies of the Alliance and Horde and the Forsaken capital was restored. The debacle, however, created suspicion among the Horde regarding Sylvanas's loyalties. At the Wrathgate, many brave Alliance soldiers died at the hands of the Forsaken's Royal Apothecary Society; including King Varian's dear friend Bolvar Fordragon. Varian, who had always been wary of the orcs, discovered that the Royal Apothecary Society had been developing the new plague for years. The events that transpired during the battle for the Undercity convinced the human king that the Horde had been left unchecked for too long and he becomes hostile to the Horde for the rest of the campaign in Northrend.<br /> <br /> In order to diminish the leadership of the Scourge, forces of Azeroth take on the newly rebuilt necropolis Naxxramas that floats in the eastern portion of the Dragonblight region. Much like its predecessor in the Eastern Plaguelands of the Eastern Kingdoms, battles wage all throughout the dread citadel, before taking the fight to Kel'Thuzad himself and putting an end to his and the Lich King's partnership once and for all. At the same time, Malygos, Aspect of the Blue Dragonflight, has been twisted and gone mad, convinced the mortal magic wielders are tainting Azeroth and begins a campaign to purge them. Hidden in the void of the Eye of Eternity, he channels laylines of arcane magic to fuel his army and empower his abilities. At the saddened behest of his sister, Alexatrasza, Queen of the Dragons and Aspect of the Red Dragonflight, champions of Azeroth end his crusade and pave the way for a brighter future for the Blue Flight.<br /> <br /> === Secrets of Ulduar ===<br /> The march of Horde and Alliance armies through Northrend led to a number of victories, but these successes paled before a discovery made by the explorer Brann Bronzebeard within the ancient titan complex of Ulduar. This mysterious fortress had long served as the prison of the Old God Yogg-Saron, a being of unfathomable evil whose influence had spread into the continent of Northrend itself. However, the safeguards keeping Yogg-Saron imprisoned began to fail, and the Old God's influence corrupted Ulduar's guardians. With Brann's assistance, small bands of Alliance and Horde champions infiltrated Ulduar to confront Yogg-Saron, who blasted the invaders with cryptic visions: the millennia-old creation of an artifact known as the Dragon Soul, the assassination of Stormwind's King Llane, and a glimpse of the Lich King's future. However, the heroes manage to prevail and destroy Yogg-Saron.<br /> <br /> === Call of the Crusade ===<br /> In preparation for the final offensive against the Lich King, the Argent Crusade (a union of holy warriors from the Order of the Silver Hand and the Argent Dawn) assembled a base near Icecrown Citadel to gather resources and identify the champions who would serve at the vanguard of their army. Highlord Tirion Fordring organized a tournament to test potential heroes of the Horde and the Alliance, but agents of the Scourge quickly emerged to sabotage the event. The undead attack culminated with the appearance of the monstrous crypt lord Anub'arak, who attempted to exterminate Tirion's elite force before it could be assembled. Fortunately, the gathered heroes prove to be too much for Anub'arak to handle and he is defeated.<br /> <br /> === Fall of the Lich King ===<br /> As the final battle against the Lich King approached, the human sorceress [[Jaina Proudmoore]] and the Banshee Queen [[Sylvanas Windrunner]] journeyed to the icy heart of Northrend. Both had come for different reasons: Jaina hoped to discover whether a part of her former friend and lover, Arthas Menethil, still lived; Sylvanas longed to take revenge on her old enemy. With the aid of these two heroes, Azeroth's champions stormed Icecrown Citadel and vanquished the Lich King's minions. Their confrontation with the Lich King involved thousands of souls consumed by Arthas's blade, Frostmourne. Ultimately, Arthas was slain with the aid of Tirion Fordring, and the heroes who triumphed over him learned a chilling truth about the existence of the undead Scourge. Without a Lich King, the leaderless undead would go on an unstoppable rampage across Azeroth. Bolvar (revealed to have been altered by the red dragons' flame), steps forward and voluntarily becomes the new Lich King, promising to keep the Scourge contained in Northrend as its eternal jailer.<br /> <br /> ==Development and release==<br /> [[File:Frost Mage.jpg|thumb|left|upright|Promotion at [[IgroMir]] 2012]]<br /> <br /> ''World of Warcraft: Wrath of the Lich King'' was announced on August 3, 2007, on the first day of [[BlizzCon]] 2007.&lt;ref name=&quot;GameSpy Wrath announced&quot;&gt;{{cite web | last = Rausch | first = Allen | title = World of Warcraft: Wrath of the Lich King + (PC) | publisher = GameSpy | url = http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/810373p1.html | date = August 3, 2007 | access-date = August 3, 2007 | archive-date = February 6, 2012 | archive-url = https://web.archive.org/web/20120206122435/http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/810373p1.html | url-status = live }}&lt;/ref&gt;&lt;ref name=&quot;IGN Blizzcon Blog&quot;&gt;{{cite web | title = Welcome to BlizzCon 2007 | publisher = IGN | url = http://pc.ign.com/articles/810/810325p1.html | archive-url = https://web.archive.org/web/20070821010811/http://pc.ign.com/articles/810/810325p1.html | url-status = dead | archive-date = August 21, 2007 | date = August 3, 2007 }}&lt;/ref&gt; Several enhancements to ''World of Warcraft''{{'}}s graphics engine were added with the release of Wrath of the Lich King. These include the use of a new [[shader (computer science)|shader]] in areas containing ice,&lt;ref&gt;{{cite web|url=http://www.gamespot.com/news/6176111.html|title=BlizzCon 07: Wrath of the Lich King demo'd|publisher=[[GameSpot]]|author=Brad Shoemaker|access-date=April 5, 2008|archive-date=October 11, 2007|archive-url=https://web.archive.org/web/20071011192835/http://www.gamespot.com/news/6176111.html|url-status=live}}&lt;/ref&gt; new fire effects, more realistic shadows, and the option to turn down character texture resolution to improve performance.<br /> <br /> On October 15, 2008, Patch 3.0.2, titled 'Wrath of the Lich King', was released to pave the way for the upcoming expansion, bringing many of the expansion's updated systems to the game pre-release.&lt;ref&gt;{{cite web|title=Patch 3.0.2 - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-0-2|publisher=Blizzard|access-date=November 18, 2014|archive-date=October 19, 2014|archive-url=https://web.archive.org/web/20141019221734/http://us.battle.net/wow/en/game/patch-notes/3-0-2|url-status=live}}&lt;/ref&gt; Several new features were added including an all new class called the Death Knight. Classes received new spells and abilities. A harbor was added to Stormwind and new Zeppelin towers outside Orgrimmar and Tirisfal Glades. ''Wrath of the Lich King'' was released on November 13, 2008.<br /> <br /> Patch 3.1.0, 'Secrets of Ulduar', was released April 15, 2009.&lt;ref&gt;{{cite web|title=Secrets of Ulduar - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-1-0|publisher=Blizzard|access-date=November 18, 2014|archive-date=December 22, 2014|archive-url=https://web.archive.org/web/20141222224804/http://us.battle.net/wow/en/game/patch-notes/3-1-0|url-status=live}}&lt;/ref&gt; Players discovered the titan city of Ulduar to learn it was a prison keeping the Old God of Death, Yogg-Saron inside. New content along with the new raid, Ulduar, was added including the new Argent Tournament Grounds. The dual talent specialization and the equipment manager were added to the UI. Patch 3.2, 'Call of the Crusade', was released August 5, 2009.&lt;ref&gt;{{cite web|title=Call of the Crusade - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-2-0|publisher=Blizzard|access-date=November 18, 2014|archive-date=October 7, 2014|archive-url=https://web.archive.org/web/20141007084142/http://us.battle.net/wow/en/game/patch-notes/3-2-0|url-status=live}}&lt;/ref&gt; Since release of Argent Tournament in patch 3.1.0, players have been fighting champions of each faction. Patch 3.2.0 added the Crusader's Coliseum raid, a PvP season 7, a new Battleground, Isle of Conquest and some Argent Tournament quests. The final major patch for the expansion, Patch 3.3, 'Fall of the Lich King', was released on December 9, 2009.&lt;ref&gt;{{cite web|title=Fall of the Lich King - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-3-0|publisher=Blizzard|access-date=November 18, 2014|archive-date=October 16, 2014|archive-url=https://web.archive.org/web/20141016113010/http://us.battle.net/wow/en/game/patch-notes/3-3-0|url-status=live}}&lt;/ref&gt; It added the Icecrown Citadel raid, where players would fight the Lich King and the main storyline came to a conclusion. Other new content included the Kalu’ak Fishing Derby. Cross server LFG (looking for group), which allowed players from different servers to play together in a dungeon. Patch 3.3.5, released on June 22, 2010, was a minor content patch that released the Ruby Sanctum raid and added cross-game chat using Battle.net. The raid features fighting against the black dragonflight that is attempting to destroy the Sanctum to facilitate Deathwing's reemergence.<br /> <br /> On September 19, 2012, the ''Wrath of the Lich King'' expansion was completely merged with the original ''World of Warcraft'' game, just as the ''Burning Crusade'' expansion was the previous year. Now all players who purchase the original game automatically receive ''The Burning Crusade'' and ''Wrath of the Lich King'' at no additional cost. This merging of the expansions with the original game is called a &quot;Battle Chest&quot;.&lt;ref&gt;{{cite web|url=http://eu.battle.net/wow/en/blog/5945062|title=Battle Chest and Wrath of the Lich King — Together at Last!|author=Blizzard Entertainment|date=September 13, 2012|access-date=February 2, 2013|archive-date=October 28, 2012|archive-url=https://web.archive.org/web/20121028082907/http://eu.battle.net/wow/en/blog/5945062/|url-status=live}}&lt;/ref&gt;<br /> <br /> In April 2022, Blizzard announced the expansion was coming to [[World of Warcraft Classic]].&lt;ref&gt;{{cite web|url=https://www.ign.com/articles/world-of-warcraft-classic-wrath-of-the-lich-king-later-this-year|title=World of Warcraft: Classic Gets Wrath of the Lich King Expansion Later This Year|last=Valentine|first=Rebekah|website=[[IGN]]|date=April 19, 2022|accessdate=November 8, 2022|archive-date=November 8, 2022|archive-url=https://web.archive.org/web/20221108092336/https://www.ign.com/articles/world-of-warcraft-classic-wrath-of-the-lich-king-later-this-year|url-status=live}}&lt;/ref&gt; ''Wrath of the Lich King Classic'' was released on September 26, 2022.&lt;ref&gt;{{cite web|url=https://www.pcgamer.com/wrath-classic-release-time-unlock/|title=Here's when Wrath of the Lich King Classic launches in your time zone|last=James|first=Sarah|website=[[PC Gamer]]|date=September 26, 2022|accessdate=November 8, 2022|archive-date=November 8, 2022|archive-url=https://web.archive.org/web/20221108092337/https://www.pcgamer.com/wrath-classic-release-time-unlock/|url-status=live}}&lt;/ref&gt;<br /> <br /> {{clear}}<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | MC = 91/100&lt;ref name=&quot;MC&quot;&gt;{{cite web |url=https://www.metacritic.com/game/world-of-warcraft-wrath-of-the-lich-king/critic-reviews/?platform=pc |title=World of Warcraft: Wrath of the Lich King for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 3, 2018 |archive-date=January 21, 2019 |archive-url=https://web.archive.org/web/20190121175220/https://www.metacritic.com/game/pc/world-of-warcraft-wrath-of-the-lich-king |url-status=live }}&lt;/ref&gt;<br /> | 1UP = A−&lt;ref&gt;{{cite web |url=http://www.1up.com/do/reviewPage?cId=3171872&amp;p=1 |title=World of Warcraft: Wrath of the Lich King Review from |publisher=1UP |access-date=May 2, 2009 |archive-date=July 8, 2012 |archive-url=https://web.archive.org/web/20120708063240/http://www.1up.com/reviews/world-warcraft-wrath-lich-king |url-status=live }}&lt;/ref&gt;<br /> | EuroG = 10/10&lt;ref&gt;{{cite web |author=Oli Welsh |url=http://www.eurogamer.net/articles/world-of-warcraft-wrath-of-the-lich-king-review |title=World of Warcraft: Wrath of the Lich King Review &amp;#124; MMO |publisher=Eurogamer |date=November 17, 2008 |access-date=May 2, 2009 |archive-date=February 25, 2012 |archive-url=https://web.archive.org/web/20120225124315/http://www.eurogamer.net/articles/world-of-warcraft-wrath-of-the-lich-king-review |url-status=live }}&lt;/ref&gt;<br /> | G4 = {{Rating|5|5}}&lt;ref&gt;{{cite web |last=Vinson |first=Dana |url=http://g4tv.com/xplay/reviews/1894/World_of_Warcraft_Wrath_of_the_Lich_King_Review.html |archive-url=https://archive.today/20120629161218/http://g4tv.com/xplay/reviews/1894/World_of_Warcraft_Wrath_of_the_Lich_King_Review.html |url-status=dead |archive-date=June 29, 2012 |title=World of Warcraft: Wrath of the Lich King for PC - Reviews |publisher=G4tv.com }}&lt;/ref&gt;<br /> | GSpot = 9.0/10&lt;ref&gt;{{cite web |url=http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/review.html?om_act=convert&amp;om_clk=gssummary&amp;tag=summary;read-review |title=World of Warcraft: Wrath of the Lich King Review for PC |publisher=GameSpot |access-date=May 2, 2009 |archive-date=December 19, 2009 |archive-url=https://web.archive.org/web/20091219115751/http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/review.html?om_act=convert&amp;om_clk=gssummary&amp;tag=summary%3Bread-review |url-status=live }}&lt;/ref&gt;<br /> | GSpy = {{Rating|4.5|5}}&lt;ref&gt;{{cite web |url=http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/933776p1.html |title=GameSpy: World of Warcraft: Wrath of the Lich King - Page 1 |publisher=Pc.gamespy.com |access-date=May 2, 2009 |archive-date=February 27, 2012 |archive-url=https://web.archive.org/web/20120227081403/http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/933776p1.html |url-status=live }}&lt;/ref&gt;<br /> | GT = 92/100&lt;ref&gt;{{cite web |url=http://www.gametrailers.com/gamereview.php?id=5313 |title=World of Warcraft: The Wrath of the Lich King: Reviews, Trailers, and Interviews |publisher=Gametrailers.com |access-date=May 2, 2009 |archive-date=June 6, 2011 |archive-url=https://web.archive.org/web/20110606015215/http://www.gametrailers.com/gamereview.php?id=5313 |url-status=live }}&lt;/ref&gt;<br /> | GameZone = 9.5/10&lt;ref&gt;{{cite web |url=http://pc.gamezone.com/gzreviews/r33438.htm |title=World of Warcraft Wrath of the Lich King Review - PC |publisher=Pc.gamezone.com |access-date=May 2, 2009 |archive-date=April 13, 2009 |archive-url=https://web.archive.org/web/20090413071617/http://pc.gamezone.com/gzreviews/r33438.htm |url-status=live }}&lt;/ref&gt;<br /> | IGN = 9.0/10&lt;ref&gt;{{cite web|last=Onyett |first=Charles |url=http://pc.ign.com/articles/934/934133p1.html |archive-url=https://web.archive.org/web/20081211000242/http://pc.ign.com/articles/934/934133p1.html |url-status=dead |archive-date=December 11, 2008 |title=IGN: World of Warcraft: Wrath of the Lich King Review |publisher=Pc.ign.com }}&lt;/ref&gt;<br /> | PCZone = 8.6/10&lt;ref&gt;{{cite web|url=http://www.computerandvideogames.com/article.php?id=202474|title=World of Warcraft: Wrath of the Lich King|last=Zitron|first=Ed|date=November 25, 2008|access-date=November 19, 2014|archive-date=February 2, 2010|archive-url=https://web.archive.org/web/20100202184542/http://computerandvideogames.com/article.php?id=202474|url-status=live}}&lt;/ref&gt;<br /> | VG = 9/10&lt;ref&gt;{{cite web |url=https://www.videogamer.com/reviews/world-of-warcraft-wrath-of-the-lich-king-review/ |title=World of Warcraft: Wrath of the Lich King Review for PC |publisher=VideoGamer.com |access-date=May 2, 2009 |archive-date=February 28, 2012 |archive-url=https://web.archive.org/web/20120228202016/http://www.videogamer.com/pc/wrath_of_the_lich_king/review.html |url-status=live }}&lt;/ref&gt;<br /> }}<br /> <br /> ''Wrath of the Lich King'' was critically acclaimed, scoring a 91 out of 100 on [[Metacritic]].&lt;ref name=&quot;MC&quot; /&gt; Since its release, this expansion has often been recognized as ''World of Warcraft'''s best expansion by critics and fans.&lt;ref&gt;[http://www.craveonline.co.uk/culture/787463-warlords-draenor-best-expansions-world-warcraft-history/2 Before Warlords of Draenor: Ranking The Best Expansions in WoW History] November 2014. Retrieved March 11, 2016.&lt;/ref&gt; The game reached its peak in October 2010 with over 12 million subscribers.&lt;ref&gt;{{cite magazine|url=http://techland.time.com/2013/05/09/the-inexorable-decline-of-world-of-warcraft/|title=The Inexorable Decline of World of Warcraft|last=Peckham|first=Matt|date=May 9, 2013|magazine=[[Time (magazine)|Time]]|access-date=February 7, 2014}}&lt;/ref&gt;<br /> <br /> ===Sales===<br /> The set sold 2.8 million copies within the first 24 hours of availability.&lt;ref&gt;{{cite web|url=https://arstechnica.com/gaming/2008/11/wrath-of-the-lich-king-24-hours-2-8-million-copies/|title=Wrath of the Lich King: 24 hours, 2.8 million copies|last=Kuchera|first=Ben|date=November 20, 2008|work=[[Ars Technica]]|publisher=[[Condé Nast]]|access-date=May 30, 2014|archive-url=https://web.archive.org/web/20120516201118/http://arstechnica.com/gaming/2008/11/wrath-of-the-lich-king-24-hours-2-8-million-copies/|archive-date=May 16, 2012}}&lt;/ref&gt; This had made it the fastest selling computer game of all time, beating the record set by the previous ''World of Warcraft'' expansion ''The Burning Crusade'', which had sold 2.4 million within its first 24 hours.&lt;ref name=&quot;WOTLK Sale Press Release&quot;&gt;{{cite web|title=World of Warcraft: Wrath of the Lich King Shatters Day-1 Sales Record |publisher=[[Blizzard Entertainment]] |url=http://www.blizzard.com/us/press/081120.html |date=November 20, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20150304054114/http://www.blizzard.com/us/press/081120.html |archive-date=March 4, 2015 }}&lt;/ref&gt; It received a &quot;Gold&quot; sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),&lt;ref name=goldelspa&gt;{{cite web|archive-url=https://web.archive.org/web/20090319031650/http://www.elspa.com:80/?i=3943 |url=http://www.elspa.com:80/?i=3943 |title=ELSPA Sales Awards: Gold |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=March 19, 2009 |url-status=dead }}&lt;/ref&gt; indicating sales of at least 200,000 copies in the United Kingdom.&lt;ref name=gamasutrasales&gt;{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}&lt;/ref&gt; It later lost its rank as number one after Blizzard released ''[[Diablo III]]'', which sold over 3.5 million copies within its first 24 hours on the market.&lt;ref&gt;[http://mashable.com/2012/05/23/diablo-3-fastest-selling Diablo 3 is the fastest-selling PC game in history] {{Webarchive|url=https://web.archive.org/web/20150422032426/http://mashable.com/2012/05/23/diablo-3-fastest-selling/ |date=April 22, 2015 }}. November 18, 2014&lt;/ref&gt;<br /> <br /> {{clear}}<br /> <br /> ==References==<br /> {{Reflist|2}}<br /> <br /> ==External links==<br /> * [http://www.worldofwarcraft.com/wrath/ Official U.S. site] {{Webarchive|url=https://web.archive.org/web/20090923002105/http://www.worldofwarcraft.com/wrath/ |date=September 23, 2009 }}<br /> * [http://www.wow-europe.com/wrath/ Official EU site] {{Webarchive|url=https://web.archive.org/web/20080511160251/http://www.wow-europe.com/wrath/ |date=May 11, 2008 }}<br /> * {{IMDb title|1227192}}<br /> * {{Wowpedia|World of Warcraft: Wrath of the Lich King|''Wrath of the Lich King''}}<br /> <br /> {{Warcraft universe|state=expanded}}<br /> {{Authority control}}<br /> <br /> [[Category:2008 video games]]<br /> [[Category:Blizzard games]]<br /> [[Category:Windows games]]<br /> [[Category:MacOS games]]<br /> [[Category:Massively multiplayer online role-playing games]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Video games scored by Russell Brower]]<br /> [[Category:Warcraft games|Wrath of the Lich King]]<br /> [[Category:World of Warcraft expansion packs|Wrath of the Lich King]]<br /> <br /> [[de:World of Warcraft#Wrath of the Lich King]]<br /> [[sv:World of Warcraft#Wrath of the Lich King]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=World_of_Warcraft:_Wrath_of_the_Lich_King&diff=1184616809 World of Warcraft: Wrath of the Lich King 2023-11-11T15:31:12Z <p>Reowmo4: </p> <hr /> <div>{{Short description|2008 expansion set for the massively multiplayer online role-playing game World of Warcraft}}<br /> {{Use mdy dates|date=November 2018}}<br /> {{Infobox video game<br /> |title = World of Warcraft: {{nowrap|Wrath of the Lich King}}<br /> |image = World of Warcraft Wrath of the Lich King.png<br /> |caption =<br /> |developer = [[Blizzard Entertainment]]<br /> |publisher = Blizzard Entertainment<br /> |director = <br /> |designer = [[Tom Chilton (game developer)|Tom Chilton]], [[Jeffrey Kaplan (game designer)|Jeff Kaplan]]<br /> |composer = [[Russell Brower]], Derek Duke, Glenn Stafford<br /> |series = ''[[Warcraft]]''<br /> |engine =<br /> |released = {{vgrelease|[[Europe|EU]] / [[North America|NA]]|November 13, 2008}}&lt;ref name=&quot;vivPRQ12008&quot;&gt;{{cite web|title=Vivendi: Very Good First Quarter - 2008 Outlook Confirmed|url=http://www.vivendi.com/corp/en/press_2008/documents/20080514_PR_Q12008.pdf|publisher=[[Vivendi]]|date=May 14, 2008|access-date=May 15, 2008|archive-date=August 13, 2008|archive-url=https://web.archive.org/web/20080813042230/http://www.vivendi.com/corp/en/press_2008/documents/20080514_PR_Q12008.pdf|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;Wrath Release Date&quot;&gt;{{cite web|title=WORLD OF WARCRAFT®: WRATH OF THE LICH KING™ IN STORES STARTING NOVEMBER 13, 2008|publisher=[[WowVendor]]|url=https://wowvendor.com/en-us/portal/gaming/world-of-warcraft-wrath-of-the-lich-king-release-announcement/|date=September 20, 2008|access-date=September 20, 2008|archive-date=December 3, 2008|archive-url=https://web.archive.org/web/20081203125935/http://www.blizzard.com/us/press/080915.html}}&lt;/ref&gt;{{vgrelease|[[Australia|AU]]|November 14, 2008}}<br /> |genre = [[MMORPG]]<br /> |modes = [[Multiplayer video game|Multiplayer]]<br /> |platforms = [[Microsoft Windows]], [[OS X]]<br /> }}<br /> <br /> '''''World of Warcraft: Wrath of the Lich King''''' is the second [[Expansion pack|expansion set]] for the [[massively multiplayer online role-playing game]] (MMORPG) ''[[World of Warcraft]]'', following ''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]''. It launched on November 13, 2008 and sold 2.8 million copies within the first day, making it the fastest selling computer game of all time released at that point. The game added a substantial amount of new content into the game world, including the new continent of Northrend, home of [[Arthas Menethil|The Lich King Arthas]] and his undead minions. In order to advance through Northrend, players were required to reach at least level 68, with the level cap for the expansion being 80. The first hero class was introduced, the Death Knight, that starts at level 55.&lt;ref&gt;{{cite web|url=http://www.worldofwarcraft.com/wrath/features/deathknight/lore.xml |title=Champions of the Lich King |publisher=Blizzard Entertainment |access-date=November 14, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20101124173500/http://www.worldofwarcraft.com/wrath/features/deathknight/lore.xml |archive-date=November 24, 2010 }}&lt;/ref&gt;<br /> <br /> == Gameplay ==<br /> {{main article|Gameplay of World of Warcraft|l1=Gameplay of World of Warcraft}}&lt;!-- <br /> For the basics established in WoW Classic, see [[Gameplay of World of Warcraft]].<br /> --&gt;<br /> <br /> ===Level increase===<br /> The first expansion pack, ''[[World of Warcraft: The Burning Crusade]]'', raised the maximum level from 60 to 70 and the ''Wrath of the Lich King'' raised the level cap from 70 to 80.&lt;ref&gt;{{cite web|url=http://us.blizzard.com/en-us/games/wrath/|title=Wrath of the Lich King|publisher=Blizzard Entertainment|access-date=November 6, 2014|archive-date=April 5, 2019|archive-url=https://web.archive.org/web/20190405003439/http://us.blizzard.com/en-us/games/wrath/|url-status=live}}&lt;/ref&gt;<br /> <br /> ===Death Knights===<br /> The death knight is the first &quot;hero class&quot; introduced in ''World of Warcraft'', and would be the only one available until the introduction of the demon hunter in ''[[World of Warcraft: Legion|Legion]]''. Hero classes are those that start the game at a higher level than the regular level 1. Originally, a death knight could only be created if the player previously had a level 55 on that realm but that requirement was removed in late 2014.&lt;ref&gt;Nethaera (December 12, 2014) [http://us.battle.net/wow/en/forum/topic/15538775570 Death Knight Creation Change in the Official World of Warcraft Community General Discussion forum (US)] {{Webarchive|url=https://web.archive.org/web/20160130071656/http://us.battle.net/wow/en/forum/topic/15538775570 |date=January 30, 2016 }}. Blizzard Entertainment.&lt;/ref&gt;<br /> <br /> Death knights are fallen heroes of the Alliance and the Horde, raised by the Lich King to serve as champions of the undead Scourge. They are able to fill the [[Tank (gaming)|tank]] and damage dealer roles. The three death knight specializations are blood, frost and unholy. The blood specialization focuses on the manipulation of blood, using an enemy's blood against them while using the death knights' blood to benefit themselves. Frost specializes in control, counters and combination strikes using frost related abilities. Unholy specialization focuses on poisoning your opponent and sending the player's permanent, controllable pet ghoul to attack the enemy.&lt;ref&gt;{{cite web|url=http://www.worldofwarcraft.com/wrath/features/deathknight/gameplay.xml |title=Death Knight's Class Information |publisher=Blizzard Entertainment |access-date=November 15, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20101124173448/http://www.worldofwarcraft.com/wrath/features/deathknight/gameplay.xml |archive-date=November 24, 2010 }}&lt;/ref&gt;&lt;ref name=&quot;The Death Knight&quot;&gt;{{cite web|url=http://www.worldofwarcraft.com/info/classes/deathknight/ |title=The Death Knight |publisher=Blizzard Entertainment |access-date=November 14, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20101204052653/http://www.worldofwarcraft.com/info/classes/deathknight/ |archive-date=December 4, 2010 }}&lt;/ref&gt; Death knights wear plate armor and wield weapons with rune engravings (permanent weapon enhancements), which are achieved through the death knight profession called runeforging by utilizing the runeforge in Acherus.<br /> <br /> Newly created death knights begin with a larger set of spells and abilities than new characters of other classes. The class starts without any talent points and must unlock available talent tiers for their level by completing quests in the death knight starting area in Eastern Plaguelands.&lt;ref name=&quot;gs_dk_may08&quot;&gt;{{cite web|title=Enter the Death Knight|url=http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/872730p1.html|author=Gerald Villoria|publisher=[[GameSpy]]|access-date=May 10, 2008|archive-date=February 3, 2013|archive-url=https://web.archive.org/web/20130203105444/http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/872730p1.html|url-status=live}}&lt;/ref&gt; Players must complete all the starting area quests in order to join the rest of [[Warcraft#Azeroth|Azeroth]]. The death knight class is available to all in-game races.<br /> <br /> Instead of utilizing rage, energy or mana for combat resources, a death knight uses a system of runes and runic power (both displayed under the player portrait), which is generated by using runes.&lt;ref name=&quot;BlizzCon Class Panel 2&quot;&gt;{{cite web | last = Torres | first = Robin | title = BlizzCon Day 2 Class Panel notes and Q&amp;A | publisher = WOW Insider | url = http://www.wowinsider.com/2007/08/04/blizzcon-day-2-class-panel-notes-and-qanda/ | date = August 4, 2007 | access-date = August 5, 2007 | archive-date = August 13, 2007 | archive-url = https://web.archive.org/web/20070813031023/http://www.wowinsider.com/2007/08/04/blizzcon-day-2-class-panel-notes-and-qanda/ | url-status = live }}&lt;/ref&gt; The death knight originally had two of each type of rune - blood, frost and unholy - available for use. After a rune is used, it enters a ten-second 'cooldown' period before it can be used again and runic power decays over time when out of combat. With specific talents, the death knight can also turn their runes into death runes, which can be used as any type of rune. The death knight has the option of three presences: blood, frost and unholy. In ''Wrath of the Lich King'', frost presence increased threat generated, increased health and lowered damage taken; blood presence increased damage done and restored a portion of damage dealt as healing; unholy presence increased attack speed, increased movement speed and reduced the global cooldown on all abilities.&lt;ref name=&quot;The Death Knight&quot;/&gt;<br /> <br /> In the following expansion, ''[[World of Warcraft: Cataclysm|Cataclysm]]'', with a desire to clearly designate specializations as damage dealing or tank, Blood became the designated tanking spec and blood presence's effects was changed so that blood presence had threat and damage mitigation and frost presence was changed to increasing all runic power generation. In the ''[[World of Warcraft: Legion|Legion]]'' expansion, death knights have six death runes instead of three types of runes and presences were removed; each specific presence's effect is included in its related specialization automatically.&lt;ref name=&quot;icyveins&quot;&gt;{{cite web |url=http://www.icy-veins.com/forums/topic/13199-wow-legion-interview-with-tom-chilton-ion-hazzikostas/ |title=WoW: Legion details at Gamescom: Interview with Tom Chilton &amp; Ion Hazzikostas - News - Icy Veins Forums |date=August 7, 2015 |publisher=Icy-veins.com |access-date=August 10, 2015 |archive-date=August 7, 2015 |archive-url=https://web.archive.org/web/20150807191621/http://www.icy-veins.com/forums/topic/13199-wow-legion-interview-with-tom-chilton-ion-hazzikostas/ |url-status=live }}&lt;/ref&gt;<br /> <br /> ===Northrend===<br /> Northrend is a crescent-shaped continent in northern [[Warcraft#Azeroth|Azeroth]].&lt;ref name=&quot;BlizzCon Opening&quot;&gt;{{cite web | last = Torres | first = Robin | title = BlizzCon 2007 Opening Ceremony Liveblog | publisher = WOW Insider | url = http://www.wowinsider.com/2007/08/03/blizzcon-2007-opening-ceremony-liveblog/ | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = August 10, 2007 | archive-url = https://web.archive.org/web/20070810094619/http://www.wowinsider.com/2007/08/03/blizzcon-2007-opening-ceremony-liveblog/ | url-status = live }}&lt;/ref&gt; The continent is roughly half the size of the Eastern Kingdoms, but matches Outland in length and width. Although Northrend is known for its snow and ice, only parts of the continent are frozen over.&lt;ref name=&quot;1up Wrath&quot;&gt;{{cite web | publisher = 1up.com | title = WoW: Wrath of the Lich King Revealed | url = http://www.1up.com/do/newsStory?cId=3161725 | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = September 27, 2007 | archive-url = https://web.archive.org/web/20070927203537/http://www.1up.com/do/newsStory?cId=3161725 | url-status = live }}&lt;/ref&gt; <br /> Northrend features eight zones with content designed for players beginning at level 68, although players may travel to Northrend at any level.&lt;ref name=&quot;Official FAQ&quot;&gt;{{cite web | title = Frequently Asked Questions | publisher = Blizzard Entertainment | url = http://www.worldofwarcraft.com/wrath/faq.xml | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = August 12, 2007 | archive-url = https://web.archive.org/web/20070812000540/http://www.worldofwarcraft.com/wrath/faq.xml | url-status = dead }}&lt;/ref&gt; Players arrive by boat (Alliance) or zeppelin (Horde) either at the Howling Fjord or the Borean Tundra zones, each located at opposite ends of the continent. Howling Fjord is home to evil half-giants called the Vrykul, who reside in Utgarde Keep, the first dungeon in the expansion. The Dragonblight and Grizzly Hills zones are located in the southcentral and southeast parts of the continent respectively. The Ursine Furbolgs reside in the forested Grizzly Hills. Dragonblight features the gravesites of dragons who came to the region to die.&lt;ref name=&quot;BlizzCon XPac Panel&quot;&gt;{{cite web | last = Schramm | first = Mike | title = Wrath of the Lich King Demo panel: liveblogging from BlizzCon | publisher = WOW Insider | url = http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-expansion-demo-panel/ | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = August 10, 2007 | archive-url = https://web.archive.org/web/20070810121933/http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-expansion-demo-panel/ | url-status = live }}&lt;/ref&gt; Wintergrasp is the first zone in ''World of Warcraft'' designed specifically for [[Player versus Player]] (PVP) activities, even on [[Player versus Environment]] (PvE) servers.&lt;ref name=&quot;GameSpot BlizzCon XPac&quot;&gt;{{cite web | last = Shoemaker | first = Brad | title = BlizzCon 07: Wrath of the Lich King demo'd | publisher = GameSpot | url = http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/news.html?sid=6176111 | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = September 29, 2007 | archive-url = https://web.archive.org/web/20070929225813/http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/news.html?sid=6176111 | url-status = live }}&lt;/ref&gt;<br /> <br /> The forces of the Alliance, unified under King Varian Wrynn, have brought its armies to Northrend with the goal of avenging the Alliance Kingdom of Lordaeron, whose betrayal and destruction at the hands of Prince [[Arthas Menethil]] was engineered by the Lich King. The Alliance controls Valiance Keep and Valgarde in the Borean Tundra and Howling Fjord respectively, as well as Wintergarde Keep in Dragonblight.<br /> <br /> The Forsaken and their Banshee Queen, [[Sylvanas Windrunner]], have also arrived with a new contagion that they hope will prove to be effective against the undead minions of the Lich King. The Forsaken are seeking vengeance for being subjected to Arthas's magic. They have set up a military base of operations called &quot;Vengeance Landing&quot; and have created a settlement called &quot;New Agamand,&quot; both in the Howling Fjord. The magi of Dalaran have also relocated, along with their city, to Northrend in order to deal with the rising threat of the Blue Dragonflight, led by Malygos the Spell-Weaver, and the Lich King. The city of Dalaran functions as the neutral sanctuary city for the continent, analogous to Shattrath City in Outland. Dalaran is levitating at a great height above the Crystalsong Forest zone but can be accessed by either the ground or by flying mount.&lt;ref name=&quot;BlizzCon XPac Panel&quot; /&gt; The expansion also features more creatures and other enemies, such as the four new spirit beasts: Loque'nahak, Gondria, Skoll and Arcturis. It also introduces the vicious dragons called Proto-Drakes (dragons with short arms, huge teeth and large wings) and the gigantic dinosaur named King Krush, who stalks the jungles of Sholazar Basin. Arthas Menethil, the Lich King, is the primary antagonist of the expansion.<br /> <br /> == Plot ==<br /> In the wake of the Sunwell's purification, a period of suspicious silence swept over the world. As if on cue, the undead Scourge launched a massive assault against the cities and towns of Azeroth, this time extending its reach far beyond the Eastern Kingdoms. Under pressure to respond with a full army, Warchief [[Thrall (Warcraft)|Thrall]] deployed an expedition force to Northrend led by Overlord Garrosh Hellscream. Meanwhile, the missing human king Varian Wrynn at last returned to Stormwind City and reclaimed his crown. He sent an equally powerful Alliance army, commanded by Bolvar Fordragon, to defeat the Lich King—and any Horde forces who would stand in their way.<br /> <br /> The Alliance and Horde (led by Dranosh Saurfang) eventually led a combined offensive on the Wrathgate, the entrance to the Lich King's fortress of Icecrown Citadel. Before they could succeed, however, Grand Apothecary Putress and his Royal Apothecary Society followers (renegade Forsaken) unleashed a new plague that killed friend and foe alike, while his traitorous counterpart, the dreadlord Varimathras, seized the Undercity in a coup that nearly killed Sylvanas. The usurpers were slain for their vile deeds by armies of the Alliance and Horde and the Forsaken capital was restored. The debacle, however, created suspicion among the Horde regarding Sylvanas's loyalties. At the Wrathgate, many brave Alliance soldiers died at the hands of the Forsaken's Royal Apothecary Society; including King Varian's dear friend Bolvar Fordragon. Varian, who had always been wary of the orcs, discovered that the Royal Apothecary Society had been developing the new plague for years. The events that transpired during the battle for the Undercity convinced the human king that the Horde had been left unchecked for too long and he becomes hostile to the Horde for the rest of the campaign in Northrend.<br /> <br /> In order to diminish the leadership of the Scourge, forces of Azeroth take on the newly rebuilt necropolis Naxxramas that floats in the eastern portion of the Dragonblight region. Much like its predecessor in the Eastern Plaguelands of the Eastern Kingdoms, battles wage all throughout the dread citadel, before taking the fight to Kel'Thuzad himself and putting an end to his and the Lich King's partnership once and for all. At the same time, Malygos, Aspect of the Blue Dragonflight, has been twisted and gone mad, convinced the mortal magic wielders are tainting Azeroth and begins a campaign to purge them. Hidden in the void of the Eye of Eternity, he channels laylines of arcane magic to fuel his army and empower his abilities. At the saddened behest of his sister, Alexatrasza, Queen of the Dragons and Aspect of the Red Dragonflight, champions of Azeroth end his crusade and pave the way for a brighter future for the Blue Flight.<br /> <br /> === Secrets of Ulduar ===<br /> The march of Horde and Alliance armies through Northrend led to a number of victories, but these successes paled before a discovery made by the explorer Brann Bronzebeard within the ancient titan complex of Ulduar. This mysterious fortress had long served as the prison of the Old God Yogg-Saron, a being of unfathomable evil whose influence had spread into the continent of Northrend itself. However, the safeguards keeping Yogg-Saron imprisoned began to fail, and the Old God's influence corrupted Ulduar's guardians. With Brann's assistance, small bands of Alliance and Horde champions infiltrated Ulduar to confront Yogg-Saron, who blasted the invaders with cryptic visions: the millennia-old creation of an artifact known as the Dragon Soul, the assassination of Stormwind's King Llane, and a glimpse of the Lich King's future. However, the heroes manage to prevail and destroy Yogg-Saron.<br /> <br /> === Call of the Crusade ===<br /> In preparation for the final offensive against the Lich King, the Argent Crusade (a union of holy warriors from the Order of the Silver Hand and the Argent Dawn) assembled a base near Icecrown Citadel to gather resources and identify the champions who would serve at the vanguard of their army. Highlord Tirion Fordring organized a tournament to test potential heroes of the Horde and the Alliance, but agents of the Scourge quickly emerged to sabotage the event. The undead attack culminated with the appearance of the monstrous crypt lord Anub'arak, who attempted to exterminate Tirion's elite force before it could be assembled. Fortunately, the gathered heroes prove to be too much for Anub'arak to handle and he is defeated.<br /> <br /> === Fall of the Lich King ===<br /> As the final battle against the Lich King approached, the human sorceress [[Jaina Proudmoore]] and the Banshee Queen [[Sylvanas Windrunner]] journeyed to the icy heart of Northrend. Both had come for different reasons: Jaina hoped to discover whether a part of her former friend and lover, Arthas Menethil, still lived; Sylvanas longed to take revenge on her old enemy. With the aid of these two heroes, Azeroth's champions stormed Icecrown Citadel and vanquished the Lich King's minions. Their confrontation with the Lich King involved thousands of souls consumed by Arthas's blade, Frostmourne. Ultimately, Arthas was slain with the aid of Tirion Fordring, and the heroes who triumphed over him learned a chilling truth about the existence of the undead Scourge. Without a Lich King, the leaderless undead would go on an unstoppable rampage across Azeroth. Bolvar (revealed to have been altered by the red dragons' flame), steps forward and voluntarily becomes the new Lich King, promising to keep the Scourge contained in Northrend as its eternal jailer.<br /> <br /> ==Development and release==<br /> [[File:Frost Mage.jpg|thumb|left|upright|Promotion at [[IgroMir]] 2012]]<br /> <br /> ''World of Warcraft: Wrath of the Lich King'' was announced on August 3, 2007, on the first day of [[BlizzCon]] 2007.&lt;ref name=&quot;GameSpy Wrath announced&quot;&gt;{{cite web | last = Rausch | first = Allen | title = World of Warcraft: Wrath of the Lich King + (PC) | publisher = GameSpy | url = http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/810373p1.html | date = August 3, 2007 | access-date = August 3, 2007 | archive-date = February 6, 2012 | archive-url = https://web.archive.org/web/20120206122435/http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/810373p1.html | url-status = live }}&lt;/ref&gt;&lt;ref name=&quot;IGN Blizzcon Blog&quot;&gt;{{cite web | title = Welcome to BlizzCon 2007 | publisher = IGN | url = http://pc.ign.com/articles/810/810325p1.html | archive-url = https://web.archive.org/web/20070821010811/http://pc.ign.com/articles/810/810325p1.html | url-status = dead | archive-date = August 21, 2007 | date = August 3, 2007 }}&lt;/ref&gt; Several enhancements to ''World of Warcraft''{{'}}s graphics engine were added with the release of Wrath of the Lich King. These include the use of a new [[shader (computer science)|shader]] in areas containing ice,&lt;ref&gt;{{cite web|url=http://www.gamespot.com/news/6176111.html|title=BlizzCon 07: Wrath of the Lich King demo'd|publisher=[[GameSpot]]|author=Brad Shoemaker|access-date=April 5, 2008|archive-date=October 11, 2007|archive-url=https://web.archive.org/web/20071011192835/http://www.gamespot.com/news/6176111.html|url-status=live}}&lt;/ref&gt; new fire effects, more realistic shadows, and the option to turn down character texture resolution to improve performance.<br /> <br /> On October 15, 2008, Patch 3.0.2, titled 'Wrath of the Lich King', was released to pave the way for the upcoming expansion, bringing many of the expansion's updated systems to the game pre-release.&lt;ref&gt;{{cite web|title=Patch 3.0.2 - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-0-2|publisher=Blizzard|access-date=November 18, 2014|archive-date=October 19, 2014|archive-url=https://web.archive.org/web/20141019221734/http://us.battle.net/wow/en/game/patch-notes/3-0-2|url-status=live}}&lt;/ref&gt; Several new features were added including an all new class called the Death Knight. Classes received new spells and abilities. A harbor was added to Stormwind and new Zeppelin towers outside Orgrimmar and Tirisfal Glades. ''Wrath of the Lich King'' was released on November 13, 2008.<br /> <br /> Patch 3.1.0, 'Secrets of Ulduar', was released April 15, 2009.&lt;ref&gt;{{cite web|title=Secrets of Ulduar - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-1-0|publisher=Blizzard|access-date=November 18, 2014|archive-date=December 22, 2014|archive-url=https://web.archive.org/web/20141222224804/http://us.battle.net/wow/en/game/patch-notes/3-1-0|url-status=live}}&lt;/ref&gt; Players discovered the titan city of Ulduar to learn it was a prison keeping the Old God of Death, Yogg-Saron inside. New content along with the new raid, Ulduar, was added including the new Argent Tournament Grounds. The dual talent specialization and the equipment manager were added to the UI. Patch 3.2, 'Call of the Crusade', was released August 5, 2009.&lt;ref&gt;{{cite web|title=Call of the Crusade - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-2-0|publisher=Blizzard|access-date=November 18, 2014|archive-date=October 7, 2014|archive-url=https://web.archive.org/web/20141007084142/http://us.battle.net/wow/en/game/patch-notes/3-2-0|url-status=live}}&lt;/ref&gt; Since release of Argent Tournament in patch 3.1.0, players have been fighting champions of each faction. Patch 3.2.0 added the Crusader's Coliseum raid, a PvP season 7, a new Battleground, Isle of Conquest and some Argent Tournament quests. The final major patch for the expansion, Patch 3.3, 'Fall of the Lich King', was released on December 9, 2009.&lt;ref&gt;{{cite web|title=Fall of the Lich King - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-3-0|publisher=Blizzard|access-date=November 18, 2014|archive-date=October 16, 2014|archive-url=https://web.archive.org/web/20141016113010/http://us.battle.net/wow/en/game/patch-notes/3-3-0|url-status=live}}&lt;/ref&gt; It added the Icecrown Citadel raid, where players would fight the Lich King and the main storyline came to a conclusion. Other new content included the Kalu’ak Fishing Derby. Cross server LFG (looking for group), which allowed players from different servers to play together in a dungeon. Patch 3.3.5, released on June 22, 2010, was a minor content patch that released the Ruby Sanctum raid and added cross-game chat using Battle.net. The raid features fighting against the black dragonflight that is attempting to destroy the Sanctum to facilitate Deathwing's reemergence.<br /> <br /> On September 19, 2012, the ''Wrath of the Lich King'' expansion was completely merged with the original ''World of Warcraft'' game, just as the ''Burning Crusade'' expansion was the previous year. Now all players who purchase the original game automatically receive ''The Burning Crusade'' and ''Wrath of the Lich King'' at no additional cost. This merging of the expansions with the original game is called a &quot;Battle Chest&quot;.&lt;ref&gt;{{cite web|url=http://eu.battle.net/wow/en/blog/5945062|title=Battle Chest and Wrath of the Lich King — Together at Last!|author=Blizzard Entertainment|date=September 13, 2012|access-date=February 2, 2013|archive-date=October 28, 2012|archive-url=https://web.archive.org/web/20121028082907/http://eu.battle.net/wow/en/blog/5945062/|url-status=live}}&lt;/ref&gt;<br /> <br /> In April 2022, Blizzard announced the expansion was coming to [[World of Warcraft Classic]].&lt;ref&gt;{{cite web|url=https://www.ign.com/articles/world-of-warcraft-classic-wrath-of-the-lich-king-later-this-year|title=World of Warcraft: Classic Gets Wrath of the Lich King Expansion Later This Year|last=Valentine|first=Rebekah|website=[[IGN]]|date=April 19, 2022|accessdate=November 8, 2022|archive-date=November 8, 2022|archive-url=https://web.archive.org/web/20221108092336/https://www.ign.com/articles/world-of-warcraft-classic-wrath-of-the-lich-king-later-this-year|url-status=live}}&lt;/ref&gt; ''Wrath of the Lich King Classic'' was released on September 26, 2022.&lt;ref&gt;{{cite web|url=https://www.pcgamer.com/wrath-classic-release-time-unlock/|title=Here's when Wrath of the Lich King Classic launches in your time zone|last=James|first=Sarah|website=[[PC Gamer]]|date=September 26, 2022|accessdate=November 8, 2022|archive-date=November 8, 2022|archive-url=https://web.archive.org/web/20221108092337/https://www.pcgamer.com/wrath-classic-release-time-unlock/|url-status=live}}&lt;/ref&gt;<br /> <br /> {{clear}}<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | MC = 91/100&lt;ref name=&quot;MC&quot;&gt;{{cite web |url=https://www.metacritic.com/game/world-of-warcraft-wrath-of-the-lich-king/critic-reviews/?platform=pc |title=World of Warcraft: Wrath of the Lich King for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 3, 2018 |archive-date=January 21, 2019 |archive-url=https://web.archive.org/web/20190121175220/https://www.metacritic.com/game/pc/world-of-warcraft-wrath-of-the-lich-king |url-status=live }}&lt;/ref&gt;<br /> | 1UP = A−&lt;ref&gt;{{cite web |url=http://www.1up.com/do/reviewPage?cId=3171872&amp;p=1 |title=World of Warcraft: Wrath of the Lich King Review from |publisher=1UP |access-date=May 2, 2009 |archive-date=July 8, 2012 |archive-url=https://web.archive.org/web/20120708063240/http://www.1up.com/reviews/world-warcraft-wrath-lich-king |url-status=live }}&lt;/ref&gt;<br /> | EuroG = 10/10&lt;ref&gt;{{cite web |author=Oli Welsh |url=http://www.eurogamer.net/articles/world-of-warcraft-wrath-of-the-lich-king-review |title=World of Warcraft: Wrath of the Lich King Review &amp;#124; MMO |publisher=Eurogamer |date=November 17, 2008 |access-date=May 2, 2009 |archive-date=February 25, 2012 |archive-url=https://web.archive.org/web/20120225124315/http://www.eurogamer.net/articles/world-of-warcraft-wrath-of-the-lich-king-review |url-status=live }}&lt;/ref&gt;<br /> | G4 = {{Rating|5|5}}&lt;ref&gt;{{cite web |last=Vinson |first=Dana |url=http://g4tv.com/xplay/reviews/1894/World_of_Warcraft_Wrath_of_the_Lich_King_Review.html |archive-url=https://archive.today/20120629161218/http://g4tv.com/xplay/reviews/1894/World_of_Warcraft_Wrath_of_the_Lich_King_Review.html |url-status=dead |archive-date=June 29, 2012 |title=World of Warcraft: Wrath of the Lich King for PC - Reviews |publisher=G4tv.com }}&lt;/ref&gt;<br /> | GSpot = 9.0/10&lt;ref&gt;{{cite web |url=http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/review.html?om_act=convert&amp;om_clk=gssummary&amp;tag=summary;read-review |title=World of Warcraft: Wrath of the Lich King Review for PC |publisher=GameSpot |access-date=May 2, 2009 |archive-date=December 19, 2009 |archive-url=https://web.archive.org/web/20091219115751/http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/review.html?om_act=convert&amp;om_clk=gssummary&amp;tag=summary%3Bread-review |url-status=live }}&lt;/ref&gt;<br /> | GSpy = {{Rating|4.5|5}}&lt;ref&gt;{{cite web |url=http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/933776p1.html |title=GameSpy: World of Warcraft: Wrath of the Lich King - Page 1 |publisher=Pc.gamespy.com |access-date=May 2, 2009 |archive-date=February 27, 2012 |archive-url=https://web.archive.org/web/20120227081403/http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/933776p1.html |url-status=live }}&lt;/ref&gt;<br /> | GT = 92/100&lt;ref&gt;{{cite web |url=http://www.gametrailers.com/gamereview.php?id=5313 |title=World of Warcraft: The Wrath of the Lich King: Reviews, Trailers, and Interviews |publisher=Gametrailers.com |access-date=May 2, 2009 |archive-date=June 6, 2011 |archive-url=https://web.archive.org/web/20110606015215/http://www.gametrailers.com/gamereview.php?id=5313 |url-status=live }}&lt;/ref&gt;<br /> | GameZone = 9.5/10&lt;ref&gt;{{cite web |url=http://pc.gamezone.com/gzreviews/r33438.htm |title=World of Warcraft Wrath of the Lich King Review - PC |publisher=Pc.gamezone.com |access-date=May 2, 2009 |archive-date=April 13, 2009 |archive-url=https://web.archive.org/web/20090413071617/http://pc.gamezone.com/gzreviews/r33438.htm |url-status=live }}&lt;/ref&gt;<br /> | IGN = 9.0/10&lt;ref&gt;{{cite web|last=Onyett |first=Charles |url=http://pc.ign.com/articles/934/934133p1.html |archive-url=https://web.archive.org/web/20081211000242/http://pc.ign.com/articles/934/934133p1.html |url-status=dead |archive-date=December 11, 2008 |title=IGN: World of Warcraft: Wrath of the Lich King Review |publisher=Pc.ign.com }}&lt;/ref&gt;<br /> | PCZone = 8.6/10&lt;ref&gt;{{cite web|url=http://www.computerandvideogames.com/article.php?id=202474|title=World of Warcraft: Wrath of the Lich King|last=Zitron|first=Ed|date=November 25, 2008|access-date=November 19, 2014|archive-date=February 2, 2010|archive-url=https://web.archive.org/web/20100202184542/http://computerandvideogames.com/article.php?id=202474|url-status=live}}&lt;/ref&gt;<br /> | VG = 9/10&lt;ref&gt;{{cite web |url=https://www.videogamer.com/reviews/world-of-warcraft-wrath-of-the-lich-king-review/ |title=World of Warcraft: Wrath of the Lich King Review for PC |publisher=VideoGamer.com |access-date=May 2, 2009 |archive-date=February 28, 2012 |archive-url=https://web.archive.org/web/20120228202016/http://www.videogamer.com/pc/wrath_of_the_lich_king/review.html |url-status=live }}&lt;/ref&gt;<br /> }}<br /> <br /> ''Wrath of the Lich King'' was critically acclaimed, scoring a 91 out of 100 on [[Metacritic]].&lt;ref name=&quot;MC&quot; /&gt; Since its release, this expansion has often been recognized as ''World of Warcraft'''s best expansion by critics and fans.&lt;ref&gt;[http://www.craveonline.co.uk/culture/787463-warlords-draenor-best-expansions-world-warcraft-history/2 Before Warlords of Draenor: Ranking The Best Expansions in WoW History] November 2014. Retrieved March 11, 2016.&lt;/ref&gt; The game reached its peak in October 2010 with over 12 million subscribers.&lt;ref&gt;{{cite magazine|url=http://techland.time.com/2013/05/09/the-inexorable-decline-of-world-of-warcraft/|title=The Inexorable Decline of World of Warcraft|last=Peckham|first=Matt|date=May 9, 2013|magazine=[[Time (magazine)|Time]]|access-date=February 7, 2014}}&lt;/ref&gt;<br /> <br /> ===Sales===<br /> The set sold 2.8 million copies within the first 24 hours of availability.&lt;ref&gt;{{cite web|url=https://arstechnica.com/gaming/2008/11/wrath-of-the-lich-king-24-hours-2-8-million-copies/|title=Wrath of the Lich King: 24 hours, 2.8 million copies|last=Kuchera|first=Ben|date=November 20, 2008|work=[[Ars Technica]]|publisher=[[Condé Nast]]|access-date=May 30, 2014|archive-url=https://web.archive.org/web/20120516201118/http://arstechnica.com/gaming/2008/11/wrath-of-the-lich-king-24-hours-2-8-million-copies/|archive-date=May 16, 2012}}&lt;/ref&gt; This had made it the fastest selling computer game of all time, beating the record set by the previous ''World of Warcraft'' expansion ''The Burning Crusade'', which had sold 2.4 million within its first 24 hours.&lt;ref name=&quot;WOTLK Sale Press Release&quot;&gt;{{cite web|title=World of Warcraft: Wrath of the Lich King Shatters Day-1 Sales Record |publisher=[[Blizzard Entertainment]] |url=http://www.blizzard.com/us/press/081120.html |date=November 20, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20150304054114/http://www.blizzard.com/us/press/081120.html |archive-date=March 4, 2015 }}&lt;/ref&gt; It received a &quot;Gold&quot; sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),&lt;ref name=goldelspa&gt;{{cite web|archive-url=https://web.archive.org/web/20090319031650/http://www.elspa.com:80/?i=3943 |url=http://www.elspa.com:80/?i=3943 |title=ELSPA Sales Awards: Gold |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=March 19, 2009 |url-status=dead }}&lt;/ref&gt; indicating sales of at least 200,000 copies in the United Kingdom.&lt;ref name=gamasutrasales&gt;{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}&lt;/ref&gt; It later lost its rank as number one after Blizzard released ''[[Diablo III]]'', which sold over 3.5 million copies within its first 24 hours on the market.&lt;ref&gt;[http://mashable.com/2012/05/23/diablo-3-fastest-selling Diablo 3 is the fastest-selling PC game in history] {{Webarchive|url=https://web.archive.org/web/20150422032426/http://mashable.com/2012/05/23/diablo-3-fastest-selling/ |date=April 22, 2015 }}. November 18, 2014&lt;/ref&gt;<br /> <br /> {{clear}}<br /> <br /> ==References==<br /> {{Reflist|2}}<br /> <br /> ==External links==<br /> * [http://www.worldofwarcraft.com/wrath/ Official U.S. site] {{Webarchive|url=https://web.archive.org/web/20090923002105/http://www.worldofwarcraft.com/wrath/ |date=September 23, 2009 }}<br /> * [http://www.wow-europe.com/wrath/ Official EU site] {{Webarchive|url=https://web.archive.org/web/20080511160251/http://www.wow-europe.com/wrath/ |date=May 11, 2008 }}<br /> * {{IMDb title|1227192}}<br /> * {{Wowpedia|World of Warcraft: Wrath of the Lich King|''Wrath of the Lich King''}}<br /> <br /> {{Warcraft universe|state=expanded}}<br /> {{Authority control}}<br /> <br /> [[Category:2008 video games]]<br /> [[Category:Blizzard games]]<br /> [[Category:Windows games]]<br /> [[Category:MacOS games]]<br /> [[Category:Massively multiplayer online role-playing games]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Video games scored by Russell Brower]]<br /> [[Category:Warcraft games|Wrath of the Lich King]]<br /> [[Category:World of Warcraft expansion packs|Wrath of the Lich King]]<br /> <br /> [[de:World of Warcraft#Wrath of the Lich King]]<br /> [[sv:World of Warcraft#Wrath of the Lich King]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=World_of_Warcraft:_Wrath_of_the_Lich_King&diff=1184616536 World of Warcraft: Wrath of the Lich King 2023-11-11T15:29:40Z <p>Reowmo4: </p> <hr /> <div>{{Short description|2008 expansion set for the massively multiplayer online role-playing game World of Warcraft}}<br /> {{Use mdy dates|date=November 2018}}<br /> {{Infobox video game<br /> |title = World of Warcraft: {{nowrap|Wrath of the Lich King}}<br /> |image = World of Warcraft Wrath of the Lich King.png<br /> |caption =<br /> |developer = [[Blizzard Entertainment]]<br /> |publisher = Blizzard Entertainment<br /> |director = <br /> |designer = [[Tom Chilton (game developer)|Tom Chilton]], [[Jeffrey Kaplan (game designer)|Jeff Kaplan]]<br /> |composer = [[Russell Brower]], Derek Duke, Glenn Stafford<br /> |series = ''[[Warcraft]]''<br /> |engine =<br /> |released = {{vgrelease|[[Europe|EU]] / [[North America|NA]]|November 13, 2008}}&lt;ref name=&quot;vivPRQ12008&quot;&gt;{{cite web|title=Vivendi: Very Good First Quarter - 2008 Outlook Confirmed|url=http://www.vivendi.com/corp/en/press_2008/documents/20080514_PR_Q12008.pdf|publisher=[[Vivendi]]|date=May 14, 2008|access-date=May 15, 2008|archive-date=August 13, 2008|archive-url=https://web.archive.org/web/20080813042230/http://www.vivendi.com/corp/en/press_2008/documents/20080514_PR_Q12008.pdf|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;Wrath Release Date&quot;&gt;{{cite web|title=Blizzard Entertainment Announces World Of Warcraft: Wrath Of The Lich King Release Date|publisher=[[WowVendor]]|url=https://wowvendor.com/en-us/portal/gaming/world-of-warcraft-wrath-of-the-lich-king-release-announcement/|date=September 20, 2008|access-date=September 20, 2008|archive-date=December 3, 2008|archive-url=https://web.archive.org/web/20081203125935/http://www.blizzard.com/us/press/080915.html}}&lt;/ref&gt;{{vgrelease|[[Australia|AU]]|November 14, 2008}}<br /> |genre = [[MMORPG]]<br /> |modes = [[Multiplayer video game|Multiplayer]]<br /> |platforms = [[Microsoft Windows]], [[OS X]]<br /> }}<br /> <br /> '''''World of Warcraft: Wrath of the Lich King''''' is the second [[Expansion pack|expansion set]] for the [[massively multiplayer online role-playing game]] (MMORPG) ''[[World of Warcraft]]'', following ''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]''. It launched on November 13, 2008 and sold 2.8 million copies within the first day, making it the fastest selling computer game of all time released at that point. The game added a substantial amount of new content into the game world, including the new continent of Northrend, home of [[Arthas Menethil|The Lich King Arthas]] and his undead minions. In order to advance through Northrend, players were required to reach at least level 68, with the level cap for the expansion being 80. The first hero class was introduced, the Death Knight, that starts at level 55.&lt;ref&gt;{{cite web|url=http://www.worldofwarcraft.com/wrath/features/deathknight/lore.xml |title=Champions of the Lich King |publisher=Blizzard Entertainment |access-date=November 14, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20101124173500/http://www.worldofwarcraft.com/wrath/features/deathknight/lore.xml |archive-date=November 24, 2010 }}&lt;/ref&gt;<br /> <br /> == Gameplay ==<br /> {{main article|Gameplay of World of Warcraft|l1=Gameplay of World of Warcraft}}&lt;!-- <br /> For the basics established in WoW Classic, see [[Gameplay of World of Warcraft]].<br /> --&gt;<br /> <br /> ===Level increase===<br /> The first expansion pack, ''[[World of Warcraft: The Burning Crusade]]'', raised the maximum level from 60 to 70 and the ''Wrath of the Lich King'' raised the level cap from 70 to 80.&lt;ref&gt;{{cite web|url=http://us.blizzard.com/en-us/games/wrath/|title=Wrath of the Lich King|publisher=Blizzard Entertainment|access-date=November 6, 2014|archive-date=April 5, 2019|archive-url=https://web.archive.org/web/20190405003439/http://us.blizzard.com/en-us/games/wrath/|url-status=live}}&lt;/ref&gt;<br /> <br /> ===Death Knights===<br /> The death knight is the first &quot;hero class&quot; introduced in ''World of Warcraft'', and would be the only one available until the introduction of the demon hunter in ''[[World of Warcraft: Legion|Legion]]''. Hero classes are those that start the game at a higher level than the regular level 1. Originally, a death knight could only be created if the player previously had a level 55 on that realm but that requirement was removed in late 2014.&lt;ref&gt;Nethaera (December 12, 2014) [http://us.battle.net/wow/en/forum/topic/15538775570 Death Knight Creation Change in the Official World of Warcraft Community General Discussion forum (US)] {{Webarchive|url=https://web.archive.org/web/20160130071656/http://us.battle.net/wow/en/forum/topic/15538775570 |date=January 30, 2016 }}. Blizzard Entertainment.&lt;/ref&gt;<br /> <br /> Death knights are fallen heroes of the Alliance and the Horde, raised by the Lich King to serve as champions of the undead Scourge. They are able to fill the [[Tank (gaming)|tank]] and damage dealer roles. The three death knight specializations are blood, frost and unholy. The blood specialization focuses on the manipulation of blood, using an enemy's blood against them while using the death knights' blood to benefit themselves. Frost specializes in control, counters and combination strikes using frost related abilities. Unholy specialization focuses on poisoning your opponent and sending the player's permanent, controllable pet ghoul to attack the enemy.&lt;ref&gt;{{cite web|url=http://www.worldofwarcraft.com/wrath/features/deathknight/gameplay.xml |title=Death Knight's Class Information |publisher=Blizzard Entertainment |access-date=November 15, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20101124173448/http://www.worldofwarcraft.com/wrath/features/deathknight/gameplay.xml |archive-date=November 24, 2010 }}&lt;/ref&gt;&lt;ref name=&quot;The Death Knight&quot;&gt;{{cite web|url=http://www.worldofwarcraft.com/info/classes/deathknight/ |title=The Death Knight |publisher=Blizzard Entertainment |access-date=November 14, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20101204052653/http://www.worldofwarcraft.com/info/classes/deathknight/ |archive-date=December 4, 2010 }}&lt;/ref&gt; Death knights wear plate armor and wield weapons with rune engravings (permanent weapon enhancements), which are achieved through the death knight profession called runeforging by utilizing the runeforge in Acherus.<br /> <br /> Newly created death knights begin with a larger set of spells and abilities than new characters of other classes. The class starts without any talent points and must unlock available talent tiers for their level by completing quests in the death knight starting area in Eastern Plaguelands.&lt;ref name=&quot;gs_dk_may08&quot;&gt;{{cite web|title=Enter the Death Knight|url=http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/872730p1.html|author=Gerald Villoria|publisher=[[GameSpy]]|access-date=May 10, 2008|archive-date=February 3, 2013|archive-url=https://web.archive.org/web/20130203105444/http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/872730p1.html|url-status=live}}&lt;/ref&gt; Players must complete all the starting area quests in order to join the rest of [[Warcraft#Azeroth|Azeroth]]. The death knight class is available to all in-game races.<br /> <br /> Instead of utilizing rage, energy or mana for combat resources, a death knight uses a system of runes and runic power (both displayed under the player portrait), which is generated by using runes.&lt;ref name=&quot;BlizzCon Class Panel 2&quot;&gt;{{cite web | last = Torres | first = Robin | title = BlizzCon Day 2 Class Panel notes and Q&amp;A | publisher = WOW Insider | url = http://www.wowinsider.com/2007/08/04/blizzcon-day-2-class-panel-notes-and-qanda/ | date = August 4, 2007 | access-date = August 5, 2007 | archive-date = August 13, 2007 | archive-url = https://web.archive.org/web/20070813031023/http://www.wowinsider.com/2007/08/04/blizzcon-day-2-class-panel-notes-and-qanda/ | url-status = live }}&lt;/ref&gt; The death knight originally had two of each type of rune - blood, frost and unholy - available for use. After a rune is used, it enters a ten-second 'cooldown' period before it can be used again and runic power decays over time when out of combat. With specific talents, the death knight can also turn their runes into death runes, which can be used as any type of rune. The death knight has the option of three presences: blood, frost and unholy. In ''Wrath of the Lich King'', frost presence increased threat generated, increased health and lowered damage taken; blood presence increased damage done and restored a portion of damage dealt as healing; unholy presence increased attack speed, increased movement speed and reduced the global cooldown on all abilities.&lt;ref name=&quot;The Death Knight&quot;/&gt;<br /> <br /> In the following expansion, ''[[World of Warcraft: Cataclysm|Cataclysm]]'', with a desire to clearly designate specializations as damage dealing or tank, Blood became the designated tanking spec and blood presence's effects was changed so that blood presence had threat and damage mitigation and frost presence was changed to increasing all runic power generation. In the ''[[World of Warcraft: Legion|Legion]]'' expansion, death knights have six death runes instead of three types of runes and presences were removed; each specific presence's effect is included in its related specialization automatically.&lt;ref name=&quot;icyveins&quot;&gt;{{cite web |url=http://www.icy-veins.com/forums/topic/13199-wow-legion-interview-with-tom-chilton-ion-hazzikostas/ |title=WoW: Legion details at Gamescom: Interview with Tom Chilton &amp; Ion Hazzikostas - News - Icy Veins Forums |date=August 7, 2015 |publisher=Icy-veins.com |access-date=August 10, 2015 |archive-date=August 7, 2015 |archive-url=https://web.archive.org/web/20150807191621/http://www.icy-veins.com/forums/topic/13199-wow-legion-interview-with-tom-chilton-ion-hazzikostas/ |url-status=live }}&lt;/ref&gt;<br /> <br /> ===Northrend===<br /> Northrend is a crescent-shaped continent in northern [[Warcraft#Azeroth|Azeroth]].&lt;ref name=&quot;BlizzCon Opening&quot;&gt;{{cite web | last = Torres | first = Robin | title = BlizzCon 2007 Opening Ceremony Liveblog | publisher = WOW Insider | url = http://www.wowinsider.com/2007/08/03/blizzcon-2007-opening-ceremony-liveblog/ | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = August 10, 2007 | archive-url = https://web.archive.org/web/20070810094619/http://www.wowinsider.com/2007/08/03/blizzcon-2007-opening-ceremony-liveblog/ | url-status = live }}&lt;/ref&gt; The continent is roughly half the size of the Eastern Kingdoms, but matches Outland in length and width. Although Northrend is known for its snow and ice, only parts of the continent are frozen over.&lt;ref name=&quot;1up Wrath&quot;&gt;{{cite web | publisher = 1up.com | title = WoW: Wrath of the Lich King Revealed | url = http://www.1up.com/do/newsStory?cId=3161725 | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = September 27, 2007 | archive-url = https://web.archive.org/web/20070927203537/http://www.1up.com/do/newsStory?cId=3161725 | url-status = live }}&lt;/ref&gt; <br /> Northrend features eight zones with content designed for players beginning at level 68, although players may travel to Northrend at any level.&lt;ref name=&quot;Official FAQ&quot;&gt;{{cite web | title = Frequently Asked Questions | publisher = Blizzard Entertainment | url = http://www.worldofwarcraft.com/wrath/faq.xml | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = August 12, 2007 | archive-url = https://web.archive.org/web/20070812000540/http://www.worldofwarcraft.com/wrath/faq.xml | url-status = dead }}&lt;/ref&gt; Players arrive by boat (Alliance) or zeppelin (Horde) either at the Howling Fjord or the Borean Tundra zones, each located at opposite ends of the continent. Howling Fjord is home to evil half-giants called the Vrykul, who reside in Utgarde Keep, the first dungeon in the expansion. The Dragonblight and Grizzly Hills zones are located in the southcentral and southeast parts of the continent respectively. The Ursine Furbolgs reside in the forested Grizzly Hills. Dragonblight features the gravesites of dragons who came to the region to die.&lt;ref name=&quot;BlizzCon XPac Panel&quot;&gt;{{cite web | last = Schramm | first = Mike | title = Wrath of the Lich King Demo panel: liveblogging from BlizzCon | publisher = WOW Insider | url = http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-expansion-demo-panel/ | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = August 10, 2007 | archive-url = https://web.archive.org/web/20070810121933/http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-expansion-demo-panel/ | url-status = live }}&lt;/ref&gt; Wintergrasp is the first zone in ''World of Warcraft'' designed specifically for [[Player versus Player]] (PVP) activities, even on [[Player versus Environment]] (PvE) servers.&lt;ref name=&quot;GameSpot BlizzCon XPac&quot;&gt;{{cite web | last = Shoemaker | first = Brad | title = BlizzCon 07: Wrath of the Lich King demo'd | publisher = GameSpot | url = http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/news.html?sid=6176111 | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = September 29, 2007 | archive-url = https://web.archive.org/web/20070929225813/http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/news.html?sid=6176111 | url-status = live }}&lt;/ref&gt;<br /> <br /> The forces of the Alliance, unified under King Varian Wrynn, have brought its armies to Northrend with the goal of avenging the Alliance Kingdom of Lordaeron, whose betrayal and destruction at the hands of Prince [[Arthas Menethil]] was engineered by the Lich King. The Alliance controls Valiance Keep and Valgarde in the Borean Tundra and Howling Fjord respectively, as well as Wintergarde Keep in Dragonblight.<br /> <br /> The Forsaken and their Banshee Queen, [[Sylvanas Windrunner]], have also arrived with a new contagion that they hope will prove to be effective against the undead minions of the Lich King. The Forsaken are seeking vengeance for being subjected to Arthas's magic. They have set up a military base of operations called &quot;Vengeance Landing&quot; and have created a settlement called &quot;New Agamand,&quot; both in the Howling Fjord. The magi of Dalaran have also relocated, along with their city, to Northrend in order to deal with the rising threat of the Blue Dragonflight, led by Malygos the Spell-Weaver, and the Lich King. The city of Dalaran functions as the neutral sanctuary city for the continent, analogous to Shattrath City in Outland. Dalaran is levitating at a great height above the Crystalsong Forest zone but can be accessed by either the ground or by flying mount.&lt;ref name=&quot;BlizzCon XPac Panel&quot; /&gt; The expansion also features more creatures and other enemies, such as the four new spirit beasts: Loque'nahak, Gondria, Skoll and Arcturis. It also introduces the vicious dragons called Proto-Drakes (dragons with short arms, huge teeth and large wings) and the gigantic dinosaur named King Krush, who stalks the jungles of Sholazar Basin. Arthas Menethil, the Lich King, is the primary antagonist of the expansion.<br /> <br /> == Plot ==<br /> In the wake of the Sunwell's purification, a period of suspicious silence swept over the world. As if on cue, the undead Scourge launched a massive assault against the cities and towns of Azeroth, this time extending its reach far beyond the Eastern Kingdoms. Under pressure to respond with a full army, Warchief [[Thrall (Warcraft)|Thrall]] deployed an expedition force to Northrend led by Overlord Garrosh Hellscream. Meanwhile, the missing human king Varian Wrynn at last returned to Stormwind City and reclaimed his crown. He sent an equally powerful Alliance army, commanded by Bolvar Fordragon, to defeat the Lich King—and any Horde forces who would stand in their way.<br /> <br /> The Alliance and Horde (led by Dranosh Saurfang) eventually led a combined offensive on the Wrathgate, the entrance to the Lich King's fortress of Icecrown Citadel. Before they could succeed, however, Grand Apothecary Putress and his Royal Apothecary Society followers (renegade Forsaken) unleashed a new plague that killed friend and foe alike, while his traitorous counterpart, the dreadlord Varimathras, seized the Undercity in a coup that nearly killed Sylvanas. The usurpers were slain for their vile deeds by armies of the Alliance and Horde and the Forsaken capital was restored. The debacle, however, created suspicion among the Horde regarding Sylvanas's loyalties. At the Wrathgate, many brave Alliance soldiers died at the hands of the Forsaken's Royal Apothecary Society; including King Varian's dear friend Bolvar Fordragon. Varian, who had always been wary of the orcs, discovered that the Royal Apothecary Society had been developing the new plague for years. The events that transpired during the battle for the Undercity convinced the human king that the Horde had been left unchecked for too long and he becomes hostile to the Horde for the rest of the campaign in Northrend.<br /> <br /> In order to diminish the leadership of the Scourge, forces of Azeroth take on the newly rebuilt necropolis Naxxramas that floats in the eastern portion of the Dragonblight region. Much like its predecessor in the Eastern Plaguelands of the Eastern Kingdoms, battles wage all throughout the dread citadel, before taking the fight to Kel'Thuzad himself and putting an end to his and the Lich King's partnership once and for all. At the same time, Malygos, Aspect of the Blue Dragonflight, has been twisted and gone mad, convinced the mortal magic wielders are tainting Azeroth and begins a campaign to purge them. Hidden in the void of the Eye of Eternity, he channels laylines of arcane magic to fuel his army and empower his abilities. At the saddened behest of his sister, Alexatrasza, Queen of the Dragons and Aspect of the Red Dragonflight, champions of Azeroth end his crusade and pave the way for a brighter future for the Blue Flight.<br /> <br /> === Secrets of Ulduar ===<br /> The march of Horde and Alliance armies through Northrend led to a number of victories, but these successes paled before a discovery made by the explorer Brann Bronzebeard within the ancient titan complex of Ulduar. This mysterious fortress had long served as the prison of the Old God Yogg-Saron, a being of unfathomable evil whose influence had spread into the continent of Northrend itself. However, the safeguards keeping Yogg-Saron imprisoned began to fail, and the Old God's influence corrupted Ulduar's guardians. With Brann's assistance, small bands of Alliance and Horde champions infiltrated Ulduar to confront Yogg-Saron, who blasted the invaders with cryptic visions: the millennia-old creation of an artifact known as the Dragon Soul, the assassination of Stormwind's King Llane, and a glimpse of the Lich King's future. However, the heroes manage to prevail and destroy Yogg-Saron.<br /> <br /> === Call of the Crusade ===<br /> In preparation for the final offensive against the Lich King, the Argent Crusade (a union of holy warriors from the Order of the Silver Hand and the Argent Dawn) assembled a base near Icecrown Citadel to gather resources and identify the champions who would serve at the vanguard of their army. Highlord Tirion Fordring organized a tournament to test potential heroes of the Horde and the Alliance, but agents of the Scourge quickly emerged to sabotage the event. The undead attack culminated with the appearance of the monstrous crypt lord Anub'arak, who attempted to exterminate Tirion's elite force before it could be assembled. Fortunately, the gathered heroes prove to be too much for Anub'arak to handle and he is defeated.<br /> <br /> === Fall of the Lich King ===<br /> As the final battle against the Lich King approached, the human sorceress [[Jaina Proudmoore]] and the Banshee Queen [[Sylvanas Windrunner]] journeyed to the icy heart of Northrend. Both had come for different reasons: Jaina hoped to discover whether a part of her former friend and lover, Arthas Menethil, still lived; Sylvanas longed to take revenge on her old enemy. With the aid of these two heroes, Azeroth's champions stormed Icecrown Citadel and vanquished the Lich King's minions. Their confrontation with the Lich King involved thousands of souls consumed by Arthas's blade, Frostmourne. Ultimately, Arthas was slain with the aid of Tirion Fordring, and the heroes who triumphed over him learned a chilling truth about the existence of the undead Scourge. Without a Lich King, the leaderless undead would go on an unstoppable rampage across Azeroth. Bolvar (revealed to have been altered by the red dragons' flame), steps forward and voluntarily becomes the new Lich King, promising to keep the Scourge contained in Northrend as its eternal jailer.<br /> <br /> ==Development and release==<br /> [[File:Frost Mage.jpg|thumb|left|upright|Promotion at [[IgroMir]] 2012]]<br /> <br /> ''World of Warcraft: Wrath of the Lich King'' was announced on August 3, 2007, on the first day of [[BlizzCon]] 2007.&lt;ref name=&quot;GameSpy Wrath announced&quot;&gt;{{cite web | last = Rausch | first = Allen | title = World of Warcraft: Wrath of the Lich King + (PC) | publisher = GameSpy | url = http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/810373p1.html | date = August 3, 2007 | access-date = August 3, 2007 | archive-date = February 6, 2012 | archive-url = https://web.archive.org/web/20120206122435/http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/810373p1.html | url-status = live }}&lt;/ref&gt;&lt;ref name=&quot;IGN Blizzcon Blog&quot;&gt;{{cite web | title = Welcome to BlizzCon 2007 | publisher = IGN | url = http://pc.ign.com/articles/810/810325p1.html | archive-url = https://web.archive.org/web/20070821010811/http://pc.ign.com/articles/810/810325p1.html | url-status = dead | archive-date = August 21, 2007 | date = August 3, 2007 }}&lt;/ref&gt; Several enhancements to ''World of Warcraft''{{'}}s graphics engine were added with the release of Wrath of the Lich King. These include the use of a new [[shader (computer science)|shader]] in areas containing ice,&lt;ref&gt;{{cite web|url=http://www.gamespot.com/news/6176111.html|title=BlizzCon 07: Wrath of the Lich King demo'd|publisher=[[GameSpot]]|author=Brad Shoemaker|access-date=April 5, 2008|archive-date=October 11, 2007|archive-url=https://web.archive.org/web/20071011192835/http://www.gamespot.com/news/6176111.html|url-status=live}}&lt;/ref&gt; new fire effects, more realistic shadows, and the option to turn down character texture resolution to improve performance.<br /> <br /> On October 15, 2008, Patch 3.0.2, titled 'Wrath of the Lich King', was released to pave the way for the upcoming expansion, bringing many of the expansion's updated systems to the game pre-release.&lt;ref&gt;{{cite web|title=Patch 3.0.2 - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-0-2|publisher=Blizzard|access-date=November 18, 2014|archive-date=October 19, 2014|archive-url=https://web.archive.org/web/20141019221734/http://us.battle.net/wow/en/game/patch-notes/3-0-2|url-status=live}}&lt;/ref&gt; Several new features were added including an all new class called the Death Knight. Classes received new spells and abilities. A harbor was added to Stormwind and new Zeppelin towers outside Orgrimmar and Tirisfal Glades. ''Wrath of the Lich King'' was released on November 13, 2008.<br /> <br /> Patch 3.1.0, 'Secrets of Ulduar', was released April 15, 2009.&lt;ref&gt;{{cite web|title=Secrets of Ulduar - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-1-0|publisher=Blizzard|access-date=November 18, 2014|archive-date=December 22, 2014|archive-url=https://web.archive.org/web/20141222224804/http://us.battle.net/wow/en/game/patch-notes/3-1-0|url-status=live}}&lt;/ref&gt; Players discovered the titan city of Ulduar to learn it was a prison keeping the Old God of Death, Yogg-Saron inside. New content along with the new raid, Ulduar, was added including the new Argent Tournament Grounds. The dual talent specialization and the equipment manager were added to the UI. Patch 3.2, 'Call of the Crusade', was released August 5, 2009.&lt;ref&gt;{{cite web|title=Call of the Crusade - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-2-0|publisher=Blizzard|access-date=November 18, 2014|archive-date=October 7, 2014|archive-url=https://web.archive.org/web/20141007084142/http://us.battle.net/wow/en/game/patch-notes/3-2-0|url-status=live}}&lt;/ref&gt; Since release of Argent Tournament in patch 3.1.0, players have been fighting champions of each faction. Patch 3.2.0 added the Crusader's Coliseum raid, a PvP season 7, a new Battleground, Isle of Conquest and some Argent Tournament quests. The final major patch for the expansion, Patch 3.3, 'Fall of the Lich King', was released on December 9, 2009.&lt;ref&gt;{{cite web|title=Fall of the Lich King - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-3-0|publisher=Blizzard|access-date=November 18, 2014|archive-date=October 16, 2014|archive-url=https://web.archive.org/web/20141016113010/http://us.battle.net/wow/en/game/patch-notes/3-3-0|url-status=live}}&lt;/ref&gt; It added the Icecrown Citadel raid, where players would fight the Lich King and the main storyline came to a conclusion. Other new content included the Kalu’ak Fishing Derby. Cross server LFG (looking for group), which allowed players from different servers to play together in a dungeon. Patch 3.3.5, released on June 22, 2010, was a minor content patch that released the Ruby Sanctum raid and added cross-game chat using Battle.net. The raid features fighting against the black dragonflight that is attempting to destroy the Sanctum to facilitate Deathwing's reemergence.<br /> <br /> On September 19, 2012, the ''Wrath of the Lich King'' expansion was completely merged with the original ''World of Warcraft'' game, just as the ''Burning Crusade'' expansion was the previous year. Now all players who purchase the original game automatically receive ''The Burning Crusade'' and ''Wrath of the Lich King'' at no additional cost. This merging of the expansions with the original game is called a &quot;Battle Chest&quot;.&lt;ref&gt;{{cite web|url=http://eu.battle.net/wow/en/blog/5945062|title=Battle Chest and Wrath of the Lich King — Together at Last!|author=Blizzard Entertainment|date=September 13, 2012|access-date=February 2, 2013|archive-date=October 28, 2012|archive-url=https://web.archive.org/web/20121028082907/http://eu.battle.net/wow/en/blog/5945062/|url-status=live}}&lt;/ref&gt;<br /> <br /> In April 2022, Blizzard announced the expansion was coming to [[World of Warcraft Classic]].&lt;ref&gt;{{cite web|url=https://www.ign.com/articles/world-of-warcraft-classic-wrath-of-the-lich-king-later-this-year|title=World of Warcraft: Classic Gets Wrath of the Lich King Expansion Later This Year|last=Valentine|first=Rebekah|website=[[IGN]]|date=April 19, 2022|accessdate=November 8, 2022|archive-date=November 8, 2022|archive-url=https://web.archive.org/web/20221108092336/https://www.ign.com/articles/world-of-warcraft-classic-wrath-of-the-lich-king-later-this-year|url-status=live}}&lt;/ref&gt; ''Wrath of the Lich King Classic'' was released on September 26, 2022.&lt;ref&gt;{{cite web|url=https://www.pcgamer.com/wrath-classic-release-time-unlock/|title=Here's when Wrath of the Lich King Classic launches in your time zone|last=James|first=Sarah|website=[[PC Gamer]]|date=September 26, 2022|accessdate=November 8, 2022|archive-date=November 8, 2022|archive-url=https://web.archive.org/web/20221108092337/https://www.pcgamer.com/wrath-classic-release-time-unlock/|url-status=live}}&lt;/ref&gt;<br /> <br /> {{clear}}<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | MC = 91/100&lt;ref name=&quot;MC&quot;&gt;{{cite web |url=https://www.metacritic.com/game/world-of-warcraft-wrath-of-the-lich-king/critic-reviews/?platform=pc |title=World of Warcraft: Wrath of the Lich King for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 3, 2018 |archive-date=January 21, 2019 |archive-url=https://web.archive.org/web/20190121175220/https://www.metacritic.com/game/pc/world-of-warcraft-wrath-of-the-lich-king |url-status=live }}&lt;/ref&gt;<br /> | 1UP = A−&lt;ref&gt;{{cite web |url=http://www.1up.com/do/reviewPage?cId=3171872&amp;p=1 |title=World of Warcraft: Wrath of the Lich King Review from |publisher=1UP |access-date=May 2, 2009 |archive-date=July 8, 2012 |archive-url=https://web.archive.org/web/20120708063240/http://www.1up.com/reviews/world-warcraft-wrath-lich-king |url-status=live }}&lt;/ref&gt;<br /> | EuroG = 10/10&lt;ref&gt;{{cite web |author=Oli Welsh |url=http://www.eurogamer.net/articles/world-of-warcraft-wrath-of-the-lich-king-review |title=World of Warcraft: Wrath of the Lich King Review &amp;#124; MMO |publisher=Eurogamer |date=November 17, 2008 |access-date=May 2, 2009 |archive-date=February 25, 2012 |archive-url=https://web.archive.org/web/20120225124315/http://www.eurogamer.net/articles/world-of-warcraft-wrath-of-the-lich-king-review |url-status=live }}&lt;/ref&gt;<br /> | G4 = {{Rating|5|5}}&lt;ref&gt;{{cite web |last=Vinson |first=Dana |url=http://g4tv.com/xplay/reviews/1894/World_of_Warcraft_Wrath_of_the_Lich_King_Review.html |archive-url=https://archive.today/20120629161218/http://g4tv.com/xplay/reviews/1894/World_of_Warcraft_Wrath_of_the_Lich_King_Review.html |url-status=dead |archive-date=June 29, 2012 |title=World of Warcraft: Wrath of the Lich King for PC - Reviews |publisher=G4tv.com }}&lt;/ref&gt;<br /> | GSpot = 9.0/10&lt;ref&gt;{{cite web |url=http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/review.html?om_act=convert&amp;om_clk=gssummary&amp;tag=summary;read-review |title=World of Warcraft: Wrath of the Lich King Review for PC |publisher=GameSpot |access-date=May 2, 2009 |archive-date=December 19, 2009 |archive-url=https://web.archive.org/web/20091219115751/http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/review.html?om_act=convert&amp;om_clk=gssummary&amp;tag=summary%3Bread-review |url-status=live }}&lt;/ref&gt;<br /> | GSpy = {{Rating|4.5|5}}&lt;ref&gt;{{cite web |url=http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/933776p1.html |title=GameSpy: World of Warcraft: Wrath of the Lich King - Page 1 |publisher=Pc.gamespy.com |access-date=May 2, 2009 |archive-date=February 27, 2012 |archive-url=https://web.archive.org/web/20120227081403/http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/933776p1.html |url-status=live }}&lt;/ref&gt;<br /> | GT = 92/100&lt;ref&gt;{{cite web |url=http://www.gametrailers.com/gamereview.php?id=5313 |title=World of Warcraft: The Wrath of the Lich King: Reviews, Trailers, and Interviews |publisher=Gametrailers.com |access-date=May 2, 2009 |archive-date=June 6, 2011 |archive-url=https://web.archive.org/web/20110606015215/http://www.gametrailers.com/gamereview.php?id=5313 |url-status=live }}&lt;/ref&gt;<br /> | GameZone = 9.5/10&lt;ref&gt;{{cite web |url=http://pc.gamezone.com/gzreviews/r33438.htm |title=World of Warcraft Wrath of the Lich King Review - PC |publisher=Pc.gamezone.com |access-date=May 2, 2009 |archive-date=April 13, 2009 |archive-url=https://web.archive.org/web/20090413071617/http://pc.gamezone.com/gzreviews/r33438.htm |url-status=live }}&lt;/ref&gt;<br /> | IGN = 9.0/10&lt;ref&gt;{{cite web|last=Onyett |first=Charles |url=http://pc.ign.com/articles/934/934133p1.html |archive-url=https://web.archive.org/web/20081211000242/http://pc.ign.com/articles/934/934133p1.html |url-status=dead |archive-date=December 11, 2008 |title=IGN: World of Warcraft: Wrath of the Lich King Review |publisher=Pc.ign.com }}&lt;/ref&gt;<br /> | PCZone = 8.6/10&lt;ref&gt;{{cite web|url=http://www.computerandvideogames.com/article.php?id=202474|title=World of Warcraft: Wrath of the Lich King|last=Zitron|first=Ed|date=November 25, 2008|access-date=November 19, 2014|archive-date=February 2, 2010|archive-url=https://web.archive.org/web/20100202184542/http://computerandvideogames.com/article.php?id=202474|url-status=live}}&lt;/ref&gt;<br /> | VG = 9/10&lt;ref&gt;{{cite web |url=https://www.videogamer.com/reviews/world-of-warcraft-wrath-of-the-lich-king-review/ |title=World of Warcraft: Wrath of the Lich King Review for PC |publisher=VideoGamer.com |access-date=May 2, 2009 |archive-date=February 28, 2012 |archive-url=https://web.archive.org/web/20120228202016/http://www.videogamer.com/pc/wrath_of_the_lich_king/review.html |url-status=live }}&lt;/ref&gt;<br /> }}<br /> <br /> ''Wrath of the Lich King'' was critically acclaimed, scoring a 91 out of 100 on [[Metacritic]].&lt;ref name=&quot;MC&quot; /&gt; Since its release, this expansion has often been recognized as ''World of Warcraft'''s best expansion by critics and fans.&lt;ref&gt;[http://www.craveonline.co.uk/culture/787463-warlords-draenor-best-expansions-world-warcraft-history/2 Before Warlords of Draenor: Ranking The Best Expansions in WoW History] November 2014. Retrieved March 11, 2016.&lt;/ref&gt; The game reached its peak in October 2010 with over 12 million subscribers.&lt;ref&gt;{{cite magazine|url=http://techland.time.com/2013/05/09/the-inexorable-decline-of-world-of-warcraft/|title=The Inexorable Decline of World of Warcraft|last=Peckham|first=Matt|date=May 9, 2013|magazine=[[Time (magazine)|Time]]|access-date=February 7, 2014}}&lt;/ref&gt;<br /> <br /> ===Sales===<br /> The set sold 2.8 million copies within the first 24 hours of availability.&lt;ref&gt;{{cite web|url=https://arstechnica.com/gaming/2008/11/wrath-of-the-lich-king-24-hours-2-8-million-copies/|title=Wrath of the Lich King: 24 hours, 2.8 million copies|last=Kuchera|first=Ben|date=November 20, 2008|work=[[Ars Technica]]|publisher=[[Condé Nast]]|access-date=May 30, 2014|archive-url=https://web.archive.org/web/20120516201118/http://arstechnica.com/gaming/2008/11/wrath-of-the-lich-king-24-hours-2-8-million-copies/|archive-date=May 16, 2012}}&lt;/ref&gt; This had made it the fastest selling computer game of all time, beating the record set by the previous ''World of Warcraft'' expansion ''The Burning Crusade'', which had sold 2.4 million within its first 24 hours.&lt;ref name=&quot;WOTLK Sale Press Release&quot;&gt;{{cite web|title=World of Warcraft: Wrath of the Lich King Shatters Day-1 Sales Record |publisher=[[Blizzard Entertainment]] |url=http://www.blizzard.com/us/press/081120.html |date=November 20, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20150304054114/http://www.blizzard.com/us/press/081120.html |archive-date=March 4, 2015 }}&lt;/ref&gt; It received a &quot;Gold&quot; sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),&lt;ref name=goldelspa&gt;{{cite web|archive-url=https://web.archive.org/web/20090319031650/http://www.elspa.com:80/?i=3943 |url=http://www.elspa.com:80/?i=3943 |title=ELSPA Sales Awards: Gold |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=March 19, 2009 |url-status=dead }}&lt;/ref&gt; indicating sales of at least 200,000 copies in the United Kingdom.&lt;ref name=gamasutrasales&gt;{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}&lt;/ref&gt; It later lost its rank as number one after Blizzard released ''[[Diablo III]]'', which sold over 3.5 million copies within its first 24 hours on the market.&lt;ref&gt;[http://mashable.com/2012/05/23/diablo-3-fastest-selling Diablo 3 is the fastest-selling PC game in history] {{Webarchive|url=https://web.archive.org/web/20150422032426/http://mashable.com/2012/05/23/diablo-3-fastest-selling/ |date=April 22, 2015 }}. November 18, 2014&lt;/ref&gt;<br /> <br /> {{clear}}<br /> <br /> ==References==<br /> {{Reflist|2}}<br /> <br /> ==External links==<br /> * [http://www.worldofwarcraft.com/wrath/ Official U.S. site] {{Webarchive|url=https://web.archive.org/web/20090923002105/http://www.worldofwarcraft.com/wrath/ |date=September 23, 2009 }}<br /> * [http://www.wow-europe.com/wrath/ Official EU site] {{Webarchive|url=https://web.archive.org/web/20080511160251/http://www.wow-europe.com/wrath/ |date=May 11, 2008 }}<br /> * {{IMDb title|1227192}}<br /> * {{Wowpedia|World of Warcraft: Wrath of the Lich King|''Wrath of the Lich King''}}<br /> <br /> {{Warcraft universe|state=expanded}}<br /> {{Authority control}}<br /> <br /> [[Category:2008 video games]]<br /> [[Category:Blizzard games]]<br /> [[Category:Windows games]]<br /> [[Category:MacOS games]]<br /> [[Category:Massively multiplayer online role-playing games]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Video games scored by Russell Brower]]<br /> [[Category:Warcraft games|Wrath of the Lich King]]<br /> [[Category:World of Warcraft expansion packs|Wrath of the Lich King]]<br /> <br /> [[de:World of Warcraft#Wrath of the Lich King]]<br /> [[sv:World of Warcraft#Wrath of the Lich King]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=World_of_Warcraft:_Wrath_of_the_Lich_King&diff=1184616320 World of Warcraft: Wrath of the Lich King 2023-11-11T15:28:32Z <p>Reowmo4: deleted this broken link: http://www.blizzard.com/us/press/080915.html and add added a new link: https://wowvendor.com/en-us/portal/gaming/world-of-warcraft-wrath-of-the-lich-king-release-announcement/</p> <hr /> <div>{{Short description|2008 expansion set for the massively multiplayer online role-playing game World of Warcraft}}<br /> {{Use mdy dates|date=November 2018}}<br /> {{Infobox video game<br /> |title = World of Warcraft: {{nowrap|Wrath of the Lich King}}<br /> |image = World of Warcraft Wrath of the Lich King.png<br /> |caption =<br /> |developer = [[Blizzard Entertainment]]<br /> |publisher = Blizzard Entertainment<br /> |director = <br /> |designer = [[Tom Chilton (game developer)|Tom Chilton]], [[Jeffrey Kaplan (game designer)|Jeff Kaplan]]<br /> |composer = [[Russell Brower]], Derek Duke, Glenn Stafford<br /> |series = ''[[Warcraft]]''<br /> |engine =<br /> |released = {{vgrelease|[[Europe|EU]] / [[North America|NA]]|November 13, 2008}}&lt;ref name=&quot;vivPRQ12008&quot;&gt;{{cite web|title=Vivendi: Very Good First Quarter - 2008 Outlook Confirmed|url=http://www.vivendi.com/corp/en/press_2008/documents/20080514_PR_Q12008.pdf|publisher=[[Vivendi]]|date=May 14, 2008|access-date=May 15, 2008|archive-date=August 13, 2008|archive-url=https://web.archive.org/web/20080813042230/http://www.vivendi.com/corp/en/press_2008/documents/20080514_PR_Q12008.pdf|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;Wrath Release Date&quot;&gt;{{cite web|title=Blizzard Entertainment Announces World Of Warcraft: Wrath Of The Lich King Release Date|publisher=[[WowVendor]]|url=https://wowvendor.com/en-us/portal/gaming/world-of-warcraft-wrath-of-the-lich-king-release-announcement/|date=November 20, 2008|access-date=November 20, 2008|archive-date=December 3, 2008|archive-url=https://web.archive.org/web/20081203125935/http://www.blizzard.com/us/press/080915.html}}&lt;/ref&gt;{{vgrelease|[[Australia|AU]]|November 14, 2008}}<br /> |genre = [[MMORPG]]<br /> |modes = [[Multiplayer video game|Multiplayer]]<br /> |platforms = [[Microsoft Windows]], [[OS X]]<br /> }}<br /> <br /> '''''World of Warcraft: Wrath of the Lich King''''' is the second [[Expansion pack|expansion set]] for the [[massively multiplayer online role-playing game]] (MMORPG) ''[[World of Warcraft]]'', following ''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]''. It launched on November 13, 2008 and sold 2.8 million copies within the first day, making it the fastest selling computer game of all time released at that point. The game added a substantial amount of new content into the game world, including the new continent of Northrend, home of [[Arthas Menethil|The Lich King Arthas]] and his undead minions. In order to advance through Northrend, players were required to reach at least level 68, with the level cap for the expansion being 80. The first hero class was introduced, the Death Knight, that starts at level 55.&lt;ref&gt;{{cite web|url=http://www.worldofwarcraft.com/wrath/features/deathknight/lore.xml |title=Champions of the Lich King |publisher=Blizzard Entertainment |access-date=November 14, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20101124173500/http://www.worldofwarcraft.com/wrath/features/deathknight/lore.xml |archive-date=November 24, 2010 }}&lt;/ref&gt;<br /> <br /> == Gameplay ==<br /> {{main article|Gameplay of World of Warcraft|l1=Gameplay of World of Warcraft}}&lt;!-- <br /> For the basics established in WoW Classic, see [[Gameplay of World of Warcraft]].<br /> --&gt;<br /> <br /> ===Level increase===<br /> The first expansion pack, ''[[World of Warcraft: The Burning Crusade]]'', raised the maximum level from 60 to 70 and the ''Wrath of the Lich King'' raised the level cap from 70 to 80.&lt;ref&gt;{{cite web|url=http://us.blizzard.com/en-us/games/wrath/|title=Wrath of the Lich King|publisher=Blizzard Entertainment|access-date=November 6, 2014|archive-date=April 5, 2019|archive-url=https://web.archive.org/web/20190405003439/http://us.blizzard.com/en-us/games/wrath/|url-status=live}}&lt;/ref&gt;<br /> <br /> ===Death Knights===<br /> The death knight is the first &quot;hero class&quot; introduced in ''World of Warcraft'', and would be the only one available until the introduction of the demon hunter in ''[[World of Warcraft: Legion|Legion]]''. Hero classes are those that start the game at a higher level than the regular level 1. Originally, a death knight could only be created if the player previously had a level 55 on that realm but that requirement was removed in late 2014.&lt;ref&gt;Nethaera (December 12, 2014) [http://us.battle.net/wow/en/forum/topic/15538775570 Death Knight Creation Change in the Official World of Warcraft Community General Discussion forum (US)] {{Webarchive|url=https://web.archive.org/web/20160130071656/http://us.battle.net/wow/en/forum/topic/15538775570 |date=January 30, 2016 }}. Blizzard Entertainment.&lt;/ref&gt;<br /> <br /> Death knights are fallen heroes of the Alliance and the Horde, raised by the Lich King to serve as champions of the undead Scourge. They are able to fill the [[Tank (gaming)|tank]] and damage dealer roles. The three death knight specializations are blood, frost and unholy. The blood specialization focuses on the manipulation of blood, using an enemy's blood against them while using the death knights' blood to benefit themselves. Frost specializes in control, counters and combination strikes using frost related abilities. Unholy specialization focuses on poisoning your opponent and sending the player's permanent, controllable pet ghoul to attack the enemy.&lt;ref&gt;{{cite web|url=http://www.worldofwarcraft.com/wrath/features/deathknight/gameplay.xml |title=Death Knight's Class Information |publisher=Blizzard Entertainment |access-date=November 15, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20101124173448/http://www.worldofwarcraft.com/wrath/features/deathknight/gameplay.xml |archive-date=November 24, 2010 }}&lt;/ref&gt;&lt;ref name=&quot;The Death Knight&quot;&gt;{{cite web|url=http://www.worldofwarcraft.com/info/classes/deathknight/ |title=The Death Knight |publisher=Blizzard Entertainment |access-date=November 14, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20101204052653/http://www.worldofwarcraft.com/info/classes/deathknight/ |archive-date=December 4, 2010 }}&lt;/ref&gt; Death knights wear plate armor and wield weapons with rune engravings (permanent weapon enhancements), which are achieved through the death knight profession called runeforging by utilizing the runeforge in Acherus.<br /> <br /> Newly created death knights begin with a larger set of spells and abilities than new characters of other classes. The class starts without any talent points and must unlock available talent tiers for their level by completing quests in the death knight starting area in Eastern Plaguelands.&lt;ref name=&quot;gs_dk_may08&quot;&gt;{{cite web|title=Enter the Death Knight|url=http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/872730p1.html|author=Gerald Villoria|publisher=[[GameSpy]]|access-date=May 10, 2008|archive-date=February 3, 2013|archive-url=https://web.archive.org/web/20130203105444/http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/872730p1.html|url-status=live}}&lt;/ref&gt; Players must complete all the starting area quests in order to join the rest of [[Warcraft#Azeroth|Azeroth]]. The death knight class is available to all in-game races.<br /> <br /> Instead of utilizing rage, energy or mana for combat resources, a death knight uses a system of runes and runic power (both displayed under the player portrait), which is generated by using runes.&lt;ref name=&quot;BlizzCon Class Panel 2&quot;&gt;{{cite web | last = Torres | first = Robin | title = BlizzCon Day 2 Class Panel notes and Q&amp;A | publisher = WOW Insider | url = http://www.wowinsider.com/2007/08/04/blizzcon-day-2-class-panel-notes-and-qanda/ | date = August 4, 2007 | access-date = August 5, 2007 | archive-date = August 13, 2007 | archive-url = https://web.archive.org/web/20070813031023/http://www.wowinsider.com/2007/08/04/blizzcon-day-2-class-panel-notes-and-qanda/ | url-status = live }}&lt;/ref&gt; The death knight originally had two of each type of rune - blood, frost and unholy - available for use. After a rune is used, it enters a ten-second 'cooldown' period before it can be used again and runic power decays over time when out of combat. With specific talents, the death knight can also turn their runes into death runes, which can be used as any type of rune. The death knight has the option of three presences: blood, frost and unholy. In ''Wrath of the Lich King'', frost presence increased threat generated, increased health and lowered damage taken; blood presence increased damage done and restored a portion of damage dealt as healing; unholy presence increased attack speed, increased movement speed and reduced the global cooldown on all abilities.&lt;ref name=&quot;The Death Knight&quot;/&gt;<br /> <br /> In the following expansion, ''[[World of Warcraft: Cataclysm|Cataclysm]]'', with a desire to clearly designate specializations as damage dealing or tank, Blood became the designated tanking spec and blood presence's effects was changed so that blood presence had threat and damage mitigation and frost presence was changed to increasing all runic power generation. In the ''[[World of Warcraft: Legion|Legion]]'' expansion, death knights have six death runes instead of three types of runes and presences were removed; each specific presence's effect is included in its related specialization automatically.&lt;ref name=&quot;icyveins&quot;&gt;{{cite web |url=http://www.icy-veins.com/forums/topic/13199-wow-legion-interview-with-tom-chilton-ion-hazzikostas/ |title=WoW: Legion details at Gamescom: Interview with Tom Chilton &amp; Ion Hazzikostas - News - Icy Veins Forums |date=August 7, 2015 |publisher=Icy-veins.com |access-date=August 10, 2015 |archive-date=August 7, 2015 |archive-url=https://web.archive.org/web/20150807191621/http://www.icy-veins.com/forums/topic/13199-wow-legion-interview-with-tom-chilton-ion-hazzikostas/ |url-status=live }}&lt;/ref&gt;<br /> <br /> ===Northrend===<br /> Northrend is a crescent-shaped continent in northern [[Warcraft#Azeroth|Azeroth]].&lt;ref name=&quot;BlizzCon Opening&quot;&gt;{{cite web | last = Torres | first = Robin | title = BlizzCon 2007 Opening Ceremony Liveblog | publisher = WOW Insider | url = http://www.wowinsider.com/2007/08/03/blizzcon-2007-opening-ceremony-liveblog/ | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = August 10, 2007 | archive-url = https://web.archive.org/web/20070810094619/http://www.wowinsider.com/2007/08/03/blizzcon-2007-opening-ceremony-liveblog/ | url-status = live }}&lt;/ref&gt; The continent is roughly half the size of the Eastern Kingdoms, but matches Outland in length and width. Although Northrend is known for its snow and ice, only parts of the continent are frozen over.&lt;ref name=&quot;1up Wrath&quot;&gt;{{cite web | publisher = 1up.com | title = WoW: Wrath of the Lich King Revealed | url = http://www.1up.com/do/newsStory?cId=3161725 | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = September 27, 2007 | archive-url = https://web.archive.org/web/20070927203537/http://www.1up.com/do/newsStory?cId=3161725 | url-status = live }}&lt;/ref&gt; <br /> Northrend features eight zones with content designed for players beginning at level 68, although players may travel to Northrend at any level.&lt;ref name=&quot;Official FAQ&quot;&gt;{{cite web | title = Frequently Asked Questions | publisher = Blizzard Entertainment | url = http://www.worldofwarcraft.com/wrath/faq.xml | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = August 12, 2007 | archive-url = https://web.archive.org/web/20070812000540/http://www.worldofwarcraft.com/wrath/faq.xml | url-status = dead }}&lt;/ref&gt; Players arrive by boat (Alliance) or zeppelin (Horde) either at the Howling Fjord or the Borean Tundra zones, each located at opposite ends of the continent. Howling Fjord is home to evil half-giants called the Vrykul, who reside in Utgarde Keep, the first dungeon in the expansion. The Dragonblight and Grizzly Hills zones are located in the southcentral and southeast parts of the continent respectively. The Ursine Furbolgs reside in the forested Grizzly Hills. Dragonblight features the gravesites of dragons who came to the region to die.&lt;ref name=&quot;BlizzCon XPac Panel&quot;&gt;{{cite web | last = Schramm | first = Mike | title = Wrath of the Lich King Demo panel: liveblogging from BlizzCon | publisher = WOW Insider | url = http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-expansion-demo-panel/ | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = August 10, 2007 | archive-url = https://web.archive.org/web/20070810121933/http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-expansion-demo-panel/ | url-status = live }}&lt;/ref&gt; Wintergrasp is the first zone in ''World of Warcraft'' designed specifically for [[Player versus Player]] (PVP) activities, even on [[Player versus Environment]] (PvE) servers.&lt;ref name=&quot;GameSpot BlizzCon XPac&quot;&gt;{{cite web | last = Shoemaker | first = Brad | title = BlizzCon 07: Wrath of the Lich King demo'd | publisher = GameSpot | url = http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/news.html?sid=6176111 | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = September 29, 2007 | archive-url = https://web.archive.org/web/20070929225813/http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/news.html?sid=6176111 | url-status = live }}&lt;/ref&gt;<br /> <br /> The forces of the Alliance, unified under King Varian Wrynn, have brought its armies to Northrend with the goal of avenging the Alliance Kingdom of Lordaeron, whose betrayal and destruction at the hands of Prince [[Arthas Menethil]] was engineered by the Lich King. The Alliance controls Valiance Keep and Valgarde in the Borean Tundra and Howling Fjord respectively, as well as Wintergarde Keep in Dragonblight.<br /> <br /> The Forsaken and their Banshee Queen, [[Sylvanas Windrunner]], have also arrived with a new contagion that they hope will prove to be effective against the undead minions of the Lich King. The Forsaken are seeking vengeance for being subjected to Arthas's magic. They have set up a military base of operations called &quot;Vengeance Landing&quot; and have created a settlement called &quot;New Agamand,&quot; both in the Howling Fjord. The magi of Dalaran have also relocated, along with their city, to Northrend in order to deal with the rising threat of the Blue Dragonflight, led by Malygos the Spell-Weaver, and the Lich King. The city of Dalaran functions as the neutral sanctuary city for the continent, analogous to Shattrath City in Outland. Dalaran is levitating at a great height above the Crystalsong Forest zone but can be accessed by either the ground or by flying mount.&lt;ref name=&quot;BlizzCon XPac Panel&quot; /&gt; The expansion also features more creatures and other enemies, such as the four new spirit beasts: Loque'nahak, Gondria, Skoll and Arcturis. It also introduces the vicious dragons called Proto-Drakes (dragons with short arms, huge teeth and large wings) and the gigantic dinosaur named King Krush, who stalks the jungles of Sholazar Basin. Arthas Menethil, the Lich King, is the primary antagonist of the expansion.<br /> <br /> == Plot ==<br /> In the wake of the Sunwell's purification, a period of suspicious silence swept over the world. As if on cue, the undead Scourge launched a massive assault against the cities and towns of Azeroth, this time extending its reach far beyond the Eastern Kingdoms. Under pressure to respond with a full army, Warchief [[Thrall (Warcraft)|Thrall]] deployed an expedition force to Northrend led by Overlord Garrosh Hellscream. Meanwhile, the missing human king Varian Wrynn at last returned to Stormwind City and reclaimed his crown. He sent an equally powerful Alliance army, commanded by Bolvar Fordragon, to defeat the Lich King—and any Horde forces who would stand in their way.<br /> <br /> The Alliance and Horde (led by Dranosh Saurfang) eventually led a combined offensive on the Wrathgate, the entrance to the Lich King's fortress of Icecrown Citadel. Before they could succeed, however, Grand Apothecary Putress and his Royal Apothecary Society followers (renegade Forsaken) unleashed a new plague that killed friend and foe alike, while his traitorous counterpart, the dreadlord Varimathras, seized the Undercity in a coup that nearly killed Sylvanas. The usurpers were slain for their vile deeds by armies of the Alliance and Horde and the Forsaken capital was restored. The debacle, however, created suspicion among the Horde regarding Sylvanas's loyalties. At the Wrathgate, many brave Alliance soldiers died at the hands of the Forsaken's Royal Apothecary Society; including King Varian's dear friend Bolvar Fordragon. Varian, who had always been wary of the orcs, discovered that the Royal Apothecary Society had been developing the new plague for years. The events that transpired during the battle for the Undercity convinced the human king that the Horde had been left unchecked for too long and he becomes hostile to the Horde for the rest of the campaign in Northrend.<br /> <br /> In order to diminish the leadership of the Scourge, forces of Azeroth take on the newly rebuilt necropolis Naxxramas that floats in the eastern portion of the Dragonblight region. Much like its predecessor in the Eastern Plaguelands of the Eastern Kingdoms, battles wage all throughout the dread citadel, before taking the fight to Kel'Thuzad himself and putting an end to his and the Lich King's partnership once and for all. At the same time, Malygos, Aspect of the Blue Dragonflight, has been twisted and gone mad, convinced the mortal magic wielders are tainting Azeroth and begins a campaign to purge them. Hidden in the void of the Eye of Eternity, he channels laylines of arcane magic to fuel his army and empower his abilities. At the saddened behest of his sister, Alexatrasza, Queen of the Dragons and Aspect of the Red Dragonflight, champions of Azeroth end his crusade and pave the way for a brighter future for the Blue Flight.<br /> <br /> === Secrets of Ulduar ===<br /> The march of Horde and Alliance armies through Northrend led to a number of victories, but these successes paled before a discovery made by the explorer Brann Bronzebeard within the ancient titan complex of Ulduar. This mysterious fortress had long served as the prison of the Old God Yogg-Saron, a being of unfathomable evil whose influence had spread into the continent of Northrend itself. However, the safeguards keeping Yogg-Saron imprisoned began to fail, and the Old God's influence corrupted Ulduar's guardians. With Brann's assistance, small bands of Alliance and Horde champions infiltrated Ulduar to confront Yogg-Saron, who blasted the invaders with cryptic visions: the millennia-old creation of an artifact known as the Dragon Soul, the assassination of Stormwind's King Llane, and a glimpse of the Lich King's future. However, the heroes manage to prevail and destroy Yogg-Saron.<br /> <br /> === Call of the Crusade ===<br /> In preparation for the final offensive against the Lich King, the Argent Crusade (a union of holy warriors from the Order of the Silver Hand and the Argent Dawn) assembled a base near Icecrown Citadel to gather resources and identify the champions who would serve at the vanguard of their army. Highlord Tirion Fordring organized a tournament to test potential heroes of the Horde and the Alliance, but agents of the Scourge quickly emerged to sabotage the event. The undead attack culminated with the appearance of the monstrous crypt lord Anub'arak, who attempted to exterminate Tirion's elite force before it could be assembled. Fortunately, the gathered heroes prove to be too much for Anub'arak to handle and he is defeated.<br /> <br /> === Fall of the Lich King ===<br /> As the final battle against the Lich King approached, the human sorceress [[Jaina Proudmoore]] and the Banshee Queen [[Sylvanas Windrunner]] journeyed to the icy heart of Northrend. Both had come for different reasons: Jaina hoped to discover whether a part of her former friend and lover, Arthas Menethil, still lived; Sylvanas longed to take revenge on her old enemy. With the aid of these two heroes, Azeroth's champions stormed Icecrown Citadel and vanquished the Lich King's minions. Their confrontation with the Lich King involved thousands of souls consumed by Arthas's blade, Frostmourne. Ultimately, Arthas was slain with the aid of Tirion Fordring, and the heroes who triumphed over him learned a chilling truth about the existence of the undead Scourge. Without a Lich King, the leaderless undead would go on an unstoppable rampage across Azeroth. Bolvar (revealed to have been altered by the red dragons' flame), steps forward and voluntarily becomes the new Lich King, promising to keep the Scourge contained in Northrend as its eternal jailer.<br /> <br /> ==Development and release==<br /> [[File:Frost Mage.jpg|thumb|left|upright|Promotion at [[IgroMir]] 2012]]<br /> <br /> ''World of Warcraft: Wrath of the Lich King'' was announced on August 3, 2007, on the first day of [[BlizzCon]] 2007.&lt;ref name=&quot;GameSpy Wrath announced&quot;&gt;{{cite web | last = Rausch | first = Allen | title = World of Warcraft: Wrath of the Lich King + (PC) | publisher = GameSpy | url = http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/810373p1.html | date = August 3, 2007 | access-date = August 3, 2007 | archive-date = February 6, 2012 | archive-url = https://web.archive.org/web/20120206122435/http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/810373p1.html | url-status = live }}&lt;/ref&gt;&lt;ref name=&quot;IGN Blizzcon Blog&quot;&gt;{{cite web | title = Welcome to BlizzCon 2007 | publisher = IGN | url = http://pc.ign.com/articles/810/810325p1.html | archive-url = https://web.archive.org/web/20070821010811/http://pc.ign.com/articles/810/810325p1.html | url-status = dead | archive-date = August 21, 2007 | date = August 3, 2007 }}&lt;/ref&gt; Several enhancements to ''World of Warcraft''{{'}}s graphics engine were added with the release of Wrath of the Lich King. These include the use of a new [[shader (computer science)|shader]] in areas containing ice,&lt;ref&gt;{{cite web|url=http://www.gamespot.com/news/6176111.html|title=BlizzCon 07: Wrath of the Lich King demo'd|publisher=[[GameSpot]]|author=Brad Shoemaker|access-date=April 5, 2008|archive-date=October 11, 2007|archive-url=https://web.archive.org/web/20071011192835/http://www.gamespot.com/news/6176111.html|url-status=live}}&lt;/ref&gt; new fire effects, more realistic shadows, and the option to turn down character texture resolution to improve performance.<br /> <br /> On October 15, 2008, Patch 3.0.2, titled 'Wrath of the Lich King', was released to pave the way for the upcoming expansion, bringing many of the expansion's updated systems to the game pre-release.&lt;ref&gt;{{cite web|title=Patch 3.0.2 - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-0-2|publisher=Blizzard|access-date=November 18, 2014|archive-date=October 19, 2014|archive-url=https://web.archive.org/web/20141019221734/http://us.battle.net/wow/en/game/patch-notes/3-0-2|url-status=live}}&lt;/ref&gt; Several new features were added including an all new class called the Death Knight. Classes received new spells and abilities. A harbor was added to Stormwind and new Zeppelin towers outside Orgrimmar and Tirisfal Glades. ''Wrath of the Lich King'' was released on November 13, 2008.<br /> <br /> Patch 3.1.0, 'Secrets of Ulduar', was released April 15, 2009.&lt;ref&gt;{{cite web|title=Secrets of Ulduar - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-1-0|publisher=Blizzard|access-date=November 18, 2014|archive-date=December 22, 2014|archive-url=https://web.archive.org/web/20141222224804/http://us.battle.net/wow/en/game/patch-notes/3-1-0|url-status=live}}&lt;/ref&gt; Players discovered the titan city of Ulduar to learn it was a prison keeping the Old God of Death, Yogg-Saron inside. New content along with the new raid, Ulduar, was added including the new Argent Tournament Grounds. The dual talent specialization and the equipment manager were added to the UI. Patch 3.2, 'Call of the Crusade', was released August 5, 2009.&lt;ref&gt;{{cite web|title=Call of the Crusade - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-2-0|publisher=Blizzard|access-date=November 18, 2014|archive-date=October 7, 2014|archive-url=https://web.archive.org/web/20141007084142/http://us.battle.net/wow/en/game/patch-notes/3-2-0|url-status=live}}&lt;/ref&gt; Since release of Argent Tournament in patch 3.1.0, players have been fighting champions of each faction. Patch 3.2.0 added the Crusader's Coliseum raid, a PvP season 7, a new Battleground, Isle of Conquest and some Argent Tournament quests. The final major patch for the expansion, Patch 3.3, 'Fall of the Lich King', was released on December 9, 2009.&lt;ref&gt;{{cite web|title=Fall of the Lich King - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-3-0|publisher=Blizzard|access-date=November 18, 2014|archive-date=October 16, 2014|archive-url=https://web.archive.org/web/20141016113010/http://us.battle.net/wow/en/game/patch-notes/3-3-0|url-status=live}}&lt;/ref&gt; It added the Icecrown Citadel raid, where players would fight the Lich King and the main storyline came to a conclusion. Other new content included the Kalu’ak Fishing Derby. Cross server LFG (looking for group), which allowed players from different servers to play together in a dungeon. Patch 3.3.5, released on June 22, 2010, was a minor content patch that released the Ruby Sanctum raid and added cross-game chat using Battle.net. The raid features fighting against the black dragonflight that is attempting to destroy the Sanctum to facilitate Deathwing's reemergence.<br /> <br /> On September 19, 2012, the ''Wrath of the Lich King'' expansion was completely merged with the original ''World of Warcraft'' game, just as the ''Burning Crusade'' expansion was the previous year. Now all players who purchase the original game automatically receive ''The Burning Crusade'' and ''Wrath of the Lich King'' at no additional cost. This merging of the expansions with the original game is called a &quot;Battle Chest&quot;.&lt;ref&gt;{{cite web|url=http://eu.battle.net/wow/en/blog/5945062|title=Battle Chest and Wrath of the Lich King — Together at Last!|author=Blizzard Entertainment|date=September 13, 2012|access-date=February 2, 2013|archive-date=October 28, 2012|archive-url=https://web.archive.org/web/20121028082907/http://eu.battle.net/wow/en/blog/5945062/|url-status=live}}&lt;/ref&gt;<br /> <br /> In April 2022, Blizzard announced the expansion was coming to [[World of Warcraft Classic]].&lt;ref&gt;{{cite web|url=https://www.ign.com/articles/world-of-warcraft-classic-wrath-of-the-lich-king-later-this-year|title=World of Warcraft: Classic Gets Wrath of the Lich King Expansion Later This Year|last=Valentine|first=Rebekah|website=[[IGN]]|date=April 19, 2022|accessdate=November 8, 2022|archive-date=November 8, 2022|archive-url=https://web.archive.org/web/20221108092336/https://www.ign.com/articles/world-of-warcraft-classic-wrath-of-the-lich-king-later-this-year|url-status=live}}&lt;/ref&gt; ''Wrath of the Lich King Classic'' was released on September 26, 2022.&lt;ref&gt;{{cite web|url=https://www.pcgamer.com/wrath-classic-release-time-unlock/|title=Here's when Wrath of the Lich King Classic launches in your time zone|last=James|first=Sarah|website=[[PC Gamer]]|date=September 26, 2022|accessdate=November 8, 2022|archive-date=November 8, 2022|archive-url=https://web.archive.org/web/20221108092337/https://www.pcgamer.com/wrath-classic-release-time-unlock/|url-status=live}}&lt;/ref&gt;<br /> <br /> {{clear}}<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | MC = 91/100&lt;ref name=&quot;MC&quot;&gt;{{cite web |url=https://www.metacritic.com/game/world-of-warcraft-wrath-of-the-lich-king/critic-reviews/?platform=pc |title=World of Warcraft: Wrath of the Lich King for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 3, 2018 |archive-date=January 21, 2019 |archive-url=https://web.archive.org/web/20190121175220/https://www.metacritic.com/game/pc/world-of-warcraft-wrath-of-the-lich-king |url-status=live }}&lt;/ref&gt;<br /> | 1UP = A−&lt;ref&gt;{{cite web |url=http://www.1up.com/do/reviewPage?cId=3171872&amp;p=1 |title=World of Warcraft: Wrath of the Lich King Review from |publisher=1UP |access-date=May 2, 2009 |archive-date=July 8, 2012 |archive-url=https://web.archive.org/web/20120708063240/http://www.1up.com/reviews/world-warcraft-wrath-lich-king |url-status=live }}&lt;/ref&gt;<br /> | EuroG = 10/10&lt;ref&gt;{{cite web |author=Oli Welsh |url=http://www.eurogamer.net/articles/world-of-warcraft-wrath-of-the-lich-king-review |title=World of Warcraft: Wrath of the Lich King Review &amp;#124; MMO |publisher=Eurogamer |date=November 17, 2008 |access-date=May 2, 2009 |archive-date=February 25, 2012 |archive-url=https://web.archive.org/web/20120225124315/http://www.eurogamer.net/articles/world-of-warcraft-wrath-of-the-lich-king-review |url-status=live }}&lt;/ref&gt;<br /> | G4 = {{Rating|5|5}}&lt;ref&gt;{{cite web |last=Vinson |first=Dana |url=http://g4tv.com/xplay/reviews/1894/World_of_Warcraft_Wrath_of_the_Lich_King_Review.html |archive-url=https://archive.today/20120629161218/http://g4tv.com/xplay/reviews/1894/World_of_Warcraft_Wrath_of_the_Lich_King_Review.html |url-status=dead |archive-date=June 29, 2012 |title=World of Warcraft: Wrath of the Lich King for PC - Reviews |publisher=G4tv.com }}&lt;/ref&gt;<br /> | GSpot = 9.0/10&lt;ref&gt;{{cite web |url=http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/review.html?om_act=convert&amp;om_clk=gssummary&amp;tag=summary;read-review |title=World of Warcraft: Wrath of the Lich King Review for PC |publisher=GameSpot |access-date=May 2, 2009 |archive-date=December 19, 2009 |archive-url=https://web.archive.org/web/20091219115751/http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/review.html?om_act=convert&amp;om_clk=gssummary&amp;tag=summary%3Bread-review |url-status=live }}&lt;/ref&gt;<br /> | GSpy = {{Rating|4.5|5}}&lt;ref&gt;{{cite web |url=http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/933776p1.html |title=GameSpy: World of Warcraft: Wrath of the Lich King - Page 1 |publisher=Pc.gamespy.com |access-date=May 2, 2009 |archive-date=February 27, 2012 |archive-url=https://web.archive.org/web/20120227081403/http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/933776p1.html |url-status=live }}&lt;/ref&gt;<br /> | GT = 92/100&lt;ref&gt;{{cite web |url=http://www.gametrailers.com/gamereview.php?id=5313 |title=World of Warcraft: The Wrath of the Lich King: Reviews, Trailers, and Interviews |publisher=Gametrailers.com |access-date=May 2, 2009 |archive-date=June 6, 2011 |archive-url=https://web.archive.org/web/20110606015215/http://www.gametrailers.com/gamereview.php?id=5313 |url-status=live }}&lt;/ref&gt;<br /> | GameZone = 9.5/10&lt;ref&gt;{{cite web |url=http://pc.gamezone.com/gzreviews/r33438.htm |title=World of Warcraft Wrath of the Lich King Review - PC |publisher=Pc.gamezone.com |access-date=May 2, 2009 |archive-date=April 13, 2009 |archive-url=https://web.archive.org/web/20090413071617/http://pc.gamezone.com/gzreviews/r33438.htm |url-status=live }}&lt;/ref&gt;<br /> | IGN = 9.0/10&lt;ref&gt;{{cite web|last=Onyett |first=Charles |url=http://pc.ign.com/articles/934/934133p1.html |archive-url=https://web.archive.org/web/20081211000242/http://pc.ign.com/articles/934/934133p1.html |url-status=dead |archive-date=December 11, 2008 |title=IGN: World of Warcraft: Wrath of the Lich King Review |publisher=Pc.ign.com }}&lt;/ref&gt;<br /> | PCZone = 8.6/10&lt;ref&gt;{{cite web|url=http://www.computerandvideogames.com/article.php?id=202474|title=World of Warcraft: Wrath of the Lich King|last=Zitron|first=Ed|date=November 25, 2008|access-date=November 19, 2014|archive-date=February 2, 2010|archive-url=https://web.archive.org/web/20100202184542/http://computerandvideogames.com/article.php?id=202474|url-status=live}}&lt;/ref&gt;<br /> | VG = 9/10&lt;ref&gt;{{cite web |url=https://www.videogamer.com/reviews/world-of-warcraft-wrath-of-the-lich-king-review/ |title=World of Warcraft: Wrath of the Lich King Review for PC |publisher=VideoGamer.com |access-date=May 2, 2009 |archive-date=February 28, 2012 |archive-url=https://web.archive.org/web/20120228202016/http://www.videogamer.com/pc/wrath_of_the_lich_king/review.html |url-status=live }}&lt;/ref&gt;<br /> }}<br /> <br /> ''Wrath of the Lich King'' was critically acclaimed, scoring a 91 out of 100 on [[Metacritic]].&lt;ref name=&quot;MC&quot; /&gt; Since its release, this expansion has often been recognized as ''World of Warcraft'''s best expansion by critics and fans.&lt;ref&gt;[http://www.craveonline.co.uk/culture/787463-warlords-draenor-best-expansions-world-warcraft-history/2 Before Warlords of Draenor: Ranking The Best Expansions in WoW History] November 2014. Retrieved March 11, 2016.&lt;/ref&gt; The game reached its peak in October 2010 with over 12 million subscribers.&lt;ref&gt;{{cite magazine|url=http://techland.time.com/2013/05/09/the-inexorable-decline-of-world-of-warcraft/|title=The Inexorable Decline of World of Warcraft|last=Peckham|first=Matt|date=May 9, 2013|magazine=[[Time (magazine)|Time]]|access-date=February 7, 2014}}&lt;/ref&gt;<br /> <br /> ===Sales===<br /> The set sold 2.8 million copies within the first 24 hours of availability.&lt;ref&gt;{{cite web|url=https://arstechnica.com/gaming/2008/11/wrath-of-the-lich-king-24-hours-2-8-million-copies/|title=Wrath of the Lich King: 24 hours, 2.8 million copies|last=Kuchera|first=Ben|date=November 20, 2008|work=[[Ars Technica]]|publisher=[[Condé Nast]]|access-date=May 30, 2014|archive-url=https://web.archive.org/web/20120516201118/http://arstechnica.com/gaming/2008/11/wrath-of-the-lich-king-24-hours-2-8-million-copies/|archive-date=May 16, 2012}}&lt;/ref&gt; This had made it the fastest selling computer game of all time, beating the record set by the previous ''World of Warcraft'' expansion ''The Burning Crusade'', which had sold 2.4 million within its first 24 hours.&lt;ref name=&quot;WOTLK Sale Press Release&quot;&gt;{{cite web|title=World of Warcraft: Wrath of the Lich King Shatters Day-1 Sales Record |publisher=[[Blizzard Entertainment]] |url=http://www.blizzard.com/us/press/081120.html |date=November 20, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20150304054114/http://www.blizzard.com/us/press/081120.html |archive-date=March 4, 2015 }}&lt;/ref&gt; It received a &quot;Gold&quot; sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),&lt;ref name=goldelspa&gt;{{cite web|archive-url=https://web.archive.org/web/20090319031650/http://www.elspa.com:80/?i=3943 |url=http://www.elspa.com:80/?i=3943 |title=ELSPA Sales Awards: Gold |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=March 19, 2009 |url-status=dead }}&lt;/ref&gt; indicating sales of at least 200,000 copies in the United Kingdom.&lt;ref name=gamasutrasales&gt;{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}&lt;/ref&gt; It later lost its rank as number one after Blizzard released ''[[Diablo III]]'', which sold over 3.5 million copies within its first 24 hours on the market.&lt;ref&gt;[http://mashable.com/2012/05/23/diablo-3-fastest-selling Diablo 3 is the fastest-selling PC game in history] {{Webarchive|url=https://web.archive.org/web/20150422032426/http://mashable.com/2012/05/23/diablo-3-fastest-selling/ |date=April 22, 2015 }}. November 18, 2014&lt;/ref&gt;<br /> <br /> {{clear}}<br /> <br /> ==References==<br /> {{Reflist|2}}<br /> <br /> ==External links==<br /> * [http://www.worldofwarcraft.com/wrath/ Official U.S. site] {{Webarchive|url=https://web.archive.org/web/20090923002105/http://www.worldofwarcraft.com/wrath/ |date=September 23, 2009 }}<br /> * [http://www.wow-europe.com/wrath/ Official EU site] {{Webarchive|url=https://web.archive.org/web/20080511160251/http://www.wow-europe.com/wrath/ |date=May 11, 2008 }}<br /> * {{IMDb title|1227192}}<br /> * {{Wowpedia|World of Warcraft: Wrath of the Lich King|''Wrath of the Lich King''}}<br /> <br /> {{Warcraft universe|state=expanded}}<br /> {{Authority control}}<br /> <br /> [[Category:2008 video games]]<br /> [[Category:Blizzard games]]<br /> [[Category:Windows games]]<br /> [[Category:MacOS games]]<br /> [[Category:Massively multiplayer online role-playing games]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Video games scored by Russell Brower]]<br /> [[Category:Warcraft games|Wrath of the Lich King]]<br /> [[Category:World of Warcraft expansion packs|Wrath of the Lich King]]<br /> <br /> [[de:World of Warcraft#Wrath of the Lich King]]<br /> [[sv:World of Warcraft#Wrath of the Lich King]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Cut_the_Rope&diff=1184183820 Cut the Rope 2023-11-08T21:19:00Z <p>Reowmo4: </p> <hr /> <div>{{Short description|Video game franchise}}<br /> {{about|the video game franchise|the first game in the franchise|Cut the Rope (video game)}}<br /> {{Infobox video game series<br /> |collapsible = no<br /> |width =<br /> |title = Cut the Rope<br /> |image =Cut the Rope Logo.png<br /> |image_size =<br /> |alt =<br /> |caption =Logo of the series since 2010<br /> |genre = [[Puzzle video game|Puzzle logic]]<br /> |developer = {{Hlist|[[ZeptoLab]] (most titles)|[[Chillingo]] (''[[Cut the Rope (video game)|Cut the Rope]]'')|[[Activision]] (''Cut the Rope: Triple Treat'')|[[Netflix Games]] (''Cut the Rope: Daily'')}}<br /> |publisher = [[ZeptoLab]]<br /> |creator =<br /> |artist =<br /> |writer =<br /> |composer =<br /> |platforms = {{cslist|[[iOS]]|[[Android (operating system)|Android]]|[[Windows Phone]]|[[Leap Motion]]|[[BlackBerry 10]]|[[Symbian]]|[[BlackBerry PlayBook]]&lt;ref&gt;{{Cite web | url=http://crackberry.com/press-release-research-motion-previews-blackberry-playbook-os-20-ces-2012 | title=Press Release: Research in Motion previews BlackBerry PlayBook OS 2.0 at CES 2012 | date=9 January 2012 }}&lt;/ref&gt;|[[Nintendo DS]] ([[DSiWare]])|[[Mac OS X]]|[[Web browser|Browser]]&lt;ref&gt;&quot;Behind the Scenes at Cut the Rope for HTML5.&quot; Cut The Rope. ZeptoLab. Web. 01 Apr. 2012. &lt;{{cite web |url=http://www.cuttherope.ie/dev/ |title=Cut the Rope &amp;#124; Behind the Scenes |access-date=2012-04-02 |url-status=dead |archive-url=https://web.archive.org/web/20120404201105/http://www.cuttherope.ie/dev/ |archive-date=2012-04-04 }}&gt;.&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://mashable.com/2012/01/10/cut-the-rope-internet-explore/|title=Cut the Rope Hits the Web via Internet Explorer 9|date=2012-01-10|publisher=[[Mashable]]}}&lt;/ref&gt;|[[Windows]]|[[BlackBerry]]|[[Nintendo 3DS]] ([[Nintendo eShop]])|[[ChromeOS]]&lt;ref&gt;{{cite web|url=https://chrome.google.com/webstore/detail/cut-the-rope/jfbadlndcminbkfojhlimnkgaackjmdo|title=Cut the Rope|work=google.com}}&lt;/ref&gt;|[[Firefox OS]]|[[Nook]]&lt;ref&gt;{{cite web|url=http://www.zeptolab.com/about/press/zeptolab_s_award_winning_cut_the_rope_now_available_on_nook_by_barnes_noble/|title=ZeptoLab's Award-Winning &quot;Cut the Rope&quot; Now Available on NOOK™ by Barnes &amp; Noble|work=zeptolab.com|date=17 February 2011 }}&lt;/ref&gt;}}<br /> |first release version = ''[[Cut the Rope (video game)|Cut the Rope]]''<br /> |first release date = February 28, 2010<br /> |latest release version = ''Cut the Rope 3''<br /> |latest release date = October 13, 2023<br /> }}<br /> '''''Cut the Rope''''' is a [[media franchise]] of [[Puzzle video game#Physics game|physics-based puzzle video games]] developed by entertainment company [[ZeptoLab]] for several platforms and devices. It consists of the original [[Cut the Rope (video game)|game of the same name]] (2010) published by [[Chillingo]], ''Cut the Rope: Holiday Gift'' (2010), ''Cut the Rope: Experiments'' (2011), ''[[Cut the Rope: Time Travel]]'' (2013), ''Cut the Rope 2'' (2013 iOS; 2014 Android), ''My Om Nom'' (2014 iOS; 2015 Android), ''Cut the Rope: Magic'' (2015), ''Cut the Rope Remastered'' (2021), ''Cut the Rope Daily'' (2023), and ''Cut the Rope 3'' (2023).<br /> <br /> The objective of the ''Cut the Rope'' games is to feed candy to a little green creature named ''Om Nom'' while collecting stars. As of May 2015, ''Cut the Rope'' games have been downloaded more than 600 million times&lt;ref&gt;[https://venturebeat.com/2015/05/06/cut-the-rope-maker-zeptolab-grabs-10m-downloads-for-king-of-thieves/ Cut the Rope maker ZeptoLab grabs 10M downloads for King of Thieves (updated)]. Retrieved 1 August 2015&lt;/ref&gt; and had surpassed over a billion downloads by 2018.&lt;ref&gt;{{Cite web|url=https://www.zeptolab.com/about|title=About company. ZeptoLab|website=www.zeptolab.com|language=en|access-date=2018-03-27}}&lt;/ref&gt;<br /> <br /> ==Games==<br /> ===''Cut the Rope'' (2010)===<br /> {{main article|Cut the Rope (video game)}}<br /> ''Cut the Rope'', the first game in the series, was released initially on February 28, 2010. A native (HD) version for the iPad was released on October 6, 2010. This was followed by the release of a free version with fewer levels for each device, called ''Cut the Rope Free'' and ''Cut the Rope HD Free'' respectively.&lt;ref&gt;{{Cite web |title=Full-cycle game and software development services {{!}} Our Works |url=https://www.datasakura.com/works-games |access-date=2022-11-14 |website=DataSakura |language=en}}&lt;/ref&gt;<br /> <br /> ===''Cut the Rope: Experiments'' (2011)===<br /> ''Cut the Rope: Experiments'' was released on August 4, 2011, as a sequel to ''Cut the Rope''.&lt;ref&gt;{{cite web|last=KUMPARAK|first=GREG|title=&quot;Cut The Rope&quot; Sequel Will Be Called &quot;Cut The Rope: Experiments&quot;, Launching August 4th|date=2 August 2011 |url=https://techcrunch.com/2011/08/02/cut-the-rope-sequel-will-be-called-cut-the-rope-experiments-launching-august-4th/|publisher=TechCrunch}}&lt;/ref&gt; While its gameplay and presentation closely match that of ''Cut the Rope'', the sequel introduces new gameplay elements as well as a new storyline and characters. The Professor, for example, “provides running commentary”&lt;ref&gt;{{cite web|last=Grothaus|first=Michael|title=Cut the Rope: Experiments brings some new twists to the popular property|url=http://www.tuaw.com/2011/08/08/cut-the-rope-experiments-brings-some-new-twists-to-the-popular/}}&lt;/ref&gt; throughout the game as players unlock new levels and collect &quot;hidden&quot; photos that reveal more information about Om Nom's character.<br /> <br /> ===''Cut the Rope: Time Travel'' (2013)===<br /> {{main article|Cut the Rope: Time Travel}}<br /> The third sequel, ''Cut the Rope: Time Travel'', was released on April 17, 2013. It sees Om Nom travel back to the time of his ancestors, which means in terms of gameplay that players now feed candy to two monsters rather than to only one.<br /> <br /> ===''Cut the Rope 2 – Unexpected Adventure'' (2013 iOS, 2014 Android)===<br /> ''Cut the Rope 2'' was released on 19 December 2013 for iOS devices. It expands on the previous games with Om Nom no longer being a static stage object, additional monster characters and a more dynamic environment.&lt;ref&gt;{{cite news|last=Lien|first=Tracey|title=Cut the Rope 2 coming to iOS devices Dec. 19|url=http://www.polygon.com/2013/12/6/5182578/cut-the-rope-2-coming-to-ios-devices-dec-19|access-date=6 December 2013|newspaper=Polygon|date=6 December 2013}}&lt;/ref&gt; The Android version was released on March 28, 2014, on Google Play&lt;ref&gt;{{Cite news |url=http://www.androidshock.com/news/om-nom-prepares-new-adventures-nommies-cut-rope-2-now-android/ |title=Om Nom Prepares for New Adventures with Nommies in Cut the Rope 2, Out Now on Android |publisher=AndroidShock |date=2014-03-28 |access-date=2014-03-28}}&lt;/ref&gt; and on April 3 on [[Amazon Appstore|Amazon AppStore]].&lt;ref&gt;{{cite web|url=https://www.amazon.com/ZeptoLab-Cut-the-Rope-2/dp/B00IINPXLW|title=Amazon.com: Cut the Rope 2: Appstore for Android|work=amazon.com}}&lt;/ref&gt; Unlike the iOS version, ''Cut the Rope 2'' for Android adds [[free-to-play]] elements such as an [[energy system]], and features a map like structure instead of level packs; these features would eventually be added to the iOS version of the game.<br /> <br /> ===''Cut the Rope: Triple Treat'' (2014)===<br /> ''Cut the Rope: Triple Treat'' was released on March 25, 2014, for [[Nintendo 3DS]], including levels from the three previous Cut the Rope games, ''Cut the Rope'', ''Cut the Rope: Experiments'' and ''Cut the Rope: Time Travel''.&lt;ref name=&quot;3dscatalog&quot;&gt;{{cite web|url=https://www.nintendo.com/games/detail/bgpmuhxRhSe4AFGH6Yae7M-XvpPzN9LF|title=Cut the Rope: Triple Treat|publisher=[[Nintendo]]|access-date=April 7, 2014|archive-date=December 19, 2014|archive-url=https://web.archive.org/web/20141219103107/http://www.nintendo.com/games/detail/bgpmuhxRhSe4AFGH6Yae7M-XvpPzN9LF|url-status=dead}}&lt;/ref&gt; The 3DS version is published by [[Activision]].&lt;ref&gt;{{cite web|url=http://www.joystiq.com/2014/01/22/activision-bringing-cut-the-rope-triple-threat-3-game-pack-to-3/|title=Activision bringing Cut the Rope: Triple Treat 3-game pack to 3DS|publisher=[[Joystiq]]|author=Xav de Matos|date=January 22, 2014}}&lt;/ref&gt;<br /> <br /> ===''My Om Nom'' (2014 iOS, 2015 Android)===<br /> ''My Om Nom'' was released on December 18, 2014, for iOS devices and 2015 for Android devices. In this game, the player has their own Om Nom to feed, dress up, and play with. It includes some simple games to play with Om Nom, and it is reminiscent of the ''[[Tamagotchi]]'' franchise and similar to Pou.&lt;ref&gt;[http://www.imore.com/my-om-nom-offers-your-own-pet-cut-rope My Om Nom offers your own pet from Cut the Rope] December 18, 2014&lt;/ref&gt;<br /> <br /> ===''Cut the Rope: Magic'' (2015)===<br /> ''Cut the Rope: Magic'' was released on December 17, 2015, for both iOS and Android devices.&lt;ref name=&quot;CtMagic&quot;&gt;{{cite web | url=http://www.phonearena.com/news/Cut-the-Rope-Magic-now-available_id76791 | title=Cut the Rope: Magic now available | publisher=Phone Arena | date=December 18, 2015 | access-date=December 19, 2015 | author=H., Michael}}&lt;/ref&gt; This game sees Om Nom being transported to a storybook world where the levels involve magical elements as well as battling an equally candy-loving spider wizard. ''Magic'' added a new transformation element to Om Nom, allowing him to shrink or turn into a completely different animal.&lt;ref name=CtMagic/&gt;&lt;ref&gt;{{cite web | url=http://www.gamezebo.com/2015/12/17/cut-the-rope-magic-review-my-magical-om-nom/ | title=Cut the Rope: Magic Review – My Magical Om Nom | publisher=Gamezebo | date=December 17, 2015 | access-date=December 19, 2015 | author=Oxford, Nadia}}&lt;/ref&gt; The game also uses a map element seen in the Android version and later versions of the iOS version of ''Cut the Rope 2''. While the iOS version was exclusively paid, the Android version is free-to-play, and thus, added an energy system that could be removed with a one-time micropayment, which was later replaced with a paid subscription. A free version was eventually added to iOS, but did not carry the energy system from the Android release.<br /> <br /> ===''Om Nom: Merge'' (2019)===<br /> ''Om Nom: Merge'' was released on November 28, 2019, and is the first video game entry in the franchise in four years, due to the success of ''[[Om Nom Stories]]''.<br /> <br /> ===''Om Nom: Run'' (2020)===<br /> ''Om Nom: Run'' is a free-to-play endless runner mobile game, released on February 27, 2020. It is available on Android, iOS platforms and the Nintendo Switch. The game follows Om Nom running through the dangerous streets of Nomville.&lt;ref&gt;{{cite web |title=Gameplay |date=3 February 2020 |url=https://www.pocketgamer.biz/news/72505/zeptolab-soft-launches-om-nom-run/}}&lt;/ref&gt; The game starts by tapping the touchscreen, while Om Nom (the game's starter character) or any other character exits the base, and then starts running through the streets of Nomville.<br /> <br /> The game has multiple gameplay modes. The main mode, called Free Run, is a traditional endless runner game. The mission mode gives players tasks to complete as they run. This mode ends when the player crashes or completes the mission objectives.&lt;ref&gt;{{cite web |title=Game play by TouchArcade |url=https://toucharcade.com/games/om-nom-run}}&lt;/ref&gt;<br /> <br /> The initial release has been a success.&lt;ref&gt;{{cite web |title=Pre release success |date=3 March 2020|url=https://www.thegamer.com/best-mobile-ios-games-february-2020/}}&lt;/ref&gt; In a span of one month, it has been downloaded for over 5 million times.&lt;ref&gt;{{cite web |title=Milestone of 50 million downloads |date=30 March 2020 |url=https://www.pocketgamer.biz/news/72764/om-nom-run-five-million-downloads/}}&lt;/ref&gt;<br /> <br /> === ''Cut the Rope Remastered'' (2021) ===<br /> A remastered version of ''Cut the Rope'' was released on April 2, 2021, on [[Apple Arcade]]. In the game, Om Nom and his family celebrate his birthday; on this special occasion, Nibble Nom takes out a few books as birthday presents, which are based on the events on the previous games in the series. In the game, there are five level packs, this time presented as books, with levels either taken from or are based on five of the previous entries: Evan's House, based on [[Cut the Rope (video game)|the original]], Experiments and Time Travel, both based on the games of the same name, Road Trip, based on ''Cut the Rope 2'' and Magic (based on the game of the same name). New to the series are levels containing Nibble Nom instead of Om Nom; the player has to guide three candies to the creature instead of one, and Nibble Nom himself can be pushed about and interact with other objects, while Om Nom remains stationary in levels until Road Trip. Another new feature is bonus levels containing Om Nelle (released in a post-launch update); the player has to give her the candy with the box filled with water. ''Remastered'' also features new [[3D computer graphics|3D graphics]], an interactive map where power-ups (magnets, candy rain and teleporter) and &quot;worldstars&quot;, which are added to certain levels for [[replay value]], can be found, and an account system, where up to six saves can be used.<br /> <br /> === ''Cut the Rope Daily'' (2023) ===<br /> ''Cut the Rope Daily'' was released on [[Netflix]] Games app, [[iOS]], and [[Android (operating system)|Android]] on August 1, 2023.&lt;ref&gt;{{cite web |title=Cut the Rope Daily marks the legendary franchise's return on mobile through Netflix gaming |date=1 August 2023 |url=https://www.pocketgamer.com/cut-the-rope-daily/official-launch-android-ios-netflix/}}&lt;/ref&gt; Available exclusively with the Netflix membership, the game offers a single unique level every day, the same for the whole world. The challenge is to deliver the candy to Om Nom while collecting as many stars as possible (there are 10 in each level). The scoring is based on the number of collected stars and the number of tries. Results are shareable on social media. The progress and winstreak can be tracked in the in-game calendar, and each month has a separate theme with a themed costume for Om Nom to be won with winstreak.<br /> <br /> === ''Cut the Rope 3'' (2023) ===<br /> Cut the Rope 3 was released on October 13, 2023, on Apple Arcade.&lt;ref&gt;{{Cite web |title=Cut the Rope 3 |url=https://apps.apple.com/us/app/cut-the-rope-3/id997332884 |access-date=2023-10-09 |website=App Store |language=en-US}}&lt;/ref&gt; It focuses on Om Nom and his son, Nibble Nom setting out on a journey to discover new Nommies. The gameplay replaces pieces of candy with Nibble Nom, who must reach Om Nom's location in each level. The game features four locations, with the location that the player explores being selected by Om Nom's [[compass]]. In each search for a Nommie, the player will go through three random levels in order to take a picture of every new creature. It also features 3D graphics, similar to Cut the Rope Remastered. <br /> <br /> ==Level packs==<br /> All games in ''Cut the Rope'' series (except for ''Cut the Rope 2'' for Android and Cut the Rope 3) group content into &quot;boxes&quot; or &quot;level packs&quot;. Boxes in the original ''Cut the Rope'' and Cut the Rope: Experiments contain 25 levels each, boxes in ''Cut the Rope 2 and Cut the Rope Remastered'' contain 24 levels each, and boxes in ''Cut the Rope: Time Travel'' contains only 15 levels each (except for the last box, Parallel Universe, which has 20). Most boxes introduce a new element in the game, challenging the player with a new set of game mechanics. New boxes continue to be added from time to time through updates. Three stars can be collected in every level, while an extra star, known as the power star, as of ''Remastered'', can be found in each level when using superpowers. In ''Remastered'', a special magenta worldstar can be found for some levels by interacting with items on the world map.<br /> <br /> The following table summarizes the number of packs and levels in each traditional ''Cut the Rope'' game, as of October 2023.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |-<br /> ! Game !! Number of level packs !! Levels per pack !! Achievements !! Total levels !! Total regular stars <br /> !Total worldstars!! Total stars, power stars and worldstars<br /> |-<br /> | ''[[Cut the Rope (video game)|Cut the Rope]]'' || 17 || 25 || 76 (with Candy Feast &amp; Candy Flick) (iOS) 51 (Android) || 425 || 1275 <br /> | rowspan=&quot;5&quot; |N/A|| 1700<br /> |-<br /> | ''Cut the Rope: Experiments'' || 8 || 25 || 28 || 200 || 600 || 800<br /> |-<br /> | ''[[Cut the Rope: Time Travel]]'' || 12 || 15 (except Parallel Universe; has 20)|| 42 || 185 || 555 || 740<br /> |-<br /> | ''Cut the Rope 2'' || 7 || 24 || 25 || 168 || 504 || -<br /> |-<br /> | ''Cut the Rope: Magic'' || 8 || Between 15 and 40 || 8 || 200 || 600 || -<br /> |-<br /> |''Cut the Rope Remastered''<br /> |5<br /> |24<br /> |22<br /> |120<br /> |288<br /> |30<br /> |555<br /> |-<br /> |Cut the Rope 3<br /> |4<br /> |27 or 33<br /> |N/A<br /> |120<br /> |360<br /> |N/A<br /> | -<br /> |}<br /> <br /> ===''Cut the Rope'' level packs===<br /> # Cardboard Box.<br /> # Fabric Box.<br /> # Foil Box.<br /> # Magic Box. Magic Box was first released on April 5, 2011.<br /> # Valentine Box was first released on February 14, 2011.<br /> # Toy Box. Toy Box was first released in July 2011.<br /> # Gift Box.<br /> # Cosmic Box. Cosmic Box was released on December 16, 2010.<br /> # Toolbox. Toolbox was first released in October 2011<br /> # Buzz Box. Buzz Box was first released on December 20, 2011.<br /> # DJ Box. DJ Box was first released on April 25, 2012.<br /> # Spooky Box. Spooky Box was first released on August 23, 2012.<br /> # Steam Box. Steam Box was first released on January 10, 2013.<br /> # Lantern Box. Lantern Box was first released in February 2013.<br /> # Cheese Box. Cheese Box was first released on July 26, 2013.<br /> # Pillow Box. Pillow Box was first released on June 11, 2014 for Android - June 17, 2014 for iOS.<br /> # Mechanical Box. Mechanical Box was first released on March 25, 2015 for iOS - March 26, 2015 for Android.<br /> <br /> === ''Cut the Rope: Experiments'' level packs ===<br /> <br /> # Getting Started.<br /> # Shooting the Candy.<br /> # Sticky Steps.<br /> # Rocket Science. Rocket Science was released in November 2011.<br /> # Bath Time. Bath Time was released in February 2012.<br /> # Handy Candy. Handy Candy was released in May 2012.<br /> # Ant Hill. Ant Hill was released in March 2013.<br /> # Bamboo Chutes. Bamboo Chutes was released in December 2013 for Android - February 2014 for iOS.<br /> <br /> === ''Cut the Rope: Time Travel'' level packs ===<br /> <br /> # The Middle Ages.<br /> # The Renaissance.<br /> # Pirate Ship. <br /> # Ancient Egypt.<br /> # Ancient Greece<br /> # The Stone Age<br /> # Disco Era. Disco Era was released in August 2013. <br /> # Wild West. Wild West was released on December 11, 2013 for iOS - January 16, 2014 for Android along with The Future.<br /> # Asian Dynasty. Asian Dynasty was released on April 3, 2014. <br /> # Industrial Age. Industrial Age was released on October 23, 2014 for Android - October 30, 2014 for iOS. <br /> # The Future. The Future was released on December 11, 2013 for iOS - January 16, 2014 for Android along with Wild West.<br /> # Parallel Universe. Parallel Universe was released in April 2016.<br /> <br /> === ''Cut the Rope 2'' level packs ===<br /> <br /> # Forest.<br /> # Sandy Dam.<br /> # Junkyard.<br /> # City Park.<br /> # Underground.<br /> # Fruit Market. Fruit Market was released in June 2014.<br /> # Bakery. Bakery was released in December 2014.<br /> <br /> === ''Cut the Rope Magic'' level packs ===<br /> <br /> # Sky Castle.<br /> # Mushroom Land.<br /> # Magic Forest.<br /> # Mystery Cave.<br /> # Ancient Library.<br /> # Stone Temple. Stone Temple was released on February 18, 2016.<br /> # Tree Village. Tree Village was released in 2016.<br /> # Snowy Hills. Snowy Hills was released in December 2016.<br /> === ''Cut the Rope Remastered'' level packs ===<br /> <br /> # Evan's Home.<br /> # Experiments.<br /> # Time Travel.<br /> # Road Trip.<br /> # Magic. Magic was released on May 12, 2021.<br /> === ''Cut the Rope 3'' level packs ===<br /> <br /> # Jungle.<br /> # Cave.<br /> # Pirate Ship.<br /> # Pyramids.<br /> <br /> ==Reception==<br /> In addition to its commercial success, ''Cut the Rope'' was very well received by critics. It has a score of 93 on [[Metacritic]], indicating &quot;universal acclaim&quot;.&lt;ref name=Metacritic&gt;{{cite web|title=Cut the Rope iOS|url=https://www.metacritic.com/game/cut-the-rope/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=20 April 2013}}&lt;/ref&gt;<br /> <br /> ''Cut the Rope: Experiments'' reached an aggregate Metacritic score of 85 out of 100,&lt;ref&gt;{{cite web|title=Cut the Rope: Experiments iOS|url=https://www.metacritic.com/game/cut-the-rope-experiments/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt; ''Cut the Rope: Time Travel'' — a score of 84,&lt;ref&gt;{{cite web|title=Cut the Rope: Time Travel iOS|url=https://www.metacritic.com/game/cut-the-rope-time-travel/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt; and ''Cut the Rope 2'' a score of 81.&lt;ref&gt;{{cite web|title=Cut the Rope 2 iOS|url=https://www.metacritic.com/game/cut-the-rope-2/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt;<br /> <br /> ==Adaptations, spin-offs and merchandise==<br /> ''[[Om Nom Stories]]'', an [[Cartoon|animated]] web series on ZeptoLab's YouTube channel and sold to several kid-oriented streaming sites, is based on the game series and revolves around Om Nom's life out of the game.<br /> <br /> In July 2011, ZeptoLab and comics publisher [[Ape Entertainment]] published a comic book series to be published as a stand-alone app. The comics tell the backstory of the candy-eating monster Om Nom and introduce new characters.&lt;ref&gt;{{cite web|last=Rosenblatt|first=Seth|title=iOS game Cut the Rope jumps to comics|url=http://news.cnet.com/8301-17938_105-20082335-1/ios-game-cut-the-rope-jumps-to-comics/}}&lt;/ref&gt;<br /> <br /> The character Om Nom has become the subject of a viral video,&lt;ref&gt;{{cite web|title=Cut the Rope animated short makes its debut|date=9 December 2011|url=https://www.gamezebo.com/news/cut-the-rope-animated-short-makes-its-debut/|access-date=25 September 2012|archive-date=17 June 2013|archive-url=https://web.archive.org/web/20130617060802/http://www.gamezebo.com/news/2011/12/09/cut-rope-animated-short-makes-its-debut}}&lt;/ref&gt; plush toys,&lt;ref&gt;{{cite web|title=Cut the Rope toys coming from Vivid|url=http://www.toynews-online.biz/news/37007/Cut-the-Rope-toys-coming-from-Vivid|access-date=2012-09-25|archive-url=https://web.archive.org/web/20120921043905/http://www.toynews-online.biz/news/37007/Cut-the-Rope-toys-coming-from-Vivid|archive-date=2012-09-21|url-status=dead}}&lt;/ref&gt; and a [[Mattel]] Apptivity game.&lt;ref&gt;{{cite web|title=Apptivity™ Cut The Rope™|url=https://service.mattel.com/us/productDetail.aspx?prodno=Y2827&amp;siteid=27|access-date=2012-09-25|archive-date=2014-12-27|archive-url=https://web.archive.org/web/20141227133645/http://www.mattelapptivity.com/app-toys-games/cut-the-rope/}}&lt;/ref&gt;<br /> <br /> In August 2014, ZeptoLab and [[McDonald's]] Europe announced&lt;ref&gt;{{cite web|url=https://www.licenseglobal.com/toys-games/mcdonalds-features-cut-rope|title=McDonald's Features Cut the Rope|work=licensemag.com|access-date=2014-10-02|archive-date=2014-10-06|archive-url=https://web.archive.org/web/20141006145254/http://www.licensemag.com/license-global/cut-rope-arrives-mcdonalds-europe}}&lt;/ref&gt; a multi-market [[Happy Meal]] promotional campaign, which featured various ''Cut the Rope''-themed kitchen accessories, such as banana splitter and juicer. &quot;Hungry for fruit and fun?&quot; was the key message of the campaign. As part of the promotion, ZeptoLab also released the game called ''Cut the Rope: Hungry for Fruit''.<br /> <br /> In June 2015, ZeptoLab partnered with Blockade Entertainment for a [[feature film]] based on the games, titled ''Om Nom: The Movie'', that was set for release in 2016, but it never came to fruition.&lt;ref name=&quot;movie&quot;&gt;{{cite web|url=https://www.ign.com/articles/2015/06/08/om-nom-the-movie-announced|title=Om Nom: The Movie Announced|work=[[IGN]]|date=2015-06-08}}&lt;/ref&gt;<br /> <br /> In March 2021, Zeptolab created a [[personalized book]]&lt;ref&gt;{{cite web|url=https://lionstory.com/stories/adventure-with-om-nom|title=Adventure With Om Nom|work=lionstory.com}}&lt;/ref&gt; for children in collaboration with LionStory. The book features Om Nom, Om Nelle, Toss, Snail Brow, Roto, Lick, Ginger, Blue and a personalized character of a child (appearance, name, dedication and a back cover photo).<br /> <br /> ==See also==<br /> * [[List of most downloaded Android applications]]<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * [http://www.cuttherope.net Official website] (English)<br /> <br /> [[Category:Puzzle video games]]<br /> [[Category:IOS games]]<br /> [[Category:MacOS games]]<br /> [[Category:Casual games]]<br /> [[Category:Browser games]]<br /> [[Category:DSiWare games]]<br /> [[Category:Symbian games]]<br /> [[Category:Windows games]]<br /> [[Category:Firefox OS games]]<br /> [[Category:Netflix games]]<br /> [[Category:Windows Phone games]]<br /> [[Category:BlackBerry 10 games]]<br /> [[Category:Nintendo 3DS eShop games]]<br /> [[Category:BlackBerry PlayBook games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Russian inventions]]<br /> [[Category:Apple Design Awards recipients]]<br /> [[Category:Video game franchises]]<br /> [[Category:Video games adapted into television shows]]<br /> [[Category:Video games scored by Alberto Jose González]]<br /> [[Category:Video games developed in Russia]]<br /> [[Category:Video game franchises introduced in 2010]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Cut_the_Rope&diff=1184183767 Cut the Rope 2023-11-08T21:18:41Z <p>Reowmo4: deleted this broken link: http://mattelapptivity.com/app-toys-games/cut-the-rope/ and add added a new link: https://service.mattel.com/us/productDetail.aspx?prodno=Y2827&amp;siteid=27</p> <hr /> <div>{{Short description|Video game franchise}}<br /> {{about|the video game franchise|the first game in the franchise|Cut the Rope (video game)}}<br /> {{Infobox video game series<br /> |collapsible = no<br /> |width =<br /> |title = Cut the Rope<br /> |image =Cut the Rope Logo.png<br /> |image_size =<br /> |alt =<br /> |caption =Logo of the series since 2010<br /> |genre = [[Puzzle video game|Puzzle logic]]<br /> |developer = {{Hlist|[[ZeptoLab]] (most titles)|[[Chillingo]] (''[[Cut the Rope (video game)|Cut the Rope]]'')|[[Activision]] (''Cut the Rope: Triple Treat'')|[[Netflix Games]] (''Cut the Rope: Daily'')}}<br /> |publisher = [[ZeptoLab]]<br /> |creator =<br /> |artist =<br /> |writer =<br /> |composer =<br /> |platforms = {{cslist|[[iOS]]|[[Android (operating system)|Android]]|[[Windows Phone]]|[[Leap Motion]]|[[BlackBerry 10]]|[[Symbian]]|[[BlackBerry PlayBook]]&lt;ref&gt;{{Cite web | url=http://crackberry.com/press-release-research-motion-previews-blackberry-playbook-os-20-ces-2012 | title=Press Release: Research in Motion previews BlackBerry PlayBook OS 2.0 at CES 2012 | date=9 January 2012 }}&lt;/ref&gt;|[[Nintendo DS]] ([[DSiWare]])|[[Mac OS X]]|[[Web browser|Browser]]&lt;ref&gt;&quot;Behind the Scenes at Cut the Rope for HTML5.&quot; Cut The Rope. ZeptoLab. Web. 01 Apr. 2012. &lt;{{cite web |url=http://www.cuttherope.ie/dev/ |title=Cut the Rope &amp;#124; Behind the Scenes |access-date=2012-04-02 |url-status=dead |archive-url=https://web.archive.org/web/20120404201105/http://www.cuttherope.ie/dev/ |archive-date=2012-04-04 }}&gt;.&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://mashable.com/2012/01/10/cut-the-rope-internet-explore/|title=Cut the Rope Hits the Web via Internet Explorer 9|date=2012-01-10|publisher=[[Mashable]]}}&lt;/ref&gt;|[[Windows]]|[[BlackBerry]]|[[Nintendo 3DS]] ([[Nintendo eShop]])|[[ChromeOS]]&lt;ref&gt;{{cite web|url=https://chrome.google.com/webstore/detail/cut-the-rope/jfbadlndcminbkfojhlimnkgaackjmdo|title=Cut the Rope|work=google.com}}&lt;/ref&gt;|[[Firefox OS]]|[[Nook]]&lt;ref&gt;{{cite web|url=http://www.zeptolab.com/about/press/zeptolab_s_award_winning_cut_the_rope_now_available_on_nook_by_barnes_noble/|title=ZeptoLab's Award-Winning &quot;Cut the Rope&quot; Now Available on NOOK™ by Barnes &amp; Noble|work=zeptolab.com|date=17 February 2011 }}&lt;/ref&gt;}}<br /> |first release version = ''[[Cut the Rope (video game)|Cut the Rope]]''<br /> |first release date = February 28, 2010<br /> |latest release version = ''Cut the Rope 3''<br /> |latest release date = October 13, 2023<br /> }}<br /> '''''Cut the Rope''''' is a [[media franchise]] of [[Puzzle video game#Physics game|physics-based puzzle video games]] developed by entertainment company [[ZeptoLab]] for several platforms and devices. It consists of the original [[Cut the Rope (video game)|game of the same name]] (2010) published by [[Chillingo]], ''Cut the Rope: Holiday Gift'' (2010), ''Cut the Rope: Experiments'' (2011), ''[[Cut the Rope: Time Travel]]'' (2013), ''Cut the Rope 2'' (2013 iOS; 2014 Android), ''My Om Nom'' (2014 iOS; 2015 Android), ''Cut the Rope: Magic'' (2015), ''Cut the Rope Remastered'' (2021), ''Cut the Rope Daily'' (2023), and ''Cut the Rope 3'' (2023).<br /> <br /> The objective of the ''Cut the Rope'' games is to feed candy to a little green creature named ''Om Nom'' while collecting stars. As of May 2015, ''Cut the Rope'' games have been downloaded more than 600 million times&lt;ref&gt;[https://venturebeat.com/2015/05/06/cut-the-rope-maker-zeptolab-grabs-10m-downloads-for-king-of-thieves/ Cut the Rope maker ZeptoLab grabs 10M downloads for King of Thieves (updated)]. Retrieved 1 August 2015&lt;/ref&gt; and had surpassed over a billion downloads by 2018.&lt;ref&gt;{{Cite web|url=https://www.zeptolab.com/about|title=About company. ZeptoLab|website=www.zeptolab.com|language=en|access-date=2018-03-27}}&lt;/ref&gt;<br /> <br /> ==Games==<br /> ===''Cut the Rope'' (2010)===<br /> {{main article|Cut the Rope (video game)}}<br /> ''Cut the Rope'', the first game in the series, was released initially on February 28, 2010. A native (HD) version for the iPad was released on October 6, 2010. This was followed by the release of a free version with fewer levels for each device, called ''Cut the Rope Free'' and ''Cut the Rope HD Free'' respectively.&lt;ref&gt;{{Cite web |title=Full-cycle game and software development services {{!}} Our Works |url=https://www.datasakura.com/works-games |access-date=2022-11-14 |website=DataSakura |language=en}}&lt;/ref&gt;<br /> <br /> ===''Cut the Rope: Experiments'' (2011)===<br /> ''Cut the Rope: Experiments'' was released on August 4, 2011, as a sequel to ''Cut the Rope''.&lt;ref&gt;{{cite web|last=KUMPARAK|first=GREG|title=&quot;Cut The Rope&quot; Sequel Will Be Called &quot;Cut The Rope: Experiments&quot;, Launching August 4th|date=2 August 2011 |url=https://techcrunch.com/2011/08/02/cut-the-rope-sequel-will-be-called-cut-the-rope-experiments-launching-august-4th/|publisher=TechCrunch}}&lt;/ref&gt; While its gameplay and presentation closely match that of ''Cut the Rope'', the sequel introduces new gameplay elements as well as a new storyline and characters. The Professor, for example, “provides running commentary”&lt;ref&gt;{{cite web|last=Grothaus|first=Michael|title=Cut the Rope: Experiments brings some new twists to the popular property|url=http://www.tuaw.com/2011/08/08/cut-the-rope-experiments-brings-some-new-twists-to-the-popular/}}&lt;/ref&gt; throughout the game as players unlock new levels and collect &quot;hidden&quot; photos that reveal more information about Om Nom's character.<br /> <br /> ===''Cut the Rope: Time Travel'' (2013)===<br /> {{main article|Cut the Rope: Time Travel}}<br /> The third sequel, ''Cut the Rope: Time Travel'', was released on April 17, 2013. It sees Om Nom travel back to the time of his ancestors, which means in terms of gameplay that players now feed candy to two monsters rather than to only one.<br /> <br /> ===''Cut the Rope 2 – Unexpected Adventure'' (2013 iOS, 2014 Android)===<br /> ''Cut the Rope 2'' was released on 19 December 2013 for iOS devices. It expands on the previous games with Om Nom no longer being a static stage object, additional monster characters and a more dynamic environment.&lt;ref&gt;{{cite news|last=Lien|first=Tracey|title=Cut the Rope 2 coming to iOS devices Dec. 19|url=http://www.polygon.com/2013/12/6/5182578/cut-the-rope-2-coming-to-ios-devices-dec-19|access-date=6 December 2013|newspaper=Polygon|date=6 December 2013}}&lt;/ref&gt; The Android version was released on March 28, 2014, on Google Play&lt;ref&gt;{{Cite news |url=http://www.androidshock.com/news/om-nom-prepares-new-adventures-nommies-cut-rope-2-now-android/ |title=Om Nom Prepares for New Adventures with Nommies in Cut the Rope 2, Out Now on Android |publisher=AndroidShock |date=2014-03-28 |access-date=2014-03-28}}&lt;/ref&gt; and on April 3 on [[Amazon Appstore|Amazon AppStore]].&lt;ref&gt;{{cite web|url=https://www.amazon.com/ZeptoLab-Cut-the-Rope-2/dp/B00IINPXLW|title=Amazon.com: Cut the Rope 2: Appstore for Android|work=amazon.com}}&lt;/ref&gt; Unlike the iOS version, ''Cut the Rope 2'' for Android adds [[free-to-play]] elements such as an [[energy system]], and features a map like structure instead of level packs; these features would eventually be added to the iOS version of the game.<br /> <br /> ===''Cut the Rope: Triple Treat'' (2014)===<br /> ''Cut the Rope: Triple Treat'' was released on March 25, 2014, for [[Nintendo 3DS]], including levels from the three previous Cut the Rope games, ''Cut the Rope'', ''Cut the Rope: Experiments'' and ''Cut the Rope: Time Travel''.&lt;ref name=&quot;3dscatalog&quot;&gt;{{cite web|url=https://www.nintendo.com/games/detail/bgpmuhxRhSe4AFGH6Yae7M-XvpPzN9LF|title=Cut the Rope: Triple Treat|publisher=[[Nintendo]]|access-date=April 7, 2014|archive-date=December 19, 2014|archive-url=https://web.archive.org/web/20141219103107/http://www.nintendo.com/games/detail/bgpmuhxRhSe4AFGH6Yae7M-XvpPzN9LF|url-status=dead}}&lt;/ref&gt; The 3DS version is published by [[Activision]].&lt;ref&gt;{{cite web|url=http://www.joystiq.com/2014/01/22/activision-bringing-cut-the-rope-triple-threat-3-game-pack-to-3/|title=Activision bringing Cut the Rope: Triple Treat 3-game pack to 3DS|publisher=[[Joystiq]]|author=Xav de Matos|date=January 22, 2014}}&lt;/ref&gt;<br /> <br /> ===''My Om Nom'' (2014 iOS, 2015 Android)===<br /> ''My Om Nom'' was released on December 18, 2014, for iOS devices and 2015 for Android devices. In this game, the player has their own Om Nom to feed, dress up, and play with. It includes some simple games to play with Om Nom, and it is reminiscent of the ''[[Tamagotchi]]'' franchise and similar to Pou.&lt;ref&gt;[http://www.imore.com/my-om-nom-offers-your-own-pet-cut-rope My Om Nom offers your own pet from Cut the Rope] December 18, 2014&lt;/ref&gt;<br /> <br /> ===''Cut the Rope: Magic'' (2015)===<br /> ''Cut the Rope: Magic'' was released on December 17, 2015, for both iOS and Android devices.&lt;ref name=&quot;CtMagic&quot;&gt;{{cite web | url=http://www.phonearena.com/news/Cut-the-Rope-Magic-now-available_id76791 | title=Cut the Rope: Magic now available | publisher=Phone Arena | date=December 18, 2015 | access-date=December 19, 2015 | author=H., Michael}}&lt;/ref&gt; This game sees Om Nom being transported to a storybook world where the levels involve magical elements as well as battling an equally candy-loving spider wizard. ''Magic'' added a new transformation element to Om Nom, allowing him to shrink or turn into a completely different animal.&lt;ref name=CtMagic/&gt;&lt;ref&gt;{{cite web | url=http://www.gamezebo.com/2015/12/17/cut-the-rope-magic-review-my-magical-om-nom/ | title=Cut the Rope: Magic Review – My Magical Om Nom | publisher=Gamezebo | date=December 17, 2015 | access-date=December 19, 2015 | author=Oxford, Nadia}}&lt;/ref&gt; The game also uses a map element seen in the Android version and later versions of the iOS version of ''Cut the Rope 2''. While the iOS version was exclusively paid, the Android version is free-to-play, and thus, added an energy system that could be removed with a one-time micropayment, which was later replaced with a paid subscription. A free version was eventually added to iOS, but did not carry the energy system from the Android release.<br /> <br /> ===''Om Nom: Merge'' (2019)===<br /> ''Om Nom: Merge'' was released on November 28, 2019, and is the first video game entry in the franchise in four years, due to the success of ''[[Om Nom Stories]]''.<br /> <br /> ===''Om Nom: Run'' (2020)===<br /> ''Om Nom: Run'' is a free-to-play endless runner mobile game, released on February 27, 2020. It is available on Android, iOS platforms and the Nintendo Switch. The game follows Om Nom running through the dangerous streets of Nomville.&lt;ref&gt;{{cite web |title=Gameplay |date=3 February 2020 |url=https://www.pocketgamer.biz/news/72505/zeptolab-soft-launches-om-nom-run/}}&lt;/ref&gt; The game starts by tapping the touchscreen, while Om Nom (the game's starter character) or any other character exits the base, and then starts running through the streets of Nomville.<br /> <br /> The game has multiple gameplay modes. The main mode, called Free Run, is a traditional endless runner game. The mission mode gives players tasks to complete as they run. This mode ends when the player crashes or completes the mission objectives.&lt;ref&gt;{{cite web |title=Game play by TouchArcade |url=https://toucharcade.com/games/om-nom-run}}&lt;/ref&gt;<br /> <br /> The initial release has been a success.&lt;ref&gt;{{cite web |title=Pre release success |date=3 March 2020|url=https://www.thegamer.com/best-mobile-ios-games-february-2020/}}&lt;/ref&gt; In a span of one month, it has been downloaded for over 5 million times.&lt;ref&gt;{{cite web |title=Milestone of 50 million downloads |date=30 March 2020 |url=https://www.pocketgamer.biz/news/72764/om-nom-run-five-million-downloads/}}&lt;/ref&gt;<br /> <br /> === ''Cut the Rope Remastered'' (2021) ===<br /> A remastered version of ''Cut the Rope'' was released on April 2, 2021, on [[Apple Arcade]]. In the game, Om Nom and his family celebrate his birthday; on this special occasion, Nibble Nom takes out a few books as birthday presents, which are based on the events on the previous games in the series. In the game, there are five level packs, this time presented as books, with levels either taken from or are based on five of the previous entries: Evan's House, based on [[Cut the Rope (video game)|the original]], Experiments and Time Travel, both based on the games of the same name, Road Trip, based on ''Cut the Rope 2'' and Magic (based on the game of the same name). New to the series are levels containing Nibble Nom instead of Om Nom; the player has to guide three candies to the creature instead of one, and Nibble Nom himself can be pushed about and interact with other objects, while Om Nom remains stationary in levels until Road Trip. Another new feature is bonus levels containing Om Nelle (released in a post-launch update); the player has to give her the candy with the box filled with water. ''Remastered'' also features new [[3D computer graphics|3D graphics]], an interactive map where power-ups (magnets, candy rain and teleporter) and &quot;worldstars&quot;, which are added to certain levels for [[replay value]], can be found, and an account system, where up to six saves can be used.<br /> <br /> === ''Cut the Rope Daily'' (2023) ===<br /> ''Cut the Rope Daily'' was released on [[Netflix]] Games app, [[iOS]], and [[Android (operating system)|Android]] on August 1, 2023.&lt;ref&gt;{{cite web |title=Cut the Rope Daily marks the legendary franchise's return on mobile through Netflix gaming |date=1 August 2023 |url=https://www.pocketgamer.com/cut-the-rope-daily/official-launch-android-ios-netflix/}}&lt;/ref&gt; Available exclusively with the Netflix membership, the game offers a single unique level every day, the same for the whole world. The challenge is to deliver the candy to Om Nom while collecting as many stars as possible (there are 10 in each level). The scoring is based on the number of collected stars and the number of tries. Results are shareable on social media. The progress and winstreak can be tracked in the in-game calendar, and each month has a separate theme with a themed costume for Om Nom to be won with winstreak.<br /> <br /> === ''Cut the Rope 3'' (2023) ===<br /> Cut the Rope 3 was released on October 13, 2023, on Apple Arcade.&lt;ref&gt;{{Cite web |title=Cut the Rope 3 |url=https://apps.apple.com/us/app/cut-the-rope-3/id997332884 |access-date=2023-10-09 |website=App Store |language=en-US}}&lt;/ref&gt; It focuses on Om Nom and his son, Nibble Nom setting out on a journey to discover new Nommies. The gameplay replaces pieces of candy with Nibble Nom, who must reach Om Nom's location in each level. The game features four locations, with the location that the player explores being selected by Om Nom's [[compass]]. In each search for a Nommie, the player will go through three random levels in order to take a picture of every new creature. It also features 3D graphics, similar to Cut the Rope Remastered. <br /> <br /> ==Level packs==<br /> All games in ''Cut the Rope'' series (except for ''Cut the Rope 2'' for Android and Cut the Rope 3) group content into &quot;boxes&quot; or &quot;level packs&quot;. Boxes in the original ''Cut the Rope'' and Cut the Rope: Experiments contain 25 levels each, boxes in ''Cut the Rope 2 and Cut the Rope Remastered'' contain 24 levels each, and boxes in ''Cut the Rope: Time Travel'' contains only 15 levels each (except for the last box, Parallel Universe, which has 20). Most boxes introduce a new element in the game, challenging the player with a new set of game mechanics. New boxes continue to be added from time to time through updates. Three stars can be collected in every level, while an extra star, known as the power star, as of ''Remastered'', can be found in each level when using superpowers. In ''Remastered'', a special magenta worldstar can be found for some levels by interacting with items on the world map.<br /> <br /> The following table summarizes the number of packs and levels in each traditional ''Cut the Rope'' game, as of October 2023.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |-<br /> ! Game !! Number of level packs !! Levels per pack !! Achievements !! Total levels !! Total regular stars <br /> !Total worldstars!! Total stars, power stars and worldstars<br /> |-<br /> | ''[[Cut the Rope (video game)|Cut the Rope]]'' || 17 || 25 || 76 (with Candy Feast &amp; Candy Flick) (iOS) 51 (Android) || 425 || 1275 <br /> | rowspan=&quot;5&quot; |N/A|| 1700<br /> |-<br /> | ''Cut the Rope: Experiments'' || 8 || 25 || 28 || 200 || 600 || 800<br /> |-<br /> | ''[[Cut the Rope: Time Travel]]'' || 12 || 15 (except Parallel Universe; has 20)|| 42 || 185 || 555 || 740<br /> |-<br /> | ''Cut the Rope 2'' || 7 || 24 || 25 || 168 || 504 || -<br /> |-<br /> | ''Cut the Rope: Magic'' || 8 || Between 15 and 40 || 8 || 200 || 600 || -<br /> |-<br /> |''Cut the Rope Remastered''<br /> |5<br /> |24<br /> |22<br /> |120<br /> |288<br /> |30<br /> |555<br /> |-<br /> |Cut the Rope 3<br /> |4<br /> |27 or 33<br /> |N/A<br /> |120<br /> |360<br /> |N/A<br /> | -<br /> |}<br /> <br /> ===''Cut the Rope'' level packs===<br /> # Cardboard Box.<br /> # Fabric Box.<br /> # Foil Box.<br /> # Magic Box. Magic Box was first released on April 5, 2011.<br /> # Valentine Box was first released on February 14, 2011.<br /> # Toy Box. Toy Box was first released in July 2011.<br /> # Gift Box.<br /> # Cosmic Box. Cosmic Box was released on December 16, 2010.<br /> # Toolbox. Toolbox was first released in October 2011<br /> # Buzz Box. Buzz Box was first released on December 20, 2011.<br /> # DJ Box. DJ Box was first released on April 25, 2012.<br /> # Spooky Box. Spooky Box was first released on August 23, 2012.<br /> # Steam Box. Steam Box was first released on January 10, 2013.<br /> # Lantern Box. Lantern Box was first released in February 2013.<br /> # Cheese Box. Cheese Box was first released on July 26, 2013.<br /> # Pillow Box. Pillow Box was first released on June 11, 2014 for Android - June 17, 2014 for iOS.<br /> # Mechanical Box. Mechanical Box was first released on March 25, 2015 for iOS - March 26, 2015 for Android.<br /> <br /> === ''Cut the Rope: Experiments'' level packs ===<br /> <br /> # Getting Started.<br /> # Shooting the Candy.<br /> # Sticky Steps.<br /> # Rocket Science. Rocket Science was released in November 2011.<br /> # Bath Time. Bath Time was released in February 2012.<br /> # Handy Candy. Handy Candy was released in May 2012.<br /> # Ant Hill. Ant Hill was released in March 2013.<br /> # Bamboo Chutes. Bamboo Chutes was released in December 2013 for Android - February 2014 for iOS.<br /> <br /> === ''Cut the Rope: Time Travel'' level packs ===<br /> <br /> # The Middle Ages.<br /> # The Renaissance.<br /> # Pirate Ship. <br /> # Ancient Egypt.<br /> # Ancient Greece<br /> # The Stone Age<br /> # Disco Era. Disco Era was released in August 2013. <br /> # Wild West. Wild West was released on December 11, 2013 for iOS - January 16, 2014 for Android along with The Future.<br /> # Asian Dynasty. Asian Dynasty was released on April 3, 2014. <br /> # Industrial Age. Industrial Age was released on October 23, 2014 for Android - October 30, 2014 for iOS. <br /> # The Future. The Future was released on December 11, 2013 for iOS - January 16, 2014 for Android along with Wild West.<br /> # Parallel Universe. Parallel Universe was released in April 2016.<br /> <br /> === ''Cut the Rope 2'' level packs ===<br /> <br /> # Forest.<br /> # Sandy Dam.<br /> # Junkyard.<br /> # City Park.<br /> # Underground.<br /> # Fruit Market. Fruit Market was released in June 2014.<br /> # Bakery. Bakery was released in December 2014.<br /> <br /> === ''Cut the Rope Magic'' level packs ===<br /> <br /> # Sky Castle.<br /> # Mushroom Land.<br /> # Magic Forest.<br /> # Mystery Cave.<br /> # Ancient Library.<br /> # Stone Temple. Stone Temple was released on February 18, 2016.<br /> # Tree Village. Tree Village was released in 2016.<br /> # Snowy Hills. Snowy Hills was released in December 2016.<br /> === ''Cut the Rope Remastered'' level packs ===<br /> <br /> # Evan's Home.<br /> # Experiments.<br /> # Time Travel.<br /> # Road Trip.<br /> # Magic. Magic was released on May 12, 2021.<br /> === ''Cut the Rope 3'' level packs ===<br /> <br /> # Jungle.<br /> # Cave.<br /> # Pirate Ship.<br /> # Pyramids.<br /> <br /> ==Reception==<br /> In addition to its commercial success, ''Cut the Rope'' was very well received by critics. It has a score of 93 on [[Metacritic]], indicating &quot;universal acclaim&quot;.&lt;ref name=Metacritic&gt;{{cite web|title=Cut the Rope iOS|url=https://www.metacritic.com/game/cut-the-rope/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=20 April 2013}}&lt;/ref&gt;<br /> <br /> ''Cut the Rope: Experiments'' reached an aggregate Metacritic score of 85 out of 100,&lt;ref&gt;{{cite web|title=Cut the Rope: Experiments iOS|url=https://www.metacritic.com/game/cut-the-rope-experiments/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt; ''Cut the Rope: Time Travel'' — a score of 84,&lt;ref&gt;{{cite web|title=Cut the Rope: Time Travel iOS|url=https://www.metacritic.com/game/cut-the-rope-time-travel/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt; and ''Cut the Rope 2'' a score of 81.&lt;ref&gt;{{cite web|title=Cut the Rope 2 iOS|url=https://www.metacritic.com/game/cut-the-rope-2/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt;<br /> <br /> ==Adaptations, spin-offs and merchandise==<br /> ''[[Om Nom Stories]]'', an [[Cartoon|animated]] web series on ZeptoLab's YouTube channel and sold to several kid-oriented streaming sites, is based on the game series and revolves around Om Nom's life out of the game.<br /> <br /> In July 2011, ZeptoLab and comics publisher [[Ape Entertainment]] published a comic book series to be published as a stand-alone app. The comics tell the backstory of the candy-eating monster Om Nom and introduce new characters.&lt;ref&gt;{{cite web|last=Rosenblatt|first=Seth|title=iOS game Cut the Rope jumps to comics|url=http://news.cnet.com/8301-17938_105-20082335-1/ios-game-cut-the-rope-jumps-to-comics/}}&lt;/ref&gt;<br /> <br /> The character Om Nom has become the subject of a viral video,&lt;ref&gt;{{cite web|title=Cut the Rope animated short makes its debut|date=9 December 2011|url=https://www.gamezebo.com/news/cut-the-rope-animated-short-makes-its-debut/|access-date=25 September 2012|archive-date=17 June 2013|archive-url=https://web.archive.org/web/20130617060802/http://www.gamezebo.com/news/2011/12/09/cut-rope-animated-short-makes-its-debut}}&lt;/ref&gt; plush toys,&lt;ref&gt;{{cite web|title=Cut the Rope toys coming from Vivid|url=http://www.toynews-online.biz/news/37007/Cut-the-Rope-toys-coming-from-Vivid|access-date=2012-09-25|archive-url=https://web.archive.org/web/20120921043905/http://www.toynews-online.biz/news/37007/Cut-the-Rope-toys-coming-from-Vivid|archive-date=2012-09-21|url-status=dead}}&lt;/ref&gt; and a [[Mattel]] Apptivity game.&lt;ref&gt;{{cite web|title=Apptivity™ Cut The Rope™|url=https://service.mattel.com/us/productDetail.aspx?prodno=Y2827&amp;siteid=27|access-date=2012-09-25|archive-date=2014-12-27|archive-url=https://web.archive.org/web/20141227133645/http://www.mattelapptivity.com/app-toys-games/cut-the-rope/|url-status=dead}}&lt;/ref&gt;<br /> <br /> In August 2014, ZeptoLab and [[McDonald's]] Europe announced&lt;ref&gt;{{cite web|url=https://www.licenseglobal.com/toys-games/mcdonalds-features-cut-rope|title=McDonald's Features Cut the Rope|work=licensemag.com|access-date=2014-10-02|archive-date=2014-10-06|archive-url=https://web.archive.org/web/20141006145254/http://www.licensemag.com/license-global/cut-rope-arrives-mcdonalds-europe}}&lt;/ref&gt; a multi-market [[Happy Meal]] promotional campaign, which featured various ''Cut the Rope''-themed kitchen accessories, such as banana splitter and juicer. &quot;Hungry for fruit and fun?&quot; was the key message of the campaign. As part of the promotion, ZeptoLab also released the game called ''Cut the Rope: Hungry for Fruit''.<br /> <br /> In June 2015, ZeptoLab partnered with Blockade Entertainment for a [[feature film]] based on the games, titled ''Om Nom: The Movie'', that was set for release in 2016, but it never came to fruition.&lt;ref name=&quot;movie&quot;&gt;{{cite web|url=https://www.ign.com/articles/2015/06/08/om-nom-the-movie-announced|title=Om Nom: The Movie Announced|work=[[IGN]]|date=2015-06-08}}&lt;/ref&gt;<br /> <br /> In March 2021, Zeptolab created a [[personalized book]]&lt;ref&gt;{{cite web|url=https://lionstory.com/stories/adventure-with-om-nom|title=Adventure With Om Nom|work=lionstory.com}}&lt;/ref&gt; for children in collaboration with LionStory. The book features Om Nom, Om Nelle, Toss, Snail Brow, Roto, Lick, Ginger, Blue and a personalized character of a child (appearance, name, dedication and a back cover photo).<br /> <br /> ==See also==<br /> * [[List of most downloaded Android applications]]<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * [http://www.cuttherope.net Official website] (English)<br /> <br /> [[Category:Puzzle video games]]<br /> [[Category:IOS games]]<br /> [[Category:MacOS games]]<br /> [[Category:Casual games]]<br /> [[Category:Browser games]]<br /> [[Category:DSiWare games]]<br /> [[Category:Symbian games]]<br /> [[Category:Windows games]]<br /> [[Category:Firefox OS games]]<br /> [[Category:Netflix games]]<br /> [[Category:Windows Phone games]]<br /> [[Category:BlackBerry 10 games]]<br /> [[Category:Nintendo 3DS eShop games]]<br /> [[Category:BlackBerry PlayBook games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Russian inventions]]<br /> [[Category:Apple Design Awards recipients]]<br /> [[Category:Video game franchises]]<br /> [[Category:Video games adapted into television shows]]<br /> [[Category:Video games scored by Alberto Jose González]]<br /> [[Category:Video games developed in Russia]]<br /> [[Category:Video game franchises introduced in 2010]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Cut_the_Rope&diff=1184183306 Cut the Rope 2023-11-08T21:15:13Z <p>Reowmo4: </p> <hr /> <div>{{Short description|Video game franchise}}<br /> {{about|the video game franchise|the first game in the franchise|Cut the Rope (video game)}}<br /> {{Infobox video game series<br /> |collapsible = no<br /> |width =<br /> |title = Cut the Rope<br /> |image =Cut the Rope Logo.png<br /> |image_size =<br /> |alt =<br /> |caption =Logo of the series since 2010<br /> |genre = [[Puzzle video game|Puzzle logic]]<br /> |developer = {{Hlist|[[ZeptoLab]] (most titles)|[[Chillingo]] (''[[Cut the Rope (video game)|Cut the Rope]]'')|[[Activision]] (''Cut the Rope: Triple Treat'')|[[Netflix Games]] (''Cut the Rope: Daily'')}}<br /> |publisher = [[ZeptoLab]]<br /> |creator =<br /> |artist =<br /> |writer =<br /> |composer =<br /> |platforms = {{cslist|[[iOS]]|[[Android (operating system)|Android]]|[[Windows Phone]]|[[Leap Motion]]|[[BlackBerry 10]]|[[Symbian]]|[[BlackBerry PlayBook]]&lt;ref&gt;{{Cite web | url=http://crackberry.com/press-release-research-motion-previews-blackberry-playbook-os-20-ces-2012 | title=Press Release: Research in Motion previews BlackBerry PlayBook OS 2.0 at CES 2012 | date=9 January 2012 }}&lt;/ref&gt;|[[Nintendo DS]] ([[DSiWare]])|[[Mac OS X]]|[[Web browser|Browser]]&lt;ref&gt;&quot;Behind the Scenes at Cut the Rope for HTML5.&quot; Cut The Rope. ZeptoLab. Web. 01 Apr. 2012. &lt;{{cite web |url=http://www.cuttherope.ie/dev/ |title=Cut the Rope &amp;#124; Behind the Scenes |access-date=2012-04-02 |url-status=dead |archive-url=https://web.archive.org/web/20120404201105/http://www.cuttherope.ie/dev/ |archive-date=2012-04-04 }}&gt;.&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://mashable.com/2012/01/10/cut-the-rope-internet-explore/|title=Cut the Rope Hits the Web via Internet Explorer 9|date=2012-01-10|publisher=[[Mashable]]}}&lt;/ref&gt;|[[Windows]]|[[BlackBerry]]|[[Nintendo 3DS]] ([[Nintendo eShop]])|[[ChromeOS]]&lt;ref&gt;{{cite web|url=https://chrome.google.com/webstore/detail/cut-the-rope/jfbadlndcminbkfojhlimnkgaackjmdo|title=Cut the Rope|work=google.com}}&lt;/ref&gt;|[[Firefox OS]]|[[Nook]]&lt;ref&gt;{{cite web|url=http://www.zeptolab.com/about/press/zeptolab_s_award_winning_cut_the_rope_now_available_on_nook_by_barnes_noble/|title=ZeptoLab's Award-Winning &quot;Cut the Rope&quot; Now Available on NOOK™ by Barnes &amp; Noble|work=zeptolab.com|date=17 February 2011 }}&lt;/ref&gt;}}<br /> |first release version = ''[[Cut the Rope (video game)|Cut the Rope]]''<br /> |first release date = February 28, 2010<br /> |latest release version = ''Cut the Rope 3''<br /> |latest release date = October 13, 2023<br /> }}<br /> '''''Cut the Rope''''' is a [[media franchise]] of [[Puzzle video game#Physics game|physics-based puzzle video games]] developed by entertainment company [[ZeptoLab]] for several platforms and devices. It consists of the original [[Cut the Rope (video game)|game of the same name]] (2010) published by [[Chillingo]], ''Cut the Rope: Holiday Gift'' (2010), ''Cut the Rope: Experiments'' (2011), ''[[Cut the Rope: Time Travel]]'' (2013), ''Cut the Rope 2'' (2013 iOS; 2014 Android), ''My Om Nom'' (2014 iOS; 2015 Android), ''Cut the Rope: Magic'' (2015), ''Cut the Rope Remastered'' (2021), ''Cut the Rope Daily'' (2023), and ''Cut the Rope 3'' (2023).<br /> <br /> The objective of the ''Cut the Rope'' games is to feed candy to a little green creature named ''Om Nom'' while collecting stars. As of May 2015, ''Cut the Rope'' games have been downloaded more than 600 million times&lt;ref&gt;[https://venturebeat.com/2015/05/06/cut-the-rope-maker-zeptolab-grabs-10m-downloads-for-king-of-thieves/ Cut the Rope maker ZeptoLab grabs 10M downloads for King of Thieves (updated)]. Retrieved 1 August 2015&lt;/ref&gt; and had surpassed over a billion downloads by 2018.&lt;ref&gt;{{Cite web|url=https://www.zeptolab.com/about|title=About company. ZeptoLab|website=www.zeptolab.com|language=en|access-date=2018-03-27}}&lt;/ref&gt;<br /> <br /> ==Games==<br /> ===''Cut the Rope'' (2010)===<br /> {{main article|Cut the Rope (video game)}}<br /> ''Cut the Rope'', the first game in the series, was released initially on February 28, 2010. A native (HD) version for the iPad was released on October 6, 2010. This was followed by the release of a free version with fewer levels for each device, called ''Cut the Rope Free'' and ''Cut the Rope HD Free'' respectively.&lt;ref&gt;{{Cite web |title=Full-cycle game and software development services {{!}} Our Works |url=https://www.datasakura.com/works-games |access-date=2022-11-14 |website=DataSakura |language=en}}&lt;/ref&gt;<br /> <br /> ===''Cut the Rope: Experiments'' (2011)===<br /> ''Cut the Rope: Experiments'' was released on August 4, 2011, as a sequel to ''Cut the Rope''.&lt;ref&gt;{{cite web|last=KUMPARAK|first=GREG|title=&quot;Cut The Rope&quot; Sequel Will Be Called &quot;Cut The Rope: Experiments&quot;, Launching August 4th|date=2 August 2011 |url=https://techcrunch.com/2011/08/02/cut-the-rope-sequel-will-be-called-cut-the-rope-experiments-launching-august-4th/|publisher=TechCrunch}}&lt;/ref&gt; While its gameplay and presentation closely match that of ''Cut the Rope'', the sequel introduces new gameplay elements as well as a new storyline and characters. The Professor, for example, “provides running commentary”&lt;ref&gt;{{cite web|last=Grothaus|first=Michael|title=Cut the Rope: Experiments brings some new twists to the popular property|url=http://www.tuaw.com/2011/08/08/cut-the-rope-experiments-brings-some-new-twists-to-the-popular/}}&lt;/ref&gt; throughout the game as players unlock new levels and collect &quot;hidden&quot; photos that reveal more information about Om Nom's character.<br /> <br /> ===''Cut the Rope: Time Travel'' (2013)===<br /> {{main article|Cut the Rope: Time Travel}}<br /> The third sequel, ''Cut the Rope: Time Travel'', was released on April 17, 2013. It sees Om Nom travel back to the time of his ancestors, which means in terms of gameplay that players now feed candy to two monsters rather than to only one.<br /> <br /> ===''Cut the Rope 2 – Unexpected Adventure'' (2013 iOS, 2014 Android)===<br /> ''Cut the Rope 2'' was released on 19 December 2013 for iOS devices. It expands on the previous games with Om Nom no longer being a static stage object, additional monster characters and a more dynamic environment.&lt;ref&gt;{{cite news|last=Lien|first=Tracey|title=Cut the Rope 2 coming to iOS devices Dec. 19|url=http://www.polygon.com/2013/12/6/5182578/cut-the-rope-2-coming-to-ios-devices-dec-19|access-date=6 December 2013|newspaper=Polygon|date=6 December 2013}}&lt;/ref&gt; The Android version was released on March 28, 2014, on Google Play&lt;ref&gt;{{Cite news |url=http://www.androidshock.com/news/om-nom-prepares-new-adventures-nommies-cut-rope-2-now-android/ |title=Om Nom Prepares for New Adventures with Nommies in Cut the Rope 2, Out Now on Android |publisher=AndroidShock |date=2014-03-28 |access-date=2014-03-28}}&lt;/ref&gt; and on April 3 on [[Amazon Appstore|Amazon AppStore]].&lt;ref&gt;{{cite web|url=https://www.amazon.com/ZeptoLab-Cut-the-Rope-2/dp/B00IINPXLW|title=Amazon.com: Cut the Rope 2: Appstore for Android|work=amazon.com}}&lt;/ref&gt; Unlike the iOS version, ''Cut the Rope 2'' for Android adds [[free-to-play]] elements such as an [[energy system]], and features a map like structure instead of level packs; these features would eventually be added to the iOS version of the game.<br /> <br /> ===''Cut the Rope: Triple Treat'' (2014)===<br /> ''Cut the Rope: Triple Treat'' was released on March 25, 2014, for [[Nintendo 3DS]], including levels from the three previous Cut the Rope games, ''Cut the Rope'', ''Cut the Rope: Experiments'' and ''Cut the Rope: Time Travel''.&lt;ref name=&quot;3dscatalog&quot;&gt;{{cite web|url=https://www.nintendo.com/games/detail/bgpmuhxRhSe4AFGH6Yae7M-XvpPzN9LF|title=Cut the Rope: Triple Treat|publisher=[[Nintendo]]|access-date=April 7, 2014|archive-date=December 19, 2014|archive-url=https://web.archive.org/web/20141219103107/http://www.nintendo.com/games/detail/bgpmuhxRhSe4AFGH6Yae7M-XvpPzN9LF|url-status=dead}}&lt;/ref&gt; The 3DS version is published by [[Activision]].&lt;ref&gt;{{cite web|url=http://www.joystiq.com/2014/01/22/activision-bringing-cut-the-rope-triple-threat-3-game-pack-to-3/|title=Activision bringing Cut the Rope: Triple Treat 3-game pack to 3DS|publisher=[[Joystiq]]|author=Xav de Matos|date=January 22, 2014}}&lt;/ref&gt;<br /> <br /> ===''My Om Nom'' (2014 iOS, 2015 Android)===<br /> ''My Om Nom'' was released on December 18, 2014, for iOS devices and 2015 for Android devices. In this game, the player has their own Om Nom to feed, dress up, and play with. It includes some simple games to play with Om Nom, and it is reminiscent of the ''[[Tamagotchi]]'' franchise and similar to Pou.&lt;ref&gt;[http://www.imore.com/my-om-nom-offers-your-own-pet-cut-rope My Om Nom offers your own pet from Cut the Rope] December 18, 2014&lt;/ref&gt;<br /> <br /> ===''Cut the Rope: Magic'' (2015)===<br /> ''Cut the Rope: Magic'' was released on December 17, 2015, for both iOS and Android devices.&lt;ref name=&quot;CtMagic&quot;&gt;{{cite web | url=http://www.phonearena.com/news/Cut-the-Rope-Magic-now-available_id76791 | title=Cut the Rope: Magic now available | publisher=Phone Arena | date=December 18, 2015 | access-date=December 19, 2015 | author=H., Michael}}&lt;/ref&gt; This game sees Om Nom being transported to a storybook world where the levels involve magical elements as well as battling an equally candy-loving spider wizard. ''Magic'' added a new transformation element to Om Nom, allowing him to shrink or turn into a completely different animal.&lt;ref name=CtMagic/&gt;&lt;ref&gt;{{cite web | url=http://www.gamezebo.com/2015/12/17/cut-the-rope-magic-review-my-magical-om-nom/ | title=Cut the Rope: Magic Review – My Magical Om Nom | publisher=Gamezebo | date=December 17, 2015 | access-date=December 19, 2015 | author=Oxford, Nadia}}&lt;/ref&gt; The game also uses a map element seen in the Android version and later versions of the iOS version of ''Cut the Rope 2''. While the iOS version was exclusively paid, the Android version is free-to-play, and thus, added an energy system that could be removed with a one-time micropayment, which was later replaced with a paid subscription. A free version was eventually added to iOS, but did not carry the energy system from the Android release.<br /> <br /> ===''Om Nom: Merge'' (2019)===<br /> ''Om Nom: Merge'' was released on November 28, 2019, and is the first video game entry in the franchise in four years, due to the success of ''[[Om Nom Stories]]''.<br /> <br /> ===''Om Nom: Run'' (2020)===<br /> ''Om Nom: Run'' is a free-to-play endless runner mobile game, released on February 27, 2020. It is available on Android, iOS platforms and the Nintendo Switch. The game follows Om Nom running through the dangerous streets of Nomville.&lt;ref&gt;{{cite web |title=Gameplay |date=3 February 2020 |url=https://www.pocketgamer.biz/news/72505/zeptolab-soft-launches-om-nom-run/}}&lt;/ref&gt; The game starts by tapping the touchscreen, while Om Nom (the game's starter character) or any other character exits the base, and then starts running through the streets of Nomville.<br /> <br /> The game has multiple gameplay modes. The main mode, called Free Run, is a traditional endless runner game. The mission mode gives players tasks to complete as they run. This mode ends when the player crashes or completes the mission objectives.&lt;ref&gt;{{cite web |title=Game play by TouchArcade |url=https://toucharcade.com/games/om-nom-run}}&lt;/ref&gt;<br /> <br /> The initial release has been a success.&lt;ref&gt;{{cite web |title=Pre release success |date=3 March 2020|url=https://www.thegamer.com/best-mobile-ios-games-february-2020/}}&lt;/ref&gt; In a span of one month, it has been downloaded for over 5 million times.&lt;ref&gt;{{cite web |title=Milestone of 50 million downloads |date=30 March 2020 |url=https://www.pocketgamer.biz/news/72764/om-nom-run-five-million-downloads/}}&lt;/ref&gt;<br /> <br /> === ''Cut the Rope Remastered'' (2021) ===<br /> A remastered version of ''Cut the Rope'' was released on April 2, 2021, on [[Apple Arcade]]. In the game, Om Nom and his family celebrate his birthday; on this special occasion, Nibble Nom takes out a few books as birthday presents, which are based on the events on the previous games in the series. In the game, there are five level packs, this time presented as books, with levels either taken from or are based on five of the previous entries: Evan's House, based on [[Cut the Rope (video game)|the original]], Experiments and Time Travel, both based on the games of the same name, Road Trip, based on ''Cut the Rope 2'' and Magic (based on the game of the same name). New to the series are levels containing Nibble Nom instead of Om Nom; the player has to guide three candies to the creature instead of one, and Nibble Nom himself can be pushed about and interact with other objects, while Om Nom remains stationary in levels until Road Trip. Another new feature is bonus levels containing Om Nelle (released in a post-launch update); the player has to give her the candy with the box filled with water. ''Remastered'' also features new [[3D computer graphics|3D graphics]], an interactive map where power-ups (magnets, candy rain and teleporter) and &quot;worldstars&quot;, which are added to certain levels for [[replay value]], can be found, and an account system, where up to six saves can be used.<br /> <br /> === ''Cut the Rope Daily'' (2023) ===<br /> ''Cut the Rope Daily'' was released on [[Netflix]] Games app, [[iOS]], and [[Android (operating system)|Android]] on August 1, 2023.&lt;ref&gt;{{cite web |title=Cut the Rope Daily marks the legendary franchise's return on mobile through Netflix gaming |date=1 August 2023 |url=https://www.pocketgamer.com/cut-the-rope-daily/official-launch-android-ios-netflix/}}&lt;/ref&gt; Available exclusively with the Netflix membership, the game offers a single unique level every day, the same for the whole world. The challenge is to deliver the candy to Om Nom while collecting as many stars as possible (there are 10 in each level). The scoring is based on the number of collected stars and the number of tries. Results are shareable on social media. The progress and winstreak can be tracked in the in-game calendar, and each month has a separate theme with a themed costume for Om Nom to be won with winstreak.<br /> <br /> === ''Cut the Rope 3'' (2023) ===<br /> Cut the Rope 3 was released on October 13, 2023, on Apple Arcade.&lt;ref&gt;{{Cite web |title=Cut the Rope 3 |url=https://apps.apple.com/us/app/cut-the-rope-3/id997332884 |access-date=2023-10-09 |website=App Store |language=en-US}}&lt;/ref&gt; It focuses on Om Nom and his son, Nibble Nom setting out on a journey to discover new Nommies. The gameplay replaces pieces of candy with Nibble Nom, who must reach Om Nom's location in each level. The game features four locations, with the location that the player explores being selected by Om Nom's [[compass]]. In each search for a Nommie, the player will go through three random levels in order to take a picture of every new creature. It also features 3D graphics, similar to Cut the Rope Remastered. <br /> <br /> ==Level packs==<br /> All games in ''Cut the Rope'' series (except for ''Cut the Rope 2'' for Android and Cut the Rope 3) group content into &quot;boxes&quot; or &quot;level packs&quot;. Boxes in the original ''Cut the Rope'' and Cut the Rope: Experiments contain 25 levels each, boxes in ''Cut the Rope 2 and Cut the Rope Remastered'' contain 24 levels each, and boxes in ''Cut the Rope: Time Travel'' contains only 15 levels each (except for the last box, Parallel Universe, which has 20). Most boxes introduce a new element in the game, challenging the player with a new set of game mechanics. New boxes continue to be added from time to time through updates. Three stars can be collected in every level, while an extra star, known as the power star, as of ''Remastered'', can be found in each level when using superpowers. In ''Remastered'', a special magenta worldstar can be found for some levels by interacting with items on the world map.<br /> <br /> The following table summarizes the number of packs and levels in each traditional ''Cut the Rope'' game, as of October 2023.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |-<br /> ! Game !! Number of level packs !! Levels per pack !! Achievements !! Total levels !! Total regular stars <br /> !Total worldstars!! Total stars, power stars and worldstars<br /> |-<br /> | ''[[Cut the Rope (video game)|Cut the Rope]]'' || 17 || 25 || 76 (with Candy Feast &amp; Candy Flick) (iOS) 51 (Android) || 425 || 1275 <br /> | rowspan=&quot;5&quot; |N/A|| 1700<br /> |-<br /> | ''Cut the Rope: Experiments'' || 8 || 25 || 28 || 200 || 600 || 800<br /> |-<br /> | ''[[Cut the Rope: Time Travel]]'' || 12 || 15 (except Parallel Universe; has 20)|| 42 || 185 || 555 || 740<br /> |-<br /> | ''Cut the Rope 2'' || 7 || 24 || 25 || 168 || 504 || -<br /> |-<br /> | ''Cut the Rope: Magic'' || 8 || Between 15 and 40 || 8 || 200 || 600 || -<br /> |-<br /> |''Cut the Rope Remastered''<br /> |5<br /> |24<br /> |22<br /> |120<br /> |288<br /> |30<br /> |555<br /> |-<br /> |Cut the Rope 3<br /> |4<br /> |27 or 33<br /> |N/A<br /> |120<br /> |360<br /> |N/A<br /> | -<br /> |}<br /> <br /> ===''Cut the Rope'' level packs===<br /> # Cardboard Box.<br /> # Fabric Box.<br /> # Foil Box.<br /> # Magic Box. Magic Box was first released on April 5, 2011.<br /> # Valentine Box was first released on February 14, 2011.<br /> # Toy Box. Toy Box was first released in July 2011.<br /> # Gift Box.<br /> # Cosmic Box. Cosmic Box was released on December 16, 2010.<br /> # Toolbox. Toolbox was first released in October 2011<br /> # Buzz Box. Buzz Box was first released on December 20, 2011.<br /> # DJ Box. DJ Box was first released on April 25, 2012.<br /> # Spooky Box. Spooky Box was first released on August 23, 2012.<br /> # Steam Box. Steam Box was first released on January 10, 2013.<br /> # Lantern Box. Lantern Box was first released in February 2013.<br /> # Cheese Box. Cheese Box was first released on July 26, 2013.<br /> # Pillow Box. Pillow Box was first released on June 11, 2014 for Android - June 17, 2014 for iOS.<br /> # Mechanical Box. Mechanical Box was first released on March 25, 2015 for iOS - March 26, 2015 for Android.<br /> <br /> === ''Cut the Rope: Experiments'' level packs ===<br /> <br /> # Getting Started.<br /> # Shooting the Candy.<br /> # Sticky Steps.<br /> # Rocket Science. Rocket Science was released in November 2011.<br /> # Bath Time. Bath Time was released in February 2012.<br /> # Handy Candy. Handy Candy was released in May 2012.<br /> # Ant Hill. Ant Hill was released in March 2013.<br /> # Bamboo Chutes. Bamboo Chutes was released in December 2013 for Android - February 2014 for iOS.<br /> <br /> === ''Cut the Rope: Time Travel'' level packs ===<br /> <br /> # The Middle Ages.<br /> # The Renaissance.<br /> # Pirate Ship. <br /> # Ancient Egypt.<br /> # Ancient Greece<br /> # The Stone Age<br /> # Disco Era. Disco Era was released in August 2013. <br /> # Wild West. Wild West was released on December 11, 2013 for iOS - January 16, 2014 for Android along with The Future.<br /> # Asian Dynasty. Asian Dynasty was released on April 3, 2014. <br /> # Industrial Age. Industrial Age was released on October 23, 2014 for Android - October 30, 2014 for iOS. <br /> # The Future. The Future was released on December 11, 2013 for iOS - January 16, 2014 for Android along with Wild West.<br /> # Parallel Universe. Parallel Universe was released in April 2016.<br /> <br /> === ''Cut the Rope 2'' level packs ===<br /> <br /> # Forest.<br /> # Sandy Dam.<br /> # Junkyard.<br /> # City Park.<br /> # Underground.<br /> # Fruit Market. Fruit Market was released in June 2014.<br /> # Bakery. Bakery was released in December 2014.<br /> <br /> === ''Cut the Rope Magic'' level packs ===<br /> <br /> # Sky Castle.<br /> # Mushroom Land.<br /> # Magic Forest.<br /> # Mystery Cave.<br /> # Ancient Library.<br /> # Stone Temple. Stone Temple was released on February 18, 2016.<br /> # Tree Village. Tree Village was released in 2016.<br /> # Snowy Hills. Snowy Hills was released in December 2016.<br /> === ''Cut the Rope Remastered'' level packs ===<br /> <br /> # Evan's Home.<br /> # Experiments.<br /> # Time Travel.<br /> # Road Trip.<br /> # Magic. Magic was released on May 12, 2021.<br /> === ''Cut the Rope 3'' level packs ===<br /> <br /> # Jungle.<br /> # Cave.<br /> # Pirate Ship.<br /> # Pyramids.<br /> <br /> ==Reception==<br /> In addition to its commercial success, ''Cut the Rope'' was very well received by critics. It has a score of 93 on [[Metacritic]], indicating &quot;universal acclaim&quot;.&lt;ref name=Metacritic&gt;{{cite web|title=Cut the Rope iOS|url=https://www.metacritic.com/game/cut-the-rope/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=20 April 2013}}&lt;/ref&gt;<br /> <br /> ''Cut the Rope: Experiments'' reached an aggregate Metacritic score of 85 out of 100,&lt;ref&gt;{{cite web|title=Cut the Rope: Experiments iOS|url=https://www.metacritic.com/game/cut-the-rope-experiments/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt; ''Cut the Rope: Time Travel'' — a score of 84,&lt;ref&gt;{{cite web|title=Cut the Rope: Time Travel iOS|url=https://www.metacritic.com/game/cut-the-rope-time-travel/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt; and ''Cut the Rope 2'' a score of 81.&lt;ref&gt;{{cite web|title=Cut the Rope 2 iOS|url=https://www.metacritic.com/game/cut-the-rope-2/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt;<br /> <br /> ==Adaptations, spin-offs and merchandise==<br /> ''[[Om Nom Stories]]'', an [[Cartoon|animated]] web series on ZeptoLab's YouTube channel and sold to several kid-oriented streaming sites, is based on the game series and revolves around Om Nom's life out of the game.<br /> <br /> In July 2011, ZeptoLab and comics publisher [[Ape Entertainment]] published a comic book series to be published as a stand-alone app. The comics tell the backstory of the candy-eating monster Om Nom and introduce new characters.&lt;ref&gt;{{cite web|last=Rosenblatt|first=Seth|title=iOS game Cut the Rope jumps to comics|url=http://news.cnet.com/8301-17938_105-20082335-1/ios-game-cut-the-rope-jumps-to-comics/}}&lt;/ref&gt;<br /> <br /> The character Om Nom has become the subject of a viral video,&lt;ref&gt;{{cite web|title=Cut the Rope animated short makes its debut|date=9 December 2011|url=https://www.gamezebo.com/news/cut-the-rope-animated-short-makes-its-debut/|access-date=25 September 2012|archive-date=17 June 2013|archive-url=https://web.archive.org/web/20130617060802/http://www.gamezebo.com/news/2011/12/09/cut-rope-animated-short-makes-its-debut}}&lt;/ref&gt; plush toys,&lt;ref&gt;{{cite web|title=Cut the Rope toys coming from Vivid|url=http://www.toynews-online.biz/news/37007/Cut-the-Rope-toys-coming-from-Vivid|access-date=2012-09-25|archive-url=https://web.archive.org/web/20120921043905/http://www.toynews-online.biz/news/37007/Cut-the-Rope-toys-coming-from-Vivid|archive-date=2012-09-21|url-status=dead}}&lt;/ref&gt; and a [[Mattel]] Apptivity game.&lt;ref&gt;{{cite web|title=Apptivity™ Cut The Rope™|url=http://mattelapptivity.com/app-toys-games/cut-the-rope/|access-date=2012-09-25|archive-date=2014-12-27|archive-url=https://web.archive.org/web/20141227133645/http://www.mattelapptivity.com/app-toys-games/cut-the-rope/|url-status=dead}}&lt;/ref&gt;<br /> <br /> In August 2014, ZeptoLab and [[McDonald's]] Europe announced&lt;ref&gt;{{cite web|url=https://www.licenseglobal.com/toys-games/mcdonalds-features-cut-rope|title=McDonald's Features Cut the Rope|work=licensemag.com|access-date=2014-10-02|archive-date=2014-10-06|archive-url=https://web.archive.org/web/20141006145254/http://www.licensemag.com/license-global/cut-rope-arrives-mcdonalds-europe}}&lt;/ref&gt; a multi-market [[Happy Meal]] promotional campaign, which featured various ''Cut the Rope''-themed kitchen accessories, such as banana splitter and juicer. &quot;Hungry for fruit and fun?&quot; was the key message of the campaign. As part of the promotion, ZeptoLab also released the game called ''Cut the Rope: Hungry for Fruit''.<br /> <br /> In June 2015, ZeptoLab partnered with Blockade Entertainment for a [[feature film]] based on the games, titled ''Om Nom: The Movie'', that was set for release in 2016, but it never came to fruition.&lt;ref name=&quot;movie&quot;&gt;{{cite web|url=https://www.ign.com/articles/2015/06/08/om-nom-the-movie-announced|title=Om Nom: The Movie Announced|work=[[IGN]]|date=2015-06-08}}&lt;/ref&gt;<br /> <br /> In March 2021, Zeptolab created a [[personalized book]]&lt;ref&gt;{{cite web|url=https://lionstory.com/stories/adventure-with-om-nom|title=Adventure With Om Nom|work=lionstory.com}}&lt;/ref&gt; for children in collaboration with LionStory. The book features Om Nom, Om Nelle, Toss, Snail Brow, Roto, Lick, Ginger, Blue and a personalized character of a child (appearance, name, dedication and a back cover photo).<br /> <br /> ==See also==<br /> * [[List of most downloaded Android applications]]<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * [http://www.cuttherope.net Official website] (English)<br /> <br /> [[Category:Puzzle video games]]<br /> [[Category:IOS games]]<br /> [[Category:MacOS games]]<br /> [[Category:Casual games]]<br /> [[Category:Browser games]]<br /> [[Category:DSiWare games]]<br /> [[Category:Symbian games]]<br /> [[Category:Windows games]]<br /> [[Category:Firefox OS games]]<br /> [[Category:Netflix games]]<br /> [[Category:Windows Phone games]]<br /> [[Category:BlackBerry 10 games]]<br /> [[Category:Nintendo 3DS eShop games]]<br /> [[Category:BlackBerry PlayBook games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Russian inventions]]<br /> [[Category:Apple Design Awards recipients]]<br /> [[Category:Video game franchises]]<br /> [[Category:Video games adapted into television shows]]<br /> [[Category:Video games scored by Alberto Jose González]]<br /> [[Category:Video games developed in Russia]]<br /> [[Category:Video game franchises introduced in 2010]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Cut_the_Rope&diff=1184183288 Cut the Rope 2023-11-08T21:15:00Z <p>Reowmo4: deleted this broken link: https://www.licenseglobal.com/license-global/cut-rope-arrives-mcdonalds-europe and add added a new link: https://www.licenseglobal.com/toys-games/mcdonalds-features-cut-rope</p> <hr /> <div>{{Short description|Video game franchise}}<br /> {{about|the video game franchise|the first game in the franchise|Cut the Rope (video game)}}<br /> {{Infobox video game series<br /> |collapsible = no<br /> |width =<br /> |title = Cut the Rope<br /> |image =Cut the Rope Logo.png<br /> |image_size =<br /> |alt =<br /> |caption =Logo of the series since 2010<br /> |genre = [[Puzzle video game|Puzzle logic]]<br /> |developer = {{Hlist|[[ZeptoLab]] (most titles)|[[Chillingo]] (''[[Cut the Rope (video game)|Cut the Rope]]'')|[[Activision]] (''Cut the Rope: Triple Treat'')|[[Netflix Games]] (''Cut the Rope: Daily'')}}<br /> |publisher = [[ZeptoLab]]<br /> |creator =<br /> |artist =<br /> |writer =<br /> |composer =<br /> |platforms = {{cslist|[[iOS]]|[[Android (operating system)|Android]]|[[Windows Phone]]|[[Leap Motion]]|[[BlackBerry 10]]|[[Symbian]]|[[BlackBerry PlayBook]]&lt;ref&gt;{{Cite web | url=http://crackberry.com/press-release-research-motion-previews-blackberry-playbook-os-20-ces-2012 | title=Press Release: Research in Motion previews BlackBerry PlayBook OS 2.0 at CES 2012 | date=9 January 2012 }}&lt;/ref&gt;|[[Nintendo DS]] ([[DSiWare]])|[[Mac OS X]]|[[Web browser|Browser]]&lt;ref&gt;&quot;Behind the Scenes at Cut the Rope for HTML5.&quot; Cut The Rope. ZeptoLab. Web. 01 Apr. 2012. &lt;{{cite web |url=http://www.cuttherope.ie/dev/ |title=Cut the Rope &amp;#124; Behind the Scenes |access-date=2012-04-02 |url-status=dead |archive-url=https://web.archive.org/web/20120404201105/http://www.cuttherope.ie/dev/ |archive-date=2012-04-04 }}&gt;.&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://mashable.com/2012/01/10/cut-the-rope-internet-explore/|title=Cut the Rope Hits the Web via Internet Explorer 9|date=2012-01-10|publisher=[[Mashable]]}}&lt;/ref&gt;|[[Windows]]|[[BlackBerry]]|[[Nintendo 3DS]] ([[Nintendo eShop]])|[[ChromeOS]]&lt;ref&gt;{{cite web|url=https://chrome.google.com/webstore/detail/cut-the-rope/jfbadlndcminbkfojhlimnkgaackjmdo|title=Cut the Rope|work=google.com}}&lt;/ref&gt;|[[Firefox OS]]|[[Nook]]&lt;ref&gt;{{cite web|url=http://www.zeptolab.com/about/press/zeptolab_s_award_winning_cut_the_rope_now_available_on_nook_by_barnes_noble/|title=ZeptoLab's Award-Winning &quot;Cut the Rope&quot; Now Available on NOOK™ by Barnes &amp; Noble|work=zeptolab.com|date=17 February 2011 }}&lt;/ref&gt;}}<br /> |first release version = ''[[Cut the Rope (video game)|Cut the Rope]]''<br /> |first release date = February 28, 2010<br /> |latest release version = ''Cut the Rope 3''<br /> |latest release date = October 13, 2023<br /> }}<br /> '''''Cut the Rope''''' is a [[media franchise]] of [[Puzzle video game#Physics game|physics-based puzzle video games]] developed by entertainment company [[ZeptoLab]] for several platforms and devices. It consists of the original [[Cut the Rope (video game)|game of the same name]] (2010) published by [[Chillingo]], ''Cut the Rope: Holiday Gift'' (2010), ''Cut the Rope: Experiments'' (2011), ''[[Cut the Rope: Time Travel]]'' (2013), ''Cut the Rope 2'' (2013 iOS; 2014 Android), ''My Om Nom'' (2014 iOS; 2015 Android), ''Cut the Rope: Magic'' (2015), ''Cut the Rope Remastered'' (2021), ''Cut the Rope Daily'' (2023), and ''Cut the Rope 3'' (2023).<br /> <br /> The objective of the ''Cut the Rope'' games is to feed candy to a little green creature named ''Om Nom'' while collecting stars. As of May 2015, ''Cut the Rope'' games have been downloaded more than 600 million times&lt;ref&gt;[https://venturebeat.com/2015/05/06/cut-the-rope-maker-zeptolab-grabs-10m-downloads-for-king-of-thieves/ Cut the Rope maker ZeptoLab grabs 10M downloads for King of Thieves (updated)]. Retrieved 1 August 2015&lt;/ref&gt; and had surpassed over a billion downloads by 2018.&lt;ref&gt;{{Cite web|url=https://www.zeptolab.com/about|title=About company. ZeptoLab|website=www.zeptolab.com|language=en|access-date=2018-03-27}}&lt;/ref&gt;<br /> <br /> ==Games==<br /> ===''Cut the Rope'' (2010)===<br /> {{main article|Cut the Rope (video game)}}<br /> ''Cut the Rope'', the first game in the series, was released initially on February 28, 2010. A native (HD) version for the iPad was released on October 6, 2010. This was followed by the release of a free version with fewer levels for each device, called ''Cut the Rope Free'' and ''Cut the Rope HD Free'' respectively.&lt;ref&gt;{{Cite web |title=Full-cycle game and software development services {{!}} Our Works |url=https://www.datasakura.com/works-games |access-date=2022-11-14 |website=DataSakura |language=en}}&lt;/ref&gt;<br /> <br /> ===''Cut the Rope: Experiments'' (2011)===<br /> ''Cut the Rope: Experiments'' was released on August 4, 2011, as a sequel to ''Cut the Rope''.&lt;ref&gt;{{cite web|last=KUMPARAK|first=GREG|title=&quot;Cut The Rope&quot; Sequel Will Be Called &quot;Cut The Rope: Experiments&quot;, Launching August 4th|date=2 August 2011 |url=https://techcrunch.com/2011/08/02/cut-the-rope-sequel-will-be-called-cut-the-rope-experiments-launching-august-4th/|publisher=TechCrunch}}&lt;/ref&gt; While its gameplay and presentation closely match that of ''Cut the Rope'', the sequel introduces new gameplay elements as well as a new storyline and characters. The Professor, for example, “provides running commentary”&lt;ref&gt;{{cite web|last=Grothaus|first=Michael|title=Cut the Rope: Experiments brings some new twists to the popular property|url=http://www.tuaw.com/2011/08/08/cut-the-rope-experiments-brings-some-new-twists-to-the-popular/}}&lt;/ref&gt; throughout the game as players unlock new levels and collect &quot;hidden&quot; photos that reveal more information about Om Nom's character.<br /> <br /> ===''Cut the Rope: Time Travel'' (2013)===<br /> {{main article|Cut the Rope: Time Travel}}<br /> The third sequel, ''Cut the Rope: Time Travel'', was released on April 17, 2013. It sees Om Nom travel back to the time of his ancestors, which means in terms of gameplay that players now feed candy to two monsters rather than to only one.<br /> <br /> ===''Cut the Rope 2 – Unexpected Adventure'' (2013 iOS, 2014 Android)===<br /> ''Cut the Rope 2'' was released on 19 December 2013 for iOS devices. It expands on the previous games with Om Nom no longer being a static stage object, additional monster characters and a more dynamic environment.&lt;ref&gt;{{cite news|last=Lien|first=Tracey|title=Cut the Rope 2 coming to iOS devices Dec. 19|url=http://www.polygon.com/2013/12/6/5182578/cut-the-rope-2-coming-to-ios-devices-dec-19|access-date=6 December 2013|newspaper=Polygon|date=6 December 2013}}&lt;/ref&gt; The Android version was released on March 28, 2014, on Google Play&lt;ref&gt;{{Cite news |url=http://www.androidshock.com/news/om-nom-prepares-new-adventures-nommies-cut-rope-2-now-android/ |title=Om Nom Prepares for New Adventures with Nommies in Cut the Rope 2, Out Now on Android |publisher=AndroidShock |date=2014-03-28 |access-date=2014-03-28}}&lt;/ref&gt; and on April 3 on [[Amazon Appstore|Amazon AppStore]].&lt;ref&gt;{{cite web|url=https://www.amazon.com/ZeptoLab-Cut-the-Rope-2/dp/B00IINPXLW|title=Amazon.com: Cut the Rope 2: Appstore for Android|work=amazon.com}}&lt;/ref&gt; Unlike the iOS version, ''Cut the Rope 2'' for Android adds [[free-to-play]] elements such as an [[energy system]], and features a map like structure instead of level packs; these features would eventually be added to the iOS version of the game.<br /> <br /> ===''Cut the Rope: Triple Treat'' (2014)===<br /> ''Cut the Rope: Triple Treat'' was released on March 25, 2014, for [[Nintendo 3DS]], including levels from the three previous Cut the Rope games, ''Cut the Rope'', ''Cut the Rope: Experiments'' and ''Cut the Rope: Time Travel''.&lt;ref name=&quot;3dscatalog&quot;&gt;{{cite web|url=https://www.nintendo.com/games/detail/bgpmuhxRhSe4AFGH6Yae7M-XvpPzN9LF|title=Cut the Rope: Triple Treat|publisher=[[Nintendo]]|access-date=April 7, 2014|archive-date=December 19, 2014|archive-url=https://web.archive.org/web/20141219103107/http://www.nintendo.com/games/detail/bgpmuhxRhSe4AFGH6Yae7M-XvpPzN9LF|url-status=dead}}&lt;/ref&gt; The 3DS version is published by [[Activision]].&lt;ref&gt;{{cite web|url=http://www.joystiq.com/2014/01/22/activision-bringing-cut-the-rope-triple-threat-3-game-pack-to-3/|title=Activision bringing Cut the Rope: Triple Treat 3-game pack to 3DS|publisher=[[Joystiq]]|author=Xav de Matos|date=January 22, 2014}}&lt;/ref&gt;<br /> <br /> ===''My Om Nom'' (2014 iOS, 2015 Android)===<br /> ''My Om Nom'' was released on December 18, 2014, for iOS devices and 2015 for Android devices. In this game, the player has their own Om Nom to feed, dress up, and play with. It includes some simple games to play with Om Nom, and it is reminiscent of the ''[[Tamagotchi]]'' franchise and similar to Pou.&lt;ref&gt;[http://www.imore.com/my-om-nom-offers-your-own-pet-cut-rope My Om Nom offers your own pet from Cut the Rope] December 18, 2014&lt;/ref&gt;<br /> <br /> ===''Cut the Rope: Magic'' (2015)===<br /> ''Cut the Rope: Magic'' was released on December 17, 2015, for both iOS and Android devices.&lt;ref name=&quot;CtMagic&quot;&gt;{{cite web | url=http://www.phonearena.com/news/Cut-the-Rope-Magic-now-available_id76791 | title=Cut the Rope: Magic now available | publisher=Phone Arena | date=December 18, 2015 | access-date=December 19, 2015 | author=H., Michael}}&lt;/ref&gt; This game sees Om Nom being transported to a storybook world where the levels involve magical elements as well as battling an equally candy-loving spider wizard. ''Magic'' added a new transformation element to Om Nom, allowing him to shrink or turn into a completely different animal.&lt;ref name=CtMagic/&gt;&lt;ref&gt;{{cite web | url=http://www.gamezebo.com/2015/12/17/cut-the-rope-magic-review-my-magical-om-nom/ | title=Cut the Rope: Magic Review – My Magical Om Nom | publisher=Gamezebo | date=December 17, 2015 | access-date=December 19, 2015 | author=Oxford, Nadia}}&lt;/ref&gt; The game also uses a map element seen in the Android version and later versions of the iOS version of ''Cut the Rope 2''. While the iOS version was exclusively paid, the Android version is free-to-play, and thus, added an energy system that could be removed with a one-time micropayment, which was later replaced with a paid subscription. A free version was eventually added to iOS, but did not carry the energy system from the Android release.<br /> <br /> ===''Om Nom: Merge'' (2019)===<br /> ''Om Nom: Merge'' was released on November 28, 2019, and is the first video game entry in the franchise in four years, due to the success of ''[[Om Nom Stories]]''.<br /> <br /> ===''Om Nom: Run'' (2020)===<br /> ''Om Nom: Run'' is a free-to-play endless runner mobile game, released on February 27, 2020. It is available on Android, iOS platforms and the Nintendo Switch. The game follows Om Nom running through the dangerous streets of Nomville.&lt;ref&gt;{{cite web |title=Gameplay |date=3 February 2020 |url=https://www.pocketgamer.biz/news/72505/zeptolab-soft-launches-om-nom-run/}}&lt;/ref&gt; The game starts by tapping the touchscreen, while Om Nom (the game's starter character) or any other character exits the base, and then starts running through the streets of Nomville.<br /> <br /> The game has multiple gameplay modes. The main mode, called Free Run, is a traditional endless runner game. The mission mode gives players tasks to complete as they run. This mode ends when the player crashes or completes the mission objectives.&lt;ref&gt;{{cite web |title=Game play by TouchArcade |url=https://toucharcade.com/games/om-nom-run}}&lt;/ref&gt;<br /> <br /> The initial release has been a success.&lt;ref&gt;{{cite web |title=Pre release success |date=3 March 2020|url=https://www.thegamer.com/best-mobile-ios-games-february-2020/}}&lt;/ref&gt; In a span of one month, it has been downloaded for over 5 million times.&lt;ref&gt;{{cite web |title=Milestone of 50 million downloads |date=30 March 2020 |url=https://www.pocketgamer.biz/news/72764/om-nom-run-five-million-downloads/}}&lt;/ref&gt;<br /> <br /> === ''Cut the Rope Remastered'' (2021) ===<br /> A remastered version of ''Cut the Rope'' was released on April 2, 2021, on [[Apple Arcade]]. In the game, Om Nom and his family celebrate his birthday; on this special occasion, Nibble Nom takes out a few books as birthday presents, which are based on the events on the previous games in the series. In the game, there are five level packs, this time presented as books, with levels either taken from or are based on five of the previous entries: Evan's House, based on [[Cut the Rope (video game)|the original]], Experiments and Time Travel, both based on the games of the same name, Road Trip, based on ''Cut the Rope 2'' and Magic (based on the game of the same name). New to the series are levels containing Nibble Nom instead of Om Nom; the player has to guide three candies to the creature instead of one, and Nibble Nom himself can be pushed about and interact with other objects, while Om Nom remains stationary in levels until Road Trip. Another new feature is bonus levels containing Om Nelle (released in a post-launch update); the player has to give her the candy with the box filled with water. ''Remastered'' also features new [[3D computer graphics|3D graphics]], an interactive map where power-ups (magnets, candy rain and teleporter) and &quot;worldstars&quot;, which are added to certain levels for [[replay value]], can be found, and an account system, where up to six saves can be used.<br /> <br /> === ''Cut the Rope Daily'' (2023) ===<br /> ''Cut the Rope Daily'' was released on [[Netflix]] Games app, [[iOS]], and [[Android (operating system)|Android]] on August 1, 2023.&lt;ref&gt;{{cite web |title=Cut the Rope Daily marks the legendary franchise's return on mobile through Netflix gaming |date=1 August 2023 |url=https://www.pocketgamer.com/cut-the-rope-daily/official-launch-android-ios-netflix/}}&lt;/ref&gt; Available exclusively with the Netflix membership, the game offers a single unique level every day, the same for the whole world. The challenge is to deliver the candy to Om Nom while collecting as many stars as possible (there are 10 in each level). The scoring is based on the number of collected stars and the number of tries. Results are shareable on social media. The progress and winstreak can be tracked in the in-game calendar, and each month has a separate theme with a themed costume for Om Nom to be won with winstreak.<br /> <br /> === ''Cut the Rope 3'' (2023) ===<br /> Cut the Rope 3 was released on October 13, 2023, on Apple Arcade.&lt;ref&gt;{{Cite web |title=Cut the Rope 3 |url=https://apps.apple.com/us/app/cut-the-rope-3/id997332884 |access-date=2023-10-09 |website=App Store |language=en-US}}&lt;/ref&gt; It focuses on Om Nom and his son, Nibble Nom setting out on a journey to discover new Nommies. The gameplay replaces pieces of candy with Nibble Nom, who must reach Om Nom's location in each level. The game features four locations, with the location that the player explores being selected by Om Nom's [[compass]]. In each search for a Nommie, the player will go through three random levels in order to take a picture of every new creature. It also features 3D graphics, similar to Cut the Rope Remastered. <br /> <br /> ==Level packs==<br /> All games in ''Cut the Rope'' series (except for ''Cut the Rope 2'' for Android and Cut the Rope 3) group content into &quot;boxes&quot; or &quot;level packs&quot;. Boxes in the original ''Cut the Rope'' and Cut the Rope: Experiments contain 25 levels each, boxes in ''Cut the Rope 2 and Cut the Rope Remastered'' contain 24 levels each, and boxes in ''Cut the Rope: Time Travel'' contains only 15 levels each (except for the last box, Parallel Universe, which has 20). Most boxes introduce a new element in the game, challenging the player with a new set of game mechanics. New boxes continue to be added from time to time through updates. Three stars can be collected in every level, while an extra star, known as the power star, as of ''Remastered'', can be found in each level when using superpowers. In ''Remastered'', a special magenta worldstar can be found for some levels by interacting with items on the world map.<br /> <br /> The following table summarizes the number of packs and levels in each traditional ''Cut the Rope'' game, as of October 2023.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |-<br /> ! Game !! Number of level packs !! Levels per pack !! Achievements !! Total levels !! Total regular stars <br /> !Total worldstars!! Total stars, power stars and worldstars<br /> |-<br /> | ''[[Cut the Rope (video game)|Cut the Rope]]'' || 17 || 25 || 76 (with Candy Feast &amp; Candy Flick) (iOS) 51 (Android) || 425 || 1275 <br /> | rowspan=&quot;5&quot; |N/A|| 1700<br /> |-<br /> | ''Cut the Rope: Experiments'' || 8 || 25 || 28 || 200 || 600 || 800<br /> |-<br /> | ''[[Cut the Rope: Time Travel]]'' || 12 || 15 (except Parallel Universe; has 20)|| 42 || 185 || 555 || 740<br /> |-<br /> | ''Cut the Rope 2'' || 7 || 24 || 25 || 168 || 504 || -<br /> |-<br /> | ''Cut the Rope: Magic'' || 8 || Between 15 and 40 || 8 || 200 || 600 || -<br /> |-<br /> |''Cut the Rope Remastered''<br /> |5<br /> |24<br /> |22<br /> |120<br /> |288<br /> |30<br /> |555<br /> |-<br /> |Cut the Rope 3<br /> |4<br /> |27 or 33<br /> |N/A<br /> |120<br /> |360<br /> |N/A<br /> | -<br /> |}<br /> <br /> ===''Cut the Rope'' level packs===<br /> # Cardboard Box.<br /> # Fabric Box.<br /> # Foil Box.<br /> # Magic Box. Magic Box was first released on April 5, 2011.<br /> # Valentine Box was first released on February 14, 2011.<br /> # Toy Box. Toy Box was first released in July 2011.<br /> # Gift Box.<br /> # Cosmic Box. Cosmic Box was released on December 16, 2010.<br /> # Toolbox. Toolbox was first released in October 2011<br /> # Buzz Box. Buzz Box was first released on December 20, 2011.<br /> # DJ Box. DJ Box was first released on April 25, 2012.<br /> # Spooky Box. Spooky Box was first released on August 23, 2012.<br /> # Steam Box. Steam Box was first released on January 10, 2013.<br /> # Lantern Box. Lantern Box was first released in February 2013.<br /> # Cheese Box. Cheese Box was first released on July 26, 2013.<br /> # Pillow Box. Pillow Box was first released on June 11, 2014 for Android - June 17, 2014 for iOS.<br /> # Mechanical Box. Mechanical Box was first released on March 25, 2015 for iOS - March 26, 2015 for Android.<br /> <br /> === ''Cut the Rope: Experiments'' level packs ===<br /> <br /> # Getting Started.<br /> # Shooting the Candy.<br /> # Sticky Steps.<br /> # Rocket Science. Rocket Science was released in November 2011.<br /> # Bath Time. Bath Time was released in February 2012.<br /> # Handy Candy. Handy Candy was released in May 2012.<br /> # Ant Hill. Ant Hill was released in March 2013.<br /> # Bamboo Chutes. Bamboo Chutes was released in December 2013 for Android - February 2014 for iOS.<br /> <br /> === ''Cut the Rope: Time Travel'' level packs ===<br /> <br /> # The Middle Ages.<br /> # The Renaissance.<br /> # Pirate Ship. <br /> # Ancient Egypt.<br /> # Ancient Greece<br /> # The Stone Age<br /> # Disco Era. Disco Era was released in August 2013. <br /> # Wild West. Wild West was released on December 11, 2013 for iOS - January 16, 2014 for Android along with The Future.<br /> # Asian Dynasty. Asian Dynasty was released on April 3, 2014. <br /> # Industrial Age. Industrial Age was released on October 23, 2014 for Android - October 30, 2014 for iOS. <br /> # The Future. The Future was released on December 11, 2013 for iOS - January 16, 2014 for Android along with Wild West.<br /> # Parallel Universe. Parallel Universe was released in April 2016.<br /> <br /> === ''Cut the Rope 2'' level packs ===<br /> <br /> # Forest.<br /> # Sandy Dam.<br /> # Junkyard.<br /> # City Park.<br /> # Underground.<br /> # Fruit Market. Fruit Market was released in June 2014.<br /> # Bakery. Bakery was released in December 2014.<br /> <br /> === ''Cut the Rope Magic'' level packs ===<br /> <br /> # Sky Castle.<br /> # Mushroom Land.<br /> # Magic Forest.<br /> # Mystery Cave.<br /> # Ancient Library.<br /> # Stone Temple. Stone Temple was released on February 18, 2016.<br /> # Tree Village. Tree Village was released in 2016.<br /> # Snowy Hills. Snowy Hills was released in December 2016.<br /> === ''Cut the Rope Remastered'' level packs ===<br /> <br /> # Evan's Home.<br /> # Experiments.<br /> # Time Travel.<br /> # Road Trip.<br /> # Magic. Magic was released on May 12, 2021.<br /> === ''Cut the Rope 3'' level packs ===<br /> <br /> # Jungle.<br /> # Cave.<br /> # Pirate Ship.<br /> # Pyramids.<br /> <br /> ==Reception==<br /> In addition to its commercial success, ''Cut the Rope'' was very well received by critics. It has a score of 93 on [[Metacritic]], indicating &quot;universal acclaim&quot;.&lt;ref name=Metacritic&gt;{{cite web|title=Cut the Rope iOS|url=https://www.metacritic.com/game/cut-the-rope/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=20 April 2013}}&lt;/ref&gt;<br /> <br /> ''Cut the Rope: Experiments'' reached an aggregate Metacritic score of 85 out of 100,&lt;ref&gt;{{cite web|title=Cut the Rope: Experiments iOS|url=https://www.metacritic.com/game/cut-the-rope-experiments/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt; ''Cut the Rope: Time Travel'' — a score of 84,&lt;ref&gt;{{cite web|title=Cut the Rope: Time Travel iOS|url=https://www.metacritic.com/game/cut-the-rope-time-travel/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt; and ''Cut the Rope 2'' a score of 81.&lt;ref&gt;{{cite web|title=Cut the Rope 2 iOS|url=https://www.metacritic.com/game/cut-the-rope-2/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt;<br /> <br /> ==Adaptations, spin-offs and merchandise==<br /> ''[[Om Nom Stories]]'', an [[Cartoon|animated]] web series on ZeptoLab's YouTube channel and sold to several kid-oriented streaming sites, is based on the game series and revolves around Om Nom's life out of the game.<br /> <br /> In July 2011, ZeptoLab and comics publisher [[Ape Entertainment]] published a comic book series to be published as a stand-alone app. The comics tell the backstory of the candy-eating monster Om Nom and introduce new characters.&lt;ref&gt;{{cite web|last=Rosenblatt|first=Seth|title=iOS game Cut the Rope jumps to comics|url=http://news.cnet.com/8301-17938_105-20082335-1/ios-game-cut-the-rope-jumps-to-comics/}}&lt;/ref&gt;<br /> <br /> The character Om Nom has become the subject of a viral video,&lt;ref&gt;{{cite web|title=Cut the Rope animated short makes its debut|date=9 December 2011|url=https://www.gamezebo.com/news/cut-the-rope-animated-short-makes-its-debut/|access-date=25 September 2012|archive-date=17 June 2013|archive-url=https://web.archive.org/web/20130617060802/http://www.gamezebo.com/news/2011/12/09/cut-rope-animated-short-makes-its-debut}}&lt;/ref&gt; plush toys,&lt;ref&gt;{{cite web|title=Cut the Rope toys coming from Vivid|url=http://www.toynews-online.biz/news/37007/Cut-the-Rope-toys-coming-from-Vivid|access-date=2012-09-25|archive-url=https://web.archive.org/web/20120921043905/http://www.toynews-online.biz/news/37007/Cut-the-Rope-toys-coming-from-Vivid|archive-date=2012-09-21|url-status=dead}}&lt;/ref&gt; and a [[Mattel]] Apptivity game.&lt;ref&gt;{{cite web|title=Apptivity™ Cut The Rope™|url=http://mattelapptivity.com/app-toys-games/cut-the-rope/|access-date=2012-09-25|archive-date=2014-12-27|archive-url=https://web.archive.org/web/20141227133645/http://www.mattelapptivity.com/app-toys-games/cut-the-rope/|url-status=dead}}&lt;/ref&gt;<br /> <br /> In August 2014, ZeptoLab and [[McDonald's]] Europe announced&lt;ref&gt;{{cite web|url=https://www.licenseglobal.com/toys-games/mcdonalds-features-cut-rope|title=McDonald's Features Cut the Rope|work=licensemag.com|access-date=2014-10-02|archive-date=2014-10-06|archive-url=https://web.archive.org/web/20141006145254/http://www.licensemag.com/license-global/cut-rope-arrives-mcdonalds-europe|url-status=dead}}&lt;/ref&gt; a multi-market [[Happy Meal]] promotional campaign, which featured various ''Cut the Rope''-themed kitchen accessories, such as banana splitter and juicer. &quot;Hungry for fruit and fun?&quot; was the key message of the campaign. As part of the promotion, ZeptoLab also released the game called ''Cut the Rope: Hungry for Fruit''.<br /> <br /> In June 2015, ZeptoLab partnered with Blockade Entertainment for a [[feature film]] based on the games, titled ''Om Nom: The Movie'', that was set for release in 2016, but it never came to fruition.&lt;ref name=&quot;movie&quot;&gt;{{cite web|url=https://www.ign.com/articles/2015/06/08/om-nom-the-movie-announced|title=Om Nom: The Movie Announced|work=[[IGN]]|date=2015-06-08}}&lt;/ref&gt;<br /> <br /> In March 2021, Zeptolab created a [[personalized book]]&lt;ref&gt;{{cite web|url=https://lionstory.com/stories/adventure-with-om-nom|title=Adventure With Om Nom|work=lionstory.com}}&lt;/ref&gt; for children in collaboration with LionStory. The book features Om Nom, Om Nelle, Toss, Snail Brow, Roto, Lick, Ginger, Blue and a personalized character of a child (appearance, name, dedication and a back cover photo).<br /> <br /> ==See also==<br /> * [[List of most downloaded Android applications]]<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * [http://www.cuttherope.net Official website] (English)<br /> <br /> [[Category:Puzzle video games]]<br /> [[Category:IOS games]]<br /> [[Category:MacOS games]]<br /> [[Category:Casual games]]<br /> [[Category:Browser games]]<br /> [[Category:DSiWare games]]<br /> [[Category:Symbian games]]<br /> [[Category:Windows games]]<br /> [[Category:Firefox OS games]]<br /> [[Category:Netflix games]]<br /> [[Category:Windows Phone games]]<br /> [[Category:BlackBerry 10 games]]<br /> [[Category:Nintendo 3DS eShop games]]<br /> [[Category:BlackBerry PlayBook games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Russian inventions]]<br /> [[Category:Apple Design Awards recipients]]<br /> [[Category:Video game franchises]]<br /> [[Category:Video games adapted into television shows]]<br /> [[Category:Video games scored by Alberto Jose González]]<br /> [[Category:Video games developed in Russia]]<br /> [[Category:Video game franchises introduced in 2010]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Cut_the_Rope&diff=1184182554 Cut the Rope 2023-11-08T21:09:30Z <p>Reowmo4: deleted |url-status=dead</p> <hr /> <div>{{Short description|Video game franchise}}<br /> {{about|the video game franchise|the first game in the franchise|Cut the Rope (video game)}}<br /> {{Infobox video game series<br /> |collapsible = no<br /> |width =<br /> |title = Cut the Rope<br /> |image =Cut the Rope Logo.png<br /> |image_size =<br /> |alt =<br /> |caption =Logo of the series since 2010<br /> |genre = [[Puzzle video game|Puzzle logic]]<br /> |developer = {{Hlist|[[ZeptoLab]] (most titles)|[[Chillingo]] (''[[Cut the Rope (video game)|Cut the Rope]]'')|[[Activision]] (''Cut the Rope: Triple Treat'')|[[Netflix Games]] (''Cut the Rope: Daily'')}}<br /> |publisher = [[ZeptoLab]]<br /> |creator =<br /> |artist =<br /> |writer =<br /> |composer =<br /> |platforms = {{cslist|[[iOS]]|[[Android (operating system)|Android]]|[[Windows Phone]]|[[Leap Motion]]|[[BlackBerry 10]]|[[Symbian]]|[[BlackBerry PlayBook]]&lt;ref&gt;{{Cite web | url=http://crackberry.com/press-release-research-motion-previews-blackberry-playbook-os-20-ces-2012 | title=Press Release: Research in Motion previews BlackBerry PlayBook OS 2.0 at CES 2012 | date=9 January 2012 }}&lt;/ref&gt;|[[Nintendo DS]] ([[DSiWare]])|[[Mac OS X]]|[[Web browser|Browser]]&lt;ref&gt;&quot;Behind the Scenes at Cut the Rope for HTML5.&quot; Cut The Rope. ZeptoLab. Web. 01 Apr. 2012. &lt;{{cite web |url=http://www.cuttherope.ie/dev/ |title=Cut the Rope &amp;#124; Behind the Scenes |access-date=2012-04-02 |url-status=dead |archive-url=https://web.archive.org/web/20120404201105/http://www.cuttherope.ie/dev/ |archive-date=2012-04-04 }}&gt;.&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://mashable.com/2012/01/10/cut-the-rope-internet-explore/|title=Cut the Rope Hits the Web via Internet Explorer 9|date=2012-01-10|publisher=[[Mashable]]}}&lt;/ref&gt;|[[Windows]]|[[BlackBerry]]|[[Nintendo 3DS]] ([[Nintendo eShop]])|[[ChromeOS]]&lt;ref&gt;{{cite web|url=https://chrome.google.com/webstore/detail/cut-the-rope/jfbadlndcminbkfojhlimnkgaackjmdo|title=Cut the Rope|work=google.com}}&lt;/ref&gt;|[[Firefox OS]]|[[Nook]]&lt;ref&gt;{{cite web|url=http://www.zeptolab.com/about/press/zeptolab_s_award_winning_cut_the_rope_now_available_on_nook_by_barnes_noble/|title=ZeptoLab's Award-Winning &quot;Cut the Rope&quot; Now Available on NOOK™ by Barnes &amp; Noble|work=zeptolab.com|date=17 February 2011 }}&lt;/ref&gt;}}<br /> |first release version = ''[[Cut the Rope (video game)|Cut the Rope]]''<br /> |first release date = February 28, 2010<br /> |latest release version = ''Cut the Rope 3''<br /> |latest release date = October 13, 2023<br /> }}<br /> '''''Cut the Rope''''' is a [[media franchise]] of [[Puzzle video game#Physics game|physics-based puzzle video games]] developed by entertainment company [[ZeptoLab]] for several platforms and devices. It consists of the original [[Cut the Rope (video game)|game of the same name]] (2010) published by [[Chillingo]], ''Cut the Rope: Holiday Gift'' (2010), ''Cut the Rope: Experiments'' (2011), ''[[Cut the Rope: Time Travel]]'' (2013), ''Cut the Rope 2'' (2013 iOS; 2014 Android), ''My Om Nom'' (2014 iOS; 2015 Android), ''Cut the Rope: Magic'' (2015), ''Cut the Rope Remastered'' (2021), ''Cut the Rope Daily'' (2023), and ''Cut the Rope 3'' (2023).<br /> <br /> The objective of the ''Cut the Rope'' games is to feed candy to a little green creature named ''Om Nom'' while collecting stars. As of May 2015, ''Cut the Rope'' games have been downloaded more than 600 million times&lt;ref&gt;[https://venturebeat.com/2015/05/06/cut-the-rope-maker-zeptolab-grabs-10m-downloads-for-king-of-thieves/ Cut the Rope maker ZeptoLab grabs 10M downloads for King of Thieves (updated)]. Retrieved 1 August 2015&lt;/ref&gt; and had surpassed over a billion downloads by 2018.&lt;ref&gt;{{Cite web|url=https://www.zeptolab.com/about|title=About company. ZeptoLab|website=www.zeptolab.com|language=en|access-date=2018-03-27}}&lt;/ref&gt;<br /> <br /> ==Games==<br /> ===''Cut the Rope'' (2010)===<br /> {{main article|Cut the Rope (video game)}}<br /> ''Cut the Rope'', the first game in the series, was released initially on February 28, 2010. A native (HD) version for the iPad was released on October 6, 2010. This was followed by the release of a free version with fewer levels for each device, called ''Cut the Rope Free'' and ''Cut the Rope HD Free'' respectively.&lt;ref&gt;{{Cite web |title=Full-cycle game and software development services {{!}} Our Works |url=https://www.datasakura.com/works-games |access-date=2022-11-14 |website=DataSakura |language=en}}&lt;/ref&gt;<br /> <br /> ===''Cut the Rope: Experiments'' (2011)===<br /> ''Cut the Rope: Experiments'' was released on August 4, 2011, as a sequel to ''Cut the Rope''.&lt;ref&gt;{{cite web|last=KUMPARAK|first=GREG|title=&quot;Cut The Rope&quot; Sequel Will Be Called &quot;Cut The Rope: Experiments&quot;, Launching August 4th|date=2 August 2011 |url=https://techcrunch.com/2011/08/02/cut-the-rope-sequel-will-be-called-cut-the-rope-experiments-launching-august-4th/|publisher=TechCrunch}}&lt;/ref&gt; While its gameplay and presentation closely match that of ''Cut the Rope'', the sequel introduces new gameplay elements as well as a new storyline and characters. The Professor, for example, “provides running commentary”&lt;ref&gt;{{cite web|last=Grothaus|first=Michael|title=Cut the Rope: Experiments brings some new twists to the popular property|url=http://www.tuaw.com/2011/08/08/cut-the-rope-experiments-brings-some-new-twists-to-the-popular/}}&lt;/ref&gt; throughout the game as players unlock new levels and collect &quot;hidden&quot; photos that reveal more information about Om Nom's character.<br /> <br /> ===''Cut the Rope: Time Travel'' (2013)===<br /> {{main article|Cut the Rope: Time Travel}}<br /> The third sequel, ''Cut the Rope: Time Travel'', was released on April 17, 2013. It sees Om Nom travel back to the time of his ancestors, which means in terms of gameplay that players now feed candy to two monsters rather than to only one.<br /> <br /> ===''Cut the Rope 2 – Unexpected Adventure'' (2013 iOS, 2014 Android)===<br /> ''Cut the Rope 2'' was released on 19 December 2013 for iOS devices. It expands on the previous games with Om Nom no longer being a static stage object, additional monster characters and a more dynamic environment.&lt;ref&gt;{{cite news|last=Lien|first=Tracey|title=Cut the Rope 2 coming to iOS devices Dec. 19|url=http://www.polygon.com/2013/12/6/5182578/cut-the-rope-2-coming-to-ios-devices-dec-19|access-date=6 December 2013|newspaper=Polygon|date=6 December 2013}}&lt;/ref&gt; The Android version was released on March 28, 2014, on Google Play&lt;ref&gt;{{Cite news |url=http://www.androidshock.com/news/om-nom-prepares-new-adventures-nommies-cut-rope-2-now-android/ |title=Om Nom Prepares for New Adventures with Nommies in Cut the Rope 2, Out Now on Android |publisher=AndroidShock |date=2014-03-28 |access-date=2014-03-28}}&lt;/ref&gt; and on April 3 on [[Amazon Appstore|Amazon AppStore]].&lt;ref&gt;{{cite web|url=https://www.amazon.com/ZeptoLab-Cut-the-Rope-2/dp/B00IINPXLW|title=Amazon.com: Cut the Rope 2: Appstore for Android|work=amazon.com}}&lt;/ref&gt; Unlike the iOS version, ''Cut the Rope 2'' for Android adds [[free-to-play]] elements such as an [[energy system]], and features a map like structure instead of level packs; these features would eventually be added to the iOS version of the game.<br /> <br /> ===''Cut the Rope: Triple Treat'' (2014)===<br /> ''Cut the Rope: Triple Treat'' was released on March 25, 2014, for [[Nintendo 3DS]], including levels from the three previous Cut the Rope games, ''Cut the Rope'', ''Cut the Rope: Experiments'' and ''Cut the Rope: Time Travel''.&lt;ref name=&quot;3dscatalog&quot;&gt;{{cite web|url=https://www.nintendo.com/games/detail/bgpmuhxRhSe4AFGH6Yae7M-XvpPzN9LF|title=Cut the Rope: Triple Treat|publisher=[[Nintendo]]|access-date=April 7, 2014|archive-date=December 19, 2014|archive-url=https://web.archive.org/web/20141219103107/http://www.nintendo.com/games/detail/bgpmuhxRhSe4AFGH6Yae7M-XvpPzN9LF|url-status=dead}}&lt;/ref&gt; The 3DS version is published by [[Activision]].&lt;ref&gt;{{cite web|url=http://www.joystiq.com/2014/01/22/activision-bringing-cut-the-rope-triple-threat-3-game-pack-to-3/|title=Activision bringing Cut the Rope: Triple Treat 3-game pack to 3DS|publisher=[[Joystiq]]|author=Xav de Matos|date=January 22, 2014}}&lt;/ref&gt;<br /> <br /> ===''My Om Nom'' (2014 iOS, 2015 Android)===<br /> ''My Om Nom'' was released on December 18, 2014, for iOS devices and 2015 for Android devices. In this game, the player has their own Om Nom to feed, dress up, and play with. It includes some simple games to play with Om Nom, and it is reminiscent of the ''[[Tamagotchi]]'' franchise and similar to Pou.&lt;ref&gt;[http://www.imore.com/my-om-nom-offers-your-own-pet-cut-rope My Om Nom offers your own pet from Cut the Rope] December 18, 2014&lt;/ref&gt;<br /> <br /> ===''Cut the Rope: Magic'' (2015)===<br /> ''Cut the Rope: Magic'' was released on December 17, 2015, for both iOS and Android devices.&lt;ref name=&quot;CtMagic&quot;&gt;{{cite web | url=http://www.phonearena.com/news/Cut-the-Rope-Magic-now-available_id76791 | title=Cut the Rope: Magic now available | publisher=Phone Arena | date=December 18, 2015 | access-date=December 19, 2015 | author=H., Michael}}&lt;/ref&gt; This game sees Om Nom being transported to a storybook world where the levels involve magical elements as well as battling an equally candy-loving spider wizard. ''Magic'' added a new transformation element to Om Nom, allowing him to shrink or turn into a completely different animal.&lt;ref name=CtMagic/&gt;&lt;ref&gt;{{cite web | url=http://www.gamezebo.com/2015/12/17/cut-the-rope-magic-review-my-magical-om-nom/ | title=Cut the Rope: Magic Review – My Magical Om Nom | publisher=Gamezebo | date=December 17, 2015 | access-date=December 19, 2015 | author=Oxford, Nadia}}&lt;/ref&gt; The game also uses a map element seen in the Android version and later versions of the iOS version of ''Cut the Rope 2''. While the iOS version was exclusively paid, the Android version is free-to-play, and thus, added an energy system that could be removed with a one-time micropayment, which was later replaced with a paid subscription. A free version was eventually added to iOS, but did not carry the energy system from the Android release.<br /> <br /> ===''Om Nom: Merge'' (2019)===<br /> ''Om Nom: Merge'' was released on November 28, 2019, and is the first video game entry in the franchise in four years, due to the success of ''[[Om Nom Stories]]''.<br /> <br /> ===''Om Nom: Run'' (2020)===<br /> ''Om Nom: Run'' is a free-to-play endless runner mobile game, released on February 27, 2020. It is available on Android, iOS platforms and the Nintendo Switch. The game follows Om Nom running through the dangerous streets of Nomville.&lt;ref&gt;{{cite web |title=Gameplay |date=3 February 2020 |url=https://www.pocketgamer.biz/news/72505/zeptolab-soft-launches-om-nom-run/}}&lt;/ref&gt; The game starts by tapping the touchscreen, while Om Nom (the game's starter character) or any other character exits the base, and then starts running through the streets of Nomville.<br /> <br /> The game has multiple gameplay modes. The main mode, called Free Run, is a traditional endless runner game. The mission mode gives players tasks to complete as they run. This mode ends when the player crashes or completes the mission objectives.&lt;ref&gt;{{cite web |title=Game play by TouchArcade |url=https://toucharcade.com/games/om-nom-run}}&lt;/ref&gt;<br /> <br /> The initial release has been a success.&lt;ref&gt;{{cite web |title=Pre release success |date=3 March 2020|url=https://www.thegamer.com/best-mobile-ios-games-february-2020/}}&lt;/ref&gt; In a span of one month, it has been downloaded for over 5 million times.&lt;ref&gt;{{cite web |title=Milestone of 50 million downloads |date=30 March 2020 |url=https://www.pocketgamer.biz/news/72764/om-nom-run-five-million-downloads/}}&lt;/ref&gt;<br /> <br /> === ''Cut the Rope Remastered'' (2021) ===<br /> A remastered version of ''Cut the Rope'' was released on April 2, 2021, on [[Apple Arcade]]. In the game, Om Nom and his family celebrate his birthday; on this special occasion, Nibble Nom takes out a few books as birthday presents, which are based on the events on the previous games in the series. In the game, there are five level packs, this time presented as books, with levels either taken from or are based on five of the previous entries: Evan's House, based on [[Cut the Rope (video game)|the original]], Experiments and Time Travel, both based on the games of the same name, Road Trip, based on ''Cut the Rope 2'' and Magic (based on the game of the same name). New to the series are levels containing Nibble Nom instead of Om Nom; the player has to guide three candies to the creature instead of one, and Nibble Nom himself can be pushed about and interact with other objects, while Om Nom remains stationary in levels until Road Trip. Another new feature is bonus levels containing Om Nelle (released in a post-launch update); the player has to give her the candy with the box filled with water. ''Remastered'' also features new [[3D computer graphics|3D graphics]], an interactive map where power-ups (magnets, candy rain and teleporter) and &quot;worldstars&quot;, which are added to certain levels for [[replay value]], can be found, and an account system, where up to six saves can be used.<br /> <br /> === ''Cut the Rope Daily'' (2023) ===<br /> ''Cut the Rope Daily'' was released on [[Netflix]] Games app, [[iOS]], and [[Android (operating system)|Android]] on August 1, 2023.&lt;ref&gt;{{cite web |title=Cut the Rope Daily marks the legendary franchise's return on mobile through Netflix gaming |date=1 August 2023 |url=https://www.pocketgamer.com/cut-the-rope-daily/official-launch-android-ios-netflix/}}&lt;/ref&gt; Available exclusively with the Netflix membership, the game offers a single unique level every day, the same for the whole world. The challenge is to deliver the candy to Om Nom while collecting as many stars as possible (there are 10 in each level). The scoring is based on the number of collected stars and the number of tries. Results are shareable on social media. The progress and winstreak can be tracked in the in-game calendar, and each month has a separate theme with a themed costume for Om Nom to be won with winstreak.<br /> <br /> === ''Cut the Rope 3'' (2023) ===<br /> Cut the Rope 3 was released on October 13, 2023, on Apple Arcade.&lt;ref&gt;{{Cite web |title=Cut the Rope 3 |url=https://apps.apple.com/us/app/cut-the-rope-3/id997332884 |access-date=2023-10-09 |website=App Store |language=en-US}}&lt;/ref&gt; It focuses on Om Nom and his son, Nibble Nom setting out on a journey to discover new Nommies. The gameplay replaces pieces of candy with Nibble Nom, who must reach Om Nom's location in each level. The game features four locations, with the location that the player explores being selected by Om Nom's [[compass]]. In each search for a Nommie, the player will go through three random levels in order to take a picture of every new creature. It also features 3D graphics, similar to Cut the Rope Remastered. <br /> <br /> ==Level packs==<br /> All games in ''Cut the Rope'' series (except for ''Cut the Rope 2'' for Android and Cut the Rope 3) group content into &quot;boxes&quot; or &quot;level packs&quot;. Boxes in the original ''Cut the Rope'' and Cut the Rope: Experiments contain 25 levels each, boxes in ''Cut the Rope 2 and Cut the Rope Remastered'' contain 24 levels each, and boxes in ''Cut the Rope: Time Travel'' contains only 15 levels each (except for the last box, Parallel Universe, which has 20). Most boxes introduce a new element in the game, challenging the player with a new set of game mechanics. New boxes continue to be added from time to time through updates. Three stars can be collected in every level, while an extra star, known as the power star, as of ''Remastered'', can be found in each level when using superpowers. In ''Remastered'', a special magenta worldstar can be found for some levels by interacting with items on the world map.<br /> <br /> The following table summarizes the number of packs and levels in each traditional ''Cut the Rope'' game, as of October 2023.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |-<br /> ! Game !! Number of level packs !! Levels per pack !! Achievements !! Total levels !! Total regular stars <br /> !Total worldstars!! Total stars, power stars and worldstars<br /> |-<br /> | ''[[Cut the Rope (video game)|Cut the Rope]]'' || 17 || 25 || 76 (with Candy Feast &amp; Candy Flick) (iOS) 51 (Android) || 425 || 1275 <br /> | rowspan=&quot;5&quot; |N/A|| 1700<br /> |-<br /> | ''Cut the Rope: Experiments'' || 8 || 25 || 28 || 200 || 600 || 800<br /> |-<br /> | ''[[Cut the Rope: Time Travel]]'' || 12 || 15 (except Parallel Universe; has 20)|| 42 || 185 || 555 || 740<br /> |-<br /> | ''Cut the Rope 2'' || 7 || 24 || 25 || 168 || 504 || -<br /> |-<br /> | ''Cut the Rope: Magic'' || 8 || Between 15 and 40 || 8 || 200 || 600 || -<br /> |-<br /> |''Cut the Rope Remastered''<br /> |5<br /> |24<br /> |22<br /> |120<br /> |288<br /> |30<br /> |555<br /> |-<br /> |Cut the Rope 3<br /> |4<br /> |27 or 33<br /> |N/A<br /> |120<br /> |360<br /> |N/A<br /> | -<br /> |}<br /> <br /> ===''Cut the Rope'' level packs===<br /> # Cardboard Box.<br /> # Fabric Box.<br /> # Foil Box.<br /> # Magic Box. Magic Box was first released on April 5, 2011.<br /> # Valentine Box was first released on February 14, 2011.<br /> # Toy Box. Toy Box was first released in July 2011.<br /> # Gift Box.<br /> # Cosmic Box. Cosmic Box was released on December 16, 2010.<br /> # Toolbox. Toolbox was first released in October 2011<br /> # Buzz Box. Buzz Box was first released on December 20, 2011.<br /> # DJ Box. DJ Box was first released on April 25, 2012.<br /> # Spooky Box. Spooky Box was first released on August 23, 2012.<br /> # Steam Box. Steam Box was first released on January 10, 2013.<br /> # Lantern Box. Lantern Box was first released in February 2013.<br /> # Cheese Box. Cheese Box was first released on July 26, 2013.<br /> # Pillow Box. Pillow Box was first released on June 11, 2014 for Android - June 17, 2014 for iOS.<br /> # Mechanical Box. Mechanical Box was first released on March 25, 2015 for iOS - March 26, 2015 for Android.<br /> <br /> === ''Cut the Rope: Experiments'' level packs ===<br /> <br /> # Getting Started.<br /> # Shooting the Candy.<br /> # Sticky Steps.<br /> # Rocket Science. Rocket Science was released in November 2011.<br /> # Bath Time. Bath Time was released in February 2012.<br /> # Handy Candy. Handy Candy was released in May 2012.<br /> # Ant Hill. Ant Hill was released in March 2013.<br /> # Bamboo Chutes. Bamboo Chutes was released in December 2013 for Android - February 2014 for iOS.<br /> <br /> === ''Cut the Rope: Time Travel'' level packs ===<br /> <br /> # The Middle Ages.<br /> # The Renaissance.<br /> # Pirate Ship. <br /> # Ancient Egypt.<br /> # Ancient Greece<br /> # The Stone Age<br /> # Disco Era. Disco Era was released in August 2013. <br /> # Wild West. Wild West was released on December 11, 2013 for iOS - January 16, 2014 for Android along with The Future.<br /> # Asian Dynasty. Asian Dynasty was released on April 3, 2014. <br /> # Industrial Age. Industrial Age was released on October 23, 2014 for Android - October 30, 2014 for iOS. <br /> # The Future. The Future was released on December 11, 2013 for iOS - January 16, 2014 for Android along with Wild West.<br /> # Parallel Universe. Parallel Universe was released in April 2016.<br /> <br /> === ''Cut the Rope 2'' level packs ===<br /> <br /> # Forest.<br /> # Sandy Dam.<br /> # Junkyard.<br /> # City Park.<br /> # Underground.<br /> # Fruit Market. Fruit Market was released in June 2014.<br /> # Bakery. Bakery was released in December 2014.<br /> <br /> === ''Cut the Rope Magic'' level packs ===<br /> <br /> # Sky Castle.<br /> # Mushroom Land.<br /> # Magic Forest.<br /> # Mystery Cave.<br /> # Ancient Library.<br /> # Stone Temple. Stone Temple was released on February 18, 2016.<br /> # Tree Village. Tree Village was released in 2016.<br /> # Snowy Hills. Snowy Hills was released in December 2016.<br /> === ''Cut the Rope Remastered'' level packs ===<br /> <br /> # Evan's Home.<br /> # Experiments.<br /> # Time Travel.<br /> # Road Trip.<br /> # Magic. Magic was released on May 12, 2021.<br /> === ''Cut the Rope 3'' level packs ===<br /> <br /> # Jungle.<br /> # Cave.<br /> # Pirate Ship.<br /> # Pyramids.<br /> <br /> ==Reception==<br /> In addition to its commercial success, ''Cut the Rope'' was very well received by critics. It has a score of 93 on [[Metacritic]], indicating &quot;universal acclaim&quot;.&lt;ref name=Metacritic&gt;{{cite web|title=Cut the Rope iOS|url=https://www.metacritic.com/game/cut-the-rope/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=20 April 2013}}&lt;/ref&gt;<br /> <br /> ''Cut the Rope: Experiments'' reached an aggregate Metacritic score of 85 out of 100,&lt;ref&gt;{{cite web|title=Cut the Rope: Experiments iOS|url=https://www.metacritic.com/game/cut-the-rope-experiments/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt; ''Cut the Rope: Time Travel'' — a score of 84,&lt;ref&gt;{{cite web|title=Cut the Rope: Time Travel iOS|url=https://www.metacritic.com/game/cut-the-rope-time-travel/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt; and ''Cut the Rope 2'' a score of 81.&lt;ref&gt;{{cite web|title=Cut the Rope 2 iOS|url=https://www.metacritic.com/game/cut-the-rope-2/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt;<br /> <br /> ==Adaptations, spin-offs and merchandise==<br /> ''[[Om Nom Stories]]'', an [[Cartoon|animated]] web series on ZeptoLab's YouTube channel and sold to several kid-oriented streaming sites, is based on the game series and revolves around Om Nom's life out of the game.<br /> <br /> In July 2011, ZeptoLab and comics publisher [[Ape Entertainment]] published a comic book series to be published as a stand-alone app. The comics tell the backstory of the candy-eating monster Om Nom and introduce new characters.&lt;ref&gt;{{cite web|last=Rosenblatt|first=Seth|title=iOS game Cut the Rope jumps to comics|url=http://news.cnet.com/8301-17938_105-20082335-1/ios-game-cut-the-rope-jumps-to-comics/}}&lt;/ref&gt;<br /> <br /> The character Om Nom has become the subject of a viral video,&lt;ref&gt;{{cite web|title=Cut the Rope animated short makes its debut|date=9 December 2011|url=https://www.gamezebo.com/news/cut-the-rope-animated-short-makes-its-debut/|access-date=25 September 2012|archive-date=17 June 2013|archive-url=https://web.archive.org/web/20130617060802/http://www.gamezebo.com/news/2011/12/09/cut-rope-animated-short-makes-its-debut}}&lt;/ref&gt; plush toys,&lt;ref&gt;{{cite web|title=Cut the Rope toys coming from Vivid|url=http://www.toynews-online.biz/news/37007/Cut-the-Rope-toys-coming-from-Vivid|access-date=2012-09-25|archive-url=https://web.archive.org/web/20120921043905/http://www.toynews-online.biz/news/37007/Cut-the-Rope-toys-coming-from-Vivid|archive-date=2012-09-21|url-status=dead}}&lt;/ref&gt; and a [[Mattel]] Apptivity game.&lt;ref&gt;{{cite web|title=Apptivity™ Cut The Rope™|url=http://mattelapptivity.com/app-toys-games/cut-the-rope/|access-date=2012-09-25|archive-date=2014-12-27|archive-url=https://web.archive.org/web/20141227133645/http://www.mattelapptivity.com/app-toys-games/cut-the-rope/|url-status=dead}}&lt;/ref&gt;<br /> <br /> In August 2014, ZeptoLab and [[McDonald's]] Europe announced&lt;ref&gt;{{cite web|url=http://www.licensemag.com/license-global/cut-rope-arrives-mcdonalds-europe|title=McDonald's Features Cut the Rope|work=licensemag.com|access-date=2014-10-02|archive-date=2014-10-06|archive-url=https://web.archive.org/web/20141006145254/http://www.licensemag.com/license-global/cut-rope-arrives-mcdonalds-europe|url-status=dead}}&lt;/ref&gt; a multi-market [[Happy Meal]] promotional campaign, which featured various ''Cut the Rope''-themed kitchen accessories, such as banana splitter and juicer. &quot;Hungry for fruit and fun?&quot; was the key message of the campaign. As part of the promotion, ZeptoLab also released the game called ''Cut the Rope: Hungry for Fruit''.<br /> <br /> In June 2015, ZeptoLab partnered with Blockade Entertainment for a [[feature film]] based on the games, titled ''Om Nom: The Movie'', that was set for release in 2016, but it never came to fruition.&lt;ref name=&quot;movie&quot;&gt;{{cite web|url=https://www.ign.com/articles/2015/06/08/om-nom-the-movie-announced|title=Om Nom: The Movie Announced|work=[[IGN]]|date=2015-06-08}}&lt;/ref&gt;<br /> <br /> In March 2021, Zeptolab created a [[personalized book]]&lt;ref&gt;{{cite web|url=https://lionstory.com/stories/adventure-with-om-nom|title=Adventure With Om Nom|work=lionstory.com}}&lt;/ref&gt; for children in collaboration with LionStory. The book features Om Nom, Om Nelle, Toss, Snail Brow, Roto, Lick, Ginger, Blue and a personalized character of a child (appearance, name, dedication and a back cover photo).<br /> <br /> ==See also==<br /> * [[List of most downloaded Android applications]]<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * [http://www.cuttherope.net Official website] (English)<br /> <br /> [[Category:Puzzle video games]]<br /> [[Category:IOS games]]<br /> [[Category:MacOS games]]<br /> [[Category:Casual games]]<br /> [[Category:Browser games]]<br /> [[Category:DSiWare games]]<br /> [[Category:Symbian games]]<br /> [[Category:Windows games]]<br /> [[Category:Firefox OS games]]<br /> [[Category:Netflix games]]<br /> [[Category:Windows Phone games]]<br /> [[Category:BlackBerry 10 games]]<br /> [[Category:Nintendo 3DS eShop games]]<br /> [[Category:BlackBerry PlayBook games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Russian inventions]]<br /> [[Category:Apple Design Awards recipients]]<br /> [[Category:Video game franchises]]<br /> [[Category:Video games adapted into television shows]]<br /> [[Category:Video games scored by Alberto Jose González]]<br /> [[Category:Video games developed in Russia]]<br /> [[Category:Video game franchises introduced in 2010]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Cut_the_Rope&diff=1184182523 Cut the Rope 2023-11-08T21:09:12Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/news/2011/12/09/cut-rope-animated-short-makes-its-debut and add added a new link: https://www.gamezebo.com/news/cut-the-rope-animated-short-makes-its-debut/</p> <hr /> <div>{{Short description|Video game franchise}}<br /> {{about|the video game franchise|the first game in the franchise|Cut the Rope (video game)}}<br /> {{Infobox video game series<br /> |collapsible = no<br /> |width =<br /> |title = Cut the Rope<br /> |image =Cut the Rope Logo.png<br /> |image_size =<br /> |alt =<br /> |caption =Logo of the series since 2010<br /> |genre = [[Puzzle video game|Puzzle logic]]<br /> |developer = {{Hlist|[[ZeptoLab]] (most titles)|[[Chillingo]] (''[[Cut the Rope (video game)|Cut the Rope]]'')|[[Activision]] (''Cut the Rope: Triple Treat'')|[[Netflix Games]] (''Cut the Rope: Daily'')}}<br /> |publisher = [[ZeptoLab]]<br /> |creator =<br /> |artist =<br /> |writer =<br /> |composer =<br /> |platforms = {{cslist|[[iOS]]|[[Android (operating system)|Android]]|[[Windows Phone]]|[[Leap Motion]]|[[BlackBerry 10]]|[[Symbian]]|[[BlackBerry PlayBook]]&lt;ref&gt;{{Cite web | url=http://crackberry.com/press-release-research-motion-previews-blackberry-playbook-os-20-ces-2012 | title=Press Release: Research in Motion previews BlackBerry PlayBook OS 2.0 at CES 2012 | date=9 January 2012 }}&lt;/ref&gt;|[[Nintendo DS]] ([[DSiWare]])|[[Mac OS X]]|[[Web browser|Browser]]&lt;ref&gt;&quot;Behind the Scenes at Cut the Rope for HTML5.&quot; Cut The Rope. ZeptoLab. Web. 01 Apr. 2012. &lt;{{cite web |url=http://www.cuttherope.ie/dev/ |title=Cut the Rope &amp;#124; Behind the Scenes |access-date=2012-04-02 |url-status=dead |archive-url=https://web.archive.org/web/20120404201105/http://www.cuttherope.ie/dev/ |archive-date=2012-04-04 }}&gt;.&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://mashable.com/2012/01/10/cut-the-rope-internet-explore/|title=Cut the Rope Hits the Web via Internet Explorer 9|date=2012-01-10|publisher=[[Mashable]]}}&lt;/ref&gt;|[[Windows]]|[[BlackBerry]]|[[Nintendo 3DS]] ([[Nintendo eShop]])|[[ChromeOS]]&lt;ref&gt;{{cite web|url=https://chrome.google.com/webstore/detail/cut-the-rope/jfbadlndcminbkfojhlimnkgaackjmdo|title=Cut the Rope|work=google.com}}&lt;/ref&gt;|[[Firefox OS]]|[[Nook]]&lt;ref&gt;{{cite web|url=http://www.zeptolab.com/about/press/zeptolab_s_award_winning_cut_the_rope_now_available_on_nook_by_barnes_noble/|title=ZeptoLab's Award-Winning &quot;Cut the Rope&quot; Now Available on NOOK™ by Barnes &amp; Noble|work=zeptolab.com|date=17 February 2011 }}&lt;/ref&gt;}}<br /> |first release version = ''[[Cut the Rope (video game)|Cut the Rope]]''<br /> |first release date = February 28, 2010<br /> |latest release version = ''Cut the Rope 3''<br /> |latest release date = October 13, 2023<br /> }}<br /> '''''Cut the Rope''''' is a [[media franchise]] of [[Puzzle video game#Physics game|physics-based puzzle video games]] developed by entertainment company [[ZeptoLab]] for several platforms and devices. It consists of the original [[Cut the Rope (video game)|game of the same name]] (2010) published by [[Chillingo]], ''Cut the Rope: Holiday Gift'' (2010), ''Cut the Rope: Experiments'' (2011), ''[[Cut the Rope: Time Travel]]'' (2013), ''Cut the Rope 2'' (2013 iOS; 2014 Android), ''My Om Nom'' (2014 iOS; 2015 Android), ''Cut the Rope: Magic'' (2015), ''Cut the Rope Remastered'' (2021), ''Cut the Rope Daily'' (2023), and ''Cut the Rope 3'' (2023).<br /> <br /> The objective of the ''Cut the Rope'' games is to feed candy to a little green creature named ''Om Nom'' while collecting stars. As of May 2015, ''Cut the Rope'' games have been downloaded more than 600 million times&lt;ref&gt;[https://venturebeat.com/2015/05/06/cut-the-rope-maker-zeptolab-grabs-10m-downloads-for-king-of-thieves/ Cut the Rope maker ZeptoLab grabs 10M downloads for King of Thieves (updated)]. Retrieved 1 August 2015&lt;/ref&gt; and had surpassed over a billion downloads by 2018.&lt;ref&gt;{{Cite web|url=https://www.zeptolab.com/about|title=About company. ZeptoLab|website=www.zeptolab.com|language=en|access-date=2018-03-27}}&lt;/ref&gt;<br /> <br /> ==Games==<br /> ===''Cut the Rope'' (2010)===<br /> {{main article|Cut the Rope (video game)}}<br /> ''Cut the Rope'', the first game in the series, was released initially on February 28, 2010. A native (HD) version for the iPad was released on October 6, 2010. This was followed by the release of a free version with fewer levels for each device, called ''Cut the Rope Free'' and ''Cut the Rope HD Free'' respectively.&lt;ref&gt;{{Cite web |title=Full-cycle game and software development services {{!}} Our Works |url=https://www.datasakura.com/works-games |access-date=2022-11-14 |website=DataSakura |language=en}}&lt;/ref&gt;<br /> <br /> ===''Cut the Rope: Experiments'' (2011)===<br /> ''Cut the Rope: Experiments'' was released on August 4, 2011, as a sequel to ''Cut the Rope''.&lt;ref&gt;{{cite web|last=KUMPARAK|first=GREG|title=&quot;Cut The Rope&quot; Sequel Will Be Called &quot;Cut The Rope: Experiments&quot;, Launching August 4th|date=2 August 2011 |url=https://techcrunch.com/2011/08/02/cut-the-rope-sequel-will-be-called-cut-the-rope-experiments-launching-august-4th/|publisher=TechCrunch}}&lt;/ref&gt; While its gameplay and presentation closely match that of ''Cut the Rope'', the sequel introduces new gameplay elements as well as a new storyline and characters. The Professor, for example, “provides running commentary”&lt;ref&gt;{{cite web|last=Grothaus|first=Michael|title=Cut the Rope: Experiments brings some new twists to the popular property|url=http://www.tuaw.com/2011/08/08/cut-the-rope-experiments-brings-some-new-twists-to-the-popular/}}&lt;/ref&gt; throughout the game as players unlock new levels and collect &quot;hidden&quot; photos that reveal more information about Om Nom's character.<br /> <br /> ===''Cut the Rope: Time Travel'' (2013)===<br /> {{main article|Cut the Rope: Time Travel}}<br /> The third sequel, ''Cut the Rope: Time Travel'', was released on April 17, 2013. It sees Om Nom travel back to the time of his ancestors, which means in terms of gameplay that players now feed candy to two monsters rather than to only one.<br /> <br /> ===''Cut the Rope 2 – Unexpected Adventure'' (2013 iOS, 2014 Android)===<br /> ''Cut the Rope 2'' was released on 19 December 2013 for iOS devices. It expands on the previous games with Om Nom no longer being a static stage object, additional monster characters and a more dynamic environment.&lt;ref&gt;{{cite news|last=Lien|first=Tracey|title=Cut the Rope 2 coming to iOS devices Dec. 19|url=http://www.polygon.com/2013/12/6/5182578/cut-the-rope-2-coming-to-ios-devices-dec-19|access-date=6 December 2013|newspaper=Polygon|date=6 December 2013}}&lt;/ref&gt; The Android version was released on March 28, 2014, on Google Play&lt;ref&gt;{{Cite news |url=http://www.androidshock.com/news/om-nom-prepares-new-adventures-nommies-cut-rope-2-now-android/ |title=Om Nom Prepares for New Adventures with Nommies in Cut the Rope 2, Out Now on Android |publisher=AndroidShock |date=2014-03-28 |access-date=2014-03-28}}&lt;/ref&gt; and on April 3 on [[Amazon Appstore|Amazon AppStore]].&lt;ref&gt;{{cite web|url=https://www.amazon.com/ZeptoLab-Cut-the-Rope-2/dp/B00IINPXLW|title=Amazon.com: Cut the Rope 2: Appstore for Android|work=amazon.com}}&lt;/ref&gt; Unlike the iOS version, ''Cut the Rope 2'' for Android adds [[free-to-play]] elements such as an [[energy system]], and features a map like structure instead of level packs; these features would eventually be added to the iOS version of the game.<br /> <br /> ===''Cut the Rope: Triple Treat'' (2014)===<br /> ''Cut the Rope: Triple Treat'' was released on March 25, 2014, for [[Nintendo 3DS]], including levels from the three previous Cut the Rope games, ''Cut the Rope'', ''Cut the Rope: Experiments'' and ''Cut the Rope: Time Travel''.&lt;ref name=&quot;3dscatalog&quot;&gt;{{cite web|url=https://www.nintendo.com/games/detail/bgpmuhxRhSe4AFGH6Yae7M-XvpPzN9LF|title=Cut the Rope: Triple Treat|publisher=[[Nintendo]]|access-date=April 7, 2014|archive-date=December 19, 2014|archive-url=https://web.archive.org/web/20141219103107/http://www.nintendo.com/games/detail/bgpmuhxRhSe4AFGH6Yae7M-XvpPzN9LF|url-status=dead}}&lt;/ref&gt; The 3DS version is published by [[Activision]].&lt;ref&gt;{{cite web|url=http://www.joystiq.com/2014/01/22/activision-bringing-cut-the-rope-triple-threat-3-game-pack-to-3/|title=Activision bringing Cut the Rope: Triple Treat 3-game pack to 3DS|publisher=[[Joystiq]]|author=Xav de Matos|date=January 22, 2014}}&lt;/ref&gt;<br /> <br /> ===''My Om Nom'' (2014 iOS, 2015 Android)===<br /> ''My Om Nom'' was released on December 18, 2014, for iOS devices and 2015 for Android devices. In this game, the player has their own Om Nom to feed, dress up, and play with. It includes some simple games to play with Om Nom, and it is reminiscent of the ''[[Tamagotchi]]'' franchise and similar to Pou.&lt;ref&gt;[http://www.imore.com/my-om-nom-offers-your-own-pet-cut-rope My Om Nom offers your own pet from Cut the Rope] December 18, 2014&lt;/ref&gt;<br /> <br /> ===''Cut the Rope: Magic'' (2015)===<br /> ''Cut the Rope: Magic'' was released on December 17, 2015, for both iOS and Android devices.&lt;ref name=&quot;CtMagic&quot;&gt;{{cite web | url=http://www.phonearena.com/news/Cut-the-Rope-Magic-now-available_id76791 | title=Cut the Rope: Magic now available | publisher=Phone Arena | date=December 18, 2015 | access-date=December 19, 2015 | author=H., Michael}}&lt;/ref&gt; This game sees Om Nom being transported to a storybook world where the levels involve magical elements as well as battling an equally candy-loving spider wizard. ''Magic'' added a new transformation element to Om Nom, allowing him to shrink or turn into a completely different animal.&lt;ref name=CtMagic/&gt;&lt;ref&gt;{{cite web | url=http://www.gamezebo.com/2015/12/17/cut-the-rope-magic-review-my-magical-om-nom/ | title=Cut the Rope: Magic Review – My Magical Om Nom | publisher=Gamezebo | date=December 17, 2015 | access-date=December 19, 2015 | author=Oxford, Nadia}}&lt;/ref&gt; The game also uses a map element seen in the Android version and later versions of the iOS version of ''Cut the Rope 2''. While the iOS version was exclusively paid, the Android version is free-to-play, and thus, added an energy system that could be removed with a one-time micropayment, which was later replaced with a paid subscription. A free version was eventually added to iOS, but did not carry the energy system from the Android release.<br /> <br /> ===''Om Nom: Merge'' (2019)===<br /> ''Om Nom: Merge'' was released on November 28, 2019, and is the first video game entry in the franchise in four years, due to the success of ''[[Om Nom Stories]]''.<br /> <br /> ===''Om Nom: Run'' (2020)===<br /> ''Om Nom: Run'' is a free-to-play endless runner mobile game, released on February 27, 2020. It is available on Android, iOS platforms and the Nintendo Switch. The game follows Om Nom running through the dangerous streets of Nomville.&lt;ref&gt;{{cite web |title=Gameplay |date=3 February 2020 |url=https://www.pocketgamer.biz/news/72505/zeptolab-soft-launches-om-nom-run/}}&lt;/ref&gt; The game starts by tapping the touchscreen, while Om Nom (the game's starter character) or any other character exits the base, and then starts running through the streets of Nomville.<br /> <br /> The game has multiple gameplay modes. The main mode, called Free Run, is a traditional endless runner game. The mission mode gives players tasks to complete as they run. This mode ends when the player crashes or completes the mission objectives.&lt;ref&gt;{{cite web |title=Game play by TouchArcade |url=https://toucharcade.com/games/om-nom-run}}&lt;/ref&gt;<br /> <br /> The initial release has been a success.&lt;ref&gt;{{cite web |title=Pre release success |date=3 March 2020|url=https://www.thegamer.com/best-mobile-ios-games-february-2020/}}&lt;/ref&gt; In a span of one month, it has been downloaded for over 5 million times.&lt;ref&gt;{{cite web |title=Milestone of 50 million downloads |date=30 March 2020 |url=https://www.pocketgamer.biz/news/72764/om-nom-run-five-million-downloads/}}&lt;/ref&gt;<br /> <br /> === ''Cut the Rope Remastered'' (2021) ===<br /> A remastered version of ''Cut the Rope'' was released on April 2, 2021, on [[Apple Arcade]]. In the game, Om Nom and his family celebrate his birthday; on this special occasion, Nibble Nom takes out a few books as birthday presents, which are based on the events on the previous games in the series. In the game, there are five level packs, this time presented as books, with levels either taken from or are based on five of the previous entries: Evan's House, based on [[Cut the Rope (video game)|the original]], Experiments and Time Travel, both based on the games of the same name, Road Trip, based on ''Cut the Rope 2'' and Magic (based on the game of the same name). New to the series are levels containing Nibble Nom instead of Om Nom; the player has to guide three candies to the creature instead of one, and Nibble Nom himself can be pushed about and interact with other objects, while Om Nom remains stationary in levels until Road Trip. Another new feature is bonus levels containing Om Nelle (released in a post-launch update); the player has to give her the candy with the box filled with water. ''Remastered'' also features new [[3D computer graphics|3D graphics]], an interactive map where power-ups (magnets, candy rain and teleporter) and &quot;worldstars&quot;, which are added to certain levels for [[replay value]], can be found, and an account system, where up to six saves can be used.<br /> <br /> === ''Cut the Rope Daily'' (2023) ===<br /> ''Cut the Rope Daily'' was released on [[Netflix]] Games app, [[iOS]], and [[Android (operating system)|Android]] on August 1, 2023.&lt;ref&gt;{{cite web |title=Cut the Rope Daily marks the legendary franchise's return on mobile through Netflix gaming |date=1 August 2023 |url=https://www.pocketgamer.com/cut-the-rope-daily/official-launch-android-ios-netflix/}}&lt;/ref&gt; Available exclusively with the Netflix membership, the game offers a single unique level every day, the same for the whole world. The challenge is to deliver the candy to Om Nom while collecting as many stars as possible (there are 10 in each level). The scoring is based on the number of collected stars and the number of tries. Results are shareable on social media. The progress and winstreak can be tracked in the in-game calendar, and each month has a separate theme with a themed costume for Om Nom to be won with winstreak.<br /> <br /> === ''Cut the Rope 3'' (2023) ===<br /> Cut the Rope 3 was released on October 13, 2023, on Apple Arcade.&lt;ref&gt;{{Cite web |title=Cut the Rope 3 |url=https://apps.apple.com/us/app/cut-the-rope-3/id997332884 |access-date=2023-10-09 |website=App Store |language=en-US}}&lt;/ref&gt; It focuses on Om Nom and his son, Nibble Nom setting out on a journey to discover new Nommies. The gameplay replaces pieces of candy with Nibble Nom, who must reach Om Nom's location in each level. The game features four locations, with the location that the player explores being selected by Om Nom's [[compass]]. In each search for a Nommie, the player will go through three random levels in order to take a picture of every new creature. It also features 3D graphics, similar to Cut the Rope Remastered. <br /> <br /> ==Level packs==<br /> All games in ''Cut the Rope'' series (except for ''Cut the Rope 2'' for Android and Cut the Rope 3) group content into &quot;boxes&quot; or &quot;level packs&quot;. Boxes in the original ''Cut the Rope'' and Cut the Rope: Experiments contain 25 levels each, boxes in ''Cut the Rope 2 and Cut the Rope Remastered'' contain 24 levels each, and boxes in ''Cut the Rope: Time Travel'' contains only 15 levels each (except for the last box, Parallel Universe, which has 20). Most boxes introduce a new element in the game, challenging the player with a new set of game mechanics. New boxes continue to be added from time to time through updates. Three stars can be collected in every level, while an extra star, known as the power star, as of ''Remastered'', can be found in each level when using superpowers. In ''Remastered'', a special magenta worldstar can be found for some levels by interacting with items on the world map.<br /> <br /> The following table summarizes the number of packs and levels in each traditional ''Cut the Rope'' game, as of October 2023.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |-<br /> ! Game !! Number of level packs !! Levels per pack !! Achievements !! Total levels !! Total regular stars <br /> !Total worldstars!! Total stars, power stars and worldstars<br /> |-<br /> | ''[[Cut the Rope (video game)|Cut the Rope]]'' || 17 || 25 || 76 (with Candy Feast &amp; Candy Flick) (iOS) 51 (Android) || 425 || 1275 <br /> | rowspan=&quot;5&quot; |N/A|| 1700<br /> |-<br /> | ''Cut the Rope: Experiments'' || 8 || 25 || 28 || 200 || 600 || 800<br /> |-<br /> | ''[[Cut the Rope: Time Travel]]'' || 12 || 15 (except Parallel Universe; has 20)|| 42 || 185 || 555 || 740<br /> |-<br /> | ''Cut the Rope 2'' || 7 || 24 || 25 || 168 || 504 || -<br /> |-<br /> | ''Cut the Rope: Magic'' || 8 || Between 15 and 40 || 8 || 200 || 600 || -<br /> |-<br /> |''Cut the Rope Remastered''<br /> |5<br /> |24<br /> |22<br /> |120<br /> |288<br /> |30<br /> |555<br /> |-<br /> |Cut the Rope 3<br /> |4<br /> |27 or 33<br /> |N/A<br /> |120<br /> |360<br /> |N/A<br /> | -<br /> |}<br /> <br /> ===''Cut the Rope'' level packs===<br /> # Cardboard Box.<br /> # Fabric Box.<br /> # Foil Box.<br /> # Magic Box. Magic Box was first released on April 5, 2011.<br /> # Valentine Box was first released on February 14, 2011.<br /> # Toy Box. Toy Box was first released in July 2011.<br /> # Gift Box.<br /> # Cosmic Box. Cosmic Box was released on December 16, 2010.<br /> # Toolbox. Toolbox was first released in October 2011<br /> # Buzz Box. Buzz Box was first released on December 20, 2011.<br /> # DJ Box. DJ Box was first released on April 25, 2012.<br /> # Spooky Box. Spooky Box was first released on August 23, 2012.<br /> # Steam Box. Steam Box was first released on January 10, 2013.<br /> # Lantern Box. Lantern Box was first released in February 2013.<br /> # Cheese Box. Cheese Box was first released on July 26, 2013.<br /> # Pillow Box. Pillow Box was first released on June 11, 2014 for Android - June 17, 2014 for iOS.<br /> # Mechanical Box. Mechanical Box was first released on March 25, 2015 for iOS - March 26, 2015 for Android.<br /> <br /> === ''Cut the Rope: Experiments'' level packs ===<br /> <br /> # Getting Started.<br /> # Shooting the Candy.<br /> # Sticky Steps.<br /> # Rocket Science. Rocket Science was released in November 2011.<br /> # Bath Time. Bath Time was released in February 2012.<br /> # Handy Candy. Handy Candy was released in May 2012.<br /> # Ant Hill. Ant Hill was released in March 2013.<br /> # Bamboo Chutes. Bamboo Chutes was released in December 2013 for Android - February 2014 for iOS.<br /> <br /> === ''Cut the Rope: Time Travel'' level packs ===<br /> <br /> # The Middle Ages.<br /> # The Renaissance.<br /> # Pirate Ship. <br /> # Ancient Egypt.<br /> # Ancient Greece<br /> # The Stone Age<br /> # Disco Era. Disco Era was released in August 2013. <br /> # Wild West. Wild West was released on December 11, 2013 for iOS - January 16, 2014 for Android along with The Future.<br /> # Asian Dynasty. Asian Dynasty was released on April 3, 2014. <br /> # Industrial Age. Industrial Age was released on October 23, 2014 for Android - October 30, 2014 for iOS. <br /> # The Future. The Future was released on December 11, 2013 for iOS - January 16, 2014 for Android along with Wild West.<br /> # Parallel Universe. Parallel Universe was released in April 2016.<br /> <br /> === ''Cut the Rope 2'' level packs ===<br /> <br /> # Forest.<br /> # Sandy Dam.<br /> # Junkyard.<br /> # City Park.<br /> # Underground.<br /> # Fruit Market. Fruit Market was released in June 2014.<br /> # Bakery. Bakery was released in December 2014.<br /> <br /> === ''Cut the Rope Magic'' level packs ===<br /> <br /> # Sky Castle.<br /> # Mushroom Land.<br /> # Magic Forest.<br /> # Mystery Cave.<br /> # Ancient Library.<br /> # Stone Temple. Stone Temple was released on February 18, 2016.<br /> # Tree Village. Tree Village was released in 2016.<br /> # Snowy Hills. Snowy Hills was released in December 2016.<br /> === ''Cut the Rope Remastered'' level packs ===<br /> <br /> # Evan's Home.<br /> # Experiments.<br /> # Time Travel.<br /> # Road Trip.<br /> # Magic. Magic was released on May 12, 2021.<br /> === ''Cut the Rope 3'' level packs ===<br /> <br /> # Jungle.<br /> # Cave.<br /> # Pirate Ship.<br /> # Pyramids.<br /> <br /> ==Reception==<br /> In addition to its commercial success, ''Cut the Rope'' was very well received by critics. It has a score of 93 on [[Metacritic]], indicating &quot;universal acclaim&quot;.&lt;ref name=Metacritic&gt;{{cite web|title=Cut the Rope iOS|url=https://www.metacritic.com/game/cut-the-rope/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=20 April 2013}}&lt;/ref&gt;<br /> <br /> ''Cut the Rope: Experiments'' reached an aggregate Metacritic score of 85 out of 100,&lt;ref&gt;{{cite web|title=Cut the Rope: Experiments iOS|url=https://www.metacritic.com/game/cut-the-rope-experiments/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt; ''Cut the Rope: Time Travel'' — a score of 84,&lt;ref&gt;{{cite web|title=Cut the Rope: Time Travel iOS|url=https://www.metacritic.com/game/cut-the-rope-time-travel/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt; and ''Cut the Rope 2'' a score of 81.&lt;ref&gt;{{cite web|title=Cut the Rope 2 iOS|url=https://www.metacritic.com/game/cut-the-rope-2/critic-reviews/?platform=ios-iphoneipad|publisher=[[Metacritic]]|access-date=10 October 2014}}&lt;/ref&gt;<br /> <br /> ==Adaptations, spin-offs and merchandise==<br /> ''[[Om Nom Stories]]'', an [[Cartoon|animated]] web series on ZeptoLab's YouTube channel and sold to several kid-oriented streaming sites, is based on the game series and revolves around Om Nom's life out of the game.<br /> <br /> In July 2011, ZeptoLab and comics publisher [[Ape Entertainment]] published a comic book series to be published as a stand-alone app. The comics tell the backstory of the candy-eating monster Om Nom and introduce new characters.&lt;ref&gt;{{cite web|last=Rosenblatt|first=Seth|title=iOS game Cut the Rope jumps to comics|url=http://news.cnet.com/8301-17938_105-20082335-1/ios-game-cut-the-rope-jumps-to-comics/}}&lt;/ref&gt;<br /> <br /> The character Om Nom has become the subject of a viral video,&lt;ref&gt;{{cite web|title=Cut the Rope animated short makes its debut|date=9 December 2011|url=https://www.gamezebo.com/news/cut-the-rope-animated-short-makes-its-debut/|access-date=25 September 2012|archive-date=17 June 2013|archive-url=https://web.archive.org/web/20130617060802/http://www.gamezebo.com/news/2011/12/09/cut-rope-animated-short-makes-its-debut|url-status=dead}}&lt;/ref&gt; plush toys,&lt;ref&gt;{{cite web|title=Cut the Rope toys coming from Vivid|url=http://www.toynews-online.biz/news/37007/Cut-the-Rope-toys-coming-from-Vivid|access-date=2012-09-25|archive-url=https://web.archive.org/web/20120921043905/http://www.toynews-online.biz/news/37007/Cut-the-Rope-toys-coming-from-Vivid|archive-date=2012-09-21|url-status=dead}}&lt;/ref&gt; and a [[Mattel]] Apptivity game.&lt;ref&gt;{{cite web|title=Apptivity™ Cut The Rope™|url=http://mattelapptivity.com/app-toys-games/cut-the-rope/|access-date=2012-09-25|archive-date=2014-12-27|archive-url=https://web.archive.org/web/20141227133645/http://www.mattelapptivity.com/app-toys-games/cut-the-rope/|url-status=dead}}&lt;/ref&gt;<br /> <br /> In August 2014, ZeptoLab and [[McDonald's]] Europe announced&lt;ref&gt;{{cite web|url=http://www.licensemag.com/license-global/cut-rope-arrives-mcdonalds-europe|title=McDonald's Features Cut the Rope|work=licensemag.com|access-date=2014-10-02|archive-date=2014-10-06|archive-url=https://web.archive.org/web/20141006145254/http://www.licensemag.com/license-global/cut-rope-arrives-mcdonalds-europe|url-status=dead}}&lt;/ref&gt; a multi-market [[Happy Meal]] promotional campaign, which featured various ''Cut the Rope''-themed kitchen accessories, such as banana splitter and juicer. &quot;Hungry for fruit and fun?&quot; was the key message of the campaign. As part of the promotion, ZeptoLab also released the game called ''Cut the Rope: Hungry for Fruit''.<br /> <br /> In June 2015, ZeptoLab partnered with Blockade Entertainment for a [[feature film]] based on the games, titled ''Om Nom: The Movie'', that was set for release in 2016, but it never came to fruition.&lt;ref name=&quot;movie&quot;&gt;{{cite web|url=https://www.ign.com/articles/2015/06/08/om-nom-the-movie-announced|title=Om Nom: The Movie Announced|work=[[IGN]]|date=2015-06-08}}&lt;/ref&gt;<br /> <br /> In March 2021, Zeptolab created a [[personalized book]]&lt;ref&gt;{{cite web|url=https://lionstory.com/stories/adventure-with-om-nom|title=Adventure With Om Nom|work=lionstory.com}}&lt;/ref&gt; for children in collaboration with LionStory. The book features Om Nom, Om Nelle, Toss, Snail Brow, Roto, Lick, Ginger, Blue and a personalized character of a child (appearance, name, dedication and a back cover photo).<br /> <br /> ==See also==<br /> * [[List of most downloaded Android applications]]<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * [http://www.cuttherope.net Official website] (English)<br /> <br /> [[Category:Puzzle video games]]<br /> [[Category:IOS games]]<br /> [[Category:MacOS games]]<br /> [[Category:Casual games]]<br /> [[Category:Browser games]]<br /> [[Category:DSiWare games]]<br /> [[Category:Symbian games]]<br /> [[Category:Windows games]]<br /> [[Category:Firefox OS games]]<br /> [[Category:Netflix games]]<br /> [[Category:Windows Phone games]]<br /> [[Category:BlackBerry 10 games]]<br /> [[Category:Nintendo 3DS eShop games]]<br /> [[Category:BlackBerry PlayBook games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Russian inventions]]<br /> [[Category:Apple Design Awards recipients]]<br /> [[Category:Video game franchises]]<br /> [[Category:Video games adapted into television shows]]<br /> [[Category:Video games scored by Alberto Jose González]]<br /> [[Category:Video games developed in Russia]]<br /> [[Category:Video game franchises introduced in 2010]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Diablo_(video_game)&diff=1183707371 Diablo (video game) 2023-11-06T00:52:53Z <p>Reowmo4: </p> <hr /> <div>{{Short description|1997 action role-playing game developed by Blizzard North}}<br /> {{pp-move-vandalism|small=yes}}<br /> {{Use mdy dates|date=January 2017}}<br /> {{Infobox video game<br /> | title = Diablo<br /> | image = Diablo Coverart.png<br /> | caption = Cover art<br /> | developer = [[Blizzard North]]&lt;br&gt;[[Climax Studios]] (PS1)<br /> | publisher = {{plainlist|<br /> * [[Blizzard Entertainment]], [[Davidson &amp; Associates]]<br /> * [[Electronic Arts]] (PS1)<br /> }}<br /> | series = ''[[Diablo (series)|Diablo]]''<br /> | engine =<br /> | platforms = [[Microsoft Windows]], [[PlayStation (console)|PlayStation]], [[Classic Mac OS|Mac OS]]<br /> | released = {{plainlist|<br /> * '''Microsoft Windows'''{{vgrelease|NA|January 3, 1997{{efn|During 1997 and 2000, Blizzard cited ''Diablo''{{'}}s official release date as January 1997.&lt;ref name=companyprofile /&gt;&lt;ref name=jan3 /&gt;&lt;ref name=13milgames /&gt; It first announced ''Diablo''{{'}}s official availability on January 3, 1997,&lt;ref name=jan3 /&gt; although the game had originally been set to appear in stores on January 6,&lt;ref name=gold1&gt;{{cite web | archive-url=https://web.archive.org/web/19971012045323/http://www.pcgamer.com/news/news1223.html | url=http://www.pcgamer.com/news/news1223.html | title=''Diablo'' Goes Gold | author=Staff | date=December 23–29, 1996 | work=[[PC Gamer US]] | archive-date=October 12, 1997 | url-status=dead }}&lt;/ref&gt;&lt;ref name=gold2&gt;{{cite web | archive-url=https://web.archive.org/web/19970620042955/http://www.ogr.com/news/news1296.html | url=http://www.ogr.com/news/news1296.html | title=News for December 27, 1996 | date=December 27, 1996 | author=Bannister, Paul | work=Online Gaming Review | publisher=[[Air Age Publishing]] | archive-date=June 20, 1997 | url-status=dead }}&lt;/ref&gt; and its wide release was reported on that date by ''[[CNET Gamecenter]]''.&lt;ref name=gamecenterrelease /&gt; However, certain retailers had broken the game's official [[street date]] by January 2.&lt;ref name=jan2&gt;{{cite web | archive-url=https://web.archive.org/web/19970620042942/http://www.ogr.com/news/news0197.html | url=http://www.ogr.com/news/news0197.html | title=News for January 2, 1997 | author=Bannister, Paul | date=January 2, 1997 | work=Online Gaming Review | publisher=[[Air Age Publishing]] | archive-date=June 20, 1997 | url-status=dead }}&lt;/ref&gt; Designer [[David Brevik]] claimed in 2016 that certain West Coast retailers had begun selling the game by December 31, 1996.&lt;ref name=arspost /&gt; }}|EU|November 2, 1997}}<br /> * '''PlayStation'''{{vgrelease|NA|March 30, 1998&lt;ref&gt;{{Cite web |date=1998-06-11 |title=Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com |url=http://www.vidgames.com/ps/software/release.html#1996 |access-date=2023-10-04 |archive-url=https://web.archive.org/web/19980611181118/http://www.vidgames.com/ps/software/release.html#1996 |archive-date=June 11, 1998 }}&lt;/ref&gt;|EU|April 1998}}<br /> * '''Mac OS'''{{vgrelease|NA|May 8, 1998}}<br /> }}<br /> | genre = [[Action role-playing]]<br /> | modes = [[Single-player]], [[multiplayer]]<br /> | director =<br /> | producer = [[Bill Roper (video game producer)|Bill Roper]]<br /> | designer = {{plainlist|<br /> * [[David Brevik]]<br /> * Erich Schaefer<br /> * Max Schaefer<br /> * Eric Sexton<br /> * Kenneth Williams<br /> }}<br /> | programmer = David Brevik<br /> | artist = [[Michio Okamura]]<br /> | writer = {{plainlist|<br /> * [[Chris Metzen]]<br /> * Bill Roper<br /> * Eric Sexton<br /> * Erich Schaefer<br /> }}<br /> | composer = [[Matt Uelmen]]<br /> }}<br /> <br /> '''''Diablo''''' is an [[action role-playing]] [[video game]] developed by [[Blizzard North]] and released by [[Blizzard Entertainment]] in January 1997, and is the first installment in the [[Diablo (series)|video game series of the same name]].&lt;!--DO NOT CHANGE RELEASE DATE WITHOUT DISCUSSION ON TALK PAGE--&gt;<br /> <br /> Set in the fictional Kingdom of Khanduras in the mortal realm, the player controls a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen randomly generated dungeon [[Level (video games)|levels]], ultimately entering Hell in order to face Diablo.<br /> <br /> An expansion pack, ''[[Diablo: Hellfire]]'', was released in November 1997 by [[Synergistic Software]]. In 1998, [[Electronic Arts]] released ''Diablo'' for the [[PlayStation (console)|PlayStation]].&lt;ref&gt;Gamespot [https://archive.today/20120721034754/http://uk.gamespot.com/ps/rpg/diablo/review.html?tag=summary;read-review], Gamespot online games magazine, review of Diablo PlayStation&lt;/ref&gt; This version, developed by [[Climax Studios]], featured direct control of the main character's direction using the PlayStation controller, as opposed to [[point-and-click]] movement. A [[Sega Saturn]] version was considered by Electronic Arts but never released.&lt;ref&gt;Sega Retro [http://segaretro.org/Press_release:_1997-06-19:_SEGA_INSTITUTES_FIVE_STAR_GAMES_POLICY], E3 '97 Sega Press release: 1997-06-19: SEGA INSTITUTES FIVE STAR GAMES POLICY&lt;/ref&gt; ''Diablo'' has been considered [[List of video games considered the best|one of the greatest games of all time]] for its randomized assignment of quests and enemies on each playthrough, online multiplayer, and graphics. The game's success led to several sequels: ''[[Diablo II]]'' in 2000, ''[[Diablo III]]'' in 2012, and ''[[Diablo IV]]'' in 2023. In 2022 a mobile-device-oriented version, ''[[Diablo Immortal]]'', was released.<br /> <br /> ==Gameplay==<br /> ''Diablo'' is an action role-playing video game. The [[Player character|player]] moves and interacts with the environment primarily by way of a [[Mouse (computing)|mouse]].&lt;ref name=&quot;Manual&quot;/&gt; Other actions, such as casting a spell, are performed in response to keyboard inputs.&lt;ref name=&quot;Manual&quot;/&gt; The player can acquire [[Item (game terminology)|items]], learn [[Incantation|spells]], defeat enemies, and interact with [[non-player character]]s (NPCs) throughout the game.<br /> <br /> The dungeon levels are [[Procedural generation|procedurally generated]] with themes for each level; for instance, the catacombs tend to have long corridors and closed rooms, while the caves are more non-linear. The players are assigned a random number of quests from several tiers; these quests are optional but usually offer powerful unique items as rewards and help to [[Experience point#Level-based progression|level up]] the character and/or reveal more of the backstory. The final two quests are mandatory in order to finish the game.<br /> <br /> ===Classes===<br /> [[Image:Diabloscreen.jpg|thumb|300px|left|A warrior in combat with a ghoul enemy. A &quot;Level Up&quot; button indicates that the character is able to advance to the next [[Level (role-playing games)|level]]; clicking the button results in them gaining [[Attribute (role-playing games)|attribute]] points that can be distributed among the character's stats. An icon at the lower right indicates that the character's head protection is damaged and in danger of breaking.]]<br /> ''Diablo'' has three [[character class]]es: the Warrior, the Rogue, and the Sorcerer. Each class has a different level of assigned [[Attribute (role-playing games)|attributes]] along with a unique skill. Each class is capable of using almost all of the same items and spells, in contrast to later titles in the ''Diablo'' series which have class-specific items and spells/skills. However, the limitations in the attributes for each class reward play that utilizes them efficiently; for instance the Warrior's low maximum level of Magic prevents him from learning the higher levels of powerful spells like the Sorcerer, instead the Warrior is best suited to melee with a faster weapon swing plus a &quot;critical strike&quot; for bonus damage.<br /> * '''[[Warrior (character class)|Warrior]]''': The most physically able of the three classes. The Warrior is a close-quarters fighter and can generally take the most physical damage. The Warrior's primary character attribute is Strength. The Warrior starts with the skill to repair objects in his possession at the cost of overall durability.&lt;ref name=&quot;Manual&quot; /&gt;<br /> * '''[[Thief (character class)|Rogue]]''': A master of ranged weapons. While not as strong as the Warrior, the rogue is very effective at attacking enemies from a distance with the bow. A jack-of-all-trades class, the Rogue has higher Magic than the Warrior so she can better make use of spells, while she also fares better in melee than a Sorcerer. The Rogue's primary character attribute is Dexterity. The Rogue's unique starting skill is the ability to disarm traps.&lt;ref name=&quot;Manual&quot;/&gt;<br /> * '''[[Wizard (character class)|Sorcerer]]''': A spellcaster being the most physically weak of the three classes, but can learn the most spells at the highest levels. The Sorcerer's primary character attribute is Magic. The Sorcerer's unique starting skill is the ability to recharge spell staves at the cost of lowering the maximum number of spell charges that the staff can hold.&lt;ref name=&quot;Manual&quot;/&gt;<br /> <br /> In the expansion set, ''[[Diablo: Hellfire]]'', the [[Monk (character class)|Monk]] was added. The Monk is proficient at melee combat with the staff. Two other classes, the Bard and Barbarian, were unfinished but remained hidden characters in ''Diablo: Hellfire'', and could be enabled using a hack. Using the in-game sprites of the Rogue and Warrior, respectively, the Bard is capable of dual-wielding weapons while the Barbarian was a two-handed axe specialist.&lt;ref&gt;{{cite web| url=http://www.ladyofthecake.com/diablo/bard.htm |title=Diablo Hellfire Tomb of Knowledge - Bard |work=ladyofthecake.com |access-date=May 16, 2012}}&lt;/ref&gt;<br /> <br /> ===Items===<br /> White-colored items are normal items, blue-colored items are magic items and gold-colored items are unique items. Any items that are not white in color must be identified to make use of their magical effects, although characters can use unidentified items as they would the base item. Magic items can have a maximum of 2 of these effects, but unique items can have as many as 6. Furthermore, Uniques can have special properties, or properties not found in the usual prefixes/suffixes for that item type; most uniques have a very rare chance of being dropped, although certain uniques are guaranteed quest rewards. Items wear down through use, and have fixed amounts of durability that decrease as they receive damage; when an item's durability reaches zero, it is destroyed. Players can return to the town and pay a fee to an NPC, Griswold the Blacksmith, to have the items restored, while the Warrior can repair objects in his possession at the cost of overall durability.&lt;ref name=&quot;Manual&quot;&gt;{{citation |url=http://ftp.blizzard.com/pub/misc/Diablo.PDF |title=Diablo Game Manual |access-date=June 15, 2011 |publisher=[[Blizzard Entertainment]]}}&lt;/ref&gt;<br /> <br /> Bows are the ranged weapon of the game, best used by rogues. Staves, while capable of physical attacks, are mainly used for the spell charges that they contain, as casting from a staff does not require the player to learn the spell or use mana. A staff's spell can only be cast a certain number of times before it requires a recharge, usually returning to town and paying an NPC, Adria the Witch, while the Sorcerer can recharge the staff which lowers the maximum number of spell charges. Swords are typically one-handed (though two-handed varieties also exist), while axes are all two-handed. Maces and clubs add a 50% damage bonus against the undead. Two-handed melee weapons allow the player to inflict more damage. Shields, when paired with single-handed weapons, allow attacks to be blocked. There are three classifications of armor: light, medium and heavy. Characters are also allowed to wear a helmet, two rings, and one amulet. Many higher-level weapons and armor can only be equipped if the player meets the minimum strength and/or dexterity requirements.&lt;ref name=&quot;Manual&quot; /&gt;<br /> <br /> Books contain spell formulae and cannot be used more than once; reading the first book will place that particular spell in the character's repository while using multiple books of the same spell will increase the spell level, up to a maximum of 15. A character needs a minimum level of the magic attribute in order to read spell books, particularly in raising spells to higher levels, where they are more typically more powerful/effective while consuming less mana for each casting. Scrolls allow use of both spells not yet learned as well as and spells not available in book form, but vanish after one use. Many potions are available for use, including health and mana restoration, and elixirs that increase statistics.&lt;ref name=&quot;Manual&quot; /&gt;<br /> <br /> ===Multiplayer===<br /> [[Multiplayer]] is available up to four players. Multiplayer characters' states are saved periodically. Players can either be aggressive towards, or play co-operatively with, other players. Players can connect direct connection, [[modem]] connection, [[Battle.net]] connection or [[IPX]] network connection. The game lacks the stronger [[anti-cheating]] methods of Blizzard's later games and as a result, many characters online have been altered in various ways by common third-party programs known as [[Trainer (games)|trainers]] and/or game editing programs such as [[Cheat Engine]].&lt;ref name=&quot;Manual&quot;/&gt;&lt;ref&gt;{{cite web|url=http://www.gamegoldies.org/diablo-download/|title=Download Diablo 1|work=GameGoldies Review of Diablo|date=February 3, 2010|access-date=February 3, 2010|url-status=dead|archive-url=https://archive.today/20120801122036/http://www.gamegoldies.org/diablo-download/|archive-date=August 1, 2012|df=mdy-all}}&lt;/ref&gt;<br /> <br /> ==Plot==<br /> <br /> ===Setting===<br /> The setting of ''Diablo'' includes the mortal realm&lt;!--The term &quot;mortal realm&quot; is used in the first paragraph of page 62 of the manual.--&gt; which is the world of Man&lt;!--The term &quot;world of Man&quot; is used in the last paragraph of page 64 and the third paragraph of page 72 of the manual.--&gt; as well as the High Heavens&lt;!--The term &quot;High Heavens&quot; is used in the first paragraph of page 61 of the manual.--&gt; and the Burning Hells.&lt;!--The term &quot;Burning Hells&quot; is mentioned in the first paragraph of page 61 of the manual.--&gt;&lt;ref name=&quot;Manual&quot;/&gt;&lt;sup&gt;&lt;!--Pages--&gt;:61, 62, 64 &amp; 72&lt;/sup&gt; After eons of war between [[angel]]s and [[demon]]s, the ascension of man prompted the three Lords of Hell (including Diablo himself) to seek victory through influence, prompting their exile into the mortal realm. There, they sowed chaos, distrust, and hatred among men until a group of magi, called the Horadrim, trapped them in enchanted crystals called &quot;Soulstones&quot;. Diablo's soulstone was buried deep in the earth and a [[monastery]] was built over the site.<br /> <br /> Generations passed and the purpose of the monastery was forgotten. A small town named Tristram sprang up next to the monastery's ruins. When King Leoric rebuilt the monastery as a [[cathedral]], Diablo manipulated its [[archbishop]], Lazarus, to destroy his soulstone prison. Diablo briefly possessed the king, sending out his knights and priests to battle against peaceful kingdoms, and then possessed the king's son, Prince Albrecht, filling the caves and [[catacombs]] beneath the cathedral with creatures formed from Albrecht's nightmares.<br /> <br /> Tristram became a town of fear and horror, where people were abducted in the night. With no king, no law, and no army left to defend them, many villagers fled.&lt;ref name=&quot;Manual&quot;/&gt;<br /> <br /> ===Story===<br /> The game starts when the [[Player character|player's character]] arrives in Tristram. Several of the remaining townsfolk assist the player such as [[Deckard Cain]] the Elder.&lt;ref&gt;Cain the Elder reveals to the player that his full name is Deckard Cain toward the end of the game. After picking up the Staff of Lazarus from the Vile Stand in dungeon level 15 for the Archbishop Lazarus Quest, the player can talk to Deckard Cain back in town to hear him say, &quot;''This does not bode well, for it confirms my darkest fears. While I did not allow myself to believe the ancient legends, I cannot deny them now. Perhaps the time has come to reveal who I am. My true name is Deckard Cain the Elder, and I am the last descendant of an ancient brotherhood that was dedicated to safeguarding the secrets of a timeless evil. An evil that quite obviously has now been released.''&quot; In a video that was published to YouTube on October 6, 2008, this quote by Deckard Cain starts at the [https://www.youtube.com/watch?v=ZFeztsLE1aA&amp;t=0m10s 0:10 mark of the video], and the quote ends at the 0:45 mark of the video. In a different video that was published to YouTube on January 11, 2012, this quote by Deckard Cain starts at [https://www.youtube.com/watch?v=oqHwfTJh5vI&amp;t=15m57s the 15:57 mark of the video], and the quote ends at the 16:32 mark of the video.&lt;/ref&gt; The labyrinth under the Cathedral descends from the dungeon/church, to the catacombs, followed by the caves, and finally [[Hell]] itself, each with a mixture of the undead, animals, and demons. King Leoric has been re-animated as the Skeleton King.<br /> <br /> Late in the game, the hero must defeat Archbishop Lazarus, and eventually Diablo himself. At the end of the game, the hero kills Diablo's mortal form.&lt;ref name=&quot;EndCinematic&quot; /&gt; The hero then takes the Soulstone out of Diablo's forehead after which Diablo transforms into a lifeless Prince Albrecht.&lt;ref name=&quot;EndCinematic&quot; /&gt; The hero then drives the Soulstone into their own forehead, and they contain the essence of Diablo within themselves.&lt;ref name=&quot;EndCinematic&quot;&gt;A video which was published to YouTube on October 6, 2008, shows the ending cinematic of the game. From [https://www.youtube.com/watch?v=0DWHTc0VcuA&amp;t=4m11s the 4:11 mark of the video] to the 5:22 mark of the video, the ending cinematic shows the hero take out the Soulstone from Diablo and put it in their forehead. From [https://www.youtube.com/watch?v=0DWHTc0VcuA&amp;t=5m26s the 5:26 mark of the video] to the 6:20 mark of the video, the narrator says, &quot;''The Soulstone burns with hellfire as an eerie red glow blurs your vision. Fresh blood flows into your eyes, and you begin to hear the tormented whispers of the damned. You have done what you knew must be done. The essence of Diablo is contained — for now. You pray that you have become strong enough to contain the demon and keep him at bay. Although you have been fortified by your quest, you can still feel him, clawing his way up from the dark recesses of your soul. Fighting to retain control, your thoughts turn toward the ancient mystic lands of the Far East. Perhaps there, beyond the desolate wastes of Aranoch, you will find an answer, or perhaps, salvation.''&quot;&lt;/ref&gt;<br /> <br /> As told in the sequel ''[[Diablo II]]'', canonically the warrior was the hero that defeated Diablo only to become possessed. The Rogue became Blood Raven while the Sorcerer became the False Summoner, both of them NPC enemies. ''[[Diablo III]]'' further [[retconned]] the story by establishing the nameless warrior as Prince Aidan, the eldest son of Leoric and older brother of Albrecht.<br /> <br /> ==Development==<br /> {{quote box|quoted=true|width=30%|quote=One of the things that we were trying to get with ''Diablo'' was ease of gaming. The ''NHL'' series was really good at this, where you just click and you're in the game. Before ''Diablo'', when you created a character, you had to answer 53 questions about this that and the other; you had to name it, give it a backstory and so on. We just wanted to get in and start smashing things. |source=—[[David Brevik]] on the creation of ''Diablo''&lt;ref name=edgebts&gt;{{cite magazine | title=Collected Works: David Brevik | author=Maxwell, Ben | date=December 2015 | pages=88–94 | issue=286 | magazine=[[Edge (magazine)|Edge]] }}&lt;/ref&gt; }}<br /> <br /> ''Diablo'' was conceived by [[David Brevik]] during the development of the [[fighting game]] ''[[Justice League Task Force (video game)|Justice League Task Force]]'' (1995), developed by Japanese studio [[Sunsoft]] with two American studios, Condor Games (later [[Blizzard North]]) on the [[Sega Genesis]] version and Silicon &amp; Synapse on the [[SNES]] version, which by the end of ''Justice League Task Force''{{'}}s development, had renamed themselves [[Blizzard Entertainment]].&lt;ref&gt;{{cite book|last=Grossman|first=Austin|title=Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black &amp; White, Age of Empire, and Other Top-Selling Games|date=2013|publisher=[[CRC Press]]|isbn=9781136064623|page=80|url=https://books.google.com/books?id=Al0KBAAAQBAJ&amp;pg=PA80|language=en}}&lt;/ref&gt; Brevik's concept was a personal computer game based heavily on the [[roguelike]] genre that featured turn-based gameplay,&lt;ref&gt;{{cite web|url=http://gamespot.com:80/gamespot/features/pc/blizzard/p2_06.html |archive-url=https://web.archive.org/web/20021203140016/http://gamespot.com:80/gamespot/features/pc/blizzard/p2_06.html |url-status=dead |archive-date=2002-12-03 |title=GameSpot Presents: Eye of the Storm |access-date=2019-07-23}}&lt;/ref&gt; but he wanted to improve how quickly the player would be able to get into the game compared to typical role-playing games. Brevik was inspired by ''[[NHL '94]]'' and similar [[sports games]] to make it so that players only had to select a pre-determined class and would be able to jump into the game with minimal interactions. Brevik also wanted these classes to be combinations of typical [[character class]]es so that players would be not overly restricted in what type of attacks or equipment they could use. A further departure from the roguelike approach was to make the loot system from felled monsters more expansive.&lt;ref name=&quot;Arstech war stories&quot;&gt;{{cite web | url = https://arstechnica.com/gaming/2020/08/war-stories-how-diablo-was-almost-a-turn-based-strategy-game/ | title = War Stories: Diablo's loot lottery was almost a turn-based affair | first= Lee | last =Hutchinson | date = August 18, 2020 | access-date = August 19, 2020 | work = [[Ars Technica]] }}&lt;/ref&gt; According to Matt Barton, the game ''[[Telengard]]'', released by [[Avalon Hill]] in 1982, influenced the development of ''Diablo''.&lt;ref&gt;Specifically, Barton states, &quot;What is ''Diablo'' but an updated ''Telengard''?&quot; {{cite web |url= http://www.gamasutra.com/features/20070223a/barton_pfv.htm |title= The History of Computer Role-Playing Games Part 1: The Early Years (1980-1983)|author= Matt Barton|date= February 23, 2007|website= Gamasutra|access-date= August 26, 2014}}&lt;/ref&gt; Barton and Bill Loguidice also cite ''[[The Legend of Zelda]]'' series as an influence on ''Diablo'', particularly its move towards real-time action, away from the stat-heavy, turn-based gameplay of earlier computer RPGs.&lt;ref&gt;{{cite book|last1=Loguidice|first1=Bill|last2=Barton|first2=Matt|title=Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time|date=2012|publisher=[[CRC Press]]|isbn=9781136137587|page=317|url=https://books.google.com/books?id=mKF5AgAAQBAJ&amp;pg=PA317|language=en}}&lt;/ref&gt; Brevik also wanted a &quot;modern and cool&quot; interface intended to bring the quick directness of [[console game]]s as well as ''[[Doom (1993 video game)|Doom]]'' (1993) to computer RPGs.&lt;ref name=&quot;eg arpg born&quot;&gt;{{cite web|last=Welsh|first=Oli|title=The moment Diablo - and the action-RPG genre - were born|url=http://www.eurogamer.net/articles/2016-04-28-the-moment-diablo-and-the-action-rpg-genre-were-born|website=[[Eurogamer]]|language=en-UK|date=29 March 2016}}&lt;/ref&gt; He had named the game idea ''Diablo'' based on [[Mount Diablo]], which was where Brevik lived when he conceived of the game idea.&lt;ref name=&quot;Arstech war stories&quot;/&gt;<br /> <br /> [[File:Mount Diablo in with San Francisco Bay and Richmond–San Rafael Bridge.JPG|thumb|[[Mount Diablo]] in [[San Francisco Bay Area]]]]<br /> Condor started development while pitching the game to publishers. [[Bill Roper (video game producer)|Bill Roper]] said that the team's &quot;initial pitch, in a nutshell, was to take the excitement and randomness of games like ''Moria'', ''Nethack'', and ''Rogue'', and bring them into the 1990s with fantastic graphics and sound&quot;.&lt;ref name=roper&gt;{{cite web | archive-url=https://web.archive.org/web/20001206065700/http://www.gamecenter.com/Features/Exclusives/Genre/index.html | url=http://www.gamecenter.com:80/Features/Exclusives/Genre/index.html | title=Where Have All the Genres Gone? | author=Saltzman, Marc | date=December 30, 1998 | archive-date=December 6, 2000 | work=[[CNET|CNET Gamecenter]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; Condor Games had tried to shop Brevik's idea to other publishers but was turned down on the grounds that &quot;RPGs are dead&quot;.&lt;ref name=&quot;eg arpg born&quot;/&gt;<br /> <br /> While Condor sought a publisher for Brevik's idea, Blizzard had completed their next game, the [[real-time strategy]] ''[[Warcraft: Orcs &amp; Humans]]'' (1994) for the personal computer. Condor Games saw Blizzard shared their same interest in personal computer games and pitched Brevik's idea to them. About three to four months into development, Blizzard offered to work with them on ''Diablo'' but requested two major changes, to make it real-time and to have multiplayer, having had done these steps during their work in creating ''Warcraft''.&lt;ref name=&quot;eg arpg born&quot;/&gt; Brevik did not want to change the turn-based nature of his game at first fearing that it would add extra time onto development, and Condor's development team put the idea to a vote, with the real-time approach winning out.&lt;ref name=&quot;Arstech war stories&quot;/&gt; Brevik prepared Blizzard for the potential added development time and to ask for extra development costs, and then on a Friday afternoon as everyone had left, started to toy around with converting the game from turn-based to real-time; within hours he had the basics of the system in place, and was able to show this to the rest of Condor by the following Monday. They kept this news from Blizzard for a short while but eventually revealed how fast they had come up with the change, which Blizzard readily accepted.&lt;ref name=&quot;Arstech war stories&quot;/&gt;<br /> <br /> The game was also originally conceived to be made in claymation (much like ''[[ClayFighter (video game)|ClayFighter]]''), but they decided to have a 3D isometric style instead.&lt;ref&gt;{{cite web|url=http://www.shacknews.com/article/76406/chapter-8-finale-condor-and-blizzard-lock-horns-over-diablo|title=Stay Awhile and Listen, Chapter 8: Condor and Blizzard lock horns over Diablo|date=October 27, 2012|publisher=DM Press|author=David L. Craddock|access-date=December 13, 2014}}&lt;/ref&gt;&lt;ref&gt;{{cite web|last1=Blizzard Entertainment|title=Blizzard Retrospective|url=https://www.youtube.com/watch?v=AHz2ky-jng8|website=YouTube|access-date=June 22, 2015}}{{cbignore}}{{Dead Youtube links|date=February 2022}}&lt;/ref&gt;&lt;ref&gt;{{cite web|last1=Goosebumps|title=Thread: Jay Wilson responds to David Brevik interview.|url=http://www.mmo-champion.com/threads/1181127-Jay-Wilson-responds-to-David-Brevik-interview/page26|website=MMO Champion|access-date=June 22, 2015}}&lt;/ref&gt;<br /> <br /> In 1996, as development on ''Diablo'' continued, Blizzard acquired Condor Games. Blizzard named their [[Irvine, California]] location to Blizzard South and Condor Games to Blizzard North to distinguish their studios.&lt;ref name=&quot;ns merge&quot;&gt;{{cite web | url = https://www.gamasutra.com/view/news/97046/Blizzard_Merges_Blizzard_North_Into_Blizzard_South.php | title = Blizzard Merges Blizzard North Into Blizzard South | first = Nich | last = Maragos | date = August 1, 2005 | access-date = December 11, 2019 | work = [[Gamasutra]] }}&lt;/ref&gt; Around eight months before the planned release, Blizzard South were finishing up ''[[Warcraft II]]'', and began focusing on the upcoming release of ''Diablo''. Blizzard did not want to rely on existing online gaming services like [[Total Entertainment Network]] for matchmaking. While Blizzard North finished up ''Diablo'', Blizzard South began development of the basis of [[Battle.net]]. According to Brevik, when Blizzard South came up to start to see how ''Diablo''{{'}}s multiplayer code would incorporate with Battle.net, they discovered then that ''Diablo'' had no multiplayer code as Brevik nor others had any idea how to write such code. Blizzard South sent employees up to Blizzard North, including [[Mike O'Brien (game developer)|Mike O'Brien]], at that point to incorporate multiplayer for ''Diablo'' and interface with Battle.net over the last six months of development.&lt;ref&gt;{{cite video | title = Diablo: A Classic Game Postmortem | url = https://www.youtube.com/watch?v=VscdPA6sUkc | first = David | last= Brevik | date = March 26, 2016 | access-date = December 11, 2019 | publisher = [[Game Developers Conference]] | via = [[YouTube]] }}&lt;/ref&gt;<br /> <br /> Brevik revealed in 2018 that he initially hated the ending because it was the cinematic department's idea and did not follow the story outline he provided them, but after a few days he calmed down and decided the ending was pretty good after all.&lt;ref&gt;{{cite web |last1=McCaffrey |first1=Ryan |title=Diablo Creator David Brevik Shares Stories from Blizzard's Past - Unfiltered 28 |url=https://www.youtube.com/watch?v=4D_bVgplit0&amp;t=41m59s |website=IGN |access-date=29 December 2022}}&lt;/ref&gt;<br /> <br /> ===Music===<br /> The music of ''Diablo'' was composed by [[Matt Uelmen]]. The soundtrack consists of six tracks. It was released after 15 years, in 2011.<br /> <br /> ===Release===<br /> ''Diablo'' normally requires the original CD to play, however also included on the disk is a shareware version of the software that could be played without the CD called ''Diablo'' [[spawn installation|Spawn]]. This version of the game allows access to the first two areas of the dungeon, and locks out two of the three playable classes and many of the NPC townsfolk. It is playable in both single- and multiplayer with those restrictions. The demo is also downloadable.<br /> <br /> In 2016, David Brevik stated that a dispute existed as to whether ''Diablo'' had been released in 1996 or 1997.&lt;ref name=arspost /&gt; In 1997 and 2000, Blizzard reported ''Diablo''{{'}}s release date as January 1997,&lt;ref name=companyprofile&gt;{{cite web | archive-url=https://web.archive.org/web/20000408180058/http://blizzard.com/inblizz/profile.shtml | url=http://blizzard.com/inblizz/profile.shtml | title=Company Profile | publisher=[[Blizzard Entertainment]] | archive-date=April 8, 2000 | url-status=dead }}&lt;/ref&gt;&lt;ref name=jan3&gt;{{cite press release | archive-url=https://web.archive.org/web/19970505042607/http://www.blizzard.com/library/docs/970103d.htm | url=http://www.blizzard.com/library/docs/970103d.htm | title=Blizzard Entertainment's ''Diablo'' In Stores Now | date=January 3, 1997 | location=[[Irvine, California]] | publisher=[[Blizzard Entertainment]] | archive-date=May 5, 1997 | url-status=dead }}&lt;/ref&gt;&lt;ref name=13milgames&gt;{{cite press release | archive-url=https://web.archive.org/web/19990225104034/http://www.blizzard.com/press/970625d1.htm | url=http://www.blizzard.com/press/970625d1.htm | title=''Diablo'' Hits 13 Million Games Played Over Battle.Net | date=June 25, 1997 | location=[[Irvine, California]] | publisher=[[Blizzard Entertainment]] | archive-date=February 25, 1999 | url-status=dead }}&lt;/ref&gt; and issued a press release on January 3 to announce the game's availability in stores.&lt;ref name=jan3 /&gt; At the time, [[CNET Gamecenter]] reported that ''Diablo''{{'}}s wide release occurred on January 6.&lt;ref name=gamecenterrelease&gt;{{cite web | url = http://www.gamecenter.com/News/Item/0,3,0-419,00.html | title = Diablo available now! | first = Gordon | last = Gable | date = January 6, 1997 | work = [[CNet]] | archive-url = https://web.archive.org/web/20001025141035/http://www.gamecenter.com/News/Item/0,3,0-419,00.html | archive-date = October 25, 2000 }}&lt;/ref&gt; Conversely, Brevik argued in 2016 that the game was available in certain western U.S. retailers by December 31, 1996.&lt;ref name=arspost&gt;{{cite web | url = https://arstechnica.com/gaming/2016/03/post-mortem-ms-pac-man-diablo-dissected-by-their-original-devs/ | title = Post-mortem: Ms. Pac-Man, Diablo dissected by their original devs | first = Sam | last= Mackovich | date = March 26, 2016 | access-date = December 11, 2019 | work = [[Ars Technica]] }}&lt;/ref&gt; Blizzard marked ''Diablo''{{'}}s 20th anniversary on December 31, 2016.&lt;ref name=20thanniversary&gt;{{cite web | url=https://venturebeat.com/2016/12/28/blizzard-will-celebrate-diablos-30th-anniversary-with-new-goodies-in-its-games/ | title=Blizzard will celebrate ''Diablo''{{’}}s 20th anniversary with new goodies in its games | author=Minotti, Mike | date=December 28, 2016 | work=[[VentureBeat]] | access-date=December 11, 2019 }}&lt;/ref&gt;&lt;!--&lt;ref name=&quot;bare_url&quot;&gt;{{cite web|url=http://us.blizzard.com/en-us/games/legacy/ |title=Blizzard Entertainment: Legacy Games|publisher=Blizzard |access-date=November 30, 2011}}&lt;/ref&gt;&lt;ref&gt;{{cite web|last1=Bailey|first1=Kat|title=In Their Own Words: An Oral History of Diablo II With David Brevik, Max Schaefer, and Erich Schaefer|url=http://www.usgamer.net/articles/in-their-own-words-an-oral-history-of-diablo-ii-with-david-brevik-max-schaefer-and-erich-schaefer|website=USgamer|publisher=Gamer Network|access-date=September 8, 2015|date=September 8, 2015}}&lt;/ref&gt;&lt;ref name=&quot;gdc-postmortem&quot;&gt;{{cite web|author=David Brevik|title=Classic Game Postmortem: Diablo|publisher=[[Game Developers Conference]]|url=http://gdcvault.com/play/1023469/Classic-Game-Postmortem|date=2016|access-date=May 29, 2016}}&lt;/ref&gt;--&gt;<br /> <br /> In 2019 ''Diablo'' was released digitally on [[GOG.com]] with minor enhancements.&lt;ref&gt;{{cite web|url=https://news.blizzard.com/en-us/diablo3/22887361/diablo-now-available-on-gog-com |title=Diablo Now Available on GOG.COM — Diablo III — Blizzard News |publisher=News.blizzard.com |date=2019-06-06 |access-date=2019-07-23}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> ===Sales===<br /> According to Max Schaefer, Blizzard's initial sales estimates for ''Diablo'' were modest. He remarked, &quot;We were thinking that if everything went well, we would sell 100,000 copies.&quot; Following the game's positive press coverage before its release, estimates by the team were increased to roughly 500,000 copies, David Brevik later said.&lt;ref name=retrospective&gt;{{cite web | archive-url=https://web.archive.org/web/20020402064219/http://www.blizzard.com/blizz-anniversary/ | url=http://www.blizzard.com:80/blizz-anniversary/ | title=Blizzard Entertainment - 10th Anniversary Feature | at=Blizzard North: Condor and ''Diablo'' | publisher=[[Blizzard Entertainment]] | date=February 5, 2001 | archive-date=April 2, 2002 | access-date=July 23, 2019 | url-status=live }}&lt;/ref&gt; [[Pre-order]]s had surpassed 450,000 units globally by December 17, at which point the game was set to launch with a shipment of 500,000 units staggered across its initial days on shelves.&lt;ref name=preorders2&gt;{{cite web | archive-url=https://web.archive.org/web/19970606035803/http://www.next-generation.com/news/121796d.chtml | url=http://www.next-generation.com:80/news/121796d.chtml | title=''Diablo'' Demand Skyrockets | date=December 17, 1996 | author=Staff | work=[[Next Generation (magazine)|Next Generation]] | archive-date=June 6, 1997 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;!--&lt;ref name=preorders&gt;{{cite web | archive-url=https://web.archive.org/web/19971012045329/http://www.pcgamer.com:80/news/news1216.html#s | url=http://www.pcgamer.com:80/news/news1216.html#s | title=Short Items... ''Diablo'' Going Gold | date=December 18, 1996 | work=[[PC Gamer US]] | author=Staff | archive-date=October 12, 1997 | url-status=dead }}&lt;/ref&gt;--&gt; ''Diablo'' debuted at #1 on [[PC Data]]'s monthly computer game sales chart for January 1997.&lt;ref name=cgwsales1&gt;{{cite magazine | author=Staff | title=READ.ME; PC Data Best-Sellers | magazine=[[Computer Gaming World]] | date=May 1997 | issue=154 | page=34 }}&lt;/ref&gt; It held the position for another three months,&lt;ref name=cgwsales4&gt;{{cite magazine | author=Staff | title=READ.ME; PC Data Best-Sellers | magazine=[[Computer Gaming World]] | issue=155 | date=June 1997 | page=36 }}&lt;/ref&gt;&lt;ref name=gamespotsales1&gt;{{cite web | archive-url=https://web.archive.org/web/20000306101157/http://headline.gamespot.com/news/97_05/01_pcdatamar/index.html | url=http://headline.gamespot.com:80/news/97_05/01_pcdatamar/index.html | title=PC Data Releases Monthly Numbers | work=[[GameSpot]] | author=Lee, Helen | date=May 1, 1997 | archive-date=March 6, 2000 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=gamespotsales2&gt;{{cite web | archive-url=https://web.archive.org/web/20000226082500/http://headline.gamespot.com/news/97_06/03_pcdata/index.html | url=http://headline.gamespot.com:80/news/97_06/03_pcdata/index.html | title=''Diablo''...Stayin' Alive | date=June 3, 1997 | author=Feldman, Curt | archive-date=February 26, 2000 | work=[[GameSpot]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; before being displaced to #2 by ''[[X-Wing vs. TIE Fighter]]'' in May.&lt;ref name=cgwsales3&gt;{{cite magazine | author=Staff | title=READ.ME; PC Data Best-Sellers | magazine=[[Computer Gaming World]] | date=September 1997 | issue=158 | page=31 }}&lt;/ref&gt; ''Diablo'' remained in second place until September, when it dropped to fifth.&lt;ref name=cgwsales5&gt;{{cite magazine | author=Staff | title=READ.ME; PC Data Best-Sellers | magazine=[[Computer Gaming World]] | date=October 1997 | issue=159 | page=46 }}&lt;/ref&gt;&lt;ref name=gamespotsales3&gt;{{cite web | archive-url=https://web.archive.org/web/20000311204446/http://headline.gamespot.com/news/97_08/26_pcsales/index.html | url=http://headline.gamespot.com:80/news/97_08/26_pcsales/index.html | title=Top Selling PC Titles | date=August 26, 1997 | author=Staff | work=[[GameSpot]] | archive-date=March 11, 2000 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=cgwsales6&gt;{{cite magazine | author=Staff | title=READ.ME; PC Data Best-Sellers | magazine=[[Computer Gaming World]] | date=December 1997 | issue=161 | page=56 }}&lt;/ref&gt;&lt;ref name=cgwsales7&gt;{{cite magazine | author=Staff | title=READ.ME; PC Data Best-Sellers | magazine=[[Computer Gaming World]] | date=January 1998 | issue=162 | page=56 }}&lt;/ref&gt; It exited the top 10 that October.&lt;ref name=cgwsales8&gt;{{cite magazine | author=Staff | title=READ.ME; PC Data Best-Sellers | magazine=[[Computer Gaming World]] | date=February 1998 | issue=163 | page=36 }}&lt;/ref&gt;<br /> <br /> In the United States, the game was the highest-selling computer title of the first six months of 1997.&lt;ref name=6months&gt;{{cite web | archive-url=https://web.archive.org/web/20000307163045/http://headline.gamespot.com/news/97_09/12_toptwenty/index.html | url=http://headline.gamespot.com:80/news/97_09/12_toptwenty/index.html | title=Game Sales on the Rise | date=September 12, 1997 | author=Staff | work=[[GameSpot]] | archive-date=March 7, 2000 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; Its worldwide sales surpassed 500,000 units by April,&lt;ref name=aprilsales&gt;{{cite press release | archive-url=https://web.archive.org/web/19990210072202/http://www.blizzard.com/PRESS/970408d1.htm | url=http://www.blizzard.com:80/PRESS/970408d1.htm | title=Blizzard Entertainment's ''Diablo'' Remains Number-One Selling Game | date=April 8, 1997 | publisher=[[Blizzard Entertainment]] | location=[[Irvine, California]] | archive-date=February 10, 1999 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; 750,000 by June and 1 million by late November.&lt;ref name=midyear&gt;{{cite press release | archive-url=https://web.archive.org/web/19970704235030/http://www.blizzard.com/library/docs/970625d1.htm | url=http://www.blizzard.com:80/library/docs/970625d1.htm | title=''Diablo'' Hits 13 Million Games Played Over Battle.Net | date=June 25, 1997 | archive-date=July 4, 1997 | location=[[Irvine, California]] | publisher=[[Blizzard Entertainment]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=gamasutrasales&gt;{{cite web | archive-url=https://web.archive.org/web/20120512113510/https://www.gamasutra.com/view/feature/131648/battlenet_defines_its_success_.php | url=https://www.gamasutra.com/view/feature/131648/battlenet_defines_its_success_.php | title=Battle.net Defines Its Success: Interview With Paul Sams | date=November 28, 1997 | author=Walter, Barbara | work=[[Gamasutra]] | archive-date=May 12, 2012 | url-status=live }}&lt;/ref&gt; By the end of 1997, ''Diablo'' had sold 670,155 copies in the United States alone. It was declared the country's fourth-best-selling computer game of the year by PC Data.&lt;ref name=pcgsales1&gt;{{cite journal |author=Staff |date=April 1998 |volume=5 |issue=4 |title=The Best-Selling Games of 1997 |journal=[[PC Gamer US]] |page=44}}&lt;/ref&gt; Schaefer attributed the game's success in part to its December 27 shipment date, and noted that &quot;there weren't any other games released after Christmas, so we were the only game in town for a long time.&quot;&lt;ref name=retrospective /&gt;<br /> <br /> After being absent from PC Data's charts during the final months of 1997,&lt;ref name=cdmagsales1&gt;{{cite web | archive-url=https://web.archive.org/web/20050406160748/http://www.cdmag.com/articles/009/042/pcdata_november.html | url=http://www.cdmag.com:80/articles/009/042/pcdata_november.html | title=The Top 20 according to PC Data | author=Ocampo, Jason | work=[[Computer Games Magazine|Computer Games Strategy Plus]] | date=1997 | archive-date=April 6, 2005 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=cdmagsales2&gt;{{cite web | archive-url=https://web.archive.org/web/20050502205940/http://www.cdmag.com/articles/009/198/top_20_december.html | url=http://www.cdmag.com:80/articles/009/198/top_20_december.html | title=December's hottest games | work=[[Computer Games Magazine|Computer Games Strategy Plus]] | date=January 20, 1998 | archive-date=May 2, 2005 | author=Ocampo, Jason | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; ''Diablo'' took 13th place in the rankings for February 1998. It remained in the top 20 for another month,&lt;ref name=cdmagsales3&gt;{{cite web | archive-url=https://web.archive.org/web/20050406150037/http://www.cdmag.com/articles/011/084/pcdata_march.html | url=http://www.cdmag.com:80/articles/011/084/pcdata_march.html | title=Do the PC Data figures prove lower is better? | date=April 21, 1998 | author=Ocampo, Jason | archive-date=April 6, 2005 | work=[[Computer Games Magazine|Computer Games Strategy Plus]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; dropped out in April and reappeared in June.&lt;ref name=cdmagsales4&gt;{{cite web | archive-url=https://web.archive.org/web/20050208083659/http://www.cdmag.com/articles/011/163/top_games_for_april.html | url=http://www.cdmag.com:80/articles/011/163/top_games_for_april.html | title=The top selling games of April, according to PC Data | date=May 13, 1998 | author=Ocampo, Jason | archive-date=February 8, 2005 | work=[[Computer Games Magazine|Computer Games Strategy Plus]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=cdmag /&gt; It returned to the top 10 from July through October,&lt;ref name=cdmag&gt;{{cite web | archive-url=https://web.archive.org/web/20050406150058/http://www.cdmag.com/articles/013/172/pc_data_july.html | url=http://www.cdmag.com:80/articles/013/172/pc_data_july.html | title=''SWAT 2'' debuts at No. 5 | date=August 18, 1998 | archive-date=April 6, 2005 | work=[[Computer Games Magazine|Computer Games Strategy Plus]] | author=Ocampo, Jason | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=cgwsales9&gt;{{cite magazine | author=Staff | title=Playing Lately; PC Data Best-Sellers | date=December 1998 | issue=173 | page=56 | magazine=[[Computer Gaming World]] }}&lt;/ref&gt;&lt;ref name=gamespotsales4&gt;{{cite web | archive-url=https://web.archive.org/web/20000309200418/http://headline.gamespot.com/news/98_10/27_pcdata/index.html | url=http://headline.gamespot.com:80/news/98_10/27_pcdata/index.html | title=PC Data Hit List for September | date=October 27, 1998 | author=Staff | work=[[GameSpot]] | archive-date=March 9, 2000 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=gamespotsales5&gt;{{cite web | archive-url=https://web.archive.org/web/20000411063347/http://headline.gamespot.com/news/98_11/13_pc_deer/index.html | url=http://headline.gamespot.com:80/news/98_11/13_pc_deer/index.html | title=Top-Selling PC Games for October | date=November 13, 1998 | archive-date=April 11, 2000 | author=Feldman, Curt | work=[[GameSpot]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; rising to #3 in August.&lt;ref name=cgwsales9 /&gt; For the first half of 1998, it was the United States' 14th-best-selling computer release. At the time, Jason Ocampo of ''[[Computer Games Magazine|Computer Games Strategy Plus]]'' called ''Diablo'' one of the charts' &quot; 'perennial' inhabitants&quot;, and compared its longevity to that of ''[[Myst]]'' and ''[[NASCAR Racing 2]]''.&lt;ref name=second6&gt;{{cite web | archive-url=https://web.archive.org/web/20050406165646/http://www.cdmag.com/articles/013/172/pc_data_first_half_1998.html | url=http://www.cdmag.com:80/articles/013/172/pc_data_first_half_1998.html | title=Sales rankings for the first six months of 1998 | author=Ocampo, Jason | date=August 17, 1998 | archive-date=April 6, 2005 | work=[[Computer Games Magazine|Computer Games Strategy Plus]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; The game's average sale price during the January–June period was $36;&lt;ref name=second6 /&gt; by October, it had fallen to $26.&lt;ref name=gamespotsales5 /&gt; ''Diablo'' finished 11th for the year in the United States, with sales of 354,961 units and revenues of $9.57 million in the region.&lt;ref name=pcgsales2&gt;{{cite journal |author=Staff |date=April 1999 |volume=6 |issue=4 |title=The Numbers Game |journal=[[PC Gamer US]] |page=50}}&lt;/ref&gt; In August 1998, ''Diablo'' received a &quot;Gold&quot; sales award from the Verband der Unterhaltungssoftware Deutschland (VUD),&lt;ref name=vud1998&gt;{{cite press release | archive-url=https://web.archive.org/web/20000713050154/http://www.vud.de/infopres/cebit98.htm | url=http://www.vud.de:80/infopres/cebit98.htm | title=Uhr TCM Hannover – ein glänzender Event auf der CebitHome | date=August 26, 1998 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=July 13, 2000 | language=de | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; indicating sales of at least 100,000 units across Germany, Austria and Switzerland.&lt;ref name=vudgoldplat&gt;{{cite press release | archive-url=https://web.archive.org/web/20030110014620/http://www.vud.de/presse/november2002.php3 | url=http://www.vud.de:80/presse/november2002.php3 | title=VUD Sales Awards: November 2002 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=January 10, 2003 | language=de | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;<br /> <br /> ''Diablo''{{'}}s global sales reached almost 2 million units by September 1998.&lt;ref name=2mill&gt;{{cite press release | archive-url=https://web.archive.org/web/19990218052222/http://www.blizzard.com/PRESS/980909d2.htm | url=http://www.blizzard.com:80/PRESS/980909d2.htm | title=''Diablo II'', Sequel To The Number-One Selling Role-Playing Game, Debuts With 3Dfx Support | publisher=[[Blizzard Entertainment]] | date=September 8, 1998 | archive-date=February 18, 1999 | location=[[London]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; One year later, its sales in the United States alone had grown to 1.17 million copies, which made it the country's seventh-highest computer game seller since January 1993.&lt;ref name=alltimesales&gt;{{cite web | archive-url=https://web.archive.org/web/20000302112243/http://pc.ign.com/news/11728.html | url=http://pc.ign.com:80/news/11728.html | title=PC Data Top Games of All Time | date=November 1, 1999 | author=IGN Staff | work=[[IGN]] | archive-date=March 2, 2000 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; This number rose to 1.3 million copies by March 2000. Remarking upon these sales, [[GameSpot]]'s writer Desslock hailed ''Diablo'' as an &quot;undisputed commercial blockbuster&quot;.&lt;ref name=desslocksales2&gt;{{cite web |archive-url=https://web.archive.org/web/20010203124200/http://desslock.gamespot.com/archives/200005/20000511.html |url=http://desslock.gamespot.com:80/archives/200005/20000511.html |title=Desslock's Ramblings – RPG Sales Figures |author=Desslock |date=May 11, 2000 |work=[[GameSpot]] |archive-date=February 3, 2001 |url-status=dead }}&lt;/ref&gt; The game returned in 2000 to PC Data's annual top 20 for the United States, with 260,020 copies sold.&lt;ref name=cgwsales2&gt;{{cite magazine |title=Top 20 of 2000 | author=Staff |issue=201 |date=April 2001 |page=34 |magazine=[[Computer Gaming World]] }}&lt;/ref&gt;<br /> <br /> Worldwide, ''Diablo'' broke 2 million sales by mid-2000 and reached 2.3 million by January of the next year.&lt;ref name=above2mill&gt;{{cite press release | archive-url=https://web.archive.org/web/20000816000918/http://www.blizzard.com/press/000607.shtml | url=http://www.blizzard.com:80/press/000607.shtml | title=''Diablo II'' Goes Gold | publisher=[[Blizzard Entertainment]] | date=June 7, 2000 | location=[[Irvine, California]] | archive-date=August 16, 2000 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=twothree&gt;{{cite press release | archive-url=https://web.archive.org/web/20011024113114/http://www.blizzard.com/press/010125.shtml | url=http://www.blizzard.com:80/press/010125.shtml | title=''Diablo II'' Sells More than 2.75 Million Copies Worldwide | date=January 25, 2001 | archive-date=October 24, 2001 | publisher=[[Blizzard Entertainment]] | location=[[Irvine, California]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; Ultimately, the game sold over 2.5 million units by mid-2001.&lt;ref name=twofive&gt;{{cite press release | archive-url=https://web.archive.org/web/20011201170020/http://www.blizzard.com/press/010621d2exp.shtml | url=http://www.blizzard.com:80/press/010621d2exp.shtml | date=June 21, 2001 | title=''Diablo II: Lord of Destruction'' Goes Gold | archive-date=December 1, 2001 | publisher=[[Blizzard Entertainment]] | location=[[Irvine, California]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; According to [[GameSpot Japan]], the game was a &quot;big hit&quot; among Japanese players.&lt;ref name=gamespotjapan&gt;{{cite web | archive-url=https://web.archive.org/web/20000816014555/http://www.zdnet.co.jp/gamespot/gsnews/0006/29/news08.html | url=http://www.zdnet.co.jp/gamespot/gsnews/0006/29/news08.html | title=「DIABLO II」秋葉原で深夜販売決定!| date=June 29, 2000 | work=[[GameSpot Japan]] | language=ja | archive-date=August 16, 2000 | url-status=dead }}&lt;/ref&gt;<br /> <br /> ===Critical reviews===<br /> {{Video game reviews<br /> | GR = 89% (PC)&lt;ref&gt;{{cite web |url=https://www.gamerankings.com/pc/11255-diablo/index.html |title=Diablo for PC |work=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=November 1, 2018|archive-url=https://web.archive.org/web/20191209012937/https://www.gamerankings.com/pc/11255-diablo/index.html|archive-date=December 9, 2019}}&lt;/ref&gt;&lt;br /&gt;80% (PS)&lt;ref&gt;{{cite web |url=https://www.gamerankings.com/ps/197112-diablo/index.html |title=Diablo for PlayStation |work=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=November 1, 2018 |archive-url=https://web.archive.org/web/20191209013305/https://www.gamerankings.com/ps/197112-diablo/index.html|archive-date=December 9, 2019}}&lt;/ref&gt;<br /> | MC = 94/100 (PC)&lt;ref name=&quot;MC_PC&quot;&gt;{{cite web |url=https://www.metacritic.com/game/diablo/critic-reviews/?platform=pc |title=Diablo for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 1, 2018}}&lt;/ref&gt;<br /> |AllGame = {{Rating|4|5}} (Windows)&lt;ref&gt;{{cite web|last= Reges |first=Julia |title=Diablo (Windows) – Review |publisher=[[Allgame]] |access-date=August 15, 2023|url=http://www.allgame.com/game.php?id=774&amp;tab=review |url-status=dead |archive-url=https://web.archive.org/web/20141115105023/http://www.allgame.com/game.php?id=774&amp;tab=review |archive-date=November 15, 2014 }}&lt;/ref&gt;<br /> | CGSP = {{Rating|4|5}}&lt;ref name=cgm /&gt;<br /> | CGW = {{Rating|4.5|5}} (PC)&lt;ref name=cgw&gt;{{cite magazine| author=Fortune, Greg |title=''Diablo'' Rules the Underworld |date=March 1997 |issue=152| magazine=[[Computer Gaming World]] | pages=80, 81 }}&lt;/ref&gt;<br /> | EGM = 8.25/10 (PS)&lt;ref name=EGM106&gt;{{cite magazine|title=Review Crew: Diablo |magazine=[[Electronic Gaming Monthly]]|issue=106|publisher=[[Ziff Davis]]|date=May 1998|page=100}}&lt;/ref&gt;<br /> | GSpot = 9.6/10 (PC)&lt;ref name=GSPC/&gt;&lt;br /&gt;8.3/10 (PS)&lt;ref name=GSPS&gt;{{cite web |last=Smith |first=Josh |title=Diablo Review |url=https://www.gamespot.com/reviews/diablo-review/1900-2545942/ |website=[[GameSpot]] |access-date=7 June 2018 |date=March 22, 1998}}&lt;/ref&gt;<br /> | IGN = 7.5/10 (PS)&lt;ref name=IGNPS&gt;{{cite web |last1=Perry |first1=Douglass |title=Diablo PlayStation Review |url=https://www.ign.com/articles/1998/03/28/diablo |website=[[IGN]] |access-date=8 April 2023 |date=March 27, 1998}}&lt;/ref&gt;<br /> | MW = {{Rating|4.5|5}}&lt;ref name=macworldreviews /&gt;<br /> | NGen = {{rating|5|5}} (PC)&lt;ref name=nextgen&gt;{{cite journal | author=Staff |title=Caliente |journal=[[Next Generation (magazine)|Next Generation]]|issue=28|date=April 1997|page=130 }}&lt;/ref&gt;&lt;br /&gt;{{rating|4|5}} (PS)&lt;ref name=NG42/&gt;<br /> | PCGUS = 90% (PC)&lt;ref name=pcgamerus&gt;{{cite journal | author=Wolf, Mike | journal=[[PC Gamer US]] | url=http://www.pcgamer.com/reviews/344.html | archive-url=https://web.archive.org/web/19991116052601/http://www.pcgamer.com/reviews/344.html| archive-date=November 16, 1999 | date=March 1997 | title=''Diablo'' | url-status=dead }}&lt;/ref&gt;<br /> | PCZone = 88/100&lt;ref name=pczonerev&gt;{{cite web | archive-url=https://web.archive.org/web/20101027054923/http://www.computerandvideogames.com/article.php?id=2897 | url=http://www.computerandvideogames.com/article.php?id=2897 | title=''Diablo'' Review | author=Davison, John | archive-date=October 27, 2010 | work=[[PC Zone]] | url-status=dead }}&lt;/ref&gt;<br /> | rev1 = ''[[PC Magazine]]''<br /> | rev1Score = {{rating|5|5}}&lt;ref name=pcmag&gt;{{cite journal | author=Ryan, Michael E. | journal=[[PC Magazine]] |date=March 25, 1997 |title=After Hours; Devilishly Good | number=6 | volume=16 | page=449 }}&lt;/ref&gt;<br /> | rev2 = ''[[PC Entertainment|PC Games]]''<br /> | rev2Score= A (PC)&lt;ref&gt;{{cite web | archive-url=https://web.archive.org/web/19970711132911/http://www.pcgames.com/reviews/rpg/diablo.html | url=http://www.pcgames.com:80/reviews/rpg/diablo.html | title=''Diablo'' | work=[[PC Entertainment|PC Games]] | author=Klett, Steve | archive-date=July 11, 1997 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;<br /> }}<br /> <br /> ''Diablo'' has received critical acclaim, with an average rating of 94/100 on [[Metacritic]].&lt;ref name=&quot;MC_PC&quot; /&gt; Most praised the game's addictive gameplay,&lt;ref name=GSPC/&gt;&lt;ref name=cgm/&gt;&lt;ref name=nextgen/&gt;&lt;ref name=GPPC/&gt; randomly generated dungeons,&lt;ref name=GSPC/&gt;&lt;ref name=cgm/&gt;&lt;ref name=nextgen/&gt;&lt;ref name=GPPC/&gt; superior graphics,&lt;ref name=cgm/&gt;&lt;ref name=nextgen/&gt;&lt;ref name=GPPC/&gt; moody musical score,&lt;ref name=GSPC/&gt; and great variety of possible magic items, enemies, levels, and quests.&lt;ref name=GSPC/&gt;&lt;ref name=cgm/&gt;&lt;ref name=GPPC/&gt; This last aspect was noted by ''[[GameSpot]]'' editor Trent Ward in his review: &quot;Similarly, although a set number of monsters is included, only a few will be seen during each full game. This means that players going back for their second or third shot at the game will very likely fight opponents they haven't seen before. Talk about replay value.&quot;&lt;ref name=GSPC&gt;{{cite web|first=Trent|last=Ward |url=https://www.gamespot.com/reviews/diablo-review/1900-2538662/|title=Diablo for PC review|work=[[GameSpot]]|access-date=June 7, 2018|date=January 23, 1997}}&lt;/ref&gt;<br /> <br /> Reviewers commonly cited the online multiplayer aspect as one of the strongest points of the game, with it being described as greatly extending its replay value.&lt;ref name=GSPC/&gt;&lt;ref name=cgm/&gt;&lt;ref name=nextgen/&gt; Columnist Bernard Yee commented that compared to contemporary online multiplayer games such as ''[[Quake (video game)|Quake]]'', ''Diablo'' gives newcomers a much better chance of enjoying themselves, as they can either cooperate with other players or build their character so that they can hold their own against hostile players.&lt;ref&gt;{{cite magazine |first=Bernard|last=Yee|title=Joyriding |magazine=[[Next Generation (magazine)|Next Generation]]|issue=28 |publisher=[[Imagine Media]] |date=April 1997|page=24}}&lt;/ref&gt; ''[[Computer Games Magazine]]''{{'}}s Cindy Yans said that &quot;weapons, armor and items are so numerous that you're ''always'' acquiring something new to try... not to ''mention'' the game's multiplayer universe&quot;; she went on to say that &quot;for anyone who enjoys a good multiplayer [[dungeon crawl]], ''Diablo'' can't be beat&quot;. Yans finished her review, &quot;Despite the rather pale storyline, [...] watered-down quests and a fair amount of necessary repetition, ''Diablo'' is a must for anyone interested in 'just plain fun.'&quot;&lt;ref name=cgm&gt;{{cite web | archive-url=https://web.archive.org/web/20030710195138/http://www.cdmag.com/articles/002/055/diablo_review.html | url=http://www.cdmag.com/articles/002/055/diablo_review.html | archive-date=July 10, 2003 | author=Yans, Cindy | work=[[Computer Games Magazine|Computer Games Strategy Plus]] | title=''Diablo'' | date=1997 | url-status=dead }}&lt;/ref&gt; Ward stated: &quot;Diablo is the best game to come out in the past year, and you should own a copy. Period.&quot;&lt;ref name=GSPC/&gt;<br /> <br /> ''[[Macworld]]''{{'}}s Michael Gowan wrote, &quot;The only downside to this role-playing game is that the adventure ends too soon.&quot;&lt;ref name=macworldreviews&gt;{{cite web |archive-url=https://web.archive.org/web/20010810062339/http://www.macworld.com/1999/02/games/games.html |url=http://www.macworld.com:80/1999/02/games/games.html |title=Name Your Game; From Goofy to Gory, ''Macworld'' Reviews 48 Ways to Play |author=Gowan, Michael |work=[[Macworld]] |date=February 1999 |archive-date=August 10, 2001 |url-status=dead }}&lt;/ref&gt; Steve Klett's review for ''PC Games'', which was reprinted in sister magazine ''[[GamePro]]'', commented that &quot;''Diablo''{{'}}s definitely not your typical dungeon hackfest. ... In fact, its closest rivals are games like ''[[Gauntlet (1985 video game)|Gauntlet]]'' and ''[[Loaded (video game)|Loaded]]'' on the PlayStation, but they really don't compare.&quot;&lt;ref name=GPPC&gt;{{cite magazine|first=Steve|last=Klett|title=PC GamePro Review Win 95: Diablo|magazine=[[GamePro]] |issue=102|publisher=[[International Data Group|IDG]] |date=March 1997|page=56}}&lt;/ref&gt; ''[[Next Generation (magazine)|Next Generation]]'' similarly remarked that ''Diablo'' is more of a modern incarnation of ''Gauntlet'' than an RPG, &quot;but with enough changes and improvements to make it a completely new experience, and one of the best titles so far this year.&quot;&lt;ref name=nextgen/&gt;<br /> <br /> Reviews for the PlayStation version generally remarked that while it is clearly inferior to the PC original, it is a much better translation than might have been expected and carries over the essential elements that make the game enjoyable.&lt;ref name=EGM106/&gt;&lt;ref name=GSPS/&gt;&lt;ref name=IGNPS/&gt;&lt;ref name=NG42/&gt;&lt;ref name=GProPS/&gt; Most agreed that the use of button combinations and menus was a sufficient solution to getting the complex controls to work intuitively on the PlayStation,&lt;ref name=EGM106/&gt;&lt;ref name=GSPS/&gt;&lt;ref name=GProPS/&gt; and ''Next Generation'' went so far as to say that the controls are an improvement over the PC version's, particularly arguing that the auto-targeting makes attacking enemies less frustrating than it is with the PC version's point-and-click. They concluded that &quot;If you were addicted to the PC version, you can experience it all over again on PlayStation. And if you haven't played ''Diablo'' at all, check this one out.&quot;&lt;ref name=NG42&gt;{{cite magazine|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|issue=42 |publisher=[[Imagine Media]]|date=June 1998|page=135}}&lt;/ref&gt; However, ''[[IGN]]''{{'}}s Doug Perry was dissatisfied with the controls, saying they slow the game's pace. Perry also opined that the multiplayer should have used [[Split screen (computing)|split screen]] or the [[PlayStation Link Cable]] rather than require the two player characters to stay on one screen, though he said the conversion improved on the PC version in some respects as well, such as the option to double the game's speed.&lt;ref name=IGNPS/&gt; ''GamePro'' remarked, &quot;''Diablo'' was graphically stunning on the PC, and some of that sparkle has understandably dulled; the smaller palette and lesser [[frame rate]] are PlayStation-port necessities. And while you can't play online, there's a good two-player mode ... If you enjoyed the PC version, there's nothing new here, but if this is your first ''Diablo'' experience, you're in for a Hell of a good time.&quot;&lt;ref name=GProPS&gt;{{cite magazine |author=Dan Elektro |title=PlayStation ProReview: Diablo|magazine=[[GamePro]]|issue=116|publisher=[[International Data Group|IDG]]|date=May 1998|page=86}}&lt;/ref&gt;<br /> <br /> ''Diablo'' won the overall &quot;Game of the Year&quot; awards of ''[[Computer Gaming World]]'', ''GameSpot'' and ''Computer Game Entertainment'' for 1996,&lt;ref name=gamespot1996&gt;{{cite web |archive-url=https://web.archive.org/web/20001213221400/http://www.gamespot.com/features/bestworst96/toc.html |url=http://www.gamespot.com:80/features/bestworst96/toc.html |title=GameSpot 1996 Best &amp; Worst Awards |author=Staff |work=[[GameSpot]] |archive-date=December 13, 2000 |url-status=dead }}&lt;/ref&gt;&lt;ref name=cgwpremier1996&gt;{{cite magazine | author=Staff | magazine=[[Computer Gaming World]] | title=The ''Computer Gaming World'' 1997 Premier Awards |date=May 1997 | issue=154 | pages=68–70, 72, 74, 76, 78, 80 }}&lt;/ref&gt;&lt;ref name=cgeawards1996&gt;{{cite journal | author=Staff | journal=Computer Game Entertainment | title=The ''Computer Game Entertainment'' Awards 1996 |date=July 1997 | issue=1 | pages=54–58 }}&lt;/ref&gt; and was a runner-up for ''[[Computer Games Magazine|Computer Games Strategy Plus]]''{{'}}s award in this category.&lt;ref name=cgmawards1996&gt;{{cite web|archive-url=https://web.archive.org/web/19970614161401/http://www.cdmag.com/news/0325971.html |url=http://www.cdmag.com/news/0325971.html |title=''Computer Games Strategy Plus'' announces 1996 Awards |date=March 25, 1997 |work=[[Computer Games Magazine|Computer Games Strategy Plus]] |archive-date=June 14, 1997 |access-date=November 2, 2010 |url-status=dead }}&lt;/ref&gt; The editors of ''Computer Gaming World'' wrote, &quot;For this year, ''Diablo'' is the game that everyone will remember.&quot;&lt;ref name=cgwpremier1996 /&gt; It was also named 1996's best computer role-playing game by ''GameSpot'', ''Computer Game Entertainment'' and ''Computer Games''.&lt;ref name=gamespot1996 /&gt;&lt;ref name=cgeawards1996 /&gt;&lt;ref name=cgmawards1996 /&gt; While it was nominated for ''Computer Gaming World''{{'}}s &quot;Role-Playing Game of the Year&quot; award, the publication gave the honor to ''[[The Elder Scrolls II: Daggerfall]]''.&lt;ref name=cgwpremier1996 /&gt;<br /> <br /> ===Legacy===<br /> In 1998, ''[[PC Gamer]]'' declared it the 42nd-best computer game ever released, and the editors called it &quot;a nearly flawless gaming experience&quot;.&lt;ref name=pcgtop50&gt;{{cite journal| title=The 50 Best Games Ever | date=October 1998 | volume=5 | number=10 | journal=[[PC Gamer US]] | pages=86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130 }}&lt;/ref&gt; [[Akira Nishitani]] ranked it number 1 on his personal list of the greatest games of all time in 1997.&lt;ref&gt;{{cite magazine |title=100 Best Games of All Time |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|page=155}}&lt;/ref&gt;<br /> <br /> In 2005 GameSpot chose ''Diablo'' as one of &quot;The Greatest Games of All Time&quot;.&lt;ref&gt;{{cite web|last=Colayco|first=Bob|title=The Greatest Games of All Time - Diablo |url=http://www.gamespot.com/articles/the-greatest-games-of-all-time-diablo/1100-6128539/|website=[[GameSpot]]|publisher=[[CBS Interactive]]|access-date=July 17, 2015|date=July 1, 2005|archive-url=https://web.archive.org/web/20141013014632/http://www.gamespot.com/articles/the-greatest-games-of-all-time-diablo/1100-6128539/|archive-date=October 13, 2014}}&lt;/ref&gt; It was placed at No. 20 on ''Game Informer''{{'}}s &quot;Top 100 RPGs Of All Time&quot; list.&lt;ref&gt;{{cite magazine | url=http://www.gameinformer.com/b/features/archive/2018/01/01/the-top-100-rpgs-of-all-time.aspx?PostPageIndex=6 | title=The Top 100 RPGs Of All Time | author=Game Informer Staff | date=January 1, 2018 | magazine=[[Game Informer]] | access-date=June 2, 2018 }}&lt;/ref&gt;<br /> <br /> ==Expansions, ports, re-releases==<br /> The [[expansion pack]] made for ''Diablo'' is ''[[Diablo: Hellfire]]'', released in 1997. It was produced by [[Synergistic Software]] and published by [[Sierra Entertainment]] rather than an in-house Blizzard North development team. The multiplayer feature of the expansion pack was disabled with version 1.01. The added content included two additional dungeon segments located within a new side storyline, several unique items and magical item properties, spells, and a fourth class, the Monk. There are also two unfinished &quot;test&quot; classes (the Bard and Barbarian) and two quests which could be accessed through a configuration file modification.<br /> <br /> Blizzard sold exclusive worldwide rights to develop, publish, and distribute console versions of the game to [[Electronic Arts]] in 1996.&lt;ref&gt;{{cite magazine|title=In the Studio|magazine=[[Next Generation (magazine)|Next Generation]]|issue=23 |publisher=[[Imagine Media]] |date=November 1996|page=17}}&lt;/ref&gt; In 1998, a [[PlayStation (console)|PlayStation]] version of ''Diablo'' was released, developed by [[Climax Studios]] and published by Electronic Arts. The game lacked online play, but featured a two-player cooperative mode.&lt;ref&gt;{{cite magazine |title=Diablo |magazine=[[Electronic Gaming Monthly]] |issue=101 |publisher=[[Ziff Davis]] |date=December 1997|page=89}}&lt;/ref&gt;&lt;ref&gt;{{cite magazine |author=Dan Elektro |title=Sneak Previews: Diablo|magazine=[[GamePro]] |issue=112 |publisher=[[International Data Group|IDG]] |date=January 1998|page=55}}&lt;/ref&gt; Notable differences to the PC version include new lighting effects,&lt;ref&gt;{{cite magazine |title=Diablo: Take a Shot at the Devil |magazine=[[Electronic Gaming Monthly]] |publisher=Ziff Davis |issue=104 |date=March 1998 |page=50}}&lt;/ref&gt; auto-aiming for range weapons and spells, and an option for increased game speed. Despite the original PC game being based around mouse control, it does not support the [[PlayStation Mouse]].&lt;ref&gt;{{cite magazine |title=Sneak Previews: Diablo |magazine=[[GamePro]]|issue=114|publisher=[[International Data Group|IDG]]|date=March 1998|page=62}}&lt;/ref&gt; It features an option to learn the story through a narrator without having to find the books in the game. The European PAL version is translated and [[Dubbing (filmmaking)|dubbed]] into [[French language|French]], [[German language|German]] and [[Swedish language|Swedish]] in addition to the original English.<br /> <br /> The game was re-released alongside ''Hellfire'' in a 1998 bundle, called ''Diablo + Hellfire''. 1998's ''Blizzard's Game of the Year Collection'' contained copies of ''Diablo'', ''[[StarCraft]]'' and ''[[Warcraft II: Tides of Darkness]]''. The ''Blizzard Anthology'' (2000) contained ''Diablo'', ''StarCraft'', ''[[StarCraft: Brood War]]'' and ''WarCraft II: Battle.net Edition''. The ''Diablo Gift Pack'' (2000) contained ''Diablo'' and ''[[Diablo II]]'', but no expansions. The ''Diablo: Battle Chest'' (2001) contained ''Diablo'', ''Diablo II'' and ''Diablo II''{{'}}s expansion, ''[[Diablo II: Lord of Destruction|Lord of Destruction]]''. Later releases of the ''Diablo: Battle Chest'' also have a strategy guide for ''Diablo II'' and ''Lord of Destruction'',&lt;ref&gt;{{cite web|url=http://www.gamespot.com/pc/rpg/diablobattlechest/index.html |title=Diablo Battle Chest |date=March 13, 2009 |publisher=Gamespot.com |access-date=May 8, 2011}}&lt;/ref&gt; though subsequent releases do not include the original game, instead featuring ''Diablo II'', its expansion, and their respective strategy guides.<br /> <br /> For ''Diablo''{{'}}s 20th anniversary, it was announced during [[BlizzCon]] 2016 that ''Diablo III'' would receive a free patch called ''The Darkening of Tristram'' that recreates the original game. The patch contains a 16-level dungeon, four main bosses from the 1997 version and special graphics filters and 8-directions limited movement like the original game. The test patch was released on November 11, 2016, on the Public Test Realm server.&lt;ref&gt;{{Cite news|url=http://kotaku.com/blizzard-is-remaking-diablo-inside-of-diablo-iii-1788590540|title=Blizzard Is Remaking Diablo Inside Of Diablo III|last=Schreier|first=Jason|newspaper=Kotaku|language=en-US|access-date=November 4, 2016}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.ign.com/articles/2016/11/04/the-original-diablo-returns-in-diablo-3-next-week|title=The Original Diablo Returns in Diablo 3 Anniversary Patch|last=Sanchez|first=Miranda|website=IGN|date=November 4, 2016|language=en-US|access-date=November 4, 2016}}&lt;/ref&gt;<br /> <br /> In March 2019, ''Diablo'' was made available for sale on [[GOG.com]], which marked the first time Blizzard had released the game on a [[digital distribution]] platform.&lt;ref name=&quot;gogd1&quot;&gt;{{cite web |last1=Machkovech |first1=Sam |title=Blizzard has handed Diablo 1's keys to GOG, and you can buy it right now |url=https://arstechnica.com/gaming/2019/03/original-diablo-is-now-on-sale-for-10-drm-free-but-not-on-blizzards-app/ |website=Ars Technica |access-date=8 March 2019 |language=en-us |date=7 March 2019}}&lt;/ref&gt; The release featured two versions of the game: the original 1996 version and a new [[DirectX]]-based version built in-house by GOG that features additional display and graphical options.&lt;ref name=&quot;gogd1&quot;/&gt;<br /> <br /> ==References==<br /> ===Notes===<br /> {{Notelist}}<br /> <br /> ===Citations===<br /> {{Reflist}}<br /> <br /> == External links ==<br /> {{Commons category}}<br /> {{Diablo series}}<br /> {{Blizzard games}}<br /> {{Portal bar|1990s|Video games|border=yes}}<br /> {{Authority control}}<br /> <br /> {{DEFAULTSORT:Diablo (Video Game)}}<br /> [[Category:1997 video games]]<br /> [[Category:Action role-playing video games]]<br /> [[Category:Blizzard games]]<br /> [[Category:Dark fantasy role-playing video games]]<br /> [[Category:Cancelled Sega Saturn games]]<br /> [[Category:Classic Mac OS games]]<br /> [[Category:Climax Group games]]<br /> [[Category:Cooperative video games]]<br /> [[Category:Diablo (series) video games]]<br /> [[Category:Hack and slash role-playing games]]<br /> [[Category:Multiplayer online games]]<br /> [[Category:PlayStation (console) games]]<br /> [[Category:Role-playing video games]]<br /> [[Category:Video games about demons]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Video games featuring female protagonists]]<br /> [[Category:Video games scored by Matt Uelmen]]<br /> [[Category:Video games scored by Matthew Simmonds]]<br /> [[Category:Video games set in hell]]<br /> [[Category:Video games with expansion packs]]<br /> [[Category:Video games with isometric graphics]]<br /> [[Category:Video games written by Chris Metzen]]<br /> [[Category:Video games using procedural generation]]<br /> [[Category:Windows games]]<br /> [[Category:Multiplayer and single-player video games]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Diablo_(video_game)&diff=1183707250 Diablo (video game) 2023-11-06T00:51:55Z <p>Reowmo4: </p> <hr /> <div>{{Short description|1997 action role-playing game developed by Blizzard North}}<br /> {{pp-move-vandalism|small=yes}}<br /> {{Use mdy dates|date=January 2017}}<br /> {{Infobox video game<br /> | title = Diablo<br /> | image = Diablo Coverart.png<br /> | caption = Cover art<br /> | developer = [[Blizzard North]]&lt;br&gt;[[Climax Studios]] (PS1)<br /> | publisher = {{plainlist|<br /> * [[Blizzard Entertainment]], [[Davidson &amp; Associates]]<br /> * [[Electronic Arts]] (PS1)<br /> }}<br /> | series = ''[[Diablo (series)|Diablo]]''<br /> | engine =<br /> | platforms = [[Microsoft Windows]], [[PlayStation (console)|PlayStation]], [[Classic Mac OS|Mac OS]]<br /> | released = {{plainlist|<br /> * '''Microsoft Windows'''{{vgrelease|NA|January 3, 1997{{efn|During 1997 and 2000, Blizzard cited ''Diablo''{{'}}s official release date as January 1997.&lt;ref name=companyprofile /&gt;&lt;ref name=jan3 /&gt;&lt;ref name=13milgames /&gt; It first announced ''Diablo''{{'}}s official availability on January 3, 1997,&lt;ref name=jan3 /&gt; although the game had originally been set to appear in stores on January 6,&lt;ref name=gold1&gt;{{cite web | archive-url=https://web.archive.org/web/19971012045323/http://www.pcgamer.com/news/news1223.html | url=http://www.pcgamer.com/news/news1223.html | title=''Diablo'' Goes Gold | author=Staff | date=December 23–29, 1996 | work=[[PC Gamer US]] | archive-date=October 12, 1997 | url-status=dead }}&lt;/ref&gt;&lt;ref name=gold2&gt;{{cite web | archive-url=https://web.archive.org/web/19970620042955/http://www.ogr.com/news/news1296.html | url=http://www.ogr.com/news/news1296.html | title=News for December 27, 1996 | date=December 27, 1996 | author=Bannister, Paul | work=Online Gaming Review | publisher=[[Air Age Publishing]] | archive-date=June 20, 1997 | url-status=dead }}&lt;/ref&gt; and its wide release was reported on that date by ''[[CNET Gamecenter]]''.&lt;ref name=gamecenterrelease /&gt; However, certain retailers had broken the game's official [[street date]] by January 2.&lt;ref name=jan2&gt;{{cite web | archive-url=https://web.archive.org/web/19970620042942/http://www.ogr.com/news/news0197.html | url=http://www.ogr.com/news/news0197.html | title=News for January 2, 1997 | author=Bannister, Paul | date=January 2, 1997 | work=Online Gaming Review | publisher=[[Air Age Publishing]] | archive-date=June 20, 1997 | url-status=dead }}&lt;/ref&gt; Designer [[David Brevik]] claimed in 2016 that certain West Coast retailers had begun selling the game by December 31, 1996.&lt;ref name=arspost /&gt; }}|EU|November 2, 1997}}<br /> * '''PlayStation'''{{vgrelease|NA|March 30, 1998&lt;ref&gt;{{Cite web |date=1998-06-11 |title=Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com |url=http://www.vidgames.com/ps/software/release.html#1996 |access-date=2023-10-04 |archive-url=https://web.archive.org/web/19980611181118/http://www.vidgames.com/ps/software/release.html#1996 |archive-date=June 11, 1998 }}&lt;/ref&gt;|EU|April 1998}}<br /> * '''Mac OS'''{{vgrelease|NA|May 8, 1998}}<br /> }}<br /> | genre = [[Action role-playing]]<br /> | modes = [[Single-player]], [[multiplayer]]<br /> | director =<br /> | producer = [[Bill Roper (video game producer)|Bill Roper]]<br /> | designer = {{plainlist|<br /> * [[David Brevik]]<br /> * Erich Schaefer<br /> * Max Schaefer<br /> * Eric Sexton<br /> * Kenneth Williams<br /> }}<br /> | programmer = David Brevik<br /> | artist = [[Michio Okamura]]<br /> | writer = {{plainlist|<br /> * [[Chris Metzen]]<br /> * Bill Roper<br /> * Eric Sexton<br /> * Erich Schaefer<br /> }}<br /> | composer = [[Matt Uelmen]]<br /> }}<br /> <br /> '''''Diablo''''' is an [[action role-playing]] [[video game]] developed by [[Blizzard North]] and released by [[Blizzard Entertainment]] in January 1997, and is the first installment in the [[Diablo (series)|video game series of the same name]].&lt;!--DO NOT CHANGE RELEASE DATE WITHOUT DISCUSSION ON TALK PAGE--&gt;<br /> <br /> Set in the fictional Kingdom of Khanduras in the mortal realm, the player controls a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen randomly generated dungeon [[Level (video games)|levels]], ultimately entering Hell in order to face Diablo.<br /> <br /> An expansion pack, ''[[Diablo: Hellfire]]'', was released in November 1997 by [[Synergistic Software]]. In 1998, [[Electronic Arts]] released ''Diablo'' for the [[PlayStation (console)|PlayStation]].&lt;ref&gt;Gamespot [https://archive.today/20120721034754/http://uk.gamespot.com/ps/rpg/diablo/review.html?tag=summary;read-review], Gamespot online games magazine, review of Diablo PlayStation&lt;/ref&gt; This version, developed by [[Climax Studios]], featured direct control of the main character's direction using the PlayStation controller, as opposed to [[point-and-click]] movement. A [[Sega Saturn]] version was considered by Electronic Arts but never released.&lt;ref&gt;Sega Retro [http://segaretro.org/Press_release:_1997-06-19:_SEGA_INSTITUTES_FIVE_STAR_GAMES_POLICY], E3 '97 Sega Press release: 1997-06-19: SEGA INSTITUTES FIVE STAR GAMES POLICY&lt;/ref&gt; ''Diablo'' has been considered [[List of video games considered the best|one of the greatest games of all time]] for its randomized assignment of quests and enemies on each playthrough, online multiplayer, and graphics. The game's success led to several sequels: ''[[Diablo II]]'' in 2000, ''[[Diablo III]]'' in 2012, and ''[[Diablo IV]]'' in 2023. In 2022 a mobile-device-oriented version, ''[[Diablo Immortal]]'', was released.<br /> <br /> ==Gameplay==<br /> ''Diablo'' is an action role-playing video game. The [[Player character|player]] moves and interacts with the environment primarily by way of a [[Mouse (computing)|mouse]].&lt;ref name=&quot;Manual&quot;/&gt; Other actions, such as casting a spell, are performed in response to keyboard inputs.&lt;ref name=&quot;Manual&quot;/&gt; The player can acquire [[Item (game terminology)|items]], learn [[Incantation|spells]], defeat enemies, and interact with [[non-player character]]s (NPCs) throughout the game.<br /> <br /> The dungeon levels are [[Procedural generation|procedurally generated]] with themes for each level; for instance, the catacombs tend to have long corridors and closed rooms, while the caves are more non-linear. The players are assigned a random number of quests from several tiers; these quests are optional but usually offer powerful unique items as rewards and help to [[Experience point#Level-based progression|level up]] the character and/or reveal more of the backstory. The final two quests are mandatory in order to finish the game.<br /> <br /> ===Classes===<br /> [[Image:Diabloscreen.jpg|thumb|300px|left|A warrior in combat with a ghoul enemy. A &quot;Level Up&quot; button indicates that the character is able to advance to the next [[Level (role-playing games)|level]]; clicking the button results in them gaining [[Attribute (role-playing games)|attribute]] points that can be distributed among the character's stats. An icon at the lower right indicates that the character's head protection is damaged and in danger of breaking.]]<br /> ''Diablo'' has three [[character class]]es: the Warrior, the Rogue, and the Sorcerer. Each class has a different level of assigned [[Attribute (role-playing games)|attributes]] along with a unique skill. Each class is capable of using almost all of the same items and spells, in contrast to later titles in the ''Diablo'' series which have class-specific items and spells/skills. However, the limitations in the attributes for each class reward play that utilizes them efficiently; for instance the Warrior's low maximum level of Magic prevents him from learning the higher levels of powerful spells like the Sorcerer, instead the Warrior is best suited to melee with a faster weapon swing plus a &quot;critical strike&quot; for bonus damage.<br /> * '''[[Warrior (character class)|Warrior]]''': The most physically able of the three classes. The Warrior is a close-quarters fighter and can generally take the most physical damage. The Warrior's primary character attribute is Strength. The Warrior starts with the skill to repair objects in his possession at the cost of overall durability.&lt;ref name=&quot;Manual&quot; /&gt;<br /> * '''[[Thief (character class)|Rogue]]''': A master of ranged weapons. While not as strong as the Warrior, the rogue is very effective at attacking enemies from a distance with the bow. A jack-of-all-trades class, the Rogue has higher Magic than the Warrior so she can better make use of spells, while she also fares better in melee than a Sorcerer. The Rogue's primary character attribute is Dexterity. The Rogue's unique starting skill is the ability to disarm traps.&lt;ref name=&quot;Manual&quot;/&gt;<br /> * '''[[Wizard (character class)|Sorcerer]]''': A spellcaster being the most physically weak of the three classes, but can learn the most spells at the highest levels. The Sorcerer's primary character attribute is Magic. The Sorcerer's unique starting skill is the ability to recharge spell staves at the cost of lowering the maximum number of spell charges that the staff can hold.&lt;ref name=&quot;Manual&quot;/&gt;<br /> <br /> In the expansion set, ''[[Diablo: Hellfire]]'', the [[Monk (character class)|Monk]] was added. The Monk is proficient at melee combat with the staff. Two other classes, the Bard and Barbarian, were unfinished but remained hidden characters in ''Diablo: Hellfire'', and could be enabled using a hack. Using the in-game sprites of the Rogue and Warrior, respectively, the Bard is capable of dual-wielding weapons while the Barbarian was a two-handed axe specialist.&lt;ref&gt;{{cite web| url=http://www.ladyofthecake.com/diablo/bard.htm |title=Diablo Hellfire Tomb of Knowledge - Bard |work=ladyofthecake.com |access-date=May 16, 2012}}&lt;/ref&gt;<br /> <br /> ===Items===<br /> White-colored items are normal items, blue-colored items are magic items and gold-colored items are unique items. Any items that are not white in color must be identified to make use of their magical effects, although characters can use unidentified items as they would the base item. Magic items can have a maximum of 2 of these effects, but unique items can have as many as 6. Furthermore, Uniques can have special properties, or properties not found in the usual prefixes/suffixes for that item type; most uniques have a very rare chance of being dropped, although certain uniques are guaranteed quest rewards. Items wear down through use, and have fixed amounts of durability that decrease as they receive damage; when an item's durability reaches zero, it is destroyed. Players can return to the town and pay a fee to an NPC, Griswold the Blacksmith, to have the items restored, while the Warrior can repair objects in his possession at the cost of overall durability.&lt;ref name=&quot;Manual&quot;&gt;{{citation |url=http://ftp.blizzard.com/pub/misc/Diablo.PDF |title=Diablo Game Manual |access-date=June 15, 2011 |publisher=[[Blizzard Entertainment]]}}&lt;/ref&gt;<br /> <br /> Bows are the ranged weapon of the game, best used by rogues. Staves, while capable of physical attacks, are mainly used for the spell charges that they contain, as casting from a staff does not require the player to learn the spell or use mana. A staff's spell can only be cast a certain number of times before it requires a recharge, usually returning to town and paying an NPC, Adria the Witch, while the Sorcerer can recharge the staff which lowers the maximum number of spell charges. Swords are typically one-handed (though two-handed varieties also exist), while axes are all two-handed. Maces and clubs add a 50% damage bonus against the undead. Two-handed melee weapons allow the player to inflict more damage. Shields, when paired with single-handed weapons, allow attacks to be blocked. There are three classifications of armor: light, medium and heavy. Characters are also allowed to wear a helmet, two rings, and one amulet. Many higher-level weapons and armor can only be equipped if the player meets the minimum strength and/or dexterity requirements.&lt;ref name=&quot;Manual&quot; /&gt;<br /> <br /> Books contain spell formulae and cannot be used more than once; reading the first book will place that particular spell in the character's repository while using multiple books of the same spell will increase the spell level, up to a maximum of 15. A character needs a minimum level of the magic attribute in order to read spell books, particularly in raising spells to higher levels, where they are more typically more powerful/effective while consuming less mana for each casting. Scrolls allow use of both spells not yet learned as well as and spells not available in book form, but vanish after one use. Many potions are available for use, including health and mana restoration, and elixirs that increase statistics.&lt;ref name=&quot;Manual&quot; /&gt;<br /> <br /> ===Multiplayer===<br /> [[Multiplayer]] is available up to four players. Multiplayer characters' states are saved periodically. Players can either be aggressive towards, or play co-operatively with, other players. Players can connect direct connection, [[modem]] connection, [[Battle.net]] connection or [[IPX]] network connection. The game lacks the stronger [[anti-cheating]] methods of Blizzard's later games and as a result, many characters online have been altered in various ways by common third-party programs known as [[Trainer (games)|trainers]] and/or game editing programs such as [[Cheat Engine]].&lt;ref name=&quot;Manual&quot;/&gt;&lt;ref&gt;{{cite web|url=http://www.gamegoldies.org/diablo-download/|title=Download Diablo 1|work=GameGoldies Review of Diablo|date=February 3, 2010|access-date=February 3, 2010|url-status=dead|archive-url=https://archive.today/20120801122036/http://www.gamegoldies.org/diablo-download/|archive-date=August 1, 2012|df=mdy-all}}&lt;/ref&gt;<br /> <br /> ==Plot==<br /> <br /> ===Setting===<br /> The setting of ''Diablo'' includes the mortal realm&lt;!--The term &quot;mortal realm&quot; is used in the first paragraph of page 62 of the manual.--&gt; which is the world of Man&lt;!--The term &quot;world of Man&quot; is used in the last paragraph of page 64 and the third paragraph of page 72 of the manual.--&gt; as well as the High Heavens&lt;!--The term &quot;High Heavens&quot; is used in the first paragraph of page 61 of the manual.--&gt; and the Burning Hells.&lt;!--The term &quot;Burning Hells&quot; is mentioned in the first paragraph of page 61 of the manual.--&gt;&lt;ref name=&quot;Manual&quot;/&gt;&lt;sup&gt;&lt;!--Pages--&gt;:61, 62, 64 &amp; 72&lt;/sup&gt; After eons of war between [[angel]]s and [[demon]]s, the ascension of man prompted the three Lords of Hell (including Diablo himself) to seek victory through influence, prompting their exile into the mortal realm. There, they sowed chaos, distrust, and hatred among men until a group of magi, called the Horadrim, trapped them in enchanted crystals called &quot;Soulstones&quot;. Diablo's soulstone was buried deep in the earth and a [[monastery]] was built over the site.<br /> <br /> Generations passed and the purpose of the monastery was forgotten. A small town named Tristram sprang up next to the monastery's ruins. When King Leoric rebuilt the monastery as a [[cathedral]], Diablo manipulated its [[archbishop]], Lazarus, to destroy his soulstone prison. Diablo briefly possessed the king, sending out his knights and priests to battle against peaceful kingdoms, and then possessed the king's son, Prince Albrecht, filling the caves and [[catacombs]] beneath the cathedral with creatures formed from Albrecht's nightmares.<br /> <br /> Tristram became a town of fear and horror, where people were abducted in the night. With no king, no law, and no army left to defend them, many villagers fled.&lt;ref name=&quot;Manual&quot;/&gt;<br /> <br /> ===Story===<br /> The game starts when the [[Player character|player's character]] arrives in Tristram. Several of the remaining townsfolk assist the player such as [[Deckard Cain]] the Elder.&lt;ref&gt;Cain the Elder reveals to the player that his full name is Deckard Cain toward the end of the game. After picking up the Staff of Lazarus from the Vile Stand in dungeon level 15 for the Archbishop Lazarus Quest, the player can talk to Deckard Cain back in town to hear him say, &quot;''This does not bode well, for it confirms my darkest fears. While I did not allow myself to believe the ancient legends, I cannot deny them now. Perhaps the time has come to reveal who I am. My true name is Deckard Cain the Elder, and I am the last descendant of an ancient brotherhood that was dedicated to safeguarding the secrets of a timeless evil. An evil that quite obviously has now been released.''&quot; In a video that was published to YouTube on October 6, 2008, this quote by Deckard Cain starts at the [https://www.youtube.com/watch?v=ZFeztsLE1aA&amp;t=0m10s 0:10 mark of the video], and the quote ends at the 0:45 mark of the video. In a different video that was published to YouTube on January 11, 2012, this quote by Deckard Cain starts at [https://www.youtube.com/watch?v=oqHwfTJh5vI&amp;t=15m57s the 15:57 mark of the video], and the quote ends at the 16:32 mark of the video.&lt;/ref&gt; The labyrinth under the Cathedral descends from the dungeon/church, to the catacombs, followed by the caves, and finally [[Hell]] itself, each with a mixture of the undead, animals, and demons. King Leoric has been re-animated as the Skeleton King.<br /> <br /> Late in the game, the hero must defeat Archbishop Lazarus, and eventually Diablo himself. At the end of the game, the hero kills Diablo's mortal form.&lt;ref name=&quot;EndCinematic&quot; /&gt; The hero then takes the Soulstone out of Diablo's forehead after which Diablo transforms into a lifeless Prince Albrecht.&lt;ref name=&quot;EndCinematic&quot; /&gt; The hero then drives the Soulstone into their own forehead, and they contain the essence of Diablo within themselves.&lt;ref name=&quot;EndCinematic&quot;&gt;A video which was published to YouTube on October 6, 2008, shows the ending cinematic of the game. From [https://www.youtube.com/watch?v=0DWHTc0VcuA&amp;t=4m11s the 4:11 mark of the video] to the 5:22 mark of the video, the ending cinematic shows the hero take out the Soulstone from Diablo and put it in their forehead. From [https://www.youtube.com/watch?v=0DWHTc0VcuA&amp;t=5m26s the 5:26 mark of the video] to the 6:20 mark of the video, the narrator says, &quot;''The Soulstone burns with hellfire as an eerie red glow blurs your vision. Fresh blood flows into your eyes, and you begin to hear the tormented whispers of the damned. You have done what you knew must be done. The essence of Diablo is contained — for now. You pray that you have become strong enough to contain the demon and keep him at bay. Although you have been fortified by your quest, you can still feel him, clawing his way up from the dark recesses of your soul. Fighting to retain control, your thoughts turn toward the ancient mystic lands of the Far East. Perhaps there, beyond the desolate wastes of Aranoch, you will find an answer, or perhaps, salvation.''&quot;&lt;/ref&gt;<br /> <br /> As told in the sequel ''[[Diablo II]]'', canonically the warrior was the hero that defeated Diablo only to become possessed. The Rogue became Blood Raven while the Sorcerer became the False Summoner, both of them NPC enemies. ''[[Diablo III]]'' further [[retconned]] the story by establishing the nameless warrior as Prince Aidan, the eldest son of Leoric and older brother of Albrecht.<br /> <br /> ==Development==<br /> {{quote box|quoted=true|width=30%|quote=One of the things that we were trying to get with ''Diablo'' was ease of gaming. The ''NHL'' series was really good at this, where you just click and you're in the game. Before ''Diablo'', when you created a character, you had to answer 53 questions about this that and the other; you had to name it, give it a backstory and so on. We just wanted to get in and start smashing things. |source=—[[David Brevik]] on the creation of ''Diablo''&lt;ref name=edgebts&gt;{{cite magazine | title=Collected Works: David Brevik | author=Maxwell, Ben | date=December 2015 | pages=88–94 | issue=286 | magazine=[[Edge (magazine)|Edge]] }}&lt;/ref&gt; }}<br /> <br /> ''Diablo'' was conceived by [[David Brevik]] during the development of the [[fighting game]] ''[[Justice League Task Force (video game)|Justice League Task Force]]'' (1995), developed by Japanese studio [[Sunsoft]] with two American studios, Condor Games (later [[Blizzard North]]) on the [[Sega Genesis]] version and Silicon &amp; Synapse on the [[SNES]] version, which by the end of ''Justice League Task Force''{{'}}s development, had renamed themselves [[Blizzard Entertainment]].&lt;ref&gt;{{cite book|last=Grossman|first=Austin|title=Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black &amp; White, Age of Empire, and Other Top-Selling Games|date=2013|publisher=[[CRC Press]]|isbn=9781136064623|page=80|url=https://books.google.com/books?id=Al0KBAAAQBAJ&amp;pg=PA80|language=en}}&lt;/ref&gt; Brevik's concept was a personal computer game based heavily on the [[roguelike]] genre that featured turn-based gameplay,&lt;ref&gt;{{cite web|url=http://gamespot.com:80/gamespot/features/pc/blizzard/p2_06.html |archive-url=https://web.archive.org/web/20021203140016/http://gamespot.com:80/gamespot/features/pc/blizzard/p2_06.html |url-status=dead |archive-date=2002-12-03 |title=GameSpot Presents: Eye of the Storm |access-date=2019-07-23}}&lt;/ref&gt; but he wanted to improve how quickly the player would be able to get into the game compared to typical role-playing games. Brevik was inspired by ''[[NHL '94]]'' and similar [[sports games]] to make it so that players only had to select a pre-determined class and would be able to jump into the game with minimal interactions. Brevik also wanted these classes to be combinations of typical [[character class]]es so that players would be not overly restricted in what type of attacks or equipment they could use. A further departure from the roguelike approach was to make the loot system from felled monsters more expansive.&lt;ref name=&quot;Arstech war stories&quot;&gt;{{cite web | url = https://arstechnica.com/gaming/2020/08/war-stories-how-diablo-was-almost-a-turn-based-strategy-game/ | title = War Stories: Diablo's loot lottery was almost a turn-based affair | first= Lee | last =Hutchinson | date = August 18, 2020 | access-date = August 19, 2020 | work = [[Ars Technica]] }}&lt;/ref&gt; According to Matt Barton, the game ''[[Telengard]]'', released by [[Avalon Hill]] in 1982, influenced the development of ''Diablo''.&lt;ref&gt;Specifically, Barton states, &quot;What is ''Diablo'' but an updated ''Telengard''?&quot; {{cite web |url= http://www.gamasutra.com/features/20070223a/barton_pfv.htm |title= The History of Computer Role-Playing Games Part 1: The Early Years (1980-1983)|author= Matt Barton|date= February 23, 2007|website= Gamasutra|access-date= August 26, 2014}}&lt;/ref&gt; Barton and Bill Loguidice also cite ''[[The Legend of Zelda]]'' series as an influence on ''Diablo'', particularly its move towards real-time action, away from the stat-heavy, turn-based gameplay of earlier computer RPGs.&lt;ref&gt;{{cite book|last1=Loguidice|first1=Bill|last2=Barton|first2=Matt|title=Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time|date=2012|publisher=[[CRC Press]]|isbn=9781136137587|page=317|url=https://books.google.com/books?id=mKF5AgAAQBAJ&amp;pg=PA317|language=en}}&lt;/ref&gt; Brevik also wanted a &quot;modern and cool&quot; interface intended to bring the quick directness of [[console game]]s as well as ''[[Doom (1993 video game)|Doom]]'' (1993) to computer RPGs.&lt;ref name=&quot;eg arpg born&quot;&gt;{{cite web|last=Welsh|first=Oli|title=The moment Diablo - and the action-RPG genre - were born|url=http://www.eurogamer.net/articles/2016-04-28-the-moment-diablo-and-the-action-rpg-genre-were-born|website=[[Eurogamer]]|language=en-UK|date=29 March 2016}}&lt;/ref&gt; He had named the game idea ''Diablo'' based on [[Mount Diablo]], which was where Brevik lived when he conceived of the game idea.&lt;ref name=&quot;Arstech war stories&quot;/&gt;<br /> <br /> [[File:Mount Diablo in with San Francisco Bay and Richmond–San Rafael Bridge.JPG|thumb|[[Mount Diablo]] in [[San Francisco Bay Area]]]]<br /> Condor started development while pitching the game to publishers. [[Bill Roper (video game producer)|Bill Roper]] said that the team's &quot;initial pitch, in a nutshell, was to take the excitement and randomness of games like ''Moria'', ''Nethack'', and ''Rogue'', and bring them into the 1990s with fantastic graphics and sound&quot;.&lt;ref name=roper&gt;{{cite web | archive-url=https://web.archive.org/web/20001206065700/http://www.gamecenter.com/Features/Exclusives/Genre/index.html | url=http://www.gamecenter.com:80/Features/Exclusives/Genre/index.html | title=Where Have All the Genres Gone? | author=Saltzman, Marc | date=December 30, 1998 | archive-date=December 6, 2000 | work=[[CNET|CNET Gamecenter]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; Condor Games had tried to shop Brevik's idea to other publishers but was turned down on the grounds that &quot;RPGs are dead&quot;.&lt;ref name=&quot;eg arpg born&quot;/&gt;<br /> <br /> While Condor sought a publisher for Brevik's idea, Blizzard had completed their next game, the [[real-time strategy]] ''[[Warcraft: Orcs &amp; Humans]]'' (1994) for the personal computer. Condor Games saw Blizzard shared their same interest in personal computer games and pitched Brevik's idea to them. About three to four months into development, Blizzard offered to work with them on ''Diablo'' but requested two major changes, to make it real-time and to have multiplayer, having had done these steps during their work in creating ''Warcraft''.&lt;ref name=&quot;eg arpg born&quot;/&gt; Brevik did not want to change the turn-based nature of his game at first fearing that it would add extra time onto development, and Condor's development team put the idea to a vote, with the real-time approach winning out.&lt;ref name=&quot;Arstech war stories&quot;/&gt; Brevik prepared Blizzard for the potential added development time and to ask for extra development costs, and then on a Friday afternoon as everyone had left, started to toy around with converting the game from turn-based to real-time; within hours he had the basics of the system in place, and was able to show this to the rest of Condor by the following Monday. They kept this news from Blizzard for a short while but eventually revealed how fast they had come up with the change, which Blizzard readily accepted.&lt;ref name=&quot;Arstech war stories&quot;/&gt;<br /> <br /> The game was also originally conceived to be made in claymation (much like ''[[ClayFighter (video game)|ClayFighter]]''), but they decided to have a 3D isometric style instead.&lt;ref&gt;{{cite web|url=http://www.shacknews.com/article/76406/chapter-8-finale-condor-and-blizzard-lock-horns-over-diablo|title=Stay Awhile and Listen, Chapter 8: Condor and Blizzard lock horns over Diablo|date=October 27, 2012|publisher=DM Press|author=David L. Craddock|access-date=December 13, 2014}}&lt;/ref&gt;&lt;ref&gt;{{cite web|last1=Blizzard Entertainment|title=Blizzard Retrospective|url=https://www.youtube.com/watch?v=AHz2ky-jng8|website=YouTube|access-date=June 22, 2015}}{{cbignore}}{{Dead Youtube links|date=February 2022}}&lt;/ref&gt;&lt;ref&gt;{{cite web|last1=Goosebumps|title=Thread: Jay Wilson responds to David Brevik interview.|url=http://www.mmo-champion.com/threads/1181127-Jay-Wilson-responds-to-David-Brevik-interview/page26|website=MMO Champion|access-date=June 22, 2015}}&lt;/ref&gt;<br /> <br /> In 1996, as development on ''Diablo'' continued, Blizzard acquired Condor Games. Blizzard named their [[Irvine, California]] location to Blizzard South and Condor Games to Blizzard North to distinguish their studios.&lt;ref name=&quot;ns merge&quot;&gt;{{cite web | url = https://www.gamasutra.com/view/news/97046/Blizzard_Merges_Blizzard_North_Into_Blizzard_South.php | title = Blizzard Merges Blizzard North Into Blizzard South | first = Nich | last = Maragos | date = August 1, 2005 | access-date = December 11, 2019 | work = [[Gamasutra]] }}&lt;/ref&gt; Around eight months before the planned release, Blizzard South were finishing up ''[[Warcraft II]]'', and began focusing on the upcoming release of ''Diablo''. Blizzard did not want to rely on existing online gaming services like [[Total Entertainment Network]] for matchmaking. While Blizzard North finished up ''Diablo'', Blizzard South began development of the basis of [[Battle.net]]. According to Brevik, when Blizzard South came up to start to see how ''Diablo''{{'}}s multiplayer code would incorporate with Battle.net, they discovered then that ''Diablo'' had no multiplayer code as Brevik nor others had any idea how to write such code. Blizzard South sent employees up to Blizzard North, including [[Mike O'Brien (game developer)|Mike O'Brien]], at that point to incorporate multiplayer for ''Diablo'' and interface with Battle.net over the last six months of development.&lt;ref&gt;{{cite video | title = Diablo: A Classic Game Postmortem | url = https://www.youtube.com/watch?v=VscdPA6sUkc | first = David | last= Brevik | date = March 26, 2016 | access-date = December 11, 2019 | publisher = [[Game Developers Conference]] | via = [[YouTube]] }}&lt;/ref&gt;<br /> <br /> Brevik revealed in 2018 that he initially hated the ending because it was the cinematic department's idea and did not follow the story outline he provided them, but after a few days he calmed down and decided the ending was pretty good after all.&lt;ref&gt;{{cite web |last1=McCaffrey |first1=Ryan |title=Diablo Creator David Brevik Shares Stories from Blizzard's Past - Unfiltered 28 |url=https://www.youtube.com/watch?v=4D_bVgplit0&amp;t=41m59s |website=IGN |access-date=29 December 2022}}&lt;/ref&gt;<br /> <br /> ===Music===<br /> The music of ''Diablo'' was composed by [[Matt Uelmen]]. The soundtrack consists of six tracks. It was released after 15 years, in 2011.<br /> <br /> ===Release===<br /> ''Diablo'' normally requires the original CD to play, however also included on the disk is a shareware version of the software that could be played without the CD called ''Diablo'' [[spawn installation|Spawn]]. This version of the game allows access to the first two areas of the dungeon, and locks out two of the three playable classes and many of the NPC townsfolk. It is playable in both single- and multiplayer with those restrictions. The demo is also downloadable.<br /> <br /> In 2016, David Brevik stated that a dispute existed as to whether ''Diablo'' had been released in 1996 or 1997.&lt;ref name=arspost /&gt; In 1997 and 2000, Blizzard reported ''Diablo''{{'}}s release date as January 1997,&lt;ref name=companyprofile&gt;{{cite web | archive-url=https://web.archive.org/web/20000408180058/http://blizzard.com/inblizz/profile.shtml | url=http://blizzard.com/inblizz/profile.shtml | title=Company Profile | publisher=[[Blizzard Entertainment]] | archive-date=April 8, 2000 | url-status=dead }}&lt;/ref&gt;&lt;ref name=jan3&gt;{{cite press release | archive-url=https://web.archive.org/web/19970505042607/http://www.blizzard.com/library/docs/970103d.htm | url=http://www.blizzard.com/library/docs/970103d.htm | title=Blizzard Entertainment's ''Diablo'' In Stores Now | date=January 3, 1997 | location=[[Irvine, California]] | publisher=[[Blizzard Entertainment]] | archive-date=May 5, 1997 | url-status=dead }}&lt;/ref&gt;&lt;ref name=13milgames&gt;{{cite press release | archive-url=https://web.archive.org/web/19990225104034/http://www.blizzard.com/press/970625d1.htm | url=http://www.blizzard.com/press/970625d1.htm | title=''Diablo'' Hits 13 Million Games Played Over Battle.Net | date=June 25, 1997 | location=[[Irvine, California]] | publisher=[[Blizzard Entertainment]] | archive-date=February 25, 1999 | url-status=dead }}&lt;/ref&gt; and issued a press release on January 3 to announce the game's availability in stores.&lt;ref name=jan3 /&gt; At the time, [[CNET Gamecenter]] reported that ''Diablo''{{'}}s wide release occurred on January 6.&lt;ref name=gamecenterrelease&gt;{{cite web | url = http://www.gamecenter.com/News/Item/0,3,0-419,00.html | title = Diablo available now! | first = Gordon | last = Gable | date = January 6, 1997 | work = [[CNet]] | archive-url = https://web.archive.org/web/20001025141035/http://www.gamecenter.com/News/Item/0,3,0-419,00.html | archive-date = October 25, 2000 }}&lt;/ref&gt; Conversely, Brevik argued in 2016 that the game was available in certain western U.S. retailers by December 31, 1996.&lt;ref name=arspost&gt;{{cite web | url = https://arstechnica.com/gaming/2016/03/post-mortem-ms-pac-man-diablo-dissected-by-their-original-devs/ | title = Post-mortem: Ms. Pac-Man, Diablo dissected by their original devs | first = Sam | last= Mackovich | date = March 26, 2016 | access-date = December 11, 2019 | work = [[Ars Technica]] }}&lt;/ref&gt; Blizzard marked ''Diablo''{{'}}s 20th anniversary on December 31, 2016.&lt;ref name=20thanniversary&gt;{{cite web | url=https://venturebeat.com/2016/12/28/blizzard-will-celebrate-diablos-30th-anniversary-with-new-goodies-in-its-games/ | title=Blizzard will celebrate ''Diablo''{{’}}s 20th anniversary with new goodies in its games | author=Minotti, Mike | date=December 28, 2016 | work=[[VentureBeat]] | access-date=December 11, 2019 }}&lt;/ref&gt;&lt;!--&lt;ref name=&quot;bare_url&quot;&gt;{{cite web|url=http://us.blizzard.com/en-us/games/legacy/ |title=Blizzard Entertainment: Legacy Games|publisher=Blizzard |access-date=November 30, 2011}}&lt;/ref&gt;&lt;ref&gt;{{cite web|last1=Bailey|first1=Kat|title=In Their Own Words: An Oral History of Diablo II With David Brevik, Max Schaefer, and Erich Schaefer|url=http://www.usgamer.net/articles/in-their-own-words-an-oral-history-of-diablo-ii-with-david-brevik-max-schaefer-and-erich-schaefer|website=USgamer|publisher=Gamer Network|access-date=September 8, 2015|date=September 8, 2015}}&lt;/ref&gt;&lt;ref name=&quot;gdc-postmortem&quot;&gt;{{cite web|author=David Brevik|title=Classic Game Postmortem: Diablo|publisher=[[Game Developers Conference]]|url=http://gdcvault.com/play/1023469/Classic-Game-Postmortem|date=2016|access-date=May 29, 2016}}&lt;/ref&gt;--&gt;<br /> <br /> In 2019 ''Diablo'' was released digitally on [[GOG.com]] with minor enhancements.&lt;ref&gt;{{cite web|url=https://news.blizzard.com/en-us/diablo3/22887361/diablo-now-available-on-gog-com |title=Diablo Now Available on GOG.COM — Diablo III — Blizzard News |publisher=News.blizzard.com |date=2019-06-06 |access-date=2019-07-23}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> ===Sales===<br /> According to Max Schaefer, Blizzard's initial sales estimates for ''Diablo'' were modest. He remarked, &quot;We were thinking that if everything went well, we would sell 100,000 copies.&quot; Following the game's positive press coverage before its release, estimates by the team were increased to roughly 500,000 copies, David Brevik later said.&lt;ref name=retrospective&gt;{{cite web | archive-url=https://web.archive.org/web/20020402064219/http://www.blizzard.com/blizz-anniversary/ | url=http://www.blizzard.com:80/blizz-anniversary/ | title=Blizzard Entertainment - 10th Anniversary Feature | at=Blizzard North: Condor and ''Diablo'' | publisher=[[Blizzard Entertainment]] | date=February 5, 2001 | archive-date=April 2, 2002 | access-date=July 23, 2019 | url-status=live }}&lt;/ref&gt; [[Pre-order]]s had surpassed 450,000 units globally by December 17, at which point the game was set to launch with a shipment of 500,000 units staggered across its initial days on shelves.&lt;ref name=preorders2&gt;{{cite web | archive-url=https://web.archive.org/web/19970606035803/http://www.next-generation.com/news/121796d.chtml | url=http://www.next-generation.com:80/news/121796d.chtml | title=''Diablo'' Demand Skyrockets | date=December 17, 1996 | author=Staff | work=[[Next Generation (magazine)|Next Generation]] | archive-date=June 6, 1997 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;!--&lt;ref name=preorders&gt;{{cite web | archive-url=https://web.archive.org/web/19971012045329/http://www.pcgamer.com:80/news/news1216.html#s | url=http://www.pcgamer.com:80/news/news1216.html#s | title=Short Items... ''Diablo'' Going Gold | date=December 18, 1996 | work=[[PC Gamer US]] | author=Staff | archive-date=October 12, 1997 | url-status=dead }}&lt;/ref&gt;--&gt; ''Diablo'' debuted at #1 on [[PC Data]]'s monthly computer game sales chart for January 1997.&lt;ref name=cgwsales1&gt;{{cite magazine | author=Staff | title=READ.ME; PC Data Best-Sellers | magazine=[[Computer Gaming World]] | date=May 1997 | issue=154 | page=34 }}&lt;/ref&gt; It held the position for another three months,&lt;ref name=cgwsales4&gt;{{cite magazine | author=Staff | title=READ.ME; PC Data Best-Sellers | magazine=[[Computer Gaming World]] | issue=155 | date=June 1997 | page=36 }}&lt;/ref&gt;&lt;ref name=gamespotsales1&gt;{{cite web | archive-url=https://web.archive.org/web/20000306101157/http://headline.gamespot.com/news/97_05/01_pcdatamar/index.html | url=http://headline.gamespot.com:80/news/97_05/01_pcdatamar/index.html | title=PC Data Releases Monthly Numbers | work=[[GameSpot]] | author=Lee, Helen | date=May 1, 1997 | archive-date=March 6, 2000 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=gamespotsales2&gt;{{cite web | archive-url=https://web.archive.org/web/20000226082500/http://headline.gamespot.com/news/97_06/03_pcdata/index.html | url=http://headline.gamespot.com:80/news/97_06/03_pcdata/index.html | title=''Diablo''...Stayin' Alive | date=June 3, 1997 | author=Feldman, Curt | archive-date=February 26, 2000 | work=[[GameSpot]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; before being displaced to #2 by ''[[X-Wing vs. TIE Fighter]]'' in May.&lt;ref name=cgwsales3&gt;{{cite magazine | author=Staff | title=READ.ME; PC Data Best-Sellers | magazine=[[Computer Gaming World]] | date=September 1997 | issue=158 | page=31 }}&lt;/ref&gt; ''Diablo'' remained in second place until September, when it dropped to fifth.&lt;ref name=cgwsales5&gt;{{cite magazine | author=Staff | title=READ.ME; PC Data Best-Sellers | magazine=[[Computer Gaming World]] | date=October 1997 | issue=159 | page=46 }}&lt;/ref&gt;&lt;ref name=gamespotsales3&gt;{{cite web | archive-url=https://web.archive.org/web/20000311204446/http://headline.gamespot.com/news/97_08/26_pcsales/index.html | url=http://headline.gamespot.com:80/news/97_08/26_pcsales/index.html | title=Top Selling PC Titles | date=August 26, 1997 | author=Staff | work=[[GameSpot]] | archive-date=March 11, 2000 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=cgwsales6&gt;{{cite magazine | author=Staff | title=READ.ME; PC Data Best-Sellers | magazine=[[Computer Gaming World]] | date=December 1997 | issue=161 | page=56 }}&lt;/ref&gt;&lt;ref name=cgwsales7&gt;{{cite magazine | author=Staff | title=READ.ME; PC Data Best-Sellers | magazine=[[Computer Gaming World]] | date=January 1998 | issue=162 | page=56 }}&lt;/ref&gt; It exited the top 10 that October.&lt;ref name=cgwsales8&gt;{{cite magazine | author=Staff | title=READ.ME; PC Data Best-Sellers | magazine=[[Computer Gaming World]] | date=February 1998 | issue=163 | page=36 }}&lt;/ref&gt;<br /> <br /> In the United States, the game was the highest-selling computer title of the first six months of 1997.&lt;ref name=6months&gt;{{cite web | archive-url=https://web.archive.org/web/20000307163045/http://headline.gamespot.com/news/97_09/12_toptwenty/index.html | url=http://headline.gamespot.com:80/news/97_09/12_toptwenty/index.html | title=Game Sales on the Rise | date=September 12, 1997 | author=Staff | work=[[GameSpot]] | archive-date=March 7, 2000 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; Its worldwide sales surpassed 500,000 units by April,&lt;ref name=aprilsales&gt;{{cite press release | archive-url=https://web.archive.org/web/19990210072202/http://www.blizzard.com/PRESS/970408d1.htm | url=http://www.blizzard.com:80/PRESS/970408d1.htm | title=Blizzard Entertainment's ''Diablo'' Remains Number-One Selling Game | date=April 8, 1997 | publisher=[[Blizzard Entertainment]] | location=[[Irvine, California]] | archive-date=February 10, 1999 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; 750,000 by June and 1 million by late November.&lt;ref name=midyear&gt;{{cite press release | archive-url=https://web.archive.org/web/19970704235030/http://www.blizzard.com/library/docs/970625d1.htm | url=http://www.blizzard.com:80/library/docs/970625d1.htm | title=''Diablo'' Hits 13 Million Games Played Over Battle.Net | date=June 25, 1997 | archive-date=July 4, 1997 | location=[[Irvine, California]] | publisher=[[Blizzard Entertainment]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=gamasutrasales&gt;{{cite web | archive-url=https://web.archive.org/web/20120512113510/https://www.gamasutra.com/view/feature/131648/battlenet_defines_its_success_.php | url=https://www.gamasutra.com/view/feature/131648/battlenet_defines_its_success_.php | title=Battle.net Defines Its Success: Interview With Paul Sams | date=November 28, 1997 | author=Walter, Barbara | work=[[Gamasutra]] | archive-date=May 12, 2012 | url-status=live }}&lt;/ref&gt; By the end of 1997, ''Diablo'' had sold 670,155 copies in the United States alone. It was declared the country's fourth-best-selling computer game of the year by PC Data.&lt;ref name=pcgsales1&gt;{{cite journal |author=Staff |date=April 1998 |volume=5 |issue=4 |title=The Best-Selling Games of 1997 |journal=[[PC Gamer US]] |page=44}}&lt;/ref&gt; Schaefer attributed the game's success in part to its December 27 shipment date, and noted that &quot;there weren't any other games released after Christmas, so we were the only game in town for a long time.&quot;&lt;ref name=retrospective /&gt;<br /> <br /> After being absent from PC Data's charts during the final months of 1997,&lt;ref name=cdmagsales1&gt;{{cite web | archive-url=https://web.archive.org/web/20050406160748/http://www.cdmag.com/articles/009/042/pcdata_november.html | url=http://www.cdmag.com:80/articles/009/042/pcdata_november.html | title=The Top 20 according to PC Data | author=Ocampo, Jason | work=[[Computer Games Magazine|Computer Games Strategy Plus]] | date=1997 | archive-date=April 6, 2005 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=cdmagsales2&gt;{{cite web | archive-url=https://web.archive.org/web/20050502205940/http://www.cdmag.com/articles/009/198/top_20_december.html | url=http://www.cdmag.com:80/articles/009/198/top_20_december.html | title=December's hottest games | work=[[Computer Games Magazine|Computer Games Strategy Plus]] | date=January 20, 1998 | archive-date=May 2, 2005 | author=Ocampo, Jason | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; ''Diablo'' took 13th place in the rankings for February 1998. It remained in the top 20 for another month,&lt;ref name=cdmagsales3&gt;{{cite web | archive-url=https://web.archive.org/web/20050406150037/http://www.cdmag.com/articles/011/084/pcdata_march.html | url=http://www.cdmag.com:80/articles/011/084/pcdata_march.html | title=Do the PC Data figures prove lower is better? | date=April 21, 1998 | author=Ocampo, Jason | archive-date=April 6, 2005 | work=[[Computer Games Magazine|Computer Games Strategy Plus]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; dropped out in April and reappeared in June.&lt;ref name=cdmagsales4&gt;{{cite web | archive-url=https://web.archive.org/web/20050208083659/http://www.cdmag.com/articles/011/163/top_games_for_april.html | url=http://www.cdmag.com:80/articles/011/163/top_games_for_april.html | title=The top selling games of April, according to PC Data | date=May 13, 1998 | author=Ocampo, Jason | archive-date=February 8, 2005 | work=[[Computer Games Magazine|Computer Games Strategy Plus]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=cdmag /&gt; It returned to the top 10 from July through October,&lt;ref name=cdmag&gt;{{cite web | archive-url=https://web.archive.org/web/20050406150058/http://www.cdmag.com/articles/013/172/pc_data_july.html | url=http://www.cdmag.com:80/articles/013/172/pc_data_july.html | title=''SWAT 2'' debuts at No. 5 | date=August 18, 1998 | archive-date=April 6, 2005 | work=[[Computer Games Magazine|Computer Games Strategy Plus]] | author=Ocampo, Jason | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=cgwsales9&gt;{{cite magazine | author=Staff | title=Playing Lately; PC Data Best-Sellers | date=December 1998 | issue=173 | page=56 | magazine=[[Computer Gaming World]] }}&lt;/ref&gt;&lt;ref name=gamespotsales4&gt;{{cite web | archive-url=https://web.archive.org/web/20000309200418/http://headline.gamespot.com/news/98_10/27_pcdata/index.html | url=http://headline.gamespot.com:80/news/98_10/27_pcdata/index.html | title=PC Data Hit List for September | date=October 27, 1998 | author=Staff | work=[[GameSpot]] | archive-date=March 9, 2000 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=gamespotsales5&gt;{{cite web | archive-url=https://web.archive.org/web/20000411063347/http://headline.gamespot.com/news/98_11/13_pc_deer/index.html | url=http://headline.gamespot.com:80/news/98_11/13_pc_deer/index.html | title=Top-Selling PC Games for October | date=November 13, 1998 | archive-date=April 11, 2000 | author=Feldman, Curt | work=[[GameSpot]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; rising to #3 in August.&lt;ref name=cgwsales9 /&gt; For the first half of 1998, it was the United States' 14th-best-selling computer release. At the time, Jason Ocampo of ''[[Computer Games Magazine|Computer Games Strategy Plus]]'' called ''Diablo'' one of the charts' &quot; 'perennial' inhabitants&quot;, and compared its longevity to that of ''[[Myst]]'' and ''[[NASCAR Racing 2]]''.&lt;ref name=second6&gt;{{cite web | archive-url=https://web.archive.org/web/20050406165646/http://www.cdmag.com/articles/013/172/pc_data_first_half_1998.html | url=http://www.cdmag.com:80/articles/013/172/pc_data_first_half_1998.html | title=Sales rankings for the first six months of 1998 | author=Ocampo, Jason | date=August 17, 1998 | archive-date=April 6, 2005 | work=[[Computer Games Magazine|Computer Games Strategy Plus]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; The game's average sale price during the January–June period was $36;&lt;ref name=second6 /&gt; by October, it had fallen to $26.&lt;ref name=gamespotsales5 /&gt; ''Diablo'' finished 11th for the year in the United States, with sales of 354,961 units and revenues of $9.57 million in the region.&lt;ref name=pcgsales2&gt;{{cite journal |author=Staff |date=April 1999 |volume=6 |issue=4 |title=The Numbers Game |journal=[[PC Gamer US]] |page=50}}&lt;/ref&gt; In August 1998, ''Diablo'' received a &quot;Gold&quot; sales award from the Verband der Unterhaltungssoftware Deutschland (VUD),&lt;ref name=vud1998&gt;{{cite press release | archive-url=https://web.archive.org/web/20000713050154/http://www.vud.de/infopres/cebit98.htm | url=http://www.vud.de:80/infopres/cebit98.htm | title=Uhr TCM Hannover – ein glänzender Event auf der CebitHome | date=August 26, 1998 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=July 13, 2000 | language=de | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; indicating sales of at least 100,000 units across Germany, Austria and Switzerland.&lt;ref name=vudgoldplat&gt;{{cite press release | archive-url=https://web.archive.org/web/20030110014620/http://www.vud.de/presse/november2002.php3 | url=http://www.vud.de:80/presse/november2002.php3 | title=VUD Sales Awards: November 2002 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=January 10, 2003 | language=de | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;<br /> <br /> ''Diablo''{{'}}s global sales reached almost 2 million units by September 1998.&lt;ref name=2mill&gt;{{cite press release | archive-url=https://web.archive.org/web/19990218052222/http://www.blizzard.com/PRESS/980909d2.htm | url=http://www.blizzard.com:80/PRESS/980909d2.htm | title=''Diablo II'', Sequel To The Number-One Selling Role-Playing Game, Debuts With 3Dfx Support | publisher=[[Blizzard Entertainment]] | date=September 8, 1998 | archive-date=February 18, 1999 | location=[[London]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; One year later, its sales in the United States alone had grown to 1.17 million copies, which made it the country's seventh-highest computer game seller since January 1993.&lt;ref name=alltimesales&gt;{{cite web | archive-url=https://web.archive.org/web/20000302112243/http://pc.ign.com/news/11728.html | url=http://pc.ign.com:80/news/11728.html | title=PC Data Top Games of All Time | date=November 1, 1999 | author=IGN Staff | work=[[IGN]] | archive-date=March 2, 2000 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; This number rose to 1.3 million copies by March 2000. Remarking upon these sales, [[GameSpot]]'s writer Desslock hailed ''Diablo'' as an &quot;undisputed commercial blockbuster&quot;.&lt;ref name=desslocksales2&gt;{{cite web |archive-url=https://web.archive.org/web/20010203124200/http://desslock.gamespot.com/archives/200005/20000511.html |url=http://desslock.gamespot.com:80/archives/200005/20000511.html |title=Desslock's Ramblings – RPG Sales Figures |author=Desslock |date=May 11, 2000 |work=[[GameSpot]] |archive-date=February 3, 2001 |url-status=dead }}&lt;/ref&gt; The game returned in 2000 to PC Data's annual top 20 for the United States, with 260,020 copies sold.&lt;ref name=cgwsales2&gt;{{cite magazine |title=Top 20 of 2000 | author=Staff |issue=201 |date=April 2001 |page=34 |magazine=[[Computer Gaming World]] }}&lt;/ref&gt;<br /> <br /> Worldwide, ''Diablo'' broke 2 million sales by mid-2000 and reached 2.3 million by January of the next year.&lt;ref name=above2mill&gt;{{cite press release | archive-url=https://web.archive.org/web/20000816000918/http://www.blizzard.com/press/000607.shtml | url=http://www.blizzard.com:80/press/000607.shtml | title=''Diablo II'' Goes Gold | publisher=[[Blizzard Entertainment]] | date=June 7, 2000 | location=[[Irvine, California]] | archive-date=August 16, 2000 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;&lt;ref name=twothree&gt;{{cite press release | archive-url=https://web.archive.org/web/20011024113114/http://www.blizzard.com/press/010125.shtml | url=http://www.blizzard.com:80/press/010125.shtml | title=''Diablo II'' Sells More than 2.75 Million Copies Worldwide | date=January 25, 2001 | archive-date=October 24, 2001 | publisher=[[Blizzard Entertainment]] | location=[[Irvine, California]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; Ultimately, the game sold over 2.5 million units by mid-2001.&lt;ref name=twofive&gt;{{cite press release | archive-url=https://web.archive.org/web/20011201170020/http://www.blizzard.com/press/010621d2exp.shtml | url=http://www.blizzard.com:80/press/010621d2exp.shtml | date=June 21, 2001 | title=''Diablo II: Lord of Destruction'' Goes Gold | archive-date=December 1, 2001 | publisher=[[Blizzard Entertainment]] | location=[[Irvine, California]] | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt; According to [[GameSpot Japan]], the game was a &quot;big hit&quot; among Japanese players.&lt;ref name=gamespotjapan&gt;{{cite web | archive-url=https://web.archive.org/web/20000816014555/http://www.zdnet.co.jp/gamespot/gsnews/0006/29/news08.html | url=http://www.zdnet.co.jp/gamespot/gsnews/0006/29/news08.html | title=「DIABLO II」秋葉原で深夜販売決定!| date=June 29, 2000 | work=[[GameSpot Japan]] | language=ja | archive-date=August 16, 2000 | url-status=dead }}&lt;/ref&gt;<br /> <br /> ===Critical reviews===<br /> {{Video game reviews<br /> | GR = 89% (PC)&lt;ref&gt;{{cite web |url=https://www.gamerankings.com/pc/11255-diablo/index.html |title=Diablo for PC |work=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=November 1, 2018|archive-url=https://web.archive.org/web/20191209012937/https://www.gamerankings.com/pc/11255-diablo/index.html|archive-date=December 9, 2019}}&lt;/ref&gt;&lt;br /&gt;80% (PS)&lt;ref&gt;{{cite web |url=https://www.gamerankings.com/ps/197112-diablo/index.html |title=Diablo for PlayStation |work=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=November 1, 2018 |archive-url=https://web.archive.org/web/20191209013305/https://www.gamerankings.com/ps/197112-diablo/index.html|archive-date=December 9, 2019}}&lt;/ref&gt;<br /> | MC = 94/100 (PC)&lt;ref name=&quot;MC_PC&quot;&gt;{{cite web |url=https://www.metacritic.com/game/diablo/critic-reviews/?platform=pc |title=Diablo for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 1, 2018}}&lt;/ref&gt;<br /> |AllGame = {{Rating|4|5}} (Windows)&lt;ref&gt;{{cite web|last= Reges |first=Julia |title=Diablo (Windows) – Review |publisher=[[Allgame]] |access-date=August 15, 2023|url=http://www.allgame.com/game.php?id=774&amp;tab=review |url-status=dead |archive-url=https://web.archive.org/web/20141115105023/http://www.allgame.com/game.php?id=774&amp;tab=review |archive-date=November 15, 2014 }}&lt;/ref&gt;<br /> | CGSP = {{Rating|4|5}}&lt;ref name=cgm /&gt;<br /> | CGW = {{Rating|4.5|5}} (PC)&lt;ref name=cgw&gt;{{cite magazine| author=Fortune, Greg |title=''Diablo'' Rules the Underworld |date=March 1997 |issue=152| magazine=[[Computer Gaming World]] | pages=80, 81 }}&lt;/ref&gt;<br /> | EGM = 8.25/10 (PS)&lt;ref name=EGM106&gt;{{cite magazine|title=Review Crew: Diablo |magazine=[[Electronic Gaming Monthly]]|issue=106|publisher=[[Ziff Davis]]|date=May 1998|page=100}}&lt;/ref&gt;<br /> | GSpot = 9.6/10 (PC)&lt;ref name=GSPC/&gt;&lt;br /&gt;8.3/10 (PS)&lt;ref name=GSPS&gt;{{cite web |last=Smith |first=Josh |title=Diablo Review |url=https://www.gamespot.com/reviews/diablo-review/1900-2545942/ |website=[[GameSpot]] |access-date=7 June 2018 |date=March 22, 1998}}&lt;/ref&gt;<br /> | IGN = 7.5/10 (PS)&lt;ref name=IGNPS&gt;{{cite web |last1=Perry |first1=Douglass |title=Diablo PlayStation Review |url=https://www.ign.com/articles/1998/03/28/diablo |website=[[IGN]] |access-date=8 April 2023 |date=March 27, 1998}}&lt;/ref&gt;<br /> | MW = {{Rating|4.5|5}}&lt;ref name=macworldreviews /&gt;<br /> | NGen = {{rating|5|5}} (PC)&lt;ref name=nextgen&gt;{{cite journal | author=Staff |title=Caliente |journal=[[Next Generation (magazine)|Next Generation]]|issue=28|date=April 1997|page=130 }}&lt;/ref&gt;&lt;br /&gt;{{rating|4|5}} (PS)&lt;ref name=NG42/&gt;<br /> | PCGUS = 90% (PC)&lt;ref name=pcgamerus&gt;{{cite journal | author=Wolf, Mike | journal=[[PC Gamer US]] | url=http://www.pcgamer.com/reviews/344.html | archive-url=https://web.archive.org/web/19991116052601/http://www.pcgamer.com/reviews/344.html| archive-date=November 16, 1999 | date=March 1997 | title=''Diablo'' | url-status=dead }}&lt;/ref&gt;<br /> | PCZone = 88/100&lt;ref name=pczonerev&gt;{{cite web | archive-url=https://web.archive.org/web/20101027054923/http://www.computerandvideogames.com/article.php?id=2897 | url=http://www.computerandvideogames.com/article.php?id=2897 | title=''Diablo'' Review | author=Davison, John | archive-date=October 27, 2010 | work=[[PC Zone]] | url-status=dead }}&lt;/ref&gt;<br /> | rev1 = ''[[PC Magazine]]''<br /> | rev1Score = {{rating|5|5}}&lt;ref name=pcmag&gt;{{cite journal | author=Ryan, Michael E. | journal=[[PC Magazine]] |date=March 25, 1997 |title=After Hours; Devilishly Good | number=6 | volume=16 | page=449 }}&lt;/ref&gt;<br /> | rev2 = ''[[PC Entertainment|PC Games]]''<br /> | rev2Score= A (PC)&lt;ref&gt;{{cite web | archive-url=https://web.archive.org/web/19970711132911/http://www.pcgames.com/reviews/rpg/diablo.html | url=http://www.pcgames.com:80/reviews/rpg/diablo.html | title=''Diablo'' | work=[[PC Entertainment|PC Games]] | author=Klett, Steve | archive-date=July 11, 1997 | url-status=dead | access-date=July 23, 2019 }}&lt;/ref&gt;<br /> }}<br /> <br /> ''Diablo'' has received critical acclaim, with an average rating of 94/100 on [[Metacritic]].&lt;ref name=&quot;MC_PC&quot; /&gt; Most praised the game's addictive gameplay,&lt;ref name=GSPC/&gt;&lt;ref name=cgm/&gt;&lt;ref name=nextgen/&gt;&lt;ref name=GPPC/&gt; randomly generated dungeons,&lt;ref name=GSPC/&gt;&lt;ref name=cgm/&gt;&lt;ref name=nextgen/&gt;&lt;ref name=GPPC/&gt; superior graphics,&lt;ref name=cgm/&gt;&lt;ref name=nextgen/&gt;&lt;ref name=GPPC/&gt; moody musical score,&lt;ref name=GSPC/&gt; and great variety of possible magic items, enemies, levels, and quests.&lt;ref name=GSPC/&gt;&lt;ref name=cgm/&gt;&lt;ref name=GPPC/&gt; This last aspect was noted by ''[[GameSpot]]'' editor Trent Ward in his review: &quot;Similarly, although a set number of monsters is included, only a few will be seen during each full game. This means that players going back for their second or third shot at the game will very likely fight opponents they haven't seen before. Talk about replay value.&quot;&lt;ref name=GSPC&gt;{{cite web|first=Trent|last=Ward |url=https://www.gamespot.com/reviews/diablo-review/1900-2538662/|title=Diablo for PC review|work=[[GameSpot]]|access-date=June 7, 2018|date=January 23, 1997}}&lt;/ref&gt;<br /> <br /> Reviewers commonly cited the online multiplayer aspect as one of the strongest points of the game, with it being described as greatly extending its replay value.&lt;ref name=GSPC/&gt;&lt;ref name=cgm/&gt;&lt;ref name=nextgen/&gt; Columnist Bernard Yee commented that compared to contemporary online multiplayer games such as ''[[Quake (video game)|Quake]]'', ''Diablo'' gives newcomers a much better chance of enjoying themselves, as they can either cooperate with other players or build their character so that they can hold their own against hostile players.&lt;ref&gt;{{cite magazine |first=Bernard|last=Yee|title=Joyriding |magazine=[[Next Generation (magazine)|Next Generation]]|issue=28 |publisher=[[Imagine Media]] |date=April 1997|page=24}}&lt;/ref&gt; ''[[Computer Games Magazine]]''{{'}}s Cindy Yans said that &quot;weapons, armor and items are so numerous that you're ''always'' acquiring something new to try... not to ''mention'' the game's multiplayer universe&quot;; she went on to say that &quot;for anyone who enjoys a good multiplayer [[dungeon crawl]], ''Diablo'' can't be beat&quot;. Yans finished her review, &quot;Despite the rather pale storyline, [...] watered-down quests and a fair amount of necessary repetition, ''Diablo'' is a must for anyone interested in 'just plain fun.'&quot;&lt;ref name=cgm&gt;{{cite web | archive-url=https://web.archive.org/web/20030710195138/http://www.cdmag.com/articles/002/055/diablo_review.html | url=http://www.cdmag.com/articles/002/055/diablo_review.html | archive-date=July 10, 2003 | author=Yans, Cindy | work=[[Computer Games Magazine|Computer Games Strategy Plus]] | title=''Diablo'' | date=1997 | url-status=dead }}&lt;/ref&gt; Ward stated: &quot;Diablo is the best game to come out in the past year, and you should own a copy. Period.&quot;&lt;ref name=GSPC/&gt;<br /> <br /> ''[[Macworld]]''{{'}}s Michael Gowan wrote, &quot;The only downside to this role-playing game is that the adventure ends too soon.&quot;&lt;ref name=macworldreviews&gt;{{cite web |archive-url=https://web.archive.org/web/20010810062339/http://www.macworld.com/1999/02/games/games.html |url=http://www.macworld.com:80/1999/02/games/games.html |title=Name Your Game; From Goofy to Gory, ''Macworld'' Reviews 48 Ways to Play |author=Gowan, Michael |work=[[Macworld]] |date=February 1999 |archive-date=August 10, 2001 |url-status=dead }}&lt;/ref&gt; Steve Klett's review for ''PC Games'', which was reprinted in sister magazine ''[[GamePro]]'', commented that &quot;''Diablo''{{'}}s definitely not your typical dungeon hackfest. ... In fact, its closest rivals are games like ''[[Gauntlet (1985 video game)|Gauntlet]]'' and ''[[Loaded (video game)|Loaded]]'' on the PlayStation, but they really don't compare.&quot;&lt;ref name=GPPC&gt;{{cite magazine|first=Steve|last=Klett|title=PC GamePro Review Win 95: Diablo|magazine=[[GamePro]] |issue=102|publisher=[[International Data Group|IDG]] |date=March 1997|page=56}}&lt;/ref&gt; ''[[Next Generation (magazine)|Next Generation]]'' similarly remarked that ''Diablo'' is more of a modern incarnation of ''Gauntlet'' than an RPG, &quot;but with enough changes and improvements to make it a completely new experience, and one of the best titles so far this year.&quot;&lt;ref name=nextgen/&gt;<br /> <br /> Reviews for the PlayStation version generally remarked that while it is clearly inferior to the PC original, it is a much better translation than might have been expected and carries over the essential elements that make the game enjoyable.&lt;ref name=EGM106/&gt;&lt;ref name=GSPS/&gt;&lt;ref name=IGNPS/&gt;&lt;ref name=NG42/&gt;&lt;ref name=GProPS/&gt; Most agreed that the use of button combinations and menus was a sufficient solution to getting the complex controls to work intuitively on the PlayStation,&lt;ref name=EGM106/&gt;&lt;ref name=GSPS/&gt;&lt;ref name=GProPS/&gt; and ''Next Generation'' went so far as to say that the controls are an improvement over the PC version's, particularly arguing that the auto-targeting makes attacking enemies less frustrating than it is with the PC version's point-and-click. They concluded that &quot;If you were addicted to the PC version, you can experience it all over again on PlayStation. And if you haven't played ''Diablo'' at all, check this one out.&quot;&lt;ref name=NG42&gt;{{cite magazine|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|issue=42 |publisher=[[Imagine Media]]|date=June 1998|page=135}}&lt;/ref&gt; However, ''[[IGN]]''{{'}}s Doug Perry was dissatisfied with the controls, saying they slow the game's pace. Perry also opined that the multiplayer should have used [[Split screen (computing)|split screen]] or the [[PlayStation Link Cable]] rather than require the two player characters to stay on one screen, though he said the conversion improved on the PC version in some respects as well, such as the option to double the game's speed.&lt;ref name=IGNPS/&gt; ''GamePro'' remarked, &quot;''Diablo'' was graphically stunning on the PC, and some of that sparkle has understandably dulled; the smaller palette and lesser [[frame rate]] are PlayStation-port necessities. And while you can't play online, there's a good two-player mode ... If you enjoyed the PC version, there's nothing new here, but if this is your first ''Diablo'' experience, you're in for a Hell of a good time.&quot;&lt;ref name=GProPS&gt;{{cite magazine |author=Dan Elektro |title=PlayStation ProReview: Diablo|magazine=[[GamePro]]|issue=116|publisher=[[International Data Group|IDG]]|date=May 1998|page=86}}&lt;/ref&gt;<br /> <br /> ''Diablo'' won the overall &quot;Game of the Year&quot; awards of ''[[Computer Gaming World]]'', ''GameSpot'' and ''Computer Game Entertainment'' for 1996,&lt;ref name=gamespot1996&gt;{{cite web |archive-url=https://web.archive.org/web/20001213221400/http://www.gamespot.com/features/bestworst96/toc.html |url=http://www.gamespot.com:80/features/bestworst96/toc.html |title=GameSpot 1996 Best &amp; Worst Awards |author=Staff |work=[[GameSpot]] |archive-date=December 13, 2000 |url-status=dead }}&lt;/ref&gt;&lt;ref name=cgwpremier1996&gt;{{cite magazine | author=Staff | magazine=[[Computer Gaming World]] | title=The ''Computer Gaming World'' 1997 Premier Awards |date=May 1997 | issue=154 | pages=68–70, 72, 74, 76, 78, 80 }}&lt;/ref&gt;&lt;ref name=cgeawards1996&gt;{{cite journal | author=Staff | journal=Computer Game Entertainment | title=The ''Computer Game Entertainment'' Awards 1996 |date=July 1997 | issue=1 | pages=54–58 }}&lt;/ref&gt; and was a runner-up for ''[[Computer Games Magazine|Computer Games Strategy Plus]]''{{'}}s award in this category.&lt;ref name=cgmawards1996&gt;{{cite web|archive-url=https://web.archive.org/web/19970614161401/http://www.cdmag.com/news/0325971.html |url=http://www.cdmag.com/news/0325971.html |title=''Computer Games Strategy Plus'' announces 1996 Awards |date=March 25, 1997 |work=[[Computer Games Magazine|Computer Games Strategy Plus]] |archive-date=June 14, 1997 |access-date=November 2, 2010 |url-status=dead }}&lt;/ref&gt; The editors of ''Computer Gaming World'' wrote, &quot;For this year, ''Diablo'' is the game that everyone will remember.&quot;&lt;ref name=cgwpremier1996 /&gt; It was also named 1996's best computer role-playing game by ''GameSpot'', ''Computer Game Entertainment'' and ''Computer Games''.&lt;ref name=gamespot1996 /&gt;&lt;ref name=cgeawards1996 /&gt;&lt;ref name=cgmawards1996 /&gt; While it was nominated for ''Computer Gaming World''{{'}}s &quot;Role-Playing Game of the Year&quot; award, the publication gave the honor to ''[[The Elder Scrolls II: Daggerfall]]''.&lt;ref name=cgwpremier1996 /&gt;<br /> <br /> ===Legacy===<br /> In 1998, ''[[PC Gamer]]'' declared it the 42nd-best computer game ever released, and the editors called it &quot;a nearly flawless gaming experience&quot;.&lt;ref name=pcgtop50&gt;{{cite journal | Editors | title=The 50 Best Games Ever | date=October 1998 | volume=5 | number=10 | journal=[[PC Gamer US]] | pages=86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130 }}&lt;/ref&gt; [[Akira Nishitani]] ranked it number 1 on his personal list of the greatest games of all time in 1997.&lt;ref&gt;{{cite magazine |title=100 Best Games of All Time |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|page=155}}&lt;/ref&gt;<br /> <br /> In 2005 GameSpot chose ''Diablo'' as one of &quot;The Greatest Games of All Time&quot;.&lt;ref&gt;{{cite web|last=Colayco|first=Bob|title=The Greatest Games of All Time - Diablo |url=http://www.gamespot.com/articles/the-greatest-games-of-all-time-diablo/1100-6128539/|website=[[GameSpot]]|publisher=[[CBS Interactive]]|access-date=July 17, 2015|date=July 1, 2005|archive-url=https://web.archive.org/web/20141013014632/http://www.gamespot.com/articles/the-greatest-games-of-all-time-diablo/1100-6128539/|archive-date=October 13, 2014}}&lt;/ref&gt; It was placed at No. 20 on ''Game Informer''{{'}}s &quot;Top 100 RPGs Of All Time&quot; list.&lt;ref&gt;{{cite magazine | url=http://www.gameinformer.com/b/features/archive/2018/01/01/the-top-100-rpgs-of-all-time.aspx?PostPageIndex=6 | title=The Top 100 RPGs Of All Time | author=Game Informer Staff | date=January 1, 2018 | magazine=[[Game Informer]] | access-date=June 2, 2018 }}&lt;/ref&gt;<br /> <br /> ==Expansions, ports, re-releases==<br /> The [[expansion pack]] made for ''Diablo'' is ''[[Diablo: Hellfire]]'', released in 1997. It was produced by [[Synergistic Software]] and published by [[Sierra Entertainment]] rather than an in-house Blizzard North development team. The multiplayer feature of the expansion pack was disabled with version 1.01. The added content included two additional dungeon segments located within a new side storyline, several unique items and magical item properties, spells, and a fourth class, the Monk. There are also two unfinished &quot;test&quot; classes (the Bard and Barbarian) and two quests which could be accessed through a configuration file modification.<br /> <br /> Blizzard sold exclusive worldwide rights to develop, publish, and distribute console versions of the game to [[Electronic Arts]] in 1996.&lt;ref&gt;{{cite magazine|title=In the Studio|magazine=[[Next Generation (magazine)|Next Generation]]|issue=23 |publisher=[[Imagine Media]] |date=November 1996|page=17}}&lt;/ref&gt; In 1998, a [[PlayStation (console)|PlayStation]] version of ''Diablo'' was released, developed by [[Climax Studios]] and published by Electronic Arts. The game lacked online play, but featured a two-player cooperative mode.&lt;ref&gt;{{cite magazine |title=Diablo |magazine=[[Electronic Gaming Monthly]] |issue=101 |publisher=[[Ziff Davis]] |date=December 1997|page=89}}&lt;/ref&gt;&lt;ref&gt;{{cite magazine |author=Dan Elektro |title=Sneak Previews: Diablo|magazine=[[GamePro]] |issue=112 |publisher=[[International Data Group|IDG]] |date=January 1998|page=55}}&lt;/ref&gt; Notable differences to the PC version include new lighting effects,&lt;ref&gt;{{cite magazine |title=Diablo: Take a Shot at the Devil |magazine=[[Electronic Gaming Monthly]] |publisher=Ziff Davis |issue=104 |date=March 1998 |page=50}}&lt;/ref&gt; auto-aiming for range weapons and spells, and an option for increased game speed. Despite the original PC game being based around mouse control, it does not support the [[PlayStation Mouse]].&lt;ref&gt;{{cite magazine |title=Sneak Previews: Diablo |magazine=[[GamePro]]|issue=114|publisher=[[International Data Group|IDG]]|date=March 1998|page=62}}&lt;/ref&gt; It features an option to learn the story through a narrator without having to find the books in the game. The European PAL version is translated and [[Dubbing (filmmaking)|dubbed]] into [[French language|French]], [[German language|German]] and [[Swedish language|Swedish]] in addition to the original English.<br /> <br /> The game was re-released alongside ''Hellfire'' in a 1998 bundle, called ''Diablo + Hellfire''. 1998's ''Blizzard's Game of the Year Collection'' contained copies of ''Diablo'', ''[[StarCraft]]'' and ''[[Warcraft II: Tides of Darkness]]''. The ''Blizzard Anthology'' (2000) contained ''Diablo'', ''StarCraft'', ''[[StarCraft: Brood War]]'' and ''WarCraft II: Battle.net Edition''. The ''Diablo Gift Pack'' (2000) contained ''Diablo'' and ''[[Diablo II]]'', but no expansions. The ''Diablo: Battle Chest'' (2001) contained ''Diablo'', ''Diablo II'' and ''Diablo II''{{'}}s expansion, ''[[Diablo II: Lord of Destruction|Lord of Destruction]]''. Later releases of the ''Diablo: Battle Chest'' also have a strategy guide for ''Diablo II'' and ''Lord of Destruction'',&lt;ref&gt;{{cite web|url=http://www.gamespot.com/pc/rpg/diablobattlechest/index.html |title=Diablo Battle Chest |date=March 13, 2009 |publisher=Gamespot.com |access-date=May 8, 2011}}&lt;/ref&gt; though subsequent releases do not include the original game, instead featuring ''Diablo II'', its expansion, and their respective strategy guides.<br /> <br /> For ''Diablo''{{'}}s 20th anniversary, it was announced during [[BlizzCon]] 2016 that ''Diablo III'' would receive a free patch called ''The Darkening of Tristram'' that recreates the original game. The patch contains a 16-level dungeon, four main bosses from the 1997 version and special graphics filters and 8-directions limited movement like the original game. The test patch was released on November 11, 2016, on the Public Test Realm server.&lt;ref&gt;{{Cite news|url=http://kotaku.com/blizzard-is-remaking-diablo-inside-of-diablo-iii-1788590540|title=Blizzard Is Remaking Diablo Inside Of Diablo III|last=Schreier|first=Jason|newspaper=Kotaku|language=en-US|access-date=November 4, 2016}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.ign.com/articles/2016/11/04/the-original-diablo-returns-in-diablo-3-next-week|title=The Original Diablo Returns in Diablo 3 Anniversary Patch|last=Sanchez|first=Miranda|website=IGN|date=November 4, 2016|language=en-US|access-date=November 4, 2016}}&lt;/ref&gt;<br /> <br /> In March 2019, ''Diablo'' was made available for sale on [[GOG.com]], which marked the first time Blizzard had released the game on a [[digital distribution]] platform.&lt;ref name=&quot;gogd1&quot;&gt;{{cite web |last1=Machkovech |first1=Sam |title=Blizzard has handed Diablo 1's keys to GOG, and you can buy it right now |url=https://arstechnica.com/gaming/2019/03/original-diablo-is-now-on-sale-for-10-drm-free-but-not-on-blizzards-app/ |website=Ars Technica |access-date=8 March 2019 |language=en-us |date=7 March 2019}}&lt;/ref&gt; The release featured two versions of the game: the original 1996 version and a new [[DirectX]]-based version built in-house by GOG that features additional display and graphical options.&lt;ref name=&quot;gogd1&quot;/&gt;<br /> <br /> ==References==<br /> ===Notes===<br /> {{Notelist}}<br /> <br /> ===Citations===<br /> {{Reflist}}<br /> <br /> == External links ==<br /> {{Commons category}}<br /> {{Diablo series}}<br /> {{Blizzard games}}<br /> {{Portal bar|1990s|Video games|border=yes}}<br /> {{Authority control}}<br /> <br /> {{DEFAULTSORT:Diablo (Video Game)}}<br /> [[Category:1997 video games]]<br /> [[Category:Action role-playing video games]]<br /> [[Category:Blizzard games]]<br /> [[Category:Dark fantasy role-playing video games]]<br /> [[Category:Cancelled Sega Saturn games]]<br /> [[Category:Classic Mac OS games]]<br /> [[Category:Climax Group games]]<br /> [[Category:Cooperative video games]]<br /> [[Category:Diablo (series) video games]]<br /> [[Category:Hack and slash role-playing games]]<br /> [[Category:Multiplayer online games]]<br /> [[Category:PlayStation (console) games]]<br /> [[Category:Role-playing video games]]<br /> [[Category:Video games about demons]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Video games featuring female protagonists]]<br /> [[Category:Video games scored by Matt Uelmen]]<br /> [[Category:Video games scored by Matthew Simmonds]]<br /> [[Category:Video games set in hell]]<br /> [[Category:Video games with expansion packs]]<br /> [[Category:Video games with isometric graphics]]<br /> [[Category:Video games written by Chris Metzen]]<br /> [[Category:Video games using procedural generation]]<br /> [[Category:Windows games]]<br /> [[Category:Multiplayer and single-player video games]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Diablo_IV&diff=1183677749 Diablo IV 2023-11-05T21:13:22Z <p>Reowmo4: </p> <hr /> <div>{{Short description|2023 video game}}<br /> {{Use mdy dates|date=June 2023}}<br /> {{Use American English|date=June 2023}}<br /> {{Infobox video game<br /> | title = Diablo IV<br /> | image = Diablo IV cover art.png<br /> | developer = {{Unbulleted list|[[Blizzard Team 3]]|[[Blizzard Albany]]}}<br /> | publisher = [[Blizzard Entertainment]]<br /> | series = ''[[Diablo (series)|Diablo]]''<br /> | engine = <br /> | platforms = {{ubl|[[PlayStation 4]]|[[PlayStation 5]]|[[Windows]]|[[Xbox One]]|[[Xbox Series X and Series S|Xbox Series X/S]]}}<br /> | released = June 5&lt;!-- Please do NOT change the date to June 6, June 5 was the actual release date. See talk page discussion --&gt;, 2023<br /> | genre = [[Action role-playing]], [[hack and slash]]<br /> | modes = [[Multiplayer]]<br /> | director = {{ubl|Joe Shely|Sebastian Stepien|Luis Barriga{{efn|Barriga stepped down from his role as creative director in August 2021, due to allegations of discrimination and sexual harassment, and was later fired by Activision Blizzard.&lt;ref&gt;{{cite web|last1=McWhertor|first1=Michael|url=https://www.polygon.com/22620835/diablo-4-game-director-luis-barriga-jesse-mcree-leaves-blizzard|title=Director and Lead Designer of Diablo IV leaves Blizzard|website=[[Polygon (website)|Polygon]]|date=August 11, 2021|accessdate=December 20, 2021|archive-date=August 11, 2021|archive-url=https://web.archive.org/web/20210811222312/https://www.polygon.com/22620835/diablo-4-game-director-luis-barriga-jesse-mcree-leaves-blizzard|url-status=live}}&lt;/ref&gt;}}}}<br /> | producer = Gavian Whishaw<br /> | designer = {{Unbulleted list|Angela del Priore|Zaven Haroutunian}}<br /> | artist = John Mueller<br /> | programmer = Jason Regier<br /> | writer = Rafal Praszczalek<br /> | composer = {{ubl|Ted Reedy|Leo Kaliski}}<br /> }}<br /> <br /> '''''Diablo IV''''' is a 2023 [[Online game|online-only]] [[action role-playing game]] developed and published by [[Blizzard Entertainment]]. It is the fourth main installment in the ''[[Diablo (series)|Diablo]]'' series. Announced at [[BlizzCon 2019]], the game was released on June 5&lt;!-- Please do NOT change the date to June 6, June 5 was the actual release date. See talk page discussion --&gt;, 2023 for the [[PlayStation 4]] and [[PlayStation 5]], [[Xbox One]] and [[Xbox Series X and Series S|Xbox Series X and S]], and [[Microsoft Windows]]. Players create a character from one of five playable classes—Barbarian, Druid, Necromancer, Rogue, or Sorcerer—and use their skills to complete quests through combat. <br /> <br /> Staple features returned from previous installments in the franchise, such as a focus on replayable, [[Procedural generation|procedurally generated]] dungeons and loot-focused character-building, while also featuring mechanics new to the series, including an [[open world]] and [[player versus player]] combat.<br /> <br /> ''Diablo IV'' received generally positive reviews from critics, who praised the game's narrative and atmosphere. The game generated $666 million in revenue within the first five days after launch.<br /> <br /> ==Gameplay==<br /> The core formula for the series' gameplay revolves around gradually obtaining stronger equipment by defeating increasingly difficult enemies.&lt;ref&gt;{{Cite journal |last1=Salter |first1=Alexander William |last2=Stein |first2=Solomon |date=March 1, 2016 |title=Endogenous currency formation in an online environment: The case of Diablo II |journal=The Review of Austrian Economics |language=en |volume=29 |issue=1 |pages=53–66 |doi=10.1007/s11138-014-0289-1 |issn=1573-7128 |s2cid=189953028}}&lt;/ref&gt; Enemies are fought using different character class skills which can be customized by equipment and talent trees. This concept is used to progress through the story and quests.&lt;ref&gt;{{Cite web|title=Diablo 4 Will Bring Back Talent Trees And Rune Words To The Series|url=https://www.gamespot.com/articles/diablo-4-will-bring-back-talent-trees-and-rune-wor/1100-6471133/%3e/|website=GameSpot|language=en-US|access-date=May 29, 2020|archive-date=July 29, 2022|archive-url=https://web.archive.org/web/20220729041452/https://www.gamespot.com/articles/diablo-4-will-bring-back-talent-trees-and-rune-wor/1100-6471133/%3E/|url-status=live}}&lt;/ref&gt; Enemies are split into monster families which are defined by a theme, combat style, and their location.&lt;ref name=&quot;cannibal enemies&quot;&gt;{{Cite web |title=Diablo 4's Creepy New Cannibal Enemies Are Fast And Hungry |url=https://www.gamespot.com/articles/diablo-4s-creepy-new-cannibal-enemies-are-fast-and/1100-6474164/ |url-status=live |archive-url=https://web.archive.org/web/20200625123102/https://www.gamespot.com/articles/diablo-4s-creepy-new-cannibal-enemies-are-fast-and/1100-6474164/ |archive-date=June 25, 2020 |access-date=May 29, 2020 |website=GameSpot |language=en-US}}&lt;/ref&gt; Each family contains different archetypes that hold different roles allowing for synergies of specialty abilities between family members.&lt;ref name=&quot;cannibal enemies&quot; /&gt; To differentiate between them, they have unique silhouettes, stances and weapons.&lt;ref&gt;{{Cite web|title=Diablo 4 is getting couch co-op and unique monster families|url=https://www.videogamer.com/news/diablo-4-is-getting-couch-co-op-and-unique-monster-families|website=VideoGamer.com|date=February 27, 2020|language=en|access-date=May 29, 2020|archive-date=February 29, 2020|archive-url=https://web.archive.org/web/20200229031453/https://www.videogamer.com/news/diablo-4-is-getting-couch-co-op-and-unique-monster-families|url-status=live}}&lt;/ref&gt;<br /> <br /> Creative director Sebastian Stepien explained that the goal was to create a more &quot;grounded&quot; story than ''[[Diablo III]]''.&lt;ref name=&quot;blizzcon page 2&quot;&gt;{{Cite web |date=November 11, 2019 |title=BlizzCon 2019 Diablo IV: World and Lore Panel Transcript - Page 2 of 7 - |url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript |url-status=live |archive-url=https://web.archive.org/web/20210627111946/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript |archive-date=June 27, 2021 |access-date=May 29, 2020 |website=Blizzplanet {{!}} Diablo III |language=en-US}}&lt;/ref&gt; In order to achieve this, the plot revolves around the simple folk of Sanctuary rather than &quot;politics, kings, or another high-fantasy theme.&quot;&lt;ref name=&quot;blizzcon page 2&quot; /&gt;<br /> <br /> The playable character's effectiveness in combat is determined by their attributes and their boosts from equipped items.&lt;ref&gt;{{Cite web|title=Diablo 4: All about the loot system &amp; statistics - Millenium|url=https://www.millenium.us.org/guide/8328.html|website=Millenium US|date=November 6, 2019 |language=en|access-date=May 29, 2020|archive-date=February 26, 2023|archive-url=https://web.archive.org/web/20230226161201/https://us.millenium.gg/guide/8328.html|url-status=live}}&lt;/ref&gt; Offensive attributes include attack and critical chance which increase damage output. Defensive stats include elemental resistance and defense which increase how much damage can be taken.&lt;ref&gt;{{Cite magazine|title=Diablo 4 is introducing new stats and getting rid of Ancient items|url=https://www.pcgamer.com/diablo-4-is-introducing-new-stats-and-getting-rid-of-ancient-items/|last=Brown|first=Fraser|date=December 4, 2019|magazine=PC Gamer|language=en-US|access-date=May 29, 2020|archive-date=February 15, 2020|archive-url=https://web.archive.org/web/20200215012140/https://www.pcgamer.com/diablo-4-is-introducing-new-stats-and-getting-rid-of-ancient-items/|url-status=live}}&lt;/ref&gt; ''Diablo IV'' introduces three new attributes: Angelic, Demonic, and Ancestral Power. Angelic and Demonic Power alter the duration of beneficial and negative effects respectively. Ancestral Power increases the chance of effects being applied to another entity.&lt;ref&gt;{{Cite web|title=Diablo 4 will lose Ancient Legendaries, make items more complex|url=https://www.polygon.com/2019/12/3/20993841/diablo-4-ancient-item-affixes-demonic-angelic-ancestral-power-legendary-itemization|last=Gilliam|first=Ryan|date=December 3, 2019|website=Polygon|language=en|access-date=May 29, 2020|archive-date=February 15, 2020|archive-url=https://web.archive.org/web/20200215012203/https://www.polygon.com/2019/12/3/20993841/diablo-4-ancient-item-affixes-demonic-angelic-ancestral-power-legendary-itemization|url-status=live}}&lt;/ref&gt; Weapons and gear have increasing rarity which are a general indicator of their power. The rarest items have unique effects that alter more than just the character's parameters.&lt;ref&gt;{{Cite web|title=Blizzard Explains Diablo 4's Loot System, And It Sounds Really Good|url=https://www.forbes.com/sites/paultassi/2019/11/03/blizzard-explains-diablo-4s-loot-system-and-it-sounds-really-good/|last=Tassi|first=Paul|website=Forbes|language=en|access-date=May 29, 2020|archive-date=October 25, 2020|archive-url=https://web.archive.org/web/20201025035445/https://www.forbes.com/sites/paultassi/2019/11/03/blizzard-explains-diablo-4s-loot-system-and-it-sounds-really-good/|url-status=live}}&lt;/ref&gt; In an interview with lead game designer Joe Shely and senior producer Tiffany Wat, it was revealed that trading and crafting will be available in the game but will be limited to resources outside of the most powerful items.&lt;ref&gt;{{Cite web |title=Diablo IV Community Group Q&amp;A |url=http://www.diablofans.com/news/49145-diablo-iv-community-group-q-a |url-status=live |archive-url=https://web.archive.org/web/20200327032206/https://www.diablofans.com/news/49145-diablo-iv-community-group-q-a |archive-date=March 27, 2020 |access-date=May 29, 2020 |website=Diablo IV Community Group Q&amp;A |language=en-us}}&lt;/ref&gt; Limited-time seasons return to the game, which alter legendary powers to shift the [[Metagaming|meta-game]].&lt;ref&gt;{{Cite web|title=Diablo 4 Is Adding New Elements And Bringing Back Old Ones In An Attempt To Be More Replayable|url=https://www.gamespot.com/articles/diablo-4-is-adding-new-elements-and-bringing-back-/1100-6471324/%3e/|website=GameSpot|language=en-US|access-date=May 29, 2020|archive-date=June 13, 2022|archive-url=https://web.archive.org/web/20220613221423/https://www.gamespot.com/articles/diablo-4-is-adding-new-elements-and-bringing-back-/1100-6471324/%3e/|url-status=live}}&lt;/ref&gt;{{Clarify|reason=what is this|date=June 2022}}<br /> <br /> [[Microtransaction]]s are included in the form of cosmetic items.&lt;ref&gt;{{Cite web|title=Diablo 4 will have cosmetic microtransactions|url=https://www.pcgamesn.com/diablo-4/microtransactions|website=PCGamesN|date=November 8, 2019 |language=en-GB|access-date=May 29, 2020|archive-date=June 7, 2020|archive-url=https://web.archive.org/web/20200607224708/https://www.pcgamesn.com/diablo-4/microtransactions|url-status=live}}&lt;/ref&gt; The game cannot be played [[Online and offline|offline]] and requires an [[Internet access|internet connection]].&lt;ref&gt;{{Cite web|title=Blizzard is making Diablo 4 online only, but solo play is available|url=https://www.vg247.com/2019/11/03/diablo-4-online-blizzard/|date=November 3, 2019|website=VG247|access-date=May 29, 2020|archive-date=March 1, 2020|archive-url=https://web.archive.org/web/20200301084348/https://www.vg247.com/2019/11/03/diablo-4-online-blizzard/|url-status=live}}&lt;/ref&gt;<br /> <br /> ===Character classes===<br /> [[File:Diablo_IV_classes.jpg|thumb|right|The Barbarian, Sorcerer, and Druid classes in the game's demo]]<br /> <br /> Five classes have been announced. The Barbarian, Sorcerer, and Druid classes were announced at BlizzCon 2019,&lt;ref name=&quot;PCGamer everything&quot;&gt;{{Cite magazine |last=Senior |first=Tom |date=February 26, 2020 |title=Everything we know about Diablo 4 |url=https://www.pcgamer.com/diablo-4-everything-we-know/ |url-status=live |magazine=PC Gamer |language=en-US |archive-url=https://web.archive.org/web/20210618120745/https://www.pcgamer.com/diablo-4-everything-we-know/ |archive-date=June 18, 2021 |access-date=May 29, 2020}}&lt;/ref&gt; while a fourth, the Rogue class, was announced at BlizzCon 2021. The fifth class, the Necromancer, was announced in 2022.<br /> <br /> * The Barbarian (voiced by [[Ray Chase (voice actor)|Ray Chase]] and Laila Berzins), which appears in ''Diablo II'' and ''Diablo III'', has the ability to switch between weapons while in combat. <br /> * The Sorcerer (Joseph Balderrama and Maya Saroya), returning from the first game and ''Diablo II'', is an elemental mage-type character wielding fire, ice, and lightning magic.<br /> * The Druid ([[Andrew Morgado]] and [[Courtenay Taylor]]), returning from ''Diablo II'', can shapeshift between human, werewolf, and werebear forms, and possesses earthen and storm magics.<br /> * The Rogue (Andres Williams and Anna Koval), returning from the first game, is a quick-moving combatant that alternates between bladed melee or ranged combat with a bow.<br /> * The Necromancer ([[Jesse Burch]] and Elle Newlands), returning from ''Diablo II'' and ''Diablo III'', utilizes dark magic for summoning and attacks.&lt;ref name=&quot;ignreveal&quot;&gt;{{cite web | url=https://www.ign.com/articles/diablo-4-necromancer-xbox-bethesda | title=Diablo 4 Debuting in 2023, Necromancer Revealed as Final Class | date=June 12, 2022 | access-date=June 12, 2022 | archive-date=June 12, 2022 | archive-url=https://web.archive.org/web/20220612181558/https://www.ign.com/articles/diablo-4-necromancer-xbox-bethesda | url-status=live }}&lt;/ref&gt;<br /> <br /> Character appearance is customizable rather than being tied to a class. These include choosing a character portrait and the skin color of their character.&lt;ref name=&quot;customizable&quot;&gt;{{Cite web |date=November 2019 |title=Diablo 4 adds customizable skin tones and faces |url=https://www.polygon.com/2019/11/1/20944237/diablo-4-character-creation-customization-appearance |url-status=live |archive-url=https://web.archive.org/web/20191104195143/https://www.polygon.com/2019/11/1/20944237/diablo-4-character-creation-customization-appearance |archive-date=November 4, 2019 |access-date=November 4, 2019 |website=[[Polygon (website)|Polygon]]}}&lt;/ref&gt; Mount appearances can be customized.&lt;ref name=&quot;customizable&quot; /&gt; Skill trees exist, allowing for ability customization.&lt;ref name=&quot;biggest changes&quot;&gt;{{Cite web |date=November 2019 |title=The biggest changes coming to Diablo 4 |url=https://www.polygon.com/2019/11/1/20944241/diablo-4-blizzcon-features-druid-sorceress-barbarian-skill-tree |url-status=live |archive-url=https://web.archive.org/web/20191102224352/https://www.polygon.com/2019/11/1/20944241/diablo-4-blizzcon-features-druid-sorceress-barbarian-skill-tree |archive-date=November 2, 2019 |access-date=November 3, 2019 |website=[[Polygon (website)|Polygon]]}}&lt;/ref&gt;<br /> <br /> ===Environment===<br /> Players are able to traverse through five regions within the ''Diablo'' series world of Sanctuary: Scosglen, Fractured Peaks, Dry Steppes, Hawezar, and Kehjistan.&lt;ref name=&quot;shared world&quot;&gt;{{Cite web |last=Wilde |first=Tyler |date=November 2, 2019 |title=Here's how Diablo 4's shared world works |url=https://www.pcgamer.com/au/heres-how-diablo-4s-shared-world-works/ |url-status=live |archive-url=https://web.archive.org/web/20220111125313/https://www.pcgamer.com/au/heres-how-diablo-4s-shared-world-works/ |archive-date=January 11, 2022 |access-date=November 3, 2019 |newspaper=PC Gamer}}&lt;/ref&gt; Hell will also be a playable area.&lt;ref&gt;{{Cite web|title=BlizzCon 2019 Diablo IV: World and Lore Panel Transcript - Page 5 of 7 -|url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|date=November 11, 2019|website=Blizzplanet {{!}} Diablo III|language=en-US|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111946/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|url-status=live}}&lt;/ref&gt; Procedurally generated dungeons are included, and consist of random layouts of interior and exterior environments.&lt;ref name=&quot;shared world&quot; /&gt; Dungeons are separately instanced, therefore non-party players will not appear.&lt;ref&gt;{{Cite web|title=BlizzCon 2019 Diablo IV Systems and Features Panel Transcript - Page 4 of 7 -|url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-systems-and-features-panel-transcript|date=November 13, 2019|website=Blizzplanet {{!}} Diablo III|language=en-US|access-date=May 29, 2020|archive-date=September 28, 2020|archive-url=https://web.archive.org/web/20200928153315/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-systems-and-features-panel-transcript|url-status=live}}&lt;/ref&gt; Sanctuary is a fixed area, therefore it does not have the procedurally-generated maps seen in the game's dungeon.&lt;ref name=&quot;panel recap&quot;&gt;{{Cite web |title=Diablo IV: World &amp; Lore Panel Recap |url=http://www.diablofans.com/news/49148-diablo-iv-world-lore-panel-recap |url-status=live |archive-url=https://web.archive.org/web/20200809172608/https://www.diablofans.com/news/49148-diablo-iv-world-lore-panel-recap |archive-date=August 9, 2020 |access-date=May 29, 2020 |website=Diablo IV: World &amp; Lore Panel Recap |language=en-us}}&lt;/ref&gt;{{better source needed|date=July 2020}} Scosglen is a forested coastal area home to druids, werewolves, and drowned-type enemies.&lt;ref name=&quot;biggest changes&quot; /&gt; Fractured Peaks is a snowy mountainous area containing deep cave systems.&lt;ref name=&quot;biggest changes&quot; /&gt; Dry Steppes resides in a desert that proves to be so harsh that the inhabitants have turned to cannibalism.&lt;ref name=&quot;cannibal enemies&quot; /&gt; Hawezar is home to witches, and has a swamp-type setting.&lt;ref name=&quot;panel recap&quot; /&gt; Finally, Kehjistan is a war-ravaged wasteland containing the ruins of a once-prosperous civilization.&lt;ref name=&quot;biggest changes&quot; /&gt;<br /> <br /> The game world is an open world setting; traveling between different regions or dungeons has no loading screens.&lt;ref&gt;{{Cite web|title=Diablo 4 won't have loading screens between dungeon levels|url=https://www.pcgamesn.com/diablo-4/no-loading-screens|website=PCGamesN|date=November 2, 2019 |language=en-GB|access-date=May 29, 2020|archive-date=September 29, 2020|archive-url=https://web.archive.org/web/20200929110012/https://www.pcgamesn.com/diablo-4/no-loading-screens|url-status=live}}&lt;/ref&gt; Additionally, each region can be completed in any order as decided by the player. In order to support these new changes, enemies are scaled to the player (or the party leader in multiplayer) and the story is non-linear.&lt;ref name=&quot;variable location&quot;&gt;{{Cite web |date=November 4, 2019 |title=Diablo 4's open world is &quot;shared&quot; with other players &quot;variable by location&quot; |url=https://www.pcgamesn.com/diablo-4/open-world-players |url-status=live |archive-url=https://web.archive.org/web/20210627115520/https://www.pcgamesn.com/diablo-4/open-world-players |archive-date=June 27, 2021 |access-date=May 29, 2020 |website=PCGamesN |language=en-GB}}&lt;/ref&gt; Hardcore mode is present in the game.&lt;ref&gt;{{Cite web|title=Diablo IV To Have Extensive Customization, Release Not Soon|url=https://sirusgaming.com/2019/11/04/diablo-iv-customization/|last1=Pepito|first1=Christan|date=November 4, 2019|website=Sirus Gaming|language=en-US|access-date=May 29, 2020|archive-date=November 27, 2020|archive-url=https://web.archive.org/web/20201127125324/https://sirusgaming.com/2019/11/04/diablo-iv-customization/|url-status=live}}&lt;/ref&gt; Select areas within each region have player interactions restricted until sufficient milestones in the story are reached, and such progress will be synced to that of the party leader.&lt;ref name=&quot;variable location&quot; /&gt; Over-world areas have non-party player interactions such as PVP, and boss events that passing players can join.&lt;ref&gt;{{Cite web|title=Diablo 4's world bosses are ready and able to smash player faces|url=https://blizzardwatch.com/2019/11/02/diablo-4-world-bosses/|date=November 2, 2019|website=Blizzard Watch|language=en|access-date=May 29, 2020|archive-date=January 20, 2021|archive-url=https://web.archive.org/web/20210120160942/https://blizzardwatch.com/2019/11/02/diablo-4-world-bosses/|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|title=Blizzard Is Testing 'Interesting New Approaches' to PvP for Diablo IV|url=https://wccftech.com/blizzard-is-testing-interesting-new-approaches-to-pvp-for-diablo-iv/|last=Palumbo|first=Alessio|date=December 7, 2019|website=Wccftech|language=en-US|access-date=May 29, 2020|archive-date=May 27, 2020|archive-url=https://web.archive.org/web/20200527213754/https://wccftech.com/blizzard-is-testing-interesting-new-approaches-to-pvp-for-diablo-iv/|url-status=live}}&lt;/ref&gt; Player population in the world will shift depending on the area. Large settlements will display large populations, and to enforce a sense of desolation, more wild zones will change the number of players shown to others.&lt;ref name=&quot;shared world&quot; /&gt;<br /> <br /> When questioned about ''Diablo IV''{{'}}s atmosphere, ex-game director Luis Barriga stated: &quot;We want users to feel like they're in a medieval city.&quot;&lt;ref&gt;{{Cite web|title=Diablo 4 will not have rainbow unicorns and barbarians in pink rabbit suits {{!}} GamexGuide.com|url=https://gamexguide.com/diablo-4-will-not-have-rainbow-unicorns-and-barbarians-in-pink-rabbit-suits/|date=December 4, 2019|website=Gamex|language=en-US|access-date=May 29, 2020|archive-date=November 15, 2020|archive-url=https://web.archive.org/web/20201115010357/https://gamexguide.com/diablo-4-will-not-have-rainbow-unicorns-and-barbarians-in-pink-rabbit-suits/|url-status=live}}&lt;/ref&gt; For the first time in the series all assets are standard [[3D computer graphics|3D game assets]] and terrain has elevation, allowing for in-game cinematics, and environment interaction.&lt;ref name=&quot;venturebeat.com&quot;&gt;{{Cite web|title=Blizzard explains how Diablo IV is different from Diablo III|url=https://venturebeat.com/2019/11/02/blizzard-explains-how-diablo-iv-is-different-from-diablo-iii/|date=November 2, 2019|website=VentureBeat|language=en-US|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111943/https://venturebeat.com/2019/11/02/blizzard-explains-how-diablo-iv-is-different-from-diablo-iii/|url-status=live}}&lt;/ref&gt;<br /> <br /> ==Plot==<br /> ===Setting===<br /> Set in the ''Diablo'' series' world of Sanctuary, ''Diablo IV'' takes place 50 years after the events of ''[[Diablo III: Reaper of Souls]]''.&lt;ref name=&quot;diablo twitter&quot;&gt;{{Cite tweet |number=1646196634521419792 |user=Diablo |title=These are the dark events that led to Lilith's return in #DiabloIV. |author=Diablo |access-date=June 1, 2023 |language=en}}&lt;/ref&gt;&lt;ref name=&quot;venturebeat.com&quot;/&gt;&lt;ref&gt;{{Cite web|title=BlizzCon 2019 Diablo IV: World and Lore Panel Transcript - Page 5 of 7 -|url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|date=November 11, 2019|website=Blizzplanet {{!}} Diablo III|language=en-US|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111946/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|url-status=live}}&lt;/ref&gt; Cultists have summoned the main antagonist and daughter of Mephisto, Lilith (Caroline Faber).&lt;ref&gt;{{Cite web|title=BlizzCon 2019: Who Is Diablo 4's Villain, Lilith?|url=https://www.thegamer.com/blizzcon-2019-diablo-4-villain-lilith/|date=November 2019|access-date=November 4, 2019|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111949/https://www.thegamer.com/blizzcon-2019-diablo-4-villain-lilith/|url-status=live}}&lt;/ref&gt; After the events of previous games, the forces of demons and angels have been depleted, allowing an opening for her to establish power in Sanctuary.&lt;ref&gt;{{Cite web|title=Diablo IV announced at BlizzCon 2019|url=https://www.theverge.com/2019/11/1/20942565/diablo-4-announced-release-date-blizzcon-2019|date=November 2019|access-date=November 1, 2019|archive-date=November 1, 2019|archive-url=https://web.archive.org/web/20191101194427/https://www.theverge.com/2019/11/1/20942565/diablo-4-announced-release-date-blizzcon-2019|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;ausgamers.com&quot;&gt;{{Cite web |title=Diablo 4 - Blizzard on the Return to Darkness, Lilith, and the Shift to an Open-World Sanctuary |url=https://www.ausgamers.com/features/read/3622525 |url-status=live |archive-url=https://web.archive.org/web/20200804001934/https://www.ausgamers.com/features/read/3622525 |archive-date=August 4, 2020 |access-date=May 29, 2020 |publisher=AusGamers.com}}&lt;/ref&gt;<br /> <br /> Thousands of years before the game's events, Lilith and the angel Inarius (Gabe Kunda) created the realm of Sanctuary to provide refuge for those who wished to escape the eternal conflict between the High Heavens and the Burning Hells. This demon-angel relationship led to the birth of the Nephalem, a race that the protagonist falls under; neither Angel nor Demon, but a distinct combination of both. Those in Sanctuary believed that this power would bring attention to their shelter and, as a result, the inhabitants spoke of destroying them. Lilith, not wanting her children to be killed, destroyed any that opposed her, causing Inarius to banish her to the void.&lt;ref&gt;{{Cite journal |last1=Bosman |first1=Frank G. |last2=Poorthuis |first2=Marcel |date=2015 |title=Nephilim: The Children of Lilith. The Place of Man in the Ontological and Cosmological Dualism of the Diablo, Darksiders and Devil May Cry Game Series |url=https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/18506 |url-status=live |journal=Online - Heidelberg Journal of Religions on the Internet |language=en |volume=7 |doi=10.11588/rel.2015.0.18506 |archive-url=https://web.archive.org/web/20191214233502/https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/18506 |archive-date=December 14, 2019 |access-date=May 29, 2020}}&lt;/ref&gt;&lt;ref&gt;{{Cite book|last=Cain|first=Deckard|title=Book of cain.|date=2016|publisher=Insight Editions Incredib|isbn=978-1-60887-802-4|location=[Place of publication not identified]|oclc=944380537}}&lt;/ref&gt;&lt;ref&gt;{{Cite book|last=Knaak|first=Richard A.|title=Diablo: the sin war. book 2, Scales of the serpent|date=2007|publisher=Pocket Star Books|isbn=978-0-7434-7123-7|location=London|oclc=84996925}}&lt;/ref&gt;<br /> <br /> ===Story===<br /> The player character, known as &quot;the Wanderer&quot;, is drugged by villagers corrupted by Lilith and fed petals of her blood, creating a connection to her. After escaping, the Wanderer meets Lorath Nahr ([[Ralph Ineson]]), one of the last Horadrim (returning from ''Diablo III: Reaper of Souls'') and explains the prophecy of Lilith's return. Inarius believes he alone can fulfill the prophecy by killing Lilith, which will allow him to return to Heaven. Aided by a young woman named Neyrelle (Judy Alice Lee), the Wanderer enters the sanctum of Rathma, the first Nephalem and founder of the Necromancers. Inside, Rathma's spirit ([[Scott Whyte]]) reveals he had a key to Hell. When Inarius demands the key from him, Rathma refuses, and Inarius kills him; Lilith later finds the key. The Wanderer then journeys to Scosglen to meet another Horadrim named Donan (James Goode), who had defeated a demon called Astaroth ([[David Lodge (voice actor)|David Lodge]]) with the aid of two Druids years before. Lilith corrupts the two Druids to find Astaroth's prison and frees him, in exchange for safe passage through Hell. Astaroth possesses Donan's son Yorin (Thierry Mabonga), who dies when the demon is defeated. Donan recovers the Soulstone used to trap Astaroth, and prepares to alter it in order to trap Lilith.<br /> <br /> Rejoining Lorath in the Dry Steppes, the Wanderer pursues Lorath's former apprentice Elias ([[Anthony Howell (actor)|Anthony Howell]]), who summoned Lilith to Sanctuary. Though Elias cannot be killed, the Wanderer and Lorath retrieve an artifact called the Sightless Eye to discover Lilith's plan: To summon the Lesser Evils to empower humanity against the Prime Evils. She also intends to consume the essence of her father Mephisto ([[Steve Blum]]) while he is weak, and use his power to conquer Hell. Elias uses a witch named Taissa (Cherise Boothe) as a vessel to summon Andariel, the Maiden of Anguish, who is defeated by the Wanderer. Seeking to break Elias' immortality, the Wanderer and the Horadrim journey to the swamps of Hawezar. Elias had claimed knowledge from an enchanted &quot;Tree of Whispers&quot;, but failed to pay the price – his own head – for that knowledge. Learning that Elias has contained his life essence in his own severed finger, the Wanderer destroys it, before finally defeating Elias; the spirits of the Tree then claim Elias' head.<br /> <br /> From the Tree, Lorath learns of a gateway to Hell beneath the city of Caldeum, opened using Rathma's key. In Caldeum, the Wanderer defeats another reformed Lesser Evil, Duriel, the Lord of Pain. Inarius goes ahead into Hell to confront Lilith, who kills him. Donan is mortally wounded, and Lorath remains behind, leaving the Wanderer and Neyrelle to pursue Lilith to Mephisto's Cathedral of Hatred. Mephisto himself, having appeared as a bloodied wolf throughout the Wanderer's journey, urges them to focus on Lilith, but Neyrelle chooses to use the Soulstone to contain Mephisto instead, believing him to be the greater threat. The Wanderer then faces Lilith and defeats her. As she dies, Lilith warns that without her, there could be no victory over the Prime Evils.<br /> <br /> With both creators of Sanctuary dead, the party returns home. Neyrelle ventures off on her own with the Soulstone, knowing the Prime Evils are coming, and hoping to find a way to defeat them for good.<br /> <br /> ==Development==<br /> ''Diablo IV'' was announced on November 1, 2019, at Blizzcon 2019, and was planned to be released for [[PlayStation 4]], [[PlayStation 5]], [[Windows]], [[Xbox One]], and [[Xbox Series X/S]].&lt;ref name=&quot;announcement&quot;&gt;{{Cite web |date=November 2019 |title=Blizzard Announces Diablo IV |url=https://kotaku.com/blizzard-announces-diablo-iv-1839540812 |url-status=live |archive-url=https://web.archive.org/web/20210630145858/https://kotaku.com/blizzard-announces-diablo-iv-1839540812 |archive-date=June 30, 2021 |access-date=November 1, 2019 |website=Kotaku}}&lt;/ref&gt;&lt;ref name=&quot;blood waves&quot;&gt;{{Cite web |last=Peters |first=Jay |date=June 12, 2022 |title=Diablo IV will bring the blood waves in 2023 |url=https://www.theverge.com/2022/6/12/23164873/diablo-iv-4-launch-2023 |url-status=live |archive-url=https://web.archive.org/web/20220612181602/https://www.theverge.com/2022/6/12/23164873/diablo-iv-4-launch-2023 |archive-date=June 12, 2022 |access-date=June 12, 2022 |website=The Verge}}&lt;/ref&gt; Development of the PC and console builds happened simultaneously.&lt;ref name=&quot;cannibal enemies&quot; /&gt; ''Diablo IV''{{'}}s game director was Luis Barriga, who worked on ''Diablo III: Reaper of Souls'', and ''[[World of Warcraft: Legion]]''.&lt;ref&gt;{{Cite web|title=Legion Summit Recap: Interviews on Combat Visuals, World Quests, Professions, Content Pacing and More!|url=https://pt.wowhead.com/news=253467/legion-summit-recap-interviews-on-combat-visuals-world-quests-professions-conten|last=perculia|website=Wowhead|language=pt|access-date=May 29, 2020|archive-date=November 1, 2020|archive-url=https://web.archive.org/web/20201101025650/https://pt.wowhead.com/news=253467/legion-summit-recap-interviews-on-combat-visuals-world-quests-professions-conten|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|title=The Past, Present, And Future Of Diablo|url=https://www.kotaku.com.au/2019/11/the-past-present-and-future-of-diablo/|date=November 2, 2019|website=Kotaku Australia|language=en|access-date=May 29, 2020|archive-date=June 13, 2021|archive-url=https://web.archive.org/web/20210613222213/https://www.kotaku.com.au/2019/11/the-past-present-and-future-of-diablo/|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;variable location&quot; /&gt; Blizzard Entertainment president [[Mike Ybarra]] stated that ''Diablo IV'' took more than 6 years to develop.&lt;ref&gt;{{Cite tweet |number=1663376322574577664 |user=Qwik |title=[...] @Diablo IV has been in development for a long time at Blizzard - over 6 years. Many hard decisions, challenges, and opportunities with the team's (and Studio's) journey in bringing this to release. [...] |author=Mike Ybarra |date=May 29, 2023 |access-date=May 30, 2023 |language=en}}&lt;/ref&gt;<br /> <br /> Game designer Jesse McCree stated that the aesthetic of the game was inspired by that of [[Heavy metal music#Image and fashion|heavy metal]].&lt;ref&gt;{{Cite web|title=Diablo 4's concept art has an Exorcist reference|url=https://www.pcgamesn.com/diablo-4/exorcist|website=PCGamesN|date=November 2, 2019 |language=en-GB|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627115521/https://www.pcgamesn.com/diablo-4/exorcist|url-status=live}}&lt;/ref&gt; Their artistic direction tried to achieve an aesthetic between that of the second and third game in the series, with the darkness of ''Diablo II'' and the hand-painted feel of ''Diablo III'' and medieval fine art.&lt;ref&gt;{{Cite web|last=Yin-Poole|first=Wesley|title=Blizzard on Diablo 4's Rogue and how PvP works within the open world|website=[[Eurogamer]]|date=February 19, 2021|url=https://www.eurogamer.net/articles/2021-02-19-blizzard-on-the-rogue-and-how-diablo-4-pvp-works-within-the-open-world|url-status=live|archive-url=https://web.archive.org/web/20210219224828/https://www.eurogamer.net/articles/2021-02-19-blizzard-on-the-rogue-and-how-diablo-4-pvp-works-within-the-open-world |archive-date=February 19, 2021 }}&lt;/ref&gt; John Mueller, Diablo IV’s art director, has stated that both the old masters and more modern artists, such as Frank Frazetta and Gerald Brom, serve as inspiration for the game.&lt;ref&gt;https://english.elpais.com/culture/2023-06-06/diablo-iv-the-devil-is-in-the-details.html&lt;/ref&gt; The development team drew on past editions of ''Diablo'' to design characters. For example, the Rogue was intended to capture the high dexterity gameplay of the second game's Assassin and the third game's Demon Hunter.&lt;ref&gt;{{Cite web|last=Gilliam|first=Ryan|date=February 19, 2021|title=Diablo 4's classes are all unique, and that starts with the Rogue|url=https://www.polygon.com/2021/2/19/22290230/diablo-4-rogue-class-reveal-blizzard-blizzcon|access-date=February 21, 2021|website=Polygon|language=en|archive-date=February 21, 2021|archive-url=https://web.archive.org/web/20210221183952/https://www.polygon.com/2021/2/19/22290230/diablo-4-rogue-class-reveal-blizzard-blizzcon|url-status=live}}&lt;/ref&gt;<br /> <br /> As of July 2021, Barriga and McCree were no longer employed at Blizzard following the ''[[California Department of Fair Employment and Housing v. Activision Blizzard]]'' lawsuit.&lt;ref&gt;{{Cite web |last=Gach |first=Ethan |date=August 11, 2021 |title=Jesse Mcree, Diablo 4 Director No Longer At Activision Blizzard |url=https://kotaku.com/jesse-mcree-diablo-4-director-no-longer-at-activision-1847469113 |url-status=live |archive-url=https://web.archive.org/web/20210811210822/https://kotaku.com/jesse-mcree-diablo-4-director-no-longer-at-activision-1847469113 |archive-date=August 11, 2021 |access-date=August 11, 2021 |website=[[Kotaku]]}}&lt;/ref&gt;&lt;ref&gt;{{Cite web |last=Mackovech |first=Sam |date=August 11, 2021 |title=More Blizzard staff leaves after CA state lawsuit, including 'Cosby Suite' members |url=https://arstechnica.com/gaming/2021/08/diablo-iv-director-two-cosby-suite-staffers-no-longer-with-blizzard/ |url-status=live |archive-url=https://web.archive.org/web/20210812004323/https://arstechnica.com/gaming/2021/08/diablo-iv-director-two-cosby-suite-staffers-no-longer-with-blizzard/ |archive-date=August 12, 2021 |access-date=August 11, 2021 |website=[[Ars Technica]]}}&lt;/ref&gt;&lt;ref name=&quot;kotaku owl mccree&quot;&gt;{{cite web | url = https://kotaku.com/overwatch-league-casters-stop-saying-mccree-s-name-1847474058 | title = Overwatch League Casters Stop Saying McCree's Name | first = Ethan | last = Gach | date = August 12, 2021 | accessdate = August 12, 2021 | work = [[Kotaku]] | archive-date = August 12, 2021 | archive-url = https://web.archive.org/web/20210812160930/https://kotaku.com/overwatch-league-casters-stop-saying-mccree-s-name-1847474058 | url-status = live }}&lt;/ref&gt;<br /> <br /> Following the departure of interim co-lead Jen Oneal, Blizzard announced that ''Diablo IV'' would not be released in 2022, citing high employee turnover.&lt;ref name=&quot;Orland&quot;&gt;{{Cite web |last=Orland |first=Kyle |date=November 3, 2021 |title=Blizzard delays Diablo IV, Overwatch 2 amid exec departure |url=https://arstechnica.com/gaming/2021/11/blizzard-delays-diablo-iv-overwatch-2-amid-exec-departure/ |quote=Oneal's sudden departure came just before Blizzard announced it is &quot;planning for a later launch... than originally envisaged&quot; for two of its most anticipated games: Diablo IV and Overwatch 2. Neither title will be released in 2022, the company said |access-date=November 3, 2021 |archive-date=November 3, 2021 |archive-url=https://web.archive.org/web/20211103192704/https://arstechnica.com/gaming/2021/11/blizzard-delays-diablo-iv-overwatch-2-amid-exec-departure/ |url-status=live }}&lt;/ref&gt; Blizzard further announced that the game would be monetized by selling cosmetic items and its season pass, as opposed to selling item upgrades like in ''[[Diablo Immortal]]''.&lt;ref&gt;{{Cite web |last=Welsh |first=Oli |date=August 18, 2022 |title=Blizzard really wants you to know that there's no pay-to-win in Diablo 4 |url=https://www.polygon.com/23311420/diablo-4-microtransactions-monetization-season-pass-cosmetics |access-date=August 18, 2022 |website=Polygon |language=en-US |archive-date=August 18, 2022 |archive-url=https://web.archive.org/web/20220818232202/https://www.polygon.com/23311420/diablo-4-microtransactions-monetization-season-pass-cosmetics |url-status=live }}&lt;/ref&gt; On June 12, 2022, a 2023 release was announced.&lt;ref name=&quot;blood waves&quot; /&gt; During [[The Game Awards 2022]] event, Blizzard announced that the game would release on June 6.&lt;ref&gt;{{Cite news |last=Good |first=Owen S. |date=December 8, 2022 |title=Diablo 4 launches June 2023, Blizzard confirms |work=[[Polygon (website)|Polygon]] |url=https://www.polygon.com/game-awards-tga/23500892/diablo-4-release-date-pre-order-bonus-trailer |url-status=live |access-date=December 8, 2022 |archive-url=https://web.archive.org/web/20221209025225/https://www.polygon.com/game-awards-tga/23500892/diablo-4-release-date-pre-order-bonus-trailer |archive-date=December 9, 2022}}&lt;/ref&gt; Subsequently Blizzard clarified that it would be released on starting on June 5, with early access starting on June 1, depending on time zone.&lt;ref name=&quot;Blizzard-release&quot;&gt;{{cite web |date=May 25, 2023 |title=Diablo IV launches soon - here's what you need to know |url=https://news.blizzard.com/en-us/diablo4/23954935/diablo-iv-launches-soon-here-s-what-you-need-to-know |work=Blizzard.com |access-date=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530122237/https://news.blizzard.com/en-us/diablo4/23954935/diablo-iv-launches-soon-here-s-what-you-need-to-know |url-status=live }}&lt;/ref&gt;<br /> <br /> Users of the open beta have reported issues with playing on a [[Nvidia]] [[GeForce 30 series|RTX 3080 Ti]] graphics card with has resulted in the game running poorly with frequent overheating and crashing. Some users have reported that the game has caused their graphics card to stop working.&lt;ref&gt;{{Cite web |date=March 24, 2023 |title=Blizzard and Nvidia investigating reports Diablo 4 is killing RTX 3080 Ti GPUs |url=https://www.pcgamer.com/diablo-4-rtx-3080-ti-issue/ |access-date=April 1, 2023 |website=PC Gamer |archive-date=March 31, 2023 |archive-url=https://web.archive.org/web/20230331232936/https://www.pcgamer.com/diablo-4-rtx-3080-ti-issue/ |url-status=live }}&lt;/ref&gt; Both Blizzard and Nvidia reported in March 2023 that they were working to resolve the issue.&lt;ref&gt;{{Cite web|date=March 24, 2023|title=Diablo 4 beta players report GPU issues, Blizzard investigating|url=https://www.eurogamer.net/diablo-4-beta-players-report-gpu-issues-blizzard-investigating|access-date=April 1, 2023|website=[[Eurogamer]]|archive-date=March 31, 2023|archive-url=https://web.archive.org/web/20230331232934/https://www.eurogamer.net/diablo-4-beta-players-report-gpu-issues-blizzard-investigating|url-status=live}}&lt;/ref&gt;<br /> <br /> === Expansions ===<br /> Diablo IV's first expansion pack, ''Vessel of Hatred'', was announced at [[BlizzCon|Blizzcon]] 2023 for late 2024.&lt;ref&gt;{{Cite web |date=2023-11-03|title=Diablo 4's first expansion is Vessel of Hatred and it's coming in late-2024|url=https://www.vg247.com/diablo-4-first-expansion-vessel-of-hatred-late-2024 |access-date=2023-11-03 |website=VG247 |language=en}}&lt;/ref&gt;<br /> <br /> ==Marketing==<br /> Before the announcement, there was evidence for an imminent announcement in a description for a ''Diablo'' artbook.&lt;ref&gt;{{Cite web|title=Diablo 4 confirmed again in official art book, BlizzCon 2019 reveal expected|url=https://metro.co.uk/2019/10/28/diablo-4-confirmed-official-art-book-blizzcon-2019-reveal-expected-10995704/|date=October 28, 2019|website=Metro|language=en|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627113609/https://metro.co.uk/2019/10/28/diablo-4-confirmed-official-art-book-blizzcon-2019-reveal-expected-10995704/|url-status=live}}&lt;/ref&gt; In celebration of the ''Diablo IV'' announcement, Blizzcon 2019 virtual ticket holders received a set of in-game cosmetic wings based on the wings of Lilith.&lt;ref&gt;{{Cite web|title=Diablo 3 season 19 starts today — with two new patches|url=https://www.polygon.com/2019/11/22/20976627/diablo-3-season-19-patch-notes-pandemonium-set-bonuses|last=Gilliam|first=Ryan|date=November 22, 2019|website=Polygon|language=en|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627113609/https://www.polygon.com/2019/11/22/20976627/diablo-3-season-19-patch-notes-pandemonium-set-bonuses|url-status=live}}&lt;/ref&gt; The game was promoted at [[The Game Awards 2022]] with a new trailer and a performance of &quot;Lilith&quot; by singer [[Halsey (singer)|Halsey]].&lt;ref&gt;{{Cite web |last=Shutler |first=Ali |date=December 9, 2022 |title=Watch Halsey perform 'Lilith' at The Game Awards 2022 |url=https://www.nme.com/news/gaming-news/watch-halsey-perform-lilith-at-the-game-awards-2022-3364292 |access-date=February 26, 2023 |website=NME |language=en-GB |archive-date=December 15, 2022 |archive-url=https://web.archive.org/web/20221215022800/https://www.nme.com/news/gaming-news/watch-halsey-perform-lilith-at-the-game-awards-2022-3364292 |url-status=live }}&lt;/ref&gt;<br /> <br /> Blizzard Entertainment has announced open access beta weekend for ''Diablo IV'', from March 17–19 in [[early access]] for those who have pre-ordered the game, and March 24–26 for everyone.&lt;ref&gt;{{Cite web |author1=Brendan Lowry |date=April 20, 2023 |title=Diablo 4 Server Slam beta: How to play, download, release date, and more |url=https://www.windowscentral.com/gaming/diablo-4-server-slam-beta-how-to-play-download-release-date-and-more |access-date=April 24, 2023 |website=Windows Central |language=en |archive-date=April 24, 2023 |archive-url=https://web.archive.org/web/20230424003744/https://www.windowscentral.com/gaming/diablo-4-server-slam-beta-how-to-play-download-release-date-and-more |url-status=live }}&lt;/ref&gt; On April 20, Blizzard Entertainment announced the second open access beta weekend for Diablo IV, known as the &quot;Server Slam&quot;, this time from May 12–14.&lt;ref&gt;{{Cite web |last=Northup |first=Travis |date=April 20, 2023 |title=Diablo 4 Announces Final Beta Test, Confirms It Will Include Gameplay Updates |url=https://www.ign.com/articles/diablo-4-announces-final-beta-test-confirms-it-will-include-gameplay-updates |access-date=April 24, 2023 |website=IGN |language=en |archive-date=April 24, 2023 |archive-url=https://web.archive.org/web/20230424003743/https://www.ign.com/articles/diablo-4-announces-final-beta-test-confirms-it-will-include-gameplay-updates |url-status=live }}&lt;/ref&gt;<br /> <br /> Blizzard Entertainment announced on June 1, 2023, that the &quot;Lilith (Diablo IV Anthem)&quot; music video by Halsey and [[Suga (rapper)|Suga]] from [[BTS]] would be released on June 5.&lt;ref&gt;{{Cite news |date=June 2, 2023 |title=BTS' Suga and Halsey star in 'Lilith (Diablo IV Anthem)': See the trailer of upcoming music video |work=The Economic Times |url=https://economictimes.indiatimes.com/news/international/us/bts-suga-and-halsey-starrer-lilith-diablo-iv-anthem-see-the-trailer-of-upcoming-music-video/articleshow/100686831.cms |access-date=June 5, 2023 |issn=0013-0389 |archive-date=June 5, 2023 |archive-url=https://web.archive.org/web/20230605002953/https://economictimes.indiatimes.com/news/international/us/bts-suga-and-halsey-starrer-lilith-diablo-iv-anthem-see-the-trailer-of-upcoming-music-video/articleshow/100686831.cms |url-status=live }}&lt;/ref&gt; The announcement was made from the official Diablo social media account on Twitter.&lt;ref&gt;{{cite tweet|author=Diablo|user=Diablo|number=1664255480980557824|date=June 1, 2023|title=.@halsey ft. #SUGA of @BTS_twt {{!}} Lilith {{!}} June 5th #DiabloIV|link=no|archive-date=June 2, 2023|archive-url=https://web.archive.org/web/20230602172656/https://twitter.com/Diablo/status/1664255480980557824|url-status=live|access-date=July 8, 2023}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | MC = (PC) 86/100&lt;ref name=&quot;MCPC&quot;&gt;{{cite web |url=https://www.metacritic.com/game/diablo-iv/critic-reviews/?platform=pc |title=Diablo IV for PC Reviews |website=[[Metacritic]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530204119/https://www.metacritic.com/game/pc/diablo-iv |url-status=live }}&lt;/ref&gt;&lt;br&gt;(PS5) 88/100&lt;ref name=&quot;MCPS5&quot;&gt;{{cite web |url=https://www.metacritic.com/game/diablo-iv/critic-reviews/?platform=playstation-5 |title=Diablo IV for PlayStation 5 Reviews |website=[[Metacritic]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171035/https://www.metacritic.com/game/playstation-5/diablo-iv |url-status=live }}&lt;/ref&gt;&lt;br&gt;(XSXS) 91/100&lt;ref name=&quot;MCXSXS&quot;&gt;{{cite web |url=https://www.metacritic.com/game/diablo-iv/critic-reviews/?platform=xbox-series-x |title=Diablo IV for Xbox Series X Reviews |website=[[Metacritic]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171033/https://www.metacritic.com/game/xbox-series-x/diablo-iv |url-status=live }}&lt;/ref&gt;<br /> | OC = 94%&lt;ref name=&quot;OC&quot;&gt;{{cite web|url=https://opencritic.com/game/14353/diablo-iv|title=Diablo IV Reviews - OpenCritic|website=[[OpenCritic]]|date=May 30, 2023 |accessdate=June 22, 2023|archive-date=June 7, 2023|archive-url=https://web.archive.org/web/20230607205149/https://opencritic.com/game/14353/diablo-iv|url-status=live}}&lt;/ref&gt;<br /> | Destruct = 8/10&lt;ref&gt;{{cite web |last=Monbleau |first=Timothy |date=May 30, 2023 |url=https://www.destructoid.com/reviews/review-diablo-4/ |title=Review: Diablo 4 |website=[[Destructoid]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530195348/https://www.destructoid.com/reviews/review-diablo-4/ |url-status=live }}&lt;/ref&gt;<br /> | DT = {{Rating|4|5}}&lt;ref&gt;{{cite web |last=Moss |first=Gabriel |date=May 30, 2023 |url=https://www.digitaltrends.com/gaming/diablo-4-review-pc/ |title=Diablo 4 review: A bold new step for hack-n-slash RPGs |website=[[Digital Trends]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530172215/https://www.digitaltrends.com/gaming/diablo-4-review-pc/ |url-status=live }}&lt;/reF&gt;<br /> | Fam = 37/40&lt;ref name=&quot;Famitsu&quot;&gt;{{Cite web |last=Romano |first=Sal |date=May 31, 2023 |title=Famitsu Review Scores: Issue 1800 |url=https://www.gematsu.com/2023/05/famitsu-review-scores-issue-1800 |url-status=live |archive-url=https://web.archive.org/web/20230531062022/https://www.gematsu.com/2023/05/famitsu-review-scores-issue-1800 |archive-date=May 31, 2023 |access-date=June 2, 2023 |website=Gematsu |language=en-US}}&lt;/ref&gt;<br /> | GSpot = 8/10&lt;ref name=&quot;GSpot&quot;&gt;{{cite web |last=Barbosa |first=Alessandro |date=May 30, 2023 |url=https://www.gamespot.com/reviews/diablo-4-review-mother-knows-best/1900-6418072/ |title=Diablo 4 Review - Mother Knows Best |website=[[GameSpot]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530165305/https://www.gamespot.com/reviews/diablo-4-review-mother-knows-best/1900-6418072/ |url-status=live }}&lt;/ref&gt;<br /> | GRadar = {{Rating|5|5}}&lt;ref&gt;{{cite web |last=West |first=Josh |date=May 30, 2023 |url=https://www.gamesradar.com/diablo-4-review/ |title=Diablo 4 review: 'A magnificent and absurd loot theme park' |website=[[GamesRadar+]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171035/https://www.gamesradar.com/diablo-4-review/ |url-status=live }}&lt;/ref&gt;<br /> | IGN = 9/10&lt;ref name=&quot;IGN&quot;&gt;{{cite web |last=Northup |first=Travis |date=May 30, 2023 |url=https://www.ign.com/articles/diablo-4-review |title=Diablo 4 Review |website=[[IGN]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530065736/https://www.ign.com/articles/diablo-4-review |url-status=live }}&lt;/ref&gt;<br /> | NME = {{Rating|4|5}}&lt;ref&gt;{{cite web |last=Brown |first=Andy |date=May 30, 2023 |url=https://www.nme.com/reviews/game-reviews/diablo-4-review-3446891 |title='Diablo 4' review: diary of a necromancer |website=[[NME]] |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531030231/https://www.nme.com/reviews/game-reviews/diablo-4-review-3446891 |url-status=live }}&lt;/ref&gt;<br /> | PCGUS = 85/100&lt;ref&gt;{{cite web |last=Colp |first=Tyler |date=June 10, 2023 |url=https://www.pcgamer.com/diablo-4-review/ |title=Diablo 4 review |website=[[PC Gamer]] |accessdate=June 10, 2023 |archive-date=June 10, 2023 |archive-url=https://web.archive.org/web/20230610231140/https://www.pcgamer.com/diablo-4-review/ |url-status=live }}&lt;/ref&gt;<br /> | PCGN = 10/10&lt;ref name=&quot;PCGN&quot;&gt;{{cite web |last=Bergin |first=Lauren |date=May 30, 2023 |url=https://www.pcgamesn.com/diablo-4/review |title=Diablo 4 review – Hail Lilith, the darkness has returned |website=[[PCGamesN]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171051/https://www.pcgamesn.com/diablo-4/review |url-status=live }}&lt;/ref&gt;<br /> | PCM = {{Rating|4|5}}&lt;ref&gt;{{cite web |last=Greenwald |first=Will |date=June 2, 2023 |url=https://uk.pcmag.com/pc-games/146055/diablo-iv |title=Diablo IV - Review |website=[[PCMag]] |accessdate=June 2, 2023 |archive-date=June 3, 2023 |archive-url=https://web.archive.org/web/20230603033509/https://uk.pcmag.com/pc-games/146055/diablo-iv |url-status=live }}&lt;/ref&gt;<br /> | PSQ = {{Rating|9|10}}&lt;ref&gt;{{cite web |last=Adam |first=Khayl |date=May 30, 2023 |url=https://www.pushsquare.com/reviews/ps5/diablo-4 |title=Diablo 4 Review (PS5) |website=[[Push Square]] |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531012910/https://www.pushsquare.com/reviews/ps5/diablo-4 |url-status=live }}&lt;/ref&gt;<br /> | SN = 8/10&lt;ref&gt;{{cite web |last=Broadwell |first=Josh |date=May 30, 2023 |url=https://www.shacknews.com/article/135694/diablo-4-review-score |title=Diablo 4 review: A new perspective on a familiar hell |website=[[Shacknews]] |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531060130/https://www.shacknews.com/article/135694/diablo-4-review-score |url-status=live }}&lt;/ref&gt;<br /> | TG = {{Rating|3|5}}&lt;ref&gt;{{cite web |last=Reuben |first=Nic |date=June 1, 2023 |url=https://www.theguardian.com/games/2023/jun/01/diablo-4-review-a-hell-of-a-good-time |title=Diablo 4 review – a hell of a good time? |website=[[The Guardian]] |accessdate=June 1, 2023 |archive-date=June 1, 2023 |archive-url=https://web.archive.org/web/20230601132245/https://www.theguardian.com/games/2023/jun/01/diablo-4-review-a-hell-of-a-good-time |url-status=live }}&lt;/ref&gt;<br /> | VGC = {{Rating|5|5}}&lt;ref&gt;{{cite web |last=Middler |first=Jordan |date=May 30, 2023 |url=https://www.videogameschronicle.com/review/diablo-4/ |title=Review: Diablo 4 is Blizzard back at its best |website=[[Video Games Chronicle]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171500/https://www.videogameschronicle.com/review/diablo-4/ |url-status=live }}&lt;/ref&gt;<br /> | VG247 = {{Rating|4|5}}&lt;ref name=&quot;VG247&quot;&gt;{{cite web |last=Makar |first=Connor |date=May 30, 2023 |url=https://www.vg247.com/diablo-4-review |title=Diablo 4 review |website=[[VG247]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530170526/https://www.vg247.com/diablo-4-review |url-status=live }}&lt;/ref&gt;<br /> | VG = 10/10&lt;ref&gt;{{Cite web |last=James |first=Ford |date=May 30, 2023 |url=https://www.videogamer.com/reviews/diablo-4-review/ |title=Diablo 4 review - Hell yeah |website=VideoGamer.com |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531031850/https://www.videogamer.com/reviews/diablo-4-review/ |url-status=live }}&lt;/ref&gt;<br /> }}<br /> <br /> ''Diablo IV'' received &quot;generally favorable&quot; reviews for the Windows and PlayStation 5 versions, and &quot;universal acclaim&quot; for the Xbox Series X version, according to review aggregator [[Metacritic]].&lt;ref name=&quot;MCPC&quot;/&gt;&lt;ref name=&quot;MCPS5&quot;/&gt;&lt;ref name=&quot;MCXSXS&quot;/&gt; ''[[Windows Central]]'' called ''Diablo IV'' &quot;Blizzard's magnum opus&quot; and &quot;Blizzard's most important, pivotal game since ''[[World of Warcraft]]'', exceeding all expectations.&quot;&lt;ref&gt;{{Cite web |last=Corden |first=Jez |date=May 30, 2023 |title=Diablo 4 review: This might be Blizzard's magnum opus |url=https://www.windowscentral.com/gaming/diablo-4-review |access-date=May 30, 2023 |website=[[Windows Central]] |language=en |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530172848/https://www.windowscentral.com/gaming/diablo-4-review |url-status=live }}&lt;/ref&gt; The game was praised for its atmosphere, storytelling, visuals, level design, and overall improvements to the gameplay over its predecessor. Travis Northup of ''[[IGN]]'' called it &quot;a spectacular sequel&quot;. He commended the gameplay, improvements made over ''[[Diablo III]]'', and the uniqueness and customization options of the character classes, but criticized the repetition in the game's opening act, and some technical issues.&lt;ref name=&quot;IGN&quot;/&gt; ''[[PCGamesN]]'' praised the visuals and aesthetic, writing &quot;It's creepy, yet somehow beautiful&quot;.&lt;ref name=&quot;PCGN&quot;/&gt; While liking the endgame, ''[[Ars Technica]]'' felt the skill trees presented fewer options for upgrades than in ''Diablo III''.&lt;ref&gt;{{Cite web |last=Zimmerman |first=Aaron |date=May 30, 2023 |title=Diablo 4 review: Off to a hell of a good start |url=https://arstechnica.com/gaming/2023/05/diablo-4-review-off-to-a-hell-of-a-good-start/ |access-date=June 1, 2023 |website=[[Ars Technica]] |language=en-us |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531234233/https://arstechnica.com/gaming/2023/05/diablo-4-review-off-to-a-hell-of-a-good-start/ |url-status=live }}&lt;/ref&gt; <br /> <br /> Alessandro Barbosa of ''[[GameSpot]]'' wrote that the game's story was &quot;moving and engrossing&quot;, particularly praising the handling of Lilith, the game's main antagonist. Barbosa thought that the game put a larger emphasis on companions than in previous ''Diablo'' installments, and highlighted the moment-to-moment action of the game as one of its strongest points. However, he criticized the boss fights in some of the game's more common dungeons for lacking in complexity, calling them less interesting than those encountered in the main story.&lt;ref name=&quot;GSpot&quot;/&gt;<br /> <br /> ''[[Polygon (website)|Polygon]]'' disliked the [[Dungeon crawl|dungeon-crawling]] aspect of the game, feeling that it became repetitive fairly quickly, saying &quot;The procedurally generated dungeons don’t vary much in layout and feel like missed opportunities to have fun with randomized architecture&quot;.&lt;ref&gt;{{Cite web |last=Ong |first=Alexis |date=2023-05-30 |title=Diablo 4 activates and frustrates my lizard brain |url=https://www.polygon.com/reviews/23739085/diablo-4-review-release-date-mmo-pc-open-world |access-date=2023-06-24 |website=Polygon |language=en-US |archive-date=June 6, 2023 |archive-url=https://web.archive.org/web/20230606163929/https://www.polygon.com/reviews/23739085/diablo-4-review-release-date-mmo-pc-open-world |url-status=live }}&lt;/ref&gt; ''[[VG247]]'' praised the game's soundtrack as &quot;exceptional; equal parts haunting and daunting, just like its traumatised world&quot;.&lt;ref name=&quot;VG247&quot;/&gt;<br /> <br /> === Sales ===<br /> On June 6, 2023, Blizzard Entertainment announced that ''Diablo IV'' became the fastest-selling game in Blizzard Entertainment's history.&lt;ref&gt;{{Cite web |date=June 6, 2023 |title=Diablo® IV Launches, Immediately Sets New Record as Blizzard Entertainment's Fastest-Selling Game of All Time |url=https://www.businesswire.com/news/home/20230606005812/en/Diablo%C2%AE-IV-Launches-Immediately-Sets-New-Record-as-Blizzard-Entertainment%E2%80%99s-Fastest-Selling-Game-of-All-Time |access-date=June 6, 2023 |website=www.businesswire.com |language=en |archive-date=June 6, 2023 |archive-url=https://web.archive.org/web/20230606152804/https://www.businesswire.com/news/home/20230606005812/en/Diablo%C2%AE-IV-Launches-Immediately-Sets-New-Record-as-Blizzard-Entertainment%E2%80%99s-Fastest-Selling-Game-of-All-Time |url-status=live }}&lt;/ref&gt; ''Diablo IV'' generated $666 million in revenue within the first five days after launch,&lt;ref&gt;{{Cite news |last=Isaac |first=Mike |date=2023-06-12 |title=Diablo IV Breaks Blizzard Records, Surpassing '$666 Million' in Sales |language=en-US |work=The New York Times |url=https://www.nytimes.com/2023/06/12/technology/diablo-iv-video-game-sales.html |access-date=2023-06-13 |issn=0362-4331 |archive-date=June 13, 2023 |archive-url=https://web.archive.org/web/20230613044301/https://www.nytimes.com/2023/06/12/technology/diablo-iv-video-game-sales.html |url-status=live }}&lt;/ref&gt; and reached 12 million players by August 2023.&lt;ref&gt;{{Cite web |last=GamingLyfe.com |date=2023-08-22 |title=Diablo IV Unveils Season of Blood Featuring Actress Gemma Chan at Gamescom 2023 |url=https://gaminglyfe.com/diablo-iv-unveils-season-of-blood-featuring-actress-gemma-chan-at-gamescom-2023/ |access-date=2023-08-23 |website=G-LYFE Nation - Gaming News, Esports News, Gaming Community |language=en-US}}&lt;/ref&gt;<br /> <br /> The PlayStation 5 version of ''Diablo IV'' was the second bestselling retail game during its first week of release in Japan, with 24,375 physical units being sold. The PlayStation 4 version sold 8,524 units in Japan throughout the week and was ranked at number five on the weekly all-format video game sales chart. In total, ''Diablo IV'' sold 41,839 retail units across all platforms during its first week of release in Japan.&lt;ref&gt;{{cite web|last=Romano|first=Sal|date=June 15, 2023|url=https://www.gematsu.com/2023/06/famitsu-sales-6-5-23-6-11-23|title=Famitsu Sales: 6/5/23 – 6/11/23 [Update]|publisher=Gematsu|accessdate=June 15, 2023|archive-date=June 15, 2023|archive-url=https://web.archive.org/web/20230615134252/https://www.gematsu.com/2023/06/famitsu-sales-6-5-23-6-11-23|url-status=live}}&lt;/ref&gt;<br /> <br /> === Awards ===<br /> {| class=&quot;wikitable sortable&quot;<br /> |+<br /> !Year<br /> !Ceremony<br /> !Category<br /> !Result<br /> !{{Abbr|Ref.|References}}<br /> |-<br /> | style=&quot;text-align:center;&quot; rowspan=&quot;3&quot; |2023<br /> | rowspan=&quot;3&quot; |[[Golden Joystick Awards]]<br /> |[[Golden Joystick Award for Game of the Year|Ultimate Game of the Year]]<br /> |{{Pending}}<br /> | style=&quot;text-align:center;&quot; rowspan=&quot;3&quot; |&lt;ref&gt;{{Cite web |first=Sam |last=Loveridge |date=2022-11-12 |title=Golden Joystick Awards 2023: UGOTY voting is now live |url=https://www.gamesradar.com/goldenjoystickawards/ |access-date=2023-10-23 |website=[[GamesRadar+]] |language=en}}&lt;/ref&gt;<br /> |-<br /> |PC Game of the Year<br /> |{{Pending}}<br /> |-<br /> |Best Multiplayer Game<br /> |{{Pending}}<br /> |}<br /> {{clear}}<br /> <br /> ==Notes==<br /> {{Notelist}}<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * [https://diablo4.blizzard.com/ Official website]<br /> <br /> {{Diablo series}}<br /> {{Blizzard}}<br /> <br /> [[Category:2023 video games]]<br /> [[Category:Blizzard games]]<br /> [[Category:Diablo (series) video games]]<br /> [[Category:PlayStation 4 games]]<br /> [[Category:PlayStation 5 games]]<br /> [[Category:Windows games]]<br /> [[Category:Xbox One games]]<br /> [[Category:Xbox Series X and Series S games]]<br /> [[Category:Multiplayer video games]]<br /> [[Category:Action role-playing video games]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Video games about demons]]<br /> [[Category:Video game sequels]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Diablo_IV&diff=1183677378 Diablo IV 2023-11-05T21:10:48Z <p>Reowmo4: </p> <hr /> <div>{{Short description|2023 video game}}<br /> {{Use mdy dates|date=June 2023}}<br /> {{Use American English|date=June 2023}}<br /> {{Infobox video game<br /> | title = Diablo IV<br /> | image = Diablo IV cover art.png<br /> | developer = {{Unbulleted list|[[Blizzard Team 3]]|[[Blizzard Albany]]}}<br /> | publisher = [[Blizzard Entertainment]]<br /> | series = ''[[Diablo (series)|Diablo]]''<br /> | engine = <br /> | platforms = {{ubl|[[PlayStation 4]]|[[PlayStation 5]]|[[Windows]]|[[Xbox One]]|[[Xbox Series X and Series S|Xbox Series X/S]]}}<br /> | released = June 5&lt;!-- Please do NOT change the date to June 6, June 5 was the actual release date. See talk page discussion --&gt;, 2023<br /> | genre = [[Action role-playing]], [[hack and slash]]<br /> | modes = [[Multiplayer]]<br /> | director = {{ubl|Joe Shely|Sebastian Stepien|Luis Barriga{{efn|Barriga stepped down from his role as creative director in August 2021, due to allegations of discrimination and sexual harassment, and was later fired by Activision Blizzard.&lt;ref&gt;{{cite web|last1=McWhertor|first1=Michael|url=https://www.polygon.com/22620835/diablo-4-game-director-luis-barriga-jesse-mcree-leaves-blizzard|title=Director and Lead Designer of Diablo IV leaves Blizzard|website=[[Polygon (website)|Polygon]]|date=August 11, 2021|accessdate=December 20, 2021|archive-date=August 11, 2021|archive-url=https://web.archive.org/web/20210811222312/https://www.polygon.com/22620835/diablo-4-game-director-luis-barriga-jesse-mcree-leaves-blizzard|url-status=live}}&lt;/ref&gt;}}}}<br /> | producer = Gavian Whishaw<br /> | designer = {{Unbulleted list|Angela del Priore|Zaven Haroutunian}}<br /> | artist = John Mueller<br /> | programmer = Jason Regier<br /> | writer = Rafal Praszczalek<br /> | composer = {{ubl|Ted Reedy|Leo Kaliski}}<br /> }}<br /> <br /> '''''Diablo IV''''' is a 2023 [[Online game|online-only]] [[action role-playing game]] developed and published by [[Blizzard Entertainment]]. It is the fourth main installment in the ''[[Diablo (series)|Diablo]]'' series. Announced at [[BlizzCon 2019]], the game was released on June 5&lt;!-- Please do NOT change the date to June 6, June 5 was the actual release date. See talk page discussion --&gt;, 2023 for the [[PlayStation 4]] and [[PlayStation 5]], [[Xbox One]] and [[Xbox Series X and Series S|Xbox Series X and S]], and [[Microsoft Windows]]. Players create a character from one of five playable classes—Barbarian, Druid, Necromancer, Rogue, or Sorcerer—and use their skills to complete quests through combat. <br /> <br /> Staple features returned from previous installments in the franchise, such as a focus on replayable, [[Procedural generation|procedurally generated]] dungeons and loot-focused character-building, while also featuring mechanics new to the series, including an [[open world]] and [[player versus player]] combat.<br /> <br /> ''Diablo IV'' received generally positive reviews from critics, who praised the game's narrative and atmosphere. The game generated $666 million in revenue within the first five days after launch.<br /> <br /> ==Gameplay==<br /> The core formula for the series' gameplay revolves around gradually obtaining stronger equipment by defeating increasingly difficult enemies.&lt;ref&gt;{{Cite journal |last1=Salter |first1=Alexander William |last2=Stein |first2=Solomon |date=March 1, 2016 |title=Endogenous currency formation in an online environment: The case of Diablo II |journal=The Review of Austrian Economics |language=en |volume=29 |issue=1 |pages=53–66 |doi=10.1007/s11138-014-0289-1 |issn=1573-7128 |s2cid=189953028}}&lt;/ref&gt; Enemies are fought using different character class skills which can be customized by equipment and talent trees. This concept is used to progress through the story and quests.&lt;ref&gt;{{Cite web|title=Diablo 4 Will Bring Back Talent Trees And Rune Words To The Series|url=https://www.gamespot.com/articles/diablo-4-will-bring-back-talent-trees-and-rune-wor/1100-6471133/%3e/|website=GameSpot|language=en-US|access-date=May 29, 2020|archive-date=July 29, 2022|archive-url=https://web.archive.org/web/20220729041452/https://www.gamespot.com/articles/diablo-4-will-bring-back-talent-trees-and-rune-wor/1100-6471133/%3E/|url-status=live}}&lt;/ref&gt; Enemies are split into monster families which are defined by a theme, combat style, and their location.&lt;ref name=&quot;cannibal enemies&quot;&gt;{{Cite web |title=Diablo 4's Creepy New Cannibal Enemies Are Fast And Hungry |url=https://www.gamespot.com/articles/diablo-4s-creepy-new-cannibal-enemies-are-fast-and/1100-6474164/ |url-status=live |archive-url=https://web.archive.org/web/20200625123102/https://www.gamespot.com/articles/diablo-4s-creepy-new-cannibal-enemies-are-fast-and/1100-6474164/ |archive-date=June 25, 2020 |access-date=May 29, 2020 |website=GameSpot |language=en-US}}&lt;/ref&gt; Each family contains different archetypes that hold different roles allowing for synergies of specialty abilities between family members.&lt;ref name=&quot;cannibal enemies&quot; /&gt; To differentiate between them, they have unique silhouettes, stances and weapons.&lt;ref&gt;{{Cite web|title=Diablo 4 is getting couch co-op and unique monster families|url=https://www.videogamer.com/news/diablo-4-is-getting-couch-co-op-and-unique-monster-families|website=VideoGamer.com|date=February 27, 2020|language=en|access-date=May 29, 2020|archive-date=February 29, 2020|archive-url=https://web.archive.org/web/20200229031453/https://www.videogamer.com/news/diablo-4-is-getting-couch-co-op-and-unique-monster-families|url-status=live}}&lt;/ref&gt;<br /> <br /> Creative director Sebastian Stepien explained that the goal was to create a more &quot;grounded&quot; story than ''[[Diablo III]]''.&lt;ref name=&quot;blizzcon page 2&quot;&gt;{{Cite web |date=November 11, 2019 |title=BlizzCon 2019 Diablo IV: World and Lore Panel Transcript - Page 2 of 7 - |url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript |url-status=live |archive-url=https://web.archive.org/web/20210627111946/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript |archive-date=June 27, 2021 |access-date=May 29, 2020 |website=Blizzplanet {{!}} Diablo III |language=en-US}}&lt;/ref&gt; In order to achieve this, the plot revolves around the simple folk of Sanctuary rather than &quot;politics, kings, or another high-fantasy theme.&quot;&lt;ref name=&quot;blizzcon page 2&quot; /&gt;<br /> <br /> The playable character's effectiveness in combat is determined by their attributes and their boosts from equipped items.&lt;ref&gt;{{Cite web|title=Diablo 4: All about the loot system &amp; statistics - Millenium|url=https://www.millenium.us.org/guide/8328.html|website=Millenium US|date=November 6, 2019 |language=en|access-date=May 29, 2020|archive-date=February 26, 2023|archive-url=https://web.archive.org/web/20230226161201/https://us.millenium.gg/guide/8328.html|url-status=live}}&lt;/ref&gt; Offensive attributes include attack and critical chance which increase damage output. Defensive stats include elemental resistance and defense which increase how much damage can be taken.&lt;ref&gt;{{Cite magazine|title=Diablo 4 is introducing new stats and getting rid of Ancient items|url=https://www.pcgamer.com/diablo-4-is-introducing-new-stats-and-getting-rid-of-ancient-items/|last=Brown|first=Fraser|date=December 4, 2019|magazine=PC Gamer|language=en-US|access-date=May 29, 2020|archive-date=February 15, 2020|archive-url=https://web.archive.org/web/20200215012140/https://www.pcgamer.com/diablo-4-is-introducing-new-stats-and-getting-rid-of-ancient-items/|url-status=live}}&lt;/ref&gt; ''Diablo IV'' introduces three new attributes: Angelic, Demonic, and Ancestral Power. Angelic and Demonic Power alter the duration of beneficial and negative effects respectively. Ancestral Power increases the chance of effects being applied to another entity.&lt;ref&gt;{{Cite web|title=Diablo 4 will lose Ancient Legendaries, make items more complex|url=https://www.polygon.com/2019/12/3/20993841/diablo-4-ancient-item-affixes-demonic-angelic-ancestral-power-legendary-itemization|last=Gilliam|first=Ryan|date=December 3, 2019|website=Polygon|language=en|access-date=May 29, 2020|archive-date=February 15, 2020|archive-url=https://web.archive.org/web/20200215012203/https://www.polygon.com/2019/12/3/20993841/diablo-4-ancient-item-affixes-demonic-angelic-ancestral-power-legendary-itemization|url-status=live}}&lt;/ref&gt; Weapons and gear have increasing rarity which are a general indicator of their power. The rarest items have unique effects that alter more than just the character's parameters.&lt;ref&gt;{{Cite web|title=Blizzard Explains Diablo 4's Loot System, And It Sounds Really Good|url=https://www.forbes.com/sites/paultassi/2019/11/03/blizzard-explains-diablo-4s-loot-system-and-it-sounds-really-good/|last=Tassi|first=Paul|website=Forbes|language=en|access-date=May 29, 2020|archive-date=October 25, 2020|archive-url=https://web.archive.org/web/20201025035445/https://www.forbes.com/sites/paultassi/2019/11/03/blizzard-explains-diablo-4s-loot-system-and-it-sounds-really-good/|url-status=live}}&lt;/ref&gt; In an interview with lead game designer Joe Shely and senior producer Tiffany Wat, it was revealed that trading and crafting will be available in the game but will be limited to resources outside of the most powerful items.&lt;ref&gt;{{Cite web |title=Diablo IV Community Group Q&amp;A |url=http://www.diablofans.com/news/49145-diablo-iv-community-group-q-a |url-status=live |archive-url=https://web.archive.org/web/20200327032206/https://www.diablofans.com/news/49145-diablo-iv-community-group-q-a |archive-date=March 27, 2020 |access-date=May 29, 2020 |website=Diablo IV Community Group Q&amp;A |language=en-us}}&lt;/ref&gt; Limited-time seasons return to the game, which alter legendary powers to shift the [[Metagaming|meta-game]].&lt;ref&gt;{{Cite web|title=Diablo 4 Is Adding New Elements And Bringing Back Old Ones In An Attempt To Be More Replayable|url=https://www.gamespot.com/articles/diablo-4-is-adding-new-elements-and-bringing-back-/1100-6471324/%3e/|website=GameSpot|language=en-US|access-date=May 29, 2020|archive-date=June 13, 2022|archive-url=https://web.archive.org/web/20220613221423/https://www.gamespot.com/articles/diablo-4-is-adding-new-elements-and-bringing-back-/1100-6471324/%3e/|url-status=live}}&lt;/ref&gt;{{Clarify|reason=what is this|date=June 2022}}<br /> <br /> [[Microtransaction]]s are included in the form of cosmetic items.&lt;ref&gt;{{Cite web|title=Diablo 4 will have cosmetic microtransactions|url=https://www.pcgamesn.com/diablo-4/microtransactions|website=PCGamesN|date=November 8, 2019 |language=en-GB|access-date=May 29, 2020|archive-date=June 7, 2020|archive-url=https://web.archive.org/web/20200607224708/https://www.pcgamesn.com/diablo-4/microtransactions|url-status=live}}&lt;/ref&gt; The game cannot be played [[Online and offline|offline]] and requires an [[Internet access|internet connection]].&lt;ref&gt;{{Cite web|title=Blizzard is making Diablo 4 online only, but solo play is available|url=https://www.vg247.com/2019/11/03/diablo-4-online-blizzard/|date=November 3, 2019|website=VG247|access-date=May 29, 2020|archive-date=March 1, 2020|archive-url=https://web.archive.org/web/20200301084348/https://www.vg247.com/2019/11/03/diablo-4-online-blizzard/|url-status=live}}&lt;/ref&gt;<br /> <br /> ===Character classes===<br /> [[File:Diablo_IV_classes.jpg|thumb|right|The Barbarian, Sorcerer, and Druid classes in the game's demo]]<br /> <br /> Five classes have been announced. The Barbarian, Sorcerer, and Druid classes were announced at BlizzCon 2019,&lt;ref name=&quot;PCGamer everything&quot;&gt;{{Cite magazine |last=Senior |first=Tom |date=February 26, 2020 |title=Everything we know about Diablo 4 |url=https://www.pcgamer.com/diablo-4-everything-we-know/ |url-status=live |magazine=PC Gamer |language=en-US |archive-url=https://web.archive.org/web/20210618120745/https://www.pcgamer.com/diablo-4-everything-we-know/ |archive-date=June 18, 2021 |access-date=May 29, 2020}}&lt;/ref&gt; while a fourth, the Rogue class, was announced at BlizzCon 2021. The fifth class, the Necromancer, was announced in 2022.<br /> <br /> * The Barbarian (voiced by [[Ray Chase (voice actor)|Ray Chase]] and Laila Berzins), which appears in ''Diablo II'' and ''Diablo III'', has the ability to switch between weapons while in combat. <br /> * The Sorcerer (Joseph Balderrama and Maya Saroya), returning from the first game and ''Diablo II'', is an elemental mage-type character wielding fire, ice, and lightning magic.<br /> * The Druid ([[Andrew Morgado]] and [[Courtenay Taylor]]), returning from ''Diablo II'', can shapeshift between human, werewolf, and werebear forms, and possesses earthen and storm magics.<br /> * The Rogue (Andres Williams and Anna Koval), returning from the first game, is a quick-moving combatant that alternates between bladed melee or ranged combat with a bow.<br /> * The Necromancer ([[Jesse Burch]] and Elle Newlands), returning from ''Diablo II'' and ''Diablo III'', utilizes dark magic for summoning and attacks.&lt;ref name=&quot;ignreveal&quot;&gt;{{cite web | url=https://www.ign.com/articles/diablo-4-necromancer-xbox-bethesda | title=Diablo 4 Debuting in 2023, Necromancer Revealed as Final Class | date=June 12, 2022 | access-date=June 12, 2022 | archive-date=June 12, 2022 | archive-url=https://web.archive.org/web/20220612181558/https://www.ign.com/articles/diablo-4-necromancer-xbox-bethesda | url-status=live }}&lt;/ref&gt;<br /> <br /> Character appearance is customizable rather than being tied to a class. These include choosing a character portrait and the skin color of their character.&lt;ref name=&quot;customizable&quot;&gt;{{Cite web |date=November 2019 |title=Diablo 4 adds customizable skin tones and faces |url=https://www.polygon.com/2019/11/1/20944237/diablo-4-character-creation-customization-appearance |url-status=live |archive-url=https://web.archive.org/web/20191104195143/https://www.polygon.com/2019/11/1/20944237/diablo-4-character-creation-customization-appearance |archive-date=November 4, 2019 |access-date=November 4, 2019 |website=[[Polygon (website)|Polygon]]}}&lt;/ref&gt; Mount appearances can be customized.&lt;ref name=&quot;customizable&quot; /&gt; Skill trees exist, allowing for ability customization.&lt;ref name=&quot;biggest changes&quot;&gt;{{Cite web |date=November 2019 |title=The biggest changes coming to Diablo 4 |url=https://www.polygon.com/2019/11/1/20944241/diablo-4-blizzcon-features-druid-sorceress-barbarian-skill-tree |url-status=live |archive-url=https://web.archive.org/web/20191102224352/https://www.polygon.com/2019/11/1/20944241/diablo-4-blizzcon-features-druid-sorceress-barbarian-skill-tree |archive-date=November 2, 2019 |access-date=November 3, 2019 |website=[[Polygon (website)|Polygon]]}}&lt;/ref&gt;<br /> <br /> ===Environment===<br /> Players are able to traverse through five regions within the ''Diablo'' series world of Sanctuary: Scosglen, Fractured Peaks, Dry Steppes, Hawezar, and Kehjistan.&lt;ref name=&quot;shared world&quot;&gt;{{Cite web |last=Wilde |first=Tyler |date=November 2, 2019 |title=Here's how Diablo 4's shared world works |url=https://www.pcgamer.com/au/heres-how-diablo-4s-shared-world-works/ |url-status=live |archive-url=https://web.archive.org/web/20220111125313/https://www.pcgamer.com/au/heres-how-diablo-4s-shared-world-works/ |archive-date=January 11, 2022 |access-date=November 3, 2019 |newspaper=PC Gamer}}&lt;/ref&gt; Hell will also be a playable area.&lt;ref&gt;{{Cite web|title=BlizzCon 2019 Diablo IV: World and Lore Panel Transcript - Page 5 of 7 -|url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|date=November 11, 2019|website=Blizzplanet {{!}} Diablo III|language=en-US|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111946/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|url-status=live}}&lt;/ref&gt; Procedurally generated dungeons are included, and consist of random layouts of interior and exterior environments.&lt;ref name=&quot;shared world&quot; /&gt; Dungeons are separately instanced, therefore non-party players will not appear.&lt;ref&gt;{{Cite web|title=BlizzCon 2019 Diablo IV Systems and Features Panel Transcript - Page 4 of 7 -|url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-systems-and-features-panel-transcript|date=November 13, 2019|website=Blizzplanet {{!}} Diablo III|language=en-US|access-date=May 29, 2020|archive-date=September 28, 2020|archive-url=https://web.archive.org/web/20200928153315/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-systems-and-features-panel-transcript|url-status=live}}&lt;/ref&gt; Sanctuary is a fixed area, therefore it does not have the procedurally-generated maps seen in the game's dungeon.&lt;ref name=&quot;panel recap&quot;&gt;{{Cite web |title=Diablo IV: World &amp; Lore Panel Recap |url=http://www.diablofans.com/news/49148-diablo-iv-world-lore-panel-recap |url-status=live |archive-url=https://web.archive.org/web/20200809172608/https://www.diablofans.com/news/49148-diablo-iv-world-lore-panel-recap |archive-date=August 9, 2020 |access-date=May 29, 2020 |website=Diablo IV: World &amp; Lore Panel Recap |language=en-us}}&lt;/ref&gt;{{better source needed|date=July 2020}} Scosglen is a forested coastal area home to druids, werewolves, and drowned-type enemies.&lt;ref name=&quot;biggest changes&quot; /&gt; Fractured Peaks is a snowy mountainous area containing deep cave systems.&lt;ref name=&quot;biggest changes&quot; /&gt; Dry Steppes resides in a desert that proves to be so harsh that the inhabitants have turned to cannibalism.&lt;ref name=&quot;cannibal enemies&quot; /&gt; Hawezar is home to witches, and has a swamp-type setting.&lt;ref name=&quot;panel recap&quot; /&gt; Finally, Kehjistan is a war-ravaged wasteland containing the ruins of a once-prosperous civilization.&lt;ref name=&quot;biggest changes&quot; /&gt;<br /> <br /> The game world is an open world setting; traveling between different regions or dungeons has no loading screens.&lt;ref&gt;{{Cite web|title=Diablo 4 won't have loading screens between dungeon levels|url=https://www.pcgamesn.com/diablo-4/no-loading-screens|website=PCGamesN|date=November 2, 2019 |language=en-GB|access-date=May 29, 2020|archive-date=September 29, 2020|archive-url=https://web.archive.org/web/20200929110012/https://www.pcgamesn.com/diablo-4/no-loading-screens|url-status=live}}&lt;/ref&gt; Additionally, each region can be completed in any order as decided by the player. In order to support these new changes, enemies are scaled to the player (or the party leader in multiplayer) and the story is non-linear.&lt;ref name=&quot;variable location&quot;&gt;{{Cite web |date=November 4, 2019 |title=Diablo 4's open world is &quot;shared&quot; with other players &quot;variable by location&quot; |url=https://www.pcgamesn.com/diablo-4/open-world-players |url-status=live |archive-url=https://web.archive.org/web/20210627115520/https://www.pcgamesn.com/diablo-4/open-world-players |archive-date=June 27, 2021 |access-date=May 29, 2020 |website=PCGamesN |language=en-GB}}&lt;/ref&gt; Hardcore mode is present in the game.&lt;ref&gt;{{Cite web|title=Diablo IV To Have Extensive Customization, Release Not Soon|url=https://sirusgaming.com/2019/11/04/diablo-iv-customization/|last1=Pepito|first1=Christan|date=November 4, 2019|website=Sirus Gaming|language=en-US|access-date=May 29, 2020|archive-date=November 27, 2020|archive-url=https://web.archive.org/web/20201127125324/https://sirusgaming.com/2019/11/04/diablo-iv-customization/|url-status=live}}&lt;/ref&gt; Select areas within each region have player interactions restricted until sufficient milestones in the story are reached, and such progress will be synced to that of the party leader.&lt;ref name=&quot;variable location&quot; /&gt; Over-world areas have non-party player interactions such as PVP, and boss events that passing players can join.&lt;ref&gt;{{Cite web|title=Diablo 4's world bosses are ready and able to smash player faces|url=https://blizzardwatch.com/2019/11/02/diablo-4-world-bosses/|date=November 2, 2019|website=Blizzard Watch|language=en|access-date=May 29, 2020|archive-date=January 20, 2021|archive-url=https://web.archive.org/web/20210120160942/https://blizzardwatch.com/2019/11/02/diablo-4-world-bosses/|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|title=Blizzard Is Testing 'Interesting New Approaches' to PvP for Diablo IV|url=https://wccftech.com/blizzard-is-testing-interesting-new-approaches-to-pvp-for-diablo-iv/|last=Palumbo|first=Alessio|date=December 7, 2019|website=Wccftech|language=en-US|access-date=May 29, 2020|archive-date=May 27, 2020|archive-url=https://web.archive.org/web/20200527213754/https://wccftech.com/blizzard-is-testing-interesting-new-approaches-to-pvp-for-diablo-iv/|url-status=live}}&lt;/ref&gt; Player population in the world will shift depending on the area. Large settlements will display large populations, and to enforce a sense of desolation, more wild zones will change the number of players shown to others.&lt;ref name=&quot;shared world&quot; /&gt;<br /> <br /> When questioned about ''Diablo IV''{{'}}s atmosphere, ex-game director Luis Barriga stated: &quot;We want users to feel like they're in a medieval city.&quot;&lt;ref&gt;{{Cite web|title=Diablo 4 will not have rainbow unicorns and barbarians in pink rabbit suits {{!}} GamexGuide.com|url=https://gamexguide.com/diablo-4-will-not-have-rainbow-unicorns-and-barbarians-in-pink-rabbit-suits/|date=December 4, 2019|website=Gamex|language=en-US|access-date=May 29, 2020|archive-date=November 15, 2020|archive-url=https://web.archive.org/web/20201115010357/https://gamexguide.com/diablo-4-will-not-have-rainbow-unicorns-and-barbarians-in-pink-rabbit-suits/|url-status=live}}&lt;/ref&gt; For the first time in the series all assets are standard [[3D computer graphics|3D game assets]] and terrain has elevation, allowing for in-game cinematics, and environment interaction.&lt;ref name=&quot;venturebeat.com&quot;&gt;{{Cite web|title=Blizzard explains how Diablo IV is different from Diablo III|url=https://venturebeat.com/2019/11/02/blizzard-explains-how-diablo-iv-is-different-from-diablo-iii/|date=November 2, 2019|website=VentureBeat|language=en-US|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111943/https://venturebeat.com/2019/11/02/blizzard-explains-how-diablo-iv-is-different-from-diablo-iii/|url-status=live}}&lt;/ref&gt;<br /> <br /> ==Plot==<br /> ===Setting===<br /> Set in the ''Diablo'' series' world of Sanctuary, ''Diablo IV'' takes place 50 years after the events of ''[[Diablo III: Reaper of Souls]]''.&lt;ref name=&quot;diablo twitter&quot;&gt;{{Cite tweet |number=1646196634521419792 |user=Diablo |title=These are the dark events that led to Lilith's return in #DiabloIV. |author=Diablo |access-date=June 1, 2023 |language=en}}&lt;/ref&gt;&lt;ref name=&quot;venturebeat.com&quot;/&gt;&lt;ref&gt;{{Cite web|title=BlizzCon 2019 Diablo IV: World and Lore Panel Transcript - Page 5 of 7 -|url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|date=November 11, 2019|website=Blizzplanet {{!}} Diablo III|language=en-US|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111946/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|url-status=live}}&lt;/ref&gt; Cultists have summoned the main antagonist and daughter of Mephisto, Lilith (Caroline Faber).&lt;ref&gt;{{Cite web|title=BlizzCon 2019: Who Is Diablo 4's Villain, Lilith?|url=https://www.thegamer.com/blizzcon-2019-diablo-4-villain-lilith/|date=November 2019|access-date=November 4, 2019|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111949/https://www.thegamer.com/blizzcon-2019-diablo-4-villain-lilith/|url-status=live}}&lt;/ref&gt; After the events of previous games, the forces of demons and angels have been depleted, allowing an opening for her to establish power in Sanctuary.&lt;ref&gt;{{Cite web|title=Diablo IV announced at BlizzCon 2019|url=https://www.theverge.com/2019/11/1/20942565/diablo-4-announced-release-date-blizzcon-2019|date=November 2019|access-date=November 1, 2019|archive-date=November 1, 2019|archive-url=https://web.archive.org/web/20191101194427/https://www.theverge.com/2019/11/1/20942565/diablo-4-announced-release-date-blizzcon-2019|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;ausgamers.com&quot;&gt;{{Cite web |title=Diablo 4 - Blizzard on the Return to Darkness, Lilith, and the Shift to an Open-World Sanctuary |url=https://www.ausgamers.com/features/read/3622525 |url-status=live |archive-url=https://web.archive.org/web/20200804001934/https://www.ausgamers.com/features/read/3622525 |archive-date=August 4, 2020 |access-date=May 29, 2020 |publisher=AusGamers.com}}&lt;/ref&gt;<br /> <br /> Thousands of years before the game's events, Lilith and the angel Inarius (Gabe Kunda) created the realm of Sanctuary to provide refuge for those who wished to escape the eternal conflict between the High Heavens and the Burning Hells. This demon-angel relationship led to the birth of the Nephalem, a race that the protagonist falls under; neither Angel nor Demon, but a distinct combination of both. Those in Sanctuary believed that this power would bring attention to their shelter and, as a result, the inhabitants spoke of destroying them. Lilith, not wanting her children to be killed, destroyed any that opposed her, causing Inarius to banish her to the void.&lt;ref&gt;{{Cite journal |last1=Bosman |first1=Frank G. |last2=Poorthuis |first2=Marcel |date=2015 |title=Nephilim: The Children of Lilith. The Place of Man in the Ontological and Cosmological Dualism of the Diablo, Darksiders and Devil May Cry Game Series |url=https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/18506 |url-status=live |journal=Online - Heidelberg Journal of Religions on the Internet |language=en |volume=7 |doi=10.11588/rel.2015.0.18506 |archive-url=https://web.archive.org/web/20191214233502/https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/18506 |archive-date=December 14, 2019 |access-date=May 29, 2020}}&lt;/ref&gt;&lt;ref&gt;{{Cite book|last=Cain|first=Deckard|title=Book of cain.|date=2016|publisher=Insight Editions Incredib|isbn=978-1-60887-802-4|location=[Place of publication not identified]|oclc=944380537}}&lt;/ref&gt;&lt;ref&gt;{{Cite book|last=Knaak|first=Richard A.|title=Diablo: the sin war. book 2, Scales of the serpent|date=2007|publisher=Pocket Star Books|isbn=978-0-7434-7123-7|location=London|oclc=84996925}}&lt;/ref&gt;<br /> <br /> ===Story===<br /> The player character, known as &quot;the Wanderer&quot;, is drugged by villagers corrupted by Lilith and fed petals of her blood, creating a connection to her. After escaping, the Wanderer meets Lorath Nahr ([[Ralph Ineson]]), one of the last Horadrim (returning from ''Diablo III: Reaper of Souls'') and explains the prophecy of Lilith's return. Inarius believes he alone can fulfill the prophecy by killing Lilith, which will allow him to return to Heaven. Aided by a young woman named Neyrelle (Judy Alice Lee), the Wanderer enters the sanctum of Rathma, the first Nephalem and founder of the Necromancers. Inside, Rathma's spirit ([[Scott Whyte]]) reveals he had a key to Hell. When Inarius demands the key from him, Rathma refuses, and Inarius kills him; Lilith later finds the key. The Wanderer then journeys to Scosglen to meet another Horadrim named Donan (James Goode), who had defeated a demon called Astaroth ([[David Lodge (voice actor)|David Lodge]]) with the aid of two Druids years before. Lilith corrupts the two Druids to find Astaroth's prison and frees him, in exchange for safe passage through Hell. Astaroth possesses Donan's son Yorin (Thierry Mabonga), who dies when the demon is defeated. Donan recovers the Soulstone used to trap Astaroth, and prepares to alter it in order to trap Lilith.<br /> <br /> Rejoining Lorath in the Dry Steppes, the Wanderer pursues Lorath's former apprentice Elias ([[Anthony Howell (actor)|Anthony Howell]]), who summoned Lilith to Sanctuary. Though Elias cannot be killed, the Wanderer and Lorath retrieve an artifact called the Sightless Eye to discover Lilith's plan: To summon the Lesser Evils to empower humanity against the Prime Evils. She also intends to consume the essence of her father Mephisto ([[Steve Blum]]) while he is weak, and use his power to conquer Hell. Elias uses a witch named Taissa (Cherise Boothe) as a vessel to summon Andariel, the Maiden of Anguish, who is defeated by the Wanderer. Seeking to break Elias' immortality, the Wanderer and the Horadrim journey to the swamps of Hawezar. Elias had claimed knowledge from an enchanted &quot;Tree of Whispers&quot;, but failed to pay the price – his own head – for that knowledge. Learning that Elias has contained his life essence in his own severed finger, the Wanderer destroys it, before finally defeating Elias; the spirits of the Tree then claim Elias' head.<br /> <br /> From the Tree, Lorath learns of a gateway to Hell beneath the city of Caldeum, opened using Rathma's key. In Caldeum, the Wanderer defeats another reformed Lesser Evil, Duriel, the Lord of Pain. Inarius goes ahead into Hell to confront Lilith, who kills him. Donan is mortally wounded, and Lorath remains behind, leaving the Wanderer and Neyrelle to pursue Lilith to Mephisto's Cathedral of Hatred. Mephisto himself, having appeared as a bloodied wolf throughout the Wanderer's journey, urges them to focus on Lilith, but Neyrelle chooses to use the Soulstone to contain Mephisto instead, believing him to be the greater threat. The Wanderer then faces Lilith and defeats her. As she dies, Lilith warns that without her, there could be no victory over the Prime Evils.<br /> <br /> With both creators of Sanctuary dead, the party returns home. Neyrelle ventures off on her own with the Soulstone, knowing the Prime Evils are coming, and hoping to find a way to defeat them for good.<br /> <br /> ==Development==<br /> ''Diablo IV'' was announced on November 1, 2019, at Blizzcon 2019, and was planned to be released for [[PlayStation 4]], [[PlayStation 5]], [[Windows]], [[Xbox One]], and [[Xbox Series X/S]].&lt;ref name=&quot;announcement&quot;&gt;{{Cite web |date=November 2019 |title=Blizzard Announces Diablo IV |url=https://kotaku.com/blizzard-announces-diablo-iv-1839540812 |url-status=live |archive-url=https://web.archive.org/web/20210630145858/https://kotaku.com/blizzard-announces-diablo-iv-1839540812 |archive-date=June 30, 2021 |access-date=November 1, 2019 |website=Kotaku}}&lt;/ref&gt;&lt;ref name=&quot;blood waves&quot;&gt;{{Cite web |last=Peters |first=Jay |date=June 12, 2022 |title=Diablo IV will bring the blood waves in 2023 |url=https://www.theverge.com/2022/6/12/23164873/diablo-iv-4-launch-2023 |url-status=live |archive-url=https://web.archive.org/web/20220612181602/https://www.theverge.com/2022/6/12/23164873/diablo-iv-4-launch-2023 |archive-date=June 12, 2022 |access-date=June 12, 2022 |website=The Verge}}&lt;/ref&gt; Development of the PC and console builds happened simultaneously.&lt;ref name=&quot;cannibal enemies&quot; /&gt; ''Diablo IV''{{'}}s game director was Luis Barriga, who worked on ''Diablo III: Reaper of Souls'', and ''[[World of Warcraft: Legion]]''.&lt;ref&gt;{{Cite web|title=Legion Summit Recap: Interviews on Combat Visuals, World Quests, Professions, Content Pacing and More!|url=https://pt.wowhead.com/news=253467/legion-summit-recap-interviews-on-combat-visuals-world-quests-professions-conten|last=perculia|website=Wowhead|language=pt|access-date=May 29, 2020|archive-date=November 1, 2020|archive-url=https://web.archive.org/web/20201101025650/https://pt.wowhead.com/news=253467/legion-summit-recap-interviews-on-combat-visuals-world-quests-professions-conten|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|title=The Past, Present, And Future Of Diablo|url=https://www.kotaku.com.au/2019/11/the-past-present-and-future-of-diablo/|date=November 2, 2019|website=Kotaku Australia|language=en|access-date=May 29, 2020|archive-date=June 13, 2021|archive-url=https://web.archive.org/web/20210613222213/https://www.kotaku.com.au/2019/11/the-past-present-and-future-of-diablo/|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;variable location&quot; /&gt; Blizzard Entertainment president [[Mike Ybarra]] stated that ''Diablo IV'' took more than 6 years to develop.&lt;ref&gt;{{Cite tweet |number=1663376322574577664 |user=Qwik |title=[...] @Diablo IV has been in development for a long time at Blizzard - over 6 years. Many hard decisions, challenges, and opportunities with the team's (and Studio's) journey in bringing this to release. [...] |author=Mike Ybarra |date=May 29, 2023 |access-date=May 30, 2023 |language=en}}&lt;/ref&gt;<br /> <br /> Game designer Jesse McCree stated that the aesthetic of the game was inspired by that of [[Heavy metal music#Image and fashion|heavy metal]].&lt;ref&gt;{{Cite web|title=Diablo 4's concept art has an Exorcist reference|url=https://www.pcgamesn.com/diablo-4/exorcist|website=PCGamesN|date=November 2, 2019 |language=en-GB|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627115521/https://www.pcgamesn.com/diablo-4/exorcist|url-status=live}}&lt;/ref&gt; Their artistic direction tried to achieve an aesthetic between that of the second and third game in the series, with the darkness of ''Diablo II'' and the hand-painted feel of ''Diablo III'' and medieval fine art.&lt;ref&gt;{{Cite web|last=Yin-Poole|first=Wesley|title=Blizzard on Diablo 4's Rogue and how PvP works within the open world|website=[[Eurogamer]]|date=February 19, 2021|url=https://www.eurogamer.net/articles/2021-02-19-blizzard-on-the-rogue-and-how-diablo-4-pvp-works-within-the-open-world|url-status=live|archive-url=https://web.archive.org/web/20210219224828/https://www.eurogamer.net/articles/2021-02-19-blizzard-on-the-rogue-and-how-diablo-4-pvp-works-within-the-open-world |archive-date=February 19, 2021 }}&lt;/ref&gt; John Mueller, Diablo IV’s art director, has stated that both the old masters and more modern artists, such as Frank Frazetta and Gerald Brom, serve as inspiration for the game.&lt;ref&gt;https://english.elpais.com/culture/2023-06-06/diablo-iv-the-devil-is-in-the-details.html&lt;/ref&gt; The development team drew on past editions of ''Diablo'' to design characters. For example, the Rogue was intended to capture the high dexterity gameplay of the second game's Assassin and the third game's Demon Hunter.&lt;ref&gt;{{Cite web|last=Gilliam|first=Ryan|date=February 19, 2021|title=Diablo 4's classes are all unique, and that starts with the Rogue|url=https://www.polygon.com/2021/2/19/22290230/diablo-4-rogue-class-reveal-blizzard-blizzcon|access-date=February 21, 2021|website=Polygon|language=en|archive-date=February 21, 2021|archive-url=https://web.archive.org/web/20210221183952/https://www.polygon.com/2021/2/19/22290230/diablo-4-rogue-class-reveal-blizzard-blizzcon|url-status=live}}&lt;/ref&gt;<br /> <br /> As of July 2021, Barriga and McCree were no longer employed at Blizzard following the ''[[California Department of Fair Employment and Housing v. Activision Blizzard]]'' lawsuit.&lt;ref&gt;{{Cite web |last=Gach |first=Ethan |date=August 11, 2021 |title=Jesse Mcree, Diablo 4 Director No Longer At Activision Blizzard |url=https://kotaku.com/jesse-mcree-diablo-4-director-no-longer-at-activision-1847469113 |url-status=live |archive-url=https://web.archive.org/web/20210811210822/https://kotaku.com/jesse-mcree-diablo-4-director-no-longer-at-activision-1847469113 |archive-date=August 11, 2021 |access-date=August 11, 2021 |website=[[Kotaku]]}}&lt;/ref&gt;&lt;ref&gt;{{Cite web |last=Mackovech |first=Sam |date=August 11, 2021 |title=More Blizzard staff leaves after CA state lawsuit, including 'Cosby Suite' members |url=https://arstechnica.com/gaming/2021/08/diablo-iv-director-two-cosby-suite-staffers-no-longer-with-blizzard/ |url-status=live |archive-url=https://web.archive.org/web/20210812004323/https://arstechnica.com/gaming/2021/08/diablo-iv-director-two-cosby-suite-staffers-no-longer-with-blizzard/ |archive-date=August 12, 2021 |access-date=August 11, 2021 |website=[[Ars Technica]]}}&lt;/ref&gt;&lt;ref name=&quot;kotaku owl mccree&quot;&gt;{{cite web | url = https://kotaku.com/overwatch-league-casters-stop-saying-mccree-s-name-1847474058 | title = Overwatch League Casters Stop Saying McCree's Name | first = Ethan | last = Gach | date = August 12, 2021 | accessdate = August 12, 2021 | work = [[Kotaku]] | archive-date = August 12, 2021 | archive-url = https://web.archive.org/web/20210812160930/https://kotaku.com/overwatch-league-casters-stop-saying-mccree-s-name-1847474058 | url-status = live }}&lt;/ref&gt;<br /> <br /> Following the departure of interim co-lead Jen Oneal, Blizzard announced that ''Diablo IV'' would not be released in 2022, citing high employee turnover.&lt;ref name=&quot;Orland&quot;&gt;{{Cite web |last=Orland |first=Kyle |date=November 3, 2021 |title=Blizzard delays Diablo IV, Overwatch 2 amid exec departure |url=https://arstechnica.com/gaming/2021/11/blizzard-delays-diablo-iv-overwatch-2-amid-exec-departure/ |quote=Oneal's sudden departure came just before Blizzard announced it is &quot;planning for a later launch... than originally envisaged&quot; for two of its most anticipated games: Diablo IV and Overwatch 2. Neither title will be released in 2022, the company said |access-date=November 3, 2021 |archive-date=November 3, 2021 |archive-url=https://web.archive.org/web/20211103192704/https://arstechnica.com/gaming/2021/11/blizzard-delays-diablo-iv-overwatch-2-amid-exec-departure/ |url-status=live }}&lt;/ref&gt; Blizzard further announced that the game would be monetized by selling cosmetic items and its season pass, as opposed to selling item upgrades like in ''[[Diablo Immortal]]''.&lt;ref&gt;{{Cite web |last=Welsh |first=Oli |date=August 18, 2022 |title=Blizzard really wants you to know that there's no pay-to-win in Diablo 4 |url=https://www.polygon.com/23311420/diablo-4-microtransactions-monetization-season-pass-cosmetics |access-date=August 18, 2022 |website=Polygon |language=en-US |archive-date=August 18, 2022 |archive-url=https://web.archive.org/web/20220818232202/https://www.polygon.com/23311420/diablo-4-microtransactions-monetization-season-pass-cosmetics |url-status=live }}&lt;/ref&gt; On June 12, 2022, a 2023 release was announced.&lt;ref name=&quot;blood waves&quot; /&gt; During [[The Game Awards 2022]] event, Blizzard announced that the game would release on June 6.&lt;ref&gt;{{Cite news |last=Good |first=Owen S. |date=December 8, 2022 |title=Diablo 4 launches June 2023, Blizzard confirms |work=[[Polygon (website)|Polygon]] |url=https://www.polygon.com/game-awards-tga/23500892/diablo-4-release-date-pre-order-bonus-trailer |url-status=live |access-date=December 8, 2022 |archive-url=https://web.archive.org/web/20221209025225/https://www.polygon.com/game-awards-tga/23500892/diablo-4-release-date-pre-order-bonus-trailer |archive-date=December 9, 2022}}&lt;/ref&gt; Subsequently Blizzard clarified that it would be released on starting on June 5, with early access starting on June 1, depending on time zone.&lt;ref name=&quot;Blizzard-release&quot;&gt;{{cite web |date=May 25, 2023 |title=Diablo IV launches soon - here's what you need to know |url=https://news.blizzard.com/en-us/diablo4/23954935/diablo-iv-launches-soon-here-s-what-you-need-to-know |work=Blizzard.com |access-date=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530122237/https://news.blizzard.com/en-us/diablo4/23954935/diablo-iv-launches-soon-here-s-what-you-need-to-know |url-status=live }}&lt;/ref&gt;<br /> <br /> Users of the open beta have reported issues with playing on a [[Nvidia]] [[GeForce 30 series|RTX 3080 Ti]] graphics card with has resulted in the game running poorly with frequent overheating and crashing. Some users have reported that the game has caused their graphics card to stop working.&lt;ref&gt;{{Cite web |date=March 24, 2023 |title=Blizzard and Nvidia investigating reports Diablo 4 is killing RTX 3080 Ti GPUs |url=https://www.pcgamer.com/diablo-4-rtx-3080-ti-issue/ |access-date=April 1, 2023 |website=PC Gamer |archive-date=March 31, 2023 |archive-url=https://web.archive.org/web/20230331232936/https://www.pcgamer.com/diablo-4-rtx-3080-ti-issue/ |url-status=live }}&lt;/ref&gt; Both Blizzard and Nvidia reported in March 2023 that they were working to resolve the issue.&lt;ref&gt;{{Cite web|date=March 24, 2023|title=Diablo 4 beta players report GPU issues, Blizzard investigating|url=https://www.eurogamer.net/diablo-4-beta-players-report-gpu-issues-blizzard-investigating|access-date=April 1, 2023|website=[[Eurogamer]]|archive-date=March 31, 2023|archive-url=https://web.archive.org/web/20230331232934/https://www.eurogamer.net/diablo-4-beta-players-report-gpu-issues-blizzard-investigating|url-status=live}}&lt;/ref&gt;<br /> <br /> === Expansions ===<br /> Diablo IV's first expansion pack, ''Vessel of Hatred'', was announced at [[BlizzCon|Blizzcon]] 2023 for late 2024.&lt;ref&gt;{{Cite web|first=Stephany Nunneley-Jackson News |date=2023-11-03 |title=Diablo 4's first expansion is Vessel of Hatred and it's coming in late-2024 |url=https://www.vg247.com/diablo-4-first-expansion-vessel-of-hatred-late-2024 |access-date=2023-11-03 |website=VG247 |language=en}}&lt;/ref&gt;<br /> <br /> ==Marketing==<br /> Before the announcement, there was evidence for an imminent announcement in a description for a ''Diablo'' artbook.&lt;ref&gt;{{Cite web|title=Diablo 4 confirmed again in official art book, BlizzCon 2019 reveal expected|url=https://metro.co.uk/2019/10/28/diablo-4-confirmed-official-art-book-blizzcon-2019-reveal-expected-10995704/|date=October 28, 2019|website=Metro|language=en|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627113609/https://metro.co.uk/2019/10/28/diablo-4-confirmed-official-art-book-blizzcon-2019-reveal-expected-10995704/|url-status=live}}&lt;/ref&gt; In celebration of the ''Diablo IV'' announcement, Blizzcon 2019 virtual ticket holders received a set of in-game cosmetic wings based on the wings of Lilith.&lt;ref&gt;{{Cite web|title=Diablo 3 season 19 starts today — with two new patches|url=https://www.polygon.com/2019/11/22/20976627/diablo-3-season-19-patch-notes-pandemonium-set-bonuses|last=Gilliam|first=Ryan|date=November 22, 2019|website=Polygon|language=en|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627113609/https://www.polygon.com/2019/11/22/20976627/diablo-3-season-19-patch-notes-pandemonium-set-bonuses|url-status=live}}&lt;/ref&gt; The game was promoted at [[The Game Awards 2022]] with a new trailer and a performance of &quot;Lilith&quot; by singer [[Halsey (singer)|Halsey]].&lt;ref&gt;{{Cite web |last=Shutler |first=Ali |date=December 9, 2022 |title=Watch Halsey perform 'Lilith' at The Game Awards 2022 |url=https://www.nme.com/news/gaming-news/watch-halsey-perform-lilith-at-the-game-awards-2022-3364292 |access-date=February 26, 2023 |website=NME |language=en-GB |archive-date=December 15, 2022 |archive-url=https://web.archive.org/web/20221215022800/https://www.nme.com/news/gaming-news/watch-halsey-perform-lilith-at-the-game-awards-2022-3364292 |url-status=live }}&lt;/ref&gt;<br /> <br /> Blizzard Entertainment has announced open access beta weekend for ''Diablo IV'', from March 17–19 in [[early access]] for those who have pre-ordered the game, and March 24–26 for everyone.&lt;ref&gt;{{Cite web |author1=Brendan Lowry |date=April 20, 2023 |title=Diablo 4 Server Slam beta: How to play, download, release date, and more |url=https://www.windowscentral.com/gaming/diablo-4-server-slam-beta-how-to-play-download-release-date-and-more |access-date=April 24, 2023 |website=Windows Central |language=en |archive-date=April 24, 2023 |archive-url=https://web.archive.org/web/20230424003744/https://www.windowscentral.com/gaming/diablo-4-server-slam-beta-how-to-play-download-release-date-and-more |url-status=live }}&lt;/ref&gt; On April 20, Blizzard Entertainment announced the second open access beta weekend for Diablo IV, known as the &quot;Server Slam&quot;, this time from May 12–14.&lt;ref&gt;{{Cite web |last=Northup |first=Travis |date=April 20, 2023 |title=Diablo 4 Announces Final Beta Test, Confirms It Will Include Gameplay Updates |url=https://www.ign.com/articles/diablo-4-announces-final-beta-test-confirms-it-will-include-gameplay-updates |access-date=April 24, 2023 |website=IGN |language=en |archive-date=April 24, 2023 |archive-url=https://web.archive.org/web/20230424003743/https://www.ign.com/articles/diablo-4-announces-final-beta-test-confirms-it-will-include-gameplay-updates |url-status=live }}&lt;/ref&gt;<br /> <br /> Blizzard Entertainment announced on June 1, 2023, that the &quot;Lilith (Diablo IV Anthem)&quot; music video by Halsey and [[Suga (rapper)|Suga]] from [[BTS]] would be released on June 5.&lt;ref&gt;{{Cite news |date=June 2, 2023 |title=BTS' Suga and Halsey star in 'Lilith (Diablo IV Anthem)': See the trailer of upcoming music video |work=The Economic Times |url=https://economictimes.indiatimes.com/news/international/us/bts-suga-and-halsey-starrer-lilith-diablo-iv-anthem-see-the-trailer-of-upcoming-music-video/articleshow/100686831.cms |access-date=June 5, 2023 |issn=0013-0389 |archive-date=June 5, 2023 |archive-url=https://web.archive.org/web/20230605002953/https://economictimes.indiatimes.com/news/international/us/bts-suga-and-halsey-starrer-lilith-diablo-iv-anthem-see-the-trailer-of-upcoming-music-video/articleshow/100686831.cms |url-status=live }}&lt;/ref&gt; The announcement was made from the official Diablo social media account on Twitter.&lt;ref&gt;{{cite tweet|author=Diablo|user=Diablo|number=1664255480980557824|date=June 1, 2023|title=.@halsey ft. #SUGA of @BTS_twt {{!}} Lilith {{!}} June 5th #DiabloIV|link=no|archive-date=June 2, 2023|archive-url=https://web.archive.org/web/20230602172656/https://twitter.com/Diablo/status/1664255480980557824|url-status=live|access-date=July 8, 2023}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | MC = (PC) 86/100&lt;ref name=&quot;MCPC&quot;&gt;{{cite web |url=https://www.metacritic.com/game/diablo-iv/critic-reviews/?platform=pc |title=Diablo IV for PC Reviews |website=[[Metacritic]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530204119/https://www.metacritic.com/game/pc/diablo-iv |url-status=live }}&lt;/ref&gt;&lt;br&gt;(PS5) 88/100&lt;ref name=&quot;MCPS5&quot;&gt;{{cite web |url=https://www.metacritic.com/game/diablo-iv/critic-reviews/?platform=playstation-5 |title=Diablo IV for PlayStation 5 Reviews |website=[[Metacritic]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171035/https://www.metacritic.com/game/playstation-5/diablo-iv |url-status=live }}&lt;/ref&gt;&lt;br&gt;(XSXS) 91/100&lt;ref name=&quot;MCXSXS&quot;&gt;{{cite web |url=https://www.metacritic.com/game/diablo-iv/critic-reviews/?platform=xbox-series-x |title=Diablo IV for Xbox Series X Reviews |website=[[Metacritic]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171033/https://www.metacritic.com/game/xbox-series-x/diablo-iv |url-status=live }}&lt;/ref&gt;<br /> | OC = 94%&lt;ref name=&quot;OC&quot;&gt;{{cite web|url=https://opencritic.com/game/14353/diablo-iv|title=Diablo IV Reviews - OpenCritic|website=[[OpenCritic]]|date=May 30, 2023 |accessdate=June 22, 2023|archive-date=June 7, 2023|archive-url=https://web.archive.org/web/20230607205149/https://opencritic.com/game/14353/diablo-iv|url-status=live}}&lt;/ref&gt;<br /> | Destruct = 8/10&lt;ref&gt;{{cite web |last=Monbleau |first=Timothy |date=May 30, 2023 |url=https://www.destructoid.com/reviews/review-diablo-4/ |title=Review: Diablo 4 |website=[[Destructoid]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530195348/https://www.destructoid.com/reviews/review-diablo-4/ |url-status=live }}&lt;/ref&gt;<br /> | DT = {{Rating|4|5}}&lt;ref&gt;{{cite web |last=Moss |first=Gabriel |date=May 30, 2023 |url=https://www.digitaltrends.com/gaming/diablo-4-review-pc/ |title=Diablo 4 review: A bold new step for hack-n-slash RPGs |website=[[Digital Trends]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530172215/https://www.digitaltrends.com/gaming/diablo-4-review-pc/ |url-status=live }}&lt;/reF&gt;<br /> | Fam = 37/40&lt;ref name=&quot;Famitsu&quot;&gt;{{Cite web |last=Romano |first=Sal |date=May 31, 2023 |title=Famitsu Review Scores: Issue 1800 |url=https://www.gematsu.com/2023/05/famitsu-review-scores-issue-1800 |url-status=live |archive-url=https://web.archive.org/web/20230531062022/https://www.gematsu.com/2023/05/famitsu-review-scores-issue-1800 |archive-date=May 31, 2023 |access-date=June 2, 2023 |website=Gematsu |language=en-US}}&lt;/ref&gt;<br /> | GSpot = 8/10&lt;ref name=&quot;GSpot&quot;&gt;{{cite web |last=Barbosa |first=Alessandro |date=May 30, 2023 |url=https://www.gamespot.com/reviews/diablo-4-review-mother-knows-best/1900-6418072/ |title=Diablo 4 Review - Mother Knows Best |website=[[GameSpot]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530165305/https://www.gamespot.com/reviews/diablo-4-review-mother-knows-best/1900-6418072/ |url-status=live }}&lt;/ref&gt;<br /> | GRadar = {{Rating|5|5}}&lt;ref&gt;{{cite web |last=West |first=Josh |date=May 30, 2023 |url=https://www.gamesradar.com/diablo-4-review/ |title=Diablo 4 review: 'A magnificent and absurd loot theme park' |website=[[GamesRadar+]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171035/https://www.gamesradar.com/diablo-4-review/ |url-status=live }}&lt;/ref&gt;<br /> | IGN = 9/10&lt;ref name=&quot;IGN&quot;&gt;{{cite web |last=Northup |first=Travis |date=May 30, 2023 |url=https://www.ign.com/articles/diablo-4-review |title=Diablo 4 Review |website=[[IGN]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530065736/https://www.ign.com/articles/diablo-4-review |url-status=live }}&lt;/ref&gt;<br /> | NME = {{Rating|4|5}}&lt;ref&gt;{{cite web |last=Brown |first=Andy |date=May 30, 2023 |url=https://www.nme.com/reviews/game-reviews/diablo-4-review-3446891 |title='Diablo 4' review: diary of a necromancer |website=[[NME]] |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531030231/https://www.nme.com/reviews/game-reviews/diablo-4-review-3446891 |url-status=live }}&lt;/ref&gt;<br /> | PCGUS = 85/100&lt;ref&gt;{{cite web |last=Colp |first=Tyler |date=June 10, 2023 |url=https://www.pcgamer.com/diablo-4-review/ |title=Diablo 4 review |website=[[PC Gamer]] |accessdate=June 10, 2023 |archive-date=June 10, 2023 |archive-url=https://web.archive.org/web/20230610231140/https://www.pcgamer.com/diablo-4-review/ |url-status=live }}&lt;/ref&gt;<br /> | PCGN = 10/10&lt;ref name=&quot;PCGN&quot;&gt;{{cite web |last=Bergin |first=Lauren |date=May 30, 2023 |url=https://www.pcgamesn.com/diablo-4/review |title=Diablo 4 review – Hail Lilith, the darkness has returned |website=[[PCGamesN]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171051/https://www.pcgamesn.com/diablo-4/review |url-status=live }}&lt;/ref&gt;<br /> | PCM = {{Rating|4|5}}&lt;ref&gt;{{cite web |last=Greenwald |first=Will |date=June 2, 2023 |url=https://uk.pcmag.com/pc-games/146055/diablo-iv |title=Diablo IV - Review |website=[[PCMag]] |accessdate=June 2, 2023 |archive-date=June 3, 2023 |archive-url=https://web.archive.org/web/20230603033509/https://uk.pcmag.com/pc-games/146055/diablo-iv |url-status=live }}&lt;/ref&gt;<br /> | PSQ = {{Rating|9|10}}&lt;ref&gt;{{cite web |last=Adam |first=Khayl |date=May 30, 2023 |url=https://www.pushsquare.com/reviews/ps5/diablo-4 |title=Diablo 4 Review (PS5) |website=[[Push Square]] |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531012910/https://www.pushsquare.com/reviews/ps5/diablo-4 |url-status=live }}&lt;/ref&gt;<br /> | SN = 8/10&lt;ref&gt;{{cite web |last=Broadwell |first=Josh |date=May 30, 2023 |url=https://www.shacknews.com/article/135694/diablo-4-review-score |title=Diablo 4 review: A new perspective on a familiar hell |website=[[Shacknews]] |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531060130/https://www.shacknews.com/article/135694/diablo-4-review-score |url-status=live }}&lt;/ref&gt;<br /> | TG = {{Rating|3|5}}&lt;ref&gt;{{cite web |last=Reuben |first=Nic |date=June 1, 2023 |url=https://www.theguardian.com/games/2023/jun/01/diablo-4-review-a-hell-of-a-good-time |title=Diablo 4 review – a hell of a good time? |website=[[The Guardian]] |accessdate=June 1, 2023 |archive-date=June 1, 2023 |archive-url=https://web.archive.org/web/20230601132245/https://www.theguardian.com/games/2023/jun/01/diablo-4-review-a-hell-of-a-good-time |url-status=live }}&lt;/ref&gt;<br /> | VGC = {{Rating|5|5}}&lt;ref&gt;{{cite web |last=Middler |first=Jordan |date=May 30, 2023 |url=https://www.videogameschronicle.com/review/diablo-4/ |title=Review: Diablo 4 is Blizzard back at its best |website=[[Video Games Chronicle]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171500/https://www.videogameschronicle.com/review/diablo-4/ |url-status=live }}&lt;/ref&gt;<br /> | VG247 = {{Rating|4|5}}&lt;ref name=&quot;VG247&quot;&gt;{{cite web |last=Makar |first=Connor |date=May 30, 2023 |url=https://www.vg247.com/diablo-4-review |title=Diablo 4 review |website=[[VG247]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530170526/https://www.vg247.com/diablo-4-review |url-status=live }}&lt;/ref&gt;<br /> | VG = 10/10&lt;ref&gt;{{Cite web |last=James |first=Ford |date=May 30, 2023 |url=https://www.videogamer.com/reviews/diablo-4-review/ |title=Diablo 4 review - Hell yeah |website=VideoGamer.com |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531031850/https://www.videogamer.com/reviews/diablo-4-review/ |url-status=live }}&lt;/ref&gt;<br /> }}<br /> <br /> ''Diablo IV'' received &quot;generally favorable&quot; reviews for the Windows and PlayStation 5 versions, and &quot;universal acclaim&quot; for the Xbox Series X version, according to review aggregator [[Metacritic]].&lt;ref name=&quot;MCPC&quot;/&gt;&lt;ref name=&quot;MCPS5&quot;/&gt;&lt;ref name=&quot;MCXSXS&quot;/&gt; ''[[Windows Central]]'' called ''Diablo IV'' &quot;Blizzard's magnum opus&quot; and &quot;Blizzard's most important, pivotal game since ''[[World of Warcraft]]'', exceeding all expectations.&quot;&lt;ref&gt;{{Cite web |last=Corden |first=Jez |date=May 30, 2023 |title=Diablo 4 review: This might be Blizzard's magnum opus |url=https://www.windowscentral.com/gaming/diablo-4-review |access-date=May 30, 2023 |website=[[Windows Central]] |language=en |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530172848/https://www.windowscentral.com/gaming/diablo-4-review |url-status=live }}&lt;/ref&gt; The game was praised for its atmosphere, storytelling, visuals, level design, and overall improvements to the gameplay over its predecessor. Travis Northup of ''[[IGN]]'' called it &quot;a spectacular sequel&quot;. He commended the gameplay, improvements made over ''[[Diablo III]]'', and the uniqueness and customization options of the character classes, but criticized the repetition in the game's opening act, and some technical issues.&lt;ref name=&quot;IGN&quot;/&gt; ''[[PCGamesN]]'' praised the visuals and aesthetic, writing &quot;It's creepy, yet somehow beautiful&quot;.&lt;ref name=&quot;PCGN&quot;/&gt; While liking the endgame, ''[[Ars Technica]]'' felt the skill trees presented fewer options for upgrades than in ''Diablo III''.&lt;ref&gt;{{Cite web |last=Zimmerman |first=Aaron |date=May 30, 2023 |title=Diablo 4 review: Off to a hell of a good start |url=https://arstechnica.com/gaming/2023/05/diablo-4-review-off-to-a-hell-of-a-good-start/ |access-date=June 1, 2023 |website=[[Ars Technica]] |language=en-us |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531234233/https://arstechnica.com/gaming/2023/05/diablo-4-review-off-to-a-hell-of-a-good-start/ |url-status=live }}&lt;/ref&gt; <br /> <br /> Alessandro Barbosa of ''[[GameSpot]]'' wrote that the game's story was &quot;moving and engrossing&quot;, particularly praising the handling of Lilith, the game's main antagonist. Barbosa thought that the game put a larger emphasis on companions than in previous ''Diablo'' installments, and highlighted the moment-to-moment action of the game as one of its strongest points. However, he criticized the boss fights in some of the game's more common dungeons for lacking in complexity, calling them less interesting than those encountered in the main story.&lt;ref name=&quot;GSpot&quot;/&gt;<br /> <br /> ''[[Polygon (website)|Polygon]]'' disliked the [[Dungeon crawl|dungeon-crawling]] aspect of the game, feeling that it became repetitive fairly quickly, saying &quot;The procedurally generated dungeons don’t vary much in layout and feel like missed opportunities to have fun with randomized architecture&quot;.&lt;ref&gt;{{Cite web |last=Ong |first=Alexis |date=2023-05-30 |title=Diablo 4 activates and frustrates my lizard brain |url=https://www.polygon.com/reviews/23739085/diablo-4-review-release-date-mmo-pc-open-world |access-date=2023-06-24 |website=Polygon |language=en-US |archive-date=June 6, 2023 |archive-url=https://web.archive.org/web/20230606163929/https://www.polygon.com/reviews/23739085/diablo-4-review-release-date-mmo-pc-open-world |url-status=live }}&lt;/ref&gt; ''[[VG247]]'' praised the game's soundtrack as &quot;exceptional; equal parts haunting and daunting, just like its traumatised world&quot;.&lt;ref name=&quot;VG247&quot;/&gt;<br /> <br /> === Sales ===<br /> On June 6, 2023, Blizzard Entertainment announced that ''Diablo IV'' became the fastest-selling game in Blizzard Entertainment's history.&lt;ref&gt;{{Cite web |date=June 6, 2023 |title=Diablo® IV Launches, Immediately Sets New Record as Blizzard Entertainment's Fastest-Selling Game of All Time |url=https://www.businesswire.com/news/home/20230606005812/en/Diablo%C2%AE-IV-Launches-Immediately-Sets-New-Record-as-Blizzard-Entertainment%E2%80%99s-Fastest-Selling-Game-of-All-Time |access-date=June 6, 2023 |website=www.businesswire.com |language=en |archive-date=June 6, 2023 |archive-url=https://web.archive.org/web/20230606152804/https://www.businesswire.com/news/home/20230606005812/en/Diablo%C2%AE-IV-Launches-Immediately-Sets-New-Record-as-Blizzard-Entertainment%E2%80%99s-Fastest-Selling-Game-of-All-Time |url-status=live }}&lt;/ref&gt; ''Diablo IV'' generated $666 million in revenue within the first five days after launch,&lt;ref&gt;{{Cite news |last=Isaac |first=Mike |date=2023-06-12 |title=Diablo IV Breaks Blizzard Records, Surpassing '$666 Million' in Sales |language=en-US |work=The New York Times |url=https://www.nytimes.com/2023/06/12/technology/diablo-iv-video-game-sales.html |access-date=2023-06-13 |issn=0362-4331 |archive-date=June 13, 2023 |archive-url=https://web.archive.org/web/20230613044301/https://www.nytimes.com/2023/06/12/technology/diablo-iv-video-game-sales.html |url-status=live }}&lt;/ref&gt; and reached 12 million players by August 2023.&lt;ref&gt;{{Cite web |last=GamingLyfe.com |date=2023-08-22 |title=Diablo IV Unveils Season of Blood Featuring Actress Gemma Chan at Gamescom 2023 |url=https://gaminglyfe.com/diablo-iv-unveils-season-of-blood-featuring-actress-gemma-chan-at-gamescom-2023/ |access-date=2023-08-23 |website=G-LYFE Nation - Gaming News, Esports News, Gaming Community |language=en-US}}&lt;/ref&gt;<br /> <br /> The PlayStation 5 version of ''Diablo IV'' was the second bestselling retail game during its first week of release in Japan, with 24,375 physical units being sold. The PlayStation 4 version sold 8,524 units in Japan throughout the week and was ranked at number five on the weekly all-format video game sales chart. In total, ''Diablo IV'' sold 41,839 retail units across all platforms during its first week of release in Japan.&lt;ref&gt;{{cite web|last=Romano|first=Sal|date=June 15, 2023|url=https://www.gematsu.com/2023/06/famitsu-sales-6-5-23-6-11-23|title=Famitsu Sales: 6/5/23 – 6/11/23 [Update]|publisher=Gematsu|accessdate=June 15, 2023|archive-date=June 15, 2023|archive-url=https://web.archive.org/web/20230615134252/https://www.gematsu.com/2023/06/famitsu-sales-6-5-23-6-11-23|url-status=live}}&lt;/ref&gt;<br /> <br /> === Awards ===<br /> {| class=&quot;wikitable sortable&quot;<br /> |+<br /> !Year<br /> !Ceremony<br /> !Category<br /> !Result<br /> !{{Abbr|Ref.|References}}<br /> |-<br /> | style=&quot;text-align:center;&quot; rowspan=&quot;3&quot; |2023<br /> | rowspan=&quot;3&quot; |[[Golden Joystick Awards]]<br /> |[[Golden Joystick Award for Game of the Year|Ultimate Game of the Year]]<br /> |{{Pending}}<br /> | style=&quot;text-align:center;&quot; rowspan=&quot;3&quot; |&lt;ref&gt;{{Cite web |first=Sam |last=Loveridge |date=2022-11-12 |title=Golden Joystick Awards 2023: UGOTY voting is now live |url=https://www.gamesradar.com/goldenjoystickawards/ |access-date=2023-10-23 |website=[[GamesRadar+]] |language=en}}&lt;/ref&gt;<br /> |-<br /> |PC Game of the Year<br /> |{{Pending}}<br /> |-<br /> |Best Multiplayer Game<br /> |{{Pending}}<br /> |}<br /> {{clear}}<br /> <br /> ==Notes==<br /> {{Notelist}}<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * [https://diablo4.blizzard.com/ Official website]<br /> <br /> {{Diablo series}}<br /> {{Blizzard}}<br /> <br /> [[Category:2023 video games]]<br /> [[Category:Blizzard games]]<br /> [[Category:Diablo (series) video games]]<br /> [[Category:PlayStation 4 games]]<br /> [[Category:PlayStation 5 games]]<br /> [[Category:Windows games]]<br /> [[Category:Xbox One games]]<br /> [[Category:Xbox Series X and Series S games]]<br /> [[Category:Multiplayer video games]]<br /> [[Category:Action role-playing video games]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Video games about demons]]<br /> [[Category:Video game sequels]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Diablo_IV&diff=1183677266 Diablo IV 2023-11-05T21:10:03Z <p>Reowmo4: </p> <hr /> <div>{{Short description|2023 video game}}<br /> {{Use mdy dates|date=June 2023}}<br /> {{Use American English|date=June 2023}}<br /> {{Infobox video game<br /> | title = Diablo IV<br /> | image = Diablo IV cover art.png<br /> | developer = {{Unbulleted list|[[Blizzard Team 3]]|[[Blizzard Albany]]}}<br /> | publisher = [[Blizzard Entertainment]]<br /> | series = ''[[Diablo (series)|Diablo]]''<br /> | engine = <br /> | platforms = {{ubl|[[PlayStation 4]]|[[PlayStation 5]]|[[Windows]]|[[Xbox One]]|[[Xbox Series X and Series S|Xbox Series X/S]]}}<br /> | released = June 5&lt;!-- Please do NOT change the date to June 6, June 5 was the actual release date. See talk page discussion --&gt;, 2023<br /> | genre = [[Action role-playing]], [[hack and slash]]<br /> | modes = [[Multiplayer]]<br /> | director = {{ubl|Joe Shely|Sebastian Stepien|Luis Barriga{{efn|Barriga stepped down from his role as creative director in August 2021, due to allegations of discrimination and sexual harassment, and was later fired by Activision Blizzard.&lt;ref&gt;{{cite web|last1=McWhertor|first1=Michael|url=https://www.polygon.com/22620835/diablo-4-game-director-luis-barriga-jesse-mcree-leaves-blizzard|title=Director and Lead Designer of Diablo IV leaves Blizzard|website=[[Polygon (website)|Polygon]]|date=August 11, 2021|accessdate=December 20, 2021|archive-date=August 11, 2021|archive-url=https://web.archive.org/web/20210811222312/https://www.polygon.com/22620835/diablo-4-game-director-luis-barriga-jesse-mcree-leaves-blizzard|url-status=live}}&lt;/ref&gt;}}}}<br /> | producer = Gavian Whishaw<br /> | designer = {{Unbulleted list|Angela del Priore|Zaven Haroutunian}}<br /> | artist = John Mueller<br /> | programmer = Jason Regier<br /> | writer = Rafal Praszczalek<br /> | composer = {{ubl|Ted Reedy|Leo Kaliski}}<br /> }}<br /> <br /> '''''Diablo IV''''' is a 2023 [[Online game|online-only]] [[action role-playing game]] developed and published by [[Blizzard Entertainment]]. It is the fourth main installment in the ''[[Diablo (series)|Diablo]]'' series. Announced at [[BlizzCon 2019]], the game was released on June 5&lt;!-- Please do NOT change the date to June 6, June 5 was the actual release date. See talk page discussion --&gt;, 2023 for the [[PlayStation 4]] and [[PlayStation 5]], [[Xbox One]] and [[Xbox Series X and Series S|Xbox Series X and S]], and [[Microsoft Windows]]. Players create a character from one of five playable classes—Barbarian, Druid, Necromancer, Rogue, or Sorcerer—and use their skills to complete quests through combat. <br /> <br /> Staple features returned from previous installments in the franchise, such as a focus on replayable, [[Procedural generation|procedurally generated]] dungeons and loot-focused character-building, while also featuring mechanics new to the series, including an [[open world]] and [[player versus player]] combat.<br /> <br /> ''Diablo IV'' received generally positive reviews from critics, who praised the game's narrative and atmosphere. The game generated $666 million in revenue within the first five days after launch.<br /> <br /> ==Gameplay==<br /> The core formula for the series' gameplay revolves around gradually obtaining stronger equipment by defeating increasingly difficult enemies.&lt;ref&gt;{{Cite journal |last1=Salter |first1=Alexander William |last2=Stein |first2=Solomon |date=March 1, 2016 |title=Endogenous currency formation in an online environment: The case of Diablo II |journal=The Review of Austrian Economics |language=en |volume=29 |issue=1 |pages=53–66 |doi=10.1007/s11138-014-0289-1 |issn=1573-7128 |s2cid=189953028}}&lt;/ref&gt; Enemies are fought using different character class skills which can be customized by equipment and talent trees. This concept is used to progress through the story and quests.&lt;ref&gt;{{Cite web|title=Diablo 4 Will Bring Back Talent Trees And Rune Words To The Series|url=https://www.gamespot.com/articles/diablo-4-will-bring-back-talent-trees-and-rune-wor/1100-6471133/%3e/|website=GameSpot|language=en-US|access-date=May 29, 2020|archive-date=July 29, 2022|archive-url=https://web.archive.org/web/20220729041452/https://www.gamespot.com/articles/diablo-4-will-bring-back-talent-trees-and-rune-wor/1100-6471133/%3E/|url-status=live}}&lt;/ref&gt; Enemies are split into monster families which are defined by a theme, combat style, and their location.&lt;ref name=&quot;cannibal enemies&quot;&gt;{{Cite web |title=Diablo 4's Creepy New Cannibal Enemies Are Fast And Hungry |url=https://www.gamespot.com/articles/diablo-4s-creepy-new-cannibal-enemies-are-fast-and/1100-6474164/ |url-status=live |archive-url=https://web.archive.org/web/20200625123102/https://www.gamespot.com/articles/diablo-4s-creepy-new-cannibal-enemies-are-fast-and/1100-6474164/ |archive-date=June 25, 2020 |access-date=May 29, 2020 |website=GameSpot |language=en-US}}&lt;/ref&gt; Each family contains different archetypes that hold different roles allowing for synergies of specialty abilities between family members.&lt;ref name=&quot;cannibal enemies&quot; /&gt; To differentiate between them, they have unique silhouettes, stances and weapons.&lt;ref&gt;{{Cite web|title=Diablo 4 is getting couch co-op and unique monster families|url=https://www.videogamer.com/news/diablo-4-is-getting-couch-co-op-and-unique-monster-families|website=VideoGamer.com|date=February 27, 2020|language=en|access-date=May 29, 2020|archive-date=February 29, 2020|archive-url=https://web.archive.org/web/20200229031453/https://www.videogamer.com/news/diablo-4-is-getting-couch-co-op-and-unique-monster-families|url-status=live}}&lt;/ref&gt;<br /> <br /> Creative director Sebastian Stepien explained that the goal was to create a more &quot;grounded&quot; story than ''[[Diablo III]]''.&lt;ref name=&quot;blizzcon page 2&quot;&gt;{{Cite web |date=November 11, 2019 |title=BlizzCon 2019 Diablo IV: World and Lore Panel Transcript - Page 2 of 7 - |url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript |url-status=live |archive-url=https://web.archive.org/web/20210627111946/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript |archive-date=June 27, 2021 |access-date=May 29, 2020 |website=Blizzplanet {{!}} Diablo III |language=en-US}}&lt;/ref&gt; In order to achieve this, the plot revolves around the simple folk of Sanctuary rather than &quot;politics, kings, or another high-fantasy theme.&quot;&lt;ref name=&quot;blizzcon page 2&quot; /&gt;<br /> <br /> The playable character's effectiveness in combat is determined by their attributes and their boosts from equipped items.&lt;ref&gt;{{Cite web|title=Diablo 4: All about the loot system &amp; statistics - Millenium|url=https://www.millenium.us.org/guide/8328.html|website=Millenium US|date=November 6, 2019 |language=en|access-date=May 29, 2020|archive-date=February 26, 2023|archive-url=https://web.archive.org/web/20230226161201/https://us.millenium.gg/guide/8328.html|url-status=live}}&lt;/ref&gt; Offensive attributes include attack and critical chance which increase damage output. Defensive stats include elemental resistance and defense which increase how much damage can be taken.&lt;ref&gt;{{Cite magazine|title=Diablo 4 is introducing new stats and getting rid of Ancient items|url=https://www.pcgamer.com/diablo-4-is-introducing-new-stats-and-getting-rid-of-ancient-items/|last=Brown|first=Fraser|date=December 4, 2019|magazine=PC Gamer|language=en-US|access-date=May 29, 2020|archive-date=February 15, 2020|archive-url=https://web.archive.org/web/20200215012140/https://www.pcgamer.com/diablo-4-is-introducing-new-stats-and-getting-rid-of-ancient-items/|url-status=live}}&lt;/ref&gt; ''Diablo IV'' introduces three new attributes: Angelic, Demonic, and Ancestral Power. Angelic and Demonic Power alter the duration of beneficial and negative effects respectively. Ancestral Power increases the chance of effects being applied to another entity.&lt;ref&gt;{{Cite web|title=Diablo 4 will lose Ancient Legendaries, make items more complex|url=https://www.polygon.com/2019/12/3/20993841/diablo-4-ancient-item-affixes-demonic-angelic-ancestral-power-legendary-itemization|last=Gilliam|first=Ryan|date=December 3, 2019|website=Polygon|language=en|access-date=May 29, 2020|archive-date=February 15, 2020|archive-url=https://web.archive.org/web/20200215012203/https://www.polygon.com/2019/12/3/20993841/diablo-4-ancient-item-affixes-demonic-angelic-ancestral-power-legendary-itemization|url-status=live}}&lt;/ref&gt; Weapons and gear have increasing rarity which are a general indicator of their power. The rarest items have unique effects that alter more than just the character's parameters.&lt;ref&gt;{{Cite web|title=Blizzard Explains Diablo 4's Loot System, And It Sounds Really Good|url=https://www.forbes.com/sites/paultassi/2019/11/03/blizzard-explains-diablo-4s-loot-system-and-it-sounds-really-good/|last=Tassi|first=Paul|website=Forbes|language=en|access-date=May 29, 2020|archive-date=October 25, 2020|archive-url=https://web.archive.org/web/20201025035445/https://www.forbes.com/sites/paultassi/2019/11/03/blizzard-explains-diablo-4s-loot-system-and-it-sounds-really-good/|url-status=live}}&lt;/ref&gt; In an interview with lead game designer Joe Shely and senior producer Tiffany Wat, it was revealed that trading and crafting will be available in the game but will be limited to resources outside of the most powerful items.&lt;ref&gt;{{Cite web |title=Diablo IV Community Group Q&amp;A |url=http://www.diablofans.com/news/49145-diablo-iv-community-group-q-a |url-status=live |archive-url=https://web.archive.org/web/20200327032206/https://www.diablofans.com/news/49145-diablo-iv-community-group-q-a |archive-date=March 27, 2020 |access-date=May 29, 2020 |website=Diablo IV Community Group Q&amp;A |language=en-us}}&lt;/ref&gt; Limited-time seasons return to the game, which alter legendary powers to shift the [[Metagaming|meta-game]].&lt;ref&gt;{{Cite web|title=Diablo 4 Is Adding New Elements And Bringing Back Old Ones In An Attempt To Be More Replayable|url=https://www.gamespot.com/articles/diablo-4-is-adding-new-elements-and-bringing-back-/1100-6471324/%3e/|website=GameSpot|language=en-US|access-date=May 29, 2020|archive-date=June 13, 2022|archive-url=https://web.archive.org/web/20220613221423/https://www.gamespot.com/articles/diablo-4-is-adding-new-elements-and-bringing-back-/1100-6471324/%3e/|url-status=live}}&lt;/ref&gt;{{Clarify|reason=what is this|date=June 2022}}<br /> <br /> [[Microtransaction]]s are included in the form of cosmetic items.&lt;ref&gt;{{Cite web|title=Diablo 4 will have cosmetic microtransactions|url=https://www.pcgamesn.com/diablo-4/microtransactions|website=PCGamesN|date=November 8, 2019 |language=en-GB|access-date=May 29, 2020|archive-date=June 7, 2020|archive-url=https://web.archive.org/web/20200607224708/https://www.pcgamesn.com/diablo-4/microtransactions|url-status=live}}&lt;/ref&gt; The game cannot be played [[Online and offline|offline]] and requires an [[Internet access|internet connection]].&lt;ref&gt;{{Cite web|title=Blizzard is making Diablo 4 online only, but solo play is available|url=https://www.vg247.com/2019/11/03/diablo-4-online-blizzard/|date=November 3, 2019|website=VG247|access-date=May 29, 2020|archive-date=March 1, 2020|archive-url=https://web.archive.org/web/20200301084348/https://www.vg247.com/2019/11/03/diablo-4-online-blizzard/|url-status=live}}&lt;/ref&gt;<br /> <br /> ===Character classes===<br /> [[File:Diablo_IV_classes.jpg|thumb|right|The Barbarian, Sorcerer, and Druid classes in the game's demo]]<br /> <br /> Five classes have been announced. The Barbarian, Sorcerer, and Druid classes were announced at BlizzCon 2019,&lt;ref name=&quot;PCGamer everything&quot;&gt;{{Cite magazine |last=Senior |first=Tom |date=February 26, 2020 |title=Everything we know about Diablo 4 |url=https://www.pcgamer.com/diablo-4-everything-we-know/ |url-status=live |magazine=PC Gamer |language=en-US |archive-url=https://web.archive.org/web/20210618120745/https://www.pcgamer.com/diablo-4-everything-we-know/ |archive-date=June 18, 2021 |access-date=May 29, 2020}}&lt;/ref&gt; while a fourth, the Rogue class, was announced at BlizzCon 2021. The fifth class, the Necromancer, was announced in 2022.<br /> <br /> * The Barbarian (voiced by [[Ray Chase (voice actor)|Ray Chase]] and Laila Berzins), which appears in ''Diablo II'' and ''Diablo III'', has the ability to switch between weapons while in combat. <br /> * The Sorcerer (Joseph Balderrama and Maya Saroya), returning from the first game and ''Diablo II'', is an elemental mage-type character wielding fire, ice, and lightning magic.<br /> * The Druid ([[Andrew Morgado]] and [[Courtenay Taylor]]), returning from ''Diablo II'', can shapeshift between human, werewolf, and werebear forms, and possesses earthen and storm magics.<br /> * The Rogue (Andres Williams and Anna Koval), returning from the first game, is a quick-moving combatant that alternates between bladed melee or ranged combat with a bow.<br /> * The Necromancer ([[Jesse Burch]] and Elle Newlands), returning from ''Diablo II'' and ''Diablo III'', utilizes dark magic for summoning and attacks.&lt;ref name=&quot;ignreveal&quot;&gt;{{cite web | url=https://www.ign.com/articles/diablo-4-necromancer-xbox-bethesda | title=Diablo 4 Debuting in 2023, Necromancer Revealed as Final Class | date=June 12, 2022 | access-date=June 12, 2022 | archive-date=June 12, 2022 | archive-url=https://web.archive.org/web/20220612181558/https://www.ign.com/articles/diablo-4-necromancer-xbox-bethesda | url-status=live }}&lt;/ref&gt;<br /> <br /> Character appearance is customizable rather than being tied to a class. These include choosing a character portrait and the skin color of their character.&lt;ref name=&quot;customizable&quot;&gt;{{Cite web |date=November 2019 |title=Diablo 4 adds customizable skin tones and faces |url=https://www.polygon.com/2019/11/1/20944237/diablo-4-character-creation-customization-appearance |url-status=live |archive-url=https://web.archive.org/web/20191104195143/https://www.polygon.com/2019/11/1/20944237/diablo-4-character-creation-customization-appearance |archive-date=November 4, 2019 |access-date=November 4, 2019 |website=[[Polygon (website)|Polygon]]}}&lt;/ref&gt; Mount appearances can be customized.&lt;ref name=&quot;customizable&quot; /&gt; Skill trees exist, allowing for ability customization.&lt;ref name=&quot;biggest changes&quot;&gt;{{Cite web |date=November 2019 |title=The biggest changes coming to Diablo 4 |url=https://www.polygon.com/2019/11/1/20944241/diablo-4-blizzcon-features-druid-sorceress-barbarian-skill-tree |url-status=live |archive-url=https://web.archive.org/web/20191102224352/https://www.polygon.com/2019/11/1/20944241/diablo-4-blizzcon-features-druid-sorceress-barbarian-skill-tree |archive-date=November 2, 2019 |access-date=November 3, 2019 |website=[[Polygon (website)|Polygon]]}}&lt;/ref&gt;<br /> <br /> ===Environment===<br /> Players are able to traverse through five regions within the ''Diablo'' series world of Sanctuary: Scosglen, Fractured Peaks, Dry Steppes, Hawezar, and Kehjistan.&lt;ref name=&quot;shared world&quot;&gt;{{Cite web |last=Wilde |first=Tyler |date=November 2, 2019 |title=Here's how Diablo 4's shared world works |url=https://www.pcgamer.com/au/heres-how-diablo-4s-shared-world-works/ |url-status=live |archive-url=https://web.archive.org/web/20220111125313/https://www.pcgamer.com/au/heres-how-diablo-4s-shared-world-works/ |archive-date=January 11, 2022 |access-date=November 3, 2019 |newspaper=PC Gamer}}&lt;/ref&gt; Hell will also be a playable area.&lt;ref&gt;{{Cite web|title=BlizzCon 2019 Diablo IV: World and Lore Panel Transcript - Page 5 of 7 -|url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|date=November 11, 2019|website=Blizzplanet {{!}} Diablo III|language=en-US|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111946/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|url-status=live}}&lt;/ref&gt; Procedurally generated dungeons are included, and consist of random layouts of interior and exterior environments.&lt;ref name=&quot;shared world&quot; /&gt; Dungeons are separately instanced, therefore non-party players will not appear.&lt;ref&gt;{{Cite web|title=BlizzCon 2019 Diablo IV Systems and Features Panel Transcript - Page 4 of 7 -|url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-systems-and-features-panel-transcript|date=November 13, 2019|website=Blizzplanet {{!}} Diablo III|language=en-US|access-date=May 29, 2020|archive-date=September 28, 2020|archive-url=https://web.archive.org/web/20200928153315/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-systems-and-features-panel-transcript|url-status=live}}&lt;/ref&gt; Sanctuary is a fixed area, therefore it does not have the procedurally-generated maps seen in the game's dungeon.&lt;ref name=&quot;panel recap&quot;&gt;{{Cite web |title=Diablo IV: World &amp; Lore Panel Recap |url=http://www.diablofans.com/news/49148-diablo-iv-world-lore-panel-recap |url-status=live |archive-url=https://web.archive.org/web/20200809172608/https://www.diablofans.com/news/49148-diablo-iv-world-lore-panel-recap |archive-date=August 9, 2020 |access-date=May 29, 2020 |website=Diablo IV: World &amp; Lore Panel Recap |language=en-us}}&lt;/ref&gt;{{better source needed|date=July 2020}} Scosglen is a forested coastal area home to druids, werewolves, and drowned-type enemies.&lt;ref name=&quot;biggest changes&quot; /&gt; Fractured Peaks is a snowy mountainous area containing deep cave systems.&lt;ref name=&quot;biggest changes&quot; /&gt; Dry Steppes resides in a desert that proves to be so harsh that the inhabitants have turned to cannibalism.&lt;ref name=&quot;cannibal enemies&quot; /&gt; Hawezar is home to witches, and has a swamp-type setting.&lt;ref name=&quot;panel recap&quot; /&gt; Finally, Kehjistan is a war-ravaged wasteland containing the ruins of a once-prosperous civilization.&lt;ref name=&quot;biggest changes&quot; /&gt;<br /> <br /> The game world is an open world setting; traveling between different regions or dungeons has no loading screens.&lt;ref&gt;{{Cite web|title=Diablo 4 won't have loading screens between dungeon levels|url=https://www.pcgamesn.com/diablo-4/no-loading-screens|website=PCGamesN|date=November 2, 2019 |language=en-GB|access-date=May 29, 2020|archive-date=September 29, 2020|archive-url=https://web.archive.org/web/20200929110012/https://www.pcgamesn.com/diablo-4/no-loading-screens|url-status=live}}&lt;/ref&gt; Additionally, each region can be completed in any order as decided by the player. In order to support these new changes, enemies are scaled to the player (or the party leader in multiplayer) and the story is non-linear.&lt;ref name=&quot;variable location&quot;&gt;{{Cite web |date=November 4, 2019 |title=Diablo 4's open world is &quot;shared&quot; with other players &quot;variable by location&quot; |url=https://www.pcgamesn.com/diablo-4/open-world-players |url-status=live |archive-url=https://web.archive.org/web/20210627115520/https://www.pcgamesn.com/diablo-4/open-world-players |archive-date=June 27, 2021 |access-date=May 29, 2020 |website=PCGamesN |language=en-GB}}&lt;/ref&gt; Hardcore mode is present in the game.&lt;ref&gt;{{Cite web|title=Diablo IV To Have Extensive Customization, Release Not Soon|url=https://sirusgaming.com/2019/11/04/diablo-iv-customization/|last1=Pepito|first1=Christan|date=November 4, 2019|website=Sirus Gaming|language=en-US|access-date=May 29, 2020|archive-date=November 27, 2020|archive-url=https://web.archive.org/web/20201127125324/https://sirusgaming.com/2019/11/04/diablo-iv-customization/|url-status=live}}&lt;/ref&gt; Select areas within each region have player interactions restricted until sufficient milestones in the story are reached, and such progress will be synced to that of the party leader.&lt;ref name=&quot;variable location&quot; /&gt; Over-world areas have non-party player interactions such as PVP, and boss events that passing players can join.&lt;ref&gt;{{Cite web|title=Diablo 4's world bosses are ready and able to smash player faces|url=https://blizzardwatch.com/2019/11/02/diablo-4-world-bosses/|date=November 2, 2019|website=Blizzard Watch|language=en|access-date=May 29, 2020|archive-date=January 20, 2021|archive-url=https://web.archive.org/web/20210120160942/https://blizzardwatch.com/2019/11/02/diablo-4-world-bosses/|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|title=Blizzard Is Testing 'Interesting New Approaches' to PvP for Diablo IV|url=https://wccftech.com/blizzard-is-testing-interesting-new-approaches-to-pvp-for-diablo-iv/|last=Palumbo|first=Alessio|date=December 7, 2019|website=Wccftech|language=en-US|access-date=May 29, 2020|archive-date=May 27, 2020|archive-url=https://web.archive.org/web/20200527213754/https://wccftech.com/blizzard-is-testing-interesting-new-approaches-to-pvp-for-diablo-iv/|url-status=live}}&lt;/ref&gt; Player population in the world will shift depending on the area. Large settlements will display large populations, and to enforce a sense of desolation, more wild zones will change the number of players shown to others.&lt;ref name=&quot;shared world&quot; /&gt;<br /> <br /> When questioned about ''Diablo IV''{{'}}s atmosphere, ex-game director Luis Barriga stated: &quot;We want users to feel like they're in a medieval city.&quot;&lt;ref&gt;{{Cite web|title=Diablo 4 will not have rainbow unicorns and barbarians in pink rabbit suits {{!}} GamexGuide.com|url=https://gamexguide.com/diablo-4-will-not-have-rainbow-unicorns-and-barbarians-in-pink-rabbit-suits/|date=December 4, 2019|website=Gamex|language=en-US|access-date=May 29, 2020|archive-date=November 15, 2020|archive-url=https://web.archive.org/web/20201115010357/https://gamexguide.com/diablo-4-will-not-have-rainbow-unicorns-and-barbarians-in-pink-rabbit-suits/|url-status=live}}&lt;/ref&gt; For the first time in the series all assets are standard [[3D computer graphics|3D game assets]] and terrain has elevation, allowing for in-game cinematics, and environment interaction.&lt;ref name=&quot;venturebeat.com&quot;&gt;{{Cite web|title=Blizzard explains how Diablo IV is different from Diablo III|url=https://venturebeat.com/2019/11/02/blizzard-explains-how-diablo-iv-is-different-from-diablo-iii/|date=November 2, 2019|website=VentureBeat|language=en-US|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111943/https://venturebeat.com/2019/11/02/blizzard-explains-how-diablo-iv-is-different-from-diablo-iii/|url-status=live}}&lt;/ref&gt;<br /> <br /> ==Plot==<br /> ===Setting===<br /> Set in the ''Diablo'' series' world of Sanctuary, ''Diablo IV'' takes place 50 years after the events of ''[[Diablo III: Reaper of Souls]]''.&lt;ref name=&quot;diablo twitter&quot;&gt;{{Cite tweet |number=1646196634521419792 |user=Diablo |title=These are the dark events that led to Lilith's return in #DiabloIV. |author=Diablo |access-date=June 1, 2023 |language=en}}&lt;/ref&gt;&lt;ref name=&quot;venturebeat.com&quot;/&gt;&lt;ref&gt;{{Cite web|title=BlizzCon 2019 Diablo IV: World and Lore Panel Transcript - Page 5 of 7 -|url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|date=November 11, 2019|website=Blizzplanet {{!}} Diablo III|language=en-US|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111946/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|url-status=live}}&lt;/ref&gt; Cultists have summoned the main antagonist and daughter of Mephisto, Lilith (Caroline Faber).&lt;ref&gt;{{Cite web|title=BlizzCon 2019: Who Is Diablo 4's Villain, Lilith?|url=https://www.thegamer.com/blizzcon-2019-diablo-4-villain-lilith/|date=November 2019|access-date=November 4, 2019|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111949/https://www.thegamer.com/blizzcon-2019-diablo-4-villain-lilith/|url-status=live}}&lt;/ref&gt; After the events of previous games, the forces of demons and angels have been depleted, allowing an opening for her to establish power in Sanctuary.&lt;ref&gt;{{Cite web|title=Diablo IV announced at BlizzCon 2019|url=https://www.theverge.com/2019/11/1/20942565/diablo-4-announced-release-date-blizzcon-2019|date=November 2019|access-date=November 1, 2019|archive-date=November 1, 2019|archive-url=https://web.archive.org/web/20191101194427/https://www.theverge.com/2019/11/1/20942565/diablo-4-announced-release-date-blizzcon-2019|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;ausgamers.com&quot;&gt;{{Cite web |title=Diablo 4 - Blizzard on the Return to Darkness, Lilith, and the Shift to an Open-World Sanctuary |url=https://www.ausgamers.com/features/read/3622525 |url-status=live |archive-url=https://web.archive.org/web/20200804001934/https://www.ausgamers.com/features/read/3622525 |archive-date=August 4, 2020 |access-date=May 29, 2020 |publisher=AusGamers.com}}&lt;/ref&gt;<br /> <br /> Thousands of years before the game's events, Lilith and the angel Inarius (Gabe Kunda) created the realm of Sanctuary to provide refuge for those who wished to escape the eternal conflict between the High Heavens and the Burning Hells. This demon-angel relationship led to the birth of the Nephalem, a race that the protagonist falls under; neither Angel nor Demon, but a distinct combination of both. Those in Sanctuary believed that this power would bring attention to their shelter and, as a result, the inhabitants spoke of destroying them. Lilith, not wanting her children to be killed, destroyed any that opposed her, causing Inarius to banish her to the void.&lt;ref&gt;{{Cite journal |last1=Bosman |first1=Frank G. |last2=Poorthuis |first2=Marcel |date=2015 |title=Nephilim: The Children of Lilith. The Place of Man in the Ontological and Cosmological Dualism of the Diablo, Darksiders and Devil May Cry Game Series |url=https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/18506 |url-status=live |journal=Online - Heidelberg Journal of Religions on the Internet |language=en |volume=7 |doi=10.11588/rel.2015.0.18506 |archive-url=https://web.archive.org/web/20191214233502/https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/18506 |archive-date=December 14, 2019 |access-date=May 29, 2020}}&lt;/ref&gt;&lt;ref&gt;{{Cite book|last=Cain|first=Deckard|title=Book of cain.|date=2016|publisher=Insight Editions Incredib|isbn=978-1-60887-802-4|location=[Place of publication not identified]|oclc=944380537}}&lt;/ref&gt;&lt;ref&gt;{{Cite book|last=Knaak|first=Richard A.|title=Diablo: the sin war. book 2, Scales of the serpent|date=2007|publisher=Pocket Star Books|isbn=978-0-7434-7123-7|location=London|oclc=84996925}}&lt;/ref&gt;<br /> <br /> ===Story===<br /> The player character, known as &quot;the Wanderer&quot;, is drugged by villagers corrupted by Lilith and fed petals of her blood, creating a connection to her. After escaping, the Wanderer meets Lorath Nahr ([[Ralph Ineson]]), one of the last Horadrim (returning from ''Diablo III: Reaper of Souls'') and explains the prophecy of Lilith's return. Inarius believes he alone can fulfill the prophecy by killing Lilith, which will allow him to return to Heaven. Aided by a young woman named Neyrelle (Judy Alice Lee), the Wanderer enters the sanctum of Rathma, the first Nephalem and founder of the Necromancers. Inside, Rathma's spirit ([[Scott Whyte]]) reveals he had a key to Hell. When Inarius demands the key from him, Rathma refuses, and Inarius kills him; Lilith later finds the key. The Wanderer then journeys to Scosglen to meet another Horadrim named Donan (James Goode), who had defeated a demon called Astaroth ([[David Lodge (voice actor)|David Lodge]]) with the aid of two Druids years before. Lilith corrupts the two Druids to find Astaroth's prison and frees him, in exchange for safe passage through Hell. Astaroth possesses Donan's son Yorin (Thierry Mabonga), who dies when the demon is defeated. Donan recovers the Soulstone used to trap Astaroth, and prepares to alter it in order to trap Lilith.<br /> <br /> Rejoining Lorath in the Dry Steppes, the Wanderer pursues Lorath's former apprentice Elias ([[Anthony Howell (actor)|Anthony Howell]]), who summoned Lilith to Sanctuary. Though Elias cannot be killed, the Wanderer and Lorath retrieve an artifact called the Sightless Eye to discover Lilith's plan: To summon the Lesser Evils to empower humanity against the Prime Evils. She also intends to consume the essence of her father Mephisto ([[Steve Blum]]) while he is weak, and use his power to conquer Hell. Elias uses a witch named Taissa (Cherise Boothe) as a vessel to summon Andariel, the Maiden of Anguish, who is defeated by the Wanderer. Seeking to break Elias' immortality, the Wanderer and the Horadrim journey to the swamps of Hawezar. Elias had claimed knowledge from an enchanted &quot;Tree of Whispers&quot;, but failed to pay the price – his own head – for that knowledge. Learning that Elias has contained his life essence in his own severed finger, the Wanderer destroys it, before finally defeating Elias; the spirits of the Tree then claim Elias' head.<br /> <br /> From the Tree, Lorath learns of a gateway to Hell beneath the city of Caldeum, opened using Rathma's key. In Caldeum, the Wanderer defeats another reformed Lesser Evil, Duriel, the Lord of Pain. Inarius goes ahead into Hell to confront Lilith, who kills him. Donan is mortally wounded, and Lorath remains behind, leaving the Wanderer and Neyrelle to pursue Lilith to Mephisto's Cathedral of Hatred. Mephisto himself, having appeared as a bloodied wolf throughout the Wanderer's journey, urges them to focus on Lilith, but Neyrelle chooses to use the Soulstone to contain Mephisto instead, believing him to be the greater threat. The Wanderer then faces Lilith and defeats her. As she dies, Lilith warns that without her, there could be no victory over the Prime Evils.<br /> <br /> With both creators of Sanctuary dead, the party returns home. Neyrelle ventures off on her own with the Soulstone, knowing the Prime Evils are coming, and hoping to find a way to defeat them for good.<br /> <br /> ==Development==<br /> ''Diablo IV'' was announced on November 1, 2019, at Blizzcon 2019, and was planned to be released for [[PlayStation 4]], [[PlayStation 5]], [[Windows]], [[Xbox One]], and [[Xbox Series X/S]].&lt;ref name=&quot;announcement&quot;&gt;{{Cite web |date=November 2019 |title=Blizzard Announces Diablo IV |url=https://kotaku.com/blizzard-announces-diablo-iv-1839540812 |url-status=live |archive-url=https://web.archive.org/web/20210630145858/https://kotaku.com/blizzard-announces-diablo-iv-1839540812 |archive-date=June 30, 2021 |access-date=November 1, 2019 |website=Kotaku}}&lt;/ref&gt;&lt;ref name=&quot;blood waves&quot;&gt;{{Cite web |last=Peters |first=Jay |date=June 12, 2022 |title=Diablo IV will bring the blood waves in 2023 |url=https://www.theverge.com/2022/6/12/23164873/diablo-iv-4-launch-2023 |url-status=live |archive-url=https://web.archive.org/web/20220612181602/https://www.theverge.com/2022/6/12/23164873/diablo-iv-4-launch-2023 |archive-date=June 12, 2022 |access-date=June 12, 2022 |website=The Verge}}&lt;/ref&gt; Development of the PC and console builds happened simultaneously.&lt;ref name=&quot;cannibal enemies&quot; /&gt; ''Diablo IV''{{'}}s game director was Luis Barriga, who worked on ''Diablo III: Reaper of Souls'', and ''[[World of Warcraft: Legion]]''.&lt;ref&gt;{{Cite web|title=Legion Summit Recap: Interviews on Combat Visuals, World Quests, Professions, Content Pacing and More!|url=https://pt.wowhead.com/news=253467/legion-summit-recap-interviews-on-combat-visuals-world-quests-professions-conten|last=perculia|website=Wowhead|language=pt|access-date=May 29, 2020|archive-date=November 1, 2020|archive-url=https://web.archive.org/web/20201101025650/https://pt.wowhead.com/news=253467/legion-summit-recap-interviews-on-combat-visuals-world-quests-professions-conten|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|title=The Past, Present, And Future Of Diablo|url=https://www.kotaku.com.au/2019/11/the-past-present-and-future-of-diablo/|date=November 2, 2019|website=Kotaku Australia|language=en|access-date=May 29, 2020|archive-date=June 13, 2021|archive-url=https://web.archive.org/web/20210613222213/https://www.kotaku.com.au/2019/11/the-past-present-and-future-of-diablo/|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;variable location&quot; /&gt; Blizzard Entertainment president [[Mike Ybarra]] stated that ''Diablo IV'' took more than 6 years to develop.&lt;ref&gt;{{Cite tweet |number=1663376322574577664 |user=Qwik |title=[...] @Diablo IV has been in development for a long time at Blizzard - over 6 years. Many hard decisions, challenges, and opportunities with the team's (and Studio's) journey in bringing this to release. [...] |author=Mike Ybarra |date=May 29, 2023 |access-date=May 30, 2023 |language=en}}&lt;/ref&gt;<br /> <br /> Game designer Jesse McCree stated that the aesthetic of the game was inspired by that of [[Heavy metal music#Image and fashion|heavy metal]].&lt;ref&gt;{{Cite web|title=Diablo 4's concept art has an Exorcist reference|url=https://www.pcgamesn.com/diablo-4/exorcist|website=PCGamesN|date=November 2, 2019 |language=en-GB|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627115521/https://www.pcgamesn.com/diablo-4/exorcist|url-status=live}}&lt;/ref&gt; Their artistic direction tried to achieve an aesthetic between that of the second and third game in the series, with the darkness of ''Diablo II'' and the hand-painted feel of ''Diablo III'' and medieval fine art.&lt;ref&gt;{{Cite web|last=Yin-Poole|first=Wesley|title=Blizzard on Diablo 4's Rogue and how PvP works within the open world|website=[[Eurogamer]]|date=February 19, 2021|url=https://www.eurogamer.net/articles/2021-02-19-blizzard-on-the-rogue-and-how-diablo-4-pvp-works-within-the-open-world|url-status=live|archive-url=https://web.archive.org/web/20210219224828/https://www.eurogamer.net/articles/2021-02-19-blizzard-on-the-rogue-and-how-diablo-4-pvp-works-within-the-open-world |archive-date=February 19, 2021 }}&lt;/ref&gt; John Mueller, Diablo IV’s art director, has stated that both the old masters and more modern artists, such as Frank Frazetta and Gerald Brom, serve as inspiration for the game.&lt;ref&gt;https://english.elpais.com/culture/2023-06-06/diablo-iv-the-devil-is-in-the-details.html&lt;/ref&gt; The development team drew on past editions of ''Diablo'' to design characters. For example, the Rogue was intended to capture the high dexterity gameplay of the second game's Assassin and the third game's Demon Hunter.&lt;ref&gt;{{Cite web|last=Gilliam|first=Ryan|date=February 19, 2021|title=Diablo 4's classes are all unique, and that starts with the Rogue|url=https://www.polygon.com/2021/2/19/22290230/diablo-4-rogue-class-reveal-blizzard-blizzcon|access-date=February 21, 2021|website=Polygon|language=en|archive-date=February 21, 2021|archive-url=https://web.archive.org/web/20210221183952/https://www.polygon.com/2021/2/19/22290230/diablo-4-rogue-class-reveal-blizzard-blizzcon|url-status=live}}&lt;/ref&gt;<br /> <br /> As of July 2021, Barriga and McCree were no longer employed at Blizzard following the ''[[California Department of Fair Employment and Housing v. Activision Blizzard]]'' lawsuit.&lt;ref&gt;{{Cite web |last=Gach |first=Ethan |date=August 11, 2021 |title=Jesse Mcree, Diablo 4 Director No Longer At Activision Blizzard |url=https://kotaku.com/jesse-mcree-diablo-4-director-no-longer-at-activision-1847469113 |url-status=live |archive-url=https://web.archive.org/web/20210811210822/https://kotaku.com/jesse-mcree-diablo-4-director-no-longer-at-activision-1847469113 |archive-date=August 11, 2021 |access-date=August 11, 2021 |website=[[Kotaku]]}}&lt;/ref&gt;&lt;ref&gt;{{Cite web |last=Mackovech |first=Sam |date=August 11, 2021 |title=More Blizzard staff leaves after CA state lawsuit, including 'Cosby Suite' members |url=https://arstechnica.com/gaming/2021/08/diablo-iv-director-two-cosby-suite-staffers-no-longer-with-blizzard/ |url-status=live |archive-url=https://web.archive.org/web/20210812004323/https://arstechnica.com/gaming/2021/08/diablo-iv-director-two-cosby-suite-staffers-no-longer-with-blizzard/ |archive-date=August 12, 2021 |access-date=August 11, 2021 |website=[[Ars Technica]]}}&lt;/ref&gt;&lt;ref name=&quot;kotaku owl mccree&quot;&gt;{{cite web | url = https://kotaku.com/overwatch-league-casters-stop-saying-mccree-s-name-1847474058 | title = Overwatch League Casters Stop Saying McCree's Name | first = Ethan | last = Gach | date = August 12, 2021 | accessdate = August 12, 2021 | work = [[Kotaku]] | archive-date = August 12, 2021 | archive-url = https://web.archive.org/web/20210812160930/https://kotaku.com/overwatch-league-casters-stop-saying-mccree-s-name-1847474058 | url-status = live }}&lt;/ref&gt;<br /> <br /> Following the departure of interim co-lead Jen Oneal, Blizzard announced that ''Diablo IV'' would not be released in 2022, citing high employee turnover.&lt;ref name=&quot;Orland&quot;&gt;{{Cite web |last=Orland |first=Kyle |date=November 3, 2021 |title=Blizzard delays Diablo IV, Overwatch 2 amid exec departure |url=https://arstechnica.com/gaming/2021/11/blizzard-delays-diablo-iv-overwatch-2-amid-exec-departure/ |quote=Oneal's sudden departure came just before Blizzard announced it is &quot;planning for a later launch... than originally envisaged&quot; for two of its most anticipated games: Diablo IV and Overwatch 2. Neither title will be released in 2022, the company said |access-date=November 3, 2021 |archive-date=November 3, 2021 |archive-url=https://web.archive.org/web/20211103192704/https://arstechnica.com/gaming/2021/11/blizzard-delays-diablo-iv-overwatch-2-amid-exec-departure/ |url-status=live }}&lt;/ref&gt; Blizzard further announced that the game would be monetized by selling cosmetic items and its season pass, as opposed to selling item upgrades like in ''[[Diablo Immortal]]''.&lt;ref&gt;{{Cite web |last=Welsh |first=Oli |date=August 18, 2022 |title=Blizzard really wants you to know that there's no pay-to-win in Diablo 4 |url=https://www.polygon.com/23311420/diablo-4-microtransactions-monetization-season-pass-cosmetics |access-date=August 18, 2022 |website=Polygon |language=en-US |archive-date=August 18, 2022 |archive-url=https://web.archive.org/web/20220818232202/https://www.polygon.com/23311420/diablo-4-microtransactions-monetization-season-pass-cosmetics |url-status=live }}&lt;/ref&gt; On June 12, 2022, a 2023 release was announced.&lt;ref name=&quot;blood waves&quot; /&gt; During [[The Game Awards 2022]] event, Blizzard announced that the game would release on June 6.&lt;ref&gt;{{Cite news |last=Good |first=Owen S. |date=December 8, 2022 |title=Diablo 4 launches June 2023, Blizzard confirms |work=[[Polygon (website)|Polygon]] |url=https://www.polygon.com/game-awards-tga/23500892/diablo-4-release-date-pre-order-bonus-trailer |url-status=live |access-date=December 8, 2022 |archive-url=https://web.archive.org/web/20221209025225/https://www.polygon.com/game-awards-tga/23500892/diablo-4-release-date-pre-order-bonus-trailer |archive-date=December 9, 2022}}&lt;/ref&gt; Subsequently Blizzard clarified that it would be released on starting on June 5, with early access starting on June 1, depending on time zone.&lt;ref name=&quot;Blizzard-release&quot;&gt;{{cite web |date=May 25, 2023 |title=Diablo IV launches soon - here's what you need to know |url=https://news.blizzard.com/en-us/diablo4/23954935/diablo-iv-launches-soon-here-s-what-you-need-to-know |work=Blizzard.com |access-date=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530122237/https://news.blizzard.com/en-us/diablo4/23954935/diablo-iv-launches-soon-here-s-what-you-need-to-know |url-status=live }}&lt;/ref&gt;<br /> <br /> Users of the open beta have reported issues with playing on a [[Nvidia]] [[GeForce 30 series|RTX 3080 Ti]] graphics card with has resulted in the game running poorly with frequent overheating and crashing. Some users have reported that the game has caused their graphics card to stop working.&lt;ref&gt;{{Cite web |date=March 24, 2023 |title=Blizzard and Nvidia investigating reports Diablo 4 is killing RTX 3080 Ti GPUs |url=https://www.pcgamer.com/diablo-4-rtx-3080-ti-issue/ |access-date=April 1, 2023 |website=PC Gamer |archive-date=March 31, 2023 |archive-url=https://web.archive.org/web/20230331232936/https://www.pcgamer.com/diablo-4-rtx-3080-ti-issue/ |url-status=live }}&lt;/ref&gt; Both Blizzard and Nvidia reported in March 2023 that they were working to resolve the issue.&lt;ref&gt;{{Cite web|date=March 24, 2023|title=Diablo 4 beta players report GPU issues, Blizzard investigating|url=https://www.eurogamer.net/diablo-4-beta-players-report-gpu-issues-blizzard-investigating|access-date=April 1, 2023|website=[[Eurogamer]]|archive-date=March 31, 2023|archive-url=https://web.archive.org/web/20230331232934/https://www.eurogamer.net/diablo-4-beta-players-report-gpu-issues-blizzard-investigating|url-status=live}}&lt;/ref&gt;<br /> <br /> === Expansions ===<br /> Diablo IV's first expansion pack, ''Vessel of Hatred'', was announced at [[BlizzCon|Blizzcon]] 2023 for late 2024.&lt;ref&gt;{{Cite web |last=Editor |first=Stephany Nunneley-Jackson News |date=2023-11-03 |title=Diablo 4's first expansion is Vessel of Hatred and it's coming in late-2024 |url=https://www.vg247.com/diablo-4-first-expansion-vessel-of-hatred-late-2024 |access-date=2023-11-03 |website=VG247 |language=en}}&lt;/ref&gt;<br /> <br /> ==Marketing==<br /> Before the announcement, there was evidence for an imminent announcement in a description for a ''Diablo'' artbook.&lt;ref&gt;{{Cite web|title=Diablo 4 confirmed again in official art book, BlizzCon 2019 reveal expected|url=https://metro.co.uk/2019/10/28/diablo-4-confirmed-official-art-book-blizzcon-2019-reveal-expected-10995704/|date=October 28, 2019|website=Metro|language=en|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627113609/https://metro.co.uk/2019/10/28/diablo-4-confirmed-official-art-book-blizzcon-2019-reveal-expected-10995704/|url-status=live}}&lt;/ref&gt; In celebration of the ''Diablo IV'' announcement, Blizzcon 2019 virtual ticket holders received a set of in-game cosmetic wings based on the wings of Lilith.&lt;ref&gt;{{Cite web|title=Diablo 3 season 19 starts today — with two new patches|url=https://www.polygon.com/2019/11/22/20976627/diablo-3-season-19-patch-notes-pandemonium-set-bonuses|last=Gilliam|first=Ryan|date=November 22, 2019|website=Polygon|language=en|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627113609/https://www.polygon.com/2019/11/22/20976627/diablo-3-season-19-patch-notes-pandemonium-set-bonuses|url-status=live}}&lt;/ref&gt; The game was promoted at [[The Game Awards 2022]] with a new trailer and a performance of &quot;Lilith&quot; by singer [[Halsey (singer)|Halsey]].&lt;ref&gt;{{Cite web |last=Shutler |first=Ali |date=December 9, 2022 |title=Watch Halsey perform 'Lilith' at The Game Awards 2022 |url=https://www.nme.com/news/gaming-news/watch-halsey-perform-lilith-at-the-game-awards-2022-3364292 |access-date=February 26, 2023 |website=NME |language=en-GB |archive-date=December 15, 2022 |archive-url=https://web.archive.org/web/20221215022800/https://www.nme.com/news/gaming-news/watch-halsey-perform-lilith-at-the-game-awards-2022-3364292 |url-status=live }}&lt;/ref&gt;<br /> <br /> Blizzard Entertainment has announced open access beta weekend for ''Diablo IV'', from March 17–19 in [[early access]] for those who have pre-ordered the game, and March 24–26 for everyone.&lt;ref&gt;{{Cite web |author1=Brendan Lowry |date=April 20, 2023 |title=Diablo 4 Server Slam beta: How to play, download, release date, and more |url=https://www.windowscentral.com/gaming/diablo-4-server-slam-beta-how-to-play-download-release-date-and-more |access-date=April 24, 2023 |website=Windows Central |language=en |archive-date=April 24, 2023 |archive-url=https://web.archive.org/web/20230424003744/https://www.windowscentral.com/gaming/diablo-4-server-slam-beta-how-to-play-download-release-date-and-more |url-status=live }}&lt;/ref&gt; On April 20, Blizzard Entertainment announced the second open access beta weekend for Diablo IV, known as the &quot;Server Slam&quot;, this time from May 12–14.&lt;ref&gt;{{Cite web |last=Northup |first=Travis |date=April 20, 2023 |title=Diablo 4 Announces Final Beta Test, Confirms It Will Include Gameplay Updates |url=https://www.ign.com/articles/diablo-4-announces-final-beta-test-confirms-it-will-include-gameplay-updates |access-date=April 24, 2023 |website=IGN |language=en |archive-date=April 24, 2023 |archive-url=https://web.archive.org/web/20230424003743/https://www.ign.com/articles/diablo-4-announces-final-beta-test-confirms-it-will-include-gameplay-updates |url-status=live }}&lt;/ref&gt;<br /> <br /> Blizzard Entertainment announced on June 1, 2023, that the &quot;Lilith (Diablo IV Anthem)&quot; music video by Halsey and [[Suga (rapper)|Suga]] from [[BTS]] would be released on June 5.&lt;ref&gt;{{Cite news |date=June 2, 2023 |title=BTS' Suga and Halsey star in 'Lilith (Diablo IV Anthem)': See the trailer of upcoming music video |work=The Economic Times |url=https://economictimes.indiatimes.com/news/international/us/bts-suga-and-halsey-starrer-lilith-diablo-iv-anthem-see-the-trailer-of-upcoming-music-video/articleshow/100686831.cms |access-date=June 5, 2023 |issn=0013-0389 |archive-date=June 5, 2023 |archive-url=https://web.archive.org/web/20230605002953/https://economictimes.indiatimes.com/news/international/us/bts-suga-and-halsey-starrer-lilith-diablo-iv-anthem-see-the-trailer-of-upcoming-music-video/articleshow/100686831.cms |url-status=live }}&lt;/ref&gt; The announcement was made from the official Diablo social media account on Twitter.&lt;ref&gt;{{cite tweet|author=Diablo|user=Diablo|number=1664255480980557824|date=June 1, 2023|title=.@halsey ft. #SUGA of @BTS_twt {{!}} Lilith {{!}} June 5th #DiabloIV|link=no|archive-date=June 2, 2023|archive-url=https://web.archive.org/web/20230602172656/https://twitter.com/Diablo/status/1664255480980557824|url-status=live|access-date=July 8, 2023}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | MC = (PC) 86/100&lt;ref name=&quot;MCPC&quot;&gt;{{cite web |url=https://www.metacritic.com/game/diablo-iv/critic-reviews/?platform=pc |title=Diablo IV for PC Reviews |website=[[Metacritic]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530204119/https://www.metacritic.com/game/pc/diablo-iv |url-status=live }}&lt;/ref&gt;&lt;br&gt;(PS5) 88/100&lt;ref name=&quot;MCPS5&quot;&gt;{{cite web |url=https://www.metacritic.com/game/diablo-iv/critic-reviews/?platform=playstation-5 |title=Diablo IV for PlayStation 5 Reviews |website=[[Metacritic]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171035/https://www.metacritic.com/game/playstation-5/diablo-iv |url-status=live }}&lt;/ref&gt;&lt;br&gt;(XSXS) 91/100&lt;ref name=&quot;MCXSXS&quot;&gt;{{cite web |url=https://www.metacritic.com/game/diablo-iv/critic-reviews/?platform=xbox-series-x |title=Diablo IV for Xbox Series X Reviews |website=[[Metacritic]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171033/https://www.metacritic.com/game/xbox-series-x/diablo-iv |url-status=live }}&lt;/ref&gt;<br /> | OC = 94%&lt;ref name=&quot;OC&quot;&gt;{{cite web|url=https://opencritic.com/game/14353/diablo-iv|title=Diablo IV Reviews - OpenCritic|website=[[OpenCritic]]|date=May 30, 2023 |accessdate=June 22, 2023|archive-date=June 7, 2023|archive-url=https://web.archive.org/web/20230607205149/https://opencritic.com/game/14353/diablo-iv|url-status=live}}&lt;/ref&gt;<br /> | Destruct = 8/10&lt;ref&gt;{{cite web |last=Monbleau |first=Timothy |date=May 30, 2023 |url=https://www.destructoid.com/reviews/review-diablo-4/ |title=Review: Diablo 4 |website=[[Destructoid]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530195348/https://www.destructoid.com/reviews/review-diablo-4/ |url-status=live }}&lt;/ref&gt;<br /> | DT = {{Rating|4|5}}&lt;ref&gt;{{cite web |last=Moss |first=Gabriel |date=May 30, 2023 |url=https://www.digitaltrends.com/gaming/diablo-4-review-pc/ |title=Diablo 4 review: A bold new step for hack-n-slash RPGs |website=[[Digital Trends]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530172215/https://www.digitaltrends.com/gaming/diablo-4-review-pc/ |url-status=live }}&lt;/reF&gt;<br /> | Fam = 37/40&lt;ref name=&quot;Famitsu&quot;&gt;{{Cite web |last=Romano |first=Sal |date=May 31, 2023 |title=Famitsu Review Scores: Issue 1800 |url=https://www.gematsu.com/2023/05/famitsu-review-scores-issue-1800 |url-status=live |archive-url=https://web.archive.org/web/20230531062022/https://www.gematsu.com/2023/05/famitsu-review-scores-issue-1800 |archive-date=May 31, 2023 |access-date=June 2, 2023 |website=Gematsu |language=en-US}}&lt;/ref&gt;<br /> | GSpot = 8/10&lt;ref name=&quot;GSpot&quot;&gt;{{cite web |last=Barbosa |first=Alessandro |date=May 30, 2023 |url=https://www.gamespot.com/reviews/diablo-4-review-mother-knows-best/1900-6418072/ |title=Diablo 4 Review - Mother Knows Best |website=[[GameSpot]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530165305/https://www.gamespot.com/reviews/diablo-4-review-mother-knows-best/1900-6418072/ |url-status=live }}&lt;/ref&gt;<br /> | GRadar = {{Rating|5|5}}&lt;ref&gt;{{cite web |last=West |first=Josh |date=May 30, 2023 |url=https://www.gamesradar.com/diablo-4-review/ |title=Diablo 4 review: 'A magnificent and absurd loot theme park' |website=[[GamesRadar+]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171035/https://www.gamesradar.com/diablo-4-review/ |url-status=live }}&lt;/ref&gt;<br /> | IGN = 9/10&lt;ref name=&quot;IGN&quot;&gt;{{cite web |last=Northup |first=Travis |date=May 30, 2023 |url=https://www.ign.com/articles/diablo-4-review |title=Diablo 4 Review |website=[[IGN]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530065736/https://www.ign.com/articles/diablo-4-review |url-status=live }}&lt;/ref&gt;<br /> | NME = {{Rating|4|5}}&lt;ref&gt;{{cite web |last=Brown |first=Andy |date=May 30, 2023 |url=https://www.nme.com/reviews/game-reviews/diablo-4-review-3446891 |title='Diablo 4' review: diary of a necromancer |website=[[NME]] |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531030231/https://www.nme.com/reviews/game-reviews/diablo-4-review-3446891 |url-status=live }}&lt;/ref&gt;<br /> | PCGUS = 85/100&lt;ref&gt;{{cite web |last=Colp |first=Tyler |date=June 10, 2023 |url=https://www.pcgamer.com/diablo-4-review/ |title=Diablo 4 review |website=[[PC Gamer]] |accessdate=June 10, 2023 |archive-date=June 10, 2023 |archive-url=https://web.archive.org/web/20230610231140/https://www.pcgamer.com/diablo-4-review/ |url-status=live }}&lt;/ref&gt;<br /> | PCGN = 10/10&lt;ref name=&quot;PCGN&quot;&gt;{{cite web |last=Bergin |first=Lauren |date=May 30, 2023 |url=https://www.pcgamesn.com/diablo-4/review |title=Diablo 4 review – Hail Lilith, the darkness has returned |website=[[PCGamesN]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171051/https://www.pcgamesn.com/diablo-4/review |url-status=live }}&lt;/ref&gt;<br /> | PCM = {{Rating|4|5}}&lt;ref&gt;{{cite web |last=Greenwald |first=Will |date=June 2, 2023 |url=https://uk.pcmag.com/pc-games/146055/diablo-iv |title=Diablo IV - Review |website=[[PCMag]] |accessdate=June 2, 2023 |archive-date=June 3, 2023 |archive-url=https://web.archive.org/web/20230603033509/https://uk.pcmag.com/pc-games/146055/diablo-iv |url-status=live }}&lt;/ref&gt;<br /> | PSQ = {{Rating|9|10}}&lt;ref&gt;{{cite web |last=Adam |first=Khayl |date=May 30, 2023 |url=https://www.pushsquare.com/reviews/ps5/diablo-4 |title=Diablo 4 Review (PS5) |website=[[Push Square]] |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531012910/https://www.pushsquare.com/reviews/ps5/diablo-4 |url-status=live }}&lt;/ref&gt;<br /> | SN = 8/10&lt;ref&gt;{{cite web |last=Broadwell |first=Josh |date=May 30, 2023 |url=https://www.shacknews.com/article/135694/diablo-4-review-score |title=Diablo 4 review: A new perspective on a familiar hell |website=[[Shacknews]] |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531060130/https://www.shacknews.com/article/135694/diablo-4-review-score |url-status=live }}&lt;/ref&gt;<br /> | TG = {{Rating|3|5}}&lt;ref&gt;{{cite web |last=Reuben |first=Nic |date=June 1, 2023 |url=https://www.theguardian.com/games/2023/jun/01/diablo-4-review-a-hell-of-a-good-time |title=Diablo 4 review – a hell of a good time? |website=[[The Guardian]] |accessdate=June 1, 2023 |archive-date=June 1, 2023 |archive-url=https://web.archive.org/web/20230601132245/https://www.theguardian.com/games/2023/jun/01/diablo-4-review-a-hell-of-a-good-time |url-status=live }}&lt;/ref&gt;<br /> | VGC = {{Rating|5|5}}&lt;ref&gt;{{cite web |last=Middler |first=Jordan |date=May 30, 2023 |url=https://www.videogameschronicle.com/review/diablo-4/ |title=Review: Diablo 4 is Blizzard back at its best |website=[[Video Games Chronicle]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171500/https://www.videogameschronicle.com/review/diablo-4/ |url-status=live }}&lt;/ref&gt;<br /> | VG247 = {{Rating|4|5}}&lt;ref name=&quot;VG247&quot;&gt;{{cite web |last=Makar |first=Connor |date=May 30, 2023 |url=https://www.vg247.com/diablo-4-review |title=Diablo 4 review |website=[[VG247]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530170526/https://www.vg247.com/diablo-4-review |url-status=live }}&lt;/ref&gt;<br /> | VG = 10/10&lt;ref&gt;{{Cite web |last=James |first=Ford |date=May 30, 2023 |url=https://www.videogamer.com/reviews/diablo-4-review/ |title=Diablo 4 review - Hell yeah |website=VideoGamer.com |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531031850/https://www.videogamer.com/reviews/diablo-4-review/ |url-status=live }}&lt;/ref&gt;<br /> }}<br /> <br /> ''Diablo IV'' received &quot;generally favorable&quot; reviews for the Windows and PlayStation 5 versions, and &quot;universal acclaim&quot; for the Xbox Series X version, according to review aggregator [[Metacritic]].&lt;ref name=&quot;MCPC&quot;/&gt;&lt;ref name=&quot;MCPS5&quot;/&gt;&lt;ref name=&quot;MCXSXS&quot;/&gt; ''[[Windows Central]]'' called ''Diablo IV'' &quot;Blizzard's magnum opus&quot; and &quot;Blizzard's most important, pivotal game since ''[[World of Warcraft]]'', exceeding all expectations.&quot;&lt;ref&gt;{{Cite web |last=Corden |first=Jez |date=May 30, 2023 |title=Diablo 4 review: This might be Blizzard's magnum opus |url=https://www.windowscentral.com/gaming/diablo-4-review |access-date=May 30, 2023 |website=[[Windows Central]] |language=en |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530172848/https://www.windowscentral.com/gaming/diablo-4-review |url-status=live }}&lt;/ref&gt; The game was praised for its atmosphere, storytelling, visuals, level design, and overall improvements to the gameplay over its predecessor. Travis Northup of ''[[IGN]]'' called it &quot;a spectacular sequel&quot;. He commended the gameplay, improvements made over ''[[Diablo III]]'', and the uniqueness and customization options of the character classes, but criticized the repetition in the game's opening act, and some technical issues.&lt;ref name=&quot;IGN&quot;/&gt; ''[[PCGamesN]]'' praised the visuals and aesthetic, writing &quot;It's creepy, yet somehow beautiful&quot;.&lt;ref name=&quot;PCGN&quot;/&gt; While liking the endgame, ''[[Ars Technica]]'' felt the skill trees presented fewer options for upgrades than in ''Diablo III''.&lt;ref&gt;{{Cite web |last=Zimmerman |first=Aaron |date=May 30, 2023 |title=Diablo 4 review: Off to a hell of a good start |url=https://arstechnica.com/gaming/2023/05/diablo-4-review-off-to-a-hell-of-a-good-start/ |access-date=June 1, 2023 |website=[[Ars Technica]] |language=en-us |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531234233/https://arstechnica.com/gaming/2023/05/diablo-4-review-off-to-a-hell-of-a-good-start/ |url-status=live }}&lt;/ref&gt; <br /> <br /> Alessandro Barbosa of ''[[GameSpot]]'' wrote that the game's story was &quot;moving and engrossing&quot;, particularly praising the handling of Lilith, the game's main antagonist. Barbosa thought that the game put a larger emphasis on companions than in previous ''Diablo'' installments, and highlighted the moment-to-moment action of the game as one of its strongest points. However, he criticized the boss fights in some of the game's more common dungeons for lacking in complexity, calling them less interesting than those encountered in the main story.&lt;ref name=&quot;GSpot&quot;/&gt;<br /> <br /> ''[[Polygon (website)|Polygon]]'' disliked the [[Dungeon crawl|dungeon-crawling]] aspect of the game, feeling that it became repetitive fairly quickly, saying &quot;The procedurally generated dungeons don’t vary much in layout and feel like missed opportunities to have fun with randomized architecture&quot;.&lt;ref&gt;{{Cite web |last=Ong |first=Alexis |date=2023-05-30 |title=Diablo 4 activates and frustrates my lizard brain |url=https://www.polygon.com/reviews/23739085/diablo-4-review-release-date-mmo-pc-open-world |access-date=2023-06-24 |website=Polygon |language=en-US |archive-date=June 6, 2023 |archive-url=https://web.archive.org/web/20230606163929/https://www.polygon.com/reviews/23739085/diablo-4-review-release-date-mmo-pc-open-world |url-status=live }}&lt;/ref&gt; ''[[VG247]]'' praised the game's soundtrack as &quot;exceptional; equal parts haunting and daunting, just like its traumatised world&quot;.&lt;ref name=&quot;VG247&quot;/&gt;<br /> <br /> === Sales ===<br /> On June 6, 2023, Blizzard Entertainment announced that ''Diablo IV'' became the fastest-selling game in Blizzard Entertainment's history.&lt;ref&gt;{{Cite web |date=June 6, 2023 |title=Diablo® IV Launches, Immediately Sets New Record as Blizzard Entertainment's Fastest-Selling Game of All Time |url=https://www.businesswire.com/news/home/20230606005812/en/Diablo%C2%AE-IV-Launches-Immediately-Sets-New-Record-as-Blizzard-Entertainment%E2%80%99s-Fastest-Selling-Game-of-All-Time |access-date=June 6, 2023 |website=www.businesswire.com |language=en |archive-date=June 6, 2023 |archive-url=https://web.archive.org/web/20230606152804/https://www.businesswire.com/news/home/20230606005812/en/Diablo%C2%AE-IV-Launches-Immediately-Sets-New-Record-as-Blizzard-Entertainment%E2%80%99s-Fastest-Selling-Game-of-All-Time |url-status=live }}&lt;/ref&gt; ''Diablo IV'' generated $666 million in revenue within the first five days after launch,&lt;ref&gt;{{Cite news |last=Isaac |first=Mike |date=2023-06-12 |title=Diablo IV Breaks Blizzard Records, Surpassing '$666 Million' in Sales |language=en-US |work=The New York Times |url=https://www.nytimes.com/2023/06/12/technology/diablo-iv-video-game-sales.html |access-date=2023-06-13 |issn=0362-4331 |archive-date=June 13, 2023 |archive-url=https://web.archive.org/web/20230613044301/https://www.nytimes.com/2023/06/12/technology/diablo-iv-video-game-sales.html |url-status=live }}&lt;/ref&gt; and reached 12 million players by August 2023.&lt;ref&gt;{{Cite web |last=GamingLyfe.com |date=2023-08-22 |title=Diablo IV Unveils Season of Blood Featuring Actress Gemma Chan at Gamescom 2023 |url=https://gaminglyfe.com/diablo-iv-unveils-season-of-blood-featuring-actress-gemma-chan-at-gamescom-2023/ |access-date=2023-08-23 |website=G-LYFE Nation - Gaming News, Esports News, Gaming Community |language=en-US}}&lt;/ref&gt;<br /> <br /> The PlayStation 5 version of ''Diablo IV'' was the second bestselling retail game during its first week of release in Japan, with 24,375 physical units being sold. The PlayStation 4 version sold 8,524 units in Japan throughout the week and was ranked at number five on the weekly all-format video game sales chart. In total, ''Diablo IV'' sold 41,839 retail units across all platforms during its first week of release in Japan.&lt;ref&gt;{{cite web|last=Romano|first=Sal|date=June 15, 2023|url=https://www.gematsu.com/2023/06/famitsu-sales-6-5-23-6-11-23|title=Famitsu Sales: 6/5/23 – 6/11/23 [Update]|publisher=Gematsu|accessdate=June 15, 2023|archive-date=June 15, 2023|archive-url=https://web.archive.org/web/20230615134252/https://www.gematsu.com/2023/06/famitsu-sales-6-5-23-6-11-23|url-status=live}}&lt;/ref&gt;<br /> <br /> === Awards ===<br /> {| class=&quot;wikitable sortable&quot;<br /> |+<br /> !Year<br /> !Ceremony<br /> !Category<br /> !Result<br /> !{{Abbr|Ref.|References}}<br /> |-<br /> | style=&quot;text-align:center;&quot; rowspan=&quot;3&quot; |2023<br /> | rowspan=&quot;3&quot; |[[Golden Joystick Awards]]<br /> |[[Golden Joystick Award for Game of the Year|Ultimate Game of the Year]]<br /> |{{Pending}}<br /> | style=&quot;text-align:center;&quot; rowspan=&quot;3&quot; |&lt;ref&gt;{{Cite web |first=Sam |last=Loveridge |date=2022-11-12 |title=Golden Joystick Awards 2023: UGOTY voting is now live |url=https://www.gamesradar.com/goldenjoystickawards/ |access-date=2023-10-23 |website=[[GamesRadar+]] |language=en}}&lt;/ref&gt;<br /> |-<br /> |PC Game of the Year<br /> |{{Pending}}<br /> |-<br /> |Best Multiplayer Game<br /> |{{Pending}}<br /> |}<br /> {{clear}}<br /> <br /> ==Notes==<br /> {{Notelist}}<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * [https://diablo4.blizzard.com/ Official website]<br /> <br /> {{Diablo series}}<br /> {{Blizzard}}<br /> <br /> [[Category:2023 video games]]<br /> [[Category:Blizzard games]]<br /> [[Category:Diablo (series) video games]]<br /> [[Category:PlayStation 4 games]]<br /> [[Category:PlayStation 5 games]]<br /> [[Category:Windows games]]<br /> [[Category:Xbox One games]]<br /> [[Category:Xbox Series X and Series S games]]<br /> [[Category:Multiplayer video games]]<br /> [[Category:Action role-playing video games]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Video games about demons]]<br /> [[Category:Video game sequels]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Diablo_IV&diff=1183677103 Diablo IV 2023-11-05T21:08:56Z <p>Reowmo4: </p> <hr /> <div>{{Short description|2023 video game}}<br /> {{Use mdy dates|date=June 2023}}<br /> {{Use American English|date=June 2023}}<br /> {{Infobox video game<br /> | title = Diablo IV<br /> | image = Diablo IV cover art.png<br /> | developer = {{Unbulleted list|[[Blizzard Team 3]]|[[Blizzard Albany]]}}<br /> | publisher = [[Blizzard Entertainment]]<br /> | series = ''[[Diablo (series)|Diablo]]''<br /> | engine = <br /> | platforms = {{ubl|[[PlayStation 4]]|[[PlayStation 5]]|[[Windows]]|[[Xbox One]]|[[Xbox Series X and Series S|Xbox Series X/S]]}}<br /> | released = June 5&lt;!-- Please do NOT change the date to June 6, June 5 was the actual release date. See talk page discussion --&gt;, 2023<br /> | genre = [[Action role-playing]], [[hack and slash]]<br /> | modes = [[Multiplayer]]<br /> | director = {{ubl|Joe Shely|Sebastian Stepien|Luis Barriga{{efn|Barriga stepped down from his role as creative director in August 2021, due to allegations of discrimination and sexual harassment, and was later fired by Activision Blizzard.&lt;ref&gt;{{cite web|last1=McWhertor|first1=Michael|url=https://www.polygon.com/22620835/diablo-4-game-director-luis-barriga-jesse-mcree-leaves-blizzard|title=Director and Lead Designer of Diablo IV leaves Blizzard|website=[[Polygon (website)|Polygon]]|date=August 11, 2021|accessdate=December 20, 2021|archive-date=August 11, 2021|archive-url=https://web.archive.org/web/20210811222312/https://www.polygon.com/22620835/diablo-4-game-director-luis-barriga-jesse-mcree-leaves-blizzard|url-status=live}}&lt;/ref&gt;}}}}<br /> | producer = Gavian Whishaw<br /> | designer = {{Unbulleted list|Angela del Priore|Zaven Haroutunian}}<br /> | artist = John Mueller<br /> | programmer = Jason Regier<br /> | writer = Rafal Praszczalek<br /> | composer = {{ubl|Ted Reedy|Leo Kaliski}}<br /> }}<br /> <br /> '''''Diablo IV''''' is a 2023 [[Online game|online-only]] [[action role-playing game]] developed and published by [[Blizzard Entertainment]]. It is the fourth main installment in the ''[[Diablo (series)|Diablo]]'' series. Announced at [[BlizzCon 2019]], the game was released on June 5&lt;!-- Please do NOT change the date to June 6, June 5 was the actual release date. See talk page discussion --&gt;, 2023 for the [[PlayStation 4]] and [[PlayStation 5]], [[Xbox One]] and [[Xbox Series X and Series S|Xbox Series X and S]], and [[Microsoft Windows]]. Players create a character from one of five playable classes—Barbarian, Druid, Necromancer, Rogue, or Sorcerer—and use their skills to complete quests through combat. <br /> <br /> Staple features returned from previous installments in the franchise, such as a focus on replayable, [[Procedural generation|procedurally generated]] dungeons and loot-focused character-building, while also featuring mechanics new to the series, including an [[open world]] and [[player versus player]] combat.<br /> <br /> ''Diablo IV'' received generally positive reviews from critics, who praised the game's narrative and atmosphere. The game generated $666 million in revenue within the first five days after launch.<br /> <br /> ==Gameplay==<br /> The core formula for the series' gameplay revolves around gradually obtaining stronger equipment by defeating increasingly difficult enemies.&lt;ref&gt;{{Cite journal |last1=Salter |first1=Alexander William |last2=Stein |first2=Solomon |date=March 1, 2016 |title=Endogenous currency formation in an online environment: The case of Diablo II |journal=The Review of Austrian Economics |language=en |volume=29 |issue=1 |pages=53–66 |doi=10.1007/s11138-014-0289-1 |issn=1573-7128 |s2cid=189953028}}&lt;/ref&gt; Enemies are fought using different character class skills which can be customized by equipment and talent trees. This concept is used to progress through the story and quests.&lt;ref&gt;{{Cite web|title=Diablo 4 Will Bring Back Talent Trees And Rune Words To The Series|url=https://www.gamespot.com/articles/diablo-4-will-bring-back-talent-trees-and-rune-wor/1100-6471133/%3e/|website=GameSpot|language=en-US|access-date=May 29, 2020|archive-date=July 29, 2022|archive-url=https://web.archive.org/web/20220729041452/https://www.gamespot.com/articles/diablo-4-will-bring-back-talent-trees-and-rune-wor/1100-6471133/%3E/|url-status=live}}&lt;/ref&gt; Enemies are split into monster families which are defined by a theme, combat style, and their location.&lt;ref name=&quot;cannibal enemies&quot;&gt;{{Cite web |title=Diablo 4's Creepy New Cannibal Enemies Are Fast And Hungry |url=https://www.gamespot.com/articles/diablo-4s-creepy-new-cannibal-enemies-are-fast-and/1100-6474164/ |url-status=live |archive-url=https://web.archive.org/web/20200625123102/https://www.gamespot.com/articles/diablo-4s-creepy-new-cannibal-enemies-are-fast-and/1100-6474164/ |archive-date=June 25, 2020 |access-date=May 29, 2020 |website=GameSpot |language=en-US}}&lt;/ref&gt; Each family contains different archetypes that hold different roles allowing for synergies of specialty abilities between family members.&lt;ref name=&quot;cannibal enemies&quot; /&gt; To differentiate between them, they have unique silhouettes, stances and weapons.&lt;ref&gt;{{Cite web|title=Diablo 4 is getting couch co-op and unique monster families|url=https://www.videogamer.com/news/diablo-4-is-getting-couch-co-op-and-unique-monster-families|website=VideoGamer.com|date=February 27, 2020|language=en|access-date=May 29, 2020|archive-date=February 29, 2020|archive-url=https://web.archive.org/web/20200229031453/https://www.videogamer.com/news/diablo-4-is-getting-couch-co-op-and-unique-monster-families|url-status=live}}&lt;/ref&gt;<br /> <br /> Creative director Sebastian Stepien explained that the goal was to create a more &quot;grounded&quot; story than ''[[Diablo III]]''.&lt;ref name=&quot;blizzcon page 2&quot;&gt;{{Cite web |date=November 11, 2019 |title=BlizzCon 2019 Diablo IV: World and Lore Panel Transcript - Page 2 of 7 - |url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript |url-status=live |archive-url=https://web.archive.org/web/20210627111946/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript |archive-date=June 27, 2021 |access-date=May 29, 2020 |website=Blizzplanet {{!}} Diablo III |language=en-US}}&lt;/ref&gt; In order to achieve this, the plot revolves around the simple folk of Sanctuary rather than &quot;politics, kings, or another high-fantasy theme.&quot;&lt;ref name=&quot;blizzcon page 2&quot; /&gt;<br /> <br /> The playable character's effectiveness in combat is determined by their attributes and their boosts from equipped items.&lt;ref&gt;{{Cite web|title=Diablo 4: All about the loot system &amp; statistics - Millenium|url=https://www.millenium.us.org/guide/8328.html|website=Millenium US|date=November 6, 2019 |language=en|access-date=May 29, 2020|archive-date=February 26, 2023|archive-url=https://web.archive.org/web/20230226161201/https://us.millenium.gg/guide/8328.html|url-status=live}}&lt;/ref&gt; Offensive attributes include attack and critical chance which increase damage output. Defensive stats include elemental resistance and defense which increase how much damage can be taken.&lt;ref&gt;{{Cite magazine|title=Diablo 4 is introducing new stats and getting rid of Ancient items|url=https://www.pcgamer.com/diablo-4-is-introducing-new-stats-and-getting-rid-of-ancient-items/|last=Brown|first=Fraser|date=December 4, 2019|magazine=PC Gamer|language=en-US|access-date=May 29, 2020|archive-date=February 15, 2020|archive-url=https://web.archive.org/web/20200215012140/https://www.pcgamer.com/diablo-4-is-introducing-new-stats-and-getting-rid-of-ancient-items/|url-status=live}}&lt;/ref&gt; ''Diablo IV'' introduces three new attributes: Angelic, Demonic, and Ancestral Power. Angelic and Demonic Power alter the duration of beneficial and negative effects respectively. Ancestral Power increases the chance of effects being applied to another entity.&lt;ref&gt;{{Cite web|title=Diablo 4 will lose Ancient Legendaries, make items more complex|url=https://www.polygon.com/2019/12/3/20993841/diablo-4-ancient-item-affixes-demonic-angelic-ancestral-power-legendary-itemization|last=Gilliam|first=Ryan|date=December 3, 2019|website=Polygon|language=en|access-date=May 29, 2020|archive-date=February 15, 2020|archive-url=https://web.archive.org/web/20200215012203/https://www.polygon.com/2019/12/3/20993841/diablo-4-ancient-item-affixes-demonic-angelic-ancestral-power-legendary-itemization|url-status=live}}&lt;/ref&gt; Weapons and gear have increasing rarity which are a general indicator of their power. The rarest items have unique effects that alter more than just the character's parameters.&lt;ref&gt;{{Cite web|title=Blizzard Explains Diablo 4's Loot System, And It Sounds Really Good|url=https://www.forbes.com/sites/paultassi/2019/11/03/blizzard-explains-diablo-4s-loot-system-and-it-sounds-really-good/|last=Tassi|first=Paul|website=Forbes|language=en|access-date=May 29, 2020|archive-date=October 25, 2020|archive-url=https://web.archive.org/web/20201025035445/https://www.forbes.com/sites/paultassi/2019/11/03/blizzard-explains-diablo-4s-loot-system-and-it-sounds-really-good/|url-status=live}}&lt;/ref&gt; In an interview with lead game designer Joe Shely and senior producer Tiffany Wat, it was revealed that trading and crafting will be available in the game but will be limited to resources outside of the most powerful items.&lt;ref&gt;{{Cite web |title=Diablo IV Community Group Q&amp;A |url=http://www.diablofans.com/news/49145-diablo-iv-community-group-q-a |url-status=live |archive-url=https://web.archive.org/web/20200327032206/https://www.diablofans.com/news/49145-diablo-iv-community-group-q-a |archive-date=March 27, 2020 |access-date=May 29, 2020 |website=Diablo IV Community Group Q&amp;A |language=en-us}}&lt;/ref&gt; Limited-time seasons return to the game, which alter legendary powers to shift the [[Metagaming|meta-game]].&lt;ref&gt;{{Cite web|title=Diablo 4 Is Adding New Elements And Bringing Back Old Ones In An Attempt To Be More Replayable|url=https://www.gamespot.com/articles/diablo-4-is-adding-new-elements-and-bringing-back-/1100-6471324/%3e/|website=GameSpot|language=en-US|access-date=May 29, 2020|archive-date=June 13, 2022|archive-url=https://web.archive.org/web/20220613221423/https://www.gamespot.com/articles/diablo-4-is-adding-new-elements-and-bringing-back-/1100-6471324/%3e/|url-status=live}}&lt;/ref&gt;{{Clarify|reason=what is this|date=June 2022}}<br /> <br /> [[Microtransaction]]s are included in the form of cosmetic items.&lt;ref&gt;{{Cite web|title=Diablo 4 will have cosmetic microtransactions|url=https://www.pcgamesn.com/diablo-4/microtransactions|website=PCGamesN|date=November 8, 2019 |language=en-GB|access-date=May 29, 2020|archive-date=June 7, 2020|archive-url=https://web.archive.org/web/20200607224708/https://www.pcgamesn.com/diablo-4/microtransactions|url-status=live}}&lt;/ref&gt; The game cannot be played [[Online and offline|offline]] and requires an [[Internet access|internet connection]].&lt;ref&gt;{{Cite web|title=Blizzard is making Diablo 4 online only, but solo play is available|url=https://www.vg247.com/2019/11/03/diablo-4-online-blizzard/|date=November 3, 2019|website=VG247|access-date=May 29, 2020|archive-date=March 1, 2020|archive-url=https://web.archive.org/web/20200301084348/https://www.vg247.com/2019/11/03/diablo-4-online-blizzard/|url-status=live}}&lt;/ref&gt;<br /> <br /> ===Character classes===<br /> [[File:Diablo_IV_classes.jpg|thumb|right|The Barbarian, Sorcerer, and Druid classes in the game's demo]]<br /> <br /> Five classes have been announced. The Barbarian, Sorcerer, and Druid classes were announced at BlizzCon 2019,&lt;ref name=&quot;PCGamer everything&quot;&gt;{{Cite magazine |last=Senior |first=Tom |date=February 26, 2020 |title=Everything we know about Diablo 4 |url=https://www.pcgamer.com/diablo-4-everything-we-know/ |url-status=live |magazine=PC Gamer |language=en-US |archive-url=https://web.archive.org/web/20210618120745/https://www.pcgamer.com/diablo-4-everything-we-know/ |archive-date=June 18, 2021 |access-date=May 29, 2020}}&lt;/ref&gt; while a fourth, the Rogue class, was announced at BlizzCon 2021. The fifth class, the Necromancer, was announced in 2022.<br /> <br /> * The Barbarian (voiced by [[Ray Chase (voice actor)|Ray Chase]] and Laila Berzins), which appears in ''Diablo II'' and ''Diablo III'', has the ability to switch between weapons while in combat. <br /> * The Sorcerer (Joseph Balderrama and Maya Saroya), returning from the first game and ''Diablo II'', is an elemental mage-type character wielding fire, ice, and lightning magic.<br /> * The Druid ([[Andrew Morgado]] and [[Courtenay Taylor]]), returning from ''Diablo II'', can shapeshift between human, werewolf, and werebear forms, and possesses earthen and storm magics.<br /> * The Rogue (Andres Williams and Anna Koval), returning from the first game, is a quick-moving combatant that alternates between bladed melee or ranged combat with a bow.<br /> * The Necromancer ([[Jesse Burch]] and Elle Newlands), returning from ''Diablo II'' and ''Diablo III'', utilizes dark magic for summoning and attacks.&lt;ref name=&quot;ignreveal&quot;&gt;{{cite web | url=https://www.ign.com/articles/diablo-4-necromancer-xbox-bethesda | title=Diablo 4 Debuting in 2023, Necromancer Revealed as Final Class | date=June 12, 2022 | access-date=June 12, 2022 | archive-date=June 12, 2022 | archive-url=https://web.archive.org/web/20220612181558/https://www.ign.com/articles/diablo-4-necromancer-xbox-bethesda | url-status=live }}&lt;/ref&gt;<br /> <br /> Character appearance is customizable rather than being tied to a class. These include choosing a character portrait and the skin color of their character.&lt;ref name=&quot;customizable&quot;&gt;{{Cite web |date=November 2019 |title=Diablo 4 adds customizable skin tones and faces |url=https://www.polygon.com/2019/11/1/20944237/diablo-4-character-creation-customization-appearance |url-status=live |archive-url=https://web.archive.org/web/20191104195143/https://www.polygon.com/2019/11/1/20944237/diablo-4-character-creation-customization-appearance |archive-date=November 4, 2019 |access-date=November 4, 2019 |website=[[Polygon (website)|Polygon]]}}&lt;/ref&gt; Mount appearances can be customized.&lt;ref name=&quot;customizable&quot; /&gt; Skill trees exist, allowing for ability customization.&lt;ref name=&quot;biggest changes&quot;&gt;{{Cite web |date=November 2019 |title=The biggest changes coming to Diablo 4 |url=https://www.polygon.com/2019/11/1/20944241/diablo-4-blizzcon-features-druid-sorceress-barbarian-skill-tree |url-status=live |archive-url=https://web.archive.org/web/20191102224352/https://www.polygon.com/2019/11/1/20944241/diablo-4-blizzcon-features-druid-sorceress-barbarian-skill-tree |archive-date=November 2, 2019 |access-date=November 3, 2019 |website=[[Polygon (website)|Polygon]]}}&lt;/ref&gt;<br /> <br /> ===Environment===<br /> Players are able to traverse through five regions within the ''Diablo'' series world of Sanctuary: Scosglen, Fractured Peaks, Dry Steppes, Hawezar, and Kehjistan.&lt;ref name=&quot;shared world&quot;&gt;{{Cite web |last=Wilde |first=Tyler |date=November 2, 2019 |title=Here's how Diablo 4's shared world works |url=https://www.pcgamer.com/au/heres-how-diablo-4s-shared-world-works/ |url-status=live |archive-url=https://web.archive.org/web/20220111125313/https://www.pcgamer.com/au/heres-how-diablo-4s-shared-world-works/ |archive-date=January 11, 2022 |access-date=November 3, 2019 |newspaper=PC Gamer}}&lt;/ref&gt; Hell will also be a playable area.&lt;ref&gt;{{Cite web|title=BlizzCon 2019 Diablo IV: World and Lore Panel Transcript - Page 5 of 7 -|url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|date=November 11, 2019|website=Blizzplanet {{!}} Diablo III|language=en-US|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111946/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|url-status=live}}&lt;/ref&gt; Procedurally generated dungeons are included, and consist of random layouts of interior and exterior environments.&lt;ref name=&quot;shared world&quot; /&gt; Dungeons are separately instanced, therefore non-party players will not appear.&lt;ref&gt;{{Cite web|title=BlizzCon 2019 Diablo IV Systems and Features Panel Transcript - Page 4 of 7 -|url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-systems-and-features-panel-transcript|date=November 13, 2019|website=Blizzplanet {{!}} Diablo III|language=en-US|access-date=May 29, 2020|archive-date=September 28, 2020|archive-url=https://web.archive.org/web/20200928153315/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-systems-and-features-panel-transcript|url-status=live}}&lt;/ref&gt; Sanctuary is a fixed area, therefore it does not have the procedurally-generated maps seen in the game's dungeon.&lt;ref name=&quot;panel recap&quot;&gt;{{Cite web |title=Diablo IV: World &amp; Lore Panel Recap |url=http://www.diablofans.com/news/49148-diablo-iv-world-lore-panel-recap |url-status=live |archive-url=https://web.archive.org/web/20200809172608/https://www.diablofans.com/news/49148-diablo-iv-world-lore-panel-recap |archive-date=August 9, 2020 |access-date=May 29, 2020 |website=Diablo IV: World &amp; Lore Panel Recap |language=en-us}}&lt;/ref&gt;{{better source needed|date=July 2020}} Scosglen is a forested coastal area home to druids, werewolves, and drowned-type enemies.&lt;ref name=&quot;biggest changes&quot; /&gt; Fractured Peaks is a snowy mountainous area containing deep cave systems.&lt;ref name=&quot;biggest changes&quot; /&gt; Dry Steppes resides in a desert that proves to be so harsh that the inhabitants have turned to cannibalism.&lt;ref name=&quot;cannibal enemies&quot; /&gt; Hawezar is home to witches, and has a swamp-type setting.&lt;ref name=&quot;panel recap&quot; /&gt; Finally, Kehjistan is a war-ravaged wasteland containing the ruins of a once-prosperous civilization.&lt;ref name=&quot;biggest changes&quot; /&gt;<br /> <br /> The game world is an open world setting; traveling between different regions or dungeons has no loading screens.&lt;ref&gt;{{Cite web|title=Diablo 4 won't have loading screens between dungeon levels|url=https://www.pcgamesn.com/diablo-4/no-loading-screens|website=PCGamesN|date=November 2, 2019 |language=en-GB|access-date=May 29, 2020|archive-date=September 29, 2020|archive-url=https://web.archive.org/web/20200929110012/https://www.pcgamesn.com/diablo-4/no-loading-screens|url-status=live}}&lt;/ref&gt; Additionally, each region can be completed in any order as decided by the player. In order to support these new changes, enemies are scaled to the player (or the party leader in multiplayer) and the story is non-linear.&lt;ref name=&quot;variable location&quot;&gt;{{Cite web |date=November 4, 2019 |title=Diablo 4's open world is &quot;shared&quot; with other players &quot;variable by location&quot; |url=https://www.pcgamesn.com/diablo-4/open-world-players |url-status=live |archive-url=https://web.archive.org/web/20210627115520/https://www.pcgamesn.com/diablo-4/open-world-players |archive-date=June 27, 2021 |access-date=May 29, 2020 |website=PCGamesN |language=en-GB}}&lt;/ref&gt; Hardcore mode is present in the game.&lt;ref&gt;{{Cite web|title=Diablo IV To Have Extensive Customization, Release Not Soon|url=https://sirusgaming.com/2019/11/04/diablo-iv-customization/|last1=Pepito|first1=Christan|date=November 4, 2019|website=Sirus Gaming|language=en-US|access-date=May 29, 2020|archive-date=November 27, 2020|archive-url=https://web.archive.org/web/20201127125324/https://sirusgaming.com/2019/11/04/diablo-iv-customization/|url-status=live}}&lt;/ref&gt; Select areas within each region have player interactions restricted until sufficient milestones in the story are reached, and such progress will be synced to that of the party leader.&lt;ref name=&quot;variable location&quot; /&gt; Over-world areas have non-party player interactions such as PVP, and boss events that passing players can join.&lt;ref&gt;{{Cite web|title=Diablo 4's world bosses are ready and able to smash player faces|url=https://blizzardwatch.com/2019/11/02/diablo-4-world-bosses/|date=November 2, 2019|website=Blizzard Watch|language=en|access-date=May 29, 2020|archive-date=January 20, 2021|archive-url=https://web.archive.org/web/20210120160942/https://blizzardwatch.com/2019/11/02/diablo-4-world-bosses/|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|title=Blizzard Is Testing 'Interesting New Approaches' to PvP for Diablo IV|url=https://wccftech.com/blizzard-is-testing-interesting-new-approaches-to-pvp-for-diablo-iv/|last=Palumbo|first=Alessio|date=December 7, 2019|website=Wccftech|language=en-US|access-date=May 29, 2020|archive-date=May 27, 2020|archive-url=https://web.archive.org/web/20200527213754/https://wccftech.com/blizzard-is-testing-interesting-new-approaches-to-pvp-for-diablo-iv/|url-status=live}}&lt;/ref&gt; Player population in the world will shift depending on the area. Large settlements will display large populations, and to enforce a sense of desolation, more wild zones will change the number of players shown to others.&lt;ref name=&quot;shared world&quot; /&gt;<br /> <br /> When questioned about ''Diablo IV''{{'}}s atmosphere, ex-game director Luis Barriga stated: &quot;We want users to feel like they're in a medieval city.&quot;&lt;ref&gt;{{Cite web|title=Diablo 4 will not have rainbow unicorns and barbarians in pink rabbit suits {{!}} GamexGuide.com|url=https://gamexguide.com/diablo-4-will-not-have-rainbow-unicorns-and-barbarians-in-pink-rabbit-suits/|date=December 4, 2019|website=Gamex|language=en-US|access-date=May 29, 2020|archive-date=November 15, 2020|archive-url=https://web.archive.org/web/20201115010357/https://gamexguide.com/diablo-4-will-not-have-rainbow-unicorns-and-barbarians-in-pink-rabbit-suits/|url-status=live}}&lt;/ref&gt; For the first time in the series all assets are standard [[3D computer graphics|3D game assets]] and terrain has elevation, allowing for in-game cinematics, and environment interaction.&lt;ref name=&quot;venturebeat.com&quot;&gt;{{Cite web|title=Blizzard explains how Diablo IV is different from Diablo III|url=https://venturebeat.com/2019/11/02/blizzard-explains-how-diablo-iv-is-different-from-diablo-iii/|date=November 2, 2019|website=VentureBeat|language=en-US|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111943/https://venturebeat.com/2019/11/02/blizzard-explains-how-diablo-iv-is-different-from-diablo-iii/|url-status=live}}&lt;/ref&gt;<br /> <br /> ==Plot==<br /> ===Setting===<br /> Set in the ''Diablo'' series' world of Sanctuary, ''Diablo IV'' takes place 50 years after the events of ''[[Diablo III: Reaper of Souls]]''.&lt;ref name=&quot;diablo twitter&quot;&gt;{{Cite tweet |number=1646196634521419792 |user=Diablo |title=These are the dark events that led to Lilith's return in #DiabloIV. |author=Diablo |access-date=June 1, 2023 |language=en}}&lt;/ref&gt;&lt;ref name=&quot;venturebeat.com&quot;/&gt;&lt;ref&gt;{{Cite web|title=BlizzCon 2019 Diablo IV: World and Lore Panel Transcript - Page 5 of 7 -|url=https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|date=November 11, 2019|website=Blizzplanet {{!}} Diablo III|language=en-US|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111946/https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-world-and-lore-panel-transcript|url-status=live}}&lt;/ref&gt; Cultists have summoned the main antagonist and daughter of Mephisto, Lilith (Caroline Faber).&lt;ref&gt;{{Cite web|title=BlizzCon 2019: Who Is Diablo 4's Villain, Lilith?|url=https://www.thegamer.com/blizzcon-2019-diablo-4-villain-lilith/|date=November 2019|access-date=November 4, 2019|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627111949/https://www.thegamer.com/blizzcon-2019-diablo-4-villain-lilith/|url-status=live}}&lt;/ref&gt; After the events of previous games, the forces of demons and angels have been depleted, allowing an opening for her to establish power in Sanctuary.&lt;ref&gt;{{Cite web|title=Diablo IV announced at BlizzCon 2019|url=https://www.theverge.com/2019/11/1/20942565/diablo-4-announced-release-date-blizzcon-2019|date=November 2019|access-date=November 1, 2019|archive-date=November 1, 2019|archive-url=https://web.archive.org/web/20191101194427/https://www.theverge.com/2019/11/1/20942565/diablo-4-announced-release-date-blizzcon-2019|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;ausgamers.com&quot;&gt;{{Cite web |title=Diablo 4 - Blizzard on the Return to Darkness, Lilith, and the Shift to an Open-World Sanctuary |url=https://www.ausgamers.com/features/read/3622525 |url-status=live |archive-url=https://web.archive.org/web/20200804001934/https://www.ausgamers.com/features/read/3622525 |archive-date=August 4, 2020 |access-date=May 29, 2020 |publisher=AusGamers.com}}&lt;/ref&gt;<br /> <br /> Thousands of years before the game's events, Lilith and the angel Inarius (Gabe Kunda) created the realm of Sanctuary to provide refuge for those who wished to escape the eternal conflict between the High Heavens and the Burning Hells. This demon-angel relationship led to the birth of the Nephalem, a race that the protagonist falls under; neither Angel nor Demon, but a distinct combination of both. Those in Sanctuary believed that this power would bring attention to their shelter and, as a result, the inhabitants spoke of destroying them. Lilith, not wanting her children to be killed, destroyed any that opposed her, causing Inarius to banish her to the void.&lt;ref&gt;{{Cite journal |last1=Bosman |first1=Frank G. |last2=Poorthuis |first2=Marcel |date=2015 |title=Nephilim: The Children of Lilith. The Place of Man in the Ontological and Cosmological Dualism of the Diablo, Darksiders and Devil May Cry Game Series |url=https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/18506 |url-status=live |journal=Online - Heidelberg Journal of Religions on the Internet |language=en |volume=7 |doi=10.11588/rel.2015.0.18506 |archive-url=https://web.archive.org/web/20191214233502/https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/18506 |archive-date=December 14, 2019 |access-date=May 29, 2020}}&lt;/ref&gt;&lt;ref&gt;{{Cite book|last=Cain|first=Deckard|title=Book of cain.|date=2016|publisher=Insight Editions Incredib|isbn=978-1-60887-802-4|location=[Place of publication not identified]|oclc=944380537}}&lt;/ref&gt;&lt;ref&gt;{{Cite book|last=Knaak|first=Richard A.|title=Diablo: the sin war. book 2, Scales of the serpent|date=2007|publisher=Pocket Star Books|isbn=978-0-7434-7123-7|location=London|oclc=84996925}}&lt;/ref&gt;<br /> <br /> ===Story===<br /> The player character, known as &quot;the Wanderer&quot;, is drugged by villagers corrupted by Lilith and fed petals of her blood, creating a connection to her. After escaping, the Wanderer meets Lorath Nahr ([[Ralph Ineson]]), one of the last Horadrim (returning from ''Diablo III: Reaper of Souls'') and explains the prophecy of Lilith's return. Inarius believes he alone can fulfill the prophecy by killing Lilith, which will allow him to return to Heaven. Aided by a young woman named Neyrelle (Judy Alice Lee), the Wanderer enters the sanctum of Rathma, the first Nephalem and founder of the Necromancers. Inside, Rathma's spirit ([[Scott Whyte]]) reveals he had a key to Hell. When Inarius demands the key from him, Rathma refuses, and Inarius kills him; Lilith later finds the key. The Wanderer then journeys to Scosglen to meet another Horadrim named Donan (James Goode), who had defeated a demon called Astaroth ([[David Lodge (voice actor)|David Lodge]]) with the aid of two Druids years before. Lilith corrupts the two Druids to find Astaroth's prison and frees him, in exchange for safe passage through Hell. Astaroth possesses Donan's son Yorin (Thierry Mabonga), who dies when the demon is defeated. Donan recovers the Soulstone used to trap Astaroth, and prepares to alter it in order to trap Lilith.<br /> <br /> Rejoining Lorath in the Dry Steppes, the Wanderer pursues Lorath's former apprentice Elias ([[Anthony Howell (actor)|Anthony Howell]]), who summoned Lilith to Sanctuary. Though Elias cannot be killed, the Wanderer and Lorath retrieve an artifact called the Sightless Eye to discover Lilith's plan: To summon the Lesser Evils to empower humanity against the Prime Evils. She also intends to consume the essence of her father Mephisto ([[Steve Blum]]) while he is weak, and use his power to conquer Hell. Elias uses a witch named Taissa (Cherise Boothe) as a vessel to summon Andariel, the Maiden of Anguish, who is defeated by the Wanderer. Seeking to break Elias' immortality, the Wanderer and the Horadrim journey to the swamps of Hawezar. Elias had claimed knowledge from an enchanted &quot;Tree of Whispers&quot;, but failed to pay the price – his own head – for that knowledge. Learning that Elias has contained his life essence in his own severed finger, the Wanderer destroys it, before finally defeating Elias; the spirits of the Tree then claim Elias' head.<br /> <br /> From the Tree, Lorath learns of a gateway to Hell beneath the city of Caldeum, opened using Rathma's key. In Caldeum, the Wanderer defeats another reformed Lesser Evil, Duriel, the Lord of Pain. Inarius goes ahead into Hell to confront Lilith, who kills him. Donan is mortally wounded, and Lorath remains behind, leaving the Wanderer and Neyrelle to pursue Lilith to Mephisto's Cathedral of Hatred. Mephisto himself, having appeared as a bloodied wolf throughout the Wanderer's journey, urges them to focus on Lilith, but Neyrelle chooses to use the Soulstone to contain Mephisto instead, believing him to be the greater threat. The Wanderer then faces Lilith and defeats her. As she dies, Lilith warns that without her, there could be no victory over the Prime Evils.<br /> <br /> With both creators of Sanctuary dead, the party returns home. Neyrelle ventures off on her own with the Soulstone, knowing the Prime Evils are coming, and hoping to find a way to defeat them for good.<br /> <br /> ==Development==<br /> ''Diablo IV'' was announced on November 1, 2019, at Blizzcon 2019, and was planned to be released for [[PlayStation 4]], [[PlayStation 5]], [[Windows]], [[Xbox One]], and [[Xbox Series X/S]].&lt;ref name=&quot;announcement&quot;&gt;{{Cite web |date=November 2019 |title=Blizzard Announces Diablo IV |url=https://kotaku.com/blizzard-announces-diablo-iv-1839540812 |url-status=live |archive-url=https://web.archive.org/web/20210630145858/https://kotaku.com/blizzard-announces-diablo-iv-1839540812 |archive-date=June 30, 2021 |access-date=November 1, 2019 |website=Kotaku}}&lt;/ref&gt;&lt;ref name=&quot;blood waves&quot;&gt;{{Cite web |last=Peters |first=Jay |date=June 12, 2022 |title=Diablo IV will bring the blood waves in 2023 |url=https://www.theverge.com/2022/6/12/23164873/diablo-iv-4-launch-2023 |url-status=live |archive-url=https://web.archive.org/web/20220612181602/https://www.theverge.com/2022/6/12/23164873/diablo-iv-4-launch-2023 |archive-date=June 12, 2022 |access-date=June 12, 2022 |website=The Verge}}&lt;/ref&gt; Development of the PC and console builds happened simultaneously.&lt;ref name=&quot;cannibal enemies&quot; /&gt; ''Diablo IV''{{'}}s game director was Luis Barriga, who worked on ''Diablo III: Reaper of Souls'', and ''[[World of Warcraft: Legion]]''.&lt;ref&gt;{{Cite web|title=Legion Summit Recap: Interviews on Combat Visuals, World Quests, Professions, Content Pacing and More!|url=https://pt.wowhead.com/news=253467/legion-summit-recap-interviews-on-combat-visuals-world-quests-professions-conten|last=perculia|website=Wowhead|language=pt|access-date=May 29, 2020|archive-date=November 1, 2020|archive-url=https://web.archive.org/web/20201101025650/https://pt.wowhead.com/news=253467/legion-summit-recap-interviews-on-combat-visuals-world-quests-professions-conten|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|title=The Past, Present, And Future Of Diablo|url=https://www.kotaku.com.au/2019/11/the-past-present-and-future-of-diablo/|date=November 2, 2019|website=Kotaku Australia|language=en|access-date=May 29, 2020|archive-date=June 13, 2021|archive-url=https://web.archive.org/web/20210613222213/https://www.kotaku.com.au/2019/11/the-past-present-and-future-of-diablo/|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;variable location&quot; /&gt; Blizzard Entertainment president [[Mike Ybarra]] stated that ''Diablo IV'' took more than 6 years to develop.&lt;ref&gt;{{Cite tweet |number=1663376322574577664 |user=Qwik |title=[...] @Diablo IV has been in development for a long time at Blizzard - over 6 years. Many hard decisions, challenges, and opportunities with the team's (and Studio's) journey in bringing this to release. [...] |author=Mike Ybarra |date=May 29, 2023 |access-date=May 30, 2023 |language=en}}&lt;/ref&gt;<br /> <br /> Game designer Jesse McCree stated that the aesthetic of the game was inspired by that of [[Heavy metal music#Image and fashion|heavy metal]].&lt;ref&gt;{{Cite web|title=Diablo 4's concept art has an Exorcist reference|url=https://www.pcgamesn.com/diablo-4/exorcist|website=PCGamesN|date=November 2, 2019 |language=en-GB|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627115521/https://www.pcgamesn.com/diablo-4/exorcist|url-status=live}}&lt;/ref&gt; Their artistic direction tried to achieve an aesthetic between that of the second and third game in the series, with the darkness of ''Diablo II'' and the hand-painted feel of ''Diablo III'' and medieval fine art.&lt;ref&gt;{{Cite web|last=Yin-Poole|first=Wesley|title=Blizzard on Diablo 4's Rogue and how PvP works within the open world|website=[[Eurogamer]]|date=February 19, 2021|url=https://www.eurogamer.net/articles/2021-02-19-blizzard-on-the-rogue-and-how-diablo-4-pvp-works-within-the-open-world|url-status=live|archive-url=https://web.archive.org/web/20210219224828/https://www.eurogamer.net/articles/2021-02-19-blizzard-on-the-rogue-and-how-diablo-4-pvp-works-within-the-open-world |archive-date=February 19, 2021 }}&lt;/ref&gt; John Mueller, Diablo IV’s art director, has stated that both the old masters and more modern artists, such as Frank Frazetta and Gerald Brom, serve as inspiration for the game.&lt;ref&gt;https://english.elpais.com/culture/2023-06-06/diablo-iv-the-devil-is-in-the-details.html&lt;/ref&gt; The development team drew on past editions of ''Diablo'' to design characters. For example, the Rogue was intended to capture the high dexterity gameplay of the second game's Assassin and the third game's Demon Hunter.&lt;ref&gt;{{Cite web|last=Gilliam|first=Ryan|date=February 19, 2021|title=Diablo 4's classes are all unique, and that starts with the Rogue|url=https://www.polygon.com/2021/2/19/22290230/diablo-4-rogue-class-reveal-blizzard-blizzcon|access-date=February 21, 2021|website=Polygon|language=en|archive-date=February 21, 2021|archive-url=https://web.archive.org/web/20210221183952/https://www.polygon.com/2021/2/19/22290230/diablo-4-rogue-class-reveal-blizzard-blizzcon|url-status=live}}&lt;/ref&gt;<br /> <br /> As of July 2021, Barriga and McCree were no longer employed at Blizzard following the ''[[California Department of Fair Employment and Housing v. Activision Blizzard]]'' lawsuit.&lt;ref&gt;{{Cite web |last=Gach |first=Ethan |date=August 11, 2021 |title=Jesse Mcree, Diablo 4 Director No Longer At Activision Blizzard |url=https://kotaku.com/jesse-mcree-diablo-4-director-no-longer-at-activision-1847469113 |url-status=live |archive-url=https://web.archive.org/web/20210811210822/https://kotaku.com/jesse-mcree-diablo-4-director-no-longer-at-activision-1847469113 |archive-date=August 11, 2021 |access-date=August 11, 2021 |website=[[Kotaku]]}}&lt;/ref&gt;&lt;ref&gt;{{Cite web |last=Mackovech |first=Sam |date=August 11, 2021 |title=More Blizzard staff leaves after CA state lawsuit, including 'Cosby Suite' members |url=https://arstechnica.com/gaming/2021/08/diablo-iv-director-two-cosby-suite-staffers-no-longer-with-blizzard/ |url-status=live |archive-url=https://web.archive.org/web/20210812004323/https://arstechnica.com/gaming/2021/08/diablo-iv-director-two-cosby-suite-staffers-no-longer-with-blizzard/ |archive-date=August 12, 2021 |access-date=August 11, 2021 |website=[[Ars Technica]]}}&lt;/ref&gt;&lt;ref name=&quot;kotaku owl mccree&quot;&gt;{{cite web | url = https://kotaku.com/overwatch-league-casters-stop-saying-mccree-s-name-1847474058 | title = Overwatch League Casters Stop Saying McCree's Name | first = Ethan | last = Gach | date = August 12, 2021 | accessdate = August 12, 2021 | work = [[Kotaku]] | archive-date = August 12, 2021 | archive-url = https://web.archive.org/web/20210812160930/https://kotaku.com/overwatch-league-casters-stop-saying-mccree-s-name-1847474058 | url-status = live }}&lt;/ref&gt;<br /> <br /> Following the departure of interim co-lead Jen Oneal, Blizzard announced that ''Diablo IV'' would not be released in 2022, citing high employee turnover.&lt;ref name=&quot;Orland&quot;&gt;{{Cite web |last=Orland |first=Kyle |date=November 3, 2021 |title=Blizzard delays Diablo IV, Overwatch 2 amid exec departure |url=https://arstechnica.com/gaming/2021/11/blizzard-delays-diablo-iv-overwatch-2-amid-exec-departure/ |quote=Oneal's sudden departure came just before Blizzard announced it is &quot;planning for a later launch... than originally envisaged&quot; for two of its most anticipated games: Diablo IV and Overwatch 2. Neither title will be released in 2022, the company said |access-date=November 3, 2021 |archive-date=November 3, 2021 |archive-url=https://web.archive.org/web/20211103192704/https://arstechnica.com/gaming/2021/11/blizzard-delays-diablo-iv-overwatch-2-amid-exec-departure/ |url-status=live }}&lt;/ref&gt; Blizzard further announced that the game would be monetized by selling cosmetic items and its season pass, as opposed to selling item upgrades like in ''[[Diablo Immortal]]''.&lt;ref&gt;{{Cite web |last=Welsh |first=Oli |date=August 18, 2022 |title=Blizzard really wants you to know that there's no pay-to-win in Diablo 4 |url=https://www.polygon.com/23311420/diablo-4-microtransactions-monetization-season-pass-cosmetics |access-date=August 18, 2022 |website=Polygon |language=en-US |archive-date=August 18, 2022 |archive-url=https://web.archive.org/web/20220818232202/https://www.polygon.com/23311420/diablo-4-microtransactions-monetization-season-pass-cosmetics |url-status=live }}&lt;/ref&gt; On June 12, 2022, a 2023 release was announced.&lt;ref name=&quot;blood waves&quot; /&gt; During [[The Game Awards 2022]] event, Blizzard announced that the game would release on June 6.&lt;ref&gt;{{Cite news |last=Good |first=Owen S. |date=December 8, 2022 |title=Diablo 4 launches June 2023, Blizzard confirms |work=[[Polygon (website)|Polygon]] |url=https://www.polygon.com/game-awards-tga/23500892/diablo-4-release-date-pre-order-bonus-trailer |url-status=live |access-date=December 8, 2022 |archive-url=https://web.archive.org/web/20221209025225/https://www.polygon.com/game-awards-tga/23500892/diablo-4-release-date-pre-order-bonus-trailer |archive-date=December 9, 2022}}&lt;/ref&gt; Subsequently Blizzard clarified that it would be released on starting on June 5, with early access starting on June 1, depending on time zone.&lt;ref name=&quot;Blizzard-release&quot;&gt;{{cite web |date=May 25, 2023 |title=Diablo IV launches soon - here's what you need to know |url=https://news.blizzard.com/en-us/diablo4/23954935/diablo-iv-launches-soon-here-s-what-you-need-to-know |work=Blizzard.com |access-date=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530122237/https://news.blizzard.com/en-us/diablo4/23954935/diablo-iv-launches-soon-here-s-what-you-need-to-know |url-status=live }}&lt;/ref&gt;<br /> <br /> Users of the open beta have reported issues with playing on a [[Nvidia]] [[GeForce 30 series|RTX 3080 Ti]] graphics card with has resulted in the game running poorly with frequent overheating and crashing. Some users have reported that the game has caused their graphics card to stop working.&lt;ref&gt;{{Cite web |date=March 24, 2023 |title=Blizzard and Nvidia investigating reports Diablo 4 is killing RTX 3080 Ti GPUs |url=https://www.pcgamer.com/diablo-4-rtx-3080-ti-issue/ |access-date=April 1, 2023 |website=PC Gamer |archive-date=March 31, 2023 |archive-url=https://web.archive.org/web/20230331232936/https://www.pcgamer.com/diablo-4-rtx-3080-ti-issue/ |url-status=live }}&lt;/ref&gt; Both Blizzard and Nvidia reported in March 2023 that they were working to resolve the issue.&lt;ref&gt;{{Cite web|date=March 24, 2023|title=Diablo 4 beta players report GPU issues, Blizzard investigating|url=https://www.eurogamer.net/diablo-4-beta-players-report-gpu-issues-blizzard-investigating|access-date=April 1, 2023|website=[[Eurogamer]]|archive-date=March 31, 2023|archive-url=https://web.archive.org/web/20230331232934/https://www.eurogamer.net/diablo-4-beta-players-report-gpu-issues-blizzard-investigating|url-status=live}}&lt;/ref&gt;<br /> <br /> === Expansions ===<br /> Diablo IV's first expansion pack, ''Vessel of Hatred'', was announced at [[BlizzCon|Blizzcon]] 2023 for late 2024.&lt;ref&gt;{{ |first=Stephany Nunneley-Jackson News |date=2023-11-03 |title=Diablo 4's first expansion is Vessel of Hatred and it's coming in late-2024 |url=https://www.vg247.com/diablo-4-first-expansion-vessel-of-hatred-late-2024 |access-date=2023-11-03 |website=VG247 |language=en}}&lt;/ref&gt;<br /> <br /> ==Marketing==<br /> Before the announcement, there was evidence for an imminent announcement in a description for a ''Diablo'' artbook.&lt;ref&gt;{{Cite web|title=Diablo 4 confirmed again in official art book, BlizzCon 2019 reveal expected|url=https://metro.co.uk/2019/10/28/diablo-4-confirmed-official-art-book-blizzcon-2019-reveal-expected-10995704/|date=October 28, 2019|website=Metro|language=en|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627113609/https://metro.co.uk/2019/10/28/diablo-4-confirmed-official-art-book-blizzcon-2019-reveal-expected-10995704/|url-status=live}}&lt;/ref&gt; In celebration of the ''Diablo IV'' announcement, Blizzcon 2019 virtual ticket holders received a set of in-game cosmetic wings based on the wings of Lilith.&lt;ref&gt;{{Cite web|title=Diablo 3 season 19 starts today — with two new patches|url=https://www.polygon.com/2019/11/22/20976627/diablo-3-season-19-patch-notes-pandemonium-set-bonuses|last=Gilliam|first=Ryan|date=November 22, 2019|website=Polygon|language=en|access-date=May 29, 2020|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627113609/https://www.polygon.com/2019/11/22/20976627/diablo-3-season-19-patch-notes-pandemonium-set-bonuses|url-status=live}}&lt;/ref&gt; The game was promoted at [[The Game Awards 2022]] with a new trailer and a performance of &quot;Lilith&quot; by singer [[Halsey (singer)|Halsey]].&lt;ref&gt;{{Cite web |last=Shutler |first=Ali |date=December 9, 2022 |title=Watch Halsey perform 'Lilith' at The Game Awards 2022 |url=https://www.nme.com/news/gaming-news/watch-halsey-perform-lilith-at-the-game-awards-2022-3364292 |access-date=February 26, 2023 |website=NME |language=en-GB |archive-date=December 15, 2022 |archive-url=https://web.archive.org/web/20221215022800/https://www.nme.com/news/gaming-news/watch-halsey-perform-lilith-at-the-game-awards-2022-3364292 |url-status=live }}&lt;/ref&gt;<br /> <br /> Blizzard Entertainment has announced open access beta weekend for ''Diablo IV'', from March 17–19 in [[early access]] for those who have pre-ordered the game, and March 24–26 for everyone.&lt;ref&gt;{{Cite web |author1=Brendan Lowry |date=April 20, 2023 |title=Diablo 4 Server Slam beta: How to play, download, release date, and more |url=https://www.windowscentral.com/gaming/diablo-4-server-slam-beta-how-to-play-download-release-date-and-more |access-date=April 24, 2023 |website=Windows Central |language=en |archive-date=April 24, 2023 |archive-url=https://web.archive.org/web/20230424003744/https://www.windowscentral.com/gaming/diablo-4-server-slam-beta-how-to-play-download-release-date-and-more |url-status=live }}&lt;/ref&gt; On April 20, Blizzard Entertainment announced the second open access beta weekend for Diablo IV, known as the &quot;Server Slam&quot;, this time from May 12–14.&lt;ref&gt;{{Cite web |last=Northup |first=Travis |date=April 20, 2023 |title=Diablo 4 Announces Final Beta Test, Confirms It Will Include Gameplay Updates |url=https://www.ign.com/articles/diablo-4-announces-final-beta-test-confirms-it-will-include-gameplay-updates |access-date=April 24, 2023 |website=IGN |language=en |archive-date=April 24, 2023 |archive-url=https://web.archive.org/web/20230424003743/https://www.ign.com/articles/diablo-4-announces-final-beta-test-confirms-it-will-include-gameplay-updates |url-status=live }}&lt;/ref&gt;<br /> <br /> Blizzard Entertainment announced on June 1, 2023, that the &quot;Lilith (Diablo IV Anthem)&quot; music video by Halsey and [[Suga (rapper)|Suga]] from [[BTS]] would be released on June 5.&lt;ref&gt;{{Cite news |date=June 2, 2023 |title=BTS' Suga and Halsey star in 'Lilith (Diablo IV Anthem)': See the trailer of upcoming music video |work=The Economic Times |url=https://economictimes.indiatimes.com/news/international/us/bts-suga-and-halsey-starrer-lilith-diablo-iv-anthem-see-the-trailer-of-upcoming-music-video/articleshow/100686831.cms |access-date=June 5, 2023 |issn=0013-0389 |archive-date=June 5, 2023 |archive-url=https://web.archive.org/web/20230605002953/https://economictimes.indiatimes.com/news/international/us/bts-suga-and-halsey-starrer-lilith-diablo-iv-anthem-see-the-trailer-of-upcoming-music-video/articleshow/100686831.cms |url-status=live }}&lt;/ref&gt; The announcement was made from the official Diablo social media account on Twitter.&lt;ref&gt;{{cite tweet|author=Diablo|user=Diablo|number=1664255480980557824|date=June 1, 2023|title=.@halsey ft. #SUGA of @BTS_twt {{!}} Lilith {{!}} June 5th #DiabloIV|link=no|archive-date=June 2, 2023|archive-url=https://web.archive.org/web/20230602172656/https://twitter.com/Diablo/status/1664255480980557824|url-status=live|access-date=July 8, 2023}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | MC = (PC) 86/100&lt;ref name=&quot;MCPC&quot;&gt;{{cite web |url=https://www.metacritic.com/game/diablo-iv/critic-reviews/?platform=pc |title=Diablo IV for PC Reviews |website=[[Metacritic]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530204119/https://www.metacritic.com/game/pc/diablo-iv |url-status=live }}&lt;/ref&gt;&lt;br&gt;(PS5) 88/100&lt;ref name=&quot;MCPS5&quot;&gt;{{cite web |url=https://www.metacritic.com/game/diablo-iv/critic-reviews/?platform=playstation-5 |title=Diablo IV for PlayStation 5 Reviews |website=[[Metacritic]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171035/https://www.metacritic.com/game/playstation-5/diablo-iv |url-status=live }}&lt;/ref&gt;&lt;br&gt;(XSXS) 91/100&lt;ref name=&quot;MCXSXS&quot;&gt;{{cite web |url=https://www.metacritic.com/game/diablo-iv/critic-reviews/?platform=xbox-series-x |title=Diablo IV for Xbox Series X Reviews |website=[[Metacritic]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171033/https://www.metacritic.com/game/xbox-series-x/diablo-iv |url-status=live }}&lt;/ref&gt;<br /> | OC = 94%&lt;ref name=&quot;OC&quot;&gt;{{cite web|url=https://opencritic.com/game/14353/diablo-iv|title=Diablo IV Reviews - OpenCritic|website=[[OpenCritic]]|date=May 30, 2023 |accessdate=June 22, 2023|archive-date=June 7, 2023|archive-url=https://web.archive.org/web/20230607205149/https://opencritic.com/game/14353/diablo-iv|url-status=live}}&lt;/ref&gt;<br /> | Destruct = 8/10&lt;ref&gt;{{cite web |last=Monbleau |first=Timothy |date=May 30, 2023 |url=https://www.destructoid.com/reviews/review-diablo-4/ |title=Review: Diablo 4 |website=[[Destructoid]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530195348/https://www.destructoid.com/reviews/review-diablo-4/ |url-status=live }}&lt;/ref&gt;<br /> | DT = {{Rating|4|5}}&lt;ref&gt;{{cite web |last=Moss |first=Gabriel |date=May 30, 2023 |url=https://www.digitaltrends.com/gaming/diablo-4-review-pc/ |title=Diablo 4 review: A bold new step for hack-n-slash RPGs |website=[[Digital Trends]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530172215/https://www.digitaltrends.com/gaming/diablo-4-review-pc/ |url-status=live }}&lt;/reF&gt;<br /> | Fam = 37/40&lt;ref name=&quot;Famitsu&quot;&gt;{{Cite web |last=Romano |first=Sal |date=May 31, 2023 |title=Famitsu Review Scores: Issue 1800 |url=https://www.gematsu.com/2023/05/famitsu-review-scores-issue-1800 |url-status=live |archive-url=https://web.archive.org/web/20230531062022/https://www.gematsu.com/2023/05/famitsu-review-scores-issue-1800 |archive-date=May 31, 2023 |access-date=June 2, 2023 |website=Gematsu |language=en-US}}&lt;/ref&gt;<br /> | GSpot = 8/10&lt;ref name=&quot;GSpot&quot;&gt;{{cite web |last=Barbosa |first=Alessandro |date=May 30, 2023 |url=https://www.gamespot.com/reviews/diablo-4-review-mother-knows-best/1900-6418072/ |title=Diablo 4 Review - Mother Knows Best |website=[[GameSpot]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530165305/https://www.gamespot.com/reviews/diablo-4-review-mother-knows-best/1900-6418072/ |url-status=live }}&lt;/ref&gt;<br /> | GRadar = {{Rating|5|5}}&lt;ref&gt;{{cite web |last=West |first=Josh |date=May 30, 2023 |url=https://www.gamesradar.com/diablo-4-review/ |title=Diablo 4 review: 'A magnificent and absurd loot theme park' |website=[[GamesRadar+]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171035/https://www.gamesradar.com/diablo-4-review/ |url-status=live }}&lt;/ref&gt;<br /> | IGN = 9/10&lt;ref name=&quot;IGN&quot;&gt;{{cite web |last=Northup |first=Travis |date=May 30, 2023 |url=https://www.ign.com/articles/diablo-4-review |title=Diablo 4 Review |website=[[IGN]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530065736/https://www.ign.com/articles/diablo-4-review |url-status=live }}&lt;/ref&gt;<br /> | NME = {{Rating|4|5}}&lt;ref&gt;{{cite web |last=Brown |first=Andy |date=May 30, 2023 |url=https://www.nme.com/reviews/game-reviews/diablo-4-review-3446891 |title='Diablo 4' review: diary of a necromancer |website=[[NME]] |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531030231/https://www.nme.com/reviews/game-reviews/diablo-4-review-3446891 |url-status=live }}&lt;/ref&gt;<br /> | PCGUS = 85/100&lt;ref&gt;{{cite web |last=Colp |first=Tyler |date=June 10, 2023 |url=https://www.pcgamer.com/diablo-4-review/ |title=Diablo 4 review |website=[[PC Gamer]] |accessdate=June 10, 2023 |archive-date=June 10, 2023 |archive-url=https://web.archive.org/web/20230610231140/https://www.pcgamer.com/diablo-4-review/ |url-status=live }}&lt;/ref&gt;<br /> | PCGN = 10/10&lt;ref name=&quot;PCGN&quot;&gt;{{cite web |last=Bergin |first=Lauren |date=May 30, 2023 |url=https://www.pcgamesn.com/diablo-4/review |title=Diablo 4 review – Hail Lilith, the darkness has returned |website=[[PCGamesN]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171051/https://www.pcgamesn.com/diablo-4/review |url-status=live }}&lt;/ref&gt;<br /> | PCM = {{Rating|4|5}}&lt;ref&gt;{{cite web |last=Greenwald |first=Will |date=June 2, 2023 |url=https://uk.pcmag.com/pc-games/146055/diablo-iv |title=Diablo IV - Review |website=[[PCMag]] |accessdate=June 2, 2023 |archive-date=June 3, 2023 |archive-url=https://web.archive.org/web/20230603033509/https://uk.pcmag.com/pc-games/146055/diablo-iv |url-status=live }}&lt;/ref&gt;<br /> | PSQ = {{Rating|9|10}}&lt;ref&gt;{{cite web |last=Adam |first=Khayl |date=May 30, 2023 |url=https://www.pushsquare.com/reviews/ps5/diablo-4 |title=Diablo 4 Review (PS5) |website=[[Push Square]] |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531012910/https://www.pushsquare.com/reviews/ps5/diablo-4 |url-status=live }}&lt;/ref&gt;<br /> | SN = 8/10&lt;ref&gt;{{cite web |last=Broadwell |first=Josh |date=May 30, 2023 |url=https://www.shacknews.com/article/135694/diablo-4-review-score |title=Diablo 4 review: A new perspective on a familiar hell |website=[[Shacknews]] |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531060130/https://www.shacknews.com/article/135694/diablo-4-review-score |url-status=live }}&lt;/ref&gt;<br /> | TG = {{Rating|3|5}}&lt;ref&gt;{{cite web |last=Reuben |first=Nic |date=June 1, 2023 |url=https://www.theguardian.com/games/2023/jun/01/diablo-4-review-a-hell-of-a-good-time |title=Diablo 4 review – a hell of a good time? |website=[[The Guardian]] |accessdate=June 1, 2023 |archive-date=June 1, 2023 |archive-url=https://web.archive.org/web/20230601132245/https://www.theguardian.com/games/2023/jun/01/diablo-4-review-a-hell-of-a-good-time |url-status=live }}&lt;/ref&gt;<br /> | VGC = {{Rating|5|5}}&lt;ref&gt;{{cite web |last=Middler |first=Jordan |date=May 30, 2023 |url=https://www.videogameschronicle.com/review/diablo-4/ |title=Review: Diablo 4 is Blizzard back at its best |website=[[Video Games Chronicle]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530171500/https://www.videogameschronicle.com/review/diablo-4/ |url-status=live }}&lt;/ref&gt;<br /> | VG247 = {{Rating|4|5}}&lt;ref name=&quot;VG247&quot;&gt;{{cite web |last=Makar |first=Connor |date=May 30, 2023 |url=https://www.vg247.com/diablo-4-review |title=Diablo 4 review |website=[[VG247]] |accessdate=May 30, 2023 |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530170526/https://www.vg247.com/diablo-4-review |url-status=live }}&lt;/ref&gt;<br /> | VG = 10/10&lt;ref&gt;{{Cite web |last=James |first=Ford |date=May 30, 2023 |url=https://www.videogamer.com/reviews/diablo-4-review/ |title=Diablo 4 review - Hell yeah |website=VideoGamer.com |accessdate=May 30, 2023 |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531031850/https://www.videogamer.com/reviews/diablo-4-review/ |url-status=live }}&lt;/ref&gt;<br /> }}<br /> <br /> ''Diablo IV'' received &quot;generally favorable&quot; reviews for the Windows and PlayStation 5 versions, and &quot;universal acclaim&quot; for the Xbox Series X version, according to review aggregator [[Metacritic]].&lt;ref name=&quot;MCPC&quot;/&gt;&lt;ref name=&quot;MCPS5&quot;/&gt;&lt;ref name=&quot;MCXSXS&quot;/&gt; ''[[Windows Central]]'' called ''Diablo IV'' &quot;Blizzard's magnum opus&quot; and &quot;Blizzard's most important, pivotal game since ''[[World of Warcraft]]'', exceeding all expectations.&quot;&lt;ref&gt;{{Cite web |last=Corden |first=Jez |date=May 30, 2023 |title=Diablo 4 review: This might be Blizzard's magnum opus |url=https://www.windowscentral.com/gaming/diablo-4-review |access-date=May 30, 2023 |website=[[Windows Central]] |language=en |archive-date=May 30, 2023 |archive-url=https://web.archive.org/web/20230530172848/https://www.windowscentral.com/gaming/diablo-4-review |url-status=live }}&lt;/ref&gt; The game was praised for its atmosphere, storytelling, visuals, level design, and overall improvements to the gameplay over its predecessor. Travis Northup of ''[[IGN]]'' called it &quot;a spectacular sequel&quot;. He commended the gameplay, improvements made over ''[[Diablo III]]'', and the uniqueness and customization options of the character classes, but criticized the repetition in the game's opening act, and some technical issues.&lt;ref name=&quot;IGN&quot;/&gt; ''[[PCGamesN]]'' praised the visuals and aesthetic, writing &quot;It's creepy, yet somehow beautiful&quot;.&lt;ref name=&quot;PCGN&quot;/&gt; While liking the endgame, ''[[Ars Technica]]'' felt the skill trees presented fewer options for upgrades than in ''Diablo III''.&lt;ref&gt;{{Cite web |last=Zimmerman |first=Aaron |date=May 30, 2023 |title=Diablo 4 review: Off to a hell of a good start |url=https://arstechnica.com/gaming/2023/05/diablo-4-review-off-to-a-hell-of-a-good-start/ |access-date=June 1, 2023 |website=[[Ars Technica]] |language=en-us |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531234233/https://arstechnica.com/gaming/2023/05/diablo-4-review-off-to-a-hell-of-a-good-start/ |url-status=live }}&lt;/ref&gt; <br /> <br /> Alessandro Barbosa of ''[[GameSpot]]'' wrote that the game's story was &quot;moving and engrossing&quot;, particularly praising the handling of Lilith, the game's main antagonist. Barbosa thought that the game put a larger emphasis on companions than in previous ''Diablo'' installments, and highlighted the moment-to-moment action of the game as one of its strongest points. However, he criticized the boss fights in some of the game's more common dungeons for lacking in complexity, calling them less interesting than those encountered in the main story.&lt;ref name=&quot;GSpot&quot;/&gt;<br /> <br /> ''[[Polygon (website)|Polygon]]'' disliked the [[Dungeon crawl|dungeon-crawling]] aspect of the game, feeling that it became repetitive fairly quickly, saying &quot;The procedurally generated dungeons don’t vary much in layout and feel like missed opportunities to have fun with randomized architecture&quot;.&lt;ref&gt;{{Cite web |last=Ong |first=Alexis |date=2023-05-30 |title=Diablo 4 activates and frustrates my lizard brain |url=https://www.polygon.com/reviews/23739085/diablo-4-review-release-date-mmo-pc-open-world |access-date=2023-06-24 |website=Polygon |language=en-US |archive-date=June 6, 2023 |archive-url=https://web.archive.org/web/20230606163929/https://www.polygon.com/reviews/23739085/diablo-4-review-release-date-mmo-pc-open-world |url-status=live }}&lt;/ref&gt; ''[[VG247]]'' praised the game's soundtrack as &quot;exceptional; equal parts haunting and daunting, just like its traumatised world&quot;.&lt;ref name=&quot;VG247&quot;/&gt;<br /> <br /> === Sales ===<br /> On June 6, 2023, Blizzard Entertainment announced that ''Diablo IV'' became the fastest-selling game in Blizzard Entertainment's history.&lt;ref&gt;{{Cite web |date=June 6, 2023 |title=Diablo® IV Launches, Immediately Sets New Record as Blizzard Entertainment's Fastest-Selling Game of All Time |url=https://www.businesswire.com/news/home/20230606005812/en/Diablo%C2%AE-IV-Launches-Immediately-Sets-New-Record-as-Blizzard-Entertainment%E2%80%99s-Fastest-Selling-Game-of-All-Time |access-date=June 6, 2023 |website=www.businesswire.com |language=en |archive-date=June 6, 2023 |archive-url=https://web.archive.org/web/20230606152804/https://www.businesswire.com/news/home/20230606005812/en/Diablo%C2%AE-IV-Launches-Immediately-Sets-New-Record-as-Blizzard-Entertainment%E2%80%99s-Fastest-Selling-Game-of-All-Time |url-status=live }}&lt;/ref&gt; ''Diablo IV'' generated $666 million in revenue within the first five days after launch,&lt;ref&gt;{{Cite news |last=Isaac |first=Mike |date=2023-06-12 |title=Diablo IV Breaks Blizzard Records, Surpassing '$666 Million' in Sales |language=en-US |work=The New York Times |url=https://www.nytimes.com/2023/06/12/technology/diablo-iv-video-game-sales.html |access-date=2023-06-13 |issn=0362-4331 |archive-date=June 13, 2023 |archive-url=https://web.archive.org/web/20230613044301/https://www.nytimes.com/2023/06/12/technology/diablo-iv-video-game-sales.html |url-status=live }}&lt;/ref&gt; and reached 12 million players by August 2023.&lt;ref&gt;{{Cite web |last=GamingLyfe.com |date=2023-08-22 |title=Diablo IV Unveils Season of Blood Featuring Actress Gemma Chan at Gamescom 2023 |url=https://gaminglyfe.com/diablo-iv-unveils-season-of-blood-featuring-actress-gemma-chan-at-gamescom-2023/ |access-date=2023-08-23 |website=G-LYFE Nation - Gaming News, Esports News, Gaming Community |language=en-US}}&lt;/ref&gt;<br /> <br /> The PlayStation 5 version of ''Diablo IV'' was the second bestselling retail game during its first week of release in Japan, with 24,375 physical units being sold. The PlayStation 4 version sold 8,524 units in Japan throughout the week and was ranked at number five on the weekly all-format video game sales chart. In total, ''Diablo IV'' sold 41,839 retail units across all platforms during its first week of release in Japan.&lt;ref&gt;{{cite web|last=Romano|first=Sal|date=June 15, 2023|url=https://www.gematsu.com/2023/06/famitsu-sales-6-5-23-6-11-23|title=Famitsu Sales: 6/5/23 – 6/11/23 [Update]|publisher=Gematsu|accessdate=June 15, 2023|archive-date=June 15, 2023|archive-url=https://web.archive.org/web/20230615134252/https://www.gematsu.com/2023/06/famitsu-sales-6-5-23-6-11-23|url-status=live}}&lt;/ref&gt;<br /> <br /> === Awards ===<br /> {| class=&quot;wikitable sortable&quot;<br /> |+<br /> !Year<br /> !Ceremony<br /> !Category<br /> !Result<br /> !{{Abbr|Ref.|References}}<br /> |-<br /> | style=&quot;text-align:center;&quot; rowspan=&quot;3&quot; |2023<br /> | rowspan=&quot;3&quot; |[[Golden Joystick Awards]]<br /> |[[Golden Joystick Award for Game of the Year|Ultimate Game of the Year]]<br /> |{{Pending}}<br /> | style=&quot;text-align:center;&quot; rowspan=&quot;3&quot; |&lt;ref&gt;{{Cite web |first=Sam |last=Loveridge |date=2022-11-12 |title=Golden Joystick Awards 2023: UGOTY voting is now live |url=https://www.gamesradar.com/goldenjoystickawards/ |access-date=2023-10-23 |website=[[GamesRadar+]] |language=en}}&lt;/ref&gt;<br /> |-<br /> |PC Game of the Year<br /> |{{Pending}}<br /> |-<br /> |Best Multiplayer Game<br /> |{{Pending}}<br /> |}<br /> {{clear}}<br /> <br /> ==Notes==<br /> {{Notelist}}<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * [https://diablo4.blizzard.com/ Official website]<br /> <br /> {{Diablo series}}<br /> {{Blizzard}}<br /> <br /> [[Category:2023 video games]]<br /> [[Category:Blizzard games]]<br /> [[Category:Diablo (series) video games]]<br /> [[Category:PlayStation 4 games]]<br /> [[Category:PlayStation 5 games]]<br /> [[Category:Windows games]]<br /> [[Category:Xbox One games]]<br /> [[Category:Xbox Series X and Series S games]]<br /> [[Category:Multiplayer video games]]<br /> [[Category:Action role-playing video games]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Video games about demons]]<br /> [[Category:Video game sequels]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=World_of_Warcraft:_Wrath_of_the_Lich_King&diff=1183675299 World of Warcraft: Wrath of the Lich King 2023-11-05T20:55:57Z <p>Reowmo4: deleted this broken link: http://www.videogamer.com/pc/wrath_of_the_lich_king/review.html and add added a new link: https://www.videogamer.com/reviews/world-of-warcraft-wrath-of-the-lich-king-review/</p> <hr /> <div>{{Short description|2008 expansion set for the massively multiplayer online role-playing game World of Warcraft}}<br /> {{Use mdy dates|date=November 2018}}<br /> {{Infobox video game<br /> |title = World of Warcraft: {{nowrap|Wrath of the Lich King}}<br /> |image = World of Warcraft Wrath of the Lich King.png<br /> |caption =<br /> |developer = [[Blizzard Entertainment]]<br /> |publisher = Blizzard Entertainment<br /> |director = <br /> |designer = [[Tom Chilton (game developer)|Tom Chilton]], [[Jeffrey Kaplan (game designer)|Jeff Kaplan]]<br /> |composer = [[Russell Brower]], Derek Duke, Glenn Stafford<br /> |series = ''[[Warcraft]]''<br /> |engine =<br /> |released = {{vgrelease|[[Europe|EU]] / [[North America|NA]]|November 13, 2008}}&lt;ref name=&quot;vivPRQ12008&quot;&gt;{{cite web|title=Vivendi: Very Good First Quarter - 2008 Outlook Confirmed|url=http://www.vivendi.com/corp/en/press_2008/documents/20080514_PR_Q12008.pdf|publisher=[[Vivendi]]|date=May 14, 2008|access-date=May 15, 2008|archive-date=August 13, 2008|archive-url=https://web.archive.org/web/20080813042230/http://www.vivendi.com/corp/en/press_2008/documents/20080514_PR_Q12008.pdf|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;Wrath Release Date&quot;&gt;{{cite web|title=WORLD OF WARCRAFT: WRATH OF THE LICH KING IN STORES STARTING NOVEMBER 13, 2008|publisher=[[Blizzard Entertainment]]|url=http://www.blizzard.com/us/press/080915.html|date=November 15, 2009|access-date=November 15, 2009|archive-date=December 3, 2008|archive-url=https://web.archive.org/web/20081203125935/http://www.blizzard.com/us/press/080915.html|url-status=dead}}&lt;/ref&gt;{{vgrelease|[[Australia|AU]]|November 14, 2008}}<br /> |genre = [[MMORPG]]<br /> |modes = [[Multiplayer video game|Multiplayer]]<br /> |platforms = [[Microsoft Windows]], [[OS X]]<br /> }}<br /> <br /> '''''World of Warcraft: Wrath of the Lich King''''' is the second [[Expansion pack|expansion set]] for the [[massively multiplayer online role-playing game]] (MMORPG) ''[[World of Warcraft]]'', following ''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]''. It launched on November 13, 2008 and sold 2.8 million copies within the first day, making it the fastest selling computer game of all time released at that point. The game added a substantial amount of new content into the game world, including the new continent of Northrend, home of [[Arthas Menethil|The Lich King Arthas]] and his undead minions. In order to advance through Northrend, players were required to reach at least level 68, with the level cap for the expansion being 80. The first hero class was introduced, the Death Knight, that starts at level 55.&lt;ref&gt;{{cite web|url=http://www.worldofwarcraft.com/wrath/features/deathknight/lore.xml |title=Champions of the Lich King |publisher=Blizzard Entertainment |access-date=November 14, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20101124173500/http://www.worldofwarcraft.com/wrath/features/deathknight/lore.xml |archive-date=November 24, 2010 }}&lt;/ref&gt;<br /> <br /> == Gameplay ==<br /> {{main article|Gameplay of World of Warcraft|l1=Gameplay of World of Warcraft}}&lt;!-- <br /> For the basics established in WoW Classic, see [[Gameplay of World of Warcraft]].<br /> --&gt;<br /> <br /> ===Level increase===<br /> The first expansion pack, ''[[World of Warcraft: The Burning Crusade]]'', raised the maximum level from 60 to 70 and the ''Wrath of the Lich King'' raised the level cap from 70 to 80.&lt;ref&gt;{{cite web|url=http://us.blizzard.com/en-us/games/wrath/|title=Wrath of the Lich King|publisher=Blizzard Entertainment|access-date=November 6, 2014|archive-date=April 5, 2019|archive-url=https://web.archive.org/web/20190405003439/http://us.blizzard.com/en-us/games/wrath/|url-status=live}}&lt;/ref&gt;<br /> <br /> ===Death Knights===<br /> The death knight is the first &quot;hero class&quot; introduced in ''World of Warcraft'', and would be the only one available until the introduction of the demon hunter in ''[[World of Warcraft: Legion|Legion]]''. Hero classes are those that start the game at a higher level than the regular level 1. Originally, a death knight could only be created if the player previously had a level 55 on that realm but that requirement was removed in late 2014.&lt;ref&gt;Nethaera (December 12, 2014) [http://us.battle.net/wow/en/forum/topic/15538775570 Death Knight Creation Change in the Official World of Warcraft Community General Discussion forum (US)] {{Webarchive|url=https://web.archive.org/web/20160130071656/http://us.battle.net/wow/en/forum/topic/15538775570 |date=January 30, 2016 }}. Blizzard Entertainment.&lt;/ref&gt;<br /> <br /> Death knights are fallen heroes of the Alliance and the Horde, raised by the Lich King to serve as champions of the undead Scourge. They are able to fill the [[Tank (gaming)|tank]] and damage dealer roles. The three death knight specializations are blood, frost and unholy. The blood specialization focuses on the manipulation of blood, using an enemy's blood against them while using the death knights' blood to benefit themselves. Frost specializes in control, counters and combination strikes using frost related abilities. Unholy specialization focuses on poisoning your opponent and sending the player's permanent, controllable pet ghoul to attack the enemy.&lt;ref&gt;{{cite web|url=http://www.worldofwarcraft.com/wrath/features/deathknight/gameplay.xml |title=Death Knight's Class Information |publisher=Blizzard Entertainment |access-date=November 15, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20101124173448/http://www.worldofwarcraft.com/wrath/features/deathknight/gameplay.xml |archive-date=November 24, 2010 }}&lt;/ref&gt;&lt;ref name=&quot;The Death Knight&quot;&gt;{{cite web|url=http://www.worldofwarcraft.com/info/classes/deathknight/ |title=The Death Knight |publisher=Blizzard Entertainment |access-date=November 14, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20101204052653/http://www.worldofwarcraft.com/info/classes/deathknight/ |archive-date=December 4, 2010 }}&lt;/ref&gt; Death knights wear plate armor and wield weapons with rune engravings (permanent weapon enhancements), which are achieved through the death knight profession called runeforging by utilizing the runeforge in Acherus.<br /> <br /> Newly created death knights begin with a larger set of spells and abilities than new characters of other classes. The class starts without any talent points and must unlock available talent tiers for their level by completing quests in the death knight starting area in Eastern Plaguelands.&lt;ref name=&quot;gs_dk_may08&quot;&gt;{{cite web|title=Enter the Death Knight|url=http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/872730p1.html|author=Gerald Villoria|publisher=[[GameSpy]]|access-date=May 10, 2008|archive-date=February 3, 2013|archive-url=https://web.archive.org/web/20130203105444/http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/872730p1.html|url-status=live}}&lt;/ref&gt; Players must complete all the starting area quests in order to join the rest of [[Warcraft#Azeroth|Azeroth]]. The death knight class is available to all in-game races.<br /> <br /> Instead of utilizing rage, energy or mana for combat resources, a death knight uses a system of runes and runic power (both displayed under the player portrait), which is generated by using runes.&lt;ref name=&quot;BlizzCon Class Panel 2&quot;&gt;{{cite web | last = Torres | first = Robin | title = BlizzCon Day 2 Class Panel notes and Q&amp;A | publisher = WOW Insider | url = http://www.wowinsider.com/2007/08/04/blizzcon-day-2-class-panel-notes-and-qanda/ | date = August 4, 2007 | access-date = August 5, 2007 | archive-date = August 13, 2007 | archive-url = https://web.archive.org/web/20070813031023/http://www.wowinsider.com/2007/08/04/blizzcon-day-2-class-panel-notes-and-qanda/ | url-status = live }}&lt;/ref&gt; The death knight originally had two of each type of rune - blood, frost and unholy - available for use. After a rune is used, it enters a ten-second 'cooldown' period before it can be used again and runic power decays over time when out of combat. With specific talents, the death knight can also turn their runes into death runes, which can be used as any type of rune. The death knight has the option of three presences: blood, frost and unholy. In ''Wrath of the Lich King'', frost presence increased threat generated, increased health and lowered damage taken; blood presence increased damage done and restored a portion of damage dealt as healing; unholy presence increased attack speed, increased movement speed and reduced the global cooldown on all abilities.&lt;ref name=&quot;The Death Knight&quot;/&gt;<br /> <br /> In the following expansion, ''[[World of Warcraft: Cataclysm|Cataclysm]]'', with a desire to clearly designate specializations as damage dealing or tank, Blood became the designated tanking spec and blood presence's effects was changed so that blood presence had threat and damage mitigation and frost presence was changed to increasing all runic power generation. In the ''[[World of Warcraft: Legion|Legion]]'' expansion, death knights have six death runes instead of three types of runes and presences were removed; each specific presence's effect is included in its related specialization automatically.&lt;ref name=&quot;icyveins&quot;&gt;{{cite web |url=http://www.icy-veins.com/forums/topic/13199-wow-legion-interview-with-tom-chilton-ion-hazzikostas/ |title=WoW: Legion details at Gamescom: Interview with Tom Chilton &amp; Ion Hazzikostas - News - Icy Veins Forums |date=August 7, 2015 |publisher=Icy-veins.com |access-date=August 10, 2015 |archive-date=August 7, 2015 |archive-url=https://web.archive.org/web/20150807191621/http://www.icy-veins.com/forums/topic/13199-wow-legion-interview-with-tom-chilton-ion-hazzikostas/ |url-status=live }}&lt;/ref&gt;<br /> <br /> ===Northrend===<br /> Northrend is a crescent-shaped continent in northern [[Warcraft#Azeroth|Azeroth]].&lt;ref name=&quot;BlizzCon Opening&quot;&gt;{{cite web | last = Torres | first = Robin | title = BlizzCon 2007 Opening Ceremony Liveblog | publisher = WOW Insider | url = http://www.wowinsider.com/2007/08/03/blizzcon-2007-opening-ceremony-liveblog/ | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = August 10, 2007 | archive-url = https://web.archive.org/web/20070810094619/http://www.wowinsider.com/2007/08/03/blizzcon-2007-opening-ceremony-liveblog/ | url-status = live }}&lt;/ref&gt; The continent is roughly half the size of the Eastern Kingdoms, but matches Outland in length and width. Although Northrend is known for its snow and ice, only parts of the continent are frozen over.&lt;ref name=&quot;1up Wrath&quot;&gt;{{cite web | publisher = 1up.com | title = WoW: Wrath of the Lich King Revealed | url = http://www.1up.com/do/newsStory?cId=3161725 | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = September 27, 2007 | archive-url = https://web.archive.org/web/20070927203537/http://www.1up.com/do/newsStory?cId=3161725 | url-status = live }}&lt;/ref&gt; <br /> Northrend features eight zones with content designed for players beginning at level 68, although players may travel to Northrend at any level.&lt;ref name=&quot;Official FAQ&quot;&gt;{{cite web | title = Frequently Asked Questions | publisher = Blizzard Entertainment | url = http://www.worldofwarcraft.com/wrath/faq.xml | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = August 12, 2007 | archive-url = https://web.archive.org/web/20070812000540/http://www.worldofwarcraft.com/wrath/faq.xml | url-status = dead }}&lt;/ref&gt; Players arrive by boat (Alliance) or zeppelin (Horde) either at the Howling Fjord or the Borean Tundra zones, each located at opposite ends of the continent. Howling Fjord is home to evil half-giants called the Vrykul, who reside in Utgarde Keep, the first dungeon in the expansion. The Dragonblight and Grizzly Hills zones are located in the southcentral and southeast parts of the continent respectively. The Ursine Furbolgs reside in the forested Grizzly Hills. Dragonblight features the gravesites of dragons who came to the region to die.&lt;ref name=&quot;BlizzCon XPac Panel&quot;&gt;{{cite web | last = Schramm | first = Mike | title = Wrath of the Lich King Demo panel: liveblogging from BlizzCon | publisher = WOW Insider | url = http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-expansion-demo-panel/ | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = August 10, 2007 | archive-url = https://web.archive.org/web/20070810121933/http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-expansion-demo-panel/ | url-status = live }}&lt;/ref&gt; Wintergrasp is the first zone in ''World of Warcraft'' designed specifically for [[Player versus Player]] (PVP) activities, even on [[Player versus Environment]] (PvE) servers.&lt;ref name=&quot;GameSpot BlizzCon XPac&quot;&gt;{{cite web | last = Shoemaker | first = Brad | title = BlizzCon 07: Wrath of the Lich King demo'd | publisher = GameSpot | url = http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/news.html?sid=6176111 | date = August 3, 2007 | access-date = August 4, 2007 | archive-date = September 29, 2007 | archive-url = https://web.archive.org/web/20070929225813/http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/news.html?sid=6176111 | url-status = live }}&lt;/ref&gt;<br /> <br /> The forces of the Alliance, unified under King Varian Wrynn, have brought its armies to Northrend with the goal of avenging the Alliance Kingdom of Lordaeron, whose betrayal and destruction at the hands of Prince [[Arthas Menethil]] was engineered by the Lich King. The Alliance controls Valiance Keep and Valgarde in the Borean Tundra and Howling Fjord respectively, as well as Wintergarde Keep in Dragonblight.<br /> <br /> The Forsaken and their Banshee Queen, [[Sylvanas Windrunner]], have also arrived with a new contagion that they hope will prove to be effective against the undead minions of the Lich King. The Forsaken are seeking vengeance for being subjected to Arthas's magic. They have set up a military base of operations called &quot;Vengeance Landing&quot; and have created a settlement called &quot;New Agamand,&quot; both in the Howling Fjord. The magi of Dalaran have also relocated, along with their city, to Northrend in order to deal with the rising threat of the Blue Dragonflight, led by Malygos the Spell-Weaver, and the Lich King. The city of Dalaran functions as the neutral sanctuary city for the continent, analogous to Shattrath City in Outland. Dalaran is levitating at a great height above the Crystalsong Forest zone but can be accessed by either the ground or by flying mount.&lt;ref name=&quot;BlizzCon XPac Panel&quot; /&gt; The expansion also features more creatures and other enemies, such as the four new spirit beasts: Loque'nahak, Gondria, Skoll and Arcturis. It also introduces the vicious dragons called Proto-Drakes (dragons with short arms, huge teeth and large wings) and the gigantic dinosaur named King Krush, who stalks the jungles of Sholazar Basin. Arthas Menethil, the Lich King, is the primary antagonist of the expansion.<br /> <br /> == Plot ==<br /> In the wake of the Sunwell's purification, a period of suspicious silence swept over the world. As if on cue, the undead Scourge launched a massive assault against the cities and towns of Azeroth, this time extending its reach far beyond the Eastern Kingdoms. Under pressure to respond with a full army, Warchief [[Thrall (Warcraft)|Thrall]] deployed an expedition force to Northrend led by Overlord Garrosh Hellscream. Meanwhile, the missing human king Varian Wrynn at last returned to Stormwind City and reclaimed his crown. He sent an equally powerful Alliance army, commanded by Bolvar Fordragon, to defeat the Lich King—and any Horde forces who would stand in their way.<br /> <br /> The Alliance and Horde (led by Dranosh Saurfang) eventually led a combined offensive on the Wrathgate, the entrance to the Lich King's fortress of Icecrown Citadel. Before they could succeed, however, Grand Apothecary Putress and his Royal Apothecary Society followers (renegade Forsaken) unleashed a new plague that killed friend and foe alike, while his traitorous counterpart, the dreadlord Varimathras, seized the Undercity in a coup that nearly killed Sylvanas. The usurpers were slain for their vile deeds by armies of the Alliance and Horde and the Forsaken capital was restored. The debacle, however, created suspicion among the Horde regarding Sylvanas's loyalties. At the Wrathgate, many brave Alliance soldiers died at the hands of the Forsaken's Royal Apothecary Society; including King Varian's dear friend Bolvar Fordragon. Varian, who had always been wary of the orcs, discovered that the Royal Apothecary Society had been developing the new plague for years. The events that transpired during the battle for the Undercity convinced the human king that the Horde had been left unchecked for too long and he becomes hostile to the Horde for the rest of the campaign in Northrend.<br /> <br /> In order to diminish the leadership of the Scourge, forces of Azeroth take on the newly rebuilt necropolis Naxxramas that floats in the eastern portion of the Dragonblight region. Much like its predecessor in the Eastern Plaguelands of the Eastern Kingdoms, battles wage all throughout the dread citadel, before taking the fight to Kel'Thuzad himself and putting an end to his and the Lich King's partnership once and for all. At the same time, Malygos, Aspect of the Blue Dragonflight, has been twisted and gone mad, convinced the mortal magic wielders are tainting Azeroth and begins a campaign to purge them. Hidden in the void of the Eye of Eternity, he channels laylines of arcane magic to fuel his army and empower his abilities. At the saddened behest of his sister, Alexatrasza, Queen of the Dragons and Aspect of the Red Dragonflight, champions of Azeroth end his crusade and pave the way for a brighter future for the Blue Flight.<br /> <br /> === Secrets of Ulduar ===<br /> The march of Horde and Alliance armies through Northrend led to a number of victories, but these successes paled before a discovery made by the explorer Brann Bronzebeard within the ancient titan complex of Ulduar. This mysterious fortress had long served as the prison of the Old God Yogg-Saron, a being of unfathomable evil whose influence had spread into the continent of Northrend itself. However, the safeguards keeping Yogg-Saron imprisoned began to fail, and the Old God's influence corrupted Ulduar's guardians. With Brann's assistance, small bands of Alliance and Horde champions infiltrated Ulduar to confront Yogg-Saron, who blasted the invaders with cryptic visions: the millennia-old creation of an artifact known as the Dragon Soul, the assassination of Stormwind's King Llane, and a glimpse of the Lich King's future. However, the heroes manage to prevail and destroy Yogg-Saron.<br /> <br /> === Call of the Crusade ===<br /> In preparation for the final offensive against the Lich King, the Argent Crusade (a union of holy warriors from the Order of the Silver Hand and the Argent Dawn) assembled a base near Icecrown Citadel to gather resources and identify the champions who would serve at the vanguard of their army. Highlord Tirion Fordring organized a tournament to test potential heroes of the Horde and the Alliance, but agents of the Scourge quickly emerged to sabotage the event. The undead attack culminated with the appearance of the monstrous crypt lord Anub'arak, who attempted to exterminate Tirion's elite force before it could be assembled. Fortunately, the gathered heroes prove to be too much for Anub'arak to handle and he is defeated.<br /> <br /> === Fall of the Lich King ===<br /> As the final battle against the Lich King approached, the human sorceress [[Jaina Proudmoore]] and the Banshee Queen [[Sylvanas Windrunner]] journeyed to the icy heart of Northrend. Both had come for different reasons: Jaina hoped to discover whether a part of her former friend and lover, Arthas Menethil, still lived; Sylvanas longed to take revenge on her old enemy. With the aid of these two heroes, Azeroth's champions stormed Icecrown Citadel and vanquished the Lich King's minions. Their confrontation with the Lich King involved thousands of souls consumed by Arthas's blade, Frostmourne. Ultimately, Arthas was slain with the aid of Tirion Fordring, and the heroes who triumphed over him learned a chilling truth about the existence of the undead Scourge. Without a Lich King, the leaderless undead would go on an unstoppable rampage across Azeroth. Bolvar (revealed to have been altered by the red dragons' flame), steps forward and voluntarily becomes the new Lich King, promising to keep the Scourge contained in Northrend as its eternal jailer.<br /> <br /> ==Development and release==<br /> [[File:Frost Mage.jpg|thumb|left|upright|Promotion at [[IgroMir]] 2012]]<br /> <br /> ''World of Warcraft: Wrath of the Lich King'' was announced on August 3, 2007, on the first day of [[BlizzCon]] 2007.&lt;ref name=&quot;GameSpy Wrath announced&quot;&gt;{{cite web | last = Rausch | first = Allen | title = World of Warcraft: Wrath of the Lich King + (PC) | publisher = GameSpy | url = http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/810373p1.html | date = August 3, 2007 | access-date = August 3, 2007 | archive-date = February 6, 2012 | archive-url = https://web.archive.org/web/20120206122435/http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/810373p1.html | url-status = live }}&lt;/ref&gt;&lt;ref name=&quot;IGN Blizzcon Blog&quot;&gt;{{cite web | title = Welcome to BlizzCon 2007 | publisher = IGN | url = http://pc.ign.com/articles/810/810325p1.html | archive-url = https://web.archive.org/web/20070821010811/http://pc.ign.com/articles/810/810325p1.html | url-status = dead | archive-date = August 21, 2007 | date = August 3, 2007 }}&lt;/ref&gt; Several enhancements to ''World of Warcraft''{{'}}s graphics engine were added with the release of Wrath of the Lich King. These include the use of a new [[shader (computer science)|shader]] in areas containing ice,&lt;ref&gt;{{cite web|url=http://www.gamespot.com/news/6176111.html|title=BlizzCon 07: Wrath of the Lich King demo'd|publisher=[[GameSpot]]|author=Brad Shoemaker|access-date=April 5, 2008|archive-date=October 11, 2007|archive-url=https://web.archive.org/web/20071011192835/http://www.gamespot.com/news/6176111.html|url-status=live}}&lt;/ref&gt; new fire effects, more realistic shadows, and the option to turn down character texture resolution to improve performance.<br /> <br /> On October 15, 2008, Patch 3.0.2, titled 'Wrath of the Lich King', was released to pave the way for the upcoming expansion, bringing many of the expansion's updated systems to the game pre-release.&lt;ref&gt;{{cite web|title=Patch 3.0.2 - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-0-2|publisher=Blizzard|access-date=November 18, 2014|archive-date=October 19, 2014|archive-url=https://web.archive.org/web/20141019221734/http://us.battle.net/wow/en/game/patch-notes/3-0-2|url-status=live}}&lt;/ref&gt; Several new features were added including an all new class called the Death Knight. Classes received new spells and abilities. A harbor was added to Stormwind and new Zeppelin towers outside Orgrimmar and Tirisfal Glades. ''Wrath of the Lich King'' was released on November 13, 2008.<br /> <br /> Patch 3.1.0, 'Secrets of Ulduar', was released April 15, 2009.&lt;ref&gt;{{cite web|title=Secrets of Ulduar - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-1-0|publisher=Blizzard|access-date=November 18, 2014|archive-date=December 22, 2014|archive-url=https://web.archive.org/web/20141222224804/http://us.battle.net/wow/en/game/patch-notes/3-1-0|url-status=live}}&lt;/ref&gt; Players discovered the titan city of Ulduar to learn it was a prison keeping the Old God of Death, Yogg-Saron inside. New content along with the new raid, Ulduar, was added including the new Argent Tournament Grounds. The dual talent specialization and the equipment manager were added to the UI. Patch 3.2, 'Call of the Crusade', was released August 5, 2009.&lt;ref&gt;{{cite web|title=Call of the Crusade - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-2-0|publisher=Blizzard|access-date=November 18, 2014|archive-date=October 7, 2014|archive-url=https://web.archive.org/web/20141007084142/http://us.battle.net/wow/en/game/patch-notes/3-2-0|url-status=live}}&lt;/ref&gt; Since release of Argent Tournament in patch 3.1.0, players have been fighting champions of each faction. Patch 3.2.0 added the Crusader's Coliseum raid, a PvP season 7, a new Battleground, Isle of Conquest and some Argent Tournament quests. The final major patch for the expansion, Patch 3.3, 'Fall of the Lich King', was released on December 9, 2009.&lt;ref&gt;{{cite web|title=Fall of the Lich King - Game - World of Warcraft|url=http://us.battle.net/wow/en/game/patch-notes/3-3-0|publisher=Blizzard|access-date=November 18, 2014|archive-date=October 16, 2014|archive-url=https://web.archive.org/web/20141016113010/http://us.battle.net/wow/en/game/patch-notes/3-3-0|url-status=live}}&lt;/ref&gt; It added the Icecrown Citadel raid, where players would fight the Lich King and the main storyline came to a conclusion. Other new content included the Kalu’ak Fishing Derby. Cross server LFG (looking for group), which allowed players from different servers to play together in a dungeon. Patch 3.3.5, released on June 22, 2010, was a minor content patch that released the Ruby Sanctum raid and added cross-game chat using Battle.net. The raid features fighting against the black dragonflight that is attempting to destroy the Sanctum to facilitate Deathwing's reemergence.<br /> <br /> On September 19, 2012, the ''Wrath of the Lich King'' expansion was completely merged with the original ''World of Warcraft'' game, just as the ''Burning Crusade'' expansion was the previous year. Now all players who purchase the original game automatically receive ''The Burning Crusade'' and ''Wrath of the Lich King'' at no additional cost. This merging of the expansions with the original game is called a &quot;Battle Chest&quot;.&lt;ref&gt;{{cite web|url=http://eu.battle.net/wow/en/blog/5945062|title=Battle Chest and Wrath of the Lich King — Together at Last!|author=Blizzard Entertainment|date=September 13, 2012|access-date=February 2, 2013|archive-date=October 28, 2012|archive-url=https://web.archive.org/web/20121028082907/http://eu.battle.net/wow/en/blog/5945062/|url-status=live}}&lt;/ref&gt;<br /> <br /> In April 2022, Blizzard announced the expansion was coming to [[World of Warcraft Classic]].&lt;ref&gt;{{cite web|url=https://www.ign.com/articles/world-of-warcraft-classic-wrath-of-the-lich-king-later-this-year|title=World of Warcraft: Classic Gets Wrath of the Lich King Expansion Later This Year|last=Valentine|first=Rebekah|website=[[IGN]]|date=April 19, 2022|accessdate=November 8, 2022|archive-date=November 8, 2022|archive-url=https://web.archive.org/web/20221108092336/https://www.ign.com/articles/world-of-warcraft-classic-wrath-of-the-lich-king-later-this-year|url-status=live}}&lt;/ref&gt; ''Wrath of the Lich King Classic'' was released on September 26, 2022.&lt;ref&gt;{{cite web|url=https://www.pcgamer.com/wrath-classic-release-time-unlock/|title=Here's when Wrath of the Lich King Classic launches in your time zone|last=James|first=Sarah|website=[[PC Gamer]]|date=September 26, 2022|accessdate=November 8, 2022|archive-date=November 8, 2022|archive-url=https://web.archive.org/web/20221108092337/https://www.pcgamer.com/wrath-classic-release-time-unlock/|url-status=live}}&lt;/ref&gt;<br /> <br /> {{clear}}<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | MC = 91/100&lt;ref name=&quot;MC&quot;&gt;{{cite web |url=https://www.metacritic.com/game/world-of-warcraft-wrath-of-the-lich-king/critic-reviews/?platform=pc |title=World of Warcraft: Wrath of the Lich King for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 3, 2018 |archive-date=January 21, 2019 |archive-url=https://web.archive.org/web/20190121175220/https://www.metacritic.com/game/pc/world-of-warcraft-wrath-of-the-lich-king |url-status=live }}&lt;/ref&gt;<br /> | 1UP = A−&lt;ref&gt;{{cite web |url=http://www.1up.com/do/reviewPage?cId=3171872&amp;p=1 |title=World of Warcraft: Wrath of the Lich King Review from |publisher=1UP |access-date=May 2, 2009 |archive-date=July 8, 2012 |archive-url=https://web.archive.org/web/20120708063240/http://www.1up.com/reviews/world-warcraft-wrath-lich-king |url-status=live }}&lt;/ref&gt;<br /> | EuroG = 10/10&lt;ref&gt;{{cite web |author=Oli Welsh |url=http://www.eurogamer.net/articles/world-of-warcraft-wrath-of-the-lich-king-review |title=World of Warcraft: Wrath of the Lich King Review &amp;#124; MMO |publisher=Eurogamer |date=November 17, 2008 |access-date=May 2, 2009 |archive-date=February 25, 2012 |archive-url=https://web.archive.org/web/20120225124315/http://www.eurogamer.net/articles/world-of-warcraft-wrath-of-the-lich-king-review |url-status=live }}&lt;/ref&gt;<br /> | G4 = {{Rating|5|5}}&lt;ref&gt;{{cite web |last=Vinson |first=Dana |url=http://g4tv.com/xplay/reviews/1894/World_of_Warcraft_Wrath_of_the_Lich_King_Review.html |archive-url=https://archive.today/20120629161218/http://g4tv.com/xplay/reviews/1894/World_of_Warcraft_Wrath_of_the_Lich_King_Review.html |url-status=dead |archive-date=June 29, 2012 |title=World of Warcraft: Wrath of the Lich King for PC - Reviews |publisher=G4tv.com }}&lt;/ref&gt;<br /> | GSpot = 9.0/10&lt;ref&gt;{{cite web |url=http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/review.html?om_act=convert&amp;om_clk=gssummary&amp;tag=summary;read-review |title=World of Warcraft: Wrath of the Lich King Review for PC |publisher=GameSpot |access-date=May 2, 2009 |archive-date=December 19, 2009 |archive-url=https://web.archive.org/web/20091219115751/http://www.gamespot.com/pc/rpg/worldofwarcraftwrathofthelichking/review.html?om_act=convert&amp;om_clk=gssummary&amp;tag=summary%3Bread-review |url-status=live }}&lt;/ref&gt;<br /> | GSpy = {{Rating|4.5|5}}&lt;ref&gt;{{cite web |url=http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/933776p1.html |title=GameSpy: World of Warcraft: Wrath of the Lich King - Page 1 |publisher=Pc.gamespy.com |access-date=May 2, 2009 |archive-date=February 27, 2012 |archive-url=https://web.archive.org/web/20120227081403/http://pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/933776p1.html |url-status=live }}&lt;/ref&gt;<br /> | GT = 92/100&lt;ref&gt;{{cite web |url=http://www.gametrailers.com/gamereview.php?id=5313 |title=World of Warcraft: The Wrath of the Lich King: Reviews, Trailers, and Interviews |publisher=Gametrailers.com |access-date=May 2, 2009 |archive-date=June 6, 2011 |archive-url=https://web.archive.org/web/20110606015215/http://www.gametrailers.com/gamereview.php?id=5313 |url-status=live }}&lt;/ref&gt;<br /> | GameZone = 9.5/10&lt;ref&gt;{{cite web |url=http://pc.gamezone.com/gzreviews/r33438.htm |title=World of Warcraft Wrath of the Lich King Review - PC |publisher=Pc.gamezone.com |access-date=May 2, 2009 |archive-date=April 13, 2009 |archive-url=https://web.archive.org/web/20090413071617/http://pc.gamezone.com/gzreviews/r33438.htm |url-status=live }}&lt;/ref&gt;<br /> | IGN = 9.0/10&lt;ref&gt;{{cite web|last=Onyett |first=Charles |url=http://pc.ign.com/articles/934/934133p1.html |archive-url=https://web.archive.org/web/20081211000242/http://pc.ign.com/articles/934/934133p1.html |url-status=dead |archive-date=December 11, 2008 |title=IGN: World of Warcraft: Wrath of the Lich King Review |publisher=Pc.ign.com }}&lt;/ref&gt;<br /> | PCZone = 8.6/10&lt;ref&gt;{{cite web|url=http://www.computerandvideogames.com/article.php?id=202474|title=World of Warcraft: Wrath of the Lich King|last=Zitron|first=Ed|date=November 25, 2008|access-date=November 19, 2014|archive-date=February 2, 2010|archive-url=https://web.archive.org/web/20100202184542/http://computerandvideogames.com/article.php?id=202474|url-status=live}}&lt;/ref&gt;<br /> | VG = 9/10&lt;ref&gt;{{cite web |url=https://www.videogamer.com/reviews/world-of-warcraft-wrath-of-the-lich-king-review/ |title=World of Warcraft: Wrath of the Lich King Review for PC |publisher=VideoGamer.com |access-date=May 2, 2009 |archive-date=February 28, 2012 |archive-url=https://web.archive.org/web/20120228202016/http://www.videogamer.com/pc/wrath_of_the_lich_king/review.html |url-status=live }}&lt;/ref&gt;<br /> }}<br /> <br /> ''Wrath of the Lich King'' was critically acclaimed, scoring a 91 out of 100 on [[Metacritic]].&lt;ref name=&quot;MC&quot; /&gt; Since its release, this expansion has often been recognized as ''World of Warcraft'''s best expansion by critics and fans.&lt;ref&gt;[http://www.craveonline.co.uk/culture/787463-warlords-draenor-best-expansions-world-warcraft-history/2 Before Warlords of Draenor: Ranking The Best Expansions in WoW History] November 2014. Retrieved March 11, 2016.&lt;/ref&gt; The game reached its peak in October 2010 with over 12 million subscribers.&lt;ref&gt;{{cite magazine|url=http://techland.time.com/2013/05/09/the-inexorable-decline-of-world-of-warcraft/|title=The Inexorable Decline of World of Warcraft|last=Peckham|first=Matt|date=May 9, 2013|magazine=[[Time (magazine)|Time]]|access-date=February 7, 2014}}&lt;/ref&gt;<br /> <br /> ===Sales===<br /> The set sold 2.8 million copies within the first 24 hours of availability.&lt;ref&gt;{{cite web|url=https://arstechnica.com/gaming/2008/11/wrath-of-the-lich-king-24-hours-2-8-million-copies/|title=Wrath of the Lich King: 24 hours, 2.8 million copies|last=Kuchera|first=Ben|date=November 20, 2008|work=[[Ars Technica]]|publisher=[[Condé Nast]]|access-date=May 30, 2014|archive-url=https://web.archive.org/web/20120516201118/http://arstechnica.com/gaming/2008/11/wrath-of-the-lich-king-24-hours-2-8-million-copies/|archive-date=May 16, 2012}}&lt;/ref&gt; This had made it the fastest selling computer game of all time, beating the record set by the previous ''World of Warcraft'' expansion ''The Burning Crusade'', which had sold 2.4 million within its first 24 hours.&lt;ref name=&quot;WOTLK Sale Press Release&quot;&gt;{{cite web|title=World of Warcraft: Wrath of the Lich King Shatters Day-1 Sales Record |publisher=[[Blizzard Entertainment]] |url=http://www.blizzard.com/us/press/081120.html |date=November 20, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20150304054114/http://www.blizzard.com/us/press/081120.html |archive-date=March 4, 2015 }}&lt;/ref&gt; It received a &quot;Gold&quot; sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),&lt;ref name=goldelspa&gt;{{cite web|archive-url=https://web.archive.org/web/20090319031650/http://www.elspa.com:80/?i=3943 |url=http://www.elspa.com:80/?i=3943 |title=ELSPA Sales Awards: Gold |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=March 19, 2009 |url-status=dead }}&lt;/ref&gt; indicating sales of at least 200,000 copies in the United Kingdom.&lt;ref name=gamasutrasales&gt;{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}&lt;/ref&gt; It later lost its rank as number one after Blizzard released ''[[Diablo III]]'', which sold over 3.5 million copies within its first 24 hours on the market.&lt;ref&gt;[http://mashable.com/2012/05/23/diablo-3-fastest-selling Diablo 3 is the fastest-selling PC game in history] {{Webarchive|url=https://web.archive.org/web/20150422032426/http://mashable.com/2012/05/23/diablo-3-fastest-selling/ |date=April 22, 2015 }}. November 18, 2014&lt;/ref&gt;<br /> <br /> {{clear}}<br /> <br /> ==References==<br /> {{Reflist|2}}<br /> <br /> ==External links==<br /> * [http://www.worldofwarcraft.com/wrath/ Official U.S. site] {{Webarchive|url=https://web.archive.org/web/20090923002105/http://www.worldofwarcraft.com/wrath/ |date=September 23, 2009 }}<br /> * [http://www.wow-europe.com/wrath/ Official EU site] {{Webarchive|url=https://web.archive.org/web/20080511160251/http://www.wow-europe.com/wrath/ |date=May 11, 2008 }}<br /> * {{IMDb title|1227192}}<br /> * {{Wowpedia|World of Warcraft: Wrath of the Lich King|''Wrath of the Lich King''}}<br /> <br /> {{Warcraft universe|state=expanded}}<br /> {{Authority control}}<br /> <br /> [[Category:2008 video games]]<br /> [[Category:Blizzard games]]<br /> [[Category:Windows games]]<br /> [[Category:MacOS games]]<br /> [[Category:Massively multiplayer online role-playing games]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Video games scored by Russell Brower]]<br /> [[Category:Warcraft games|Wrath of the Lich King]]<br /> [[Category:World of Warcraft expansion packs|Wrath of the Lich King]]<br /> <br /> [[de:World of Warcraft#Wrath of the Lich King]]<br /> [[sv:World of Warcraft#Wrath of the Lich King]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=The_Thirty-Nine_Steps&diff=1183673928 The Thirty-Nine Steps 2023-11-05T20:45:56Z <p>Reowmo4: deleted |url-status=dead</p> <hr /> <div>{{short description|1915 novel by John Buchan}}<br /> {{Other uses|The 39 Steps (disambiguation)}}<br /> {{Use dmy dates|date=August 2023}}<br /> {{Use British English|date=August 2023}}<br /> {{infobox book | &lt;!-- See Wikipedia:WikiProject_Novels or Wikipedia:WikiProject_Books --&gt;<br /> | name = The Thirty-Nine Steps<br /> | image = ThirtyNineSteps.jpg<br /> | caption = First edition<br /> | author = [[John Buchan, 1st Baron Tweedsmuir|John Buchan]]<br /> | cover_artist =<br /> | country = United Kingdom<br /> | set_in = Scotland, England<br /> | language = English<br /> | series = [[Richard Hannay]]<br /> | genre = [[Adventure fiction|Adventure novel]]<br /> | publisher = [[William Blackwood and Sons]]&lt;ref name=&quot;BLcat&quot;&gt;{{Cite web |url=http://primocat.bl.uk/F?func=direct&amp;local_base=ITEMV&amp;doc_number=016519041&amp;con_lng=eng |title=British Library Item details |website=primocat.bl.uk |access-date=9 August 2023}}&lt;/ref&gt;<br /> | release_date = 1915&lt;ref name=&quot;BLcat&quot;/&gt;<br /> | pages = 253&lt;ref name=&quot;BLcat&quot;/&gt;<br /> | media_type = Print<br /> | followed_by = [[Greenmantle]]<br /> }}<br /> '''''The Thirty-Nine Steps''''' is a 1915 [[adventure novel]] by the [[Scottish literature|Scottish author]] [[John Buchan]], first published by [[William Blackwood and Sons]], Edinburgh. It was [[Serial (literature)|serialized]] in ''[[Argosy (magazine)#The All-Story|All-Story Weekly]]'' issues of 5 and 12 June 1915, and in ''[[Blackwood's Magazine]]'' (credited to &quot;H. de V.&quot;) between July and September 1915, before being published in book form in October of that year. It is the first of five novels featuring [[Richard Hannay]], an all-action hero with a [[stiff upper lip]] and a knack for getting himself out of tricky situations.&lt;ref name=&quot;39StepsHitchcockGuide&quot;&gt;{{cite web|url=https://www.brentonfilm.com/articles/alfred-hitchcock-collectors-guide-the-39-steps-1935|title=Alfred Hitchcock Collectors' Guide: The 39 Steps (1935)|work=Brenton Film|date=February 2020}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.johnbuchansociety.co.uk/samples/stepsdw.htm|title=The Thirty-Nine Steps first edition dustwrapper|publisher=Johnbuchansociety.co.uk|date=19 October 1915|access-date=12 October 2013|url-status=dead|archive-url=https://web.archive.org/web/20131013174959/http://www.johnbuchansociety.co.uk/samples/stepsdw.htm|archive-date=13 October 2013|df=dmy-all}}&lt;/ref&gt;<br /> <br /> The novel has been adapted many times, including several films and a long-running stage play.&lt;ref name=&quot;39StepsHitchcockGuide&quot;/&gt; In 2003, the book was listed on the BBC's [[The Big Read|Big Read]] poll of Britain's &quot;best-loved novels.&quot;&lt;ref&gt;[https://www.bbc.co.uk/arts/bigread/top200.shtml &quot;BBC – The Big Read&quot;]. BBC. April 2003. Retrieved 23 August 2017&lt;/ref&gt;<br /> <br /> == Plot ==<br /> The story's narrator, Richard Hannay, arrives in London from [[Rhodesia (region)|Rhodesia]] early in 1914, having made a modest fortune as a mining engineer. Disillusioned with his uneventful life as a man about town, he is on the brink of resolving to leave England for good when a panicked neighbour, Franklin Scudder, knocks at the door of his flat in [[Portland Place]]. Scudder is a freelance journalist who claims to have uncovered a plot against the Premier of Greece, Constantine Karolides. According to Scudder, Karolides is to be assassinated in London in a few weeks' time, on 15 June, an event which the plotters hope will trigger war in Europe.<br /> <br /> Fearing for his life, Scudder has gone to the trouble of faking his own death, and needs to disappear from view. Hannay permits him to hide in his flat, and is horrified when a few days later he returns to find Scudder with a knife through his heart, now truly dead. Determined to warn the government of the plot, but unwilling to go to the police for fear of being arrested for murder, Hannay escapes the building disguised as a [[Milk delivery|milkman]] and takes a train to Scotland, intending to find a remote area where he can lie low. He takes with him the coded notebook in which Scudder had recorded his findings.<br /> <br /> Hannay alights at a rural station in the [[Galloway Hills]], and a cat-and-mouse chase ensues as he evades both the plotters, who attempt to spot him on the open hillside from an aeroplane, and the police. Decyphering Scudder's notes, he learns that his adversaries are members of a German spy ring known as the &quot;Black Stone&quot; whose goal is to steal Britain's naval defence plans before war breaks out. Hannay meets Sir Harry, landowner and local parliamentary candidate, and takes him into his confidence. Sir Harry promises to write to his godfather, Sir Walter Bullivant, [[Permanent secretary|Permanent Secretary]] at the [[Foreign, Commonwealth and Development Office|Foreign Office]], to warn him of the plot.<br /> <br /> Narrowly avoiding his pursuers, Hannay stumbles into a lonely cottage and finds himself face to face with the Black Stone's leader. Hannay's lies are convincing enough to leave the spies in doubt as to his true identity, and they lock him in a storeroom rather than killing him outright. Finding a cabinet full of explosives, Hannay uses his experience as a mining engineer to escape by blowing the window from its frame. Eventually he manages to catch a train south, hoping to find Sir Walter Bullivant at his home in [[Berkshire]].<br /> <br /> Sir Walter accepts the bulk of Hannay's story but doubts that Karolides' life is in danger. An urgent government phone call, however, informs him that Karolides is already dead. The two men travel to London, where Sir Walter is to host a high-level official meeting at his [[Westminster|city]] townhouse. Hannay, now cleared of the Portland Place murder, is left to his own devices, but a general feeling of unease prompts him to call at Sir Walter's house. He arrives just in time to see the [[First Sea Lord]] leaving; their eyes briefly meet, and Hannay recognizes him as one of the spies in disguise. Hannay breaks into the meeting, but by the time the deception is confirmed the man has long gone, taking with him the naval secrets he has just learned. <br /> <br /> Realising that the spies will have to cross the [[English Channel|Channel]] to get their information back to Germany, Hannay and the meeting attendees comb Scudder's notebook for clues as to the planned point of departure. An entry reading &quot;Thirty-nine steps—I counted them—High tide, 10.17 p.m.&quot; leads them to a clifftop villa in [[Kent]] with a private flight of steps – 39 in total – running down to the sea. A yacht waits offshore. Hannay confronts the occupants of the villa and is mortified to find what appears to be a perfectly ordinary group of English friends who have been enjoying a game of tennis in the sun. But then one of the men droops his eyelids in a characteristic gesture that Hannay recognizes – it is the owner of the cottage in Scotland. Hannay blows his whistle, and the spies are arrested before they can reach the yacht. Britain enters the [[Great War]] seven weeks later, and Hannay is commissioned as a captain in the army. He comments &quot;But I had done my best service, I think, before I put on [[Khaki drill|khaki]].”&lt;ref&gt;{{Cite book |last=Buchan |first=John |url=https://www.gutenberg.org/cache/epub/558/pg558-images.html |title=The Thirty-Nine Steps |at=Chapter X, last sentence of the novel}}&lt;/ref&gt;<br /> <br /> == Principal characters ==<br /> <br /> * [[Richard Hannay]] – protagonist and narrator; mining engineer recently arrived from Southern Africa<br /> * Franklin P Scudder – freelance journalist<br /> * Sir Harry – Scottish landowner and local parliamentary candidate<br /> * Sir Walter Bullivant – [[Permanent secretary|Permanent Secretary]] at the [[Foreign, Commonwealth and Development Office|Foreign Office]]; Sir Harry's godfather<br /> * Alexander Turnbull – roadmender<br /> <br /> == Background ==<br /> [[File:The All-Story Magazine, Jun 5 1915 (IA all story june 5 1915).pdf|thumb|''The Thirty-Nine Steps'' first appeared in ''[[All-Story Weekly]]'' magazine of 5 and 12 June 1915]]<br /> [[John Buchan, 1st Baron Tweedsmuir|John Buchan]] wrote ''The Thirty-Nine Steps'' while he was ill in bed with a [[duodenal ulcer]], an illness which remained with him all his life. Buchan's son [[William Buchan, 3rd Baron Tweedsmuir|William]] later wrote that the name of the book originated when the author's daughter was counting the stairs at St Cuby, a private nursing home on Cliff Promenade in [[Broadstairs]], where Buchan was convalescing. &quot;There was a wooden staircase leading down to the beach. My sister, who was about six, and who had just learnt to count properly, went down them and gleefully announced: there are 39 steps.&quot; There were actually 78, but he halved the number to make a better title. When the original steps were later replaced, one of them, complete with a brass plaque, was sent to Buchan.&lt;ref name=tol070408/&gt; A set of later concrete replacements, now numbering 108, still runs from the garden to the beach.&lt;ref&gt;{{cite web|url=http://www.undergroundkent.co.uk/39_steps.htm |title=The 39 Steps: Thanet Area |publisher=undergroundkent.co.uk |access-date=1 March 2018 |url-status=dead |archive-url=https://web.archive.org/web/20070402142342/http://www.undergroundkent.co.uk/39_steps.htm |archive-date=2 April 2007}}&lt;/ref&gt;<br /> <br /> This novel was his first &quot;[[dime novel|shocker]]&quot;, as he called it – a story combining personal and political dramas. It marked a turning point in Buchan's literary career and introduced his adventuring hero [[Richard Hannay]]. He described a &quot;shocker&quot; as an adventure where the events in the story are unlikely and the reader is only just able to believe that they really happened.&lt;ref name=tol070408&gt;[http://www.timesonline.co.uk/tol/comment/obituaries/article4263879.ece?token=null&amp;offset=0&amp;page=1 &quot;Lord Tweedsmuir: novelist and son of John Buchan&quot;], obituary, ''The Times'' of London, 4 July 2008 (&quot;In 1990 [William] Buchan published a memoir of his own early life, The Rags of Time, in which he described his family life [...]&quot;). Retrieved 8 December 2008&lt;/ref&gt;<br /> <br /> == Dedication ==<br /> <br /> Buchan dedicated the novel to his friend [[Thomas Arthur Nelson]], saying &quot;My Dear Tommy, / You and I have long cherished an affection for that elemental type of tale which Americans call the 'dime novel' and which we know as the 'shocker' – the romance where the incidents defy the probabilities, and march just inside the borders of the possible. During an illness last winter I exhausted my store of those aids to cheerfulness, and was driven to write one for myself. This little volume is the result, and I should like to put your name on it in memory of our long friendship, in the days when the wildest fictions are so much less improbable than the facts.&lt;ref&gt;{{cite book |url=https://books.google.com/books?id=hDy1mgMwIgcC&amp;q=the+thirty-nine+steps |title=The Thirty-Nine Steps |last1=Buchan |first1=John |editor-last1=Harvie |editor-first1=Christopher |year=1993 |publisher=Oxford University Press}}&lt;/ref&gt;<br /> <br /> ==Literary significance and criticism==<br /> ''The Thirty-Nine Steps'' is one of the earliest examples of the '&quot;man-on-the-run&quot; thriller [[archetype]] subsequently adopted by film makers as a much-used plot device. In ''The Thirty-Nine Steps'', Buchan holds up Richard Hannay as an example to his readers of an ordinary man who puts his country's interests before his own safety. The story was a great success with the men in the First World War [[trench]]es. One soldier wrote to Buchan, &quot;The story is greatly appreciated in the midst of mud and rain and shells, and all that could make trench life depressing.&quot;&lt;ref&gt;{{Cite web |last=Rimington |first=Stella |date=11 January 2011 |title=John Buchan and The Thirty-Nine Steps |url=https://www.telegraph.co.uk/culture/books/bookreviews/8243300/John-Buchan-and-The-Thirty-Nine-Steps.html |access-date=12 August 2023 |website=The Telegraph}}&lt;/ref&gt;<br /> <br /> Hannay continued his adventures in four subsequent books. Two were set during the war, when he continued his undercover work against the Germans and their allies the [[Ottoman Empire|Turks]] in ''[[Greenmantle]]'' (1916) and ''[[Mr Standfast]]'' (1919). The other two stories, ''[[The Three Hostages]]'' (1924) and ''[[The Island of Sheep]]'' (1936) were set in the postwar period, when Hannay's opponents were [[criminal]] gangs.<br /> <br /> ==Adaptations==<br /> The novel has been adapted for multiple media; many of these versions depart significantly from the text – for example, by introducing a love interest absent from the original novel and inspired by Hitchcock's film. In most cases, the title is often abbreviated to ''The 39 Steps'', but the full title is more commonly used for the book and 1978 film adaptation.&lt;ref name=&quot;39StepsHitchcockGuide&quot;/&gt;<br /> <br /> === Film ===<br /> ==== ''The 39 Steps'' (1935) ====<br /> {{main article|The 39 Steps (1935 film)}}<br /> The 1935 black and white film directed by [[Alfred Hitchcock]] deviates substantially from the book.&lt;ref name=&quot;39StepsHitchcockGuide&quot;/&gt; It stars [[Robert Donat]] as Hannay and [[Madeleine Carroll]] as a woman he meets on the train.&lt;ref&gt;{{IMDb name|0026029|The 39 Steps (1935)}}&lt;/ref&gt; It is regarded by many critics as the best film version.&lt;ref&gt;[http://www.bfi.org.uk/features/bfi100/1-10.html#4 The BFI 100] {{webarchive |url=https://web.archive.org/web/20120517160653/http://www.bfi.org.uk/features/bfi100/1-10.html#4 |date=17 May 2012 }}&lt;/ref&gt; This was one of several Hitchcock films based upon the idea of an &quot;innocent man on the run&quot;, such as ''[[Saboteur (film)|Saboteur]]'' and ''[[North by Northwest]]''. In 1999, it came 4th in a [[BFI Top 100 British films|BFI poll]] of British films and in 2004 ''[[Total Film]]'' named it the 21st greatest British film of all time.&lt;ref&gt;[https://web.archive.org/web/20000229145115/http://www.bfi.org.uk/features/bfi100/1-10.html#4 &quot;The BFI 100: The 39 Steps&quot;]. BFI.&lt;/ref&gt;<br /> <br /> ==== ''The 39 Steps'' (1959) ====<br /> {{main article|The 39 Steps (1959 film)}}<br /> The 1959 film directed by [[Ralph Thomas]] was the first colour version, starring [[Kenneth More]] as Hannay and [[Taina Elg]] as Miss Fisher.&lt;ref name=&quot;39StepsHitchcockGuide&quot;/&gt; It is closely based on Hitchcock's adaptation, including the music-hall finale with &quot;Mr. Memory&quot; and Hannay's escape from a train on the [[Forth Bridge]], scenes not present in the book. It features a musical score by [[Clifton Parker]].<br /> <br /> ==== ''The Thirty Nine Steps'' (1978) ====<br /> {{main article|The Thirty Nine Steps (1978 film)}}<br /> The 1978 version was directed by [[Don Sharp]] and starred [[Robert Powell]] as Hannay, [[Karen Dotrice]] as Alex, [[John Mills]] as Colonel Scudder.&lt;ref&gt;{{IMDb name|0078389|The Thirty-Nine Steps (1978)}}&lt;/ref&gt; It is generally regarded as the closest to the book, being set at the same time as the novel, pre-Great War, but still bears little resemblance to Buchan's original story. Its climax bore no relation to the novel's denouement, instead seeing Hannay hanging from the hands of [[Big Ben]]. The film was followed by a spin-off television series, ''[[Hannay (TV series)|Hannay]]'', also starring Powell and featuring adventures occurring prior to the events in ''The Thirty-Nine Steps''.&lt;ref name=&quot;39StepsHitchcockGuide&quot;/&gt;<br /> <br /> ==== ''The 39 Steps'' (2008) ====<br /> {{Main article|The 39 Steps (2008 film)}}<br /> The BBC commissioned a new television adaptation of the novel, scripted by [[Lizzie Mickery]] and produced by [[BBC Scotland]]'s drama unit.&lt;ref&gt;{{IMDb name|1282016|The 39 Steps (2008) (TV)}}&lt;/ref&gt;&lt;ref&gt;{{cite news|author= Rushton, Katherine|title= BBC plots 39 Steps remake|url= http://www.broadcastnow.co.uk/news/2008/08/bbc_to.html|work= [[Broadcast (magazine)|Broadcast Now]]|publisher= EMAP|date= 20 August 2008|access-date= 21 August 2008}}&lt;/ref&gt; The 90-minute film stars [[Rupert Penry-Jones]], [[Lydia Leonard]], [[Patrick Malahide]] and [[Eddie Marsan]], and was first broadcast on 28 December 2008&lt;ref name=&quot;BBC&quot;&gt;{{cite web|url=http://www.bbc.co.uk/pressoffice/proginfo/tv/wk52/bbc_one.shtml#bbcone_39steps|title=Network TV Programme Information BBC ONE Weeks 52/53|publisher=BBC|access-date=2 September 2013}}&lt;/ref&gt; A romantic subplot was added to the story, featuring [[Lydia Leonard]]. The storyline only very tenuously follows that of the book, many characters being renamed, or omitted altogether. The film ends with a scene involving a submarine in a Scottish loch, rather than the original setting off the Kent coast, and the apparent death of one character.<br /> <br /> ===Radio===<br /> There were numerous American radio adaptations during the two decades following the release of Hitchcock's film, most of which were based on its heavily altered plot. It remains a popular subject for modern live productions done in a similar, [[Golden Age of Radio|old-time radio]] style.&lt;ref name=&quot;39StepsHitchcockGuide&quot;/&gt;&lt;ref&gt;[http://www.otr.net/?p=luxr From Old-Time Airwaves to Terry Concert Hall, &quot;The 39 Steps&quot; Radio Play Opens Friday 3 Oct. 2014]&lt;/ref&gt;<br /> * 1937, starring [[Robert Montgomery (actor)|Robert Montgomery]] and [[Ida Lupino]], part of the&amp;nbsp;''[[Lux Radio Theater]]'' series.<br /> * 1938, starring [[Orson Welles]], part of ''[[The Mercury Theatre on the Air]]'' series.<br /> * 1943, starring [[Herbert Marshall]]&amp;nbsp;and&amp;nbsp;[[Madeleine Carroll]], part of the ''[[Philip Morris Playhouse]]'' series.<br /> * 1946, starring [[David Niven]], part of ''The Hour of Mystery'' series.<br /> * 1947, part of the [[Canadian Broadcasting Company]] ''Stage Series''.<br /> * 1948, starring [[Glenn Ford]] and [[Mercedes McCambridge]], part of the ''Studio One'' series.<br /> * 1952, starring [[Herbert Marshall]], part of the ''[[Suspense (radio drama)|Suspense]]'' series.&lt;ref&gt;{{cite news|last1=Kirby|first1=Walter|title=Better Radio Programs for the Week|newspaper=The Decatur Daily Review |url=https://www.newspapers.com/clip/2507023/the_decatur_daily_review/|agency=The Decatur Daily Review|date=2 March 1952|page=42|via = [[Newspapers.com]]|access-date = 28 May 2015}} {{Open access}}&lt;/ref&gt;<br /> There have been many full cast adaptations for [[BBC Radio]] and all are based directly on Buchan's novel.&lt;ref name=&quot;39StepsHitchcockGuide&quot;/&gt;<br /> * 1939, in six parts, adapted by Winifred Carey and produced by James McKechnie.&lt;ref&gt;[https://genome.ch.bbc.co.uk/282b2d777b5c40488dbff96ffd235d20 BBC Genome: ''The Thirty-Nine Steps'' (1939)]&lt;/ref&gt;<br /> * 1944, in six parts, adapted by Winifred Carey and produced by [[Derek McCulloch]].&lt;ref&gt;[https://genome.ch.bbc.co.uk/3210229cddd141d69ee193c077a009a6 BBC Genome: ''The Thirty-Nine Steps'' (1944)]&lt;/ref&gt;<br /> * 1950, ''The Adventures of Richard Hannay'' in 12 half-hour parts, based on ''The Thirty-Nine Steps'' and ''[[Mr Standfast]]'' adapted by Winifred Carey and produced by Donald McLean.&lt;ref&gt;[https://genome.ch.bbc.co.uk/page/bf360f2e79ae45518552a90d9a98fe3b?page=14 BBC Genome: ''The Adventures of Richard Hannay'' (1950)]&lt;/ref&gt;<br /> * 1950, ''The Adventures of Richard Hannay'' in eight half-hour parts, based on ''The Thirty-Nine Steps'' and ''[[Mr Standfast]]'' adapted by Winifred Carey and produced by Donald McLean.&lt;ref&gt;[https://genome.ch.bbc.co.uk/edbb4a6a4d4e423eb2de4ffa2389fd5f BBC Genome: ''The Adventures of Richard Hannay'' (1950)]&lt;/ref&gt;<br /> * 1960, in six episodes, adapted by J. C. Gosforth and produced by Frederick Bradnum.&lt;ref&gt;[https://genome.ch.bbc.co.uk/41e83f186f634a119ecc48eb567402e0 BBC Genome: ''The Thirty-Nine Steps'' (1960)]&lt;/ref&gt;<br /> * 1972, ''The Adventures of Richard Hannay'' based on ''The Thirty-Nine Steps'' and ''[[Mr Standfast]]'' in six episodes, adapted by Winifred Carey and produced by Norman Wright.&lt;ref&gt;[https://genome.ch.bbc.co.uk/eaaf0ce9d3e54838801a70ee27026b67 BBC Radio 4: ''The Adventures of Richard Hannay'' (1972)]&lt;/ref&gt;<br /> * 1989, dramatised by Peter Buckman and directed by Patrick Rayner.&lt;ref&gt;[https://genome.ch.bbc.co.uk/7dc49a20754a41d0b64cbb95603ad8be BBC Radio 4: ''The Thirty-Nine Steps'' (1989)]&lt;/ref&gt;<br /> * 2001, starring [[David Robb]], [[Tom Baker]] and [[William Hope (actor)|William Hope]], adapted by [[Bert Coules]].&lt;ref&gt;[https://www.bbc.co.uk/programmes/b00lcmc0 BBC Radio 4: ''The Thirty-Nine Steps'' (2003)]&lt;/ref&gt;&lt;ref&gt;[https://genome.ch.bbc.co.uk/bf09f72b96314c1dbf120f19e348750a BBC Genome: ''The Thirty-Nine Steps'' (2001)]&lt;/ref&gt;<br /> There are also several BBC solo readings:<br /> * 1947, in 12 parts, abridged by [[Hilton Brown (writer)|Hilton Brown]] and read by Arthur Bush.&lt;ref&gt;[https://genome.ch.bbc.co.uk/b584c29d401143ba8a6da1bb0c0b68de BBC Genome: ''The Thirty-Nine Steps'' (1947)]&lt;/ref&gt;<br /> * 1978, in five parts, abridged by Barry Campbell and read by Frank Duncan.&lt;ref&gt;[https://genome.ch.bbc.co.uk/4e2f0a1f10834f7aad6887cec5b65ff8 BBC Genome: ''The Thirty-Nine Steps'' &amp;#91;radio&amp;#93; (1978)]&lt;/ref&gt;<br /> * 1996, in ten parts, produced by Jane Marshall and read by [[John Nettles]].&lt;ref&gt;[https://genome.ch.bbc.co.uk/00fd957f13ee4519bddcf995cf8491f8 BBC Genome: ''The Thirty-Nine Steps'' &amp;#91;radio&amp;#93; (1978)]&lt;/ref&gt;<br /> Other solo readings:<br /> * 1994, abridged, read by [[James Fox]] and released by [[Orbis Publishing]], as part of their &quot;Talking Classics&quot; series. It consisted of an illustrated magazine accompanied by a double CD or cassette.<br /> * 2007, unabridged, read by [[Robert Powell]] and released by [[Audible (store)|Audible]] [[audiobook]]s.&lt;ref&gt;[https://www.audible.co.uk/pd/The-Thirty-Nine-Steps-Audiobook/B004EVPFPG Amazon Audible: ''The Thirty-Nine Steps'' (2007)]&lt;/ref&gt;<br /> * 2007, unabridged, read by Peter Joyce and released by Assembled Stories audiobooks.&lt;ref&gt;[https://www.amazon.co.uk/Thirty-nine-Steps-Edwardian-John-Buchan/dp/1860150632 Amazon Assembled Stories: ''The Thirty-Nine Steps'' (2007)]&lt;/ref&gt;<br /> <br /> In 2014, [[BBC Radio 3]] broadcast ''Landmark: The Thirty-Nine Steps and World War I'', a 45-minute documentary on the novel's initial impact at home and abroad.&lt;ref&gt;[https://www.bbc.co.uk/programmes/b047bs5z BBC Radio 3: ''Landmark: The Thirty-Nine Steps and World War I'' (2014)]&lt;/ref&gt;<br /> <br /> ===Theatre===<br /> {{main article|The 39 Steps (play)}}<br /> A [[The 39 Steps (play)|comic theatrical adaptation]]&lt;ref&gt;{{cite web|url=http://nymag.com/arts/theater/longstory/42755/|work=New York Magazine|date=13 January 2008|author=Kachka, Boris|access-date=29 December 2016|title=How 'The 39 Steps' Went From Tense British Thriller to Broadway Comedy}}&lt;/ref&gt; by [[Simon Corble]] and Nobby Dimon for a cast of four actors premiered in 1995 at the [[Georgian Theatre Royal]] in [[Richmond, North Yorkshire|Richmond]], North Yorkshire, before embarking on a tour of village halls across the north of England.&lt;ref name=Independent&gt;{{cite news|last=Johnson|first=Andrew|title=Thirty-nine steps to an unlikely theatrical triumph|url=https://www.independent.co.uk/arts-entertainment/theatre-dance/news/thirtynine-steps-to-an-unlikely-theatrical-triumph-847465.html |archive-url=https://ghostarchive.org/archive/20220620/https://www.independent.co.uk/arts-entertainment/theatre-dance/news/thirtynine-steps-to-an-unlikely-theatrical-triumph-847465.html |archive-date=20 June 2022 |url-access=subscription |url-status=live|access-date=1 May 2013|newspaper=The Independent|date=15 June 2008}}&lt;/ref&gt; In 2005, [[Patrick Barlow]] rewrote the script, keeping the scenes, staging and small-scale feel,&lt;ref name=Independent /&gt; and in June 2005 this re-adaptation premiered at the [[West Yorkshire Playhouse]],&lt;ref&gt;{{cite news|author=Kate Bassett |title=''The 39 Steps'', West Yorkshire, Playhouse, Leeds |url=https://www.independent.co.uk/arts-entertainment/theatre/reviews/the-39-steps-west-yorkshire-playhouse-leeds-497445.html |work=The Independent |date=3 July 2005 |access-date=4 April 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090618143211/http://www.independent.co.uk/arts-entertainment/theatre/reviews/the-39-steps-west-yorkshire-playhouse-leeds-497445.html |archive-date=18 June 2009 }}&lt;/ref&gt;&lt;ref&gt;{{cite news | author=Sam Marlowe | title=The 39 Steps | url=http://entertainment.timesonline.co.uk/tol/arts_and_entertainment/article611828.ece | work=The Times | date=18 August 2006 | access-date=30 March 2008}}&lt;/ref&gt; The play then opened in London's [[Tricycle Theatre]], and after a successful run transferred to the [[Criterion Theatre]] in [[Piccadilly]] where it became the fifth longest running play until it closed in September 2015.&lt;ref&gt;{{cite news | author=Georgia Snow | title=The 39 Steps to close after nine years in the West End | url=https://www.thestage.co.uk/news/2015/39-steps-close-nine-years-west-end/ | work=The Stage | date=17 June 2015 | access-date=2015-06-23}}&lt;/ref&gt; Although drawing on Buchan's novel, it is strongly influenced by Hitchcock's 1935 film adaptation. On 15 January 2008, the show made its US [[Broadway theatre|Broadway]] premiere at the [[American Airlines Theatre]]; it transferred to the [[Cort Theatre]] on 29 April 2008 and then moved to the [[Helen Hayes Theatre]] on 21 January 2009, where it ended its run on 10 January 2010. It reopened on Stage One of [[Manhattan|New York's]] [[Off-Broadway]] venue [[New World Stages]] on 25 March 2010 and closed on 15 April 2010.&lt;ref&gt;{{cite web|url=http://www.newyorktheatreguide.com/reviews/39steps10.htm |title=The 39 Steps, review, New World Stages/Stage 1, Off-Broadway |publisher=Newyorktheatreguide.com |access-date=12 October 2013}}&lt;/ref&gt; The Broadway production received six [[Tony Award]] nominations, winning two – Best Lighting Design and Best Sound Design – with the London show winning an [[Laurence Olivier Award|Olivier]] in 2007 and two Tony Awards in 2008. The play also won the [[Drama Desk Award]], Unique Theatrical Experience.&lt;ref&gt;{{cite web|author=The Broadway League |url=http://www.ibdb.com/production.php?id=469215 |title=Internet Broadway Database listing, &quot;39 Steps&quot; |publisher=Ibdb.com |access-date=12 October 2013}}&lt;/ref&gt;&lt;ref&gt;Jones, Kenneth.[http://www.playbill.com/news/article/122440.html &quot;The 39 Steps Will Step Into the Helen Hayes in January 2009&quot;, playbill.com, 17 October 2008] {{Webarchive|url=https://web.archive.org/web/20081020024057/http://www.playbill.com/news/article/122440.html |date=20 October 2008 }}&lt;/ref&gt;<br /> <br /> ===Television===<br /> A 1988 prequel television series named ''[[Hannay (TV series)|Hannay]]'' was spawned from the 1978 feature film version. <br /> <br /> [[The 39 Steps (TV series)|''The 39 Steps'']] is a planned [[Netflix original series|Netflix original]] [[Limited series (television)|limited series]] to be directed by [[Edward Berger]]&lt;ref&gt;{{Cite web |date=2022-01-02 |title=New year arts: Observer critics pick the culture to get us through to spring |url=https://www.theguardian.com/culture/2022/jan/02/new-year-arts-observer-critics-culture-2022-film-art-books-theatre-music-classical-tv |access-date=2022-01-24 |website=the Guardian |language=en}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|last=Fleming|first=Mike Jr.|date=9 April 2021|title=Netflix Lands 'The 39 Steps' Limited Series; Benedict Cumberbatch, Director Edward Berger &amp; Scribe Mark L. Smith Update A Classic|url=https://deadline.com/2021/04/benedict-cumberbatch-netflix-the-39-steps-director-edward-berger-mark-l-smith-hitchcock-classic-1234731060/|access-date=9 April 2021|work=[[Deadline Hollywood]]|language=en}}&lt;/ref&gt;<br /> <br /> ===Video game===<br /> A 2013, Scottish developer ''The Story Mechanics'' used [[Unity (game engine)|the Unity game engine]] to create ''The 39 Steps'', a digital adaptation.&lt;ref name=&quot;GameRankings&quot;&gt;{{cite web|url=http://www.gamerankings.com/pc/706534-the-39-steps/|title=The 39 Steps for PC|publisher=[[GameRankings]]|access-date=2 September 2013}}&lt;/ref&gt;&lt;ref name=&quot;Gamezebo&quot;&gt;{{cite web |last=Oxford |first=Nadia |date=30 April 2013 |title=The 39 Steps Review |url=https://www.gamezebo.com/reviews/the-39-steps-review/ |archive-url=https://web.archive.org/web/20130503102356/http://www.gamezebo.com/games/39-steps/review |archive-date=3 May 2013 |access-date=2 September 2013 |publisher=[[Gamezebo]]}}&lt;/ref&gt;<br /> <br /> ===Interactive fiction===<br /> In 2008, [[Penguin Books]] adapted the story as [[interactive fiction]] under the authorship of [[Charles Cumming]] calling it ''The 21 Steps''.&lt;ref&gt;[http://www.wetellstories.co.uk/stories/week1/ ''The 21 Steps''] {{Webarchive|url=https://web.archive.org/web/20080320235246/http://www.wetellstories.co.uk/stories/week1/ |date=20 March 2008 }}, interactive fiction&lt;/ref&gt;<br /> <br /> == References ==<br /> {{reflist}}<br /> <br /> == External links ==<br /> * {{Wikisource-inline|The Thirty-Nine Steps|''The Thirty-Nine Steps''|single=true}}<br /> * {{StandardEbooks|Standard Ebooks URL=https://standardebooks.org/ebooks/john-buchan/the-thirty-nine-steps}}<br /> * {{Gutenberg|no=558|name=The Thirty-Nine Steps}}<br /> * {{FadedPage|id=20180625|name=The Thirty-Nine Steps}}<br /> * {{librivox book|title=The Thirty-nine Steps|author=John BUCHAN}}<br /> <br /> {{John Buchan}}<br /> {{Authority control}}<br /> <br /> {{DEFAULTSORT:Thirty-Nine Steps, The}}<br /> [[Category:1915 British novels]]<br /> [[Category:British adventure novels]]<br /> [[Category:Scottish novels adapted into films]]<br /> [[Category:British novels adapted into television shows]]<br /> [[Category:British spy novels]]<br /> [[Category:Fiction set in 1914]]<br /> [[Category:Novels by John Buchan]]<br /> [[Category:Novels first published in serial form]]<br /> [[Category:Novels set in Dumfries and Galloway]]<br /> [[Category:Novels set in London]]<br /> [[Category:Scottish thriller novels]]<br /> [[Category:William Blackwood books]]<br /> [[Category:Works originally published in Blackwood's Magazine]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=The_Thirty-Nine_Steps&diff=1183673901 The Thirty-Nine Steps 2023-11-05T20:45:42Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/games/39-steps/review and add added a new link: https://www.gamezebo.com/reviews/the-39-steps-review/</p> <hr /> <div>{{short description|1915 novel by John Buchan}}<br /> {{Other uses|The 39 Steps (disambiguation)}}<br /> {{Use dmy dates|date=August 2023}}<br /> {{Use British English|date=August 2023}}<br /> {{infobox book | &lt;!-- See Wikipedia:WikiProject_Novels or Wikipedia:WikiProject_Books --&gt;<br /> | name = The Thirty-Nine Steps<br /> | image = ThirtyNineSteps.jpg<br /> | caption = First edition<br /> | author = [[John Buchan, 1st Baron Tweedsmuir|John Buchan]]<br /> | cover_artist =<br /> | country = United Kingdom<br /> | set_in = Scotland, England<br /> | language = English<br /> | series = [[Richard Hannay]]<br /> | genre = [[Adventure fiction|Adventure novel]]<br /> | publisher = [[William Blackwood and Sons]]&lt;ref name=&quot;BLcat&quot;&gt;{{Cite web |url=http://primocat.bl.uk/F?func=direct&amp;local_base=ITEMV&amp;doc_number=016519041&amp;con_lng=eng |title=British Library Item details |website=primocat.bl.uk |access-date=9 August 2023}}&lt;/ref&gt;<br /> | release_date = 1915&lt;ref name=&quot;BLcat&quot;/&gt;<br /> | pages = 253&lt;ref name=&quot;BLcat&quot;/&gt;<br /> | media_type = Print<br /> | followed_by = [[Greenmantle]]<br /> }}<br /> '''''The Thirty-Nine Steps''''' is a 1915 [[adventure novel]] by the [[Scottish literature|Scottish author]] [[John Buchan]], first published by [[William Blackwood and Sons]], Edinburgh. It was [[Serial (literature)|serialized]] in ''[[Argosy (magazine)#The All-Story|All-Story Weekly]]'' issues of 5 and 12 June 1915, and in ''[[Blackwood's Magazine]]'' (credited to &quot;H. de V.&quot;) between July and September 1915, before being published in book form in October of that year. It is the first of five novels featuring [[Richard Hannay]], an all-action hero with a [[stiff upper lip]] and a knack for getting himself out of tricky situations.&lt;ref name=&quot;39StepsHitchcockGuide&quot;&gt;{{cite web|url=https://www.brentonfilm.com/articles/alfred-hitchcock-collectors-guide-the-39-steps-1935|title=Alfred Hitchcock Collectors' Guide: The 39 Steps (1935)|work=Brenton Film|date=February 2020}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.johnbuchansociety.co.uk/samples/stepsdw.htm|title=The Thirty-Nine Steps first edition dustwrapper|publisher=Johnbuchansociety.co.uk|date=19 October 1915|access-date=12 October 2013|url-status=dead|archive-url=https://web.archive.org/web/20131013174959/http://www.johnbuchansociety.co.uk/samples/stepsdw.htm|archive-date=13 October 2013|df=dmy-all}}&lt;/ref&gt;<br /> <br /> The novel has been adapted many times, including several films and a long-running stage play.&lt;ref name=&quot;39StepsHitchcockGuide&quot;/&gt; In 2003, the book was listed on the BBC's [[The Big Read|Big Read]] poll of Britain's &quot;best-loved novels.&quot;&lt;ref&gt;[https://www.bbc.co.uk/arts/bigread/top200.shtml &quot;BBC – The Big Read&quot;]. BBC. April 2003. Retrieved 23 August 2017&lt;/ref&gt;<br /> <br /> == Plot ==<br /> The story's narrator, Richard Hannay, arrives in London from [[Rhodesia (region)|Rhodesia]] early in 1914, having made a modest fortune as a mining engineer. Disillusioned with his uneventful life as a man about town, he is on the brink of resolving to leave England for good when a panicked neighbour, Franklin Scudder, knocks at the door of his flat in [[Portland Place]]. Scudder is a freelance journalist who claims to have uncovered a plot against the Premier of Greece, Constantine Karolides. According to Scudder, Karolides is to be assassinated in London in a few weeks' time, on 15 June, an event which the plotters hope will trigger war in Europe.<br /> <br /> Fearing for his life, Scudder has gone to the trouble of faking his own death, and needs to disappear from view. Hannay permits him to hide in his flat, and is horrified when a few days later he returns to find Scudder with a knife through his heart, now truly dead. Determined to warn the government of the plot, but unwilling to go to the police for fear of being arrested for murder, Hannay escapes the building disguised as a [[Milk delivery|milkman]] and takes a train to Scotland, intending to find a remote area where he can lie low. He takes with him the coded notebook in which Scudder had recorded his findings.<br /> <br /> Hannay alights at a rural station in the [[Galloway Hills]], and a cat-and-mouse chase ensues as he evades both the plotters, who attempt to spot him on the open hillside from an aeroplane, and the police. Decyphering Scudder's notes, he learns that his adversaries are members of a German spy ring known as the &quot;Black Stone&quot; whose goal is to steal Britain's naval defence plans before war breaks out. Hannay meets Sir Harry, landowner and local parliamentary candidate, and takes him into his confidence. Sir Harry promises to write to his godfather, Sir Walter Bullivant, [[Permanent secretary|Permanent Secretary]] at the [[Foreign, Commonwealth and Development Office|Foreign Office]], to warn him of the plot.<br /> <br /> Narrowly avoiding his pursuers, Hannay stumbles into a lonely cottage and finds himself face to face with the Black Stone's leader. Hannay's lies are convincing enough to leave the spies in doubt as to his true identity, and they lock him in a storeroom rather than killing him outright. Finding a cabinet full of explosives, Hannay uses his experience as a mining engineer to escape by blowing the window from its frame. Eventually he manages to catch a train south, hoping to find Sir Walter Bullivant at his home in [[Berkshire]].<br /> <br /> Sir Walter accepts the bulk of Hannay's story but doubts that Karolides' life is in danger. An urgent government phone call, however, informs him that Karolides is already dead. The two men travel to London, where Sir Walter is to host a high-level official meeting at his [[Westminster|city]] townhouse. Hannay, now cleared of the Portland Place murder, is left to his own devices, but a general feeling of unease prompts him to call at Sir Walter's house. He arrives just in time to see the [[First Sea Lord]] leaving; their eyes briefly meet, and Hannay recognizes him as one of the spies in disguise. Hannay breaks into the meeting, but by the time the deception is confirmed the man has long gone, taking with him the naval secrets he has just learned. <br /> <br /> Realising that the spies will have to cross the [[English Channel|Channel]] to get their information back to Germany, Hannay and the meeting attendees comb Scudder's notebook for clues as to the planned point of departure. An entry reading &quot;Thirty-nine steps—I counted them—High tide, 10.17 p.m.&quot; leads them to a clifftop villa in [[Kent]] with a private flight of steps – 39 in total – running down to the sea. A yacht waits offshore. Hannay confronts the occupants of the villa and is mortified to find what appears to be a perfectly ordinary group of English friends who have been enjoying a game of tennis in the sun. But then one of the men droops his eyelids in a characteristic gesture that Hannay recognizes – it is the owner of the cottage in Scotland. Hannay blows his whistle, and the spies are arrested before they can reach the yacht. Britain enters the [[Great War]] seven weeks later, and Hannay is commissioned as a captain in the army. He comments &quot;But I had done my best service, I think, before I put on [[Khaki drill|khaki]].”&lt;ref&gt;{{Cite book |last=Buchan |first=John |url=https://www.gutenberg.org/cache/epub/558/pg558-images.html |title=The Thirty-Nine Steps |at=Chapter X, last sentence of the novel}}&lt;/ref&gt;<br /> <br /> == Principal characters ==<br /> <br /> * [[Richard Hannay]] – protagonist and narrator; mining engineer recently arrived from Southern Africa<br /> * Franklin P Scudder – freelance journalist<br /> * Sir Harry – Scottish landowner and local parliamentary candidate<br /> * Sir Walter Bullivant – [[Permanent secretary|Permanent Secretary]] at the [[Foreign, Commonwealth and Development Office|Foreign Office]]; Sir Harry's godfather<br /> * Alexander Turnbull – roadmender<br /> <br /> == Background ==<br /> [[File:The All-Story Magazine, Jun 5 1915 (IA all story june 5 1915).pdf|thumb|''The Thirty-Nine Steps'' first appeared in ''[[All-Story Weekly]]'' magazine of 5 and 12 June 1915]]<br /> [[John Buchan, 1st Baron Tweedsmuir|John Buchan]] wrote ''The Thirty-Nine Steps'' while he was ill in bed with a [[duodenal ulcer]], an illness which remained with him all his life. Buchan's son [[William Buchan, 3rd Baron Tweedsmuir|William]] later wrote that the name of the book originated when the author's daughter was counting the stairs at St Cuby, a private nursing home on Cliff Promenade in [[Broadstairs]], where Buchan was convalescing. &quot;There was a wooden staircase leading down to the beach. My sister, who was about six, and who had just learnt to count properly, went down them and gleefully announced: there are 39 steps.&quot; There were actually 78, but he halved the number to make a better title. When the original steps were later replaced, one of them, complete with a brass plaque, was sent to Buchan.&lt;ref name=tol070408/&gt; A set of later concrete replacements, now numbering 108, still runs from the garden to the beach.&lt;ref&gt;{{cite web|url=http://www.undergroundkent.co.uk/39_steps.htm |title=The 39 Steps: Thanet Area |publisher=undergroundkent.co.uk |access-date=1 March 2018 |url-status=dead |archive-url=https://web.archive.org/web/20070402142342/http://www.undergroundkent.co.uk/39_steps.htm |archive-date=2 April 2007}}&lt;/ref&gt;<br /> <br /> This novel was his first &quot;[[dime novel|shocker]]&quot;, as he called it – a story combining personal and political dramas. It marked a turning point in Buchan's literary career and introduced his adventuring hero [[Richard Hannay]]. He described a &quot;shocker&quot; as an adventure where the events in the story are unlikely and the reader is only just able to believe that they really happened.&lt;ref name=tol070408&gt;[http://www.timesonline.co.uk/tol/comment/obituaries/article4263879.ece?token=null&amp;offset=0&amp;page=1 &quot;Lord Tweedsmuir: novelist and son of John Buchan&quot;], obituary, ''The Times'' of London, 4 July 2008 (&quot;In 1990 [William] Buchan published a memoir of his own early life, The Rags of Time, in which he described his family life [...]&quot;). Retrieved 8 December 2008&lt;/ref&gt;<br /> <br /> == Dedication ==<br /> <br /> Buchan dedicated the novel to his friend [[Thomas Arthur Nelson]], saying &quot;My Dear Tommy, / You and I have long cherished an affection for that elemental type of tale which Americans call the 'dime novel' and which we know as the 'shocker' – the romance where the incidents defy the probabilities, and march just inside the borders of the possible. During an illness last winter I exhausted my store of those aids to cheerfulness, and was driven to write one for myself. This little volume is the result, and I should like to put your name on it in memory of our long friendship, in the days when the wildest fictions are so much less improbable than the facts.&lt;ref&gt;{{cite book |url=https://books.google.com/books?id=hDy1mgMwIgcC&amp;q=the+thirty-nine+steps |title=The Thirty-Nine Steps |last1=Buchan |first1=John |editor-last1=Harvie |editor-first1=Christopher |year=1993 |publisher=Oxford University Press}}&lt;/ref&gt;<br /> <br /> ==Literary significance and criticism==<br /> ''The Thirty-Nine Steps'' is one of the earliest examples of the '&quot;man-on-the-run&quot; thriller [[archetype]] subsequently adopted by film makers as a much-used plot device. In ''The Thirty-Nine Steps'', Buchan holds up Richard Hannay as an example to his readers of an ordinary man who puts his country's interests before his own safety. The story was a great success with the men in the First World War [[trench]]es. One soldier wrote to Buchan, &quot;The story is greatly appreciated in the midst of mud and rain and shells, and all that could make trench life depressing.&quot;&lt;ref&gt;{{Cite web |last=Rimington |first=Stella |date=11 January 2011 |title=John Buchan and The Thirty-Nine Steps |url=https://www.telegraph.co.uk/culture/books/bookreviews/8243300/John-Buchan-and-The-Thirty-Nine-Steps.html |access-date=12 August 2023 |website=The Telegraph}}&lt;/ref&gt;<br /> <br /> Hannay continued his adventures in four subsequent books. Two were set during the war, when he continued his undercover work against the Germans and their allies the [[Ottoman Empire|Turks]] in ''[[Greenmantle]]'' (1916) and ''[[Mr Standfast]]'' (1919). The other two stories, ''[[The Three Hostages]]'' (1924) and ''[[The Island of Sheep]]'' (1936) were set in the postwar period, when Hannay's opponents were [[criminal]] gangs.<br /> <br /> ==Adaptations==<br /> The novel has been adapted for multiple media; many of these versions depart significantly from the text – for example, by introducing a love interest absent from the original novel and inspired by Hitchcock's film. In most cases, the title is often abbreviated to ''The 39 Steps'', but the full title is more commonly used for the book and 1978 film adaptation.&lt;ref name=&quot;39StepsHitchcockGuide&quot;/&gt;<br /> <br /> === Film ===<br /> ==== ''The 39 Steps'' (1935) ====<br /> {{main article|The 39 Steps (1935 film)}}<br /> The 1935 black and white film directed by [[Alfred Hitchcock]] deviates substantially from the book.&lt;ref name=&quot;39StepsHitchcockGuide&quot;/&gt; It stars [[Robert Donat]] as Hannay and [[Madeleine Carroll]] as a woman he meets on the train.&lt;ref&gt;{{IMDb name|0026029|The 39 Steps (1935)}}&lt;/ref&gt; It is regarded by many critics as the best film version.&lt;ref&gt;[http://www.bfi.org.uk/features/bfi100/1-10.html#4 The BFI 100] {{webarchive |url=https://web.archive.org/web/20120517160653/http://www.bfi.org.uk/features/bfi100/1-10.html#4 |date=17 May 2012 }}&lt;/ref&gt; This was one of several Hitchcock films based upon the idea of an &quot;innocent man on the run&quot;, such as ''[[Saboteur (film)|Saboteur]]'' and ''[[North by Northwest]]''. In 1999, it came 4th in a [[BFI Top 100 British films|BFI poll]] of British films and in 2004 ''[[Total Film]]'' named it the 21st greatest British film of all time.&lt;ref&gt;[https://web.archive.org/web/20000229145115/http://www.bfi.org.uk/features/bfi100/1-10.html#4 &quot;The BFI 100: The 39 Steps&quot;]. BFI.&lt;/ref&gt;<br /> <br /> ==== ''The 39 Steps'' (1959) ====<br /> {{main article|The 39 Steps (1959 film)}}<br /> The 1959 film directed by [[Ralph Thomas]] was the first colour version, starring [[Kenneth More]] as Hannay and [[Taina Elg]] as Miss Fisher.&lt;ref name=&quot;39StepsHitchcockGuide&quot;/&gt; It is closely based on Hitchcock's adaptation, including the music-hall finale with &quot;Mr. Memory&quot; and Hannay's escape from a train on the [[Forth Bridge]], scenes not present in the book. It features a musical score by [[Clifton Parker]].<br /> <br /> ==== ''The Thirty Nine Steps'' (1978) ====<br /> {{main article|The Thirty Nine Steps (1978 film)}}<br /> The 1978 version was directed by [[Don Sharp]] and starred [[Robert Powell]] as Hannay, [[Karen Dotrice]] as Alex, [[John Mills]] as Colonel Scudder.&lt;ref&gt;{{IMDb name|0078389|The Thirty-Nine Steps (1978)}}&lt;/ref&gt; It is generally regarded as the closest to the book, being set at the same time as the novel, pre-Great War, but still bears little resemblance to Buchan's original story. Its climax bore no relation to the novel's denouement, instead seeing Hannay hanging from the hands of [[Big Ben]]. The film was followed by a spin-off television series, ''[[Hannay (TV series)|Hannay]]'', also starring Powell and featuring adventures occurring prior to the events in ''The Thirty-Nine Steps''.&lt;ref name=&quot;39StepsHitchcockGuide&quot;/&gt;<br /> <br /> ==== ''The 39 Steps'' (2008) ====<br /> {{Main article|The 39 Steps (2008 film)}}<br /> The BBC commissioned a new television adaptation of the novel, scripted by [[Lizzie Mickery]] and produced by [[BBC Scotland]]'s drama unit.&lt;ref&gt;{{IMDb name|1282016|The 39 Steps (2008) (TV)}}&lt;/ref&gt;&lt;ref&gt;{{cite news|author= Rushton, Katherine|title= BBC plots 39 Steps remake|url= http://www.broadcastnow.co.uk/news/2008/08/bbc_to.html|work= [[Broadcast (magazine)|Broadcast Now]]|publisher= EMAP|date= 20 August 2008|access-date= 21 August 2008}}&lt;/ref&gt; The 90-minute film stars [[Rupert Penry-Jones]], [[Lydia Leonard]], [[Patrick Malahide]] and [[Eddie Marsan]], and was first broadcast on 28 December 2008&lt;ref name=&quot;BBC&quot;&gt;{{cite web|url=http://www.bbc.co.uk/pressoffice/proginfo/tv/wk52/bbc_one.shtml#bbcone_39steps|title=Network TV Programme Information BBC ONE Weeks 52/53|publisher=BBC|access-date=2 September 2013}}&lt;/ref&gt; A romantic subplot was added to the story, featuring [[Lydia Leonard]]. The storyline only very tenuously follows that of the book, many characters being renamed, or omitted altogether. The film ends with a scene involving a submarine in a Scottish loch, rather than the original setting off the Kent coast, and the apparent death of one character.<br /> <br /> ===Radio===<br /> There were numerous American radio adaptations during the two decades following the release of Hitchcock's film, most of which were based on its heavily altered plot. It remains a popular subject for modern live productions done in a similar, [[Golden Age of Radio|old-time radio]] style.&lt;ref name=&quot;39StepsHitchcockGuide&quot;/&gt;&lt;ref&gt;[http://www.otr.net/?p=luxr From Old-Time Airwaves to Terry Concert Hall, &quot;The 39 Steps&quot; Radio Play Opens Friday 3 Oct. 2014]&lt;/ref&gt;<br /> * 1937, starring [[Robert Montgomery (actor)|Robert Montgomery]] and [[Ida Lupino]], part of the&amp;nbsp;''[[Lux Radio Theater]]'' series.<br /> * 1938, starring [[Orson Welles]], part of ''[[The Mercury Theatre on the Air]]'' series.<br /> * 1943, starring [[Herbert Marshall]]&amp;nbsp;and&amp;nbsp;[[Madeleine Carroll]], part of the ''[[Philip Morris Playhouse]]'' series.<br /> * 1946, starring [[David Niven]], part of ''The Hour of Mystery'' series.<br /> * 1947, part of the [[Canadian Broadcasting Company]] ''Stage Series''.<br /> * 1948, starring [[Glenn Ford]] and [[Mercedes McCambridge]], part of the ''Studio One'' series.<br /> * 1952, starring [[Herbert Marshall]], part of the ''[[Suspense (radio drama)|Suspense]]'' series.&lt;ref&gt;{{cite news|last1=Kirby|first1=Walter|title=Better Radio Programs for the Week|newspaper=The Decatur Daily Review |url=https://www.newspapers.com/clip/2507023/the_decatur_daily_review/|agency=The Decatur Daily Review|date=2 March 1952|page=42|via = [[Newspapers.com]]|access-date = 28 May 2015}} {{Open access}}&lt;/ref&gt;<br /> There have been many full cast adaptations for [[BBC Radio]] and all are based directly on Buchan's novel.&lt;ref name=&quot;39StepsHitchcockGuide&quot;/&gt;<br /> * 1939, in six parts, adapted by Winifred Carey and produced by James McKechnie.&lt;ref&gt;[https://genome.ch.bbc.co.uk/282b2d777b5c40488dbff96ffd235d20 BBC Genome: ''The Thirty-Nine Steps'' (1939)]&lt;/ref&gt;<br /> * 1944, in six parts, adapted by Winifred Carey and produced by [[Derek McCulloch]].&lt;ref&gt;[https://genome.ch.bbc.co.uk/3210229cddd141d69ee193c077a009a6 BBC Genome: ''The Thirty-Nine Steps'' (1944)]&lt;/ref&gt;<br /> * 1950, ''The Adventures of Richard Hannay'' in 12 half-hour parts, based on ''The Thirty-Nine Steps'' and ''[[Mr Standfast]]'' adapted by Winifred Carey and produced by Donald McLean.&lt;ref&gt;[https://genome.ch.bbc.co.uk/page/bf360f2e79ae45518552a90d9a98fe3b?page=14 BBC Genome: ''The Adventures of Richard Hannay'' (1950)]&lt;/ref&gt;<br /> * 1950, ''The Adventures of Richard Hannay'' in eight half-hour parts, based on ''The Thirty-Nine Steps'' and ''[[Mr Standfast]]'' adapted by Winifred Carey and produced by Donald McLean.&lt;ref&gt;[https://genome.ch.bbc.co.uk/edbb4a6a4d4e423eb2de4ffa2389fd5f BBC Genome: ''The Adventures of Richard Hannay'' (1950)]&lt;/ref&gt;<br /> * 1960, in six episodes, adapted by J. C. Gosforth and produced by Frederick Bradnum.&lt;ref&gt;[https://genome.ch.bbc.co.uk/41e83f186f634a119ecc48eb567402e0 BBC Genome: ''The Thirty-Nine Steps'' (1960)]&lt;/ref&gt;<br /> * 1972, ''The Adventures of Richard Hannay'' based on ''The Thirty-Nine Steps'' and ''[[Mr Standfast]]'' in six episodes, adapted by Winifred Carey and produced by Norman Wright.&lt;ref&gt;[https://genome.ch.bbc.co.uk/eaaf0ce9d3e54838801a70ee27026b67 BBC Radio 4: ''The Adventures of Richard Hannay'' (1972)]&lt;/ref&gt;<br /> * 1989, dramatised by Peter Buckman and directed by Patrick Rayner.&lt;ref&gt;[https://genome.ch.bbc.co.uk/7dc49a20754a41d0b64cbb95603ad8be BBC Radio 4: ''The Thirty-Nine Steps'' (1989)]&lt;/ref&gt;<br /> * 2001, starring [[David Robb]], [[Tom Baker]] and [[William Hope (actor)|William Hope]], adapted by [[Bert Coules]].&lt;ref&gt;[https://www.bbc.co.uk/programmes/b00lcmc0 BBC Radio 4: ''The Thirty-Nine Steps'' (2003)]&lt;/ref&gt;&lt;ref&gt;[https://genome.ch.bbc.co.uk/bf09f72b96314c1dbf120f19e348750a BBC Genome: ''The Thirty-Nine Steps'' (2001)]&lt;/ref&gt;<br /> There are also several BBC solo readings:<br /> * 1947, in 12 parts, abridged by [[Hilton Brown (writer)|Hilton Brown]] and read by Arthur Bush.&lt;ref&gt;[https://genome.ch.bbc.co.uk/b584c29d401143ba8a6da1bb0c0b68de BBC Genome: ''The Thirty-Nine Steps'' (1947)]&lt;/ref&gt;<br /> * 1978, in five parts, abridged by Barry Campbell and read by Frank Duncan.&lt;ref&gt;[https://genome.ch.bbc.co.uk/4e2f0a1f10834f7aad6887cec5b65ff8 BBC Genome: ''The Thirty-Nine Steps'' &amp;#91;radio&amp;#93; (1978)]&lt;/ref&gt;<br /> * 1996, in ten parts, produced by Jane Marshall and read by [[John Nettles]].&lt;ref&gt;[https://genome.ch.bbc.co.uk/00fd957f13ee4519bddcf995cf8491f8 BBC Genome: ''The Thirty-Nine Steps'' &amp;#91;radio&amp;#93; (1978)]&lt;/ref&gt;<br /> Other solo readings:<br /> * 1994, abridged, read by [[James Fox]] and released by [[Orbis Publishing]], as part of their &quot;Talking Classics&quot; series. It consisted of an illustrated magazine accompanied by a double CD or cassette.<br /> * 2007, unabridged, read by [[Robert Powell]] and released by [[Audible (store)|Audible]] [[audiobook]]s.&lt;ref&gt;[https://www.audible.co.uk/pd/The-Thirty-Nine-Steps-Audiobook/B004EVPFPG Amazon Audible: ''The Thirty-Nine Steps'' (2007)]&lt;/ref&gt;<br /> * 2007, unabridged, read by Peter Joyce and released by Assembled Stories audiobooks.&lt;ref&gt;[https://www.amazon.co.uk/Thirty-nine-Steps-Edwardian-John-Buchan/dp/1860150632 Amazon Assembled Stories: ''The Thirty-Nine Steps'' (2007)]&lt;/ref&gt;<br /> <br /> In 2014, [[BBC Radio 3]] broadcast ''Landmark: The Thirty-Nine Steps and World War I'', a 45-minute documentary on the novel's initial impact at home and abroad.&lt;ref&gt;[https://www.bbc.co.uk/programmes/b047bs5z BBC Radio 3: ''Landmark: The Thirty-Nine Steps and World War I'' (2014)]&lt;/ref&gt;<br /> <br /> ===Theatre===<br /> {{main article|The 39 Steps (play)}}<br /> A [[The 39 Steps (play)|comic theatrical adaptation]]&lt;ref&gt;{{cite web|url=http://nymag.com/arts/theater/longstory/42755/|work=New York Magazine|date=13 January 2008|author=Kachka, Boris|access-date=29 December 2016|title=How 'The 39 Steps' Went From Tense British Thriller to Broadway Comedy}}&lt;/ref&gt; by [[Simon Corble]] and Nobby Dimon for a cast of four actors premiered in 1995 at the [[Georgian Theatre Royal]] in [[Richmond, North Yorkshire|Richmond]], North Yorkshire, before embarking on a tour of village halls across the north of England.&lt;ref name=Independent&gt;{{cite news|last=Johnson|first=Andrew|title=Thirty-nine steps to an unlikely theatrical triumph|url=https://www.independent.co.uk/arts-entertainment/theatre-dance/news/thirtynine-steps-to-an-unlikely-theatrical-triumph-847465.html |archive-url=https://ghostarchive.org/archive/20220620/https://www.independent.co.uk/arts-entertainment/theatre-dance/news/thirtynine-steps-to-an-unlikely-theatrical-triumph-847465.html |archive-date=20 June 2022 |url-access=subscription |url-status=live|access-date=1 May 2013|newspaper=The Independent|date=15 June 2008}}&lt;/ref&gt; In 2005, [[Patrick Barlow]] rewrote the script, keeping the scenes, staging and small-scale feel,&lt;ref name=Independent /&gt; and in June 2005 this re-adaptation premiered at the [[West Yorkshire Playhouse]],&lt;ref&gt;{{cite news|author=Kate Bassett |title=''The 39 Steps'', West Yorkshire, Playhouse, Leeds |url=https://www.independent.co.uk/arts-entertainment/theatre/reviews/the-39-steps-west-yorkshire-playhouse-leeds-497445.html |work=The Independent |date=3 July 2005 |access-date=4 April 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090618143211/http://www.independent.co.uk/arts-entertainment/theatre/reviews/the-39-steps-west-yorkshire-playhouse-leeds-497445.html |archive-date=18 June 2009 }}&lt;/ref&gt;&lt;ref&gt;{{cite news | author=Sam Marlowe | title=The 39 Steps | url=http://entertainment.timesonline.co.uk/tol/arts_and_entertainment/article611828.ece | work=The Times | date=18 August 2006 | access-date=30 March 2008}}&lt;/ref&gt; The play then opened in London's [[Tricycle Theatre]], and after a successful run transferred to the [[Criterion Theatre]] in [[Piccadilly]] where it became the fifth longest running play until it closed in September 2015.&lt;ref&gt;{{cite news | author=Georgia Snow | title=The 39 Steps to close after nine years in the West End | url=https://www.thestage.co.uk/news/2015/39-steps-close-nine-years-west-end/ | work=The Stage | date=17 June 2015 | access-date=2015-06-23}}&lt;/ref&gt; Although drawing on Buchan's novel, it is strongly influenced by Hitchcock's 1935 film adaptation. On 15 January 2008, the show made its US [[Broadway theatre|Broadway]] premiere at the [[American Airlines Theatre]]; it transferred to the [[Cort Theatre]] on 29 April 2008 and then moved to the [[Helen Hayes Theatre]] on 21 January 2009, where it ended its run on 10 January 2010. It reopened on Stage One of [[Manhattan|New York's]] [[Off-Broadway]] venue [[New World Stages]] on 25 March 2010 and closed on 15 April 2010.&lt;ref&gt;{{cite web|url=http://www.newyorktheatreguide.com/reviews/39steps10.htm |title=The 39 Steps, review, New World Stages/Stage 1, Off-Broadway |publisher=Newyorktheatreguide.com |access-date=12 October 2013}}&lt;/ref&gt; The Broadway production received six [[Tony Award]] nominations, winning two – Best Lighting Design and Best Sound Design – with the London show winning an [[Laurence Olivier Award|Olivier]] in 2007 and two Tony Awards in 2008. The play also won the [[Drama Desk Award]], Unique Theatrical Experience.&lt;ref&gt;{{cite web|author=The Broadway League |url=http://www.ibdb.com/production.php?id=469215 |title=Internet Broadway Database listing, &quot;39 Steps&quot; |publisher=Ibdb.com |access-date=12 October 2013}}&lt;/ref&gt;&lt;ref&gt;Jones, Kenneth.[http://www.playbill.com/news/article/122440.html &quot;The 39 Steps Will Step Into the Helen Hayes in January 2009&quot;, playbill.com, 17 October 2008] {{Webarchive|url=https://web.archive.org/web/20081020024057/http://www.playbill.com/news/article/122440.html |date=20 October 2008 }}&lt;/ref&gt;<br /> <br /> ===Television===<br /> A 1988 prequel television series named ''[[Hannay (TV series)|Hannay]]'' was spawned from the 1978 feature film version. <br /> <br /> [[The 39 Steps (TV series)|''The 39 Steps'']] is a planned [[Netflix original series|Netflix original]] [[Limited series (television)|limited series]] to be directed by [[Edward Berger]]&lt;ref&gt;{{Cite web |date=2022-01-02 |title=New year arts: Observer critics pick the culture to get us through to spring |url=https://www.theguardian.com/culture/2022/jan/02/new-year-arts-observer-critics-culture-2022-film-art-books-theatre-music-classical-tv |access-date=2022-01-24 |website=the Guardian |language=en}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|last=Fleming|first=Mike Jr.|date=9 April 2021|title=Netflix Lands 'The 39 Steps' Limited Series; Benedict Cumberbatch, Director Edward Berger &amp; Scribe Mark L. Smith Update A Classic|url=https://deadline.com/2021/04/benedict-cumberbatch-netflix-the-39-steps-director-edward-berger-mark-l-smith-hitchcock-classic-1234731060/|access-date=9 April 2021|work=[[Deadline Hollywood]]|language=en}}&lt;/ref&gt;<br /> <br /> ===Video game===<br /> A 2013, Scottish developer ''The Story Mechanics'' used [[Unity (game engine)|the Unity game engine]] to create ''The 39 Steps'', a digital adaptation.&lt;ref name=&quot;GameRankings&quot;&gt;{{cite web|url=http://www.gamerankings.com/pc/706534-the-39-steps/|title=The 39 Steps for PC|publisher=[[GameRankings]]|access-date=2 September 2013}}&lt;/ref&gt;&lt;ref name=&quot;Gamezebo&quot;&gt;{{cite web |last=Oxford |first=Nadia |date=30 April 2013 |title=The 39 Steps Review |url=https://www.gamezebo.com/reviews/the-39-steps-review/ |url-status=dead |archive-url=https://web.archive.org/web/20130503102356/http://www.gamezebo.com/games/39-steps/review |archive-date=3 May 2013 |access-date=2 September 2013 |publisher=[[Gamezebo]]}}&lt;/ref&gt;<br /> <br /> ===Interactive fiction===<br /> In 2008, [[Penguin Books]] adapted the story as [[interactive fiction]] under the authorship of [[Charles Cumming]] calling it ''The 21 Steps''.&lt;ref&gt;[http://www.wetellstories.co.uk/stories/week1/ ''The 21 Steps''] {{Webarchive|url=https://web.archive.org/web/20080320235246/http://www.wetellstories.co.uk/stories/week1/ |date=20 March 2008 }}, interactive fiction&lt;/ref&gt;<br /> <br /> == References ==<br /> {{reflist}}<br /> <br /> == External links ==<br /> * {{Wikisource-inline|The Thirty-Nine Steps|''The Thirty-Nine Steps''|single=true}}<br /> * {{StandardEbooks|Standard Ebooks URL=https://standardebooks.org/ebooks/john-buchan/the-thirty-nine-steps}}<br /> * {{Gutenberg|no=558|name=The Thirty-Nine Steps}}<br /> * {{FadedPage|id=20180625|name=The Thirty-Nine Steps}}<br /> * {{librivox book|title=The Thirty-nine Steps|author=John BUCHAN}}<br /> <br /> {{John Buchan}}<br /> {{Authority control}}<br /> <br /> {{DEFAULTSORT:Thirty-Nine Steps, The}}<br /> [[Category:1915 British novels]]<br /> [[Category:British adventure novels]]<br /> [[Category:Scottish novels adapted into films]]<br /> [[Category:British novels adapted into television shows]]<br /> [[Category:British spy novels]]<br /> [[Category:Fiction set in 1914]]<br /> [[Category:Novels by John Buchan]]<br /> [[Category:Novels first published in serial form]]<br /> [[Category:Novels set in Dumfries and Galloway]]<br /> [[Category:Novels set in London]]<br /> [[Category:Scottish thriller novels]]<br /> [[Category:William Blackwood books]]<br /> [[Category:Works originally published in Blackwood's Magazine]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Homescapes&diff=1183673646 Homescapes 2023-11-05T20:43:39Z <p>Reowmo4: </p> <hr /> <div>{{Infobox video game<br /> | title = Homescapes<br /> | image = Homescapes icon.png<br /> | caption = App icon, featuring the protagonist of the game, Austin, with his cat<br /> | developer = [[Playrix]]<br /> | publisher = Playrix<br /> | series = Scapes <br /> | engine = <br /> | platforms = [[Android (operating system)|Android]], [[iOS]], [[iPadOS]], [[Microsoft Windows]], [[macOS]]<br /> | released = '''Apple App Store'''&lt;br /&gt;September 2017&lt;br /&gt;'''Google Play'''&lt;br /&gt;August 2017&lt;br /&gt;'''Amazon Appstore'''&lt;br /&gt;September 2017&lt;br /&gt;'''Microsoft Store'''&lt;br /&gt;August 2017<br /> | genre = [[Puzzle]]<br /> | modes = [[Single-player]]<br /> }}<br /> '''''Homescapes''''' is a [[Casual game|casual]] [[free-to-play]] [[puzzle game]]. It was developed and launched by [[Playrix]] in 2017 as a successor to their 2016 match-3 game, ''[[Gardenscapes]]''. The storyline narrates about attempts of the game's protagonist, Austin the Butler, to restore his childhood home. The game is available on Apple's [[App Store (iOS/iPadOS)|App Store]] for [[iOS]] and [[macOS]], and also on [[Android (operating system)|Android]] via [[Google Play]], [[Amazon Appstore]], or [[Huawei AppGallery]].&lt;ref&gt;{{cite web<br /> |url = https://www.adnkronos.com/playrix-launches-heartwarming-puzzle-game-homescapes-on-appgallery_2xXPzl3keGGQ9R5c7I9WEC?refresh_ce<br /> |title = Playrix Launches Heartwarming Puzzle Game Homescapes on AppGallery<br /> |date = 2021-03-10<br /> |publisher = ADNKRONOS<br /> |access-date = 2020-07-04<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825085007/https://www.adnkronos.com/playrix-launches-heartwarming-puzzle-game-homescapes-on-appgallery_2xXPzl3keGGQ9R5c7I9WEC?refresh_ce<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://www.bluestacks.com/it/blog/game-guides/homescapes/hs-beginner-guide-it.html<br /> |title = Il Gameplay di Homescapes – Il celebre Puzzle Game di Playrix<br /> |date = 2021-03-17<br /> |language = Italian<br /> |publisher = BlueStacks<br /> |access-date = 2020-07-04<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220224/https://www.bluestacks.com/it/blog/game-guides/homescapes/hs-beginner-guide-it.html<br /> |url-status = live<br /> }}&lt;/ref&gt; It is also available for [[Windows]] on the [[Microsoft Store]].&lt;ref&gt;{{Cite web |title=Get Homescapes |url=https://www.microsoft.com/en-us/p/homescapes/9nq9klznv9sh |access-date=2022-06-16 |website=Microsoft Store |language=en-us |archive-date=2022-06-14 |archive-url=https://web.archive.org/web/20220614051203/https://www.microsoft.com/en-us/p/homescapes/9nq9klznv9sh |url-status=live }}&lt;/ref&gt;<br /> <br /> ==Gameplay==<br /> ''Homescapes'' follows the adventure of the main character Austin who returns to his childhood mansion and begins to restore it.&lt;ref&gt;{{cite web<br /> |url = https://www.forbes.ru/milliardery/395447-kak-bratya-buhmany-postroili-odnu-iz-krupneyshih-igrovyh-kompaniy-v-mire-playrix<br /> |title = How the Buchman brothers built one of the largest gaming companies in the world — Playrix — and became billionaires<br /> |date = 2020-03-19<br /> |language = Russian<br /> |work = Forbes<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-01-26<br /> |archive-url = https://web.archive.org/web/20210126080601/https://www.forbes.ru/milliardery/395447-kak-bratya-buhmany-postroili-odnu-iz-krupneyshih-igrovyh-kompaniy-v-mire-playrix<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://www.pocketgamer.biz/the-charticle/65754/charting-the-rise-of-playrix/<br /> |title = Charting the rise of Russian mobile gaming powerhouse Playrix<br /> |date = 2017-05-17<br /> |publisher = Steel Media<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-09<br /> |archive-url = https://web.archive.org/web/20210809161037/https://www.pocketgamer.biz/the-charticle/65754/charting-the-rise-of-playrix/<br /> |url-status = live<br /> }}&lt;/ref&gt; He tries to convince his parents not to sell the house, sprucing up the place. Helping him, players receive tasks in the To-do list that they can tackle by solving match-3 puzzles. Assignments range from installing new stairs and restoring the statues in the main hall to petting a cat. Completing every puzzle level, players receive in-game currency and a Star reward that is necessary to complete tasks. Coins are needed to buy lives and [[power-up]]s for puzzle levels or customize the mansion with more than 100,000 design patterns.&lt;ref name=gamebeat/&gt;&lt;ref name=monet/&gt; Players can pick out wallpaper, furniture, and other decorations.&lt;ref name=monet&gt;{{cite web<br /> |url = https://www.pocketgamer.biz/the-iap-inspector/66779/how-does-homescapes-monetise/<br /> |title = How does Homescapes monetise?<br /> |date = 2017-10-13<br /> |publisher = Steel Media<br /> |access-date = 2021-08-24<br /> |archive-date = 2022-05-22<br /> |archive-url = https://web.archive.org/web/20220522042050/https://www.pocketgamer.biz/the-iap-inspector/66779/how-does-homescapes-monetise/<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref name=GameZebo/&gt;&lt;ref name=gz2&gt;{{cite web<br /> |url = https://www.gamezebo.com/walkthroughs/how-to-earn-coins-in-homescapes/<br /> |title = How to Earn Coins in Homescapes<br /> |date = 2017-10-06<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-17<br /> |archive-url = https://web.archive.org/web/20210817163110/https://www.gamezebo.com/2017/10/06/earn-coins-homescapes/<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> ''Homescapes''&lt;nowiki/&gt;' gameplay is similar to its predecessor, Gardenscapes. A board of each puzzle includes colorful tiles—teacups, books, bowties, buttons, lamps, teapots, and others. A player swaps two adjacent items to match three or more of them. Although Playrix added unique power-ups for the ''Gardenscapes''&lt;nowiki/&gt;' spin-off. Level 8 unlocks the Hammer, which destroys a random single tile. Rockets become available after level 14 and appear after matching four tiles in a row or a column. They cause a fire across the board, removing all tiles vertically or horizontally. The Bomb is given after matching five items and blows up tiles in a two-square radius. The Paper Plane is used to delete random distant tiles. After matching five tiles, a player can get the Rainbow Ball, which removes all tiles of the same color. Boosters and their combinations become available to the player as they gain experience and help a player to achieve level's victory conditions faster. Those goals usually involve collecting or deleting tiles of a certain color or in a certain amount. For example, completing a level where a spread Carpet onto every tile should be done, a player needs to match tiles on Carpet with the rest. To make the game more challenging, obstacle tiles appear on a level board (wafer cookies, carpet, boxes, yellow apples, and cherries encased in jelly, etc.).&lt;ref name=GameZebo/&gt;&lt;ref name=gz2/&gt;&lt;ref name=gz3&gt;{{cite web<br /> |url = https://www.gamezebo.com/walkthroughs/homescapes-tips-cheats-and-strategies/<br /> |title = Homescapes Tips, Cheats and Strategies<br /> |date = 2017-09-19<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825082738/https://www.gamezebo.com/2017/09/19/homescapes-tips-cheats-strategies/<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://www.sentieriselvaggi.it/iniziopartita-homescapes-android-la-recensione/<br /> |title = Homescapes (Android) – La recensione<br /> |date = 2019-03-28<br /> |language = Italian<br /> |publisher = Sentieri Selvaggi<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825084227/https://www.sentieriselvaggi.it/iniziopartita-homescapes-android-la-recensione/<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> After release, the game was repeatedly updated, one of the first add-ons was a Daily bonus.&lt;ref name=gz2/&gt; In the following years, developers have built a robust framework of recurring events or available for a limited period mini-games such as Flying High, Cake o’clock, Paper Plane Generator, Flint's Adventure, and others.&lt;ref&gt;{{cite web<br /> |url = https://medium.com/ironsource-levelup/homescapes-is-a-masterclass-in-creating-an-event-framework-8276fa95dd92<br /> |title = Homescapes is a masterclass in creating an event framework<br /> |date = 2020-09-24<br /> |publisher = Medium<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825082725/https://medium.com/ironsource-levelup/homescapes-is-a-masterclass-in-creating-an-event-framework-8276fa95dd92<br /> |url-status = live<br /> }}&lt;/ref&gt; Overall, Homescapes had 7390 match-3 levels and 10 mini-games in September 2021.&lt;ref name=indust/&gt;<br /> <br /> Gameplay combines match-3 challenges with a visual novel. In an 18-month development period, three protagonists and over 30 supporting characters were created, whose stories appear along the game process. Leveling up by solving challenges, a player unlocks new chapters of a story and watches how Austin interacts with his parents and childhood friends; he also receives letters from them with bonuses. As of November 27, 2021, it had 7921 levels &lt;ref name=GameZebo/&gt;&lt;ref name=gamebeat&gt;{{cite web<br /> |url = https://venturebeat.com/2017/10/15/playrix-scores-another-big-match-3-mobile-game-hit-with-homescapes/<br /> |title = Playrix scores another big match-3 mobile game hit with Homescapes<br /> |date = 2017-10-15<br /> |publisher = GamesBeat<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-02<br /> |archive-url = https://web.archive.org/web/20210802044017/https://venturebeat.com/2017/10/15/playrix-scores-another-big-match-3-mobile-game-hit-with-homescapes/<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> ''Homescapes'' was originally released under the name of ''Gardenscapes: Mansion Makeover'' in March 2012. Similar to its predecessor, it was a [[hidden-object game]], but shared a similar story to the current version.&lt;ref&gt;{{Cite web|url = https://www.youtube.com/watch?v=8X1EzDdJWFs|title = Gardenscapes: Mansion Makeover Official Trailer by Playrix|website = [[YouTube]]|access-date = 2022-03-21|archive-date = 2022-03-21|archive-url = https://web.archive.org/web/20220321210425/https://www.youtube.com/watch?v=8X1EzDdJWFs&amp;gl=US&amp;hl=en|url-status = live}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> Homescapes was [[soft-launch]]ed on July 26, 2017, in [[Canada]].&lt;ref&gt;{{cite web<br /> |url = https://www.pocketgamer.biz/news/66301/playrix-soft-launches-sequel-homescapes/<br /> |title = Gardenscapes developer Playrix soft-launches sequel Homescapes<br /> |date = 2017-07-28<br /> |publisher = Steel Media Ltd<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220211/https://www.pocketgamer.biz/news/66301/playrix-soft-launches-sequel-homescapes/<br /> |url-status = live<br /> }}&lt;/ref&gt; In the first week after the worldwide release, the game had 28 million downloads.&lt;ref name=gamebeat/&gt; It topped the list of Free games for [[iPad]] in 60 countries, for [[iPhone]]—in 30 countries. Moreover, the puzzle topped the Free Google Play Games chart in 45 countries.&lt;ref&gt;{{cite web<br /> |url = https://dtf.ru/gamedev/10868-za-nedelyu-s-momenta-reliza-mobilnuyu-homescapes-ot-playrix-skachali-7-millionov-raz<br /> |title = In the week since its release, Playrix mobile Homescapes have been downloaded 7 million times<br /> |date = 2017-09-27<br /> |language = Russian<br /> |publisher = DTF<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083713/https://dtf.ru/gamedev/10868-za-nedelyu-s-momenta-reliza-mobilnuyu-homescapes-ot-playrix-skachali-7-millionov-raz<br /> |url-status = live<br /> }}&lt;/ref&gt; Analysts from Sensor Tower estimated the game's revenue &quot;in less than a month&quot; at $10 million.&lt;ref&gt;{{cite web<br /> |url = https://app2top.ru/money/homescapes-28-mln-zagruzok-v-pervy-j-mesyats-i-bol-shaya-kassa-107549.html<br /> |title = Homescapes — 28 million downloads in the first month and a big box office<br /> |date = 2017-10-16<br /> |language = Russian<br /> |publisher = WN Media Group<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-04-14<br /> |archive-url = https://web.archive.org/web/20210414234648/https://app2top.ru/money/homescapes-28-mln-zagruzok-v-pervy-j-mesyats-i-bol-shaya-kassa-107549.html<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> App Annie analytic platform claimed Homescapes as the 4th most downloaded game on iOS worldwide and the 8th most downloaded on [[Android (operating system)|Android]] in October 2017.&lt;ref&gt;{{cite web<br /> |url = https://app2top.ru/industry/app-annie-samy-e-skachivaemy-e-i-dohodny-e-igry-sentyabrya-2017-108307.html<br /> |title = App Annie: the most downloaded and profitable games of September 2017<br /> |date = 2017-10-25<br /> |language = Russian<br /> |publisher = WN Media Group<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-04-18<br /> |archive-url = https://web.archive.org/web/20210418021733/https://app2top.ru/industry/app-annie-samy-e-skachivaemy-e-i-dohodny-e-igry-sentyabrya-2017-108307.html<br /> |url-status = live<br /> }}&lt;/ref&gt; By the end of 2019, the lifetime revenue of the game exceeded $1 billion, of which 56% were distributed by App Store users. The key markets for Homescapes were the [[United States]], [[Japan]], and [[Germany]].&lt;ref&gt;{{cite web<br /> |url = https://gameworldobserver.com/2019/11/11/homescapes-1-billion<br /> |title = Homescapes: Playrix's second game to clear $1 billion<br /> |date = 2019-11-11<br /> |publisher = Game World<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083712/https://gameworldobserver.com/2019/11/11/homescapes-1-billion<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> [[GameZebo]] named Homescapes among the 10 Best Casual Games for Mobile in 2021.&lt;ref&gt;{{cite web<br /> |url = https://www.gamezebo.com/2021/04/10/the-10-best-casual-games-for-mobile-in-2021/<br /> |title = The 10 Best Casual Games for Mobile in 2021<br /> |date = 2021-10-08<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083711/https://www.gamezebo.com/2021/04/10/the-10-best-casual-games-for-mobile-in-2021/<br /> |url-status = live<br /> }}&lt;/ref&gt; The same year, inspired by the game, Russian singer [[Zemfira]] composed a song and released a video clip, which was shot in collaboration with Playrix.&lt;ref&gt;{{cite web<br /> |url = https://vc.ru/marketing/210829-zdravstvuy-ostin-zemfira-vypustila-klip-pro-dvoreckogo-iz-igry-homescapes<br /> |title = &quot;Hello Austin&quot;: Zemfira released a video about the butler from the game Homescapes<br /> |date = 2021-02-19<br /> |language = Russian<br /> |publisher = VC.ru<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825090718/https://vc.ru/marketing/210829-zdravstvuy-ostin-zemfira-vypustila-klip-pro-dvoreckogo-iz-igry-homescapes<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> The game received mostly positive reviews, although some critics found it less attractive and more challenging than the original Gardenscapes due to lack of bonuses and low coin rewards.&lt;ref name=GameZebo&gt;{{cite web<br /> |url = https://www.gamezebo.com/2017/10/04/homescapes-review-homeward-bound/<br /> |title = Homescapes Review: Homeward Bound<br /> |date = 2017-10-04<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220213/https://www.gamezebo.com/2017/10/04/homescapes-review-homeward-bound/<br /> |url-status = live<br /> }}&lt;/ref&gt; Moreover, according to ''[[Polygon (website)|Polygon]]'' the Butler's actions in the game resembles a [[Passive-aggressive behavior|passive-aggressive]] campaign to rebuild the house, pressuring his parents into keeping the house.&lt;ref&gt;{{cite web<br /> |url = https://www.polygon.com/2019/8/5/20730647/gardenscapes-homescapes-austin-butler<br /> |title = The worst villain in gaming lurks in a hugely popular match-3 game<br /> |date = 2019-08-05<br /> |publisher = Polygon<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083712/https://www.polygon.com/2019/8/5/20730647/gardenscapes-homescapes-austin-butler<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> ==Advertisement criticism==<br /> At the beginning of 2020, [[Facebook]] advertisements for Homescapes were referred to as misleading and &quot;not representative of the overall gameplay&quot;. The developers insisted that the promoted images showed mini-games, which appear occasionally within the game. Due to this most players did not see the levels due to stopping playing at the beginner levels. The [[Advertising Standards Authority (United Kingdom)|UK Advertising Standards Authority]] banned some advertisements in October 2020 and warned Playrix about the representativity of further campaigns.&lt;ref&gt;{{cite web<br /> |url = https://www.bbc.com/news/technology-54509970<br /> |title = Homescapes and Gardenscapes ads banned as misleading<br /> |date = 2020-10-12<br /> |publisher = BBC News<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220211/https://www.bbc.com/news/technology-54509970<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref name=indust&gt;{{cite web<br /> |url = https://www.gamesindustry.biz/articles/2020-10-13-asa-bans-misleading-homescapes-gardenscapes-ads<br /> |title = ASA bans misleading Homescapes, Gardenscapes ads<br /> |date = 2020-10-13<br /> |publisher = Games Industry<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-09-27<br /> |archive-url = https://web.archive.org/web/20210927010418/https://www.gamesindustry.biz/articles/2020-10-13-asa-bans-misleading-homescapes-gardenscapes-ads<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://yr.media/tech/why-were-stuck-with-fake-game-ads-they-make-big-bucks/<br /> |title = Why We're Stuck With Fake Game Ads: They Make Big Bucks<br /> |date = 2019-03-20<br /> |publisher = YR Media<br /> |access-date = 2021-08-24<br /> |archive-date = 2020-08-22<br /> |archive-url = https://web.archive.org/web/20200822213750/https://yr.media/tech/why-were-stuck-with-fake-game-ads-they-make-big-bucks/<br /> |url-status = live<br /> }}&lt;/ref&gt; The main gameplay of Homescapes is colorful match-3 puzzles, which are shown much more frequently than the mini-games. Similar criticism of advertising tactics occurred with ''Gardenscapes: New Acres'' and ''Township'', two games also made by Playrix.<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> == External links ==<br /> <br /> * [https://www.playrix.com/ Official website]<br /> <br /> [[Category:2017 video games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Casual games]]<br /> [[Category:False advertising]]<br /> [[Category:IOS games]]<br /> [[Category:Playrix games]]<br /> [[Category:Single-player video games]]<br /> [[Category:Tile-matching video games]]<br /> [[Category:Video games developed in Russia]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Homescapes&diff=1183673629 Homescapes 2023-11-05T20:43:30Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/2017/09/19/homescapes-tips-cheats-strategies/ and add added a new link: https://www.gamezebo.com/walkthroughs/homescapes-tips-cheats-and-strategies/</p> <hr /> <div>{{Infobox video game<br /> | title = Homescapes<br /> | image = Homescapes icon.png<br /> | caption = App icon, featuring the protagonist of the game, Austin, with his cat<br /> | developer = [[Playrix]]<br /> | publisher = Playrix<br /> | series = Scapes <br /> | engine = <br /> | platforms = [[Android (operating system)|Android]], [[iOS]], [[iPadOS]], [[Microsoft Windows]], [[macOS]]<br /> | released = '''Apple App Store'''&lt;br /&gt;September 2017&lt;br /&gt;'''Google Play'''&lt;br /&gt;August 2017&lt;br /&gt;'''Amazon Appstore'''&lt;br /&gt;September 2017&lt;br /&gt;'''Microsoft Store'''&lt;br /&gt;August 2017<br /> | genre = [[Puzzle]]<br /> | modes = [[Single-player]]<br /> }}<br /> '''''Homescapes''''' is a [[Casual game|casual]] [[free-to-play]] [[puzzle game]]. It was developed and launched by [[Playrix]] in 2017 as a successor to their 2016 match-3 game, ''[[Gardenscapes]]''. The storyline narrates about attempts of the game's protagonist, Austin the Butler, to restore his childhood home. The game is available on Apple's [[App Store (iOS/iPadOS)|App Store]] for [[iOS]] and [[macOS]], and also on [[Android (operating system)|Android]] via [[Google Play]], [[Amazon Appstore]], or [[Huawei AppGallery]].&lt;ref&gt;{{cite web<br /> |url = https://www.adnkronos.com/playrix-launches-heartwarming-puzzle-game-homescapes-on-appgallery_2xXPzl3keGGQ9R5c7I9WEC?refresh_ce<br /> |title = Playrix Launches Heartwarming Puzzle Game Homescapes on AppGallery<br /> |date = 2021-03-10<br /> |publisher = ADNKRONOS<br /> |access-date = 2020-07-04<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825085007/https://www.adnkronos.com/playrix-launches-heartwarming-puzzle-game-homescapes-on-appgallery_2xXPzl3keGGQ9R5c7I9WEC?refresh_ce<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://www.bluestacks.com/it/blog/game-guides/homescapes/hs-beginner-guide-it.html<br /> |title = Il Gameplay di Homescapes – Il celebre Puzzle Game di Playrix<br /> |date = 2021-03-17<br /> |language = Italian<br /> |publisher = BlueStacks<br /> |access-date = 2020-07-04<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220224/https://www.bluestacks.com/it/blog/game-guides/homescapes/hs-beginner-guide-it.html<br /> |url-status = live<br /> }}&lt;/ref&gt; It is also available for [[Windows]] on the [[Microsoft Store]].&lt;ref&gt;{{Cite web |title=Get Homescapes |url=https://www.microsoft.com/en-us/p/homescapes/9nq9klznv9sh |access-date=2022-06-16 |website=Microsoft Store |language=en-us |archive-date=2022-06-14 |archive-url=https://web.archive.org/web/20220614051203/https://www.microsoft.com/en-us/p/homescapes/9nq9klznv9sh |url-status=live }}&lt;/ref&gt;<br /> <br /> ==Gameplay==<br /> ''Homescapes'' follows the adventure of the main character Austin who returns to his childhood mansion and begins to restore it.&lt;ref&gt;{{cite web<br /> |url = https://www.forbes.ru/milliardery/395447-kak-bratya-buhmany-postroili-odnu-iz-krupneyshih-igrovyh-kompaniy-v-mire-playrix<br /> |title = How the Buchman brothers built one of the largest gaming companies in the world — Playrix — and became billionaires<br /> |date = 2020-03-19<br /> |language = Russian<br /> |work = Forbes<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-01-26<br /> |archive-url = https://web.archive.org/web/20210126080601/https://www.forbes.ru/milliardery/395447-kak-bratya-buhmany-postroili-odnu-iz-krupneyshih-igrovyh-kompaniy-v-mire-playrix<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://www.pocketgamer.biz/the-charticle/65754/charting-the-rise-of-playrix/<br /> |title = Charting the rise of Russian mobile gaming powerhouse Playrix<br /> |date = 2017-05-17<br /> |publisher = Steel Media<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-09<br /> |archive-url = https://web.archive.org/web/20210809161037/https://www.pocketgamer.biz/the-charticle/65754/charting-the-rise-of-playrix/<br /> |url-status = live<br /> }}&lt;/ref&gt; He tries to convince his parents not to sell the house, sprucing up the place. Helping him, players receive tasks in the To-do list that they can tackle by solving match-3 puzzles. Assignments range from installing new stairs and restoring the statues in the main hall to petting a cat. Completing every puzzle level, players receive in-game currency and a Star reward that is necessary to complete tasks. Coins are needed to buy lives and [[power-up]]s for puzzle levels or customize the mansion with more than 100,000 design patterns.&lt;ref name=gamebeat/&gt;&lt;ref name=monet/&gt; Players can pick out wallpaper, furniture, and other decorations.&lt;ref name=monet&gt;{{cite web<br /> |url = https://www.pocketgamer.biz/the-iap-inspector/66779/how-does-homescapes-monetise/<br /> |title = How does Homescapes monetise?<br /> |date = 2017-10-13<br /> |publisher = Steel Media<br /> |access-date = 2021-08-24<br /> |archive-date = 2022-05-22<br /> |archive-url = https://web.archive.org/web/20220522042050/https://www.pocketgamer.biz/the-iap-inspector/66779/how-does-homescapes-monetise/<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref name=GameZebo/&gt;&lt;ref name=gz2&gt;{{cite web<br /> |url = https://www.gamezebo.com/walkthroughs/how-to-earn-coins-in-homescapes/<br /> |title = How to Earn Coins in Homescapes<br /> |date = 2017-10-06<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-17<br /> |archive-url = https://web.archive.org/web/20210817163110/https://www.gamezebo.com/2017/10/06/earn-coins-homescapes/<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> ''Homescapes''&lt;nowiki/&gt;' gameplay is similar to its predecessor, Gardenscapes. A board of each puzzle includes colorful tiles—teacups, books, bowties, buttons, lamps, teapots, and others. A player swaps two adjacent items to match three or more of them. Although Playrix added unique power-ups for the ''Gardenscapes''&lt;nowiki/&gt;' spin-off. Level 8 unlocks the Hammer, which destroys a random single tile. Rockets become available after level 14 and appear after matching four tiles in a row or a column. They cause a fire across the board, removing all tiles vertically or horizontally. The Bomb is given after matching five items and blows up tiles in a two-square radius. The Paper Plane is used to delete random distant tiles. After matching five tiles, a player can get the Rainbow Ball, which removes all tiles of the same color. Boosters and their combinations become available to the player as they gain experience and help a player to achieve level's victory conditions faster. Those goals usually involve collecting or deleting tiles of a certain color or in a certain amount. For example, completing a level where a spread Carpet onto every tile should be done, a player needs to match tiles on Carpet with the rest. To make the game more challenging, obstacle tiles appear on a level board (wafer cookies, carpet, boxes, yellow apples, and cherries encased in jelly, etc.).&lt;ref name=GameZebo/&gt;&lt;ref name=gz2/&gt;&lt;ref name=gz3&gt;{{cite web<br /> |url = https://www.gamezebo.com/walkthroughs/homescapes-tips-cheats-and-strategies/<br /> |title = Homescapes Tips, Cheats and Strategies<br /> |date = 2017-09-19<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825082738/https://www.gamezebo.com/2017/09/19/homescapes-tips-cheats-strategies/<br /> |url-status = dead<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://www.sentieriselvaggi.it/iniziopartita-homescapes-android-la-recensione/<br /> |title = Homescapes (Android) – La recensione<br /> |date = 2019-03-28<br /> |language = Italian<br /> |publisher = Sentieri Selvaggi<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825084227/https://www.sentieriselvaggi.it/iniziopartita-homescapes-android-la-recensione/<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> After release, the game was repeatedly updated, one of the first add-ons was a Daily bonus.&lt;ref name=gz2/&gt; In the following years, developers have built a robust framework of recurring events or available for a limited period mini-games such as Flying High, Cake o’clock, Paper Plane Generator, Flint's Adventure, and others.&lt;ref&gt;{{cite web<br /> |url = https://medium.com/ironsource-levelup/homescapes-is-a-masterclass-in-creating-an-event-framework-8276fa95dd92<br /> |title = Homescapes is a masterclass in creating an event framework<br /> |date = 2020-09-24<br /> |publisher = Medium<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825082725/https://medium.com/ironsource-levelup/homescapes-is-a-masterclass-in-creating-an-event-framework-8276fa95dd92<br /> |url-status = live<br /> }}&lt;/ref&gt; Overall, Homescapes had 7390 match-3 levels and 10 mini-games in September 2021.&lt;ref name=indust/&gt;<br /> <br /> Gameplay combines match-3 challenges with a visual novel. In an 18-month development period, three protagonists and over 30 supporting characters were created, whose stories appear along the game process. Leveling up by solving challenges, a player unlocks new chapters of a story and watches how Austin interacts with his parents and childhood friends; he also receives letters from them with bonuses. As of November 27, 2021, it had 7921 levels &lt;ref name=GameZebo/&gt;&lt;ref name=gamebeat&gt;{{cite web<br /> |url = https://venturebeat.com/2017/10/15/playrix-scores-another-big-match-3-mobile-game-hit-with-homescapes/<br /> |title = Playrix scores another big match-3 mobile game hit with Homescapes<br /> |date = 2017-10-15<br /> |publisher = GamesBeat<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-02<br /> |archive-url = https://web.archive.org/web/20210802044017/https://venturebeat.com/2017/10/15/playrix-scores-another-big-match-3-mobile-game-hit-with-homescapes/<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> ''Homescapes'' was originally released under the name of ''Gardenscapes: Mansion Makeover'' in March 2012. Similar to its predecessor, it was a [[hidden-object game]], but shared a similar story to the current version.&lt;ref&gt;{{Cite web|url = https://www.youtube.com/watch?v=8X1EzDdJWFs|title = Gardenscapes: Mansion Makeover Official Trailer by Playrix|website = [[YouTube]]|access-date = 2022-03-21|archive-date = 2022-03-21|archive-url = https://web.archive.org/web/20220321210425/https://www.youtube.com/watch?v=8X1EzDdJWFs&amp;gl=US&amp;hl=en|url-status = live}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> Homescapes was [[soft-launch]]ed on July 26, 2017, in [[Canada]].&lt;ref&gt;{{cite web<br /> |url = https://www.pocketgamer.biz/news/66301/playrix-soft-launches-sequel-homescapes/<br /> |title = Gardenscapes developer Playrix soft-launches sequel Homescapes<br /> |date = 2017-07-28<br /> |publisher = Steel Media Ltd<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220211/https://www.pocketgamer.biz/news/66301/playrix-soft-launches-sequel-homescapes/<br /> |url-status = live<br /> }}&lt;/ref&gt; In the first week after the worldwide release, the game had 28 million downloads.&lt;ref name=gamebeat/&gt; It topped the list of Free games for [[iPad]] in 60 countries, for [[iPhone]]—in 30 countries. Moreover, the puzzle topped the Free Google Play Games chart in 45 countries.&lt;ref&gt;{{cite web<br /> |url = https://dtf.ru/gamedev/10868-za-nedelyu-s-momenta-reliza-mobilnuyu-homescapes-ot-playrix-skachali-7-millionov-raz<br /> |title = In the week since its release, Playrix mobile Homescapes have been downloaded 7 million times<br /> |date = 2017-09-27<br /> |language = Russian<br /> |publisher = DTF<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083713/https://dtf.ru/gamedev/10868-za-nedelyu-s-momenta-reliza-mobilnuyu-homescapes-ot-playrix-skachali-7-millionov-raz<br /> |url-status = live<br /> }}&lt;/ref&gt; Analysts from Sensor Tower estimated the game's revenue &quot;in less than a month&quot; at $10 million.&lt;ref&gt;{{cite web<br /> |url = https://app2top.ru/money/homescapes-28-mln-zagruzok-v-pervy-j-mesyats-i-bol-shaya-kassa-107549.html<br /> |title = Homescapes — 28 million downloads in the first month and a big box office<br /> |date = 2017-10-16<br /> |language = Russian<br /> |publisher = WN Media Group<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-04-14<br /> |archive-url = https://web.archive.org/web/20210414234648/https://app2top.ru/money/homescapes-28-mln-zagruzok-v-pervy-j-mesyats-i-bol-shaya-kassa-107549.html<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> App Annie analytic platform claimed Homescapes as the 4th most downloaded game on iOS worldwide and the 8th most downloaded on [[Android (operating system)|Android]] in October 2017.&lt;ref&gt;{{cite web<br /> |url = https://app2top.ru/industry/app-annie-samy-e-skachivaemy-e-i-dohodny-e-igry-sentyabrya-2017-108307.html<br /> |title = App Annie: the most downloaded and profitable games of September 2017<br /> |date = 2017-10-25<br /> |language = Russian<br /> |publisher = WN Media Group<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-04-18<br /> |archive-url = https://web.archive.org/web/20210418021733/https://app2top.ru/industry/app-annie-samy-e-skachivaemy-e-i-dohodny-e-igry-sentyabrya-2017-108307.html<br /> |url-status = live<br /> }}&lt;/ref&gt; By the end of 2019, the lifetime revenue of the game exceeded $1 billion, of which 56% were distributed by App Store users. The key markets for Homescapes were the [[United States]], [[Japan]], and [[Germany]].&lt;ref&gt;{{cite web<br /> |url = https://gameworldobserver.com/2019/11/11/homescapes-1-billion<br /> |title = Homescapes: Playrix's second game to clear $1 billion<br /> |date = 2019-11-11<br /> |publisher = Game World<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083712/https://gameworldobserver.com/2019/11/11/homescapes-1-billion<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> [[GameZebo]] named Homescapes among the 10 Best Casual Games for Mobile in 2021.&lt;ref&gt;{{cite web<br /> |url = https://www.gamezebo.com/2021/04/10/the-10-best-casual-games-for-mobile-in-2021/<br /> |title = The 10 Best Casual Games for Mobile in 2021<br /> |date = 2021-10-08<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083711/https://www.gamezebo.com/2021/04/10/the-10-best-casual-games-for-mobile-in-2021/<br /> |url-status = live<br /> }}&lt;/ref&gt; The same year, inspired by the game, Russian singer [[Zemfira]] composed a song and released a video clip, which was shot in collaboration with Playrix.&lt;ref&gt;{{cite web<br /> |url = https://vc.ru/marketing/210829-zdravstvuy-ostin-zemfira-vypustila-klip-pro-dvoreckogo-iz-igry-homescapes<br /> |title = &quot;Hello Austin&quot;: Zemfira released a video about the butler from the game Homescapes<br /> |date = 2021-02-19<br /> |language = Russian<br /> |publisher = VC.ru<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825090718/https://vc.ru/marketing/210829-zdravstvuy-ostin-zemfira-vypustila-klip-pro-dvoreckogo-iz-igry-homescapes<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> The game received mostly positive reviews, although some critics found it less attractive and more challenging than the original Gardenscapes due to lack of bonuses and low coin rewards.&lt;ref name=GameZebo&gt;{{cite web<br /> |url = https://www.gamezebo.com/2017/10/04/homescapes-review-homeward-bound/<br /> |title = Homescapes Review: Homeward Bound<br /> |date = 2017-10-04<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220213/https://www.gamezebo.com/2017/10/04/homescapes-review-homeward-bound/<br /> |url-status = live<br /> }}&lt;/ref&gt; Moreover, according to ''[[Polygon (website)|Polygon]]'' the Butler's actions in the game resembles a [[Passive-aggressive behavior|passive-aggressive]] campaign to rebuild the house, pressuring his parents into keeping the house.&lt;ref&gt;{{cite web<br /> |url = https://www.polygon.com/2019/8/5/20730647/gardenscapes-homescapes-austin-butler<br /> |title = The worst villain in gaming lurks in a hugely popular match-3 game<br /> |date = 2019-08-05<br /> |publisher = Polygon<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083712/https://www.polygon.com/2019/8/5/20730647/gardenscapes-homescapes-austin-butler<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> ==Advertisement criticism==<br /> At the beginning of 2020, [[Facebook]] advertisements for Homescapes were referred to as misleading and &quot;not representative of the overall gameplay&quot;. The developers insisted that the promoted images showed mini-games, which appear occasionally within the game. Due to this most players did not see the levels due to stopping playing at the beginner levels. The [[Advertising Standards Authority (United Kingdom)|UK Advertising Standards Authority]] banned some advertisements in October 2020 and warned Playrix about the representativity of further campaigns.&lt;ref&gt;{{cite web<br /> |url = https://www.bbc.com/news/technology-54509970<br /> |title = Homescapes and Gardenscapes ads banned as misleading<br /> |date = 2020-10-12<br /> |publisher = BBC News<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220211/https://www.bbc.com/news/technology-54509970<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref name=indust&gt;{{cite web<br /> |url = https://www.gamesindustry.biz/articles/2020-10-13-asa-bans-misleading-homescapes-gardenscapes-ads<br /> |title = ASA bans misleading Homescapes, Gardenscapes ads<br /> |date = 2020-10-13<br /> |publisher = Games Industry<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-09-27<br /> |archive-url = https://web.archive.org/web/20210927010418/https://www.gamesindustry.biz/articles/2020-10-13-asa-bans-misleading-homescapes-gardenscapes-ads<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://yr.media/tech/why-were-stuck-with-fake-game-ads-they-make-big-bucks/<br /> |title = Why We're Stuck With Fake Game Ads: They Make Big Bucks<br /> |date = 2019-03-20<br /> |publisher = YR Media<br /> |access-date = 2021-08-24<br /> |archive-date = 2020-08-22<br /> |archive-url = https://web.archive.org/web/20200822213750/https://yr.media/tech/why-were-stuck-with-fake-game-ads-they-make-big-bucks/<br /> |url-status = live<br /> }}&lt;/ref&gt; The main gameplay of Homescapes is colorful match-3 puzzles, which are shown much more frequently than the mini-games. Similar criticism of advertising tactics occurred with ''Gardenscapes: New Acres'' and ''Township'', two games also made by Playrix.<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> == External links ==<br /> <br /> * [https://www.playrix.com/ Official website]<br /> <br /> [[Category:2017 video games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Casual games]]<br /> [[Category:False advertising]]<br /> [[Category:IOS games]]<br /> [[Category:Playrix games]]<br /> [[Category:Single-player video games]]<br /> [[Category:Tile-matching video games]]<br /> [[Category:Video games developed in Russia]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Homescapes&diff=1183673381 Homescapes 2023-11-05T20:41:27Z <p>Reowmo4: </p> <hr /> <div>{{Infobox video game<br /> | title = Homescapes<br /> | image = Homescapes icon.png<br /> | caption = App icon, featuring the protagonist of the game, Austin, with his cat<br /> | developer = [[Playrix]]<br /> | publisher = Playrix<br /> | series = Scapes <br /> | engine = <br /> | platforms = [[Android (operating system)|Android]], [[iOS]], [[iPadOS]], [[Microsoft Windows]], [[macOS]]<br /> | released = '''Apple App Store'''&lt;br /&gt;September 2017&lt;br /&gt;'''Google Play'''&lt;br /&gt;August 2017&lt;br /&gt;'''Amazon Appstore'''&lt;br /&gt;September 2017&lt;br /&gt;'''Microsoft Store'''&lt;br /&gt;August 2017<br /> | genre = [[Puzzle]]<br /> | modes = [[Single-player]]<br /> }}<br /> '''''Homescapes''''' is a [[Casual game|casual]] [[free-to-play]] [[puzzle game]]. It was developed and launched by [[Playrix]] in 2017 as a successor to their 2016 match-3 game, ''[[Gardenscapes]]''. The storyline narrates about attempts of the game's protagonist, Austin the Butler, to restore his childhood home. The game is available on Apple's [[App Store (iOS/iPadOS)|App Store]] for [[iOS]] and [[macOS]], and also on [[Android (operating system)|Android]] via [[Google Play]], [[Amazon Appstore]], or [[Huawei AppGallery]].&lt;ref&gt;{{cite web<br /> |url = https://www.adnkronos.com/playrix-launches-heartwarming-puzzle-game-homescapes-on-appgallery_2xXPzl3keGGQ9R5c7I9WEC?refresh_ce<br /> |title = Playrix Launches Heartwarming Puzzle Game Homescapes on AppGallery<br /> |date = 2021-03-10<br /> |publisher = ADNKRONOS<br /> |access-date = 2020-07-04<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825085007/https://www.adnkronos.com/playrix-launches-heartwarming-puzzle-game-homescapes-on-appgallery_2xXPzl3keGGQ9R5c7I9WEC?refresh_ce<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://www.bluestacks.com/it/blog/game-guides/homescapes/hs-beginner-guide-it.html<br /> |title = Il Gameplay di Homescapes – Il celebre Puzzle Game di Playrix<br /> |date = 2021-03-17<br /> |language = Italian<br /> |publisher = BlueStacks<br /> |access-date = 2020-07-04<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220224/https://www.bluestacks.com/it/blog/game-guides/homescapes/hs-beginner-guide-it.html<br /> |url-status = live<br /> }}&lt;/ref&gt; It is also available for [[Windows]] on the [[Microsoft Store]].&lt;ref&gt;{{Cite web |title=Get Homescapes |url=https://www.microsoft.com/en-us/p/homescapes/9nq9klznv9sh |access-date=2022-06-16 |website=Microsoft Store |language=en-us |archive-date=2022-06-14 |archive-url=https://web.archive.org/web/20220614051203/https://www.microsoft.com/en-us/p/homescapes/9nq9klznv9sh |url-status=live }}&lt;/ref&gt;<br /> <br /> ==Gameplay==<br /> ''Homescapes'' follows the adventure of the main character Austin who returns to his childhood mansion and begins to restore it.&lt;ref&gt;{{cite web<br /> |url = https://www.forbes.ru/milliardery/395447-kak-bratya-buhmany-postroili-odnu-iz-krupneyshih-igrovyh-kompaniy-v-mire-playrix<br /> |title = How the Buchman brothers built one of the largest gaming companies in the world — Playrix — and became billionaires<br /> |date = 2020-03-19<br /> |language = Russian<br /> |work = Forbes<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-01-26<br /> |archive-url = https://web.archive.org/web/20210126080601/https://www.forbes.ru/milliardery/395447-kak-bratya-buhmany-postroili-odnu-iz-krupneyshih-igrovyh-kompaniy-v-mire-playrix<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://www.pocketgamer.biz/the-charticle/65754/charting-the-rise-of-playrix/<br /> |title = Charting the rise of Russian mobile gaming powerhouse Playrix<br /> |date = 2017-05-17<br /> |publisher = Steel Media<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-09<br /> |archive-url = https://web.archive.org/web/20210809161037/https://www.pocketgamer.biz/the-charticle/65754/charting-the-rise-of-playrix/<br /> |url-status = live<br /> }}&lt;/ref&gt; He tries to convince his parents not to sell the house, sprucing up the place. Helping him, players receive tasks in the To-do list that they can tackle by solving match-3 puzzles. Assignments range from installing new stairs and restoring the statues in the main hall to petting a cat. Completing every puzzle level, players receive in-game currency and a Star reward that is necessary to complete tasks. Coins are needed to buy lives and [[power-up]]s for puzzle levels or customize the mansion with more than 100,000 design patterns.&lt;ref name=gamebeat/&gt;&lt;ref name=monet/&gt; Players can pick out wallpaper, furniture, and other decorations.&lt;ref name=monet&gt;{{cite web<br /> |url = https://www.pocketgamer.biz/the-iap-inspector/66779/how-does-homescapes-monetise/<br /> |title = How does Homescapes monetise?<br /> |date = 2017-10-13<br /> |publisher = Steel Media<br /> |access-date = 2021-08-24<br /> |archive-date = 2022-05-22<br /> |archive-url = https://web.archive.org/web/20220522042050/https://www.pocketgamer.biz/the-iap-inspector/66779/how-does-homescapes-monetise/<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref name=GameZebo/&gt;&lt;ref name=gz2&gt;{{cite web<br /> |url = https://www.gamezebo.com/walkthroughs/how-to-earn-coins-in-homescapes/<br /> |title = How to Earn Coins in Homescapes<br /> |date = 2017-10-06<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-17<br /> |archive-url = https://web.archive.org/web/20210817163110/https://www.gamezebo.com/2017/10/06/earn-coins-homescapes/<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> ''Homescapes''&lt;nowiki/&gt;' gameplay is similar to its predecessor, Gardenscapes. A board of each puzzle includes colorful tiles—teacups, books, bowties, buttons, lamps, teapots, and others. A player swaps two adjacent items to match three or more of them. Although Playrix added unique power-ups for the ''Gardenscapes''&lt;nowiki/&gt;' spin-off. Level 8 unlocks the Hammer, which destroys a random single tile. Rockets become available after level 14 and appear after matching four tiles in a row or a column. They cause a fire across the board, removing all tiles vertically or horizontally. The Bomb is given after matching five items and blows up tiles in a two-square radius. The Paper Plane is used to delete random distant tiles. After matching five tiles, a player can get the Rainbow Ball, which removes all tiles of the same color. Boosters and their combinations become available to the player as they gain experience and help a player to achieve level's victory conditions faster. Those goals usually involve collecting or deleting tiles of a certain color or in a certain amount. For example, completing a level where a spread Carpet onto every tile should be done, a player needs to match tiles on Carpet with the rest. To make the game more challenging, obstacle tiles appear on a level board (wafer cookies, carpet, boxes, yellow apples, and cherries encased in jelly, etc.).&lt;ref name=GameZebo/&gt;&lt;ref name=gz2/&gt;&lt;ref name=gz3&gt;{{cite web<br /> |url = https://www.gamezebo.com/2017/09/19/homescapes-tips-cheats-strategies/<br /> |title = Homescapes Tips, Cheats and Strategies<br /> |date = 2017-09-19<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825082738/https://www.gamezebo.com/2017/09/19/homescapes-tips-cheats-strategies/<br /> |url-status = dead<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://www.sentieriselvaggi.it/iniziopartita-homescapes-android-la-recensione/<br /> |title = Homescapes (Android) – La recensione<br /> |date = 2019-03-28<br /> |language = Italian<br /> |publisher = Sentieri Selvaggi<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825084227/https://www.sentieriselvaggi.it/iniziopartita-homescapes-android-la-recensione/<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> After release, the game was repeatedly updated, one of the first add-ons was a Daily bonus.&lt;ref name=gz2/&gt; In the following years, developers have built a robust framework of recurring events or available for a limited period mini-games such as Flying High, Cake o’clock, Paper Plane Generator, Flint's Adventure, and others.&lt;ref&gt;{{cite web<br /> |url = https://medium.com/ironsource-levelup/homescapes-is-a-masterclass-in-creating-an-event-framework-8276fa95dd92<br /> |title = Homescapes is a masterclass in creating an event framework<br /> |date = 2020-09-24<br /> |publisher = Medium<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825082725/https://medium.com/ironsource-levelup/homescapes-is-a-masterclass-in-creating-an-event-framework-8276fa95dd92<br /> |url-status = live<br /> }}&lt;/ref&gt; Overall, Homescapes had 7390 match-3 levels and 10 mini-games in September 2021.&lt;ref name=indust/&gt;<br /> <br /> Gameplay combines match-3 challenges with a visual novel. In an 18-month development period, three protagonists and over 30 supporting characters were created, whose stories appear along the game process. Leveling up by solving challenges, a player unlocks new chapters of a story and watches how Austin interacts with his parents and childhood friends; he also receives letters from them with bonuses. As of November 27, 2021, it had 7921 levels &lt;ref name=GameZebo/&gt;&lt;ref name=gamebeat&gt;{{cite web<br /> |url = https://venturebeat.com/2017/10/15/playrix-scores-another-big-match-3-mobile-game-hit-with-homescapes/<br /> |title = Playrix scores another big match-3 mobile game hit with Homescapes<br /> |date = 2017-10-15<br /> |publisher = GamesBeat<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-02<br /> |archive-url = https://web.archive.org/web/20210802044017/https://venturebeat.com/2017/10/15/playrix-scores-another-big-match-3-mobile-game-hit-with-homescapes/<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> ''Homescapes'' was originally released under the name of ''Gardenscapes: Mansion Makeover'' in March 2012. Similar to its predecessor, it was a [[hidden-object game]], but shared a similar story to the current version.&lt;ref&gt;{{Cite web|url = https://www.youtube.com/watch?v=8X1EzDdJWFs|title = Gardenscapes: Mansion Makeover Official Trailer by Playrix|website = [[YouTube]]|access-date = 2022-03-21|archive-date = 2022-03-21|archive-url = https://web.archive.org/web/20220321210425/https://www.youtube.com/watch?v=8X1EzDdJWFs&amp;gl=US&amp;hl=en|url-status = live}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> Homescapes was [[soft-launch]]ed on July 26, 2017, in [[Canada]].&lt;ref&gt;{{cite web<br /> |url = https://www.pocketgamer.biz/news/66301/playrix-soft-launches-sequel-homescapes/<br /> |title = Gardenscapes developer Playrix soft-launches sequel Homescapes<br /> |date = 2017-07-28<br /> |publisher = Steel Media Ltd<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220211/https://www.pocketgamer.biz/news/66301/playrix-soft-launches-sequel-homescapes/<br /> |url-status = live<br /> }}&lt;/ref&gt; In the first week after the worldwide release, the game had 28 million downloads.&lt;ref name=gamebeat/&gt; It topped the list of Free games for [[iPad]] in 60 countries, for [[iPhone]]—in 30 countries. Moreover, the puzzle topped the Free Google Play Games chart in 45 countries.&lt;ref&gt;{{cite web<br /> |url = https://dtf.ru/gamedev/10868-za-nedelyu-s-momenta-reliza-mobilnuyu-homescapes-ot-playrix-skachali-7-millionov-raz<br /> |title = In the week since its release, Playrix mobile Homescapes have been downloaded 7 million times<br /> |date = 2017-09-27<br /> |language = Russian<br /> |publisher = DTF<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083713/https://dtf.ru/gamedev/10868-za-nedelyu-s-momenta-reliza-mobilnuyu-homescapes-ot-playrix-skachali-7-millionov-raz<br /> |url-status = live<br /> }}&lt;/ref&gt; Analysts from Sensor Tower estimated the game's revenue &quot;in less than a month&quot; at $10 million.&lt;ref&gt;{{cite web<br /> |url = https://app2top.ru/money/homescapes-28-mln-zagruzok-v-pervy-j-mesyats-i-bol-shaya-kassa-107549.html<br /> |title = Homescapes — 28 million downloads in the first month and a big box office<br /> |date = 2017-10-16<br /> |language = Russian<br /> |publisher = WN Media Group<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-04-14<br /> |archive-url = https://web.archive.org/web/20210414234648/https://app2top.ru/money/homescapes-28-mln-zagruzok-v-pervy-j-mesyats-i-bol-shaya-kassa-107549.html<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> App Annie analytic platform claimed Homescapes as the 4th most downloaded game on iOS worldwide and the 8th most downloaded on [[Android (operating system)|Android]] in October 2017.&lt;ref&gt;{{cite web<br /> |url = https://app2top.ru/industry/app-annie-samy-e-skachivaemy-e-i-dohodny-e-igry-sentyabrya-2017-108307.html<br /> |title = App Annie: the most downloaded and profitable games of September 2017<br /> |date = 2017-10-25<br /> |language = Russian<br /> |publisher = WN Media Group<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-04-18<br /> |archive-url = https://web.archive.org/web/20210418021733/https://app2top.ru/industry/app-annie-samy-e-skachivaemy-e-i-dohodny-e-igry-sentyabrya-2017-108307.html<br /> |url-status = live<br /> }}&lt;/ref&gt; By the end of 2019, the lifetime revenue of the game exceeded $1 billion, of which 56% were distributed by App Store users. The key markets for Homescapes were the [[United States]], [[Japan]], and [[Germany]].&lt;ref&gt;{{cite web<br /> |url = https://gameworldobserver.com/2019/11/11/homescapes-1-billion<br /> |title = Homescapes: Playrix's second game to clear $1 billion<br /> |date = 2019-11-11<br /> |publisher = Game World<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083712/https://gameworldobserver.com/2019/11/11/homescapes-1-billion<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> [[GameZebo]] named Homescapes among the 10 Best Casual Games for Mobile in 2021.&lt;ref&gt;{{cite web<br /> |url = https://www.gamezebo.com/2021/04/10/the-10-best-casual-games-for-mobile-in-2021/<br /> |title = The 10 Best Casual Games for Mobile in 2021<br /> |date = 2021-10-08<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083711/https://www.gamezebo.com/2021/04/10/the-10-best-casual-games-for-mobile-in-2021/<br /> |url-status = live<br /> }}&lt;/ref&gt; The same year, inspired by the game, Russian singer [[Zemfira]] composed a song and released a video clip, which was shot in collaboration with Playrix.&lt;ref&gt;{{cite web<br /> |url = https://vc.ru/marketing/210829-zdravstvuy-ostin-zemfira-vypustila-klip-pro-dvoreckogo-iz-igry-homescapes<br /> |title = &quot;Hello Austin&quot;: Zemfira released a video about the butler from the game Homescapes<br /> |date = 2021-02-19<br /> |language = Russian<br /> |publisher = VC.ru<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825090718/https://vc.ru/marketing/210829-zdravstvuy-ostin-zemfira-vypustila-klip-pro-dvoreckogo-iz-igry-homescapes<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> The game received mostly positive reviews, although some critics found it less attractive and more challenging than the original Gardenscapes due to lack of bonuses and low coin rewards.&lt;ref name=GameZebo&gt;{{cite web<br /> |url = https://www.gamezebo.com/2017/10/04/homescapes-review-homeward-bound/<br /> |title = Homescapes Review: Homeward Bound<br /> |date = 2017-10-04<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220213/https://www.gamezebo.com/2017/10/04/homescapes-review-homeward-bound/<br /> |url-status = live<br /> }}&lt;/ref&gt; Moreover, according to ''[[Polygon (website)|Polygon]]'' the Butler's actions in the game resembles a [[Passive-aggressive behavior|passive-aggressive]] campaign to rebuild the house, pressuring his parents into keeping the house.&lt;ref&gt;{{cite web<br /> |url = https://www.polygon.com/2019/8/5/20730647/gardenscapes-homescapes-austin-butler<br /> |title = The worst villain in gaming lurks in a hugely popular match-3 game<br /> |date = 2019-08-05<br /> |publisher = Polygon<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083712/https://www.polygon.com/2019/8/5/20730647/gardenscapes-homescapes-austin-butler<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> ==Advertisement criticism==<br /> At the beginning of 2020, [[Facebook]] advertisements for Homescapes were referred to as misleading and &quot;not representative of the overall gameplay&quot;. The developers insisted that the promoted images showed mini-games, which appear occasionally within the game. Due to this most players did not see the levels due to stopping playing at the beginner levels. The [[Advertising Standards Authority (United Kingdom)|UK Advertising Standards Authority]] banned some advertisements in October 2020 and warned Playrix about the representativity of further campaigns.&lt;ref&gt;{{cite web<br /> |url = https://www.bbc.com/news/technology-54509970<br /> |title = Homescapes and Gardenscapes ads banned as misleading<br /> |date = 2020-10-12<br /> |publisher = BBC News<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220211/https://www.bbc.com/news/technology-54509970<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref name=indust&gt;{{cite web<br /> |url = https://www.gamesindustry.biz/articles/2020-10-13-asa-bans-misleading-homescapes-gardenscapes-ads<br /> |title = ASA bans misleading Homescapes, Gardenscapes ads<br /> |date = 2020-10-13<br /> |publisher = Games Industry<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-09-27<br /> |archive-url = https://web.archive.org/web/20210927010418/https://www.gamesindustry.biz/articles/2020-10-13-asa-bans-misleading-homescapes-gardenscapes-ads<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://yr.media/tech/why-were-stuck-with-fake-game-ads-they-make-big-bucks/<br /> |title = Why We're Stuck With Fake Game Ads: They Make Big Bucks<br /> |date = 2019-03-20<br /> |publisher = YR Media<br /> |access-date = 2021-08-24<br /> |archive-date = 2020-08-22<br /> |archive-url = https://web.archive.org/web/20200822213750/https://yr.media/tech/why-were-stuck-with-fake-game-ads-they-make-big-bucks/<br /> |url-status = live<br /> }}&lt;/ref&gt; The main gameplay of Homescapes is colorful match-3 puzzles, which are shown much more frequently than the mini-games. Similar criticism of advertising tactics occurred with ''Gardenscapes: New Acres'' and ''Township'', two games also made by Playrix.<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> == External links ==<br /> <br /> * [https://www.playrix.com/ Official website]<br /> <br /> [[Category:2017 video games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Casual games]]<br /> [[Category:False advertising]]<br /> [[Category:IOS games]]<br /> [[Category:Playrix games]]<br /> [[Category:Single-player video games]]<br /> [[Category:Tile-matching video games]]<br /> [[Category:Video games developed in Russia]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Homescapes&diff=1183673343 Homescapes 2023-11-05T20:41:05Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/2017/10/06/earn-coins-homescapes/ and add added a new link: https://www.gamezebo.com/walkthroughs/how-to-earn-coins-in-homescapes/</p> <hr /> <div>{{Infobox video game<br /> | title = Homescapes<br /> | image = Homescapes icon.png<br /> | caption = App icon, featuring the protagonist of the game, Austin, with his cat<br /> | developer = [[Playrix]]<br /> | publisher = Playrix<br /> | series = Scapes <br /> | engine = <br /> | platforms = [[Android (operating system)|Android]], [[iOS]], [[iPadOS]], [[Microsoft Windows]], [[macOS]]<br /> | released = '''Apple App Store'''&lt;br /&gt;September 2017&lt;br /&gt;'''Google Play'''&lt;br /&gt;August 2017&lt;br /&gt;'''Amazon Appstore'''&lt;br /&gt;September 2017&lt;br /&gt;'''Microsoft Store'''&lt;br /&gt;August 2017<br /> | genre = [[Puzzle]]<br /> | modes = [[Single-player]]<br /> }}<br /> '''''Homescapes''''' is a [[Casual game|casual]] [[free-to-play]] [[puzzle game]]. It was developed and launched by [[Playrix]] in 2017 as a successor to their 2016 match-3 game, ''[[Gardenscapes]]''. The storyline narrates about attempts of the game's protagonist, Austin the Butler, to restore his childhood home. The game is available on Apple's [[App Store (iOS/iPadOS)|App Store]] for [[iOS]] and [[macOS]], and also on [[Android (operating system)|Android]] via [[Google Play]], [[Amazon Appstore]], or [[Huawei AppGallery]].&lt;ref&gt;{{cite web<br /> |url = https://www.adnkronos.com/playrix-launches-heartwarming-puzzle-game-homescapes-on-appgallery_2xXPzl3keGGQ9R5c7I9WEC?refresh_ce<br /> |title = Playrix Launches Heartwarming Puzzle Game Homescapes on AppGallery<br /> |date = 2021-03-10<br /> |publisher = ADNKRONOS<br /> |access-date = 2020-07-04<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825085007/https://www.adnkronos.com/playrix-launches-heartwarming-puzzle-game-homescapes-on-appgallery_2xXPzl3keGGQ9R5c7I9WEC?refresh_ce<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://www.bluestacks.com/it/blog/game-guides/homescapes/hs-beginner-guide-it.html<br /> |title = Il Gameplay di Homescapes – Il celebre Puzzle Game di Playrix<br /> |date = 2021-03-17<br /> |language = Italian<br /> |publisher = BlueStacks<br /> |access-date = 2020-07-04<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220224/https://www.bluestacks.com/it/blog/game-guides/homescapes/hs-beginner-guide-it.html<br /> |url-status = live<br /> }}&lt;/ref&gt; It is also available for [[Windows]] on the [[Microsoft Store]].&lt;ref&gt;{{Cite web |title=Get Homescapes |url=https://www.microsoft.com/en-us/p/homescapes/9nq9klznv9sh |access-date=2022-06-16 |website=Microsoft Store |language=en-us |archive-date=2022-06-14 |archive-url=https://web.archive.org/web/20220614051203/https://www.microsoft.com/en-us/p/homescapes/9nq9klznv9sh |url-status=live }}&lt;/ref&gt;<br /> <br /> ==Gameplay==<br /> ''Homescapes'' follows the adventure of the main character Austin who returns to his childhood mansion and begins to restore it.&lt;ref&gt;{{cite web<br /> |url = https://www.forbes.ru/milliardery/395447-kak-bratya-buhmany-postroili-odnu-iz-krupneyshih-igrovyh-kompaniy-v-mire-playrix<br /> |title = How the Buchman brothers built one of the largest gaming companies in the world — Playrix — and became billionaires<br /> |date = 2020-03-19<br /> |language = Russian<br /> |work = Forbes<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-01-26<br /> |archive-url = https://web.archive.org/web/20210126080601/https://www.forbes.ru/milliardery/395447-kak-bratya-buhmany-postroili-odnu-iz-krupneyshih-igrovyh-kompaniy-v-mire-playrix<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://www.pocketgamer.biz/the-charticle/65754/charting-the-rise-of-playrix/<br /> |title = Charting the rise of Russian mobile gaming powerhouse Playrix<br /> |date = 2017-05-17<br /> |publisher = Steel Media<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-09<br /> |archive-url = https://web.archive.org/web/20210809161037/https://www.pocketgamer.biz/the-charticle/65754/charting-the-rise-of-playrix/<br /> |url-status = live<br /> }}&lt;/ref&gt; He tries to convince his parents not to sell the house, sprucing up the place. Helping him, players receive tasks in the To-do list that they can tackle by solving match-3 puzzles. Assignments range from installing new stairs and restoring the statues in the main hall to petting a cat. Completing every puzzle level, players receive in-game currency and a Star reward that is necessary to complete tasks. Coins are needed to buy lives and [[power-up]]s for puzzle levels or customize the mansion with more than 100,000 design patterns.&lt;ref name=gamebeat/&gt;&lt;ref name=monet/&gt; Players can pick out wallpaper, furniture, and other decorations.&lt;ref name=monet&gt;{{cite web<br /> |url = https://www.pocketgamer.biz/the-iap-inspector/66779/how-does-homescapes-monetise/<br /> |title = How does Homescapes monetise?<br /> |date = 2017-10-13<br /> |publisher = Steel Media<br /> |access-date = 2021-08-24<br /> |archive-date = 2022-05-22<br /> |archive-url = https://web.archive.org/web/20220522042050/https://www.pocketgamer.biz/the-iap-inspector/66779/how-does-homescapes-monetise/<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref name=GameZebo/&gt;&lt;ref name=gz2&gt;{{cite web<br /> |url = https://www.gamezebo.com/walkthroughs/how-to-earn-coins-in-homescapes/<br /> |title = How to Earn Coins in Homescapes<br /> |date = 2017-10-06<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-17<br /> |archive-url = https://web.archive.org/web/20210817163110/https://www.gamezebo.com/2017/10/06/earn-coins-homescapes/<br /> |url-status = dead<br /> }}&lt;/ref&gt;<br /> <br /> ''Homescapes''&lt;nowiki/&gt;' gameplay is similar to its predecessor, Gardenscapes. A board of each puzzle includes colorful tiles—teacups, books, bowties, buttons, lamps, teapots, and others. A player swaps two adjacent items to match three or more of them. Although Playrix added unique power-ups for the ''Gardenscapes''&lt;nowiki/&gt;' spin-off. Level 8 unlocks the Hammer, which destroys a random single tile. Rockets become available after level 14 and appear after matching four tiles in a row or a column. They cause a fire across the board, removing all tiles vertically or horizontally. The Bomb is given after matching five items and blows up tiles in a two-square radius. The Paper Plane is used to delete random distant tiles. After matching five tiles, a player can get the Rainbow Ball, which removes all tiles of the same color. Boosters and their combinations become available to the player as they gain experience and help a player to achieve level's victory conditions faster. Those goals usually involve collecting or deleting tiles of a certain color or in a certain amount. For example, completing a level where a spread Carpet onto every tile should be done, a player needs to match tiles on Carpet with the rest. To make the game more challenging, obstacle tiles appear on a level board (wafer cookies, carpet, boxes, yellow apples, and cherries encased in jelly, etc.).&lt;ref name=GameZebo/&gt;&lt;ref name=gz2/&gt;&lt;ref name=gz3&gt;{{cite web<br /> |url = https://www.gamezebo.com/2017/09/19/homescapes-tips-cheats-strategies/<br /> |title = Homescapes Tips, Cheats and Strategies<br /> |date = 2017-09-19<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825082738/https://www.gamezebo.com/2017/09/19/homescapes-tips-cheats-strategies/<br /> |url-status = dead<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://www.sentieriselvaggi.it/iniziopartita-homescapes-android-la-recensione/<br /> |title = Homescapes (Android) – La recensione<br /> |date = 2019-03-28<br /> |language = Italian<br /> |publisher = Sentieri Selvaggi<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825084227/https://www.sentieriselvaggi.it/iniziopartita-homescapes-android-la-recensione/<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> After release, the game was repeatedly updated, one of the first add-ons was a Daily bonus.&lt;ref name=gz2/&gt; In the following years, developers have built a robust framework of recurring events or available for a limited period mini-games such as Flying High, Cake o’clock, Paper Plane Generator, Flint's Adventure, and others.&lt;ref&gt;{{cite web<br /> |url = https://medium.com/ironsource-levelup/homescapes-is-a-masterclass-in-creating-an-event-framework-8276fa95dd92<br /> |title = Homescapes is a masterclass in creating an event framework<br /> |date = 2020-09-24<br /> |publisher = Medium<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825082725/https://medium.com/ironsource-levelup/homescapes-is-a-masterclass-in-creating-an-event-framework-8276fa95dd92<br /> |url-status = live<br /> }}&lt;/ref&gt; Overall, Homescapes had 7390 match-3 levels and 10 mini-games in September 2021.&lt;ref name=indust/&gt;<br /> <br /> Gameplay combines match-3 challenges with a visual novel. In an 18-month development period, three protagonists and over 30 supporting characters were created, whose stories appear along the game process. Leveling up by solving challenges, a player unlocks new chapters of a story and watches how Austin interacts with his parents and childhood friends; he also receives letters from them with bonuses. As of November 27, 2021, it had 7921 levels &lt;ref name=GameZebo/&gt;&lt;ref name=gamebeat&gt;{{cite web<br /> |url = https://venturebeat.com/2017/10/15/playrix-scores-another-big-match-3-mobile-game-hit-with-homescapes/<br /> |title = Playrix scores another big match-3 mobile game hit with Homescapes<br /> |date = 2017-10-15<br /> |publisher = GamesBeat<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-02<br /> |archive-url = https://web.archive.org/web/20210802044017/https://venturebeat.com/2017/10/15/playrix-scores-another-big-match-3-mobile-game-hit-with-homescapes/<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> ''Homescapes'' was originally released under the name of ''Gardenscapes: Mansion Makeover'' in March 2012. Similar to its predecessor, it was a [[hidden-object game]], but shared a similar story to the current version.&lt;ref&gt;{{Cite web|url = https://www.youtube.com/watch?v=8X1EzDdJWFs|title = Gardenscapes: Mansion Makeover Official Trailer by Playrix|website = [[YouTube]]|access-date = 2022-03-21|archive-date = 2022-03-21|archive-url = https://web.archive.org/web/20220321210425/https://www.youtube.com/watch?v=8X1EzDdJWFs&amp;gl=US&amp;hl=en|url-status = live}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> Homescapes was [[soft-launch]]ed on July 26, 2017, in [[Canada]].&lt;ref&gt;{{cite web<br /> |url = https://www.pocketgamer.biz/news/66301/playrix-soft-launches-sequel-homescapes/<br /> |title = Gardenscapes developer Playrix soft-launches sequel Homescapes<br /> |date = 2017-07-28<br /> |publisher = Steel Media Ltd<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220211/https://www.pocketgamer.biz/news/66301/playrix-soft-launches-sequel-homescapes/<br /> |url-status = live<br /> }}&lt;/ref&gt; In the first week after the worldwide release, the game had 28 million downloads.&lt;ref name=gamebeat/&gt; It topped the list of Free games for [[iPad]] in 60 countries, for [[iPhone]]—in 30 countries. Moreover, the puzzle topped the Free Google Play Games chart in 45 countries.&lt;ref&gt;{{cite web<br /> |url = https://dtf.ru/gamedev/10868-za-nedelyu-s-momenta-reliza-mobilnuyu-homescapes-ot-playrix-skachali-7-millionov-raz<br /> |title = In the week since its release, Playrix mobile Homescapes have been downloaded 7 million times<br /> |date = 2017-09-27<br /> |language = Russian<br /> |publisher = DTF<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083713/https://dtf.ru/gamedev/10868-za-nedelyu-s-momenta-reliza-mobilnuyu-homescapes-ot-playrix-skachali-7-millionov-raz<br /> |url-status = live<br /> }}&lt;/ref&gt; Analysts from Sensor Tower estimated the game's revenue &quot;in less than a month&quot; at $10 million.&lt;ref&gt;{{cite web<br /> |url = https://app2top.ru/money/homescapes-28-mln-zagruzok-v-pervy-j-mesyats-i-bol-shaya-kassa-107549.html<br /> |title = Homescapes — 28 million downloads in the first month and a big box office<br /> |date = 2017-10-16<br /> |language = Russian<br /> |publisher = WN Media Group<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-04-14<br /> |archive-url = https://web.archive.org/web/20210414234648/https://app2top.ru/money/homescapes-28-mln-zagruzok-v-pervy-j-mesyats-i-bol-shaya-kassa-107549.html<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> App Annie analytic platform claimed Homescapes as the 4th most downloaded game on iOS worldwide and the 8th most downloaded on [[Android (operating system)|Android]] in October 2017.&lt;ref&gt;{{cite web<br /> |url = https://app2top.ru/industry/app-annie-samy-e-skachivaemy-e-i-dohodny-e-igry-sentyabrya-2017-108307.html<br /> |title = App Annie: the most downloaded and profitable games of September 2017<br /> |date = 2017-10-25<br /> |language = Russian<br /> |publisher = WN Media Group<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-04-18<br /> |archive-url = https://web.archive.org/web/20210418021733/https://app2top.ru/industry/app-annie-samy-e-skachivaemy-e-i-dohodny-e-igry-sentyabrya-2017-108307.html<br /> |url-status = live<br /> }}&lt;/ref&gt; By the end of 2019, the lifetime revenue of the game exceeded $1 billion, of which 56% were distributed by App Store users. The key markets for Homescapes were the [[United States]], [[Japan]], and [[Germany]].&lt;ref&gt;{{cite web<br /> |url = https://gameworldobserver.com/2019/11/11/homescapes-1-billion<br /> |title = Homescapes: Playrix's second game to clear $1 billion<br /> |date = 2019-11-11<br /> |publisher = Game World<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083712/https://gameworldobserver.com/2019/11/11/homescapes-1-billion<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> [[GameZebo]] named Homescapes among the 10 Best Casual Games for Mobile in 2021.&lt;ref&gt;{{cite web<br /> |url = https://www.gamezebo.com/2021/04/10/the-10-best-casual-games-for-mobile-in-2021/<br /> |title = The 10 Best Casual Games for Mobile in 2021<br /> |date = 2021-10-08<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083711/https://www.gamezebo.com/2021/04/10/the-10-best-casual-games-for-mobile-in-2021/<br /> |url-status = live<br /> }}&lt;/ref&gt; The same year, inspired by the game, Russian singer [[Zemfira]] composed a song and released a video clip, which was shot in collaboration with Playrix.&lt;ref&gt;{{cite web<br /> |url = https://vc.ru/marketing/210829-zdravstvuy-ostin-zemfira-vypustila-klip-pro-dvoreckogo-iz-igry-homescapes<br /> |title = &quot;Hello Austin&quot;: Zemfira released a video about the butler from the game Homescapes<br /> |date = 2021-02-19<br /> |language = Russian<br /> |publisher = VC.ru<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825090718/https://vc.ru/marketing/210829-zdravstvuy-ostin-zemfira-vypustila-klip-pro-dvoreckogo-iz-igry-homescapes<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> The game received mostly positive reviews, although some critics found it less attractive and more challenging than the original Gardenscapes due to lack of bonuses and low coin rewards.&lt;ref name=GameZebo&gt;{{cite web<br /> |url = https://www.gamezebo.com/2017/10/04/homescapes-review-homeward-bound/<br /> |title = Homescapes Review: Homeward Bound<br /> |date = 2017-10-04<br /> |publisher = GameZebo<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220213/https://www.gamezebo.com/2017/10/04/homescapes-review-homeward-bound/<br /> |url-status = live<br /> }}&lt;/ref&gt; Moreover, according to ''[[Polygon (website)|Polygon]]'' the Butler's actions in the game resembles a [[Passive-aggressive behavior|passive-aggressive]] campaign to rebuild the house, pressuring his parents into keeping the house.&lt;ref&gt;{{cite web<br /> |url = https://www.polygon.com/2019/8/5/20730647/gardenscapes-homescapes-austin-butler<br /> |title = The worst villain in gaming lurks in a hugely popular match-3 game<br /> |date = 2019-08-05<br /> |publisher = Polygon<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-25<br /> |archive-url = https://web.archive.org/web/20210825083712/https://www.polygon.com/2019/8/5/20730647/gardenscapes-homescapes-austin-butler<br /> |url-status = live<br /> }}&lt;/ref&gt;<br /> <br /> ==Advertisement criticism==<br /> At the beginning of 2020, [[Facebook]] advertisements for Homescapes were referred to as misleading and &quot;not representative of the overall gameplay&quot;. The developers insisted that the promoted images showed mini-games, which appear occasionally within the game. Due to this most players did not see the levels due to stopping playing at the beginner levels. The [[Advertising Standards Authority (United Kingdom)|UK Advertising Standards Authority]] banned some advertisements in October 2020 and warned Playrix about the representativity of further campaigns.&lt;ref&gt;{{cite web<br /> |url = https://www.bbc.com/news/technology-54509970<br /> |title = Homescapes and Gardenscapes ads banned as misleading<br /> |date = 2020-10-12<br /> |publisher = BBC News<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-08-29<br /> |archive-url = https://web.archive.org/web/20210829220211/https://www.bbc.com/news/technology-54509970<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref name=indust&gt;{{cite web<br /> |url = https://www.gamesindustry.biz/articles/2020-10-13-asa-bans-misleading-homescapes-gardenscapes-ads<br /> |title = ASA bans misleading Homescapes, Gardenscapes ads<br /> |date = 2020-10-13<br /> |publisher = Games Industry<br /> |access-date = 2021-08-24<br /> |archive-date = 2021-09-27<br /> |archive-url = https://web.archive.org/web/20210927010418/https://www.gamesindustry.biz/articles/2020-10-13-asa-bans-misleading-homescapes-gardenscapes-ads<br /> |url-status = live<br /> }}&lt;/ref&gt;&lt;ref&gt;{{cite web<br /> |url = https://yr.media/tech/why-were-stuck-with-fake-game-ads-they-make-big-bucks/<br /> |title = Why We're Stuck With Fake Game Ads: They Make Big Bucks<br /> |date = 2019-03-20<br /> |publisher = YR Media<br /> |access-date = 2021-08-24<br /> |archive-date = 2020-08-22<br /> |archive-url = https://web.archive.org/web/20200822213750/https://yr.media/tech/why-were-stuck-with-fake-game-ads-they-make-big-bucks/<br /> |url-status = live<br /> }}&lt;/ref&gt; The main gameplay of Homescapes is colorful match-3 puzzles, which are shown much more frequently than the mini-games. Similar criticism of advertising tactics occurred with ''Gardenscapes: New Acres'' and ''Township'', two games also made by Playrix.<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> == External links ==<br /> <br /> * [https://www.playrix.com/ Official website]<br /> <br /> [[Category:2017 video games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Casual games]]<br /> [[Category:False advertising]]<br /> [[Category:IOS games]]<br /> [[Category:Playrix games]]<br /> [[Category:Single-player video games]]<br /> [[Category:Tile-matching video games]]<br /> [[Category:Video games developed in Russia]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Spy_Mouse&diff=1183672375 Spy Mouse 2023-11-05T20:34:05Z <p>Reowmo4: deleted |url-status=dead</p> <hr /> <div>{{Short description|Video game developed by Firemint}}<br /> {{Infobox video game<br /> |title= Spy Mouse<br /> |image=Spy Mouse icon.png<br /> |caption=<br /> |developer= [[Firemint]]<br /> |publisher= [[Electronic Arts]]<br /> |series=<br /> |engine=<br /> |platforms= [[iOS]], [[Android (operating system)|Android]], [[Windows Phone]]<br /> |released= August 25, 2011<br /> |genre= [[Simulation video game|Adventure]]<br /> |modes= [[Single player video game|Single player]]<br /> }}<br /> <br /> '''''Spy Mouse''''' was a video game developed by [[Firemint]] for [[iOS]], [[Android (operating system)|Android]], and [[Windows Phone]]. The game was originally released in August 2011 by [[Electronic Arts]]. Shortly after being launched, it quickly became the most popular app on the [[App Store (iOS)|iOS App Store]].&lt;ref name=&quot;Spy Mouse already a hit in the iTunes App Store&quot;&gt;{{cite web|last=Parker|first=Jason|title=Spy Mouse already a hit in the iTunes App Store|url=http://download.cnet.com/8301-2007_4-20098967-12/spy-mouse-already-a-hit-in-the-itunes-app-store/|publisher=CNet|accessdate=12 November 2012|archive-date=27 January 2012|archive-url=https://web.archive.org/web/20120127111437/http://download.cnet.com/8301-2007_4-20098967-12/spy-mouse-already-a-hit-in-the-itunes-app-store/|url-status=dead}}&lt;/ref&gt; On May 4, 2015, this and many other old titles were shut down by EA. After the release of [[iOS 11]], all [[32-bit]] apps, including ''Spy Mouse'', can no longer be opened and will prompt the user to uninstall it, and in late 2020, the servers for downloading the resources for ''SPY Mouse'' on Android were shut down. The game however can still be played as normal on devices with it pre-installed and on iOS 10 or earlier.<br /> <br /> ==Gameplay==<br /> {{More footnotes needed|section|date=August 2021}}<br /> Mr. Squeak, also known as Agent Squeak, is a spy mouse trying to get as much [[cheese]] as possible while avoiding various cats, who will chase or harm him if he is spotted. The player uses line-drawing (similar to the game [[Flight Control (video game)|Flight Control]]) to direct Agent Squeak through the levels. Players travel along a path by each building as they play each subsequent level. Cheese will slow the player down, causing them to be more vulnerable. If any one of the cats happens to catch Mr. Squeak, he will be defeated, and the player will have to start over the level or the part of the level they were on.<br /> <br /> Players can use power-ups to help them, such as chilies, which increase speed, or balloons, which also increase speed by decreasing the weight of the cheese Mr. Squeak is carrying. The player can also use power-ups purchased from &quot;Digger's Shop&quot;, which help the character get through the level more easily. To get power-ups purchased from the shop, they must use cheese they earned from previous levels they completed to pay for them. If the player does not have enough cheese, they can purchase it as an in-app purchase. One item in Digger's Shop is Kiska the Cat, an option that allows the player to skip a level and move on to the next one. However, this option does not award the player with any cheese they usually earn at the end of a level.<br /> <br /> There are seven sets of ten levels, each taking place in a different &quot;world&quot;. The first world is titled &quot;Prologue&quot;. This world introduces the player to many elements of the game including cheese, cats, etc. The rest of the worlds each take place in a unique location: the suburbs, an area with many factories, a village filled with ninja cats, an inner-city, a town home to ghost cats, and a tropical area spiraling a volcano. Levels are each set in a different building or area. Sometimes levels have more than one part to them. Some levels have hidden areas, which can provide the player with score-increasing cheese crumbs, power-ups, or dossiers that reveal information about elements in the game. A few levels have hidden exits, that can cause a player to skip a level while still being awarded cheese. However, when a player uses a hidden exit, they must play a hidden level to move on to the next level. If a player draws a path on the map that does not go towards the main path where levels are located, they will unlock a secret level. At the end of each world, there is a boss where a player must follow a cat named Fluffy without getting spotted. In the second part, Mr. Squeak will have to defeat a cat or a cat-controlled machine to win the level and unlock the next world.<br /> <br /> ==Reception==<br /> The game has been rated 4.5 stars on [[Gamezebo]]&lt;ref name=&quot;Spy Mouse Review on Gamezebo&quot;&gt;{{cite web|title=Spy Mouse Review on Gamezebo|url=https://www.gamezebo.com/reviews/spy-mouse-review/|publisher=Gamezebo|accessdate=12 November 2012|archiveurl=https://web.archive.org/web/20120628144953/http://www.gamezebo.com/games/spy-mouse/review|archivedate=28 June 2012}}&lt;/ref&gt; and was listed as #4 on their Best iPhone Games of 2011.&lt;ref name=&quot;Best iPhone Games of 2011 at Gamezebo&quot;&gt;{{cite web|title=Best iPhone Games of 2011 at Gamezebo|url=https://www.gamezebo.com/news/best-iphone-games-of-2011/|publisher=Gamezebo|accessdate=12 November 2012|archive-date=18 June 2013|archive-url=https://web.archive.org/web/20130618072356/http://www.gamezebo.com/news/2011/12/21/best-iphone-games-2011}}&lt;/ref&gt;<br /> <br /> On Touch Arcade, the game was rated 5 stars.&lt;ref name=&quot;Spy Mouse Review at Touch Arcade&quot;&gt;{{cite web|last=Nicholson|first=Brad|title=Spy Mouse Review at Touch Arcade|date=29 August 2011 |url=http://toucharcade.com/2011/08/29/spy-mouse-review-firemint-does-it-again/|publisher=Touch Arcade|accessdate=12 November 2012|archive-date=8 February 2021|archive-url=https://web.archive.org/web/20210208053648/https://toucharcade.com/2011/08/29/spy-mouse-review-firemint-does-it-again/|url-status=live}}&lt;/ref&gt;<br /> <br /> {{As of|2012|November}}, the game has been rated 4.5 stars on the [[App Store (iOS)|iOS App Store]], and 4 stars on the [[Windows Phone Store]] by users, but the game has only been rated 2.9 stars on [[Google Play]].<br /> <br /> ==See also==<br /> * [[Firemint]]<br /> * [[Electronic Arts]]<br /> * [[Flight Control (video game)]]<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * {{Official website|http://firemint.com/spymouse}} (Firemint)<br /> * {{Official website|http://www.ea.com/spy-mouse}} (Electronic Arts)<br /> * [https://itunes.apple.com/us/app/spy-mouse/id445992496 Spy Mouse on the iOS App Store]<br /> * [https://play.google.com/store/apps/details?id=com.ea.spymouse_na&amp;feature=related_apps#?t=W251bGwsMSwxLDEwOSwiY29tLmVhLnNweW1vdXNlX25hIl0. Spy Mouse on Google Play (Android)]<br /> * [http://www.windowsphone.com/en-gb/store/app/spy-mouse/73e75eee-0ca2-4f09-848a-edd05dc9bcee Spy Mouse on Windows Phone Store]<br /> <br /> &lt;!----&gt;<br /> <br /> [[Category:2011 video games]]<br /> [[Category:IOS games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Video games developed in Australia]]<br /> [[Category:Windows Phone games]]<br /> [[Category:Fictional mice and rats]]<br /> [[Category:Video games about cats]]<br /> [[Category:Video games about mice and rats]]<br /> [[Category:Single-player video games]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Spy_Mouse&diff=1183672348 Spy Mouse 2023-11-05T20:33:54Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/news/2011/12/21/best-iphone-games-2011 and add added a new link: https://www.gamezebo.com/news/best-iphone-games-of-2011/</p> <hr /> <div>{{Short description|Video game developed by Firemint}}<br /> {{Infobox video game<br /> |title= Spy Mouse<br /> |image=Spy Mouse icon.png<br /> |caption=<br /> |developer= [[Firemint]]<br /> |publisher= [[Electronic Arts]]<br /> |series=<br /> |engine=<br /> |platforms= [[iOS]], [[Android (operating system)|Android]], [[Windows Phone]]<br /> |released= August 25, 2011<br /> |genre= [[Simulation video game|Adventure]]<br /> |modes= [[Single player video game|Single player]]<br /> }}<br /> <br /> '''''Spy Mouse''''' was a video game developed by [[Firemint]] for [[iOS]], [[Android (operating system)|Android]], and [[Windows Phone]]. The game was originally released in August 2011 by [[Electronic Arts]]. Shortly after being launched, it quickly became the most popular app on the [[App Store (iOS)|iOS App Store]].&lt;ref name=&quot;Spy Mouse already a hit in the iTunes App Store&quot;&gt;{{cite web|last=Parker|first=Jason|title=Spy Mouse already a hit in the iTunes App Store|url=http://download.cnet.com/8301-2007_4-20098967-12/spy-mouse-already-a-hit-in-the-itunes-app-store/|publisher=CNet|accessdate=12 November 2012|archive-date=27 January 2012|archive-url=https://web.archive.org/web/20120127111437/http://download.cnet.com/8301-2007_4-20098967-12/spy-mouse-already-a-hit-in-the-itunes-app-store/|url-status=dead}}&lt;/ref&gt; On May 4, 2015, this and many other old titles were shut down by EA. After the release of [[iOS 11]], all [[32-bit]] apps, including ''Spy Mouse'', can no longer be opened and will prompt the user to uninstall it, and in late 2020, the servers for downloading the resources for ''SPY Mouse'' on Android were shut down. The game however can still be played as normal on devices with it pre-installed and on iOS 10 or earlier.<br /> <br /> ==Gameplay==<br /> {{More footnotes needed|section|date=August 2021}}<br /> Mr. Squeak, also known as Agent Squeak, is a spy mouse trying to get as much [[cheese]] as possible while avoiding various cats, who will chase or harm him if he is spotted. The player uses line-drawing (similar to the game [[Flight Control (video game)|Flight Control]]) to direct Agent Squeak through the levels. Players travel along a path by each building as they play each subsequent level. Cheese will slow the player down, causing them to be more vulnerable. If any one of the cats happens to catch Mr. Squeak, he will be defeated, and the player will have to start over the level or the part of the level they were on.<br /> <br /> Players can use power-ups to help them, such as chilies, which increase speed, or balloons, which also increase speed by decreasing the weight of the cheese Mr. Squeak is carrying. The player can also use power-ups purchased from &quot;Digger's Shop&quot;, which help the character get through the level more easily. To get power-ups purchased from the shop, they must use cheese they earned from previous levels they completed to pay for them. If the player does not have enough cheese, they can purchase it as an in-app purchase. One item in Digger's Shop is Kiska the Cat, an option that allows the player to skip a level and move on to the next one. However, this option does not award the player with any cheese they usually earn at the end of a level.<br /> <br /> There are seven sets of ten levels, each taking place in a different &quot;world&quot;. The first world is titled &quot;Prologue&quot;. This world introduces the player to many elements of the game including cheese, cats, etc. The rest of the worlds each take place in a unique location: the suburbs, an area with many factories, a village filled with ninja cats, an inner-city, a town home to ghost cats, and a tropical area spiraling a volcano. Levels are each set in a different building or area. Sometimes levels have more than one part to them. Some levels have hidden areas, which can provide the player with score-increasing cheese crumbs, power-ups, or dossiers that reveal information about elements in the game. A few levels have hidden exits, that can cause a player to skip a level while still being awarded cheese. However, when a player uses a hidden exit, they must play a hidden level to move on to the next level. If a player draws a path on the map that does not go towards the main path where levels are located, they will unlock a secret level. At the end of each world, there is a boss where a player must follow a cat named Fluffy without getting spotted. In the second part, Mr. Squeak will have to defeat a cat or a cat-controlled machine to win the level and unlock the next world.<br /> <br /> ==Reception==<br /> The game has been rated 4.5 stars on [[Gamezebo]]&lt;ref name=&quot;Spy Mouse Review on Gamezebo&quot;&gt;{{cite web|title=Spy Mouse Review on Gamezebo|url=https://www.gamezebo.com/reviews/spy-mouse-review/|publisher=Gamezebo|accessdate=12 November 2012|archiveurl=https://web.archive.org/web/20120628144953/http://www.gamezebo.com/games/spy-mouse/review|archivedate=28 June 2012}}&lt;/ref&gt; and was listed as #4 on their Best iPhone Games of 2011.&lt;ref name=&quot;Best iPhone Games of 2011 at Gamezebo&quot;&gt;{{cite web|title=Best iPhone Games of 2011 at Gamezebo|url=https://www.gamezebo.com/news/best-iphone-games-of-2011/|publisher=Gamezebo|accessdate=12 November 2012|archive-date=18 June 2013|archive-url=https://web.archive.org/web/20130618072356/http://www.gamezebo.com/news/2011/12/21/best-iphone-games-2011|url-status=dead}}&lt;/ref&gt;<br /> <br /> On Touch Arcade, the game was rated 5 stars.&lt;ref name=&quot;Spy Mouse Review at Touch Arcade&quot;&gt;{{cite web|last=Nicholson|first=Brad|title=Spy Mouse Review at Touch Arcade|date=29 August 2011 |url=http://toucharcade.com/2011/08/29/spy-mouse-review-firemint-does-it-again/|publisher=Touch Arcade|accessdate=12 November 2012|archive-date=8 February 2021|archive-url=https://web.archive.org/web/20210208053648/https://toucharcade.com/2011/08/29/spy-mouse-review-firemint-does-it-again/|url-status=live}}&lt;/ref&gt;<br /> <br /> {{As of|2012|November}}, the game has been rated 4.5 stars on the [[App Store (iOS)|iOS App Store]], and 4 stars on the [[Windows Phone Store]] by users, but the game has only been rated 2.9 stars on [[Google Play]].<br /> <br /> ==See also==<br /> * [[Firemint]]<br /> * [[Electronic Arts]]<br /> * [[Flight Control (video game)]]<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * {{Official website|http://firemint.com/spymouse}} (Firemint)<br /> * {{Official website|http://www.ea.com/spy-mouse}} (Electronic Arts)<br /> * [https://itunes.apple.com/us/app/spy-mouse/id445992496 Spy Mouse on the iOS App Store]<br /> * [https://play.google.com/store/apps/details?id=com.ea.spymouse_na&amp;feature=related_apps#?t=W251bGwsMSwxLDEwOSwiY29tLmVhLnNweW1vdXNlX25hIl0. Spy Mouse on Google Play (Android)]<br /> * [http://www.windowsphone.com/en-gb/store/app/spy-mouse/73e75eee-0ca2-4f09-848a-edd05dc9bcee Spy Mouse on Windows Phone Store]<br /> <br /> &lt;!----&gt;<br /> <br /> [[Category:2011 video games]]<br /> [[Category:IOS games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Video games developed in Australia]]<br /> [[Category:Windows Phone games]]<br /> [[Category:Fictional mice and rats]]<br /> [[Category:Video games about cats]]<br /> [[Category:Video games about mice and rats]]<br /> [[Category:Single-player video games]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Spy_Mouse&diff=1183672172 Spy Mouse 2023-11-05T20:32:36Z <p>Reowmo4: deleted |url-status=dead</p> <hr /> <div>{{Short description|Video game developed by Firemint}}<br /> {{Infobox video game<br /> |title= Spy Mouse<br /> |image=Spy Mouse icon.png<br /> |caption=<br /> |developer= [[Firemint]]<br /> |publisher= [[Electronic Arts]]<br /> |series=<br /> |engine=<br /> |platforms= [[iOS]], [[Android (operating system)|Android]], [[Windows Phone]]<br /> |released= August 25, 2011<br /> |genre= [[Simulation video game|Adventure]]<br /> |modes= [[Single player video game|Single player]]<br /> }}<br /> <br /> '''''Spy Mouse''''' was a video game developed by [[Firemint]] for [[iOS]], [[Android (operating system)|Android]], and [[Windows Phone]]. The game was originally released in August 2011 by [[Electronic Arts]]. Shortly after being launched, it quickly became the most popular app on the [[App Store (iOS)|iOS App Store]].&lt;ref name=&quot;Spy Mouse already a hit in the iTunes App Store&quot;&gt;{{cite web|last=Parker|first=Jason|title=Spy Mouse already a hit in the iTunes App Store|url=http://download.cnet.com/8301-2007_4-20098967-12/spy-mouse-already-a-hit-in-the-itunes-app-store/|publisher=CNet|accessdate=12 November 2012|archive-date=27 January 2012|archive-url=https://web.archive.org/web/20120127111437/http://download.cnet.com/8301-2007_4-20098967-12/spy-mouse-already-a-hit-in-the-itunes-app-store/|url-status=dead}}&lt;/ref&gt; On May 4, 2015, this and many other old titles were shut down by EA. After the release of [[iOS 11]], all [[32-bit]] apps, including ''Spy Mouse'', can no longer be opened and will prompt the user to uninstall it, and in late 2020, the servers for downloading the resources for ''SPY Mouse'' on Android were shut down. The game however can still be played as normal on devices with it pre-installed and on iOS 10 or earlier.<br /> <br /> ==Gameplay==<br /> {{More footnotes needed|section|date=August 2021}}<br /> Mr. Squeak, also known as Agent Squeak, is a spy mouse trying to get as much [[cheese]] as possible while avoiding various cats, who will chase or harm him if he is spotted. The player uses line-drawing (similar to the game [[Flight Control (video game)|Flight Control]]) to direct Agent Squeak through the levels. Players travel along a path by each building as they play each subsequent level. Cheese will slow the player down, causing them to be more vulnerable. If any one of the cats happens to catch Mr. Squeak, he will be defeated, and the player will have to start over the level or the part of the level they were on.<br /> <br /> Players can use power-ups to help them, such as chilies, which increase speed, or balloons, which also increase speed by decreasing the weight of the cheese Mr. Squeak is carrying. The player can also use power-ups purchased from &quot;Digger's Shop&quot;, which help the character get through the level more easily. To get power-ups purchased from the shop, they must use cheese they earned from previous levels they completed to pay for them. If the player does not have enough cheese, they can purchase it as an in-app purchase. One item in Digger's Shop is Kiska the Cat, an option that allows the player to skip a level and move on to the next one. However, this option does not award the player with any cheese they usually earn at the end of a level.<br /> <br /> There are seven sets of ten levels, each taking place in a different &quot;world&quot;. The first world is titled &quot;Prologue&quot;. This world introduces the player to many elements of the game including cheese, cats, etc. The rest of the worlds each take place in a unique location: the suburbs, an area with many factories, a village filled with ninja cats, an inner-city, a town home to ghost cats, and a tropical area spiraling a volcano. Levels are each set in a different building or area. Sometimes levels have more than one part to them. Some levels have hidden areas, which can provide the player with score-increasing cheese crumbs, power-ups, or dossiers that reveal information about elements in the game. A few levels have hidden exits, that can cause a player to skip a level while still being awarded cheese. However, when a player uses a hidden exit, they must play a hidden level to move on to the next level. If a player draws a path on the map that does not go towards the main path where levels are located, they will unlock a secret level. At the end of each world, there is a boss where a player must follow a cat named Fluffy without getting spotted. In the second part, Mr. Squeak will have to defeat a cat or a cat-controlled machine to win the level and unlock the next world.<br /> <br /> ==Reception==<br /> The game has been rated 4.5 stars on [[Gamezebo]]&lt;ref name=&quot;Spy Mouse Review on Gamezebo&quot;&gt;{{cite web|title=Spy Mouse Review on Gamezebo|url=https://www.gamezebo.com/reviews/spy-mouse-review/|publisher=Gamezebo|accessdate=12 November 2012|archiveurl=https://web.archive.org/web/20120628144953/http://www.gamezebo.com/games/spy-mouse/review|archivedate=28 June 2012}}&lt;/ref&gt; and was listed as #4 on their Best iPhone Games of 2011.&lt;ref name=&quot;Best iPhone Games of 2011 at Gamezebo&quot;&gt;{{cite web|title=Best iPhone Games of 2011 at Gamezebo|url=http://www.gamezebo.com/news/2011/12/21/best-iphone-games-2011|publisher=Gamezebo|accessdate=12 November 2012|archive-date=18 June 2013|archive-url=https://web.archive.org/web/20130618072356/http://www.gamezebo.com/news/2011/12/21/best-iphone-games-2011|url-status=dead}}&lt;/ref&gt;<br /> <br /> On Touch Arcade, the game was rated 5 stars.&lt;ref name=&quot;Spy Mouse Review at Touch Arcade&quot;&gt;{{cite web|last=Nicholson|first=Brad|title=Spy Mouse Review at Touch Arcade|date=29 August 2011 |url=http://toucharcade.com/2011/08/29/spy-mouse-review-firemint-does-it-again/|publisher=Touch Arcade|accessdate=12 November 2012|archive-date=8 February 2021|archive-url=https://web.archive.org/web/20210208053648/https://toucharcade.com/2011/08/29/spy-mouse-review-firemint-does-it-again/|url-status=live}}&lt;/ref&gt;<br /> <br /> {{As of|2012|November}}, the game has been rated 4.5 stars on the [[App Store (iOS)|iOS App Store]], and 4 stars on the [[Windows Phone Store]] by users, but the game has only been rated 2.9 stars on [[Google Play]].<br /> <br /> ==See also==<br /> * [[Firemint]]<br /> * [[Electronic Arts]]<br /> * [[Flight Control (video game)]]<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * {{Official website|http://firemint.com/spymouse}} (Firemint)<br /> * {{Official website|http://www.ea.com/spy-mouse}} (Electronic Arts)<br /> * [https://itunes.apple.com/us/app/spy-mouse/id445992496 Spy Mouse on the iOS App Store]<br /> * [https://play.google.com/store/apps/details?id=com.ea.spymouse_na&amp;feature=related_apps#?t=W251bGwsMSwxLDEwOSwiY29tLmVhLnNweW1vdXNlX25hIl0. Spy Mouse on Google Play (Android)]<br /> * [http://www.windowsphone.com/en-gb/store/app/spy-mouse/73e75eee-0ca2-4f09-848a-edd05dc9bcee Spy Mouse on Windows Phone Store]<br /> <br /> &lt;!----&gt;<br /> <br /> [[Category:2011 video games]]<br /> [[Category:IOS games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Video games developed in Australia]]<br /> [[Category:Windows Phone games]]<br /> [[Category:Fictional mice and rats]]<br /> [[Category:Video games about cats]]<br /> [[Category:Video games about mice and rats]]<br /> [[Category:Single-player video games]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Spy_Mouse&diff=1183672130 Spy Mouse 2023-11-05T20:32:20Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/games/spy-mouse/review and add added a new link: https://www.gamezebo.com/reviews/spy-mouse-review/</p> <hr /> <div>{{Short description|Video game developed by Firemint}}<br /> {{Infobox video game<br /> |title= Spy Mouse<br /> |image=Spy Mouse icon.png<br /> |caption=<br /> |developer= [[Firemint]]<br /> |publisher= [[Electronic Arts]]<br /> |series=<br /> |engine=<br /> |platforms= [[iOS]], [[Android (operating system)|Android]], [[Windows Phone]]<br /> |released= August 25, 2011<br /> |genre= [[Simulation video game|Adventure]]<br /> |modes= [[Single player video game|Single player]]<br /> }}<br /> <br /> '''''Spy Mouse''''' was a video game developed by [[Firemint]] for [[iOS]], [[Android (operating system)|Android]], and [[Windows Phone]]. The game was originally released in August 2011 by [[Electronic Arts]]. Shortly after being launched, it quickly became the most popular app on the [[App Store (iOS)|iOS App Store]].&lt;ref name=&quot;Spy Mouse already a hit in the iTunes App Store&quot;&gt;{{cite web|last=Parker|first=Jason|title=Spy Mouse already a hit in the iTunes App Store|url=http://download.cnet.com/8301-2007_4-20098967-12/spy-mouse-already-a-hit-in-the-itunes-app-store/|publisher=CNet|accessdate=12 November 2012|archive-date=27 January 2012|archive-url=https://web.archive.org/web/20120127111437/http://download.cnet.com/8301-2007_4-20098967-12/spy-mouse-already-a-hit-in-the-itunes-app-store/|url-status=dead}}&lt;/ref&gt; On May 4, 2015, this and many other old titles were shut down by EA. After the release of [[iOS 11]], all [[32-bit]] apps, including ''Spy Mouse'', can no longer be opened and will prompt the user to uninstall it, and in late 2020, the servers for downloading the resources for ''SPY Mouse'' on Android were shut down. The game however can still be played as normal on devices with it pre-installed and on iOS 10 or earlier.<br /> <br /> ==Gameplay==<br /> {{More footnotes needed|section|date=August 2021}}<br /> Mr. Squeak, also known as Agent Squeak, is a spy mouse trying to get as much [[cheese]] as possible while avoiding various cats, who will chase or harm him if he is spotted. The player uses line-drawing (similar to the game [[Flight Control (video game)|Flight Control]]) to direct Agent Squeak through the levels. Players travel along a path by each building as they play each subsequent level. Cheese will slow the player down, causing them to be more vulnerable. If any one of the cats happens to catch Mr. Squeak, he will be defeated, and the player will have to start over the level or the part of the level they were on.<br /> <br /> Players can use power-ups to help them, such as chilies, which increase speed, or balloons, which also increase speed by decreasing the weight of the cheese Mr. Squeak is carrying. The player can also use power-ups purchased from &quot;Digger's Shop&quot;, which help the character get through the level more easily. To get power-ups purchased from the shop, they must use cheese they earned from previous levels they completed to pay for them. If the player does not have enough cheese, they can purchase it as an in-app purchase. One item in Digger's Shop is Kiska the Cat, an option that allows the player to skip a level and move on to the next one. However, this option does not award the player with any cheese they usually earn at the end of a level.<br /> <br /> There are seven sets of ten levels, each taking place in a different &quot;world&quot;. The first world is titled &quot;Prologue&quot;. This world introduces the player to many elements of the game including cheese, cats, etc. The rest of the worlds each take place in a unique location: the suburbs, an area with many factories, a village filled with ninja cats, an inner-city, a town home to ghost cats, and a tropical area spiraling a volcano. Levels are each set in a different building or area. Sometimes levels have more than one part to them. Some levels have hidden areas, which can provide the player with score-increasing cheese crumbs, power-ups, or dossiers that reveal information about elements in the game. A few levels have hidden exits, that can cause a player to skip a level while still being awarded cheese. However, when a player uses a hidden exit, they must play a hidden level to move on to the next level. If a player draws a path on the map that does not go towards the main path where levels are located, they will unlock a secret level. At the end of each world, there is a boss where a player must follow a cat named Fluffy without getting spotted. In the second part, Mr. Squeak will have to defeat a cat or a cat-controlled machine to win the level and unlock the next world.<br /> <br /> ==Reception==<br /> The game has been rated 4.5 stars on [[Gamezebo]]&lt;ref name=&quot;Spy Mouse Review on Gamezebo&quot;&gt;{{cite web|title=Spy Mouse Review on Gamezebo|url=https://www.gamezebo.com/reviews/spy-mouse-review/|publisher=Gamezebo|accessdate=12 November 2012|url-status=dead|archiveurl=https://web.archive.org/web/20120628144953/http://www.gamezebo.com/games/spy-mouse/review|archivedate=28 June 2012}}&lt;/ref&gt; and was listed as #4 on their Best iPhone Games of 2011.&lt;ref name=&quot;Best iPhone Games of 2011 at Gamezebo&quot;&gt;{{cite web|title=Best iPhone Games of 2011 at Gamezebo|url=http://www.gamezebo.com/news/2011/12/21/best-iphone-games-2011|publisher=Gamezebo|accessdate=12 November 2012|archive-date=18 June 2013|archive-url=https://web.archive.org/web/20130618072356/http://www.gamezebo.com/news/2011/12/21/best-iphone-games-2011|url-status=dead}}&lt;/ref&gt;<br /> <br /> On Touch Arcade, the game was rated 5 stars.&lt;ref name=&quot;Spy Mouse Review at Touch Arcade&quot;&gt;{{cite web|last=Nicholson|first=Brad|title=Spy Mouse Review at Touch Arcade|date=29 August 2011 |url=http://toucharcade.com/2011/08/29/spy-mouse-review-firemint-does-it-again/|publisher=Touch Arcade|accessdate=12 November 2012|archive-date=8 February 2021|archive-url=https://web.archive.org/web/20210208053648/https://toucharcade.com/2011/08/29/spy-mouse-review-firemint-does-it-again/|url-status=live}}&lt;/ref&gt;<br /> <br /> {{As of|2012|November}}, the game has been rated 4.5 stars on the [[App Store (iOS)|iOS App Store]], and 4 stars on the [[Windows Phone Store]] by users, but the game has only been rated 2.9 stars on [[Google Play]].<br /> <br /> ==See also==<br /> * [[Firemint]]<br /> * [[Electronic Arts]]<br /> * [[Flight Control (video game)]]<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * {{Official website|http://firemint.com/spymouse}} (Firemint)<br /> * {{Official website|http://www.ea.com/spy-mouse}} (Electronic Arts)<br /> * [https://itunes.apple.com/us/app/spy-mouse/id445992496 Spy Mouse on the iOS App Store]<br /> * [https://play.google.com/store/apps/details?id=com.ea.spymouse_na&amp;feature=related_apps#?t=W251bGwsMSwxLDEwOSwiY29tLmVhLnNweW1vdXNlX25hIl0. Spy Mouse on Google Play (Android)]<br /> * [http://www.windowsphone.com/en-gb/store/app/spy-mouse/73e75eee-0ca2-4f09-848a-edd05dc9bcee Spy Mouse on Windows Phone Store]<br /> <br /> &lt;!----&gt;<br /> <br /> [[Category:2011 video games]]<br /> [[Category:IOS games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Video games developed in Australia]]<br /> [[Category:Windows Phone games]]<br /> [[Category:Fictional mice and rats]]<br /> [[Category:Video games about cats]]<br /> [[Category:Video games about mice and rats]]<br /> [[Category:Single-player video games]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Kixeye&diff=1183671931 Kixeye 2023-11-05T20:30:56Z <p>Reowmo4: deleted |url-status=dead</p> <hr /> <div>{{Short description|Video game company}}<br /> {{Infobox company<br /> | name = Kixeye<br /> | logo = Kixeye logo.png<br /> | type = [[Subsidiary]]<br /> | genre = Massively multiplayer online real-time strategy games (MMORTS)<br /> | fate = <br /> | predecessor = <br /> | successor = <br /> | foundation = {{Start date|2007|07}}<br /> | founder = Paul Preece &lt;br /&gt; David Scott &lt;br /&gt; Will Harbin<br /> | key_people = {{unbulleted list|Clayton Stark|{{small|(CEO)}}|Tyler Black|{{small|(CSO)}}|Christopher McMullen|{{small|(CPO)}}|Tim Holland|{{small|(CFO)}}|Lewis Sobotkiewicz|{{small|(Sr. Technical Director)}}|Kendra McCarthy|{{small|(GM for AUS)}}}}<br /> | defunct = <br /> | location_city = [[Victoria, British Columbia|Victoria]]<br /> | location_country = [[Canada]]<br /> | location = <br /> | locations = <br /> | area_served = <br /> | industry = [[Video game]]s<br /> | products = ''War Commander'', ''Battle Pirates'', ''Vega Conflict'', ''War Commander: Rogue Assault'', ''Backyard Monsters'', ''Desktop Defender'', ''Tome'', ''Rise of Firstborn''<br /> | services = <br /> | revenue = <br /> | operating_income = <br /> | net_income = <br /> | aum = <br /> | assets = <br /> | equity = <br /> | owner = <br /> | num_employees = <br /> | parent = [[Stillfront Group]]<br /> | divisions = <br /> | subsid = <br /> | homepage = {{URL|kixeye.com}}<br /> | footnotes = <br /> }}<br /> <br /> '''Kixeye''' (stylized as '''KIXEYE''', formerly known as '''Casual Collective''') is a video game company founded in July 2007 and headquartered in [[Victoria, British Columbia]], [[Canada]]. <br /> The company creates, develops and publishes [[massively multiplayer online real-time strategy game]]s (MMORTS) for PC and mobile devices. Kixeye gained popularity as a pioneer in midcore action games featuring real-time combat on the social networking website [[Facebook]].&lt;ref name=&quot;techcrunchlucrative&quot;&gt;Cutler, Kim-Mai. [https://techcrunch.com/2012/04/18/kixeye-lucrative-dark-horse-facebook-gaming/ Kixeye Is The Lucrative Dark Horse of Facebook Gaming]. ''TechCrunch''. April 18, 2012.&lt;/ref&gt; Following their initial launch, Kixeye's games generated twenty times more revenue per daily active user than other social games, retaining active users five times longer on average.&lt;ref name=&quot;forbes&quot;&gt;Gaudiosi, John. [https://www.forbes.com/sites/johngaudiosi/2012/04/05/kixeye-kicking-to-the-curb-notion-of-boring-facebook-games/ Kixeye Kicking to the Curb Notion of Boring Facebook Games] ''Forbes''. April 5, 2012.&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.insidesocialgames.com/2012/02/08/liveblogging-inside-social-apps-monetizing-social-games-on-facebook-credits-today-and-tomorrow/|title=Monetizing Social Games on Facebook|last=De Vere|first=Kathleen|work=Inside Social Games|access-date=8 February 2012}}&lt;/ref&gt;<br /> <br /> Titles include ''Rogue Assault'', ''Battle Pirates'', ''[[War Commander]]'', ''[[Vega Conflict]]'', and ''Rise of Firstborn''.<br /> <br /> ==History==<br /> [[File:Kixeye (7517753148).jpg|thumb|Kixeye office reception in 2012.]]<br /> <br /> ===Beginnings===<br /> Developers David Scott and Paul Preece founded Kixeye as Casual Collective to &quot;make games that we grew up playing and that we love playing.&quot;&lt;ref name=johngetzeinterview&gt;[https://www.youtube.com/watch?v=g4o5vtVTTDM Ayzenberg A-List Summit John Getze Kixeye Interview]. ''GamerLiveTV''. March 1, 2012.&lt;/ref&gt; They initially started by developing thirteen [[Flash games]].&lt;ref name=&quot;forbes&quot; /&gt;&lt;ref name=&quot;suck&quot;&gt;[https://www.youtube.com/watch?v=4P1kzl1p6Ks Social Games Don't Have to Suck] ''YouTube''. August 18, 2011&lt;/ref&gt;&lt;ref name=&quot;insidesocialgames&quot;&gt;Thompson, Mike. [http://www.insidesocialgames.com/2012/03/20/two-years-later-backyard-monsters-continues-to-thrive-on-facebook/ Two Years Later Backyard Monsters Continues to Thrive on Facebook]. ''Inside Social Games&quot;. March 20, 2012.''&lt;/ref&gt;<br /> <br /> In mid-2009 when searching for new venues for their strategy games, Scott and Preece decided to move their Flash knowledge to [[Facebook]].&lt;ref name=&quot;suck&quot; /&gt;&lt;ref name=&quot;venturebeatwar&quot;&gt;Takahashi, Dean. [https://venturebeat.com/2011/09/13/kixeyes-war-commander-brings-real-time-strategy-to-facebook-gaming/ Kixeye's War Commander brings real time strategy to Facebook gaming]. ''Venture Beat''. September 13, 2011.&lt;/ref&gt;&lt;ref name=&quot;makeuseof&quot;&gt;Slangen, Simon. [http://www.makeuseof.com/tag/the-casual-collective-social-gaming-fun/ The Casual Collective - Fun Online Multiplayer Flash Games] ''Make Use Of''. January 15, 2009.&lt;/ref&gt; After developing ''Minions on Ice'' and ''TSG: Missions'', Casual Collective, they hired Will Harbin (co-founder of [[Affinity Labs]]) as CEO and moved Kixeye's headquarters to San Francisco. They developed ''[[Desktop Tower Defense]]'', a tower defense game for [[Facebook]].&lt;ref name=&quot;venturebeatrebrands&quot;&gt;Takahashi, Dean. [https://venturebeat.com/2011/04/28/kixeye-re-brands-and-pivots-into-hardcore-social-games-with-battle-pirates/ Kixeye re-brands and pivots into hardcore social games with Battle Pirates]. ''VentureBeat''. April 28, 2011.&lt;/ref&gt;&lt;ref name=insidesocialgames/&gt; After its release in December 2009, the game reached 675,000 [[monthly active users]] and produced more revenue in one day than their previous games made in one month.&lt;ref name=insidesocialgames/&gt;<br /> <br /> In 2010, Kixeye released ''Backyard Monsters''. After three months, it had 500,000 monthly active users, and by July 2010, it had 4.5 million monthly active users.&lt;ref name=insidesocialgames/&gt;&lt;ref name=venturebeatwar/&gt; The game reached 2.5 million active users per month, 580,000 active users per day, with a 23 percent retention rate.&lt;ref name=insidesocialgames/&gt;&lt;ref name=&quot;gamasutra&quot;&gt;Hyman, Paul. [http://www.gamasutra.com/view/feature/6282/gaming_the_new_era_of_facebook.php?page=3 Gaming the New Era of Facebook] ''Gamasutra''. February 9, 2011.&lt;/ref&gt; An average play session lasted greater than 30 minutes, players averaged between three and four sessions a day, and retention was over seven months.&lt;ref name=&quot;venturebeat&quot;&gt;Takahashi, Dean. [https://venturebeat.com/2012/03/16/kixeye-quietly-becomes-a-financial-juggernaut-in-facebook-hardcore-social-games/ Kixeye quietly makes big bucks on hardcore Facebook games]. ''Venture Beat''. March 16, 2012.&lt;/ref&gt;&lt;ref name=forbes/&gt;&lt;ref name=insidesocialgames/&gt; The game earned a rating of 4.5 out of 5 stars, with over 500,000 votes.&lt;ref name=suck/&gt; [[Gamezebo]] gave ''Backyard Monsters'' 4.5 out of 5 stars, and said, &quot;To release a game of this calibre for free on Facebook is a real achievement.&quot;&lt;ref name=gamezebo/&gt; ''Backyard Monsters'' won the Mochi Award for Best Social Game of 2010.&lt;ref name=&quot;picaboum mochi award&quot;&gt;{{cite web|url=http://www.picaboum.com/actualites/90/le-mochi-award-du-meilleur-jeu-social-2010-est-attribue-a.html|title=Le Mochi Award du meilleur jeu social 2010 est attribué à...|last=Lemaire|first=Elodie|date=3 January 2011|work=Picabum|language=fr|access-date=2 August 2011}}{{dead link|date=December 2017|bot=InternetArchiveBot|fix-attempted=yes}}&lt;/ref&gt;<br /> <br /> === 2011-2014 ===<br /> 2011, Kixeye launched ''War Commander'' and ''Battle Pirates'' on the Facebook Games platform. These games stood as the only midcore action games with real-time combat at the time. Both games grew immensely, with a majority of users joining organically in a six-month window between 2012 and 2013.<br /> <br /> In 2011, [[VentureBeat]] stated that Kixeye's game ''War Commander'' &quot;Represents a big step forward in the evolution of Facebook games.&quot; Facebook banner ads continue to draw in new players.&lt;ref name=&quot;venturebeatwar&quot; /&gt;<br /> <br /> In 2012, the company sparked a small controversy after they released a video advertising for programmers that an article interpreted as sexist, and which the article argued represented a common problem of sexism in tech industries. A response from their female vice president of engineering stated that the video was misinterpreted by the journalist, and was not intended as sexist.&lt;ref&gt;{{Cite web|url=https://www.theatlantic.com/technology/archive/2012/08/real-problem-sexist-video-game-hiring-strategy/325039/|title = The Real Problem with This Sexist Video Game Hiring Strategy| website=[[The Atlantic]] |date = 3 August 2012}}&lt;/ref&gt;<br /> <br /> Later that year, Kixeye took action against racism by laying off employees reported for misconduct, following a former contractor post on Tumblr.&lt;ref&gt;{{Cite web|url=http://www.ebony.com/news-views/what-can-be-done-about-racism-in-technology-981|title = What Can be Done About Racism in Technology? • EBONY|date = 22 July 2016}}&lt;/ref&gt;<br /> <br /> In 2013, ''Vega Conflict'', a spiritual successor to ''Battle Pirates'' set in space, launched on [[Adobe Flash|Flash]] but was quickly rebuilt in Unity. The game became Kixeye's first cross-platform title, with players able to play on mobile, Steam, and browser.{{citation needed|date=October 2022}}<br /> <br /> === 2015-present ===<br /> In 2016, Kixeye launched mobile game ''[[War Commander: Rogue Assault]]'', the prequel to ''[[War Commander]]''. {{citation needed|date=October 2022}}<br /> <br /> In 2019, Kixeye headquarters moved from the San Francisco office (now closed) to the [[Victoria, British Columbia]] office, and Clayton Stark was appointed CEO.{{citation needed|date=October 2022}}<br /> <br /> On June 3, 2019, Kixeye was acquired by the [[Stillfront Group]] for US$90 million.&lt;ref&gt;{{Cite web|url=https://www.kixeye.com/forum/discussion/761396|title = Forums}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|url=https://venturebeat.com/2019/06/03/stillfront-acquires-kixeye/|title = Stillfront acquires Kixeye to expand its portfolio of games|date = 3 June 2019}}&lt;/ref&gt;<br /> <br /> ==List of games==<br /> <br /> ;''War Commander''<br /> ''[[War Commander]]'' is an MMORTS that entered open beta in 2009. The game is set in a post-apocalyptic landscape thirty years after civilization and governments have collapsed. In the game, people are divided into small, warring factions fighting for control of Earth's remaining natural resources.&lt;ref name=&quot;venturebeatwar&quot; /&gt;<br /> <br /> ;''Battle Pirates''<br /> Released in May 2011,&lt;ref name=&quot;insidesocialgames&quot; /&gt;&lt;ref&gt;{{cite web|url=http://www.facebook.com/apps/application.php?id=148669555176974|title=Battle Pirates on Facebook|website=[[Facebook]] }}&lt;/ref&gt; ''Battle Pirates'' is a [[real-time strategy]] game.<br /> <br /> In the year 2067, a terrorist-sparked world war has wiped out 95% of life on Earth. Survivors are split into five factions&lt;ref name=&quot;techcrunchbrand&quot;&gt;Rao, Leena. [https://techcrunch.com/2011/04/28/gaming-startup-the-casual-collective-rebrands-as-kixeye-launches-battle-pirates-on-facebook/ Gaming Startup The Casual Collective Rebrands as Kixeye; Launches Battle Pirates on Facebook]. ''Tech Crunch''. April 28, 2011.&lt;/ref&gt; that engage in bloody battle on the high seas.<br /> <br /> ;''Vega Conflict''<br /> ''[[Vega Conflict]]'' is a real-time strategy game launched in August 2013. Originally built in Flash, ''Vega Conflict'' was rebuilt in Unity in 2014 and became Kixeye's first cross-platform title. Users all occupy the same server but can play on browser, on mobile, or via Steam.<br /> <br /> The game focuses on the Vega Federation, a space empire that subjects miners to harsh working conditions in an attempt to find valuable Blood Amber. The miners begin to rebel, drawing more enemies and allies into the fray. Players seek out blueprints to unlock more powerful ships and weapons, forming the ultimate fleet of spaceships to bring to events or PvP combat.<br /> <br /> ;''[[War Commander: Rogue Assault]]''<br /> ''War Commander: Rogue Assault'' is a mobile-based [[massively multiplayer online real-time strategy game]]. It takes place in a hypothetical post-apocalyptic World War III era. Players build and train their armies in an effort to take control of the remaining world with the help of their alliance.<br /> <br /> ''War Commander: Rogue Assault'' was released in December 2016 and developed with the help of ''[[Command &amp; Conquer]]'' creator [[Louis Castle]].&lt;ref name=&quot;LoC&quot;&gt;[https://venturebeat.com/2016/12/28/why-kixeye-took-its-time-making-war-commander-rogue-assault/ Venture Beat]&lt;/ref&gt; ''War Commander: Rogue Assault'' is a free-to-play game available on both [[iOS]] and [[Android (operating system)|Android]] platforms.<br /> <br /> ;''Siege: Apocalypse''<br /> ''Siege Apocalypse'' is a free-to-play real-time strategy video game. It is a prequel to ''War Commander: Rogue Assault''.&lt;ref name=&quot;touchfoot01&quot;&gt;{{cite web|title='SIEGE: Apocalypse', KIXEYE's Military-Themed PvP Card Game, is Out Now on iOS and Android|url=https://toucharcade.com/2022/01/27/siege-apocalypse-iphone-ipad-android-out-now//}}&lt;/ref&gt; Players enage in PVP battles with the objective to destroy the opponent's base. Players can earn and deploy units and tactics via collectible cards.<br /> <br /> ''Siege: Apocalypse'' was released in January 2022&lt;ref name=&quot;pocketfoot02&quot;&gt;{{cite web|title=SIEGE: Apocalypse is KIXEYE's new 1v1 military battler that's out now on iOS and Android|url=https://www.pocketgamer.com/siege-apocalypse/out-now-on-ios-android/}}&lt;/ref&gt; and is available on [[iOS]] and [[Android (operating system)|Android]] platforms.<br /> <br /> ;''Rise of Firstborn''<br /> Rise of Firstborn is a free-to-play 4X strategy mobile game originally developed by Netmarble and published by Kixeye in 2021.&lt;ref name=&quot;touchfoot02&quot;&gt;{{cite web|title=Stillfront acquires Netmarble's Iron Throne: The Firstborn|url=https://www.pocketgamer.biz/asia/news/77809/stillfront-acquires-netmarbles-iron-throne-the-firstborn//}}&lt;/ref&gt; The game was previously known as ''Iron Throne''.&lt;ref name=&quot;touchfoot03&quot;&gt;{{cite web|title=Stillfront acquires mobile strategy game Iron Throne: The Firstborn|url=https://www.stillfront.com/en/stillfront-acquires-mobile-strategy-game-iron-throne-the-firstborn//}}&lt;/ref&gt; Players collect heroes and build a kingdom where they can ally with other players in world PVP.<br /> <br /> ===Discontinued games===<br /> Kixeye has developed multiple titles in its time that either made it to live and have since been shelved. This list includes the original tower defense game, ''Desktop Defender''; a browser-based MOBA called ''Tome: Immortal Arena''; and the game ''Backyard Monsters'', which inspired much of the base-building RTS genre that followed.<br /> <br /> ;''Backyard Monsters''<br /> Development of ''Backyard Monsters'' started in 2009, but the game was not released until January 2010 as ''Desktop Creatures'' before being renamed by fan vote to ''Backyard Monsters''. ''Backyard Monsters'' was released as a real-time strategy game on Facebook with &quot;destruction and gore and mayhem&quot;,&lt;ref name=&quot;suck&quot; /&gt;&lt;ref&gt;{{cite web |title=Ravenwood Fair Crosses 10 Million Players on This Week's List of Fastest-Growing Facebook Games by MAU |url=http://www.insidesocialgames.com/2011/02/21/ravenwood-fair-crosses-10-million-players-on-this-week%E2%80%99s-list-of-fastest-growing-facebook-games-by-mau/}}&lt;/ref&gt; unlike other Facebook games at the time. In ''Backyard Monsters'', players build a yard for their monsters, designed so that essential buildings are protected by defensive towers. If the player's yard is designed correctly, the defenses stop invading monsters who try to damage the buildings and loot resources.&lt;ref name=&quot;gamezebo&quot;&gt;Ashby, Alicia. [https://www.gamezebo.com/reviews/backyard-monsters-review/ Backyard Monsters Review] {{Webarchive|url=https://web.archive.org/web/20120730123816/http://www.gamezebo.com/games/backyard-monsters/review |date=2012-07-30 }} ''GameZebo''. May 7, 2010.&lt;/ref&gt;&lt;ref name=&quot;gamustra&quot;&gt;{{cite web|url=http://www.gamasutra.com/view/feature/6282/gaming_the_new_era_of_facebook.php?page=3|title=Gamasutra - Features - Gaming The New Era Of Facebook|work=[[Gamasutra]]|publisher=UBM TechWeb|access-date=18 June 2011}}&lt;/ref&gt;&lt;ref&gt;{{cite web |title=Backyard Monsters on Facebook |url=http://apps.facebook.com/backyardmonsters/}}&lt;/ref&gt; ''Backyard Monsters: Unleashed'' was a [[Porting|port]] to [[iOS]] released in October 2013.{{citation needed|date=October 2022}}<br /> <br /> Executive producer David Scott said he designed the game to &quot;be able to play a [real-time strategy] game in short sessions.&quot;&lt;ref name=&quot;gamersdailynews&quot;&gt;Gibbons, Pat. [http://www.gamersdailynews.com/articlenav-3302-page-1.html An Interview with Dave Scott, Backyard Monsters' Executive Producer] {{webarchive|url=https://web.archive.org/web/20120625084126/http://www.gamersdailynews.com/articlenav-3302-page-1.html|date=2012-06-25}}. ''Gamers Daily News''. March 18, 2012.&lt;/ref&gt; An [[expansion pack|expansion]] for ''Backyard Monsters'' titled ''Inferno'' was released in January 2012 and in November 2012 a new world map was released.&lt;ref name=&quot;gamersdailynews&quot; /&gt; In addition to this, ''Backyard Monsters'' also had outposts in the new world map when the new world map update came.&lt;ref name=&quot;gamersdailynews&quot; /&gt;<br /> <br /> On February 18, 2013, the Kongregate version of ''Backyard Monsters'' was shut down.&lt;ref&gt;{{cite web|title=A Message from Kongregate|url=http://www.kongregate.com/forums/81/topics/322800|access-date=24 February 2013}}&lt;/ref&gt;<br /> <br /> ''Backyard Monsters'' is no longer supported and player numbers have fallen significantly since its inception shortly after the final Hell-Raisers event held on March 26, 2013.&lt;ref&gt;{{cite web|url=http://www.appmtr.com/facebook/app/342684208824-backyard-monsters/|title=Backyard Monsters usage|archive-url=https://web.archive.org/web/20130108191228/http://www.appmtr.com/facebook/app/342684208824-backyard-monsters/|archive-date= January 8, 2013 |url-status=dead}}&lt;/ref&gt; It was closed down at the demise of Flash on December 31, 2020.<br /> <br /> ;''Desktop Defender''<br /> In ''Desktop Defender'', players defended their desktop from creatures called &quot;creeps.&quot;&lt;ref name=&quot;Meunier&quot;&gt;{{cite web|last=Meunier|first=Nathan|title=Desktop Defender Review|url=https://www.gamezebo.com/reviews/desktop-defender-review/|work=GameZebo|access-date=1 March 2012|archive-url=https://web.archive.org/web/20130530003608/http://www.gamezebo.com/games/desktop-defender/review|archive-date=30 May 2013}}&lt;/ref&gt;&lt;ref&gt;{{cite web |title=Desktop Defender on Facebook | website=[[Facebook]] |url=http://www.facebook.com/apps/application.php?id=113574023556}}&lt;/ref&gt; Players deployed defensive turrets to attack anything in range. Each defeated creep rewarded players with coins, which players could use to unlock new towers that shot frost, ink, swarms of missiles and other defenses. Players could also purchase special bonus powers that slowed down enemies, sped up tower guns and caused damage.<br /> <br /> ''Desktop'' is no longer supported by Kixeye long before the demise of Flash on December 31, 2020.{{citation needed|date=October 2022}}<br /> <br /> ;''Minions'' <br /> 'Minions' was discontinued with the demise of Flash on December 21, 2020. The game was played by two teams of one to six players. In the initial phase of the game each player selected or was randomly assigned one of eight &quot;minions&quot; to play as, each with its own strengths and weaknesses. Two of these minions require the purchase of a &quot;Bonus Pack&quot; to be selected. Settings were customizable, including the number of players, and manual or automatic minion selection.<br /> <br /> After minion selection, players advanced with the goal of destroying enemy minions and towers. The field was two dimensional, and scrolled vertically, with the two teams spawning in bases at opposite sides of the map. A team was victorious when it destroyed the tower at the heart of the enemy's base.<br /> <br /> ;''Tome: Immortal Arena''<br /> ''Tome: Immortal Arena'' was a [[Multiplayer online battle arena]]. Development ended February 5, 2015. The game was shut down on May 17, 2015.&lt;ref&gt;{{cite web|url=https://steamcommunity.com/app/293560/discussions/0/617335934144784305/|title=WrongThinker Thinks #10 - In Which We Say Goodnight}}&lt;/ref&gt;<br /> <br /> ===References===<br /> {{Reflist|30em}}<br /> <br /> ==External links==<br /> * {{Official website|https://www.kixeye.com/}}<br /> <br /> [[Category:Browser-based game websites]]<br /> [[Category:Internet properties established in 2007]]<br /> [[Category:Video game development companies]]<br /> [[Category:Video game companies of Canada]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Kixeye&diff=1183671908 Kixeye 2023-11-05T20:30:43Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/games/desktop-defender/review and add added a new link: https://www.gamezebo.com/reviews/desktop-defender-review/</p> <hr /> <div>{{Short description|Video game company}}<br /> {{Infobox company<br /> | name = Kixeye<br /> | logo = Kixeye logo.png<br /> | type = [[Subsidiary]]<br /> | genre = Massively multiplayer online real-time strategy games (MMORTS)<br /> | fate = <br /> | predecessor = <br /> | successor = <br /> | foundation = {{Start date|2007|07}}<br /> | founder = Paul Preece &lt;br /&gt; David Scott &lt;br /&gt; Will Harbin<br /> | key_people = {{unbulleted list|Clayton Stark|{{small|(CEO)}}|Tyler Black|{{small|(CSO)}}|Christopher McMullen|{{small|(CPO)}}|Tim Holland|{{small|(CFO)}}|Lewis Sobotkiewicz|{{small|(Sr. Technical Director)}}|Kendra McCarthy|{{small|(GM for AUS)}}}}<br /> | defunct = <br /> | location_city = [[Victoria, British Columbia|Victoria]]<br /> | location_country = [[Canada]]<br /> | location = <br /> | locations = <br /> | area_served = <br /> | industry = [[Video game]]s<br /> | products = ''War Commander'', ''Battle Pirates'', ''Vega Conflict'', ''War Commander: Rogue Assault'', ''Backyard Monsters'', ''Desktop Defender'', ''Tome'', ''Rise of Firstborn''<br /> | services = <br /> | revenue = <br /> | operating_income = <br /> | net_income = <br /> | aum = <br /> | assets = <br /> | equity = <br /> | owner = <br /> | num_employees = <br /> | parent = [[Stillfront Group]]<br /> | divisions = <br /> | subsid = <br /> | homepage = {{URL|kixeye.com}}<br /> | footnotes = <br /> }}<br /> <br /> '''Kixeye''' (stylized as '''KIXEYE''', formerly known as '''Casual Collective''') is a video game company founded in July 2007 and headquartered in [[Victoria, British Columbia]], [[Canada]]. <br /> The company creates, develops and publishes [[massively multiplayer online real-time strategy game]]s (MMORTS) for PC and mobile devices. Kixeye gained popularity as a pioneer in midcore action games featuring real-time combat on the social networking website [[Facebook]].&lt;ref name=&quot;techcrunchlucrative&quot;&gt;Cutler, Kim-Mai. [https://techcrunch.com/2012/04/18/kixeye-lucrative-dark-horse-facebook-gaming/ Kixeye Is The Lucrative Dark Horse of Facebook Gaming]. ''TechCrunch''. April 18, 2012.&lt;/ref&gt; Following their initial launch, Kixeye's games generated twenty times more revenue per daily active user than other social games, retaining active users five times longer on average.&lt;ref name=&quot;forbes&quot;&gt;Gaudiosi, John. [https://www.forbes.com/sites/johngaudiosi/2012/04/05/kixeye-kicking-to-the-curb-notion-of-boring-facebook-games/ Kixeye Kicking to the Curb Notion of Boring Facebook Games] ''Forbes''. April 5, 2012.&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.insidesocialgames.com/2012/02/08/liveblogging-inside-social-apps-monetizing-social-games-on-facebook-credits-today-and-tomorrow/|title=Monetizing Social Games on Facebook|last=De Vere|first=Kathleen|work=Inside Social Games|access-date=8 February 2012}}&lt;/ref&gt;<br /> <br /> Titles include ''Rogue Assault'', ''Battle Pirates'', ''[[War Commander]]'', ''[[Vega Conflict]]'', and ''Rise of Firstborn''.<br /> <br /> ==History==<br /> [[File:Kixeye (7517753148).jpg|thumb|Kixeye office reception in 2012.]]<br /> <br /> ===Beginnings===<br /> Developers David Scott and Paul Preece founded Kixeye as Casual Collective to &quot;make games that we grew up playing and that we love playing.&quot;&lt;ref name=johngetzeinterview&gt;[https://www.youtube.com/watch?v=g4o5vtVTTDM Ayzenberg A-List Summit John Getze Kixeye Interview]. ''GamerLiveTV''. March 1, 2012.&lt;/ref&gt; They initially started by developing thirteen [[Flash games]].&lt;ref name=&quot;forbes&quot; /&gt;&lt;ref name=&quot;suck&quot;&gt;[https://www.youtube.com/watch?v=4P1kzl1p6Ks Social Games Don't Have to Suck] ''YouTube''. August 18, 2011&lt;/ref&gt;&lt;ref name=&quot;insidesocialgames&quot;&gt;Thompson, Mike. [http://www.insidesocialgames.com/2012/03/20/two-years-later-backyard-monsters-continues-to-thrive-on-facebook/ Two Years Later Backyard Monsters Continues to Thrive on Facebook]. ''Inside Social Games&quot;. March 20, 2012.''&lt;/ref&gt;<br /> <br /> In mid-2009 when searching for new venues for their strategy games, Scott and Preece decided to move their Flash knowledge to [[Facebook]].&lt;ref name=&quot;suck&quot; /&gt;&lt;ref name=&quot;venturebeatwar&quot;&gt;Takahashi, Dean. [https://venturebeat.com/2011/09/13/kixeyes-war-commander-brings-real-time-strategy-to-facebook-gaming/ Kixeye's War Commander brings real time strategy to Facebook gaming]. ''Venture Beat''. September 13, 2011.&lt;/ref&gt;&lt;ref name=&quot;makeuseof&quot;&gt;Slangen, Simon. [http://www.makeuseof.com/tag/the-casual-collective-social-gaming-fun/ The Casual Collective - Fun Online Multiplayer Flash Games] ''Make Use Of''. January 15, 2009.&lt;/ref&gt; After developing ''Minions on Ice'' and ''TSG: Missions'', Casual Collective, they hired Will Harbin (co-founder of [[Affinity Labs]]) as CEO and moved Kixeye's headquarters to San Francisco. They developed ''[[Desktop Tower Defense]]'', a tower defense game for [[Facebook]].&lt;ref name=&quot;venturebeatrebrands&quot;&gt;Takahashi, Dean. [https://venturebeat.com/2011/04/28/kixeye-re-brands-and-pivots-into-hardcore-social-games-with-battle-pirates/ Kixeye re-brands and pivots into hardcore social games with Battle Pirates]. ''VentureBeat''. April 28, 2011.&lt;/ref&gt;&lt;ref name=insidesocialgames/&gt; After its release in December 2009, the game reached 675,000 [[monthly active users]] and produced more revenue in one day than their previous games made in one month.&lt;ref name=insidesocialgames/&gt;<br /> <br /> In 2010, Kixeye released ''Backyard Monsters''. After three months, it had 500,000 monthly active users, and by July 2010, it had 4.5 million monthly active users.&lt;ref name=insidesocialgames/&gt;&lt;ref name=venturebeatwar/&gt; The game reached 2.5 million active users per month, 580,000 active users per day, with a 23 percent retention rate.&lt;ref name=insidesocialgames/&gt;&lt;ref name=&quot;gamasutra&quot;&gt;Hyman, Paul. [http://www.gamasutra.com/view/feature/6282/gaming_the_new_era_of_facebook.php?page=3 Gaming the New Era of Facebook] ''Gamasutra''. February 9, 2011.&lt;/ref&gt; An average play session lasted greater than 30 minutes, players averaged between three and four sessions a day, and retention was over seven months.&lt;ref name=&quot;venturebeat&quot;&gt;Takahashi, Dean. [https://venturebeat.com/2012/03/16/kixeye-quietly-becomes-a-financial-juggernaut-in-facebook-hardcore-social-games/ Kixeye quietly makes big bucks on hardcore Facebook games]. ''Venture Beat''. March 16, 2012.&lt;/ref&gt;&lt;ref name=forbes/&gt;&lt;ref name=insidesocialgames/&gt; The game earned a rating of 4.5 out of 5 stars, with over 500,000 votes.&lt;ref name=suck/&gt; [[Gamezebo]] gave ''Backyard Monsters'' 4.5 out of 5 stars, and said, &quot;To release a game of this calibre for free on Facebook is a real achievement.&quot;&lt;ref name=gamezebo/&gt; ''Backyard Monsters'' won the Mochi Award for Best Social Game of 2010.&lt;ref name=&quot;picaboum mochi award&quot;&gt;{{cite web|url=http://www.picaboum.com/actualites/90/le-mochi-award-du-meilleur-jeu-social-2010-est-attribue-a.html|title=Le Mochi Award du meilleur jeu social 2010 est attribué à...|last=Lemaire|first=Elodie|date=3 January 2011|work=Picabum|language=fr|access-date=2 August 2011}}{{dead link|date=December 2017|bot=InternetArchiveBot|fix-attempted=yes}}&lt;/ref&gt;<br /> <br /> === 2011-2014 ===<br /> 2011, Kixeye launched ''War Commander'' and ''Battle Pirates'' on the Facebook Games platform. These games stood as the only midcore action games with real-time combat at the time. Both games grew immensely, with a majority of users joining organically in a six-month window between 2012 and 2013.<br /> <br /> In 2011, [[VentureBeat]] stated that Kixeye's game ''War Commander'' &quot;Represents a big step forward in the evolution of Facebook games.&quot; Facebook banner ads continue to draw in new players.&lt;ref name=&quot;venturebeatwar&quot; /&gt;<br /> <br /> In 2012, the company sparked a small controversy after they released a video advertising for programmers that an article interpreted as sexist, and which the article argued represented a common problem of sexism in tech industries. A response from their female vice president of engineering stated that the video was misinterpreted by the journalist, and was not intended as sexist.&lt;ref&gt;{{Cite web|url=https://www.theatlantic.com/technology/archive/2012/08/real-problem-sexist-video-game-hiring-strategy/325039/|title = The Real Problem with This Sexist Video Game Hiring Strategy| website=[[The Atlantic]] |date = 3 August 2012}}&lt;/ref&gt;<br /> <br /> Later that year, Kixeye took action against racism by laying off employees reported for misconduct, following a former contractor post on Tumblr.&lt;ref&gt;{{Cite web|url=http://www.ebony.com/news-views/what-can-be-done-about-racism-in-technology-981|title = What Can be Done About Racism in Technology? • EBONY|date = 22 July 2016}}&lt;/ref&gt;<br /> <br /> In 2013, ''Vega Conflict'', a spiritual successor to ''Battle Pirates'' set in space, launched on [[Adobe Flash|Flash]] but was quickly rebuilt in Unity. The game became Kixeye's first cross-platform title, with players able to play on mobile, Steam, and browser.{{citation needed|date=October 2022}}<br /> <br /> === 2015-present ===<br /> In 2016, Kixeye launched mobile game ''[[War Commander: Rogue Assault]]'', the prequel to ''[[War Commander]]''. {{citation needed|date=October 2022}}<br /> <br /> In 2019, Kixeye headquarters moved from the San Francisco office (now closed) to the [[Victoria, British Columbia]] office, and Clayton Stark was appointed CEO.{{citation needed|date=October 2022}}<br /> <br /> On June 3, 2019, Kixeye was acquired by the [[Stillfront Group]] for US$90 million.&lt;ref&gt;{{Cite web|url=https://www.kixeye.com/forum/discussion/761396|title = Forums}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|url=https://venturebeat.com/2019/06/03/stillfront-acquires-kixeye/|title = Stillfront acquires Kixeye to expand its portfolio of games|date = 3 June 2019}}&lt;/ref&gt;<br /> <br /> ==List of games==<br /> <br /> ;''War Commander''<br /> ''[[War Commander]]'' is an MMORTS that entered open beta in 2009. The game is set in a post-apocalyptic landscape thirty years after civilization and governments have collapsed. In the game, people are divided into small, warring factions fighting for control of Earth's remaining natural resources.&lt;ref name=&quot;venturebeatwar&quot; /&gt;<br /> <br /> ;''Battle Pirates''<br /> Released in May 2011,&lt;ref name=&quot;insidesocialgames&quot; /&gt;&lt;ref&gt;{{cite web|url=http://www.facebook.com/apps/application.php?id=148669555176974|title=Battle Pirates on Facebook|website=[[Facebook]] }}&lt;/ref&gt; ''Battle Pirates'' is a [[real-time strategy]] game.<br /> <br /> In the year 2067, a terrorist-sparked world war has wiped out 95% of life on Earth. Survivors are split into five factions&lt;ref name=&quot;techcrunchbrand&quot;&gt;Rao, Leena. [https://techcrunch.com/2011/04/28/gaming-startup-the-casual-collective-rebrands-as-kixeye-launches-battle-pirates-on-facebook/ Gaming Startup The Casual Collective Rebrands as Kixeye; Launches Battle Pirates on Facebook]. ''Tech Crunch''. April 28, 2011.&lt;/ref&gt; that engage in bloody battle on the high seas.<br /> <br /> ;''Vega Conflict''<br /> ''[[Vega Conflict]]'' is a real-time strategy game launched in August 2013. Originally built in Flash, ''Vega Conflict'' was rebuilt in Unity in 2014 and became Kixeye's first cross-platform title. Users all occupy the same server but can play on browser, on mobile, or via Steam.<br /> <br /> The game focuses on the Vega Federation, a space empire that subjects miners to harsh working conditions in an attempt to find valuable Blood Amber. The miners begin to rebel, drawing more enemies and allies into the fray. Players seek out blueprints to unlock more powerful ships and weapons, forming the ultimate fleet of spaceships to bring to events or PvP combat.<br /> <br /> ;''[[War Commander: Rogue Assault]]''<br /> ''War Commander: Rogue Assault'' is a mobile-based [[massively multiplayer online real-time strategy game]]. It takes place in a hypothetical post-apocalyptic World War III era. Players build and train their armies in an effort to take control of the remaining world with the help of their alliance.<br /> <br /> ''War Commander: Rogue Assault'' was released in December 2016 and developed with the help of ''[[Command &amp; Conquer]]'' creator [[Louis Castle]].&lt;ref name=&quot;LoC&quot;&gt;[https://venturebeat.com/2016/12/28/why-kixeye-took-its-time-making-war-commander-rogue-assault/ Venture Beat]&lt;/ref&gt; ''War Commander: Rogue Assault'' is a free-to-play game available on both [[iOS]] and [[Android (operating system)|Android]] platforms.<br /> <br /> ;''Siege: Apocalypse''<br /> ''Siege Apocalypse'' is a free-to-play real-time strategy video game. It is a prequel to ''War Commander: Rogue Assault''.&lt;ref name=&quot;touchfoot01&quot;&gt;{{cite web|title='SIEGE: Apocalypse', KIXEYE's Military-Themed PvP Card Game, is Out Now on iOS and Android|url=https://toucharcade.com/2022/01/27/siege-apocalypse-iphone-ipad-android-out-now//}}&lt;/ref&gt; Players enage in PVP battles with the objective to destroy the opponent's base. Players can earn and deploy units and tactics via collectible cards.<br /> <br /> ''Siege: Apocalypse'' was released in January 2022&lt;ref name=&quot;pocketfoot02&quot;&gt;{{cite web|title=SIEGE: Apocalypse is KIXEYE's new 1v1 military battler that's out now on iOS and Android|url=https://www.pocketgamer.com/siege-apocalypse/out-now-on-ios-android/}}&lt;/ref&gt; and is available on [[iOS]] and [[Android (operating system)|Android]] platforms.<br /> <br /> ;''Rise of Firstborn''<br /> Rise of Firstborn is a free-to-play 4X strategy mobile game originally developed by Netmarble and published by Kixeye in 2021.&lt;ref name=&quot;touchfoot02&quot;&gt;{{cite web|title=Stillfront acquires Netmarble's Iron Throne: The Firstborn|url=https://www.pocketgamer.biz/asia/news/77809/stillfront-acquires-netmarbles-iron-throne-the-firstborn//}}&lt;/ref&gt; The game was previously known as ''Iron Throne''.&lt;ref name=&quot;touchfoot03&quot;&gt;{{cite web|title=Stillfront acquires mobile strategy game Iron Throne: The Firstborn|url=https://www.stillfront.com/en/stillfront-acquires-mobile-strategy-game-iron-throne-the-firstborn//}}&lt;/ref&gt; Players collect heroes and build a kingdom where they can ally with other players in world PVP.<br /> <br /> ===Discontinued games===<br /> Kixeye has developed multiple titles in its time that either made it to live and have since been shelved. This list includes the original tower defense game, ''Desktop Defender''; a browser-based MOBA called ''Tome: Immortal Arena''; and the game ''Backyard Monsters'', which inspired much of the base-building RTS genre that followed.<br /> <br /> ;''Backyard Monsters''<br /> Development of ''Backyard Monsters'' started in 2009, but the game was not released until January 2010 as ''Desktop Creatures'' before being renamed by fan vote to ''Backyard Monsters''. ''Backyard Monsters'' was released as a real-time strategy game on Facebook with &quot;destruction and gore and mayhem&quot;,&lt;ref name=&quot;suck&quot; /&gt;&lt;ref&gt;{{cite web |title=Ravenwood Fair Crosses 10 Million Players on This Week's List of Fastest-Growing Facebook Games by MAU |url=http://www.insidesocialgames.com/2011/02/21/ravenwood-fair-crosses-10-million-players-on-this-week%E2%80%99s-list-of-fastest-growing-facebook-games-by-mau/}}&lt;/ref&gt; unlike other Facebook games at the time. In ''Backyard Monsters'', players build a yard for their monsters, designed so that essential buildings are protected by defensive towers. If the player's yard is designed correctly, the defenses stop invading monsters who try to damage the buildings and loot resources.&lt;ref name=&quot;gamezebo&quot;&gt;Ashby, Alicia. [https://www.gamezebo.com/reviews/backyard-monsters-review/ Backyard Monsters Review] {{Webarchive|url=https://web.archive.org/web/20120730123816/http://www.gamezebo.com/games/backyard-monsters/review |date=2012-07-30 }} ''GameZebo''. May 7, 2010.&lt;/ref&gt;&lt;ref name=&quot;gamustra&quot;&gt;{{cite web|url=http://www.gamasutra.com/view/feature/6282/gaming_the_new_era_of_facebook.php?page=3|title=Gamasutra - Features - Gaming The New Era Of Facebook|work=[[Gamasutra]]|publisher=UBM TechWeb|access-date=18 June 2011}}&lt;/ref&gt;&lt;ref&gt;{{cite web |title=Backyard Monsters on Facebook |url=http://apps.facebook.com/backyardmonsters/}}&lt;/ref&gt; ''Backyard Monsters: Unleashed'' was a [[Porting|port]] to [[iOS]] released in October 2013.{{citation needed|date=October 2022}}<br /> <br /> Executive producer David Scott said he designed the game to &quot;be able to play a [real-time strategy] game in short sessions.&quot;&lt;ref name=&quot;gamersdailynews&quot;&gt;Gibbons, Pat. [http://www.gamersdailynews.com/articlenav-3302-page-1.html An Interview with Dave Scott, Backyard Monsters' Executive Producer] {{webarchive|url=https://web.archive.org/web/20120625084126/http://www.gamersdailynews.com/articlenav-3302-page-1.html|date=2012-06-25}}. ''Gamers Daily News''. March 18, 2012.&lt;/ref&gt; An [[expansion pack|expansion]] for ''Backyard Monsters'' titled ''Inferno'' was released in January 2012 and in November 2012 a new world map was released.&lt;ref name=&quot;gamersdailynews&quot; /&gt; In addition to this, ''Backyard Monsters'' also had outposts in the new world map when the new world map update came.&lt;ref name=&quot;gamersdailynews&quot; /&gt;<br /> <br /> On February 18, 2013, the Kongregate version of ''Backyard Monsters'' was shut down.&lt;ref&gt;{{cite web|title=A Message from Kongregate|url=http://www.kongregate.com/forums/81/topics/322800|access-date=24 February 2013}}&lt;/ref&gt;<br /> <br /> ''Backyard Monsters'' is no longer supported and player numbers have fallen significantly since its inception shortly after the final Hell-Raisers event held on March 26, 2013.&lt;ref&gt;{{cite web|url=http://www.appmtr.com/facebook/app/342684208824-backyard-monsters/|title=Backyard Monsters usage|archive-url=https://web.archive.org/web/20130108191228/http://www.appmtr.com/facebook/app/342684208824-backyard-monsters/|archive-date= January 8, 2013 |url-status=dead}}&lt;/ref&gt; It was closed down at the demise of Flash on December 31, 2020.<br /> <br /> ;''Desktop Defender''<br /> In ''Desktop Defender'', players defended their desktop from creatures called &quot;creeps.&quot;&lt;ref name=&quot;Meunier&quot;&gt;{{cite web|last=Meunier|first=Nathan|title=Desktop Defender Review|url=https://www.gamezebo.com/reviews/desktop-defender-review/|work=GameZebo|access-date=1 March 2012|archive-url=https://web.archive.org/web/20130530003608/http://www.gamezebo.com/games/desktop-defender/review|archive-date=30 May 2013|url-status=dead}}&lt;/ref&gt;&lt;ref&gt;{{cite web |title=Desktop Defender on Facebook | website=[[Facebook]] |url=http://www.facebook.com/apps/application.php?id=113574023556}}&lt;/ref&gt; Players deployed defensive turrets to attack anything in range. Each defeated creep rewarded players with coins, which players could use to unlock new towers that shot frost, ink, swarms of missiles and other defenses. Players could also purchase special bonus powers that slowed down enemies, sped up tower guns and caused damage.<br /> <br /> ''Desktop'' is no longer supported by Kixeye long before the demise of Flash on December 31, 2020.{{citation needed|date=October 2022}}<br /> <br /> ;''Minions'' <br /> 'Minions' was discontinued with the demise of Flash on December 21, 2020. The game was played by two teams of one to six players. In the initial phase of the game each player selected or was randomly assigned one of eight &quot;minions&quot; to play as, each with its own strengths and weaknesses. Two of these minions require the purchase of a &quot;Bonus Pack&quot; to be selected. Settings were customizable, including the number of players, and manual or automatic minion selection.<br /> <br /> After minion selection, players advanced with the goal of destroying enemy minions and towers. The field was two dimensional, and scrolled vertically, with the two teams spawning in bases at opposite sides of the map. A team was victorious when it destroyed the tower at the heart of the enemy's base.<br /> <br /> ;''Tome: Immortal Arena''<br /> ''Tome: Immortal Arena'' was a [[Multiplayer online battle arena]]. Development ended February 5, 2015. The game was shut down on May 17, 2015.&lt;ref&gt;{{cite web|url=https://steamcommunity.com/app/293560/discussions/0/617335934144784305/|title=WrongThinker Thinks #10 - In Which We Say Goodnight}}&lt;/ref&gt;<br /> <br /> ===References===<br /> {{Reflist|30em}}<br /> <br /> ==External links==<br /> * {{Official website|https://www.kixeye.com/}}<br /> <br /> [[Category:Browser-based game websites]]<br /> [[Category:Internet properties established in 2007]]<br /> [[Category:Video game development companies]]<br /> [[Category:Video game companies of Canada]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Kixeye&diff=1183671715 Kixeye 2023-11-05T20:29:20Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/games/backyard-monsters/review and add added a new link: https://www.gamezebo.com/reviews/backyard-monsters-review/</p> <hr /> <div>{{Short description|Video game company}}<br /> {{Infobox company<br /> | name = Kixeye<br /> | logo = Kixeye logo.png<br /> | type = [[Subsidiary]]<br /> | genre = Massively multiplayer online real-time strategy games (MMORTS)<br /> | fate = <br /> | predecessor = <br /> | successor = <br /> | foundation = {{Start date|2007|07}}<br /> | founder = Paul Preece &lt;br /&gt; David Scott &lt;br /&gt; Will Harbin<br /> | key_people = {{unbulleted list|Clayton Stark|{{small|(CEO)}}|Tyler Black|{{small|(CSO)}}|Christopher McMullen|{{small|(CPO)}}|Tim Holland|{{small|(CFO)}}|Lewis Sobotkiewicz|{{small|(Sr. Technical Director)}}|Kendra McCarthy|{{small|(GM for AUS)}}}}<br /> | defunct = <br /> | location_city = [[Victoria, British Columbia|Victoria]]<br /> | location_country = [[Canada]]<br /> | location = <br /> | locations = <br /> | area_served = <br /> | industry = [[Video game]]s<br /> | products = ''War Commander'', ''Battle Pirates'', ''Vega Conflict'', ''War Commander: Rogue Assault'', ''Backyard Monsters'', ''Desktop Defender'', ''Tome'', ''Rise of Firstborn''<br /> | services = <br /> | revenue = <br /> | operating_income = <br /> | net_income = <br /> | aum = <br /> | assets = <br /> | equity = <br /> | owner = <br /> | num_employees = <br /> | parent = [[Stillfront Group]]<br /> | divisions = <br /> | subsid = <br /> | homepage = {{URL|kixeye.com}}<br /> | footnotes = <br /> }}<br /> <br /> '''Kixeye''' (stylized as '''KIXEYE''', formerly known as '''Casual Collective''') is a video game company founded in July 2007 and headquartered in [[Victoria, British Columbia]], [[Canada]]. <br /> The company creates, develops and publishes [[massively multiplayer online real-time strategy game]]s (MMORTS) for PC and mobile devices. Kixeye gained popularity as a pioneer in midcore action games featuring real-time combat on the social networking website [[Facebook]].&lt;ref name=&quot;techcrunchlucrative&quot;&gt;Cutler, Kim-Mai. [https://techcrunch.com/2012/04/18/kixeye-lucrative-dark-horse-facebook-gaming/ Kixeye Is The Lucrative Dark Horse of Facebook Gaming]. ''TechCrunch''. April 18, 2012.&lt;/ref&gt; Following their initial launch, Kixeye's games generated twenty times more revenue per daily active user than other social games, retaining active users five times longer on average.&lt;ref name=&quot;forbes&quot;&gt;Gaudiosi, John. [https://www.forbes.com/sites/johngaudiosi/2012/04/05/kixeye-kicking-to-the-curb-notion-of-boring-facebook-games/ Kixeye Kicking to the Curb Notion of Boring Facebook Games] ''Forbes''. April 5, 2012.&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.insidesocialgames.com/2012/02/08/liveblogging-inside-social-apps-monetizing-social-games-on-facebook-credits-today-and-tomorrow/|title=Monetizing Social Games on Facebook|last=De Vere|first=Kathleen|work=Inside Social Games|access-date=8 February 2012}}&lt;/ref&gt;<br /> <br /> Titles include ''Rogue Assault'', ''Battle Pirates'', ''[[War Commander]]'', ''[[Vega Conflict]]'', and ''Rise of Firstborn''.<br /> <br /> ==History==<br /> [[File:Kixeye (7517753148).jpg|thumb|Kixeye office reception in 2012.]]<br /> <br /> ===Beginnings===<br /> Developers David Scott and Paul Preece founded Kixeye as Casual Collective to &quot;make games that we grew up playing and that we love playing.&quot;&lt;ref name=johngetzeinterview&gt;[https://www.youtube.com/watch?v=g4o5vtVTTDM Ayzenberg A-List Summit John Getze Kixeye Interview]. ''GamerLiveTV''. March 1, 2012.&lt;/ref&gt; They initially started by developing thirteen [[Flash games]].&lt;ref name=&quot;forbes&quot; /&gt;&lt;ref name=&quot;suck&quot;&gt;[https://www.youtube.com/watch?v=4P1kzl1p6Ks Social Games Don't Have to Suck] ''YouTube''. August 18, 2011&lt;/ref&gt;&lt;ref name=&quot;insidesocialgames&quot;&gt;Thompson, Mike. [http://www.insidesocialgames.com/2012/03/20/two-years-later-backyard-monsters-continues-to-thrive-on-facebook/ Two Years Later Backyard Monsters Continues to Thrive on Facebook]. ''Inside Social Games&quot;. March 20, 2012.''&lt;/ref&gt;<br /> <br /> In mid-2009 when searching for new venues for their strategy games, Scott and Preece decided to move their Flash knowledge to [[Facebook]].&lt;ref name=&quot;suck&quot; /&gt;&lt;ref name=&quot;venturebeatwar&quot;&gt;Takahashi, Dean. [https://venturebeat.com/2011/09/13/kixeyes-war-commander-brings-real-time-strategy-to-facebook-gaming/ Kixeye's War Commander brings real time strategy to Facebook gaming]. ''Venture Beat''. September 13, 2011.&lt;/ref&gt;&lt;ref name=&quot;makeuseof&quot;&gt;Slangen, Simon. [http://www.makeuseof.com/tag/the-casual-collective-social-gaming-fun/ The Casual Collective - Fun Online Multiplayer Flash Games] ''Make Use Of''. January 15, 2009.&lt;/ref&gt; After developing ''Minions on Ice'' and ''TSG: Missions'', Casual Collective, they hired Will Harbin (co-founder of [[Affinity Labs]]) as CEO and moved Kixeye's headquarters to San Francisco. They developed ''[[Desktop Tower Defense]]'', a tower defense game for [[Facebook]].&lt;ref name=&quot;venturebeatrebrands&quot;&gt;Takahashi, Dean. [https://venturebeat.com/2011/04/28/kixeye-re-brands-and-pivots-into-hardcore-social-games-with-battle-pirates/ Kixeye re-brands and pivots into hardcore social games with Battle Pirates]. ''VentureBeat''. April 28, 2011.&lt;/ref&gt;&lt;ref name=insidesocialgames/&gt; After its release in December 2009, the game reached 675,000 [[monthly active users]] and produced more revenue in one day than their previous games made in one month.&lt;ref name=insidesocialgames/&gt;<br /> <br /> In 2010, Kixeye released ''Backyard Monsters''. After three months, it had 500,000 monthly active users, and by July 2010, it had 4.5 million monthly active users.&lt;ref name=insidesocialgames/&gt;&lt;ref name=venturebeatwar/&gt; The game reached 2.5 million active users per month, 580,000 active users per day, with a 23 percent retention rate.&lt;ref name=insidesocialgames/&gt;&lt;ref name=&quot;gamasutra&quot;&gt;Hyman, Paul. [http://www.gamasutra.com/view/feature/6282/gaming_the_new_era_of_facebook.php?page=3 Gaming the New Era of Facebook] ''Gamasutra''. February 9, 2011.&lt;/ref&gt; An average play session lasted greater than 30 minutes, players averaged between three and four sessions a day, and retention was over seven months.&lt;ref name=&quot;venturebeat&quot;&gt;Takahashi, Dean. [https://venturebeat.com/2012/03/16/kixeye-quietly-becomes-a-financial-juggernaut-in-facebook-hardcore-social-games/ Kixeye quietly makes big bucks on hardcore Facebook games]. ''Venture Beat''. March 16, 2012.&lt;/ref&gt;&lt;ref name=forbes/&gt;&lt;ref name=insidesocialgames/&gt; The game earned a rating of 4.5 out of 5 stars, with over 500,000 votes.&lt;ref name=suck/&gt; [[Gamezebo]] gave ''Backyard Monsters'' 4.5 out of 5 stars, and said, &quot;To release a game of this calibre for free on Facebook is a real achievement.&quot;&lt;ref name=gamezebo/&gt; ''Backyard Monsters'' won the Mochi Award for Best Social Game of 2010.&lt;ref name=&quot;picaboum mochi award&quot;&gt;{{cite web|url=http://www.picaboum.com/actualites/90/le-mochi-award-du-meilleur-jeu-social-2010-est-attribue-a.html|title=Le Mochi Award du meilleur jeu social 2010 est attribué à...|last=Lemaire|first=Elodie|date=3 January 2011|work=Picabum|language=fr|access-date=2 August 2011}}{{dead link|date=December 2017|bot=InternetArchiveBot|fix-attempted=yes}}&lt;/ref&gt;<br /> <br /> === 2011-2014 ===<br /> 2011, Kixeye launched ''War Commander'' and ''Battle Pirates'' on the Facebook Games platform. These games stood as the only midcore action games with real-time combat at the time. Both games grew immensely, with a majority of users joining organically in a six-month window between 2012 and 2013.<br /> <br /> In 2011, [[VentureBeat]] stated that Kixeye's game ''War Commander'' &quot;Represents a big step forward in the evolution of Facebook games.&quot; Facebook banner ads continue to draw in new players.&lt;ref name=&quot;venturebeatwar&quot; /&gt;<br /> <br /> In 2012, the company sparked a small controversy after they released a video advertising for programmers that an article interpreted as sexist, and which the article argued represented a common problem of sexism in tech industries. A response from their female vice president of engineering stated that the video was misinterpreted by the journalist, and was not intended as sexist.&lt;ref&gt;{{Cite web|url=https://www.theatlantic.com/technology/archive/2012/08/real-problem-sexist-video-game-hiring-strategy/325039/|title = The Real Problem with This Sexist Video Game Hiring Strategy| website=[[The Atlantic]] |date = 3 August 2012}}&lt;/ref&gt;<br /> <br /> Later that year, Kixeye took action against racism by laying off employees reported for misconduct, following a former contractor post on Tumblr.&lt;ref&gt;{{Cite web|url=http://www.ebony.com/news-views/what-can-be-done-about-racism-in-technology-981|title = What Can be Done About Racism in Technology? • EBONY|date = 22 July 2016}}&lt;/ref&gt;<br /> <br /> In 2013, ''Vega Conflict'', a spiritual successor to ''Battle Pirates'' set in space, launched on [[Adobe Flash|Flash]] but was quickly rebuilt in Unity. The game became Kixeye's first cross-platform title, with players able to play on mobile, Steam, and browser.{{citation needed|date=October 2022}}<br /> <br /> === 2015-present ===<br /> In 2016, Kixeye launched mobile game ''[[War Commander: Rogue Assault]]'', the prequel to ''[[War Commander]]''. {{citation needed|date=October 2022}}<br /> <br /> In 2019, Kixeye headquarters moved from the San Francisco office (now closed) to the [[Victoria, British Columbia]] office, and Clayton Stark was appointed CEO.{{citation needed|date=October 2022}}<br /> <br /> On June 3, 2019, Kixeye was acquired by the [[Stillfront Group]] for US$90 million.&lt;ref&gt;{{Cite web|url=https://www.kixeye.com/forum/discussion/761396|title = Forums}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|url=https://venturebeat.com/2019/06/03/stillfront-acquires-kixeye/|title = Stillfront acquires Kixeye to expand its portfolio of games|date = 3 June 2019}}&lt;/ref&gt;<br /> <br /> ==List of games==<br /> <br /> ;''War Commander''<br /> ''[[War Commander]]'' is an MMORTS that entered open beta in 2009. The game is set in a post-apocalyptic landscape thirty years after civilization and governments have collapsed. In the game, people are divided into small, warring factions fighting for control of Earth's remaining natural resources.&lt;ref name=&quot;venturebeatwar&quot; /&gt;<br /> <br /> ;''Battle Pirates''<br /> Released in May 2011,&lt;ref name=&quot;insidesocialgames&quot; /&gt;&lt;ref&gt;{{cite web|url=http://www.facebook.com/apps/application.php?id=148669555176974|title=Battle Pirates on Facebook|website=[[Facebook]] }}&lt;/ref&gt; ''Battle Pirates'' is a [[real-time strategy]] game.<br /> <br /> In the year 2067, a terrorist-sparked world war has wiped out 95% of life on Earth. Survivors are split into five factions&lt;ref name=&quot;techcrunchbrand&quot;&gt;Rao, Leena. [https://techcrunch.com/2011/04/28/gaming-startup-the-casual-collective-rebrands-as-kixeye-launches-battle-pirates-on-facebook/ Gaming Startup The Casual Collective Rebrands as Kixeye; Launches Battle Pirates on Facebook]. ''Tech Crunch''. April 28, 2011.&lt;/ref&gt; that engage in bloody battle on the high seas.<br /> <br /> ;''Vega Conflict''<br /> ''[[Vega Conflict]]'' is a real-time strategy game launched in August 2013. Originally built in Flash, ''Vega Conflict'' was rebuilt in Unity in 2014 and became Kixeye's first cross-platform title. Users all occupy the same server but can play on browser, on mobile, or via Steam.<br /> <br /> The game focuses on the Vega Federation, a space empire that subjects miners to harsh working conditions in an attempt to find valuable Blood Amber. The miners begin to rebel, drawing more enemies and allies into the fray. Players seek out blueprints to unlock more powerful ships and weapons, forming the ultimate fleet of spaceships to bring to events or PvP combat.<br /> <br /> ;''[[War Commander: Rogue Assault]]''<br /> ''War Commander: Rogue Assault'' is a mobile-based [[massively multiplayer online real-time strategy game]]. It takes place in a hypothetical post-apocalyptic World War III era. Players build and train their armies in an effort to take control of the remaining world with the help of their alliance.<br /> <br /> ''War Commander: Rogue Assault'' was released in December 2016 and developed with the help of ''[[Command &amp; Conquer]]'' creator [[Louis Castle]].&lt;ref name=&quot;LoC&quot;&gt;[https://venturebeat.com/2016/12/28/why-kixeye-took-its-time-making-war-commander-rogue-assault/ Venture Beat]&lt;/ref&gt; ''War Commander: Rogue Assault'' is a free-to-play game available on both [[iOS]] and [[Android (operating system)|Android]] platforms.<br /> <br /> ;''Siege: Apocalypse''<br /> ''Siege Apocalypse'' is a free-to-play real-time strategy video game. It is a prequel to ''War Commander: Rogue Assault''.&lt;ref name=&quot;touchfoot01&quot;&gt;{{cite web|title='SIEGE: Apocalypse', KIXEYE's Military-Themed PvP Card Game, is Out Now on iOS and Android|url=https://toucharcade.com/2022/01/27/siege-apocalypse-iphone-ipad-android-out-now//}}&lt;/ref&gt; Players enage in PVP battles with the objective to destroy the opponent's base. Players can earn and deploy units and tactics via collectible cards.<br /> <br /> ''Siege: Apocalypse'' was released in January 2022&lt;ref name=&quot;pocketfoot02&quot;&gt;{{cite web|title=SIEGE: Apocalypse is KIXEYE's new 1v1 military battler that's out now on iOS and Android|url=https://www.pocketgamer.com/siege-apocalypse/out-now-on-ios-android/}}&lt;/ref&gt; and is available on [[iOS]] and [[Android (operating system)|Android]] platforms.<br /> <br /> ;''Rise of Firstborn''<br /> Rise of Firstborn is a free-to-play 4X strategy mobile game originally developed by Netmarble and published by Kixeye in 2021.&lt;ref name=&quot;touchfoot02&quot;&gt;{{cite web|title=Stillfront acquires Netmarble's Iron Throne: The Firstborn|url=https://www.pocketgamer.biz/asia/news/77809/stillfront-acquires-netmarbles-iron-throne-the-firstborn//}}&lt;/ref&gt; The game was previously known as ''Iron Throne''.&lt;ref name=&quot;touchfoot03&quot;&gt;{{cite web|title=Stillfront acquires mobile strategy game Iron Throne: The Firstborn|url=https://www.stillfront.com/en/stillfront-acquires-mobile-strategy-game-iron-throne-the-firstborn//}}&lt;/ref&gt; Players collect heroes and build a kingdom where they can ally with other players in world PVP.<br /> <br /> ===Discontinued games===<br /> Kixeye has developed multiple titles in its time that either made it to live and have since been shelved. This list includes the original tower defense game, ''Desktop Defender''; a browser-based MOBA called ''Tome: Immortal Arena''; and the game ''Backyard Monsters'', which inspired much of the base-building RTS genre that followed.<br /> <br /> ;''Backyard Monsters''<br /> Development of ''Backyard Monsters'' started in 2009, but the game was not released until January 2010 as ''Desktop Creatures'' before being renamed by fan vote to ''Backyard Monsters''. ''Backyard Monsters'' was released as a real-time strategy game on Facebook with &quot;destruction and gore and mayhem&quot;,&lt;ref name=&quot;suck&quot; /&gt;&lt;ref&gt;{{cite web |title=Ravenwood Fair Crosses 10 Million Players on This Week's List of Fastest-Growing Facebook Games by MAU |url=http://www.insidesocialgames.com/2011/02/21/ravenwood-fair-crosses-10-million-players-on-this-week%E2%80%99s-list-of-fastest-growing-facebook-games-by-mau/}}&lt;/ref&gt; unlike other Facebook games at the time. In ''Backyard Monsters'', players build a yard for their monsters, designed so that essential buildings are protected by defensive towers. If the player's yard is designed correctly, the defenses stop invading monsters who try to damage the buildings and loot resources.&lt;ref name=&quot;gamezebo&quot;&gt;Ashby, Alicia. [https://www.gamezebo.com/reviews/backyard-monsters-review/ Backyard Monsters Review] {{Webarchive|url=https://web.archive.org/web/20120730123816/http://www.gamezebo.com/games/backyard-monsters/review |date=2012-07-30 }} ''GameZebo''. May 7, 2010.&lt;/ref&gt;&lt;ref name=&quot;gamustra&quot;&gt;{{cite web|url=http://www.gamasutra.com/view/feature/6282/gaming_the_new_era_of_facebook.php?page=3|title=Gamasutra - Features - Gaming The New Era Of Facebook|work=[[Gamasutra]]|publisher=UBM TechWeb|access-date=18 June 2011}}&lt;/ref&gt;&lt;ref&gt;{{cite web |title=Backyard Monsters on Facebook |url=http://apps.facebook.com/backyardmonsters/}}&lt;/ref&gt; ''Backyard Monsters: Unleashed'' was a [[Porting|port]] to [[iOS]] released in October 2013.{{citation needed|date=October 2022}}<br /> <br /> Executive producer David Scott said he designed the game to &quot;be able to play a [real-time strategy] game in short sessions.&quot;&lt;ref name=&quot;gamersdailynews&quot;&gt;Gibbons, Pat. [http://www.gamersdailynews.com/articlenav-3302-page-1.html An Interview with Dave Scott, Backyard Monsters' Executive Producer] {{webarchive|url=https://web.archive.org/web/20120625084126/http://www.gamersdailynews.com/articlenav-3302-page-1.html|date=2012-06-25}}. ''Gamers Daily News''. March 18, 2012.&lt;/ref&gt; An [[expansion pack|expansion]] for ''Backyard Monsters'' titled ''Inferno'' was released in January 2012 and in November 2012 a new world map was released.&lt;ref name=&quot;gamersdailynews&quot; /&gt; In addition to this, ''Backyard Monsters'' also had outposts in the new world map when the new world map update came.&lt;ref name=&quot;gamersdailynews&quot; /&gt;<br /> <br /> On February 18, 2013, the Kongregate version of ''Backyard Monsters'' was shut down.&lt;ref&gt;{{cite web|title=A Message from Kongregate|url=http://www.kongregate.com/forums/81/topics/322800|access-date=24 February 2013}}&lt;/ref&gt;<br /> <br /> ''Backyard Monsters'' is no longer supported and player numbers have fallen significantly since its inception shortly after the final Hell-Raisers event held on March 26, 2013.&lt;ref&gt;{{cite web|url=http://www.appmtr.com/facebook/app/342684208824-backyard-monsters/|title=Backyard Monsters usage|archive-url=https://web.archive.org/web/20130108191228/http://www.appmtr.com/facebook/app/342684208824-backyard-monsters/|archive-date= January 8, 2013 |url-status=dead}}&lt;/ref&gt; It was closed down at the demise of Flash on December 31, 2020.<br /> <br /> ;''Desktop Defender''<br /> In ''Desktop Defender'', players defended their desktop from creatures called &quot;creeps.&quot;&lt;ref name=&quot;Meunier&quot;&gt;{{cite web|last=Meunier|first=Nathan|title=Desktop Defender Review|url=http://www.gamezebo.com/games/desktop-defender/review|work=GameZebo|access-date=1 March 2012|archive-url=https://web.archive.org/web/20130530003608/http://www.gamezebo.com/games/desktop-defender/review|archive-date=30 May 2013|url-status=dead}}&lt;/ref&gt;&lt;ref&gt;{{cite web |title=Desktop Defender on Facebook | website=[[Facebook]] |url=http://www.facebook.com/apps/application.php?id=113574023556}}&lt;/ref&gt; Players deployed defensive turrets to attack anything in range. Each defeated creep rewarded players with coins, which players could use to unlock new towers that shot frost, ink, swarms of missiles and other defenses. Players could also purchase special bonus powers that slowed down enemies, sped up tower guns and caused damage.<br /> <br /> ''Desktop'' is no longer supported by Kixeye long before the demise of Flash on December 31, 2020.{{citation needed|date=October 2022}}<br /> <br /> ;''Minions'' <br /> 'Minions' was discontinued with the demise of Flash on December 21, 2020. The game was played by two teams of one to six players. In the initial phase of the game each player selected or was randomly assigned one of eight &quot;minions&quot; to play as, each with its own strengths and weaknesses. Two of these minions require the purchase of a &quot;Bonus Pack&quot; to be selected. Settings were customizable, including the number of players, and manual or automatic minion selection.<br /> <br /> After minion selection, players advanced with the goal of destroying enemy minions and towers. The field was two dimensional, and scrolled vertically, with the two teams spawning in bases at opposite sides of the map. A team was victorious when it destroyed the tower at the heart of the enemy's base.<br /> <br /> ;''Tome: Immortal Arena''<br /> ''Tome: Immortal Arena'' was a [[Multiplayer online battle arena]]. Development ended February 5, 2015. The game was shut down on May 17, 2015.&lt;ref&gt;{{cite web|url=https://steamcommunity.com/app/293560/discussions/0/617335934144784305/|title=WrongThinker Thinks #10 - In Which We Say Goodnight}}&lt;/ref&gt;<br /> <br /> ===References===<br /> {{Reflist|30em}}<br /> <br /> ==External links==<br /> * {{Official website|https://www.kixeye.com/}}<br /> <br /> [[Category:Browser-based game websites]]<br /> [[Category:Internet properties established in 2007]]<br /> [[Category:Video game development companies]]<br /> [[Category:Video game companies of Canada]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Kingdom_Hearts_%CF%87&diff=1183646918 Kingdom Hearts χ 2023-11-05T17:14:13Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/2016/04/11/kingdom-hearts-unchained-x-review-better-expected/ and add added a new link: https://www.gamezebo.com/reviews/kingdom-hearts-unchained-%cf%87-review-better-than-expected/</p> <hr /> <div>{{Short description|2013 role-playing browser game}}<br /> {{Use mdy dates|date=June 2020}}<br /> {{Infobox video game<br /> | title = Kingdom Hearts χ<br /> | image = Kingdom Hearts X logo.png<br /> | developer = [[Square Enix]]&lt;br&gt;[[Success (company)|Success]]&lt;br&gt;BitGroove<br /> | publisher = Square Enix<br /> | director = {{Plainlist|<br /> * [[Tetsuya Nomura]]<br /> * Hiroyuki Itou<br /> * Satoru Imai<br /> * Hisazumi Arai<br /> }}<br /> | producer = Hironori Okayama<br /> | artist = Tatsuya Kando&lt;br&gt;Takeshi Nagata&lt;br&gt;Akihito Nonami<br /> | writer = Masaru Oka&lt;br&gt;Tetsuya Nomura<br /> | programmer = Takahiro Hojo<br /> | designer = Masahiro Ishihara&lt;br&gt;Yu Suzuki&lt;br&gt;Haruki Nakano<br /> | composer = [[Yoko Shimomura]]&lt;br&gt;[[Tsuyoshi Sekito]]<br /> | series = ''[[Kingdom Hearts]]''<br /> | platforms = {{Plainlist|<br /> * [[Web browser]]<br /> * [[Android (operating system)|Android]]<br /> * [[iOS]]<br /> * [[Fire OS]]<br /> }}<br /> | released = '''Web browser'''{{vgrelease|JP|July 18, 2013}}'''Android''', '''iOS'''{{vgrelease|JP|September 3, 2015|NA|April 7, 2016|PAL|June 16, 2016}}'''Fire OS'''{{vgrelease|WW|January 29, 2019}}<br /> | genre = [[Role-playing video game|Role-playing]]<br /> | modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]<br /> }}<br /> <br /> {{Nihongo foot|'''''Kingdom Hearts χ''''',|キングダム ハーツ キー|Kingudamu Hātsu Kī|lead=yes|group=lower-alpha}} stylized as '''''Kingdom Hearts χ[chi]''''', is a Japanese [[Role-playing video game|role-playing]] [[browser game]] developed by [[Square Enix]] (in collaboration with [[Disney Interactive Studios]]), BitGroove and [[Success (company)|Success]], and published by Square Enix for [[web browser]]s as the eighth installment in the ''[[Kingdom Hearts]]'' series. Gameplay involves players navigating a customized avatar through Disney-inspired worlds fighting enemies, along with taking down bosses in multiplayer matches in competition with other teams. A version of the game for mobile devices called '''''Kingdom Hearts Unchained χ''''' was released as the ninth installment of the series in Japan in September 2015, and worldwide in 2016. <br /> <br /> In April 2017, ''Unchained χ'' was rebranded as '''''Kingdom Hearts Union χ[Cross]'''''. It was rebranded once again in June 2020 to '''''Kingdom Hearts Union χ Dark Road''''' with the release of the standalone game '''''Kingdom Hearts Dark Road''''', the thirteenth installment in the series. ''Dark Road'' is accessed within ''Union χ''. It was announced in February 2021 that ''Kingdom Hearts Union χ Dark Road'' would be shutting down its online features and transitioning into an offline app, starting with ''Union χ'' in May 2021 and ''Dark Road'' in August 2022.&lt;ref name=&quot;Shutdown&quot;&gt;{{cite tweet|author=KINGDOM HEARTS Union χ[Cross]|user=kh_ux_na|number=1364866783124090882|title=Message From The Development Team|date=25 Feb 2021}}&lt;/ref&gt;&lt;ref&gt;{{Cite web |url=https://twitter.com/kh_dr_na/status/1443741271978229764 |title=KINGDOM HEARTS DARK ROAD Twitterren: &quot;The offline Ver 5.0.0 #KHDR update that was planned for end of September has been delayed. More information will be given at a later date, so we appreciate your patience during this time. We sincerely apologize for any inconvenience this may have caused. #KHDR&quot; |access-date=October 1, 2021 |archive-date=October 1, 2021 |archive-url=https://web.archive.org/web/20211001011119/https://twitter.com/kh_dr_na/status/1443741271978229764 |url-status=live }}&lt;/ref&gt;<br /> <br /> ''Kingdom Hearts χ'' is a prequel to the ''Kingdom Hearts'' series as a whole, taking place centuries prior. It takes place before the Keyblade War, which established the organization of the ''Kingdom Hearts'' universe as of the original game. The player assumes the role of a Keyblade wielder who joins one of five factions led by Keyblade Masters fighting for control of the limited light existing in the world. ''Union χ'' acts as a sequel, retelling part of the story of ''Kingdom Hearts χ'' before diverging and telling a new story set after its events. The game's plot is connected to ''[[Kingdom Hearts III]]''. The title refers to the [[Universe of Kingdom Hearts#χ-blade|χ-blade]], a weapon central to the series' story arc. ''Kingdom Hearts Dark Road'' explores the origins of series antagonist [[Xehanort]] and his eventual turn to darkness.<br /> <br /> The game was designed as a playing experience that newcomers to the series could come to. Its presentation was compared to that of a fairy tale, as depicting the usual style of the series would have been difficult on the platform. Both Tetsuya Nomura and [[Yoko Shimomura]], veterans from the main series, returned as director and composer respectively. The game received favorable reception from critics. A companion film, ''Kingdom Hearts χ Back Cover'', was released as part of ''[[Kingdom Hearts HD 2.8 Final Chapter Prologue]]'' in January 2017.<br /> <br /> ==Gameplay==<br /> [[File:Kingdom Hearts X gameplay.png|left|thumb|250px|A player character fighting a Heartless Raid Boss in ''Kingdom Hearts Union χ'']]<br /> ''Kingdom Hearts χ'' is a role-playing video game set in the universe of ''[[Kingdom Hearts]]'' which includes original characters and locations as well as ones from [[Disney]] and ''[[Final Fantasy]]'' media properties. Before beginning, players create their own character. Players can customize the gender, hair, and clothing, and choose accessories themed after both [[Square Enix]] and Disney universes present in the ''Kingdom Hearts'' series. Story missions are unlocked by the player. After a certain amount of the available content has been completed, new story missions become available. Players navigate their surroundings by dragging their cursor across the screen.&lt;ref name=&quot;ChiBeginner&quot;/&gt; Players navigate different worlds, defeating monsters known as the Heartless. The base game is free to play, with optional [[microtransaction]]s.&lt;ref name=&quot;SilPreview&quot;/&gt; Actions use up AP, which can be replenished by either waiting or by using potions, which can be earned or bought. Rare items such as special cards can also be purchased.&lt;ref name=&quot;KotakuPreview&quot;/&gt; Alongside the single-player mode, there is a multiplayer mode where teams of players take on Raid Bosses, gigantic Heartless with high [[Health (gaming)|HP]].&lt;ref name=&quot;KHaudio&quot;/&gt;<br /> <br /> Enemies appear on-screen, and can be engaged by clicking on them. During the player's turn, three cards are randomly drawn from a deck of nine, each resulting in an attack. If the cards' combined strength and attached skills are insufficient to exhaust the enemy's HP, the heartless will counterattack. If the player survives this attack, or continues by spending additional AP, a new turn begins. Upon defeating an enemy, the player earns Lux (which unlocks rewards as it accumulates, but resets weekly), [[experience points]] (through which the player advances in level), and Munny (an in-game currency).&lt;ref name=&quot;ChiBeginner&quot;&gt;{{cite web|url=http://kingdomhearts.jp/help/help01.html|title=ヘルプ:初心者向けガイド ― KINGDOM HEARTS χ[chi]|publisher=Kingdom Hearts χ[chi] website|access-date=April 25, 2015|url-status=dead|archive-url=https://web.archive.org/web/20150331095246/http://kingdomhearts.jp/help/help01.html|archive-date=March 31, 2015}}&lt;/ref&gt; The player also earns Fragments, cards based on the characters original to the ''Kingdom Hearts'' series and those from Disney and ''Final Fantasy'' franchises: the fragments are imbued with different properties depending on the character, such as physical or elemental strikes. Players can level up their cards to improve their attack and defense.&lt;ref name=&quot;ChiBeginner&quot;/&gt;&lt;ref name=&quot;SilPreview&quot;&gt;{{cite web|url=http://www.siliconera.com/2013/03/13/kingdom-hearts-xchi-is-kind-of-like-kingdom-hearts-chain-of-memories/|title=Kingdom Hearts X[chi] Is Kind Of Like Kingdom Hearts: Chain Of Memories|author=Yip, Spencer|publisher=Silcionera|date=March 13, 2013|access-date=April 25, 2015|archive-date=January 8, 2015|archive-url=https://web.archive.org/web/20150108174857/http://www.siliconera.com/2013/03/13/kingdom-hearts-xchi-is-kind-of-like-kingdom-hearts-chain-of-memories/|url-status=live}}&lt;/ref&gt; Players can strengthen their Keyblade using materials found in each world, and new Keyblades are acquired as the story progresses. Each strengthens different types of cards; for example, Starlight is an all-around Keyblade offering boosts for Power-, Speed- and Magic-type cards, while the ''[[Snow White and the Seven Dwarfs (1937 film)|Snow White]]''-inspired Treasure Trove is Power-type focused.&lt;ref name=&quot;ChiBeginner&quot;/&gt;&lt;ref name=&quot;KHaudio&quot;/&gt;<br /> <br /> The mobile version of the game, entitled ''Kingdom Hearts Union χ'', shares multiple gameplay features with its browser counterpart: the main exception is that this version is tailored for a touch screen. The ability to travel freely between different Disney worlds is also replaced with a stage system.&lt;ref name=&quot;FamUnchained&quot;/&gt; These stages, called quests, are confined to specific areas of specific worlds. Instead of spending AP on individual actions, AP is paid to start a quest, and the player can attack as many enemies, collect as many materials, and open as many chests as he or she can find before defeating a target Heartless.&lt;ref name=&quot;touch&quot;/&gt; If the player's HP is fully depleted, a choice is offered between forfeiting all progress in the quest or continuing to fight by spending Jewels, a new general-purpose in-game currency. Lux is considered another name for character-leveling experience points. Clothing, hair, and accessories are obtained through Avatar Boards, which each contain an array of nodes on branching pathways.&lt;ref name=&quot;touch&quot;/&gt; These nodes are unlocked, in set sequences, with Avatar Coins, and may also yield such benefits as increased limits for AP and HP.&lt;ref name=&quot;touch&quot;/&gt; Cards from the browser version are here replaced by Medals, which are no longer drawn randomly in battle. Instead, each equipped Medal is presented one at a time, and the player is given the choice of attacking one enemy, attacking all enemies (dealing less damage), or using the special attack granted by the Medal (provided the Keyblade's special attack gauges are sufficiently filled).&lt;ref name=&quot;touch&quot;/&gt; Medals can be combined with matching Medals to improve their special attacks.&lt;ref name=&quot;touch&quot;/&gt;<br /> {{clear}}<br /> <br /> ==Synopsis==<br /> {{Kingdom Hearts chronology}}<br /> <br /> ===Setting===<br /> {{See also|Characters of Kingdom Hearts|Universe of Kingdom Hearts}}<br /> <br /> ''Kingdom Hearts χ'' is set in a world called Daybreak Town, hundreds of years prior to the other games in the series. The game begins before the legendary Keyblade War, a conflict sparked due to disputes between Keyblade wielders over the light that created the world, triggering a calamity that reshaped the world into that seen in the rest of the ''Kingdom Hearts'' series.&lt;ref name=&quot;FamUnchained&quot;/&gt;&lt;ref name=&quot;ChiAnnounce&quot;/&gt; Prior to the war, a [[Precognition|precognizant]] Keyblade Master known only as the [[Characters of Kingdom Hearts#Others|Master of Masters]] bestows a Book of Prophecies to five of his six apprentices, the [[Characters of Kingdom Hearts#Foretellers|Foretellers]], before disappearing. The book has the ability to manifest objects and people from the future, and contains an account of future events, from which the five Foretellers learn of a prophecy foretelling the world's destruction. To prevent this, the Foretellers use their books to manifest future worlds and defeat the Heartless infesting them to gather pieces of light, called Lux. Each Foreteller creates and leads their own &quot;Union&quot; themed around their individual animal icon: Unicornis, governed by Ira; Anguis, governed by Invi; Leopardus, governed by Gula; Vulpes, governed by Ava; and Ursus, governed by Aced. The player character, a newly awakened Keyblade wielder, chooses to support one of the Unions and works to ensure the chosen faction's supremacy.&lt;ref name=&quot;KHaudio&quot;/&gt;&lt;ref name=&quot;GTkingdom&quot;&gt;{{cite web|url=http://www.gametrailers.com/videos/view/timeline/96399-Kingdom-Hearts-Mysteries-Episode-Four-The-Foretellers-Prophecy|title=Kingdom Hearts Mysteries - Episode Four: The Foretellers' Prophecy|publisher=[[GameTrailers]]|date=April 24, 2014|access-date=April 25, 2015|archive-url=https://web.archive.org/web/20160209035207/http://www.gametrailers.com/videos/view/timeline/96399-Kingdom-Hearts-Mysteries-Episode-Four-The-Foretellers-Prophecy|archive-date=February 9, 2016}}&lt;/ref&gt; The future worlds created by the Book of Prophecies include several worlds introduced in previous series entries, including Dwarf Woodlands (based on ''[[Snow White and the Seven Dwarfs (1937 film)|Snow White and the Seven Dwarfs]]''); Agrabah (''[[Aladdin (1992 Disney film)|Aladdin]]''); Wonderland (''[[Alice in Wonderland (1951 film)|Alice in Wonderland]]''); Olympus Coliseum (''[[Hercules (1997 film)|Hercules]]''); and Beast's Castle (''[[Beauty and the Beast (1991 film)|Beauty and the Beast]]'').<br /> <br /> ''Kingdom Hearts Union χ'' takes place shortly after the events of ''Kingdom Hearts χ'' in an alternate data worldline, with the player reliving the past to forget the events of the Keyblade War. Due to the Book of Prophecies' loss of power without the Master or Foretellers present, the Keyblade wielders instead visit simulated datascapes based on the various Disney worlds. The game initially repeats the story of the original, dubbed ''Unchained χ'', but diverges partway through the narrative in a new narrative titled ''Union χ''. New stories feature the player forming a new team with four other Keyblade wielders, who become friends, while a new set of union leaders must contend with new formless, sentient incarnations of True Darkness. Other major story events that do not involve the player were delivered via game updates, serving to expand on the story of ''Kingdom Hearts χ'' and continue the narrative after the events of the Keyblade War. All of the worlds from ''Kingdom Hearts χ'' reappear, alongside returning worlds Castle of Dreams (''[[Cinderella (1950 film)|Cinderella]]'') and Enchanted Dominion (''[[Sleeping Beauty (1959 film)|Sleeping Beauty]]''). The game also introduces a new world, Game Central Station (''[[Wreck-It Ralph]]'').<br /> <br /> ''Kingdom Hearts Dark Road'' is set many years later, beginning 70 years prior to the events of ''[[Kingdom Hearts Birth By Sleep]]''. The story explores the origins of series antagonist [[Xehanort]] and his eventual turn to darkness.&lt;ref&gt;{{cite web|url=https://www.gamesradar.com/kingdom-hearts-mobile-game-2020-project-xehanort/|title=Kingdom Hearts is getting a new mobile game this spring, Square Enix announces|last=Gerblick|first=Jordan|work=[[GamesRadar]]|date=January 22, 2020|access-date=January 24, 2020|archive-date=January 23, 2020|archive-url=https://web.archive.org/web/20200123190110/https://www.gamesradar.com/kingdom-hearts-mobile-game-2020-project-xehanort/|url-status=live}}&lt;/ref&gt; Scala ad Caelum, a world first seen in ''Kingdom Hearts III'', acts as a central hub for the characters in the story, while gameplay takes place in the worlds seen in ''χ''.<br /> <br /> ===''Kingdom Hearts χ'' story===<br /> The player character receives a Keyblade and is given a choice of joining one of five Unions, after which a spirit called a Chirithy explains the player's role of destroying [[Heartless (Kingdom Hearts)|Heartless]] to collect Lux. Under their Chirithy's direction, the player visits projections of future worlds to carry out their mission. As they continue, Chirithy explains that the Foretellers have learned from the Book of Prophecies about a great battle in which the world will be consumed by darkness. To save the future, the Foretellers use the book's powers to project the future into their era, hoarding Lux to protect the world's light.<br /> <br /> The player befriends Ephemer, a Keyblade wielder from a rival Union who wishes to explore the Foretellers' tower in the center of town. The player agrees to help, but Ephemer disappears shortly thereafter. Later, the player meets another wielder from Ephemer's Union named Skuld, who is investigating his disappearance. Exploring the tower, the player and Skuld are caught by Ava,{{efn|Ava disguises herself as Ira if the player has chosen the Vulpes Union. If any other Union is chosen, she disguises herself as that Union's leader.}} who challenges them to a duel. Upon her defeat, Ava reveals that she has recruited Ephemer into the [[Characters of Kingdom Hearts#Dandelions|Dandelions]], a group of Keyblade wielders intended to be kept out of the impending war so they may rebuild the world in its aftermath. Ava offers the same invitation to Skuld and the player; Skuld accepts, but the player is uncertain. As time passes, other wielders accuse one another of stealing Lux, and the Foretellers – suspecting one among themselves to be a traitor – begin rallying more wielders to their Unions to bolster their forces for the war.<br /> <br /> Seeking a solution, the player, Skuld, and Chirithy find Gula, who believes the only one who can stop the war is the now missing Master of Masters. Ava tracks down the Master's sixth apprentice, [[Xigbar|Luxu]], who vanished to watch the war unfold as per the Master's instructions; when Luxu reveals the true nature of the traitor, Ava attacks him, starting the war as prophesied. Skuld returns to the Dandelions while the player participates in the war alone, battling for as long as they can before collapsing in exhaustion. The war ends with the player as the sole survivor, reuniting with Chirithy, Skuld, and Ephemer before losing consciousness. Sometime later, Chirithy awakens the player and lies to them that the events surrounding the war were all a dream. Unbeknownst to them, [[Maleficent]] appears nearby – having traveled back in time after being defeated by [[Sora (Kingdom Hearts)|Sora]] and his friends{{efn|As depicted in the 2002 game ''[[Kingdom Hearts (video game)|Kingdom Hearts]]''.}} – and makes plans to conquer her world in the past.<br /> <br /> ===''Kingdom Hearts Union χ'' story===<br /> Prior to the Keyblade War, the Master of Masters gives Ava a list of five Keyblade wielders who are to become the new Union leaders; against his orders, she gives a Book of Prophecies to one of them, Brain. Strelitzia, another of the new leaders, attempts to convince the player to join the Dandelions, but she is ambushed and killed by an unknown figure. The Master entrusts Luxu with his Keyblade and a black box, which he instructs him to never open, revealing his plan to end a greater war against thirteen willful embodiments of True Darkness by using his apprentices and the new Union leaders as vessels to contain them. The Master plans to travel into the future and escape into a fictional world with Luxu's help.<br /> <br /> After the war, the Dandelions reside in a data simulation of Daybreak Town, with all but the Union leaders made to forget what had happened. To prevent another war, the five new Union leaders – Ephemer, Skuld, Ventus, Brain, and Strelitzia's older brother, [[Marluxia|Lauriam]] – agree to keep the world's destruction a secret and form a single Union, Union Cross. Meanwhile, Maleficent encounters a True Darkness, who explains the virtual nature of the world she is in. Fearing the damage she could cause with her knowledge of the future, the Darkness instructs her to use a &quot;lifeboat&quot; pod within the tower in Daybreak Town to return to the real world.<br /> <br /> Lauriam investigates Strelitzia's disappearance, aided by his fellow party member [[Larxene|Elrena]], before confronting Maleficent in the tower. Maleficent defeats Lauriam and escapes, but the lifeboat is damaged during the fight. Upon returning to the real world, the True Darkness instructs Maleficent to use another pod to return to the future.{{efn|As depicted in the 2005 game ''[[Kingdom Hearts II]]''.}} Meanwhile, a malfunction causes the datascape to display afterimages of events from before the Keyblade War. While searching the Book of Prophecies for a solution, Brain finds the Master's list and discovers that Ventus is not one of the intended Union leaders. Suspecting that Ventus had replaced Strelitzia, the group learns that a True Darkness possessed Ventus and killed Strelitzia to sow discord between the leaders.<br /> <br /> The True Darkness within Ventus emerges and reveals that using the lifeboat triggers a failsafe meant to shut the datascape down with the Darkness trapped inside, but due to Maleficent's earlier use, the process has already begun. Ventus absorbs and binds the Darkness within himself to stop it from attacking. Brain, Lauriam, Ventus, and Elrena use the remaining pods to return to the real world; Ephemer, Skuld and the player stay behind and protect the Dandelions until they can all be rescued. They are confronted by four True Darknesses, but the player pretends to be possessed by one of them and attacks Ephemer and Skuld, who are forced to seal the player and the other Darknesses in the datascape.<br /> <br /> In the real world, a True Darkness encounters Luxu, who places a white-cloaked figure into the lifeboat and sends it into the future. Later, the escaped Keyblade wielders use the pods to reach the future, but Brain stays behind and meets Luxu; he is later seen carrying the Master's keyblade and box. Daybreak Town is destroyed, and the remaining Dandelions' Chirithies become [[Dream Eater (Kingdom Hearts)|Dream Eaters]] to protect their hearts. The player instead chooses to be reborn in a new vessel; many years later, they become [[Xehanort]]'s mentor before passing away. The surviving Keyblade wielders each emerge in different time periods, though Skuld is unaccounted for. Later, Brain awakens in Scala ad Caelum, a town founded on the ruins of Daybreak Town by Ephemer.<br /> <br /> ===''Kingdom Hearts Dark Road'' story===<br /> Xehanort, living bored on the Destiny Islands, is approached by Ansem, his Heartless from the future, and is shuffled through a portal to Scala Ad Caelum, a world where Keyblade wielders are trained. Two years later, Xehanort – now a Keyblade wielder – and his classmates Eraqus, Urd, Bragi, Vor, and Hermod are told by their master, Odin, that seven upperclassmen have gone missing before their Mark of Mastery exam. Their fellow classmate Baldr has also left in search of his sister Hoder, who is one of the missing upperclassmen. Odin tasks the youths to explore the many worlds and find the missing students, reminding them not to interfere in the affairs of other worlds.<br /> <br /> Xehanort and his friends eventually find Vidar, Vala and Vali, three of the upperclassmen, who have been stealing items essential to worlds' natural order. Vidar explains that they learned of the thirteen true darknesses from Odin, and that they now seek to purge the world of them by finding the seven pure lights needed to summon Kingdom Hearts. Realizing this could destroy the worlds, most of Xehanort's group opposes this, but a sympathetic Vor joins the upperclassmen. Baldr returns, revealing Hoder perished protecting him, and suggests they go to the Underworld to find her and gain more information on Vidar's plan. While there, they find the souls of Hoder and her fellow upperclassmen – Heimdall, Helgi and Sigrun – learning that Vidar's desire to purge the darkness was to avenge their deaths. [[Hades (Disney)|Hades]] attempts to trap them all in the underworld, and the group is separated; only Xehanort and Eraqus are found and rescued by Odin.<br /> <br /> After they return, Scala ad Caelum comes under attack by Baldr, revealed to have been possessed by an incarnation of true darkness, which killed Hoder to make Baldr vulnerable. Baldr reveals he killed the other upperclassmen to trick the survivors into summoning Kingdom Hearts, with which he intends to consume the worlds in darkness; when the upperclassmen abandoned the plan, Baldr killed Urd, Bragi and Hermod, planning to use all their deaths to summon Kingdom Hearts. Baldr kills Vidar, Vala, Vali and Vor before facing Xehanort and Eraqus in a final battle. With help from Odin and Hoder's spirit, Xehanort kills Baldr, destroying his darkness in the process. As they mourn their friends, Odin decides to retire, planning to make Xehanort and Eraqus his successors. Unbeknownst to them, Bragi is alive, having secretly been Luxu's latest vessel, and he decides to keep watch over Xehanort.<br /> <br /> A year later, while preparing for his Mark of Mastery exam, Xehanort meets the Master of Masters.{{efn|As depicted in the 2019 downloadable content ''[[Kingdom Hearts III|Kingdom Hearts III Re Mind]]''.}} Their conversation, combined with his own observations over the following years, leads Xehanort to believe that darkness lives in every heart, and that there must be balance between light and darkness to maintain the worlds' order. Eraqus rebukes him, believing only in the purity of light, and the two go their separate ways. Xehanort spends the next sixty years studying darkness, eventually reconnecting with Eraqus when he leaves Ventus in his care after extracting the true darkness from Ventus's heart, which becomes [[Vanitas (Kingdom Hearts)|Vanitas]].{{efn|As depicted in the 2010 game ''[[Kingdom Hearts Birth by Sleep]]''.}}<br /> <br /> A post-credits scene shows a flashback to Xehanort's childhood, in which he is watched over on Destiny Islands by his elderly mentor, the reborn player from ''Union χ''. The mentor believes Xehanort to be the &quot;child of destiny&quot;, a prophesied savior of the world, and has sequestered him there to hide him from the true darknesses until he becomes strong enough to defeat them. Years later, the mentor passes away, content in having protected Ephemer's descendant.<br /> <br /> ==Development==<br /> ''Kingdom Hearts χ'' was co-directed by [[Tetsuya Nomura]], one of the series' creators, and Tatsuya Kando, who had previously directed [[Nintendo DS]] game ''[[The World Ends with You]]''.&lt;ref name=&quot;GTkingdom&quot;/&gt; The game's music was composed by [[Yoko Shimomura]], a regular contributor to the series' music.&lt;ref name=&quot;KHyoko&quot;&gt;{{cite web|url=http://dengekionline.com/elem/000/000/719/719400/|title=イトケンライブ再び! 伊藤賢治さん、光田康典さん、下村陽子さん出演のスクウェア・エニックスステージをレポート 【TGS2013】|publisher=[[ASCII Media Works|Dengeki Online]]|date=September 22, 2013|access-date=April 25, 2015|archive-date=March 17, 2015|archive-url=https://web.archive.org/web/20150317052042/http://dengekionline.com/elem/000/000/719/719400/|url-status=live}}&lt;/ref&gt; The game was co-developed by [[Square Enix]] and Japanese studio [[Success (company)|Success Corporation]].&lt;ref name=&quot;SilDeveloper&quot;&gt;{{cite web|url=http://www.siliconera.com/2013/02/19/kingdom-hearts-xchi-is-in-development-for-pc-made-by-operation-darkness-developer/|title=Kingdom Hearts X[chi] Is Coming To PC, Made By Operation Darkness Developer|author=Yip, Spencer|publisher=Siliconera|date=February 19, 2013|access-date=April 25, 2015|archive-date=February 1, 2015|archive-url=https://web.archive.org/web/20150201215453/http://www.siliconera.com/2013/02/19/kingdom-hearts-xchi-is-in-development-for-pc-made-by-operation-darkness-developer/|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;DengNomura&quot;/&gt; Square Enix originally handled the planning and design itself, but due to their developers' inexperience with creating browser games, development was transferred to the Success Corporation, who were familiar with the process. Despite multiplayer elements being included, the game was &quot;fundamentally single-player&quot;, as with most other entries in the series.&lt;ref name=&quot;DengNomura&quot;&gt;{{cite web|url=http://dengekionline.com/elem/000/000/546/546503/|title=『キングダム ハーツ』シリーズのディレクター野村哲也氏にインタビュー! ゼアノートが敵となる&quot;Dark Seeker編&quot;はいよいよクライマックスへ|publisher=[[ASCII Media Works|Dengeki Online]]|date=October 19, 2012|access-date=April 25, 2015|archive-date=March 17, 2015|archive-url=https://web.archive.org/web/20150317141253/http://dengekionline.com/elem/000/000/546/546503/|url-status=live}} [http://www.khinsider.com/news/Dengeki-Interview-with-Tetsuya-Nomura-Finally-Surfaces-3104 Translation] {{Webarchive|url=https://web.archive.org/web/20150430011846/http://www.khinsider.com/news/Dengeki-Interview-with-Tetsuya-Nomura-Finally-Surfaces-3104 |date=April 30, 2015 }}&lt;/ref&gt; Chirithy, the player characters' companion, was designed around the concept of a supportive yet unobtrusive guide.&lt;ref name=&quot;SQEXwestern&quot;/&gt; Nomura based the character's design on the [[Scottish Fold]] domestic cat.&lt;ref name=&quot;SQEXwestern&quot;/&gt;<br /> <br /> Due to difficulties that arose adapting the core ''Kingdom Hearts'' experience into a browser game, the presentation was designed similar style of fantasy classics of the locations encountered previously by series protagonists [[Sora (Kingdom Hearts)|Sora]] and Riku. And because the game was to be played with a mouse instead of a game controller, the gameplay focus became simple controls and &quot;flashy&quot; battles.&lt;ref name=&quot;KHaudio&quot;/&gt;&lt;ref name=&quot;FamInfo&quot;&gt;{{cite web|url=http://www.famitsu.com/news/201210/05022299.html|title=『キングダム ハーツ -HD 1.5 リミックス-』HDでよりキレイになった画面写真と野村哲也氏のインタビューをお届け|publisher=[[Famitsu]]|date=October 5, 2012|access-date=April 25, 2015|archive-date=April 2, 2015|archive-url=https://web.archive.org/web/20150402130130/http://www.famitsu.com/news/201210/05022299.html|url-status=live}} [http://www.khinsider.com/news/Tetsuya-Nomura-Interview-HD-Screenshots-3097 Translation] {{Webarchive|url=https://web.archive.org/web/20141228060742/http://www.khinsider.com/news/Tetsuya-Nomura-Interview-HD-Screenshots-3097 |date=December 28, 2014 }}&lt;/ref&gt; In an interview, Nomura stated that the work on developing ''Kingdom Hearts χ'' was paused for a time so developers could work on ''Kingdom Hearts III''. He also stated that at the time they were exploring ways to allow more fans of the series to experience the game.&lt;ref name=&quot;FamInterview&quot;&gt;{{cite magazine|date=September 25, 2014|magazine=[[Famitsu|Famitsu Weekly]]|issue=1347|pages=84–89|publisher=[[Enterbrain, Inc.]]|language=ja|title=Interview with Tetsuya Nomura}}&lt;/ref&gt; The stories of ''Kingdom Hearts χ'' and ''[[Kingdom Hearts III]]'' were both written at the same time, and thus share a strong connection.&lt;ref name=&quot;FamInterview&quot;/&gt; Despite this strong link, it was described by [[Tetsuya Nomura]] as a title where story was not the focus, and that its content was completely separate from the main series, making it accessible for newcomers.&lt;ref name=&quot;FamInfo&quot;/&gt; The game's title refers to the χ-blade (chi-blade), the original Keyblade and a weapon central to the ''Kingdom Hearts'' storyline.&lt;ref name=&quot;KHaudio&quot;&gt;{{cite web|url=http://special.member.jp.square-enix.com/se_chan/backnumber/#75|title=スクエニChan!: 第75回 (2013年3月14日配信)|publisher=Square Enix Channel|date=March 14, 2013|access-date=April 25, 2015|archive-url=https://web.archive.org/web/20140227010152/http://special.member.jp.square-enix.com/se_chan/backnumber/#75|archive-date=February 27, 2014|url-status=dead}} [http://www.khinsider.com/news/KINGDOM-HEARTS-HD-1-5-ReMIX-Featured-on-Square-Enix-Channel-3244 Translation] {{Webarchive|url=https://web.archive.org/web/20150923102726/http://www.khinsider.com/news/KINGDOM-HEARTS-HD-1-5-ReMIX-Featured-on-Square-Enix-Channel-3244 |date=September 23, 2015 }}&lt;/ref&gt;<br /> <br /> The creation of a mobile version of the game was decided upon while the browser version was still being developed. Nomura initially planned to release both titles simultaneously, with each being updated individually. However, as development went on, the team's efforts became focused on finishing ''Kingdom Hearts χ'', and development on ''Unchained'' was halted. The original plan was to make the game a simpler version of its browser counterpart, but with the increasing specs of mobile devices, the workload increased, contributing to the halt to development. As mobile devices employ a different control set-up to web browsers, ''Unchained'' could not work simply as a port of ''Kingdom Hearts χ''. Its title &quot;''Unchained''&quot; signified the gameplay and story of ''Kingdom Hearts χ'' being released into a mobile format. One of the changes instituted during the games mobile remake was to make the gameplay more &quot;casual&quot; than ''Kingdom Hearts χ'', with battles being shorter and potentially easier.&lt;ref name=&quot;FamUnchained&quot;&gt;{{cite magazine|date=May 15, 2015|script-title=ja:あなたの手の中に、『KH』の世界が法がる|trans-title=The world of &quot;KH&quot; expands into your hands|magazine=[[Famitsu|Famitsu Weekly]]|issue=1380|pages=30–35|publisher=[[Enterbrain]]|language=ja}}&lt;/ref&gt;<br /> <br /> In March 2017, ahead of the first anniversary of the North American launch of ''Unchained χ'', Square Enix announced that the mobile game would be rebranded as ''Kingdom Hearts Union χ[Cross]'' in April 2017. The relaunch of the title would include a new Union Cross multiplayer mode, allowing parties of up to six players to take on the Heartless together through the game's matchmaking feature as they communicate with each other through emotes and text options, and a theater mode to rewatch unlocked cutscenes and animations.&lt;ref&gt;{{cite magazine|url=http://www.gameinformer.com/b/news/archive/2017/03/10/kingdom-hearts-union-x-cross-update-announced.aspx|title=Kingdom Hearts Union X Cross Update Announced|last=Hume|first=Manon|publisher=[[GameStop]]|magazine=[[Game Informer]]|date=March 10, 2017|access-date=March 12, 2017|archive-date=March 11, 2017|archive-url=https://web.archive.org/web/20170311060340/http://www.gameinformer.com/b/news/archive/2017/03/10/kingdom-hearts-union-x-cross-update-announced.aspx|url-status=live}}&lt;/ref&gt; In September 2018, a series of special &quot;Classic Kingdom&quot; minigames was added to ''Union χ''; by completing certain objectives in these minigames, players were able to get early access to the &quot;Starlight&quot; Keyblade in ''[[Kingdom Hearts III]]''.&lt;ref&gt;{{cite web|url=https://gematsu.com/2018/09/kingdom-hearts-iii-classic-kingdom-minigames-now-playable-in-kingdom-hearts-union-cross|title=Kingdom Hearts III Classic Kingdom minigames now playable in Kingdom Hearts: Union χ|last=Romano|first=Sal|publisher=Gematsu|date=September 7, 2018|access-date=September 8, 2018|archive-url=https://web.archive.org/web/20180909073911/https://gematsu.com/2018/09/kingdom-hearts-iii-classic-kingdom-minigames-now-playable-in-kingdom-hearts-union-cross|archive-date=September 9, 2018|url-status=live}}&lt;/ref&gt;<br /> <br /> In January 2020, a new mobile game called ''Kingdom Hearts Dark Road'' was revealed,&lt;ref&gt;{{cite web|url=https://www.gematsu.com/2020/01/kingdom-hearts-project-xehanort-officially-titled-kingdom-hearts-dark-road|title=Kingdom Hearts 'Project Xehanort' officially titled Kingdom Hearts: Dark Road|last=Romano|first=Sal|work=Gematsu|date=January 30, 2020|access-date=February 5, 2020|archive-date=February 1, 2020|archive-url=https://web.archive.org/web/20200201094117/https://www.gematsu.com/2020/01/kingdom-hearts-project-xehanort-officially-titled-kingdom-hearts-dark-road|url-status=live}}&lt;/ref&gt; being developed by the same team working on ''Union χ''.&lt;ref&gt;{{cite web|url=https://square-enix-games.com/en_US/news/kingdom-hearts-iii-re-mind-questions|title=KINGDOM HEARTS III and Re Mind DLC: Q&amp;A with the developers|publisher=[[Square Enix]]|date=January 29, 2020|access-date=February 5, 2020|archive-date=February 5, 2020|archive-url=https://web.archive.org/web/20200205181007/https://square-enix-games.com/en_US/news/kingdom-hearts-iii-re-mind-questions|url-status=live}}&lt;/ref&gt; It was later clarified that ''Dark Road'' would be a standalone game accessed within ''Union χ'' and that the app would be rebranded as ''Kingdom Hearts Union χ Dark Road'' upon ''Dark Road''{{'}}s release. Players would be able to access ''Dark Road'' without needing to meet certain criteria within ''Union χ'' and would have the ability to link the two games.&lt;ref name=&quot;DarkRoadDualShockers&quot;&gt;{{cite web|url=https://www.dualshockers.com/kingdom-hearts-dark-road-mobile-xehanort-union-x/|title=Kingdom Hearts Dark Road Details, Screenshots Released|last=Tricome|first=Nick|work=DualShockers|date=February 19, 2020|access-date=June 16, 2020|archive-date=June 16, 2020|archive-url=https://web.archive.org/web/20200616225546/https://www.dualshockers.com/kingdom-hearts-dark-road-mobile-xehanort-union-x/|url-status=live}}&lt;/ref&gt;<br /> <br /> ==Release==<br /> The game was first announced at the [[Tokyo Game Show]] on September 20, 2012 alongside ''[[Kingdom Hearts HD 1.5 Remix]]'' under the tentative title ''Kingdom Hearts for PC Browsers''.&lt;ref name=&quot;ChiAnnounce&quot;&gt;{{cite web|url=http://www.4gamer.net/games/185/G018529/20120920019/|title=[TGS 2012]10周年を迎えるKINGDOM HEARTS。HD版が楽しめるPS3タイトル「HD 1.5 ReMIX-」と,シリーズ初のPCブラウザ向けタイトルが発表に|author=Nobu|publisher=4Gamer.net|date=September 20, 2012|access-date=April 25, 2015|archive-date=September 25, 2015|archive-url=https://web.archive.org/web/20150925094750/http://www.4gamer.net/games/185/G018529/20120920019/|url-status=live}}&lt;/ref&gt; Its official title was announced in February the following year. To promote the game, codes for special items and in-game currency were included with first-print copies of ''Kingdom Hearts HD 1.5 Remix''.&lt;ref name=&quot;SilDeveloper&quot;/&gt; A closed beta for the title began on March 22, 2013, with Beta recruitment beginning on March 13. The test was available for users who had a Yahoo Japan ID, and included in-game items and currency as a starting gift.&lt;ref name=&quot;ChiClosed&quot;&gt;{{cite web|url=http://blog.jp.square-enix.com/kingdom/2013/03/kingdom-hearts-chiyahoo.html|title=『KINGDOM HEARTS χ [chi]』Yahoo!ゲームにてクローズドβテスト参加者募集中|publisher=Square Enix Blog|date=March 13, 2013|access-date=April 25, 2015|archive-date=September 25, 2015|archive-url=https://web.archive.org/web/20150925081408/http://blog.jp.square-enix.com/kingdom/2013/03/kingdom-hearts-chiyahoo.html|url-status=live}}&lt;/ref&gt; An open beta test began on July 9, 2013, and the game's official service began on July 18 of the same year.&lt;ref name=&quot;ChiOpen&quot;&gt;{{cite web|url=http://www.siliconera.com/2013/07/09/kingdom-hearts-xchi-is-now-in-open-beta/|title=Kingdom Hearts X[chi] Is Now In Open Beta|author=Yip, Spencer|publisher=Siliconera|date=July 9, 2013|access-date=April 25, 2015|archive-date=July 8, 2015|archive-url=https://web.archive.org/web/20150708234822/http://www.siliconera.com/2013/07/09/kingdom-hearts-xchi-is-now-in-open-beta/|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;ChiRelease&quot;&gt;{{cite web|url=http://www.4gamer.net/games/185/G018530/20130718063/|title=「キングダム ハーツ」シリーズ初のブラウザゲーム「KINGDOM HEARTS χ[chi]」の正式サービスが本日スタート|author=Gueed|publisher=4Gamer.net|date=July 18, 2013|access-date=April 25, 2015|archive-date=April 26, 2015|archive-url=https://web.archive.org/web/20150426003029/http://www.4gamer.net/games/185/G018530/20130718063/|url-status=live}}&lt;/ref&gt; Since the original release, the game received constant updates to its story missions, providing additional content to players.&lt;ref name=&quot;GTkingdom&quot;/&gt; In April 2016, Square Enix announced that the browser game would be discontinued in September 2016.&lt;ref name=&quot;discontinued&quot;&gt;{{cite web|url=http://www.siliconera.com/2016/04/07/kingdom-hearts-browser-game-shutting-september-japan/|title=Kingdom Hearts χ Browser Game Shutting Down This September In Japan|author=Sato|publisher=Siliconera|date=April 7, 2016|access-date=June 28, 2016|archive-date=July 12, 2016|archive-url=https://web.archive.org/web/20160712222607/http://www.siliconera.com/2016/04/07/kingdom-hearts-browser-game-shutting-september-japan/|url-status=live}}&lt;/ref&gt;<br /> <br /> [[Disney Interactive]] was forced to delay a western localization of the game when the game's publisher [[Playdom]], a social game network owned by Disney, was shut down. Despite this, planning continued for a western release with playtesting taking place to improve upon the game before launch.&lt;ref name=&quot;FamUnchained&quot;/&gt;&lt;ref name=&quot;Localization&quot;&gt;{{cite web|url=http://www.siliconera.com/2014/07/16/kingdom-hearts-xchi-hasnt-released-west-yet/|title=Why Kingdom Hearts X[chi] Hasn't Been Released In The West Yet?|author=Yip, Spencer|publisher=Siliconera|date=June 16, 2014|access-date=April 25, 2015|archive-date=April 16, 2015|archive-url=https://web.archive.org/web/20150416071632/http://www.siliconera.com/2014/07/16/kingdom-hearts-xchi-hasnt-released-west-yet/|url-status=live}}&lt;/ref&gt; The western localization was revealed to the public with the title ''Kingdom Hearts Unchained X'' at the 2015 [[Electronic Entertainment Expo]].&lt;ref&gt;{{cite web|url=http://uk.ign.com/articles/2015/06/16/e3-2015-kingdom-hearts-unchained-key-confirmed-for-western-release|title=E3 2015: Kingdom Hearts Unchained Key Confirmed For Western Release|last=Ogilvie|first=Tristen|website=IGN|date=June 16, 2015|access-date=April 4, 2016|archive-url=https://web.archive.org/web/20150619032223/http://www.ign.com/articles/2015/06/16/e3-2015-kingdom-hearts-unchained-key-confirmed-for-western-release|archive-date=June 19, 2015|url-status=live}}&lt;/ref&gt; ''Unchained χ'' was released in Japan on September 3, 2015,&lt;ref name=&quot;UnchaintedJP&quot;&gt;{{cite web|url=http://gematsu.com/2015/09/kingdom-hearts-unchained-chi-launches-september-3-japan|title=Kingdom Hearts: Unchained Chi launches September 3 in Japan|last=Romano|first=Sal|publisher=Gematsu|date=September 1, 2015|access-date=April 4, 2016|archive-url=https://web.archive.org/web/20150902000704/http://gematsu.com/2015/09/kingdom-hearts-unchained-chi-launches-september-3-japan|archive-date=September 2, 2015|url-status=live}}&lt;/ref&gt; in North America on April 7, 2016,&lt;ref name=&quot;SQEXwestern&quot;&gt;{{cite web |url=http://na.square-enix.com/us/blog/kingdom-hearts-unchained-x-coming-north-america |title=Kingdom Hearts Unchained χ is coming to North America! |publisher=[[Square Enix]] |date=April 4, 2016 |access-date=April 4, 2016 |archive-url=https://www.webcitation.org/6gWaVuLTv?url=http://na.square-enix.com/us/blog/kingdom-hearts-unchained-x-coming-north-america |archive-date=April 4, 2016 |url-status=live }}&lt;/ref&gt; and in Europe on June 16, 2016.&lt;ref&gt;{{cite web|url=http://www.siliconera.com/2016/06/15/kingdom-hearts-unchained-will-available-europe-100-countries-later-tonight/|title=Kingdom Hearts Unchained χ Will Be Available In Europe And In 100 Countries Later Tonight|author=Sata|publisher=Siloconera|date=June 15, 2016|access-date=June 15, 2016|archive-date=June 17, 2016|archive-url=https://web.archive.org/web/20160617130715/http://www.siliconera.com/2016/06/15/kingdom-hearts-unchained-will-available-europe-100-countries-later-tonight/|url-status=live}}&lt;/ref&gt; ''Union χ'' became available on the [[Amazon Appstore]] for Amazon devices on January 29, 2019.&lt;ref&gt;{{cite web|url=https://www.dualshockers.com/kingdom-hearts-union-x-amazon/|title=Kingdom Hearts Union χ[Cross] is Now on Amazon Devices|last=Compendio|first=Chris|work=DualShockers|date=January 29, 2019|access-date=June 16, 2020|archive-date=June 16, 2020|archive-url=https://web.archive.org/web/20200616213341/https://www.dualshockers.com/kingdom-hearts-union-x-amazon/|url-status=live}}&lt;/ref&gt;<br /> <br /> ''Kingdom Hearts Dark Road'' was available worldwide on June 22, 2020.&lt;ref&gt;{{cite web|url=https://www.animenewsnetwork.com/news/2020-06-20/kingdom-hearts-dark-road-smartphone-game-also-launches-in-english-on-june-22/.160867|title=Kingdom Hearts Dark Road Smartphone Game Also Launches in English on June 22|last=Hodgkins|first=Crystalyn|work=Anime News Network|date=June 20, 2020|access-date=June 21, 2020|archive-date=June 21, 2020|archive-url=https://web.archive.org/web/20200621045904/https://www.animenewsnetwork.com/news/2020-06-20/kingdom-hearts-dark-road-smartphone-game-also-launches-in-english-on-june-22/.160867|url-status=live}}&lt;/ref&gt;<br /> <br /> On February 25, 2021, Square Enix announced that the game would be reaching its end of service in April of that year for the Japan server, and May for the global servers; this end of service was later delayed by one month.&lt;ref&gt;{{cite web|url=http://api.sp.kingdomhearts.com/dark/information/detail/75153|title=[Important] End of Service Announcement|date=February 25, 2021|access-date=February 25, 2021|archive-date=February 25, 2021|archive-url=https://web.archive.org/web/20210225155121/http://api.sp.kingdomhearts.com/dark/information/detail/75153|url-status=live}}&lt;/ref&gt; The end of service came with an update to the game allowing players to view game cutscenes offline. Square Enix also announced a subsequent update that would complete the story of ''Kingdom Hearts Dark Road'' and allow players to play it in its entirety offline, which was later released on August 26, 2022.<br /> <br /> ===''Back Cover''===<br /> {{Main|Kingdom Hearts HD 2.8 Final Chapter Prologue}}<br /> In September 2015, Square Enix announced a new game titled ''[[Kingdom Hearts HD 2.8 Final Chapter Prologue]]''. The collection features ''Kingdom Hearts χ Back Cover'', a 60-minute cinematic film that focuses on the Foretellers, elaborating on their actions during the events of the game and their attempts to determine who is the traitor among them.&lt;ref name=&quot;SQEXwestern&quot; /&gt; It was released in January 2017.&lt;ref name=&quot;ReleaseDate&quot;&gt;{{cite web|url=https://www.vg247.com/2016/09/13/kingdom-hearts-2-8-to-miss-december-now-out-january-12-in-japan/|title=Kingdom Hearts 2.8 to miss December, now out January 24th|last=Donaldson|first=Alex|website=[[VG247]]|date=September 13, 2016|access-date=September 13, 2016|archive-date=September 14, 2016|archive-url=https://web.archive.org/web/20160914165601/http://www.vg247.com/2016/09/13/kingdom-hearts-2-8-to-miss-december-now-out-january-12-in-japan/|url-status=live}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | MC = iOS: 70/100&lt;ref name=&quot;MCiOS&quot;&gt;{{cite web |url=https://www.metacritic.com/game/kingdom-hearts-unchained-x/critic-reviews/?platform=ios-iphoneipad |title=Kingdom Hearts: Unchained X for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=June 21, 2018 |archive-date=February 26, 2018 |archive-url=https://web.archive.org/web/20180226194643/http://www.metacritic.com/game/ios/kingdom-hearts-unchained-x |url-status=live }}&lt;/ref&gt;<br /> | rev1 = ''[[TouchArcade]]''<br /> | rev1Score = iOS: {{rating|3|5}}&lt;ref name=&quot;touch&quot;&gt;{{cite web |url=https://toucharcade.com/2016/04/15/kingdom-hearts-unchained-chi-review/ |title='Kingdom Hearts: Unchained Chi' Review – Neither Simple Nor Clean |last=Musgrave |first=Shaun |website=[[TouchArcade]] |date=April 15, 2016 |access-date=June 28, 2016 |archive-date=June 29, 2016 |archive-url=https://web.archive.org/web/20160629231024/http://toucharcade.com/2016/04/15/kingdom-hearts-unchained-chi-review/ |url-status=live }}&lt;/ref&gt;<br /> }}<br /> <br /> By September 2013, 200,000 users were announced to have enrolled for the game.&lt;ref name=&quot;FamUsers&quot;&gt;{{cite web|url=http://www.famitsu.com/news/201309/12039907.html|title=『キングダム ハーツ χ [キー] 』登録者数が20万人を突破、レベル上限も開放!|publisher=[[Famitsu]]|date=September 12, 2013|access-date=April 25, 2015|archive-date=March 5, 2016|archive-url=https://web.archive.org/web/20160305011319/http://www.famitsu.com/news/201309/12039907.html|url-status=live}}&lt;/ref&gt; During the 2013 [[WebMoney|WebMoney Awards]], ''Kingdom Hearts χ'' was among the games voted into the &quot;Best Rookie of the Year Good Games&quot; category, with most voters praising the game for being accessible to series newcomers, and fun to play.&lt;ref name=&quot;WebAward&quot;&gt;{{cite web|url=http://www.webmoney.jp/award2013/kingdomhearts.html|title=【WebMoney Award 2013】-Rookie of the Year BEST GAMES- KINGDOM HEARTS X[chi]|publisher=[[WebMoney]]|access-date=April 25, 2015|archive-date=May 29, 2015|archive-url=https://web.archive.org/web/20150529034659/http://www.webmoney.jp/award2013/kingdomhearts.html|url-status=live}}&lt;/ref&gt; Richard Eisenbeis of [[Kotaku]] was generally positive, saying that despite it being similar to other Japanese browser games and using a micro-transaction system, it was &quot;an enjoyable little time waster.&quot;&lt;ref name=&quot;KotakuPreview&quot;&gt;{{cite web|url=http://kotaku.com/kingdom-hearts-is-more-than-i-expected-from-a-browser-1447556713|title=Kingdom Hearts χ Is More Than I Expected from a Browser Game|author=Eisenbeis, Richard|website=Kotaku|date=October 21, 2013|access-date=April 25, 2015|archive-date=July 24, 2014|archive-url=https://web.archive.org/web/20140724232038/http://kotaku.com/kingdom-hearts-is-more-than-i-expected-from-a-browser-1447556713|url-status=live}}&lt;/ref&gt;<br /> <br /> ''Unchained'' was also well received, with [[Metacritic]] giving the game a score of 70 out of 100 based on 5 reviews.&lt;ref name=&quot;MCiOS&quot; /&gt; AV Club praised the game for being a true ''Kingdom Hearts'' title despite its free to play format.&lt;ref name=&quot;avclub&quot;&gt;{{cite news|url=http://www.avclub.com/article/unchained-x-might-be-free-play-its-kingdom-hearts--235963|title=Unchained X might be free-to-play, but it's Kingdom Hearts in every way|author=Lee, Patrick|newspaper=AV Club|date=May 6, 2016|access-date=June 28, 2016|archive-date=July 2, 2016|archive-url=https://web.archive.org/web/20160702070015/http://www.avclub.com/article/unchained-x-might-be-free-play-its-kingdom-hearts--235963|url-status=live}}&lt;/ref&gt; ''[[TouchArcade]]'' gave the game three out of five stars, praising the music and graphics while calling the gameplay shallow with an overcomplicated user interface.&lt;ref name=&quot;touch&quot; /&gt; Gamezebo called the title &quot;better than expected&quot;, citing the game's fun but simple combat and extensive character customization but critiquing the game's dialogue for being cheesy and the story for being weaker than the console ''Kingdom Hearts'' titles.&lt;ref name=&quot;better&quot;&gt;{{cite web|url=https://www.gamezebo.com/reviews/kingdom-hearts-unchained-%cf%87-review-better-than-expected/|title=Kingdom Hearts Unchained χ Review: Better Than Expected|author=Rich, Rob|publisher=Gamezebo|date=April 11, 2016|access-date=June 28, 2016|archive-date=August 7, 2016|archive-url=https://web.archive.org/web/20160807133157/http://www.gamezebo.com/2016/04/11/kingdom-hearts-unchained-x-review-better-expected/|url-status=live}}&lt;/ref&gt; In the month after it was released, the mobile version was downloaded over two million times.&lt;ref name=&quot;times&quot;&gt;{{cite web|url=http://www.siliconera.com/2016/05/11/kingdom-hearts-unchained-x-celebrates-two-million-north-american-users/|title=Kingdom Hearts: Unchained X Celebrates Two Million North American Users|author=Jenni|publisher=Siliconera|date=May 11, 2016|access-date=June 28, 2016|archive-date=June 17, 2016|archive-url=https://web.archive.org/web/20160617162904/http://www.siliconera.com/2016/05/11/kingdom-hearts-unchained-x-celebrates-two-million-north-american-users/|url-status=live}}&lt;/ref&gt;<br /> <br /> ==Notes==<br /> {{Notelist}}<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * {{Official website|https://www.kingdomhearts.com/union-x-dark-road/en-us|Official ''Union χ Dark Road'' website}}<br /> <br /> {{Tetsuya Nomura}}<br /> {{Kingdom Hearts series}}<br /> {{Navboxes|<br /> |title=''Kingdom Hearts χ''-related topics<br /> |list1=<br /> {{Donald Duck games}}<br /> {{Goofy games}}<br /> {{Snow White}}<br /> {{Disney's Sleeping Beauty}}<br /> {{Disney's Cinderella}}<br /> {{Disney's Aladdin}}<br /> {{Disney's Hercules}}<br /> {{Disney's Alice in Wonderland}}<br /> {{Wreck-It Ralph}}<br /> }}<br /> {{good article}}<br /> <br /> {{DEFAULTSORT:Kingdom Hearts X}}<br /> [[Category:2013 video games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Browser games]]<br /> [[Category:Donald Duck video games]]<br /> [[Category:Disney video games]]<br /> [[Category:Gacha games]]<br /> [[Category:IOS games]]<br /> [[Category:Kingdom Hearts]]<br /> [[Category:Multiplayer and single-player video games]]<br /> [[Category:Role-playing video games]]<br /> [[Category:Success (company) games]]<br /> [[Category:Video game prequels]]<br /> [[Category:Video games developed in Japan]]<br /> [[Category:Video games directed by Tetsuya Nomura]]<br /> [[Category:Video games scored by Yoko Shimomura]]<br /> [[Category:Video games set in ancient Greece]]<br /> [[Category:Video games set in Europe]]<br /> [[Category:Video games set in France]]<br /> [[Category:Video games set in the Middle East]]<br /> [[Category:War video games]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_I&diff=1183646549 Sonic the Hedgehog 4: Episode I 2023-11-05T17:11:14Z <p>Reowmo4: deleted {{Dead link|date=March 2023 |bot=InternetArchiveBot |fix-attempted=yes }}</p> <hr /> <div>{{Short description|2010 video game}}<br /> {{Redirect|Sonic the Hedgehog 4|the second episode|Sonic the Hedgehog 4: Episode II}}<br /> {{Use mdy dates|date=November 2020}}<br /> {{Infobox video game<br /> | title = Sonic the Hedgehog 4: Episode I<br /> | image = S4,EP1 boxart.png<br /> | developer = {{ubl|[[Dimps]]|[[Sonic Team]]}}<br /> | publisher = [[Sega]]<br /> | producer = {{ubl|[[Takashi Iizuka (game designer)|Takashi Iizuka]]|Hiroyuki Kawano}}<br /> | director = Toshiyuki Nagahara<br /> | programmer = Katsuya Kuramoto<br /> | artist = {{ubl|Hideaki Moriya|Yuji Uekawa|Shinji Matsuura|Michikazu Tamamura}}<br /> | designer = Yukihiro Higashi<br /> | composer = [[Jun Senoue]]<br /> | series = ''[[Sonic the Hedgehog]]''<br /> | released = {{collapsible list|title=October 7, 2010|titlestyle=font-weight:normal;font-size:inherit;background:transparent;text-align:left|<br /> '''iOS'''{{vgrelease|WW|October 7, 2010}}<br /> '''Wii'''{{vgrelease|NA|October 11, 2010|JP|October 12, 2010|PAL|October 15, 2010}}<br /> '''PlayStation 3'''{{vgrelease|NA/JP|October 12, 2010|PAL|October 13, 2010}}<br /> '''Xbox 360'''{{vgrelease|WW|October 13, 2010}}<br /> '''Windows Phone'''{{vgrelease|WW|June 15, 2011}}<br /> '''Windows'''{{vgrelease|WW|January 19, 2012}}<br /> '''Android'''{{vgrelease|WW|January 25, 2012}}<br /> '''BlackBerry Tablet OS'''{{vgrelease|WW|July 20, 2012}}}}<br /> | genre = [[Platform game|Platform]]<br /> | modes = [[Single-player]]<br /> | platforms = [[iOS]], [[Wii]], [[PlayStation 3]], [[Xbox 360]], [[Windows]], [[Windows Phone]], [[Android (operating system)|Android]], [[BlackBerry Tablet OS]]<br /> }}<br /> <br /> {{nihongo foot|'''''Sonic the Hedgehog 4: Episode I'''''|ソニック・ザ・ヘッジホッグ{{ruby|4|フォー}} エピソード{{ruby|I|ワン}}|Sonikku za Hejjihoggu Fō: Episōdo Wan|lead=yes|group=lower-alpha}} is a 2010 [[platform game]] developed by [[Dimps]], with assistance from [[Sonic Team]], and published by [[Sega]]. It is a sequel to ''[[Sonic &amp; Knuckles]]'' (1994), following [[Sonic the Hedgehog (character)|Sonic]] as he sets out to stop a returning [[Doctor Eggman]]. Like the ''[[Sonic the Hedgehog]]'' games released for the [[Sega Genesis]], ''Episode I'' features [[side-scrolling]] gameplay, with movement restricted to a [[2D plane]]. The player races through [[Level (video games)|levels]] collecting [[Rings (Sonic the Hedgehog)|rings]] while rolling into a ball to attack enemies. The game also features [[bonus stage|special stages]] in which the player collects [[Chaos Emeralds]] and [[online leaderboards]] comparing level completion times and [[high score]]s.<br /> <br /> Development began in May 2009 and lasted a year and a half. The game was conceived as a [[smartphone]]-exclusive [[Spin-off (media)|spin-off]] before becoming a [[multiplatform]], mainline ''Sonic'' installment. As a continuation of the Genesis ''Sonic'' games, ''Episode I'' features a simple control scheme, no [[voice acting]], [[level design]] emphasizing platforming and momentum-based gameplay, and no [[player character]]s besides Sonic; however, it incorporates Sonic's design and abilities from later games like ''[[Sonic Adventure]]'' (1998). It was designed to appeal to both older ''Sonic'' fans who played the Genesis games and newer ones who played more recent ones like ''[[Sonic Unleashed]]'' (2008). Producer [[Takashi Iizuka (game designer)|Takashi Iizuka]] and composer [[Jun Senoue]] were the only ''Sonic 4'' developers who contributed to the Genesis games.<br /> <br /> ''Episode I'' was released in October 2010 as a downloadable game for [[iOS]], [[PlayStation 3]], [[Wii]], and [[Xbox 360]]. Versions for [[Windows Phone]], [[Windows]], [[Android (operating system)|Android]], and [[BlackBerry Tablet OS]] followed throughout 2011 and 2012. The game received moderately positive reviews and sold more than one million copies within a year. Critics described ''Episode I'' as a satisfying return to classic ''Sonic'' gameplay and praised the sense of nostalgia. Criticism was directed at its [[physics engine]], considered inferior to that of the Genesis games, and its short length. ''Episode I'' was planned as the first [[Episodic video game|episode]] in a trilogy; ''[[Sonic the Hedgehog 4: Episode II|Episode II]]'' was released in May 2012, while ''Episode III'' was never made.<br /> <br /> ==Gameplay==<br /> ''Sonic the Hedgehog 4: Episode I'' is a [[Side-scrolling video game|side-scrolling]] [[platform game]] similar in gameplay and style to the 1990s ''[[Sonic the Hedgehog]]'' games for the [[Sega Genesis]]. The story begins shortly after the events of ''[[Sonic &amp; Knuckles]]'' (1994). [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] parts with his friends, [[Miles &quot;Tails&quot; Prower]] and [[Knuckles the Echidna]], to explore new territories on his own. However, series antagonist [[Doctor Eggman]]—who survived his defeat in ''Sonic &amp; Knuckles''—resurfaces, refines some of his past robots, and initiates a plan to get rid of Sonic. ''Sonic 4'' is presented from a [[2.5D]] perspective; although movement is restricted to a [[2D plane]], characters and objects are rendered in [[3D computer graphics|3D]].&lt;ref name=&quot;rate_ign&quot; /&gt;&lt;ref name=&quot;Gspot_rate&quot; /&gt; Sonic, the only [[player character]] of the [[single-player]] game, can move left or right to gain speed, jump, and roll into a ball to attack enemy robots. Sonic can also perform the &quot;homing attack&quot; from the 3D ''Sonic'' games; when in midair, he can lock on to robots or objects and home in on them. In some cases, chaining homing attacks opens access to alternate pathways.&lt;ref name=&quot;rate_ign&quot; /&gt;<br /> <br /> [[File:Sonic 4 Screenshot.jpg|thumb|left|Sonic races around a corkscrew in the game's first level.]]<br /> <br /> The game takes place across four [[Level (video games)|levels]] called zones, each split into three acts. Unlike the Genesis ''Sonic'' games, after completing the first act, the player can freely choose which zone to play via a [[Overworld#Platform games|world map]]. The levels are based on locations from the original ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'' (1991) and ''[[Sonic the Hedgehog 2]]'' (1992),{{efn|Splash Hill and Lost Labyrinth are based on [[Green Hill Zone|Green Hill]] and Labyrinth from ''Sonic the Hedgehog'', while Casino Street and Mad Gear are based on Casino Night and Metropolis from ''Sonic the Hedgehog 2''.}}&lt;ref name=&quot;rate_ign&quot; /&gt;&lt;ref name=&quot;Gspot_rate&quot; /&gt; and feature elements such as slopes, bottomless pits, vertical loops, corkscrews, springs, and boost pads, as well as [[power-up]]s like shields, [[invincibility]], and speed shoes. Some levels feature unique elements, like vines or [[pinball]] flippers and bumpers.&lt;ref name=&quot;rate_ign&quot; /&gt; After the player completes a zone's acts, they unlock a [[Boss (video games)|boss]] encounter with Eggman. Boss encounters feature Eggman piloting one of his robots, and the player must hit him eight times to defeat him. Completing all four zones unlocks a fifth and final level.&lt;ref name=&quot;Gspot_rate&quot; /&gt;&lt;ref name=&quot;1UP&quot; /&gt; Like other ''Sonic'' games, Sonic collects [[Rings (Sonic the Hedgehog)|rings]] as a form of [[Health (game terminology)|health]]: if the player is in possession of at least one ring and is hit by an enemy or hazard, they will survive, but their rings will scatter and blink before disappearing. If the player is hit with no rings, falls in a pit, or drowns, they lose a [[Life (video games)|life]], and will receive a [[game over]] if all lives are lost.<br /> <br /> If the player finishes an act with 50 or more rings, they will have the option to access a [[bonus stage|special stage]].&lt;ref name=&quot;Euro&quot;/&gt; The special stages in ''Episode I'' are based on those from ''Sonic the Hedgehog'', in which Sonic is curled in a ball and bounces off the bumpers and walls of a fully rotating maze. The player must tilt the playing field to navigate Sonic through the maze within a [[time limit]], collecting rings to open gates and time bonuses along the way. Finishing the special stage rewards the player with one of the seven [[Chaos Emeralds]].&lt;ref name=&quot;Gspot_rate&quot; /&gt; By collecting all seven, the player unlocks the ability to transform into Super Sonic, granting them invincibility and increased speed at the cost of one ring a second. Collecting the Chaos Emeralds also unlocks a brief [[post-credits scene]] that shows a silhouette of [[Metal Sonic]], teasing the events of ''[[Sonic the Hedgehog 4: Episode II]]'' (2012).&lt;ref name=&quot;EGM&quot; /&gt;&lt;ref name=&quot;NLife: Balough&quot; /&gt; Players are also able to upload their game information to [[online leaderboard]]s to compare level completion times and [[high score]]s.<br /> <br /> Each version of the game is mostly identical, save for differences in screen size and resolution. For instance, the [[PlayStation 3]], [[Xbox 360]], and [[Windows]] versions support [[high-definition video|high-definition]] and [[widescreen]] displays, whereas the [[Wii]] version does not.&lt;ref name=&quot;HG101: Sonic4&quot;/&gt; Additionally, the PlayStation 3 and Wii versions both support their systems' respective [[motion controller]]s. The [[Mobile device|mobile]] versions can be controlled with either the [[accelerometer]]s or virtual buttons on the [[touchscreen]]. Two levels exclusive to these versions are designed around the use of the accelerometers.&lt;ref&gt;{{cite web|url=http://toucharcade.com/2010/06/15/e3-2010-hands-on-with-segas-sonic-4/ |title=E3 2010: Hands-On with Sega's 'Sonic 4' |website=[[TouchArcade]] |last=Hoadapp|first=Eli|date=June 15, 2010|access-date=June 21, 2011}}&lt;/ref&gt;<br /> <br /> ==Development==<br /> {{Quote box|quote=Old-school ''Sonic'' fans have long asked to see Sonic return to a more 2D style of gameplay. Many liked the daytime stages in ''[[Sonic Unleashed|Unleashed]]'' but wanted to see a game that plays purely similar to the early games of the [[Sega Genesis|Genesis]]. ''Project Needlemouse'' is that critical first step that brings Sonic back to his 2D roots.|source=[[Sega]]'s Ken Balough, when asked why ''Sonic the Hedgehog 4: Episode I'' was commissioned.&lt;ref name=&quot;q&amp;a&quot;/&gt; |width=30em|quoted=1|align=left}}<br /> According to project head [[Takashi Iizuka (game designer)|Takashi Iizuka]], ''Sonic 4'' was conceived in January 2009; development began four months later and lasted about a year and a half.&lt;ref name=&quot;tssz&quot;&gt;{{cite web|last1=Oliver|first1=Tristan|title=An Interview with Takashi Iizuka|url=http://www.tssznews.com/2010/08/11/an-interview-with-takashi-iizuka/|archive-url=https://web.archive.org/web/20100814131725/http://www.tssznews.com/2010/08/11/an-interview-with-takashi-iizuka/|url-status=dead|archive-date=August 14, 2010|website=TSSZ News|date=August 11, 2010|access-date=October 26, 2017}}&lt;/ref&gt; [[Dimps]], which had previously developed ''Sonic'' platformers for the [[Game Boy Advance]] and [[Nintendo DS]], led development,&lt;ref name=&quot;dimpsdeveloper&quot;&gt;{{cite web|last1=Ronaghan|first1=Neal|title=Sonic the Hedgehog 4 to be Developed by Dimps|url=http://www.nintendoworldreport.com/news/21180/sonic-the-hedgehog-4-to-be-developed-by-dimps|website=Nintendo World Report|access-date=March 31, 2018|date=February 17, 2010}}&lt;/ref&gt; with assistance from [[Sonic Team]].&lt;ref name=&quot;npowerinter&quot;/&gt; Sonic Team's Toshiyuki Nagahara served as director.&lt;ref name=&quot;NP: PowerProfile&quot;/&gt; The only developers on the team who contributed to the Genesis games were producer Iizuka and composer [[Jun Senoue]].&lt;ref name=&quot;npowerinter&quot;/&gt; The game was announced on September 11, 2009 under the [[working title]] ''Project Needlemouse''.&lt;ref&gt;{{cite web|last1=Thorsen|first1=Tor|title=All-new 2D Sonic rolling out in 2010|url=https://www.gamespot.com/articles/all-new-2d-sonic-rolling-out-in-2010/1100-6216991/|website=[[GameSpot]]|date=September 11, 2009|access-date=October 26, 2017}}&lt;/ref&gt; Its proper title, ''Sonic the Hedgehog 4: Episode I'', was revealed on February 4, 2010, alongside the debut of in-game footage.&lt;ref name=&quot;Announcement&quot;&gt;{{cite web|url= http://www.gamespot.com/news/6249457.html?om_act=convert&amp;om_clk=topstory&amp;tag=topstory;title|title=Sonic the Hedgehog 4 goes episodic this summer|first=Brendan|last=Sinclair|date=February 4, 2010|website=[[GameSpot]]|access-date=February 4, 2010}}&lt;/ref&gt;<br /> <br /> Brand manager Ken Balough stated that ''Sonic 4'' was conceived following fan requests for a return to classic ''Sonic'' gameplay.&lt;ref name=&quot;q&amp;a&quot;&gt;{{cite web|author1=''GameSpot'' staff|title=Sonic the Hedgehog Q&amp;A|url=https://www.gamespot.com/articles/sonic-the-hedgehog-qanda/1100-6216990/|website=[[GameSpot]]|date=February 4, 2010|access-date=October 26, 2017}}&lt;/ref&gt; He acknowledged the divide between older ''Sonic'' fans who played the Genesis games and younger ones who played more recent games like ''[[Sonic Unleashed]]'' (2008), and said [[Sega]] needed to cater to both demographics.&lt;ref name=&quot;EGM&quot;/&gt; In an interview with ''[[Nintendo Life]]'', Balough said that &quot;[w]hen we started discussing doing a 2D ''Sonic'' game, it just made sense that we would make ''Sonic 4''. It's a game fans have been asking about for years, and we felt we had the right team to make it.&quot;&lt;ref name=&quot;NLife: Balough&quot;&gt;{{cite web |last1=Newton |first1=James |title=Interviews: Sega - Sonic the Hedgehog 4: Episode 1 |url=http://www.nintendolife.com/news/2010/10/interviews_sega_sonic_the_hedgehog_4_episode_1 |website=[[Nintendo Life]] |access-date=April 13, 2020 |date=October 5, 2010}}&lt;/ref&gt; While Balough said the game was always called ''Sonic 4'',&lt;ref name=&quot;NLife: Balough&quot;/&gt; according to journalist Kurt Kalata, ''Sonic 4'' was not conceived as a mainline, numbered ''Sonic'' game, but rather as a [[smartphone]]-exclusive [[Spin-off (media)|spin-off]] called ''Sonic the Portable'' that took advantage of those devices' [[gyroscope]] functions.&lt;ref name=&quot;HG101: Sonic4&quot;&gt;{{cite web |last1=Kalata |first1=Kurt |title=Sonic the Hedgehog 4 |url=http://www.hardcoregaming101.net/sonic-the-hedgehog-4/ |website=Hardcore Gaming 101 |access-date=April 13, 2020 |date=July 12, 2018}}&lt;/ref&gt; Kalata wrote that it was retitled ''Sonic 4'' at the behest of Sega's American branch and made a [[multiplatform]] release, and noted that one of the game's levels still features signs that say ''Sonic the Portable''.&lt;ref name=&quot;HG101: Sonic4&quot;/&gt;<br /> <br /> Iizuka noted that after ''[[Sonic Adventure]]'' was released in 1998, the ''Sonic'' series began to have a greater emphasis on speed. However, he also acknowledged many fans still enjoyed the Genesis games, as evidenced from their popularity on [[digital distribution]] platforms. With ''Sonic 4'', Iizuka was motivated to return to the classic ''Sonic'' style with modern technologies.&lt;ref name=&quot;npowerinter&quot;&gt;{{cite magazine|last1=T.|first1=Steve|title=True Blue|magazine=[[Nintendo Power]]|date=April 2010|issue=253|pages=14–17|publisher=[[Future US]]}}&lt;/ref&gt; To stay faithful to the original Genesis games, the developers chose not to include [[voice acting]].&lt;ref name=&quot;tssz&quot;/&gt; The team began development using elements they considered vital to the ''Sonic'' series: a simple control scheme—with jumping and attacking controlled by a single button—and [[level design]] emphasizing platforming and momentum-based gameplay.&lt;ref name=&quot;npowerinter&quot;/&gt; To establish ''Episode I'' as a successor to the Genesis games, the developers chose to revive those games' level locales to, as Iizuka explained, &quot;tap into that [[nostalgia]] factor. Essentially we wanted people to recognize this was a continuation from the [Genesis] era ''Sonic''s.&quot;&lt;ref name=&quot;EuroG: Ep2 Interview&quot;/&gt; While the content in all versions is mostly the same, two levels in the mobile version were replaced in the console releases.&lt;ref name=&quot;HG101: Sonic4&quot;/&gt; These two levels were supposed to be retained across all releases,&lt;ref name=&quot;CVG: iPhone&quot;/&gt; but they were designed around the use of a smartphone gyroscope,&lt;ref name=&quot;HG101: Sonic4&quot;/&gt; and the team did not think they translated well to a console.&lt;ref name=&quot;CVG: iPhone&quot;&gt;{{cite web |last1=Robinson |first1=Andy |title=iPhone delayed Sonic 4 - Sega |url=http://www.computerandvideogames.com/264336/iphone-delayed-sonic-4-sega/?attr=CVG-General-RSS |website=[[Computer and Video Games]] |access-date=April 13, 2020 |archive-url=https://archive.today/20120630093752/http://www.computerandvideogames.com/article.php?id=264336%3Fcid=OTC-RSS&amp;attr=CVG-General-RSS |archive-date=June 30, 2012 |date=September 13, 2010}}&lt;/ref&gt;<br /> <br /> One new addition was Sonic's homing attack from ''Sonic Adventure''; Iizuka said the team &quot;wanted to add that excitement of performing continuous attacks&quot; and felt it &quot;add[ed] to the classic-style gameplay by providing a new means to discover routes in the sky&quot;.&lt;ref name=&quot;npowerinter&quot; /&gt; Though a return to the classic ''Sonic'' formula, ''Sonic the Hedgehog 4: Episode I'' does not reuse Sonic's original design, instead retaining his post-''Adventure'' design. Iizuka reasoned this was because the game was not a [[video game remake|remake]].&lt;ref name=&quot;npowerinter&quot; /&gt; Following the project's announcement, in January 2010 Sega began a countdown with a list that discounted potential playable characters. When fans answered trivia questions, the list got whittled down, and culminated with the reveal that Sonic would be the only playable character.&lt;ref&gt;{{cite web |last1=Sterling |first1=Jim |title=Project Needlemouse teased with sinister character list |url=https://www.destructoid.com/project-needlemouse-teased-with-sinister-character-list-160198.phtml |website=[[Destructoid]] |access-date=April 13, 2020 |date=January 11, 2010}}&lt;/ref&gt;&lt;ref&gt;{{cite web |last1=Sterling |first1=Jim |title=Sonic's the only playable Project Needlemouse character |url=https://www.destructoid.com/sonic-s-the-only-playable-project-needlemouse-character-160627.phtml |website=[[Destructoid]] |access-date=April 13, 2020 |date=January 15, 2010}}&lt;/ref&gt; Iizuka said this decision was made because the team wanted both old and new fans to be able to enjoy the game.&lt;ref name=&quot;npowerinter&quot; /&gt; The decision to scale back the [[List of Sonic the Hedgehog characters|series' extensive cast]] was also identified as a way to return to the series' roots.&lt;ref name=&quot;HG101: Sonic4&quot; /&gt; Despite this, the post-credits scene teases the reintroduction of Metal Sonic, who had not appeared in a ''Sonic'' game for years. Balough stated that fans had been asking Sega to bring back Metal Sonic for years,&lt;ref name=&quot;EGM&quot; /&gt; and that the post-credits scene was added to keep players excited for ''Episode II''.&lt;ref name=&quot;NLife: Balough&quot; /&gt;<br /> <br /> [[File:Crush40LiveTokyo2012.jpg|thumb|right|''Sonic the Hedgehog 4: Episode I'' composer [[Jun Senoue]] (''center'') in 2012]]<br /> <br /> Senoue only composed some tracks for the Genesis ''Sonic'' games, but for ''Sonic 4'', he was responsible for creating all the music and sound effects.&lt;ref name=&quot;npowerinter&quot;/&gt; The music was written to replicate the style of the Genesis ''Sonic'' games because, according to Balough, the developers wanted the game to feel &quot;like a genuine extension of the first three ''Sonic'' games&quot;.&lt;ref name=&quot;EGM&quot;&gt;{{cite magazine |last1=Pigna |first1=Kris |title=Back from the Second Dimension |magazine=[[Electronic Gaming Monthly]] |date=Spring 2010 |issue=238 |pages=56–61 |publisher=EGM Media, LLC}}&lt;/ref&gt; Senoue was involved with the project early on when Iizuka approached him to ask him to compose. Senoue said that he attempted to compose the tracks as if he had been composing them for the Genesis, using as few notes as possible. He did not use any [[Frequency modulation synthesis|FM]] sound tapes, although he did unsuccessfully attempt to find an old Genesis development kit. Senoue attempted to compose tracks &quot;with a similar beat or similar tempo&quot; to those from ''Sonic the Hedgehog'' and ''Sonic the Hedgehog 2''. Senoue had fun working on ''Episode I'' and said his favorite track was the first level's, although Nagahara hated it and tried to persuade Senoue to compose a replacement tune.&lt;ref name=&quot;NP: PowerProfile&quot;&gt;{{cite magazine |title=Interview with Jun Senoue |magazine=[[Nintendo Power]] |date=September 2010 |issue=258 |publisher=[[Future US]]}}&lt;/ref&gt; Eggman's theme was repurposed from an unused ''[[Sonic 3D Blast]]'' (1996) track.&lt;ref&gt;{{cite web|url=https://www.destructoid.com/sonic-4-s-eggman-theme-is-from-sonic-3d-blast--170039.phtml|title=Sonic 4's Eggman theme is from Sonic 3D Blast?|last1=Sterling|first1=Jim|date=April 6, 2010|website=[[Destructoid]]|archive-url=https://web.archive.org/web/20180623082440/https://www.destructoid.com/sonic-4-s-eggman-theme-is-from-sonic-3d-blast--170039.phtml|archive-date=June 23, 2018|url-status=live|access-date=February 3, 2018}}&lt;/ref&gt;<br /> {{clear}}<br /> <br /> == Release ==<br /> ''Episode I'' was originally scheduled for release in July 2010, a timeframe Sega announced in February 2010.&lt;ref&gt;{{cite web |last1=Sterling |first1=Jim |date=February 5, 2010 |title=Sonic 4 scheduled for July, planned for iPhone |url=https://www.destructoid.com/sonic-4-scheduled-for-july-planned-for-iphone-162658.phtml |access-date=April 13, 2020 |website=[[Destructoid]]}}&lt;/ref&gt; Months before the game's release, a [[prototype]] version was made available to users of the Xbox 360's game testing service [[PartnerNet]].&lt;ref name=&quot;leakusg&quot;&gt;{{cite web |last1=Oxford |first1=Nadia |date=March 2, 2016 |title=Yakuza 6's Demo Glitch is Another Mishap in Sega's History of Leaks |url=https://www.usgamer.net/articles/yakuza-6s-demo-glitch-is-another-mishap-in-segas-history-of-leaks |url-status=dead |archive-url=https://web.archive.org/web/20180815055246/https://www.usgamer.net/articles/yakuza-6s-demo-glitch-is-another-mishap-in-segas-history-of-leaks |archive-date=August 15, 2018 |access-date=March 31, 2018 |website=[[USgamer]] |publisher=[[Gamer Network]]}}&lt;/ref&gt; Screenshots and footage were leaked and widely distributed across the internet,&lt;ref name=&quot;sterlingleak&quot;&gt;{{cite web |last1=Sterling |first1=Jim |date=February 23, 2010 |title=Rumor: Leaked Sonic 4 images show old school Robotnik |url=https://www.destructoid.com/rumor-leaked-sonic-4-images-show-old-school-robotnik-164771.phtml |access-date=March 31, 2018 |website=[[Destructoid]] |publisher=Enthusiast Gaming}}&lt;/ref&gt; and PartnerNet had to be temporarily shut down as a result.&lt;ref name=&quot;leakusg&quot; /&gt; Though some [[video game journalist]]s responded favorably to the leaked materials,&lt;ref name=&quot;sterlingleak&quot; /&gt;&lt;ref name=&quot;vg247leak&quot;&gt;{{cite web |last1=Cullen |first1=Johnny |date=February 24, 2010 |title=Leaked Sonic 4 shots are verified awesome |url=https://www.vg247.com/2010/02/24/leaked-sonic-4-shots-are-verified-awesome/ |access-date=March 31, 2018 |website=[[VG24/7]]}}&lt;/ref&gt; fans reacted negatively.&lt;ref name=&quot;HG101: Sonic4&quot; /&gt;&lt;ref name=&quot;leakusg&quot; /&gt; In May 2010, Sega announced that ''Episode I'' had been delayed to late 2010 in response to both internal and fan feedback;&lt;ref&gt;{{cite web |last1=Good |first1=Owen |date=May 20, 2010 |title=Sega's Big Sonic 4 News: It's Delayed |url=https://kotaku.com/504669592 |access-date=April 13, 2020 |website=[[Kotaku]]}}&lt;/ref&gt; Iizuka later clarified that the delay was done so the developers could replace the mobile-exclusive levels with ones better suited for consoles.&lt;ref name=&quot;CVG: iPhone&quot; /&gt;<br /> <br /> ''Episode I'' was released on October 7, 2010, for [[iOS]]. Releases for other platforms soon followed: the Wii version was released via [[WiiWare]] in North America on October 11 and in Europe on October 15; the PlayStation 3 version was released via [[PlayStation Network]] in North America on October 12 and in Europe on October 13; and the Xbox 360 version was released via [[Xbox Live Arcade]] on October 13.&lt;ref&gt;{{cite web |last1=Cullen |first1=Johnny |title=Sonic 4 dated for October |url=https://www.vg247.com/2010/09/28/sonic-4-dated-for-october-13/ |website=[[VG247]] |access-date=April 13, 2020 |date=September 28, 2010}}&lt;/ref&gt; Other releases included a [[Windows Phone]] version on June 15, 2011;&lt;ref&gt;{{cite web |last1=Nunneley |first1=Stephany |title=Angry Birds and other popular games coming to Windows Phone 7 |url=https://www.vg247.com/2011/05/18/angry-birds-and-other-new-games-coming-to-windows-phone-7/ |website=[[VG247]] |access-date=April 14, 2020 |date=May 18, 2011}}&lt;/ref&gt; a [[Windows]] version via [[Steam (service)|Steam]] on January 19, 2012;&lt;ref&gt;{{cite web |last1=Bedford |first1=John |title=Sonic games, DLC release on PC today |url=https://www.eurogamer.net/articles/2012-01-19-new-sonic-games-for-pc-from-today_ |website=[[Eurogamer]] |access-date=April 14, 2020 |date=January 19, 2012}}&lt;/ref&gt; an [[Android (operating system)|Android]] version on January 25, 2012;&lt;ref&gt;{{cite web |last1=Souppouris |first1=Aaron |title=Sonic the Hedgehog 4 Episode I now available for Android, ICS users report issues |url=https://www.theverge.com/2012/1/26/2736326/sonic-the-hedgehog-4-episode-i-crashing-on-ICS |website=[[The Verge]] |access-date=April 14, 2020 |date=January 26, 2012}}&lt;/ref&gt; and a [[BlackBerry Tablet OS]] version on July 20, 2012.&lt;ref&gt;{{cite web |author1=Edward@Sega |title=Sonic 4 Episode I: Welcome to Blackberry Playbook! |url=http://blogs.sega.com/2012/07/20/sonic-4-episode-i-welcome-to-blackberry-playbook/ |publisher=[[Sega]] Blog |access-date=April 14, 2020 |archive-url=https://web.archive.org/web/20120813214621/http://blogs.sega.com/2012/07/20/sonic-4-episode-i-welcome-to-blackberry-playbook/ |archive-date=August 13, 2012 |date=July 20, 2012}}&lt;/ref&gt; Additionally, both ''Episode I'' and ''Episode II'' were released for the Android-powered [[Ouya]] on July 9, 2013.&lt;ref&gt;{{cite web |last1=Usher |first1=Anthony |title=Sonic spin dashes onto Ouya in Sonic The Hedgehog 4: Episodes I and II |url=https://www.pocketgamer.com/articles/052204/sonic-spin-dashes-onto-ouya-in-sonic-the-hedgehog-4-episodes-i-and-ii/ |website=[[Pocket Gamer]] |access-date=April 14, 2020 |date=July 9, 2013}}&lt;/ref&gt;<br /> <br /> In April 2016, the iOS version was updated for the first time in three years to modernize it for newer devices. Changes included support for widescreen and [[Retina display]]s, more detailed [[3D modeling|character models]], and refined [[Texture mapping|textures]]. The iOS version was initially split into separate versions for [[iPhone]] and [[iPad]]; the update discontinued the iPad version and made the iPhone one a &quot;universal&quot; application, meaning it works across all iOS devices.&lt;ref&gt;{{cite web |last1=Nelson |first1=Jared |title=First 'Sonic 4 Episode 1' Update in More than 3 Years Improves Visuals , Adds Universal Support, and Fixes Compatibility Issues |url=https://toucharcade.com/2016/04/04/sonic-4-episode-1-updated/ |website=[[TouchArcade]] |access-date=April 14, 2020 |date=April 4, 2016}}&lt;/ref&gt; Later in 2016, the Xbox 360 versions of ''Episode I'' and ''Episode II'' were added to the [[Xbox One]]'s [[List of backward-compatible games for Xbox One#List of compatible titles from Xbox 360|catalog]] of [[list of backward-compatible games for Xbox One and Series X/S|backward compatible]] games.&lt;ref&gt;{{cite web |last1=Matulef |first1=Jeffrey |title=Sonic 4 is now backwards compatible on Xbox One |url=https://www.eurogamer.net/articles/2016-07-21-sonic-4-is-now-backwards-compatible-on-xbox-one |website=[[Eurogamer]] |access-date=April 14, 2020 |date=November 1, 2016}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | MC = (Wii) 81/100&lt;ref name=&quot;MCWii&quot;&gt;{{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=wii |title=Sonic the Hedgehog 4: Episode I for Wii Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 30, 2010}}&lt;/ref&gt;&lt;br /&gt;(PS3) 74/100&lt;ref name=&quot;MCPS3&quot;&gt;{{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=playstation-3 |title=Sonic the Hedgehog 4: Episode I for PlayStation 3 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 30, 2010}}&lt;/ref&gt;&lt;br /&gt;(X360) 72/100&lt;ref name=&quot;MCX360&quot;&gt;{{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=xbox-360 |title=Sonic the Hedgehog 4: Episode I for Xbox 360 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 30, 2010}}&lt;/ref&gt;&lt;br /&gt;(iOS) 70/100&lt;ref name=&quot;MCiOS&quot;&gt;{{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=ios-iphoneipad |title=Sonic the Hedgehog 4: Episode 1 for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=July 4, 2013}}&lt;/ref&gt;<br /> | 1UP = B&lt;ref name=&quot;1UP&quot;&gt;{{cite web |url=http://www.1up.com/do/reviewPage?cId=3181842 |title=Sonic 4: Episode I Review |publisher=1UP.com |date=October 11, 2010 |last=Bailey |first=Kat |access-date=November 19, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20121018123008/http://www.1up.com/reviews/sonic-hedgehog-4-episode-1 |archive-date=October 18, 2012 }}&lt;/ref&gt;<br /> | EuroG = 9/10&lt;ref name=&quot;Euro&quot;&gt;{{cite web|last=Gibson|first=Ellie|url=http://www.eurogamer.net/articles/2010-10-12-sonic-the-hedgehog-4-episode-i-review|title=Sonic the Hedgehog 4: Episode I Review |publisher=[[Eurogamer]]|date=October 12, 2010|access-date=August 26, 2013}} In 2016, Gibson acknowledged that &quot;9/10 was a bit of a stretch.&quot; See {{cite web|last=Gibson|first=Ellie|url=http://www.eurogamer.net/articles/2016-08-06-sonic-boom-ellie-gibson-on-nostalgia-novelty-and-that-9-10|title=Sonic boom: Ellie Gibson on nostalgia, novelty, and that 9/10|work=Eurogamer|date=August 6, 2016|access-date=August 7, 2016}}&lt;/ref&gt;<br /> | GameRev = B−&lt;ref&gt;{{cite web|last=Morse|first=Blake|url=http://www.gamerevolution.com/review/sonic-4-episode-1|title=Sonic the Hedgehog 4: Episode I Review |publisher=[[Game Revolution]]|date=October 20, 2010|access-date=August 26, 2013}}&lt;/ref&gt;<br /> | GMaster = 88%&lt;ref&gt;''GamesMaster'', issue 232, page 88&lt;/ref&gt;<br /> | GSpot = 6.5/10&lt;ref name=&quot;Gspot_rate&quot;&gt;{{cite web|last=Petit|first=Carolyn|url=http://uk.gamespot.com/sonic-the-hedgehog-4-episode-1/reviews/sonic-the-hedgehog-4-episode-1-review-6282170/|title=Sonic the Hedgehog 4: Episode I Review|publisher=[[GameSpot]]|date=October 15, 2010|access-date=August 26, 2013|url-status=dead|archive-url=https://web.archive.org/web/20120407153306/http://uk.gamespot.com/sonic-the-hedgehog-4-episode-1/reviews/sonic-the-hedgehog-4-episode-1-review-6282170/|archive-date=April 7, 2012}}&lt;/ref&gt;<br /> | GRadar = {{Rating|4.5|5}}&lt;ref name=&quot;rate_gradar&quot;&gt;{{cite web|last=Towell|first=Justin|url=https://www.gamesradar.com/ps3/sonic-the-hedgehog-4-episode-i/review/sonic-the-hedgehog-4-episode-1-review/a-20101008112650143032/g-20090909115153197035/p-3 |title=Sonic the Hedgehog 4: Episode I Review |publisher=[[GamesRadar]]|date=October 8, 2010|access-date=June 21, 2011}}&lt;/ref&gt;<br /> | GT = 7.5/10&lt;ref name=&quot;GTrailers&quot;&gt;{{cite web|url=http://www.gametrailers.com/video/review-pod-sonic-4/706286|title=Sonic The Hedgehog 4: Episode 1 Video Game, Review Pod |publisher=[[GameTrailers]]|date=October 15, 2010|access-date=June 21, 2011}}&lt;/ref&gt;<br /> | IGN = 8/10&lt;ref name=&quot;rate_ign&quot;&gt;{{cite web|last=Goldstein|first=Hilary|url=http://uk.xboxlive.ign.com/articles/112/1126734p1.html|title=Sonic the Hedgehog 4: Episode I Review|publisher=[[IGN]]|date=October 8, 2010|access-date=June 21, 2011|url-status=dead|archive-url=https://web.archive.org/web/20110713005425/http://uk.xboxlive.ign.com/articles/112/1126734p1.html|archive-date=July 13, 2011}}&lt;/ref&gt;&lt;br /&gt;(iOS) 7.5/10&lt;ref&gt;{{cite web|last=Buchanan|first=Levi|url=http://ie.ign.com/articles/2010/10/08/sonic-the-hedgehog-4-episode-i-iphone-review|title=Sonic the Hedgehog 4: Episode I iPhone Review|publisher=[[IGN]]|date=October 8, 2010|access-date=August 26, 2013}}&lt;/ref&gt;<br /> | NG = 10/10&lt;ref&gt;''Nintendo Gamer'', issue 56, page 74&lt;/ref&gt;<br /> | NLife = {{Rating|8|10}}&lt;ref&gt;{{Cite web|url=http://www.nintendolife.com/reviews/2010/10/sonic_the_hedgehog_4_episode_1|title = Review: Sonic the Hedgehog 4: Episode 1 (WiiWare)|date = October 12, 2010}}&lt;/ref&gt;<br /> | NWR = 8/10&lt;ref&gt;{{Cite web|url=http://www.nintendoworldreport.com/review/24263/sonic-the-hedgehog-4-episode-1-wii|title = Sonic the Hedgehog 4: Episode 1 Review - Review}}&lt;/ref&gt;<br /> | ONM = 88%&lt;ref&gt;[https://web.archive.org/web/20110107081106/http://www.officialnintendomagazine.co.uk/article.php?id=20481 Sonic The Hedgehog 4: Episode 1 Wii review], ''Official Nintendo Magazine''&lt;/ref&gt;<br /> | rev1 = ''[[Digital Spy]]''<br /> | rev1Score = {{Rating|3|5}}&lt;ref name=&quot;Digital Spy&quot;&gt;{{cite web|last=Martin|first=Liam|url=http://www.digitalspy.co.uk/gaming/gamingreviews/a282463/sonic-the-hedgehog-4-episode-1-xbla.html|title='Sonic The Hedgehog 4: Episode I' (XBLA)|publisher=[[Digital Spy]]|date=October 13, 2010|access-date=October 17, 2010}}&lt;/ref&gt;<br /> }}<br /> According to [[review aggregator]] [[Metacritic]], the Wii version received &quot;generally favorable reviews&quot;, while the both iOS and other console versions received &quot;mixed or average reviews&quot;.&lt;ref name=&quot;MCWii&quot; /&gt;&lt;ref name=&quot;MCX360&quot; /&gt;&lt;ref name=&quot;MCPS3&quot; /&gt;&lt;ref name=&quot;MCiOS&quot; /&gt; ''[[IGN]]''{{'s}} Hilary Goldstein gave the game a score of 8.0 and an Editor's Choice award, calling it &quot;short but sweet and well worth downloading.&quot;&lt;ref name=&quot;rate_ign&quot;/&gt; ''[[GamesRadar+]]''{{'s}} Justin Towell gave it a score of 9/10, calling it &quot;deserving of the name, ''Sonic the Hedgehog 4''.&quot;&lt;ref name=&quot;rate_gradar&quot;/&gt; ''[[1UP.com]]''{{'s}} Kat Bailey gave it a B rank, praising the game's speed while criticizing some occasional poor design, such as boss battles and puzzles.&lt;ref name=&quot;1UP&quot;/&gt; [[GameTrailers]] gave it a 7.5, calling it a worthy investment for ''Sonic'' fans.&lt;ref name=&quot;GTrailers&quot; /&gt; ''[[Digital Spy]]'' gave it three out of five stars, with reviewer Liam Martin answering the question of whether or not it lived up to its hype: &quot;Despite some issues with the size of the game and its difficulty (it's very easy), the answer is yes, but only just.&quot;&lt;ref name=&quot;Digital Spy&quot;/&gt; ''[[Eurogamer]]''{{'s}} Ellie Gibson gave it a 9/10, calling it &quot;gloriously fun&quot; and &quot;brilliantly paced.&quot;&lt;ref name=&quot;Euro&quot; /&gt;<br /> <br /> The game's physics were met with major criticism, with the general consensus being that they were inferior to the momentum-based physics from the Genesis games.&lt;ref name=&quot;:0&quot;&gt;{{Cite web|last=Meyer|first=John|date=October 14, 2020|title=Review: Wonky Physics, Nasty Levels Ruin Sonic the Hedgehog 4|url=http://www.wired.com/2010/10/sonic-4-review/|url-status=live|archive-url=https://web.archive.org/web/20201109025555/http://www.wired.com/2010/10/sonic-4-review/|archive-date=November 9, 2020|access-date=March 27, 2012|website=[[Wired.com]]}}&lt;/ref&gt; On [[YouTube]], hundreds of gameplay videos were posted by fans showcasing several oddities.&lt;ref&gt;{{cite web|last=Sterling|first=Jim|date=September 29, 2011|title=Sonic Team justifies Sonic 4's notorious physics|url=http://www.destructoid.com/sonic-team-justifies-sonic-4-s-notorious-physics-188594.phtml|access-date=June 20, 2013|publisher=[[Destructoid]]}}&lt;/ref&gt;<br /> <br /> The game was a commercial success, selling over a million copies across all platforms by 2011, according to Sega of America CEO [[Mike Hayes (businessman)|Mike Hayes]].&lt;ref&gt;{{cite web|last=Cullen|first=Johnny|date=August 11, 2011|title=Sonic 4: Episode 2 info coming &quot;very soon,&quot; says Sega West boss|url=http://www.vg247.com/2011/08/11/sonic-4-episode-2-info-coming-very-soon-says-sega-west-boss/|access-date=June 30, 2013|publisher=[[VG247]]}}&lt;/ref&gt;<br /> <br /> ==Legacy==<br /> {{main|Sonic the Hedgehog 4: Episode II}}<br /> ''Episode I'' was envisioned as the first installment of an [[episodic video game]] trilogy.&lt;ref&gt;{{cite web |last1=Claiborn |first1=Samuel |title=Sonic the Hedgehog: A History of SEGA's Mascot in Games, Movies, and More |url=https://www.ign.com/articles/2019/11/12/sonic-the-hedgehog-a-visual-history-of-segas-mascot-2 |website=[[IGN]] |access-date=April 17, 2020 |date=January 13, 2020}}&lt;/ref&gt; Shortly before ''Episode I''{{'s}} release, Balough confirmed that Sega had planned the entire ''Sonic 4'' story. While he did not confirm the number of episodes, he said &quot;[they] will definitely make up a larger game. After completing them all, you'll have experienced a larger overall story arc that lives up to the epic nature of earlier ''Sonic''s.&quot;&lt;ref name=&quot;NLife: Balough&quot;/&gt; In August 2011, Iizuka stated that ''Episode II'' would not be released until 2012 (over a year after ''Episode I'') so Sonic Team could focus on ''[[Sonic Generations]]''.&lt;ref&gt;{{cite web |last1=Robinson |first1=Martin |title=Sonic 4 Episode 2 release date for 2012 |url=https://www.eurogamer.net/articles/2011-08-23-sonic-4-episode-ii-release-date-set-for-2012-article |website=[[Eurogamer]] |access-date=April 17, 2020 |date=August 23, 2011}}&lt;/ref&gt; Ahead of ''Episode II'', Sega rereleased ''[[Sonic CD]]'' (1993) for modern consoles, and advertised it as a prequel to ''Sonic 4''.&lt;ref&gt;{{cite web |last1=DeVries |first1=Jack |title=Sonic CD Review |url=https://www.ign.com/articles/2011/12/16/sonic-cd-review-2 |website=[[IGN]] |access-date=April 17, 2020 |date=January 5, 2012}}&lt;/ref&gt;<br /> <br /> ''Episode II'', released in May 2012, reintroduces Tails and Metal Sonic,&lt;ref&gt;{{cite web |last1=M. Thomas |first1=Lucas |title=Sonic the Hedgehog 4: Episode II Review |url=https://www.ign.com/articles/2012/05/19/sonic-the-hedgehog-4-episode-ii-review |website=[[IGN]] |access-date=April 17, 2020 |date=May 18, 2012}}&lt;/ref&gt; and follows Sonic and Tails as they attempt to prevent Eggman and Metal Sonic from relaunching the [[Death Egg]].&lt;ref&gt;{{cite web |last1=Rose |first1=Mike |title=Sonic the Hedgehog 4: Episode II Review |url=https://www.gamezebo.com/reviews/sonic-the-hedgehog-4-episode-ii-review/ |website=[[Gamezebo]] |access-date=April 17, 2020 |date=May 21, 2012 }}&lt;/ref&gt; Fan input from ''Episode I'' played a significant role in the development of ''Episode II'', as the developers worked to address aspects fans took issue with, such as the physics engine.&lt;ref name=&quot;EuroG: Ep2 Interview&quot;/&gt; ''Episode II'' was released on most platforms that ''Episode I'' was available on,&lt;ref name=&quot;HG101: Sonic4&quot;/&gt; although the Wii version was canceled due to hardware constraints.&lt;ref name=&quot;EuroG: Ep2 Interview&quot;&gt;{{cite web |last1=Yin-Poole |first1=Wesley |title=Sonic 4 Episode 2's new physics based on Mega Drive games |url=https://www.eurogamer.net/articles/2012-03-13-sonic-4-episode-2s-new-phyiscs-based-on-mega-drive-games |website=[[Eurogamer]] |access-date=April 17, 2020 |date=March 13, 2012}}&lt;/ref&gt; Players who own both episodes on a single platform unlock the ability to play as Metal Sonic in ''Episode I''{{'s}} levels.&lt;ref name=&quot;HG101: Sonic4&quot;/&gt;<br /> <br /> In March 2012, Iizuka announced that Sega did not plan to continue ''Sonic 4'' beyond ''Episode II''.&lt;ref&gt;{{cite magazine|url=https://www.mcvuk.com/business-news/future-sonic-4-episodes-canned/92748/|title=Future Sonic 4 episodes canned|last=Batchelor|first=James|date=March 23, 2012|magazine=[[MCV/Develop]]|access-date=March 27, 2012}}&lt;/ref&gt; In 2015, Australian developer [[Christian Whitehead]] said that he had been offered the opportunity to develop ''Episode III'' with [[Sega Studios Australia]] before that division was shut down, and he instead worked on [[remaster]]s of ''Sonic the Hedgehog'' and ''Sonic the Hedgehog 2'' between 2012 and 2013. He said that while it was possible that ''Episode III'' could eventually be made, it was unlikely.&lt;ref&gt;Whitehead, Christian [@The Taxman] (January 5, 2015) [https://forums.sonicretro.org/index.php?threads/sonic-4-episode-iii-cancelled-according-to-ken-balough.33870/#post-812204 I've always assumed Sonic 4 Episode 3 fizzled out as things evolved with SOA, Sega Networks &amp; F2P etc. I guess it's been long enough that it's not relevant any more, but I was briefly asked if I would be interested in collaborating with Sega Studios Australia (Who did the Castle of Illusion remake) as a potential dev team to work on the third one. Sadly though, SSA were shut down, and Stealth and I worked on the Sonic 1 &amp; 2 remasters in late 2012-2013. Of course, you never know, Sonic Team could one day decide Ep3 should happen, but Ken pretty much confirms my personal thoughts] (forum post) – via Sonic Retro. Accessed April 17, 2020.&lt;/ref&gt; Whitehead would go on to lead the development of ''[[Sonic Mania]]'' (2017), which, like ''Sonic 4'', acts as a sequel to the Genesis ''Sonic'' games. ''Sonic 4'' and ''Sonic Mania'' were frequently compared, with journalists viewing ''Sonic 4'' unfavorably in contrast to ''Mania''.&lt;ref&gt;{{cite web |last1=Linneman |first1=John |title=Is Sonic Mania the sequel we've waited decades for? |url=https://www.eurogamer.net/articles/digitalfoundry-2016-sonic-mania-is-the-sequel-weve-been-waiting-for |website=[[Eurogamer]] |access-date=April 17, 2020 |date=July 26, 2016}}&lt;/ref&gt;&lt;ref&gt;{{cite web |last1=Nelson |first1=Jared |title='Sonic Mania' First Impressions – The True 'Sonic 4' Has Arrived, and I'm Begging You Sega, I Need It On Mobile |url=https://toucharcade.com/2017/08/15/sonic-mania-first-impressions/ |website=[[TouchArcade]] |access-date=April 17, 2020 |date=August 15, 2017}}&lt;/ref&gt;<br /> <br /> ==Notes==<br /> {{Reflist|group=lower-alpha}}<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * [https://web.archive.org/web/20120720061428/http://www.sonicthehedgehog4.com/us/html/ep1-index.html Official website] (archived at the [[Wayback Machine]])<br /> <br /> {{Sonic the Hedgehog}}<br /> {{Sonic Team}}<br /> {{Portal bar|Video games}}<br /> <br /> {{DEFAULTSORT:Sonic the Hedgehog 4 Episode 1}}<br /> [[Category:Video games with 2.5D graphics]]<br /> [[Category:2010 video games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:BlackBerry games]]<br /> [[Category:Dimps games]]<br /> [[Category:Episodic video games]]<br /> [[Category:Interquel video games]]<br /> [[Category:IOS games]]<br /> [[Category:Ouya games]]<br /> [[Category:Platformers]]<br /> [[Category:PlayStation Network games]]<br /> [[Category:Sonic the Hedgehog video games|4 Episode 1]]<br /> [[Category:Sega video games]]<br /> [[Category:Side-scrolling video games]]<br /> [[Category:Sonic Team games]]<br /> [[Category:Video game sequels]]<br /> [[Category:WiiWare games]]<br /> [[Category:Windows games]]<br /> [[Category:Windows Phone games]]<br /> [[Category:Xbox 360 Live Arcade games]]<br /> [[Category:Video games scored by Jun Senoue]]<br /> [[Category:Single-player video games]]<br /> [[Category:Video games developed in Japan]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_I&diff=1183646501 Sonic the Hedgehog 4: Episode I 2023-11-05T17:10:50Z <p>Reowmo4: deleted this broken link:https://www.gamezebo.com/2012/05/21/sonic-hedgehog-4-episode-ii-review/ and add added a new link: https://www.gamezebo.com/reviews/sonic-the-hedgehog-4-episode-ii-review/</p> <hr /> <div>{{Short description|2010 video game}}<br /> {{Redirect|Sonic the Hedgehog 4|the second episode|Sonic the Hedgehog 4: Episode II}}<br /> {{Use mdy dates|date=November 2020}}<br /> {{Infobox video game<br /> | title = Sonic the Hedgehog 4: Episode I<br /> | image = S4,EP1 boxart.png<br /> | developer = {{ubl|[[Dimps]]|[[Sonic Team]]}}<br /> | publisher = [[Sega]]<br /> | producer = {{ubl|[[Takashi Iizuka (game designer)|Takashi Iizuka]]|Hiroyuki Kawano}}<br /> | director = Toshiyuki Nagahara<br /> | programmer = Katsuya Kuramoto<br /> | artist = {{ubl|Hideaki Moriya|Yuji Uekawa|Shinji Matsuura|Michikazu Tamamura}}<br /> | designer = Yukihiro Higashi<br /> | composer = [[Jun Senoue]]<br /> | series = ''[[Sonic the Hedgehog]]''<br /> | released = {{collapsible list|title=October 7, 2010|titlestyle=font-weight:normal;font-size:inherit;background:transparent;text-align:left|<br /> '''iOS'''{{vgrelease|WW|October 7, 2010}}<br /> '''Wii'''{{vgrelease|NA|October 11, 2010|JP|October 12, 2010|PAL|October 15, 2010}}<br /> '''PlayStation 3'''{{vgrelease|NA/JP|October 12, 2010|PAL|October 13, 2010}}<br /> '''Xbox 360'''{{vgrelease|WW|October 13, 2010}}<br /> '''Windows Phone'''{{vgrelease|WW|June 15, 2011}}<br /> '''Windows'''{{vgrelease|WW|January 19, 2012}}<br /> '''Android'''{{vgrelease|WW|January 25, 2012}}<br /> '''BlackBerry Tablet OS'''{{vgrelease|WW|July 20, 2012}}}}<br /> | genre = [[Platform game|Platform]]<br /> | modes = [[Single-player]]<br /> | platforms = [[iOS]], [[Wii]], [[PlayStation 3]], [[Xbox 360]], [[Windows]], [[Windows Phone]], [[Android (operating system)|Android]], [[BlackBerry Tablet OS]]<br /> }}<br /> <br /> {{nihongo foot|'''''Sonic the Hedgehog 4: Episode I'''''|ソニック・ザ・ヘッジホッグ{{ruby|4|フォー}} エピソード{{ruby|I|ワン}}|Sonikku za Hejjihoggu Fō: Episōdo Wan|lead=yes|group=lower-alpha}} is a 2010 [[platform game]] developed by [[Dimps]], with assistance from [[Sonic Team]], and published by [[Sega]]. It is a sequel to ''[[Sonic &amp; Knuckles]]'' (1994), following [[Sonic the Hedgehog (character)|Sonic]] as he sets out to stop a returning [[Doctor Eggman]]. Like the ''[[Sonic the Hedgehog]]'' games released for the [[Sega Genesis]], ''Episode I'' features [[side-scrolling]] gameplay, with movement restricted to a [[2D plane]]. The player races through [[Level (video games)|levels]] collecting [[Rings (Sonic the Hedgehog)|rings]] while rolling into a ball to attack enemies. The game also features [[bonus stage|special stages]] in which the player collects [[Chaos Emeralds]] and [[online leaderboards]] comparing level completion times and [[high score]]s.<br /> <br /> Development began in May 2009 and lasted a year and a half. The game was conceived as a [[smartphone]]-exclusive [[Spin-off (media)|spin-off]] before becoming a [[multiplatform]], mainline ''Sonic'' installment. As a continuation of the Genesis ''Sonic'' games, ''Episode I'' features a simple control scheme, no [[voice acting]], [[level design]] emphasizing platforming and momentum-based gameplay, and no [[player character]]s besides Sonic; however, it incorporates Sonic's design and abilities from later games like ''[[Sonic Adventure]]'' (1998). It was designed to appeal to both older ''Sonic'' fans who played the Genesis games and newer ones who played more recent ones like ''[[Sonic Unleashed]]'' (2008). Producer [[Takashi Iizuka (game designer)|Takashi Iizuka]] and composer [[Jun Senoue]] were the only ''Sonic 4'' developers who contributed to the Genesis games.<br /> <br /> ''Episode I'' was released in October 2010 as a downloadable game for [[iOS]], [[PlayStation 3]], [[Wii]], and [[Xbox 360]]. Versions for [[Windows Phone]], [[Windows]], [[Android (operating system)|Android]], and [[BlackBerry Tablet OS]] followed throughout 2011 and 2012. The game received moderately positive reviews and sold more than one million copies within a year. Critics described ''Episode I'' as a satisfying return to classic ''Sonic'' gameplay and praised the sense of nostalgia. Criticism was directed at its [[physics engine]], considered inferior to that of the Genesis games, and its short length. ''Episode I'' was planned as the first [[Episodic video game|episode]] in a trilogy; ''[[Sonic the Hedgehog 4: Episode II|Episode II]]'' was released in May 2012, while ''Episode III'' was never made.<br /> <br /> ==Gameplay==<br /> ''Sonic the Hedgehog 4: Episode I'' is a [[Side-scrolling video game|side-scrolling]] [[platform game]] similar in gameplay and style to the 1990s ''[[Sonic the Hedgehog]]'' games for the [[Sega Genesis]]. The story begins shortly after the events of ''[[Sonic &amp; Knuckles]]'' (1994). [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] parts with his friends, [[Miles &quot;Tails&quot; Prower]] and [[Knuckles the Echidna]], to explore new territories on his own. However, series antagonist [[Doctor Eggman]]—who survived his defeat in ''Sonic &amp; Knuckles''—resurfaces, refines some of his past robots, and initiates a plan to get rid of Sonic. ''Sonic 4'' is presented from a [[2.5D]] perspective; although movement is restricted to a [[2D plane]], characters and objects are rendered in [[3D computer graphics|3D]].&lt;ref name=&quot;rate_ign&quot; /&gt;&lt;ref name=&quot;Gspot_rate&quot; /&gt; Sonic, the only [[player character]] of the [[single-player]] game, can move left or right to gain speed, jump, and roll into a ball to attack enemy robots. Sonic can also perform the &quot;homing attack&quot; from the 3D ''Sonic'' games; when in midair, he can lock on to robots or objects and home in on them. In some cases, chaining homing attacks opens access to alternate pathways.&lt;ref name=&quot;rate_ign&quot; /&gt;<br /> <br /> [[File:Sonic 4 Screenshot.jpg|thumb|left|Sonic races around a corkscrew in the game's first level.]]<br /> <br /> The game takes place across four [[Level (video games)|levels]] called zones, each split into three acts. Unlike the Genesis ''Sonic'' games, after completing the first act, the player can freely choose which zone to play via a [[Overworld#Platform games|world map]]. The levels are based on locations from the original ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'' (1991) and ''[[Sonic the Hedgehog 2]]'' (1992),{{efn|Splash Hill and Lost Labyrinth are based on [[Green Hill Zone|Green Hill]] and Labyrinth from ''Sonic the Hedgehog'', while Casino Street and Mad Gear are based on Casino Night and Metropolis from ''Sonic the Hedgehog 2''.}}&lt;ref name=&quot;rate_ign&quot; /&gt;&lt;ref name=&quot;Gspot_rate&quot; /&gt; and feature elements such as slopes, bottomless pits, vertical loops, corkscrews, springs, and boost pads, as well as [[power-up]]s like shields, [[invincibility]], and speed shoes. Some levels feature unique elements, like vines or [[pinball]] flippers and bumpers.&lt;ref name=&quot;rate_ign&quot; /&gt; After the player completes a zone's acts, they unlock a [[Boss (video games)|boss]] encounter with Eggman. Boss encounters feature Eggman piloting one of his robots, and the player must hit him eight times to defeat him. Completing all four zones unlocks a fifth and final level.&lt;ref name=&quot;Gspot_rate&quot; /&gt;&lt;ref name=&quot;1UP&quot; /&gt; Like other ''Sonic'' games, Sonic collects [[Rings (Sonic the Hedgehog)|rings]] as a form of [[Health (game terminology)|health]]: if the player is in possession of at least one ring and is hit by an enemy or hazard, they will survive, but their rings will scatter and blink before disappearing. If the player is hit with no rings, falls in a pit, or drowns, they lose a [[Life (video games)|life]], and will receive a [[game over]] if all lives are lost.<br /> <br /> If the player finishes an act with 50 or more rings, they will have the option to access a [[bonus stage|special stage]].&lt;ref name=&quot;Euro&quot;/&gt; The special stages in ''Episode I'' are based on those from ''Sonic the Hedgehog'', in which Sonic is curled in a ball and bounces off the bumpers and walls of a fully rotating maze. The player must tilt the playing field to navigate Sonic through the maze within a [[time limit]], collecting rings to open gates and time bonuses along the way. Finishing the special stage rewards the player with one of the seven [[Chaos Emeralds]].&lt;ref name=&quot;Gspot_rate&quot; /&gt; By collecting all seven, the player unlocks the ability to transform into Super Sonic, granting them invincibility and increased speed at the cost of one ring a second. Collecting the Chaos Emeralds also unlocks a brief [[post-credits scene]] that shows a silhouette of [[Metal Sonic]], teasing the events of ''[[Sonic the Hedgehog 4: Episode II]]'' (2012).&lt;ref name=&quot;EGM&quot; /&gt;&lt;ref name=&quot;NLife: Balough&quot; /&gt; Players are also able to upload their game information to [[online leaderboard]]s to compare level completion times and [[high score]]s.<br /> <br /> Each version of the game is mostly identical, save for differences in screen size and resolution. For instance, the [[PlayStation 3]], [[Xbox 360]], and [[Windows]] versions support [[high-definition video|high-definition]] and [[widescreen]] displays, whereas the [[Wii]] version does not.&lt;ref name=&quot;HG101: Sonic4&quot;/&gt; Additionally, the PlayStation 3 and Wii versions both support their systems' respective [[motion controller]]s. The [[Mobile device|mobile]] versions can be controlled with either the [[accelerometer]]s or virtual buttons on the [[touchscreen]]. Two levels exclusive to these versions are designed around the use of the accelerometers.&lt;ref&gt;{{cite web|url=http://toucharcade.com/2010/06/15/e3-2010-hands-on-with-segas-sonic-4/ |title=E3 2010: Hands-On with Sega's 'Sonic 4' |website=[[TouchArcade]] |last=Hoadapp|first=Eli|date=June 15, 2010|access-date=June 21, 2011}}&lt;/ref&gt;<br /> <br /> ==Development==<br /> {{Quote box|quote=Old-school ''Sonic'' fans have long asked to see Sonic return to a more 2D style of gameplay. Many liked the daytime stages in ''[[Sonic Unleashed|Unleashed]]'' but wanted to see a game that plays purely similar to the early games of the [[Sega Genesis|Genesis]]. ''Project Needlemouse'' is that critical first step that brings Sonic back to his 2D roots.|source=[[Sega]]'s Ken Balough, when asked why ''Sonic the Hedgehog 4: Episode I'' was commissioned.&lt;ref name=&quot;q&amp;a&quot;/&gt; |width=30em|quoted=1|align=left}}<br /> According to project head [[Takashi Iizuka (game designer)|Takashi Iizuka]], ''Sonic 4'' was conceived in January 2009; development began four months later and lasted about a year and a half.&lt;ref name=&quot;tssz&quot;&gt;{{cite web|last1=Oliver|first1=Tristan|title=An Interview with Takashi Iizuka|url=http://www.tssznews.com/2010/08/11/an-interview-with-takashi-iizuka/|archive-url=https://web.archive.org/web/20100814131725/http://www.tssznews.com/2010/08/11/an-interview-with-takashi-iizuka/|url-status=dead|archive-date=August 14, 2010|website=TSSZ News|date=August 11, 2010|access-date=October 26, 2017}}&lt;/ref&gt; [[Dimps]], which had previously developed ''Sonic'' platformers for the [[Game Boy Advance]] and [[Nintendo DS]], led development,&lt;ref name=&quot;dimpsdeveloper&quot;&gt;{{cite web|last1=Ronaghan|first1=Neal|title=Sonic the Hedgehog 4 to be Developed by Dimps|url=http://www.nintendoworldreport.com/news/21180/sonic-the-hedgehog-4-to-be-developed-by-dimps|website=Nintendo World Report|access-date=March 31, 2018|date=February 17, 2010}}&lt;/ref&gt; with assistance from [[Sonic Team]].&lt;ref name=&quot;npowerinter&quot;/&gt; Sonic Team's Toshiyuki Nagahara served as director.&lt;ref name=&quot;NP: PowerProfile&quot;/&gt; The only developers on the team who contributed to the Genesis games were producer Iizuka and composer [[Jun Senoue]].&lt;ref name=&quot;npowerinter&quot;/&gt; The game was announced on September 11, 2009 under the [[working title]] ''Project Needlemouse''.&lt;ref&gt;{{cite web|last1=Thorsen|first1=Tor|title=All-new 2D Sonic rolling out in 2010|url=https://www.gamespot.com/articles/all-new-2d-sonic-rolling-out-in-2010/1100-6216991/|website=[[GameSpot]]|date=September 11, 2009|access-date=October 26, 2017}}&lt;/ref&gt; Its proper title, ''Sonic the Hedgehog 4: Episode I'', was revealed on February 4, 2010, alongside the debut of in-game footage.&lt;ref name=&quot;Announcement&quot;&gt;{{cite web|url= http://www.gamespot.com/news/6249457.html?om_act=convert&amp;om_clk=topstory&amp;tag=topstory;title|title=Sonic the Hedgehog 4 goes episodic this summer|first=Brendan|last=Sinclair|date=February 4, 2010|website=[[GameSpot]]|access-date=February 4, 2010}}&lt;/ref&gt;<br /> <br /> Brand manager Ken Balough stated that ''Sonic 4'' was conceived following fan requests for a return to classic ''Sonic'' gameplay.&lt;ref name=&quot;q&amp;a&quot;&gt;{{cite web|author1=''GameSpot'' staff|title=Sonic the Hedgehog Q&amp;A|url=https://www.gamespot.com/articles/sonic-the-hedgehog-qanda/1100-6216990/|website=[[GameSpot]]|date=February 4, 2010|access-date=October 26, 2017}}&lt;/ref&gt; He acknowledged the divide between older ''Sonic'' fans who played the Genesis games and younger ones who played more recent games like ''[[Sonic Unleashed]]'' (2008), and said [[Sega]] needed to cater to both demographics.&lt;ref name=&quot;EGM&quot;/&gt; In an interview with ''[[Nintendo Life]]'', Balough said that &quot;[w]hen we started discussing doing a 2D ''Sonic'' game, it just made sense that we would make ''Sonic 4''. It's a game fans have been asking about for years, and we felt we had the right team to make it.&quot;&lt;ref name=&quot;NLife: Balough&quot;&gt;{{cite web |last1=Newton |first1=James |title=Interviews: Sega - Sonic the Hedgehog 4: Episode 1 |url=http://www.nintendolife.com/news/2010/10/interviews_sega_sonic_the_hedgehog_4_episode_1 |website=[[Nintendo Life]] |access-date=April 13, 2020 |date=October 5, 2010}}&lt;/ref&gt; While Balough said the game was always called ''Sonic 4'',&lt;ref name=&quot;NLife: Balough&quot;/&gt; according to journalist Kurt Kalata, ''Sonic 4'' was not conceived as a mainline, numbered ''Sonic'' game, but rather as a [[smartphone]]-exclusive [[Spin-off (media)|spin-off]] called ''Sonic the Portable'' that took advantage of those devices' [[gyroscope]] functions.&lt;ref name=&quot;HG101: Sonic4&quot;&gt;{{cite web |last1=Kalata |first1=Kurt |title=Sonic the Hedgehog 4 |url=http://www.hardcoregaming101.net/sonic-the-hedgehog-4/ |website=Hardcore Gaming 101 |access-date=April 13, 2020 |date=July 12, 2018}}&lt;/ref&gt; Kalata wrote that it was retitled ''Sonic 4'' at the behest of Sega's American branch and made a [[multiplatform]] release, and noted that one of the game's levels still features signs that say ''Sonic the Portable''.&lt;ref name=&quot;HG101: Sonic4&quot;/&gt;<br /> <br /> Iizuka noted that after ''[[Sonic Adventure]]'' was released in 1998, the ''Sonic'' series began to have a greater emphasis on speed. However, he also acknowledged many fans still enjoyed the Genesis games, as evidenced from their popularity on [[digital distribution]] platforms. With ''Sonic 4'', Iizuka was motivated to return to the classic ''Sonic'' style with modern technologies.&lt;ref name=&quot;npowerinter&quot;&gt;{{cite magazine|last1=T.|first1=Steve|title=True Blue|magazine=[[Nintendo Power]]|date=April 2010|issue=253|pages=14–17|publisher=[[Future US]]}}&lt;/ref&gt; To stay faithful to the original Genesis games, the developers chose not to include [[voice acting]].&lt;ref name=&quot;tssz&quot;/&gt; The team began development using elements they considered vital to the ''Sonic'' series: a simple control scheme—with jumping and attacking controlled by a single button—and [[level design]] emphasizing platforming and momentum-based gameplay.&lt;ref name=&quot;npowerinter&quot;/&gt; To establish ''Episode I'' as a successor to the Genesis games, the developers chose to revive those games' level locales to, as Iizuka explained, &quot;tap into that [[nostalgia]] factor. Essentially we wanted people to recognize this was a continuation from the [Genesis] era ''Sonic''s.&quot;&lt;ref name=&quot;EuroG: Ep2 Interview&quot;/&gt; While the content in all versions is mostly the same, two levels in the mobile version were replaced in the console releases.&lt;ref name=&quot;HG101: Sonic4&quot;/&gt; These two levels were supposed to be retained across all releases,&lt;ref name=&quot;CVG: iPhone&quot;/&gt; but they were designed around the use of a smartphone gyroscope,&lt;ref name=&quot;HG101: Sonic4&quot;/&gt; and the team did not think they translated well to a console.&lt;ref name=&quot;CVG: iPhone&quot;&gt;{{cite web |last1=Robinson |first1=Andy |title=iPhone delayed Sonic 4 - Sega |url=http://www.computerandvideogames.com/264336/iphone-delayed-sonic-4-sega/?attr=CVG-General-RSS |website=[[Computer and Video Games]] |access-date=April 13, 2020 |archive-url=https://archive.today/20120630093752/http://www.computerandvideogames.com/article.php?id=264336%3Fcid=OTC-RSS&amp;attr=CVG-General-RSS |archive-date=June 30, 2012 |date=September 13, 2010}}&lt;/ref&gt;<br /> <br /> One new addition was Sonic's homing attack from ''Sonic Adventure''; Iizuka said the team &quot;wanted to add that excitement of performing continuous attacks&quot; and felt it &quot;add[ed] to the classic-style gameplay by providing a new means to discover routes in the sky&quot;.&lt;ref name=&quot;npowerinter&quot; /&gt; Though a return to the classic ''Sonic'' formula, ''Sonic the Hedgehog 4: Episode I'' does not reuse Sonic's original design, instead retaining his post-''Adventure'' design. Iizuka reasoned this was because the game was not a [[video game remake|remake]].&lt;ref name=&quot;npowerinter&quot; /&gt; Following the project's announcement, in January 2010 Sega began a countdown with a list that discounted potential playable characters. When fans answered trivia questions, the list got whittled down, and culminated with the reveal that Sonic would be the only playable character.&lt;ref&gt;{{cite web |last1=Sterling |first1=Jim |title=Project Needlemouse teased with sinister character list |url=https://www.destructoid.com/project-needlemouse-teased-with-sinister-character-list-160198.phtml |website=[[Destructoid]] |access-date=April 13, 2020 |date=January 11, 2010}}&lt;/ref&gt;&lt;ref&gt;{{cite web |last1=Sterling |first1=Jim |title=Sonic's the only playable Project Needlemouse character |url=https://www.destructoid.com/sonic-s-the-only-playable-project-needlemouse-character-160627.phtml |website=[[Destructoid]] |access-date=April 13, 2020 |date=January 15, 2010}}&lt;/ref&gt; Iizuka said this decision was made because the team wanted both old and new fans to be able to enjoy the game.&lt;ref name=&quot;npowerinter&quot; /&gt; The decision to scale back the [[List of Sonic the Hedgehog characters|series' extensive cast]] was also identified as a way to return to the series' roots.&lt;ref name=&quot;HG101: Sonic4&quot; /&gt; Despite this, the post-credits scene teases the reintroduction of Metal Sonic, who had not appeared in a ''Sonic'' game for years. Balough stated that fans had been asking Sega to bring back Metal Sonic for years,&lt;ref name=&quot;EGM&quot; /&gt; and that the post-credits scene was added to keep players excited for ''Episode II''.&lt;ref name=&quot;NLife: Balough&quot; /&gt;<br /> <br /> [[File:Crush40LiveTokyo2012.jpg|thumb|right|''Sonic the Hedgehog 4: Episode I'' composer [[Jun Senoue]] (''center'') in 2012]]<br /> <br /> Senoue only composed some tracks for the Genesis ''Sonic'' games, but for ''Sonic 4'', he was responsible for creating all the music and sound effects.&lt;ref name=&quot;npowerinter&quot;/&gt; The music was written to replicate the style of the Genesis ''Sonic'' games because, according to Balough, the developers wanted the game to feel &quot;like a genuine extension of the first three ''Sonic'' games&quot;.&lt;ref name=&quot;EGM&quot;&gt;{{cite magazine |last1=Pigna |first1=Kris |title=Back from the Second Dimension |magazine=[[Electronic Gaming Monthly]] |date=Spring 2010 |issue=238 |pages=56–61 |publisher=EGM Media, LLC}}&lt;/ref&gt; Senoue was involved with the project early on when Iizuka approached him to ask him to compose. Senoue said that he attempted to compose the tracks as if he had been composing them for the Genesis, using as few notes as possible. He did not use any [[Frequency modulation synthesis|FM]] sound tapes, although he did unsuccessfully attempt to find an old Genesis development kit. Senoue attempted to compose tracks &quot;with a similar beat or similar tempo&quot; to those from ''Sonic the Hedgehog'' and ''Sonic the Hedgehog 2''. Senoue had fun working on ''Episode I'' and said his favorite track was the first level's, although Nagahara hated it and tried to persuade Senoue to compose a replacement tune.&lt;ref name=&quot;NP: PowerProfile&quot;&gt;{{cite magazine |title=Interview with Jun Senoue |magazine=[[Nintendo Power]] |date=September 2010 |issue=258 |publisher=[[Future US]]}}&lt;/ref&gt; Eggman's theme was repurposed from an unused ''[[Sonic 3D Blast]]'' (1996) track.&lt;ref&gt;{{cite web|url=https://www.destructoid.com/sonic-4-s-eggman-theme-is-from-sonic-3d-blast--170039.phtml|title=Sonic 4's Eggman theme is from Sonic 3D Blast?|last1=Sterling|first1=Jim|date=April 6, 2010|website=[[Destructoid]]|archive-url=https://web.archive.org/web/20180623082440/https://www.destructoid.com/sonic-4-s-eggman-theme-is-from-sonic-3d-blast--170039.phtml|archive-date=June 23, 2018|url-status=live|access-date=February 3, 2018}}&lt;/ref&gt;<br /> {{clear}}<br /> <br /> == Release ==<br /> ''Episode I'' was originally scheduled for release in July 2010, a timeframe Sega announced in February 2010.&lt;ref&gt;{{cite web |last1=Sterling |first1=Jim |date=February 5, 2010 |title=Sonic 4 scheduled for July, planned for iPhone |url=https://www.destructoid.com/sonic-4-scheduled-for-july-planned-for-iphone-162658.phtml |access-date=April 13, 2020 |website=[[Destructoid]]}}&lt;/ref&gt; Months before the game's release, a [[prototype]] version was made available to users of the Xbox 360's game testing service [[PartnerNet]].&lt;ref name=&quot;leakusg&quot;&gt;{{cite web |last1=Oxford |first1=Nadia |date=March 2, 2016 |title=Yakuza 6's Demo Glitch is Another Mishap in Sega's History of Leaks |url=https://www.usgamer.net/articles/yakuza-6s-demo-glitch-is-another-mishap-in-segas-history-of-leaks |url-status=dead |archive-url=https://web.archive.org/web/20180815055246/https://www.usgamer.net/articles/yakuza-6s-demo-glitch-is-another-mishap-in-segas-history-of-leaks |archive-date=August 15, 2018 |access-date=March 31, 2018 |website=[[USgamer]] |publisher=[[Gamer Network]]}}&lt;/ref&gt; Screenshots and footage were leaked and widely distributed across the internet,&lt;ref name=&quot;sterlingleak&quot;&gt;{{cite web |last1=Sterling |first1=Jim |date=February 23, 2010 |title=Rumor: Leaked Sonic 4 images show old school Robotnik |url=https://www.destructoid.com/rumor-leaked-sonic-4-images-show-old-school-robotnik-164771.phtml |access-date=March 31, 2018 |website=[[Destructoid]] |publisher=Enthusiast Gaming}}&lt;/ref&gt; and PartnerNet had to be temporarily shut down as a result.&lt;ref name=&quot;leakusg&quot; /&gt; Though some [[video game journalist]]s responded favorably to the leaked materials,&lt;ref name=&quot;sterlingleak&quot; /&gt;&lt;ref name=&quot;vg247leak&quot;&gt;{{cite web |last1=Cullen |first1=Johnny |date=February 24, 2010 |title=Leaked Sonic 4 shots are verified awesome |url=https://www.vg247.com/2010/02/24/leaked-sonic-4-shots-are-verified-awesome/ |access-date=March 31, 2018 |website=[[VG24/7]]}}&lt;/ref&gt; fans reacted negatively.&lt;ref name=&quot;HG101: Sonic4&quot; /&gt;&lt;ref name=&quot;leakusg&quot; /&gt; In May 2010, Sega announced that ''Episode I'' had been delayed to late 2010 in response to both internal and fan feedback;&lt;ref&gt;{{cite web |last1=Good |first1=Owen |date=May 20, 2010 |title=Sega's Big Sonic 4 News: It's Delayed |url=https://kotaku.com/504669592 |access-date=April 13, 2020 |website=[[Kotaku]]}}&lt;/ref&gt; Iizuka later clarified that the delay was done so the developers could replace the mobile-exclusive levels with ones better suited for consoles.&lt;ref name=&quot;CVG: iPhone&quot; /&gt;<br /> <br /> ''Episode I'' was released on October 7, 2010, for [[iOS]]. Releases for other platforms soon followed: the Wii version was released via [[WiiWare]] in North America on October 11 and in Europe on October 15; the PlayStation 3 version was released via [[PlayStation Network]] in North America on October 12 and in Europe on October 13; and the Xbox 360 version was released via [[Xbox Live Arcade]] on October 13.&lt;ref&gt;{{cite web |last1=Cullen |first1=Johnny |title=Sonic 4 dated for October |url=https://www.vg247.com/2010/09/28/sonic-4-dated-for-october-13/ |website=[[VG247]] |access-date=April 13, 2020 |date=September 28, 2010}}&lt;/ref&gt; Other releases included a [[Windows Phone]] version on June 15, 2011;&lt;ref&gt;{{cite web |last1=Nunneley |first1=Stephany |title=Angry Birds and other popular games coming to Windows Phone 7 |url=https://www.vg247.com/2011/05/18/angry-birds-and-other-new-games-coming-to-windows-phone-7/ |website=[[VG247]] |access-date=April 14, 2020 |date=May 18, 2011}}&lt;/ref&gt; a [[Windows]] version via [[Steam (service)|Steam]] on January 19, 2012;&lt;ref&gt;{{cite web |last1=Bedford |first1=John |title=Sonic games, DLC release on PC today |url=https://www.eurogamer.net/articles/2012-01-19-new-sonic-games-for-pc-from-today_ |website=[[Eurogamer]] |access-date=April 14, 2020 |date=January 19, 2012}}&lt;/ref&gt; an [[Android (operating system)|Android]] version on January 25, 2012;&lt;ref&gt;{{cite web |last1=Souppouris |first1=Aaron |title=Sonic the Hedgehog 4 Episode I now available for Android, ICS users report issues |url=https://www.theverge.com/2012/1/26/2736326/sonic-the-hedgehog-4-episode-i-crashing-on-ICS |website=[[The Verge]] |access-date=April 14, 2020 |date=January 26, 2012}}&lt;/ref&gt; and a [[BlackBerry Tablet OS]] version on July 20, 2012.&lt;ref&gt;{{cite web |author1=Edward@Sega |title=Sonic 4 Episode I: Welcome to Blackberry Playbook! |url=http://blogs.sega.com/2012/07/20/sonic-4-episode-i-welcome-to-blackberry-playbook/ |publisher=[[Sega]] Blog |access-date=April 14, 2020 |archive-url=https://web.archive.org/web/20120813214621/http://blogs.sega.com/2012/07/20/sonic-4-episode-i-welcome-to-blackberry-playbook/ |archive-date=August 13, 2012 |date=July 20, 2012}}&lt;/ref&gt; Additionally, both ''Episode I'' and ''Episode II'' were released for the Android-powered [[Ouya]] on July 9, 2013.&lt;ref&gt;{{cite web |last1=Usher |first1=Anthony |title=Sonic spin dashes onto Ouya in Sonic The Hedgehog 4: Episodes I and II |url=https://www.pocketgamer.com/articles/052204/sonic-spin-dashes-onto-ouya-in-sonic-the-hedgehog-4-episodes-i-and-ii/ |website=[[Pocket Gamer]] |access-date=April 14, 2020 |date=July 9, 2013}}&lt;/ref&gt;<br /> <br /> In April 2016, the iOS version was updated for the first time in three years to modernize it for newer devices. Changes included support for widescreen and [[Retina display]]s, more detailed [[3D modeling|character models]], and refined [[Texture mapping|textures]]. The iOS version was initially split into separate versions for [[iPhone]] and [[iPad]]; the update discontinued the iPad version and made the iPhone one a &quot;universal&quot; application, meaning it works across all iOS devices.&lt;ref&gt;{{cite web |last1=Nelson |first1=Jared |title=First 'Sonic 4 Episode 1' Update in More than 3 Years Improves Visuals , Adds Universal Support, and Fixes Compatibility Issues |url=https://toucharcade.com/2016/04/04/sonic-4-episode-1-updated/ |website=[[TouchArcade]] |access-date=April 14, 2020 |date=April 4, 2016}}&lt;/ref&gt; Later in 2016, the Xbox 360 versions of ''Episode I'' and ''Episode II'' were added to the [[Xbox One]]'s [[List of backward-compatible games for Xbox One#List of compatible titles from Xbox 360|catalog]] of [[list of backward-compatible games for Xbox One and Series X/S|backward compatible]] games.&lt;ref&gt;{{cite web |last1=Matulef |first1=Jeffrey |title=Sonic 4 is now backwards compatible on Xbox One |url=https://www.eurogamer.net/articles/2016-07-21-sonic-4-is-now-backwards-compatible-on-xbox-one |website=[[Eurogamer]] |access-date=April 14, 2020 |date=November 1, 2016}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | MC = (Wii) 81/100&lt;ref name=&quot;MCWii&quot;&gt;{{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=wii |title=Sonic the Hedgehog 4: Episode I for Wii Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 30, 2010}}&lt;/ref&gt;&lt;br /&gt;(PS3) 74/100&lt;ref name=&quot;MCPS3&quot;&gt;{{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=playstation-3 |title=Sonic the Hedgehog 4: Episode I for PlayStation 3 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 30, 2010}}&lt;/ref&gt;&lt;br /&gt;(X360) 72/100&lt;ref name=&quot;MCX360&quot;&gt;{{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=xbox-360 |title=Sonic the Hedgehog 4: Episode I for Xbox 360 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 30, 2010}}&lt;/ref&gt;&lt;br /&gt;(iOS) 70/100&lt;ref name=&quot;MCiOS&quot;&gt;{{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=ios-iphoneipad |title=Sonic the Hedgehog 4: Episode 1 for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=July 4, 2013}}&lt;/ref&gt;<br /> | 1UP = B&lt;ref name=&quot;1UP&quot;&gt;{{cite web |url=http://www.1up.com/do/reviewPage?cId=3181842 |title=Sonic 4: Episode I Review |publisher=1UP.com |date=October 11, 2010 |last=Bailey |first=Kat |access-date=November 19, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20121018123008/http://www.1up.com/reviews/sonic-hedgehog-4-episode-1 |archive-date=October 18, 2012 }}&lt;/ref&gt;<br /> | EuroG = 9/10&lt;ref name=&quot;Euro&quot;&gt;{{cite web|last=Gibson|first=Ellie|url=http://www.eurogamer.net/articles/2010-10-12-sonic-the-hedgehog-4-episode-i-review|title=Sonic the Hedgehog 4: Episode I Review |publisher=[[Eurogamer]]|date=October 12, 2010|access-date=August 26, 2013}} In 2016, Gibson acknowledged that &quot;9/10 was a bit of a stretch.&quot; See {{cite web|last=Gibson|first=Ellie|url=http://www.eurogamer.net/articles/2016-08-06-sonic-boom-ellie-gibson-on-nostalgia-novelty-and-that-9-10|title=Sonic boom: Ellie Gibson on nostalgia, novelty, and that 9/10|work=Eurogamer|date=August 6, 2016|access-date=August 7, 2016}}&lt;/ref&gt;<br /> | GameRev = B−&lt;ref&gt;{{cite web|last=Morse|first=Blake|url=http://www.gamerevolution.com/review/sonic-4-episode-1|title=Sonic the Hedgehog 4: Episode I Review |publisher=[[Game Revolution]]|date=October 20, 2010|access-date=August 26, 2013}}&lt;/ref&gt;<br /> | GMaster = 88%&lt;ref&gt;''GamesMaster'', issue 232, page 88&lt;/ref&gt;<br /> | GSpot = 6.5/10&lt;ref name=&quot;Gspot_rate&quot;&gt;{{cite web|last=Petit|first=Carolyn|url=http://uk.gamespot.com/sonic-the-hedgehog-4-episode-1/reviews/sonic-the-hedgehog-4-episode-1-review-6282170/|title=Sonic the Hedgehog 4: Episode I Review|publisher=[[GameSpot]]|date=October 15, 2010|access-date=August 26, 2013|url-status=dead|archive-url=https://web.archive.org/web/20120407153306/http://uk.gamespot.com/sonic-the-hedgehog-4-episode-1/reviews/sonic-the-hedgehog-4-episode-1-review-6282170/|archive-date=April 7, 2012}}&lt;/ref&gt;<br /> | GRadar = {{Rating|4.5|5}}&lt;ref name=&quot;rate_gradar&quot;&gt;{{cite web|last=Towell|first=Justin|url=https://www.gamesradar.com/ps3/sonic-the-hedgehog-4-episode-i/review/sonic-the-hedgehog-4-episode-1-review/a-20101008112650143032/g-20090909115153197035/p-3 |title=Sonic the Hedgehog 4: Episode I Review |publisher=[[GamesRadar]]|date=October 8, 2010|access-date=June 21, 2011}}&lt;/ref&gt;<br /> | GT = 7.5/10&lt;ref name=&quot;GTrailers&quot;&gt;{{cite web|url=http://www.gametrailers.com/video/review-pod-sonic-4/706286|title=Sonic The Hedgehog 4: Episode 1 Video Game, Review Pod |publisher=[[GameTrailers]]|date=October 15, 2010|access-date=June 21, 2011}}&lt;/ref&gt;<br /> | IGN = 8/10&lt;ref name=&quot;rate_ign&quot;&gt;{{cite web|last=Goldstein|first=Hilary|url=http://uk.xboxlive.ign.com/articles/112/1126734p1.html|title=Sonic the Hedgehog 4: Episode I Review|publisher=[[IGN]]|date=October 8, 2010|access-date=June 21, 2011|url-status=dead|archive-url=https://web.archive.org/web/20110713005425/http://uk.xboxlive.ign.com/articles/112/1126734p1.html|archive-date=July 13, 2011}}&lt;/ref&gt;&lt;br /&gt;(iOS) 7.5/10&lt;ref&gt;{{cite web|last=Buchanan|first=Levi|url=http://ie.ign.com/articles/2010/10/08/sonic-the-hedgehog-4-episode-i-iphone-review|title=Sonic the Hedgehog 4: Episode I iPhone Review|publisher=[[IGN]]|date=October 8, 2010|access-date=August 26, 2013}}&lt;/ref&gt;<br /> | NG = 10/10&lt;ref&gt;''Nintendo Gamer'', issue 56, page 74&lt;/ref&gt;<br /> | NLife = {{Rating|8|10}}&lt;ref&gt;{{Cite web|url=http://www.nintendolife.com/reviews/2010/10/sonic_the_hedgehog_4_episode_1|title = Review: Sonic the Hedgehog 4: Episode 1 (WiiWare)|date = October 12, 2010}}&lt;/ref&gt;<br /> | NWR = 8/10&lt;ref&gt;{{Cite web|url=http://www.nintendoworldreport.com/review/24263/sonic-the-hedgehog-4-episode-1-wii|title = Sonic the Hedgehog 4: Episode 1 Review - Review}}&lt;/ref&gt;<br /> | ONM = 88%&lt;ref&gt;[https://web.archive.org/web/20110107081106/http://www.officialnintendomagazine.co.uk/article.php?id=20481 Sonic The Hedgehog 4: Episode 1 Wii review], ''Official Nintendo Magazine''&lt;/ref&gt;<br /> | rev1 = ''[[Digital Spy]]''<br /> | rev1Score = {{Rating|3|5}}&lt;ref name=&quot;Digital Spy&quot;&gt;{{cite web|last=Martin|first=Liam|url=http://www.digitalspy.co.uk/gaming/gamingreviews/a282463/sonic-the-hedgehog-4-episode-1-xbla.html|title='Sonic The Hedgehog 4: Episode I' (XBLA)|publisher=[[Digital Spy]]|date=October 13, 2010|access-date=October 17, 2010}}&lt;/ref&gt;<br /> }}<br /> According to [[review aggregator]] [[Metacritic]], the Wii version received &quot;generally favorable reviews&quot;, while the both iOS and other console versions received &quot;mixed or average reviews&quot;.&lt;ref name=&quot;MCWii&quot; /&gt;&lt;ref name=&quot;MCX360&quot; /&gt;&lt;ref name=&quot;MCPS3&quot; /&gt;&lt;ref name=&quot;MCiOS&quot; /&gt; ''[[IGN]]''{{'s}} Hilary Goldstein gave the game a score of 8.0 and an Editor's Choice award, calling it &quot;short but sweet and well worth downloading.&quot;&lt;ref name=&quot;rate_ign&quot;/&gt; ''[[GamesRadar+]]''{{'s}} Justin Towell gave it a score of 9/10, calling it &quot;deserving of the name, ''Sonic the Hedgehog 4''.&quot;&lt;ref name=&quot;rate_gradar&quot;/&gt; ''[[1UP.com]]''{{'s}} Kat Bailey gave it a B rank, praising the game's speed while criticizing some occasional poor design, such as boss battles and puzzles.&lt;ref name=&quot;1UP&quot;/&gt; [[GameTrailers]] gave it a 7.5, calling it a worthy investment for ''Sonic'' fans.&lt;ref name=&quot;GTrailers&quot; /&gt; ''[[Digital Spy]]'' gave it three out of five stars, with reviewer Liam Martin answering the question of whether or not it lived up to its hype: &quot;Despite some issues with the size of the game and its difficulty (it's very easy), the answer is yes, but only just.&quot;&lt;ref name=&quot;Digital Spy&quot;/&gt; ''[[Eurogamer]]''{{'s}} Ellie Gibson gave it a 9/10, calling it &quot;gloriously fun&quot; and &quot;brilliantly paced.&quot;&lt;ref name=&quot;Euro&quot; /&gt;<br /> <br /> The game's physics were met with major criticism, with the general consensus being that they were inferior to the momentum-based physics from the Genesis games.&lt;ref name=&quot;:0&quot;&gt;{{Cite web|last=Meyer|first=John|date=October 14, 2020|title=Review: Wonky Physics, Nasty Levels Ruin Sonic the Hedgehog 4|url=http://www.wired.com/2010/10/sonic-4-review/|url-status=live|archive-url=https://web.archive.org/web/20201109025555/http://www.wired.com/2010/10/sonic-4-review/|archive-date=November 9, 2020|access-date=March 27, 2012|website=[[Wired.com]]}}&lt;/ref&gt; On [[YouTube]], hundreds of gameplay videos were posted by fans showcasing several oddities.&lt;ref&gt;{{cite web|last=Sterling|first=Jim|date=September 29, 2011|title=Sonic Team justifies Sonic 4's notorious physics|url=http://www.destructoid.com/sonic-team-justifies-sonic-4-s-notorious-physics-188594.phtml|access-date=June 20, 2013|publisher=[[Destructoid]]}}&lt;/ref&gt;<br /> <br /> The game was a commercial success, selling over a million copies across all platforms by 2011, according to Sega of America CEO [[Mike Hayes (businessman)|Mike Hayes]].&lt;ref&gt;{{cite web|last=Cullen|first=Johnny|date=August 11, 2011|title=Sonic 4: Episode 2 info coming &quot;very soon,&quot; says Sega West boss|url=http://www.vg247.com/2011/08/11/sonic-4-episode-2-info-coming-very-soon-says-sega-west-boss/|access-date=June 30, 2013|publisher=[[VG247]]}}&lt;/ref&gt;<br /> <br /> ==Legacy==<br /> {{main|Sonic the Hedgehog 4: Episode II}}<br /> ''Episode I'' was envisioned as the first installment of an [[episodic video game]] trilogy.&lt;ref&gt;{{cite web |last1=Claiborn |first1=Samuel |title=Sonic the Hedgehog: A History of SEGA's Mascot in Games, Movies, and More |url=https://www.ign.com/articles/2019/11/12/sonic-the-hedgehog-a-visual-history-of-segas-mascot-2 |website=[[IGN]] |access-date=April 17, 2020 |date=January 13, 2020}}&lt;/ref&gt; Shortly before ''Episode I''{{'s}} release, Balough confirmed that Sega had planned the entire ''Sonic 4'' story. While he did not confirm the number of episodes, he said &quot;[they] will definitely make up a larger game. After completing them all, you'll have experienced a larger overall story arc that lives up to the epic nature of earlier ''Sonic''s.&quot;&lt;ref name=&quot;NLife: Balough&quot;/&gt; In August 2011, Iizuka stated that ''Episode II'' would not be released until 2012 (over a year after ''Episode I'') so Sonic Team could focus on ''[[Sonic Generations]]''.&lt;ref&gt;{{cite web |last1=Robinson |first1=Martin |title=Sonic 4 Episode 2 release date for 2012 |url=https://www.eurogamer.net/articles/2011-08-23-sonic-4-episode-ii-release-date-set-for-2012-article |website=[[Eurogamer]] |access-date=April 17, 2020 |date=August 23, 2011}}&lt;/ref&gt; Ahead of ''Episode II'', Sega rereleased ''[[Sonic CD]]'' (1993) for modern consoles, and advertised it as a prequel to ''Sonic 4''.&lt;ref&gt;{{cite web |last1=DeVries |first1=Jack |title=Sonic CD Review |url=https://www.ign.com/articles/2011/12/16/sonic-cd-review-2 |website=[[IGN]] |access-date=April 17, 2020 |date=January 5, 2012}}&lt;/ref&gt;<br /> <br /> ''Episode II'', released in May 2012, reintroduces Tails and Metal Sonic,&lt;ref&gt;{{cite web |last1=M. Thomas |first1=Lucas |title=Sonic the Hedgehog 4: Episode II Review |url=https://www.ign.com/articles/2012/05/19/sonic-the-hedgehog-4-episode-ii-review |website=[[IGN]] |access-date=April 17, 2020 |date=May 18, 2012}}&lt;/ref&gt; and follows Sonic and Tails as they attempt to prevent Eggman and Metal Sonic from relaunching the [[Death Egg]].&lt;ref&gt;{{cite web |last1=Rose |first1=Mike |title=Sonic the Hedgehog 4: Episode II Review |url=https://www.gamezebo.com/reviews/sonic-the-hedgehog-4-episode-ii-review/ |website=[[Gamezebo]] |access-date=April 17, 2020 |date=May 21, 2012 }}{{Dead link|date=March 2023 |bot=InternetArchiveBot |fix-attempted=yes }}&lt;/ref&gt; Fan input from ''Episode I'' played a significant role in the development of ''Episode II'', as the developers worked to address aspects fans took issue with, such as the physics engine.&lt;ref name=&quot;EuroG: Ep2 Interview&quot;/&gt; ''Episode II'' was released on most platforms that ''Episode I'' was available on,&lt;ref name=&quot;HG101: Sonic4&quot;/&gt; although the Wii version was canceled due to hardware constraints.&lt;ref name=&quot;EuroG: Ep2 Interview&quot;&gt;{{cite web |last1=Yin-Poole |first1=Wesley |title=Sonic 4 Episode 2's new physics based on Mega Drive games |url=https://www.eurogamer.net/articles/2012-03-13-sonic-4-episode-2s-new-phyiscs-based-on-mega-drive-games |website=[[Eurogamer]] |access-date=April 17, 2020 |date=March 13, 2012}}&lt;/ref&gt; Players who own both episodes on a single platform unlock the ability to play as Metal Sonic in ''Episode I''{{'s}} levels.&lt;ref name=&quot;HG101: Sonic4&quot;/&gt;<br /> <br /> In March 2012, Iizuka announced that Sega did not plan to continue ''Sonic 4'' beyond ''Episode II''.&lt;ref&gt;{{cite magazine|url=https://www.mcvuk.com/business-news/future-sonic-4-episodes-canned/92748/|title=Future Sonic 4 episodes canned|last=Batchelor|first=James|date=March 23, 2012|magazine=[[MCV/Develop]]|access-date=March 27, 2012}}&lt;/ref&gt; In 2015, Australian developer [[Christian Whitehead]] said that he had been offered the opportunity to develop ''Episode III'' with [[Sega Studios Australia]] before that division was shut down, and he instead worked on [[remaster]]s of ''Sonic the Hedgehog'' and ''Sonic the Hedgehog 2'' between 2012 and 2013. He said that while it was possible that ''Episode III'' could eventually be made, it was unlikely.&lt;ref&gt;Whitehead, Christian [@The Taxman] (January 5, 2015) [https://forums.sonicretro.org/index.php?threads/sonic-4-episode-iii-cancelled-according-to-ken-balough.33870/#post-812204 I've always assumed Sonic 4 Episode 3 fizzled out as things evolved with SOA, Sega Networks &amp; F2P etc. I guess it's been long enough that it's not relevant any more, but I was briefly asked if I would be interested in collaborating with Sega Studios Australia (Who did the Castle of Illusion remake) as a potential dev team to work on the third one. Sadly though, SSA were shut down, and Stealth and I worked on the Sonic 1 &amp; 2 remasters in late 2012-2013. Of course, you never know, Sonic Team could one day decide Ep3 should happen, but Ken pretty much confirms my personal thoughts] (forum post) – via Sonic Retro. Accessed April 17, 2020.&lt;/ref&gt; Whitehead would go on to lead the development of ''[[Sonic Mania]]'' (2017), which, like ''Sonic 4'', acts as a sequel to the Genesis ''Sonic'' games. ''Sonic 4'' and ''Sonic Mania'' were frequently compared, with journalists viewing ''Sonic 4'' unfavorably in contrast to ''Mania''.&lt;ref&gt;{{cite web |last1=Linneman |first1=John |title=Is Sonic Mania the sequel we've waited decades for? |url=https://www.eurogamer.net/articles/digitalfoundry-2016-sonic-mania-is-the-sequel-weve-been-waiting-for |website=[[Eurogamer]] |access-date=April 17, 2020 |date=July 26, 2016}}&lt;/ref&gt;&lt;ref&gt;{{cite web |last1=Nelson |first1=Jared |title='Sonic Mania' First Impressions – The True 'Sonic 4' Has Arrived, and I'm Begging You Sega, I Need It On Mobile |url=https://toucharcade.com/2017/08/15/sonic-mania-first-impressions/ |website=[[TouchArcade]] |access-date=April 17, 2020 |date=August 15, 2017}}&lt;/ref&gt;<br /> <br /> ==Notes==<br /> {{Reflist|group=lower-alpha}}<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * [https://web.archive.org/web/20120720061428/http://www.sonicthehedgehog4.com/us/html/ep1-index.html Official website] (archived at the [[Wayback Machine]])<br /> <br /> {{Sonic the Hedgehog}}<br /> {{Sonic Team}}<br /> {{Portal bar|Video games}}<br /> <br /> {{DEFAULTSORT:Sonic the Hedgehog 4 Episode 1}}<br /> [[Category:Video games with 2.5D graphics]]<br /> [[Category:2010 video games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:BlackBerry games]]<br /> [[Category:Dimps games]]<br /> [[Category:Episodic video games]]<br /> [[Category:Interquel video games]]<br /> [[Category:IOS games]]<br /> [[Category:Ouya games]]<br /> [[Category:Platformers]]<br /> [[Category:PlayStation Network games]]<br /> [[Category:Sonic the Hedgehog video games|4 Episode 1]]<br /> [[Category:Sega video games]]<br /> [[Category:Side-scrolling video games]]<br /> [[Category:Sonic Team games]]<br /> [[Category:Video game sequels]]<br /> [[Category:WiiWare games]]<br /> [[Category:Windows games]]<br /> [[Category:Windows Phone games]]<br /> [[Category:Xbox 360 Live Arcade games]]<br /> [[Category:Video games scored by Jun Senoue]]<br /> [[Category:Single-player video games]]<br /> [[Category:Video games developed in Japan]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Game_of_Thrones_(2014_video_game)&diff=1183646289 Game of Thrones (2014 video game) 2023-11-05T17:09:20Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/2015/02/05/game-thrones-episode-2-lost-lords-review-still-struggling/ and add added a new link: https://www.gamezebo.com/reviews/game-of-thrones-the-lost-lords-review-still-struggling/</p> <hr /> <div>{{About|the 2014 graphic adventure|the 2012 role-playing game|Game of Thrones (2012 video game){{!}}''Game of Thrones'' (2012 video game)|other ''Game of Thrones'' games|List of A Song of Ice and Fire video games{{!}}List of ''A Song of Ice and Fire'' video games}}<br /> {{short description|2014 video game by Telltale}}<br /> {{Infobox video game<br /> | title = Game of Thrones<br /> | image = Game of thrones telltale games season one.jpg<br /> | developer = [[Telltale Games]]<br /> | publisher = Telltale Games<br /> | caption = Cover art featuring the [[Iron Throne (A Song of Ice and Fire)|Iron Throne]]<br /> | director = {{Unbulleted list|Martin Montgomery|Kent Mudle|Graham Ross}}<br /> | producer = {{Unbulleted list|Brodie Anderson|Bryan Roth|Lisa Schulz}}<br /> | designer = {{Unbulleted list|Ryan Kaufman|Matt Allmer}}<br /> | programmer = {{Unbulleted list|Keenan Patterson|Randy Tudor|David R. Chaverri}}<br /> | artist = Joe Henke<br /> | writer = {{Unbulleted list|Andrew Grant&lt;ref name=&quot;6eps&quot;&gt;{{cite web |url=http://ign.com/articles/2014/11/21/why-telltales-game-of-thrones-is-6-episodes-long |title=Why Telltale's Game of Thrones is 6 Episodes Long |last=Dyer |first=Mitch |work=[[IGN]] |publisher=[[Ziff Davis]] |date=November 21, 2014 |access-date=November 22, 2014 }}&lt;/ref&gt;|Nicole Martinez|Meghan Thornton|Dan Martin|Brad Kane|James Windeler|John Dombrow|Joshua Rubin|}}<br /> | composer = [[Jared Emerson-Johnson]]<br /> | engine = [[Telltale Tool]]<br /> | platforms = {{Unbulleted list|[[Android (operating system)|Android]]|[[iOS]]|[[Microsoft Windows]]|[[OS X]]|[[PlayStation 3]]|[[PlayStation 4]]|[[Xbox 360]]|[[Xbox One]]}}<br /> | released = {{collapsible list|title=Episode 1|'''Windows''', '''OS X'''&lt;br /&gt;{{vgrelease|WW|December 2, 2014&lt;ref name=&quot;Episode 1&quot;/&gt;}}'''PS4'''&lt;br /&gt;{{vgrelease|NA|December 2, 2014&lt;ref name=&quot;Episode 1&quot;/&gt;|EU|December 3, 2014&lt;ref name=&quot;Episode 1&quot;/&gt;}}'''Xbox 360''', '''Xbox One'''&lt;br /&gt;{{vgrelease|WW|December 3, 2014&lt;ref name=&quot;Episode 1&quot;/&gt;}}'''iOS'''&lt;br /&gt;{{vgrelease|WW|December 4, 2014&lt;ref name=&quot;Episode 1&quot;/&gt;}}'''PS3'''&lt;br /&gt;{{vgrelease|NA|December 9, 2014&lt;ref name=&quot;Episode 1&quot;/&gt;|EU|December 10, 2014&lt;ref name=&quot;Episode 1&quot;/&gt;}}}}{{collapsible list|title=Episode 2|'''Windows''', '''OS X'''&lt;br /&gt;{{vgrelease|WW|February 3, 2015&lt;ref name=&quot;Episode 2&quot;/&gt;}}'''PS3''', '''PS4'''&lt;br /&gt;{{vgrelease|NA|February 3, 2015&lt;ref name=&quot;Episode 2&quot;/&gt;|EU|February 4, 2015&lt;ref name=&quot;Episode 2&quot;/&gt;}}'''Xbox 360''', '''Xbox One'''&lt;br /&gt;{{vgrelease|WW|February 4, 2015&lt;ref name=&quot;Episode 2&quot;/&gt;}}'''Android''', '''iOS'''&lt;br /&gt;{{vgrelease|WW|February 5, 2015&lt;ref name=&quot;Episode 2&quot;/&gt;}}}}{{collapsible list|title=Episode 3|'''Windows''', '''OS X'''&lt;br /&gt;{{vgrelease|WW|March 24, 2015&lt;ref name=&quot;Episode 3&quot;/&gt;}}'''PS3''', '''PS4'''&lt;br /&gt;{{vgrelease|NA|March 24, 2015&lt;ref name=&quot;Episode 3&quot;/&gt;|EU|March 25, 2015&lt;ref name=&quot;Episode 3&quot;/&gt;}}'''Xbox 360''', '''Xbox One'''&lt;br /&gt;{{vgrelease|WW|March 25, 2015&lt;ref name=&quot;Episode 3&quot;/&gt;}}'''Android''' &amp; '''iOS'''&lt;br /&gt;{{vgrelease|WW|March 26, 2015&lt;ref name=&quot;Episode 3&quot;/&gt;}}}}{{collapsible list|title=Episode 4|'''Windows''', '''OS X'''&lt;br /&gt;{{vgrelease|WW|May 26, 2015&lt;ref name=&quot;Episode 4&quot;/&gt;}}'''PS4'''&lt;br /&gt;{{vgrelease|WW|May 26, 2015&lt;ref name=&quot;Episode 4&quot;/&gt;}}'''PS3'''&lt;br /&gt;{{vgrelease|NA|May 26, 2015&lt;ref name=&quot;Episode 4&quot;/&gt;|EU|May 29, 2015&lt;ref name=&quot;Episode 4&quot;/&gt;}}'''Xbox 360''', '''Xbox One'''&lt;br /&gt;{{vgrelease|WW|May 27, 2015&lt;ref name=&quot;Episode 4&quot;/&gt;}}'''Android''', '''iOS'''&lt;br /&gt;{{vgrelease|WW|May 28, 2015&lt;ref name=&quot;Episode 4&quot;/&gt;}}}}{{collapsible list|title=Episode 5|'''Windows''', '''OS X'''&lt;br /&gt;{{vgrelease|WW|July 21, 2015&lt;ref name=&quot;Episode 5&quot;/&gt;}}'''PS3''', '''PS4'''{{vgrelease|WW|July 21, 2015&lt;ref name=&quot;Episode 5&quot;/&gt;}}'''Xbox 360''', '''Xbox One'''&lt;br /&gt;{{vgrelease|WW|July 22, 2015&lt;ref name=&quot;Episode 5&quot;/&gt;}}'''Android''', '''iOS'''&lt;br /&gt;{{vgrelease|WW|July 23, 2015&lt;ref name=&quot;Episode 5&quot;/&gt;}}}}<br /> {{collapsible list|title=Episode 6|'''Windows''', '''OS X'''&lt;br /&gt;{{vgrelease|WW|November 17, 2015&lt;ref name=&quot;Episode 6&quot;/&gt;}}'''PS3''', '''PS4'''{{vgrelease|WW|November 17, 2015&lt;ref name=&quot;Episode 6&quot;/&gt;}}'''Xbox 360''', '''Xbox One'''&lt;br /&gt;{{vgrelease|WW|November 17, 2015&lt;ref name=&quot;Episode 6&quot;/&gt;}}'''Android''', '''iOS'''&lt;br /&gt;{{vgrelease|WW|November 17, 2015&lt;ref name=&quot;Episode 6&quot;/&gt;}}}}<br /> | genre = [[Graphic adventure game|Graphic adventure]], [[Interactive movie|interactive drama]]<br /> | modes = [[Single-player video game|Single-player]]<br /> }}<br /> <br /> '''''Game of Thrones''''', also known as '''''Game of Thrones: A Telltale Games Series''''', is an [[Episodic video game|episodic]] [[graphic adventure game]] developed and published by [[Telltale Games]] for [[Android (operating system)|Android]], [[iOS]], [[Microsoft Windows]], [[OS X]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], and [[Xbox One]]. It is based on the television series [[Game of Thrones|of the same name]].<br /> <br /> The game follows the episodic format found in other Telltale titles, where player choices and actions influence later events across the six-episode arc. The story revolves around the northern House Forrester, rulers of Ironrath, whose members, including the five playable characters, attempt to save their family and themselves after ending up on the losing side of the War of the Five Kings. The game includes settings and characters from the series of novels ''[[A Song of Ice and Fire]]'' and the television adaptation. [[Emilia Clarke]], [[Iwan Rheon]], [[Kit Harington]], [[Lena Headey]], [[Natalie Dormer]], and [[Peter Dinklage]] reprise their roles from the television series as [[Daenerys Targaryen]], [[Ramsay Bolton]], [[Jon Snow (character)|Jon Snow]], [[Cersei Lannister]], [[Margaery Tyrell]], and [[Tyrion Lannister]], respectively.<br /> <br /> A second season had been planned but was placed on hold in 2017, amid restructuring issues at Telltale Games, and ultimately was cancelled following Telltale's majority studio closure in September 2018. In August 2019, the company returned, but as of August 2022, no news has been made regarding the series future.<br /> <br /> ==Development==<br /> [[File:Ty Franck 2014.jpg|thumb|left|upright|[[Ty Franck|Ty Corey Franck]], [[George R. R. Martin|Martin]]'s personal assistant, acted as a story consultant for the game]]<br /> <br /> After previous video games based on his works received negative or mediocre critical responses, [[George R. R. Martin]] opined that he wanted &quot;a ''Game of Thrones'' game to be made by a studio that knows how to create a thrilling and interesting story&quot;.&lt;ref name=&quot;gamespot storycons&quot;&gt;{{cite web | url = http://www.gamespot.com/articles/george-r-r-martin-s-assistant-working-with-telltale-on-game-of-thrones/1100-6419276/ | title= George R. R. Martin's assistant working with Telltale on Game of Thrones | publisher = [[GameSpot]] | date = April 29, 2014 | access-date = June 29, 2014 | first = Eddie | last = Makuch }}&lt;/ref&gt; [[Telltale Games]] had found critical success in several licensed adventure games, including their ''[[The Wolf Among Us]]'' and ''[[The Walking Dead (video game)|The Walking Dead]]'' episodic video game series. ''Game of Thrones'' arose from internal discussions within Telltale of what other popular franchises they wanted to write games around, with much support given for ''Game of Thrones'', considering its emotional equivalence to ''The Walking Dead''. They approached HBO with the concept, and after a year of negotiations, were able to secure the license.&lt;ref&gt;{{cite web | url = http://www.polygon.com/2013/12/23/5224694/how-telltale-teamed-up-with-game-of-thrones-and-borderlands | title = How Telltale teamed up with 'Game of Thrones' and Borderlands | first = Alexa Ray | last= Charles |date = December 23, 2013 | access-date = December 23, 2013 | publisher = [[Polygon (website)|Polygon]] }}&lt;/ref&gt;<br /> <br /> In December 2013, Telltale announced ''Game of Thrones'' at the 2013 Spike VGX video game awards program. George R. R. Martin stated that his personal assistant, [[Ty Franck|Ty Corey Franck]], was working with Telltale Games as a &quot;story consultant&quot;.&lt;ref name=&quot;gamespot storycons&quot;/&gt; Telltale's CEO Dan Connors explained that the game would not be a prequel to the television series,&lt;ref name=&quot;digital trends&quot;&gt;{{cite web | url = http://www.digitaltrends.com/gaming/exploring-telltale-games-master-plan-evolve-modern-storytelling-ceo-dan-connors/ | title = Exploring Telltale Games' Master Plan to Evolve Modern Storytelling | first = Adam | last = Rosenberg | date = August 29, 2014 | access-date = August 29, 2014 | publisher = [[Digital Trends]] }}&lt;/ref&gt; and that the established world and timeline of ''Game of Thrones'' allowed Telltale to explore fixed stories in more depth, to appeal to players.&lt;ref name=&quot;digital trends&quot;/&gt;<br /> <br /> ==Gameplay==<br /> ''Game of Thrones'' is an [[Episodic video game|episodic]] [[point-and-click]] [[Graphic adventure game|graphic adventure]] fantasy drama video game, released as 6 episodes following the model of Telltale's previous adventure games.&lt;ref&gt;{{cite web | url = http://www.polygon.com/2014/11/10/7185981/game-of-thrones-iron-from-ice | title = Telltale's take on Game of Thrones will be 6 episodes, premieres &quot;soon&quot; | first = Brian | last = Crenente | date = November 10, 2014 | access-date = November 10, 2014 | publisher = [[Polygon (website)|Polygon]] }}&lt;/ref&gt; The player is able to move their character around some scenes, interacting with objects and initiating [[conversation tree]]s with [[non-player character]]s. Choices made by the player influence events in future episodes. The game switches between the viewpoints of five different characters.&lt;ref&gt;{{cite web | url = http://www.ibtimes.co.uk/telltale-games-interview-steve-allison-walking-dead-game-thrones-tales-borderlands-1472550 | title = Telltale Games Interview: Steve Allison on The Walking Dead, Game of Thrones and Tales From the Borderlands | first = Ben | last = Skipper | date = October 31, 2014 | access-date = November 1, 2014 | work = [[International Business Times]] }}&lt;/ref&gt;<br /> <br /> Each episode contains five points where the player must make a significant decision, choosing from one of two available options. Through Telltale's servers, the game tracks how many players selected which option and lets the player compare their choices to the rest of the player base. The game can be completed regardless of what choices are made in these situations; the main events of the story, as described below, continue regardless of what choices are made, but the presence and behavior of the non-player characters in later scenes is affected by the choices. The game allows the player to make multiple saves, and includes a &quot;rewind&quot; feature where the player can back up and alter a previous decision, thus facilitating the exploration of alternative choices.<br /> <br /> Some scenes are more action-oriented, requiring the player to respond to a series of quick time events. Failure to do these correctly may end the scene with the death of the playable character or another character, but the game will restart at a checkpoint just before that scene to allow the player to try again. In some instances, failure at particular quick time events results in minor game decisions.<br /> <br /> ==Synopsis==<br /> [[File:Igromir 2016 (29944266501).jpg|thumb|upright|Promotion at [[IgroMir]] 2016, featuring a [[cosplay]]er dressed as [[Margaery Tyrell]].]]<br /> <br /> ===Setting===<br /> The game takes place concurrently with the television series, from the end of the [[Game of Thrones (season 3)|third season]] until just prior to the start of the [[Game of Thrones (season 5)|fifth season]]. The story focuses on House Forrester, a family not introduced in the television series, but mentioned briefly in the novel ''[[A Dance with Dragons]]''. House Forrester hails from Ironrath, a fortress within the Wolfswood forest in the North of [[Westeros]], where they control the valuable Ironwood groves, coveted by many because of the wood's military importance.&lt;ref name=&quot;story&quot;/&gt;&lt;ref name=&quot;wired character&quot;/&gt; The game primarily takes place near Ironrath, but also in other locations on the continents of Westeros and [[Essos]].&lt;ref name=&quot;wired character&quot;/&gt;<br /> <br /> ===Characters===<br /> Throughout the game, the player controls one of 5 family members or servants of the Forresters, with decisions made by one character affecting the others, and the ultimate fate of the house.&lt;ref name=&quot;story&quot;&gt;{{cite web | url = http://www.telltalegames.com/blog/86265/your-story-begins-first-details-on-game-of-thrones-a-telltale-games-series | title = Your Story Begins: First details on 'Game of Thrones: A Telltale Games Series' | publisher = [[Telltale Games]] | date = November 11, 2014 | access-date = November 11, 2014 }}&lt;/ref&gt; Thirteen original playable and non-playable characters were created for the game.<br /> <br /> ===Playable characters===<br /> * Rodrik Forrester (Russ Bain), the first-born son of the House and its heir, with a prominent military background.&lt;ref&gt;{{cite magazine |url=http://popwatch.ew.com/2014/11/20/game-of-thrones-video-game-cast-reveal/ |title='Game of Thrones' video game will feature HBO cast, new characters |magazine=[[Entertainment Weekly]] |publisher=[[Time Inc.]] |date=November 20, 2014 |access-date=November 21, 2014 }}&lt;/ref&gt;<br /> * Asher Forrester (Alex Jordan), the second-born son of the House who has been exiled to Essos, now working as a mercenary.&lt;ref name=&quot;gi character&quot;&gt;{{cite magazine |url=http://www.gameinformer.com/games/game_of_thrones_ep_1_-_iron_from_ice/b/pc/archive/2014/11/20/exclusive-meet-the-exiled-son-of-game-of-thrones-house-forrester.aspx |title=[Exclusive] Meet The Exiled Son Of Game Of Thrones' House Forrester |last=Futter |first=Mike |magazine=[[Game Informer]] |publisher=GameStop |date=November 20, 2014 |access-date=November 21, 2014 }}&lt;/ref&gt;<br /> * Mira Forrester ([[Martha Mackintosh]]), the eldest daughter of the House, who serves as a handmaiden to [[Margaery Tyrell]].&lt;ref&gt;{{cite web |url=http://www.polygon.com/2014/11/20/7255089/game-of-thrones-telltale-trailer-hbo-actors |title=Telltale's Game of Thrones will feature some of the show's stars, first trailer here |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=November 20, 2014 |access-date=November 21, 2014 }}&lt;/ref&gt;<br /> * Ethan Forrester (Christopher Nelson), the third-born son and a scholarly boy serving as the incumbent Lord of Ironrath.&lt;ref&gt;{{cite web |url=http://www.gamespot.com/articles/new-telltale-game-of-thrones-trailer-and-exclusive/1100-6423708/ |title=New Telltale Game of Thrones Trailer and Exclusive Character Reveal |last=Te |first=Zorine |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=November 20, 2014 |access-date=November 21, 2014 }}&lt;/ref&gt;<br /> * Gared Tuttle (Daniel Kendrick), squire to Lord Forrester and nephew to Duncan, exiled to serve in the Night's Watch as a ranger.&lt;ref&gt;{{cite web |url=http://www.ign.com/articles/2014/11/20/first-telltale-game-of-thrones-trailer-confirms-tv-show-cast |title=First Telltale Game of Thrones Trailer Confirms TV Show Cast |last=Albert |first=Brian |work=[[IGN]] |publisher=[[Ziff Davis]] |date=November 20, 2014 |access-date=November 21, 2014 }}&lt;/ref&gt;<br /> <br /> ===Non-playable characters===<br /> * Lord Gregor Forrester ([[Robin Atkin Downes]]), the head of House Forrester and loyal to the Starks.&lt;ref&gt;{{cite web |url=https://www.usatoday.com/story/tech/gaming/2014/11/20/telltale-game-of-thrones/70008338/ |title=First look: One of stars of 'Game of Thrones' video game |last=Molina |first=Brett |work=[[USA Today]] |publisher=[[Gannett Company]] |date=November 20, 2014 |access-date=November 21, 2014 }}&lt;/ref&gt;<br /> * Lady Elissa Forrester ([[Lara Pulver]]), the matriarch of House Forrester that vows to prevent the destruction of her family as had fallen to her birth family, House Branfield.&lt;ref&gt;{{cite web |url=http://mashable.com/2014/11/20/house-forrester-character/ |title=Lady Elissa Forrester is the newest face in the 'Game of Thrones' kingdom |last=Stark |first=Chelsea |publisher=[[Mashable]] |date=November 20, 2014 |access-date=November 21, 2014 }}&lt;/ref&gt;<br /> * Talia Forrester (Molly Stone), Ethan's twin, the second-eldest daughter, who is gifted with a talented voice.&lt;ref&gt;{{cite web |url=http://www.gamesradar.com/game-of-thrones-game-season-one-review/ |title=Telltale's Game of Thrones trailer and exclusive character reveal |author=GamesRadar Staff |work=[[GamesRadar]] |publisher=[[Future plc]] |date=November 20, 2014 |access-date=November 21, 2014 }}&lt;/ref&gt;<br /> * Ryon Forrester (Louis Suc), the youngest son of the House.&lt;ref&gt;{{cite web |url=http://www.escapistmagazine.com/news/view/138703-Ryon-Forrester-in-Telltale-Game-of-Thrones |title=Ryon Forrester in Telltale Game of Thrones |last=Smith |first=Carly |work=[[The Escapist (magazine)|The Escapist]] |publisher=[[Defy Media]] |date=November 21, 2014 |access-date=November 20, 2014 |archive-date=November 26, 2014 |archive-url=https://web.archive.org/web/20141126000143/http://www.escapistmagazine.com/news/view/138703-Ryon-Forrester-in-Telltale-Game-of-Thrones |url-status=dead }}&lt;/ref&gt;<br /> * Maester Ortengryn ([[David Franklin (actor)|David Franklin]]), a Maester of the Citadel serving House Forrester.&lt;ref name=&quot;wired character&quot;&gt;{{cite web |url=https://www.wired.com/2014/11/game-of-thrones-telltale-trailer/ |title=Your First Look at the Game of Thrones Videogame Trailer |last=Hudson |first=Laura |work=[[Wired (website)|Wired]] |publisher=[[Condé Nast]] |date=November 20, 2014 |access-date=November 21, 2014 }}&lt;/ref&gt;<br /> * Ser Royland Degore ([[Brian George]]), an experienced military leader that serves as the master-at-arms for the House.&lt;ref&gt;{{cite web |url=https://www.theverge.com/2014/11/20/7250329/game-of-thrones-video-game-first-trailer |title=Watch the first trailer for Telltale's 'Game of Thrones' video game |last=Webster |first=Andrew |work=[[The Verge]] |publisher=[[Vox Media]] |date=November 20, 2014 |access-date=November 21, 2014 }}&lt;/ref&gt;<br /> * Lord Ludd Whitehill (Geoff Leesley), the Lord of Highpoint and longtime rival of House Forrester.<br /> * Gryff Whitehill ([[Sacha Dhawan]]), the cruel youngest son of Ludd Whitehill.<br /> * Duncan Tuttle (Robin Atkin Downes), a good friend of Lord Forrester whom he now serves as [[castellan]].&lt;ref&gt;{{cite web|url=https://games.yahoo.com/blogs/plugged-in/watch-the-debut-trailer-for--game-of-thrones--a-telltale-series--and-meet-a-new-character-180537029.html |title=Here's the first trailer for Telltale's 'Game of Thrones' game, plus an exclusive character |last=Silverman |first=Ben |work=[[Yahoo! Games]] |publisher=[[Yahoo!]] |date=November 20, 2014 |access-date=November 21, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20141129074100/https://games.yahoo.com/blogs/plugged-in/watch-the-debut-trailer-for--game-of-thrones--a-telltale-series--and-meet-a-new-character-180537029.html |archive-date=November 29, 2014 }}&lt;/ref&gt;<br /> * Malcolm Branfield ([[JB Blanc]]), brother of Elissa and, with her, the only surviving members of House Branfield.&lt;ref&gt;{{cite web |url=http://www.nerdist.com/2014/11/exclusive-telltales-game-of-thrones-trailer-and-character-reveal/ |title=Exclusive: Telltale's GAME OF THRONES Trailer and Character Reveal |last=Casey |first=Dan |work=[[Nerdist Industries|Nerdist]] |publisher=[[Legendary Pictures]] |date=November 20, 2014 |access-date=November 21, 2014 |archive-url=https://web.archive.org/web/20141122161115/http://www.nerdist.com/2014/11/exclusive-telltales-game-of-thrones-trailer-and-character-reveal/ |archive-date=November 22, 2014 |url-status=dead }}&lt;/ref&gt;<br /> * Elaena Glenmore ([[Amy Pemberton]]), a maiden of Rillwater Crossing and Rodrik's betrothed.<br /> * Sera Flowers ([[Natasha Loring]]), handmaiden to Margaery Tyrell and a close friend to Mira.<br /> * Beskha ([[Toks Olagundoye]]), a sellsword from Meereen and associate of Asher.<br /> * Croft (Adam Leadbeater), a member of the Second Sons and Asher's friend<br /> * Cotter (Joseph Baiderrema), a Wildling posing as a ranger for the Night's Watch and Gared's friend.<br /> * Finn ([[Yuri Lowenthal]]), a ranger of the Night's Watch and Gared's friend.<br /> * Frostfinger (Jeremy Crutchley), a grizzled mentor of the Night's Watch.<br /> * Britt Warrick (Alistar James), a mercenary working for House Whitehill.<br /> * Gwyn Whitehill ([[Laura Bailey (voice actress)|Laura Bailey]]), a maiden of Highpoint and Asher's former lover.<br /> * Tom (Yuri Lowenthal), a coalboy working in [[World of A Song of Ice and Fire#King's Landing|King's Landing]] and friend of Mira Forrester.<br /> * Rickard Morgryn (Nick Afka Thomas), a merchant operating from King's Landing and confidant of Lord Whitehill.<br /> * Arthur &quot;Quiver&quot; Glenmore ([[Matt Littler]]), Elaena's brother and a skilled archer.<br /> * Andros (Robin Atkin Downes), a merchant and Morgryn's rival.<br /> * Tazal (Brian George), leader of the Lost Legion and Asher's enemy<br /> <br /> ===Series reprisals===<br /> * [[Jon Snow (character)|Jon Snow]] ([[Kit Harington]]), a member of the Night's Watch and bastard son of [[Ned Stark]].<br /> * [[Cersei Lannister]] ([[Lena Headey]]), the Queen Regent of the Seven Kingdoms serving in King's Landing and mother to King [[Joffrey Baratheon]].<br /> * [[Tyrion Lannister]] ([[Peter Dinklage]]), the Master of Coin serving in King's Landing and Queen Cersei's brother.<br /> * [[Ramsay Bolton|Ramsay Snow]] ([[Iwan Rheon]]), a sadistic and ruthless bastard son of [[Roose Bolton]], the Warden of the North.<br /> * [[Daenerys Targaryen]] ([[Emilia Clarke]]), the Mother of Dragons and the potential future queen of the Seven Kingdoms, operating in [[World of A Song of Ice and Fire#Meereen|Meereen]].<br /> * [[Margaery Tyrell]] ([[Natalie Dormer]]), a lady of [[World of A Song of Ice and Fire#The Reach|Highgarden]], betrothed to [[Joffrey Baratheon|King Joffrey]] (who does not appear in the game).<br /> <br /> ==Episodes==<br /> The game is separated into six episodes, released in intervals.&lt;ref name=&quot;6eps&quot;/&gt;<br /> {{Episode table |background=#4C5664 |overall= |title= |director= |writer= |airdate= |released=y|episodes=<br /> {{Episode list<br /> | EpisodeNumber = 1<br /> | Title = Iron From Ice<br /> | DirectedBy = Martin Montgomery<br /> | WrittenBy = Andrew Grant&lt;ref name=&quot;6eps&quot; /&gt;<br /> | OriginalAirDate = {{Start date|2014|12|2}}&lt;ref name=&quot;Episode 1&quot;&gt;{{cite web |last=Reilly |first=Luke |date=November 27, 2014 |url=http://www.ign.com/articles/2014/11/28/telltales-game-of-thrones-episode-1-arrives-next-week |title=Telltale's Game of Thrones Episode 1 Arrives Next Week |publisher=[[IGN]] |access-date=November 27, 2014}}&lt;/ref&gt;<br /> | ShortSummary = At the Red Wedding, the Stark bannerman Lord Gregor Forrester and his heir Rodrik are killed by the Freys. Lord Forrester's last word to his squire, Gared, are that 'he must protect the North Grove'. Gared escapes the massacre and safely reached the Forrester stronghold Ironrath to bring news of the deaths of Gregor and Rodrik. Ethan Forrester, third son of Gregor, becomes head of the house. Ethan must decide whom to appoint as his Sentinel; and how to punish a servant of the house caught stealing. Gared is sent to the Wall to escape the revenge of the ascendant Boltons, and Lady Forrester issues instructions to her daughter Mira, a lady-in-waiting for the King's bride Margaery Tyrell, to look for support for her family at the court in King's Landing. Lady Forrester also sends her brother, Malcolm, to search Essos for her exiled son Asher in the hope he can support them. But the young heir to House Forrester, Ethan, is nonetheless killed by Ramsay Snow, bastard and enforcer of the new Warden of the North, Roose Bolton, in order to gain control of the Forresters' valuable Ironwood reserves. Ludd Whitehill takes Ryon hostage and leaves a garrison of his men at Ironrath.<br /> | LineColor = 4C5664<br /> }}<br /> {{Episode list<br /> | EpisodeNumber = 2<br /> | Title = The Lost Lords<br /> | DirectedBy = Kent Mudle<br /> | WrittenBy = Nicole Martinez, Meghan Thornton and Brad Kane<br /> | OriginalAirDate = {{Start date|2015|2|3}}&lt;ref name=&quot;Episode 2&quot;&gt;{{cite web |last=Karmali |first=Luke |date=January 22, 2015 |url=http://www.ign.com/articles/2015/01/22/telltales-game-of-thrones-episode-2-gets-a-release-date |title=Telltale's Game of Thrones Episode 2 gets a release date |publisher=[[IGN]] |access-date=January 22, 2015}}&lt;/ref&gt;<br /> | ShortSummary = A cart of the bodies from the massacre at the Twins is brought to Ironrath, amongst them is the body of Lord Gregor and the injured but still-living Rodrik. The Forresters hold a funeral for Ethan and Gregor. Gared arrives at the wall, where he begins his training to become a ranger of the Night's Watch; along with his new brothers, Finn and a thief Cotter. Intrigue is rife in King's Landing, with Mira still searching for support from the Crown – and Mira faces the wrath of a yet unknown conspirator. In distant Yunkai, three days after Daenerys's liberation, Asher and his female companion Beskha are visited by Malcolm Branfield, sent by his mother to bring him back to Ironrath. They must avoid the hostile sell-sword company the Lost Legion and escape the city.<br /> | LineColor = 4C5664<br /> }}<br /> {{Episode list<br /> | EpisodeNumber = 3<br /> | Title = The Sword in the Darkness<br /> | RTitle =<br /> | DirectedBy = Graham Ross<br /> | WrittenBy = Dan Martin, John Dombrow and Joshua Rubin<br /> | OriginalAirDate = {{Start date|2015|3|24}}&lt;ref name=&quot;Episode 3&quot;&gt;{{cite web |last=Karmali |first=Luke |date=March 23, 2015|url=http://www.ign.com/articles/2015/03/23/telltales-game-of-thrones-episode-3-gets-a-release-date |title=Telltale's Game of Thrones Episode 3 Gets a Release Date |publisher=[[IGN]] |access-date=March 23, 2015}}&lt;/ref&gt;<br /> | ShortSummary = Asher sets off for Meereen in hope of finding an army to lead in the fight against the House Whitehill. Meanwhile, in King's Landing, Mira, caught in the city's political turmoil following the recent events, is still at work finding a powerful ally to aid her family in their struggle. In Ironrath, the Whitehill takeover, with Ludd Whitehill and his son Gryff at its helm, drags on. At his father's command, Gryff Whitehill, set to prove himself worthy of handling a settlement of his own, pressures Rodrik Forrester and his house to succumb to Whitehill rule. At the Wall, Gared finds out that he must head north in order to assure his family's safety. Before he can leave, he is confronted by Britt, one of the men, now a member of the Night's Watch, who murdered his father.<br /> | LineColor = 4C5664<br /> }}<br /> {{Episode list<br /> | EpisodeNumber = 4<br /> | Title = Sons of Winter<br /> | RTitle =<br /> | DirectedBy = Kent Mudle<br /> | WrittenBy = Nicole Martinez and Brad Kane<br /> | OriginalAirDate = {{Start date|2015|5|26}}&lt;ref name=&quot;Episode 4&quot;&gt;{{cite web |last=Karmali |first=Luke |date=May 21, 2015|url=http://www.ign.com/articles/2015/05/21/telltales-game-of-thrones-episode-4-gets-a-release-date |title=Telltale's Game of Thrones Episode 4 Gets a Release Date |publisher=[[IGN]] |access-date=May 21, 2015}}&lt;/ref&gt;<br /> | ShortSummary = In hopes of reclaiming Ironrath, Rodrik Forrester allies with Elaena and Arthur Glenmore who share his hatred of the Whitehills. Together, they devise a plan to inconspicuously take out Gryff Whitehill. In King's Landing, now a city in turmoil following the murder of King Joffrey, Mira Forrester attends a banquet hoping to find what the Whitehills plan to do to defeat her house. At the Wall, Gared is imprisoned following his actions; but soon escapes with his friend Cotter and heads for the North Grove, facing the wilding hunters along the way. In Essos, outside the slave city of Meereen, Asher, Beskha and Malcolm meet Daenerys Targaryen who offers them an army in exchange for the guide through Meereen, Beskha's hometown.<br /> | LineColor = 4C5664<br /> }}<br /> {{Episode list<br /> | EpisodeNumber = 5<br /> | Title = A Nest of Vipers<br /> | RTitle =<br /> | DirectedBy = Jason Latino<br /> | WrittenBy = Meghan Thorton and Brad Kane<br /> | OriginalAirDate = {{Start date|2015|7|21}}&lt;ref name=&quot;Episode 5&quot;&gt;{{cite web |last=Karmali |first=Luke |date=July 16, 2015|url=http://www.ign.com/articles/2015/07/16/telltale-game-of-thrones-epiosde-5-release-date-and-trailer-revealed|title=Telltale's Game of Thrones Episode 5 Release Date and Trailer Revealed |publisher=[[IGN]] |access-date=July 16, 2015}}&lt;/ref&gt;<br /> | ShortSummary = As punishment for Rodrik's retaliation against Gryff, Ramsay Snow decides to no longer take sides and tells the Forresters and the Whitehills to fight each other to the death. Based on the player's decisions, Talia finds out that Duncan/Royland is the traitor of the family and Rodrik declares war on the rival house. In Essos, Asher, Beskha and Malcolm are forced to look for another group of soldiers after their bargain with Daenerys Targaryen fails. Asher manages to convince a group of ruthless mercenaries to join his family's fight in Westeros. Malcolm decides to remain in Essos serving Daenerys. Beyond the Wall, Gared and his companions locate Cotter's sister, but they are ambushed by wights and thus forced to keep searching for the North Grove. In King's Landing, Mira is intimidated by Cersei and forced to retrieve information from Tyrion in the Black Cells. As Asher and Beskha reach the North with their group of soldiers and meet Rodrik, the reunited brothers and their army are ambushed by Gryff's men. The player is then given the choice of who should survive: Asher or Rodrik.<br /> | LineColor = 4C5664<br /> }}<br /> {{Episode list<br /> | EpisodeNumber = 6<br /> | Title = The Ice Dragon<br /> | RTitle =<br /> | DirectedBy = Kent Mudle<br /> | WrittenBy = Andrew Grant and James Windeler<br /> | OriginalAirDate = {{Start date|2015|11|17}}&lt;ref name=&quot;Episode 6&quot;&gt;{{cite web |last=Karmali |first=Luke |date=October 21, 2015 |url=http://www.ign.com/articles/2015/10/21/telltales-game-of-thrones-episode-6-gets-a-release-date |publisher=[[IGN]] |title=Telltale's Game of Thrones Episode 6 Gets a Release Date |access-date=October 21, 2015}}&lt;/ref&gt;<br /> | ShortSummary = Following the Whitehill ambush, Asher/Rodrik must return to Ironrath with the mercenaries to prepare for the coming battle with the Whitehills. Ludd Whitehill approaches Ironrath with his army to offer terms for their surrender and offers the body of the deceased protagonist who was previously slain. The Forresters plan to attempt to kill Ludd Whitehill in order to cause chaos in his army's ranks and rescue Ryon. However, the plan results in Ludd's all-out attack on Ironrath, resulting in the death of Ludd or his son Gryff Whitehill. However the Whitehill army breaks down the gate, leading to the fall of Ironrath and the death of most of its inhabitants including Lady Forrester. Although wounded, Asher/Rodrik was safely evacuated at the last moment by his sentinel and is reunited with Talia and either the traitor to the Forresters, the sentinel, or Gwyn Whitehill. Meanwhile, Beskha managed to evacuate Ryon from Ironrath while Gared finally arrives at the North Grove and must hold off wights and take care of Cotter, who is unlikely to survive from his infected wound while learning that Josera and Elsera, the bastard son and daughter of the late Lord Forrester inhabit and protect the North Grove. Josera has the ability to warg into animals and controls a polar bear while his sister practices blood magic to bind the other inhabitants of the North Grove to her will. At King's landing, after losing the protection of Margaery Tyrell, Mira and her friend Tom try to avoid the Lannister guards while discovering that a former ally has been plotting against her this whole time. Mira is captured and must decide if she will face execution or allow Tom to die in her place.<br /> | LineColor = 4C5664<br /> }}<br /> }}<br /> <br /> ==Reception==<br /> {{Video game series reviews<br /> | game1 = Episode One – Iron from Ice<br /> | mc1 = PC: 75/100&lt;ref name=&quot;MCPCEP1&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-one-iron-from-ice/critic-reviews/?platform=pc |title=Game of Thrones: Episode One - Iron From Ice for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=December 2, 2014}}&lt;/ref&gt;&lt;br /&gt;PS4: 77/100&lt;ref name=&quot;MCPS4EP1&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-one-iron-from-ice/critic-reviews/?platform=playstation-4 |title=Game of Thrones: Episode One - Iron From Ice for PlayStation 4 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=December 2, 2014}}&lt;/ref&gt;&lt;br /&gt;X360: 72/100&lt;ref name=&quot;MCX360EP1&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-one-iron-from-ice/critic-reviews/?platform=xbox-360 |title=Game of Thrones: Episode One - Iron From Ice for Xbox 360 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=April 14, 2019}}&lt;/ref&gt;&lt;br /&gt;XONE: 80/100&lt;ref name=&quot;MCXONEEP1&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-one-iron-from-ice/critic-reviews/?platform=xbox-one |title=Game of Thrones: Episode One - Iron From Ice for Xbox One Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=December 2, 2014}}&lt;/ref&gt;<br /> | game2 = Episode Two – The Lost Lords<br /> | mc2 = PC: 73/100&lt;ref name=&quot;MCPCEP2&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-two-the-lost-lords/critic-reviews/?platform=pc |title=Game of Thrones: Episode Two - The Lost Lords for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=February 5, 2015}}&lt;/ref&gt;&lt;br /&gt;PS4: 69/100&lt;ref name=&quot;MCPS4EP2&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-two-the-lost-lords/critic-reviews/?platform=playstation-4 |title=Game of Thrones: Episode Two - The Lost Lords for PlayStation 4 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=February 5, 2015}}&lt;/ref&gt;&lt;br /&gt;XONE: 76/100&lt;ref name=&quot;MCXONEEP2&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-two-the-lost-lords/critic-reviews/?platform=xbox-one |title=Game of Thrones: Episode Two - The Lost Lords for Xbox One Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=February 5, 2015}}&lt;/ref&gt;<br /> | game3 = Episode Three – The Sword in the Darkness<br /> | mc3 = PC: 77/100&lt;ref name=&quot;MCPCEP3&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-three-the-sword-in-the/critic-reviews/?platform=pc |title=Game of Thrones: Episode Three - The Sword in the Darkness for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 24, 2015}}&lt;/ref&gt;&lt;br /&gt;PS4: 70/100&lt;ref name=&quot;MCPS4EP3&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-three-the-sword-in-the/critic-reviews/?platform=playstation-4 |title=Game of Thrones: Episode Three - The Sword in the Darkness for PlayStation 4 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 24, 2015}}&lt;/ref&gt;&lt;br /&gt;XONE: 80/100&lt;ref name=&quot;MCXONEEP3&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-three-the-sword-in-the/critic-reviews/?platform=xbox-one |title=Game of Thrones: Episode Three - The Sword in the Darkness for Xbox One Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 24, 2015}}&lt;/ref&gt;<br /> | game4 = Episode Four – Sons of Winter<br /> | mc4 = PC: 77/100&lt;ref name=&quot;MCPCEP4&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-four-sons-of-winter/critic-reviews/?platform=pc |title=Game of Thrones: Episode Four - Sons of Winter for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=May 29, 2015}}&lt;/ref&gt;&lt;br /&gt;PS4: 73/100&lt;ref name=&quot;MCPS4EP4&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-four-sons-of-winter/critic-reviews/?platform=playstation-4 |title=Game of Thrones: Episode Four - Sons of Winter for PlayStation 4 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=May 29, 2015}}&lt;/ref&gt;&lt;br /&gt;XONE: 80/100&lt;ref name=&quot;MCXONEEP4&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-four-sons-of-winter/critic-reviews/?platform=xbox-one |title=Game of Thrones: Episode Four - Sons of Winter for Xbox One Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=May 29, 2015}}&lt;/ref&gt;<br /> | game5 = Episode Five – A Nest of Vipers<br /> | mc5 = PC: 74/100&lt;ref name=&quot;MCPCEP5&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-five-a-nest-of-vipers/critic-reviews/?platform=pc |title=Game of Thrones: Episode Five - A Nest of Vipers for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=July 21, 2015}}&lt;/ref&gt;&lt;br /&gt;PS4: 77/100&lt;ref name=&quot;MCPS4EP5&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-five-a-nest-of-vipers/critic-reviews/?platform=playstation-4 |title=Game of Thrones: Episode Five - A Nest of Vipers for PlayStation 4 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=July 21, 2015}}&lt;/ref&gt;&lt;br /&gt;XONE: 72/100&lt;ref name=&quot;MCXONEEP5&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-five-a-nest-of-vipers/critic-reviews/?platform=xbox-one |title=Game of Thrones: Episode Five - A Nest of Vipers for Xbox One Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=July 21, 2015}}&lt;/ref&gt;<br /> | game6 = Episode Six – The Ice Dragon<br /> | mc6 = PC: 70/100&lt;ref name=&quot;MCPCEP6&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-six-the-ice-dragon/critic-reviews/?platform=pc |title=Game of Thrones: Episode Six - The Ice Dragon for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 17, 2015}}&lt;/ref&gt;&lt;br /&gt;PS4: 75/100&lt;ref name=&quot;MCPS4EP6&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-six-the-ice-dragon/critic-reviews/?platform=playstation-4 |title=Game of Thrones: Episode Six - The Ice Dragon for PlayStation 4 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 17, 2015}}&lt;/ref&gt;&lt;br /&gt;XONE: 80/100&lt;ref name=&quot;MCXONEEP6&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-episode-six-the-ice-dragon/critic-reviews/?platform=xbox-one |title=Game of Thrones: Episode Six - The Ice Dragon for Xbox One Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 17, 2015}}&lt;/ref&gt;<br /> | game7 = Game of Thrones: A Telltale Games Series<br /> | mc7 = PC: 64/100&lt;ref name=&quot;MCPC&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-a-telltale-games-series/critic-reviews/?platform=pc |title=Game of Thrones: A Telltale Games Series for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=April 14, 2019}}&lt;/ref&gt;&lt;br /&gt;PS4: 69/100&lt;ref name=&quot;MCPS4&quot;&gt;{{cite web |url=https://www.metacritic.com/game/game-of-thrones-a-telltale-games-series/critic-reviews/?platform=playstation-4 |title=Game of Thrones: A Telltale Games Series for PlayStation 4 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=April 14, 2019}}&lt;/ref&gt;<br /> }}<br /> <br /> ''Game of Thrones'' received mixed reviews from critics praising the narrative, choice driven gameplay, and faithfulness to the source material while criticism was directed towards the graphical glitches and the lack of context for players unfamiliar with the ''Game of Thrones'' franchise.<br /> <br /> ===Episode One – Iron from Ice===<br /> ''Episode One – Iron from Ice'' received &quot;generally positive&quot; reviews. Aggregating review website [[Metacritic]] gave and the Microsoft Windows version 75/100 based on 44 reviews,&lt;ref name=&quot;MCPCEP1&quot;/&gt; the PlayStation 4 version 77/100 based on 18 reviews,&lt;ref name=&quot;MCPS4EP1&quot;/&gt; and the Xbox One version 80/100 based on 14 reviews.&lt;ref name=&quot;MCXONEEP1&quot;/&gt;<br /> <br /> ===Episode Two – The Lost Lords===<br /> ''Episode Two – The Lost Lords'' received &quot;mixed or average&quot; reviews. Metacritic gave the Microsoft Windows version 73/100 based on 35 reviews,&lt;ref name=&quot;MCPCEP2&quot;/&gt; the PlayStation 4 version 69/100 based on 16 reviews,&lt;ref name=&quot;MCPS4EP2&quot;/&gt; and the Xbox One version 76/100 based on 11 reviews.&lt;ref name=&quot;MCXONEEP2&quot;/&gt;<br /> <br /> [[Gamezebo]]'s reviewer noted that Episode 2, in particular, exhibited poor performance on [[iOS]] devices, with glitches and stuttering affecting the player's ability to succeed at timed events.&lt;ref&gt;{{cite news|last1=Christiansen|first1=Tom|title=Game of Thrones: The Lost Lords Review – Still Struggling|url=https://www.gamezebo.com/reviews/game-of-thrones-the-lost-lords-review-still-struggling/|access-date=8 February 2015|work=Gamezebo|date=5 February 2015}}&lt;/ref&gt;<br /> <br /> ===Episode Three – The Sword in the Darkness===<br /> ''Episode Three – The Sword in the Darkness'' received &quot;generally positive&quot; reviews. Metacritic gave the Microsoft Windows version 77/100 based on 30 reviews,&lt;ref name=&quot;MCPCEP3&quot;/&gt; the PlayStation 4 version 70/100 based on 16 reviews,&lt;ref name=&quot;MCPS4EP3&quot;/&gt; and the Xbox One version 80/100 based on 9 reviews.&lt;ref name=&quot;MCXONEEP3&quot;/&gt;<br /> <br /> ===Episode Four – Sons of Winter===<br /> ''Episode Four – Sons of Winter'' received &quot;generally positive&quot; reviews. Metacritic gave the Microsoft Windows version 77/100 based on 27 reviews,&lt;ref name=&quot;MCPCEP4&quot;/&gt; the PlayStation 4 version 73/100 based on 15 reviews,&lt;ref name=&quot;MCPS4EP4&quot;/&gt; and the Xbox One version 80/100 based on 8 reviews.&lt;ref name=&quot;MCXONEEP4&quot;/&gt;<br /> <br /> ===Episode Five – A Nest of Vipers===<br /> ''Episode Five – A Nest of Vipers'' received &quot;mixed or average&quot; reviews. Metacritic gave the Microsoft Windows version 74/100 based on 25 reviews,&lt;ref name=&quot;MCPCEP5&quot;/&gt; the PlayStation 4 version 77/100 based on 11 reviews,&lt;ref name=&quot;MCPS4EP5&quot;/&gt; and the Xbox One version 72/100 based on 10 reviews.&lt;ref name=&quot;MCXONEEP5&quot;/&gt;<br /> <br /> ===Episode Six – The Ice Dragon===<br /> ''Episode Six – The Ice Dragon'' received &quot;generally positive&quot; reviews. Metacritic gave the Microsoft Windows version 70/100 based on 24 reviews,&lt;ref name=&quot;MCPCEP6&quot;/&gt; the PlayStation 4 version 75/100 based on 13 reviews,&lt;ref name=&quot;MCPS4EP6&quot;/&gt; and the Xbox One version 80/100 based on 7 reviews.&lt;ref name=&quot;MCXONEEP6&quot;/&gt;<br /> <br /> ==Cancelled sequel==<br /> The first series proved successful, leading Telltale to begin development of a second episodic season. In November 2015, Telltale's Kevin Bruner affirmed that a second season was currently in development.&lt;ref&gt;{{Cite web | url = http://www.hollywoodreporter.com/live-feed/game-thrones-telltale-season-2-842311 | title = Telltale Confirms 'Game of Thrones' Season 2 Game | first = Josh | last= Wigler | date = November 20, 2015 | access-date = November 20, 2015 | work = [[The Hollywood Reporter]] }}&lt;/ref&gt; Telltale's Job Stauffer said in an August 2017 interview that, while they were still planning on Season 2, the series was on hold to allow Telltale to focus on their other current projects for release in 2017 and 2018, as well as to see the direction in which the ''[[Game of Thrones]]'' television series (which was, at the time, nearing the end of its run) would go.&lt;ref&gt;{{Cite web | url = http://www.eurogamer.net/articles/2017-08-25-telltale-talks-the-wolf-among-us-return-and-game-of-thrones-being-on-hold | title = Telltale talks The Wolf Among Us' return and Game of Thrones being &quot;on hold&quot; | first = Tom | last = Phillips | date = August 25, 2017 | access-date = August 29, 2017 | work = [[Eurogamer]] }}&lt;/ref&gt;<br /> <br /> However, on September 21, 2018, the studio had a majority studio closure, laying off most of its staff and cancelling its in-development projects, including the second season of ''Game of Thrones''.&lt;ref&gt;{{cite news |last1=Lanier |first1=Liz |title='The Walking Dead' Game Developer Hit With 90% Staff Layoffs as 225 Are Let Go |url=https://variety.com/2018/gaming/news/walking-dead-game-developer-hit-staff-layoffs-1202952915/ |access-date=22 September 2018 |work=Variety |date=21 September 2018}}&lt;/ref&gt;<br /> <br /> ==References==<br /> {{Reflist|30em}}<br /> <br /> ==External links==<br /> * {{official website|http://www.telltalegames.com/gameofthrones/}}<br /> <br /> {{Telltale Games}}<br /> {{ASOIAF}}<br /> <br /> [[Category:2014 video games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Episodic video games]]<br /> [[Category:Fantasy video games]]<br /> [[Category:Indie games]]<br /> [[Category:IOS games]]<br /> [[Category:MacOS games]]<br /> [[Category:PlayStation 3 games]]<br /> [[Category:PlayStation 4 games]]<br /> [[Category:PlayStation Network games]]<br /> [[Category:Point-and-click adventure games]]<br /> [[Category:Single-player video games]]<br /> [[Category:Telltale Games games]]<br /> [[Category:Video games based on A Song of Ice and Fire]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Video games featuring female protagonists]]<br /> [[Category:Video games scored by Jared Emerson-Johnson]]<br /> [[Category:Video games based on television series]]<br /> [[Category:Video games based on adaptations]]<br /> [[Category:Windows games]]<br /> [[Category:Xbox 360 games]]<br /> [[Category:Xbox 360 Live Arcade games]]<br /> [[Category:Xbox One games]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Owlbear&diff=1183645987 Owlbear 2023-11-05T17:06:38Z <p>Reowmo4: deleted |url-status=dead</p> <hr /> <div>{{Short description|Fictional monster from Dungeons &amp; Dragons}}<br /> {{Infobox fictional race<br /> | name = Owlbear<br /> | image = [[Image:Owlbear.JPG|200px]]<br /> | caption = An owlbear, pictured in the original ''Monster Manual'' (by [[David C. Sutherland III|Dave Sutherland]], 1977)&lt;ref name=&quot;monstermanual&quot;&gt;[[Gary Gygax|Gygax, Gary]]. ''[[Monster Manual]]'' ([[TSR, Inc.|TSR]], 1977)&lt;/ref&gt;<br /> | first = ''[[Greyhawk (supplement)|Greyhawk]]'' (1975)<br /> | based_on = <br /> | type = Magical beast<br /> | alignment = Neutral<br /> }}<br /> An '''owlbear''' (also '''owl bear''') is a fictional creature originally created for the ''[[Dungeons &amp; Dragons]]'' [[fantasy]] [[role-playing game]]. An owlbear is depicted as a cross between a bear and an owl, which &quot;hugs&quot; like a bear and attacks with its beak. Inspired by a plastic toy made in [[Hong Kong]],&lt;ref name=&quot;hongkong&quot;&gt;[[Ed Greenwood|Greenwood, Ed]], &quot;Ecology of the Rust Monster.&quot; ''[[Dragon (magazine)|Dragon]]'' #88 (TSR, 1984). Account was later re-printed in the ''Ecology of the Rust Monster'' article in issue #346.&lt;/ref&gt; [[Gary Gygax]] created the owlbear and introduced the creature to the game in the 1975 ''[[Greyhawk (supplement)|Greyhawk]]'' supplement;&lt;ref name=&quot;Gygax 1975&quot;&gt;[[Gary Gygax|Gygax, Gary]] and Robert Kuntz. ''[[Greyhawk (supplement)|Supplement I: Greyhawk]]'' (TSR, 1975)&lt;/ref&gt; the creature has since appeared in every subsequent [[Editions of Dungeons &amp; Dragons|edition]] of the game. Owlbears, or similar beasts, also appear in several other fantasy role-playing games, video games and other media.<br /> <br /> ==Creation==<br /> In the early 1970s, [[Gary Gygax]] was playing ''[[Chainmail (game)|Chainmail]]'', a wargame that also served as a precursor of ''Dungeons &amp; Dragons''. In order to give his players as many different challenges as possible, Gygax was always on the look-out for new monsters. Although he was able to draw on [[pulp magazine|pulp fiction]] and [[sword and sorcery]] stories for many of them, he also looked through [[dime stores]] for figurines that could be used in battle. On one of those occasions, he came across a bag of small plastic toys euphemistically labeled &quot;prehistoric animals&quot;. Made in [[Hong Kong]], the set included monsters from [[Japan]]ese &quot;[[Kaiju]]&quot; films such as [[Ultraman]] and the [[Godzilla]] franchise. Several of these were odd enough to catch his eye, and he used them to represent several new monsters, including the owlbear, the [[Bulette (Dungeons &amp; Dragons)|bulette]] and the [[rust monster]].&lt;ref&gt;Gygax: &quot;There was a set of plastic toys laughlingly labelled as dinosaurs [if I remember right]. I frequented the local dime stores back in the late 60s and early 70s searching for toys that would suit tabletop fantasy gaming. The said bag contained three we incorporated—the bulette, the owl bear, and the rust monster.&quot;{{cite web | title = Gary Gygax: Q &amp; A (Part I, Page 8) | publisher = EN World | date = 2002-09-06 | url = http://www.enworld.org/forum/archive-threads/167680-gary-gygax-q-part-xi-13.html | access-date = 2009-03-15 | archive-date = 2011-06-14 | archive-url = https://web.archive.org/web/20110614223411/http://www.enworld.org/forum/archive-threads/167680-gary-gygax-q-part-xi-13.html | url-status = dead }}&lt;/ref&gt;<br /> <br /> ==Concept==<br /> The owlbear is depicted as an eight to ten foot (2.5–3 meter) tall cross between a [[bear]] and an [[owl]]. According to descriptions in ''[[Dungeons &amp; Dragons]]'' source books, owlbears are [[Carnivore|carnivorous]] creatures, famed for their aggression and ferocity;&lt;ref name=&quot;Owlbear in the d20 SRD&quot;&gt;{{Cite web|url=http://www.d20srd.org/srd/monsters/owlbear.htm|title=Owlbear :: d20srd.org|website=www.d20srd.org}}&lt;/ref&gt; they live in mated pairs in [[cave]]s and hunt any creature bigger than a [[mouse]].&lt;ref name=&quot;Owlbear in the d20 SRD&quot;/&gt; They use a &quot;hug&quot; and their beak to attack. In the game's third edition, it was categorized as a &quot;[[Magical beast (Dungeons &amp; Dragons)|magical beast]]&quot;.<br /> <br /> The actual in-game origin of the owlbear has never been definitively revealed, but the various ''[[Monster Manual]]'' editions indicate that it is probably the product of a wizard's experiments. Within the franchise's mythology, the [[Lich (Dungeons &amp; Dragons)|lich]] Thessalar claims to have created them, but his insanity and egomania put the accuracy of this claim in doubt.&lt;ref&gt;[[James Jacobs (game designer)|Jacobs, James]]. &quot;Into the Wormcrawl Fissure.&quot; Dungeon #134 (Pazio Publishing, 2006)&lt;/ref&gt; In the 5th edition, some [[Elf (Dungeons &amp; Dragons)|elves]] claim that owlbears have existed for millennia and older [[Fey (Dungeons &amp; Dragons)|fey]] say that they have always existed in the [[Feywild]].&lt;ref name=&quot;:0&quot;&gt;{{Cite book|title=Dungeons and Dragons 5E Monster Manual|year=2014|pages=249}}&lt;/ref&gt;<br /> <br /> Within the ''[[Dungeons &amp; Dragons]]'' system and in other [[role-playing game]]s, the owlbear usually serves as a &quot;monster&quot;. Within the context of [[Role-playing game|RPG]]s, &quot;monster&quot; is a generic term to describe potentially hostile beings and obstacles for the players to overcome.&lt;ref&gt;Slavicsek, Bill and Richard Baker. ''Dungeons &amp; Dragons for Dummies'' ([[John Wiley &amp; Sons|Wiley Publishing]], 2005)&lt;/ref&gt; This role is also the one the owlbear was originally designed for.&lt;ref name=&quot;monstermanual&quot; /&gt;&lt;ref name=&quot;Gygax 1975&quot;/&gt;<br /> <br /> ==Publication history==<br /> The owlbear is among the earliest monsters in ''Dungeons &amp; Dragons'', and, like the [[Bulette (Dungeons &amp; Dragons)|bulette]] and the [[rust monster]], was inspired by a [[Hong Kong]]–made plastic toy purchased by [[Gary Gygax]] for use as a miniature in a ''[[Chainmail (game)|Chainmail]]'' game.&lt;ref name=&quot;hongkong&quot; /&gt;<br /> <br /> ===''Dungeons &amp; Dragons''===<br /> The owl bear was introduced to the game in its first supplement, ''[[Greyhawk (supplement)|Greyhawk]]'' (1975).&lt;ref name=&quot;Gygax 1975&quot;/&gt; It is described as a &quot;horrid creature&quot; which &quot;hugs&quot; like a bear, and deals damage with its beak. The owlbear is also listed on random encounter tables in ''[[Eldritch Wizardry]]'', the third supplement.&lt;ref&gt;[[Gary Gygax|Gygax, Gary]] and [[Brian Blume]]. ''[[Eldritch Wizardry|Supplement III: Eldritch Wizardry]]'' (TSR, 1976).&lt;/ref&gt; The illustration shows a bear-like creature on all fours, and bears no resemblance to the plastic toy that had given Gygax his original inspiration.&lt;ref name=aa&gt;{{Citation | last1 =Witwer | first1 =Michael | last2 =Newman | first2 =Kyle | last3=Witwer | first3= Sam | title =Art &amp; Arcana: A Visual History | publisher =Ten Speed Press | year =2018}}&lt;/ref&gt;{{rp|66}}<br /> <br /> ===''Advanced Dungeons &amp; Dragons'' 1st edition===<br /> The owlbear appears in the first edition ''Monster Manual'' (1977),&lt;ref name=&quot;monstermanual&quot; /&gt; where it is described as a &quot;horrible creature that inhabits tangled forest regions, and attacks with its great claws and snapping beak&quot;. The illustration of the owlbear shown in the ''Monster Manual'' was done by [[David C. Sutherland III|Dave Sutherland]], and closely correlates to Gygax's original plastic toy.&lt;ref name=aa /&gt;{{rp|66}}<br /> <br /> ===Basic ''Dungeons &amp; Dragons''===<br /> This edition of the'' D&amp;D'' game included its own owl bear, in the ''[[Dungeons &amp; Dragons Basic Set]]'' (1981 and 1983).&lt;ref&gt;[[Gary Gygax|Gygax, Gary]], and [[Dave Arneson]] [1974], edited by [[Tom Moldvay]]. ''Dungeons &amp; Dragons Basic Set'' (TSR, 1981).&lt;/ref&gt;&lt;ref&gt;[[Gary Gygax|Gygax, Gary]], and [[Dave Arneson]] [1974], edited by [[Frank Mentzer]]. ''Dungeons &amp; Dragons Set 1: Basic Rules'' (TSR, 1983).&lt;/ref&gt;&lt;ref name=&quot;HW&quot;&gt;{{cite book|last=Schick |first=Lawrence|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |pages=130–131}}&lt;/ref&gt; The owl bear was also later featured in the ''[[Dungeons &amp; Dragons Game (1991 boxed set)|Dungeons &amp; Dragons Game]]'' set (1991),&lt;ref&gt;Brown, Timothy B., Troy Denning ''The New Easy to Master Dungeons &amp; Dragons Game'' (TSR, 1991).&lt;/ref&gt; the ''Dungeons &amp; Dragons Rules Cyclopedia'' (1991),&lt;ref&gt;[[Aaron Allston|Allston, Aaron]], [[Steven Schend|Steven E. Schend]], [[Jon Pickens]], and Dori Watry. ''[[Dungeons &amp; Dragons Rules Cyclopedia]]'' (TSR, 1991).&lt;/ref&gt; the ''Classic Dungeons &amp; Dragons Game'' set (1994),&lt;ref&gt;Brown, Timothy B., Troy Denning ''The Classic Dungeons &amp; Dragons Game'' (TSR, 1994).&lt;/ref&gt; and the ''[[Dungeons &amp; Dragons Adventure Game]]'' set (1999).&lt;ref&gt;[[Bill Slavicsek|Slavicsek, Bill]]. ''[[Dungeons &amp; Dragons Adventure Game]]'' (TSR, 1999).&lt;/ref&gt;<br /> <br /> ===''Advanced Dungeons &amp; Dragons'' 2nd edition===<br /> The owlbear appears first in the ''[[Monstrous Compendium|Monstrous Compendium Volume One]]'' (1989),&lt;ref&gt;[[David Cook (game designer)|Cook, David]], et al. ''[[Monstrous Compendium|Monstrous Compendium Volume One]]'' ([[TSR, Inc.|TSR]], 1989).&lt;/ref&gt; and is reprinted in the ''[[Monstrous Manual]]'' (1993).&lt;ref&gt;Stewart, Doug, ed. ''[[Monstrous Manual]]'' (TSR, 1994).&lt;/ref&gt;<br /> <br /> The owlbear appeared in the ''[[Dark Sun]]'' setting in the adventure ''Black Spine'' (1994).&lt;ref&gt;Baas, Walter, Dustin Browder, Tom Prusa, Jonathan Tweet. ''Black Spine'' (TSR, 1994).&lt;/ref&gt;<br /> <br /> The owlbear was detailed in ''[[Dragon (magazine)|Dragon]]'' #214 (February 1995), in &quot;The Ecology of the Owlbear&quot;, which also included the '''arctic owlbear''' and the '''winged owlbear'''.&lt;ref&gt;Richards, Jonathan M. &quot;The Ecology of the Owlbear.&quot; ''[[Dragon (magazine)|Dragon]]'' #214 ([[TSR, Inc.|TSR]], 1995).&lt;/ref&gt; These variants were later reprinted in the ''Monstrous Compendium Annual Volume Three'' (1996).&lt;ref&gt;[[Jon Pickens|Pickens, Jon]], ed. ''Monstrous Compendium Annual Volume Three'' ([[TSR, Inc.|TSR]], 1996).&lt;/ref&gt;<br /> <br /> The '''greater owlbear''' appeared in an adventure in ''[[Dungeon (magazine)|Dungeon]]'' #63 (July 1997).&lt;ref&gt;Doyle, Chris. &quot;Hunt for a Hierophant&quot; ''[[Dungeon (magazine)|Dungeon]]'' #63 ([[TSR, Inc.|TSR]], 1997).&lt;/ref&gt;<br /> <br /> ===''Dungeons &amp; Dragons'' 3rd edition===<br /> The owlbear appears in the ''Monster Manual'' for this edition (2000).&lt;ref&gt;[[Monte Cook|Cook, Monte]], [[Jonathan Tweet]], and [[Skip Williams]]. ''[[Monster Manual]]'' ([[Wizards of the Coast]], 2000).&lt;/ref&gt;<br /> <br /> The owlbear appeared on the Wizards of the Coast website for the ''Chainmail'' game, in 2000.&lt;ref&gt;{{Cite web|url=http://www.wizards.com/dnd/files/chainmail/BSAll.zip|title=Wizards of the Coast|archive-url=https://web.archive.org/web/20090604152346/http://www.wizards.com/dnd/files/chainmail/BSAll.zip |archive-date=2009-06-04 }}&lt;/ref&gt;<br /> <br /> The winged owlbear in adult and juvenile form appeared in ''Dungeon'' #84 (January 2001).&lt;ref&gt;Doyle, Chris. &quot;The Dying of the Light&quot; ''[[Dungeon (magazine)|Dungeon]]'' #84 ([[Wizards of the Coast]], 2001).&lt;/ref&gt;<br /> <br /> The supplemental book ''[[Unapproachable East (supplement)|Unapproachable East]]'' features a feat, an ability that player characters can obtain, named &quot;owlbear berserker&quot; that allows a player character to use a ferocious owlbear-like fighting style.&lt;ref&gt;[[Richard Baker (game designer)|Baker, Richard]], [[Matt Forbeck]], and [[Sean K. Reynolds]]. ''[[Unapproachable East (supplement)|Unapproachable East]]'' ([[Wizards of the Coast]], 2003).&lt;/ref&gt;<br /> <br /> ===''Dungeons &amp; Dragons'' 3.5 ===<br /> The owlbear appears in the revised ''Monster Manual'' for this edition (2003) as well as the '''owlbear skeleton''' under the [[Skeleton (Dungeons &amp; Dragons)|skeleton]] entry.&lt;ref&gt;[[Skip Williams|Williams, Skip]], ed. ''[[Monster Manual#Current Monster Manual (3rd Edition Dungeons &amp; Dragons)|Monster Manual: Core Rulebook III v.3.5]]'' ([[Wizards of the Coast]], 2003).&lt;/ref&gt;<br /> <br /> The '''ancient owlbear''' appeared in ''Dungeon'' #107 (February 2004).&lt;ref&gt;Brown, Rusell. &quot;Mellorn Hospitality&quot; ''[[Dungeon (magazine)|Dungeon]]'' #107 ([[Wizards of the Coast]], 2004).&lt;/ref&gt;<br /> <br /> The '''Ankholian owlbear''' appeared in the ''Dragonlance'', ''Bestiary of Krynn''&lt;ref&gt;Banks, Cam, André La Roche. ''Bestiary of Krynn'' ([[Sovereign Press, Inc|Sovereign Press]], 2004).&lt;/ref&gt; (2004) and the ''Revised Bestiary of Krynn'' (2007).&lt;ref&gt;Banks, Cam, André La Roche. ''Bestiary of Krynn Revised'' ([[Sovereign Press, Inc|Sovereign Press]], 2007).&lt;/ref&gt;<br /> <br /> ===''Dungeons &amp; Dragons'' 4th edition===<br /> The owlbear appears in the ''Monster Manual'' for this edition (2008) along with the '''winterclaw owlbear'''.&lt;ref&gt;Mearls, Mike, Stephen Schubert, and James Wyatt. ''[[Monster Manual]]'' ([[Wizards of the Coast]], 2008).&lt;/ref&gt; The flavor text mentions that owlbears can be tamed to serve as guards.<br /> <br /> ===''Dungeons &amp; Dragons Essentials''===<br /> [[File:The owlbear as shown in the D&amp;D 4th Edition Essentials Monster Vault.png|thumb|right|250px|The owlbear as depicted in the 4th edition ''Monster Manual'' and the ''Monster Vault''.]]<br /> <br /> The ''Monster Vault'' boxed set contains the owlbear as well as various subtypes like the '''young owlbear''', '''trained owlbear''', '''wind-claw owlbear''' and again the '''winterclaw owlbear'''.&lt;ref&gt;[[Rodney Thompson|Thompson, Rodney]], Logan Bonner, and [[Matthew Sernett]]. ''Monster Vault'' ([[Wizards of the Coast]], 2010).&lt;/ref&gt; The cover of the monster book included in the box and the box itself feature an owlbear alongside other monsters.&lt;ref name=&quot;''Monster Vault - An Essential D&amp;D Game Supplement'' at the [[Wizards of the Coast]] official website&quot;&gt;[https://web.archive.org/web/20100207131619/http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/244650000 ''Monster Vault – An Essential D&amp;D Game Supplement''] at the [[Wizards of the Coast]] official website&lt;/ref&gt;<br /> <br /> ===''Dungeons &amp; Dragons'' 5th edition===<br /> In May 2012, Wizards of the Coast employee Jon Schindehette announced that the inclusion and design of the owlbear for the upcoming fifth edition of ''Dungeons &amp; Dragons'' was being discussed.&lt;ref&gt;{{cite journal | url=http://www.wizards.com/dnd/Article.aspx?x=dnd/4dreye/20120516| archive-url=https://web.archive.org/web/20120519034755/http://www.wizards.com/DnD/Article.aspx?x=dnd/4dreye/20120516| url-status=dead| archive-date=May 19, 2012| title=The Making of an Owlbear | journal=[[Wizards of the Coast|Dragon's-Eye View]] | author=Schindehette, Jon | date=May 16, 2012 | access-date=November 5, 2012}}&lt;/ref&gt;<br /> <br /> The monster was included in the &quot;bestiary&quot; of the ''D&amp;D Next Playtest Package'',&lt;ref&gt;Official D&amp;D Next Playtest Package Bestiary, version from January 28, 2013&lt;/ref&gt; a compilation of files available for gamers interested in [[playtest]]ing this ''Dungeons &amp; Dragons'' version before its official release.<br /> <br /> The owlbear is included in the ''[[Monster Manual]]'' of the full release of the game, published in 2014. The flavor text states that remote settlements have used owlbears for racing, and it also states the fact that owlbears are more likely to attack their tamer, than actually begin the race.&lt;ref name=&quot;:0&quot; /&gt;<br /> <br /> ==In other role-playing games==<br /> ===''Pathfinder Roleplaying Game''===<br /> The owlbear is an official monster in the ''[[Pathfinder Roleplaying Game]]''&lt;ref&gt;{{Cite web|url=http://legacy.aonprd.com/bestiary/owlbear.html|title=Owlbear|website=legacy.aonprd.com}}&lt;/ref&gt; that is based on ''Dungeons and Dragons'' 3.5 edition. It is included in the game's first bestiary, and elaborated on in ''Dungeon Denizens Revisited''. ''Dungeon Denizens Revisited'' also includes a variant named '''siege owlbear'''.&lt;ref&gt;Boomer, Clinton, Jason Bulmahn, Joshua J. Frost, Nicolas Logue, Robert McCreary, Jason Nelson, Richard Pett, Sean K Reynolds, James L. Sutter, and Greg A. Vaughan. ''Dungeon Denizens Revisited'' – A ''Pathfinder Chronicles'' Supplement ([[Paizo Publishing]], 2009)&lt;/ref&gt;&lt;ref name=&quot;Official Siege Owlbear entry on Pathfinder SRD&quot;&gt;{{Cite web|url=http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/owlbear/owlbear-siege|title=Official Siege Owlbear entry on Pathfinder SRD}}&lt;/ref&gt; Furthermore, Paizo released a part of the series ''Behind the Monsters''&lt;ref&gt;{{Cite web|url=https://paizo.com/companies/fatGoblinGames|title=paizo.com - Store / Fat Goblin Games|website=paizo.com}}&lt;/ref&gt; dedicated to the owlbear, which features the '''bearowl''', the possibly &quot;even stranger offspring&quot; of an owlbear.&lt;ref&gt;Boyd, Bret. Behind the Monsters: Owlbear ([[Paizo Publishing]], 2007)&lt;/ref&gt; Additional official ''Pathfinder'' variants of the owlbear are the '''arctic owlbear''', '''Darklands owlbear''', '''fruss owlbear''', '''great hook-clawed owlbear''', '''screaming owlbear''', '''sleeyk owlbear''',&lt;ref name=&quot;Official Sleeyk Owlbear entry on Pathfinder SRD&quot;&gt;{{Cite web|url=http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/owlbear/owlbear-sleeyk|title=Official Sleeyk Owlbear entry on Pathfinder SRD}}&lt;/ref&gt; '''slime owlbear''', '''sloth owlbear''' as well as the '''spectral owlbear'''.&lt;ref name=&quot;Official Owlbear entry on Pathfinder SRD&quot;&gt;{{Cite web|url=http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/owlbear|title=Official Owlbear entry on Pathfinder SRD}}&lt;/ref&gt;<br /> <br /> The adventure module ''Pathfinder #7 – Curse of the Crimson Throne Chapter 1: &quot;Edge of Anarchy&quot;''&lt;ref&gt;Logue, Nicolas. ''Pathfinder #7 – Curse of the Crimson Throne Chapter 1: &quot;Edge of Anarchy&quot;'' ([[Paizo Publishing]], 2008)&lt;/ref&gt; originally published by [[Paizo Publishing]] for ''Dungeons and Dragons 3.5 edition'' under the [[Open Game License|OGL]]&lt;ref name=&quot;Pathfinder #7 - Curse of the Crimson Throne Chapter 1: Edge of Anarchy at Paizo.com&quot;&gt;{{Cite web|url=https://paizo.com/products/btpy81xw?Pathfinder-7-Curse-of-the-Crimson-Throne-Chapter-1-Edge-of-Anarchy|title=paizo.com - Pathfinder #7—Curse of the Crimson Throne Chapter 1: &quot;Edge of Anarchy&quot; (OGL)|website=paizo.com}}&lt;/ref&gt; contains a '''taxidermic owlbear'''. It is a regular owlbear with the skeleton template allowing the [[gamemaster|game master]] to turn a regular monster into an undead one.&lt;ref name=&quot;Official Owlbear Skeleton entry on Pathfinder SRD&quot;&gt;{{Cite web|url=http://www.d20pfsrd.com/bestiary/monster-listings/undead/skeleton-medium/skeleton-owlbear|title=Official Owlbear Skeleton entry on Pathfinder SRD}}&lt;/ref&gt; A skeletal owlbear illustration was also done by [[Goodman Games]] artist Nick Greenwood.&lt;ref name=&quot;Skeletal owlbear illustration by Nick Greenwood&quot;&gt;{{cite web|url=http://www.nick-greenwood.com/owlbear.html |archive-url=https://archive.today/20130129225911/http://www.nick-greenwood.com/owlbear.html |url-status=dead |archive-date=January 29, 2013 |title=Skeletal owlbear illustration by Nick Greenwood}}&lt;/ref&gt;<br /> <br /> ===Retro-clones and OSR RPGs===<br /> As only the design of a role-playing game, not the rules are protected by U.S. copyright law,&lt;ref&gt;{{cite web| url = http://www.copyright.gov/fls/fl108.html| title = US Copyright Office| access-date = 2008-05-22| archive-date = 2014-02-09| archive-url = https://web.archive.org/web/20140209112703/http://www.copyright.gov/fls/fl108.html| url-status = dead}}&lt;/ref&gt; it is possible for third-party publishers to release RPG systems based on the rules of ''Dungeons &amp; Dragons'' without using the actual name or trademarks associated with the brand. These systems are referred to as &quot;[[Dungeons and Dragons retro-clones|retro-clones]]&quot; or &quot;simulacra&quot;.&lt;ref&gt;{{cite web|last=Varney|first=Allen|author-link=Allen Varney|title=Retro-clones|url=http://www.escapistmagazine.com/articles/view/columns/days-of-high-adventure/6415-Retro-clones|work=The Escapist|access-date=27 July 2010|archive-date=15 April 2014|archive-url=https://web.archive.org/web/20140415055658/http://www.escapistmagazine.com/articles/view/columns/days-of-high-adventure/6415-Retro-clones|url-status=dead}}&lt;/ref&gt; Games not directly using rules of a ''Dungeons &amp; Dragons'' edition but claiming to capture the style are often called [[Old School Renaissance]] (OSR) games.&lt;ref&gt;{{cite web|last=Maliszewski|first=James|author-link=James Maliszewski|title=Full Circle: A History of the Old School Revival|url=http://www.escapistmagazine.com/articles/view/columns/days-of-high-adventure/6412-Full-Circle-A-History-of-the-Old-School-Revival|work=The Escapist|date=21 August 2009 |access-date=November 13, 2012}}&lt;/ref&gt;<br /> <br /> The following retro-clones and OSR systems feature the owlbear as an opponent:<br /> <br /> *''Swords &amp; Wizardry'', modelled after the original ''Dungeons &amp; Dragons'' from 1974 and published by Mythmere Games.&lt;ref&gt;Finch, Matthew J. ''Swords &amp; Wizardry Monster Book'' (Self-published, 2008)&lt;/ref&gt;<br /> *''[[Labyrinth Lord]]'' by Goblinoid Games.&lt;ref&gt;Proctor, Daniel. ''Labyrinth Lords – Classic Fantasy Roleplaying Game of Labyrinths, Magic, and Monsters'' fourth revised edition (Goblinoid Games, 2009)&lt;/ref&gt;<br /> *''Dark Dungeons'', ''Darker Dungeons'' and ''Darkest Dungeons'' (later renamed ''Blood, Guts and Glory'') by Gratis Games all include the owlbear in their bestiary.&lt;ref&gt;Blacky the Blackball. ''Dark Dungeons'' (Gratis Games, 2010)&lt;/ref&gt;&lt;ref&gt;Blacky the Blackball. ''Darker Dungeons'' (Gratis Games, 2011)&lt;/ref&gt;&lt;ref&gt;Blacky the Blackball. ''Darkest Dungeons'' (Gratis Games, 2012)&lt;/ref&gt;<br /> *''[[OSRIC]]'', a system emulating ''Advanced Dungeons &amp; Dragons''.&lt;ref&gt;Marshall, Stuart. ''[[OSRIC]] – Old School Reference and Index Compilation'' v2.2 (Knights &amp; Knaves, 2011)&lt;/ref&gt;<br /> *''Mazes &amp; Perils'', inspired by the 1977 Holmes version of ''Dungeons &amp; Dragons''.&lt;ref&gt;Florio, Vincent, Bryan Manahan, Mike Stewart and Michael Thomas. ''Mazes &amp; Perisl'' (Wild Games Productions, 2012)&lt;/ref&gt;<br /> *''Adventurer Conqueror King'' by Autarch.&lt;ref&gt;Allison, Tavis, Alexander Macris, Greg Tito. ''Adventurer Conqueror King System'' (Autarch, 2012)&lt;/ref&gt;<br /> *''[[Dungeon Crawl Classics]]'' by [[Goodman Games]].&lt;ref&gt;Curtis, Michael, [[Joseph Goodman (game designer)|Joseph Goodman]], [[Harley Stroh]], Dieter Zimmerman. ''Dungeon Crawl Classics Role Playing Game'' (Autarch, 2012)&lt;/ref&gt;<br /> *In ''[[Basic Fantasy RPG|Basic Fantasy]]'', the owlbear appears&lt;ref&gt;Gonnerman, Chris, Ray Allen, William D. Smith, Jr., Nick Bogan, Evan Moore, Stuart Marshall, Emiliano Marchetti, Antonio Eleuteri, Luigi Castellani, Michael Hensley, Nazim N. Karaca, Arthur Reyes, Todd Roe, and Jim Bobb. ''Basic Fantasy Role-Playing Game'' 2nd Edition (Release 75, 2008)&lt;/ref&gt; together with the '''fire-breathing owlbear'''.&lt;ref&gt;Gonnerman, Chris, Ray Allen, Ola Berg, James D. Jarvis, R. Kevin Smoot, Omer Golan-Joel, D. Bamberger, MtBlack, Maliki, Bill Beatty, Sidney Parham, and J. D. Neal. ''The Basic Fantasy Field Guide of Creatures Malevolent and Benign'' (Release 2, 2010)&lt;/ref&gt;<br /> *''Microlite74 Basic'', ''Standard'' and ''Extended'' all have owlbears as monsters.&lt;ref&gt;Stukey, Randall S. ''Microlite74 Basic'' Version 3.0 (Self-published, 2011)&lt;/ref&gt;&lt;ref&gt;Stukey, Randall S. ''Microlite74 Standard'' Version 3.0 (Self-published, 2011)&lt;/ref&gt;&lt;ref&gt;Stukey, Randall S. ''Microlite74 Extended'' Version 3.0 (Self-published, 2011)&lt;/ref&gt;<br /> *''For Gold &amp; Glory'', emulating ''Advanced Dungeons &amp; Dragons'' 2nd edition.&lt;ref&gt;Brown, Justen. ''For Gold &amp; Glory'' (Self-published, 2011)&lt;/ref&gt;<br /> *''[[Castles &amp; Crusades]]'' by [[Troll Lord Games]].&lt;ref&gt;[[Stephen Chenault|Chenault, Stephen]], Robert Doyel. ''Castles &amp; Crusades Monsters &amp; Treasure'' (Troll Lord Games, 2005)&lt;/ref&gt;<br /> *''Burning THAC0'',&lt;ref&gt;Crane, Luke, Thor Olavsu, Anthony Hersey and Peter Tierney. ''Burning THAC0'' (Self-published, 2005)&lt;/ref&gt; a variation of ''[[The Burning Wheel]]''.<br /> <br /> ===Other systems===<br /> A male half-owlbear, half-blue dragon hybrid named Dragore is featured as an antagonist in the ''Dungeons &amp; Dragons'' 3.0 supplement ''Foul Locales: Beyond the Walls'' by Mystic Eye Games.&lt;ref&gt;Boyd, Bret, Charles W. Plemons III, John White. ''Foul Locales: Beyond the Walls'' (Mystic Eye Games, 2002)&lt;/ref&gt;<br /> <br /> The ''Manual of Monsters'' for ''[[Warcraft: The Roleplaying Game]]'' suggest to use the owlbear as an opponent.&lt;ref&gt;Borgstrom, Rebecca, Eric Brennan, Genevieve Cogman, and Michael Goodwin. ''Manual of Monsters'' ([[Sword and Sorcery Studios|Sword &amp; Sorcery]], 2003)&lt;/ref&gt; A ''Warcraft''-exclusive owlbear-like creature named '''wildkin''' is included as well.<br /> <br /> Later on, ''Warcraft: The Roleplaying Game'' was renamed ''World of Warcraft: The Roleplaying Game''. This edition's ''Monster Guide'', equivalent to the ''Manual of Monsters'', includes the owlbear-like &quot;wildkin&quot; described as a benign creature and associated with the game's [[Races and factions of Warcraft#Night elves|Night Elf]] faction. A larger and more ferocious subtype listed is the &quot;owlbeast&quot;.&lt;ref&gt;Cassada, Jackie, Brandon Crowley, Richard Farrese, Bob Fitch, Bruce Graw, [[Luke Johnson (game designer)|Luke Johnson]], Adam Loyd, Andrew Rowe, and Amber E. Scott. ''Manual Guide'' ([[Sword and Sorcery Studios|Sword &amp; Sorcery]], 2007)&lt;/ref&gt;<br /> <br /> A third-party ''Dungeons &amp; Dragons'' 3.5 edition quick reference card for the owlbear has been published as part of a series of ''Monster Knowledge Cards''.&lt;ref&gt;Thomson, Connie J., Robert W. Thomson. ''GM's Aid IV: Monster Knowledge Cards Volume 2: Gargoyle to Owlbear'' (4 Winds Fantasy Gaming, 2009)&lt;/ref&gt;<br /> <br /> The owlbears appears in the ''[[HackMaster]] 4th edition Hacklopedia of Beasts Volume VI''&lt;ref&gt;Blackburn, Jolly R., Brian Jelke, Steve Johansson, and David S. Kenzer. ''Hacklopcedia of Beasts Volume VI'' ([[Kenzer &amp; Company]], 2001)&lt;/ref&gt; and the ''HackMaster 5th edition Hacklopedia of Beasts''.&lt;ref&gt;Blackburn, Jolly R., Brian Jelke, Steve Johansson, and David S. Kenzer. ''Hacklopcedia of Beasts'' ([[Kenzer &amp; Company|Kenzer and Company]], 2011)&lt;/ref&gt; Variants included are the '''lesser owlbear''', '''great horned owlbear''' and the '''spotted owlbear'''.<br /> <br /> The ''HackMaster'' adventure module ''Little Keep on the Borderlands'' features owlbears as enemies and an owlbear on the cover.&lt;ref&gt;Blackburn, Jolly R., Brian Jelke, Steve Johansson, David S. Kenzer, Noah Kolman, Jamie LaFountain, and Don Morgan. ''B2: Little Keep on the Borderlands'' ([[Kenzer &amp; Company|Kenzer and Company]], 2002)&lt;/ref&gt;<br /> <br /> ''Blood &amp; Treasure'', modelled after ''Dungeons &amp; Dragons'' 3.5 edition, features the owlbear as an opponent.&lt;ref&gt;Stater, John. ''Blood &amp; Treasure: Treasure Keeper's Tome'' (Self-published, 2012)&lt;/ref&gt;&lt;ref&gt;Stater, John. ''Blood &amp; Treasure: Complete Game'' (Self-published, 2012)&lt;/ref&gt;<br /> <br /> ==In video games==<br /> ===''Dungeons &amp; Dragons''-licensed games===<br /> [[File:Owlbear as shown in D&amp;D Tower of Doom.png|thumb|right|The owlbear as an opponent in ''Tower of Doom''.]]<br /> Several video games based on ''Dungeons &amp; Dragons'' feature the owlbear:<br /> <br /> * The owlbear appears as a regular enemy in the arcade [[beat 'em up]] ''[[Dungeons &amp; Dragons: Tower of Doom]]''&lt;ref name=&quot;''Tower of Doom'' list of enemies at Arcade Quartermaster&quot;&gt;{{Cite web|url=https://www.arcadequartermaster.com/capcom/ddtod_enemies.html|title=DUNGEONS &amp; DRAGONS TOWER OF DOOM &amp;#124;&amp;#124; ENEMIES|website=www.arcadequartermaster.com}}&lt;/ref&gt; as well as in its sequel ''[[Dungeons &amp; Dragons: Shadow over Mystara|Shadow over Mystara]]''.&lt;ref name=&quot;''Shadow over Mystara'' list of enemies at Arcade Quartermaster&quot;&gt;{{Cite web|url=https://www.arcadequartermaster.com/capcom/ddsom_enemies.html|title=SHADOW OVER MYSTARA &amp;#124;&amp;#124; ENEMIES|website=www.arcadequartermaster.com}}&lt;/ref&gt; The games were later re-released in a bundle for the [[Sega Saturn]] as the ''Dungeons &amp; Dragons Collection''.&lt;ref name=&quot;''Dungeons &amp; Dragons Collection'' at MobyGames&quot;&gt;{{Cite web|url=https://www.mobygames.com/game/11020/dungeons-dragons-collection/|title=Dungeons &amp; Dragons Collection (1999)|website=MobyGames}}&lt;/ref&gt;<br /> * As of update 19, the MMORPG ''[[Dungeons &amp; Dragons Online]]'' (originally released as ''Dungeons &amp; Dragons Online: Stormreach'') contains owlbears as combat foes and hireling pets.{{citation needed|date=August 2023}}<br /> * The owlbear makes an appearance in ''[[Dungeons &amp; Dragons Tactics]]'' for the [[PlayStation Portable]].<br /> * Owlbears appear in ''[[Curse of the Azure Bonds]]'', ''[[Forgotten Realms: Unlimited Adventures]]'' and ''[[Neverwinter Nights (MMORPG)|Neverwinter Nights]]'', which are all part of the so-called ''[[Gold Box]]'' series of ''Advanced Dungeons &amp; Dragons'' video games by [[Strategic Simulations, Inc.|SSI]].{{citation needed|date=August 2023}} Some or all of these titles are also included in a number of collected editions of ''Gold Box'' games.&lt;ref&gt;{{cite web|first=Matt |last=Barton |title=Unforgettable Realms: SSI's &quot;Gold Box&quot; Games |work=The History of Computer Role-Playing Games Part 2: The Golden Age (1985–1993) |page=4 |publisher=Gamasutra |date=2007-02-23 |url=http://www.gamasutra.com/features/20070223b/barton_04.shtml |access-date=2011-11-21 |url-status=dead |archive-url=https://web.archive.org/web/20090227174428/http://www.gamasutra.com/features/20070223b/barton_04.shtml |archive-date=2009-02-27 }}&lt;/ref&gt;&lt;ref name=&quot;allen&quot;&gt;{{cite web | first=Allen | last=Rausch | date=2004-08-16 | title=SSI's &quot;Gold Box&quot; Series | url=http://au.gamespy.com/articles/539/539214p1.html | access-date=2011-11-21}}&lt;/ref&gt;<br /> * The owlbear is a regular opponent in ''[[Dungeons &amp; Dragons: Warriors of the Eternal Sun]]'', which was developed for the [[Sega Genesis]] by [[Westwood Studios|Westwood Associates]] in 1992.{{citation needed|date=August 2023}}<br /> * The owlbear is an epic rarity ridable mount in ''[[Neverwinter (video game)|Neverwinter]]''.{{citation needed|date=August 2023}}<br /> <br /> ===''Warcraft'' franchise===<br /> [[File:Wildkin_as_shown_in_WoW.jpeg|thumb|right|The Wildkin as an NPC enemy in ''World of Warcraft''.]]<br /> Adaptations of the owlbear appear in the ''[[Warcraft]]'' universe in several forms:<br /> <br /> * [[Non-player character]]s known as &quot;wildkin&quot; appear in ''[[Warcraft III: Reign of Chaos]]'' and its expansion ''[[Warcraft III: The Frozen Throne|The Frozen Throne]]''.&lt;ref&gt;{{cite web|url=http://www.battle.net/war3/neutral/wildkin.shtml|title=Wildkin|work=Mojo StormStout's Warcraft III Strategy Guide|publisher=[[Blizzard Entertainment]]|access-date=2006-12-09}}&lt;/ref&gt; Variants are the ''enraged wildkin'' and ''berserk wildkin''. The actual term &quot;owlbear&quot; is only used in ''Warcraft III: Reign of Chaos'' and its manual,&lt;ref&gt;''Warcraft III: Reign of Chaos'' User Manual ([[Blizzard Entertainment]], 2002)&lt;/ref&gt; and not used in its expansion.<br /> * The [[Massively multiplayer online role-playing game|MMORPG]] ''[[World of Warcraft]]'' contains a variety of owlbear-like creatures named &quot;wildkin&quot;, mostly as [[Non-player character|NPC]]s. The alternative term &quot;owlkin&quot; is used of wildkin living in the fictional Ammen Vale. A variant is the mutated owlkin. A more powerful wildkin is the owlbeast, with deranged owlbeast and raging owlbeast being subtypes. Some wildkin are also called &quot;moonkin&quot;, which is also a creature players of the [[Gameplay of World of Warcraft#Characters|druid]] class can transform into.&lt;ref&gt;{{cite web|url=http://www.worldofwarcraft.com/info/classes/druid/talents.html|publisher=Blizzard Entertainment|title=Balance talent tree of the Druid class in World of Warcraft|access-date=2008-06-04}}&lt;/ref&gt; A [[Quest (video gaming)|quest]] for players with the druid class involves defeating a moonkin named Lunaclaw.<br /> <br /> ===Other games===<br /> * Owlbears can be found in the [[roguelike]] computer games ''[[NetHack]]'',&lt;ref&gt;{{cite web|url=https://nethackwiki.com/wiki/Owlbear |title=Owlbear |publisher=NetHack Wiki |access-date=2020-04-26}}&lt;/ref&gt; and ''[[Ancient Domains of Mystery|ADOM]]''.{{citation needed|date=July 2016}} It also appears in the text-based MMORPG ''[[BatMUD]]''.{{citation needed|date=July 2016}}<br /> * Owlbears appear as [[Mob (video gaming)|mobs]] in the [[Massively multiplayer online role-playing game|MMORPG]] ''[[EverQuest: The Shadows of Luclin]]'' in nineteen variants.&lt;ref name=&quot;EverQuest Bestiary at EverQuest Allakhazam&quot;&gt;{{cite web | url=http://everquest.allakhazam.com/db/npclist.html?name=owlbear&amp;zones=0 | title=Illia's Everquest Bestiary :: EverQuest :: ZAM }}&lt;/ref&gt; They are also featured in its sequel ''[[EverQuest II]]''. Here, variants include the ash owlbear, cinder, pawcrusher and foulfeather as well as female and elder owlbears.&lt;ref name=&quot;EverQuest II Bestiary at MMO Database&quot;&gt;{{Cite web |url=http://eq2.mmodb.com/bestiary/ |title=EverQuest II Bestiary at MMO Database |access-date=2013-02-08 |archive-url=https://web.archive.org/web/20130202034224/http://eq2.mmodb.com/bestiary/ |archive-date=2013-02-02 |url-status=dead }}&lt;/ref&gt;<br /> * The online [[collectible card game]] ''[[Legends of Norrath]]'' based on ''EverQuest'' features an ash owlbear card.&lt;ref name=&quot;''Hunt for Foulfeather Once Again in the Legends of Norrath February Retro-Replay Scenario!'' at the ''Legends of Norrath'' official website&quot;&gt;http://legendsofnorrath.station.sony.com/community.vm?Id=605 {{bare URL inline|date=August 2023}}&lt;/ref&gt;<br /> * An enemy named &quot;owl bear&quot; appears early into the [[Master System]] game ''[[Phantasy Star]]''. It resembles an eyeball with bat wings, however, and is called &quot;devil bat&quot; in the original Japanese version.&lt;ref&gt;{{cite journal | url=http://gamersushi.com/2009/07/21/phantasy-star-game-blog-part-ii-owl-bears-make-me-cry/| title=Phantasy Star Game Blog Part II: Owl Bears Make Me Cry | journal=Gamer Sushi | author=Anthony | date=July 21, 2009 | access-date=January 13, 2013}}&lt;/ref&gt;<br /> * The owlbear is a monster in the 1992 [[Super Nintendo Entertainment System|SNES]] game ''[[Dragon Quest V: Hand of the Heavenly Bride]]'' by [[Enix]] (later [[Square Enix]]).&lt;ref&gt;{{Cite web|url=https://www.woodus.com/den/games/dq5snes/monsters.php|title=Monsters &gt; Dragon Quest V SFC &gt; Dragons Den: Dragon Quest Fansite|website=www.woodus.com}}&lt;/ref&gt; The monster is also included in the later remakes for the [[PlayStation 2]]&lt;ref&gt;{{Cite web|url=https://www.woodus.com/den/games/dq5ps2/monsters.php|title=Monsters &gt; Dragon Quest V PS2 &gt; Dragons Den: Dragon Quest Fansite|website=www.woodus.com}}&lt;/ref&gt; and the [[Nintendo DS]]&lt;ref&gt;{{Cite web|url=https://www.woodus.com/den/games/dq5ds/monsters.php|title=Monsters &gt; Dragon Quest V DS &gt; Dragons Den: Dragon Quest Fansite|website=www.woodus.com}}&lt;/ref&gt; Additionally, the Nintendo DS version features a stronger, purple variant called ''growlbear''.<br /> * ''Tales of Destiny II'' for the [[PlayStation 2]] features owl bears (オウルベア in the Japanese original).&lt;ref&gt;{{cite web | url=http://www.abyssalchronicles.com/guides/tod2pspguidekouli.php | title=Abyssal Chronicles ver3 (Beta) - Tales of Destiny 2 (PSP) - FAQ/Walkthrough by Kouli }}&lt;/ref&gt;<br /> * There are also owlbears as enemies in ''[[Final Fantasy XII]]''. The Japanese original uses the term &quot;owlbear&quot;, whereas the English localisation calls the creature &quot;urstrix&quot;.&lt;ref&gt;Sage Knowledge 30 of 78 (Urstrix Bestiary entry). {{cite video game|title=Final Fantasy XII |developer=Square Enix |date=2006-10-31 |platform=PlayStation 2}}&lt;/ref&gt;<br /> * Owlbears are the protagonists of the 2011 browser game ''Owlbear Garden''.&lt;ref name=&quot;''Owlbear Garden'' review at Gamezebo.com&quot;&gt;{{cite web | title = ''Owlbear Garden'' review at Gamezebo.com | url = https://www.gamezebo.com/reviews/owlbear-garden-review/ | date = 2011-11-28 | access-date = 2012-11-10 | archive-url = https://web.archive.org/web/20121120031245/http://www.gamezebo.com/games/owlbear-garden/review | archive-date = 2012-11-20 }}&lt;/ref&gt;<br /> * The owlbear is featured on a &quot;monster card&quot;, a [[gameplay]] element in the [[Massively multiplayer online game|MMO]] ''Kingdom Conquest'' by [[Sega]].&lt;ref&gt;{{Cite web |url=http://kingdom-conquest.jp/en/infoa/news/?mode=view&amp;id=132 |title=''Kingdom Conquest'' Official Homepage |access-date=2012-12-12 |archive-date=2013-10-14 |archive-url=https://web.archive.org/web/20131014220214/http://kingdom-conquest.jp/en/infoa/news/?mode=view&amp;id=132 |url-status=dead }}&lt;/ref&gt;<br /> * The online game ''Kingdom Quest'' by Funzio features owlbears as opponents.{{citation needed|date=July 2016}}<br /> * Another MMO, ''Lineage'', includes owlbears with various levels of strength as well as a variant named &quot;valley owlbear&quot;.&lt;ref&gt;{{Cite web |url=http://www.linlib.com/lineage-monsters.php?cat=&amp;type=Normal&amp;class=&amp;us=yes |title=''Lineage'' Library Monster Index |access-date=2013-02-15 |archive-date=2012-10-30 |archive-url=https://web.archive.org/web/20121030005902/http://www.linlib.com/lineage-monsters.php?cat=&amp;type=Normal&amp;class=&amp;us=yes |url-status=dead }}&lt;/ref&gt;<br /> * In the [[PlayStation 3]] game ''[[Dragon's Crown]]'', owlbears appear as a [[Mob (video gaming)|mob]].{{citation needed|date=July 2016}}<br /> * Owlbears appear in the roguelike game [[Cataclysm: Dark Days Ahead]] as a dangerous enemy&lt;ref&gt;{{Cite web|url=https://cdda-trunk.chezzo.com/monsters/mon_owlbear|title=Monster: owlbear - Cataclysm: Dark Days Ahead|website=cdda-trunk.chezzo.com|access-date=2019-12-18}}&lt;/ref&gt;<br /> * In the ''[[Magic: The Gathering]]'' ''Adventures in the Forgotten Realms'' set, the owlbear appears as a green creature; later on in the ''Commander Legends: Battle for Baldur's Gate'' set, an owbear cub appears as a creature, also in green.<br /> <br /> ==In other media==<br /> * The ''Harbinger'' set, the first set of miniatures for the ''[[Dungeons &amp; Dragons Miniatures Game]]'', a collectible miniatures game, has an owlbear miniature.&lt;ref name=&quot;Mini Galleries Archive: ''Harbinger'' at the [[Wizards of the Coast]] official website&quot;&gt;[https://web.archive.org/web/20091017092921/http://www.wizards.com/dnd/Article.aspx?x=dnd/4new/harbinger Mini Galleries Archive: ''Harbinger''] at the [[Wizards of the Coast]] official website&lt;/ref&gt; The ''Blood War'' set has monster named '''owlbear ranger'''. The ''Against the Giants'' set includes a '''furious owlbear'''.&lt;ref name=&quot;Mini Galleries Archive: ''Against the Giants'' at the [[Wizards of the Coast]] official website&quot;&gt;[https://web.archive.org/web/20091008101752/http://www.wizards.com/DnD/Article.aspx?x=dnd/mg/atg Mini Galleries Archive: ''Against the Giants''] at the [[Wizards of the Coast]] official website&lt;/ref&gt;<br /> * In 2012, Wizards of the Coast released a new version of the 1975 adventure board game ''Dungeon!''&lt;ref&gt;{{cite web | title = Dungeon! Board Game | publisher = [[Wizards of the Coast]] | date = 16 October 2012 | url = http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/dungeonbg | archive-url = https://web.archive.org/web/20120501220155/http://wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/dungeonbg | url-status = dead | archive-date = May 1, 2012 | access-date = 17 October 2012}}&lt;/ref&gt; which features owlbears as opponents.&lt;ref&gt;{{cite web | title = Dungeon! Board Game | publisher = The Gaming Gang | date = 18 October 2012 | url = http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/dungeonbg | archive-url = https://web.archive.org/web/20120501220155/http://wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/dungeonbg | url-status = dead | archive-date = May 1, 2012 | access-date = 9 November 2012}}&lt;/ref&gt;<br /> * Also released in 2012 by Wizards of the Coast, the board game ''[[Lords of Waterdeep]]'' features a quest card titled &quot;Domesticate Owlbears&quot;.&lt;ref&gt;Lee, Peter, [[Rodney Thompson]]. ''[[Lords of Waterdeep]].'' ([[Wizards of the Coast]], 2012). Board Game.&lt;/ref&gt;<br /> * The owlbear was depicted in the [[webcomic]] ''[[The Order of the Stick]]'', where it was presented as a pointless cross between an already dangerous creature (a bear) and a harmless animal (an owl).&lt;ref&gt;{{Cite web|url=https://www.giantitp.com/comics/oots0322.html|title=322 Maybe the Quailtiger? - Giant in the Playground Games|website=www.giantitp.com}}&lt;/ref&gt;<br /> * A creature called a &quot;nightripper&quot; appears in ''[[Sagard the Barbarian]] #2: The Green Hydra'' game book by Gary Gygax. The nightripper is described and illustrated as a bear with an owl's head but with talons for forepaws. An illustration of it can be found prefacing section 12: The Kingdom Of Darkness.&lt;ref&gt;{{Cite web|url=http://i39.tinypic.com/11b5d7l.jpg|title=Nightripper in Sagard the Barbarian}}&lt;/ref&gt;<br /> * An owlbear also appears in the Japanese light novel series ''[[Banished from the Hero's Party]]''.&lt;ref&gt;Mirza Aaqib Beg, [https://thecinemaholic.com/banished-from-the-heros-party-episode-5-release-date-and-spoilers/ ''Banished from the Hero’s Party Episode 5: Release Date and Spoilers'']. The Cinemaholic, October 28, 2021. Retrieved April 16, 2022.&lt;/ref&gt;&lt;ref&gt;Michael Triay, [https://www.bubbleblabber.com/english-dub-review-banished-from-the-heros-party-i-decided-to-live-a-quiet-life-in-the-countryside-youre-not-a-true-comrade/ ''English Dub Review: Banished from the Hero’s Party, I Decided to Live a Quiet Life in the Countryside: “You’re Not a True Comrade”'']. Bubbleblabber, October 22, 2021. Retrieved April 16, 2022.&lt;/ref&gt;<br /> * In the film ''[[Dungeons &amp; Dragons: Honor Among Thieves]]'' (2023), the druid Doric assumes the form of an owlbear several times.&lt;ref&gt;{{Cite web |last=Boo |first=Bernard |date=2023-03-31 |title=The Monsters of Dungeons &amp; Dragons: Honor Among Thieves - Gelatinous Cube, Owlbear, Mimic, and More! |url=https://www.denofgeek.com/movies/the-monsters-of-dungeons-dragons-honor-among-thieves-gelatinous-cube-owlbear-mimic-and-more/ |access-date=2023-04-03 |website=Den of Geek |language=en-US}}&lt;/ref&gt;&lt;ref&gt;{{Cite magazine |last=Romano |first=Nick |date=March 31, 2023 |title=How 'Dungeons &amp; Dragons' pulled off the Wild Shape escape |url=https://ew.com/movies/dungeons-and-dragons-wild-shape-escape-doric-sophia-lillis/ |access-date=2023-04-03 |magazine=Entertainment Weekly |language=en}}&lt;/ref&gt;&lt;ref&gt;{{Cite web |last=Shayo |first=Lukas |date=2023-04-01 |title=DnD Movie Has Perfect Response To Owlbear Controversy In New Commercial |url=https://screenrant.com/dungeons-dragons-movie-video-owlbear-druid-1980s-cartoon/ |access-date=2023-04-03 |website=Screen Rant |language=en}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> Chris Sims of the on-line magazine ''ComicsAlliance'' referred to the owlbear as &quot;the second-greatest monster in the history of ''D&amp;D''{{-&quot;}}.&lt;ref&gt;{{cite journal|url=http://www.comicsalliance.com/2012/10/19/ask-chris-125-the-greatest-monsters-in-dungeons-and-dragons/ |title=Ask Chris #125: The Greatest Monsters in 'Dungeons &amp; Dragons' |journal=ComicsAlliance |last=Sims |first=Chris |date=October 19, 2012 |access-date=November 10, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20121021225320/http://www.comicsalliance.com/2012/10/19/ask-chris-125-the-greatest-monsters-in-dungeons-and-dragons |archive-date=October 21, 2012 }}&lt;/ref&gt; Dave Chalker from Critical-Hits.com, a RPG blog which won the Ennie Gold 2011 [[ENNIE Awards|Ennie Award]] for Best Blog,&lt;ref name=&quot;2011 Noms and Winners of the Ennie Awards&quot;&gt;{{Cite web |url=http://www.ennie-awards.com/blog/about-us/2011-nominees-and-winners/ |title=2011 Noms and Winners of the Ennie Awards |access-date=2013-02-08 |archive-date=2019-03-12 |archive-url=https://web.archive.org/web/20190312050617/http://diehardgamefan.com/2011/12/26/diehard-gamefans-2011-tabletop-gaming-awards/ |url-status=dead }}&lt;/ref&gt; recommended the use of the owlbear as a monster.&lt;ref&gt;{{cite journal|url=http://critical-hits.com/2009/02/26/10-monsters-i-use-in-every-dd-campaign-and-5-i-dont/|title=10 Monsters I Use in Every D&amp;D Campaign (And 5 I Don't)|publisher=Critical-Hits.com|last= Chalker|first=Dave|date=February 26, 2009|access-date=February 8, 2013}}&lt;/ref&gt; Rob Bricken from [[io9]] named the owlbear as the sixth most memorable D&amp;D monster.&lt;ref&gt;{{cite journal|url= http://io9.gizmodo.com/the-10-most-memorable-dungeons-dragons-monsters-1326074030/|title=The 10 Most Memorable Dungeons &amp; Dragons Monsters|publisher=io9|last=Bricken|first=Rob|date=September 16, 2013|access-date=January 20, 2016}}&lt;/ref&gt;<br /> <br /> ==References==<br /> {{Reflist|30em}}<br /> <br /> {{D&amp;D topics}}<br /> <br /> [[Category:Dungeons &amp; Dragons monsters]]<br /> [[Category:Fictional bears]]<br /> [[Category:Fictional owls]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Owlbear&diff=1183645964 Owlbear 2023-11-05T17:06:27Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/games/owlbear-garden/review and add added a new link: https://www.gamezebo.com/reviews/owlbear-garden-review/</p> <hr /> <div>{{Short description|Fictional monster from Dungeons &amp; Dragons}}<br /> {{Infobox fictional race<br /> | name = Owlbear<br /> | image = [[Image:Owlbear.JPG|200px]]<br /> | caption = An owlbear, pictured in the original ''Monster Manual'' (by [[David C. Sutherland III|Dave Sutherland]], 1977)&lt;ref name=&quot;monstermanual&quot;&gt;[[Gary Gygax|Gygax, Gary]]. ''[[Monster Manual]]'' ([[TSR, Inc.|TSR]], 1977)&lt;/ref&gt;<br /> | first = ''[[Greyhawk (supplement)|Greyhawk]]'' (1975)<br /> | based_on = <br /> | type = Magical beast<br /> | alignment = Neutral<br /> }}<br /> An '''owlbear''' (also '''owl bear''') is a fictional creature originally created for the ''[[Dungeons &amp; Dragons]]'' [[fantasy]] [[role-playing game]]. An owlbear is depicted as a cross between a bear and an owl, which &quot;hugs&quot; like a bear and attacks with its beak. Inspired by a plastic toy made in [[Hong Kong]],&lt;ref name=&quot;hongkong&quot;&gt;[[Ed Greenwood|Greenwood, Ed]], &quot;Ecology of the Rust Monster.&quot; ''[[Dragon (magazine)|Dragon]]'' #88 (TSR, 1984). Account was later re-printed in the ''Ecology of the Rust Monster'' article in issue #346.&lt;/ref&gt; [[Gary Gygax]] created the owlbear and introduced the creature to the game in the 1975 ''[[Greyhawk (supplement)|Greyhawk]]'' supplement;&lt;ref name=&quot;Gygax 1975&quot;&gt;[[Gary Gygax|Gygax, Gary]] and Robert Kuntz. ''[[Greyhawk (supplement)|Supplement I: Greyhawk]]'' (TSR, 1975)&lt;/ref&gt; the creature has since appeared in every subsequent [[Editions of Dungeons &amp; Dragons|edition]] of the game. Owlbears, or similar beasts, also appear in several other fantasy role-playing games, video games and other media.<br /> <br /> ==Creation==<br /> In the early 1970s, [[Gary Gygax]] was playing ''[[Chainmail (game)|Chainmail]]'', a wargame that also served as a precursor of ''Dungeons &amp; Dragons''. In order to give his players as many different challenges as possible, Gygax was always on the look-out for new monsters. Although he was able to draw on [[pulp magazine|pulp fiction]] and [[sword and sorcery]] stories for many of them, he also looked through [[dime stores]] for figurines that could be used in battle. On one of those occasions, he came across a bag of small plastic toys euphemistically labeled &quot;prehistoric animals&quot;. Made in [[Hong Kong]], the set included monsters from [[Japan]]ese &quot;[[Kaiju]]&quot; films such as [[Ultraman]] and the [[Godzilla]] franchise. Several of these were odd enough to catch his eye, and he used them to represent several new monsters, including the owlbear, the [[Bulette (Dungeons &amp; Dragons)|bulette]] and the [[rust monster]].&lt;ref&gt;Gygax: &quot;There was a set of plastic toys laughlingly labelled as dinosaurs [if I remember right]. I frequented the local dime stores back in the late 60s and early 70s searching for toys that would suit tabletop fantasy gaming. The said bag contained three we incorporated—the bulette, the owl bear, and the rust monster.&quot;{{cite web | title = Gary Gygax: Q &amp; A (Part I, Page 8) | publisher = EN World | date = 2002-09-06 | url = http://www.enworld.org/forum/archive-threads/167680-gary-gygax-q-part-xi-13.html | access-date = 2009-03-15 | archive-date = 2011-06-14 | archive-url = https://web.archive.org/web/20110614223411/http://www.enworld.org/forum/archive-threads/167680-gary-gygax-q-part-xi-13.html | url-status = dead }}&lt;/ref&gt;<br /> <br /> ==Concept==<br /> The owlbear is depicted as an eight to ten foot (2.5–3 meter) tall cross between a [[bear]] and an [[owl]]. According to descriptions in ''[[Dungeons &amp; Dragons]]'' source books, owlbears are [[Carnivore|carnivorous]] creatures, famed for their aggression and ferocity;&lt;ref name=&quot;Owlbear in the d20 SRD&quot;&gt;{{Cite web|url=http://www.d20srd.org/srd/monsters/owlbear.htm|title=Owlbear :: d20srd.org|website=www.d20srd.org}}&lt;/ref&gt; they live in mated pairs in [[cave]]s and hunt any creature bigger than a [[mouse]].&lt;ref name=&quot;Owlbear in the d20 SRD&quot;/&gt; They use a &quot;hug&quot; and their beak to attack. In the game's third edition, it was categorized as a &quot;[[Magical beast (Dungeons &amp; Dragons)|magical beast]]&quot;.<br /> <br /> The actual in-game origin of the owlbear has never been definitively revealed, but the various ''[[Monster Manual]]'' editions indicate that it is probably the product of a wizard's experiments. Within the franchise's mythology, the [[Lich (Dungeons &amp; Dragons)|lich]] Thessalar claims to have created them, but his insanity and egomania put the accuracy of this claim in doubt.&lt;ref&gt;[[James Jacobs (game designer)|Jacobs, James]]. &quot;Into the Wormcrawl Fissure.&quot; Dungeon #134 (Pazio Publishing, 2006)&lt;/ref&gt; In the 5th edition, some [[Elf (Dungeons &amp; Dragons)|elves]] claim that owlbears have existed for millennia and older [[Fey (Dungeons &amp; Dragons)|fey]] say that they have always existed in the [[Feywild]].&lt;ref name=&quot;:0&quot;&gt;{{Cite book|title=Dungeons and Dragons 5E Monster Manual|year=2014|pages=249}}&lt;/ref&gt;<br /> <br /> Within the ''[[Dungeons &amp; Dragons]]'' system and in other [[role-playing game]]s, the owlbear usually serves as a &quot;monster&quot;. Within the context of [[Role-playing game|RPG]]s, &quot;monster&quot; is a generic term to describe potentially hostile beings and obstacles for the players to overcome.&lt;ref&gt;Slavicsek, Bill and Richard Baker. ''Dungeons &amp; Dragons for Dummies'' ([[John Wiley &amp; Sons|Wiley Publishing]], 2005)&lt;/ref&gt; This role is also the one the owlbear was originally designed for.&lt;ref name=&quot;monstermanual&quot; /&gt;&lt;ref name=&quot;Gygax 1975&quot;/&gt;<br /> <br /> ==Publication history==<br /> The owlbear is among the earliest monsters in ''Dungeons &amp; Dragons'', and, like the [[Bulette (Dungeons &amp; Dragons)|bulette]] and the [[rust monster]], was inspired by a [[Hong Kong]]–made plastic toy purchased by [[Gary Gygax]] for use as a miniature in a ''[[Chainmail (game)|Chainmail]]'' game.&lt;ref name=&quot;hongkong&quot; /&gt;<br /> <br /> ===''Dungeons &amp; Dragons''===<br /> The owl bear was introduced to the game in its first supplement, ''[[Greyhawk (supplement)|Greyhawk]]'' (1975).&lt;ref name=&quot;Gygax 1975&quot;/&gt; It is described as a &quot;horrid creature&quot; which &quot;hugs&quot; like a bear, and deals damage with its beak. The owlbear is also listed on random encounter tables in ''[[Eldritch Wizardry]]'', the third supplement.&lt;ref&gt;[[Gary Gygax|Gygax, Gary]] and [[Brian Blume]]. ''[[Eldritch Wizardry|Supplement III: Eldritch Wizardry]]'' (TSR, 1976).&lt;/ref&gt; The illustration shows a bear-like creature on all fours, and bears no resemblance to the plastic toy that had given Gygax his original inspiration.&lt;ref name=aa&gt;{{Citation | last1 =Witwer | first1 =Michael | last2 =Newman | first2 =Kyle | last3=Witwer | first3= Sam | title =Art &amp; Arcana: A Visual History | publisher =Ten Speed Press | year =2018}}&lt;/ref&gt;{{rp|66}}<br /> <br /> ===''Advanced Dungeons &amp; Dragons'' 1st edition===<br /> The owlbear appears in the first edition ''Monster Manual'' (1977),&lt;ref name=&quot;monstermanual&quot; /&gt; where it is described as a &quot;horrible creature that inhabits tangled forest regions, and attacks with its great claws and snapping beak&quot;. The illustration of the owlbear shown in the ''Monster Manual'' was done by [[David C. Sutherland III|Dave Sutherland]], and closely correlates to Gygax's original plastic toy.&lt;ref name=aa /&gt;{{rp|66}}<br /> <br /> ===Basic ''Dungeons &amp; Dragons''===<br /> This edition of the'' D&amp;D'' game included its own owl bear, in the ''[[Dungeons &amp; Dragons Basic Set]]'' (1981 and 1983).&lt;ref&gt;[[Gary Gygax|Gygax, Gary]], and [[Dave Arneson]] [1974], edited by [[Tom Moldvay]]. ''Dungeons &amp; Dragons Basic Set'' (TSR, 1981).&lt;/ref&gt;&lt;ref&gt;[[Gary Gygax|Gygax, Gary]], and [[Dave Arneson]] [1974], edited by [[Frank Mentzer]]. ''Dungeons &amp; Dragons Set 1: Basic Rules'' (TSR, 1983).&lt;/ref&gt;&lt;ref name=&quot;HW&quot;&gt;{{cite book|last=Schick |first=Lawrence|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |pages=130–131}}&lt;/ref&gt; The owl bear was also later featured in the ''[[Dungeons &amp; Dragons Game (1991 boxed set)|Dungeons &amp; Dragons Game]]'' set (1991),&lt;ref&gt;Brown, Timothy B., Troy Denning ''The New Easy to Master Dungeons &amp; Dragons Game'' (TSR, 1991).&lt;/ref&gt; the ''Dungeons &amp; Dragons Rules Cyclopedia'' (1991),&lt;ref&gt;[[Aaron Allston|Allston, Aaron]], [[Steven Schend|Steven E. Schend]], [[Jon Pickens]], and Dori Watry. ''[[Dungeons &amp; Dragons Rules Cyclopedia]]'' (TSR, 1991).&lt;/ref&gt; the ''Classic Dungeons &amp; Dragons Game'' set (1994),&lt;ref&gt;Brown, Timothy B., Troy Denning ''The Classic Dungeons &amp; Dragons Game'' (TSR, 1994).&lt;/ref&gt; and the ''[[Dungeons &amp; Dragons Adventure Game]]'' set (1999).&lt;ref&gt;[[Bill Slavicsek|Slavicsek, Bill]]. ''[[Dungeons &amp; Dragons Adventure Game]]'' (TSR, 1999).&lt;/ref&gt;<br /> <br /> ===''Advanced Dungeons &amp; Dragons'' 2nd edition===<br /> The owlbear appears first in the ''[[Monstrous Compendium|Monstrous Compendium Volume One]]'' (1989),&lt;ref&gt;[[David Cook (game designer)|Cook, David]], et al. ''[[Monstrous Compendium|Monstrous Compendium Volume One]]'' ([[TSR, Inc.|TSR]], 1989).&lt;/ref&gt; and is reprinted in the ''[[Monstrous Manual]]'' (1993).&lt;ref&gt;Stewart, Doug, ed. ''[[Monstrous Manual]]'' (TSR, 1994).&lt;/ref&gt;<br /> <br /> The owlbear appeared in the ''[[Dark Sun]]'' setting in the adventure ''Black Spine'' (1994).&lt;ref&gt;Baas, Walter, Dustin Browder, Tom Prusa, Jonathan Tweet. ''Black Spine'' (TSR, 1994).&lt;/ref&gt;<br /> <br /> The owlbear was detailed in ''[[Dragon (magazine)|Dragon]]'' #214 (February 1995), in &quot;The Ecology of the Owlbear&quot;, which also included the '''arctic owlbear''' and the '''winged owlbear'''.&lt;ref&gt;Richards, Jonathan M. &quot;The Ecology of the Owlbear.&quot; ''[[Dragon (magazine)|Dragon]]'' #214 ([[TSR, Inc.|TSR]], 1995).&lt;/ref&gt; These variants were later reprinted in the ''Monstrous Compendium Annual Volume Three'' (1996).&lt;ref&gt;[[Jon Pickens|Pickens, Jon]], ed. ''Monstrous Compendium Annual Volume Three'' ([[TSR, Inc.|TSR]], 1996).&lt;/ref&gt;<br /> <br /> The '''greater owlbear''' appeared in an adventure in ''[[Dungeon (magazine)|Dungeon]]'' #63 (July 1997).&lt;ref&gt;Doyle, Chris. &quot;Hunt for a Hierophant&quot; ''[[Dungeon (magazine)|Dungeon]]'' #63 ([[TSR, Inc.|TSR]], 1997).&lt;/ref&gt;<br /> <br /> ===''Dungeons &amp; Dragons'' 3rd edition===<br /> The owlbear appears in the ''Monster Manual'' for this edition (2000).&lt;ref&gt;[[Monte Cook|Cook, Monte]], [[Jonathan Tweet]], and [[Skip Williams]]. ''[[Monster Manual]]'' ([[Wizards of the Coast]], 2000).&lt;/ref&gt;<br /> <br /> The owlbear appeared on the Wizards of the Coast website for the ''Chainmail'' game, in 2000.&lt;ref&gt;{{Cite web|url=http://www.wizards.com/dnd/files/chainmail/BSAll.zip|title=Wizards of the Coast|archive-url=https://web.archive.org/web/20090604152346/http://www.wizards.com/dnd/files/chainmail/BSAll.zip |archive-date=2009-06-04 }}&lt;/ref&gt;<br /> <br /> The winged owlbear in adult and juvenile form appeared in ''Dungeon'' #84 (January 2001).&lt;ref&gt;Doyle, Chris. &quot;The Dying of the Light&quot; ''[[Dungeon (magazine)|Dungeon]]'' #84 ([[Wizards of the Coast]], 2001).&lt;/ref&gt;<br /> <br /> The supplemental book ''[[Unapproachable East (supplement)|Unapproachable East]]'' features a feat, an ability that player characters can obtain, named &quot;owlbear berserker&quot; that allows a player character to use a ferocious owlbear-like fighting style.&lt;ref&gt;[[Richard Baker (game designer)|Baker, Richard]], [[Matt Forbeck]], and [[Sean K. Reynolds]]. ''[[Unapproachable East (supplement)|Unapproachable East]]'' ([[Wizards of the Coast]], 2003).&lt;/ref&gt;<br /> <br /> ===''Dungeons &amp; Dragons'' 3.5 ===<br /> The owlbear appears in the revised ''Monster Manual'' for this edition (2003) as well as the '''owlbear skeleton''' under the [[Skeleton (Dungeons &amp; Dragons)|skeleton]] entry.&lt;ref&gt;[[Skip Williams|Williams, Skip]], ed. ''[[Monster Manual#Current Monster Manual (3rd Edition Dungeons &amp; Dragons)|Monster Manual: Core Rulebook III v.3.5]]'' ([[Wizards of the Coast]], 2003).&lt;/ref&gt;<br /> <br /> The '''ancient owlbear''' appeared in ''Dungeon'' #107 (February 2004).&lt;ref&gt;Brown, Rusell. &quot;Mellorn Hospitality&quot; ''[[Dungeon (magazine)|Dungeon]]'' #107 ([[Wizards of the Coast]], 2004).&lt;/ref&gt;<br /> <br /> The '''Ankholian owlbear''' appeared in the ''Dragonlance'', ''Bestiary of Krynn''&lt;ref&gt;Banks, Cam, André La Roche. ''Bestiary of Krynn'' ([[Sovereign Press, Inc|Sovereign Press]], 2004).&lt;/ref&gt; (2004) and the ''Revised Bestiary of Krynn'' (2007).&lt;ref&gt;Banks, Cam, André La Roche. ''Bestiary of Krynn Revised'' ([[Sovereign Press, Inc|Sovereign Press]], 2007).&lt;/ref&gt;<br /> <br /> ===''Dungeons &amp; Dragons'' 4th edition===<br /> The owlbear appears in the ''Monster Manual'' for this edition (2008) along with the '''winterclaw owlbear'''.&lt;ref&gt;Mearls, Mike, Stephen Schubert, and James Wyatt. ''[[Monster Manual]]'' ([[Wizards of the Coast]], 2008).&lt;/ref&gt; The flavor text mentions that owlbears can be tamed to serve as guards.<br /> <br /> ===''Dungeons &amp; Dragons Essentials''===<br /> [[File:The owlbear as shown in the D&amp;D 4th Edition Essentials Monster Vault.png|thumb|right|250px|The owlbear as depicted in the 4th edition ''Monster Manual'' and the ''Monster Vault''.]]<br /> <br /> The ''Monster Vault'' boxed set contains the owlbear as well as various subtypes like the '''young owlbear''', '''trained owlbear''', '''wind-claw owlbear''' and again the '''winterclaw owlbear'''.&lt;ref&gt;[[Rodney Thompson|Thompson, Rodney]], Logan Bonner, and [[Matthew Sernett]]. ''Monster Vault'' ([[Wizards of the Coast]], 2010).&lt;/ref&gt; The cover of the monster book included in the box and the box itself feature an owlbear alongside other monsters.&lt;ref name=&quot;''Monster Vault - An Essential D&amp;D Game Supplement'' at the [[Wizards of the Coast]] official website&quot;&gt;[https://web.archive.org/web/20100207131619/http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/244650000 ''Monster Vault – An Essential D&amp;D Game Supplement''] at the [[Wizards of the Coast]] official website&lt;/ref&gt;<br /> <br /> ===''Dungeons &amp; Dragons'' 5th edition===<br /> In May 2012, Wizards of the Coast employee Jon Schindehette announced that the inclusion and design of the owlbear for the upcoming fifth edition of ''Dungeons &amp; Dragons'' was being discussed.&lt;ref&gt;{{cite journal | url=http://www.wizards.com/dnd/Article.aspx?x=dnd/4dreye/20120516| archive-url=https://web.archive.org/web/20120519034755/http://www.wizards.com/DnD/Article.aspx?x=dnd/4dreye/20120516| url-status=dead| archive-date=May 19, 2012| title=The Making of an Owlbear | journal=[[Wizards of the Coast|Dragon's-Eye View]] | author=Schindehette, Jon | date=May 16, 2012 | access-date=November 5, 2012}}&lt;/ref&gt;<br /> <br /> The monster was included in the &quot;bestiary&quot; of the ''D&amp;D Next Playtest Package'',&lt;ref&gt;Official D&amp;D Next Playtest Package Bestiary, version from January 28, 2013&lt;/ref&gt; a compilation of files available for gamers interested in [[playtest]]ing this ''Dungeons &amp; Dragons'' version before its official release.<br /> <br /> The owlbear is included in the ''[[Monster Manual]]'' of the full release of the game, published in 2014. The flavor text states that remote settlements have used owlbears for racing, and it also states the fact that owlbears are more likely to attack their tamer, than actually begin the race.&lt;ref name=&quot;:0&quot; /&gt;<br /> <br /> ==In other role-playing games==<br /> ===''Pathfinder Roleplaying Game''===<br /> The owlbear is an official monster in the ''[[Pathfinder Roleplaying Game]]''&lt;ref&gt;{{Cite web|url=http://legacy.aonprd.com/bestiary/owlbear.html|title=Owlbear|website=legacy.aonprd.com}}&lt;/ref&gt; that is based on ''Dungeons and Dragons'' 3.5 edition. It is included in the game's first bestiary, and elaborated on in ''Dungeon Denizens Revisited''. ''Dungeon Denizens Revisited'' also includes a variant named '''siege owlbear'''.&lt;ref&gt;Boomer, Clinton, Jason Bulmahn, Joshua J. Frost, Nicolas Logue, Robert McCreary, Jason Nelson, Richard Pett, Sean K Reynolds, James L. Sutter, and Greg A. Vaughan. ''Dungeon Denizens Revisited'' – A ''Pathfinder Chronicles'' Supplement ([[Paizo Publishing]], 2009)&lt;/ref&gt;&lt;ref name=&quot;Official Siege Owlbear entry on Pathfinder SRD&quot;&gt;{{Cite web|url=http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/owlbear/owlbear-siege|title=Official Siege Owlbear entry on Pathfinder SRD}}&lt;/ref&gt; Furthermore, Paizo released a part of the series ''Behind the Monsters''&lt;ref&gt;{{Cite web|url=https://paizo.com/companies/fatGoblinGames|title=paizo.com - Store / Fat Goblin Games|website=paizo.com}}&lt;/ref&gt; dedicated to the owlbear, which features the '''bearowl''', the possibly &quot;even stranger offspring&quot; of an owlbear.&lt;ref&gt;Boyd, Bret. Behind the Monsters: Owlbear ([[Paizo Publishing]], 2007)&lt;/ref&gt; Additional official ''Pathfinder'' variants of the owlbear are the '''arctic owlbear''', '''Darklands owlbear''', '''fruss owlbear''', '''great hook-clawed owlbear''', '''screaming owlbear''', '''sleeyk owlbear''',&lt;ref name=&quot;Official Sleeyk Owlbear entry on Pathfinder SRD&quot;&gt;{{Cite web|url=http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/owlbear/owlbear-sleeyk|title=Official Sleeyk Owlbear entry on Pathfinder SRD}}&lt;/ref&gt; '''slime owlbear''', '''sloth owlbear''' as well as the '''spectral owlbear'''.&lt;ref name=&quot;Official Owlbear entry on Pathfinder SRD&quot;&gt;{{Cite web|url=http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/owlbear|title=Official Owlbear entry on Pathfinder SRD}}&lt;/ref&gt;<br /> <br /> The adventure module ''Pathfinder #7 – Curse of the Crimson Throne Chapter 1: &quot;Edge of Anarchy&quot;''&lt;ref&gt;Logue, Nicolas. ''Pathfinder #7 – Curse of the Crimson Throne Chapter 1: &quot;Edge of Anarchy&quot;'' ([[Paizo Publishing]], 2008)&lt;/ref&gt; originally published by [[Paizo Publishing]] for ''Dungeons and Dragons 3.5 edition'' under the [[Open Game License|OGL]]&lt;ref name=&quot;Pathfinder #7 - Curse of the Crimson Throne Chapter 1: Edge of Anarchy at Paizo.com&quot;&gt;{{Cite web|url=https://paizo.com/products/btpy81xw?Pathfinder-7-Curse-of-the-Crimson-Throne-Chapter-1-Edge-of-Anarchy|title=paizo.com - Pathfinder #7—Curse of the Crimson Throne Chapter 1: &quot;Edge of Anarchy&quot; (OGL)|website=paizo.com}}&lt;/ref&gt; contains a '''taxidermic owlbear'''. It is a regular owlbear with the skeleton template allowing the [[gamemaster|game master]] to turn a regular monster into an undead one.&lt;ref name=&quot;Official Owlbear Skeleton entry on Pathfinder SRD&quot;&gt;{{Cite web|url=http://www.d20pfsrd.com/bestiary/monster-listings/undead/skeleton-medium/skeleton-owlbear|title=Official Owlbear Skeleton entry on Pathfinder SRD}}&lt;/ref&gt; A skeletal owlbear illustration was also done by [[Goodman Games]] artist Nick Greenwood.&lt;ref name=&quot;Skeletal owlbear illustration by Nick Greenwood&quot;&gt;{{cite web|url=http://www.nick-greenwood.com/owlbear.html |archive-url=https://archive.today/20130129225911/http://www.nick-greenwood.com/owlbear.html |url-status=dead |archive-date=January 29, 2013 |title=Skeletal owlbear illustration by Nick Greenwood}}&lt;/ref&gt;<br /> <br /> ===Retro-clones and OSR RPGs===<br /> As only the design of a role-playing game, not the rules are protected by U.S. copyright law,&lt;ref&gt;{{cite web| url = http://www.copyright.gov/fls/fl108.html| title = US Copyright Office| access-date = 2008-05-22| archive-date = 2014-02-09| archive-url = https://web.archive.org/web/20140209112703/http://www.copyright.gov/fls/fl108.html| url-status = dead}}&lt;/ref&gt; it is possible for third-party publishers to release RPG systems based on the rules of ''Dungeons &amp; Dragons'' without using the actual name or trademarks associated with the brand. These systems are referred to as &quot;[[Dungeons and Dragons retro-clones|retro-clones]]&quot; or &quot;simulacra&quot;.&lt;ref&gt;{{cite web|last=Varney|first=Allen|author-link=Allen Varney|title=Retro-clones|url=http://www.escapistmagazine.com/articles/view/columns/days-of-high-adventure/6415-Retro-clones|work=The Escapist|access-date=27 July 2010|archive-date=15 April 2014|archive-url=https://web.archive.org/web/20140415055658/http://www.escapistmagazine.com/articles/view/columns/days-of-high-adventure/6415-Retro-clones|url-status=dead}}&lt;/ref&gt; Games not directly using rules of a ''Dungeons &amp; Dragons'' edition but claiming to capture the style are often called [[Old School Renaissance]] (OSR) games.&lt;ref&gt;{{cite web|last=Maliszewski|first=James|author-link=James Maliszewski|title=Full Circle: A History of the Old School Revival|url=http://www.escapistmagazine.com/articles/view/columns/days-of-high-adventure/6412-Full-Circle-A-History-of-the-Old-School-Revival|work=The Escapist|date=21 August 2009 |access-date=November 13, 2012}}&lt;/ref&gt;<br /> <br /> The following retro-clones and OSR systems feature the owlbear as an opponent:<br /> <br /> *''Swords &amp; Wizardry'', modelled after the original ''Dungeons &amp; Dragons'' from 1974 and published by Mythmere Games.&lt;ref&gt;Finch, Matthew J. ''Swords &amp; Wizardry Monster Book'' (Self-published, 2008)&lt;/ref&gt;<br /> *''[[Labyrinth Lord]]'' by Goblinoid Games.&lt;ref&gt;Proctor, Daniel. ''Labyrinth Lords – Classic Fantasy Roleplaying Game of Labyrinths, Magic, and Monsters'' fourth revised edition (Goblinoid Games, 2009)&lt;/ref&gt;<br /> *''Dark Dungeons'', ''Darker Dungeons'' and ''Darkest Dungeons'' (later renamed ''Blood, Guts and Glory'') by Gratis Games all include the owlbear in their bestiary.&lt;ref&gt;Blacky the Blackball. ''Dark Dungeons'' (Gratis Games, 2010)&lt;/ref&gt;&lt;ref&gt;Blacky the Blackball. ''Darker Dungeons'' (Gratis Games, 2011)&lt;/ref&gt;&lt;ref&gt;Blacky the Blackball. ''Darkest Dungeons'' (Gratis Games, 2012)&lt;/ref&gt;<br /> *''[[OSRIC]]'', a system emulating ''Advanced Dungeons &amp; Dragons''.&lt;ref&gt;Marshall, Stuart. ''[[OSRIC]] – Old School Reference and Index Compilation'' v2.2 (Knights &amp; Knaves, 2011)&lt;/ref&gt;<br /> *''Mazes &amp; Perils'', inspired by the 1977 Holmes version of ''Dungeons &amp; Dragons''.&lt;ref&gt;Florio, Vincent, Bryan Manahan, Mike Stewart and Michael Thomas. ''Mazes &amp; Perisl'' (Wild Games Productions, 2012)&lt;/ref&gt;<br /> *''Adventurer Conqueror King'' by Autarch.&lt;ref&gt;Allison, Tavis, Alexander Macris, Greg Tito. ''Adventurer Conqueror King System'' (Autarch, 2012)&lt;/ref&gt;<br /> *''[[Dungeon Crawl Classics]]'' by [[Goodman Games]].&lt;ref&gt;Curtis, Michael, [[Joseph Goodman (game designer)|Joseph Goodman]], [[Harley Stroh]], Dieter Zimmerman. ''Dungeon Crawl Classics Role Playing Game'' (Autarch, 2012)&lt;/ref&gt;<br /> *In ''[[Basic Fantasy RPG|Basic Fantasy]]'', the owlbear appears&lt;ref&gt;Gonnerman, Chris, Ray Allen, William D. Smith, Jr., Nick Bogan, Evan Moore, Stuart Marshall, Emiliano Marchetti, Antonio Eleuteri, Luigi Castellani, Michael Hensley, Nazim N. Karaca, Arthur Reyes, Todd Roe, and Jim Bobb. ''Basic Fantasy Role-Playing Game'' 2nd Edition (Release 75, 2008)&lt;/ref&gt; together with the '''fire-breathing owlbear'''.&lt;ref&gt;Gonnerman, Chris, Ray Allen, Ola Berg, James D. Jarvis, R. Kevin Smoot, Omer Golan-Joel, D. Bamberger, MtBlack, Maliki, Bill Beatty, Sidney Parham, and J. D. Neal. ''The Basic Fantasy Field Guide of Creatures Malevolent and Benign'' (Release 2, 2010)&lt;/ref&gt;<br /> *''Microlite74 Basic'', ''Standard'' and ''Extended'' all have owlbears as monsters.&lt;ref&gt;Stukey, Randall S. ''Microlite74 Basic'' Version 3.0 (Self-published, 2011)&lt;/ref&gt;&lt;ref&gt;Stukey, Randall S. ''Microlite74 Standard'' Version 3.0 (Self-published, 2011)&lt;/ref&gt;&lt;ref&gt;Stukey, Randall S. ''Microlite74 Extended'' Version 3.0 (Self-published, 2011)&lt;/ref&gt;<br /> *''For Gold &amp; Glory'', emulating ''Advanced Dungeons &amp; Dragons'' 2nd edition.&lt;ref&gt;Brown, Justen. ''For Gold &amp; Glory'' (Self-published, 2011)&lt;/ref&gt;<br /> *''[[Castles &amp; Crusades]]'' by [[Troll Lord Games]].&lt;ref&gt;[[Stephen Chenault|Chenault, Stephen]], Robert Doyel. ''Castles &amp; Crusades Monsters &amp; Treasure'' (Troll Lord Games, 2005)&lt;/ref&gt;<br /> *''Burning THAC0'',&lt;ref&gt;Crane, Luke, Thor Olavsu, Anthony Hersey and Peter Tierney. ''Burning THAC0'' (Self-published, 2005)&lt;/ref&gt; a variation of ''[[The Burning Wheel]]''.<br /> <br /> ===Other systems===<br /> A male half-owlbear, half-blue dragon hybrid named Dragore is featured as an antagonist in the ''Dungeons &amp; Dragons'' 3.0 supplement ''Foul Locales: Beyond the Walls'' by Mystic Eye Games.&lt;ref&gt;Boyd, Bret, Charles W. Plemons III, John White. ''Foul Locales: Beyond the Walls'' (Mystic Eye Games, 2002)&lt;/ref&gt;<br /> <br /> The ''Manual of Monsters'' for ''[[Warcraft: The Roleplaying Game]]'' suggest to use the owlbear as an opponent.&lt;ref&gt;Borgstrom, Rebecca, Eric Brennan, Genevieve Cogman, and Michael Goodwin. ''Manual of Monsters'' ([[Sword and Sorcery Studios|Sword &amp; Sorcery]], 2003)&lt;/ref&gt; A ''Warcraft''-exclusive owlbear-like creature named '''wildkin''' is included as well.<br /> <br /> Later on, ''Warcraft: The Roleplaying Game'' was renamed ''World of Warcraft: The Roleplaying Game''. This edition's ''Monster Guide'', equivalent to the ''Manual of Monsters'', includes the owlbear-like &quot;wildkin&quot; described as a benign creature and associated with the game's [[Races and factions of Warcraft#Night elves|Night Elf]] faction. A larger and more ferocious subtype listed is the &quot;owlbeast&quot;.&lt;ref&gt;Cassada, Jackie, Brandon Crowley, Richard Farrese, Bob Fitch, Bruce Graw, [[Luke Johnson (game designer)|Luke Johnson]], Adam Loyd, Andrew Rowe, and Amber E. Scott. ''Manual Guide'' ([[Sword and Sorcery Studios|Sword &amp; Sorcery]], 2007)&lt;/ref&gt;<br /> <br /> A third-party ''Dungeons &amp; Dragons'' 3.5 edition quick reference card for the owlbear has been published as part of a series of ''Monster Knowledge Cards''.&lt;ref&gt;Thomson, Connie J., Robert W. Thomson. ''GM's Aid IV: Monster Knowledge Cards Volume 2: Gargoyle to Owlbear'' (4 Winds Fantasy Gaming, 2009)&lt;/ref&gt;<br /> <br /> The owlbears appears in the ''[[HackMaster]] 4th edition Hacklopedia of Beasts Volume VI''&lt;ref&gt;Blackburn, Jolly R., Brian Jelke, Steve Johansson, and David S. Kenzer. ''Hacklopcedia of Beasts Volume VI'' ([[Kenzer &amp; Company]], 2001)&lt;/ref&gt; and the ''HackMaster 5th edition Hacklopedia of Beasts''.&lt;ref&gt;Blackburn, Jolly R., Brian Jelke, Steve Johansson, and David S. Kenzer. ''Hacklopcedia of Beasts'' ([[Kenzer &amp; Company|Kenzer and Company]], 2011)&lt;/ref&gt; Variants included are the '''lesser owlbear''', '''great horned owlbear''' and the '''spotted owlbear'''.<br /> <br /> The ''HackMaster'' adventure module ''Little Keep on the Borderlands'' features owlbears as enemies and an owlbear on the cover.&lt;ref&gt;Blackburn, Jolly R., Brian Jelke, Steve Johansson, David S. Kenzer, Noah Kolman, Jamie LaFountain, and Don Morgan. ''B2: Little Keep on the Borderlands'' ([[Kenzer &amp; Company|Kenzer and Company]], 2002)&lt;/ref&gt;<br /> <br /> ''Blood &amp; Treasure'', modelled after ''Dungeons &amp; Dragons'' 3.5 edition, features the owlbear as an opponent.&lt;ref&gt;Stater, John. ''Blood &amp; Treasure: Treasure Keeper's Tome'' (Self-published, 2012)&lt;/ref&gt;&lt;ref&gt;Stater, John. ''Blood &amp; Treasure: Complete Game'' (Self-published, 2012)&lt;/ref&gt;<br /> <br /> ==In video games==<br /> ===''Dungeons &amp; Dragons''-licensed games===<br /> [[File:Owlbear as shown in D&amp;D Tower of Doom.png|thumb|right|The owlbear as an opponent in ''Tower of Doom''.]]<br /> Several video games based on ''Dungeons &amp; Dragons'' feature the owlbear:<br /> <br /> * The owlbear appears as a regular enemy in the arcade [[beat 'em up]] ''[[Dungeons &amp; Dragons: Tower of Doom]]''&lt;ref name=&quot;''Tower of Doom'' list of enemies at Arcade Quartermaster&quot;&gt;{{Cite web|url=https://www.arcadequartermaster.com/capcom/ddtod_enemies.html|title=DUNGEONS &amp; DRAGONS TOWER OF DOOM &amp;#124;&amp;#124; ENEMIES|website=www.arcadequartermaster.com}}&lt;/ref&gt; as well as in its sequel ''[[Dungeons &amp; Dragons: Shadow over Mystara|Shadow over Mystara]]''.&lt;ref name=&quot;''Shadow over Mystara'' list of enemies at Arcade Quartermaster&quot;&gt;{{Cite web|url=https://www.arcadequartermaster.com/capcom/ddsom_enemies.html|title=SHADOW OVER MYSTARA &amp;#124;&amp;#124; ENEMIES|website=www.arcadequartermaster.com}}&lt;/ref&gt; The games were later re-released in a bundle for the [[Sega Saturn]] as the ''Dungeons &amp; Dragons Collection''.&lt;ref name=&quot;''Dungeons &amp; Dragons Collection'' at MobyGames&quot;&gt;{{Cite web|url=https://www.mobygames.com/game/11020/dungeons-dragons-collection/|title=Dungeons &amp; Dragons Collection (1999)|website=MobyGames}}&lt;/ref&gt;<br /> * As of update 19, the MMORPG ''[[Dungeons &amp; Dragons Online]]'' (originally released as ''Dungeons &amp; Dragons Online: Stormreach'') contains owlbears as combat foes and hireling pets.{{citation needed|date=August 2023}}<br /> * The owlbear makes an appearance in ''[[Dungeons &amp; Dragons Tactics]]'' for the [[PlayStation Portable]].<br /> * Owlbears appear in ''[[Curse of the Azure Bonds]]'', ''[[Forgotten Realms: Unlimited Adventures]]'' and ''[[Neverwinter Nights (MMORPG)|Neverwinter Nights]]'', which are all part of the so-called ''[[Gold Box]]'' series of ''Advanced Dungeons &amp; Dragons'' video games by [[Strategic Simulations, Inc.|SSI]].{{citation needed|date=August 2023}} Some or all of these titles are also included in a number of collected editions of ''Gold Box'' games.&lt;ref&gt;{{cite web|first=Matt |last=Barton |title=Unforgettable Realms: SSI's &quot;Gold Box&quot; Games |work=The History of Computer Role-Playing Games Part 2: The Golden Age (1985–1993) |page=4 |publisher=Gamasutra |date=2007-02-23 |url=http://www.gamasutra.com/features/20070223b/barton_04.shtml |access-date=2011-11-21 |url-status=dead |archive-url=https://web.archive.org/web/20090227174428/http://www.gamasutra.com/features/20070223b/barton_04.shtml |archive-date=2009-02-27 }}&lt;/ref&gt;&lt;ref name=&quot;allen&quot;&gt;{{cite web | first=Allen | last=Rausch | date=2004-08-16 | title=SSI's &quot;Gold Box&quot; Series | url=http://au.gamespy.com/articles/539/539214p1.html | access-date=2011-11-21}}&lt;/ref&gt;<br /> * The owlbear is a regular opponent in ''[[Dungeons &amp; Dragons: Warriors of the Eternal Sun]]'', which was developed for the [[Sega Genesis]] by [[Westwood Studios|Westwood Associates]] in 1992.{{citation needed|date=August 2023}}<br /> * The owlbear is an epic rarity ridable mount in ''[[Neverwinter (video game)|Neverwinter]]''.{{citation needed|date=August 2023}}<br /> <br /> ===''Warcraft'' franchise===<br /> [[File:Wildkin_as_shown_in_WoW.jpeg|thumb|right|The Wildkin as an NPC enemy in ''World of Warcraft''.]]<br /> Adaptations of the owlbear appear in the ''[[Warcraft]]'' universe in several forms:<br /> <br /> * [[Non-player character]]s known as &quot;wildkin&quot; appear in ''[[Warcraft III: Reign of Chaos]]'' and its expansion ''[[Warcraft III: The Frozen Throne|The Frozen Throne]]''.&lt;ref&gt;{{cite web|url=http://www.battle.net/war3/neutral/wildkin.shtml|title=Wildkin|work=Mojo StormStout's Warcraft III Strategy Guide|publisher=[[Blizzard Entertainment]]|access-date=2006-12-09}}&lt;/ref&gt; Variants are the ''enraged wildkin'' and ''berserk wildkin''. The actual term &quot;owlbear&quot; is only used in ''Warcraft III: Reign of Chaos'' and its manual,&lt;ref&gt;''Warcraft III: Reign of Chaos'' User Manual ([[Blizzard Entertainment]], 2002)&lt;/ref&gt; and not used in its expansion.<br /> * The [[Massively multiplayer online role-playing game|MMORPG]] ''[[World of Warcraft]]'' contains a variety of owlbear-like creatures named &quot;wildkin&quot;, mostly as [[Non-player character|NPC]]s. The alternative term &quot;owlkin&quot; is used of wildkin living in the fictional Ammen Vale. A variant is the mutated owlkin. A more powerful wildkin is the owlbeast, with deranged owlbeast and raging owlbeast being subtypes. Some wildkin are also called &quot;moonkin&quot;, which is also a creature players of the [[Gameplay of World of Warcraft#Characters|druid]] class can transform into.&lt;ref&gt;{{cite web|url=http://www.worldofwarcraft.com/info/classes/druid/talents.html|publisher=Blizzard Entertainment|title=Balance talent tree of the Druid class in World of Warcraft|access-date=2008-06-04}}&lt;/ref&gt; A [[Quest (video gaming)|quest]] for players with the druid class involves defeating a moonkin named Lunaclaw.<br /> <br /> ===Other games===<br /> * Owlbears can be found in the [[roguelike]] computer games ''[[NetHack]]'',&lt;ref&gt;{{cite web|url=https://nethackwiki.com/wiki/Owlbear |title=Owlbear |publisher=NetHack Wiki |access-date=2020-04-26}}&lt;/ref&gt; and ''[[Ancient Domains of Mystery|ADOM]]''.{{citation needed|date=July 2016}} It also appears in the text-based MMORPG ''[[BatMUD]]''.{{citation needed|date=July 2016}}<br /> * Owlbears appear as [[Mob (video gaming)|mobs]] in the [[Massively multiplayer online role-playing game|MMORPG]] ''[[EverQuest: The Shadows of Luclin]]'' in nineteen variants.&lt;ref name=&quot;EverQuest Bestiary at EverQuest Allakhazam&quot;&gt;{{cite web | url=http://everquest.allakhazam.com/db/npclist.html?name=owlbear&amp;zones=0 | title=Illia's Everquest Bestiary :: EverQuest :: ZAM }}&lt;/ref&gt; They are also featured in its sequel ''[[EverQuest II]]''. Here, variants include the ash owlbear, cinder, pawcrusher and foulfeather as well as female and elder owlbears.&lt;ref name=&quot;EverQuest II Bestiary at MMO Database&quot;&gt;{{Cite web |url=http://eq2.mmodb.com/bestiary/ |title=EverQuest II Bestiary at MMO Database |access-date=2013-02-08 |archive-url=https://web.archive.org/web/20130202034224/http://eq2.mmodb.com/bestiary/ |archive-date=2013-02-02 |url-status=dead }}&lt;/ref&gt;<br /> * The online [[collectible card game]] ''[[Legends of Norrath]]'' based on ''EverQuest'' features an ash owlbear card.&lt;ref name=&quot;''Hunt for Foulfeather Once Again in the Legends of Norrath February Retro-Replay Scenario!'' at the ''Legends of Norrath'' official website&quot;&gt;http://legendsofnorrath.station.sony.com/community.vm?Id=605 {{bare URL inline|date=August 2023}}&lt;/ref&gt;<br /> * An enemy named &quot;owl bear&quot; appears early into the [[Master System]] game ''[[Phantasy Star]]''. It resembles an eyeball with bat wings, however, and is called &quot;devil bat&quot; in the original Japanese version.&lt;ref&gt;{{cite journal | url=http://gamersushi.com/2009/07/21/phantasy-star-game-blog-part-ii-owl-bears-make-me-cry/| title=Phantasy Star Game Blog Part II: Owl Bears Make Me Cry | journal=Gamer Sushi | author=Anthony | date=July 21, 2009 | access-date=January 13, 2013}}&lt;/ref&gt;<br /> * The owlbear is a monster in the 1992 [[Super Nintendo Entertainment System|SNES]] game ''[[Dragon Quest V: Hand of the Heavenly Bride]]'' by [[Enix]] (later [[Square Enix]]).&lt;ref&gt;{{Cite web|url=https://www.woodus.com/den/games/dq5snes/monsters.php|title=Monsters &gt; Dragon Quest V SFC &gt; Dragons Den: Dragon Quest Fansite|website=www.woodus.com}}&lt;/ref&gt; The monster is also included in the later remakes for the [[PlayStation 2]]&lt;ref&gt;{{Cite web|url=https://www.woodus.com/den/games/dq5ps2/monsters.php|title=Monsters &gt; Dragon Quest V PS2 &gt; Dragons Den: Dragon Quest Fansite|website=www.woodus.com}}&lt;/ref&gt; and the [[Nintendo DS]]&lt;ref&gt;{{Cite web|url=https://www.woodus.com/den/games/dq5ds/monsters.php|title=Monsters &gt; Dragon Quest V DS &gt; Dragons Den: Dragon Quest Fansite|website=www.woodus.com}}&lt;/ref&gt; Additionally, the Nintendo DS version features a stronger, purple variant called ''growlbear''.<br /> * ''Tales of Destiny II'' for the [[PlayStation 2]] features owl bears (オウルベア in the Japanese original).&lt;ref&gt;{{cite web | url=http://www.abyssalchronicles.com/guides/tod2pspguidekouli.php | title=Abyssal Chronicles ver3 (Beta) - Tales of Destiny 2 (PSP) - FAQ/Walkthrough by Kouli }}&lt;/ref&gt;<br /> * There are also owlbears as enemies in ''[[Final Fantasy XII]]''. The Japanese original uses the term &quot;owlbear&quot;, whereas the English localisation calls the creature &quot;urstrix&quot;.&lt;ref&gt;Sage Knowledge 30 of 78 (Urstrix Bestiary entry). {{cite video game|title=Final Fantasy XII |developer=Square Enix |date=2006-10-31 |platform=PlayStation 2}}&lt;/ref&gt;<br /> * Owlbears are the protagonists of the 2011 browser game ''Owlbear Garden''.&lt;ref name=&quot;''Owlbear Garden'' review at Gamezebo.com&quot;&gt;{{cite web | title = ''Owlbear Garden'' review at Gamezebo.com | url = https://www.gamezebo.com/reviews/owlbear-garden-review/ | date = 2011-11-28 | access-date = 2012-11-10 | archive-url = https://web.archive.org/web/20121120031245/http://www.gamezebo.com/games/owlbear-garden/review | archive-date = 2012-11-20 | url-status = dead }}&lt;/ref&gt;<br /> * The owlbear is featured on a &quot;monster card&quot;, a [[gameplay]] element in the [[Massively multiplayer online game|MMO]] ''Kingdom Conquest'' by [[Sega]].&lt;ref&gt;{{Cite web |url=http://kingdom-conquest.jp/en/infoa/news/?mode=view&amp;id=132 |title=''Kingdom Conquest'' Official Homepage |access-date=2012-12-12 |archive-date=2013-10-14 |archive-url=https://web.archive.org/web/20131014220214/http://kingdom-conquest.jp/en/infoa/news/?mode=view&amp;id=132 |url-status=dead }}&lt;/ref&gt;<br /> * The online game ''Kingdom Quest'' by Funzio features owlbears as opponents.{{citation needed|date=July 2016}}<br /> * Another MMO, ''Lineage'', includes owlbears with various levels of strength as well as a variant named &quot;valley owlbear&quot;.&lt;ref&gt;{{Cite web |url=http://www.linlib.com/lineage-monsters.php?cat=&amp;type=Normal&amp;class=&amp;us=yes |title=''Lineage'' Library Monster Index |access-date=2013-02-15 |archive-date=2012-10-30 |archive-url=https://web.archive.org/web/20121030005902/http://www.linlib.com/lineage-monsters.php?cat=&amp;type=Normal&amp;class=&amp;us=yes |url-status=dead }}&lt;/ref&gt;<br /> * In the [[PlayStation 3]] game ''[[Dragon's Crown]]'', owlbears appear as a [[Mob (video gaming)|mob]].{{citation needed|date=July 2016}}<br /> * Owlbears appear in the roguelike game [[Cataclysm: Dark Days Ahead]] as a dangerous enemy&lt;ref&gt;{{Cite web|url=https://cdda-trunk.chezzo.com/monsters/mon_owlbear|title=Monster: owlbear - Cataclysm: Dark Days Ahead|website=cdda-trunk.chezzo.com|access-date=2019-12-18}}&lt;/ref&gt;<br /> * In the ''[[Magic: The Gathering]]'' ''Adventures in the Forgotten Realms'' set, the owlbear appears as a green creature; later on in the ''Commander Legends: Battle for Baldur's Gate'' set, an owbear cub appears as a creature, also in green.<br /> <br /> ==In other media==<br /> * The ''Harbinger'' set, the first set of miniatures for the ''[[Dungeons &amp; Dragons Miniatures Game]]'', a collectible miniatures game, has an owlbear miniature.&lt;ref name=&quot;Mini Galleries Archive: ''Harbinger'' at the [[Wizards of the Coast]] official website&quot;&gt;[https://web.archive.org/web/20091017092921/http://www.wizards.com/dnd/Article.aspx?x=dnd/4new/harbinger Mini Galleries Archive: ''Harbinger''] at the [[Wizards of the Coast]] official website&lt;/ref&gt; The ''Blood War'' set has monster named '''owlbear ranger'''. The ''Against the Giants'' set includes a '''furious owlbear'''.&lt;ref name=&quot;Mini Galleries Archive: ''Against the Giants'' at the [[Wizards of the Coast]] official website&quot;&gt;[https://web.archive.org/web/20091008101752/http://www.wizards.com/DnD/Article.aspx?x=dnd/mg/atg Mini Galleries Archive: ''Against the Giants''] at the [[Wizards of the Coast]] official website&lt;/ref&gt;<br /> * In 2012, Wizards of the Coast released a new version of the 1975 adventure board game ''Dungeon!''&lt;ref&gt;{{cite web | title = Dungeon! Board Game | publisher = [[Wizards of the Coast]] | date = 16 October 2012 | url = http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/dungeonbg | archive-url = https://web.archive.org/web/20120501220155/http://wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/dungeonbg | url-status = dead | archive-date = May 1, 2012 | access-date = 17 October 2012}}&lt;/ref&gt; which features owlbears as opponents.&lt;ref&gt;{{cite web | title = Dungeon! Board Game | publisher = The Gaming Gang | date = 18 October 2012 | url = http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/dungeonbg | archive-url = https://web.archive.org/web/20120501220155/http://wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/dungeonbg | url-status = dead | archive-date = May 1, 2012 | access-date = 9 November 2012}}&lt;/ref&gt;<br /> * Also released in 2012 by Wizards of the Coast, the board game ''[[Lords of Waterdeep]]'' features a quest card titled &quot;Domesticate Owlbears&quot;.&lt;ref&gt;Lee, Peter, [[Rodney Thompson]]. ''[[Lords of Waterdeep]].'' ([[Wizards of the Coast]], 2012). Board Game.&lt;/ref&gt;<br /> * The owlbear was depicted in the [[webcomic]] ''[[The Order of the Stick]]'', where it was presented as a pointless cross between an already dangerous creature (a bear) and a harmless animal (an owl).&lt;ref&gt;{{Cite web|url=https://www.giantitp.com/comics/oots0322.html|title=322 Maybe the Quailtiger? - Giant in the Playground Games|website=www.giantitp.com}}&lt;/ref&gt;<br /> * A creature called a &quot;nightripper&quot; appears in ''[[Sagard the Barbarian]] #2: The Green Hydra'' game book by Gary Gygax. The nightripper is described and illustrated as a bear with an owl's head but with talons for forepaws. An illustration of it can be found prefacing section 12: The Kingdom Of Darkness.&lt;ref&gt;{{Cite web|url=http://i39.tinypic.com/11b5d7l.jpg|title=Nightripper in Sagard the Barbarian}}&lt;/ref&gt;<br /> * An owlbear also appears in the Japanese light novel series ''[[Banished from the Hero's Party]]''.&lt;ref&gt;Mirza Aaqib Beg, [https://thecinemaholic.com/banished-from-the-heros-party-episode-5-release-date-and-spoilers/ ''Banished from the Hero’s Party Episode 5: Release Date and Spoilers'']. The Cinemaholic, October 28, 2021. Retrieved April 16, 2022.&lt;/ref&gt;&lt;ref&gt;Michael Triay, [https://www.bubbleblabber.com/english-dub-review-banished-from-the-heros-party-i-decided-to-live-a-quiet-life-in-the-countryside-youre-not-a-true-comrade/ ''English Dub Review: Banished from the Hero’s Party, I Decided to Live a Quiet Life in the Countryside: “You’re Not a True Comrade”'']. Bubbleblabber, October 22, 2021. Retrieved April 16, 2022.&lt;/ref&gt;<br /> * In the film ''[[Dungeons &amp; Dragons: Honor Among Thieves]]'' (2023), the druid Doric assumes the form of an owlbear several times.&lt;ref&gt;{{Cite web |last=Boo |first=Bernard |date=2023-03-31 |title=The Monsters of Dungeons &amp; Dragons: Honor Among Thieves - Gelatinous Cube, Owlbear, Mimic, and More! |url=https://www.denofgeek.com/movies/the-monsters-of-dungeons-dragons-honor-among-thieves-gelatinous-cube-owlbear-mimic-and-more/ |access-date=2023-04-03 |website=Den of Geek |language=en-US}}&lt;/ref&gt;&lt;ref&gt;{{Cite magazine |last=Romano |first=Nick |date=March 31, 2023 |title=How 'Dungeons &amp; Dragons' pulled off the Wild Shape escape |url=https://ew.com/movies/dungeons-and-dragons-wild-shape-escape-doric-sophia-lillis/ |access-date=2023-04-03 |magazine=Entertainment Weekly |language=en}}&lt;/ref&gt;&lt;ref&gt;{{Cite web |last=Shayo |first=Lukas |date=2023-04-01 |title=DnD Movie Has Perfect Response To Owlbear Controversy In New Commercial |url=https://screenrant.com/dungeons-dragons-movie-video-owlbear-druid-1980s-cartoon/ |access-date=2023-04-03 |website=Screen Rant |language=en}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> Chris Sims of the on-line magazine ''ComicsAlliance'' referred to the owlbear as &quot;the second-greatest monster in the history of ''D&amp;D''{{-&quot;}}.&lt;ref&gt;{{cite journal|url=http://www.comicsalliance.com/2012/10/19/ask-chris-125-the-greatest-monsters-in-dungeons-and-dragons/ |title=Ask Chris #125: The Greatest Monsters in 'Dungeons &amp; Dragons' |journal=ComicsAlliance |last=Sims |first=Chris |date=October 19, 2012 |access-date=November 10, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20121021225320/http://www.comicsalliance.com/2012/10/19/ask-chris-125-the-greatest-monsters-in-dungeons-and-dragons |archive-date=October 21, 2012 }}&lt;/ref&gt; Dave Chalker from Critical-Hits.com, a RPG blog which won the Ennie Gold 2011 [[ENNIE Awards|Ennie Award]] for Best Blog,&lt;ref name=&quot;2011 Noms and Winners of the Ennie Awards&quot;&gt;{{Cite web |url=http://www.ennie-awards.com/blog/about-us/2011-nominees-and-winners/ |title=2011 Noms and Winners of the Ennie Awards |access-date=2013-02-08 |archive-date=2019-03-12 |archive-url=https://web.archive.org/web/20190312050617/http://diehardgamefan.com/2011/12/26/diehard-gamefans-2011-tabletop-gaming-awards/ |url-status=dead }}&lt;/ref&gt; recommended the use of the owlbear as a monster.&lt;ref&gt;{{cite journal|url=http://critical-hits.com/2009/02/26/10-monsters-i-use-in-every-dd-campaign-and-5-i-dont/|title=10 Monsters I Use in Every D&amp;D Campaign (And 5 I Don't)|publisher=Critical-Hits.com|last= Chalker|first=Dave|date=February 26, 2009|access-date=February 8, 2013}}&lt;/ref&gt; Rob Bricken from [[io9]] named the owlbear as the sixth most memorable D&amp;D monster.&lt;ref&gt;{{cite journal|url= http://io9.gizmodo.com/the-10-most-memorable-dungeons-dragons-monsters-1326074030/|title=The 10 Most Memorable Dungeons &amp; Dragons Monsters|publisher=io9|last=Bricken|first=Rob|date=September 16, 2013|access-date=January 20, 2016}}&lt;/ref&gt;<br /> <br /> ==References==<br /> {{Reflist|30em}}<br /> <br /> {{D&amp;D topics}}<br /> <br /> [[Category:Dungeons &amp; Dragons monsters]]<br /> [[Category:Fictional bears]]<br /> [[Category:Fictional owls]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Dominion_(card_game)&diff=1183645729 Dominion (card game) 2023-11-05T17:04:51Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/news/2012/08/16/html5-games-get-their-own-dominion-gokocom/ and add added a new link: https://www.gamezebo.com/news/html5-games-get-their-own-dominion-goko-com/</p> <hr /> <div>{{Short description|Deck-building card game}}<br /> {{Italic title}}<br /> {{Infobox game<br /> | title = Dominion<br /> | designer = Donald X. Vaccarino<br /> | publisher = [[Rio Grande Games]]<br /> | image_link = [[File:Dominion game.jpg|200px]]<br /> | image_caption = Box cover art<br /> | players = 2 to 4 (up to 6 with additional base cards)<br /> | setup_time = 5–10 minutes<br /> | playing_time = ~30 minutes<br /> | random_chance = Medium<br /> | skills = [[Resource management]], [[Planning]]<br /> |<br /> }}<br /> '''''Dominion''''' is a card game created by [[Donald X. Vaccarino]] and published by [[Rio Grande Games]]. It was the first [[deck-building game]], and inspired a genre of games building on its central mechanic.&lt;ref name=&quot;furino19&quot; /&gt; Each player begins with a small deck of cards, which they improve by purchasing cards from a common supply that varies from game to game. Cards can help the player's deck function, impede their opponents, or provide victory points.<br /> As of December 2022, fifteen [[expansion pack|expansions]] to the original ''Dominion'' have been released.<br /> <br /> The game has a [[Middle Ages|medieval]] theme with card names referencing [[pre-industrial]], [[monarchical]], and [[feudal]] [[Social structure|social structures]]. Comparisons about the game's feel are often drawn with [[collectible card game]]s such as ''[[Magic: The Gathering]]''.&lt;ref name=&quot;escapist&quot;&gt;{{cite web |last1=Varney |first1=Allen |title=Dominion Over All |url=https://www.escapistmagazine.com/dominion-over-all/ |website=Escapist.com |date=4 August 2009 |access-date=24 November 2021}}&lt;/ref&gt; Vaccarino, however, denies that ''Magic'' was the inspiration.&lt;ref name=&quot;Game Designer Interview: Donald X. Vaccarino… Again!&quot;&gt;{{cite web|title=Game Designer Interview: Donald X. Vaccarino… Again!|url=http://meepletown.com/2012/02/game-designer-interview-donald-x-vaccarino-again/|author=Derek Thompson|publisher=MeepleTown|date=2012-02-29|access-date=2014-01-06|archive-date=2012-03-08|archive-url=https://web.archive.org/web/20120308034902/http://meepletown.com/2012/02/game-designer-interview-donald-x-vaccarino-again/|url-status=dead}}&lt;/ref&gt; <br /> <br /> When ''Dominion'' was released at the [[Spiel]] game fair in 2008, it was voted &quot;best game of the fair&quot; by the ''Fairplay'' polls.&lt;ref&gt;{{cite web | author=Eingestellt von Harald | title=Die beliebtesten Spiele der Spiel '08 – die Top Ten der Scouts | url=http://fairplay-online.blogspot.com/2008/10/die-beliebtesten-spiele-der-spiel-08.html | work=Fairplay online | date= 26 October 2008 | language=de| access-date=3 June 2012}}&lt;/ref&gt; The next year it won the [[Spiel des Jahres]]&lt;ref name=&quot;sdj&quot;&gt;{{cite web |title=Dominion |url=https://www.spiel-des-jahres.de/en/spiele/dominion/ |website=spiel-des-jahres.de |access-date=24 November 2021}}&lt;/ref&gt; and [[Deutscher Spiele Preis]] awards. It was one of five winning games in [[List of Mensa Select recipients|American Mensa's 2009 MindGame competition]]. By 2017, more than 2.5 million copies of ''Dominion'' and its expansions had been sold worldwide.&lt;ref name=&quot;economist&quot;&gt;{{cite news |title=Table-top Generals |url=https://www.economist.com/1843/2017/12/13/table-top-generals |newspaper=The Economist |access-date=6 November 2021}}&lt;/ref&gt;<br /> <br /> == Gameplay ==<br /> === Cards and setup ===<br /> In a game of ''Dominion'', two to four players compete to gather the most victory points by strategically [[deck-building game|building a deck of cards]].&lt;ref&gt;{{cite web |title=Dominion Second Edition Rulebook |url=https://www.riograndegames.com/wp-content/uploads/2016/09/Dominion2nd.pdf |website=riograndegames.com |publisher=Rio Grande Games |access-date=19 January 2023}}&lt;/ref&gt; Each player starts with a small deck containing a few weak cards, with which they acquire more cards with different and more powerful abilities. Some provide more of the in-game currency, &quot;coins&quot;; others let the player perform more actions or buy more cards per turn; others let them draw more cards, harm the other players, remove unwanted cards from their decks, or do other things. As players improve their decks, they also think about how to improve their scores; a powerful deck may be worth no victory points. The game has been compared to the &quot;draft&quot; gameplay style of [[collectible card game]]s where players vie for the best deck from a common pool of cards.<br /> <br /> Cards are classified into types, which are listed at the bottom of each card. The six types in the base set are:<br /> * '''Victory cards''' have a victory point value at the end of the game but usually have no use while the game is in progress.<br /> * '''Curse cards''' are like Victory cards but have a negative victory point value.<br /> * '''Treasure cards''' generate coins which can be used to buy other cards during the Buy phase.<br /> * '''Action cards''' have many kinds of effects, but by default only one may be played per turn. <br /> * '''Attack cards''' hurt other players, such as by forcing them to discard cards from their hand or gain Curse cards.<br /> * '''Reaction cards''' can be triggered out of turn in response to certain events, such as other players' Attacks.<br /> <br /> Cards may have more than one type; for instance, an Action might also be an Attack. Certain cards are affected by other cards' types; for instance, some Reactions are triggered when another player uses an Attack card.<br /> <br /> In addition, cards are divided into two groups: base cards, which are present in every game, and kingdom cards, of which each game has a different assortment. The base cards consist of Curse cards, three kinds of Treasure, and three kinds of Victory cards. Kingdom cards are mostly actions, but some have other types, including Treasure and Victory. There is one pile of each card in the game; once the pile is empty, players can no longer buy that card. Together, these cards form the supply. Note that a few cards from [[Dominion_(card_game)#Expansions|expansions]] change these rules.<br /> <br /> [[File:Dominion at pax east 2011.jpg|thumb|right|A game of ''Dominion'' in progress at the 2011 [[PAX East]] exposition]]<br /> To begin a game, players decide on the kingdom cards they are going to use, either selecting them or choosing randomly, and setting out the supply. Cards from any sets of ''Dominion'' can be mixed freely, creating a large number of possible setups. Then, each player gets the same starting deck of ten cards, consisting of seven Copper cards (low-value treasure) and three Estate cards (low-value victory). Each player shuffles their deck and draws the top five cards to form their hand.<br /> <br /> ===During play===<br /> <br /> Each turn, the player gains one action and one buy and performs the following phases in order (abbreviated as &quot;ABC&quot; as a mnemonic for newer players):<br /> * '''Action phase''': The player can play one Action card from their hand, following the card's printed instructions. By default only one Action card may be played, but some cards have instructions that give the player permission to play additional Action cards that same turn. <br /> * '''Buy phase''': The player can play any Treasure cards they want from their hand, generating coins. Then they may use the coins they have generated in their Action and Buy phases to purchase a card from the supply; if the player has no coins, they may still buy a card with a zero coin cost. By default only one card may be bought, but if a player has generated additional buys earlier in the turn, they may divide their coins among multiple purchases. Bought cards are added to the player's discard pile (and will later be shuffled into their deck).<br /> * '''Clean-up phase''': The player collects their hand and all played cards and places those into their discard pile. They then draw five new cards from their deck. Unused actions, buys, and coins do not carry over to future turns.<br /> <br /> If the player must draw a card from their deck, but their deck is empty, they shuffle their discard pile to create a new deck. Some Action cards can ''trash'' cards, removing them from players' decks and into the Trash pile, where they are out of the game (though a few actions from expansions can recover them).<br /> <br /> The game usually ends under one of two conditions: when the stack of Province cards (the highest-value Victory card in the base game) has been exhausted, or when any three stacks in the supply have been exhausted. Players then count the number of victory points in their decks, and the player with the highest score wins. Other end-game conditions have been introduced in the game's expansions.<br /> <br /> Since possessing Victory cards is often necessary to win the game, but they usually have no value during gameplay, players must balance the acquisition of Victory cards with Action and Treasure cards that maintain the player's ability to play effective turns. Usually, the game's main strategy is to build a deck that maximizes the player's ability to draw hands that can buy Provinces (the most valuable Victory card).&lt;ref name=&quot;rpg.net&quot;&gt;{{Cite web| first= David | last = Herny | url = http://www.rpg.net/reviews/archive/14/14175.phtml | title = Review of Dominion | work=RPGnet |date =18 February 2009 | access-date=3 June 2012}}&lt;/ref&gt;<br /> <br /> === Expansions ===<br /> <br /> Due to the game’s commercial success, several expansions have been released.&lt;ref name=&quot;economist&quot; /&gt; The basic set is simple,&lt;ref&gt;{{cite web |title=Review - Dominion (2nd Edition) |url=https://geeksundergrace.com/tabletop/reviews-tabletop/review-dominion-2nd-edition/ |website=geeksundergrace.com |date=14 April 2021 |access-date=10 November 2021}}&lt;/ref&gt;&lt;ref name=&quot;wired rev&quot;&gt;{{cite magazine | url = https://www.wired.com/2011/02/dominion-quality-deck-building-since-2008/ | title = Dominion: Quality Deck-Building Since 2008 | first = Jonathan | last = Liu | date = February 7, 2011 | accessdate = November 6, 2021 | magazine = [[Wired (magazine)|Wired]] }}&lt;/ref&gt; but each expansion adds more complexity, typically through the addition of new kingdom cards but also through additional rules, such as adding new card types or changing the composition of each players' starting deck when using that expansion. <br /> <br /> Some expansions have added &quot;landscapes&quot; to the game setup. These are distinguished from cards by having landscape orientation rather than portrait, and do not enter the players' hand or deck, but are either resolved immediately or placed in the players' play area for later use. These have different effects on the game; for example, the ''Adventures'' expansion introduced the ability to buy Events, which provide immediate bonuses. Other expansions have introduced tokens for tracking game progression. The ''Prosperity'' expansion introduced victory point tokens, which can be earned by playing certain kingdom cards; these increase players' scores but do not dilute their decks with victory cards. If players use kingdom cards that require these non-supply card stacks or tokens, these are set up alongside the supply prior to play.&lt;ref&gt;{{cite web |title=Dominion: Prosperity Rulebook |url=https://www.riograndegames.com/wp-content/uploads/2013/02/Dominion-Prosperity-Rules.pdf |website=riograndegames.com |publisher=Rio Grande Games |access-date=6 November 2021}}&lt;/ref&gt;&lt;ref&gt;{{cite web |title=Dominion: Adventures Rulebook |url=https://www.riograndegames.com/wp-content/uploads/2015/01/Dominion-Adventures-Rules.pdf |website=riograndegames.com |publisher=Rio Grande Games |access-date=6 November 2021}}&lt;/ref&gt;<br /> <br /> Many reviews recommend buying expansions to increase the variety of the game, as cards from different sets may be freely mixed with each other.&lt;ref name=&quot;ign&quot;&gt;{{cite web | url = http://www.ign.com/articles/2017/08/09/a-complete-buyers-guide-to-dominion-board-game | title = A Complete Buyer's Guide to Dominion Board Game | first = Sam | last = Desatoff | date = August 9, 2017 | access-date = November 25, 2021 | work = [[IGN]] }}&lt;/ref&gt;<br /> <br /> * '''''Intrigue''''' introduced cards with multiple uses, which the player must choose between when they play the card, and Victory cards which have another type and provide an ability or bonus, making them useful before the game ends. ''Intrigue'' has been recommended as the first expansion to purchase after the base set for play.&lt;ref name=furino19&gt;{{cite web |last1=Furino |first1=Giaco |title=Dominion Review - The Game That Launched A Genre |url=https://techraptor.net/tabletop/reviews/dominion-review-game-that-launched-genre |website=TechRaptor |access-date=7 November 2021 | date=28 March 2019}}&lt;/ref&gt;&lt;ref&gt;{{cite web |title=Dominion: Intrigue |url=https://www.riograndegames.com/games/dominion-intrigue/ |website=riograndegames.com |access-date=10 November 2021}}&lt;/ref&gt;<br /> <br /> * '''''Seaside'''''{{'}}s theme is the player's next turn. It introduced Duration cards, which have effects that last more than one turn. It also includes the first cards to have mats and tokens which track their effects.&lt;ref&gt;{{cite web |title=Dominion: Seaside|url=https://www.riograndegames.com/games/dominion-seaside/ |website=riograndegames.com |access-date=10 November 2021}}&lt;/ref&gt;<br /> <br /> * '''''Alchemy''''' was the first set to introduce a new base card: Potion, a Treasure card which is needed to buy most of the expansion's kingdom cards.&lt;ref&gt;{{cite web |title=Dominion: Alchemy|url=https://www.riograndegames.com/games/dominion-alchemy/ |website=riograndegames.com |access-date=10 November 2021}}&lt;/ref&gt;<br /> <br /> * '''''Prosperity'''''{{'}}s theme is wealth. It introduced two more new base cards: a Victory card, Colony, and a Treasure card, Platinum. It also introduced many Treasures that are kingdom cards, and victory point tokens, which increase the players' score but are not part of their deck.&lt;ref&gt;{{cite web |title=Dominion: Prosperity|url=https://www.riograndegames.com/games/dominion-prosperity/ |website=riograndegames.com |access-date=10 November 2021}}&lt;/ref&gt;<br /> <br /> * '''''Cornucopia''''' has a theme of variety; there are cards that reward players for having different cards in their deck. It includes a card which causes an extra kingdom pile to be added to the game. It also introduced cards from outside the supply that cannot be bought or gained normally, but have special methods which can be used to gain them.&lt;ref name=&quot;cornucopiaguilds&quot;&gt;{{cite web |title=Dominion: Cornucopia &amp; Guilds|url=https://www.riograndegames.com/games/cornucopia-amp-guilds/ |website=riograndegames.com |access-date=10 November 2021}}&lt;/ref&gt;<br /> <br /> * '''''Hinterlands''''' introduced cards which have special effects when players gain or buy them. It also includes several cards which benefit other players when gained or used.&lt;ref&gt;{{cite web |title=Dominion: Hinterlands|url=https://www.riograndegames.com/games/dominion-hinterlands/ |website=riograndegames.com |access-date=10 November 2021}}&lt;/ref&gt;<br /> <br /> * '''''Dark Ages''''' has two mechanical themes: trashing cards, and upgrading them to better ones. Many features of the set's cards tend to make a player's deck grow large with cards that are not very useful, which encourages players to trash them. It introduced new ways to gain non-supply cards, ways to play cards from the supply without needing to buy them, cards which can replace players' starting Victory cards, and cards which have effects when they are trashed. Two piles contain copies of several differently-named cards.&lt;ref&gt;{{cite web |title=Dominion: Dark Ages|url=https://www.riograndegames.com/games/dominion-dark-ages/ |website=riograndegames.com |access-date=10 November 2021}}&lt;/ref&gt;<br /> <br /> * '''''Guilds''''' is themed around more complex uses of money. It introduced coffers, which are tokens that 'save money for later', carried over between turns and expendable as coins for later purchases. It also introduced cards which players may 'overpay' for; based on the extra money spent, these cards provide bonuses which take effect immediately.&lt;ref name=&quot;cornucopiaguilds&quot; /&gt;<br /> <br /> * '''''Adventures''''' introduced more ways to gain non-supply cards, and Reserve cards, a variant of Duration cards. Like Durations, Reserve cards stay on the board when you play them; unlike Durations, they do not automatically return on the next turn, but remain until the player chooses to activate their effect. It also introduced Events, the first landscapes.&lt;ref name=&quot;adventures&quot;&gt;{{cite web |title=Dominion: Adventures|url=https://www.riograndegames.com/games/dominion-adventures/ |website=riograndegames.com |access-date=10 November 2021}}&lt;/ref&gt;<br /> <br /> * '''''Empires''''' introduced cards with a debt cost; instead of paying coins for them, the player receives debt tokens, which they may later pay to return; until the debt is paid off, the player may not purchase anything else. There are also split piles, in which a cheaper card sits on top, and once all copies of that have been purchased, a second, more expensive card is available; most of these pairs have a synergistic relationship. Like ''Adventures'', it includes Event cards, and it introduces Landmarks. These are landscapes which add more ways to gain or lose victory points.&lt;ref name=&quot;empires&quot;&gt;{{cite web |title=Dominion: Empires|url=https://www.riograndegames.com/games/dominion-empires/ |website=riograndegames.com |access-date=10 November 2021}}&lt;/ref&gt;<br /> <br /> * '''''Nocturne''''' introduced a new phase of the turn, Night, which occurs after the Buy phase. Night cards are a new type of card which are played during the Night phase. It also introduced Fate and Doom cards, which provide random bonuses and penalties, determined by the new Hex and Boon decks. There are also cards which play cards in the Trash pile; States, which have lingering effects on a player; and cards which replace players' starting Coppers with new Treasures called Heirlooms.&lt;ref name=&quot;nocturne&quot;&gt;{{cite web |title=Dominion: Nocturne|url=https://www.riograndegames.com/games/dominion-nocturne/ |website=riograndegames.com |access-date=10 November 2021}}&lt;/ref&gt;<br /> <br /> * '''''Renaissance''''' introduced Projects, Artifacts, and villager tokens, and has a strong trashing theme. Projects are landscapes which provide a permanent bonus if bought. Artifacts, like States, are persistent effects which are placed in front of a player and affect them while they are there; each artifact is associated with a particular kingdom card which causes it to change hands. Villagers are tokens players gain and act as saved actions, spent on any later turn to allow them to play an additional action; they are similar to coffers, which also appear in this set, returning from ''Guilds''.&lt;ref name=&quot;renaissance&quot;&gt;{{cite web |title=Dominion: Renaissance|url=https://www.riograndegames.com/games/dominion-renaissance/ |website=riograndegames.com |access-date=10 November 2021}}&lt;/ref&gt;<br /> <br /> * '''''Menagerie''''' introduced exile mats, Ways, additional Event cards, and many cards which make use of the special card Horse. Exile mats hold cards exiled from players' decks, hands, and/or the supply, which may temporarily remove cards from the player's deck or let them acquire cards indirectly. Ways are landscapes; if a Way is in the game, a player playing an Action card may follow the Way's text rather than the printed text of the Action. Horse cards are in a special pile; they cannot be purchased directly, and are returned to the pile when played.&lt;ref name=&quot;menagerie&quot;&gt;{{cite web |title=Dominion: Menagerie|url=https://www.riograndegames.com/games/dominion-menagerie/ |website=riograndegames.com |access-date=10 November 2021}}&lt;/ref&gt;<br /> <br /> * '''''Allies''''' introduced favor tokens, which are gained from Liaison cards and can provide benefits or be spent for various purposes using Allies, a new type of landscape. It also features split piles, returning from ''Empires'', but with the variation that these piles may be rotated, allowing the other cards to be bought before exhausting the first type.&lt;ref name=&quot;allies&quot;&gt;{{cite web |title=Dominion: Allies|url=https://www.riograndegames.com/games/dominion-allies/ |website=riograndegames.com |access-date=19 January 2023}}&lt;/ref&gt;<br /> <br /> * '''''Plunder''''' introduced Loot and Traits. Loots are valuable Treasures that can only be gained via the effects of certain Action and Treasure cards; Traits are landscapes that modify all the cards in a particular pile, for instance by making them cheaper. It also includes more Treasures, Durations, and Events.&lt;ref name=&quot;plunder&quot;&gt;{{cite web |title=Dominion: Plunder|url=https://www.riograndegames.com/games/dominion-plunder/ |website=riograndegames.com |access-date=19 January 2023}}&lt;/ref&gt;<br /> <br /> == History ==<br /> === Initial development ===<br /> Vaccarino was a software developer in the 1980s and 1990s.&lt;ref name=&quot;escapist&quot;/&gt; At this time, he created supplements for ''[[Dungeons &amp; Dragons]]'' and created games based on existing board games.&lt;ref name=&quot;opinionated&quot;&gt;{{cite web |last1=Ligabue |first1=Andrea |title=The Art of Design: interviews to game designers #19 – Donald X Vaccarino |url=https://opinionatedgamers.com/2012/05/11/the-art-of-design-interviews-to-game-designers-19-donald-x-vaccarino/ |website=The Opinionated Gamers |date=11 May 2012 |access-date=24 November 2021}}&lt;/ref&gt; After the release of ''Magic: The Gathering'' in 1993, he began designing more seriously and created a 90-card fan expansion, ''Edge of the World'', and became an informal contributor towards additional ''Magic'' works; he is credited in the official ''Magic'' rulebook. Later, he developed several game ideas and discussed them with ''Magic''{{'}}s creator, [[Richard Garfield]].&lt;ref name=&quot;escapist&quot;/&gt;<br /> <br /> In 2006, Vaccarino invented the deck-building mechanic while working on a [[fantasy]] adventure card game called &quot;Spirit Warriors II&quot;.&lt;ref name=&quot; The Secret History of Dominion&quot;&gt;{{cite web|title= The Secret History of Dominion|url=http://www.boardgamegeek.com/thread/996671/the-secret-history-of-dominion|publisher=BoardGameGeek|date=2013-06-24|access-date=2014-01-06}}&lt;/ref&gt; He struggled with the mechanics before a deadline of showing the game to his gaming group, and spent a weekend stripping it down to its core elements; specifically, having problems with introducing new cards over the course of the game, Vaccarino opted to simply have all cards available at the start. The game immediately became popular with his gaming group, overshadowing the usual staples, including ''Magic'', for the next two years.&lt;ref name=&quot;escapist&quot;/&gt;<br /> <br /> With this success, Vaccarino began looking to refine and publish the game. During the 2007 [[Origins Game Fair]], Vaccarino demonstrated the game and gained the interest of [[Rio Grande Games]].&lt;ref name=&quot;martin preview&quot;/&gt; Shortly after he signed with Rio Grande, BoardGameGeek's columnists Valerie Putman and Dale Yu requested permission from Rio Grande to develop the game. During development, ''Dominion'' was called &quot;Castle Builder&quot;, owing to its theme of building rooms in a castle, and then, later, &quot;Game X&quot;. Yu came up with the final name of ''Dominion''.&lt;ref name=&quot;martin preview&quot;&gt;{{cite web | url = http://www.boardgamenews.com/index.php/boardgamenews/comments/game_preview_review_dominion/ | title = Game Preview/Review: Dominion | first = W. Eric | last = Martin | publisher = [[BoardGameGeek]] | date = 2008-10-17 | archive-url = https://web.archive.org/web/20081020023147/http://www.boardgamenews.com/index.php/boardgamenews/comments/game_preview_review_dominion/ | archive-date = 2008-10-20 | access-date = 2012-10-15 }}&lt;/ref&gt;&lt;ref&gt;{{Cite web|url=http://www.boardgamenews.com/index.php/boardgamenews/comments/valerie_putman_game_x_dominion/|archiveurl=https://web.archive.org/web/20081205073838/http://www.boardgamenews.com/index.php/boardgamenews/comments/valerie_putman_game_x_dominion/|url-status=dead|title=Valerie Putman: Game X = Dominion|archivedate=December 5, 2008}}&lt;/ref&gt; Vaccarino had, early on, planned for the game to grow through expansions, though focused these on maintaining the core functionality of the game instead of immediately adding &quot;exotic things&quot;; this was to ensure that, if the game did take off, early expansions would not create incompatible sets of cards: one focused on the normal ''Dominion'' play, and others with a strange new mechanic.&lt;ref name=&quot;escapist&quot; /&gt; In a post to BoardGameGeek, Vaccarino suggested that he had originally planned seven different expansions,&lt;ref name=&quot;escapist&quot;/&gt; and, tuning the core game for release, brought cards into the base game that were originally planned for later expansions.&lt;ref&gt;{{Cite web | url = http://boardgamegeek.com/thread/355420/the-secret-history-of-the-dominion-cards | title = The Secret History of the Dominion Cards | publisher = [[BoardGameGeek]] | first = Donald X. | last = Vaccarino | date = 2008-11-13 | access-date = 2012-10-15 }}&lt;/ref&gt;<br /> <br /> === After release ===<br /> <br /> As more expansions were released, Vaccarino added new rules to prevent undesirable game situations and permit new mechanics.&lt;ref&gt;{{cite web |title=Dominion: Hinterlands Rulebook |url=https://www.riograndegames.com/wp-content/uploads/2013/02/Dominion-Hinterlands-Rules.pdf |website=riograndegames.com |access-date=9 November 2021}}&lt;/ref&gt;&lt;ref&gt;{{cite web |title=Dominion 2019 Errata and Rules Tweaks |url=http://forum.dominionstrategy.com/index.php?topic=19892.0 |website=forum.dominionstrategy.com |access-date=9 November 2021}}&lt;/ref&gt; In 2016, Rio Grande Games began releasing a second edition of the game, which improved layout and adjusted some card effects. The base game and Intrigue were most affected, as some cards were removed, more powerful ones were added, and the base cards were removed from Intrigue. Upgrade packs for players who already owned the first editions of these sets were also sold.&lt;ref&gt;{{cite web |title=The Secret History of the Dominion 2nd Editions |url=http://forum.dominionstrategy.com/index.php?topic=16338.0 |website=forum.dominionstrategy.com |access-date=9 November 2021}}&lt;/ref&gt;<br /> <br /> == Releases ==<br /> Numerous expansions have been released for ''Dominion'',&lt;ref name=&quot;ign&quot; /&gt; and mini-expansions, most consisting of a set of a single kind of kingdom card, have been released as promotional items. ''Intrigue'' has been recommended as the first expansion to purchase after the base set for play.&lt;ref name=&quot;furino19&quot; /&gt; Vaccarino originally planned to stop expanding the game after ''Guilds'', though he conceded:&lt;ref name=&quot;opinionated&quot;/&gt;<br /> <br /> {{Quote|text=&quot;Still, it’s likely that at some point the publishers will want another expansion and, well, I like to be friendly. So I can't guarantee that ''Guilds'' is the end of the line, but you can at least think of it as a dividing point between regular expansions and occasional expansions.&quot;}}<br /> <br /> Two &quot;Big Box&quot; sets have been released. The first contained ''Dominion'' First Edition, ''Alchemy'', ''Prosperity'', and the promotional cards Envoy and Black Market. Later editions included alternate promotional cards: Walled Village and Governor. This was released in 2010 and is no longer available. Big Box II was released in 2016, and contains ''Dominion'' Second Edition, ''Intrigue'' Second Edition, and additional base cards for 5 and 6 player games.<br /> <br /> After the release of ''Menagerie'', ''Dominion'' included 585 differently named cards and landscapes (such as events), and there were 366 kingdom card piles, including the 6 each in the 1st Edition Base and ''Intrigue'' releases that were later replaced. In 2021, researchers calculated that there were over 66 sextillion possible unique game combinations.&lt;ref&gt;{{cite web |title=Classic card game Dominion is getting a scary good new AI |url=https://www.polygon.com/22440924/dominion-app-neural-network-ai-release-date-price |website=polygon.com |date=18 May 2021 |access-date=12 November 2021}}&lt;/ref&gt;<br /> <br /> Since the game and its expansions feature over 4,000 individual cards, Rio Grande Games has licensed manufacturers' creation of containers to store all the cards into one or two boxes.&lt;ref&gt;{{cite web| url = http://boardgamegeek.com/video/30586/dominion-guilds/origins-summer-preview-rio-grande-dominion-guilds | title = Origins Summer Preview: Dominion |date =18 June 2013 | access-date=23 August 2013}}&lt;/ref&gt;<br /> <br /> {| class=&quot;wikitable sortable&quot; style=&quot;margin:0.5em auto; font-size:95%;&quot;<br /> !width=&quot;4px&quot; class=&quot;unsortable&quot;| <br /> !width=&quot;200px&quot;|Name<br /> !width=&quot;125px&quot;|Re&amp;shy;lease Date<br /> !width=&quot;160px&quot;|Type<br /> !width=&quot;80px&quot;|Cards<br /> !King&amp;shy;dom Card Piles<br /> <br /> |-<br /> |bgcolor=#B8A27D|<br /> |Dominion ||October 2008 (1st ed)&lt;br&gt;October 2016 (2nd ed)||Base game||500||25 (1st ed)&lt;br&gt;26 (2nd ed)<br /> |-<br /> |bgcolor=#9E9E9E|<br /> |Envoy&lt;ref&gt;{{cite web|title=Dominion: Envoy Promo Card|url=http://boardgamegeek.com/boardgameexpansion/39707/dominion-envoy-promo-card|publisher=BoardGameGeek|access-date=3 July 2012}}&lt;/ref&gt;&lt;ref&gt;{{cite web|title=Spielefest Wien 28.-30.11.2008|url=http://spieletest.at/bericht.php?ID=602|publisher=Spieletest|access-date=3 July 2012|language=de}}&lt;/ref&gt;||November 2008||Promotional card||11||1<br /> |-<br /> |bgcolor=#9E9E9E|<br /> |Black Market&lt;ref&gt;{{cite web|title=Dominion: Black Market Promo Card|url=http://boardgamegeek.com/boardgameexpansion/41105/dominion-black-market-promo-card|publisher=BoardGameGeek|access-date=3 July 2012}}&lt;/ref&gt;||March 2009||Promotional card||11||1<br /> |-<br /> |bgcolor=#84C4E0|<br /> |Intrigue||July 2009 (1st ed)&lt;br&gt;October 2016 (2nd ed)||Expansion||500 (1st ed)&lt;br&gt;300 (2nd ed)||25 (1st ed)&lt;br&gt;26 (2nd ed)<br /> |-<br /> |bgcolor=#84C4E0|<br /> |Seaside||October 2009 (1st ed)&lt;br&gt;June 2022 (2nd ed)||Expansion||300||26 (1st ed)&lt;br&gt;27 (2nd ed)<br /> |-<br /> |bgcolor=#9E9E9E|<br /> |Stash&lt;ref&gt;{{cite web|title=Dominion: Stash Promo Card|url=http://boardgamegeek.com/boardgameexpansion/66682/dominion-stash-promo-card|publisher=BoardGameGeek|access-date=3 July 2012}}&lt;/ref&gt;||February 2010||Promotional card||11||1<br /> |-<br /> |bgcolor=#84C4E0|<br /> |Alchemy||May 2010||Expansion||150||12<br /> |-<br /> |bgcolor=#84C4E0|<br /> |Prosperity||October 2010 (1st ed)&lt;br&gt;June 2022 (2nd ed)||Expansion||300||25<br /> |-<br /> |bgcolor=#84C4E0|<br /> |Cornucopia&lt;ref name=&quot;cornucopiaguilds&quot; /&gt;||June 2011||Expansion||150||13<br /> |-<br /> |bgcolor=#9E9E9E|<br /> |Walled Village&lt;ref&gt;{{cite web|title=Dominion: Walled Village Promo Card|url=http://boardgamegeek.com/boardgameexpansion/101665/dominion-walled-village-promo-card|publisher=BoardGameGeek|access-date=3 July 2012}}&lt;/ref&gt;||June 2011||Promotional card||11||1<br /> |-<br /> |bgcolor=#84C4E0|<br /> |Hinterlands||October 2011 (1st ed)&lt;br&gt;July 2022 (2nd ed)||Expansion||300||26<br /> |-<br /> |bgcolor=#9E9E9E|<br /> |Governor&lt;ref&gt;{{cite web|title=Dominion: Governor Promo Card|url=http://boardgamegeek.com/boardgameexpansion/110831/dominion-governor-promo-card|publisher=BoardGameGeek|access-date=3 July 2012}}&lt;/ref&gt;||October 2011||Promotional card||11||1<br /> |-<br /> |bgcolor=#EEDD00|<br /> |Base Cards&lt;ref&gt;{{cite web|title=BoardGameGeek|url=http://www.boardgamegeek.com/blogpost/7298/new-game-round-up-queen-rio-grande-unveil-packed|work=BoardGameGeek News}}&lt;/ref&gt; ||June 2012||Replacement cards||250||0<br /> |-<br /> |bgcolor=#84C4E0|<br /> |Dark Ages||August 2012||Expansion||500||35<br /> |-<br /> |bgcolor=#84C4E0|<br /> |Guilds&lt;ref name=&quot;cornucopiaguilds&quot; /&gt;||June 2013||Expansion||150||13<br /> |-<br /> |bgcolor=#9E9E9E|<br /> |Prince&lt;ref&gt;{{cite web|title=Dominion: Prince Promo Card|url=http://boardgamegeek.com/boardgame/160943/dominion-prince-promo-card|publisher=BoardGameGeek|access-date=22 July 2014}}&lt;/ref&gt;||June 2014||Promotional card||11||1<br /> |-<br /> |bgcolor=#84C4E0|<br /> |Adventures&lt;ref name=&quot;adventures&quot;/&gt;||April 2015||Expansion||400||30<br /> |-<br /> |bgcolor=#9E9E9E|<br /> |Summon&lt;ref&gt;{{cite web |title=Dominion: Summon Promo Card |url=https://boardgamegeek.com/boardgameexpansion/182822/dominion-summon-promo-card |website=BoardGameGeek |access-date=24 November 2021}}&lt;/ref&gt;||Autumn 2015||Promotional Event||1||0<br /> |-<br /> |bgcolor=#84C4E0|<br /> |Empires&lt;ref name=&quot;empires&quot;/&gt;||June 2016||Expansion||300||24<br /> |-<br /> |bgcolor=#EEDD00|<br /> |Dominion Update Pack ||October 2016||Replacement cards||77||7<br /> |-<br /> |bgcolor=#EEDD00|<br /> |Dominion Intrigue Update Pack ||October 2016||Replacement cards||77||7<br /> |-<br /> |bgcolor=#9E9E9E|<br /> |Sauna/Avanto&lt;ref&gt;{{cite web|title=Dominion: Sauna / Avanto Promo Card|url=https://boardgamegeek.com/boardgame/209431/dominion-sauna-avanto-promo-card|access-date=31 August 2017}}&lt;/ref&gt;||October 2016||Promotional card (split pile)||11||1<br /> |-<br /> |bgcolor=#84C4E0|<br /> |Nocturne&lt;ref name=&quot;nocturne&quot;/&gt;||November 2017||Expansion||500||33<br /> |-<br /> |bgcolor=#9E9E9E|<br /> |Dismantle||December 2017||Promotional card||11||1<br /> |-<br /> |bgcolor=#84C4E0|<br /> |Renaissance&lt;ref name=&quot;renaissance&quot;/&gt;||November 2018||Expansion||300||25<br /> |-<br /> |bgcolor=#9E9E9E|<br /> |Captain||July 2019||Promotional card||11||1<br /> |-<br /> |bgcolor=#9E9E9E|<br /> |Church||July 2019||Promotional card||11||1<br /> |-<br /> |bgcolor=#84C4E0|<br /> |Menagerie&lt;ref name=&quot;menagerie&quot;/&gt;||March 2020||Expansion||400||30<br /> |-<br /> |bgcolor=#84C4E0|<br /> |Allies&lt;ref name=&quot;allies&quot;/&gt;||March 2022||Expansion||400||31<br /> |-<br /> |bgcolor=#EEDD00|<br /> |Seaside Update Pack&lt;ref&gt;{{cite web|url=http://wiki.dominionstrategy.com/index.php/Update_Packs#Dominion:_Seaside_Update_Pack|title=Dominion: Seaside Update Pack|website=Dominion Strategy Wiki|access-date=29 September 2022}}&lt;/ref&gt; ||June 2022||Replacement cards||99||9<br /> |-<br /> |bgcolor=#EEDD00|<br /> |Prosperity Update Pack&lt;ref&gt;{{cite web|url=http://wiki.dominionstrategy.com/index.php/Update_Packs#Dominion:_Prosperity_Update_Pack|title=Dominion: Prosperity Update Pack|website=Dominion Strategy Wiki|access-date=29 September 2022}}&lt;/ref&gt;||July 2022||Replacement cards||99||9<br /> |-<br /> |bgcolor=#EEDD00|<br /> |Hinterlands Update Pack&lt;ref&gt;{{cite web|url=http://wiki.dominionstrategy.com/index.php/Update_Packs#Dominion:_Hinterlands_Update_Pack|title=Dominion: Hinterlands Update Pack|website=Dominion Strategy Wiki|access-date=29 September 2022}}&lt;/ref&gt;||July 2022||Replacement cards||99||9<br /> |-<br /> |bgcolor=#84C4E0|<br /> |Plunder&lt;ref name=&quot;plunder&quot;/&gt;||Dec 2022||Expansion||500||40<br /> |-<br /> |}<br /> <br /> == Digital versions ==<br /> Several unofficial online implementations of Dominion existed before there was a licensed online version; Rio Grande Games requested that these be discontinued once the official online implementation was released.&lt;ref&gt;{{cite web | url = http://dominion.isotropic.org | title = Online Dominion Closure FAQ | access-date = 21 May 2015}}&lt;/ref&gt; One of these unofficial implementations, however, located at [http://dominion.isotropic.org dominion.isotropic.org], was used by Dominion designer Donald X. Vaccarino and his playtesters during the development of new cards, even long after the site was closed to the public.&lt;ref&gt;{{cite web |title=Isotropic |url=http://forum.dominionstrategy.com/index.php?topic=112.msg1133#msg1133 |website=forum.dominionstrategy.com |access-date=24 November 2021}}&lt;/ref&gt;<br /> <br /> A licensed browser-based online implementation of Dominion, hosted by [[Goko]], went live in early March 2013. It was originally intended to be released to the public on August 16, 2012, but because of [[bug (computing)|bugs]] and server [[load (computing)|overload]], it was withdrawn from public release and returned to [[beta testing]].&lt;ref&gt;{{cite web|first= Tricia | last = Duryee | url = http://allthingsd.com/20120821/gokos-html5-game-portal-goes-back-to-beta-after-failed-launch/ | title = Goko's HTML5 Game Portal Goes Back to Beta After Failed Launch | work=All Things D |date =21 August 2012 | access-date=9 September 2012}}&lt;/ref&gt; The official app provided the base Dominion game free to play, and cards from the expansions available for a fee.&lt;ref&gt;{{cite web|first= Jim | last = Squires | url = https://www.gamezebo.com/news/html5-games-get-their-own-dominion-goko-com/ | title = HTML5 games get their own Dominion: Goko.com | work=GameZebo |date =16 August 2012 | access-date=9 September 2012}}&lt;/ref&gt; In October 2015, the official Goko online implementation of Dominion transitioned to a new official 2.0 online implementation developed by Making Fun.&lt;ref&gt;{{cite web|url=http://forum.makingfun.com/showthread.php?7848-Transitioning-to-2-0|title=Transitioning to 2.0|date=7 October 2015|access-date=19 March 2016|archive-url=https://web.archive.org/web/20160318133809/http://forum.makingfun.com/showthread.php?7848-Transitioning-to-2-0|archive-date=18 March 2016|url-status=dead}}&lt;/ref&gt; Making Fun honored all purchases made by customers from the original Goko implementation, but in February 2016, John Welch, CEO of Making Fun announced that the license granted to Making Fun by Rio Grande Games to develop the official online Dominion game would expire at the end of 2016, and would not be renewed with Making Fun.&lt;ref&gt;{{cite web|url=http://forum.makingfun.com/showthread.php?8711-2016-plan-future|title=2016 Plan + Future|date=2 February 2016|access-date=19 March 2016|archive-url=https://web.archive.org/web/20160309010543/http://forum.makingfun.com/showthread.php?8711-2016-plan-future|archive-date=9 March 2016|url-status=dead}}&lt;/ref&gt; From January 1, 2017, development of the official online Dominion game is licensed to Shuffle iT, a company formed by two high-ranked ''Dominion'' players. They were dissatisfied with all prior online implementations of ''Dominion'' and proposed their new approach to Vaccarino, who was impressed with what the two developers were able to do and gave them the license.&lt;ref&gt;{{cite web | url = https://reason.com/2017/04/02/dominion-online/ | title = Dominion Online | first = Robby | last= Soave | date = November 9, 2021 | accessdate = November 9, 2021 | work = [[Reason (magazine)|Reason]] }}&lt;/ref&gt;<br /> <br /> Temple Gates Games released a licensed version of ''Dominion'' for [[Microsoft Windows]], [[iOS]] and [[Android (operating system)|Android]] devices in [[early access]] in October 2021. This game was developed using [[artificial intelligence]] and [[neural network]]s to provide viable computer opponents, which the developers claim was advanced enough to be able to learn new cards that were not used in training. The game is offered as a [[free-to-play]] game that includes the original base ''Dominion'' game, with paid [[downloadable content]] for each of the card game's expansions.&lt;ref&gt;{{cite web | url = https://www.polygon.com/22440924/dominion-app-neural-network-ai-release-date-price | title = Classic card game Dominion is getting a scary good new AI | first = Charlie | last= Hall | date = May 18, 2021 | accessdate = November 5, 2021 | work = [[Polygon (website)|Polygon]] }}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> The original ''Dominion'' set won several awards, including the [[Spiel des Jahres]], the Deutscher Spiele Preis,&lt;ref&gt;{{Cite web |title=Preisträger – SPIEL Messe |url=https://www.spiel-messe.com/de/deutscher-spielepreis/preistraeger/ |access-date=2022-11-30 |website=[[Spiel]] |archive-date=2020-11-03 |archive-url=https://web.archive.org/web/20201103224339/https://www.spiel-messe.com/de/deutscher-spielepreis/preistraeger/ |url-status=dead }}&lt;/ref&gt; an Origins award and a Diana Jones Award. In addition, it and the expansions have sold more than 2.5 million copies&lt;ref name=&quot;economist&quot; /&gt; and been translated into 18 languages: Chinese, Czech, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, bokmål Norwegian, Polish, Portuguese, Romanian, Russian, Spanish and Swedish.<br /> <br /> ''Dominion'' is one of the first board games that included a deckbuilding mechanic.&lt;ref name=&quot;furino19&quot; /&gt; Board games, such as ''[[Mage Knight Board Game]]'', use [[Deck-building_game#List_of_deck-building_games|deckbuilding as a core game mechanic]], the origins of which can be attributed to ''Dominion''.<br /> <br /> ''Dominion'' has been praised for its speed and simplicity, as well as its strategic depth; there are many ways to win. Other reviewers have noted the game’s replayability.&lt;ref name=&quot;rpg.net&quot; /&gt; However, it has been criticised as &quot;almost abstract&quot; for its weak theme, described as &quot;multiplayer solitaire&quot;, and the theme has been criticised as generic, though a minor issue in the playability.&lt;ref name=&quot;wired rev&quot;/&gt;&lt;ref name=furino19/&gt;<br /> <br /> === Dominion and the Kennerspiel Des Jahres ===<br /> <br /> The [[Spiel des Jahres]], a highly prestigious prize, is primarily intended for family games, and the winner is generally purchased in large volume within Germany for that purpose. ''Dominion'' received this prize in 2009, and two years later, a second prize, [[Kennerspiel des Jahres]], was created, intended for more complex games aimed at audiences of adults; the name literally means &quot;Expert-game of the year&quot;. ''Dominion'''s prize had received backlash, as many families considered it too complex for a family game. This is widely credited as an influential event in the establishment of the Kennerspiel prize.&lt;ref&gt;{{Cite web|title=Dominion: Spiel Des Jahres winner {{!}} Dominion|url=https://boardgamegeek.com/thread/2323402/dominion-spiel-des-jahres-winner|access-date=2022-01-26|website=BoardGameGeek|language=en-US}}&lt;/ref&gt; In both the year prior to Dominion's award, and the year following, complex games received ad-hoc special prizes, which had been awarded intermittently in earlier years as well, and 2009 was notable in that a complex game received an award, but crowded out the 'main' family-game award. Further controversies of this kind have not occurred since the first Kennerspiel prize in 2011, suggesting that, if this was the goal, it has been successful.<br /> <br /> === Awards ===<br /> <br /> * 2008 [[Origins Award]] for Best Traditional Card Game&lt;ref&gt;{{cite web|title=35th Origins Awards |publisher=[[Game Manufacturers Association|GAMA]] |year=2009 |access-date=August 6, 2012 |url=http://gama.org/OriginsAwards/35thOriginsAwards/tabid/3203/Default.aspx |url-status=dead |archive-url=https://web.archive.org/web/20120614053406/http://www.gama.org/OriginsAwards/35thOriginsAwards/tabid/3203/Default.aspx |archive-date=June 14, 2012 }}&lt;/ref&gt;<br /> * 2008 Meeples Choice Awards<br /> * 2009 [[Spiel Des Jahres]]&lt;ref name=&quot;sdj&quot;/&gt;<br /> * 2009 [[Deutscher Spiele Preis]]<br /> * 2009 [[List of Mensa Select recipients|Mensa Select]]<br /> * 2009 [[Boardgamegeek#Golden Geek Award|Golden Geek Award (Game of the Year &amp; Card Game of the Year)]]<br /> * 2009 [[Diana Jones Award]] for Excellence in Gaming<br /> * 2009 [[Origins Award]], Best Card Game<br /> * 2009 BoardGamer.ru (Russia), Best Card Game of the Year<br /> * 2009 Boughtalot.ru, best game of the year<br /> <br /> == References ==<br /> {{reflist}}<br /> <br /> == External links ==<br /> {{Commons category|Dominion}}<br /> * [https://www.riograndegames.com/games/dominion/ Dominion] at [[Rio Grande Games]]<br /> * {{bgg|36218|''Dominion''}}<br /> * [http://wiki.dominionstrategy.com/index.php/Main_Page Strategy Wiki]<br /> * [https://www.dominion.games/ ''Dominion'' Online]<br /> <br /> {{Deutscher Spiele Preis winners}}<br /> {{Spiel des Jahres}}<br /> <br /> [[Category:Card games introduced in 2008]]<br /> [[Category:Deck-building card games]]<br /> [[Category:Diana Jones Award winners]]<br /> [[Category:Deutscher Spiele Preis winners]]<br /> [[Category:Mensa Select winners]]<br /> [[Category:Origins Award winners]]<br /> [[Category:Rio Grande Games games]]<br /> [[Category:Spiel des Jahres winners]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Titan_Quest&diff=1183645476 Titan Quest 2023-11-05T17:02:29Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/2016/05/26/titan-quest-review-little-late/ and add added a new link: https://www.gamezebo.com/reviews/titan-quest-review-a-little-late/</p> <hr /> <div>{{short description|2006 action role playing hack and slash video game}}<br /> {{good article}}<br /> {{Use mdy dates|date=September 2023}}<br /> {{Infobox video game<br /> |title = Titan Quest<br /> |image = Titan Quest.jpg<br /> |developer = [[Iron Lore Entertainment]]{{efn|Additional work by [[Demiurge Studios]]. Mobile port developed by [[DotEmu]], later development by [[HandyGames]]. Post-2017 expansions developed by Pieces Interactive and Digital Arrow. Console version developed by [[Black Forest Games]].}}<br /> |publisher = [[THQ]] (2006)&lt;br/&gt;[[THQ Nordic]]<br /> |platforms = [[Windows]], [[iOS]], [[Android (operating system)|Android]], [[Nintendo Switch]], [[PlayStation 4]], [[Xbox One]]<br /> |released = {{Unbulleted list|'''Windows'''|June 26, 2006|'''iOS'''|May 19, 2016|'''Android'''|July 7, 2016|'''PlayStation 4''', '''Xbox One'''|March 20, 2018|'''Nintendo Switch'''|July 31, 2018}}<br /> |genre = [[Action role-playing game|Action role-playing]]<br /> |modes = [[Single-player]], [[Multiplayer video game|multiplayer]]<br /> |producer = Jeff Goodsill<br /> |designer = [[Brian Sullivan (game designer)|Brian Sullivan]]<br /> |programmer = Max McGuire<br /> |artist = Michael Sheidow&lt;br/&gt;Rich Sullivan&lt;br/&gt;Josh McHugh<br /> |writer = [[Randall Wallace]]<br /> |composer = Scott Morton&lt;br/&gt;Michael Verrette<br /> }}<br /> <br /> '''''Titan Quest''''' is a 2006 [[action role-playing game]] developed by [[Iron Lore Entertainment]] and published by [[THQ]] for [[Windows]], first physically and then in 2007 through [[Steam (service)|Steam]]. A mobile port was developed by [[DotEmu]] and published in 2016, and versions for [[PlayStation 4]], [[Xbox One]] and [[Nintendo Switch]] were released in 2018. All these versions were published by [[THQ Nordic]]. The story follows a player-created protagonist as they navigate Ancient Greece, Egypt and China on a quest to defeat the [[Titan (mythology)|Titans]] after they escape from their ancient prison. The gameplay is similar to the ''[[Diablo (series)|Diablo]]'' series, with player navigation being handled with a mouse-driven tile-based interface, and gameplay revolving around role-playing mechanics and real-time combat. Four expansions have been created for the game; ''[[Titan Quest: Immortal Throne]]'' in 2007, and three others between 2017 and 2021.<br /> <br /> ''Titan Quest'' was envisioned by game designer [[Brian Sullivan (game designer)|Brian Sullivan]] as a role-playing game set in Ancient Greece similar to ''[[Age of Mythology]]''. Production began in 2004 after a successful pitch to THQ. The script was written by [[Randall Wallace]], while Sullivan acted as the designer. Despite being in a mythical setting, the team wanted to make the environments and towns feel as realistic as possible, leading to a large amount of research into ancient cultures. Enemies were inspired by the game's regional mythologies, with designs inspired by the stop-motion work of [[Ray Harryhausen]]. The music, composed by Scott Morton and Michael Verrette, was created to avoid the looping tracks of other games.<br /> <br /> First announced in 2005, ''Titan Quest'' received generally positive reviews when released, being both praised as a good example of the genre while at the same time being criticized for its traditional gameplay. Sales of the main game and its expansion have been estimated as approaching one million units. The mobile port was tricky for its developers due to adapting the game for touchscreen controls: like the console version, it received positive reviews upon release. The engine and gameplay of ''Titan Quest'' later became the foundation for ''[[Grim Dawn]]'', a video game developed by team members from Iron Lore following the studio's closure.<br /> <br /> A sequel, titled ''Titan Quest II'', was announced on August 11, 2023.&lt;ref name=&quot;:0&quot;&gt;{{Cite news |last=Evans-Thirlwell |first=Edwin |date=August 11, 2023 |title=Titan Quest 2 announced with a &quot;hand-crafted&quot; open world |language=en |work=Rock, Paper, Shotgun |url=https://www.rockpapershotgun.com/titan-quest-2-announced-with-a-hand-crafted-open-world |access-date=September 3, 2023}}&lt;/ref&gt;<br /> <br /> ==Gameplay==<br /> [[File:Titan Quest screenshot.jpg|left|thumb|Gameplay for ''Titan Quest'': shown are the UI, and combat between the protagonist and multiple enemies in a Grecian environments: the attacks use magical powers linked to the &quot;Storm&quot; Mastery.]]<br /> ''Titan Quest'' is an [[action role-playing game]] set in the pre-Roman Ancient World: these include [[Ancient Greece]], [[Egypt]], and the [[Silk Road]] leading through [[Asia]]. Players take control of an [[Avatar (computing)|avatar]]: players are able to choose gender, name and tunic color.&lt;ref name=&quot;TQmanual&quot;/&gt;&lt;ref name=&quot;IGNinter1&quot;/&gt;&lt;ref name=&quot;ShackGameplay&quot;/&gt; The three-dimensional world is navigated through an overhead third-person view, with the player character being controlled with the mouse through a point-and-click interface, while abilities are mapped to keyboard buttons. The environment is obscured by a &quot;[[Fog of war#Simulations and games|Fog of War]]&quot; effect which blacks out unexplored environments on the minimap. Optional text tutorials for gameplay elements are unlocked progressively throughout the game and can be viewed at any time.&lt;ref name=&quot;TQmanual&quot;&gt;{{cite web|url=http://cdn.akamai.steamstatic.com/steam/apps/4540/manuals/TQManual_US.pdf|title=Titan Quest Manual|publisher=[[Steam (service)|Steam]]|date=2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20150701130336/http://cdn.akamai.steamstatic.com/steam/apps/4540/manuals/TQManual_US.pdf|archive-date=July 1, 2015|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;ShackGameplay&quot;/&gt;&lt;ref name=&quot;GSgameplay&quot;/&gt;<br /> <br /> As they progress, players gain [[experience point]]s through defeating enemies and completing quests for [[non-player character]]s (NPCs) scattered around environments: these raise a character's experience level, which grant access to fresh skills and points that can be used to upgrade character attributes such as health and energy levels, dexterity, intelligence, or strength. If the player dies, they respawn at rebirth fountains scattered through the world, although they lose some accumulated experience points. Quests are divided into Main Quests related to the central narrative, and side quests unique to particular areas of the world. Other NPCs can be found in towns and cities that act as Merchants selling equipment and items: these can be both bought and sold. Player characters have multiple equipment slots, which can take armor for limbs and torso, weapons or shields, and accessories that grant passive boons.&lt;ref name=&quot;TQmanual&quot;/&gt;<br /> <br /> Fighting takes the form of real-time [[hack and slash]] combat, with players attacking randomly-generated enemies highlighted by the mouse. Available weapon types for characters include swords, clubs, axes, and staves. In addition to the standard attack with an assigned weapon, offensive skills can be deployed. Using active skills triggers a cooldown meter, rendering that skill unusable until the meter depletes.&lt;ref name=&quot;TQmanual&quot;/&gt; Items and equipment can also be looted from fallen enemies and chests scattered through environments: these range in quality, with grey standing for low-quality gear while purple stands for a &quot;Legendary&quot; item, and orange denotes a Relic or Charm which can be equipped to the player to increase an attribute such as elemental damage resistance. The majority of items and equipment are randomly generated, and are associated with particular types of enemies. The world's currency, Gold, can be gained through quest completion, opening chests and defeating certain enemies. Gold is used with the various shop NPCs in exchange for their services.&lt;ref name=&quot;TQmanual&quot;/&gt;&lt;ref name=&quot;GSgameplay&quot;/&gt;<br /> <br /> After leveling up for the first time, the player can access Masteries, skill tree-based upgrade systems where skill points unlocked upon leveling up can be used to access and boost different skills. Mastery abilities expend energy, which is replenished over time when skills are not in use or by using energy drinks. There are eight available Masteries to choose from (Defence, Warfare, Hunting, Rogue, Earth, Storm, Nature and Spirit). Players can access two Masteries at any one time, mixing skills from both trees. The combination of different Masteries create different character classes: for instance, combining Nature and Earth Masteries grants players the &quot;Summoner&quot; class, while Defense and Warfare Masteries create the &quot;Conqueror&quot;. There are 36 possible Classes, which include pure disciplines within one Mastery and hybrids between different Masteries.&lt;ref name=&quot;TQmanual&quot;/&gt;&lt;ref name=&quot;ShackGameplay&quot;&gt;{{cite web|url=http://www.shacknews.com/article/41928/titan-quest-interview|title=Titan Quest Interview|author=Craddock, David|publisher=[[Shacknews]]|date=April 30, 2006|access-date=June 3, 2016|archive-url=https://web.archive.org/web/20160603122906/http://www.shacknews.com/article/41928/titan-quest-interview|archive-date=June 3, 2016|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;GSgameplay&quot;&gt;{{cite web|url=http://www.gamespot.com/articles/e3-06-titan-quest-exclusive-hands-on-single-player-classes-and-skills-and-the-new-asian-setting/1100-6147991/|title=E3 06: Titan Quest Exclusive Hands-On - Single-Player, Classes and Skills, and the New Asian Setting|author=Ocampo, Jason|website=[[GameSpot]]|date=April 20, 2006|access-date=June 3, 2016|archive-url=https://web.archive.org/web/20150129085822/http://www.gamespot.com/articles/e3-06-titan-quest-exclusive-hands-on-single-player-classes-and-skills-and-the-new-asian-setting/1100-6147991/|archive-date=January 29, 2015|url-status=live}}&lt;/ref&gt; After a certain point in the game, the player has access to Mystics, NPCs which can reallocate skill points for a fee.&lt;ref name=&quot;TQmanual&quot;/&gt;<br /> <br /> In addition to single-player, the title features cooperative [[Multiplayer video game|multiplayer]], where players can accept invitation from up to six other players to join their game session through either [[Local area network|LAN]] or online connection. Alongside being able to fight enemies together, players can swap messages and exchange loot. There is also a Level Editor available, where players can access developer tools and create their own levels which can be shared with other players. The editor features a large number of options for environment customization, including adjusting the shade of environmental elements like roads.&lt;ref name=&quot;TQmanual&quot;/&gt;&lt;ref name=&quot;ShackGameplay&quot;/&gt;<br /> <br /> ==Synopsis==<br /> ''Titan Quest'' begins with a narration, detailing how the [[Titan (mythology)|Titans]] once ruled the primordial darkness before the light of the [[Twelve Olympians|Olympian Gods]] appeared: after a great war, the Titans were exiled and imprisoned, and the Olympians ushered in a golden age. An unknown time later, a trio of lesser Titans known as [[Telchines|Telkines]] broke the conduit linking Olympus with the mortal world, and summoned armies of monsters to prepare for the release of the Titans. The player character begins their quest at the village of Helos, where beasts are destroying the local crops. Fighting their way through Greece, they learn of Telkines from a group called the Order of Prometheus. After defeating the first Telkine beneath the palace of [[Knossos]], the player travels to Egypt and attempts to restore the connection between Earth and Olympus. The ritual fails, and they must defeat a second Telkine. The player then pursues the final Telkine along the Silk Road to China. Pursuing the Telkine to the [[Wudang Mountains|Wusou Mountains]], the player is too late to prevent the release of the Titan [[Typhon]], who travels to Olympus to destroy the gods. After the player defeats Typhon, [[Zeus]] declares that humanity has proven itself able to live without the protection of Olympus.<br /> <br /> Multiple expansion packs detail further adventures undertaken by the player character. In ''[[Titan Quest: Immortal Throne|Immortal Throne]]'', the player descends into the [[Greek underworld|Underworld]] to confront the source of an outbreak of monster attacks. In ''Ragnarök'', the player travels to the Norse realms, allying with the inhabitants of [[Asgard]] against an invasion by the [[Jotunn]] and the schemes of the treacherous [[Loki]]. In ''Atlantis'', the player is called by [[Poseidon]] to help against attacks coming from the corrupted city of [[Atlantis]]. In ''Eternal Embers'', the player travels to China and must deal with the ten sun spirits, who seek to avert their prophesied destruction and begin attacking mortals.<br /> <br /> ==Development==<br /> ''Titan Quest'' was the brainchild of game designer [[Brian Sullivan (game designer)|Brian Sullivan]]: while he was working on ''[[Age of Empires (video game)|Age of Empires]]'', which sported a Grecian setting, he came up with the concept of creating a similar game while including the region's mythology.&lt;ref name=&quot;IGNinter1&quot;/&gt;&lt;ref name=&quot;GamaQuest&quot;/&gt; The concept work for ''Titan Quest'' began in 2000, when its developer [[Iron Lore Entertainment]] was formed by Sullivan and Paul Chieffo. The two brought together a skeleton team to create a demo with which to find a publisher. During this time, the game was described by producer Jeff Goodsill as being &quot;on the drawing board&quot;.&lt;ref name=&quot;IGNblog1&quot;/&gt;&lt;ref name=&quot;GSdiary7&quot;/&gt;&lt;ref name=&quot;IGNinter3&quot;/&gt; The creative leads on the project were Sullivan, Chieffo, programmer Max McGuire, and artists Rich Sullivan and Josh McHugh.&lt;ref name=&quot;GSdiary7&quot;&gt;{{cite web|url=http://www.gamespot.com/articles/titan-quest-designer-diary-7-looking-back-and-summing-up-titan-quest/1100-6151841/|title=Titan Quest Designer Diary #7 - Looking Back and Summing Up Titan Quest|author=Goodsill, Jeff|website=[[GameSpot]]|date=May 30, 2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160523153917/http://www.gamespot.com/articles/titan-quest-designer-diary-7-looking-back-and-summing-up-titan-quest/1100-6151841/|archive-date=May 23, 2016|url-status=live}}&lt;/ref&gt; According to Sullivan, the pre-production process lasted over a year.&lt;ref name=&quot;IGNinter1&quot;/&gt; Iron Lore's January 2004 pitch to [[THQ]] was successful, and development began once they had secured a contract in 2004. The initial staff up to that time was just nine people working in a small office area: when production started and further staff were hired, the team size grew to 38, which included temporary and late development additions.&lt;ref name=&quot;IGNinter1&quot;&gt;{{cite web|url=http://uk.ign.com/articles/2005/09/23/titan-quest-interview-part-1|title=Titan Quest Interview - Part 1|author=Aihoshi, Richard|website=[[IGN]]|date=September 23, 2005|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160523120749/http://www.ign.com/articles/2005/09/23/titan-quest-interview-part-1|archive-date=May 23, 2016|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;IGNblog1&quot;&gt;{{cite web|url=http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=2|title=Developer Blogs - Titan Quest Blog Kick Off|author=[[Brian Sullivan (game designer)|Sullivan, Brian]]|website=[[IGN]]|date=2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20120717235252/http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=2|archive-date=July 17, 2012|url-status=dead}}&lt;/ref&gt; Sullivan was involved in multiple areas of the development, but his main responsibility was game design and overseeing content creation.&lt;ref name=&quot;IGNblog7&quot;&gt;{{cite web|url=http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=8|title=Developer Blogs - &quot;Dev&quot;olving into Design|author=[[Brian Sullivan (game designer)|Sullivan, Brian]]|website=[[IGN]]|date=2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20060316111721/http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=8|archive-date=March 16, 2006|url-status=dead}}&lt;/ref&gt; ''Titan Quest'' was aimed at both casual and hardcore gamers, as the necessary prices for games necessitated reaching out to a wide audience to get a profit. For this reason, the team chose the action role-playing genre.&lt;ref name=&quot;IGNinter1&quot;/&gt; Developing the game was made more difficult by the necessity to create Iron Lore around it, recruiting and training new staff.&lt;ref name=&quot;IGNinter3&quot;/&gt; Other studios were also involved with development. Towards the end of development, [[Demiurge Studios]] was brought in to help with the final stages during the alpha-beta-ship stages. Demiurge first helped with memory optimization; then worked on the level editor and modification functions so they worked as an independent function; and finally created installers for both the demo and the main game. Demiurge's involvement gave Iron Lore more time and energy to devote to fixing bugs and polishing gameplay.&lt;ref&gt;{{cite web|url=http://www.demiurgestudios.com/games/titan-quest/|title=Titan Quest - Client: Iron Lore Entertainment|publisher=[[Demiurge Studios]]|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20090118153942/http://www.demiurgestudios.com/?games%2Ftitanquest|archive-date=January 18, 2009|url-status=live}}&lt;/ref&gt; The CGI opening cinematic was created by [[Blur Studio]].&lt;ref name=&quot;TQmanual&quot;/&gt;<br /> <br /> According to designer Ben Schneider, the basic story was built around the recurring motif in multiple mythologies where a younger generation of deities defeat older primal beings, with the main premise being that victory being overturned.&lt;ref name=&quot;GSwriter&quot;&gt;{{cite web|url=http://www.gamespot.com/articles/titan-quest-designer-diary-6-weaving-mythology-into-the-story/1100-6147302/|title=Titan Quest Designer Diary #6 - Weaving Mythology into the Story|author=Schneider, Ben|website=[[GameSpot]]|date=April 11, 2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160523165408/http://www.gamespot.com/articles/titan-quest-designer-diary-6-weaving-mythology-into-the-story/1100-6147302/|archive-date=May 23, 2016|url-status=live}}&lt;/ref&gt; They stayed within their mythological subject matter rather than straying into historical events: this was due to an incident during the release of ''Age of Empires'' where the developers needed to cut a scenario showing Korean people coming under attack from invading Japanese due to potential political and popular backlash in both countries.&lt;ref name=&quot;EuroInterview&quot;/&gt; The game's story and script were written by [[Randall Wallace]], a screenwriter who had written recent successful films ''[[Braveheart]]'' and ''[[Pearl Harbor (film)|Pearl Harbor]]''. ''Titan Quest'' was his first time writing for a video game.&lt;ref name=&quot;1UPwriter&quot;&gt;{{cite web|url=http://www.1up.com/previews/titan-quest_3|title=Titan Quest Preview|author=Lee, Garnett|website=[[1UP.com]]|date=April 25, 2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160605171052/http://www.1up.com/previews/titan-quest_3|archive-date=June 5, 2016|url-status=dead}}&lt;/ref&gt; Together with Iron Lore staff, Wallace created a story where humans and the Olympians faced both the Titans and the mythical beasts allied with them that had retreated to the forgotten parts of the world.&lt;ref name=&quot;GSwriter&quot;/&gt; According to Wallace, Iron Lore wanted story to be a priority in contrast to most other video games, with the player experience focusing on growing their character and learning the world's lore from NPCs. Speaking about his experience writing for the game compared to his work on films, he needed to work within more rigid guidelines and the need to make the story fit in with the gameplay and content. This meant that some scenarios needed to be cut either due to budget limitations or some sequences working so well that they were extended. A major change from his writing for films was that it was the side characters rather than the main character that drove the story forward, so he needed to make them entertaining and important to furthering the plot.&lt;ref name=&quot;1UPwriter&quot;/&gt; The team wanted a world with a scope beyond the main story, with material covering all of its locations. They also included NPC storytellers that would relate local legends and myths to the player in a similar way to storytellers of the time.&lt;ref name=&quot;GSwriter&quot;/&gt; Later, lead gameplay designer Arthur Bruno faulted the presentation as unappealing compared to the version of Greek mythology portrayed by ''[[God of War (franchise)|God of War]]'' series, saying that the original atmosphere &quot;was seriously lacking a sense of dread and mystery&quot;.&lt;ref name=&quot;TQskill&quot;/&gt;&lt;ref name=&quot;RPSretro&quot;/&gt;<br /> <br /> ===Design===<br /> [[File:Titan Quest concept.jpg|right|thumb|Concept art of helmet types designed by Michael Sheidow, the game's art director.&lt;ref name=&quot;SheidowBlog1&quot;/&gt;&lt;ref name=&quot;SheidowBlog2&quot;/&gt;]]<br /> The game's art director was Michael Sheidow, who had done concept work for ''[[Dungeons &amp; Dragons Online]]'' before joining Iron Lore. Initially hired as lead artist, Sheidow was at the time feeling &quot;burnt out&quot; by the design approaches used for ''Dungeons &amp; Dragons Online''. He became art director after the then-current art director proved inadequate for the job, and after the initial shock, set to work managing the general artwork for the title. He was in charge of a 12-strong artistic team, and they needed to create a cohesive experience without a clear narrative to guide them. They also needed to account for the four months &quot;wasted&quot; time under the previous art director.&lt;ref name=&quot;SheidowBlog1&quot;&gt;{{cite web|url=http://mikesheidow.blogspot.co.uk/2006/12/igncom-awards-titan-quest-with-best-art.html|title=Voodoo Extreme awards Titan Quest with Best Art Direction for 2006!|author=Sheidow, Michael|publisher=[[Blogger (service)|Blogger]]|date=December 26, 2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160528112955/http://mikesheidow.blogspot.co.uk/2006/12/igncom-awards-titan-quest-with-best-art.html|archive-date=May 28, 2016|url-status=live}}&lt;/ref&gt; A large amount of research went into what environments, architecture and other elements could be put into each environment so it fit in with the game's setting.&lt;ref name=&quot;IGNblog7&quot;/&gt; Sheidow personally did several helmet designs for the game, all based on surviving examples of early-[[Bronze Age]] helmets, along with added elements from other ancient helmet types. He created a broad range of helmet shapes which could be then adjusted with different materials to create high variation.&lt;ref name=&quot;SheidowBlog2&quot;&gt;{{cite web|url=http://mikesheidow.blogspot.co.uk/2008/03/watch-your-head-concept-sketches.html|title=Watch Your Head - Concept Sketches|author=Sheidow, Michael|publisher=[[Blogger (service)|Blogger]]|date=March 12, 2008|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160528113628/http://mikesheidow.blogspot.co.uk/2008/03/watch-your-head-concept-sketches.html|archive-date=May 28, 2016|url-status=live}}&lt;/ref&gt; The majority of weapon design was handled by Joe Mirabello, who claimed to have created nearly 1000 different weapons split between six types.&lt;ref name=&quot;IGNblog10&quot;&gt;{{cite web|url=http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=11|title=Developer Blogs - Giving Titan Quest an Edge: Weapons in the Ancient World|author=Mirabello, Joe|website=[[IGN]]|date=2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20060614140317/http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=11|archive-date=June 14, 2006|url-status=dead}}&lt;/ref&gt;<br /> <br /> Enemy creatures were taken from the various mythologies the team drew from, and their designs inspired by the stop-motion work of [[Ray Harryhausen]].&lt;ref name=&quot;EuroInterview&quot;&gt;{{cite web|url=http://www.eurogamer.net/articles/p_titanquest|title=Titan Quest - Interview|author=Gibson, Ellie|website=[[Eurogamer]]|date=April 20, 2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20110831074450/http://www.eurogamer.net/articles/p_titanquest|archive-date=August 31, 2011|url-status=live}}&lt;/ref&gt; Sheidow valued the chance of working with mystical creatures, as his previous work had been limited to stock fantasy monsters from the ''Dungeons &amp; Dragons'' universe. According to him, the process started when the chosen enemy monsters were given initial designs by lead concept artist Rich Sullivan. Each design was reviewed, and the most suitable was chosen. Creature designs needed to incorporate design choices from the game, such as the monsters' environments and individual fighting styles. They also needed to consider how much detail to put into character models depending on their relative position to the camera at any given time. When it reached the modelling stage, the monster designs were further refined to work within the restrictions of the game, then it was sent to the art time again for final adjustments and mapping of unique animations.&lt;ref&gt;{{cite web|url=http://uk.ign.com/articles/2006/02/21/titan-quest-creature-feature-part-one|title=Titan Quest Creature Feature, Part One|author=Sheidow, Michael|website=[[IGN]]|date=February 21, 2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20060316145700/http://pc.ign.com/articles/690/690293p1.html|archive-date=March 16, 2006|url-status=live}}&lt;/ref&gt; The particle effects were handled by Travis Doggett: one of the more prominent pieces of his work were the mastery skills, which had particular themes related to their abilities.&lt;ref&gt;{{cite web|url=http://www.titanquest-fr.com/voir-blog_interview-a2.html|title=Artist Blog - Travis Doggett|author=Doggett, Travis|publisher=Titan Quest-Fr|date=April 28, 2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160407235329/http://www.titanquest-fr.com/voir-blog_interview-a2.html|archive-date=April 7, 2016|url-status=live}}&lt;/ref&gt; According to animator Brian Labore, model animation proved a taxing task, as there were over eighty different monsters which ranged from typical mythical beings to more exotic and unique enemies from each region. The player character also had &quot;hundreds&quot; of animations to incorporate.&lt;ref&gt;{{cite web|url=http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=4|title=Developer Blogs - Titan-imation|author=Labore, Brian|website=[[IGN]]|date=2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20060316110430/http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=4|archive-date=March 16, 2006|url-status=dead}}&lt;/ref&gt;<br /> <br /> The game used a specially-developed proprietary engine developed by Iron Lore staff. This was done as, when development started, no third-party engines existed that could support the team's vision for the game: in Sullivan's words, there were &quot;plenty of technology solutions for someone creating a shooter, but not as much for a role-playing game&quot;.&lt;ref name=&quot;IGNengine&quot;&gt;{{cite web|url=http://uk.ign.com/articles/2005/10/03/titan-quest-interview-part-2|title=Titan Quest Interview - Part 2|author=Aihoshi, Richard|website=[[IGN]]|date=October 3, 2005|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20101103040643/http://rpgvault.ign.com/articles/655/655283p1.html|archive-date=November 3, 2010|url-status=live}}&lt;/ref&gt; One of the key parts of the new engine was an environmental creation tool dubbed &quot;the editor&quot; by staff. This tool combined a tile-based horizontal plain with a height-based map, and allowed for subtle adjustments to environments and terrain with easy-to-use developer tools. Level and plain boundaries were set using cliffs and plateaus within the environment. Objects such as chests and enemies could be then &quot;dropped&quot; into environments using a point-and-click system, some of which could be directly integrated using special &quot;tile&quot; elements which stitched into the wider environment for objects such as bridges and crags. All of this necessitated a large amount of research on multiple subjects, including the flora of Egypt and the appearance of Ancient Greek roads and paths.&lt;ref name=&quot;IGNengine&quot;/&gt;&lt;ref&gt;{{cite web|url=http://www.gamespot.com/articles/titan-quest-designer-diary-2-rebuilding-the-ancient-world/1100-6140934/|title=Titan Quest Designer Diary #2 - Rebuilding the Ancient World|author=Potter, Tom|website=[[GameSpot]]|date=May 17, 2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160523203716/http://www.gamespot.com/articles/titan-quest-designer-diary-2-rebuilding-the-ancient-world/1100-6140934/|archive-date=May 23, 2016|url-status=live}}&lt;/ref&gt; This development tool was the version released with the retail version so players could create and share their own levels.&lt;ref name=&quot;IGNinter3&quot;/&gt; Level and map creation was handled by a three-person team, with each one needing to agree upon a specific layout and design before it went into full production. While early builds used a high amount of detail along level boundaries, the team switched to simple boundary designs as they &quot;read better&quot; for players and allowed better technical performance. The challenge the content creation team set themselves was creating these areas while making boundaries seem natural.&lt;ref&gt;{{cite web|url=http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=3|title=Developer Blogs - Really Coming Together|author=Potter, Tom|website=[[IGN]]|date=2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20120717165026/http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=3|archive-date=July 17, 2012|url-status=dead}}&lt;/ref&gt; This combination of height and grid-based navigation and environments had not been done when the system was being designed in 2002: most of the map was shaped using the height map, while specialist features and horizontal navigation used the grid.&lt;ref&gt;{{cite web|url=http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=10|title=Developer Blogs - World &quot;Dev&quot;elopment|author=McGuire, Max|website=[[IGN]]|date=2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20070908180957/http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=10|archive-date=September 8, 2007|url-status=dead}}&lt;/ref&gt; In a preview about the game, the developers said the game was built around &quot;database driven modular proxies&quot;, a system where different elements within environments were seamlessly interacted and could interact freely. The [[Artificial intelligence (video games)|artificial intelligence]] (AI) was designed so individual units would behave differently depending on situation and combat ability.&lt;ref name=&quot;GSPYpreview&quot;&gt;{{cite web|url=http://pc.gamespy.com/pc/untitled-iron-lore-rpg/628771p1.html|page=2|title=Titan Quest Preview|author=Rausch, Allen|publisher=[[GameSpy]]|date=June 24, 2005|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160808024803/http://pc.gamespy.com/pc/untitled-iron-lore-rpg/628771p1.html|archive-date=August 8, 2016|url-status=live}}&lt;/ref&gt; The pathfinding for AI units such as NPCs and enemy units was handled using the [[PathEngine]], a licensed middleware engine dedicated to this task. ''Titan Quest'' was one of the first major Western titles to use [[PathEngine]].&lt;ref&gt;{{cite web|url=http://www.gamasutra.com/view/news/105199/Tooling_Around_Pathfinding_With_The_PathEngine_SDK.php|title=Tooling Around: Pathfinding With The PathEngine SDK|author=Wallis, Alistair|website=[[Gamasutra]]|date=June 8, 2007|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20150513050457/http://www.gamasutra.com/view/news/105199/Tooling_Around_Pathfinding_With_The_PathEngine_SDK.php|archive-date=May 13, 2015|url-status=live}}&lt;/ref&gt;<br /> <br /> Gameplay was compared frequently to Blizzard's ''[[Diablo (series)|Diablo]]'' series. According to Sullivan, the comparison was inevitable as ''Diablo'' helped define the genre, and was emphasized by the lack of action RPGs at the time. While the core gameplay remained traditional, they attempted to innovate in other areas.&lt;ref name=&quot;GamaQuest&quot;&gt;{{cite web|url=http://www.gamasutra.com/view/feature/1863/age_of_titans_brian_sullivans_.php|title=Age of Titans: Brian Sullivan's Latest Adventures|author=Murdey, Chase|website=[[Gamasutra]]|date=July 20, 2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160416040359/http://www.gamasutra.com/view/feature/1863/age_of_titans_brian_sullivans_.php|archive-date=April 16, 2016|url-status=live}}&lt;/ref&gt; Character creation was simplified to simply choosing a name and gender rather than character types being tied to classes or chosen proficiency. They also effectively removed tutorials so players could get straight into gameplay, using games like ''[[Neverwinter Nights (2002 video game)|Neverwinter Nights]]'' as an example of tutorials impeding players during early stages.&lt;ref name=&quot;EuroInterview&quot;/&gt; When creating the skill system, the team looked at earlier successful RPGs and considered how they could improve on them. They also wanted to avoid creating characters who had &quot;a little of everything&quot; while offering replayability. The result was the creation of the themed masteries, with the added element of skill acquisition not being tied to level progression, allowing for players to bank skill points for different purposes. This system was built to encourage player freedom and represent logical character progression rather than tying one character to one class.&lt;ref name=&quot;EuroInterview&quot;/&gt;&lt;ref name=&quot;TQskill&quot;&gt;{{cite web|url=http://www.gamespot.com/articles/titan-quest-designer-diary-5-understanding-the-skill-system/1100-6145367/|title=Titan Quest Designer Diary #5 - Understanding the Skill System|author=Bruno, Arthur|website=[[GameSpot]]|date=March 6, 2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160523203014/http://www.gamespot.com/articles/titan-quest-designer-diary-5-understanding-the-skill-system/1100-6145367/|archive-date=May 23, 2016|url-status=live}}&lt;/ref&gt; Spawn points for enemies were governed by a random generation system, of what monsters are spawned depending on both environment and player level. Loot was controlled by a database system which mixed and matched characteristics to produce &quot;over 100,000&quot; item combinations.&lt;ref name=&quot;GSPYpreview&quot;/&gt; Loot drops were also made to fit the types of creatures killed, in contrast to other games such as ''[[World of Warcraft]]'' which had animals dropping currency and weapons regardless.&lt;ref name=&quot;EuroInterview&quot;/&gt; Loot types were also designed to be clearly visible on enemies so players could pick and choose which enemies to engage and which defeated enemy to loot.&lt;ref&gt;{{cite web|url=http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=5|title=Developer Blogs - Defeating Design Dilemmas|author=Bruno, Arthur|website=[[IGN]]|date=2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20060316110210/http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=5|archive-date=March 16, 2006|url-status=dead}}&lt;/ref&gt; According to Bruno, the team were limited with the amount of impact and realism they could put into combat by the necessity of keeping the game within its prescribed [[Entertainment Software Rating Board|ESRB]] age ratings of &quot;E for Everyone&quot; and &quot;T for Teens&quot;: this meant that blood was non-existent and hit reactions were minimal, negatively affecting player impressions of the game.&lt;ref name=&quot;RPSretro&quot;/&gt; Multiplayer was part of the game plan from its beginnings, with the main goal being to foster a community around the game.&lt;ref name=&quot;IGNinter3&quot;&gt;{{cite web|url=http://uk.ign.com/articles/2006/01/24/titan-quest-trailer-and-interview|title=Titan Quest Trailer and Interview|website=[[IGN]]|date=January 24, 2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20120717153509/http://pc.ign.com/articles/683/683160p1.html|archive-date=July 17, 2012|url-status=live}}&lt;/ref&gt; Bruno later faulted the lack of secure multiplayer as one of the major faults with the game: THQ apparently was unwilling to invest in this.&lt;ref name=&quot;RPSretro&quot;/&gt;<br /> <br /> ===Audio===<br /> The music and sound design for ''Titan Quest'' was handled by Scott Morton and Mike Verrette.&lt;ref name=&quot;GameTempleInterview&quot;/&gt;&lt;ref name=&quot;IGNsound&quot;/&gt; In his role as sound designer, Morton worked from specifications sent by other parts of the ''Titan Quest'' development team. This enabled the free modification of sound elements, but also meant that unexpected and large work loads with short deadlines were a constant possibility.&lt;ref name=&quot;IGNsound&quot;&gt;{{cite web|url=http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=6|title=Developer Blogs - Aural Reactions|author=Morton, Scott|website=[[IGN]]|date=2005|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20060316110725/http://titanquestvault.ign.com/View.php?view=columns.Detail&amp;id=6|archive-date=March 16, 2006|url-status=dead}}&lt;/ref&gt; The sound design process for each object and character that needed sound effects was the same: based on their appearance, a new sound effect would be created. In the case of monsters, different sound effects were created for different scenarios, such as them seeing the player for the first time or when in battle. The sounds within environments were designed to be &quot;real&quot; and &quot;visceral&quot;. The game's audio engine enabled these sound effects to be dynamically shifted depending on their setting.&lt;ref name=&quot;GSsound&quot;/&gt;<br /> <br /> The music was challenging due to drawing from multiple cultures, then being brought together into a cohesive score while keeping each region distinct from the other. To get the right feeling, the team did research into the historical musical instruments used in each of the game's regions.&lt;ref name=&quot;IGNsound&quot;/&gt;&lt;ref name=&quot;GSsound&quot;/&gt; Rather than a linear progression of looping musical tracks, the norm for most games at the time, the score was broken up into stingers that were brought into the environment when needed. This cuing of themed musical pieces was coupled with a second system tied to environmental progression: musical pieces were arranged in the playlist, then could be cued in depending on the circumstances and environment on-screen. For vocal tracks, the lyrics were written in Ancient Greek: the main vocal piece, &quot;When Gods Fall&quot;, was infused into the other vocal tracks and acted as a &quot;cornerstone&quot; for the score.&lt;ref name=&quot;GameTempleInterview&quot;&gt;{{cite web|url=https://www.gamerstemple.com/previews/pc/965/2/titan-quest-developer-interview-part-1|title=Titan Quest Developer Interview - Part 1|publisher=The Gamers' Temple|date=2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160523204204/https://www.gamerstemple.com/previews/pc/965/2/titan-quest-developer-interview-part-1|archive-date=May 23, 2016|url-status=live}}&lt;/ref&gt;&lt;ref name=&quot;IGNsound&quot;/&gt;&lt;ref name=&quot;GSsound&quot;&gt;{{cite web|url=http://www.gamespot.com/articles/titan-quest-designer-diary-3-music-and-sound-of-an-ancient-world/1100-6142039/|title=Titan Quest Designer Diary #3 - Music and Sound of an Ancient World|author=Morton, Scott|website=[[GameSpot]]|date=January 6, 2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160523203856/http://www.gamespot.com/articles/titan-quest-designer-diary-3-music-and-sound-of-an-ancient-world/1100-6142039/|archive-date=May 23, 2016|url-status=live}}&lt;/ref&gt; The vocals were provided by Taunia Soderquist.&lt;ref name=&quot;TQmanual&quot;/&gt;<br /> <br /> ==Release==<br /> ''Titan Quest'' was first announced in May 2005, with its first public exhibition being at that year's [[Electronic Entertainment Expo]].&lt;ref&gt;{{cite web|url=http://www.gamespot.com/articles/pcs-to-undergo-titan-quest/1100-6123875/|title=PCs to undergo Titan Quest|author=Surette, Tim|website=[[GameSpot]]|date=May 9, 2005|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160603075929/http://www.gamespot.com/articles/pcs-to-undergo-titan-quest/1100-6123875/|archive-date=June 3, 2016 |url-status=live}}&lt;/ref&gt; The game released for [[Windows]] on June 26, 2006 in North America, and June 30, 2006 in Europe.&lt;ref&gt;{{cite web|url=http://www.thq.com/us/titan-quest/pc|title=THQ.com &gt; Titan Quest|publisher=[[THQ]]|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160305193022/http://www.thq.com/us/titan-quest/pc|archive-date=March 5, 2016|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.eurogamer.net/games/titan-quest|title=Titan Quest|website=[[Eurogamer]]|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160404142816/http://www.eurogamer.net/games/titan-quest|archive-date=April 4, 2016|url-status=live}}&lt;/ref&gt; According to Bruno, when originally shipped, the ESRB raised the game's rating to &quot;M for Mature&quot; due to the scantily-clad Nymph familiar, although the rating was later amended to its current one.&lt;ref name=&quot;RPSretro&quot;/&gt; In Japan, the game released on September 1, 2006: it released in English with the manual translated into Japanese.&lt;ref&gt;{{cite web|url=http://www.4gamer.net/games/021/G002117/20060721192522/|script-title=ja:ズー,「タイタン クエスト」と「グローリー オブ ザ ローマン エンパイア」を9月中に発売|publisher=[[4Gamer.net]]|date=July 21, 2006|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20080511032830/http://www.4gamer.net/games/021/G002117/20060721192522/|archive-date=May 11, 2008|url-status=live}}&lt;/ref&gt; The game was released on [[Steam (service)|Steam]] on July 17, 2007 alongside its expansion by THQ.&lt;ref&gt;{{cite web| title=THQ Brings All-Star Line-up to Steam | date=July 17, 2007 | url =http://steampowered.com/v/index.php?area=news&amp;id=1115&amp;cc=US | publisher=[[Steam (service)|Steam]]| access-date = July 19, 2007 |archive-url=https://web.archive.org/web/20071012201738/http://steampowered.com/v/index.php?area=news&amp;id=1115&amp;cc=US|archive-date=October 12, 2007|url-status=dead}}&lt;/ref&gt; An updated version, subtitled ''Gold Edition'', was released on October 22, 2007 in the West and April 25, 2008 in Japan. It contained both the main game and its first expansion.&lt;ref&gt;{{cite web|url=http://www.thq.com/us/titan-quest-gold-edition/pc|title=THQ.com &gt; Titan Quest: Gold Edition|publisher=[[THQ]]|access-date=May 28, 2016|archive-url=https://web.archive.org/web/20150915190158/http://www.thq.com/us/titan-quest-gold-edition/pc|archive-date=September 15, 2015|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.4gamer.net/games/047/G004793/20080321032/|script-title=ja:ズー,「タイタンクエスト ゴールドエディション」を4月25日に発売|publisher=[[4Gamer.net]]|date=March 21, 2008|access-date=May 28, 2016|archive-url=https://web.archive.org/web/20110111114306/http://www.4gamer.net/games/047/G004793/20080321032/|archive-date=January 11, 2011|url-status=live}}&lt;/ref&gt;<br /> <br /> ''Titan Quest'' would be one of only three projects Iron Lore worked on in its lifetime, and the only original project alongside ''Immortal Throne'': after completing work on ''[[Warhammer 40,000: Dawn of War – Soulstorm|Soulstorm]]'', an expansion to ''[[Warhammer 40,000: Dawn of War]]'', the studio was forced to close in February 2008 due to difficulties in securing any funding for future projects. Some of team founded a new studio called [[Crate Entertainment]] and licensed the ''Titan Quest'' engine to develop ''[[Grim Dawn]]'', dubbed by staff as a spiritual successor to ''Titan Quest''.&lt;ref name=&quot;RPSretro&quot;/&gt;&lt;ref&gt;{{cite web|url=http://www.eurogamer.net/articles/titan-quest-developer-closes-doors|title=Titan Quest developer closes doors|author=Purchese, Robert|website=[[Eurogamer]]|date=February 28, 2008|access-date=May 27, 2016|archive-url=https://web.archive.org/web/20121024054541/http://www.eurogamer.net/articles/titan-quest-developer-closes-doors|archive-date=October 24, 2012|url-status=live}}&lt;/ref&gt; The ''Titan Quest'' [[intellectual property]] was purchased by [[Nordic Games GmbH|Nordic Games]] (later THQ Nordic) after THQ began selling off its shares in the wake of its 2013 bankruptcy. Beginning in 2016, Nordic Games began supporting the game's Steam version with patches to fix gameplay and multiplayer issues, along with glitches and bugs.&lt;ref&gt;{{cite web|url=http://www.polygon.com/2013/6/18/4443524/nordic-games-thq-deadly-creatures-red-faction-darksiders-titan-quest|title=Nordic Games' plans for THQ titles in early stages, Deadly Creatures high on the list|author=McWhertor, Michael|website=[[Polygon (website)|Polygon]]|date=June 18, 2013|access-date=April 9, 2016|archive-url=https://web.archive.org/web/20160506173055/http://www.polygon.com/2013/6/18/4443524/nordic-games-thq-deadly-creatures-red-faction-darksiders-titan-quest|archive-date=May 6, 2016|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://steamcommunity.com/games/TitanQuestImmortalThrone/announcements/detail/843667822461053411|title=Steam Community :: Group Announcements :: Titan Quest: Immortal Throne - BETA Patch - Multiplayer is back &amp; Renderer Improvements|publisher=[[Steam (service)|Steam]]|date=February 24, 2016|access-date=April 9, 2016|archive-url=https://web.archive.org/web/20160506062430/http://steamcommunity.com/games/TitanQuestImmortalThrone/announcements/detail/843667822461053411|archive-date=May 6, 2016|url-status=live}}&lt;/ref&gt; An overhauled version of the game, subtitled ''Anniversary Edition'', was released on August 31, 2016. Compiling all updates and expansions up to that point, it was offered as a free upgrade for players who already owned Steam versions of the game.&lt;ref&gt;{{cite web|url=https://www.polygon.com/2016/8/31/12738104/titan-quest-anniversary-edition-update-thq-nordic|title=Titan Quest gets massive free update for its 10-year anniversary|author=McWhertor, Michael|website=[[Polygon (website)|Polygon]]|date=August 31, 2016|access-date=May 19, 2023|archive-date=January 29, 2023|archive-url=https://web.archive.org/web/20230129220403/https://www.polygon.com/2016/8/31/12738104/titan-quest-anniversary-edition-update-thq-nordic|url-status=live}}&lt;/ref&gt;<br /> <br /> ===Later versions===<br /> A port of ''Titan Quest'' for mobile devices was developed under license from Nordic Games by [[DotEmu]], a French developer who had previously developed a successful mobile port of ''[[Ys I &amp; II|Ys Chronicles I]]''.&lt;ref&gt;{{cite web|url=http://toucharcade.com/2015/06/16/e3-2015-dotemu-titan-quest/|title=E3 2015: DotEmu is Bringing 'Titan Quest' to iOS, Likely as a Premium Title|author=Lazarides, Tasos|publisher=Touch Arcade|date=June 16, 2015|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160602044452/http://toucharcade.com/2015/06/16/e3-2015-dotemu-titan-quest/|archive-date=June 2, 2016|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{cite AV media|url=https://www.youtube.com/watch?v=5yteUQ9qmes |archive-url=https://ghostarchive.org/varchive/youtube/20211222/5yteUQ9qmes |archive-date=December 22, 2021 |url-status=live|author=RPGamer |date=June 18, 2015|title=E3 2015 - Titan Quest - Gameplay Demo &amp; Interview|medium=Video |publisher= [[YouTube]] }}{{cbignore}}&lt;/ref&gt; The controls and interface were redesigned from the ground up to work for touchscreen controls, something the team spent months on. Despite the changes, the team worked to make the gameplay as close as possible to the original experience. They also put in additional options for actions such as targeting enemies with mastery abilities and searching for loot&lt;ref&gt;{{cite AV media|url=https://www.youtube.com/watch?v=qig8KbRDKUo |archive-url=https://ghostarchive.org/varchive/youtube/20211222/qig8KbRDKUo |archive-date=December 22, 2021 |url-status=live|author=[[DotEmu]] |date=April 1, 2016|title=Titan Quest Mobile Edition - Dev Diary 1|medium=Video |publisher= [[YouTube]] }}{{cbignore}}&lt;/ref&gt;&lt;ref&gt;{{cite AV media|url=https://www.youtube.com/watch?v=wH2NyviHtn8 |archive-url=https://ghostarchive.org/varchive/youtube/20211222/wH2NyviHtn8 |archive-date=December 22, 2021 |url-status=live|author=[[DotEmu]] |date=May 13, 2016|title=Titan Quest Mobile Edition - Dev Diary 2|medium=Video |publisher= [[YouTube]] }}{{cbignore}}&lt;/ref&gt; It released on May 19, 2016 for [[iOS]].&lt;ref&gt;{{cite web|url=http://www.gamasutra.com/view/pressreleases/273049/TITAN_QUEST_IS_AVAILABLE_ON_iOS_SOON_ON_ANDROID.php|title=Titan Quest is Available on iOS! (soon on Android)|website=[[Gamasutra]]|date=May 19, 2016|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20160527101345/http://www.gamasutra.com/view/pressreleases/273049/TITAN_QUEST_IS_AVAILABLE_ON_iOS_SOON_ON_ANDROID.php|archive-date=May 27, 2016|url-status=dead}}&lt;/ref&gt; The [[Android (operating system)|Android]] version was released on July 7.&lt;ref&gt;{{cite web|url=http://www.droidgamers.com/index.php/game-news/android-game-news/11347-update-dotemu-reveals-that-titan-quest-will-be-arriving-for-mobile-devices-soon|title=[Update: Release Date] DotEmu reveals that Titan Quest will be arriving for mobile devices soon|publisher=Droid Gamers|date=June 20, 2016|access-date=June 29, 2016|archive-url=https://web.archive.org/web/20160629202344/http://www.droidgamers.com/index.php/game-news/android-game-news/11347-update-dotemu-reveals-that-titan-quest-will-be-arriving-for-mobile-devices-soon|archive-date=June 29, 2016|url-status=live}}&lt;/ref&gt; Following the game's release, Dotemu handled the project to THQ Nordic, who re-published the game in 2018. It was released a third time that same year under new developer [[HandyGames]] as ''Titan Quest HD''.&lt;ref&gt;{{cite web|url=https://toucharcade.com/2018/11/07/titan-quest-released-yet-again/|title='Titan Quest' Gets Re-Released… Again, Which Means You'll Have to Re-Buy It… Again|author=Nelson, Jason|website=[[Touch Arcade]]|date=November 7, 2018|access-date=May 19, 2023|archive-date=December 8, 2022|archive-url=https://web.archive.org/web/20221208072218/https://toucharcade.com/2018/11/07/titan-quest-released-yet-again/|url-status=live}}&lt;/ref&gt; An updated version subtitled ''Legendary Edition'' releasing on January 12, 2021, which included all DLC and expansion packs up to that point.&lt;ref&gt;{{cite web|url=https://toucharcade.com/2021/01/12/titan-quest-legendary-edition-iphone-ipad-android-release-date/|title='Titan Quest: Legendary Edition' Launching Next Month, Brings All DLC and Tons of Technical Fixes in One Package|author=Nelson, Jason|website=[[Touch Arcade]]|date=January 12, 2021|access-date=May 19, 2023|archive-date=May 19, 2023|archive-url=https://web.archive.org/web/20230519215852/https://toucharcade.com/2021/01/12/titan-quest-legendary-edition-iphone-ipad-android-release-date|url-status=live}}&lt;/ref&gt; ''Titan Quest'' was later ported onto [[PlayStation 4]], [[Xbox One]], and [[Nintendo Switch]] in 2018. The PS4 and Xbox One version were released on March 20, while the Switch version was released on July 31.&lt;ref&gt;{{cite web|url=https://www.eurogamer.net/old-diablo-alike-titan-quest-coming-to-switch-ps4-xbox-one|title=Old Diablo-alike Titan Quest coming to Switch, PS4, Xbox One|author=Purchese, Robert|website=[[Eurogamer]]|date=December 13, 2017|access-date=May 19, 2023|archive-date=May 10, 2022|archive-url=https://web.archive.org/web/20220510135405/https://www.eurogamer.net/old-diablo-alike-titan-quest-coming-to-switch-ps4-xbox-one|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=https://www.nintendolife.com/news/2018/06/titan_quest_will_support_local_co-op_from_launch_on_nintendo_switch|title=Titan Quest Will Support Local Co-Op From Launch On Nintendo Switch|author=Reseigh-Lincoln, Dom|website=[[Nintendo Life]]|date=June 27, 2018|access-date=May 19, 2023|archive-date=August 2, 2021|archive-url=https://web.archive.org/web/20210802064652/https://www.nintendolife.com/news/2018/06/titan_quest_will_support_local_co-op_from_launch_on_nintendo_switch|url-status=live}}&lt;/ref&gt; These console versions were created by [[Black Forest Games]].&lt;ref&gt;{{cite web|url=https://embracer.com/wp-content/uploads/2022/11/Titan-Quest-coming-to-console-platforms-in-2018-171213.pdf|title=Titan Quest coming to console platforms in 2018|publisher=[[THQ Nordic]]|date=December 13, 2017|access-date=May 19, 2023}}&lt;/ref&gt;<br /> <br /> ===Expansions===<br /> {{see also|Titan Quest: Immortal Throne}}<br /> Development on an [[expansion pack]] began shortly after the release of ''Titan Quest'', with preparatory work happening during the final stages of the main game's development.&lt;ref name=&quot;GBinterview&quot;&gt;{{cite web|url=http://www.gamebanshee.com/interviews/titanquestimmortalthrone1.php|title=Titan Quest: Immortal Throne Interview|author=Birnbaum, Jon|publisher=GameBanshee|date=January 26, 2007|access-date=May 27, 2016|archive-url=https://web.archive.org/web/20070311111405/http://www.gamebanshee.com/interviews/titanquestimmortalthrone1.php|archive-date=March 11, 2007|url-status=dead}}&lt;/ref&gt; The expansion, ''[[Titan Quest: Immortal Throne]]'', was first announced in late 2006 and eventually released in March 2007.&lt;ref&gt;{{cite web|url=http://www.gamespot.com/articles/titan-quest-expansion-new-juiced-and-mx-games-on-the-way/1100-6161012/|title=Titan Quest expansion, new Juiced and MX games on the way|author=Sinclair, Brendan|website=[[GameSpot]]|date=November 3, 2006|access-date=May 27, 2016|archive-url=https://web.archive.org/web/20151218113918/http://www.gamespot.com/articles/titan-quest-expansion-new-juiced-and-mx-games-on-the-way/1100-6161012/|archive-date=December 18, 2015|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.thq.com/us/titan-quest-immortal-throne/pc|title=THQ.com &gt; Titan Quest: Immortal Throne|publisher=[[THQ]]|access-date=May 27, 2016|archive-url=https://web.archive.org/web/20150223172933/http://www.thq.com/us/titan-quest-immortal-throne/pc|archive-date=February 23, 2015|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.4gamer.net/games/035/G003548/20070209153232/|script-title=ja:ズー,「Titan Quest」の拡張パック「タイタンクエスト〜イモータル スローン〜拡張パック 日本語マニュアル付 英語版」を3月23日に発売|publisher=[[4Gamer.net]]|date=February 9, 2007|access-date=May 27, 2016|archive-url=https://web.archive.org/web/20080504111406/http://www.4gamer.net/games/035/G003548/20070209153232/|archive-date=May 4, 2008|url-status=live}}&lt;/ref&gt; Over eleven years later, a second expansion was released. Titled ''Titan Quest: Ragnarök'', it was released on November 17, 2017 exclusively for the ''Anniversary Edition''.&lt;ref&gt;{{cite magazine|url=http://www.pcgamer.com/a-new-titan-quest-expansion-takes-players-into-the-realm-of-the-norse-gods|title=A new Titan Quest expansion takes players into the realm of the Norse gods|author=Chalk, Andy|magazine=[[PC Gamer]]|date=November 17, 2017|access-date=November 17, 2017|archive-date=November 9, 2020|archive-url=https://web.archive.org/web/20201109040328/https://www.pcgamer.com/a-new-titan-quest-expansion-takes-players-into-the-realm-of-the-norse-gods/|url-status=live}}&lt;/ref&gt; A third expansion subtitled ''Atlantis'' was released in May 2019. It included new challenge modes and an in-game casino.&lt;ref&gt;{{cite web|url=https://www.rockpapershotgun.com/titan-quest-atlantis-expansion-released|title=Titan Quest gets Atlantis expansion, 13 years after launch|author=O'Conner, Alice|website=[[Rock Paper Shotgun]]|date=May 10, 2019|access-date=May 19, 2023|archive-date=December 18, 2022|archive-url=https://web.archive.org/web/20221218030238/https://www.rockpapershotgun.com/titan-quest-atlantis-expansion-released|url-status=live}}&lt;/ref&gt; PS4 and Xbox One versions of both expansions were released in March 2020.&lt;ref&gt;{{cite web|url=https://www.gamespot.com/articles/titan-quest-on-ps4-and-xbox-one-finally-gets-a-sec/1100-6475198/|title=Titan Quest On PS4 And Xbox One Finally Gets A Second Expansion|author=O'Conner, James|website=[[GameSpot]]|date=March 24, 2020|access-date=May 19, 2023|archive-date=September 7, 2022|archive-url=https://web.archive.org/web/20220907145023/https://www.gamespot.com/articles/titan-quest-on-ps4-and-xbox-one-finally-gets-a-sec/1100-6475198/|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=https://titanquestgame.com/atlantis-out-now-consoles/|title=Atlantis out now on consoles!|publisher=Titan Quest website|date=March 31, 2020|access-date=May 19, 2023|archive-date=February 14, 2023|archive-url=https://web.archive.org/web/20230214220802/https://titanquestgame.com/atlantis-out-now-consoles/|url-status=live}}&lt;/ref&gt; Both ''Ragnarök'' and ''Atlantis'' were developed by Pieces Interactive.&lt;ref&gt;{{cite web|url=https://www.piecesinteractive.se/games|title=Games|publisher=Pieces Interactive|access-date=May 19, 2023|archive-date=April 26, 2020|archive-url=https://web.archive.org/web/20200426122626/https://www.piecesinteractive.se/games|url-status=live}}&lt;/ref&gt; A fourth expansion, ''Eternal Embers'', released in December 2021.&lt;ref&gt;{{cite web|url=https://www.pcgamer.com/classic-action-rpg-titan-quest-has-a-new-expansion-that-goes-back-to-china/|title=Classic action RPG Titan Quest has a new expansion that goes back to China|author=Bolding, Jonathan|website=[[PC Gamer]]|date=December 4, 2021|access-date=May 19, 2023|archive-date=February 6, 2023|archive-url=https://web.archive.org/web/20230206195612/https://www.pcgamer.com/classic-action-rpg-titan-quest-has-a-new-expansion-that-goes-back-to-china/|url-status=live}}&lt;/ref&gt; ''Eternal Embers'' was developed by Digital Arrow.&lt;ref&gt;{{cite web|url=https://digital-arrow.com/titan-quest-eternal-embers/|title=Titan Quest: Eternal Embers|publisher=Digital Arrow|access-date=May 19, 2023|archive-date=January 23, 2022|archive-url=https://web.archive.org/web/20220123210715/https://digital-arrow.com/titan-quest-eternal-embers/|url-status=live}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | width = <br /> | MC = PC: 77/100&lt;ref name=&quot;TQmeta&quot;&gt;{{cite web |url=https://www.metacritic.com/game/titan-quest/critic-reviews/?platform=pc |title=Titan Quest for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=May 29, 2016 |archive-url=https://web.archive.org/web/20160305013346/http://www.metacritic.com/game/pc/titan-quest |archive-date=March 5, 2016 |url-status=live}}&lt;/ref&gt;&lt;br /&gt;iOS: 80/100&lt;ref&gt;{{cite web |url=https://www.metacritic.com/game/titan-quest/critic-reviews/?platform=ios-iphoneipad |title=Titan Quest for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 8, 2018 |archive-date=September 16, 2020 |archive-url=https://web.archive.org/web/20200916002623/https://www.metacritic.com/game/ios/titan-quest |url-status=live }}&lt;/ref&gt;&lt;br /&gt;PS4: 55/100&lt;ref&gt;{{cite web |url=https://www.metacritic.com/game/titan-quest/critic-reviews/?platform=playstation-4 |title=Titan Quest for PlayStation 4 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 8, 2018 |archive-date=October 30, 2020 |archive-url=https://web.archive.org/web/20201030031707/https://www.metacritic.com/game/playstation-4/titan-quest |url-status=live }}&lt;/ref&gt;&lt;br /&gt;XONE: 66/100&lt;ref&gt;{{cite web |url=https://www.metacritic.com/game/titan-quest/critic-reviews/?platform=xbox-one |title=Titan Quest for Xbox One Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 8, 2018 |archive-date=November 22, 2020 |archive-url=https://web.archive.org/web/20201122020005/https://www.metacritic.com/game/xbox-one/titan-quest |url-status=live }}&lt;/ref&gt;&lt;br /&gt;NS: 65/100&lt;ref&gt;{{cite web |url=https://www.metacritic.com/game/titan-quest/critic-reviews/?platform=nintendo-switch |title=Titan Quest for Switch Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 8, 2018 |archive-date=September 19, 2020 |archive-url=https://web.archive.org/web/20200919021856/https://www.metacritic.com/game/switch/titan-quest |url-status=live }}&lt;/ref&gt;<br /> | 1UP = B−&lt;ref name=&quot;1UPreview&quot;&gt;{{cite web|url=http://www.1up.com/reviews/titan-quest|title=Titan Quest Review|author=Neigher, Eric|website=[[1UP.com]]|date=June 26, 2006|access-date=May 29, 2016|archive-url=https://web.archive.org/web/20160605171122/http://www.1up.com/reviews/titan-quest|archive-date=June 5, 2016|url-status=dead}}&lt;/ref&gt;<br /> | EuroG = 7/10&lt;ref name=&quot;EuroReview&quot;&gt;{{cite web|url=http://www.eurogamer.net/articles/r_titanquest_pc|title=Titan Quest - Sisyphus or Dionysus?|author=Rossignol, Jim|website=[[Eurogamer]]|date=June 30, 2006|access-date=May 29, 2016|archive-url=https://web.archive.org/web/20160305014123/http://www.eurogamer.net/articles/r_titanquest_pc|archive-date=March 5, 2016|url-status=live}}&lt;/ref&gt;<br /> | GSpot = 7.6/10&lt;ref name=&quot;GSreview&quot;&gt;{{cite web|url=http://www.gamespot.com/reviews/titan-quest-review/1900-6153206/|title=Titan Quest Review|author=Davis, Ryan|website=[[GameSpot]]|date=June 26, 2006|access-date=May 29, 2016|archive-url=https://web.archive.org/web/20150914094838/http://www.gamespot.com/reviews/titan-quest-review/1900-6153206/|archive-date=September 14, 2015|url-status=live}}&lt;/ref&gt;<br /> | GSpy = {{Rating|3.5|5}}&lt;ref name=&quot;GSPYreview&quot;&gt;{{cite web|url=http://pc.gamespy.com/pc/titan-quest/715247p1.html|title=Review - Titan Quest|author=Lopez, Miguel|publisher=[[GameSpy]]|date=June 27, 2006|access-date=May 29, 2016|archive-url=https://web.archive.org/web/20160807131517/http://pc.gamespy.com/pc/titan-quest/715247p1.html|archive-date=August 7, 2016|url-status=live}}&lt;/ref&gt;<br /> | Gamezebo = {{Rating|3.5|5}}&lt;ref name=&quot;ZeboReview&quot;&gt;{{cite web|url=https://www.gamezebo.com/reviews/titan-quest-review-a-little-late/|title=Titan Quest Review: A Little Late|author=Rich, Rob|publisher=[[Gamezebo]]|date=May 26, 2016|access-date=June 18, 2016|archive-url=https://web.archive.org/web/20160618094413/http://www.gamezebo.com/2016/05/26/titan-quest-review-little-late/|archive-date=June 18, 2016|url-status=live}}&lt;/ref&gt;<br /> | IGN = 8.1/10&lt;ref name=&quot;IGNreview&quot;&gt;{{cite web|url=http://uk.ign.com/articles/2006/06/23/titan-quest-review|title=Titan Quest Review|author=McNamara, Tom|website=[[IGN]]|date=June 23, 2006|access-date=May 29, 2016|archive-url=https://web.archive.org/web/20070311003514/http://pc.ign.com/articles/714/714552p1.html|archive-date=March 11, 2007|url-status=live}}&lt;/ref&gt;<br /> | PALGN = 9/10&lt;ref name=&quot;PALreview&quot;&gt;{{cite web|url=http://palgn.com.au/article.php?title=Titan+Quest+Review&amp;id=4784|title=Titan Quest Review|author=Marrow, Mark|website=PALGN|date=June 23, 2006|access-date=May 29, 2016|archive-url=https://web.archive.org/web/20080225194857/http://palgn.com.au/article.php?title=Titan+Quest+Review&amp;id=4784|archive-date=February 25, 2008|url-status=dead}}&lt;/ref&gt;<br /> | PCZone = 8.1/10&lt;ref name=&quot;PCZreview&quot;&gt;{{cite magazine|url=http://www.computerandvideogames.com/article.php?id=142302|title=Review - Titan Quest (PC Zone)|author=Kieldsen, Sam|magazine=[[Computer and Video Games]]|date=June 30, 2006|access-date=May 29, 2016|archive-url=https://web.archive.org/web/20060703093819/http://www.computerandvideogames.com/article.php?id=142302|archive-date=July 3, 2006|url-status=dead}}&lt;/ref&gt;<br /> | TA = {{Rating|4.5|5}}&lt;ref name=&quot;TAreview&quot;&gt;{{cite web |url=https://toucharcade.com/2016/05/20/titan-quest-review/ |title='Titan Quest' Review – It's A Win, But At What Cost |last=Musgrave |first=Shaun |date=May 20, 2016 |website=[[TouchArcade]] |access-date=May 29, 2016 |archive-url=https://web.archive.org/web/20160521152441/http://toucharcade.com/2016/05/20/titan-quest-review/ |archive-date=May 21, 2016 |url-status=live}}&lt;/ref&gt;<br /> | VG = 8/10&lt;ref name=&quot;VGreview&quot;&gt;{{cite web|url=http://www.videogamer.com/pc/titan_quest/review.html|title=Titan Quest Review|author=Orry, Tom|publisher=VideoGamer.com|date=July 5, 2006|access-date=May 29, 2016|archive-url=https://web.archive.org/web/20160304102833/http://www.videogamer.com/pc/titan_quest/review.html|archive-date=March 4, 2016|url-status=live}}&lt;/ref&gt;<br /> }}<br /> <br /> On its release in the US, ''Titan Quest'' debuted at #3 in the dedicated PC game charts.&lt;ref&gt;{{cite web|url=http://www.gamespot.com/articles/us-pc-game-charts-june-25-july-1/1100-6153804/|title=US PC game charts: June 25-July 1|author=Sinclair, Brendan|website=[[GameSpot]]|date=July 11, 2006|access-date=May 29, 2016|archive-url=https://web.archive.org/web/20140614075445/http://www.gamespot.com/articles/us-pc-game-charts-june-25-july-1/1100-6153804/|archive-date=June 14, 2014|url-status=live}}&lt;/ref&gt; In the UK, the game debuted at #25 in the multi-platform charts.&lt;ref&gt;{{cite web|url=http://www.gamasutra.com/view/news/100903/UK_Sales_Chart_Sees_GTA_Besting_Mario.php|title=UK Sales Chart Sees GTA Besting Mario|author=Jenkins, David|website=[[Gamasutra]]|date=July 4, 2006|access-date=May 29, 2016|archive-url=https://web.archive.org/web/20160315030906/http://www.gamasutra.com/view/news/100903/UK_Sales_Chart_Sees_GTA_Besting_Mario.php|archive-date=March 15, 2016|url-status=live}}&lt;/ref&gt; In a later interview, Bruno stated that the title had sold &quot;surprisingly well&quot; despite a slow start, with combined sales for ''Titan Quest'' and ''Immortal Throne'' reaching over one million units by late 2008. It also continued to sell well on Steam, though exact figures were not given.&lt;ref name=&quot;RPSretro&quot;&gt;{{cite news|url=https://www.rockpapershotgun.com/2011/08/03/titanic-quest-crate-speak-about-grim-dawn/|title=Titanic Quest: Crate Speak About Grim Dawn|author=Walker, John|website=[[Rock Paper Shotgun]]|date=August 3, 2011|access-date=June 2, 2016|archive-url=https://web.archive.org/web/20110816232519/http://www.rockpapershotgun.com/2011/08/03/titanic-quest-crate-speak-about-grim-dawn/|archive-date=August 16, 2011|url-status=live}}&lt;/ref&gt;<br /> <br /> ''Titan Quest'' received positive reviews upon release: aggregate site [[Metacritic]] recorded a score of 77/100 based on 51 critic reviews.&lt;ref name=&quot;TQmeta&quot;/&gt; Eric Neigher of [[1UP.com]] enjoyed ''Titan Quest'' while noting that it stayed within genre traditions: he rounded off his review by saying &quot;While it may not break, or even dent, any new ground, ''Titan Quest'' features a beautifully realized game world based on a tried-and-true core mechanic, with tons of replayability&quot;.&lt;ref name=&quot;1UPreview&quot;/&gt; Jim Rossignol of [[Eurogamer]] said that, while it stood high among its contemporary peers, ''Titan Quest'' did not evolve the genre enough for him to really enjoy it.&lt;ref name=&quot;EuroReview&quot;/&gt; [[GameSpy]]'s Miguel Lopez praised the visuals, gameplay, character customization and editing tools. His main criticisms were performance difficulties and the large potential for cheating in multiplayer.&lt;ref name=&quot;GSPYreview&quot;/&gt; [[GameSpot]]'s Ryan Davis called it &quot;the next-best thing&quot; to a new ''Diablo'' title, praising its single-player campaign and multiplayer while faulting its familiar feel, inventory system and recurring technical issues.&lt;ref name=&quot;GSreview&quot;/&gt;<br /> <br /> [[IGN]]'s Tom McNamara generally praised the gameplay despite some awkward elements, called the sound design &quot;well done&quot;, and positively noted its graphics despite some technical troubles. He also cited the multiplayer as the main part of the game's replay value, as it was otherwise fairly linear in design.&lt;ref name=&quot;IGNreview&quot;/&gt; ''PALGN'' reviewer Mark Marrow called ''Titan Quest'' &quot;one of the best PC games on the market for the year&quot;, saying it revitalized its genre despite some minor issues with gameplay and presentation.&lt;ref name=&quot;PALreview&quot;/&gt; ''[[PC Zone]]''{{'}}s Sam Kieldsen praised the gameplay and leveling system, along with its graphics and soundtrack. His main criticisms were its low difficulty, repetitive structure and weak storyline.&lt;ref name=&quot;PCZreview&quot;/&gt; VideoGamer.com's Tom Orry said the game &quot;doesn't really do anything new&quot;, but praised its presentation and noted that it was more accessible than others within the genre.&lt;ref name=&quot;VGreview&quot;/&gt; In his review of the mobile port, Shaun Musgrave of Touch Arcade shared many points of praise with earlier reviewers, along with calling it a good port despite some minor issues such as framerate drops.&lt;ref name=&quot;TAreview&quot;/&gt; [[Gamezebo]]'s Rob Rich praised the gameplay elements carried over from the original, and positively noted its graphical detail despite persistent framerate drops. His main complaints were the inventory system, and problems with contextual commands such as picking up items.&lt;ref name=&quot;ZeboReview&quot;/&gt;<br /> <br /> ==Sequel==<br /> On August 11, 2023, it was announced that a sequel, titled ''Titan Quest II'', was in development.&lt;ref name=&quot;:0&quot; /&gt;<br /> <br /> ==References==<br /> {{Reflist|30em}}<br /> <br /> ==Notes==<br /> {{Notelist}}<br /> <br /> ==External links==<br /> *[https://web.archive.org/web/20070322210527/http://titanquestgame.com/ ''Titan Quest'' website (archived 2007)]<br /> <br /> [[Category:2006 video games]]<br /> [[Category:Action role-playing video games]]<br /> [[Category:Black Forest games]]<br /> [[Category:Cooperative video games]]<br /> [[Category:Hack and slash role-playing games]]<br /> [[Category:Video games with expansion packs]]<br /> [[Category:Windows games]]<br /> [[Category:IOS games]]<br /> [[Category:THQ games]]<br /> [[Category:THQ Nordic games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:Nintendo Switch games]]<br /> [[Category:PlayStation 4 games]]<br /> [[Category:Xbox One games]]<br /> [[Category:Video games with gender-selectable protagonists]]<br /> [[Category:Video games set in antiquity]]<br /> [[Category:Multiplayer and single-player video games]]<br /> [[Category:Video games set in ancient China]]<br /> [[Category:Video games set in ancient Greece]]<br /> [[Category:Video games set in Egypt]]<br /> [[Category:Video games set in Europe]]<br /> [[Category:Video games set in India]]<br /> [[Category:Video games set in Iraq]]<br /> [[Category:Video games based on Buddhist mythology]]<br /> [[Category:Video games based on Chinese mythology]]<br /> [[Category:Video games based on Egyptian mythology]]<br /> [[Category:Video games based on Greek mythology]]<br /> [[Category:Video games based on Norse mythology]]<br /> [[Category:Video games based on multiple mythologies]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:HandyGames games]]<br /> [[Category:Demiurge Studios games]]<br /> [[Category:Dotemu games]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Bloons_Tower_Defense&diff=1183644959 Bloons Tower Defense 2023-11-05T16:58:40Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/games/bloons-td-5/review and add added a new link:https://www.gamezebo.com/reviews/bloons-td-5-review/</p> <hr /> <div>{{Short description|Video game series by Ninja Kiwi}}<br /> {{for|the first game in the series|#Bloons Tower Defense}}<br /> {{Use mdy dates|date=April 2022}}<br /> {{Infobox video game series<br /> | width =<br /> | title = Bloons TD<br /> | collapsible = <br /> | state =<br /> | image = Bloons TD iOS Logo.jpg<br /> | caption = The logo of ''Bloons Tower Defense'', the first game in the series.<br /> | platforms = [[Android (operating system)|Android]], [[Browser game|browser]] (Flash), [[iOS]], [[macOS]], [[Nintendo DSi]], [[PlayStation Portable]], [[Microsoft Windows]], [[Xbox One]], [[Nintendo Switch]]<br /> | developer = {{Plainlist|<br /> * [[Ninja Kiwi]]<br /> * Digital Goldfish Ltd. (iOS)<br /> }}<br /> | publisher = Ninja Kiwi<br /> | genre = [[Tower defense]]<br /> | first release version = ''Bloons TD''<br /> | first release date = August 16, 2007<br /> | latest release version = ''Bloons TD Battles 2''<br /> | latest release date = November 30, 2021<br /> |parent=[[Bloons]]}}<br /> <br /> '''''Bloons Tower Defense''''' (also known as '''''Bloons TD''''' or '''''BTD''''') is a series of [[tower defense]] games under the ''[[Bloons]]'' series created and produced by [[Ninja Kiwi]]. The game was initially developed as a [[browser game]], built upon the [[Adobe Flash]]&lt;!--many of the Bloons TD games are still playable on Adobe Flash emulators--&gt; [[Computing platform|platform]] and released in mid 2007. Later games in the series expanded to support various mobile platforms, including [[Android (operating system)|Android]], [[iOS]], [[Windows Phone]], [[PlayStation Portable]], [[Nintendo DSi]], [[Microsoft Windows|Windows]], [[Linux]] and [[MacOS]]. Games in the ''Bloons'' series older than ''Bloons TD 6'' are available through the Ninja Kiwi Archive on Steam.<br /> <br /> In the game, players attempt to prevent Bloons (the in-game name for [[balloon]]s) from reaching the end of a set course by placing towers or road items along it that can pop the bloons in a variety of ways, typically by using the power of monkeys. A handful of towers can stall the bloons and give the other towers more time to pop them by freezing and gluing the bloons. Money is gained by popping bloons, completing rounds, and collecting bananas from existing banana farms which can be spent on new towers, upgrades for existing ones, or temporary items such as exploding pineapples and road spikes.<br /> <br /> == Gameplay ==<br /> The main objective of ''Bloons TD'' is to prevent Bloons (in-game name for [[balloon]]s) from reaching the end of a defined track on a map that consists of one or more entrances and exits for the bloons.&lt;ref name=&quot;wired-btd4mobile-review&quot;&gt;{{Cite magazine|url=https://www.wired.com/2011/03/bloons-td-4-iphone-review/|title=Review: Armed Monkeys Pop Deadly Latex in iPhone Bloons 4|magazine=Wired |via=www.wired.com}}&lt;/ref&gt; The game is a [[tower defense]] game and thus the player can choose various types of towers and traps to place around the track in order to defend against the bloons, gaining 1 in-game dollar for every layer of bloon popped.&lt;ref&gt;{{cite web |url=http://www.pcwelt.de/news/Bloons-TD-257959.html |archive-url=https://web.archive.org/web/20120301232330/http://www.pcwelt.de/news/Bloons-TD-257959.html |archive-date=March 1, 2012 |title=Bloons TD |date=August 23, 2007 |work=PC Welt |language=de |access-date=January 27, 2010}}&lt;/ref&gt;&lt;ref name=&quot;PG2&quot;/&gt; If a bloon reaches the end of a path, the player loses lives (or in later games, health); once these are all depleted, the game ends.&lt;ref name=&quot;ASTD4&quot;/&gt;&lt;ref name=&quot;STP&quot;/&gt; The bloons always follow the map's set path on the track until they either reach the exit(s), are popped, or are moved to an earlier part of the track by a tower's ability.<br /> <br /> There are three classes of bloons in the game: regular (unnamed in the game), MOAB-class and Boss-class. As of ''Bloons TD 6'', the regular bloons consist of: red, blue, green, yellow, pink, black, white, lead, zebra, rainbow, purple, and ceramic bloons. MOAB-class bloons are in the shape of a blimp and consist of: the MOAB (Massive Ornary Air Blimp), the BFB (Brutal Flying Behemoth), the DDT (Dark Dirigible Titan), the ZOMG (Zeppelin Of Mighty Gargantuaness), and the BAD (Big Airship of Doom). Tougher variants of most bloon types contain a number of specified weaker ones.&lt;ref name=&quot;TD1 IGN&quot;/&gt; In later versions of the game, regular bloons possess sometimes special characteristics such as camo (which most towers cannot detect), regrowth (the ability for the bloons to slowly grow back to their original size), and fortified (which doubles the health of certain bloons), that resist certain tower types.&lt;ref&gt;{{cite web|last=Bedford|first=John|title=App Of The Day: Bloons TD 5|url=http://www.gametrailers.com/mobile-apps/40183/app-of-the-day-bloons-td-5|archive-url=https://web.archive.org/web/20140102194559/http://www.gametrailers.com/mobile-apps/40183/app-of-the-day-bloons-td-5|archive-date=January 2, 2014|work=Gametrailers.com|access-date=January 1, 2014 |date= November 26, 2012}}&lt;/ref&gt; With each level, the intensity of bloon waves proportionately increases.&lt;ref name=&quot;ASTD&quot;/&gt;<br /> <br /> '''Towers'''<br /> <br /> Towers are the main defensive utility in the ''Bloons TD'' series. Each tower has its own unique purpose, power, and use, with some being powerful against specific bloons but unable to target others effectively.&lt;ref name=btd5rev&gt;{{cite web |last=Aylott |first=Chris |title=Bloons TD 5 Review |url=http://www.slidetoplay.com/review/bloons-td-5-review/ |publisher=SlidetoPlay.com |access-date=January 1, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20140217222022/http://www.slidetoplay.com/review/bloons-td-5-review/ |archive-date=February 17, 2014 }}&lt;/ref&gt; Every tower can be upgraded to increase power and other capabilities by spending the in-game currency, known simply as 'money', which is earned by popping bloons and at the end of each round.&lt;ref name=btd5rev/&gt; In ''Bloons TD 4'' onwards, certain towers such as banana farms can be placed to produce additional money during a round (end of the round in ''Bloons TD 4'').&lt;ref name=&quot;GZ&quot;/&gt;<br /> <br /> In later games, there are multiple difficulty levels; for instance, in ''BTD5'', there are four difficulty levels and in ''Bloons Monkey City'' there are six. The higher the difficulty the player plays on, the fewer lives they have and the more each tower and upgrade cost. There are also different types of maps rated by difficulty; in general, there are more types of maps in newer games.&lt;ref name=&quot;:0&quot;&gt;{{cite web |url= http://www.technologytell.com/gaming/105565/android-amusements-bloons-td-5/ |archive-url= https://web.archive.org/web/20140104070010/http://www.technologytell.com/gaming/105565/android-amusements-bloons-td-5/ |archive-date= January 4, 2014 |title= Android Amusements: Bloons TD 5 |date= January 8, 2013 |access-date= January 3, 2014 |first= Jenni |last= Lada |work= Technology Tell}}&lt;/ref&gt;<br /> <br /> ==Overview==<br /> '''List indicators''':<br /> * A &lt;span style=&quot;color:#808080&quot;&gt;grey&lt;/span&gt; cell indicates this tower/roadblock was not in this game.<br /> * A &lt;span style=&quot;color:green&quot;&gt;green&lt;/span&gt; cell indicates this tower/roadblock was in this game.<br /> * A &lt;span style=&quot;color:#FDE141&quot;&gt;yellow&lt;/span&gt; cell indicates this tower/roadblock was added in a future update.<br /> * A &lt;span style=&quot;color:#0000FF&quot;&gt;blue&lt;/span&gt; cell indicates part of the tower/roadblock appears in some form (e.g. as a power or an upgrade of another tower). <br /> * ◇ Indicates this tower is a Special Agent or Hero.<br /> ''Tower names are from their most recent appearance.''<br /> {| class=&quot;wikitable sortable plainrowheaders&quot;<br /> |-<br /> ! rowspan=&quot;4&quot; style=&quot;width:23%;&quot; | Tower<br /> ! colspan=&quot;6&quot;|Bloons TD<br /> ! colspan=&quot;2&quot;| Battles<br /> ! rowspan=&quot;2&quot; | [[#Bloons Monkey City|Monkey City]]<br /> |-<br /> ! [[#Bloons Tower Defense and Bloons Tower Defense 2|1]]<br /> ! [[#Bloons Tower Defense and Bloons Tower Defense 2|2]]<br /> ! [[#Bloons TD 3|3]]<br /> ! [[#Bloons TD 4|4]]<br /> ! [[#Bloons TD 5|5]]<br /> ! [[ Bloons TD 6|6]]<br /> ! [[#Bloons TD Battles|1]]<br /> ! [[#Bloons TD Battles 2|2]]<br /> |-<br /> | style= &quot;text-align:middle<br /> ;&quot;| {{small|'''Dart Monkey'''}}<br /> | colspan=&quot;9&quot; style= &quot;text-align:center;background:#ccff88&quot; |<br /> |-<br /> | style= &quot;text-align:middle;&quot;| {{small|'''Tack Shooter'''}}<br /> | colspan=&quot;9&quot; style= &quot;text-align:center;background:#ccff88&quot; | <br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Ice Monkey'''}}<br /> | colspan=&quot;9&quot; style= &quot;text-align:center;background:#ccff88&quot; | <br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Bomb Shooter'''}}<br /> | colspan=&quot;9&quot; style=&quot;text-align:center;background:#ccff88&quot; | <br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Super Monkey'''}}<br /> | colspan=&quot;9&quot; style=&quot;text-align:center;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Boomerang Monkey'''}}<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;8&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Road Spikes'''}}<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;4&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;2&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;2&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Glue'''}}<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;4&quot; style=&quot;background:#ccff68&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Spike-O-Pult'''}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;5&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Beacon'''}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;4&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Pineapple'''}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;3&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Mortar Monkey'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; style=&quot;background:#ccff88&quot;|<br /> |- <br /> | style= &quot;text-align:center;&quot;| {{small|'''Glue Gunner'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;6&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Ace'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;6&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Buccaneer'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;6&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Wizard Monkey'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;6&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Banana Farm'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;6&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Dartling Gunner'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Spike Factory'''}}<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;5&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Beekeeper ◇'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Sniper Monkey'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;5&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Ninja Monkey'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;5&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Village'''}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;5&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Sub'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;4&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Tribal Turtle ◇'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Meerkat Spy ◇'''}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;4&quot; style=&quot;background:#ADD8E6&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Farmer ◇'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;4&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Angry Squirrel ◇'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Heli Pilot'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Engineer Monkey'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Bloonchipper'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Radadactyl ◇'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Alchemist'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Druid'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Beast Handler'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Quincy ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Gwendolin ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Striker Jones ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Obyn Greenfoot ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Captain Churchill ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Benjamin ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Ezili ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Pat Fusty ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Adora ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Admiral Brickell ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Ettienne ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Sauda ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Psi ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Geraldo ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''C.O.B.R.A'''}}<br /> | colspan=&quot;6&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Agent Jericho ◇'''}}<br /> | colspan=&quot;6&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |}<br /> <br /> ==Main entries==<br /> {{Video game timeline<br /> | subtitle = <br /> | 2007 = ''Bloons Tower Defense'' and ''Bloons Tower Defense 2''<br /> | 2008 = ''Bloons TD 3''<br /> | 2009 = ''Bloons TD 4''<br /> | 2011 = ''Bloons TD 5''<br /> | 2012 = ''Bloons TD Battles''<br /> | 2013 = ''Bloons Monkey City''<br /> | 2018 = ''[[Bloons TD 6]]'', ''Bloons Adventure Time TD''<br /> | 2021 = ''Bloons Pop'', ''Bloons TD Battles 2''<br /> }}<br /> There are currently six released numbered games in the ''Bloons TD'' series apart from various add-on packs and spin-offs such as ''Bloons TD 4 Expansion'' and ''Bloons Monkey City''.&lt;ref&gt;{{cite web|url=http://ninjakiwi.com/Games/Tower-Defense|archive-url=https://web.archive.org/web/20140125122710/http://ninjakiwi.com/Games/Tower-Defense/|archive-date=January 25, 2014 |title=Tower Defense Games |publisher=Ninja Kiwi |access-date=January 1, 2014}}&lt;/ref&gt; The newest release, ''Bloons TD 6'', was released on June 14, 2018.&lt;ref name=&quot;PRLog&quot;&gt;{{cite web|url=https://www.prlog.org/12629600-ninja-kiwi-announces-bloons-td-6-in-development.html|archive-url=https://web.archive.org/web/20170330002912/https://www.prlog.org/12629600-ninja-kiwi-announces-bloons-td-6-in-development.html|archive-date=March 30, 2017|title=Ninja Kiwi Announces Bloons TD 6 in Development|publisher=PRLog|access-date=March 29, 2017}}&lt;/ref&gt; The series was retitled from ''Bloons Tower Defense'' to ''Bloons TD'' in 2009 due to infringement on the ''Tower Defense: Lost Earth'' trademark owned by [[Com2uS]].&lt;ref name=&quot;trademark&quot;&gt;{{cite news|url=http://www.pocketgamer.biz/r/PG.Biz/Com2uS+news/news.asp?c=17997|archive-url=https://web.archive.org/web/20101129201058/http://www.pocketgamer.biz/r/PG.Biz/Com2uS%2Bnews/news.asp?c=17997|archive-date=November 29, 2010|title=Com2uS &quot;guides&quot; developers not to use its trademark Tower Defense|last=Jordan|first=Jon|date=January 25, 2010|work=PocketGamer.biz|access-date=January 27, 2010|url-status=dead}}&lt;/ref&gt;<br /> <br /> There are currently six mainline games, and many spin-off games based primarily on the ''Bloons Tower Defense'' series.&lt;ref name=&quot;techtudo-bloons&quot;&gt;{{Cite web |url=https://www.techtudo.com.br/dicas-e-tutoriais/2021/09/bloons-td-6-como-fazer-o-download-no-pc-e-celular.ghtml |title=Bloons TD 6: Como fazer o download no PC e celular |date=September 3, 2021 |access-date=September 14, 2021 |archive-date=September 14, 2021 |archive-url=https://web.archive.org/web/20210914010916/https://www.techtudo.com.br/dicas-e-tutoriais/2021/09/bloons-td-6-como-fazer-o-download-no-pc-e-celular.ghtml |url-status=live }}&lt;/ref&gt;<br /> <br /> ===''Bloons Tower Defense''{{anchor|Bloons Tower Defense}}===<br /> [[File:Bloons TD Logo.jpg|thumbnail|left|A screenshot of the original ''Bloons Tower Defense''.|204x204px]]<br /> ''Bloons Tower Defense'' is the first game in the ''BTD'' series, released on August 16, 2007, as a free [[Adobe Flash|flash]] [[browser game]].&lt;ref name=&quot;interview&quot;&gt;{{cite web |url= http://dailytekk.com/2013/05/13/game-of-fame-bloons-tower-defense/ |archive-url= https://web.archive.org/web/20140101112419/http://dailytekk.com/2013/05/13/game-of-fame-bloons-tower-defense/ |archive-date= January 1, 2014 |title= Game of Fame: Bloons Tower Defense |first= Stephen |last= Harris |work= DailyTekk |date= May 13, 2013 |access-date= December 31, 2013}}&lt;/ref&gt; In the game, players must defend against waves of colored bloons with monkeys, dart throwers, and other towers positioned around the map.&lt;ref name=&quot;TD1 wired&quot;&gt;{{cite web |url=https://www.wired.com/gamelife/2007/08/browser-game-bl/ |archive-url=https://web.archive.org/web/20121108031257/http://www.wired.com/gamelife/2007/08/browser-game-bl/ |archive-date=November 8, 2012 |title=Browser Game: Bloons Tower Defense is Pop Culture at its Best |date=August 16, 2007 |access-date=January 1, 2014 |first=Lore |last=Sjöberg |work=[[Wired (website)|Wired]] |url-status=dead |url-access=limited}}&lt;/ref&gt; Bloons have varying numbers of layers, with each layer being pierced revealing the layer underneath until the bloon has been completely popped. If all 40 lives are lost, the game is over. If all 50 waves are passed, the player will win the game.&lt;ref name=&quot;TD1 IGN&quot;&gt;{{cite web |url= http://uk.ign.com/articles/2012/03/08/free-game-of-the-day-bloons-tower-defense |archive-url= https://web.archive.org/web/20140201065442/http://www.ign.com/articles/2012/03/08/free-game-of-the-day-bloons-tower-defense |archive-date= February 1, 2014 |title= Free Game of the Day: Bloons Tower Defense |date= March 7, 2012 |access-date= January 1, 2014 |first= Justin |last= Davis |work= [[IGN]]}}&lt;/ref&gt;<br /> The game has 5 towers:<br /> {| class=&quot;wikitable sortable plainrowheaders&quot;<br /> |-<br /> ! rowspan=&quot;4&quot; style=&quot;width:23%;&quot; | Tower<br /> ! rowspan=&quot;4&quot; | Base Cost<br /> ! colspan=&quot;4&quot; | Upgrades<br /> |-<br /> ! colspan=&quot;2&quot; | #1<br /> ! colspan=&quot;2&quot; | #2<br /> |-<br /> ! Name<br /> ! Cost<br /> ! Name<br /> ! Cost<br /> |-<br /> | Dart Tower<br /> | $250<br /> | Piercing Darts<br /> | $210<br /> | Long Range Darts<br /> | $100<br /> |-<br /> | Tack Tower<br /> | $400<br /> | Faster Shooting<br /> | $250<br /> | Extra Range Shots<br /> | $150<br /> |-<br /> | Ice Tower<br /> | $850<br /> | Long Freeze Time<br /> | $450<br /> | Wide Freeze Radius<br /> | $300<br /> |-<br /> | Bomb Tower<br /> | $900<br /> | Bigger Bombs<br /> | $650<br /> | Extra Range Bombs<br /> | $250<br /> |-<br /> | Super Monkey<br /> | $4000<br /> | Epic Range<br /> | $2400<br /> | colspan=&quot;2&quot;; bgcolor=&quot;Lightgrey&quot; | No Second Upgrade<br /> |}<br /> ===''Bloons Tower Defense 2''===<br /> ''Bloons Tower Defense 2'' was released soon after in October 2007,&lt;ref name=&quot;interview&quot;/&gt; adding new towers, multiple map options, new bloons, and an option for the game's difficulty.&lt;ref name=&quot;BTD2&quot;&gt;{{cite web |url= http://uk.ign.com/articles/2012/03/17/free-game-of-the-day-bloons-tower-defense-2 |archive-url= https://web.archive.org/web/20140201065317/http://www.ign.com/articles/2012/03/17/free-game-of-the-day-bloons-tower-defense-2 |archive-date= February 1, 2014 |title= Free Game of the Day: Bloons Tower Defense 2 |date= March 16, 2012 |access-date= January 1, 2014 |first= Justin |last= Davis |work= IGN}}&lt;/ref&gt;<br /> <br /> ===''Bloons TD 3''===<br /> [[File:Bloons TD 3 Gameplay.jpg|thumb|right|A screenshot of the ''Bloons TD 3'' browser version from 2012 onwards|203x203px]]<br /> ''Bloons TD 3'' was released on September 5, 2008, months after the release of ''Bloons Tower Defense 2'', named differently due to a trademark dispute with [[Com2uS]].&lt;ref name=&quot;trademark&quot; /&gt;&lt;ref name=&quot;interview&quot; /&gt; As with the second game, new towers, bloons, and maps were added.&lt;ref name=&quot;PSP&quot; /&gt;<br /> <br /> A version based on this game was released for iOS titled ''Bloons TD''; made available on October 3, 2009, from the [[App Store (iOS)|iOS App Store]].&lt;ref name=&quot;ASTD&quot;&gt;{{cite web |url= http://www.appspy.com/review/3845/bloons-td |archive-url= https://web.archive.org/web/20131109093343/http://www.appspy.com/review/3845/bloons-td |archive-date= November 9, 2013 |title= Bloons TD Review |date= October 4, 2009 |access-date= January 1, 2014 |first= Damian |last= Chiappara |work= App Spy}}&lt;/ref&gt; This version had extra maps styled in snow and beach themes,&lt;ref name=&quot;PG&quot;&gt;{{cite web |url=http://www.pocketgamer.co.uk/r/iPhone/Bloons+TD/news.asp?c=14977 |archive-url=https://web.archive.org/web/20140102192347/http://www.pocketgamer.co.uk/r/iPhone/Bloons+TD/news.asp?c=14977 |archive-date=January 2, 2014 |title=Bloons Tower Defense popping over to App Store |date=August 17, 2009 |access-date=January 1, 2014 |first=Jon |last=Jordan |work=[[Pocket Gamer]] |url-status=dead }}&lt;/ref&gt; and included [[OpenFeint]] achievements.&lt;ref&gt;{{cite web |url= http://www.pocketgamer.co.uk/r/iPhone/Bloons+TD/news.asp?c=16595 |archive-url= https://web.archive.org/web/20140102192511/http://www.pocketgamer.co.uk/r/iPhone/Bloons%2BTD/news.asp?c=16595 |archive-date= January 2, 2014 |title= Revealed: Bloons Tower Defense's OpenFeint achievements |date= November 6, 2009 |access-date= January 1, 2014 |first= Jon |last= Jordan |work= [[Pocket Gamer]] |url-status= dead }}&lt;/ref&gt;<br /> <br /> The game included five map packs, containing a total of 15 different levels to play, with packs unlocked by completing the previous levels.&lt;ref name=&quot;STP&quot;&gt;{{cite web |url= http://www.slidetoplay.com/review/bloons-tower-defense-review/ |archive-url= https://web.archive.org/web/20140102195839/http://www.slidetoplay.com/review/bloons-tower-defense-review/ |archive-date= January 2, 2014 |title= Bloons Tower Defense Review |date= October 21, 2009 |access-date= January 1, 2014 |first= Tim |last= Rattray |work= Slide to Play}}&lt;/ref&gt; This version of the game was also released for the [[PlayStation Portable]] in 2010.&lt;ref name=&quot;PG2&quot;&gt;{{cite web |url=http://www.pocketgamer.co.uk/r/PSP/Bloons+TD/news.asp?c=21718 |archive-url=https://web.archive.org/web/20140102192307/http://www.pocketgamer.co.uk/r/PSP/Bloons+TD/news.asp?c=21718 |archive-date=January 2, 2014 |title=Bloons TD coming to PSP Minis |date=June 24, 2010 |access-date=January 1, 2014 |first=Jon |last=Jordan |work=Pocket Gamer |url-status=dead }}&lt;/ref&gt;<br /> <br /> Another version of the game, simply titled ''Bloons TD'', was released for [[List of DSiWare games and applications|DSiWare]] in 2011, containing 50 rounds to complete.&lt;ref name=&quot;DSIGN&quot;&gt;{{cite web|last=Thomas|first=Lucas|title=Bloons Tower Defense Review|url=http://www.ign.com/articles/2011/11/11/bloons-tower-defense-review|archive-url=https://web.archive.org/web/20140201070432/http://www.ign.com/articles/2011/11/11/bloons-tower-defense-review|archive-date=February 1, 2014|work=IGN.com|access-date=January 1, 2014 |date= November 10, 2011}}&lt;/ref&gt;&lt;ref&gt;{{cite web |url=http://www.officialnintendomagazine.co.uk/33114/pullblox-coming-to-3ds-eshop-this-week/ |archive-url=https://web.archive.org/web/20140102200215/http://www.officialnintendomagazine.co.uk/33114/pullblox-coming-to-3ds-eshop-this-week/ |archive-date=January 2, 2014 |title=Pullblox coming to 3DS eShop this week |date=December 6, 2011 |access-date=January 1, 2014 |first=Thomas |last=East |work=[[Official Nintendo Magazine]] |url-status=dead }}&lt;/ref&gt;<br /> <br /> ===''Bloons TD 4''===<br /> ''Bloons TD 4'' was released on October 26, 2009, as an online freemium game with a proprietary iOS version released on December 7, 2010, developed in conjunction with Digital Goldfish.&lt;ref name=&quot;gz td4&quot;&gt;{{cite web |url=https://www.gamezebo.com/reviews/bloons-td-4-review/ |archive-url=https://web.archive.org/web/20131230233208/http://www.gamezebo.com/games/bloons-td-4/review |archive-date=December 30, 2013 |title=Bloons TD 4 Review |publisher=Gamezebo |date=January 24, 2011 |first=Jim |last=Squires |access-date=July 14, 2011 }}&lt;/ref&gt;&lt;ref name=&quot;appsafari&quot;&gt;{{cite web |url=http://www.appsafari.com/games/15633/bloons-td-4/ |archive-url=https://web.archive.org/web/20140102195923/http://www.appsafari.com/games/15633/bloons-td-4/ |archive-date=January 2, 2014 |title=Bloons TD 4 review |date=February 16, 2011 |access-date=January 1, 2014 |first=Tracy |last=Yonemoto |work=App Safari |url-status=dead }}&lt;/ref&gt;&lt;ref&gt;{{cite web |title=Here it is: Bloons TD 4 |url=http://ninjakiwi.com/blog/here-it-is-bloons-tower-defense-4/ |archive-url=https://web.archive.org/web/20130117023407/http://ninjakiwi.com/blog/here-it-is-bloons-tower-defense-4/|archive-date=January 17, 2013|work=Bloons TD 4 Release Text|publisher=Ninja Kiwi}}&lt;/ref&gt; A ''sandbox mode'' allows experimentation with weapons and enemies, and an ''apopalypse mode'' makes the gameplay continuous without pausing between levels.&lt;ref name=&quot;gz td4&quot; /&gt;<br /> <br /> The gameplay underwent changes including a graphical update, the ability to save the current game, and the introduction of an unlock-based leveling system.&lt;ref name=&quot;ASTD4&quot;&gt;{{cite web |url= http://www.appspy.com/review/4080/bloons-td-4 |archive-url= https://web.archive.org/web/20140102192746/http://www.appspy.com/review/4080/bloons-td-4 |archive-date= January 2, 2014 |title= Bloons TD 4 Review |date= January 6, 2011 |access-date= January 1, 2014 |first= Andrew |last= Nesvadba |work= App Spy}}&lt;/ref&gt; The tower upgrading system received various changes including increasing the number of upgrades per tower,&lt;ref name=&quot;interview&quot;/&gt; and new maps and game modes were added. With the introduction of these new maps, water tiles were available, a mechanic which allows you to place the new Monkey Buccaneer.&lt;ref&gt;{{cite web |url= http://kotaku.com/5964280/pac+man-wii-u-youtube-and-a-romantic-airport-management-from-the-makers-of-professor-layton-arrive-in-the-nintendo-download-the-week |archive-url= https://web.archive.org/web/20140103074140/http://kotaku.com/5964280/pac%2Bman-wii-u-youtube-and-a-romantic-airport-management-from-the-makers-of-professor-layton-arrive-in-the-nintendo-download-the-week |archive-date= January 3, 2014 |title= Pac-Man, Wii U YouTube and a Romantic Airport Management Game from the Makers of Professor Layton Arrive in The Nintendo Download The Week |date= November 29, 2012 |access-date= January 1, 2014 |first= Evan |last= Narcisse |work= [[Kotaku]] |url-status= dead }}&lt;/ref&gt;<br /> <br /> iPhone and iPad versions of this title have been purchased over one million times.&lt;ref name=&quot;kiwi&quot;&gt;{{cite web |title=Kiwi games industry booms |url=http://www.gameplanet.co.nz/news/i138234/Kiwi-games-industry-booms/ |archive-url=https://web.archive.org/web/20140102195902/http://www.gameplanet.co.nz/news/i138234/Kiwi-games-industry-booms/ |archive-date=January 2, 2014 |work=Gameplanet |access-date=January 2, 2014 |url-status=dead }}&lt;/ref&gt; A version of the game was also released as a DSiWare game in 2012.&lt;ref&gt;{{cite web |url=http://www.nintendolife.com/reviews/dsiware/bloons_td_4 |archive-url=https://web.archive.org/web/20140102194348/http://www.nintendolife.com/reviews/dsiware/bloons_td_4 |archive-date=January 2, 2014 |title=Bloons TD 4 (DSiWare) Review |date=December 2, 2012 |access-date=January 1, 2014 |first=Philip |last=Reed |work=Nintendo Life |url-status=dead }}&lt;/ref&gt;<br /> <br /> ''Bloons TD 4'' later received a standalone &quot;expansion pack&quot; called ''Bloons TD 4 Expansion'' which added the Dartling Gun and Spike Factory towers, both of which would remain in future games, 4 new tracks, a new game mode called &quot;Deflation&quot;, and a new &quot;Tower Specialties&quot; game mechanic.&lt;ref&gt;{{Cite web|title=Play Bloons Tower Defense 4 Expansion - NinjaKiwi - Ninja Kiwi|url=https://ninjakiwi.com/Games/Tower-Defense/Bloons-Tower-Defense-4-Expansion.html|access-date=September 28, 2021|website=ninjakiwi.com|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627043631/http://ninjakiwi.com/Games/Tower-Defense/Bloons-Tower-Defense-4-Expansion.html|url-status=live}}&lt;/ref&gt;<br /> <br /> ===''Bloons TD 5''===<br /> {{Infobox video game<br /> | title = Bloons TD 5<br /> | image = Bloons TD 5 Gameplay.jpg<br /> | alt = Screenshot of a game of Bloons TD 5 Mobile. The game is currently played on Round 34 with a number of monkey and machine towers, many of which have low-level upgrades.<br /> | caption = A screenshot of the ''Bloons TD 5'' iOS version<br /> | developer = [[Ninja Kiwi]]<br /> | publisher = Ninja Kiwi<br /> | series = Bloons Tower Defense<br /> | engine = [[Adobe Flash]]<br /> | platforms = [[Microsoft Windows]], [[macOS]], [[Android (operating system)|Android]], [[iOS]], [[Xbox One]], [[PlayStation 4]], [[Nintendo Switch]]<br /> | released = '''Flash:'''&lt;br /&gt;{{vgrelease|WW|December 13, 2011}}'''Android, iOS:'''&lt;br /&gt;{{vgrelease|WW|November 15, 2012}}'''macOS:'''&lt;ref name=&quot;btd5mac&quot;&gt;{{Cite web|url=https://apps.apple.com/us/app/bloons-td-5/id625278208?mt=12|title=Bloons TD 5|website=Mac App Store|access-date=August 10, 2021|archive-date=August 10, 2021|archive-url=https://web.archive.org/web/20210810230257/https://apps.apple.com/us/app/bloons-td-5/id625278208?mt=12|url-status=live}}&lt;/ref&gt;&lt;br /&gt;{{vgrelease|WW|2013}}'''Steam:'''&lt;br /&gt;{{vgrelease|WW|November 19, 2014}}'''Xbox One:'''&lt;br /&gt;{{vgrelease|WW|March 3, 2017}}'''PlayStation 4:'''&lt;br /&gt;{{vgrelease|WW|May 9, 2017}}'''Nintendo Switch:'''&lt;br /&gt;{{vgrelease|WW|June 13, 2018}}<br /> | genre = [[Tower defense]]<br /> | modes = [[Single-player]], [[multi-player]]<br /> }}<br /> The original (Flash and freemium) ''Bloons TD 5'' was released on December 13, 2011. The proprietary version of ''BTD5'' was released on iOS worldwide on November 15, 2012, for [[iPhone]]s and [[iPod]]s with improved graphics and additional upgrades, tracks, towers, and bloon types.&lt;ref name=&quot;btd5rev&quot; /&gt; On November 19, 2014, it was released on [[Steam (service)|Steam]].&lt;ref&gt;{{cite web|url=https://store.steampowered.com/app/306020/Bloons_TD_5/|title=Save 50% on Bloons TD 5 on Steam|website=store.steampowered.com|access-date=December 22, 2018|archive-date=November 14, 2018|archive-url=https://web.archive.org/web/20181114220458/https://store.steampowered.com/app/306020/Bloons_TD_5/|url-status=live}}&lt;/ref&gt;<br /> <br /> ''Bloons TD 5 Deluxe'' was released on January 27, 2012, for USD$24.99, or $19.99 during the promotional pre-order period. This offline Flash version of the game added 2 new towers (the &quot;Bloonchipper&quot; and &quot;Monkey Engineer&quot;), 6 new tracks, 4 ported tracks from ''Bloons TD 4'', a &quot;moving tower platform&quot; mechanic, three new &quot;Special Agent&quot; towers and four additional &quot;Special Missions&quot;. All of the game's premium features, which were paid for with the &quot;NinjaKiwi Coin&quot; digital currency in ''BTD5'', were also made into free unlockable options that could be unlocked with the in-game earnable currency. This version of the game also has high-resolution graphics.&lt;ref&gt;{{Cite web|last=Kiwi|first=Ninja|title=Ninja Kiwi® Announces Bloons® TD 5 Deluxe is Coming to Desktop|url=https://www.prlog.org/11888428-ninja-kiwi-announces-bloons-td-5-deluxe-is-coming-to-desktop.html|access-date=September 28, 2021|website=PRLog|archive-date=September 23, 2020|archive-url=https://web.archive.org/web/20200923164501/https://www.prlog.org/11888428-ninja-kiwi-announces-bloons-td-5-deluxe-is-coming-to-desktop.html|url-status=live}}&lt;/ref&gt; Following an update for the mobile version of ''BTD5'', a new tower was also added to ''BTD5 Deluxe'' called the &quot;Monkey Sub&quot;. The submarine was also later added to the online version on July 22, 2015. ''Bloons TD 5 Deluxe'' was discontinued and made no longer available for purchase in November 2014 in favour of the newer Steam port, which all owners of Deluxe received for free through e-mail.&lt;ref&gt;{{Cite web|title=What's Up at Ninja Kiwi? - 21 November'14 {{!}} Ninja Kiwi Blog|url=https://ninjakiwi.com/Norsk/blog/news/52093-what-s-up-at-ninja-kiwi-21-november-14|access-date=September 28, 2021|website=ninjakiwi.com|archive-date=September 5, 2018|archive-url=https://web.archive.org/web/20180905220549/https://ninjakiwi.com/Norsk/blog/news/52093-what-s-up-at-ninja-kiwi-21-november-14|url-status=live}}&lt;/ref&gt;<br /> <br /> As with previous games of the series, the player has to protect the exit(s) against enemy Bloons by using various monkeys and monkey-operated machines placed in strategic locations to fight them off effectively.&lt;ref name=&quot;stuff-btd5ios&quot;&gt;{{Cite web|url=https://www.stuff.co.nz/waikato-times/business/technology/8302138/Game-on-Bloons-TD5-for-iOS|title=Game on: Bloons TD5 for iOS|date=February 13, 2013|website=Stuff|access-date=August 15, 2021|archive-date=August 15, 2021|archive-url=https://web.archive.org/web/20210815024803/https://www.stuff.co.nz/waikato-times/business/technology/8302138/Game-on-Bloons-TD5-for-iOS|url-status=live}}&lt;/ref&gt; Compared to earlier versions of the series, there is a wider variety of different towers and their upgrades.&lt;ref name=&quot;stuff-btd5ios&quot; /&gt;&lt;ref name=&quot;gamezebo-btd5-review&quot;&gt;{{Cite web|url=https://www.gamezebo.com/2012/11/23/bloons-td-5-review/|title=Bloons TD 5 Review|author=Leif Johnson|date=November 23, 2012|access-date=August 15, 2021|archive-date=August 15, 2021|archive-url=https://web.archive.org/web/20210815034944/https://www.gamezebo.com/2012/11/23/bloons-td-5-review/|url-status=live}}&lt;/ref&gt;<br /> <br /> This game also has an unlimited round free play mode, which can have bloons with increasing strengths until the Z.O.M.G type M.O.A.B-class bloon. Speed and health ramping also buff the blimp hp throughout the rounds. The Steam/Mobile version has two special mode bosses, the Dreadbloon and Blastapopoulos. The iOS, Android, and Steam versions have 15 languages: English, Arabic, Danish, Finnish, French, German, Italian, Japanese, Korean, Norwegian, Portuguese, Russian, Spanish, Swedish, and Turkish.&lt;ref&gt;{{cite web |title=Bloons TD 5 iTunes website (see languages) |website = [[iTunes]]|url=https://itunes.apple.com/gb/app/bloons-td-5/id563718995?mt=8 |access-date=November 18, 2016 |archive-date=November 18, 2016 |archive-url=https://web.archive.org/web/20161118224222/https://itunes.apple.com/gb/app/bloons-td-5/id563718995?mt=8 |url-status=live }}&lt;/ref&gt; On March 3, 2017, it was released for Microsoft's [[Xbox One]], later releasing for [[PlayStation 4]] on May 9, 2017, and [[Nintendo Switch]] on June 13, 2018, all of which cost $14.99 USD.&lt;ref&gt;{{cite web|title=Buy Bloons TD 5 - Microsoft Store|website=[[Microsoft]]|url=https://www.microsoft.com/en-us/store/p/bloons-td-5/c3z7h6lr7223|access-date=February 23, 2018|archive-date=February 23, 2018|archive-url=https://web.archive.org/web/20180223171246/https://www.microsoft.com/en-us/store/p/bloons-td-5/c3z7h6lr7223|url-status=live}}&lt;/ref&gt;<br /> <br /> This game also has daily challenges. There are 2347 daily challenges on web. The first challenge (Monkey Lane, Easy) was released on January 27, 2012, and 'The Final (New) Daily Challenge' was released on June 30, 2018.<br /> <br /> ===''Bloons TD 6''===<br /> {{main|Bloons TD 6}}<br /> <br /> ''Bloons TD 6'' is the newest game in the main ''Bloons TD'' series. After being announced on March 28, 2017,&lt;ref&gt;{{Cite web|last=Kiwi|first=Ninja|title=Ninja Kiwi Announces Bloons TD 6 in Development|url=https://www.prlog.org/12629600-ninja-kiwi-announces-bloons-td-6-in-development.html|access-date=August 1, 2020|website=PRLog|archive-date=March 30, 2017|archive-url=https://web.archive.org/web/20170330002912/https://www.prlog.org/12629600-ninja-kiwi-announces-bloons-td-6-in-development.html|url-status=live}}&lt;/ref&gt; it was released for the [[iOS App Store]] and the [[Google Play Store]] on June 14, 2018. A [[Steam (service)|Steam]] version was released on December 17, 2018.&lt;ref&gt;{{cite web|url=https://store.steampowered.com/app/960090/Bloons_TD_6/|title=Bloons TD 6 on Steam|website=store.steampowered.com|access-date=December 20, 2018|archive-date=December 20, 2018|archive-url=https://web.archive.org/web/20181220231138/https://store.steampowered.com/app/960090/Bloons_TD_6/|url-status=live}}&lt;/ref&gt; Unlike all earlier games, ''Bloons TD 6'' does not have a Flash-based counterpart on the Ninja Kiwi website.&lt;ref name=&quot;btd6-sale-pcgamesn&quot;&gt;{{Cite web|url=https://www.pcgamesn.com/bloons-td-6/sale|title=Bloons TD 6 becomes $2, hits an even more ridiculous player count record|website=PCGamesN|date=March 22, 2021 }}&lt;/ref&gt;<br /> <br /> In ''Bloons TD 6'', it is played from a [[2.5D]] perspective, as opposed to the 2D perspective of previous ''Bloons Tower Defense'' games,&lt;ref name=&quot;toucharcade-btd6-somuch&quot;&gt;{{Cite web |date=June 15, 2018 |title='Bloons TD 6' Review - The Game Where Everything Happens So Much |url=https://toucharcade.com/2018/06/15/bloons-td-6-review-the-game-where-everything-happens-so-much/}}&lt;/ref&gt; and utilizes [[3D computer graphics]].&lt;ref name=&quot;pocketgamer-heroes-btd6&quot;&gt;{{Cite web |last=staff |first=Pocket Gamer |title=Bloons TD 6 tier list - The best heroes ranked |url=https://www.pocketgamer.com/bloons-td-6/tier-list-best-heroes/ |website=www.pocketgamer.com|date=May 24, 2023 }}&lt;/ref&gt; <br /> <br /> Bloons TD 6 expands on traditional Bloons Tower Defense gameplay with &quot;Heroes&quot;, who will automatically level up once placed, making them stronger as the game progresses.&lt;ref name=&quot;toucharcade-btd6-somuch&quot; /&gt;&lt;ref name=&quot;pocketgamer-heroes-btd6&quot; /&gt; Monkeys of the same type can be merged into extremely expensive but extremely powerful versions of themselves called &quot;Paragons&quot;, combining the power of its constituent monkeys into a single strong monkey.&lt;ref name=&quot;ninjakiwi-official-27.0-boss&quot; /&gt; Certain maps contain obstacles that can prevent many monkeys from seeing or attacking over them.&lt;ref name=&quot;pocketgamer-paidgametop10&quot;&gt;{{Cite web|url=https://www.pocketgamer.com/ios/most-popular-paid-games/?page=5|title=Mobile Charts: Top 10 paid games for iPhone and iPad (iOS)|first=Jupiter|last=Hadley|website=www.pocketgamer.com|date=September 7, 2022 }}&lt;/ref&gt;&lt;ref name=&quot;pocketgamer-heroes-btd6&quot; /&gt;<br /> <br /> Maps are chosen at the discretion of the player, and more difficult ones are unlocked by completing games on each map.&lt;ref name=&quot;gamezebo-btd6-family-fun&quot;&gt;{{Cite web |last=Rennie |first=Alex |date=June 16, 2018 |title=Bloons TD 6 Review – a slick tower defense for kids and adults alike |url=https://www.gamezebo.com/2018/06/16/bloons-td-6-review-colourful-fun-family/ |archive-url=https://web.archive.org/web/20220328063252/https://www.gamezebo.com/2018/06/16/bloons-td-6-review-colourful-fun-family/ |archive-date=2022-03-28 |website=GameZero}}&lt;/ref&gt; As the player completes games on the same map by playing on different game difficulties, additional game modes become unlocked for that map.&lt;ref name=&quot;wired-bloonstd6&quot; /&gt; In standard gameplay, each map can be played on three different game difficulties.&lt;ref name=&quot;wired-bloonstd6&quot; /&gt; On top of the standard game mode, Bloons TD 6 offers multiple additional game modes that use certain rules and restrictions, such as limiting what monkeys the player can use or making Bloons stronger in some aspects.&lt;ref name=&quot;wired-bloonstd6&quot;&gt;{{Cite magazine|url=https://www.wired.com/story/bloons-td-6-rave/|title='Bloons TD 6' Might be the Best $5 I've Ever Spent|magazine=[[Wired (magazine)|Wired]]|last1=Hill|first1=Simon}}&lt;/ref&gt; Players can create games featuring rules not present in ordinary games, for example, they may limit the number of monkeys that may be used. These can be created using the &quot;Challenge Editor&quot;, and these can be played by other players using the &quot;Challenge Browser&quot;.&lt;ref name=&quot;customchallenge-btd6&quot;&gt;{{Cite web|url=https://www.youtube.com/watch?v=FZ7c2-52j4w|title=Bloons TD 6 9.0 Update - NEW HERO, MAP &amp; MORE!|via=www.youtube.com}}&lt;/ref&gt; <br /> <br /> Daily and weekly events can be optionally played, rewarding currency when completed. Daily Challenges and Advanced Challenges are challenges that have a set of special rules added. &quot;Race Events&quot;, where &quot;rounds&quot; of Bloons can be sent early to obtain the fastest time possible,&lt;ref name=&quot;ninjakiwi-official-7.0-race&quot; /&gt;&lt;ref name=&quot;ninjakiwi-official-19.0-odyssey&quot;&gt;{{Cite web|url=https://ninjakiwi.com/videos/ANa15ow-LpI|title=Bloons TD 6 19.0 Update - ODYSSEY MODE! &amp;#124; Ninja Kiwi Videos|website=ninjakiwi.com}}&lt;/ref&gt; &quot;Odyssey Mode&quot;, where a limited selection of monkeys must be used to complete several maps in a row,&lt;ref name=&quot;ninjakiwi-official-19.0-odyssey&quot; /&gt;&lt;ref name=&quot;applearcade-btd6-cnet&quot;&gt;{{Cite web|url=https://www.cnet.com/tech/gaming/bloons-td-6-now-available-on-apple-arcade/|title=Bloons TD 6 brings balloon-popping strategy fun to Apple Arcade|first=Shelby|last=Brown|website=CNET}}&lt;/ref&gt;&lt;ref name=&quot;ninjakiwi-official-7.0-race&quot;&gt;{{Cite web|url=https://www.youtube.com/watch?v=pdLR8dzDXVY|title=Bloons TD 6 7.0 Update - NEW HERO, EVENT &amp; MORE!|via=www.youtube.com}}&lt;/ref&gt; and &quot;Boss Bloons&quot;, where &quot;Boss Bloons&quot; must be destroyed, with different Boss Bloons being able to affect gameplay in different ways.&lt;ref name=&quot;ninjakiwi-official-27.0-boss&quot;&gt;{{Cite web|url=https://www.youtube.com/watch?v=phevUX9F_Ag|title=Bloons TD 6 Update 27.0 - PARAGONS, BOSS BLOONS &amp; more!|via=www.youtube.com}}&lt;/ref&gt;&lt;ref name=&quot;applearcade-btd6-cnet&quot; /&gt;&lt;ref name=&quot;deccanherald-btd6-plus&quot;&gt;{{Cite web|url=https://www.deccanherald.com/business/technology/new-games-set-to-join-apple-arcade-club-this-month-1077635.html|title=New games set to join Apple Arcade club this month|date=February 3, 2022|website=Deccan Herald}}&lt;/ref&gt; A mini-game called &quot;Contested Territory&quot; is a weekly event that sets up to 90 players in six random teams from around the world to fight for various tiles scattered across a hexagonal island;&lt;ref name=&quot;nk-32.0 update&quot;&gt;{{cite web | url=https://www.youtube.com/watch?v=Jp0avyM6ui4 | title=Bloons TD 6 Update 32.0 Coming Soon - CONTESTED TERRITORIES, ENGINEER PARAGON &amp; MORE! | website=[[YouTube]] }}&lt;/ref&gt; each tile contains a unique set of rules, which the player must follow and complete in order to capture the tile.&lt;ref name=&quot;nk-32.0 update&quot; /&gt;&lt;ref name=&quot;toucharcade-btd6-32.0&quot;&gt;{{cite web | url=https://toucharcade.com/2022/08/15/best-iphone-games-updates-bloons-td-6-mobile-zen-pinball-star-wars-patch-notes-august/ | title=Best iPhone Game Updates: 'Merge Mansion', 'High Rise', 'Zen Pinball Party', 'Bloons TD 6', and More – TouchArcade | date=August 15, 2022 }}&lt;/ref&gt;<br /> <br /> Over time, towers from Bloons TD 5 were added, first being the &quot;Mortar Monkey&quot; in update 6.0, then the &quot;Engineer Monkey&quot; in update 12.0, and then finally the &quot;Dartling Gun&quot;, renamed to &quot;Dartling Gunner&quot; in update 22.0. In update 36.0, a new tower - the &quot;Beast Handler&quot; was added, which controls water, ground and air beasts, which can merge with other Beast Handlers' beasts to increase their power.<br /> <br /> ==Spin-offs==<br /> Apart from the main series, Ninja Kiwi has made several ''BTD'' games that include the core gameplay of ''BTD'' but are not numbered sequels.<br /> <br /> ===''Bloons TD Battles''===<br /> ''Bloons TD Battles'' was released on December 12, 2012,&lt;ref&gt;{{cite web |author=Aaron |title=A New Year, A Ninja Kiwi Year |url=http://archive.ninjakiwi.com/blog/a-new-year-a-ninja-kiwi-year/ |archive-url=https://web.archive.org/web/20140104211040/http://archive.ninjakiwi.com/blog/a-new-year-a-ninja-kiwi-year/ |archive-date=January 4, 2014 |work=Ninja Kiwi Official Blog |publisher=Ninja Kiwi |access-date=January 4, 2014 |url-status=dead }}&lt;/ref&gt; and later to Android and iOS platforms in-between November 5 and 6, 2013, respectively.&lt;ref&gt;{{cite web|author=Aaron|title=Bloons TD Battles iOS - Out now for FREE!|archive-url=https://web.archive.org/web/20140104032708/http://ninjakiwi.com/blog/new-games/28281-bloons-td-battles-ios-out-now-for-free |archive-date=January 4, 2014 |url=http://ninjakiwi.com/blog/new-games/28281-bloons-td-battles-ios-out-now-for-free |work=Ninja Kiwi Official Blog |publisher=Ninja Kiwi |access-date=January 3, 2014}}&lt;/ref&gt; On April 20, 2016, it came to [[Steam (service)|Steam]] as a ported version.&lt;ref&gt;{{cite web|author=Michael|title=Bloons TD Battles on Steam |archive-url=https://web.archive.org/web/20190603000624/https://store.steampowered.com/app/444640/Bloons_TD_Battles/ |archive-date=June 3, 2019 |url-status=live|url=https://store.steampowered.com/app/444640/Bloons_TD_Battles/ |work=Steam Web Store |publisher=Valve Corp|access-date=June 2, 2019}}&lt;/ref&gt;<br /> <br /> The gameplay is similar to that in ''Bloons TD 5'' but two players compete against one another in one of four game modes. In Assault Mode and Battle Arena, each player normally progresses through the levels that are usually equal to 2x-1 in terms of BTD5 levels. For example, round 7 in BTD Battles would be round 13 in BTD5. However, the players are also given the ability to purchase additional bloons that gives eco and sending them to the opponent can overwhelming them.&lt;ref name=btdbattles&gt;{{cite web |last=Nichols |first=Scott |title=Mobile reviews: 'Pac-Man Dash', 'Sky Gamblers: Cold War', more |url=http://www.digitalspy.com/gaming/levelup/a500405/mobile-reviews-pac-man-dash-sky-gamblers-cold-war-more.html |archive-url=https://web.archive.org/web/20140102193712/http://www.digitalspy.com/gaming/levelup/a500405/mobile-reviews-pac-man-dash-sky-gamblers-cold-war-more.html |archive-date=January 2, 2014 |work=Digital Spy |access-date=January 1, 2014 |url-status=dead }}&lt;/ref&gt; <br /> In &quot;Defense&quot; mode, the players play a natural game with the screen split vertically. Players can spend money to increase their income. In &quot;Card Battles&quot; mode, the players choose from a selection of cards to use in their games. The cards have two functions: sending bloons to the enemy player, which, like in Assault Mode, will give the player who sends the bloons extra income; and placing down a tower. All three game mode objectives are to outlast the opponent in surviving the bloon attacks. Using the games' skill-based matching system, players can be automatically matched with one another.&lt;ref&gt;{{cite web|title=Bloons TD Battles Brings Sniper Monkeys, Multiplayer Tower Defense to iOS Devices|url=http://www.mcvuk.com/press-releases/read/bloons-reg-td-battles-brings-sniper-monkeys-multiplayer-tower-defense-to-ios-devices/0118831|archive-url=https://web.archive.org/web/20140103080325/http://www.mcvuk.com/press-releases/read/bloons-reg-td-battles-brings-sniper-monkeys-multiplayer-tower-defense-to-ios-devices/0118831|archive-date=January 3, 2014|publisher=The Market for Computer &amp; Video Games|access-date=January 1, 2014}}&lt;/ref&gt; The last mode is Club Battles, in which players can play with up to three of the six game-modifying &quot;cards&quot;. The card selection can be chosen ahead of time when playing against a friend in a private lobby, but is random when playing other opponents. Players earn a club ticket every day at 7 PM, or they can receive one club ticket from the daily wheel. Another mode is Battle with Friends, in which a player can play one of the four game modes with a friend, not a random player, by entering a code for the player's private lobby.<br /> <br /> ===''Bloons Monkey City''===<br /> {{Primary sources|section|date=February 2015}}<br /> Like ''Bloons TD Battles'', the core gameplay is similar to that of ''BTD5'', however, the player has to maintain a city, expanding the city by capturing bloon-infested areas called tiles.&lt;ref name=&quot;gazette&quot;&gt;Rogers, Bridget. (2017). [https://gazettereview.com/2016/02/bloons-monkey-city-tips-cheats-tricks/ &quot;Bloons Monkey City Tips, Cheats, &amp; Strategy Tricks – 2018 Guide&quot;] {{Webarchive|url=https://web.archive.org/web/20190410181448/https://gazettereview.com/2016/02/bloons-monkey-city-tips-cheats-tricks/ |date=April 10, 2019 }}. ''Gazette Review.'' Retrieved April 10, 2019.&lt;/ref&gt; One important goal of the game is levelling up the city. Players earn XP for the city by capturing tiles, completing missions or building towers. Earning higher levels with XP grants access to certain unique game features, like Monkey vs. Monkey, Monkey Knowledge, etc.<br /> <br /> Monkey vs. Monkey, allows players to fight each other; raids can be launched using the resource &quot;Bloontonium&quot;. This can be acquired by capturing certain tiles or with Bloontonium generators. If the opponent fails to defend against the raid in the set time period, the attacker gains city cash, another resource in the game used to build towers, bloonstones, the 'premium currency' of the game, and city honor, which has no primary purpose in the game other than achievements.<br /> <br /> One primary difference between this game and the others in the ''Bloons'' series is the addition of buildings.&lt;ref name=&quot;gazette&quot;/&gt; Buildings in ''Bloons Monkey City'' are required in order to use and upgrade towers. Some buildings serve as prerequisites to other buildings, while others are prerequisites to using certain bloons in raids. The number of towers the player can use in a game is determined by how many of the corresponding type of building the player possesses. Some buildings unlock new monkeys, while upgrade buildings unlock upgrades to be researched for these monkeys. There are also special starred tiles that are required to capture in order to unlock the Monkey Engineer, the Bloonchipper, the Heli-Pilot, and the Monkey Sub. They also unlock permanent boosts (Special Items) to attack speed or pierce for specific towers or how long their effect lasts like the Glue Gunner. Special buildings are required to unlock the tier four upgrades, camo bloon defense, and MOAB-class bloon popping power (the Sun God and Robo Monkey also require buildings). This game contains 3,000 tiles in each city (9 of which are already captured, leaving 2991 tiles for the player to capture), and a new MOAB-class bloon, the DDT (or Dark Dirigible Titan).<br /> <br /> In mid-2014, Ninja Kiwi released a new mode known as Contested Territory, a mini-game which offers bonus rewards, and pits players against each other, all of whom compete to survive the most rounds for the longest time on a trickier-than-normal track.&lt;ref name=&quot;gazette&quot;/&gt;&lt;ref&gt;{{cite web|last1=Gould|first1=Aaron|title=What's Up At Ninja Kiwi? - 06 June '14|url=https://ninjakiwi.com/blog/news/44914-what-s-up-at-ninja-kiwi-06-june-14|website=Ninja Kiwi Blog|publisher=Ninja Kiwi|access-date=February 10, 2017|ref=42|archive-date=February 11, 2017|archive-url=https://web.archive.org/web/20170211081828/https://ninjakiwi.com/blog/news/44914-what-s-up-at-ninja-kiwi-06-june-14|url-status=live}}&lt;/ref&gt; This game was released on browsers, but a port to [[iOS]] and [[Android (operating system)|Android]] was released on December 3, 2014, and February 18, 2015, respectively.&lt;ref&gt;{{cite web|last1=Gould|first1=Aaron|title=What's Up at Ninja Kiwi? - 18 December '14|url=http://ninjakiwi.com/blog/news/53004-what-s-up-at-ninja-kiwi-18-december-14|website=Ninja Kiwi Blog|publisher=Ninja Kiwi|access-date=February 26, 2015|ref=38|archive-date=February 26, 2015|archive-url=https://web.archive.org/web/20150226053759/http://ninjakiwi.com/blog/news/53004-what-s-up-at-ninja-kiwi-18-december-14|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{cite web|last1=Gould|first1=Aaron|title=What's Up At Ninja Kiwi? - 05 February '15|url=http://ninjakiwi.com/blog/news/54704-what-s-up-at-ninja-kiwi-05-february-15|website=Ninja Kiwi Blog|publisher=Ninja Kiwi|access-date=February 26, 2015|ref=39|archive-date=February 26, 2015|archive-url=https://web.archive.org/web/20150226062651/http://ninjakiwi.com/blog/news/54704-what-s-up-at-ninja-kiwi-05-february-15|url-status=live}}&lt;/ref&gt; The Steam version was released on April 10, 2020.&lt;ref&gt;{{cite web|last1=Tarn and Sav|title=What's Up At Ninja Kiwi? - 17th April, 2020|url=https://ninjakiwi.com/blog/news/173373-what-s-up-at-ninja-kiwi-17th-april-2020|website=Ninja Kiwi Blog|publisher=Ninja Kiwi|access-date=April 21, 2020|archive-date=May 4, 2020|archive-url=https://web.archive.org/web/20200504223952/http://www.ninjakiwi.com/blog/news/173373-what-s-up-at-ninja-kiwi-17th-april-2020|url-status=live}}&lt;/ref&gt;<br /> <br /> ===''Bloons Adventure Time TD''===<br /> {{Infobox video game<br /> | title = Bloons Adventure Time TD<br /> | image = <br /> | alt = <br /> | caption = <br /> | developer = [[Ninja Kiwi]]<br /> | publisher = [[Ninja Kiwi]]<br /> | series = Bloons Tower Defense<br /> | engine = [[Unity (game engine)|Unity]]<br /> | platforms = [[Android (operating system)|Android]], [[iOS]], [[Microsoft Windows]], [[macOS]]<br /> | released = '''Android, iOS:'''&lt;br /&gt;{{vgrelease|AU|July 14, 2018}}{{vgrelease|SEA|July 14, 2018}}{{vgrelease|WW|August 28, 2018}}'''Steam:'''&lt;br /&gt;{{vgrelease|WW|January 16, 2019}}<br /> | genre = [[Tower defense]]<br /> | modes = [[Single-player]]<br /> }}<br /> ''Bloons Adventure Time TD'' is a crossover game between Ninja Kiwi's ''Bloons TD'' series and [[Cartoon Network]]'s ''[[Adventure Time]]'' series that was announced via the Cartoon Network International News Site and the Ninja Kiwi blog on March 8 and 9, 2018, respectively.<br /> <br /> The game had a soft launch on July 14, 2018, in Australia, New Zealand, Philippines, and Singapore on Android and iOS and later launched internationally. The game features characters from Cartoon Network's ''Adventure Time'' such as [[Jake the Dog]], [[Finn the Human]], and [[Princess Bubblegum]] as well as new monkey heroes like Max, Cassie, and C4 Charlie.&lt;ref&gt;{{cite web|url=https://www.regularcapital.com/2018/03/cartoon-network-usa-2018-2019-upfront-cartoon-networks-largest-programming-slate-ever-new-shows-new-episodes-and-new-digital-content/|title=Cartoon Network USA 2018-2019 Upfront: Cartoon Network's Largest Programming Slate Ever: New Shows, New Episodes and New Digital Content|date=March 8, 2018|website=RegularCapital|access-date=June 7, 2018|archive-date=June 12, 2018|archive-url=https://web.archive.org/web/20180612143103/https://www.regularcapital.com/2018/03/cartoon-network-usa-2018-2019-upfront-cartoon-networks-largest-programming-slate-ever-new-shows-new-episodes-and-new-digital-content/|url-status=live}}&lt;/ref&gt;<br /> <br /> This game is different from the main ''Bloons TD'' formula in that you could only place one of each tower, like the hero system in ''Bloons TD 6''.<br /> <br /> The gameplay is similar to other games in the series, with a new weapon and item mechanic as well. There are at least 15 adventures and 50 maps to play in that act as the playing stage of the game.&lt;ref&gt;{{cite web|url=https://appadvice.com/post/its-time-to-jump-into-bloons-adventure-time-td/1197289086/2033901461|title=It's Time to Jump Into Bloons Adventure Time TD |website=AppAdvice|access-date=October 9, 2018|archive-date=October 9, 2018|archive-url=https://web.archive.org/web/20181009172115/https://appadvice.com/post/its-time-to-jump-into-bloons-adventure-time-td/1197289086/2033901461|url-status=live}}&lt;/ref&gt;<br /> <br /> {{Clear}}<br /> === ''Bloons TD Battles 2'' ===<br /> {{Infobox video game<br /> | title = Bloons TD Battles 2<br /> | image = <br /> | alt = <br /> | caption = <br /> | developer = [[Ninja Kiwi]]<br /> | publisher = [[Ninja Kiwi]]<br /> | series = Bloons Tower Defense<br /> | engine = <br /> | platforms = [[Android (operating system)|Android]], [[iOS]], [[Microsoft Windows]], [[macOS]]<br /> | released = '''Android, iOS, Steam:'''&lt;br /&gt;{{vgrelease|WW|December 1, 2021}}<br /> | genre = [[Tower defense]]<br /> | modes = [[Player-versus-player]]<br /> }}<br /> ''Bloons TD Battles 2'', the sequel to ''Bloons TD Battles'', was released on November 30, 2021.&lt;ref name=&quot;:1&quot;&gt;{{Cite web|title=Bloons TD Battles 2 on Steam|url=https://store.steampowered.com/app/1276390/Bloons_TD_Battles_2/|access-date=May 25, 2021|website=store.steampowered.com|language=en|archive-date=May 25, 2021|archive-url=https://web.archive.org/web/20210525133058/https://store.steampowered.com/app/1276390/Bloons_TD_Battles_2/|url-status=live}}&lt;/ref&gt; It was first leaked in Ninja Kiwi's YouTube video for ''Bloons TD 6''{{'}}s 24.0 update, on an iPad on the side.&lt;ref&gt;{{Citation|title=Bloons TD 6 24.0 Update - SAUDA IS HERE!|url=https://www.youtube.com/watch?v=aoCGNkXXM7Y|language=en|access-date=May 25, 2021|archive-date=May 25, 2021|archive-url=https://web.archive.org/web/20210525180654/https://www.youtube.com/watch?v=aoCGNkXXM7Y|url-status=live}}&lt;/ref&gt; On October 22, 2021, another trailer was released titled &quot;The rules of the Arena&quot; detailing more gameplay.&lt;ref&gt;Archived at [https://ghostarchive.org/varchive/youtube/20211205/aT3lEWAc7fk Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20211022161852/https://www.youtube.com/watch?v=aT3lEWAc7fk Wayback Machine]{{cbignore}}: {{cite web| url = https://www.youtube.com/watch?v=aT3lEWAc7fk&amp;t=77s| title = Bloons TD Battles 2 - The Rules of the Arena! | website=[[YouTube]]}}{{cbignore}}&lt;/ref&gt;<br /> <br /> The gameplay is similar to the original ''Bloons TD Battles''. Two players compete with each other in a [[player versus player]] gameplay, with three monkey types and a Hero, defending against pregenerated rounds and Bloon sends from the other player.&lt;ref name=&quot;nkbattles2&quot;&gt;{{cite web | url=https://ninjakiwi.com/Games/Mobile/Bloons-TD-Battles-2.html | title=Bloons TD Battles 2 - Ninja Kiwi }}&lt;/ref&gt; The game also has 3-D graphics and more Bloon types, similar to ''Bloons TD 6.''&lt;ref name=&quot;:1&quot; /&gt; Players must create a defense consisting of monkeys and machines that protect against waves of Bloons, which otherwise results in a loss of lives if the bloons reach the exit(s).&lt;ref name=&quot;pocket-gamer-btdb2-mainpage&quot;&gt;{{Cite web|url=https://www.pocketgamer.com/bloons-td-battles-2/a-few-tips-to-get-things-popping/|title=Bloons TD Battles 2: A few tips to get things popping|first=Colin|last=Mieczkowski|website=www.pocketgamer.com|date=December 10, 2021 }}&lt;/ref&gt;&lt;!--adding more of the pages when the time comes...--&gt; The battle is over upon losing all lives, with the winner being the survivor of the battle.&lt;ref name=&quot;nkbattles2&quot; /&gt;<br /> <br /> In ''Bloons TD Battles 2'', the player must outsmart the opponent by sending Bloons at the opponent while simultaneously defending against their sent Bloons. Players automatically generate &quot;eco&quot;, which is automatically earned cash every few seconds, allowing them to spend money on towers and upgrades over time.&lt;ref name=&quot;nkbattles2&quot; /&gt; Winning allows the player to advance to higher arenas, which sends them to arenas of higher prestige.&lt;ref name=&quot;usatoday-battles2&quot;&gt;{{cite web | url=https://www.usatoday.com/story/tech/gaming/2022/02/13/angry-birds-returns-and-4-more-free-mobile-games-play-february/6752028001/ | title='Angry Birds' returns; plus, 4 more free mobile games to help you beat the February blahs | website=[[USA Today]] }}&lt;/ref&gt; Reaching the maximum arena, Hall of Masters, allows the player to rank up on the game's public leaderboard.&lt;ref name=&quot;usatoday-battles2&quot; /&gt;<br /> <br /> Optionally, players can unlock cosmetics that can be bought for visual appeal, as well as unlock heroes, towers, and Tier 5 upgrades, using a currency called Monkey Money.&lt;ref name=&quot;usatoday-battles2&quot; /&gt;<br /> <br /> ==Reception==<br /> {{Video game series reviews<br /> | game1 = Bloons<br /> | mc1 = [[PlayStation Portable|PSP]]: 68/100&lt;ref&gt;{{cite Metacritic |id=bloons |type=game |vgtype=psp |title=Bloons (PSP) |access-date=June 20, 2023 |archive-date=July 2, 2023<br /> |archive-url=https://web.archive.org/web/20230702091235/https://www.metacritic.com/game/psp/bloons<br /> |url-status=live }}&lt;/ref&gt;<br /> [[Wii]]: 21/100&lt;ref&gt;{{cite Metacritic |id=bloons |type=game |vgtype=wii |title=Bloons (Wii) |access-date=June 25, 2023 |archive-date=June 25, 2023<br /> |archive-url=https://web.archive.org/web/20230625193824/https://www.metacritic.com/game/wii/bloons<br /> |url-status=live }}&lt;/ref&gt;<br /> |year1= 2009<br /> 2010<br /> | game2 = Bloons TD 4<br /> | mc2 = iOS: 69/100&lt;ref&gt;{{cite Metacritic |id=bloons-td-4 |type=game |vgtype=ios |title=Bloons TD 4 (IOS) |access-date=February 14, 2021 |archive-date=August 24, 2018 |archive-url=https://web.archive.org/web/20180824175130/http://www.metacritic.com/game/ios/bloons-td-4 |url-status=live }}&lt;/ref&gt;<br /> | year2 = 2009<br /> | game3 = Bloons TD 5<br /> | mc3 = iOS: 79/100&lt;ref&gt;{{cite Metacritic |id=bloons-td-5 |type=game |vgtype=ios |title=Bloons TD 5 (IOS) |access-date=February 14, 2021 |archive-date=August 21, 2018 |archive-url=https://web.archive.org/web/20180821184623/http://www.metacritic.com/game/ios/bloons-td-5 |url-status=live }}&lt;/ref&gt;<br /> | year3 = 2012<br /> | game4 = Bloons TD Battles<br /> | mc4 = iOS: 78/100&lt;ref&gt;{{cite Metacritic |id=bloons-td-battles |type=game |vgtype=ios |title=Bloons TD Battles (IOS) |access-date=February 14, 2021 |archive-date=August 20, 2018 |archive-url=https://web.archive.org/web/20180820160149/http://www.metacritic.com/game/ios/bloons-td-battles |url-status=live }}&lt;/ref&gt;<br /> | year4 = 2012<br /> }}<br /> <br /> Shortly after the release of ''Bloons Tower Defense'', Lore Sjöberg of [[Wired (magazine)|Wired]] described the game as cheerful and addictive, calling it &quot;pop culture at its best&quot;.&lt;ref name=&quot;TD1 wired&quot;/&gt; In 2012, Justin Davis of [[IGN]] described ''Bloons Tower Defense'' as one of the best free tower defense games, despite its &quot;amateurish&quot; artwork.&lt;ref name=&quot;TD1 IGN&quot;/&gt; He later noted the first entry's lack of depth, and that the sequel improved this.&lt;ref name=&quot;BTD2&quot;/&gt;<br /> <br /> IGN editor Daemon Hatfield said that he thought ''Bloons TD 3'' succeeded in standing out in the crowded genre by having sufficient core game mechanics and adding an individual twist.&lt;ref&gt;{{cite web |url=http://games.ign.com/articles/961/961040p1.html |title=Daemon's Take on Bloons Tower Defense 3 - Web Games Feature at IGN |website=[[IGN]] |date=March 10, 2009 |first=Daemon |last=Hatfield |access-date=July 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120721080426/http://games.ign.com/articles/961/961040p1.html |archive-date=July 21, 2012 }}&lt;/ref&gt; The game's iOS version received mixed reviews with some authors praising the unique towers and good gameplay, though the user interface, controls, and lack of leaderboards were criticized.&lt;ref name=&quot;STP&quot;/&gt;&lt;ref name=&quot;ASTD&quot;/&gt;&lt;ref name=CNET&gt;{{cite web |url= http://www.cnet.com/uk/news/five-awesome-iphone-tower-defense-games/ |title= Five awesome iPhone tower defense games |work= CNET |first= Rick |last= Broida |date= October 19, 2009 |access-date= January 25, 2016 |archive-date= February 4, 2016 |archive-url= https://web.archive.org/web/20160204024838/http://www.cnet.com/uk/news/five-awesome-iphone-tower-defense-games/ |url-status= live }}&lt;/ref&gt; The DS version received similar reception, with Lucas Thomas of IGN describing it as &quot;a pretty good take on good old Bloons TD.&quot;&lt;ref name=&quot;DSIGN&quot;/&gt; [[Eurogamer]]'s Kristan Reed gave the PSP version 8/10, describing it as &quot;transfixing&quot;, though he said that the music appeared to be designed to &quot;drive you insane&quot;.&lt;ref name=&quot;PSP&quot;&gt;{{cite web |url=http://www.eurogamer.net/articles/download-games-roundup-review-09-07-10?page=3 |archive-url=https://web.archive.org/web/20140101202947/http://www.eurogamer.net/articles/download-games-roundup-review-09-07-10?page=3 |archive-date=January 1, 2014 |title=Download Games Roundup |date=July 9, 2010 |access-date=January 3, 2014 |first=Kristan |last=Reed |work=[[Eurogamer]] |url-status=dead }}&lt;/ref&gt;<br /> <br /> [[GameZebo]] editor Jim Squires gave ''Bloons TD 4'' a 3.5/5 rating, praising it on its well designed maps and towers and for having a large amount of content, but he criticized the game for not &quot;bringing anything new to the genre.&quot;&lt;ref name=&quot;gz td4&quot;/&gt; ''[[GamePro]]'' editor Ryan Rigney gave ''Bloons TD 4'' a 2/5 rating, stating that it had the same ''Bloons Tower Defense'' gameplay as the previous titles, and &quot;the screen eventually gets so hectic that it's no longer fun to play&quot;; an issue which many other reviews also responded negatively to.&lt;ref name=&quot;ASTD4&quot;/&gt;&lt;ref name=&quot;gz td4&quot;/&gt;&lt;ref&gt;{{cite magazine|url=http://www.gamepro.com/article/reviews/217622/bloons-td-4/ |title=Bloons TD 4 Review from GamePro |magazine=GamePro |first=Ryan|last=Rigney |date=December 15, 2010 |access-date=July 13, 2011|archive-url=https://web.archive.org/web/20110526053020/http://www.gamepro.com/article/reviews/217622/bloons-td-4|url-status=dead |archive-date=May 26, 2011}}&lt;/ref&gt;<br /> <br /> ''Bloons TD 5'' was received similarly to its previous version, with reviewers commenting positively on the number of maps, towers, and levels, but criticising the lack of innovation to the tower-defense genre and performance issues at higher levels.&lt;ref name=btd5rev /&gt;&lt;ref name=&quot;GZ&quot;&gt;{{cite web|last=Johnson|first=Leif|title=Bloons TD 5 Review|url=https://www.gamezebo.com/reviews/bloons-td-5-review/|archive-url=https://web.archive.org/web/20140102192435/http://www.gamezebo.com/games/bloons-td-5/review|archive-date=January 2, 2014|publisher=Gamezebo.com|access-date=January 1, 2014}}&lt;/ref&gt; Both ''Bloons TD 4'' and ''Bloons TD 5'' featured among the top 10 paid iPhone apps in the [[iOS App Store]],&lt;ref&gt;{{cite web |url=http://gamasutra.com/view/news/32012/Top_iPhone_and_iPod_Touch_Game_Apps_Infinity_Blade_Bloons_TD_4_See_Big_Sales.php |archive-url=https://web.archive.org/web/20140102193859/http://gamasutra.com/view/news/32012/Top_iPhone_and_iPod_Touch_Game_Apps_Infinity_Blade_Bloons_TD_4_See_Big_Sales.php |archive-date=January 2, 2014 |title=Top iPhone and iPod Touch Game Apps: Infinity Blade, Bloons TD 4 See Big Sales |date=December 13, 2010 |access-date=January 1, 2014 |first=Danny |last=Cowan |work=[[Gamasutra]] |url-status=dead }}&lt;/ref&gt;&lt;ref&gt;{{cite news |last=Chang |first=Jon |title=Candy Crush Saga Is Apple's Most Downloaded App of 2013 |url=https://abcnews.go.com/Technology/candy-crush-saga-apples-downloaded-app-2013/story?id=21250929 |archive-url=https://web.archive.org/web/20140202072048/http://abcnews.go.com/Technology/candy-crush-saga-apples-downloaded-app-2013/story?id=21250929 |archive-date=February 2, 2014 |access-date=January 1, 2014 |newspaper=ABC News |date=December 17, 2013 |url-status=dead }}&lt;/ref&gt; with ''Bloons TD 4'' selling over 1 million copies.&lt;ref name=&quot;kiwi&quot;/&gt; ''Bloons TD'' remained in the top 100 apps for at least 3 months,&lt;ref name=&quot;PG&quot;/&gt; and ''Bloons TD 5'' was the 8th most purchased iPhone app in 2013.&lt;ref&gt;{{cite web |url= https://www.usatoday.com/story/tech/2013/12/17/top-apple-downloads-of-the-year/4042057/ |title= Apple reveals top app downloads of 2013: Candy wins |date= December 17, 2013 |access-date= January 3, 2014 |first= Jefferson |last= Graham |work= USA Today |archive-date= January 3, 2014 |archive-url= https://web.archive.org/web/20140103080739/http://www.usatoday.com/story/tech/2013/12/17/top-apple-downloads-of-the-year/4042057/ |url-status= live }}&lt;/ref&gt; Overall, the game series has been played over 1 billion times across web and mobile devices.&lt;ref&gt;{{cite web |url= http://www.nzherald.co.nz/aucklander/news/article.cfm?c_id=1503378&amp;objectid=11082262 |title= Auckland company's latest game making it big in US |date= November 21, 2012 |access-date= February 4, 2014 |first= Ben |last= Chapman-Smith |work= The Aucklander |archive-date= February 21, 2014 |archive-url= https://web.archive.org/web/20140221233905/http://www.nzherald.co.nz/aucklander/news/article.cfm?c_id=1503378&amp;objectid=11082262 |url-status= live }}&lt;/ref&gt;<br /> <br /> ''Bloons TD 6'' received praise for its extended gameplay variety, but has also been criticized for its lack of replayability despite the increased number of unique elements in the game.&lt;ref name=&quot;btd6-review-metacritic-ios&quot;&gt;{{cite Metacritic |id=bloons-td-6 |type=game |vgtype=ios |title=Bloons TD 6 |access-date=February 14, 2021 |archive-date=June 12, 2020 |archive-url=https://web.archive.org/web/20200612151520/https://www.metacritic.com/game/ios/bloons-td-6 |url-status=live }}&lt;/ref&gt;<br /> <br /> The success of the ''Bloons TD'' franchise had been given praise by digital investment company [[Modern Times Group]], with special note on Ninja Kiwi's continuous work to &quot;pioneer&quot; the tower defense genre in an economically viable but quality format.&lt;ref name=&quot;mtg-nk-stuff&quot;&gt;{{Cite web|url=https://www.stuff.co.nz/business/124657978/game-developer-ninja-kiwi-snapped-up-for-203m|title=Game developer Ninja Kiwi snapped up for $203m|date=March 25, 2021|website=Stuff|access-date=March 27, 2021|archive-date=March 25, 2021|archive-url=https://web.archive.org/web/20210325082148/https://www.stuff.co.nz/business/124657978/game-developer-ninja-kiwi-snapped-up-for-203m|url-status=live}}&lt;/ref&gt; Modern Times Group announced that it had acquired Ninja Kiwi on March 24, 2021.&lt;ref&gt;{{Cite web |date=March 25, 2021 |title=Sweden's MTG to buy New Zealand-based Ninja Kiwi for up to $186 million |url=https://www.reuters.com/article/us-ninja-kiwi-m-a-mtg-idUSKBN2BG2O0 |url-status=live |archive-url=https://web.archive.org/web/20210926014908/https://www.reuters.com/article/us-ninja-kiwi-m-a-mtg-idUSKBN2BG2O0 |archive-date=September 26, 2021 |access-date=September 26, 2021 |website=[[Reuters]]}}&lt;/ref&gt;<br /> <br /> ==References==<br /> {{Reflist|colwidth=40em}}<br /> <br /> ==External links==<br /> *[http://ninjakiwi.com/ Ninja Kiwi's official website]<br /> <br /> [[Category:Android (operating system) games]]<br /> [[Category:Browser games]]<br /> [[Category:DSiWare games]]<br /> [[Category:IOS games]]<br /> [[Category:Nintendo Switch games]]<br /> [[Category:PlayStation Portable games]]<br /> [[Category:Tower defense video games]]<br /> [[Category:Video game franchises]]<br /> [[Category:Video game franchises introduced in 2007]]<br /> [[Category:Video games about animals]]<br /> [[Category:Video games developed in New Zealand]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Bloons_Tower_Defense&diff=1183644789 Bloons Tower Defense 2023-11-05T16:57:14Z <p>Reowmo4: deleted |url-status=dead</p> <hr /> <div>{{Short description|Video game series by Ninja Kiwi}}<br /> {{for|the first game in the series|#Bloons Tower Defense}}<br /> {{Use mdy dates|date=April 2022}}<br /> {{Infobox video game series<br /> | width =<br /> | title = Bloons TD<br /> | collapsible = <br /> | state =<br /> | image = Bloons TD iOS Logo.jpg<br /> | caption = The logo of ''Bloons Tower Defense'', the first game in the series.<br /> | platforms = [[Android (operating system)|Android]], [[Browser game|browser]] (Flash), [[iOS]], [[macOS]], [[Nintendo DSi]], [[PlayStation Portable]], [[Microsoft Windows]], [[Xbox One]], [[Nintendo Switch]]<br /> | developer = {{Plainlist|<br /> * [[Ninja Kiwi]]<br /> * Digital Goldfish Ltd. (iOS)<br /> }}<br /> | publisher = Ninja Kiwi<br /> | genre = [[Tower defense]]<br /> | first release version = ''Bloons TD''<br /> | first release date = August 16, 2007<br /> | latest release version = ''Bloons TD Battles 2''<br /> | latest release date = November 30, 2021<br /> |parent=[[Bloons]]}}<br /> <br /> '''''Bloons Tower Defense''''' (also known as '''''Bloons TD''''' or '''''BTD''''') is a series of [[tower defense]] games under the ''[[Bloons]]'' series created and produced by [[Ninja Kiwi]]. The game was initially developed as a [[browser game]], built upon the [[Adobe Flash]]&lt;!--many of the Bloons TD games are still playable on Adobe Flash emulators--&gt; [[Computing platform|platform]] and released in mid 2007. Later games in the series expanded to support various mobile platforms, including [[Android (operating system)|Android]], [[iOS]], [[Windows Phone]], [[PlayStation Portable]], [[Nintendo DSi]], [[Microsoft Windows|Windows]], [[Linux]] and [[MacOS]]. Games in the ''Bloons'' series older than ''Bloons TD 6'' are available through the Ninja Kiwi Archive on Steam.<br /> <br /> In the game, players attempt to prevent Bloons (the in-game name for [[balloon]]s) from reaching the end of a set course by placing towers or road items along it that can pop the bloons in a variety of ways, typically by using the power of monkeys. A handful of towers can stall the bloons and give the other towers more time to pop them by freezing and gluing the bloons. Money is gained by popping bloons, completing rounds, and collecting bananas from existing banana farms which can be spent on new towers, upgrades for existing ones, or temporary items such as exploding pineapples and road spikes.<br /> <br /> == Gameplay ==<br /> The main objective of ''Bloons TD'' is to prevent Bloons (in-game name for [[balloon]]s) from reaching the end of a defined track on a map that consists of one or more entrances and exits for the bloons.&lt;ref name=&quot;wired-btd4mobile-review&quot;&gt;{{Cite magazine|url=https://www.wired.com/2011/03/bloons-td-4-iphone-review/|title=Review: Armed Monkeys Pop Deadly Latex in iPhone Bloons 4|magazine=Wired |via=www.wired.com}}&lt;/ref&gt; The game is a [[tower defense]] game and thus the player can choose various types of towers and traps to place around the track in order to defend against the bloons, gaining 1 in-game dollar for every layer of bloon popped.&lt;ref&gt;{{cite web |url=http://www.pcwelt.de/news/Bloons-TD-257959.html |archive-url=https://web.archive.org/web/20120301232330/http://www.pcwelt.de/news/Bloons-TD-257959.html |archive-date=March 1, 2012 |title=Bloons TD |date=August 23, 2007 |work=PC Welt |language=de |access-date=January 27, 2010}}&lt;/ref&gt;&lt;ref name=&quot;PG2&quot;/&gt; If a bloon reaches the end of a path, the player loses lives (or in later games, health); once these are all depleted, the game ends.&lt;ref name=&quot;ASTD4&quot;/&gt;&lt;ref name=&quot;STP&quot;/&gt; The bloons always follow the map's set path on the track until they either reach the exit(s), are popped, or are moved to an earlier part of the track by a tower's ability.<br /> <br /> There are three classes of bloons in the game: regular (unnamed in the game), MOAB-class and Boss-class. As of ''Bloons TD 6'', the regular bloons consist of: red, blue, green, yellow, pink, black, white, lead, zebra, rainbow, purple, and ceramic bloons. MOAB-class bloons are in the shape of a blimp and consist of: the MOAB (Massive Ornary Air Blimp), the BFB (Brutal Flying Behemoth), the DDT (Dark Dirigible Titan), the ZOMG (Zeppelin Of Mighty Gargantuaness), and the BAD (Big Airship of Doom). Tougher variants of most bloon types contain a number of specified weaker ones.&lt;ref name=&quot;TD1 IGN&quot;/&gt; In later versions of the game, regular bloons possess sometimes special characteristics such as camo (which most towers cannot detect), regrowth (the ability for the bloons to slowly grow back to their original size), and fortified (which doubles the health of certain bloons), that resist certain tower types.&lt;ref&gt;{{cite web|last=Bedford|first=John|title=App Of The Day: Bloons TD 5|url=http://www.gametrailers.com/mobile-apps/40183/app-of-the-day-bloons-td-5|archive-url=https://web.archive.org/web/20140102194559/http://www.gametrailers.com/mobile-apps/40183/app-of-the-day-bloons-td-5|archive-date=January 2, 2014|work=Gametrailers.com|access-date=January 1, 2014 |date= November 26, 2012}}&lt;/ref&gt; With each level, the intensity of bloon waves proportionately increases.&lt;ref name=&quot;ASTD&quot;/&gt;<br /> <br /> '''Towers'''<br /> <br /> Towers are the main defensive utility in the ''Bloons TD'' series. Each tower has its own unique purpose, power, and use, with some being powerful against specific bloons but unable to target others effectively.&lt;ref name=btd5rev&gt;{{cite web |last=Aylott |first=Chris |title=Bloons TD 5 Review |url=http://www.slidetoplay.com/review/bloons-td-5-review/ |publisher=SlidetoPlay.com |access-date=January 1, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20140217222022/http://www.slidetoplay.com/review/bloons-td-5-review/ |archive-date=February 17, 2014 }}&lt;/ref&gt; Every tower can be upgraded to increase power and other capabilities by spending the in-game currency, known simply as 'money', which is earned by popping bloons and at the end of each round.&lt;ref name=btd5rev/&gt; In ''Bloons TD 4'' onwards, certain towers such as banana farms can be placed to produce additional money during a round (end of the round in ''Bloons TD 4'').&lt;ref name=&quot;GZ&quot;/&gt;<br /> <br /> In later games, there are multiple difficulty levels; for instance, in ''BTD5'', there are four difficulty levels and in ''Bloons Monkey City'' there are six. The higher the difficulty the player plays on, the fewer lives they have and the more each tower and upgrade cost. There are also different types of maps rated by difficulty; in general, there are more types of maps in newer games.&lt;ref name=&quot;:0&quot;&gt;{{cite web |url= http://www.technologytell.com/gaming/105565/android-amusements-bloons-td-5/ |archive-url= https://web.archive.org/web/20140104070010/http://www.technologytell.com/gaming/105565/android-amusements-bloons-td-5/ |archive-date= January 4, 2014 |title= Android Amusements: Bloons TD 5 |date= January 8, 2013 |access-date= January 3, 2014 |first= Jenni |last= Lada |work= Technology Tell}}&lt;/ref&gt;<br /> <br /> ==Overview==<br /> '''List indicators''':<br /> * A &lt;span style=&quot;color:#808080&quot;&gt;grey&lt;/span&gt; cell indicates this tower/roadblock was not in this game.<br /> * A &lt;span style=&quot;color:green&quot;&gt;green&lt;/span&gt; cell indicates this tower/roadblock was in this game.<br /> * A &lt;span style=&quot;color:#FDE141&quot;&gt;yellow&lt;/span&gt; cell indicates this tower/roadblock was added in a future update.<br /> * A &lt;span style=&quot;color:#0000FF&quot;&gt;blue&lt;/span&gt; cell indicates part of the tower/roadblock appears in some form (e.g. as a power or an upgrade of another tower). <br /> * ◇ Indicates this tower is a Special Agent or Hero.<br /> ''Tower names are from their most recent appearance.''<br /> {| class=&quot;wikitable sortable plainrowheaders&quot;<br /> |-<br /> ! rowspan=&quot;4&quot; style=&quot;width:23%;&quot; | Tower<br /> ! colspan=&quot;6&quot;|Bloons TD<br /> ! colspan=&quot;2&quot;| Battles<br /> ! rowspan=&quot;2&quot; | [[#Bloons Monkey City|Monkey City]]<br /> |-<br /> ! [[#Bloons Tower Defense and Bloons Tower Defense 2|1]]<br /> ! [[#Bloons Tower Defense and Bloons Tower Defense 2|2]]<br /> ! [[#Bloons TD 3|3]]<br /> ! [[#Bloons TD 4|4]]<br /> ! [[#Bloons TD 5|5]]<br /> ! [[ Bloons TD 6|6]]<br /> ! [[#Bloons TD Battles|1]]<br /> ! [[#Bloons TD Battles 2|2]]<br /> |-<br /> | style= &quot;text-align:middle<br /> ;&quot;| {{small|'''Dart Monkey'''}}<br /> | colspan=&quot;9&quot; style= &quot;text-align:center;background:#ccff88&quot; |<br /> |-<br /> | style= &quot;text-align:middle;&quot;| {{small|'''Tack Shooter'''}}<br /> | colspan=&quot;9&quot; style= &quot;text-align:center;background:#ccff88&quot; | <br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Ice Monkey'''}}<br /> | colspan=&quot;9&quot; style= &quot;text-align:center;background:#ccff88&quot; | <br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Bomb Shooter'''}}<br /> | colspan=&quot;9&quot; style=&quot;text-align:center;background:#ccff88&quot; | <br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Super Monkey'''}}<br /> | colspan=&quot;9&quot; style=&quot;text-align:center;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Boomerang Monkey'''}}<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;8&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Road Spikes'''}}<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;4&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;2&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;2&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Glue'''}}<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;4&quot; style=&quot;background:#ccff68&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Spike-O-Pult'''}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;5&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Beacon'''}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;4&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Pineapple'''}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;3&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Mortar Monkey'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; style=&quot;background:#ccff88&quot;|<br /> |- <br /> | style= &quot;text-align:center;&quot;| {{small|'''Glue Gunner'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;6&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Ace'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;6&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Buccaneer'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;6&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Wizard Monkey'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;6&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Banana Farm'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;6&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Dartling Gunner'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Spike Factory'''}}<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;5&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Beekeeper ◇'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Sniper Monkey'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;5&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Ninja Monkey'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;5&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Village'''}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;5&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Sub'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;4&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Tribal Turtle ◇'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Meerkat Spy ◇'''}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;4&quot; style=&quot;background:#ADD8E6&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Farmer ◇'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;4&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Angry Squirrel ◇'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Heli Pilot'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Engineer Monkey'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Bloonchipper'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Radadactyl ◇'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Alchemist'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Druid'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Beast Handler'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Quincy ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Gwendolin ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Striker Jones ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Obyn Greenfoot ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Captain Churchill ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Benjamin ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Ezili ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Pat Fusty ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Adora ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Admiral Brickell ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Ettienne ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Sauda ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Psi ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Geraldo ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''C.O.B.R.A'''}}<br /> | colspan=&quot;6&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Agent Jericho ◇'''}}<br /> | colspan=&quot;6&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |}<br /> <br /> ==Main entries==<br /> {{Video game timeline<br /> | subtitle = <br /> | 2007 = ''Bloons Tower Defense'' and ''Bloons Tower Defense 2''<br /> | 2008 = ''Bloons TD 3''<br /> | 2009 = ''Bloons TD 4''<br /> | 2011 = ''Bloons TD 5''<br /> | 2012 = ''Bloons TD Battles''<br /> | 2013 = ''Bloons Monkey City''<br /> | 2018 = ''[[Bloons TD 6]]'', ''Bloons Adventure Time TD''<br /> | 2021 = ''Bloons Pop'', ''Bloons TD Battles 2''<br /> }}<br /> There are currently six released numbered games in the ''Bloons TD'' series apart from various add-on packs and spin-offs such as ''Bloons TD 4 Expansion'' and ''Bloons Monkey City''.&lt;ref&gt;{{cite web|url=http://ninjakiwi.com/Games/Tower-Defense|archive-url=https://web.archive.org/web/20140125122710/http://ninjakiwi.com/Games/Tower-Defense/|archive-date=January 25, 2014 |title=Tower Defense Games |publisher=Ninja Kiwi |access-date=January 1, 2014}}&lt;/ref&gt; The newest release, ''Bloons TD 6'', was released on June 14, 2018.&lt;ref name=&quot;PRLog&quot;&gt;{{cite web|url=https://www.prlog.org/12629600-ninja-kiwi-announces-bloons-td-6-in-development.html|archive-url=https://web.archive.org/web/20170330002912/https://www.prlog.org/12629600-ninja-kiwi-announces-bloons-td-6-in-development.html|archive-date=March 30, 2017|title=Ninja Kiwi Announces Bloons TD 6 in Development|publisher=PRLog|access-date=March 29, 2017}}&lt;/ref&gt; The series was retitled from ''Bloons Tower Defense'' to ''Bloons TD'' in 2009 due to infringement on the ''Tower Defense: Lost Earth'' trademark owned by [[Com2uS]].&lt;ref name=&quot;trademark&quot;&gt;{{cite news|url=http://www.pocketgamer.biz/r/PG.Biz/Com2uS+news/news.asp?c=17997|archive-url=https://web.archive.org/web/20101129201058/http://www.pocketgamer.biz/r/PG.Biz/Com2uS%2Bnews/news.asp?c=17997|archive-date=November 29, 2010|title=Com2uS &quot;guides&quot; developers not to use its trademark Tower Defense|last=Jordan|first=Jon|date=January 25, 2010|work=PocketGamer.biz|access-date=January 27, 2010|url-status=dead}}&lt;/ref&gt;<br /> <br /> There are currently six mainline games, and many spin-off games based primarily on the ''Bloons Tower Defense'' series.&lt;ref name=&quot;techtudo-bloons&quot;&gt;{{Cite web |url=https://www.techtudo.com.br/dicas-e-tutoriais/2021/09/bloons-td-6-como-fazer-o-download-no-pc-e-celular.ghtml |title=Bloons TD 6: Como fazer o download no PC e celular |date=September 3, 2021 |access-date=September 14, 2021 |archive-date=September 14, 2021 |archive-url=https://web.archive.org/web/20210914010916/https://www.techtudo.com.br/dicas-e-tutoriais/2021/09/bloons-td-6-como-fazer-o-download-no-pc-e-celular.ghtml |url-status=live }}&lt;/ref&gt;<br /> <br /> ===''Bloons Tower Defense''{{anchor|Bloons Tower Defense}}===<br /> [[File:Bloons TD Logo.jpg|thumbnail|left|A screenshot of the original ''Bloons Tower Defense''.|204x204px]]<br /> ''Bloons Tower Defense'' is the first game in the ''BTD'' series, released on August 16, 2007, as a free [[Adobe Flash|flash]] [[browser game]].&lt;ref name=&quot;interview&quot;&gt;{{cite web |url= http://dailytekk.com/2013/05/13/game-of-fame-bloons-tower-defense/ |archive-url= https://web.archive.org/web/20140101112419/http://dailytekk.com/2013/05/13/game-of-fame-bloons-tower-defense/ |archive-date= January 1, 2014 |title= Game of Fame: Bloons Tower Defense |first= Stephen |last= Harris |work= DailyTekk |date= May 13, 2013 |access-date= December 31, 2013}}&lt;/ref&gt; In the game, players must defend against waves of colored bloons with monkeys, dart throwers, and other towers positioned around the map.&lt;ref name=&quot;TD1 wired&quot;&gt;{{cite web |url=https://www.wired.com/gamelife/2007/08/browser-game-bl/ |archive-url=https://web.archive.org/web/20121108031257/http://www.wired.com/gamelife/2007/08/browser-game-bl/ |archive-date=November 8, 2012 |title=Browser Game: Bloons Tower Defense is Pop Culture at its Best |date=August 16, 2007 |access-date=January 1, 2014 |first=Lore |last=Sjöberg |work=[[Wired (website)|Wired]] |url-status=dead |url-access=limited}}&lt;/ref&gt; Bloons have varying numbers of layers, with each layer being pierced revealing the layer underneath until the bloon has been completely popped. If all 40 lives are lost, the game is over. If all 50 waves are passed, the player will win the game.&lt;ref name=&quot;TD1 IGN&quot;&gt;{{cite web |url= http://uk.ign.com/articles/2012/03/08/free-game-of-the-day-bloons-tower-defense |archive-url= https://web.archive.org/web/20140201065442/http://www.ign.com/articles/2012/03/08/free-game-of-the-day-bloons-tower-defense |archive-date= February 1, 2014 |title= Free Game of the Day: Bloons Tower Defense |date= March 7, 2012 |access-date= January 1, 2014 |first= Justin |last= Davis |work= [[IGN]]}}&lt;/ref&gt;<br /> The game has 5 towers:<br /> {| class=&quot;wikitable sortable plainrowheaders&quot;<br /> |-<br /> ! rowspan=&quot;4&quot; style=&quot;width:23%;&quot; | Tower<br /> ! rowspan=&quot;4&quot; | Base Cost<br /> ! colspan=&quot;4&quot; | Upgrades<br /> |-<br /> ! colspan=&quot;2&quot; | #1<br /> ! colspan=&quot;2&quot; | #2<br /> |-<br /> ! Name<br /> ! Cost<br /> ! Name<br /> ! Cost<br /> |-<br /> | Dart Tower<br /> | $250<br /> | Piercing Darts<br /> | $210<br /> | Long Range Darts<br /> | $100<br /> |-<br /> | Tack Tower<br /> | $400<br /> | Faster Shooting<br /> | $250<br /> | Extra Range Shots<br /> | $150<br /> |-<br /> | Ice Tower<br /> | $850<br /> | Long Freeze Time<br /> | $450<br /> | Wide Freeze Radius<br /> | $300<br /> |-<br /> | Bomb Tower<br /> | $900<br /> | Bigger Bombs<br /> | $650<br /> | Extra Range Bombs<br /> | $250<br /> |-<br /> | Super Monkey<br /> | $4000<br /> | Epic Range<br /> | $2400<br /> | colspan=&quot;2&quot;; bgcolor=&quot;Lightgrey&quot; | No Second Upgrade<br /> |}<br /> ===''Bloons Tower Defense 2''===<br /> ''Bloons Tower Defense 2'' was released soon after in October 2007,&lt;ref name=&quot;interview&quot;/&gt; adding new towers, multiple map options, new bloons, and an option for the game's difficulty.&lt;ref name=&quot;BTD2&quot;&gt;{{cite web |url= http://uk.ign.com/articles/2012/03/17/free-game-of-the-day-bloons-tower-defense-2 |archive-url= https://web.archive.org/web/20140201065317/http://www.ign.com/articles/2012/03/17/free-game-of-the-day-bloons-tower-defense-2 |archive-date= February 1, 2014 |title= Free Game of the Day: Bloons Tower Defense 2 |date= March 16, 2012 |access-date= January 1, 2014 |first= Justin |last= Davis |work= IGN}}&lt;/ref&gt;<br /> <br /> ===''Bloons TD 3''===<br /> [[File:Bloons TD 3 Gameplay.jpg|thumb|right|A screenshot of the ''Bloons TD 3'' browser version from 2012 onwards|203x203px]]<br /> ''Bloons TD 3'' was released on September 5, 2008, months after the release of ''Bloons Tower Defense 2'', named differently due to a trademark dispute with [[Com2uS]].&lt;ref name=&quot;trademark&quot; /&gt;&lt;ref name=&quot;interview&quot; /&gt; As with the second game, new towers, bloons, and maps were added.&lt;ref name=&quot;PSP&quot; /&gt;<br /> <br /> A version based on this game was released for iOS titled ''Bloons TD''; made available on October 3, 2009, from the [[App Store (iOS)|iOS App Store]].&lt;ref name=&quot;ASTD&quot;&gt;{{cite web |url= http://www.appspy.com/review/3845/bloons-td |archive-url= https://web.archive.org/web/20131109093343/http://www.appspy.com/review/3845/bloons-td |archive-date= November 9, 2013 |title= Bloons TD Review |date= October 4, 2009 |access-date= January 1, 2014 |first= Damian |last= Chiappara |work= App Spy}}&lt;/ref&gt; This version had extra maps styled in snow and beach themes,&lt;ref name=&quot;PG&quot;&gt;{{cite web |url=http://www.pocketgamer.co.uk/r/iPhone/Bloons+TD/news.asp?c=14977 |archive-url=https://web.archive.org/web/20140102192347/http://www.pocketgamer.co.uk/r/iPhone/Bloons+TD/news.asp?c=14977 |archive-date=January 2, 2014 |title=Bloons Tower Defense popping over to App Store |date=August 17, 2009 |access-date=January 1, 2014 |first=Jon |last=Jordan |work=[[Pocket Gamer]] |url-status=dead }}&lt;/ref&gt; and included [[OpenFeint]] achievements.&lt;ref&gt;{{cite web |url= http://www.pocketgamer.co.uk/r/iPhone/Bloons+TD/news.asp?c=16595 |archive-url= https://web.archive.org/web/20140102192511/http://www.pocketgamer.co.uk/r/iPhone/Bloons%2BTD/news.asp?c=16595 |archive-date= January 2, 2014 |title= Revealed: Bloons Tower Defense's OpenFeint achievements |date= November 6, 2009 |access-date= January 1, 2014 |first= Jon |last= Jordan |work= [[Pocket Gamer]] |url-status= dead }}&lt;/ref&gt;<br /> <br /> The game included five map packs, containing a total of 15 different levels to play, with packs unlocked by completing the previous levels.&lt;ref name=&quot;STP&quot;&gt;{{cite web |url= http://www.slidetoplay.com/review/bloons-tower-defense-review/ |archive-url= https://web.archive.org/web/20140102195839/http://www.slidetoplay.com/review/bloons-tower-defense-review/ |archive-date= January 2, 2014 |title= Bloons Tower Defense Review |date= October 21, 2009 |access-date= January 1, 2014 |first= Tim |last= Rattray |work= Slide to Play}}&lt;/ref&gt; This version of the game was also released for the [[PlayStation Portable]] in 2010.&lt;ref name=&quot;PG2&quot;&gt;{{cite web |url=http://www.pocketgamer.co.uk/r/PSP/Bloons+TD/news.asp?c=21718 |archive-url=https://web.archive.org/web/20140102192307/http://www.pocketgamer.co.uk/r/PSP/Bloons+TD/news.asp?c=21718 |archive-date=January 2, 2014 |title=Bloons TD coming to PSP Minis |date=June 24, 2010 |access-date=January 1, 2014 |first=Jon |last=Jordan |work=Pocket Gamer |url-status=dead }}&lt;/ref&gt;<br /> <br /> Another version of the game, simply titled ''Bloons TD'', was released for [[List of DSiWare games and applications|DSiWare]] in 2011, containing 50 rounds to complete.&lt;ref name=&quot;DSIGN&quot;&gt;{{cite web|last=Thomas|first=Lucas|title=Bloons Tower Defense Review|url=http://www.ign.com/articles/2011/11/11/bloons-tower-defense-review|archive-url=https://web.archive.org/web/20140201070432/http://www.ign.com/articles/2011/11/11/bloons-tower-defense-review|archive-date=February 1, 2014|work=IGN.com|access-date=January 1, 2014 |date= November 10, 2011}}&lt;/ref&gt;&lt;ref&gt;{{cite web |url=http://www.officialnintendomagazine.co.uk/33114/pullblox-coming-to-3ds-eshop-this-week/ |archive-url=https://web.archive.org/web/20140102200215/http://www.officialnintendomagazine.co.uk/33114/pullblox-coming-to-3ds-eshop-this-week/ |archive-date=January 2, 2014 |title=Pullblox coming to 3DS eShop this week |date=December 6, 2011 |access-date=January 1, 2014 |first=Thomas |last=East |work=[[Official Nintendo Magazine]] |url-status=dead }}&lt;/ref&gt;<br /> <br /> ===''Bloons TD 4''===<br /> ''Bloons TD 4'' was released on October 26, 2009, as an online freemium game with a proprietary iOS version released on December 7, 2010, developed in conjunction with Digital Goldfish.&lt;ref name=&quot;gz td4&quot;&gt;{{cite web |url=https://www.gamezebo.com/reviews/bloons-td-4-review/ |archive-url=https://web.archive.org/web/20131230233208/http://www.gamezebo.com/games/bloons-td-4/review |archive-date=December 30, 2013 |title=Bloons TD 4 Review |publisher=Gamezebo |date=January 24, 2011 |first=Jim |last=Squires |access-date=July 14, 2011 }}&lt;/ref&gt;&lt;ref name=&quot;appsafari&quot;&gt;{{cite web |url=http://www.appsafari.com/games/15633/bloons-td-4/ |archive-url=https://web.archive.org/web/20140102195923/http://www.appsafari.com/games/15633/bloons-td-4/ |archive-date=January 2, 2014 |title=Bloons TD 4 review |date=February 16, 2011 |access-date=January 1, 2014 |first=Tracy |last=Yonemoto |work=App Safari |url-status=dead }}&lt;/ref&gt;&lt;ref&gt;{{cite web |title=Here it is: Bloons TD 4 |url=http://ninjakiwi.com/blog/here-it-is-bloons-tower-defense-4/ |archive-url=https://web.archive.org/web/20130117023407/http://ninjakiwi.com/blog/here-it-is-bloons-tower-defense-4/|archive-date=January 17, 2013|work=Bloons TD 4 Release Text|publisher=Ninja Kiwi}}&lt;/ref&gt; A ''sandbox mode'' allows experimentation with weapons and enemies, and an ''apopalypse mode'' makes the gameplay continuous without pausing between levels.&lt;ref name=&quot;gz td4&quot; /&gt;<br /> <br /> The gameplay underwent changes including a graphical update, the ability to save the current game, and the introduction of an unlock-based leveling system.&lt;ref name=&quot;ASTD4&quot;&gt;{{cite web |url= http://www.appspy.com/review/4080/bloons-td-4 |archive-url= https://web.archive.org/web/20140102192746/http://www.appspy.com/review/4080/bloons-td-4 |archive-date= January 2, 2014 |title= Bloons TD 4 Review |date= January 6, 2011 |access-date= January 1, 2014 |first= Andrew |last= Nesvadba |work= App Spy}}&lt;/ref&gt; The tower upgrading system received various changes including increasing the number of upgrades per tower,&lt;ref name=&quot;interview&quot;/&gt; and new maps and game modes were added. With the introduction of these new maps, water tiles were available, a mechanic which allows you to place the new Monkey Buccaneer.&lt;ref&gt;{{cite web |url= http://kotaku.com/5964280/pac+man-wii-u-youtube-and-a-romantic-airport-management-from-the-makers-of-professor-layton-arrive-in-the-nintendo-download-the-week |archive-url= https://web.archive.org/web/20140103074140/http://kotaku.com/5964280/pac%2Bman-wii-u-youtube-and-a-romantic-airport-management-from-the-makers-of-professor-layton-arrive-in-the-nintendo-download-the-week |archive-date= January 3, 2014 |title= Pac-Man, Wii U YouTube and a Romantic Airport Management Game from the Makers of Professor Layton Arrive in The Nintendo Download The Week |date= November 29, 2012 |access-date= January 1, 2014 |first= Evan |last= Narcisse |work= [[Kotaku]] |url-status= dead }}&lt;/ref&gt;<br /> <br /> iPhone and iPad versions of this title have been purchased over one million times.&lt;ref name=&quot;kiwi&quot;&gt;{{cite web |title=Kiwi games industry booms |url=http://www.gameplanet.co.nz/news/i138234/Kiwi-games-industry-booms/ |archive-url=https://web.archive.org/web/20140102195902/http://www.gameplanet.co.nz/news/i138234/Kiwi-games-industry-booms/ |archive-date=January 2, 2014 |work=Gameplanet |access-date=January 2, 2014 |url-status=dead }}&lt;/ref&gt; A version of the game was also released as a DSiWare game in 2012.&lt;ref&gt;{{cite web |url=http://www.nintendolife.com/reviews/dsiware/bloons_td_4 |archive-url=https://web.archive.org/web/20140102194348/http://www.nintendolife.com/reviews/dsiware/bloons_td_4 |archive-date=January 2, 2014 |title=Bloons TD 4 (DSiWare) Review |date=December 2, 2012 |access-date=January 1, 2014 |first=Philip |last=Reed |work=Nintendo Life |url-status=dead }}&lt;/ref&gt;<br /> <br /> ''Bloons TD 4'' later received a standalone &quot;expansion pack&quot; called ''Bloons TD 4 Expansion'' which added the Dartling Gun and Spike Factory towers, both of which would remain in future games, 4 new tracks, a new game mode called &quot;Deflation&quot;, and a new &quot;Tower Specialties&quot; game mechanic.&lt;ref&gt;{{Cite web|title=Play Bloons Tower Defense 4 Expansion - NinjaKiwi - Ninja Kiwi|url=https://ninjakiwi.com/Games/Tower-Defense/Bloons-Tower-Defense-4-Expansion.html|access-date=September 28, 2021|website=ninjakiwi.com|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627043631/http://ninjakiwi.com/Games/Tower-Defense/Bloons-Tower-Defense-4-Expansion.html|url-status=live}}&lt;/ref&gt;<br /> <br /> ===''Bloons TD 5''===<br /> {{Infobox video game<br /> | title = Bloons TD 5<br /> | image = Bloons TD 5 Gameplay.jpg<br /> | alt = Screenshot of a game of Bloons TD 5 Mobile. The game is currently played on Round 34 with a number of monkey and machine towers, many of which have low-level upgrades.<br /> | caption = A screenshot of the ''Bloons TD 5'' iOS version<br /> | developer = [[Ninja Kiwi]]<br /> | publisher = Ninja Kiwi<br /> | series = Bloons Tower Defense<br /> | engine = [[Adobe Flash]]<br /> | platforms = [[Microsoft Windows]], [[macOS]], [[Android (operating system)|Android]], [[iOS]], [[Xbox One]], [[PlayStation 4]], [[Nintendo Switch]]<br /> | released = '''Flash:'''&lt;br /&gt;{{vgrelease|WW|December 13, 2011}}'''Android, iOS:'''&lt;br /&gt;{{vgrelease|WW|November 15, 2012}}'''macOS:'''&lt;ref name=&quot;btd5mac&quot;&gt;{{Cite web|url=https://apps.apple.com/us/app/bloons-td-5/id625278208?mt=12|title=Bloons TD 5|website=Mac App Store|access-date=August 10, 2021|archive-date=August 10, 2021|archive-url=https://web.archive.org/web/20210810230257/https://apps.apple.com/us/app/bloons-td-5/id625278208?mt=12|url-status=live}}&lt;/ref&gt;&lt;br /&gt;{{vgrelease|WW|2013}}'''Steam:'''&lt;br /&gt;{{vgrelease|WW|November 19, 2014}}'''Xbox One:'''&lt;br /&gt;{{vgrelease|WW|March 3, 2017}}'''PlayStation 4:'''&lt;br /&gt;{{vgrelease|WW|May 9, 2017}}'''Nintendo Switch:'''&lt;br /&gt;{{vgrelease|WW|June 13, 2018}}<br /> | genre = [[Tower defense]]<br /> | modes = [[Single-player]], [[multi-player]]<br /> }}<br /> The original (Flash and freemium) ''Bloons TD 5'' was released on December 13, 2011. The proprietary version of ''BTD5'' was released on iOS worldwide on November 15, 2012, for [[iPhone]]s and [[iPod]]s with improved graphics and additional upgrades, tracks, towers, and bloon types.&lt;ref name=&quot;btd5rev&quot; /&gt; On November 19, 2014, it was released on [[Steam (service)|Steam]].&lt;ref&gt;{{cite web|url=https://store.steampowered.com/app/306020/Bloons_TD_5/|title=Save 50% on Bloons TD 5 on Steam|website=store.steampowered.com|access-date=December 22, 2018|archive-date=November 14, 2018|archive-url=https://web.archive.org/web/20181114220458/https://store.steampowered.com/app/306020/Bloons_TD_5/|url-status=live}}&lt;/ref&gt;<br /> <br /> ''Bloons TD 5 Deluxe'' was released on January 27, 2012, for USD$24.99, or $19.99 during the promotional pre-order period. This offline Flash version of the game added 2 new towers (the &quot;Bloonchipper&quot; and &quot;Monkey Engineer&quot;), 6 new tracks, 4 ported tracks from ''Bloons TD 4'', a &quot;moving tower platform&quot; mechanic, three new &quot;Special Agent&quot; towers and four additional &quot;Special Missions&quot;. All of the game's premium features, which were paid for with the &quot;NinjaKiwi Coin&quot; digital currency in ''BTD5'', were also made into free unlockable options that could be unlocked with the in-game earnable currency. This version of the game also has high-resolution graphics.&lt;ref&gt;{{Cite web|last=Kiwi|first=Ninja|title=Ninja Kiwi® Announces Bloons® TD 5 Deluxe is Coming to Desktop|url=https://www.prlog.org/11888428-ninja-kiwi-announces-bloons-td-5-deluxe-is-coming-to-desktop.html|access-date=September 28, 2021|website=PRLog|archive-date=September 23, 2020|archive-url=https://web.archive.org/web/20200923164501/https://www.prlog.org/11888428-ninja-kiwi-announces-bloons-td-5-deluxe-is-coming-to-desktop.html|url-status=live}}&lt;/ref&gt; Following an update for the mobile version of ''BTD5'', a new tower was also added to ''BTD5 Deluxe'' called the &quot;Monkey Sub&quot;. The submarine was also later added to the online version on July 22, 2015. ''Bloons TD 5 Deluxe'' was discontinued and made no longer available for purchase in November 2014 in favour of the newer Steam port, which all owners of Deluxe received for free through e-mail.&lt;ref&gt;{{Cite web|title=What's Up at Ninja Kiwi? - 21 November'14 {{!}} Ninja Kiwi Blog|url=https://ninjakiwi.com/Norsk/blog/news/52093-what-s-up-at-ninja-kiwi-21-november-14|access-date=September 28, 2021|website=ninjakiwi.com|archive-date=September 5, 2018|archive-url=https://web.archive.org/web/20180905220549/https://ninjakiwi.com/Norsk/blog/news/52093-what-s-up-at-ninja-kiwi-21-november-14|url-status=live}}&lt;/ref&gt;<br /> <br /> As with previous games of the series, the player has to protect the exit(s) against enemy Bloons by using various monkeys and monkey-operated machines placed in strategic locations to fight them off effectively.&lt;ref name=&quot;stuff-btd5ios&quot;&gt;{{Cite web|url=https://www.stuff.co.nz/waikato-times/business/technology/8302138/Game-on-Bloons-TD5-for-iOS|title=Game on: Bloons TD5 for iOS|date=February 13, 2013|website=Stuff|access-date=August 15, 2021|archive-date=August 15, 2021|archive-url=https://web.archive.org/web/20210815024803/https://www.stuff.co.nz/waikato-times/business/technology/8302138/Game-on-Bloons-TD5-for-iOS|url-status=live}}&lt;/ref&gt; Compared to earlier versions of the series, there is a wider variety of different towers and their upgrades.&lt;ref name=&quot;stuff-btd5ios&quot; /&gt;&lt;ref name=&quot;gamezebo-btd5-review&quot;&gt;{{Cite web|url=https://www.gamezebo.com/2012/11/23/bloons-td-5-review/|title=Bloons TD 5 Review|author=Leif Johnson|date=November 23, 2012|access-date=August 15, 2021|archive-date=August 15, 2021|archive-url=https://web.archive.org/web/20210815034944/https://www.gamezebo.com/2012/11/23/bloons-td-5-review/|url-status=live}}&lt;/ref&gt;<br /> <br /> This game also has an unlimited round free play mode, which can have bloons with increasing strengths until the Z.O.M.G type M.O.A.B-class bloon. Speed and health ramping also buff the blimp hp throughout the rounds. The Steam/Mobile version has two special mode bosses, the Dreadbloon and Blastapopoulos. The iOS, Android, and Steam versions have 15 languages: English, Arabic, Danish, Finnish, French, German, Italian, Japanese, Korean, Norwegian, Portuguese, Russian, Spanish, Swedish, and Turkish.&lt;ref&gt;{{cite web |title=Bloons TD 5 iTunes website (see languages) |website = [[iTunes]]|url=https://itunes.apple.com/gb/app/bloons-td-5/id563718995?mt=8 |access-date=November 18, 2016 |archive-date=November 18, 2016 |archive-url=https://web.archive.org/web/20161118224222/https://itunes.apple.com/gb/app/bloons-td-5/id563718995?mt=8 |url-status=live }}&lt;/ref&gt; On March 3, 2017, it was released for Microsoft's [[Xbox One]], later releasing for [[PlayStation 4]] on May 9, 2017, and [[Nintendo Switch]] on June 13, 2018, all of which cost $14.99 USD.&lt;ref&gt;{{cite web|title=Buy Bloons TD 5 - Microsoft Store|website=[[Microsoft]]|url=https://www.microsoft.com/en-us/store/p/bloons-td-5/c3z7h6lr7223|access-date=February 23, 2018|archive-date=February 23, 2018|archive-url=https://web.archive.org/web/20180223171246/https://www.microsoft.com/en-us/store/p/bloons-td-5/c3z7h6lr7223|url-status=live}}&lt;/ref&gt;<br /> <br /> This game also has daily challenges. There are 2347 daily challenges on web. The first challenge (Monkey Lane, Easy) was released on January 27, 2012, and 'The Final (New) Daily Challenge' was released on June 30, 2018.<br /> <br /> ===''Bloons TD 6''===<br /> {{main|Bloons TD 6}}<br /> <br /> ''Bloons TD 6'' is the newest game in the main ''Bloons TD'' series. After being announced on March 28, 2017,&lt;ref&gt;{{Cite web|last=Kiwi|first=Ninja|title=Ninja Kiwi Announces Bloons TD 6 in Development|url=https://www.prlog.org/12629600-ninja-kiwi-announces-bloons-td-6-in-development.html|access-date=August 1, 2020|website=PRLog|archive-date=March 30, 2017|archive-url=https://web.archive.org/web/20170330002912/https://www.prlog.org/12629600-ninja-kiwi-announces-bloons-td-6-in-development.html|url-status=live}}&lt;/ref&gt; it was released for the [[iOS App Store]] and the [[Google Play Store]] on June 14, 2018. A [[Steam (service)|Steam]] version was released on December 17, 2018.&lt;ref&gt;{{cite web|url=https://store.steampowered.com/app/960090/Bloons_TD_6/|title=Bloons TD 6 on Steam|website=store.steampowered.com|access-date=December 20, 2018|archive-date=December 20, 2018|archive-url=https://web.archive.org/web/20181220231138/https://store.steampowered.com/app/960090/Bloons_TD_6/|url-status=live}}&lt;/ref&gt; Unlike all earlier games, ''Bloons TD 6'' does not have a Flash-based counterpart on the Ninja Kiwi website.&lt;ref name=&quot;btd6-sale-pcgamesn&quot;&gt;{{Cite web|url=https://www.pcgamesn.com/bloons-td-6/sale|title=Bloons TD 6 becomes $2, hits an even more ridiculous player count record|website=PCGamesN|date=March 22, 2021 }}&lt;/ref&gt;<br /> <br /> In ''Bloons TD 6'', it is played from a [[2.5D]] perspective, as opposed to the 2D perspective of previous ''Bloons Tower Defense'' games,&lt;ref name=&quot;toucharcade-btd6-somuch&quot;&gt;{{Cite web |date=June 15, 2018 |title='Bloons TD 6' Review - The Game Where Everything Happens So Much |url=https://toucharcade.com/2018/06/15/bloons-td-6-review-the-game-where-everything-happens-so-much/}}&lt;/ref&gt; and utilizes [[3D computer graphics]].&lt;ref name=&quot;pocketgamer-heroes-btd6&quot;&gt;{{Cite web |last=staff |first=Pocket Gamer |title=Bloons TD 6 tier list - The best heroes ranked |url=https://www.pocketgamer.com/bloons-td-6/tier-list-best-heroes/ |website=www.pocketgamer.com|date=May 24, 2023 }}&lt;/ref&gt; <br /> <br /> Bloons TD 6 expands on traditional Bloons Tower Defense gameplay with &quot;Heroes&quot;, who will automatically level up once placed, making them stronger as the game progresses.&lt;ref name=&quot;toucharcade-btd6-somuch&quot; /&gt;&lt;ref name=&quot;pocketgamer-heroes-btd6&quot; /&gt; Monkeys of the same type can be merged into extremely expensive but extremely powerful versions of themselves called &quot;Paragons&quot;, combining the power of its constituent monkeys into a single strong monkey.&lt;ref name=&quot;ninjakiwi-official-27.0-boss&quot; /&gt; Certain maps contain obstacles that can prevent many monkeys from seeing or attacking over them.&lt;ref name=&quot;pocketgamer-paidgametop10&quot;&gt;{{Cite web|url=https://www.pocketgamer.com/ios/most-popular-paid-games/?page=5|title=Mobile Charts: Top 10 paid games for iPhone and iPad (iOS)|first=Jupiter|last=Hadley|website=www.pocketgamer.com|date=September 7, 2022 }}&lt;/ref&gt;&lt;ref name=&quot;pocketgamer-heroes-btd6&quot; /&gt;<br /> <br /> Maps are chosen at the discretion of the player, and more difficult ones are unlocked by completing games on each map.&lt;ref name=&quot;gamezebo-btd6-family-fun&quot;&gt;{{Cite web |last=Rennie |first=Alex |date=June 16, 2018 |title=Bloons TD 6 Review – a slick tower defense for kids and adults alike |url=https://www.gamezebo.com/2018/06/16/bloons-td-6-review-colourful-fun-family/ |archive-url=https://web.archive.org/web/20220328063252/https://www.gamezebo.com/2018/06/16/bloons-td-6-review-colourful-fun-family/ |archive-date=2022-03-28 |website=GameZero}}&lt;/ref&gt; As the player completes games on the same map by playing on different game difficulties, additional game modes become unlocked for that map.&lt;ref name=&quot;wired-bloonstd6&quot; /&gt; In standard gameplay, each map can be played on three different game difficulties.&lt;ref name=&quot;wired-bloonstd6&quot; /&gt; On top of the standard game mode, Bloons TD 6 offers multiple additional game modes that use certain rules and restrictions, such as limiting what monkeys the player can use or making Bloons stronger in some aspects.&lt;ref name=&quot;wired-bloonstd6&quot;&gt;{{Cite magazine|url=https://www.wired.com/story/bloons-td-6-rave/|title='Bloons TD 6' Might be the Best $5 I've Ever Spent|magazine=[[Wired (magazine)|Wired]]|last1=Hill|first1=Simon}}&lt;/ref&gt; Players can create games featuring rules not present in ordinary games, for example, they may limit the number of monkeys that may be used. These can be created using the &quot;Challenge Editor&quot;, and these can be played by other players using the &quot;Challenge Browser&quot;.&lt;ref name=&quot;customchallenge-btd6&quot;&gt;{{Cite web|url=https://www.youtube.com/watch?v=FZ7c2-52j4w|title=Bloons TD 6 9.0 Update - NEW HERO, MAP &amp; MORE!|via=www.youtube.com}}&lt;/ref&gt; <br /> <br /> Daily and weekly events can be optionally played, rewarding currency when completed. Daily Challenges and Advanced Challenges are challenges that have a set of special rules added. &quot;Race Events&quot;, where &quot;rounds&quot; of Bloons can be sent early to obtain the fastest time possible,&lt;ref name=&quot;ninjakiwi-official-7.0-race&quot; /&gt;&lt;ref name=&quot;ninjakiwi-official-19.0-odyssey&quot;&gt;{{Cite web|url=https://ninjakiwi.com/videos/ANa15ow-LpI|title=Bloons TD 6 19.0 Update - ODYSSEY MODE! &amp;#124; Ninja Kiwi Videos|website=ninjakiwi.com}}&lt;/ref&gt; &quot;Odyssey Mode&quot;, where a limited selection of monkeys must be used to complete several maps in a row,&lt;ref name=&quot;ninjakiwi-official-19.0-odyssey&quot; /&gt;&lt;ref name=&quot;applearcade-btd6-cnet&quot;&gt;{{Cite web|url=https://www.cnet.com/tech/gaming/bloons-td-6-now-available-on-apple-arcade/|title=Bloons TD 6 brings balloon-popping strategy fun to Apple Arcade|first=Shelby|last=Brown|website=CNET}}&lt;/ref&gt;&lt;ref name=&quot;ninjakiwi-official-7.0-race&quot;&gt;{{Cite web|url=https://www.youtube.com/watch?v=pdLR8dzDXVY|title=Bloons TD 6 7.0 Update - NEW HERO, EVENT &amp; MORE!|via=www.youtube.com}}&lt;/ref&gt; and &quot;Boss Bloons&quot;, where &quot;Boss Bloons&quot; must be destroyed, with different Boss Bloons being able to affect gameplay in different ways.&lt;ref name=&quot;ninjakiwi-official-27.0-boss&quot;&gt;{{Cite web|url=https://www.youtube.com/watch?v=phevUX9F_Ag|title=Bloons TD 6 Update 27.0 - PARAGONS, BOSS BLOONS &amp; more!|via=www.youtube.com}}&lt;/ref&gt;&lt;ref name=&quot;applearcade-btd6-cnet&quot; /&gt;&lt;ref name=&quot;deccanherald-btd6-plus&quot;&gt;{{Cite web|url=https://www.deccanherald.com/business/technology/new-games-set-to-join-apple-arcade-club-this-month-1077635.html|title=New games set to join Apple Arcade club this month|date=February 3, 2022|website=Deccan Herald}}&lt;/ref&gt; A mini-game called &quot;Contested Territory&quot; is a weekly event that sets up to 90 players in six random teams from around the world to fight for various tiles scattered across a hexagonal island;&lt;ref name=&quot;nk-32.0 update&quot;&gt;{{cite web | url=https://www.youtube.com/watch?v=Jp0avyM6ui4 | title=Bloons TD 6 Update 32.0 Coming Soon - CONTESTED TERRITORIES, ENGINEER PARAGON &amp; MORE! | website=[[YouTube]] }}&lt;/ref&gt; each tile contains a unique set of rules, which the player must follow and complete in order to capture the tile.&lt;ref name=&quot;nk-32.0 update&quot; /&gt;&lt;ref name=&quot;toucharcade-btd6-32.0&quot;&gt;{{cite web | url=https://toucharcade.com/2022/08/15/best-iphone-games-updates-bloons-td-6-mobile-zen-pinball-star-wars-patch-notes-august/ | title=Best iPhone Game Updates: 'Merge Mansion', 'High Rise', 'Zen Pinball Party', 'Bloons TD 6', and More – TouchArcade | date=August 15, 2022 }}&lt;/ref&gt;<br /> <br /> Over time, towers from Bloons TD 5 were added, first being the &quot;Mortar Monkey&quot; in update 6.0, then the &quot;Engineer Monkey&quot; in update 12.0, and then finally the &quot;Dartling Gun&quot;, renamed to &quot;Dartling Gunner&quot; in update 22.0. In update 36.0, a new tower - the &quot;Beast Handler&quot; was added, which controls water, ground and air beasts, which can merge with other Beast Handlers' beasts to increase their power.<br /> <br /> ==Spin-offs==<br /> Apart from the main series, Ninja Kiwi has made several ''BTD'' games that include the core gameplay of ''BTD'' but are not numbered sequels.<br /> <br /> ===''Bloons TD Battles''===<br /> ''Bloons TD Battles'' was released on December 12, 2012,&lt;ref&gt;{{cite web |author=Aaron |title=A New Year, A Ninja Kiwi Year |url=http://archive.ninjakiwi.com/blog/a-new-year-a-ninja-kiwi-year/ |archive-url=https://web.archive.org/web/20140104211040/http://archive.ninjakiwi.com/blog/a-new-year-a-ninja-kiwi-year/ |archive-date=January 4, 2014 |work=Ninja Kiwi Official Blog |publisher=Ninja Kiwi |access-date=January 4, 2014 |url-status=dead }}&lt;/ref&gt; and later to Android and iOS platforms in-between November 5 and 6, 2013, respectively.&lt;ref&gt;{{cite web|author=Aaron|title=Bloons TD Battles iOS - Out now for FREE!|archive-url=https://web.archive.org/web/20140104032708/http://ninjakiwi.com/blog/new-games/28281-bloons-td-battles-ios-out-now-for-free |archive-date=January 4, 2014 |url=http://ninjakiwi.com/blog/new-games/28281-bloons-td-battles-ios-out-now-for-free |work=Ninja Kiwi Official Blog |publisher=Ninja Kiwi |access-date=January 3, 2014}}&lt;/ref&gt; On April 20, 2016, it came to [[Steam (service)|Steam]] as a ported version.&lt;ref&gt;{{cite web|author=Michael|title=Bloons TD Battles on Steam |archive-url=https://web.archive.org/web/20190603000624/https://store.steampowered.com/app/444640/Bloons_TD_Battles/ |archive-date=June 3, 2019 |url-status=live|url=https://store.steampowered.com/app/444640/Bloons_TD_Battles/ |work=Steam Web Store |publisher=Valve Corp|access-date=June 2, 2019}}&lt;/ref&gt;<br /> <br /> The gameplay is similar to that in ''Bloons TD 5'' but two players compete against one another in one of four game modes. In Assault Mode and Battle Arena, each player normally progresses through the levels that are usually equal to 2x-1 in terms of BTD5 levels. For example, round 7 in BTD Battles would be round 13 in BTD5. However, the players are also given the ability to purchase additional bloons that gives eco and sending them to the opponent can overwhelming them.&lt;ref name=btdbattles&gt;{{cite web |last=Nichols |first=Scott |title=Mobile reviews: 'Pac-Man Dash', 'Sky Gamblers: Cold War', more |url=http://www.digitalspy.com/gaming/levelup/a500405/mobile-reviews-pac-man-dash-sky-gamblers-cold-war-more.html |archive-url=https://web.archive.org/web/20140102193712/http://www.digitalspy.com/gaming/levelup/a500405/mobile-reviews-pac-man-dash-sky-gamblers-cold-war-more.html |archive-date=January 2, 2014 |work=Digital Spy |access-date=January 1, 2014 |url-status=dead }}&lt;/ref&gt; <br /> In &quot;Defense&quot; mode, the players play a natural game with the screen split vertically. Players can spend money to increase their income. In &quot;Card Battles&quot; mode, the players choose from a selection of cards to use in their games. The cards have two functions: sending bloons to the enemy player, which, like in Assault Mode, will give the player who sends the bloons extra income; and placing down a tower. All three game mode objectives are to outlast the opponent in surviving the bloon attacks. Using the games' skill-based matching system, players can be automatically matched with one another.&lt;ref&gt;{{cite web|title=Bloons TD Battles Brings Sniper Monkeys, Multiplayer Tower Defense to iOS Devices|url=http://www.mcvuk.com/press-releases/read/bloons-reg-td-battles-brings-sniper-monkeys-multiplayer-tower-defense-to-ios-devices/0118831|archive-url=https://web.archive.org/web/20140103080325/http://www.mcvuk.com/press-releases/read/bloons-reg-td-battles-brings-sniper-monkeys-multiplayer-tower-defense-to-ios-devices/0118831|archive-date=January 3, 2014|publisher=The Market for Computer &amp; Video Games|access-date=January 1, 2014}}&lt;/ref&gt; The last mode is Club Battles, in which players can play with up to three of the six game-modifying &quot;cards&quot;. The card selection can be chosen ahead of time when playing against a friend in a private lobby, but is random when playing other opponents. Players earn a club ticket every day at 7 PM, or they can receive one club ticket from the daily wheel. Another mode is Battle with Friends, in which a player can play one of the four game modes with a friend, not a random player, by entering a code for the player's private lobby.<br /> <br /> ===''Bloons Monkey City''===<br /> {{Primary sources|section|date=February 2015}}<br /> Like ''Bloons TD Battles'', the core gameplay is similar to that of ''BTD5'', however, the player has to maintain a city, expanding the city by capturing bloon-infested areas called tiles.&lt;ref name=&quot;gazette&quot;&gt;Rogers, Bridget. (2017). [https://gazettereview.com/2016/02/bloons-monkey-city-tips-cheats-tricks/ &quot;Bloons Monkey City Tips, Cheats, &amp; Strategy Tricks – 2018 Guide&quot;] {{Webarchive|url=https://web.archive.org/web/20190410181448/https://gazettereview.com/2016/02/bloons-monkey-city-tips-cheats-tricks/ |date=April 10, 2019 }}. ''Gazette Review.'' Retrieved April 10, 2019.&lt;/ref&gt; One important goal of the game is levelling up the city. Players earn XP for the city by capturing tiles, completing missions or building towers. Earning higher levels with XP grants access to certain unique game features, like Monkey vs. Monkey, Monkey Knowledge, etc.<br /> <br /> Monkey vs. Monkey, allows players to fight each other; raids can be launched using the resource &quot;Bloontonium&quot;. This can be acquired by capturing certain tiles or with Bloontonium generators. If the opponent fails to defend against the raid in the set time period, the attacker gains city cash, another resource in the game used to build towers, bloonstones, the 'premium currency' of the game, and city honor, which has no primary purpose in the game other than achievements.<br /> <br /> One primary difference between this game and the others in the ''Bloons'' series is the addition of buildings.&lt;ref name=&quot;gazette&quot;/&gt; Buildings in ''Bloons Monkey City'' are required in order to use and upgrade towers. Some buildings serve as prerequisites to other buildings, while others are prerequisites to using certain bloons in raids. The number of towers the player can use in a game is determined by how many of the corresponding type of building the player possesses. Some buildings unlock new monkeys, while upgrade buildings unlock upgrades to be researched for these monkeys. There are also special starred tiles that are required to capture in order to unlock the Monkey Engineer, the Bloonchipper, the Heli-Pilot, and the Monkey Sub. They also unlock permanent boosts (Special Items) to attack speed or pierce for specific towers or how long their effect lasts like the Glue Gunner. Special buildings are required to unlock the tier four upgrades, camo bloon defense, and MOAB-class bloon popping power (the Sun God and Robo Monkey also require buildings). This game contains 3,000 tiles in each city (9 of which are already captured, leaving 2991 tiles for the player to capture), and a new MOAB-class bloon, the DDT (or Dark Dirigible Titan).<br /> <br /> In mid-2014, Ninja Kiwi released a new mode known as Contested Territory, a mini-game which offers bonus rewards, and pits players against each other, all of whom compete to survive the most rounds for the longest time on a trickier-than-normal track.&lt;ref name=&quot;gazette&quot;/&gt;&lt;ref&gt;{{cite web|last1=Gould|first1=Aaron|title=What's Up At Ninja Kiwi? - 06 June '14|url=https://ninjakiwi.com/blog/news/44914-what-s-up-at-ninja-kiwi-06-june-14|website=Ninja Kiwi Blog|publisher=Ninja Kiwi|access-date=February 10, 2017|ref=42|archive-date=February 11, 2017|archive-url=https://web.archive.org/web/20170211081828/https://ninjakiwi.com/blog/news/44914-what-s-up-at-ninja-kiwi-06-june-14|url-status=live}}&lt;/ref&gt; This game was released on browsers, but a port to [[iOS]] and [[Android (operating system)|Android]] was released on December 3, 2014, and February 18, 2015, respectively.&lt;ref&gt;{{cite web|last1=Gould|first1=Aaron|title=What's Up at Ninja Kiwi? - 18 December '14|url=http://ninjakiwi.com/blog/news/53004-what-s-up-at-ninja-kiwi-18-december-14|website=Ninja Kiwi Blog|publisher=Ninja Kiwi|access-date=February 26, 2015|ref=38|archive-date=February 26, 2015|archive-url=https://web.archive.org/web/20150226053759/http://ninjakiwi.com/blog/news/53004-what-s-up-at-ninja-kiwi-18-december-14|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{cite web|last1=Gould|first1=Aaron|title=What's Up At Ninja Kiwi? - 05 February '15|url=http://ninjakiwi.com/blog/news/54704-what-s-up-at-ninja-kiwi-05-february-15|website=Ninja Kiwi Blog|publisher=Ninja Kiwi|access-date=February 26, 2015|ref=39|archive-date=February 26, 2015|archive-url=https://web.archive.org/web/20150226062651/http://ninjakiwi.com/blog/news/54704-what-s-up-at-ninja-kiwi-05-february-15|url-status=live}}&lt;/ref&gt; The Steam version was released on April 10, 2020.&lt;ref&gt;{{cite web|last1=Tarn and Sav|title=What's Up At Ninja Kiwi? - 17th April, 2020|url=https://ninjakiwi.com/blog/news/173373-what-s-up-at-ninja-kiwi-17th-april-2020|website=Ninja Kiwi Blog|publisher=Ninja Kiwi|access-date=April 21, 2020|archive-date=May 4, 2020|archive-url=https://web.archive.org/web/20200504223952/http://www.ninjakiwi.com/blog/news/173373-what-s-up-at-ninja-kiwi-17th-april-2020|url-status=live}}&lt;/ref&gt;<br /> <br /> ===''Bloons Adventure Time TD''===<br /> {{Infobox video game<br /> | title = Bloons Adventure Time TD<br /> | image = <br /> | alt = <br /> | caption = <br /> | developer = [[Ninja Kiwi]]<br /> | publisher = [[Ninja Kiwi]]<br /> | series = Bloons Tower Defense<br /> | engine = [[Unity (game engine)|Unity]]<br /> | platforms = [[Android (operating system)|Android]], [[iOS]], [[Microsoft Windows]], [[macOS]]<br /> | released = '''Android, iOS:'''&lt;br /&gt;{{vgrelease|AU|July 14, 2018}}{{vgrelease|SEA|July 14, 2018}}{{vgrelease|WW|August 28, 2018}}'''Steam:'''&lt;br /&gt;{{vgrelease|WW|January 16, 2019}}<br /> | genre = [[Tower defense]]<br /> | modes = [[Single-player]]<br /> }}<br /> ''Bloons Adventure Time TD'' is a crossover game between Ninja Kiwi's ''Bloons TD'' series and [[Cartoon Network]]'s ''[[Adventure Time]]'' series that was announced via the Cartoon Network International News Site and the Ninja Kiwi blog on March 8 and 9, 2018, respectively.<br /> <br /> The game had a soft launch on July 14, 2018, in Australia, New Zealand, Philippines, and Singapore on Android and iOS and later launched internationally. The game features characters from Cartoon Network's ''Adventure Time'' such as [[Jake the Dog]], [[Finn the Human]], and [[Princess Bubblegum]] as well as new monkey heroes like Max, Cassie, and C4 Charlie.&lt;ref&gt;{{cite web|url=https://www.regularcapital.com/2018/03/cartoon-network-usa-2018-2019-upfront-cartoon-networks-largest-programming-slate-ever-new-shows-new-episodes-and-new-digital-content/|title=Cartoon Network USA 2018-2019 Upfront: Cartoon Network's Largest Programming Slate Ever: New Shows, New Episodes and New Digital Content|date=March 8, 2018|website=RegularCapital|access-date=June 7, 2018|archive-date=June 12, 2018|archive-url=https://web.archive.org/web/20180612143103/https://www.regularcapital.com/2018/03/cartoon-network-usa-2018-2019-upfront-cartoon-networks-largest-programming-slate-ever-new-shows-new-episodes-and-new-digital-content/|url-status=live}}&lt;/ref&gt;<br /> <br /> This game is different from the main ''Bloons TD'' formula in that you could only place one of each tower, like the hero system in ''Bloons TD 6''.<br /> <br /> The gameplay is similar to other games in the series, with a new weapon and item mechanic as well. There are at least 15 adventures and 50 maps to play in that act as the playing stage of the game.&lt;ref&gt;{{cite web|url=https://appadvice.com/post/its-time-to-jump-into-bloons-adventure-time-td/1197289086/2033901461|title=It's Time to Jump Into Bloons Adventure Time TD |website=AppAdvice|access-date=October 9, 2018|archive-date=October 9, 2018|archive-url=https://web.archive.org/web/20181009172115/https://appadvice.com/post/its-time-to-jump-into-bloons-adventure-time-td/1197289086/2033901461|url-status=live}}&lt;/ref&gt;<br /> <br /> {{Clear}}<br /> === ''Bloons TD Battles 2'' ===<br /> {{Infobox video game<br /> | title = Bloons TD Battles 2<br /> | image = <br /> | alt = <br /> | caption = <br /> | developer = [[Ninja Kiwi]]<br /> | publisher = [[Ninja Kiwi]]<br /> | series = Bloons Tower Defense<br /> | engine = <br /> | platforms = [[Android (operating system)|Android]], [[iOS]], [[Microsoft Windows]], [[macOS]]<br /> | released = '''Android, iOS, Steam:'''&lt;br /&gt;{{vgrelease|WW|December 1, 2021}}<br /> | genre = [[Tower defense]]<br /> | modes = [[Player-versus-player]]<br /> }}<br /> ''Bloons TD Battles 2'', the sequel to ''Bloons TD Battles'', was released on November 30, 2021.&lt;ref name=&quot;:1&quot;&gt;{{Cite web|title=Bloons TD Battles 2 on Steam|url=https://store.steampowered.com/app/1276390/Bloons_TD_Battles_2/|access-date=May 25, 2021|website=store.steampowered.com|language=en|archive-date=May 25, 2021|archive-url=https://web.archive.org/web/20210525133058/https://store.steampowered.com/app/1276390/Bloons_TD_Battles_2/|url-status=live}}&lt;/ref&gt; It was first leaked in Ninja Kiwi's YouTube video for ''Bloons TD 6''{{'}}s 24.0 update, on an iPad on the side.&lt;ref&gt;{{Citation|title=Bloons TD 6 24.0 Update - SAUDA IS HERE!|url=https://www.youtube.com/watch?v=aoCGNkXXM7Y|language=en|access-date=May 25, 2021|archive-date=May 25, 2021|archive-url=https://web.archive.org/web/20210525180654/https://www.youtube.com/watch?v=aoCGNkXXM7Y|url-status=live}}&lt;/ref&gt; On October 22, 2021, another trailer was released titled &quot;The rules of the Arena&quot; detailing more gameplay.&lt;ref&gt;Archived at [https://ghostarchive.org/varchive/youtube/20211205/aT3lEWAc7fk Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20211022161852/https://www.youtube.com/watch?v=aT3lEWAc7fk Wayback Machine]{{cbignore}}: {{cite web| url = https://www.youtube.com/watch?v=aT3lEWAc7fk&amp;t=77s| title = Bloons TD Battles 2 - The Rules of the Arena! | website=[[YouTube]]}}{{cbignore}}&lt;/ref&gt;<br /> <br /> The gameplay is similar to the original ''Bloons TD Battles''. Two players compete with each other in a [[player versus player]] gameplay, with three monkey types and a Hero, defending against pregenerated rounds and Bloon sends from the other player.&lt;ref name=&quot;nkbattles2&quot;&gt;{{cite web | url=https://ninjakiwi.com/Games/Mobile/Bloons-TD-Battles-2.html | title=Bloons TD Battles 2 - Ninja Kiwi }}&lt;/ref&gt; The game also has 3-D graphics and more Bloon types, similar to ''Bloons TD 6.''&lt;ref name=&quot;:1&quot; /&gt; Players must create a defense consisting of monkeys and machines that protect against waves of Bloons, which otherwise results in a loss of lives if the bloons reach the exit(s).&lt;ref name=&quot;pocket-gamer-btdb2-mainpage&quot;&gt;{{Cite web|url=https://www.pocketgamer.com/bloons-td-battles-2/a-few-tips-to-get-things-popping/|title=Bloons TD Battles 2: A few tips to get things popping|first=Colin|last=Mieczkowski|website=www.pocketgamer.com|date=December 10, 2021 }}&lt;/ref&gt;&lt;!--adding more of the pages when the time comes...--&gt; The battle is over upon losing all lives, with the winner being the survivor of the battle.&lt;ref name=&quot;nkbattles2&quot; /&gt;<br /> <br /> In ''Bloons TD Battles 2'', the player must outsmart the opponent by sending Bloons at the opponent while simultaneously defending against their sent Bloons. Players automatically generate &quot;eco&quot;, which is automatically earned cash every few seconds, allowing them to spend money on towers and upgrades over time.&lt;ref name=&quot;nkbattles2&quot; /&gt; Winning allows the player to advance to higher arenas, which sends them to arenas of higher prestige.&lt;ref name=&quot;usatoday-battles2&quot;&gt;{{cite web | url=https://www.usatoday.com/story/tech/gaming/2022/02/13/angry-birds-returns-and-4-more-free-mobile-games-play-february/6752028001/ | title='Angry Birds' returns; plus, 4 more free mobile games to help you beat the February blahs | website=[[USA Today]] }}&lt;/ref&gt; Reaching the maximum arena, Hall of Masters, allows the player to rank up on the game's public leaderboard.&lt;ref name=&quot;usatoday-battles2&quot; /&gt;<br /> <br /> Optionally, players can unlock cosmetics that can be bought for visual appeal, as well as unlock heroes, towers, and Tier 5 upgrades, using a currency called Monkey Money.&lt;ref name=&quot;usatoday-battles2&quot; /&gt;<br /> <br /> ==Reception==<br /> {{Video game series reviews<br /> | game1 = Bloons<br /> | mc1 = [[PlayStation Portable|PSP]]: 68/100&lt;ref&gt;{{cite Metacritic |id=bloons |type=game |vgtype=psp |title=Bloons (PSP) |access-date=June 20, 2023 |archive-date=July 2, 2023<br /> |archive-url=https://web.archive.org/web/20230702091235/https://www.metacritic.com/game/psp/bloons<br /> |url-status=live }}&lt;/ref&gt;<br /> [[Wii]]: 21/100&lt;ref&gt;{{cite Metacritic |id=bloons |type=game |vgtype=wii |title=Bloons (Wii) |access-date=June 25, 2023 |archive-date=June 25, 2023<br /> |archive-url=https://web.archive.org/web/20230625193824/https://www.metacritic.com/game/wii/bloons<br /> |url-status=live }}&lt;/ref&gt;<br /> |year1= 2009<br /> 2010<br /> | game2 = Bloons TD 4<br /> | mc2 = iOS: 69/100&lt;ref&gt;{{cite Metacritic |id=bloons-td-4 |type=game |vgtype=ios |title=Bloons TD 4 (IOS) |access-date=February 14, 2021 |archive-date=August 24, 2018 |archive-url=https://web.archive.org/web/20180824175130/http://www.metacritic.com/game/ios/bloons-td-4 |url-status=live }}&lt;/ref&gt;<br /> | year2 = 2009<br /> | game3 = Bloons TD 5<br /> | mc3 = iOS: 79/100&lt;ref&gt;{{cite Metacritic |id=bloons-td-5 |type=game |vgtype=ios |title=Bloons TD 5 (IOS) |access-date=February 14, 2021 |archive-date=August 21, 2018 |archive-url=https://web.archive.org/web/20180821184623/http://www.metacritic.com/game/ios/bloons-td-5 |url-status=live }}&lt;/ref&gt;<br /> | year3 = 2012<br /> | game4 = Bloons TD Battles<br /> | mc4 = iOS: 78/100&lt;ref&gt;{{cite Metacritic |id=bloons-td-battles |type=game |vgtype=ios |title=Bloons TD Battles (IOS) |access-date=February 14, 2021 |archive-date=August 20, 2018 |archive-url=https://web.archive.org/web/20180820160149/http://www.metacritic.com/game/ios/bloons-td-battles |url-status=live }}&lt;/ref&gt;<br /> | year4 = 2012<br /> }}<br /> <br /> Shortly after the release of ''Bloons Tower Defense'', Lore Sjöberg of [[Wired (magazine)|Wired]] described the game as cheerful and addictive, calling it &quot;pop culture at its best&quot;.&lt;ref name=&quot;TD1 wired&quot;/&gt; In 2012, Justin Davis of [[IGN]] described ''Bloons Tower Defense'' as one of the best free tower defense games, despite its &quot;amateurish&quot; artwork.&lt;ref name=&quot;TD1 IGN&quot;/&gt; He later noted the first entry's lack of depth, and that the sequel improved this.&lt;ref name=&quot;BTD2&quot;/&gt;<br /> <br /> IGN editor Daemon Hatfield said that he thought ''Bloons TD 3'' succeeded in standing out in the crowded genre by having sufficient core game mechanics and adding an individual twist.&lt;ref&gt;{{cite web |url=http://games.ign.com/articles/961/961040p1.html |title=Daemon's Take on Bloons Tower Defense 3 - Web Games Feature at IGN |website=[[IGN]] |date=March 10, 2009 |first=Daemon |last=Hatfield |access-date=July 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120721080426/http://games.ign.com/articles/961/961040p1.html |archive-date=July 21, 2012 }}&lt;/ref&gt; The game's iOS version received mixed reviews with some authors praising the unique towers and good gameplay, though the user interface, controls, and lack of leaderboards were criticized.&lt;ref name=&quot;STP&quot;/&gt;&lt;ref name=&quot;ASTD&quot;/&gt;&lt;ref name=CNET&gt;{{cite web |url= http://www.cnet.com/uk/news/five-awesome-iphone-tower-defense-games/ |title= Five awesome iPhone tower defense games |work= CNET |first= Rick |last= Broida |date= October 19, 2009 |access-date= January 25, 2016 |archive-date= February 4, 2016 |archive-url= https://web.archive.org/web/20160204024838/http://www.cnet.com/uk/news/five-awesome-iphone-tower-defense-games/ |url-status= live }}&lt;/ref&gt; The DS version received similar reception, with Lucas Thomas of IGN describing it as &quot;a pretty good take on good old Bloons TD.&quot;&lt;ref name=&quot;DSIGN&quot;/&gt; [[Eurogamer]]'s Kristan Reed gave the PSP version 8/10, describing it as &quot;transfixing&quot;, though he said that the music appeared to be designed to &quot;drive you insane&quot;.&lt;ref name=&quot;PSP&quot;&gt;{{cite web |url=http://www.eurogamer.net/articles/download-games-roundup-review-09-07-10?page=3 |archive-url=https://web.archive.org/web/20140101202947/http://www.eurogamer.net/articles/download-games-roundup-review-09-07-10?page=3 |archive-date=January 1, 2014 |title=Download Games Roundup |date=July 9, 2010 |access-date=January 3, 2014 |first=Kristan |last=Reed |work=[[Eurogamer]] |url-status=dead }}&lt;/ref&gt;<br /> <br /> [[GameZebo]] editor Jim Squires gave ''Bloons TD 4'' a 3.5/5 rating, praising it on its well designed maps and towers and for having a large amount of content, but he criticized the game for not &quot;bringing anything new to the genre.&quot;&lt;ref name=&quot;gz td4&quot;/&gt; ''[[GamePro]]'' editor Ryan Rigney gave ''Bloons TD 4'' a 2/5 rating, stating that it had the same ''Bloons Tower Defense'' gameplay as the previous titles, and &quot;the screen eventually gets so hectic that it's no longer fun to play&quot;; an issue which many other reviews also responded negatively to.&lt;ref name=&quot;ASTD4&quot;/&gt;&lt;ref name=&quot;gz td4&quot;/&gt;&lt;ref&gt;{{cite magazine|url=http://www.gamepro.com/article/reviews/217622/bloons-td-4/ |title=Bloons TD 4 Review from GamePro |magazine=GamePro |first=Ryan|last=Rigney |date=December 15, 2010 |access-date=July 13, 2011|archive-url=https://web.archive.org/web/20110526053020/http://www.gamepro.com/article/reviews/217622/bloons-td-4|url-status=dead |archive-date=May 26, 2011}}&lt;/ref&gt;<br /> <br /> ''Bloons TD 5'' was received similarly to its previous version, with reviewers commenting positively on the number of maps, towers, and levels, but criticising the lack of innovation to the tower-defense genre and performance issues at higher levels.&lt;ref name=btd5rev /&gt;&lt;ref name=&quot;GZ&quot;&gt;{{cite web|last=Johnson|first=Leif|title=Bloons TD 5 Review|url=http://www.gamezebo.com/games/bloons-td-5/review|archive-url=https://web.archive.org/web/20140102192435/http://www.gamezebo.com/games/bloons-td-5/review|archive-date=January 2, 2014|publisher=Gamezebo.com|access-date=January 1, 2014}}&lt;/ref&gt; Both ''Bloons TD 4'' and ''Bloons TD 5'' featured among the top 10 paid iPhone apps in the [[iOS App Store]],&lt;ref&gt;{{cite web |url=http://gamasutra.com/view/news/32012/Top_iPhone_and_iPod_Touch_Game_Apps_Infinity_Blade_Bloons_TD_4_See_Big_Sales.php |archive-url=https://web.archive.org/web/20140102193859/http://gamasutra.com/view/news/32012/Top_iPhone_and_iPod_Touch_Game_Apps_Infinity_Blade_Bloons_TD_4_See_Big_Sales.php |archive-date=January 2, 2014 |title=Top iPhone and iPod Touch Game Apps: Infinity Blade, Bloons TD 4 See Big Sales |date=December 13, 2010 |access-date=January 1, 2014 |first=Danny |last=Cowan |work=[[Gamasutra]] |url-status=dead }}&lt;/ref&gt;&lt;ref&gt;{{cite news |last=Chang |first=Jon |title=Candy Crush Saga Is Apple's Most Downloaded App of 2013 |url=https://abcnews.go.com/Technology/candy-crush-saga-apples-downloaded-app-2013/story?id=21250929 |archive-url=https://web.archive.org/web/20140202072048/http://abcnews.go.com/Technology/candy-crush-saga-apples-downloaded-app-2013/story?id=21250929 |archive-date=February 2, 2014 |access-date=January 1, 2014 |newspaper=ABC News |date=December 17, 2013 |url-status=dead }}&lt;/ref&gt; with ''Bloons TD 4'' selling over 1 million copies.&lt;ref name=&quot;kiwi&quot;/&gt; ''Bloons TD'' remained in the top 100 apps for at least 3 months,&lt;ref name=&quot;PG&quot;/&gt; and ''Bloons TD 5'' was the 8th most purchased iPhone app in 2013.&lt;ref&gt;{{cite web |url= https://www.usatoday.com/story/tech/2013/12/17/top-apple-downloads-of-the-year/4042057/ |title= Apple reveals top app downloads of 2013: Candy wins |date= December 17, 2013 |access-date= January 3, 2014 |first= Jefferson |last= Graham |work= USA Today |archive-date= January 3, 2014 |archive-url= https://web.archive.org/web/20140103080739/http://www.usatoday.com/story/tech/2013/12/17/top-apple-downloads-of-the-year/4042057/ |url-status= live }}&lt;/ref&gt; Overall, the game series has been played over 1 billion times across web and mobile devices.&lt;ref&gt;{{cite web |url= http://www.nzherald.co.nz/aucklander/news/article.cfm?c_id=1503378&amp;objectid=11082262 |title= Auckland company's latest game making it big in US |date= November 21, 2012 |access-date= February 4, 2014 |first= Ben |last= Chapman-Smith |work= The Aucklander |archive-date= February 21, 2014 |archive-url= https://web.archive.org/web/20140221233905/http://www.nzherald.co.nz/aucklander/news/article.cfm?c_id=1503378&amp;objectid=11082262 |url-status= live }}&lt;/ref&gt;<br /> <br /> ''Bloons TD 6'' received praise for its extended gameplay variety, but has also been criticized for its lack of replayability despite the increased number of unique elements in the game.&lt;ref name=&quot;btd6-review-metacritic-ios&quot;&gt;{{cite Metacritic |id=bloons-td-6 |type=game |vgtype=ios |title=Bloons TD 6 |access-date=February 14, 2021 |archive-date=June 12, 2020 |archive-url=https://web.archive.org/web/20200612151520/https://www.metacritic.com/game/ios/bloons-td-6 |url-status=live }}&lt;/ref&gt;<br /> <br /> The success of the ''Bloons TD'' franchise had been given praise by digital investment company [[Modern Times Group]], with special note on Ninja Kiwi's continuous work to &quot;pioneer&quot; the tower defense genre in an economically viable but quality format.&lt;ref name=&quot;mtg-nk-stuff&quot;&gt;{{Cite web|url=https://www.stuff.co.nz/business/124657978/game-developer-ninja-kiwi-snapped-up-for-203m|title=Game developer Ninja Kiwi snapped up for $203m|date=March 25, 2021|website=Stuff|access-date=March 27, 2021|archive-date=March 25, 2021|archive-url=https://web.archive.org/web/20210325082148/https://www.stuff.co.nz/business/124657978/game-developer-ninja-kiwi-snapped-up-for-203m|url-status=live}}&lt;/ref&gt; Modern Times Group announced that it had acquired Ninja Kiwi on March 24, 2021.&lt;ref&gt;{{Cite web |date=March 25, 2021 |title=Sweden's MTG to buy New Zealand-based Ninja Kiwi for up to $186 million |url=https://www.reuters.com/article/us-ninja-kiwi-m-a-mtg-idUSKBN2BG2O0 |url-status=live |archive-url=https://web.archive.org/web/20210926014908/https://www.reuters.com/article/us-ninja-kiwi-m-a-mtg-idUSKBN2BG2O0 |archive-date=September 26, 2021 |access-date=September 26, 2021 |website=[[Reuters]]}}&lt;/ref&gt;<br /> <br /> ==References==<br /> {{Reflist|colwidth=40em}}<br /> <br /> ==External links==<br /> *[http://ninjakiwi.com/ Ninja Kiwi's official website]<br /> <br /> [[Category:Android (operating system) games]]<br /> [[Category:Browser games]]<br /> [[Category:DSiWare games]]<br /> [[Category:IOS games]]<br /> [[Category:Nintendo Switch games]]<br /> [[Category:PlayStation Portable games]]<br /> [[Category:Tower defense video games]]<br /> [[Category:Video game franchises]]<br /> [[Category:Video game franchises introduced in 2007]]<br /> [[Category:Video games about animals]]<br /> [[Category:Video games developed in New Zealand]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Bloons_Tower_Defense&diff=1183644749 Bloons Tower Defense 2023-11-05T16:56:54Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/games/bloons-td-4/review and add added a new link: https://www.gamezebo.com/reviews/bloons-td-4-review/</p> <hr /> <div>{{Short description|Video game series by Ninja Kiwi}}<br /> {{for|the first game in the series|#Bloons Tower Defense}}<br /> {{Use mdy dates|date=April 2022}}<br /> {{Infobox video game series<br /> | width =<br /> | title = Bloons TD<br /> | collapsible = <br /> | state =<br /> | image = Bloons TD iOS Logo.jpg<br /> | caption = The logo of ''Bloons Tower Defense'', the first game in the series.<br /> | platforms = [[Android (operating system)|Android]], [[Browser game|browser]] (Flash), [[iOS]], [[macOS]], [[Nintendo DSi]], [[PlayStation Portable]], [[Microsoft Windows]], [[Xbox One]], [[Nintendo Switch]]<br /> | developer = {{Plainlist|<br /> * [[Ninja Kiwi]]<br /> * Digital Goldfish Ltd. (iOS)<br /> }}<br /> | publisher = Ninja Kiwi<br /> | genre = [[Tower defense]]<br /> | first release version = ''Bloons TD''<br /> | first release date = August 16, 2007<br /> | latest release version = ''Bloons TD Battles 2''<br /> | latest release date = November 30, 2021<br /> |parent=[[Bloons]]}}<br /> <br /> '''''Bloons Tower Defense''''' (also known as '''''Bloons TD''''' or '''''BTD''''') is a series of [[tower defense]] games under the ''[[Bloons]]'' series created and produced by [[Ninja Kiwi]]. The game was initially developed as a [[browser game]], built upon the [[Adobe Flash]]&lt;!--many of the Bloons TD games are still playable on Adobe Flash emulators--&gt; [[Computing platform|platform]] and released in mid 2007. Later games in the series expanded to support various mobile platforms, including [[Android (operating system)|Android]], [[iOS]], [[Windows Phone]], [[PlayStation Portable]], [[Nintendo DSi]], [[Microsoft Windows|Windows]], [[Linux]] and [[MacOS]]. Games in the ''Bloons'' series older than ''Bloons TD 6'' are available through the Ninja Kiwi Archive on Steam.<br /> <br /> In the game, players attempt to prevent Bloons (the in-game name for [[balloon]]s) from reaching the end of a set course by placing towers or road items along it that can pop the bloons in a variety of ways, typically by using the power of monkeys. A handful of towers can stall the bloons and give the other towers more time to pop them by freezing and gluing the bloons. Money is gained by popping bloons, completing rounds, and collecting bananas from existing banana farms which can be spent on new towers, upgrades for existing ones, or temporary items such as exploding pineapples and road spikes.<br /> <br /> == Gameplay ==<br /> The main objective of ''Bloons TD'' is to prevent Bloons (in-game name for [[balloon]]s) from reaching the end of a defined track on a map that consists of one or more entrances and exits for the bloons.&lt;ref name=&quot;wired-btd4mobile-review&quot;&gt;{{Cite magazine|url=https://www.wired.com/2011/03/bloons-td-4-iphone-review/|title=Review: Armed Monkeys Pop Deadly Latex in iPhone Bloons 4|magazine=Wired |via=www.wired.com}}&lt;/ref&gt; The game is a [[tower defense]] game and thus the player can choose various types of towers and traps to place around the track in order to defend against the bloons, gaining 1 in-game dollar for every layer of bloon popped.&lt;ref&gt;{{cite web |url=http://www.pcwelt.de/news/Bloons-TD-257959.html |archive-url=https://web.archive.org/web/20120301232330/http://www.pcwelt.de/news/Bloons-TD-257959.html |archive-date=March 1, 2012 |title=Bloons TD |date=August 23, 2007 |work=PC Welt |language=de |access-date=January 27, 2010}}&lt;/ref&gt;&lt;ref name=&quot;PG2&quot;/&gt; If a bloon reaches the end of a path, the player loses lives (or in later games, health); once these are all depleted, the game ends.&lt;ref name=&quot;ASTD4&quot;/&gt;&lt;ref name=&quot;STP&quot;/&gt; The bloons always follow the map's set path on the track until they either reach the exit(s), are popped, or are moved to an earlier part of the track by a tower's ability.<br /> <br /> There are three classes of bloons in the game: regular (unnamed in the game), MOAB-class and Boss-class. As of ''Bloons TD 6'', the regular bloons consist of: red, blue, green, yellow, pink, black, white, lead, zebra, rainbow, purple, and ceramic bloons. MOAB-class bloons are in the shape of a blimp and consist of: the MOAB (Massive Ornary Air Blimp), the BFB (Brutal Flying Behemoth), the DDT (Dark Dirigible Titan), the ZOMG (Zeppelin Of Mighty Gargantuaness), and the BAD (Big Airship of Doom). Tougher variants of most bloon types contain a number of specified weaker ones.&lt;ref name=&quot;TD1 IGN&quot;/&gt; In later versions of the game, regular bloons possess sometimes special characteristics such as camo (which most towers cannot detect), regrowth (the ability for the bloons to slowly grow back to their original size), and fortified (which doubles the health of certain bloons), that resist certain tower types.&lt;ref&gt;{{cite web|last=Bedford|first=John|title=App Of The Day: Bloons TD 5|url=http://www.gametrailers.com/mobile-apps/40183/app-of-the-day-bloons-td-5|archive-url=https://web.archive.org/web/20140102194559/http://www.gametrailers.com/mobile-apps/40183/app-of-the-day-bloons-td-5|archive-date=January 2, 2014|work=Gametrailers.com|access-date=January 1, 2014 |date= November 26, 2012}}&lt;/ref&gt; With each level, the intensity of bloon waves proportionately increases.&lt;ref name=&quot;ASTD&quot;/&gt;<br /> <br /> '''Towers'''<br /> <br /> Towers are the main defensive utility in the ''Bloons TD'' series. Each tower has its own unique purpose, power, and use, with some being powerful against specific bloons but unable to target others effectively.&lt;ref name=btd5rev&gt;{{cite web |last=Aylott |first=Chris |title=Bloons TD 5 Review |url=http://www.slidetoplay.com/review/bloons-td-5-review/ |publisher=SlidetoPlay.com |access-date=January 1, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20140217222022/http://www.slidetoplay.com/review/bloons-td-5-review/ |archive-date=February 17, 2014 }}&lt;/ref&gt; Every tower can be upgraded to increase power and other capabilities by spending the in-game currency, known simply as 'money', which is earned by popping bloons and at the end of each round.&lt;ref name=btd5rev/&gt; In ''Bloons TD 4'' onwards, certain towers such as banana farms can be placed to produce additional money during a round (end of the round in ''Bloons TD 4'').&lt;ref name=&quot;GZ&quot;/&gt;<br /> <br /> In later games, there are multiple difficulty levels; for instance, in ''BTD5'', there are four difficulty levels and in ''Bloons Monkey City'' there are six. The higher the difficulty the player plays on, the fewer lives they have and the more each tower and upgrade cost. There are also different types of maps rated by difficulty; in general, there are more types of maps in newer games.&lt;ref name=&quot;:0&quot;&gt;{{cite web |url= http://www.technologytell.com/gaming/105565/android-amusements-bloons-td-5/ |archive-url= https://web.archive.org/web/20140104070010/http://www.technologytell.com/gaming/105565/android-amusements-bloons-td-5/ |archive-date= January 4, 2014 |title= Android Amusements: Bloons TD 5 |date= January 8, 2013 |access-date= January 3, 2014 |first= Jenni |last= Lada |work= Technology Tell}}&lt;/ref&gt;<br /> <br /> ==Overview==<br /> '''List indicators''':<br /> * A &lt;span style=&quot;color:#808080&quot;&gt;grey&lt;/span&gt; cell indicates this tower/roadblock was not in this game.<br /> * A &lt;span style=&quot;color:green&quot;&gt;green&lt;/span&gt; cell indicates this tower/roadblock was in this game.<br /> * A &lt;span style=&quot;color:#FDE141&quot;&gt;yellow&lt;/span&gt; cell indicates this tower/roadblock was added in a future update.<br /> * A &lt;span style=&quot;color:#0000FF&quot;&gt;blue&lt;/span&gt; cell indicates part of the tower/roadblock appears in some form (e.g. as a power or an upgrade of another tower). <br /> * ◇ Indicates this tower is a Special Agent or Hero.<br /> ''Tower names are from their most recent appearance.''<br /> {| class=&quot;wikitable sortable plainrowheaders&quot;<br /> |-<br /> ! rowspan=&quot;4&quot; style=&quot;width:23%;&quot; | Tower<br /> ! colspan=&quot;6&quot;|Bloons TD<br /> ! colspan=&quot;2&quot;| Battles<br /> ! rowspan=&quot;2&quot; | [[#Bloons Monkey City|Monkey City]]<br /> |-<br /> ! [[#Bloons Tower Defense and Bloons Tower Defense 2|1]]<br /> ! [[#Bloons Tower Defense and Bloons Tower Defense 2|2]]<br /> ! [[#Bloons TD 3|3]]<br /> ! [[#Bloons TD 4|4]]<br /> ! [[#Bloons TD 5|5]]<br /> ! [[ Bloons TD 6|6]]<br /> ! [[#Bloons TD Battles|1]]<br /> ! [[#Bloons TD Battles 2|2]]<br /> |-<br /> | style= &quot;text-align:middle<br /> ;&quot;| {{small|'''Dart Monkey'''}}<br /> | colspan=&quot;9&quot; style= &quot;text-align:center;background:#ccff88&quot; |<br /> |-<br /> | style= &quot;text-align:middle;&quot;| {{small|'''Tack Shooter'''}}<br /> | colspan=&quot;9&quot; style= &quot;text-align:center;background:#ccff88&quot; | <br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Ice Monkey'''}}<br /> | colspan=&quot;9&quot; style= &quot;text-align:center;background:#ccff88&quot; | <br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Bomb Shooter'''}}<br /> | colspan=&quot;9&quot; style=&quot;text-align:center;background:#ccff88&quot; | <br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Super Monkey'''}}<br /> | colspan=&quot;9&quot; style=&quot;text-align:center;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Boomerang Monkey'''}}<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;8&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Road Spikes'''}}<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;4&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;2&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;2&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Glue'''}}<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;4&quot; style=&quot;background:#ccff68&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Spike-O-Pult'''}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;5&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Beacon'''}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;4&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Pineapple'''}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;3&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Mortar Monkey'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; style=&quot;background:#ccff88&quot;|<br /> |- <br /> | style= &quot;text-align:center;&quot;| {{small|'''Glue Gunner'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;6&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Ace'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;6&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Buccaneer'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;6&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Wizard Monkey'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;6&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Banana Farm'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;6&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Dartling Gunner'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Spike Factory'''}}<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;5&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Beekeeper ◇'''}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Sniper Monkey'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;5&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Ninja Monkey'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;5&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Village'''}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;5&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Sub'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;4&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Tribal Turtle ◇'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Meerkat Spy ◇'''}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;4&quot; style=&quot;background:#ADD8E6&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Monkey Farmer ◇'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;4&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Angry Squirrel ◇'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Heli Pilot'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Engineer Monkey'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; style=&quot;background:#ccff88&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Bloonchipper'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Radadactyl ◇'''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Alchemist'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Druid'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Beast Handler'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Quincy ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Gwendolin ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Striker Jones ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Obyn Greenfoot ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ccff88&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Captain Churchill ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Benjamin ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Ezili ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Pat Fusty ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Adora ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Admiral Brickell ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Ettienne ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Sauda ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Psi ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Geraldo ◇'''}}<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''C.O.B.R.A'''}}<br /> | colspan=&quot;6&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |-<br /> | style= &quot;text-align:center;&quot;| {{small|'''Agent Jericho ◇'''}}<br /> | colspan=&quot;6&quot; {{cEmpty}}<br /> | colspan=&quot;1&quot; style=&quot;background:#ADD8E6&quot;|<br /> | colspan=&quot;1&quot; style=&quot;background:#ffff00&quot;|<br /> | colspan=&quot;1&quot; {{cEmpty}}<br /> |}<br /> <br /> ==Main entries==<br /> {{Video game timeline<br /> | subtitle = <br /> | 2007 = ''Bloons Tower Defense'' and ''Bloons Tower Defense 2''<br /> | 2008 = ''Bloons TD 3''<br /> | 2009 = ''Bloons TD 4''<br /> | 2011 = ''Bloons TD 5''<br /> | 2012 = ''Bloons TD Battles''<br /> | 2013 = ''Bloons Monkey City''<br /> | 2018 = ''[[Bloons TD 6]]'', ''Bloons Adventure Time TD''<br /> | 2021 = ''Bloons Pop'', ''Bloons TD Battles 2''<br /> }}<br /> There are currently six released numbered games in the ''Bloons TD'' series apart from various add-on packs and spin-offs such as ''Bloons TD 4 Expansion'' and ''Bloons Monkey City''.&lt;ref&gt;{{cite web|url=http://ninjakiwi.com/Games/Tower-Defense|archive-url=https://web.archive.org/web/20140125122710/http://ninjakiwi.com/Games/Tower-Defense/|archive-date=January 25, 2014 |title=Tower Defense Games |publisher=Ninja Kiwi |access-date=January 1, 2014}}&lt;/ref&gt; The newest release, ''Bloons TD 6'', was released on June 14, 2018.&lt;ref name=&quot;PRLog&quot;&gt;{{cite web|url=https://www.prlog.org/12629600-ninja-kiwi-announces-bloons-td-6-in-development.html|archive-url=https://web.archive.org/web/20170330002912/https://www.prlog.org/12629600-ninja-kiwi-announces-bloons-td-6-in-development.html|archive-date=March 30, 2017|title=Ninja Kiwi Announces Bloons TD 6 in Development|publisher=PRLog|access-date=March 29, 2017}}&lt;/ref&gt; The series was retitled from ''Bloons Tower Defense'' to ''Bloons TD'' in 2009 due to infringement on the ''Tower Defense: Lost Earth'' trademark owned by [[Com2uS]].&lt;ref name=&quot;trademark&quot;&gt;{{cite news|url=http://www.pocketgamer.biz/r/PG.Biz/Com2uS+news/news.asp?c=17997|archive-url=https://web.archive.org/web/20101129201058/http://www.pocketgamer.biz/r/PG.Biz/Com2uS%2Bnews/news.asp?c=17997|archive-date=November 29, 2010|title=Com2uS &quot;guides&quot; developers not to use its trademark Tower Defense|last=Jordan|first=Jon|date=January 25, 2010|work=PocketGamer.biz|access-date=January 27, 2010|url-status=dead}}&lt;/ref&gt;<br /> <br /> There are currently six mainline games, and many spin-off games based primarily on the ''Bloons Tower Defense'' series.&lt;ref name=&quot;techtudo-bloons&quot;&gt;{{Cite web |url=https://www.techtudo.com.br/dicas-e-tutoriais/2021/09/bloons-td-6-como-fazer-o-download-no-pc-e-celular.ghtml |title=Bloons TD 6: Como fazer o download no PC e celular |date=September 3, 2021 |access-date=September 14, 2021 |archive-date=September 14, 2021 |archive-url=https://web.archive.org/web/20210914010916/https://www.techtudo.com.br/dicas-e-tutoriais/2021/09/bloons-td-6-como-fazer-o-download-no-pc-e-celular.ghtml |url-status=live }}&lt;/ref&gt;<br /> <br /> ===''Bloons Tower Defense''{{anchor|Bloons Tower Defense}}===<br /> [[File:Bloons TD Logo.jpg|thumbnail|left|A screenshot of the original ''Bloons Tower Defense''.|204x204px]]<br /> ''Bloons Tower Defense'' is the first game in the ''BTD'' series, released on August 16, 2007, as a free [[Adobe Flash|flash]] [[browser game]].&lt;ref name=&quot;interview&quot;&gt;{{cite web |url= http://dailytekk.com/2013/05/13/game-of-fame-bloons-tower-defense/ |archive-url= https://web.archive.org/web/20140101112419/http://dailytekk.com/2013/05/13/game-of-fame-bloons-tower-defense/ |archive-date= January 1, 2014 |title= Game of Fame: Bloons Tower Defense |first= Stephen |last= Harris |work= DailyTekk |date= May 13, 2013 |access-date= December 31, 2013}}&lt;/ref&gt; In the game, players must defend against waves of colored bloons with monkeys, dart throwers, and other towers positioned around the map.&lt;ref name=&quot;TD1 wired&quot;&gt;{{cite web |url=https://www.wired.com/gamelife/2007/08/browser-game-bl/ |archive-url=https://web.archive.org/web/20121108031257/http://www.wired.com/gamelife/2007/08/browser-game-bl/ |archive-date=November 8, 2012 |title=Browser Game: Bloons Tower Defense is Pop Culture at its Best |date=August 16, 2007 |access-date=January 1, 2014 |first=Lore |last=Sjöberg |work=[[Wired (website)|Wired]] |url-status=dead |url-access=limited}}&lt;/ref&gt; Bloons have varying numbers of layers, with each layer being pierced revealing the layer underneath until the bloon has been completely popped. If all 40 lives are lost, the game is over. If all 50 waves are passed, the player will win the game.&lt;ref name=&quot;TD1 IGN&quot;&gt;{{cite web |url= http://uk.ign.com/articles/2012/03/08/free-game-of-the-day-bloons-tower-defense |archive-url= https://web.archive.org/web/20140201065442/http://www.ign.com/articles/2012/03/08/free-game-of-the-day-bloons-tower-defense |archive-date= February 1, 2014 |title= Free Game of the Day: Bloons Tower Defense |date= March 7, 2012 |access-date= January 1, 2014 |first= Justin |last= Davis |work= [[IGN]]}}&lt;/ref&gt;<br /> The game has 5 towers:<br /> {| class=&quot;wikitable sortable plainrowheaders&quot;<br /> |-<br /> ! rowspan=&quot;4&quot; style=&quot;width:23%;&quot; | Tower<br /> ! rowspan=&quot;4&quot; | Base Cost<br /> ! colspan=&quot;4&quot; | Upgrades<br /> |-<br /> ! colspan=&quot;2&quot; | #1<br /> ! colspan=&quot;2&quot; | #2<br /> |-<br /> ! Name<br /> ! Cost<br /> ! Name<br /> ! Cost<br /> |-<br /> | Dart Tower<br /> | $250<br /> | Piercing Darts<br /> | $210<br /> | Long Range Darts<br /> | $100<br /> |-<br /> | Tack Tower<br /> | $400<br /> | Faster Shooting<br /> | $250<br /> | Extra Range Shots<br /> | $150<br /> |-<br /> | Ice Tower<br /> | $850<br /> | Long Freeze Time<br /> | $450<br /> | Wide Freeze Radius<br /> | $300<br /> |-<br /> | Bomb Tower<br /> | $900<br /> | Bigger Bombs<br /> | $650<br /> | Extra Range Bombs<br /> | $250<br /> |-<br /> | Super Monkey<br /> | $4000<br /> | Epic Range<br /> | $2400<br /> | colspan=&quot;2&quot;; bgcolor=&quot;Lightgrey&quot; | No Second Upgrade<br /> |}<br /> ===''Bloons Tower Defense 2''===<br /> ''Bloons Tower Defense 2'' was released soon after in October 2007,&lt;ref name=&quot;interview&quot;/&gt; adding new towers, multiple map options, new bloons, and an option for the game's difficulty.&lt;ref name=&quot;BTD2&quot;&gt;{{cite web |url= http://uk.ign.com/articles/2012/03/17/free-game-of-the-day-bloons-tower-defense-2 |archive-url= https://web.archive.org/web/20140201065317/http://www.ign.com/articles/2012/03/17/free-game-of-the-day-bloons-tower-defense-2 |archive-date= February 1, 2014 |title= Free Game of the Day: Bloons Tower Defense 2 |date= March 16, 2012 |access-date= January 1, 2014 |first= Justin |last= Davis |work= IGN}}&lt;/ref&gt;<br /> <br /> ===''Bloons TD 3''===<br /> [[File:Bloons TD 3 Gameplay.jpg|thumb|right|A screenshot of the ''Bloons TD 3'' browser version from 2012 onwards|203x203px]]<br /> ''Bloons TD 3'' was released on September 5, 2008, months after the release of ''Bloons Tower Defense 2'', named differently due to a trademark dispute with [[Com2uS]].&lt;ref name=&quot;trademark&quot; /&gt;&lt;ref name=&quot;interview&quot; /&gt; As with the second game, new towers, bloons, and maps were added.&lt;ref name=&quot;PSP&quot; /&gt;<br /> <br /> A version based on this game was released for iOS titled ''Bloons TD''; made available on October 3, 2009, from the [[App Store (iOS)|iOS App Store]].&lt;ref name=&quot;ASTD&quot;&gt;{{cite web |url= http://www.appspy.com/review/3845/bloons-td |archive-url= https://web.archive.org/web/20131109093343/http://www.appspy.com/review/3845/bloons-td |archive-date= November 9, 2013 |title= Bloons TD Review |date= October 4, 2009 |access-date= January 1, 2014 |first= Damian |last= Chiappara |work= App Spy}}&lt;/ref&gt; This version had extra maps styled in snow and beach themes,&lt;ref name=&quot;PG&quot;&gt;{{cite web |url=http://www.pocketgamer.co.uk/r/iPhone/Bloons+TD/news.asp?c=14977 |archive-url=https://web.archive.org/web/20140102192347/http://www.pocketgamer.co.uk/r/iPhone/Bloons+TD/news.asp?c=14977 |archive-date=January 2, 2014 |title=Bloons Tower Defense popping over to App Store |date=August 17, 2009 |access-date=January 1, 2014 |first=Jon |last=Jordan |work=[[Pocket Gamer]] |url-status=dead }}&lt;/ref&gt; and included [[OpenFeint]] achievements.&lt;ref&gt;{{cite web |url= http://www.pocketgamer.co.uk/r/iPhone/Bloons+TD/news.asp?c=16595 |archive-url= https://web.archive.org/web/20140102192511/http://www.pocketgamer.co.uk/r/iPhone/Bloons%2BTD/news.asp?c=16595 |archive-date= January 2, 2014 |title= Revealed: Bloons Tower Defense's OpenFeint achievements |date= November 6, 2009 |access-date= January 1, 2014 |first= Jon |last= Jordan |work= [[Pocket Gamer]] |url-status= dead }}&lt;/ref&gt;<br /> <br /> The game included five map packs, containing a total of 15 different levels to play, with packs unlocked by completing the previous levels.&lt;ref name=&quot;STP&quot;&gt;{{cite web |url= http://www.slidetoplay.com/review/bloons-tower-defense-review/ |archive-url= https://web.archive.org/web/20140102195839/http://www.slidetoplay.com/review/bloons-tower-defense-review/ |archive-date= January 2, 2014 |title= Bloons Tower Defense Review |date= October 21, 2009 |access-date= January 1, 2014 |first= Tim |last= Rattray |work= Slide to Play}}&lt;/ref&gt; This version of the game was also released for the [[PlayStation Portable]] in 2010.&lt;ref name=&quot;PG2&quot;&gt;{{cite web |url=http://www.pocketgamer.co.uk/r/PSP/Bloons+TD/news.asp?c=21718 |archive-url=https://web.archive.org/web/20140102192307/http://www.pocketgamer.co.uk/r/PSP/Bloons+TD/news.asp?c=21718 |archive-date=January 2, 2014 |title=Bloons TD coming to PSP Minis |date=June 24, 2010 |access-date=January 1, 2014 |first=Jon |last=Jordan |work=Pocket Gamer |url-status=dead }}&lt;/ref&gt;<br /> <br /> Another version of the game, simply titled ''Bloons TD'', was released for [[List of DSiWare games and applications|DSiWare]] in 2011, containing 50 rounds to complete.&lt;ref name=&quot;DSIGN&quot;&gt;{{cite web|last=Thomas|first=Lucas|title=Bloons Tower Defense Review|url=http://www.ign.com/articles/2011/11/11/bloons-tower-defense-review|archive-url=https://web.archive.org/web/20140201070432/http://www.ign.com/articles/2011/11/11/bloons-tower-defense-review|archive-date=February 1, 2014|work=IGN.com|access-date=January 1, 2014 |date= November 10, 2011}}&lt;/ref&gt;&lt;ref&gt;{{cite web |url=http://www.officialnintendomagazine.co.uk/33114/pullblox-coming-to-3ds-eshop-this-week/ |archive-url=https://web.archive.org/web/20140102200215/http://www.officialnintendomagazine.co.uk/33114/pullblox-coming-to-3ds-eshop-this-week/ |archive-date=January 2, 2014 |title=Pullblox coming to 3DS eShop this week |date=December 6, 2011 |access-date=January 1, 2014 |first=Thomas |last=East |work=[[Official Nintendo Magazine]] |url-status=dead }}&lt;/ref&gt;<br /> <br /> ===''Bloons TD 4''===<br /> ''Bloons TD 4'' was released on October 26, 2009, as an online freemium game with a proprietary iOS version released on December 7, 2010, developed in conjunction with Digital Goldfish.&lt;ref name=&quot;gz td4&quot;&gt;{{cite web |url=https://www.gamezebo.com/reviews/bloons-td-4-review/ |archive-url=https://web.archive.org/web/20131230233208/http://www.gamezebo.com/games/bloons-td-4/review |archive-date=December 30, 2013 |title=Bloons TD 4 Review |publisher=Gamezebo |date=January 24, 2011 |first=Jim |last=Squires |access-date=July 14, 2011 |url-status=dead }}&lt;/ref&gt;&lt;ref name=&quot;appsafari&quot;&gt;{{cite web |url=http://www.appsafari.com/games/15633/bloons-td-4/ |archive-url=https://web.archive.org/web/20140102195923/http://www.appsafari.com/games/15633/bloons-td-4/ |archive-date=January 2, 2014 |title=Bloons TD 4 review |date=February 16, 2011 |access-date=January 1, 2014 |first=Tracy |last=Yonemoto |work=App Safari |url-status=dead }}&lt;/ref&gt;&lt;ref&gt;{{cite web |title=Here it is: Bloons TD 4 |url=http://ninjakiwi.com/blog/here-it-is-bloons-tower-defense-4/ |archive-url=https://web.archive.org/web/20130117023407/http://ninjakiwi.com/blog/here-it-is-bloons-tower-defense-4/|archive-date=January 17, 2013|work=Bloons TD 4 Release Text|publisher=Ninja Kiwi}}&lt;/ref&gt; A ''sandbox mode'' allows experimentation with weapons and enemies, and an ''apopalypse mode'' makes the gameplay continuous without pausing between levels.&lt;ref name=&quot;gz td4&quot; /&gt;<br /> <br /> The gameplay underwent changes including a graphical update, the ability to save the current game, and the introduction of an unlock-based leveling system.&lt;ref name=&quot;ASTD4&quot;&gt;{{cite web |url= http://www.appspy.com/review/4080/bloons-td-4 |archive-url= https://web.archive.org/web/20140102192746/http://www.appspy.com/review/4080/bloons-td-4 |archive-date= January 2, 2014 |title= Bloons TD 4 Review |date= January 6, 2011 |access-date= January 1, 2014 |first= Andrew |last= Nesvadba |work= App Spy}}&lt;/ref&gt; The tower upgrading system received various changes including increasing the number of upgrades per tower,&lt;ref name=&quot;interview&quot;/&gt; and new maps and game modes were added. With the introduction of these new maps, water tiles were available, a mechanic which allows you to place the new Monkey Buccaneer.&lt;ref&gt;{{cite web |url= http://kotaku.com/5964280/pac+man-wii-u-youtube-and-a-romantic-airport-management-from-the-makers-of-professor-layton-arrive-in-the-nintendo-download-the-week |archive-url= https://web.archive.org/web/20140103074140/http://kotaku.com/5964280/pac%2Bman-wii-u-youtube-and-a-romantic-airport-management-from-the-makers-of-professor-layton-arrive-in-the-nintendo-download-the-week |archive-date= January 3, 2014 |title= Pac-Man, Wii U YouTube and a Romantic Airport Management Game from the Makers of Professor Layton Arrive in The Nintendo Download The Week |date= November 29, 2012 |access-date= January 1, 2014 |first= Evan |last= Narcisse |work= [[Kotaku]] |url-status= dead }}&lt;/ref&gt;<br /> <br /> iPhone and iPad versions of this title have been purchased over one million times.&lt;ref name=&quot;kiwi&quot;&gt;{{cite web |title=Kiwi games industry booms |url=http://www.gameplanet.co.nz/news/i138234/Kiwi-games-industry-booms/ |archive-url=https://web.archive.org/web/20140102195902/http://www.gameplanet.co.nz/news/i138234/Kiwi-games-industry-booms/ |archive-date=January 2, 2014 |work=Gameplanet |access-date=January 2, 2014 |url-status=dead }}&lt;/ref&gt; A version of the game was also released as a DSiWare game in 2012.&lt;ref&gt;{{cite web |url=http://www.nintendolife.com/reviews/dsiware/bloons_td_4 |archive-url=https://web.archive.org/web/20140102194348/http://www.nintendolife.com/reviews/dsiware/bloons_td_4 |archive-date=January 2, 2014 |title=Bloons TD 4 (DSiWare) Review |date=December 2, 2012 |access-date=January 1, 2014 |first=Philip |last=Reed |work=Nintendo Life |url-status=dead }}&lt;/ref&gt;<br /> <br /> ''Bloons TD 4'' later received a standalone &quot;expansion pack&quot; called ''Bloons TD 4 Expansion'' which added the Dartling Gun and Spike Factory towers, both of which would remain in future games, 4 new tracks, a new game mode called &quot;Deflation&quot;, and a new &quot;Tower Specialties&quot; game mechanic.&lt;ref&gt;{{Cite web|title=Play Bloons Tower Defense 4 Expansion - NinjaKiwi - Ninja Kiwi|url=https://ninjakiwi.com/Games/Tower-Defense/Bloons-Tower-Defense-4-Expansion.html|access-date=September 28, 2021|website=ninjakiwi.com|archive-date=June 27, 2021|archive-url=https://web.archive.org/web/20210627043631/http://ninjakiwi.com/Games/Tower-Defense/Bloons-Tower-Defense-4-Expansion.html|url-status=live}}&lt;/ref&gt;<br /> <br /> ===''Bloons TD 5''===<br /> {{Infobox video game<br /> | title = Bloons TD 5<br /> | image = Bloons TD 5 Gameplay.jpg<br /> | alt = Screenshot of a game of Bloons TD 5 Mobile. The game is currently played on Round 34 with a number of monkey and machine towers, many of which have low-level upgrades.<br /> | caption = A screenshot of the ''Bloons TD 5'' iOS version<br /> | developer = [[Ninja Kiwi]]<br /> | publisher = Ninja Kiwi<br /> | series = Bloons Tower Defense<br /> | engine = [[Adobe Flash]]<br /> | platforms = [[Microsoft Windows]], [[macOS]], [[Android (operating system)|Android]], [[iOS]], [[Xbox One]], [[PlayStation 4]], [[Nintendo Switch]]<br /> | released = '''Flash:'''&lt;br /&gt;{{vgrelease|WW|December 13, 2011}}'''Android, iOS:'''&lt;br /&gt;{{vgrelease|WW|November 15, 2012}}'''macOS:'''&lt;ref name=&quot;btd5mac&quot;&gt;{{Cite web|url=https://apps.apple.com/us/app/bloons-td-5/id625278208?mt=12|title=Bloons TD 5|website=Mac App Store|access-date=August 10, 2021|archive-date=August 10, 2021|archive-url=https://web.archive.org/web/20210810230257/https://apps.apple.com/us/app/bloons-td-5/id625278208?mt=12|url-status=live}}&lt;/ref&gt;&lt;br /&gt;{{vgrelease|WW|2013}}'''Steam:'''&lt;br /&gt;{{vgrelease|WW|November 19, 2014}}'''Xbox One:'''&lt;br /&gt;{{vgrelease|WW|March 3, 2017}}'''PlayStation 4:'''&lt;br /&gt;{{vgrelease|WW|May 9, 2017}}'''Nintendo Switch:'''&lt;br /&gt;{{vgrelease|WW|June 13, 2018}}<br /> | genre = [[Tower defense]]<br /> | modes = [[Single-player]], [[multi-player]]<br /> }}<br /> The original (Flash and freemium) ''Bloons TD 5'' was released on December 13, 2011. The proprietary version of ''BTD5'' was released on iOS worldwide on November 15, 2012, for [[iPhone]]s and [[iPod]]s with improved graphics and additional upgrades, tracks, towers, and bloon types.&lt;ref name=&quot;btd5rev&quot; /&gt; On November 19, 2014, it was released on [[Steam (service)|Steam]].&lt;ref&gt;{{cite web|url=https://store.steampowered.com/app/306020/Bloons_TD_5/|title=Save 50% on Bloons TD 5 on Steam|website=store.steampowered.com|access-date=December 22, 2018|archive-date=November 14, 2018|archive-url=https://web.archive.org/web/20181114220458/https://store.steampowered.com/app/306020/Bloons_TD_5/|url-status=live}}&lt;/ref&gt;<br /> <br /> ''Bloons TD 5 Deluxe'' was released on January 27, 2012, for USD$24.99, or $19.99 during the promotional pre-order period. This offline Flash version of the game added 2 new towers (the &quot;Bloonchipper&quot; and &quot;Monkey Engineer&quot;), 6 new tracks, 4 ported tracks from ''Bloons TD 4'', a &quot;moving tower platform&quot; mechanic, three new &quot;Special Agent&quot; towers and four additional &quot;Special Missions&quot;. All of the game's premium features, which were paid for with the &quot;NinjaKiwi Coin&quot; digital currency in ''BTD5'', were also made into free unlockable options that could be unlocked with the in-game earnable currency. This version of the game also has high-resolution graphics.&lt;ref&gt;{{Cite web|last=Kiwi|first=Ninja|title=Ninja Kiwi® Announces Bloons® TD 5 Deluxe is Coming to Desktop|url=https://www.prlog.org/11888428-ninja-kiwi-announces-bloons-td-5-deluxe-is-coming-to-desktop.html|access-date=September 28, 2021|website=PRLog|archive-date=September 23, 2020|archive-url=https://web.archive.org/web/20200923164501/https://www.prlog.org/11888428-ninja-kiwi-announces-bloons-td-5-deluxe-is-coming-to-desktop.html|url-status=live}}&lt;/ref&gt; Following an update for the mobile version of ''BTD5'', a new tower was also added to ''BTD5 Deluxe'' called the &quot;Monkey Sub&quot;. The submarine was also later added to the online version on July 22, 2015. ''Bloons TD 5 Deluxe'' was discontinued and made no longer available for purchase in November 2014 in favour of the newer Steam port, which all owners of Deluxe received for free through e-mail.&lt;ref&gt;{{Cite web|title=What's Up at Ninja Kiwi? - 21 November'14 {{!}} Ninja Kiwi Blog|url=https://ninjakiwi.com/Norsk/blog/news/52093-what-s-up-at-ninja-kiwi-21-november-14|access-date=September 28, 2021|website=ninjakiwi.com|archive-date=September 5, 2018|archive-url=https://web.archive.org/web/20180905220549/https://ninjakiwi.com/Norsk/blog/news/52093-what-s-up-at-ninja-kiwi-21-november-14|url-status=live}}&lt;/ref&gt;<br /> <br /> As with previous games of the series, the player has to protect the exit(s) against enemy Bloons by using various monkeys and monkey-operated machines placed in strategic locations to fight them off effectively.&lt;ref name=&quot;stuff-btd5ios&quot;&gt;{{Cite web|url=https://www.stuff.co.nz/waikato-times/business/technology/8302138/Game-on-Bloons-TD5-for-iOS|title=Game on: Bloons TD5 for iOS|date=February 13, 2013|website=Stuff|access-date=August 15, 2021|archive-date=August 15, 2021|archive-url=https://web.archive.org/web/20210815024803/https://www.stuff.co.nz/waikato-times/business/technology/8302138/Game-on-Bloons-TD5-for-iOS|url-status=live}}&lt;/ref&gt; Compared to earlier versions of the series, there is a wider variety of different towers and their upgrades.&lt;ref name=&quot;stuff-btd5ios&quot; /&gt;&lt;ref name=&quot;gamezebo-btd5-review&quot;&gt;{{Cite web|url=https://www.gamezebo.com/2012/11/23/bloons-td-5-review/|title=Bloons TD 5 Review|author=Leif Johnson|date=November 23, 2012|access-date=August 15, 2021|archive-date=August 15, 2021|archive-url=https://web.archive.org/web/20210815034944/https://www.gamezebo.com/2012/11/23/bloons-td-5-review/|url-status=live}}&lt;/ref&gt;<br /> <br /> This game also has an unlimited round free play mode, which can have bloons with increasing strengths until the Z.O.M.G type M.O.A.B-class bloon. Speed and health ramping also buff the blimp hp throughout the rounds. The Steam/Mobile version has two special mode bosses, the Dreadbloon and Blastapopoulos. The iOS, Android, and Steam versions have 15 languages: English, Arabic, Danish, Finnish, French, German, Italian, Japanese, Korean, Norwegian, Portuguese, Russian, Spanish, Swedish, and Turkish.&lt;ref&gt;{{cite web |title=Bloons TD 5 iTunes website (see languages) |website = [[iTunes]]|url=https://itunes.apple.com/gb/app/bloons-td-5/id563718995?mt=8 |access-date=November 18, 2016 |archive-date=November 18, 2016 |archive-url=https://web.archive.org/web/20161118224222/https://itunes.apple.com/gb/app/bloons-td-5/id563718995?mt=8 |url-status=live }}&lt;/ref&gt; On March 3, 2017, it was released for Microsoft's [[Xbox One]], later releasing for [[PlayStation 4]] on May 9, 2017, and [[Nintendo Switch]] on June 13, 2018, all of which cost $14.99 USD.&lt;ref&gt;{{cite web|title=Buy Bloons TD 5 - Microsoft Store|website=[[Microsoft]]|url=https://www.microsoft.com/en-us/store/p/bloons-td-5/c3z7h6lr7223|access-date=February 23, 2018|archive-date=February 23, 2018|archive-url=https://web.archive.org/web/20180223171246/https://www.microsoft.com/en-us/store/p/bloons-td-5/c3z7h6lr7223|url-status=live}}&lt;/ref&gt;<br /> <br /> This game also has daily challenges. There are 2347 daily challenges on web. The first challenge (Monkey Lane, Easy) was released on January 27, 2012, and 'The Final (New) Daily Challenge' was released on June 30, 2018.<br /> <br /> ===''Bloons TD 6''===<br /> {{main|Bloons TD 6}}<br /> <br /> ''Bloons TD 6'' is the newest game in the main ''Bloons TD'' series. After being announced on March 28, 2017,&lt;ref&gt;{{Cite web|last=Kiwi|first=Ninja|title=Ninja Kiwi Announces Bloons TD 6 in Development|url=https://www.prlog.org/12629600-ninja-kiwi-announces-bloons-td-6-in-development.html|access-date=August 1, 2020|website=PRLog|archive-date=March 30, 2017|archive-url=https://web.archive.org/web/20170330002912/https://www.prlog.org/12629600-ninja-kiwi-announces-bloons-td-6-in-development.html|url-status=live}}&lt;/ref&gt; it was released for the [[iOS App Store]] and the [[Google Play Store]] on June 14, 2018. A [[Steam (service)|Steam]] version was released on December 17, 2018.&lt;ref&gt;{{cite web|url=https://store.steampowered.com/app/960090/Bloons_TD_6/|title=Bloons TD 6 on Steam|website=store.steampowered.com|access-date=December 20, 2018|archive-date=December 20, 2018|archive-url=https://web.archive.org/web/20181220231138/https://store.steampowered.com/app/960090/Bloons_TD_6/|url-status=live}}&lt;/ref&gt; Unlike all earlier games, ''Bloons TD 6'' does not have a Flash-based counterpart on the Ninja Kiwi website.&lt;ref name=&quot;btd6-sale-pcgamesn&quot;&gt;{{Cite web|url=https://www.pcgamesn.com/bloons-td-6/sale|title=Bloons TD 6 becomes $2, hits an even more ridiculous player count record|website=PCGamesN|date=March 22, 2021 }}&lt;/ref&gt;<br /> <br /> In ''Bloons TD 6'', it is played from a [[2.5D]] perspective, as opposed to the 2D perspective of previous ''Bloons Tower Defense'' games,&lt;ref name=&quot;toucharcade-btd6-somuch&quot;&gt;{{Cite web |date=June 15, 2018 |title='Bloons TD 6' Review - The Game Where Everything Happens So Much |url=https://toucharcade.com/2018/06/15/bloons-td-6-review-the-game-where-everything-happens-so-much/}}&lt;/ref&gt; and utilizes [[3D computer graphics]].&lt;ref name=&quot;pocketgamer-heroes-btd6&quot;&gt;{{Cite web |last=staff |first=Pocket Gamer |title=Bloons TD 6 tier list - The best heroes ranked |url=https://www.pocketgamer.com/bloons-td-6/tier-list-best-heroes/ |website=www.pocketgamer.com|date=May 24, 2023 }}&lt;/ref&gt; <br /> <br /> Bloons TD 6 expands on traditional Bloons Tower Defense gameplay with &quot;Heroes&quot;, who will automatically level up once placed, making them stronger as the game progresses.&lt;ref name=&quot;toucharcade-btd6-somuch&quot; /&gt;&lt;ref name=&quot;pocketgamer-heroes-btd6&quot; /&gt; Monkeys of the same type can be merged into extremely expensive but extremely powerful versions of themselves called &quot;Paragons&quot;, combining the power of its constituent monkeys into a single strong monkey.&lt;ref name=&quot;ninjakiwi-official-27.0-boss&quot; /&gt; Certain maps contain obstacles that can prevent many monkeys from seeing or attacking over them.&lt;ref name=&quot;pocketgamer-paidgametop10&quot;&gt;{{Cite web|url=https://www.pocketgamer.com/ios/most-popular-paid-games/?page=5|title=Mobile Charts: Top 10 paid games for iPhone and iPad (iOS)|first=Jupiter|last=Hadley|website=www.pocketgamer.com|date=September 7, 2022 }}&lt;/ref&gt;&lt;ref name=&quot;pocketgamer-heroes-btd6&quot; /&gt;<br /> <br /> Maps are chosen at the discretion of the player, and more difficult ones are unlocked by completing games on each map.&lt;ref name=&quot;gamezebo-btd6-family-fun&quot;&gt;{{Cite web |last=Rennie |first=Alex |date=June 16, 2018 |title=Bloons TD 6 Review – a slick tower defense for kids and adults alike |url=https://www.gamezebo.com/2018/06/16/bloons-td-6-review-colourful-fun-family/ |archive-url=https://web.archive.org/web/20220328063252/https://www.gamezebo.com/2018/06/16/bloons-td-6-review-colourful-fun-family/ |archive-date=2022-03-28 |website=GameZero}}&lt;/ref&gt; As the player completes games on the same map by playing on different game difficulties, additional game modes become unlocked for that map.&lt;ref name=&quot;wired-bloonstd6&quot; /&gt; In standard gameplay, each map can be played on three different game difficulties.&lt;ref name=&quot;wired-bloonstd6&quot; /&gt; On top of the standard game mode, Bloons TD 6 offers multiple additional game modes that use certain rules and restrictions, such as limiting what monkeys the player can use or making Bloons stronger in some aspects.&lt;ref name=&quot;wired-bloonstd6&quot;&gt;{{Cite magazine|url=https://www.wired.com/story/bloons-td-6-rave/|title='Bloons TD 6' Might be the Best $5 I've Ever Spent|magazine=[[Wired (magazine)|Wired]]|last1=Hill|first1=Simon}}&lt;/ref&gt; Players can create games featuring rules not present in ordinary games, for example, they may limit the number of monkeys that may be used. These can be created using the &quot;Challenge Editor&quot;, and these can be played by other players using the &quot;Challenge Browser&quot;.&lt;ref name=&quot;customchallenge-btd6&quot;&gt;{{Cite web|url=https://www.youtube.com/watch?v=FZ7c2-52j4w|title=Bloons TD 6 9.0 Update - NEW HERO, MAP &amp; MORE!|via=www.youtube.com}}&lt;/ref&gt; <br /> <br /> Daily and weekly events can be optionally played, rewarding currency when completed. Daily Challenges and Advanced Challenges are challenges that have a set of special rules added. &quot;Race Events&quot;, where &quot;rounds&quot; of Bloons can be sent early to obtain the fastest time possible,&lt;ref name=&quot;ninjakiwi-official-7.0-race&quot; /&gt;&lt;ref name=&quot;ninjakiwi-official-19.0-odyssey&quot;&gt;{{Cite web|url=https://ninjakiwi.com/videos/ANa15ow-LpI|title=Bloons TD 6 19.0 Update - ODYSSEY MODE! &amp;#124; Ninja Kiwi Videos|website=ninjakiwi.com}}&lt;/ref&gt; &quot;Odyssey Mode&quot;, where a limited selection of monkeys must be used to complete several maps in a row,&lt;ref name=&quot;ninjakiwi-official-19.0-odyssey&quot; /&gt;&lt;ref name=&quot;applearcade-btd6-cnet&quot;&gt;{{Cite web|url=https://www.cnet.com/tech/gaming/bloons-td-6-now-available-on-apple-arcade/|title=Bloons TD 6 brings balloon-popping strategy fun to Apple Arcade|first=Shelby|last=Brown|website=CNET}}&lt;/ref&gt;&lt;ref name=&quot;ninjakiwi-official-7.0-race&quot;&gt;{{Cite web|url=https://www.youtube.com/watch?v=pdLR8dzDXVY|title=Bloons TD 6 7.0 Update - NEW HERO, EVENT &amp; MORE!|via=www.youtube.com}}&lt;/ref&gt; and &quot;Boss Bloons&quot;, where &quot;Boss Bloons&quot; must be destroyed, with different Boss Bloons being able to affect gameplay in different ways.&lt;ref name=&quot;ninjakiwi-official-27.0-boss&quot;&gt;{{Cite web|url=https://www.youtube.com/watch?v=phevUX9F_Ag|title=Bloons TD 6 Update 27.0 - PARAGONS, BOSS BLOONS &amp; more!|via=www.youtube.com}}&lt;/ref&gt;&lt;ref name=&quot;applearcade-btd6-cnet&quot; /&gt;&lt;ref name=&quot;deccanherald-btd6-plus&quot;&gt;{{Cite web|url=https://www.deccanherald.com/business/technology/new-games-set-to-join-apple-arcade-club-this-month-1077635.html|title=New games set to join Apple Arcade club this month|date=February 3, 2022|website=Deccan Herald}}&lt;/ref&gt; A mini-game called &quot;Contested Territory&quot; is a weekly event that sets up to 90 players in six random teams from around the world to fight for various tiles scattered across a hexagonal island;&lt;ref name=&quot;nk-32.0 update&quot;&gt;{{cite web | url=https://www.youtube.com/watch?v=Jp0avyM6ui4 | title=Bloons TD 6 Update 32.0 Coming Soon - CONTESTED TERRITORIES, ENGINEER PARAGON &amp; MORE! | website=[[YouTube]] }}&lt;/ref&gt; each tile contains a unique set of rules, which the player must follow and complete in order to capture the tile.&lt;ref name=&quot;nk-32.0 update&quot; /&gt;&lt;ref name=&quot;toucharcade-btd6-32.0&quot;&gt;{{cite web | url=https://toucharcade.com/2022/08/15/best-iphone-games-updates-bloons-td-6-mobile-zen-pinball-star-wars-patch-notes-august/ | title=Best iPhone Game Updates: 'Merge Mansion', 'High Rise', 'Zen Pinball Party', 'Bloons TD 6', and More – TouchArcade | date=August 15, 2022 }}&lt;/ref&gt;<br /> <br /> Over time, towers from Bloons TD 5 were added, first being the &quot;Mortar Monkey&quot; in update 6.0, then the &quot;Engineer Monkey&quot; in update 12.0, and then finally the &quot;Dartling Gun&quot;, renamed to &quot;Dartling Gunner&quot; in update 22.0. In update 36.0, a new tower - the &quot;Beast Handler&quot; was added, which controls water, ground and air beasts, which can merge with other Beast Handlers' beasts to increase their power.<br /> <br /> ==Spin-offs==<br /> Apart from the main series, Ninja Kiwi has made several ''BTD'' games that include the core gameplay of ''BTD'' but are not numbered sequels.<br /> <br /> ===''Bloons TD Battles''===<br /> ''Bloons TD Battles'' was released on December 12, 2012,&lt;ref&gt;{{cite web |author=Aaron |title=A New Year, A Ninja Kiwi Year |url=http://archive.ninjakiwi.com/blog/a-new-year-a-ninja-kiwi-year/ |archive-url=https://web.archive.org/web/20140104211040/http://archive.ninjakiwi.com/blog/a-new-year-a-ninja-kiwi-year/ |archive-date=January 4, 2014 |work=Ninja Kiwi Official Blog |publisher=Ninja Kiwi |access-date=January 4, 2014 |url-status=dead }}&lt;/ref&gt; and later to Android and iOS platforms in-between November 5 and 6, 2013, respectively.&lt;ref&gt;{{cite web|author=Aaron|title=Bloons TD Battles iOS - Out now for FREE!|archive-url=https://web.archive.org/web/20140104032708/http://ninjakiwi.com/blog/new-games/28281-bloons-td-battles-ios-out-now-for-free |archive-date=January 4, 2014 |url=http://ninjakiwi.com/blog/new-games/28281-bloons-td-battles-ios-out-now-for-free |work=Ninja Kiwi Official Blog |publisher=Ninja Kiwi |access-date=January 3, 2014}}&lt;/ref&gt; On April 20, 2016, it came to [[Steam (service)|Steam]] as a ported version.&lt;ref&gt;{{cite web|author=Michael|title=Bloons TD Battles on Steam |archive-url=https://web.archive.org/web/20190603000624/https://store.steampowered.com/app/444640/Bloons_TD_Battles/ |archive-date=June 3, 2019 |url-status=live|url=https://store.steampowered.com/app/444640/Bloons_TD_Battles/ |work=Steam Web Store |publisher=Valve Corp|access-date=June 2, 2019}}&lt;/ref&gt;<br /> <br /> The gameplay is similar to that in ''Bloons TD 5'' but two players compete against one another in one of four game modes. In Assault Mode and Battle Arena, each player normally progresses through the levels that are usually equal to 2x-1 in terms of BTD5 levels. For example, round 7 in BTD Battles would be round 13 in BTD5. However, the players are also given the ability to purchase additional bloons that gives eco and sending them to the opponent can overwhelming them.&lt;ref name=btdbattles&gt;{{cite web |last=Nichols |first=Scott |title=Mobile reviews: 'Pac-Man Dash', 'Sky Gamblers: Cold War', more |url=http://www.digitalspy.com/gaming/levelup/a500405/mobile-reviews-pac-man-dash-sky-gamblers-cold-war-more.html |archive-url=https://web.archive.org/web/20140102193712/http://www.digitalspy.com/gaming/levelup/a500405/mobile-reviews-pac-man-dash-sky-gamblers-cold-war-more.html |archive-date=January 2, 2014 |work=Digital Spy |access-date=January 1, 2014 |url-status=dead }}&lt;/ref&gt; <br /> In &quot;Defense&quot; mode, the players play a natural game with the screen split vertically. Players can spend money to increase their income. In &quot;Card Battles&quot; mode, the players choose from a selection of cards to use in their games. The cards have two functions: sending bloons to the enemy player, which, like in Assault Mode, will give the player who sends the bloons extra income; and placing down a tower. All three game mode objectives are to outlast the opponent in surviving the bloon attacks. Using the games' skill-based matching system, players can be automatically matched with one another.&lt;ref&gt;{{cite web|title=Bloons TD Battles Brings Sniper Monkeys, Multiplayer Tower Defense to iOS Devices|url=http://www.mcvuk.com/press-releases/read/bloons-reg-td-battles-brings-sniper-monkeys-multiplayer-tower-defense-to-ios-devices/0118831|archive-url=https://web.archive.org/web/20140103080325/http://www.mcvuk.com/press-releases/read/bloons-reg-td-battles-brings-sniper-monkeys-multiplayer-tower-defense-to-ios-devices/0118831|archive-date=January 3, 2014|publisher=The Market for Computer &amp; Video Games|access-date=January 1, 2014}}&lt;/ref&gt; The last mode is Club Battles, in which players can play with up to three of the six game-modifying &quot;cards&quot;. The card selection can be chosen ahead of time when playing against a friend in a private lobby, but is random when playing other opponents. Players earn a club ticket every day at 7 PM, or they can receive one club ticket from the daily wheel. Another mode is Battle with Friends, in which a player can play one of the four game modes with a friend, not a random player, by entering a code for the player's private lobby.<br /> <br /> ===''Bloons Monkey City''===<br /> {{Primary sources|section|date=February 2015}}<br /> Like ''Bloons TD Battles'', the core gameplay is similar to that of ''BTD5'', however, the player has to maintain a city, expanding the city by capturing bloon-infested areas called tiles.&lt;ref name=&quot;gazette&quot;&gt;Rogers, Bridget. (2017). [https://gazettereview.com/2016/02/bloons-monkey-city-tips-cheats-tricks/ &quot;Bloons Monkey City Tips, Cheats, &amp; Strategy Tricks – 2018 Guide&quot;] {{Webarchive|url=https://web.archive.org/web/20190410181448/https://gazettereview.com/2016/02/bloons-monkey-city-tips-cheats-tricks/ |date=April 10, 2019 }}. ''Gazette Review.'' Retrieved April 10, 2019.&lt;/ref&gt; One important goal of the game is levelling up the city. Players earn XP for the city by capturing tiles, completing missions or building towers. Earning higher levels with XP grants access to certain unique game features, like Monkey vs. Monkey, Monkey Knowledge, etc.<br /> <br /> Monkey vs. Monkey, allows players to fight each other; raids can be launched using the resource &quot;Bloontonium&quot;. This can be acquired by capturing certain tiles or with Bloontonium generators. If the opponent fails to defend against the raid in the set time period, the attacker gains city cash, another resource in the game used to build towers, bloonstones, the 'premium currency' of the game, and city honor, which has no primary purpose in the game other than achievements.<br /> <br /> One primary difference between this game and the others in the ''Bloons'' series is the addition of buildings.&lt;ref name=&quot;gazette&quot;/&gt; Buildings in ''Bloons Monkey City'' are required in order to use and upgrade towers. Some buildings serve as prerequisites to other buildings, while others are prerequisites to using certain bloons in raids. The number of towers the player can use in a game is determined by how many of the corresponding type of building the player possesses. Some buildings unlock new monkeys, while upgrade buildings unlock upgrades to be researched for these monkeys. There are also special starred tiles that are required to capture in order to unlock the Monkey Engineer, the Bloonchipper, the Heli-Pilot, and the Monkey Sub. They also unlock permanent boosts (Special Items) to attack speed or pierce for specific towers or how long their effect lasts like the Glue Gunner. Special buildings are required to unlock the tier four upgrades, camo bloon defense, and MOAB-class bloon popping power (the Sun God and Robo Monkey also require buildings). This game contains 3,000 tiles in each city (9 of which are already captured, leaving 2991 tiles for the player to capture), and a new MOAB-class bloon, the DDT (or Dark Dirigible Titan).<br /> <br /> In mid-2014, Ninja Kiwi released a new mode known as Contested Territory, a mini-game which offers bonus rewards, and pits players against each other, all of whom compete to survive the most rounds for the longest time on a trickier-than-normal track.&lt;ref name=&quot;gazette&quot;/&gt;&lt;ref&gt;{{cite web|last1=Gould|first1=Aaron|title=What's Up At Ninja Kiwi? - 06 June '14|url=https://ninjakiwi.com/blog/news/44914-what-s-up-at-ninja-kiwi-06-june-14|website=Ninja Kiwi Blog|publisher=Ninja Kiwi|access-date=February 10, 2017|ref=42|archive-date=February 11, 2017|archive-url=https://web.archive.org/web/20170211081828/https://ninjakiwi.com/blog/news/44914-what-s-up-at-ninja-kiwi-06-june-14|url-status=live}}&lt;/ref&gt; This game was released on browsers, but a port to [[iOS]] and [[Android (operating system)|Android]] was released on December 3, 2014, and February 18, 2015, respectively.&lt;ref&gt;{{cite web|last1=Gould|first1=Aaron|title=What's Up at Ninja Kiwi? - 18 December '14|url=http://ninjakiwi.com/blog/news/53004-what-s-up-at-ninja-kiwi-18-december-14|website=Ninja Kiwi Blog|publisher=Ninja Kiwi|access-date=February 26, 2015|ref=38|archive-date=February 26, 2015|archive-url=https://web.archive.org/web/20150226053759/http://ninjakiwi.com/blog/news/53004-what-s-up-at-ninja-kiwi-18-december-14|url-status=live}}&lt;/ref&gt;&lt;ref&gt;{{cite web|last1=Gould|first1=Aaron|title=What's Up At Ninja Kiwi? - 05 February '15|url=http://ninjakiwi.com/blog/news/54704-what-s-up-at-ninja-kiwi-05-february-15|website=Ninja Kiwi Blog|publisher=Ninja Kiwi|access-date=February 26, 2015|ref=39|archive-date=February 26, 2015|archive-url=https://web.archive.org/web/20150226062651/http://ninjakiwi.com/blog/news/54704-what-s-up-at-ninja-kiwi-05-february-15|url-status=live}}&lt;/ref&gt; The Steam version was released on April 10, 2020.&lt;ref&gt;{{cite web|last1=Tarn and Sav|title=What's Up At Ninja Kiwi? - 17th April, 2020|url=https://ninjakiwi.com/blog/news/173373-what-s-up-at-ninja-kiwi-17th-april-2020|website=Ninja Kiwi Blog|publisher=Ninja Kiwi|access-date=April 21, 2020|archive-date=May 4, 2020|archive-url=https://web.archive.org/web/20200504223952/http://www.ninjakiwi.com/blog/news/173373-what-s-up-at-ninja-kiwi-17th-april-2020|url-status=live}}&lt;/ref&gt;<br /> <br /> ===''Bloons Adventure Time TD''===<br /> {{Infobox video game<br /> | title = Bloons Adventure Time TD<br /> | image = <br /> | alt = <br /> | caption = <br /> | developer = [[Ninja Kiwi]]<br /> | publisher = [[Ninja Kiwi]]<br /> | series = Bloons Tower Defense<br /> | engine = [[Unity (game engine)|Unity]]<br /> | platforms = [[Android (operating system)|Android]], [[iOS]], [[Microsoft Windows]], [[macOS]]<br /> | released = '''Android, iOS:'''&lt;br /&gt;{{vgrelease|AU|July 14, 2018}}{{vgrelease|SEA|July 14, 2018}}{{vgrelease|WW|August 28, 2018}}'''Steam:'''&lt;br /&gt;{{vgrelease|WW|January 16, 2019}}<br /> | genre = [[Tower defense]]<br /> | modes = [[Single-player]]<br /> }}<br /> ''Bloons Adventure Time TD'' is a crossover game between Ninja Kiwi's ''Bloons TD'' series and [[Cartoon Network]]'s ''[[Adventure Time]]'' series that was announced via the Cartoon Network International News Site and the Ninja Kiwi blog on March 8 and 9, 2018, respectively.<br /> <br /> The game had a soft launch on July 14, 2018, in Australia, New Zealand, Philippines, and Singapore on Android and iOS and later launched internationally. The game features characters from Cartoon Network's ''Adventure Time'' such as [[Jake the Dog]], [[Finn the Human]], and [[Princess Bubblegum]] as well as new monkey heroes like Max, Cassie, and C4 Charlie.&lt;ref&gt;{{cite web|url=https://www.regularcapital.com/2018/03/cartoon-network-usa-2018-2019-upfront-cartoon-networks-largest-programming-slate-ever-new-shows-new-episodes-and-new-digital-content/|title=Cartoon Network USA 2018-2019 Upfront: Cartoon Network's Largest Programming Slate Ever: New Shows, New Episodes and New Digital Content|date=March 8, 2018|website=RegularCapital|access-date=June 7, 2018|archive-date=June 12, 2018|archive-url=https://web.archive.org/web/20180612143103/https://www.regularcapital.com/2018/03/cartoon-network-usa-2018-2019-upfront-cartoon-networks-largest-programming-slate-ever-new-shows-new-episodes-and-new-digital-content/|url-status=live}}&lt;/ref&gt;<br /> <br /> This game is different from the main ''Bloons TD'' formula in that you could only place one of each tower, like the hero system in ''Bloons TD 6''.<br /> <br /> The gameplay is similar to other games in the series, with a new weapon and item mechanic as well. There are at least 15 adventures and 50 maps to play in that act as the playing stage of the game.&lt;ref&gt;{{cite web|url=https://appadvice.com/post/its-time-to-jump-into-bloons-adventure-time-td/1197289086/2033901461|title=It's Time to Jump Into Bloons Adventure Time TD |website=AppAdvice|access-date=October 9, 2018|archive-date=October 9, 2018|archive-url=https://web.archive.org/web/20181009172115/https://appadvice.com/post/its-time-to-jump-into-bloons-adventure-time-td/1197289086/2033901461|url-status=live}}&lt;/ref&gt;<br /> <br /> {{Clear}}<br /> === ''Bloons TD Battles 2'' ===<br /> {{Infobox video game<br /> | title = Bloons TD Battles 2<br /> | image = <br /> | alt = <br /> | caption = <br /> | developer = [[Ninja Kiwi]]<br /> | publisher = [[Ninja Kiwi]]<br /> | series = Bloons Tower Defense<br /> | engine = <br /> | platforms = [[Android (operating system)|Android]], [[iOS]], [[Microsoft Windows]], [[macOS]]<br /> | released = '''Android, iOS, Steam:'''&lt;br /&gt;{{vgrelease|WW|December 1, 2021}}<br /> | genre = [[Tower defense]]<br /> | modes = [[Player-versus-player]]<br /> }}<br /> ''Bloons TD Battles 2'', the sequel to ''Bloons TD Battles'', was released on November 30, 2021.&lt;ref name=&quot;:1&quot;&gt;{{Cite web|title=Bloons TD Battles 2 on Steam|url=https://store.steampowered.com/app/1276390/Bloons_TD_Battles_2/|access-date=May 25, 2021|website=store.steampowered.com|language=en|archive-date=May 25, 2021|archive-url=https://web.archive.org/web/20210525133058/https://store.steampowered.com/app/1276390/Bloons_TD_Battles_2/|url-status=live}}&lt;/ref&gt; It was first leaked in Ninja Kiwi's YouTube video for ''Bloons TD 6''{{'}}s 24.0 update, on an iPad on the side.&lt;ref&gt;{{Citation|title=Bloons TD 6 24.0 Update - SAUDA IS HERE!|url=https://www.youtube.com/watch?v=aoCGNkXXM7Y|language=en|access-date=May 25, 2021|archive-date=May 25, 2021|archive-url=https://web.archive.org/web/20210525180654/https://www.youtube.com/watch?v=aoCGNkXXM7Y|url-status=live}}&lt;/ref&gt; On October 22, 2021, another trailer was released titled &quot;The rules of the Arena&quot; detailing more gameplay.&lt;ref&gt;Archived at [https://ghostarchive.org/varchive/youtube/20211205/aT3lEWAc7fk Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20211022161852/https://www.youtube.com/watch?v=aT3lEWAc7fk Wayback Machine]{{cbignore}}: {{cite web| url = https://www.youtube.com/watch?v=aT3lEWAc7fk&amp;t=77s| title = Bloons TD Battles 2 - The Rules of the Arena! | website=[[YouTube]]}}{{cbignore}}&lt;/ref&gt;<br /> <br /> The gameplay is similar to the original ''Bloons TD Battles''. Two players compete with each other in a [[player versus player]] gameplay, with three monkey types and a Hero, defending against pregenerated rounds and Bloon sends from the other player.&lt;ref name=&quot;nkbattles2&quot;&gt;{{cite web | url=https://ninjakiwi.com/Games/Mobile/Bloons-TD-Battles-2.html | title=Bloons TD Battles 2 - Ninja Kiwi }}&lt;/ref&gt; The game also has 3-D graphics and more Bloon types, similar to ''Bloons TD 6.''&lt;ref name=&quot;:1&quot; /&gt; Players must create a defense consisting of monkeys and machines that protect against waves of Bloons, which otherwise results in a loss of lives if the bloons reach the exit(s).&lt;ref name=&quot;pocket-gamer-btdb2-mainpage&quot;&gt;{{Cite web|url=https://www.pocketgamer.com/bloons-td-battles-2/a-few-tips-to-get-things-popping/|title=Bloons TD Battles 2: A few tips to get things popping|first=Colin|last=Mieczkowski|website=www.pocketgamer.com|date=December 10, 2021 }}&lt;/ref&gt;&lt;!--adding more of the pages when the time comes...--&gt; The battle is over upon losing all lives, with the winner being the survivor of the battle.&lt;ref name=&quot;nkbattles2&quot; /&gt;<br /> <br /> In ''Bloons TD Battles 2'', the player must outsmart the opponent by sending Bloons at the opponent while simultaneously defending against their sent Bloons. Players automatically generate &quot;eco&quot;, which is automatically earned cash every few seconds, allowing them to spend money on towers and upgrades over time.&lt;ref name=&quot;nkbattles2&quot; /&gt; Winning allows the player to advance to higher arenas, which sends them to arenas of higher prestige.&lt;ref name=&quot;usatoday-battles2&quot;&gt;{{cite web | url=https://www.usatoday.com/story/tech/gaming/2022/02/13/angry-birds-returns-and-4-more-free-mobile-games-play-february/6752028001/ | title='Angry Birds' returns; plus, 4 more free mobile games to help you beat the February blahs | website=[[USA Today]] }}&lt;/ref&gt; Reaching the maximum arena, Hall of Masters, allows the player to rank up on the game's public leaderboard.&lt;ref name=&quot;usatoday-battles2&quot; /&gt;<br /> <br /> Optionally, players can unlock cosmetics that can be bought for visual appeal, as well as unlock heroes, towers, and Tier 5 upgrades, using a currency called Monkey Money.&lt;ref name=&quot;usatoday-battles2&quot; /&gt;<br /> <br /> ==Reception==<br /> {{Video game series reviews<br /> | game1 = Bloons<br /> | mc1 = [[PlayStation Portable|PSP]]: 68/100&lt;ref&gt;{{cite Metacritic |id=bloons |type=game |vgtype=psp |title=Bloons (PSP) |access-date=June 20, 2023 |archive-date=July 2, 2023<br /> |archive-url=https://web.archive.org/web/20230702091235/https://www.metacritic.com/game/psp/bloons<br /> |url-status=live }}&lt;/ref&gt;<br /> [[Wii]]: 21/100&lt;ref&gt;{{cite Metacritic |id=bloons |type=game |vgtype=wii |title=Bloons (Wii) |access-date=June 25, 2023 |archive-date=June 25, 2023<br /> |archive-url=https://web.archive.org/web/20230625193824/https://www.metacritic.com/game/wii/bloons<br /> |url-status=live }}&lt;/ref&gt;<br /> |year1= 2009<br /> 2010<br /> | game2 = Bloons TD 4<br /> | mc2 = iOS: 69/100&lt;ref&gt;{{cite Metacritic |id=bloons-td-4 |type=game |vgtype=ios |title=Bloons TD 4 (IOS) |access-date=February 14, 2021 |archive-date=August 24, 2018 |archive-url=https://web.archive.org/web/20180824175130/http://www.metacritic.com/game/ios/bloons-td-4 |url-status=live }}&lt;/ref&gt;<br /> | year2 = 2009<br /> | game3 = Bloons TD 5<br /> | mc3 = iOS: 79/100&lt;ref&gt;{{cite Metacritic |id=bloons-td-5 |type=game |vgtype=ios |title=Bloons TD 5 (IOS) |access-date=February 14, 2021 |archive-date=August 21, 2018 |archive-url=https://web.archive.org/web/20180821184623/http://www.metacritic.com/game/ios/bloons-td-5 |url-status=live }}&lt;/ref&gt;<br /> | year3 = 2012<br /> | game4 = Bloons TD Battles<br /> | mc4 = iOS: 78/100&lt;ref&gt;{{cite Metacritic |id=bloons-td-battles |type=game |vgtype=ios |title=Bloons TD Battles (IOS) |access-date=February 14, 2021 |archive-date=August 20, 2018 |archive-url=https://web.archive.org/web/20180820160149/http://www.metacritic.com/game/ios/bloons-td-battles |url-status=live }}&lt;/ref&gt;<br /> | year4 = 2012<br /> }}<br /> <br /> Shortly after the release of ''Bloons Tower Defense'', Lore Sjöberg of [[Wired (magazine)|Wired]] described the game as cheerful and addictive, calling it &quot;pop culture at its best&quot;.&lt;ref name=&quot;TD1 wired&quot;/&gt; In 2012, Justin Davis of [[IGN]] described ''Bloons Tower Defense'' as one of the best free tower defense games, despite its &quot;amateurish&quot; artwork.&lt;ref name=&quot;TD1 IGN&quot;/&gt; He later noted the first entry's lack of depth, and that the sequel improved this.&lt;ref name=&quot;BTD2&quot;/&gt;<br /> <br /> IGN editor Daemon Hatfield said that he thought ''Bloons TD 3'' succeeded in standing out in the crowded genre by having sufficient core game mechanics and adding an individual twist.&lt;ref&gt;{{cite web |url=http://games.ign.com/articles/961/961040p1.html |title=Daemon's Take on Bloons Tower Defense 3 - Web Games Feature at IGN |website=[[IGN]] |date=March 10, 2009 |first=Daemon |last=Hatfield |access-date=July 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120721080426/http://games.ign.com/articles/961/961040p1.html |archive-date=July 21, 2012 }}&lt;/ref&gt; The game's iOS version received mixed reviews with some authors praising the unique towers and good gameplay, though the user interface, controls, and lack of leaderboards were criticized.&lt;ref name=&quot;STP&quot;/&gt;&lt;ref name=&quot;ASTD&quot;/&gt;&lt;ref name=CNET&gt;{{cite web |url= http://www.cnet.com/uk/news/five-awesome-iphone-tower-defense-games/ |title= Five awesome iPhone tower defense games |work= CNET |first= Rick |last= Broida |date= October 19, 2009 |access-date= January 25, 2016 |archive-date= February 4, 2016 |archive-url= https://web.archive.org/web/20160204024838/http://www.cnet.com/uk/news/five-awesome-iphone-tower-defense-games/ |url-status= live }}&lt;/ref&gt; The DS version received similar reception, with Lucas Thomas of IGN describing it as &quot;a pretty good take on good old Bloons TD.&quot;&lt;ref name=&quot;DSIGN&quot;/&gt; [[Eurogamer]]'s Kristan Reed gave the PSP version 8/10, describing it as &quot;transfixing&quot;, though he said that the music appeared to be designed to &quot;drive you insane&quot;.&lt;ref name=&quot;PSP&quot;&gt;{{cite web |url=http://www.eurogamer.net/articles/download-games-roundup-review-09-07-10?page=3 |archive-url=https://web.archive.org/web/20140101202947/http://www.eurogamer.net/articles/download-games-roundup-review-09-07-10?page=3 |archive-date=January 1, 2014 |title=Download Games Roundup |date=July 9, 2010 |access-date=January 3, 2014 |first=Kristan |last=Reed |work=[[Eurogamer]] |url-status=dead }}&lt;/ref&gt;<br /> <br /> [[GameZebo]] editor Jim Squires gave ''Bloons TD 4'' a 3.5/5 rating, praising it on its well designed maps and towers and for having a large amount of content, but he criticized the game for not &quot;bringing anything new to the genre.&quot;&lt;ref name=&quot;gz td4&quot;/&gt; ''[[GamePro]]'' editor Ryan Rigney gave ''Bloons TD 4'' a 2/5 rating, stating that it had the same ''Bloons Tower Defense'' gameplay as the previous titles, and &quot;the screen eventually gets so hectic that it's no longer fun to play&quot;; an issue which many other reviews also responded negatively to.&lt;ref name=&quot;ASTD4&quot;/&gt;&lt;ref name=&quot;gz td4&quot;/&gt;&lt;ref&gt;{{cite magazine|url=http://www.gamepro.com/article/reviews/217622/bloons-td-4/ |title=Bloons TD 4 Review from GamePro |magazine=GamePro |first=Ryan|last=Rigney |date=December 15, 2010 |access-date=July 13, 2011|archive-url=https://web.archive.org/web/20110526053020/http://www.gamepro.com/article/reviews/217622/bloons-td-4|url-status=dead |archive-date=May 26, 2011}}&lt;/ref&gt;<br /> <br /> ''Bloons TD 5'' was received similarly to its previous version, with reviewers commenting positively on the number of maps, towers, and levels, but criticising the lack of innovation to the tower-defense genre and performance issues at higher levels.&lt;ref name=btd5rev /&gt;&lt;ref name=&quot;GZ&quot;&gt;{{cite web|last=Johnson|first=Leif|title=Bloons TD 5 Review|url=http://www.gamezebo.com/games/bloons-td-5/review|archive-url=https://web.archive.org/web/20140102192435/http://www.gamezebo.com/games/bloons-td-5/review|archive-date=January 2, 2014|publisher=Gamezebo.com|access-date=January 1, 2014}}&lt;/ref&gt; Both ''Bloons TD 4'' and ''Bloons TD 5'' featured among the top 10 paid iPhone apps in the [[iOS App Store]],&lt;ref&gt;{{cite web |url=http://gamasutra.com/view/news/32012/Top_iPhone_and_iPod_Touch_Game_Apps_Infinity_Blade_Bloons_TD_4_See_Big_Sales.php |archive-url=https://web.archive.org/web/20140102193859/http://gamasutra.com/view/news/32012/Top_iPhone_and_iPod_Touch_Game_Apps_Infinity_Blade_Bloons_TD_4_See_Big_Sales.php |archive-date=January 2, 2014 |title=Top iPhone and iPod Touch Game Apps: Infinity Blade, Bloons TD 4 See Big Sales |date=December 13, 2010 |access-date=January 1, 2014 |first=Danny |last=Cowan |work=[[Gamasutra]] |url-status=dead }}&lt;/ref&gt;&lt;ref&gt;{{cite news |last=Chang |first=Jon |title=Candy Crush Saga Is Apple's Most Downloaded App of 2013 |url=https://abcnews.go.com/Technology/candy-crush-saga-apples-downloaded-app-2013/story?id=21250929 |archive-url=https://web.archive.org/web/20140202072048/http://abcnews.go.com/Technology/candy-crush-saga-apples-downloaded-app-2013/story?id=21250929 |archive-date=February 2, 2014 |access-date=January 1, 2014 |newspaper=ABC News |date=December 17, 2013 |url-status=dead }}&lt;/ref&gt; with ''Bloons TD 4'' selling over 1 million copies.&lt;ref name=&quot;kiwi&quot;/&gt; ''Bloons TD'' remained in the top 100 apps for at least 3 months,&lt;ref name=&quot;PG&quot;/&gt; and ''Bloons TD 5'' was the 8th most purchased iPhone app in 2013.&lt;ref&gt;{{cite web |url= https://www.usatoday.com/story/tech/2013/12/17/top-apple-downloads-of-the-year/4042057/ |title= Apple reveals top app downloads of 2013: Candy wins |date= December 17, 2013 |access-date= January 3, 2014 |first= Jefferson |last= Graham |work= USA Today |archive-date= January 3, 2014 |archive-url= https://web.archive.org/web/20140103080739/http://www.usatoday.com/story/tech/2013/12/17/top-apple-downloads-of-the-year/4042057/ |url-status= live }}&lt;/ref&gt; Overall, the game series has been played over 1 billion times across web and mobile devices.&lt;ref&gt;{{cite web |url= http://www.nzherald.co.nz/aucklander/news/article.cfm?c_id=1503378&amp;objectid=11082262 |title= Auckland company's latest game making it big in US |date= November 21, 2012 |access-date= February 4, 2014 |first= Ben |last= Chapman-Smith |work= The Aucklander |archive-date= February 21, 2014 |archive-url= https://web.archive.org/web/20140221233905/http://www.nzherald.co.nz/aucklander/news/article.cfm?c_id=1503378&amp;objectid=11082262 |url-status= live }}&lt;/ref&gt;<br /> <br /> ''Bloons TD 6'' received praise for its extended gameplay variety, but has also been criticized for its lack of replayability despite the increased number of unique elements in the game.&lt;ref name=&quot;btd6-review-metacritic-ios&quot;&gt;{{cite Metacritic |id=bloons-td-6 |type=game |vgtype=ios |title=Bloons TD 6 |access-date=February 14, 2021 |archive-date=June 12, 2020 |archive-url=https://web.archive.org/web/20200612151520/https://www.metacritic.com/game/ios/bloons-td-6 |url-status=live }}&lt;/ref&gt;<br /> <br /> The success of the ''Bloons TD'' franchise had been given praise by digital investment company [[Modern Times Group]], with special note on Ninja Kiwi's continuous work to &quot;pioneer&quot; the tower defense genre in an economically viable but quality format.&lt;ref name=&quot;mtg-nk-stuff&quot;&gt;{{Cite web|url=https://www.stuff.co.nz/business/124657978/game-developer-ninja-kiwi-snapped-up-for-203m|title=Game developer Ninja Kiwi snapped up for $203m|date=March 25, 2021|website=Stuff|access-date=March 27, 2021|archive-date=March 25, 2021|archive-url=https://web.archive.org/web/20210325082148/https://www.stuff.co.nz/business/124657978/game-developer-ninja-kiwi-snapped-up-for-203m|url-status=live}}&lt;/ref&gt; Modern Times Group announced that it had acquired Ninja Kiwi on March 24, 2021.&lt;ref&gt;{{Cite web |date=March 25, 2021 |title=Sweden's MTG to buy New Zealand-based Ninja Kiwi for up to $186 million |url=https://www.reuters.com/article/us-ninja-kiwi-m-a-mtg-idUSKBN2BG2O0 |url-status=live |archive-url=https://web.archive.org/web/20210926014908/https://www.reuters.com/article/us-ninja-kiwi-m-a-mtg-idUSKBN2BG2O0 |archive-date=September 26, 2021 |access-date=September 26, 2021 |website=[[Reuters]]}}&lt;/ref&gt;<br /> <br /> ==References==<br /> {{Reflist|colwidth=40em}}<br /> <br /> ==External links==<br /> *[http://ninjakiwi.com/ Ninja Kiwi's official website]<br /> <br /> [[Category:Android (operating system) games]]<br /> [[Category:Browser games]]<br /> [[Category:DSiWare games]]<br /> [[Category:IOS games]]<br /> [[Category:Nintendo Switch games]]<br /> [[Category:PlayStation Portable games]]<br /> [[Category:Tower defense video games]]<br /> [[Category:Video game franchises]]<br /> [[Category:Video game franchises introduced in 2007]]<br /> [[Category:Video games about animals]]<br /> [[Category:Video games developed in New Zealand]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Indiana_Jones&diff=1183067046 Indiana Jones 2023-11-02T00:16:33Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/2010/03/15/indiana-jones-and-lost-puzzles-review/ and add added a new link: https://www.gamezebo.com/reviews/indiana-jones-and-the-lost-puzzles-review/</p> <hr /> <div>{{short description|American film franchise}}<br /> {{about|the franchise|the character|Indiana Jones (character)|other uses|Indiana Jones (disambiguation)}}<br /> {{Use American English|date=April 2023}}<br /> {{Use mdy dates|date=April 2023}}<br /> {{italic title}}<br /> {{Infobox media franchise<br /> | title = Indiana Jones<br /> | image = Indiana Jones logo.svg<br /> | caption = Official franchise logo<br /> | creator = [[George Lucas]]<br /> | origin = ''[[Raiders of the Lost Ark]]'' (1981)<br /> | owner = [[Lucasfilm Ltd.]]&lt;br&gt;([[Disney]])<br /> | years = 1981–2023<br /> | novels = [[#Novels|List of novels]]<br /> | comics = ''[[Indiana Jones (comics)|Indiana Jones]]''<br /> | films = {{Plainlist|<br /> * ''[[Raiders of the Lost Ark]]'' (1981)<br /> * ''[[Indiana Jones and the Temple of Doom|The Temple of Doom]]'' (1984)<br /> * ''[[Indiana Jones and the Last Crusade|The Last Crusade]]'' (1989)<br /> * ''[[Indiana Jones and the Kingdom of the Crystal Skull|The Kingdom of the Crystal Skull]]'' (2008)<br /> * ''[[Indiana Jones and the Dial of Destiny|The Dial of Destiny]]'' (2023)<br /> }}<br /> | tv = ''[[The Young Indiana Jones Chronicles]]'' (1992–1993)<br /> | games = [[#Merchandise|Merchandise]]<br /> | rpgs = [[#Role-playing games|List of role-playing games]]<br /> | vgs = [[#Video games|List of video games]]<br /> | soundtracks = {{Plainlist|<br /> * ''[[Raiders of the Lost Ark (soundtrack)|Raiders of the Lost Ark]]''<br /> * ''[[Indiana Jones and the Temple of Doom (soundtrack)|Indiana Jones and the Temple of Doom]]''<br /> * ''[[Indiana Jones and the Last Crusade (soundtrack)|Indiana Jones and the Last Crusade]]''<br /> * ''[[Indiana Jones and the Kingdom of the Crystal Skull (soundtrack)|Indiana Jones and the Kingdom of the Crystal Skull]]''<br /> * ''[[Indiana Jones and the Dial of Destiny (soundtrack)|Indiana Jones and the Dial of Destiny]]''<br /> }}<br /> | toys = See the [[#Toy lines|Toy lines]] section, [[Lego Indiana Jones]]<br /> | otherlabel1 = Theme park attractions<br /> | otherdata1 = {{Plainlist|<br /> * [[Indiana Jones Adventure]]<br /> * [[Indiana Jones et le Temple du Péril]]<br /> * [[Indiana Jones Epic Stunt Spectacular!]]<br /> }}<br /> | otherlabel2 = Pinball<br /> | otherdata2 = ''[[Indiana Jones: The Pinball Adventure]]'' (1993)<br /> }}<br /> '''''Indiana Jones''''' is an American [[media franchise]] consisting of five films and a prequel television series, along with games, comics, and tie-in novels, that depicts the adventures of [[Indiana Jones (character)|Dr. Henry Walton &quot;Indiana&quot; Jones, Jr.]] (portrayed in all films by [[Harrison Ford]]), a [[fiction]]al [[professor]] of [[archaeology]]. <br /> <br /> The series began in 1981 with the film ''[[Raiders of the Lost Ark]]''. In 1984, a prequel, ''[[Indiana Jones and the Temple of Doom]]'', was released, and in 1989, a sequel, ''[[Indiana Jones and the Last Crusade]]''. A fourth film followed in 2008, titled ''[[Indiana Jones and the Kingdom of the Crystal Skull]]''. A fifth and final film, titled ''[[Indiana Jones and the Dial of Destiny]]'', was theatrically released on June 30, 2023.&lt;ref name=&quot;:2&quot;&gt;{{Cite web |last=Rooney |first=David |date=2023-05-19 |title='Indiana Jones and the Dial of Destiny' Review: Harrison Ford Cracks the Whip One Last Time in a Final Chapter Short on Both Thrills and Fun |url=https://www.hollywoodreporter.com/movies/movie-reviews/indiana-jones-and-the-dial-of-destiny-review-harrison-ford-james-mangold-1235495914/ |access-date=2023-05-19 |website=[[The Hollywood Reporter]] |language=en-US}}&lt;/ref&gt;&lt;ref&gt;{{Cite web |last=Rahman |first=Abid |date=2023-05-19 |title='Indiana Jones and the Dial of Destiny': What the Critics are Saying |url=https://www.hollywoodreporter.com/movies/movie-news/indiana-jones-5-review-roundup-1235495961/ |access-date=2023-05-19 |website=[[The Hollywood Reporter]] |language=en-US}}&lt;/ref&gt; The series was created by [[George Lucas]]. The first four films were directed by [[Steven Spielberg]], who worked closely with Lucas during their production, while the fifth film was directed by [[James Mangold]]. In 1992, the franchise expanded to a television series with ''[[The Young Indiana Jones Chronicles]]'', exploring the character in his childhood and youth, and including adventures with his parents.<br /> <br /> [[Marvel Comics]] began publishing ''The Further Adventures of Indiana Jones'' in 1983, and [[Dark Horse Comics]] gained the comic book rights to the character in 1991. Novelizations of the films have been published, as well as many novels with original adventures, including a series of German novels by [[Wolfgang Hohlbein]], twelve novels set before the films published by [[Bantam Books]], and a series set during the character's childhood inspired by the television show. Numerous ''Indiana Jones'' video games have been released since 1982. {{toclimit|3}}<br /> <br /> ==Background==<br /> During 1973, [[George Lucas]] wrote ''The Adventures of Indiana Smith''.&lt;ref&gt;Hearn, p.80&lt;/ref&gt; Like ''[[Star Wars]]'', it was an opportunity to create a modern version of the [[movie serial]]s of the 1930s and 1940s.&lt;ref name=&quot;WP-20230628&quot;&gt;{{cite news |last=Canavan |first=Gerry |title=The racist literary origins of Indiana Jones - 'Dial of Destiny' is an opportunity to descend into the catacombs and examine the books that inspired the archaeologist's adventures |url=https://www.washingtonpost.com/books/2023/06/28/indiana-jones-racism-books/ |date=June 28, 2023 |newspaper=[[The Washington Post]] |url-status=live |archiveurl=https://archive.today/20230628142807/https://www.washingtonpost.com/books/2023/06/28/indiana-jones-racism-books/ |archivedate=June 28, 2023 |accessdate=July 2, 2023 }}&lt;/ref&gt;&lt;ref name=&quot;makingthetrilogy&quot;&gt;{{Cite AV media|title=Indiana Jones: Making the Trilogy|medium=DVD|publisher=[[Paramount Pictures]]|date=2003}}&lt;/ref&gt; Lucas discussed the concept with [[Philip Kaufman]], who worked with him for several weeks and decided upon the [[Ark of the Covenant]] as the [[MacGuffin]]. The project was stalled when [[Clint Eastwood]] hired Kaufman to write ''[[The Outlaw Josey Wales]]''.&lt;ref&gt;Hearn, pp. 112–115&lt;/ref&gt; In May 1977, Lucas was in [[Maui]], trying to escape the worldwide success of ''[[Star Wars (film)|Star Wars]]''. His friend and colleague [[Steven Spielberg]] was also there, on vacation from work on ''[[Close Encounters of the Third Kind]]''. Spielberg told Lucas he was interested in making a [[List of James Bond films|James Bond film]], but Lucas pitched him of an idea &quot;better than James Bond&quot;, outlining the plot of ''[[Raiders of the Lost Ark]]''. Spielberg loved it, calling it &quot;a James Bond film without the [[List of James Bond gadgets|hardware]]&quot;,&lt;ref name=&quot;mcbride&quot;&gt;McBride, pp. 309–322&lt;/ref&gt; and had the character's surname changed to Jones.&lt;ref name=&quot;makingthetrilogy&quot; /&gt; Spielberg and Lucas made a deal with [[Paramount Pictures]] for five Indiana Jones films.&lt;ref name=&quot;mcbride&quot; /&gt;<br /> <br /> Spielberg and Lucas aimed to make ''[[Indiana Jones and the Temple of Doom]]'' much darker, because of their personal moods following their respective breakups and divorces. Lucas made the film a prequel because he did not want the Nazis to be the villains again. He had ideas regarding the [[Monkey King]] and a haunted castle, but eventually created the Sankara Stones, that would be used in the film.&lt;ref&gt;{{cite news | title = Indiana Jones and the Temple of Doom | pages = 86–92 | work = [[Empire (magazine)|Empire]] | date = October 2006}}&lt;/ref&gt; He hired [[Willard Huyck]] and [[Gloria Katz]] to write the script; he knew of their interest in [[Culture of India|Indian culture]].&lt;ref&gt;Hearn, pp. 144–7&lt;/ref&gt; The major scenes that were dropped from ''Raiders of the Lost Ark'' were included in this film: an escape using a giant rolling gong as a shield, a fall out of a plane in a raft, and a mine cart chase.&lt;ref name=&quot;makingthetrilogy&quot; /&gt; For the third film, Spielberg revisited the Monkey King and haunted castle concepts, before Lucas suggested the [[Holy Grail]]. Spielberg had previously rejected this as too ethereal, but then devised a father-son story and decided that &quot;The Grail that everybody seeks could be a metaphor for a son seeking reconciliation with a father and a father seeking reconciliation with a son.&quot;&lt;ref name=&quot;empirecrusade&quot;&gt;{{cite news | title = Indiana Jones and the Last Crusade | pages = 96–100 | work = [[Empire (magazine)|Empire]] | date = October 2006}}&lt;/ref&gt;<br /> <br /> Following the 1989 release of ''[[Indiana Jones and the Last Crusade]]'', Lucas let the series end as he felt he could not think of a good plot device to drive the next installment and chose instead to produce ''[[The Young Indiana Jones Chronicles]]'', which explored the character in his early years. Ford played Indiana in one episode, narrating his adventures in 1920 Chicago. When Lucas shot Ford's role in December 1992, he realized that the scene opened up the possibility of a film with an older Indiana set in the 1950s. The film could reflect a science fiction [[B movies (Transition in the 1950s)|1950s B-movie]], with aliens as the plot device.&lt;ref name=&quot;atomicants&quot;&gt;Rinzler, Bouzereau, Chapter 11: &quot;Atomic Ants from Space: May 1989 to June 2007&quot; p. 231–247&lt;/ref&gt; Ford disliked the new angle, telling Lucas: &quot;No way am I being in a Steven Spielberg movie like that.&quot;&lt;ref name=&quot;untold&quot;&gt;{{cite magazine | first = Steve | last = Daly | title = Indiana Jones: The Untold Story | magazine=[[Entertainment Weekly]] | date = April 16, 2008 | url=https://www.ew.com/ew/article/0,,20192043,00.html | access-date=April 17, 2008}}&lt;/ref&gt; Spielberg himself, who depicted aliens in ''[[Close Encounters of the Third Kind]]'' and ''[[E.T. the Extra-Terrestrial]]'', resisted it. Lucas devised a story, which [[Jeb Stuart (writer)|Jeb Stuart]] turned into a script from October 1993 to May 1994.&lt;ref name=&quot;atomicants&quot; /&gt; Lucas wanted Indiana to get married, which would allow [[Henry Jones Sr.]] to return, expressing concern over whether his son is happy with what he has accomplished. After learning that [[Joseph Stalin]] was interested in psychic warfare, Lucas decided to have Russians as the villains and the aliens to have psychic powers.&lt;ref name=&quot;commentary&quot;&gt;Rinzler, Bouzereau, &quot;Script draft by David Koepp summary and commentary: April 23, 2007&quot;, p. 248–255&lt;/ref&gt; Following Stuart's next draft, Lucas hired ''Last Crusade'' writer [[Jeffrey Boam]] to write the next three versions, the last of which was completed in March 1996. Three months later, ''[[Independence Day (1996 film)|Independence Day]]'' was released, and Spielberg told Lucas he would not make another alien invasion film (or at least not until ''[[War of the Worlds (2005 film)|War of the Worlds]]'' in 2005). Lucas decided to focus on the [[Star Wars prequels|''Star Wars'' prequels]] instead.&lt;ref name=&quot;atomicants&quot; /&gt;<br /> [[File:Bullwhip and IJ hat.jpg|left|thumb|The iconic bullwhip and hat used by Indiana Jones are important parts of the character development throughout the series.]]<br /> <br /> In 2000, Spielberg's son asked when the next ''Indiana Jones'' film would be released, which made him interested in reviving the project.&lt;ref name=&quot;curse&quot;&gt;{{Cite news | author = Ann Donahue | title = Indiana Jones and the Curse of Development Hell | work = [[Premiere (magazine)|Premiere]] | url=http://www.premiere.com/movienews/3372/indiana-jones-and-the-curse-of-development-hell.html | access-date = July 17, 2007 |archive-url=https://web.archive.org/web/20070618164526/http://www.premiere.com/movienews/3372/indiana-jones-and-the-curse-of-development-hell.html &lt;!-- Bot retrieved archive --&gt; |archive-date = June 18, 2007}}&lt;/ref&gt; The same year, Ford, Lucas, Spielberg, [[Frank Marshall (filmmaker)|Frank Marshall]], and [[Kathleen Kennedy (producer)|Kathleen Kennedy]] met during the [[American Film Institute]]'s tribute to Ford, and decided they wanted to enjoy the experience of making an ''Indiana Jones'' film again. Spielberg also found returning to the series a respite from his many dark films during this period.&lt;ref name=&quot;glory&quot;&gt;{{cite news | author = Matthew Leyland | title = Fortune and Glory | work = [[Total Film]] | date = June 2008 | pages = 68–71}}&lt;/ref&gt; Spielberg and Lucas discussed the central idea of a B-movie involving aliens, and Lucas suggested using [[crystal skull]]s to ground the idea. Lucas found these artifacts as fascinating as the Ark,&lt;ref name=&quot;keys&quot;&gt;{{Cite news | author = Jim Windolf | title = Keys to the Kingdom | work = [[Vanity Fair (magazine)|Vanity Fair]] | date = February 2008 | url=https://www.vanityfair.com/culture/features/2008/02/indianajones200802 | access-date=January 2, 2008}}&lt;/ref&gt; and had intended to feature them for a ''Young Indiana Jones'' episode before the show's cancellation.&lt;ref name=&quot;atomicants&quot; /&gt; [[M. Night Shyamalan]] was hired to write for an intended 2002 shoot,&lt;ref name=&quot;curse&quot; /&gt; but he was overwhelmed by the task, and claimed it was difficult to get Ford, Spielberg, and Lucas to focus.&lt;ref&gt;{{Cite news | author = Patrick Lee | title = M. Night Shyamalan had a sense that all ''Signs'' pointed to Mel Gibson | work = Science Fiction Weekly | date = August 5, 2002 | url=http://www.scifi.com/sfw/interviews/sfw8748.html | access-date = July 17, 2007 |archive-url=https://web.archive.org/web/20071011135930/http://scifi.com/sfw/interviews/sfw8748.html &lt;!-- Bot retrieved archive --&gt; |archive-date = October 11, 2007}}&lt;/ref&gt; [[Stephen Gaghan]] and [[Tom Stoppard]] were also approached.&lt;ref name=&quot;curse&quot; /&gt;<br /> <br /> [[Frank Darabont]], who wrote various ''Young Indiana Jones'' episodes, was hired to write in May 2002.&lt;ref&gt;{{Cite news | author = Ken Plume | title = IGN FilmForce Exclusive: Has Indy IV Found Its Writer? | work = IGN | date = May 17, 2002 | url = http://uk.movies.ign.com/articles/359/359715p1.html | access-date = January 2, 2007 | url-status = dead | archive-url = https://web.archive.org/web/20081216081840/http://uk.movies.ign.com/articles/359/359715p1.html | archive-date = December 16, 2008 | df = mdy-all}}&lt;/ref&gt; His script, titled ''Indiana Jones and the City of Gods'',&lt;ref name=&quot;atomicants&quot; /&gt; was set in the 1950s, with ex-Nazis pursuing Jones.&lt;ref name=&quot;notfatherson&quot;&gt;{{Cite news | author = Jim Windolf | title = Q&amp;A: Steven Spielberg | work = [[Vanity Fair (magazine)|Vanity Fair]] | date = December 2, 2007 | url=https://www.vanityfair.com/culture/features/2008/02/spielberg_qanda200802 | access-date=December 2, 2007}}&lt;/ref&gt; Spielberg conceived the idea because of real-life figures such as [[Juan Perón]] in Argentina, who allegedly protected Nazi war criminals.&lt;ref name=&quot;atomicants&quot; /&gt; Darabont claimed Spielberg loved the script, but Lucas had issues with it, and decided to take over writing himself.&lt;ref name=&quot;atomicants&quot; /&gt; Lucas and Spielberg acknowledged that the 1950s setting could not ignore the [[Cold War]], and the Russians were more plausible villains. Spielberg decided he could not satirize the Nazis after directing ''[[Schindler's List]]'',&lt;ref name=&quot;titans&quot;&gt;{{cite magazine | author = Steve Daly | title = Steven Spielberg and George Lucas: The Titans Talk! | magazine=[[Entertainment Weekly]] | date = April 16, 2008 | url=https://www.ew.com/ew/article/0,,20192040,00.html | access-date=April 17, 2008}}&lt;/ref&gt; while Ford felt &quot;We plum[b] wore the Nazis out.&quot;&lt;ref name=&quot;untold&quot; /&gt; Darabont's main contribution was reintroducing [[Marion Ravenwood]] as Indiana's love interest, but he gave them a 13-year-old daughter, which Spielberg decided was too similar to ''[[The Lost World: Jurassic Park]]''.&lt;ref name=&quot;atomicants&quot; /&gt;<br /> <br /> [[Jeff Nathanson]] met with Spielberg and Lucas in August 2004, and turned in the next drafts in October and November 2005, titled ''The Atomic Ants''. [[David Koepp]] continued on from there, giving his script the subtitle ''Destroyer of Worlds'',&lt;ref name=&quot;atomicants&quot; /&gt; based on the [[J. Robert Oppenheimer]] quote. It was changed to ''[[Indiana Jones and the Kingdom of the Crystal Skull|Kingdom of the Crystal Skull]]'', as Spielberg found this a more inviting title which actually named the plot device.&lt;ref name=&quot;wild&quot;&gt;Rinzler, Bouzereau, Chapter 12: &quot;Mr. Jones's Wild Ride: June to December 2007&quot;, p. 254–295&lt;/ref&gt; Koepp wanted to depict the character of Mutt as a nerd, but Lucas refused, explaining he had to resemble [[Marlon Brando]] in ''[[The Wild One]]''; &quot;he needs to be what Indiana Jones's father thought of [him]&amp;nbsp;– the curse returns in the form of his own son&amp;nbsp;– he's everything a father can't stand&quot;.&lt;ref name=&quot;atomicants&quot; /&gt; Koepp collaborated with [[Lawrence Kasdan]] on the film's &quot;love dialogue&quot;.&lt;ref name=&quot;Koeppmag&quot;&gt;{{Cite journal |author=Peter N. Chumo II |title=Matinee Magic: David Koepp and Indiana Jones Enter the Kingdom of the Crystal Skull |journal=Creative Screenwriting |volume=15 |issue=3 |date=May–June 2008}}&lt;/ref&gt;<br /> <br /> Development of the fifth film began in 2008, but the project stalled for years.&lt;ref&gt;{{cite web |last=Lee |first=Patrick |date=August 5, 2008 |title=Lucas: Indy V Research In Works |url=http://www.scifi.com/scifiwire/index.php?category=0&amp;id=58310&amp;type=0 |url-status=dead |archive-url=https://web.archive.org/web/20080805034337/http://www.scifi.com/scifiwire/index.php?category=0 |archive-date=August 5, 2008 |access-date=August 5, 2008 |work=[[Sci Fi Wire]]}}&lt;/ref&gt;&lt;ref&gt;{{cite web |last=Fuge |first=Jon |date=June 2, 2021 |title=First 'Indiana Jones 5' Set Photos Tease 'Last Crusade' Callback |url=https://movieweb.com/indiana-jones-5-set-photos-last-crusade-easter-egg/ |access-date=June 20, 2021 |website=MovieWeb}}&lt;/ref&gt; In 2012, [[The Walt Disney Company]] acquired [[Lucasfilm]], the series' production company, thereby becoming the owner of the ''Indiana Jones'' intellectual property.&lt;ref&gt;{{cite news |last=Graser |first=Marc |date=October 30, 2012 |title=Disney buys LucasFilm, new 'Star Wars' planned |work=[[Variety (magazine)|Variety]] |url=https://www.variety.com/article/VR1118061434 |url-status=dead |access-date=September 27, 2018 |archive-url=https://web.archive.org/web/20121101193234/https://variety.com/article/VR1118061434 |archive-date=November 1, 2012}}&lt;/ref&gt; The following year, [[Walt Disney Studios (division)|Walt Disney Studios]] acquired the distribution and marketing rights to future ''Indiana Jones'' films, with Paramount retaining the distribution rights to the first four films and receiving &quot;financial participation&quot; from any additional films.&lt;ref name=&quot;THRDisney&quot;&gt;{{cite web|last=Ford|first=Rebecca|title=Disney Takes Control of 'Indiana Jones' Franchise for Future Films|url=https://www.hollywoodreporter.com/news/disney-takes-control-indiana-jones-663704|access-date=December 7, 2013|work=[[The Hollywood Reporter]]|date=December 6, 2013}}&lt;/ref&gt;&lt;ref name=&quot;VarDisney&quot;&gt;{{cite web|last=Kroll|first=Justin|title=Disney Acquires Rights to Future 'Indiana Jones' Movies|url=https://variety.com/2013/film/news/disney-acquires-indiana-jones-rights-from-paramount-1200927216/#|work=Variety|date=December 6, 2013|access-date=March 15, 2016}}&lt;/ref&gt;&lt;ref name=&quot;LATDisney&quot;&gt;{{cite web|last=Faughnder|first=Ryan|title=Disney acquires control of future 'Indiana Jones' movies|url=https://www.latimes.com/entertainment/envelope/cotown/la-et-ct-disney-acquires-future-indiana-jones-rights-paramount-20131206,0,4071440.story#axzz2mom6ecrD|access-date=December 7, 2013|work=Los Angeles Times|date=December 6, 2013}}&lt;/ref&gt;&lt;ref name=&quot;Disney Brands&quot;&gt;{{cite web |url=https://www.insider.com/companies-disney-owns |title=14 companies you didn't realize Disney owns |last=Lakritz |first=Talia |date=January 28, 2020 |website=Insider |access-date=September 23, 2021}}&lt;/ref&gt; Development on the film continued, eventually forming into ''[[Indiana Jones and the Dial of Destiny]]''. The film was directed by [[James Mangold]], who co-wrote the script with [[Jez Butterworth|Jez]] and [[John-Henry Butterworth]].&lt;ref name=&quot;:5&quot;&gt;{{cite web |last=Mangold |first=James |date=April 10, 2021 |title=The official press release mentioned writers but I guess it gets left out on recaps... Current writers are Jez and John-Henry Butterworth (who worked with me on FvF) and myself! |url=https://twitter.com/mang0ld/status/1380934711833358337 |access-date=April 10, 2021 |website=Twitter}}&lt;/ref&gt;&lt;ref name=&quot;:3&quot;&gt;{{Cite web |last=Ryan |first=Mike |date=December 8, 2020 |title=Frank Marshall On His Bee Gees Doc And An Update On 'Indiana Jones 5' |url=https://uproxx.com/movies/frank-marshall-interview-bee-gees-documentary-hbo-indiana-jones-5/ |access-date=December 9, 2020 |website=Uproxx}}&lt;/ref&gt; Spielberg was initially set to direct the film, before passing it to Mangold. Spielberg instead served as an executive producer with Lucas, along with producers Kennedy and Marshall.&lt;ref name=&quot;SpielbergNotDirector&quot;&gt;{{cite news |last1=Vary |first1=Adam B. |last2=Kroll |first2=Justin |last3=Lang |first3=Brent |date=February 26, 2020 |title=Steven Spielberg Won't Direct 'Indiana Jones 5,' James Mangold in Talks to Replace (EXCLUSIVE) |work=[[Variety (magazine)|Variety]] |url=https://variety.com/2020/film/news/steven-spielberg-indiana-jones-5-james-mangold-harrison-ford-1203515698 |access-date=February 26, 2020}}&lt;/ref&gt; Ford reprised the title role, along with [[Karen Allen]] and [[John Rhys-Davies]] and new cast members included [[Phoebe Waller-Bridge]], [[Mads Mikkelsen]], [[Thomas Kretschmann]], [[Boyd Holbrook]], [[Shaunette Renée Wilson]], [[Toby Jones]] and [[Antonio Banderas]].&lt;ref&gt;{{cite web |last=West |first=Amy |date=June 14, 2021 |title=Indiana Jones 5 set photos confirm another Marvel star has joined the cast |url=https://www.digitalspy.com/movies/a36716633/indiana-jones-5-set-photos-harrison-ford-marvel-toby-jones/ |access-date=June 20, 2021 |website=Digital Spy}}&lt;/ref&gt;&lt;ref&gt;{{Cite news |last=Kroll |first=Justin |date=July 15, 2021 |title='Indiana Jones 5': Antonio Banderas Latest Addition To Next Installment In Franchise |website=[[Deadline Hollywood]] |url=https://deadline.com/2021/07/indiana-jones-5-antonio-banderas-1234793862/ |access-date=July 15, 2021}}&lt;/ref&gt; The film was co-produced by Lucasfilm and [[Walt Disney Pictures]], marking the first film in the series with Disney's involvement.&lt;ref name=&quot;Forbes&quot;&gt;{{Cite news |last=Mazique |first=Brian |date=April 8, 2023 |title=The Indiana Jones And The Dial Of Destiny Trailer Is Viral |work=[[Forbes]] |url=https://www.forbes.com/sites/brianmazique/2023/04/08/the-indiana-jones-dial-of-destiny-trailer-is-viral/?sh=542099722c26 |access-date=April 8, 2023}}&lt;/ref&gt; Filming eventually began in the United Kingdom in June 2021&lt;ref&gt;{{cite web |last=Wiseman |first=Andreas |date=June 2, 2021 |title='Indiana Jones 5' To Begin Filming In The UK Next Week |url=https://deadline.com/2021/06/indiana-jones-5-begin-filming-uk-next-week-harrison-ford-phoebe-waller-bridge-mads-mikkelsen-1234767764/ |access-date=June 2, 2021 |website=[[Deadline Hollywood]]}}&lt;/ref&gt;&lt;ref&gt;{{cite web |last=Lund |first=Anthony |date=June 7, 2021 |title='Indiana Jones 5' Set Photos Reveal Motorcycle Stunt, Nazi Train and a Creepy Harrison Ford Mask |url=https://movieweb.com/indiana-jones-5-set-photos-motorcycle-stunt-mask/ |access-date=June 20, 2021 |website=MovieWeb}}&lt;/ref&gt; and wrapped in February 2022.&lt;ref&gt;{{cite web |last=Lovett |first=Jamie |date=February 27, 2022 |title=Indiana Jones 5 Wraps Filming |url=https://comicbook.com/movies/news/indiana-jones-5-wraps-filming/ |access-date=February 27, 2022 |website=[[ComicBook.com]]}}&lt;/ref&gt; It is intended to be Ford's last time playing the title character and is stated to be the last film in the franchise overall.&lt;ref&gt;{{cite web |date=April 6, 2023 |title=Disney Confirms Indiana Jones 5 Will End Harrison Ford Led Franchise for Good |url=https://screenrant.com/indiana-jones-5-last-movie-franchise-end/?utm_campaign=TrueAnthem-SR&amp;utm_medium=Social-Distribution&amp;utm_source=Facebook&amp;fbclid=IwAR1qrRlYKgVO_lt0Y9pYJkbPtXEho-BNgS6jg77wDrla93fE8ffOdHTyLzg&amp;mibextid=Zxz2cZ |website=[[Screen Rant]]}}&lt;/ref&gt; ''Indiana Jones and the Dial of Destiny'' was released by Disney on June 30, 2023.&lt;ref name=&quot;DisneyPhase4Delay&quot;&gt;{{Cite web |last=Rubin |first=Rebecca |date=October 18, 2021 |title=Disney Delays 'Doctor Strange,' 'Thor 4,' 'Black Panther' Sequel and 'Indiana Jones 5' |url=https://variety.com/2021/film/news/disney-delays-doctor-strange-thor-black-panther-1235091673/ |url-status=live |archive-url=https://web.archive.org/web/20211018154442/https://variety.com/2021/film/news/disney-delays-doctor-strange-thor-black-panther-1235091673/ |archive-date=October 18, 2021 |access-date=October 18, 2021 |website=[[Variety (magazine)|Variety]]}}&lt;/ref&gt;<br /> <br /> ==Films==<br /> {| class=&quot;wikitable plainrowheaders&quot; style=&quot;text-align:center&quot;<br /> ! Film<br /> ! U.S. release date<br /> ! Director<br /> ! Screenwriter(s) <br /> ! Story by<br /> ! Producer(s) <br /> |-<br /> | style=&quot;text-align:left&quot; | ''[[Raiders of the Lost Ark]]''<br /> | style=&quot;text-align:left&quot; | {{Start date|1981|6|12}}<br /> | rowspan=&quot;4&quot; | [[Steven Spielberg]]<br /> | [[Lawrence Kasdan]]<br /> | [[George Lucas]] and [[Philip Kaufman]]<br /> | [[Frank Marshall (filmmaker)|Frank Marshall]]<br /> |-<br /> | style=&quot;text-align:left&quot; | ''[[Indiana Jones and the Temple of Doom]]''<br /> | style=&quot;text-align:left&quot; | {{Start date|1984|5|23}}<br /> | [[Gloria Katz]] &amp; [[Willard Huyck]]<br /> | George Lucas<br /> | rowspan=&quot;2&quot; | [[Robert Watts]]<br /> |-<br /> | style=&quot;text-align:left&quot; | ''[[Indiana Jones and the Last Crusade]]''<br /> | style=&quot;text-align:left&quot; | {{Start date|1989|5|24}}<br /> | [[Jeffrey Boam]]<br /> | [[Menno Meyjes]] and George Lucas<br /> |-<br /> | style=&quot;text-align:left&quot; | ''[[Indiana Jones and the Kingdom of the Crystal Skull]]''<br /> | style=&quot;text-align:left&quot; | {{Start date|2008|5|22}}<br /> | [[David Koepp]]<br /> | George Lucas and [[Jeff Nathanson]]<br /> | Frank Marshall<br /> |-<br /> | style=&quot;text-align:left&quot; | ''[[Indiana Jones and the Dial of Destiny]]''<br /> | style=&quot;text-align:left&quot; | {{Start date|2023|6|30}}<br /> | [[James Mangold]]<br /> | colspan=&quot;2&quot; | David Koepp, James Mangold, [[Jez Butterworth]] &amp; [[John-Henry Butterworth]]<br /> | Simon Emanuel, Frank Marshall &amp; [[Kathleen Kennedy (producer)|Kathleen Kennedy]]<br /> |-<br /> |}<br /> <br /> ===''Raiders of the Lost Ark'' (1981)===<br /> {{Main|Raiders of the Lost Ark}}<br /> The first film is set in 1936. [[Indiana Jones (character)|Indiana Jones]] ([[Harrison Ford]]) is hired by government agents to locate the [[Ark of the Covenant]], the gold plated chest containing the stone tablets [[Moses]] used to inscribe the [[Ten Commandments]] before the [[Nazi Germany|Nazi Germans]] steal it for themselves. The Nazis have [[Ahnenerbe|teams searching for religious artifacts]], including the Ark, which is rumored to make an army that carries the Ark before it invincible.&lt;ref&gt;{{cite web|url=http://www.dailyscript.com/scripts/RaidersoftheLostArk.pdf |title=Raiders of the Lost Ark: Revised Third Draft |access-date=December 27, 2016 |archive-url=https://web.archive.org/web/20060612225631/http://www.dailyscript.com/scripts/RaidersoftheLostArk.pdf |archive-date=June 12, 2006 |url-status=live}}&lt;/ref&gt; The Nazis are being helped by Indiana's arch-rival and French archaeologist René Belloq ([[Paul Freeman (actor)|Paul Freeman]]). With the help of his former lover and tough bar owner [[Marion Ravenwood]] ([[Karen Allen]]) and his excavator friend [[Sallah]] ([[John Rhys-Davies]]), Indiana manages to recover the Ark in [[Egypt]]. The Nazis steal the Ark and capture Indiana and Marion. Belloq and the Nazis perform a ceremony to open the Ark, but when they do so, all they find inside is sand. Suddenly, spirits come out of the Ark and the Nazis are all killed by the Ark's wrath. Indiana and Marion, who survived by closing their eyes, manage to get the Ark to the United States, where it is stored in a secret government warehouse.<br /> <br /> ===''Indiana Jones and the Temple of Doom'' (1984)===<br /> {{Main|Indiana Jones and the Temple of Doom}}<br /> The second film is a prequel set in 1935, a year before ''Raiders of the Lost Ark''. Indiana escapes Chinese gangsters led by Lao Che with the help of singer/actress Willie Scott ([[Kate Capshaw]]) and his twelve-year-old sidekick [[List of Indiana Jones characters#Short Round|Short Round]] ([[Ke Huy Quan]]). The trio crash-land in India, where they come across a Punjabi village whose children have been kidnapped. The [[Thuggee]] cult led by Mola Ram ([[Amrish Puri]]) has also taken the holy [[Sankara Stones]], which they will use to take over the world. Indiana manages to overcome Mola Ram's evil power, rescues the children and returns the stones to their rightful place, overcoming his own mercenary nature. The film has been noted as an outlier in the franchise, as it does not feature Indy's university or any antagonistic political entity, and is less focused on archaeology, being presented as a dark movie with gross-out elements, [[human sacrifice]] and torture.<br /> <br /> ===''Indiana Jones and the Last Crusade'' (1989)===<br /> {{Main|Indiana Jones and the Last Crusade}}<br /> The third film is set in 1938. Indiana and his friend Marcus Brody ([[Denholm Elliott]]) are assigned by American businessman Walter Donovan ([[Julian Glover]]) to find the [[Holy Grail]]. They are teamed up with Dr. Elsa Schneider ([[Alison Doody]]), following on from where Indiana's estranged father Henry ([[Sean Connery]]) left off before he disappeared. It transpires that Donovan and Elsa are in league with the Nazis, who captured Henry Jones to get Indiana to help them find the Grail. However, Indiana recovers his father's diary filled with his research, and manages to rescue him before finding the location of the Grail. Both Donovan and Elsa fall to the temptation of the Grail, while Indiana and Henry realize that their relationship with each other is more important than finding the relic.<br /> <br /> ===''Indiana Jones and the Kingdom of the Crystal Skull'' (2008)===<br /> {{Main|Indiana Jones and the Kingdom of the Crystal Skull}}<br /> The fourth film is set in 1957, nineteen years after ''The Last Crusade''. Indiana is having a quiet life teaching before being thrust into a new adventure. He races against agents of the [[Soviet Union]], led by Irina Spalko ([[Cate Blanchett]]) for a [[crystal skull]]. His journey takes him across [[Nevada]], [[Connecticut]], [[Peru]], and the [[Amazon rainforest]] in Brazil. Faced with betrayal by one of his best friends, Mac ([[Ray Winstone]]), Indiana is introduced to a [[greaser (subculture)|greaser]] named [[Mutt Williams]] ([[Shia LaBeouf]]), who turns out to be his son (his real name revealed to be Henry Jones III), and is reunited with, and eventually marries, Marion Ravenwood, who was the lead female character introduced in the first movie.<br /> <br /> ===''Indiana Jones and the Dial of Destiny'' (2023)===<br /> {{Main|Indiana Jones and the Dial of Destiny}}<br /> The fifth and concluding film is set in 1969, twelve years after ''The Kingdom of the Crystal Skull.'' Indiana has moved to [[New York City]], teaching at [[Hunter College]] with plans to retire, after his marriage with Marion collapsed following Mutt's death in the [[Vietnam War]]. Once his estranged goddaughter Helena Shaw ([[Phoebe Waller-Bridge]]) arrives asking for [[Antikythera mechanism|Archimedes' Dial]], a relic Jones and her father Basil ([[Toby Jones]]) retrieved from the Nazis in 1944 during the [[End of World War II in Europe|Allied liberation of Europe]] in [[World War II]], a [[Operation Paperclip|Nazi-turned-NASA scientist]] Jürgen Voller ([[Mads Mikkelsen]]) starts pursuing Jones, wanting to exploit the Dial's unusual properties to change the outcome of World War II. Indiana's journey takes him to [[Morocco]], [[Greece]], and [[Italy]], where he inadvertently ends up traveling back in time to the [[Siege of Syracuse (213–212 BC)|212 BC Siege of Syracuse]] after Voller uses the Dial to locate a [[Wormhole|time fissure]] in hopes of assassinating [[Adolf Hitler]] prior to the [[Invasion of Poland]] to usurp him and lead the Nazis to victory. Upon returning to New York in the present time, Indiana reconciles with Marion.<br /> <br /> [[File:Map of locations in Indiana Jones.svg|upright=2.75|thumb|Countries visited on-screen throughout the events of the films<br /> &lt;br /&gt;<br /> {{legend2|#d40000|Visited in ''Raiders of the Lost Ark''|border=solid 1px#AAAAAA}}&lt;br /&gt;<br /> {{legend2|#55d400|Visited in ''Temple of Doom''|border=solid 1px #AAAAAA}}&lt;br /&gt;<br /> {{legend2|#0000FF|Visited in ''Last Crusade''|border=solid 1px #AAAAAA}}&lt;br /&gt;<br /> {{legend2|#ffcc00|Visited in ''Kingdom of the Crystal Skull''|border=solid 1px #AAAAAA}}&lt;br /&gt;<br /> {{legend2|#800080|Visited in ''Dial of Destiny''|border=solid 1px #AAAAAA}}|center]]<br /> <br /> ==Television==<br /> <br /> === ''The Young Indiana Jones Chronicles'' ===<br /> {{Main|The Young Indiana Jones Chronicles}}<br /> {{:List of The Young Indiana Jones Chronicles episodes}}<br /> A television series titled ''[[The Young Indiana Jones Chronicles]]'' (1992–1996) featured three incarnations of the character: [[Sean Patrick Flanery]] played Indiana aged 16–21; [[Corey Carrier]] played an 8- to 10-year-old version in several episodes; and [[George Hall (actor)|George Hall]] narrated the show as the 93-year-old Jones, who bookended each episode. Lucas began developing the series in 1990 as &quot;[[Educational entertainment|edutainment]]&quot; that would be more cerebral than the films. The show was his first collaboration with producer [[Rick McCallum]], and he wrote the stories for each episode. Writers and directors on the show included [[Carrie Fisher]], [[Frank Darabont]], [[Vic Armstrong]], [[Ben Burtt]], [[Terry Jones]], [[Nicolas Roeg]], [[Mike Newell (director)|Mike Newell]] and [[Joe Johnston]]. In the ''Chronicles'', Jones crosses paths with many historical figures, played by stars such as [[Daniel Craig]], [[Christopher Lee]], [[Bob Peck]], [[Jeffrey Wright (actor)|Jeffrey Wright]], [[Marc Warren]], [[Catherine Zeta-Jones]], [[Elizabeth Hurley]], [[Anne Heche]], [[Vanessa Redgrave]], [[Julian Fellowes]], [[Timothy Spall]] and Harrison Ford as a 50-year-old Indiana in one episode (taking the usual place of Hall).&lt;ref name=&quot;younghearn&quot;&gt;Hearn, pp. 170–179&lt;/ref&gt;&lt;ref&gt;{{cite news | title = Exploring 'Young Indiana Jones' | work=[[Los Angeles Times]] | url=https://www.latimes.com/business/la-ca-1021-youngindiana-pg,1,4381894.photogallery | access-date=April 23, 2008}}&lt;/ref&gt;&lt;ref&gt;{{cite web | title = The Young Indiana Jones | work = [[Empire (magazine)|Empire]] | date = May 3, 2008 | url=https://www.empireonline.com/indy/day12/ | access-date=May 8, 2008}}&lt;/ref&gt;<br /> <br /> The show was filmed in over 25 countries for over 150 weeks. Season one was shot from March 1991 to March 1992; the second season began two months later and wrapped in April 1993.&lt;ref name=&quot;schedule&quot;&gt;Hearn, p.186&lt;/ref&gt; The [[American Broadcasting Company|ABC]] network was unsure of Lucas's cerebral approach, and attempted to advertise the series as an action-adventure like the films. Ratings were good if unspectacular, and ABC was nervous enough to put the show on hiatus after six episodes until September 1992.&lt;ref name=&quot;younghearn&quot; /&gt; With only four episodes left of the second season to air, ABC eventually sold the show to the [[History of Freeform#The Family Channel|Family Channel]], who changed the format from 50-minute episodes to 90-minute TV movies. Filming for the final four episodes took place from January 1994 to May 1996.&lt;ref name=&quot;schedule&quot; /&gt; ''The Young Indiana Jones Chronicles'' received a mixed reception from fans, although it won 10 [[Emmy Awards]] out of 23 nominations, as well as a 1994 [[Golden Globe Award for Best Television Series – Drama|Golden Globe nomination for Best Drama series]]. It was also an experimentation ground in digital effects for [[Lucasfilm]].&lt;ref name=&quot;younghearn&quot; /&gt;<br /> <br /> The original broadcast versions of some episodes were briefly released in Japan on laserdisc in 1993 and on VHS in 1994. However, Lucas re-edited and restructured the show for its worldwide home video release. Major structural changes were made, including the complete removal of the 'bookend' sections narrated by the 93-year-old Jones. The editing combined episodes together into creating roughly an hour and a half movies to streamline the series into a more consistent structure. Approximately half of the series was released on VHS in various markets around the world in 1999, but the entire series was not released until its DVD debut, in a series of three boxsets released from 2007 to 2008, to tie in with the theatrical debut of ''Kingdom of the Crystal Skull''. Among other extras, the DVDs include approximately 100 new historical featurettes.<br /> <br /> === Proposed Disney+ series ===<br /> In November 2022, it was reported that Lucasfilm was developing an ''Indiana Jones'' series for [[Disney+]]. The series was set to be a prequel to ''[[Raiders of the Lost Ark]]'' and would have been the second prequel series following ''[[The Young Indiana Jones Chronicles]]''.&lt;ref name=&quot;:0&quot;&gt;{{Cite web |last1=Otterson |first1=Joe |date=November 8, 2022 |title=Indiana Jones TV Series Eyed for Disney+ (EXCLUSIVE) |url=https://variety.com/2022/tv/news/indiana-jones-series-disney-plus-1235416179/ |access-date=November 27, 2022 |website=Variety |language=en-US}}&lt;/ref&gt; However, by March 2023, Lucasfilm was reported to have canceled the planned prequel series to focus on the ''[[Star Wars]]'' franchise, this being similarly cited as the reason behind the cancellation of the fellow non-''Star Wars'' Lucasfilm show ''[[Willow (TV series)|Willow]]''.&lt;ref&gt;{{cite web |url=https://comicbook.com/tv-shows/news/lucasfilm-indiana-jones-spinoff-series-disney-plus-canceled/ |title=Lucasfilm Reportedly Cancels Indiana Jones Spinoff Series for Disney+ |website=Comic book.com |last=Bonomolo |first=Cameron |date=March 23, 2023 |access-date=March 29, 2023}}&lt;/ref&gt; On May 11, Lucasfilm president [[Kathleen Kennedy (producer)|Kathleen Kennedy]] expressed interest in continuing the ''Indiana Jones'' franchise through a television series centering on characters aside from Jones, due to [[Harrison Ford]] retiring from the role after ''Dial of Destiny''.&lt;ref&gt;{{Citation |title=Lucasfilm president Kathleen Kennedy talks the future of Star Wars plus a Jedi: Survivor Review with Nick Romano |date=2023-05-11 |url=https://open.spotify.com/episode/2mEqJaqYtRl8LpNgItn9RM |access-date=2023-07-02 |language=en}}&lt;/ref&gt;<br /> <br /> ==Cast and crew==<br /> ===Cast===<br /> {{Main|List of Indiana Jones characters}}<br /> {{Cast indicator|appeared=the ''Indiana Jones'' film franchise|C|P}}<br /> {| class=&quot;wikitable&quot; style=&quot;text-align:center&quot;<br /> |-<br /> ! rowspan=&quot;3&quot; style=&quot;width:14.5%;&quot;| [[List of Indiana Jones characters|Characters]]<br /> ! colspan=&quot;5&quot; | Films<br /> ! colspan=&quot;2&quot; | Television series<br /> |-<br /> ! rowspan=&quot;2&quot; style=&quot;width:10.7%;&quot;| ''[[Raiders of the Lost Ark]]''<br /> ! rowspan=&quot;2&quot; style=&quot;width:10.7%;&quot;| ''[[Indiana Jones and the Temple of Doom]]''<br /> ! rowspan=&quot;2&quot; style=&quot;width:10.7%;&quot;| ''[[Indiana Jones and the Last Crusade]]''<br /> ! rowspan=&quot;2&quot; style=&quot;width:10.7%;&quot;| ''[[Indiana Jones and the Kingdom of the Crystal Skull]]''<br /> ! rowspan=&quot;2&quot; style=&quot;width:10.7%;&quot;| ''[[Indiana Jones and the Dial of Destiny]]''<br /> ! colspan=&quot;2&quot; | ''[[The Young Indiana Jones Chronicles]]''<br /> |-<br /> ! style=&quot;width:10%;&quot;| [[List of The Young Indiana Jones Chronicles episodes|Season 1]]<br /> ! style=&quot;width:10%;&quot;| [[List of The Young Indiana Jones Chronicles episodes|Season 2]]<br /> |-<br /> ! [[Indiana Jones (character)|Dr. Henry &quot;Indiana&quot; Jones, Jr.]]<br /> | colspan=&quot;2&quot; | [[Harrison Ford]]<br /> | Harrison Ford&lt;hr&gt;{{small|[[River Phoenix]]}}{{ref|young|Y}}&lt;ref&gt;{{cite news |url=https://people.com/movies/river-phoenix-died-25-years-ago-today-at-23-inside-the-beloved-actors-turbulent-life/ |title=River Phoenix Died 25 Years Ago Today at 23: Inside the Beloved Actor's Turbulent Life |first=Caroline |last=Redmond |date=October 31, 2018 |access-date=May 25, 2019 |magazine=[[People.com]] |publisher=[[Meredith Corporation]]}}&lt;/ref&gt;<br /> | Harrison Ford<br /> | Harrison Ford&lt;hr&gt;{{small|[[Anthony Ingruber]]}}{{ref|young|Y}}&lt;br&gt;{{small|(body double)}}<br /> | colspan=&quot;2&quot; | [[Sean Patrick Flanery]]&lt;br&gt;{{small|(age 16-21)}}&lt;hr&gt;{{small|[[Corey Carrier]]}}&lt;br&gt;{{small|(age 8-10)}}&lt;hr&gt;{{small|[[George Hall (actor)|George Hall]]}}&lt;br&gt;{{small|(age 93)}}&lt;hr&gt;{{small|Harrison Ford}}&lt;br&gt;{{small|(age 50)}}&lt;hr&gt;{{small|Boutalat}}&lt;br&gt;{{small|(age 5)}}&lt;hr&gt;{{small|Neil Boulane}}{{ref|infant|I}}<br /> |-<br /> ! Marcus Brody<br /> | [[Denholm Elliott]]<br /> | {{cEmpty}}<br /> | Denholm Elliott<br /> | {{N/A|Denholm Elliott}}{{ref|photo|P}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> ! [[Sallah]]<br /> | [[John Rhys-Davies]]<br /> | {{cEmpty}}<br /> | John Rhys-Davies<br /> | {{N/A|John Rhys-Davies}}{{ref|photo|P}}<br /> | John Rhys-Davies<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> |-<br /> ! [[Marion Ravenwood]]<br /> | [[Karen Allen]]<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | Karen Allen<br /> | {{N/A|Karen Allen}}{{ref|cameo|C}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> |-<br /> ! René Emile Belloq<br /> | [[Paul Freeman (actor)|Paul Freeman]]&lt;ref&gt;{{cite news |url=https://substreammagazine.com/2017/08/editorial-took-long-indiana-jones-raiders/ |title=EDITORIAL: What took you so long?: 'Indiana Jones: Raiders of the Lost Ark' |first=Deanna |last=Chapman |date=August 7, 2017 |access-date=May 25, 2019 |magazine=[[Substream Magazine]]}}&lt;/ref&gt;<br /> | colspan=&quot;6&quot; {{cEmpty}}<br /> |-<br /> ! Major Arnold Ernst Toht<br /> | [[Ronald Lacey]]&lt;ref&gt;{{cite news |url=https://uk.movies.yahoo.com/detail-will-change-way-watch-indiana-jones-raiders-lost-ark-forever-092241510.html |title=This detail will change the way you watch 'Raiders of the Lost Ark' forever |first=Hannah |last=Flint |date=June 27, 2018 |access-date=May 25, 2019 |work=[[Yahoo! Movies]] |publisher=[[Yahoo!]]}}&lt;/ref&gt;<br /> | colspan=&quot;6&quot; {{cEmpty}}<br /> |-<br /> ! Colonel Herman Dietrich<br /> | [[Wolf Kahler]]&lt;ref&gt;{{cite news |url=https://eu.pnj.com/story/entertainment/2018/02/26/pensacon-2018-recap-check-out-all-highlights/372461002/ |title=Pensacon 2018 recap: Check out all the highlights |newspaper=[[Pensacola News Journal]] |date=February 26, 2018 |access-date=May 25, 2019 |publisher=[[Gannett]]}}&lt;/ref&gt;<br /> | colspan=&quot;6&quot; {{cEmpty}}<br /> |-<br /> ! [[List of Indiana Jones characters#Willie Scott|Wilhelmina &quot;Willie&quot; Scott]]<br /> | {{cEmpty}}<br /> | [[Kate Capshaw]]<br /> | {{cEmpty}}<br /> | {{N/A|Kate Capshaw}}{{ref|photo|P}}<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> ! [[List of Indiana Jones characters#Short Round|Wan &quot;Short Round&quot; Li]]<br /> | {{cEmpty}}<br /> | [[Ke Huy Quan]]&lt;ref&gt;{{cite news |url=https://www.express.co.uk/entertainment/films/815296/Indiana-Jones-Short-Round-Harrison-Ford-Jonathan-Ke-Quan-Goonies-Knoxville-ComicCon-Expo |title=What happened to Indiana Jones' Temple of Doom sidekick Short Round? LOOK at him now |first=Stefan |last=Kyriazis |date=June 10, 2017 |access-date=May 25, 2019 |newspaper=[[Daily Express]] |publisher=[[Express Newspapers]]}}&lt;/ref&gt;<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> |-<br /> ! Mola Ram<br /> | {{cEmpty}}<br /> | [[Amrish Puri]]&lt;ref&gt;{{cite news |url=https://www.timesnownews.com/entertainment/news/bollywood-news/article/amrish-puri-birth-anniversary-for-steven-spielberg-he-was-the-best-villain-the-world-has-ever-produced/244168 |title=Amrish Puri birth anniversary: For Steven Spielberg, he was the best villain 'the world has ever produced' |author=Bollywood News |date=June 22, 2018 |access-date=May 25, 2019 |work=[[Times Now]] News |publisher=[[Bennett, Coleman &amp; Company]] Limited}}&lt;/ref&gt;<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> |-<br /> ! Maharaja Zalim Singh<br /> | {{cEmpty}}<br /> | Raj Singh<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> |-<br /> ! Chattar Lal<br /> | {{cEmpty}}<br /> | [[Roshan Seth]]<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> |-<br /> ! [[Henry Jones Sr.|Professor Henry Jones, Sr.]]<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | [[Sean Connery]]&lt;hr&gt;{{small|[[Alex Hyde-White]]}}{{ref|young|Y}}&lt;ref&gt;{{cite news |url=https://www.moviefone.com/2019/05/23/indiana-jones-and-the-last-crusade-trivia/ |title=15 Things You Never Knew About 'Indiana Jones and the Last Crusade' on its 30th Anniversary |date=May 23, 2019 |access-date=May 25, 2019 |first=Jesse |last=Schedeen |work=[[Moviefone]] |publisher=[[MoviePass]]}}&lt;/ref&gt;<br /> | colspan=&quot;2&quot; {{N/A|Sean Connery}}{{ref|photo|P}}<br /> | colspan=&quot;2&quot; | [[Lloyd Owen]]<br /> |-<br /> ! [[List of Indiana Jones characters#Walter Donovan|Walter Donovan]]<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | [[Julian Glover]]&lt;ref&gt;{{cite news |url=https://www.buryfreepress.co.uk/news/star-wars-actor-helps-stellar-launch-of-sci-fi-exhibition-in-bury-st-edmunds-9047208/ |title=Star Wars and Indiana Jones actor Julian Glover helps launch sci-fi and action exhibition at Bury St Edmunds' Moyse's Hall Museum |first=Paul |last=Derrick |date=October 22, 2018 |access-date=May 25, 2019 |work=[[Bury Free Press]] |publisher=Iliffe Media Publishing Ltd.}}&lt;/ref&gt;<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> ! [[List of Indiana Jones characters#Elsa Schneider|Dr. Elsa Schneider]]<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | [[Alison Doody]]&lt;ref&gt;{{cite news |url=https://www.independent.ie/entertainment/movies/movie-news/former-bond-girl-alison-doody-is-back-in-new-action-role-30418237.html |title=Former Bond girl Alison Doody is back in new action role |first=Laura |last=Butler |date=July 9, 2014 |access-date=May 25, 2019 |newspaper=[[Independent.ie]] |publisher=[[INM Website]]}}&lt;/ref&gt;<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> ! [[List of Indiana Jones characters#Vogel|Colonel Ernst Vogel]]<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | [[Michael Byrne (actor)|Michael Byrne]]&lt;ref&gt;{{cite news |url=https://www.mirror.co.uk/3am/celebrity-news/indiana-jones-actor-michael-byrne-300626 |title=Indiana Jones actor Michael Byrne joins Coronation Street |first=Brian |last=Roberts |date=March 31, 2008 |access-date=February 3, 2012 |newspaper=[[Daily Mirror]] |publisher=MGN Limited}}&lt;/ref&gt;<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> ! Kazim<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | [[Kevork Malikyan]]<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> ! Herman<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> | J. J. Hardy<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> |-<br /> ! [[List of Indiana Jones characters#Mutt Williams|Henry &quot;Mutt&quot; Jones III]]<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | [[Shia LaBeouf]]<br /> | {{N/A|Shia LaBeouf}}{{ref|photo|P}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> |-<br /> ! [[List of Indiana Jones characters#Irina Spalko|Irina Spalko]]<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | [[Cate Blanchett]]<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> ! George &quot;Mac&quot; Michale<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | [[Ray Winstone]]<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> ! Professor Harold Oxley<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | [[John Hurt]]<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> ! Colonel Dovchenko<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | [[Igor Jijikine]]<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> ! Dean Charles Stanforth<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> | [[Jim Broadbent]]<br /> | colspan=&quot;3&quot; {{cEmpty}}<br /> |-<br /> ! [[List of Indiana Jones characters#Helena Shaw|Helena Shaw]]<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | [[Phoebe Waller-Bridge]]&lt;ref name=&quot;Helena Shaw&quot;&gt;{{cite web |url=https://www.filmmusicreporter.com/2022/09/02/john-williams-premieres-helenas-theme-from-indiana-jones-5-at-hollywood-bowl-concert/ |title=John Williams Premieres 'Helena's Theme' from 'Indiana Jones 5' at Hollywood Bowl Concert|author=Film Music Reporter |website=Film Music Reporter|date=September 2, 2022 |access-date=September 2, 2022}}&lt;/ref&gt;&lt;hr&gt;{{small|Holly Lawton}}{{ref|young|Y}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> |-<br /> ! [[List of Indiana Jones characters#Voller|Dr. Jürgen Voller]]<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | [[Mads Mikkelsen]]<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> |-<br /> ! Colonel Weber<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | [[Thomas Kretschmann]]<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> |-<br /> ! Klaber<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | [[Boyd Holbrook]] <br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> |-<br /> ! Agent Mason<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | [[Shaunette Renée Wilson]]<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> |-<br /> ! Basil Shaw<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | [[Toby Jones]]<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> |-<br /> ! Teddy Kumar<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | Ethann Isidore<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> |-<br /> ! Hauke<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | [[Olivier Richters]]<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> |-<br /> ! Renaldo<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | {{N/A|[[Antonio Banderas]]}}{{ref|cameo|C}}<br /> | colspan=&quot;2&quot; {{cEmpty}}<br /> |-<br /> ! [[List of Indiana Jones characters#Anna Jones|Anna Mary Jones]]<br /> | {{N/A|''Mentioned''}}<br /> | colspan=&quot;4&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; | Ruth De Sosa<br /> |-<br /> ! [[List of Indiana Jones characters#Helen Seymour|Helen Seymour]]<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; | [[Margaret Tyzack]]<br /> |-<br /> ! [[List of Indiana Jones characters#Remy Baudouin|Remy Baudouin]]<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | colspan=&quot;2&quot; | [[Ronny Coutteure]]<br /> |-<br /> ! [[T. E. Lawrence|Thomas Edward&lt;br&gt;&quot;T. E.&quot; Lawrence]]<br /> | colspan=&quot;5&quot; {{cEmpty}}<br /> | [[Joseph A. Bennett]]<br /> | [[Douglas Henshall]]<br /> |}<br /> <br /> ===Additional crew and production details===<br /> {| class=&quot;wikitable sortable&quot; style=&quot;width:99%;&quot;<br /> ! style=&quot;text-align:center;&quot;| Film<br /> !Executive producer(s)<br /> ! style=&quot;text-align:center;&quot;| Composer<br /> ! style=&quot;text-align:center;&quot;| Editor<br /> ! style=&quot;text-align:center;&quot;| Cinematographer<br /> ! style=&quot;text-align:center;&quot;| Production &lt;br&gt;company<br /> ! style=&quot;text-align:center;&quot;| Distributor<br /> |-<br /> | ''[[Raiders of the Lost Ark]]''<br /> | style=&quot;text-align:center;&quot; | [[George Lucas]] &amp; [[Howard Kazanjian]]<br /> | rowspan=&quot;5&quot; style=&quot;text-align:center;&quot; | [[John Williams]]<br /> | rowspan=&quot;4&quot; style=&quot;text-align:center;&quot; | [[Michael Kahn (film editor)|Michael Kahn]]<br /> | rowspan=&quot;3&quot; style=&quot;text-align:center;&quot; | [[Douglas Slocombe]]<br /> | rowspan=&quot;4&quot; style=&quot;text-align:center;&quot; | [[Lucasfilm|Lucasfilm Ltd.]]<br /> | rowspan=&quot;4&quot; style=&quot;text-align:center;&quot; | [[Paramount Pictures]]<br /> |-<br /> | ''[[Indiana Jones and the Temple of Doom]]''<br /> | rowspan=&quot;2&quot; style=&quot;text-align:center;&quot; | George Lucas &amp; [[Frank Marshall (filmmaker)|Frank Marshall]]<br /> |-<br /> | ''[[Indiana Jones and the Last Crusade]]''<br /> |-<br /> | ''[[Indiana Jones and the Kingdom of the Crystal Skull]]''<br /> | style=&quot;text-align:center;&quot; | George Lucas &amp; [[Kathleen Kennedy (producer)|Kathleen Kennedy]]<br /> | style=&quot;text-align:center;&quot; | [[Janusz Kamiński]]<br /> |-<br /> | ''[[Indiana Jones and the Dial of Destiny]]''<br /> | style=&quot;text-align:center;&quot; | [[Steven Spielberg]] &amp; [[George Lucas]]<br /> | style=&quot;text-align:center;&quot; | [[Michael McCusker]], [[Andrew Buckland (film editor)|Andrew Buckland]] &amp; Dirk Westervelt<br /> | style=&quot;text-align:center;&quot; | [[Phedon Papamichael]]<br /> | style=&quot;text-align:center;&quot; | [[Walt Disney Pictures]]&lt;ref name=&quot;Forbes&quot;/&gt;&lt;br&gt;Lucasfilm Ltd.&lt;ref name=&quot;Forbes&quot;/&gt;<br /> | style=&quot;text-align:center;&quot; | [[Walt Disney Studios Motion Pictures]]{{refn|group=nb|As part of the 2013 deal transferring the distribution rights of future ''Indiana Jones'' films from [[Paramount Pictures]] to the [[The Walt Disney Studios (division)|Walt Disney Studios]], Paramount retained a residual [[Billing (performing arts)|associate credit]] (&quot;in association with Paramount Pictures&quot;) in the film's credits and promotional materials.&lt;ref name=&quot;VarDisney&quot;/&gt;&lt;ref name=&quot;THRDisney&quot;/&gt;}}<br /> |}<br /> <br /> ==Reception==<br /> ===Box office performance===<br /> {| class=&quot;wikitable&quot; style=&quot;text-align:center;&quot;<br /> |-<br /> ! rowspan=&quot;2&quot; | Film<br /> ! rowspan=&quot;2&quot; | Original release date<br /> ! colspan=&quot;3&quot; | Total box office gross<br /> ! colspan=&quot;2&quot; text=&quot;wrap&quot; | Box office ranking<br /> ! rowspan=&quot;2&quot; | Budget<br /> ! rowspan=&quot;2&quot; | {{Abbr|Ref|Reference}}<br /> |-<br /> ! North America<br /> ! Other&lt;br /&gt;territories<br /> ! Worldwide<br /> ! All time&lt;br /&gt;North America<br /> ! All time&lt;br /&gt;worldwide<br /> |-<br /> | style=&quot;text-align:left;&quot;| ''[[Raiders of the Lost Ark]]''<br /> | June 12, 1981<br /> | $248,159,971<br /> | $141,766,000<br /> | $389,925,971<br /> | No. 85 (#20&lt;sup&gt;'''(A)'''&lt;/sup&gt;)<br /> | No. 237<br /> | $18&amp;nbsp;million<br /> |&lt;ref&gt;{{cite web | url=https://www.boxofficemojo.com/movies/?id=raidersofthelostark.htm | title=Raiders of the Lost Ark (1981) | work=[[Box Office Mojo]] |access-date=July 15, 2012}}&lt;/ref&gt;<br /> |-<br /> | style=&quot;text-align:left;&quot;| ''[[Indiana Jones and the Temple of Doom]]''<br /> | May 23, 1984<br /> | $179,870,271<br /> | $153,237,000<br /> | $333,107,271<br /> | No. 187 (#86&lt;sup&gt;'''(A)'''&lt;/sup&gt;)<br /> | No. 321<br /> | $28&amp;nbsp;million<br /> |&lt;ref&gt;{{cite web | url=https://www.boxofficemojo.com/movies/?id=indianajonesandthetempleofdoom.htm | title=Indiana Jones and the Temple of Doom (1984) | work=[[Box Office Mojo]] |access-date=July 15, 2012}}&lt;/ref&gt;<br /> |-<br /> | style=&quot;text-align:left;&quot;| ''[[Indiana Jones and the Last Crusade]]''<br /> | May 24, 1989<br /> | $197,171,806<br /> | $277,000,000<br /> | $474,171,806<br /> | No. 153 (#99&lt;sup&gt;'''(A)'''&lt;/sup&gt;)<br /> | No. 174<br /> | $48&amp;nbsp;million<br /> |&lt;ref&gt;{{cite web | url=https://www.boxofficemojo.com/movies/?id=indianajonesandthelastcrusade.htm | title=Indiana Jones and the Last Crusade(1989) | work=[[Box Office Mojo]] |access-date=July 15, 2012}}&lt;/ref&gt;<br /> |-<br /> | style=&quot;text-align:left;&quot;| ''[[Indiana Jones and the Kingdom of the Crystal Skull]]''<br /> | May 22, 2008<br /> | $317,101,119<br /> | $473,552,823<br /> | $790,653,942 <br /> | No. 76 (#131&lt;sup&gt;'''(A)'''&lt;/sup&gt;)<br /> | No. 93<br /> | $185&amp;nbsp;million<br /> |&lt;ref&gt;{{cite web | url=https://www.boxofficemojo.com/movies/?id=indianajones4.htm | title=Indiana Jones and the Kingdom of the Crystal Skull (2008) | work=[[Box Office Mojo]] | access-date=July 15, 2012}}&lt;/ref&gt;<br /> |-<br /> | style=&quot;text-align:left;&quot;| ''[[Indiana Jones and the Dial of Destiny]]''<br /> | June 30, 2023<br /> | $174,480,468<br /> | $208,749,460<br /> | $383,229,928<br /> | No. 312<br /> | No. 390<br /> | $294&lt;!-- Please do not modify this range of reported figures, as per the reference--&gt;&amp;nbsp;million{{refn|group=nb|While Disney officially reported spending $294.7 million producing the film,&lt;ref name=&quot;Reid (2023-2-8)&quot;&gt;{{Cite web |last=Reid |first=Caroline |title=Disney's $300 Million Bet To Tempt Back Cinemagoers |date=8 February 2023 |website=[[Forbes]] |url=https://www.forbes.com/sites/carolinereid/2023/02/08/disneys-300-million-bet-to-tempt-back-cinemagoers/?sh=46ca3ed86e7a |access-date=July 16, 2023 |language=en |quote=Ahead of its first quarter earnings release today, Disney has revealed that it has shelled out $294.7 million (£244.1 million) on making the latest instalment in the Indiana Jones series in a bid to tempt movie fans back to cinemas this year. |archive-date=July 4, 2023 |archive-url=https://web.archive.org/web/20230704002254/https://www.forbes.com/sites/carolinereid/2023/02/08/disneys-300-million-bet-to-tempt-back-cinemagoers/?sh=46ca3ed86e7a |url-status=live }}&lt;/ref&gt; other figures including $295 million&lt;ref name=&quot;Variety-opening&quot;&gt;{{Cite web |last=Rubin |first=Rebecca |date=July 2, 2023 |title=Box Office: 'Indiana Jones and the Dial of Destiny' Stumbles With $60 Million Debut, 'Ruby Gillman, Teenage Kraken' Flops |url=https://variety.com/2023/film/news/box-office-indiana-jones-5-opening-weekend-disappointment-1235660071/ |access-date=July 16, 2023 |website=[[Variety (magazine)|Variety]] |language=en-US |quote=&quot;…critics were lukewarm on 'Dial of Destiny'…&quot; |archive-date=July 2, 2023 |archive-url=https://web.archive.org/web/20230702152853/https://variety.com/2023/film/news/box-office-indiana-jones-5-opening-weekend-disappointment-1235660071/ |url-status=live }}&lt;/ref&gt; or &quot;$300 million+&quot;&lt;ref name=opening&gt;{{Cite web |last=D'Alessandro |first=Anthony |date=July 2, 2023 |title='Indiana Jones' &amp; The Box Office Of Doom: Why 'Dial Of Destiny' At $60M Opening Isn't Setting Records For Franchise Finale – Updated Box Office |url=https://deadline.com/2023/06/box-office-indiana-jones-and-the-dial-of-destiny-1235427644/ |access-date=July 16, 2023 |website=[[Deadline Hollywood]] |language=en-US |archive-date=July 1, 2023 |archive-url=https://web.archive.org/web/20230701064219/https://deadline.com/2023/06/box-office-indiana-jones-and-the-dial-of-destiny-1235427644/ |url-status=live }}&lt;/ref&gt; have been reported.}}<br /> |&lt;ref name=&quot;BOM&quot;&gt;{{Cite Box Office Mojo |id=1462764 |title=Indiana Jones and the Dial of Destiny (2023) |access-date=September 26, 2023}}&lt;/ref&gt;&lt;ref name=NUM&gt;{{Cite The Numbers |id=Indiana-Jones-and-the-Dial-of-Destiny-(2023) |title=Indiana Jones and the Dial of Destiny (2023) – Financial Information |access-date=September 26, 2023}}&lt;/ref&gt;<br /> |-<br /> ! colspan=&quot;2&quot; | Total<br /> ! ${{val|fmt=commas|{{#expr:248159971+179870271+197171806+317101119+174480468}}}}<br /> ! ${{val|fmt=commas|{{#expr:141766000+153237000+277000000+473552823+208749460}}}}<br /> ! ${{val|fmt=commas|{{#expr:389925971+333107271+474171806+790653942+383229928}}}}<br /> ! colspan=&quot;2&quot; |<br /> ! ${{val|fmt=commas|574}} – ${{val|fmt=commas|679}} million<br /> !&lt;ref&gt;{{cite web |url=https://boxofficemojo.com/franchises/chart/?id=indianajones.htm |title=Indiana Jones Movies at the Box Office |access-date=July 15, 2014 |work=[[Box Office Mojo]] |url-status=dead |archive-url=https://web.archive.org/web/20190714114140/http://boxofficemojo.com/franchises/chart/?id=indianajones.htm |archive-date=July 14, 2019}}&lt;/ref&gt;<br /> |-<br /> | colspan=&quot;9&quot; | &lt;small&gt;'''List indicator(s)'''&lt;/small&gt;<br /> * &lt;small&gt;&lt;sup&gt;'''(A)'''&lt;/sup&gt; indicates the '''adjusted totals''' based on current ticket prices (calculated by [[Box Office Mojo]]).&lt;/small&gt;<br /> |}<br /> <br /> ===Critical and public response===<br /> {{Hatnote|Each film is linked to the &quot;Critical response&quot; section of its article}}<br /> {|class=&quot;wikitable plainrowheaders sortable&quot; style=&quot;text-align: center;&quot;<br /> ! scope=&quot;col&quot; rowspan=&quot;2&quot; | Film<br /> ! scope=&quot;col&quot; colspan=&quot;2&quot; | Critical<br /> ! colspan=&quot;2&quot; scope=&quot;col&quot; | Public<br /> |-<br /> ! scope=&quot;col&quot; | [[Rotten Tomatoes]]<br /> ! scope=&quot;col&quot; | [[Metacritic]]<br /> ! scope=&quot;col&quot; | [[CinemaScore]]<br /> |-<br /> ! scope=&quot;row&quot; | ''[[Raiders of the Lost Ark#Critical response|Raiders of the Lost Ark]]''<br /> | {{RT data|table|qid=Q174284}}&lt;ref&gt;{{Cite Rotten Tomatoes |id={{RT data|rtid|noprefix=y|qid=Q174284}} |type=m |title=Raiders of the Lost Ark |access-date={{RT data|access date|qid=Q174284}}}}{{RT data|edit|qid=Q174284}}{{cbignore}}&lt;/ref&gt;<br /> | 86 (16 reviews)&lt;ref&gt;{{cite Metacritic |id=raiders-of-the-lost-ark |title=Raiders of the Lost Ark |type=m |access-date=April 13, 2022}}&lt;/ref&gt;<br /> | {{N/A}}<br /> |-<br /> ! scope=&quot;row&quot; | ''[[Indiana Jones and the Temple of Doom#Critical response|Indiana Jones and the Temple of Doom]]''<br /> | {{RT data|table|qid=Q179215}}&lt;ref&gt;{{Cite Rotten Tomatoes |id={{RT data|rtid|noprefix=y|qid=Q179215}} |type=m |title=Indiana Jones and the Temple of Doom |access-date={{RT data|access date|qid=Q179215}}}}{{RT data|edit|qid=Q179215}}{{cbignore}}&lt;/ref&gt;<br /> | 57 (14 reviews)&lt;ref&gt;{{cite Metacritic |id=indiana-jones-and-the-temple-of-doom | title=Indiana Jones and the Temple of Doom|type=m |access-date=April 13, 2022}}&lt;/ref&gt;<br /> | {{N/A}}<br /> |-<br /> ! scope=&quot;row&quot; | ''[[Indiana Jones and the Last Crusade#Critical response|Indiana Jones and the Last Crusade]]''<br /> | {{RT data|table|qid=Q185658}}&lt;ref&gt;{{Cite Rotten Tomatoes |id={{RT data|rtid|noprefix=y|qid=Q185658}} |type=m |title=Indiana Jones and the Last Crusade |access-date={{RT data|access date|qid=Q185658}}}}{{RT data|edit|qid=Q185658}}{{cbignore}}&lt;/ref&gt;<br /> | 65 (14 reviews)&lt;ref&gt;{{cite Metacritic |id=indiana-jones-and-the-last-crusade | title=Indiana Jones and the Last Crusade |type=m |access-date=April 13, 2022}}&lt;/ref&gt;<br /> | {{sort grade|A}}&lt;ref name=&quot;CinemaScore&quot;&gt;{{cite web |last1=D'Alessandro |first1=Anthony |title='Indiana Jones' &amp; The Blasé Box Office: Why 'Dial Of Destiny' At $60M Opening Isn't Setting Records For Franchise Finale – Box Office |url=https://deadline.com/2023/07/box-office-indiana-jones-and-the-dial-of-destiny-1235427644/ |website=[[Deadline Hollywood]] |access-date=July 1, 2023 |date=July 1, 2023}}&lt;/ref&gt;<br /> |-<br /> ! scope=&quot;row&quot; | ''[[Indiana Jones and the Kingdom of the Crystal Skull#Critical response|Indiana Jones and the Kingdom of the Crystal Skull]]''<br /> | {{RT data|table|qid=Q182373}}&lt;ref&gt;{{Cite Rotten Tomatoes |id={{RT data|rtid|noprefix=y|qid=Q182373}} |type=m |title=Indiana Jones and the Kingdom of the Crystal Skull |access-date={{RT data|access date|qid=Q182373}}}}{{RT data|edit|qid=Q182373}}{{cbignore}}&lt;/ref&gt;<br /> | 65 (40 reviews)&lt;ref&gt;{{cite Metacritic |id=indiana-jones-and-the-kingdom-of-the-crystal-skull | title=Indiana Jones and the Kingdom of the Crystal Skull |type=m |access-date=April 13, 2022}}&lt;/ref&gt;<br /> | {{sort grade|B}}&lt;ref name=&quot;CinemaScore&quot; /&gt;<br /> |-<br /> ! scope=&quot;row&quot; | ''[[Indiana Jones and the Dial of Destiny#Critical response|Indiana Jones and the Dial of Destiny]]''<br /> | 69% (398 reviews)&lt;ref&gt;{{Cite Rotten Tomatoes |id=indiana_jones_and_the_dial_of_destiny |type=m |title=Indiana Jones and the Dial of Destiny (2023)|access-date=August 21, 2023}}{{cbignore}}&lt;/ref&gt;<br /> | 58 (65 reviews)&lt;ref&gt;{{cite Metacritic |id=indiana-jones-and-the-dial-of-destiny | title=Indiana Jones and the Dial of Destiny Reviews|type=m |access-date=July 21, 2023}}{{cbignore}}&lt;/ref&gt;<br /> | {{sort grade|B+}}&lt;ref name=&quot;CinemaScore&quot; /&gt;<br /> |-<br /> |}<br /> <br /> ===Accolades===<br /> The series has been nominated for 14 [[Academy Awards]], of which they have won 7. ''Raiders of the Lost Ark'' was also given a [[Special Achievement Academy Award|Special Achievement Award]] for [[Academy Award for Best Sound Editing|Best Sound Effects Editing]].<br /> <br /> ====''Raiders of the Lost Ark'' (1981)====<br /> {| class=&quot;wikitable plainrowheaders sortable&quot;<br /> |-<br /> ! scope=&quot;col&quot; | Award<br /> ! scope=&quot;col&quot; | Category<br /> ! scope=&quot;col&quot; | Recipient/Nominee<br /> ! scope=&quot;col&quot; | Result<br /> |-<br /> | rowspan=&quot;9&quot; | [[54th Academy Awards|Academy Awards]]<br /> | [[Academy Award for Best Picture|Best Picture]]<br /> | Frank Marshall<br /> | {{Nominated}}<br /> |-<br /> | [[Academy Award for Best Director|Best Director]]<br /> | Steven Spielberg<br /> | {{Nominated}}<br /> |-<br /> | [[Academy Award for Best Cinematography|Best Cinematography]]<br /> | Douglas Slocombe<br /> | {{Nominated}}<br /> |-<br /> | [[Academy Award for Best Film Editing|Best Film Editing]]<br /> | Michael Kahn<br /> | {{Won}}<br /> |-<br /> | [[Academy Award for Best Original Score|Best Original Score]]<br /> | John Williams<br /> | {{Nominated}}<br /> |-<br /> | [[Academy Award for Best Production Design|Best Production Design]]<br /> | Norman Reynolds, Leslie Dilley, Michael D. Ford<br /> | {{Won}}<br /> |-<br /> | [[Academy Award for Best Sound|Best Sound]]<br /> | Bill Varney, Steve Maslow, Gregg Landaker, Roy Charman<br /> | {{Won}}<br /> |-<br /> | [[Academy Award for Best Visual Effects|Best Visual Effects]]<br /> | Richard Edlund, Kit West, Bruce Nicholson, Joe Johnston<br /> | {{Won}}<br /> |-<br /> | [[Special Achievement Academy Award]]<br /> | Ben Burtt, Richard L. Anderson (for Sound Effects Editing)<br /> | {{Won}}<br /> |-<br /> | rowspan=&quot;7&quot; | [[35th British Academy Film Awards|British Academy Film Awards]]<br /> | [[BAFTA Award for Best Film|Best Film]]<br /> | Frank Marshall<br /> | {{Nominated}}<br /> |-<br /> | [[BAFTA Award for Best Actor in a Supporting Role|Best Actor in a Supporting Role]]<br /> | Denholm Elliott<br /> | {{Nominated}}<br /> |-<br /> | [[BAFTA Award for Best Cinematography|Best Cinematography]]<br /> | Douglas Slocombe<br /> | {{Nominated}}<br /> |-<br /> | [[BAFTA Award for Best Editing|Best Editing]]<br /> | Michael Kahn<br /> | {{Nominated}}<br /> |-<br /> | [[BAFTA Award for Best Original Music|Best Original Music]]<br /> | John Williams<br /> | {{Nominated}}<br /> |-<br /> | [[BAFTA Award for Best Production Design|Best Production Design]]<br /> | Norman Reynolds<br /> | {{Won}}<br /> |-<br /> | [[BAFTA Award for Best Sound|Best Sound]]<br /> | Roy Charman, Ben Burtt, Bill Varney<br /> | {{Nominated}}<br /> |-<br /> | [[34th Directors Guild of America Awards|Directors Guild of America Awards]]<br /> | [[Directors Guild of America Award for Outstanding Directing – Feature Film|Outstanding Directing – Feature Film]]<br /> | Steven Spielberg<br /> | {{Nominated}}<br /> |-<br /> | [[39th Golden Globe Awards|Golden Globe Awards]]<br /> | [[Golden Globe Award for Best Director|Best Director]]<br /> | Steven Spielberg<br /> | {{Nominated}}<br /> |-<br /> | rowspan=&quot;9&quot; | [[9th Saturn Awards|Saturn Awards]]<br /> | [[Saturn Award for Best Fantasy Film|Best Fantasy Film]]<br /> | ''Indiana Jones and the Raiders of the Lost Ark''<br /> | {{Won}}<br /> |-<br /> | [[Saturn Award for Best Director|Best Director]]<br /> | Steven Spielberg<br /> | {{Won}}<br /> |-<br /> | [[Saturn Award for Best Actor|Best Actor]]<br /> | Harrison Ford<br /> | {{Won}}<br /> |-<br /> | [[Saturn Award for Best Actress|Best Actress]]<br /> | Karen Allen<br /> | {{Won}}<br /> |-<br /> | [[Saturn Award for Best Supporting Actor|Best Supporting Actor]]<br /> | Paul Freeman<br /> | {{Nominated}}<br /> |-<br /> | [[Saturn Award for Best Writing|Best Writing]]<br /> | Lawrence Kasdan<br /> | {{Won}}<br /> |-<br /> | [[Saturn Award for Best Costume Design|Best Costume Design]]<br /> | Deborah Nadoolman Landis<br /> | {{Nominated}}<br /> |-<br /> | [[Saturn Award for Best Music|Best Music]]<br /> | John Williams<br /> | {{Won}}<br /> |-<br /> | [[Saturn Award for Best Special Effects|Best Special Effects]]<br /> | Richard Edlund<br /> | {{Won}}<br /> |-<br /> | [[34th Writers Guild of America Awards|Writers Guild of America Awards]]<br /> | [[Writers Guild of America Award for Best Original Screenplay|Best Original Screenplay]]<br /> | Lawrence Kasdan, George Lucas, Philip Kaufman<br /> | {{Nominated}}<br /> |}<br /> <br /> ====''Indiana Jones and the Temple of Doom'' (1984)====<br /> {| class=&quot;wikitable plainrowheaders sortable&quot;<br /> |-<br /> ! scope=&quot;col&quot; | Award<br /> ! scope=&quot;col&quot; | Category<br /> ! scope=&quot;col&quot; | Recipient/Nominee<br /> ! scope=&quot;col&quot; | Result<br /> |-<br /> | rowspan=&quot;2&quot; | [[57th Academy Awards|Academy Awards]]<br /> | [[Academy Award for Best Original Score|Best Original Score]]<br /> | John Williams<br /> | {{Nominated}}<br /> |-<br /> | [[Academy Award for Best Visual Effects|Best Visual Effects]]<br /> | Dennis Muren, Michael J. McAlister, Lorne Peterson, George Gibbs<br /> | {{Won}}<br /> |-<br /> | rowspan=&quot;4&quot; | [[38th British Academy Film Awards|British Academy Film Awards]]<br /> | [[BAFTA Award for Best Cinematography|Best Cinematography]]<br /> | Douglas Slocombe<br /> | {{Nominated}}<br /> |-<br /> | [[BAFTA Award for Best Editing|Best Editing]]<br /> | Michael Kahn<br /> | {{Nominated}}<br /> |-<br /> | [[BAFTA Award for Best Sound|Best Sound]]<br /> | Ben Burtt, Simon Kaye, Laurel Ladevich<br /> | {{Nominated}}<br /> |-<br /> | [[BAFTA Award for Best Special Visual Effects|Best Special Visual Effects]]<br /> | Dennis Muren, George Gibbs, Michael J. McAlister, Lorne Peterson<br /> | {{Won}}<br /> |-<br /> | rowspan=&quot;7&quot; | [[12th Saturn Awards|Saturn Awards]]<br /> | [[Saturn Award for Best Fantasy Film|Best Fantasy Film]]<br /> | ''Indiana Jones and the Temple of Doom''<br /> | {{Nominated}}<br /> |-<br /> | [[Saturn Award for Best Director|Best Director]]<br /> | Steven Spielberg<br /> | {{Nominated}}<br /> |-<br /> | [[Saturn Award for Best Actor|Best Actor]]<br /> | Harrison Ford<br /> | {{Nominated}}<br /> |-<br /> | [[Saturn Award for Best Performance by a Younger Actor|Best Performance by a Younger Actor]]<br /> | Ke Huy Quan<br /> | {{Nominated}}<br /> |-<br /> | [[Saturn Award for Best Writing|Best Writing]]<br /> | Willard Huyck, Gloria Katz<br /> | {{Nominated}}<br /> |-<br /> | [[Saturn Award for Best Costume Design|Best Costume Design]]<br /> | Anthony Powell<br /> | {{Nominated}}<br /> |-<br /> | [[Saturn Award for Best Make-up|Best Make-up]]<br /> | Tom Smith<br /> | {{Nominated}}<br /> |}<br /> <br /> ====''Indiana Jones and the Last Crusade'' (1989)====<br /> {| class=&quot;wikitable plainrowheaders sortable&quot;<br /> |-<br /> ! scope=&quot;col&quot; | Award<br /> ! scope=&quot;col&quot; | Category<br /> ! scope=&quot;col&quot; | Recipient/Nominee<br /> ! scope=&quot;col&quot; | Result<br /> |-<br /> | rowspan=&quot;3&quot; | [[62nd Academy Awards|Academy Awards]]<br /> | [[Academy Award for Best Original Score|Best Original Score]]<br /> | John Williams<br /> | {{Nominated}}<br /> |-<br /> | [[Academy Award for Best Sound Editing|Best Sound Editing]]<br /> | Richard Hymns, Ben Burtt<br /> | {{Won}}<br /> |-<br /> | [[Academy Award for Best Sound Mixing|Best Sound Mixing]]<br /> | Ben Burtt, Gary Summers, Shawn Murphy, Tony Dawe<br /> | {{Nominated}}<br /> |-<br /> | rowspan=&quot;3&quot; | [[43rd British Academy Film Awards|British Academy Film Awards]]<br /> | [[BAFTA Award for Best Actor in a Supporting Role|Best Actor in a Supporting Role]]<br /> | Sean Connery<br /> | {{Nominated}}<br /> |-<br /> | [[BAFTA Award for Best Sound|Best Sound]]<br /> | Richard Hymns, Tony Dawe, Ben Burtt, Gary Summers, Shawn Murphy<br /> | {{Nominated}}<br /> |-<br /> | [[BAFTA Award for Best Special Visual Effects|Best Special Visual Effects]]<br /> | George Gibbs, Michael J. McAlister, Mark Sullivan, John Ellis<br /> | {{Nominated}}<br /> |-<br /> | [[47th Golden Globe Awards|Golden Globe Awards]]<br /> | [[Golden Globe Award for Best Supporting Actor – Motion Picture|Best Supporting Actor]]<br /> | Sean Connery<br /> | {{Nominated}}<br /> |-<br /> | rowspan=&quot;4&quot; | [[17th Saturn Awards|Saturn Awards]]<br /> | [[Saturn Award for Best Fantasy Film|Best Fantasy Film]]<br /> | ''Indiana Jones and the Last Crusade''<br /> | {{Nominated}}<br /> |-<br /> | [[Saturn Award for Best Actor|Best Actor]]<br /> | Harrison Ford<br /> | {{Nominated}}<br /> |-<br /> | [[Saturn Award for Best Writing|Best Writing]]<br /> | Jeffrey Boam<br /> | {{Nominated}}<br /> |-<br /> | [[Saturn Award for Best Costume Design|Best Costume Design]]<br /> | Anthony Powell, Joanna Johnston<br /> | {{Nominated}}<br /> |}<br /> <br /> ====''Indiana Jones and the Kingdom of the Crystal Skull'' (2008)====<br /> {| class=&quot;wikitable plainrowheaders sortable&quot;<br /> |-<br /> ! scope=&quot;col&quot; | Award<br /> ! scope=&quot;col&quot; | Category<br /> ! scope=&quot;col&quot; | Recipient/Nominee<br /> ! scope=&quot;col&quot; | Result<br /> |-<br /> | [[62nd British Academy Film Awards|British Academy Film Awards]]<br /> | [[BAFTA Award for Best Special Visual Effects|Best Special Visual Effects]]<br /> | Pablo Helman, Marshall Krasser, Steve Rawlins<br /> | {{Nominated}}<br /> |-<br /> | [[14th Critics' Choice Awards|Critics' Choice Awards]]<br /> | [[Critics' Choice Movie Award for Best Action Movie|Best Action Movie]]<br /> | ''Indiana Jones and the Kingdom of the Crystal Skull''<br /> | {{Nominated}}<br /> |-<br /> | [[29th Golden Raspberry Awards|Golden Raspberry Awards]]<br /> | [[Golden Raspberry Award for Worst Prequel, Remake, Rip-off or Sequel|Worst Prequel, Remake, Rip-off or Sequel]]<br /> | ''Indiana Jones and the Kingdom of the Crystal Skull''<br /> | {{Won}}<br /> |-<br /> | [[2008 MTV Movie Awards|MTV Movie Awards]]<br /> | Best Summer Movie So Far<br /> | ''Indiana Jones and the Kingdom of the Crystal Skull''<br /> | {{Nominated}}<br /> |-<br /> | rowspan=&quot;6&quot; | [[35th Saturn Awards|Saturn Awards]]<br /> | [[Saturn Award for Best Science Fiction Film|Best Science Fiction Film]]<br /> | ''Indiana Jones and the Kingdom of the Crystal Skull''<br /> | {{Nominated}}<br /> |-<br /> | [[Saturn Award for Best Director|Best Director]]<br /> | Steven Spielberg<br /> | {{Nominated}}<br /> |-<br /> | [[Saturn Award for Best Actor|Best Actor]]<br /> | Harrison Ford<br /> | {{Nominated}}<br /> |-<br /> | [[Saturn Award for Best Supporting Actor|Best Supporting Actor]]<br /> | Shia LaBeouf<br /> | {{Nominated}}<br /> |-<br /> | [[Saturn Award for Best Costume Design|Best Costume Design]]<br /> | Mary Zophres<br /> | {{Won}}<br /> |-<br /> | [[Saturn Award for Best Special Effects|Best Special Effects]]<br /> | Pablo Helman, Daniel Sudick<br /> | {{Nominated}}<br /> |-<br /> | [[15th Screen Actors Guild Awards|Screen Actors Guild Awards]]<br /> | [[Screen Actors Guild Award for Outstanding Performance by a Stunt Ensemble in a Motion Picture|Outstanding Performance by a Stunt Ensemble in a Motion Picture]]<br /> | ''Indiana Jones and the Kingdom of the Crystal Skull''<br /> | {{Nominated}}<br /> |-<br /> | rowspan=&quot;4&quot; | [[7th Visual Effects Society Awards|Visual Effects Society Awards]]<br /> | Best Single Visual Effect of the Year<br /> | Stephanie Hornish, Pablo Helman, Jeff White, Craig Hammack<br /> | {{Nominated}}<br /> |-<br /> | Outstanding Matte Paintings in a Feature Motion Picture<br /> | Richard Bluff, Barry Williams, Yannick Dusseault, Yusei Uesugi<br /> | {{Nominated}}<br /> |-<br /> | Outstanding Models and Miniatures in a Feature Motion Picture<br /> | David Fogler, Craig Hammack, Brian Gernand, Geoff Herson<br /> | {{Nominated}}<br /> |-<br /> | Outstanding Created Environment in a Feature Motion Picture<br /> | Michael Halsted, David Fogler, Steve Walton, David Weitzberg<br /> | {{Nominated}}<br /> |}<br /> <br /> ==Other media{{anchor|other media}}==<br /> ===Novels===<br /> A [[novelization]] of ''Raiders of the Lost Ark'' was written by [[Campbell Armstrong|Campbell Black]] and published by [[Ballantine Books]] in April 1981.&lt;ref&gt;{{cite book|author=Campbell Black|author-link=Campbell Armstrong|title=Indiana Jones and the Raiders of the Lost Ark|publisher=Ballantine Books|date=April 2008|url=http://www.randomhouse.com/rhpg/catalog/display.pperl?isbn=9780345353757|isbn=978-0-345-35375-7}}&lt;/ref&gt; It was followed by ''Indiana Jones and the Temple of Doom'', written by [[James Kahn]] and published by Ballantine in May 1984.&lt;ref&gt;{{cite book|author=James Kahn|author-link=James Kahn|title=Indiana Jones and the Temple of Doom|publisher=Ballantine Books|date=May 1984|url=http://www.randomhouse.com/rhpg/catalog/display.pperl?isbn=9780345314574|isbn=978-0-345-31457-4}}&lt;/ref&gt; Finally, ''Indiana Jones and the Last Crusade'' was published in May 1989, and was the first ''Indiana Jones'' novel by Rob MacGregor.&lt;ref&gt;{{cite book|author=Rob MacGregor|title=Indiana Jones and the Last Crusade|publisher=Ballantine Books|date=September 1989|url=http://www.randomhouse.com/rhpg/catalog/display.pperl?isbn=9780345361615|isbn=978-0-345-36161-5}}&lt;/ref&gt; A fan of the first two films, MacGregor admitted that writing the novelization made him &quot;somewhat disappointed&quot; with the third film, as he had expanded the script whereas Steven Spielberg had cut scenes to tighten the story.&lt;ref name=&quot;macgregor&quot;&gt;{{cite web|author=Aaron Gantt|title =Interview with Rob MacGregor|work=The Indy Experience|url=http://www.theindyexperience.com/interviews/rob_macgregor_interview.php|access-date=March 1, 2008 |archive-url=https://web.archive.org/web/20071110150643/http://www.theindyexperience.com/interviews/rob_macgregor_interview.php &lt;!-- Bot retrieved archive --&gt; |archive-date = November 10, 2007}}&lt;/ref&gt;<br /> <br /> George Lucas asked MacGregor to continue writing original novels for [[Bantam Books]]. These were geared toward an adult or young adult audience, and were prequels set in the 1920s or early 1930s after Jones graduates from college. Of the film characters, Lucas only permitted [[Marcus Brody]] to appear.&lt;ref name=&quot;macgregor&quot; /&gt; He asked MacGregor to base the books on real myths, but except for the deletion of a sex scene, the writer was given total creative freedom. His six books – ''[[Indiana Jones and the Peril at Delphi]]'', ''[[Indiana Jones and the Dance of the Giants]]'', ''[[Indiana Jones and the Seven Veils]]'', ''Indiana Jones and the Genesis Deluge'', ''Indiana Jones and the Unicorn's Legacy'', and ''Indiana Jones and the Interior World'' – were published from February 1991 to November 1992. ''The Genesis Deluge'', published in February 1992 and featuring [[Noah's Ark]], was the bestselling novel; MacGregor felt this was because it &quot;had a strong following among religious-oriented people [...] because they tend to take the Noah's Ark story to heart and think of it as history and archaeological fact, rather than myth.&quot; MacGregor's favorite book was ''The Seven Veils'',&lt;ref name=&quot;macgregor&quot; /&gt; which featured real-life explorer [[Percy Fawcett]] and the death of Indiana's wife, Deirdre Campbell.&lt;ref&gt;{{cite book|author=Rob MacGregor|title=Indiana Jones and the Peril of Delphi|publisher=Bantam Books|date=January 1991|url=https://archive.org/details/indianajonesperi00macg|isbn=978-0-553-28931-2}}&lt;/ref&gt;&lt;ref&gt;{{cite book|author=Rob MacGregor|title=Indiana Jones and the Dance of Giants|publisher=Bantam Books|date=May 1991|url=http://www.randomhouse.com/bantamdell/catalog/display.pperl?isbn=9780553290356|isbn=978-0-553-29035-6}}&lt;/ref&gt;&lt;ref&gt;{{cite book|author=Rob MacGregor|title=Indiana Jones and the Seven Veils|publisher=Bantam Books|date=November 1991|url=http://www.randomhouse.com/bantamdell/catalog/display.pperl?isbn=9780553293340|isbn=978-0-553-29035-6}}&lt;/ref&gt;&lt;ref&gt;{{cite book|author=Rob MacGregor|title=Indiana Jones and the Genesis Deluge|publisher=Bantam Books|date=January 1992|url=http://www.randomhouse.com/bantamdell/catalog/display.pperl?isbn=9780553295023|isbn=978-0-553-29502-3}}&lt;/ref&gt;&lt;ref&gt;{{cite book|author=Rob MacGregor|title=Indiana Jones and the Unicorn's Legacy|publisher=Bantam Books|date=August 1992|url=http://www.randomhouse.com/bantamdell/catalog/display.pperl?isbn=9780553296662|isbn=978-0-553-29666-2}}&lt;/ref&gt;&lt;ref&gt;{{cite book|author=Rob MacGregor|title=Indiana Jones and the Interior World|publisher=Bantam Books|date=November 1992|url=http://www.randomhouse.com/bantamdell/catalog/display.pperl?isbn=9780553299663|isbn=978-0-553-29966-3}}&lt;/ref&gt;<br /> <br /> [[Martin Caidin]] wrote the next two novels in Bantam's series, ''Indiana Jones and the Sky Pirates'' and ''Indiana Jones and the White Witch''. These feature Gale Parker as Indiana's sidekick; they introduced afterwords to the series, regarding each novel's historical context.&lt;ref&gt;{{cite book|author=Martin Caidin|title=Indiana Jones and the Sky Pirates|publisher=Bantam Books|date=November 1993|url=http://www.randomhouse.com/bantamdell/catalog/display.pperl?isbn=9780553561920|isbn=978-0-553-56192-0}}&lt;/ref&gt;&lt;ref&gt;{{cite book|author=Martin Caidin|title=Indiana Jones and the White Witch|publisher=Bantam Books|date=March 1994|url=https://archive.org/details/indianajoneswhit0000caid|isbn=978-0-553-56194-4}}&lt;/ref&gt;<br /> <br /> Caidin became ill, so Max McCoy took over in 1995 and wrote the final four novels: ''[[Indiana Jones and the Philosopher's Stone]]'', ''Indiana Jones and the Dinosaur Eggs'', ''Indiana Jones and the Hollow Earth'', and ''Indiana Jones and the Secret of the Sphinx''. McCoy set his books closer in time to the events of ''Raiders of the Lost Ark'', which led to his characterizing Indiana as &quot;a bit darker&quot;. The prologue of his first book featured a [[crystal skull]],&lt;ref name=&quot;maxexp&quot;&gt;{{cite news|author=Eddie Mishan|title=Interview with Max McCoy|work=The Indy Experience|date=October 28, 2004|url=http://www.theindyexperience.com/interviews/max_mccoy_interview.php|access-date=March 1, 2008 |archive-url=https://web.archive.org/web/20071110152417/http://www.theindyexperience.com/interviews/max_mccoy_interview.php &lt;!-- Bot retrieved archive --&gt; |archive-date = November 10, 2007}}&lt;/ref&gt; and this became a recurring story, concluding when Jones gives it up in the final novel. Lucas's involvement with McCoy's novels was limited, although Lucasfilm censored sexual or outlandish elements to make the books appeal to younger readers;&lt;ref name=&quot;maxraid&quot;&gt;{{cite web|title=Max McCoy interview|work=TheRaider.net|date=October 31, 2002|url=http://www.theraider.net/features/interviews/max_mccoy.php|access-date=March 1, 2008}}&lt;/ref&gt; they also rejected the theme of time travel in the final book.&lt;ref name=&quot;maxexp&quot; /&gt; [[Sallah]], [[Lao Che (Indiana Jones)|Lao Che]], Rene Belloq and the Nazis made appearances, and McCoy also pitted Jones against [[Benito Mussolini]]'s fascists and the Japanese. Jones also has a doomed romance with Alecia Dunstin, a librarian at the [[British Museum]].&lt;ref&gt;{{cite book|author=Max McCoy|title=[[Indiana Jones and the Philosopher's Stone]]|publisher=Bantam Books|year=1995|isbn=978-0-553-56196-8}}&lt;/ref&gt;&lt;ref&gt;{{cite book|author=Max McCoy|title=Indiana Jones and the Dinosaur Eggs|publisher=Bantam Books|year=1996|url=http://www.randomhouse.com/bantamdell/catalog/display.pperl?isbn=9780553561937|isbn=978-0-553-56193-7}}&lt;/ref&gt;&lt;ref&gt;{{cite book|author=Max McCoy|title=Indiana Jones and the Hollow Earth|publisher=Bantam Books|year=1997|url=https://archive.org/details/indianajonesholl00mcco|isbn=978-0-553-56195-1}}&lt;/ref&gt;&lt;ref&gt;{{cite book|author=Max McCoy|title=Indiana Jones and the Secret of the Sphinx|publisher=Bantam Books|year=1999|url=http://www.randomhouse.com/bantamdell/catalog/display.pperl?isbn=9780553561975|isbn=978-0-553-56197-5}}&lt;/ref&gt; A novel involving the [[Spear of Destiny]] was dropped, because [[Dark Horse Comics]] was developing the idea.&lt;ref name=&quot;maxexp&quot; /&gt;<br /> <br /> The books were only published in paperback, as the series editor felt readers would not be prepared to pay the hardback price for an adventure novel.&lt;ref&gt;{{cite news|author=Scott Chitwood|title=The Lost Adventures of Indiana Jones|date=February 23, 2000|url=http://uk.movies.ign.com/articles/033/033996p1.html|access-date=March 1, 2008|archive-url=https://web.archive.org/web/20090113165306/http://uk.movies.ign.com/articles/033/033996p1.html|archive-date=January 13, 2009|url-status=dead}}&lt;/ref&gt;<br /> <br /> In February 2008, the novelizations of the first three films were published in one edition;&lt;ref&gt;{{cite book|title=The Adventures of Indiana Jones|publisher=[[Del Rey Books]]|date=February 2008|url=http://www.randomhouse.com/rhpg/catalog/display.pperl?isbn=9780345501271|isbn=978-0-345-50127-1}}&lt;/ref&gt; [[James Rollins]]' ''Kingdom of the Crystal Skull'' novelization arrived the following May.&lt;ref&gt;{{cite book|author=James Rollins|title=Indiana Jones and the Kingdom of the Crystal Skull|publisher=Del Rey Books|date=May 2008|url=http://www.randomhouse.com/rhpg/catalog/display.pperl?isbn=9780345501288|isbn=978-0-345-50128-8}}&lt;/ref&gt; Children's novelizations of all four films were published by [[Scholastic Corporation|Scholastic]] in 2008.&lt;ref&gt;{{Cite news | title = Indiana Jones Junior Novelizations On the Way | url=https://www.starwars.com/community/news/films/news20080219b.html | work = StarWars.com | date = February 19, 2008 | access-date = February 19, 2008 |archive-url=https://web.archive.org/web/20080225133825/http://www.starwars.com/community/news/films/news20080219b.html &lt;!-- Bot retrieved archive --&gt; |archive-date = February 25, 2008}}&lt;/ref&gt;<br /> <br /> MacGregor was said to be writing new books for Ballantine for early 2009, but none have been published.&lt;ref&gt;{{cite web | title = Works | publisher = Rob MacGregor's official site | url = http://www.robmacgregor.net/works.htm | access-date = March 1, 2008 | url-status = dead | archive-url = https://web.archive.org/web/20071223152308/http://www.robmacgregor.net/works.htm | archive-date = December 23, 2007 | df = mdy-all}}&lt;/ref&gt;<br /> <br /> A new adult adventure, ''Indiana Jones and the Army of the Dead'' by [[Steve Perry (author)|Steve Perry]], was released in September 2009.&lt;ref&gt;{{cite book|author=Steve Perry|author-link=Steve Perry (author)|title=Indiana Jones and the Army of the Dead|year=2009|publisher=Ballantine Books|page=[https://archive.org/details/isbn_9780345506986/page/352 352]|url=https://archive.org/details/isbn_9780345506986/page/352|isbn=978-0-345-50698-6}}&lt;/ref&gt;<br /> <br /> A novel based on the video game ''[[Indiana Jones and the Staff of Kings]]'', written by MacGregor to coincide with the release of the game, was canceled due to problems around the game's production.&lt;ref&gt;{{cite web|url=http://mixnmojo.com/news/Rob-MacGregor-opens-up-about-buried-Staff-of-Kings-novelization|title=Rob MacGregor opens up about buried Staff of Kings novelization|publisher=[[The International House of Mojo]]|author=Jason|date=December 13, 2011}}&lt;/ref&gt;<br /> <br /> Additionally, German author [[Wolfgang Hohlbein]] wrote eight ''Indiana Jones'' novels in the early 1990s, which were never translated to English.<br /> <br /> ====List of novels====<br /> All of the following were published by Bantam Books, with the exception of ''Army of the Dead'', which was published by Del Rey.<br /> * ''[[Indiana Jones and the Peril at Delphi]]'' (Feb 1991) – by Rob Macgregor<br /> * ''[[Indiana Jones and the Dance of the Giants]]'' (June 1991) – by Rob Macgregor<br /> * ''[[Indiana Jones and the Seven Veils]]'' (Dec 1991) – by Rob Macgregor<br /> * ''Indiana Jones and the Genesis Deluge'' (Feb 1992) – by Rob Macgregor<br /> * ''Indiana Jones and the Unicorn's Legacy'' (Sept 1992) – by Rob Macgregor<br /> * ''Indiana Jones and the Interior World'' (1992) – by Rob Macgregor<br /> * ''Indiana Jones and the Sky Pirates'' (Dec 1993) – by Martin Caidin<br /> * ''Indiana Jones and the White Witch'' (1994) – by Martin Caidin<br /> * ''[[Indiana Jones and the Philosopher's Stone]]'' (1995) – by Max McCoy<br /> * ''Indiana Jones and the Dinosaur Eggs'' (1996) – by Max McCoy<br /> * ''Indiana Jones and the Hollow Earth'' (1997) – by Max McCoy<br /> * ''Indiana Jones and the Secret of the Sphinx'' (1999) – by Max McCoy<br /> * ''Indiana Jones and the Army of the Dead'' (2009) – by Steve Perry<br /> <br /> Indiana Jones novels by [[Wolfgang Hohlbein]]:<br /> * ''Indiana Jones und das Schiff der Götter'' (1990) – (''Indiana Jones and the Longship of the Gods'')<br /> * ''Indiana Jones und die Gefiederte Schlange'' (1990) – (''Indiana Jones and the Feathered Snake'')<br /> * ''Indiana Jones und das Gold von El Dorado'' (1991) – (''Indiana Jones and the Gold of El Dorado'')<br /> * ''Indiana Jones und das verschwundene Volk'' (1991) – (''Indiana Jones and the Lost People'')<br /> * ''Indiana Jones und das Schwert des Dschingis Khan'' (1991) – (''Indiana Jones and the Sword of Genghis Khan'')<br /> * ''Indiana Jones und das Geheimnis der Osterinseln'' (1992) – (''Indiana Jones and the Secret of Easter Island'')<br /> * ''Indiana Jones und das Labyrinth des Horus'' (1993) – (''Indiana Jones and the Labyrinth of Horus'')<br /> * ''Indiana Jones und das Erbe von Avalon'' (1994) – (''Indiana Jones and the Legacy of Avalon'')<br /> <br /> ===Children's novels===<br /> ====''Find Your Fate''====<br /> [[Ballantine Books]] published a number of Indiana Jones books in the ''Find Your Fate'' line, written by various authors. These books were similar to the ''[[Choose Your Own Adventure]]'' series, allowing the reader to select from options that change the outcome of the story. Indiana Jones books comprised 11 of the 17 releases in the line, which was initially titled ''Find Your Fate Adventure''.&lt;ref&gt;[http://www.gamebooks.org/index.php Demian's Gamebook Web Page] {{Webarchive|url=https://web.archive.org/web/20110514051427/http://gamebooks.org/index.php |date=May 14, 2011}} &quot;Demian's Gamebook Web Page&quot;&lt;/ref&gt;<br /> * ''Indiana Jones and the Curse of Horror Island'' (June 1984) – [[R. L. Stine]]<br /> * ''Indiana Jones and the Lost Treasure of Sheba'' (June 1984) – [[Rose Estes]]<br /> * ''Indiana Jones and the Giants of the Silver Tower'' (Aug 1984) – R. L. Stine<br /> * ''Indiana Jones and the Eye of the Fates'' (Aug 1984) – Richard Wenk<br /> * ''Indiana Jones and the Cup of the Vampire'' (Oct 1984) – [[Andrew Helfer|Andy Helfer]]<br /> * ''Indiana Jones and the Legion of Death'' (Dec 1984) – [[Richard Wenk]]<br /> * ''Indiana Jones and the Cult of the Mummy's Crypt'' (Feb 1985) – R. L. Stine<br /> * ''Indiana Jones and the Dragon of Vengeance'' (Apr 1985) – Megan Stine and H. William Stine<br /> * ''Indiana Jones and the Gold of Genghis Khan'' (May 1985) – [[Ellen Weiss]]<br /> * ''Indiana Jones and the Ape Slaves of Howling Island'' (1986) – R. L. Stine<br /> * ''Indiana Jones and the Mask of the Elephant'' (Feb 1987) – Megan Stine and H. William Stine<br /> <br /> ====Scholastic====<br /> In 2008, Scholastic released a series of middle-grade novels based on the stories and screenplays. Each book of this edition included several pages of color stills from filming.<br /> * ''Indiana Jones and the Raiders of the Lost Ark'' – Ryder Windham<br /> * ''Indiana Jones and the Temple of Doom'' – Suzanne Weyn<br /> * ''Indiana Jones and the Last Crusade'' – Ryder Windham<br /> <br /> In May 2009, two new middle-grade books were to begin a new series of ''Untold Adventures'', though no further books appeared.&lt;ref&gt;{{cite news|title=First Look: The Untold Adventures of Indiana Jones|work=StarWars.com|date=December 19, 2008|url=https://www.starwars.com/vault/books/news20081219.html|access-date=December 23, 2008|url-status=dead|archive-url=https://web.archive.org/web/20081224014627/http://www.starwars.com/vault/books/news20081219.html|archive-date=December 24, 2008}}&lt;/ref&gt;<br /> * ''Indiana Jones and the Pyramid of the Sorcerer'' – Ryder Windham<br /> * ''Indiana Jones and the Mystery of Mount Sinai'' – [[J.W. Rinzler]]<br /> <br /> ===''Young Indiana Jones''===<br /> In the early 1990s, different book series featured childhood and young adult adventures of Indiana Jones in the early decades of the century. Not all were directly tied to the ''[[Young Indiana Jones Chronicles]]'' TV series.<br /> <br /> ====Random House====<br /> The following books are set in Indy's mid- to late-teen years.<br /> * ''Young Indiana Jones and the Plantation Treasure'' (1990) – by William McCay<br /> * ''Young Indiana Jones and the Tomb of Terror'' (1990) – by [[Les Martin]]<br /> * ''Young Indiana Jones and the Circle of Death'' (1990) – by William McCay<br /> * ''Young Indiana Jones and the Secret City'' (1990) – by Les Martin<br /> * ''Young Indiana Jones and the Princess of Peril'' (1991) – by Les Martin<br /> * ''Young Indiana Jones and the Gypsy Revenge'' (1991) – by Les Martin<br /> * ''Young Indiana Jones and the Ghostly Riders'' (1991) – by William McCay<br /> * ''Young Indiana Jones and the Curse of Ruby Cross'' – by William McCay<br /> * ''Young Indiana Jones and the Titanic Adventure'' (1993) – by Les Martin<br /> * ''Young Indiana Jones and the Lost Gold of Durango'' (1993) – by Megan Stine and H. William Stine<br /> * ''Young Indiana Jones and the Face of the Dragon'' – by William McCay<br /> * ''Young Indiana Jones and the Journey to the Underworld'' (1994) – by Megan Stine and H. William Stine<br /> * ''Young Indiana Jones and the Mountain of Fire'' (1994) – by William McCay<br /> * ''Young Indiana Jones and the Pirates' Loot'' (1994) – by J.N. Fox<br /> * ''Young Indiana Jones and the Eye of the Tiger'' (1995) – by William McCay<br /> * ''Young Indiana Jones and the Mask of the Madman'' (unpublished) – by Megan Stine and H. William Stine<br /> * ''Young Indiana Jones and the Ring of Power'' (unpublished) – Megan Stine<br /> <br /> ====Random House====<br /> These books were novelizations of episodes of the TV series. Some feature Indy around age 8; others have him age 16–18.<br /> * ''The Young Indiana Jones Chronicles: The Mummy's Curse'' – by Megan Stine and H. William Stine<br /> * ''The Young Indiana Jones Chronicles: Field of Death'' – by Les Martin<br /> * ''The Young Indiana Jones Chronicles: Safari Sleuth'' – by A.L. Singer<br /> * ''The Young Indiana Jones Chronicles: The Secret Peace'' – by William McCay<br /> * ''The Young Indiana Jones Chronicles: The Trek of Doom'' – by Les Martin<br /> * ''The Young Indiana Jones Chronicles: Revolution!'' – by [[Gavin Scott (Screenwriter)|Gavin Scott]]<br /> * ''The Young Indiana Jones Chronicles: Race to Danger'' – by Stephanie Calmenson<br /> * ''The Young Indiana Jones Chronicles: Prisoner of War'' – by Sam Mclean<br /> <br /> ====Bantam Books====<br /> These are labeled ''Choose Your Own Adventure'' books. Like the TV series, some feature Indy around age 8, others age 16–18.<br /> <br /> '''''The Young Indiana Jones Chronicles''''':<br /> * ''The Valley of the Kings'' – by Richard Brightfield<br /> * ''South of the Border'' – by Richard Brightfield<br /> * ''Revolution in Russia'' – by Richard Brightfield<br /> * ''Masters of the Louvre'' – by Richard Brightfield<br /> * ''African Safari'' – by Richard Brightfield<br /> * ''Behind the Great Wall'' – by Richard Brightfield<br /> * ''The Roaring Twenties'' – by Richard Brightfield<br /> * ''The Irish Rebellion'' – by Richard Brightfield<br /> <br /> ====Ballantine Books====<br /> '''''Young Indiana Jones''''':<br /> * ''The Mata Hari Affair'' – by [[James Luceno]]<br /> * ''The Mummy's Curse'' – by Parker Smith<br /> <br /> ====Graphic novels====<br /> * ''The Curse of the Jackal'' – by Dan Barry<br /> * ''The Search for the Oryx'' – by Dan Barry<br /> * ''The Peril of the Fort'' – by Dan Barry<br /> <br /> ====Non-fiction books====<br /> * ''Lost Diaries of Young Indiana Jones'' – by Eric D. Weiner<br /> * ''The Young Indiana Jones Chronicles: On the Set and Behind the Scenes'' – by Dan Madsen<br /> * ''Indiana Jones Explores Ancient Egypt'' – by [[John Malam]]<br /> * ''Indiana Jones Explores Ancient Rome'' – by John Malam<br /> * ''Indiana Jones Explores Ancient Greece'' – by John Malam<br /> * ''Indiana Jones Explores The Vikings'' – by John Malam<br /> * ''Indiana Jones Explores The Incas'' – by John Malam<br /> * ''Indiana Jones Explores The Aztecs'' – by John Malam<br /> <br /> ===Comic books===<br /> {{Main|Indiana Jones (comics)}}<br /> Indiana Jones has appeared in numerous [[comic books]], from two different publishers. [[Marvel Comics]] initially held the comic book licensing rights, leading to adaptations of the films ''[[Raiders of the Lost Ark]]'', ''[[Indiana Jones and the Temple of Doom]]'', and ''[[Indiana Jones and the Last Crusade]]''. Following the ''Raiders of the Lost Ark'' adaptation, Marvel published ''The Further Adventures of Indiana Jones'' from 1983 to 1986. This ongoing monthly series ran for thirty-four issues and featured the character's first original adventures in comic book form.<br /> <br /> After Marvel's licensing of the character ended, [[Dark Horse Comics]] acquired publishing rights and adapted the ''[[Indiana Jones and the Fate of Atlantis]]'' video game. From 1992 to 1996, following the ''Fate of Atlantis'' adaptation, Dark Horse published seven [[Limited series (comics)|limited series]], as well comics based on ''[[The Young Indiana Jones Chronicles]]'' television series. In 2004, Indiana Jones appeared in the non-canon story, &quot;Into the Great Unknown&quot;, first published in ''[[Star Wars Tales]]'' #19. The story sees Indiana Jones and Short Round discover a crashed ''[[Millennium Falcon]]'' in the Pacific Northwest, along with [[Han Solo]]'s skeleton and the realization that a rumored nearby Sasquatch is in fact Chewbacca. With the franchise's revival in 2008, Dark Horse published an adaptation of ''[[Indiana Jones and the Kingdom of the Crystal Skull]]''. Dark Horse followed this with ''Indiana Jones Adventures'', a short-lived series of digest-sized comics aimed at children. An additional limited series, titled ''[[Indiana Jones and the Tomb of the Gods]]'', was also published from 2008 to 2009.<br /> <br /> ===Video games===<br /> Since the release of the original film, there have been a number of video games based on the Indiana Jones series. These include both games based on (or derived from) the films, as well as those featuring the characters in new storylines.<br /> <br /> ====Games adapted or derived from the films====<br /> * ''[[Raiders of the Lost Ark (video game)|Raiders of the Lost Ark]]'' (1982, Atari Inc) – The first Indiana Jones video game. Released on the [[Atari 2600]].<br /> * ''[[Indiana Jones and the Temple of Doom (1985 video game)|Indiana Jones and the Temple of Doom]]'' (1985, [[Atari Games]]) – Arcade game, later converted to many home computer and console formats, including an [[Nintendo Entertainment System|NES]] version in 1988.<br /> * ''[[Indiana Jones a Chrám zkázy]]'' (1985, [[František Fuka]]) – A Czech [[text adventure]] game based on ''Temple of Doom''.<br /> * ''[[Indiana Jones and the Last Crusade: The Action Game]]'' (1989, LucasArts) – One of two ''Last Crusade''-based games released by LucasArts in 1989.<br /> * ''[[Indiana Jones and the Last Crusade: The Graphic Adventure]]'' (1989, LucasArts)<br /> * ''[[Indiana Jones and the Last Crusade (1991 video game)|Indiana Jones and the Last Crusade]]'' (1991, Taito) – Released for the NES console.<br /> * ''[[Indiana Jones' Greatest Adventures]]'' (1994, JVC/LucasArts) – The final film adaptation until 2008, based upon all three original films. Released on the [[Super Nintendo Entertainment System]].<br /> * ''Indiana Jones'' (2008, [[LeapFrog Enterprises]]) - An adaptation of ''Kingdom of the Crystal Skull'' for the Didj Custom Gaming System.&lt;ref&gt;{{Cite web|url=https://www.amazon.com/LeapFrog-Custom-Learning-Indiana-Jones/dp/B0013OHTAQ|title=LeapFrog Didj Custom Learning Game Indiana Jones|publisher=[[Amazon (company)|Amazon]]|accessdate=2023-06-30}}&lt;/ref&gt;<br /> * ''[[Lego Indiana Jones: The Original Adventures]]'' (2008, LucasArts) – Based on the original three movies and the [[Lego]] toy franchise.<br /> * ''[[Lego Indiana Jones 2: The Adventure Continues]]'' (2009, LucasArts) – A sequel to the original ''Lego Indiana Jones'' game.<br /> <br /> ====Original games====<br /> * ''[[Indiana Jones in the Lost Kingdom]]'' (1985, [[Mindscape (company)|Mindscape]])<br /> * ''[[Indiana Jones in Revenge of the Ancients]]'' (1987, Mindscape) – Released for the [[Apple II]] and [[IBM PC DOS|PC DOS]] computer platforms.<br /> * ''[[Indiana Jones and the Fate of Atlantis]]'' (1992, LucasArts) – Released for DOS (IBM PC) compatibles in 1992.<br /> * ''[[The Young Indiana Jones Chronicles (video game)|The Young Indiana Jones Chronicles]]'' (1993, [[Jaleco]]) – Released for the NES console.<br /> * ''[[Instruments of Chaos starring Young Indiana Jones]]'' (1994, Sega) – Released for the [[Sega Genesis]]<br /> * ''[[Indiana Jones and His Desktop Adventures]]'' (1996, LucasArts)<br /> * ''[[Indiana Jones and the Infernal Machine]]'' (1999, LucasArts) – Released in 1999 on the PC, as well as for the [[Nintendo 64]]<br /> * ''[[Indiana Jones and the Infernal Machine]]'' (2D version) (2001, LucasArts) – A 2D version of ''Infernal Machine'' released for the [[Game Boy Color]]<br /> * ''[[Indiana Jones and the Emperor's Tomb]]'' (2003, LucasArts) – a prequel to ''Temple of Doom''. Released on the [[PlayStation 2]], [[Xbox (console)|Xbox]] and [[Microsoft Windows]] in 2003.<br /> * ''[[Indiana Jones and the Staff of Kings]]'' (2009, LucasArts) – Released in June 2009 for the [[Nintendo DS]], [[Wii]], [[PlayStation Portable|PSP]] and [[PS2]].&lt;ref&gt;{{cite web|last=McWhertor |first=Michael |url=http://kotaku.com/5138380/indiana-jones-and-the-staff-of-kings-hits-wii-in-spring-says-new-trailer |title=Indiana Jones and the Staff of Kings Hits Wii In Spring, Says New Trailer – LucasArts |work=Kotaku |date=January 23, 2009 |access-date=June 16, 2009}}&lt;/ref&gt;<br /> * ''Indiana Jones and the Lost Puzzles'' (2009, THQ) – Developed by [[Universomo]] and published by [[THQ Wireless]] for [[BlackBerry]], [[iOS]], and [[Windows Mobile]].&lt;ref&gt;{{cite web|last=Mundy|first=Jon|title=Indiana Jones and the Lost Puzzles|url=http://www.pocketgamer.co.uk/r/Mobile/Indiana+Jones+and+the+Lost+Puzzles/review.asp?c=15487|access-date=November 6, 2017|work=[[Pocket Gamer]]|date=September 10, 2009}}&lt;/ref&gt;&lt;ref&gt;{{cite web|last=Podolsky|first=Andrew|title=Indiana Jones and the Lost Puzzles Review (Windows Mobile)|url=https://www.gamespot.com/reviews/indiana-jones-and-the-lost-puzzles-review/1900-6250843/|access-date=November 6, 2017|work=GameSpot|date=February 12, 2010}}&lt;/ref&gt;&lt;ref&gt;{{cite web|last=Squires|first=Jim|title=Indiana Jones and the Lost Puzzles Review|url=https://www.gamezebo.com/reviews/indiana-jones-and-the-lost-puzzles-review/|access-date=November 6, 2017|work=[[Gamezebo]]|date=March 15, 2010}}&lt;/ref&gt;&lt;ref&gt;{{cite web|title=Indiana Jones and the Lost Puzzles|url=http://www.slidetoplay.com/indiana-jones-and-the-lost-puzzles-review/|access-date=November 6, 2017|work=Slide to Play}}&lt;/ref&gt;<br /> * ''[[Indiana Jones Adventure World]]'' (2011, Zynga) – The social gaming company [[Zynga]] partnered with Lucasfilm to produce this game late 2011.&lt;ref&gt;[http://news.cnet.com/8301-17938_105-57335066-1/indiana-jones-raids-zyngas-adventure-world/ Indiana Jones raids Zynga's Adventure World], c|net, December 1, 2011.&lt;/ref&gt;<br /> * Untitled ''Indiana Jones'' game (TBA, [[Bethesda Softworks]], [[MachineGames]], [[Lucasfilm Games]]) – a new game announced to be in development, with [[Todd Howard]] executive producing.&lt;ref&gt;{{cite web|last=Jackson|first=Matthew|url=https://www.syfy.com/syfywire/bethesda-teaser-new-indiana-jones-game-lucasfilm|title=Grab your whip! Bethesda and Lucasfilm are teaming up for a new 'Indiana Jones' video game|work=SYFY Wire |date=January 12, 2021 |access-date=January 12, 2021}}&lt;/ref&gt;<br /> <br /> ====Cancelled games====<br /> * ''[[Indiana Jones and the Iron Phoenix]]'' – An intended sequel to ''The Fate of Atlantis'', intended for a 1995 release, but was canceled.<br /> * [[Core Design]] developed a game around 2006 as a reskin of a [[Tomb Raider: Anniversary#Cancelled Core Design version|cancelled ''Tomb Raider'' game]], but this incarnation was not successful either.&lt;ref&gt;{{Cite web|url=https://www.eurogamer.net/articles/2021-01-07-original-developer-of-tomb-raider-tried-to-salvage-cancelled-10th-anniversary-edition-with-indiana-jones-and-national-treasure-pitches|title=Original developer of Tomb Raider tried to salvage cancelled 10th Anniversary Edition with Indiana Jones and National Treasure pitches|first=Wesley|last=Yin-Poole|website=[[Eurogamer]]|date=January 7, 2021}}&lt;/ref&gt;<br /> <br /> ====Other====<br /> * Indiana Jones appears in ''[[Fortnite: Battle Royale]]'' (2017, [[Epic Games]]) as part of the Chapter 3 – Season 3 [[Battle pass]].&lt;ref&gt;{{Cite web|url=https://www.ign.com/articles/fortnite-chapter-3-season-3-vibin-features-darth-vader-indiana-jones-rideable-wolves-and-more|title=Fortnite Chapter 3 Season 3: Vibin' Features Darth Vader, Indiana Jones, Rideable Wolves, and More|first=Adam|last=Bankhurst|website=[[IGN]]|date=June 5, 2022}}&lt;/ref&gt;<br /> * The [[City-building game|world-building]] video game ''[[Disney Magic Kingdoms]]'' includes some characters from the ''Indiana Jones'' films as playable characters, in addition to attractions based on the franchise.&lt;ref&gt;{{cite web|url=https://www.youtube.com/watch?v=cqyI4zXVDI8 |title=Update 73: Indiana Jones {{!}} Event Walkthrough|author=''Disney Magic Kingdoms'' ([[Gameloft]])|via=[[YouTube]]|date=August 4, 2023}}&lt;/ref&gt;<br /> <br /> ===Theme park attractions===<br /> [[File:Indiana Jones Stunt Spectacular.jpg|thumb|right|upright=0.9|Action on the set of the &quot;Indiana Jones Epic Stunt Spectacular!&quot;]]<br /> Prior to Disney's acquisition, George Lucas collaborated with [[Walt Disney Imagineering]] on several occasions to create ''Indiana Jones'' attractions for [[Walt Disney Parks and Resorts]] worldwide. ''Indiana Jones''-themed attractions and appearances at Disney theme parks include:<br /> * The ''[[Indiana Jones Epic Stunt Spectacular!]]'' show opened at [[Disney's Hollywood Studios]] in [[Lake Buena Vista, Florida]], in 1989.<br /> * The [[Indiana Jones et le Temple du Péril]] roller-coaster opened at [[Disneyland Paris]] in [[Marne-la-Vallée]], France, in 1993.<br /> * The [[Indiana Jones Adventure]], which opened at [[Disneyland]] in [[Anaheim, California]], in 1995 and at [[Tokyo DisneySea]] in [[Chiba Prefecture|Chiba]], Japan, in 2001.<br /> * An ''Indiana Jones''-themed [[Bar (establishment)|bar lounge]], &quot;[[List of Indiana Jones characters#Jock Lindsey|Jock Lindsey]]'s Hangar Bar&quot;, opened in 2015 at [[Disney Springs]] at the [[Walt Disney World Resort]].&lt;ref&gt;{{cite news|last1=Clark|first1=Darcy|title=Jock Lindsey's Hangar Bar to Open this Fall at Downtown Disney at Walt Disney World Resort|url=http://disneyparks.disney.go.com/blog/2015/05/jock-lindseys-hangar-bar-to-open-this-fall-at-downtown-disney-at-walt-disney-worldresort/|access-date=May 16, 2015|work=The Disney Parks Blog|date=May 12, 2015}}&lt;/ref&gt;&lt;ref&gt;{{cite news|last1=Mauney|first1=Matt|title=Indiana Jones-themed bar now open at Disney Springs|url=http://www.orlandosentinel.com/travel/attractions/the-daily-disney/os-disney-springs-hangar-bar-open-story.html|access-date=September 22, 2015|work=Orlando Sentinel|date=September 22, 2015}}&lt;/ref&gt;<br /> * From 1989 until its closure in 2017, [[The Great Movie Ride]] at Disney's Hollywood Studios featured a scene based on ''Raiders of the Lost Ark''.<br /> <br /> ===Toy lines===<br /> {{Further|LEGO Indiana Jones}}<br /> For the holiday season following the June 1981 debut of ''Raiders of the Lost Ark'', [[Kenner Products|Kenner]] produced a 12-inch-tall &quot;Authentically styled Action Figure&quot; of Indiana Jones. The next spring they delivered nine smaller-scale (3{{Frac|3|4}}&quot;) action figures, three [[playset]]s, replicas of the German desert convoy truck and Jones's horse, all derived from the ''Raiders'' movie.&lt;ref name=&quot;CTR&quot;&gt;{{cite web | title = The Adventures of Indiana Jones | work = Cool Toy Review | url=http://www.cooltoyreview.com/Kenner_IJ.asp | access-date=February 21, 2008}}&lt;/ref&gt; They also offered a ''Raiders'' [[board game]].&lt;ref name=&quot;ReferenceA&quot;&gt;CTR&lt;/ref&gt;<br /> <br /> In conjunction with the theatrical release of ''The Temple of Doom'' in 1984, [[TSR, Inc.]] released miniature metal versions of twelve characters from both films for a [[role playing game]]. [[LJN|LJN Toys Ltd.]] also released action figures of Jones, Mola Ram, and the Giant Thugee.<br /> <br /> No toys were produced to tie in with ''The Last Crusade'' in 1989<br /> <br /> [[Hasbro]] released toys based on ''Raiders of the Lost Ark'' and ''Kingdom of the Crystal Skull'' in 2008. Further figures, including characters from ''The Temple of Doom'' and ''The Last Crusade'', followed later in the year,&lt;ref&gt;{{cite web | title = Hasbro: Indiana Jones | work = Cool Toy Review | url=http://www.cooltoyreview.com/Hasbro_IJ_Swordsman.asp | access-date=January 3, 2013}}&lt;/ref&gt; but were distributed on a very limited basis. This line of toys included 3{{Frac|3|4}}-inch and 12-inch figures, vehicles, a playset, and a series of &quot;Adventure Heroes&quot; aimed at young children.&lt;ref&gt;{{cite web | title = Toy Fair 2008 – Indiana Jones Presentation | work = Cool Toy Review | url=http://www.cooltoyreview.com/TF2008/Hasbro/IJpresentation/default.asp | access-date=February 17, 2008}}&lt;/ref&gt; Hasbro announced the cancellation of the line in the fall of 2008, due to decreasing sales, although some figures continued to be released up until the 2011 San Diego Comic Convention.<br /> <br /> [[Sideshow Collectibles]], Gentle Giant, [[Diamond Comic Distributors|Diamond Select Toys]] and Kotobukiya&lt;ref&gt;{{cite web|url=http://www.kotous.com/|title=Kotobukiya USA – Manufacturer of science fiction, comic, movie and video games figures. Japan.|access-date=October 25, 2014}}&lt;/ref&gt; also earned Indiana Jones licensing rights in 2008.&lt;ref&gt;{{cite web | title = Indiana Jones 'Raiders of the Lost Ark' – Sideshow Exclusive Edition | work = [[Sideshow Collectibles]] | date = February 21, 2008 | url = https://www.sideshowtoy.com/cgi-bin/category.cgi?item=39051 | access-date = February 21, 2008 | archive-url = https://web.archive.org/web/20130501183458/http://www.sideshowtoy.com/cgi-bin/category.cgi?item=39051 | archive-date = May 1, 2013 | url-status = dead}}&lt;/ref&gt;&lt;ref&gt;{{cite web | title = Toy Fair 2008 – Gentle Giant Indiana Jones | work = Cool Toy Review | url=http://www.cooltoyreview.com/TF2008/GG/IJ/default.asp | access-date=February 21, 2008}}&lt;/ref&gt;&lt;ref&gt;{{cite news | author = Scott Collura | title = Toy Fair 08: Diamond Select Nabs Lucasfilm License | work = IGN | date = February 25, 2008 | url = http://uk.comics.ign.com/articles/854/854599p1.html | access-date = February 27, 2008 | url-status = dead | archive-url = https://web.archive.org/web/20090114170119/http://uk.comics.ign.com/articles/854/854599p1.html | archive-date = January 14, 2009 | df = mdy-all}}&lt;/ref&gt;&lt;ref&gt;{{cite news | title = USTF: Kotobukiya's Indiana Jones Lines | work = Action-Figure | date = February 16, 2008 | url = http://www.action-figure.com/index.php?name=News&amp;file=article&amp;sid=22701 | access-date = February 21, 2008 | archive-url = https://web.archive.org/web/20160121004930/http://www.action-figure.com/index.php?name=News&amp;file=article&amp;sid=22701 | archive-date = January 21, 2016 | url-status = dead}}&lt;/ref&gt; [[Lego]] released eight play sets to coincide with the fourth film, based on ''Raiders'' and ''The Last Crusade'' as well as on ''Kingdom of the Crystal Skull''&lt;ref&gt;{{cite web | title = Indiana Jones&amp;nbsp;– Products | publisher = [[Lego]] | url = http://indianajones.lego.com/en-us/Products/IndianaJones/7620.aspx | access-date = February 17, 2008 | archive-date = February 10, 2008 | archive-url = https://web.archive.org/web/20080210000314/http://indianajones.lego.com/en-us/Products/IndianaJones/7620.aspx | url-status = dead}}&lt;/ref&gt;&lt;ref&gt;{{cite news | title = New Indy Movie LEGO Sets Offer Exclusive Peek Into Crystal Skull | publisher = Gizmodo | url=https://gizmodo.com/350473/new-indy-movie-lego-sets-offer-exclusive-peek-into-crystal-skull | access-date=February 17, 2008}}&lt;/ref&gt;<br /> <br /> Merchandise featuring franchise cross-overs include a [[Mr. Potato Head]] &quot;Taters Of The Lost Ark&quot; set by Hasbro,&lt;ref&gt;[http://toynewsi.com/news.php?catid=262&amp;itemid=12410 Toy News International] &quot;Taters Of The Lost Ark Mr. Potato Head&quot;&lt;/ref&gt; [[Mickey Mouse]] as Indiana Jones,&lt;ref&gt;[http://endorexpress.net/index.php?option=com_content&amp;task=view&amp;id=293&amp;Itemid=82 endorexpress.net] &quot;Indiana Jones Mickey Action Figure&quot;&lt;/ref&gt; and a [[Muppets]]-branded Adventure Kermit action figure, produced by [[Palisades Toys]] and based on the frog's appearance in the [[Indiana Jones Epic Stunt Spectacular!|Disney World stunt show]] as seen in ''[[The Muppets at Walt Disney World]]''.&lt;ref&gt;{{cite book |title= Indiana Jones: The Ultimate Guide |year= 2008 |publisher= DK Publishing |isbn= 978-0-7566-3500-8}}&lt;/ref&gt;<br /> <br /> [[Vinylmation|Disney Vinylmation]] introduced a series based on ''Indiana Jones'' characters in 2014.&lt;ref&gt;{{cite news|last=Mauney|first=Matt|title=New Disney Vinylmation figures include Indiana Jones and limited edition Duffy|url=http://www.orlandosentinel.com/the-daily-disney/os-new-disney-vinylmation-include-indiana-jones,0,1331791.story|access-date=January 10, 2014|newspaper=Orlando Sentinel|date=January 10, 2014}}&lt;/ref&gt;<br /> <br /> Hasbro also made the “Adventure Series” line in 2023 to go alongside the release of ''Dial of Destiny''. This line included figures from the original trilogy as well as the new film.<br /> <br /> ===Role-playing games===<br /> There have been two publications of role-playing games based on the Indiana Jones franchise. ''[[The Adventures of Indiana Jones Role-Playing Game]]'' was designed and published by [[TSR, Inc.]] under license in 1984.&lt;ref name=&quot;history&quot;&gt;{{cite web| url=http://www.wizards.com/dnd/DnDArchives_History.asp| title=The History of TSR| publisher=[[Wizards of the Coast]]| access-date=August 20, 2005| archive-url=https://web.archive.org/web/20080924195557/http://www.wizards.com/dnd/DnDArchives_History.asp| url-status=dead| archive-date=September 24, 2008}}&lt;/ref&gt; Ten years later, [[West End Games]] acquired the rights to publish their own version, ''[[The World of Indiana Jones]]''.<br /> <br /> ===Pinball===<br /> {{Main|Indiana Jones: The Pinball Adventure}}<br /> A [[pinball machine]] based on the first three films was released in 1993. [[Stern (game company)|Stern Pinball]] released a new edition in 2008, which featured all four movies.&lt;ref&gt;{{Cite news | work = Pinball News | title = Indiana Jones | url=http://pinballnews.com/games/indianajones/index.html | date = March 20, 2008 | access-date = April 7, 2008}}&lt;/ref&gt;<br /> <br /> ==See also==<br /> *''[[Tomb Raider]]''<br /> *''[[Uncharted]]''<br /> *''[[Relic Hunter]]''<br /> *''[[The Librarian (franchise)|The Librarian]]''<br /> <br /> ==Notes==<br /> {{reflist|group=nb}}<br /> {{Notelist}}<br /> <br /> ==References==<br /> '''Citations'''<br /> {{Reflist}}<br /> <br /> ===Sources===<br /> * {{cite book|last= Hearn | first=Marcus | title =The Cinema of George Lucas| publisher =Harry N. Abrams Inc, Publishers| year =2005| location =New York | isbn =0-8109-4968-7}}<br /> * {{cite book | last = McBride | first =Joseph | author-link =Joseph McBride (writer) | title = Steven Spielberg | publisher =Faber and Faber | year =1997 | location =New York City | isbn = 0-571-19177-0}}<br /> <br /> ==Further reading==<br /> * {{Cite book | last = Rinzler | first = J.W. |author2=Laurent Bouzereau | title = The Complete Making of Indiana Jones | publisher = Random House | year = 2008 | isbn = 978-0-09-192661-8}}<br /> * {{cite book |last=Irwin |first=W. |editor=Kowalski D. |title = Indiana Jones and Philosophy: Why Did it Have to be Socrates? | year=2023 | publisher=Wiley-Blackwell |isbn=978-1119740155}}<br /> <br /> ==External links==<br /> {{Commons category|Indiana Jones}}<br /> {{Wikiquote|Indiana Jones}}<br /> * [https://web.archive.org/web/20040615054412/http://boxofficemojo.com/franchises/chart/?id=indianajones.htm ''Indiana Jones'' series] at [[Box Office Mojo]] (archived 15 June 2004)<br /> * [https://www.the-numbers.com/movies/franchise/Indiana-Jones#tab=summary ''Indiana Jones'' franchise] at [[The Numbers (website)|The Numbers]]<br /> * [https://dailypopdate.com/2022/11/09/indiana-jones-disney-series-in-development/ ''Indiana Jones Disney+ Series'']<br /> <br /> {{Indiana Jones|state=expanded}}<br /> {{Lucasfilm}}<br /> {{George Lucas}}<br /> {{Disney franchises}}<br /> {{Saturn Award for Best DVD or Blu-ray Collection}}<br /> {{Portal bar|United States|Film|Television|Video games|Disney|1980s|1990s}}<br /> {{Authority control}}<br /> <br /> [[Category:Indiana Jones| ]]<br /> [[Category:Film series introduced in 1981]]<br /> [[Category:Action film franchises]]<br /> [[Category:Adventure film series]]<br /> [[Category:Lucasfilm franchises]]<br /> [[Category:Paramount Pictures franchises]]<br /> [[Category:American film series]]<br /> [[Category:Nazism in fiction]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=The_Incredible_Machine&diff=1182375391 The Incredible Machine 2023-10-28T23:19:08Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/2011/06/13/incredible-machine-review/ and add added a new link: https://www.gamezebo.com/reviews/the-incredible-machine-review/</p> <hr /> <div>{{Other uses}}<br /> {{Infobox video game series<br /> |title = The Incredible Machine<br /> |image = [[File:The Incredible Machine 3.png|250px]]<br /> |caption = ''The Incredible Machine'' 3.0<br /> |developer = Kevin Ryan&lt;br&gt;[[Dynamix]]<br /> |publisher = Dynamix&lt;br&gt;[[Sierra On-Line]]<br /> |genre = [[Puzzle game|Puzzle]]<br /> |platforms = [[MS-DOS]], [[3DO Interactive Multiplayer|3DO]], [[FM Towns]],&lt;ref&gt;{{cite web|url=https://archive.org/details/Neo_Kobe_Fujitsu_FM_Towns_2016-02-25|title=FM Towns ROM Archive}} The Incredible Machine FM Towns ROM.&lt;/ref&gt; [[Microsoft Windows|Windows]], [[Macintosh]], [[iOS]]<br /> |creator = Kevin Ryan<br /> |first release version = ''[[The Incredible Machine (1993 video game)|The Incredible Machine]]''<br /> |first release date= 1993<br /> |latest release version = ''The Incredible Machine''<br /> |latest release date = 2011<br /> }}<br /> <br /> '''''The Incredible Machine''''' ('''''TIM''''') is a series of video games in which players create a series of [[Rube Goldberg machine|Rube Goldberg devices]]. They were originally designed and coded by Kevin Ryan and produced by [[Jeff Tunnell]], the now-defunct Jeff Tunnell Productions, and published by [[Dynamix]]; the 1993 through 1995 versions had the same development team, but the later 2000–2001 games have different designers. All versions were published by [[Sierra Entertainment]]. The entire series and intellectual property were acquired by [[Jeff Tunnell]]-founded PushButton Labs in October 2009.&lt;ref name=&quot;Shacknews 2009-10-01&quot;&gt;{{cite news|last=Breckon|first=Nick|date=1 October 2009|title=PushButton Labs Acquires The Incredible Machine IP, Pushes Series onto GOG|url=http://www.shacknews.com/article/60702/pushbutton-labs-acquires-the-incredible|newspaper=[[Shacknews]]|access-date=18 October 2014}}&lt;/ref&gt; PushButton Labs was later acquired by [[Playdom]], itself a division of [[Disney Interactive]], so as of now the rights are held by [[The Walt Disney Company]].<br /> <br /> A new game by Jeff Tunnell, called ''[[#Contraption Maker|Contraption Maker]]'', is the spiritual successor to the ''Incredible Machine'' series. It was produced by Spotkin Games, a company founded by Jeff Tunnell, and features the same developers of the original ''Incredible Machine''. The game was released through Steam for Windows and OS X on July 7, 2014.&lt;ref name=&quot;cm-release&quot;&gt;{{cite web | url=http://contraptionmaker.com/goodbye-early-access-hello-1-0/ | title=Goodbye Early Access, Hello 1.0! | publisher=Contraption Maker Blog | date=7 July 2014 | access-date=22 July 2014}}&lt;/ref&gt;<br /> <br /> ==Gameplay==<br /> The general goal of the games is to create a series of [[Rube Goldberg machine|Rube Goldberg devices]]: arrange a given collection of objects in a needlessly complex fashion so as to perform some simple task, such as &quot;put the ball into a box&quot; or &quot;start a mixer and turn on a fan&quot;. Available objects range from simple ropes and pulleys to [[electrical generator]]s, [[bowling]] balls, and even [[cat]]s and [[mouse|mice]] to humans, most of which have specific interactions with or reactions to other objects: for example, mice will run towards nearby cheese, and light sources placed next to a [[magnifying glass]] will ignite [[Candle wick|wick]]s. Levels have a set of fixed objects that cannot be moved by the player, and the player must solve the puzzle by carefully arrange a provided set of objects around the fixed items. There is also a &quot;freeform&quot; option that allows the user to &quot;play&quot; with all the objects with no set goal or to also build their own puzzles with goals for other players to attempt to solve.<br /> <br /> Notably, the games simulate not only the physical interactions between objects but also ambient effects like varying [[air pressure]] and [[gravity]]. The [[game engine|engine]] does not use a [[random number generator]] in its physics simulation, ensuring that the results for any given machine are [[Deterministic system|deterministic]].<br /> <br /> ==Titles==<br /> The series includes four core titles and a &quot;Toon&quot; spin-off, with multiple iterations published of the earliest titles:<br /> *''[[The Incredible Machine (1993 video game)|The Incredible Machine]]'' ([[1993 in video gaming|1993]], [[DOS]]/[[3DO Interactive Multiplayer|3DO]])<br /> **''[[The Even More Incredible Machine]]'' ([[1993 in video gaming|1993]], DOS/[[Microsoft Windows]], Macintosh)<br /> **''The Incredible Machine'' ([[2011 in video gaming|2011]], Apple iPad)<br /> *''[[Sid &amp; Al's Incredible Toons]]'' ([[1993 in video gaming|1993]], DOS)<br /> **''[[The Incredible Toon Machine]]'' ([[1994 in video gaming|1994]], Microsoft Windows, Macintosh)<br /> **''[[Arthur to Astaroth no Nazomakaimura: Incredible Toons]]'' ([[1996 in video gaming|1996]], [[PlayStation (console)|PlayStation]]/[[Sega Saturn]])<br /> *''[[The Incredible Machine 2]]'' ([[1994 in video gaming|1994]], DOS/[[Microsoft Windows]], Macintosh)<br /> **''[[The Incredible Machine 2|The Incredible Machine Version 3.0]]'' ([[1995 in video gaming|1995]], Microsoft Windows/Macintosh)<br /> *''[[Return of the Incredible Machine: Contraptions]]'' ([[2000 in video gaming|2000]], Microsoft Windows/Macintosh)<br /> **''[[The Incredible Machine: Even More Contraptions]]'' ([[2001 in video gaming|2001]], Microsoft Windows/Macintosh/[[Palm OS]])<br /> <br /> A compilation called ''The Incredible Machine Mega Pack'' was released in 2009 on [[GOG.com]] for Microsoft Windows. It included ''The Even More Incredible Machine'', ''The Incredible Machine Version 3.0'', ''Return of the Incredible Machine: Contraptions'', and ''The Incredible Machine: Even More Contraptions''.<br /> <br /> ===''The Incredible Machine'' and ''Even More Incredible Machine''===<br /> {{Main|The Incredible Machine (1993 video game)}}<br /> ''The Incredible Machine'', the first game in the series, was originally going to be developed by [[Electronic Arts]] for the [[Commodore 64]] in 1984, but Dynamix worked on ''[[Arcticfox]]'' for the [[Amiga]] instead and work did not start on ''The Incredible Machine'' until early 1993. Kevin Ryan programmed ''The Incredible Machine'', in nine months, on a budget of {{US$|36000|1993|about=yes}}.&lt;ref name=&quot;BartonTunnellInterview&quot;&gt;{{cite web|author=Matt Barton|url=https://www.youtube.com/watch?v=vXb30FDJqB0#t=156s|title=Jeff Tunnell on Software Patents, ''Betrayal at Krondor'', ''Incredible Machines''|work=Armchair Arcade's Matt Chat|publisher=[[YouTube]]|date=July 14, 2013|access-date=July 15, 2013}}&lt;/ref&gt; ''The Even More Incredible Machine'' is an extended version with 160 levels, about twice the original, and has more parts.<br /> <br /> ===''The Incredible Machine 2 and 3.0''===<br /> {{Main|The Incredible Machine 2}}<br /> ''The Incredible Machine 2'' introduced new levels, an extended assortment of parts, a new interface, significantly improved graphics, sounds, and music, and two player [[Hotseat (multiplayer mode)|hotseat]] play. It improved on the &quot;freeform&quot; mode, allowing players to create completely playable puzzles by defining not only the participating parts, but also the set of circumstances under which the puzzle will be considered &quot;solved&quot;. In terms of gameplay, this version provided the biggest addition to the series, and subsequent updates were basically only ports of the game to newer operating systems with updated graphics/sounds and sometimes new puzzles, but no new parts.<br /> <br /> ''The Incredible Machine Version 3.0'' (1995), on some releases titled ''Professor Tim's Incredible Machines'', contains the same levels as ''The Incredible Machine 2'', but with an improved interface and extra features like CD music tracks.<br /> <br /> ===''Return of the Incredible Machine: Contraptions'' and ''Even More Contraptions''===<br /> {{main|Return of the Incredible Machine: Contraptions}}<br /> ''Return of the Incredible Machine: Contraptions'' was released in 2000. As a full 32-bit Windows 95 game, it has new 800x600 resolution graphics.&lt;ref&gt;{{cite web|url=http://forums.vgrequirements.info/showthread.php?t=6476 |title=''Return of the Incredible Machine: Contraptions'' (PC) System Requirements – VGRequirements Forums |publisher=Forums.vgrequirements.info |access-date=2013-11-05}}&lt;/ref&gt; Although it has a few new levels, the majority of them are levels from ''The Incredible Machine 2''.&lt;ref&gt;{{cite web|url=http://www.hardcoregaming101.net/incrediblemachine/incrediblemachine.htm |title=The Incredible Machine |publisher=Hardcore Gaming 101 |access-date=2013-11-05}}&lt;/ref&gt;<br /> <br /> ''Even More Contraptions'' (2001) started a service allowing players to share their homemade puzzles using a service called &quot;WonSwap&quot;. ''Even More Contraptions'' also came with a [[Palm Pilot]] version of the game that contained its own unique set of parts and puzzles suited for a small screen.<br /> <br /> ===''The Incredible Machine Mega Pack''===<br /> Released on [[GOG.com]], ''The Incredible Machine Mega Pack'' includes ''Even More Incredible Machine'', ''The Incredible Machine 3'' (contains all levels from ''The Incredible Machine 2''), ''Contraptions'', and ''Even More Contraptions''.&lt;ref&gt;{{Cite web|title=The Incredible Machine Mega Pack|url=https://www.gog.com/game/the_incredible_machine_mega_pack|access-date=2021-01-18|website=GOG.com|language=en}}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> |GR='''''The Incredible Machine Version 3.0'''''&lt;br&gt;70.00%&lt;ref name=&quot;GameRankings 3&quot;&gt;{{cite web|url=http://www.gamerankings.com/pc/30270-the-incredible-machine-3/|title=The Incredible Machine 3 for PC|publisher=[[GameRankings]]|access-date=18 October 2014}}&lt;/ref&gt;&lt;br&gt;'''''Return of the Incredible Machine Contraptions'''''&lt;br&gt;78.33%&lt;ref name=&quot;GameRankings Return&quot;&gt;{{cite web|url=http://www.gamerankings.com/pc/367120-return-of-the-incredible-machine-contraptions/|title=Return of the Incredible Machine Contraptions for PC|publisher=[[GameRankings]]|access-date=18 October 2014}}&lt;/ref&gt;&lt;br&gt;'''''The Incredible Machine: Even More Contraptions'''''&lt;br&gt;76.00%&lt;ref name=&quot;GameRankings Even More&quot;&gt;{{cite web|url=http://www.gamerankings.com/pc/536228-the-incredible-machine-even-more-contraptions/|title=The Incredible Machine: Even More Contraptions for PC|publisher=[[GameRankings]]|access-date=18 October 2014}}&lt;/ref&gt;<br /> &lt;br&gt;'''''The Incredible Machine''''' (2011)&lt;br&gt;65.00% &lt;small&gt;(iOS)&lt;/small&gt;&lt;ref name=&quot;GameRankings iOS&quot;&gt;{{cite web|url=http://www.gamerankings.com/iphone/633336-the-incredible-machine/|title=The Incredible Machine for iOS (iPhone/iPad)|publisher=[[GameRankings]]|access-date=18 October 2014}}&lt;/ref&gt;<br /> |MC=&lt;br&gt;71/100 &lt;small&gt;(iOS)&lt;/small&gt;&lt;ref name=&quot;Metacritic iOS&quot;&gt;{{cite web|url=http://www.metacritic.com/game/ios/the-incredible-machine|title=The Incredible Machine for iPhone/iPad Reviews|publisher=[[Metacritic]]|access-date=18 October 2014}}&lt;/ref&gt;<br /> |IGN=8.4/10 &lt;small&gt;(''Return of the Incredible Machine: Contraptions'')&lt;/small&gt;&lt;ref name=&quot;IGN 2000-09-15&quot;&gt;{{cite web|url=http://www.ign.com/articles/2000/09/15/return-of-the-incredible-machine-contraptions|title=Return of the Incredible Machine: Contraptions|date=15 September 2000|website=[[IGN]]|access-date=18 October 2014}}&lt;/ref&gt;<br /> | PCGUS = 90%&lt;ref name=pcgamerus&gt;{{cite journal | author=Meredith, Gary | journal=[[PC Gamer US]] | url=http://www.pcgamer.com:80/reviews/561.html | archive-url=https://web.archive.org/web/19991223095828/http://www.pcgamer.com/reviews/561.html | archive-date=December 23, 1999 | title=''Incredible Machine 2'' | date=January 1995 | url-status=dead}}&lt;/ref&gt;<br /> |rev1=''[[Gamezebo]]''<br /> |rev1Score={{Rating|4|5}} &lt;small&gt;(iOS)&lt;/small&gt;&lt;ref name=&quot;Gamezebo 2011-06-13&quot;&gt;{{cite web|url=https://www.gamezebo.com/reviews/the-incredible-machine-review/|title=The Incredible Machine Review|last1=Zuccarelli|first1=Dan|date=13 June 2011|publisher=[[Gamezebo]]|access-date=18 October 2014}}&lt;/ref&gt;<br /> }}<br /> <br /> Neil Harris reported in ''[[Computer Gaming World]]'' in 1994 that showing ''The Incredible Machine'' to an engineer friend caused &quot;a chain reaction that brought productive work to a halt at a major naval yard&quot;.&lt;ref name=&quot;harris199402&quot;&gt;{{Cite magazine |last=Harris |first=Neil |date=February 1994 |title=Saturday Morning Fever! |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&amp;pub=2&amp;id=115 |magazine=Computer Gaming World |pages=148–150}}&lt;/ref&gt;<br /> <br /> [[IGN]] described ''Return of the Incredible Machine: Contraptions'' as &quot;a vintage blend of educational and entertainment software at their finest&quot;.&lt;ref name=&quot;IGN 2000-09-15&quot;/&gt;<br /> <br /> The developers of the series have been criticized by fans for recycling content, specifically all the games after ''The Incredible Machine 2'', rather than creating new additions to the games.{{citation needed|date=September 2016}}<br /> <br /> By 2000, the series had sold over one million copies.&lt;ref&gt;{{cite web |title=Return of the Incredible Machine: Contraptions (2000) box cover art |url=https://www.mobygames.com/game/return-of-the-incredible-machine-contraptions/cover-art/gameCoverId,52667/ |website=[[MobyGames]] |publisher=Blue Flame Labs |access-date=18 April 2021}}&lt;/ref&gt;<br /> <br /> During the [[4th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts &amp; Sciences]] honored ''Return of the Incredible Machine: Contraptions'' with the &quot;[[D.I.C.E. Award for Family Game of the Year|PC Family]]&quot; award.&lt;ref&gt;{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2001&amp;idGame=619 |title=D.I.C.E. Awards By Video Game Details Return of the Incredible Machine: Contraptions |publisher=[[Academy of Interactive Arts &amp; Sciences]] |website=interactive.org |access-date=7 August 2023}}&lt;/ref&gt;<br /> <br /> ==Legacy==<br /> ''The Incredible Machine: Even More Contraptions'' was included in the 2005 edition of ''Hoyle Puzzle Games'' as a bonus game.<br /> <br /> A mobile phone version was developed by Mobile Interactions Group and published by [[Vivendi Games Mobile]]&lt;ref name=&quot;Vivendi Games Mobile&quot;&gt;{{cite web|url=http://www.vgmobile.com/games/incredible.html|title=Vivendi Games Mobile - Incredible Machine|publisher=[[Vivendi Games#Vivendi Games Mobile|Vivendi Games Mobile]]|archive-url=https://web.archive.org/web/20081229064438/http://www.vgmobile.com/games/incredible.html|archive-date=29 December 2008|access-date=18 October 2014}}&lt;/ref&gt; in 2006.<br /> <br /> A new game was announced for a download release on [[Xbox Live Arcade]], but was later canceled.&lt;ref&gt;{{cite web |title=The Incredible Machine (2008) |url=http://xbox360.gamespy.com/xbox-360/the-incredible-machine-2007/ |website=[[GameSpy]] |access-date=28 January 2021}}&lt;/ref&gt;<br /> <br /> ''The Incredible Machine Mega Pack'' (which includes ''Even More Incredible Machine'', ''The Incredible Machine 3'', ''Return of the Incredible Machine: Contraptions'', and ''The Incredible Machine: Even More Contraptions'') was published by [[Playdom]] and released on [[GOG.com]] on October 1, 2009.&lt;ref&gt;{{cite web<br /> |url=http://www.gamasutra.com/php-bin/news_index.php?story=10713<br /> |title=Vivendi Reveals Double Fine Deal, Crash Online, Incredible Machine For XBLA<br /> |date=2006-08-31<br /> |author=Carless, Simon<br /> |website=Gamasutra<br /> |access-date=2007-09-11}}&lt;/ref&gt;<br /> <br /> ''[[Sid &amp; Al's Incredible Toons]]'' and ''[[The Incredible Toon Machine]]'' are not an official part of the series, but are essentially a [[cartoon]] version of the same concept, created by Chris Cole.<br /> <br /> ===iOS===<br /> ''The Incredible Machine'' for [[iOS]] is the first version in the series to be developed and released by Disney for the AppStore. This revamped version contains new art, sounds, and levels, as well as a redesigned user interface. Disney released ''The Incredible Machine'' on June 8, 2011 at [[E3]] in Los Angeles, CA. The app has been retired from the app store as a decision made by Disney.&lt;ref name=&quot;gamepro1&quot;&gt;{{cite magazine<br /> |url=http://www.gamepro.com/article/previews/220216/e3-disney-shows-off-ipad-exclusive-version-of-the-incredible-machine/<br /> |title=''The Incredible Machine'' Preview from GamePro<br /> |date=2011-06-08<br /> |author=Holt, Chris<br /> |magazine=GamePro<br /> |access-date=2011-06-11<br /> |archive-url=https://web.archive.org/web/20111202183205/http://www.gamepro.com/article/previews/220216/e3-disney-shows-off-ipad-exclusive-version-of-the-incredible-machine/|url-status=dead<br /> |archive-date=2011-12-02}}&lt;/ref&gt;<br /> <br /> ===''Contraption Maker''===<br /> In 2013, Tunnell began the work on a new game, called ''Contraption Maker'', which is billed as a &quot;spiritual successor&quot; to the ''Incredible Machine'' series. Kevin Ryan and Brian Hahn, the other two developers on the original game, worked on ''Contraption Maker'' as well, along with other developers at Spotkin, a video game development company started by Tunnell.&lt;ref&gt;{{cite web|url=http://makeitbigingames.com/2013/05 |title=May « 2013 « Make It Big In Games |publisher=Makeitbigingames.com |access-date=2013-11-05}}&lt;/ref&gt;&lt;ref&gt;{{cite web | url=http://contraptionmaker.com/old-team-exciting-new-product/ | title=Old Team, Exciting New Product | publisher=Contraption Maker Blog | date=13 May 2013 | access-date=22 July 2014 | author=Tunnell, Jeff}}&lt;/ref&gt;&lt;ref name=&quot;rps&quot;&gt;{{cite web | url=http://www.rockpapershotgun.com/2013/05/13/the-incredible-machine-rebuilt-contraption-maker/ | title=The Incredible Machine Rebuilt: Contraption Maker | website=[[Rock Paper Shotgun]] | date=13 May 2013 | access-date=22 July 2014 | author=Pearson, Craig}}&lt;/ref&gt;<br /> <br /> ''Contraption Maker'' features improved &quot;HD&quot; graphics, and has a robust physics engine. The game features over 200 official puzzles and over 100 different parts. It also has Steam Workshop support, so users can create and share their own puzzles.&lt;ref&gt;{{cite web | url=http://contraptionmaker.com/ | title=Contraption Maker | publisher=Spotkin Games | access-date=22 July 2014}}&lt;/ref&gt;&lt;ref&gt;{{cite web | url=https://www.youtube.com/watch?v=X-juOTfcVHM | title=Official Contraption Maker Teaser Trailer | publisher=Spotkin Games | date=19 August 2013 | access-date=22 July 2014}}&lt;/ref&gt;<br /> <br /> The game was first released on [[Steam (service)|Steam]] through its Early Access program on August 28, 2013.&lt;ref&gt;{{cite web | url=http://contraptionmaker.com/early-access-release-date-and-trailer/ | title=Early Access Release Date and Trailer | publisher=Contraption Maker Blog | date=19 August 2013 | access-date=22 July 2014}}&lt;/ref&gt;&lt;ref&gt;{{cite web | url=http://www.rockpapershotgun.com/2013/08/28/contraption-maker-rolls-onto-steam-early-access/ | title=Contraption Maker Rolls Onto Steam Early Access | website=[[Rock Paper Shotgun]] | date=28 August 2013 | access-date=22 July 2014 | author=Pearson, Craig}}&lt;/ref&gt; Throughout its time in the program, ''Contraption Maker'' had 6 Alpha releases, adding features such as multiplayer and copy-and-paste, new parts, and new puzzles, followed by a Beta release in May 2014. The final (1.0) release was made in July the same year, and ''Contraption Maker'' left the Steam Early Access program.&lt;ref name=&quot;cm-release&quot;/&gt;<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> *{{moby game|id=-group/incredible-machine-series|name=''The Incredible Machine'' series}}<br /> <br /> {{The Incredible Machine}}<br /> {{Disney franchises}}<br /> <br /> {{DEFAULTSORT:Incredible Machine, The}}<br /> [[Category:IOS games]]<br /> [[Category:Puzzle video games by series]]<br /> [[Category:Video game franchises]]<br /> [[Category:Video game franchises introduced in 1993]]<br /> [[Category:Sierra Entertainment games]]<br /> [[Category:Video games developed in the United States]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Roberta_Williams&diff=1182375152 Roberta Williams 2023-10-28T23:16:20Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/news/2011/08/14/legendary-kings-quest-designer-roberta-williams-working-facebooks-odd-manor and add added a new link: https://www.gamezebo.com/news/legendary-kings-quest-designer-roberta-williams-working-on-facebooks-odd-manor/</p> <hr /> <div>{{Short description|American video game designer (born 1953)}}<br /> {{Featured article}}<br /> {{Use mdy dates|date=November 2022}}<br /> {{Use American English|date=November 2022}}<br /> {{Infobox person<br /> | name = Roberta Williams<br /> | image = Roberta Williams headshot.jpg<br /> | alt = Williams displayed in a close-up photo<br /> | caption = Roberta Williams in 2022<br /> | birth_name = Roberta Lynn Heuer<br /> | birth_date = {{Birth date and age|mf=yes|1953|2|16}}<br /> | birth_place = Los Angeles, California, U.S.<br /> | death_date =<br /> | death_place =<br /> | occupation = [[Video game designer]], [[video game writer|writer]]<br /> | spouse = {{marriage|[[Ken Williams (game developer)|Ken Williams]]|1972}}<br /> | known = {{ubl|''[[King's Quest]]''|''[[Mystery House]]''|''[[Phantasmagoria (video game)|Phantasmagoria]]''}}<br /> | children = 2<br /> | website = {{ubl|{{URL|sierragamers.com}}|{{URL|robertasbook.com}}|{{URL|cygnusentertainment.com}}}}<br /> }}<br /> <br /> '''Roberta Lynn Williams''' ({{née|'''Heuer'''}}; born February 16, 1953)&lt;ref name=&quot;:12&quot;&gt;{{Cite book|last=Fish|first=Charlie|url=https://books.google.com/books?id=TKMeEAAAQBAJ&amp;dq=roberta+williams+heuer&amp;pg=PA44|title=The History of Video Games|date=May 30, 2021|publisher=White Owl|isbn=978-1-5267-7900-7|pages=44–46|language=en}}&lt;/ref&gt;&lt;ref name=&quot;HistoryLink&quot;&gt;{{cite web |last=Givens |first=Linda Holden |date=November 27, 2019 |title=Williams, Roberta Lynn (b. 1953) |url=https://www.historylink.org/File/20912 |accessdate=November 13, 2022 |publisher=HistoryLink}}&lt;/ref&gt; is an American [[video game designer]] and [[video game writer|writer]], who co-founded [[Sierra Entertainment|Sierra On-Line]] with her husband, [[Video game developer|game developer]] [[Ken Williams (game developer)|Ken Williams]]. In 1980, her first game, ''[[Mystery House]]'', became a modest commercial success; it is credited as the first [[Adventure game|graphic adventure game]]. She is also known for creating and maintaining the ''[[King's Quest]]'' series, as well as designing the [[Full-motion video|full motion video]] game [[Phantasmagoria (video game)|''Phantasmagoria'']] in 1995.<br /> <br /> Sierra was acquired by [[CUC International]] in 1996, leading to layoffs and management changes. Williams took a brief [[sabbatical]], and returned to the company in a game design role, but grew increasingly frustrated with CUC's creative and business decisions. After the release of ''[[King's Quest: Mask of Eternity]]'' in 1998, she left the [[Video game industry|game industry]] in 1999 and focused her retirement on traveling and writing historical fiction. In 2021 she released her historical novel, ''[[Farewell to Tara]]''. Soon after, she returned to game development with the 3D remake of the classic adventure game ''[[Colossal Cave Adventure]]'', released in January 2023 as ''Colossal Cave''.<br /> <br /> Several publications have named Roberta Williams as one of the best or most influential creators in the [[video game industry]], for co-founding Sierra, pioneering the graphic adventure game genre, and creating the ''King's Quest'' series. Several publications have called her the &quot;Queen of adventure games&quot;. She has received the Industry Icon Award from [[The Game Awards]], and the Pioneer Award at the [[Game Developers Choice Awards]].<br /> <br /> ==Early life and career==<br /> [[File:Ken Williams (cropped) - On-Line Systems first anniversary celebration.jpg|thumb|upright|alt=Ken Williams wearing a cowboy hat|[[Ken Williams (game developer)|Ken Williams]], Roberta's husband and co-founder of [[Sierra Entertainment|Sierra]]]]<br /> <br /> Born in Los Angeles, Roberta Heuer grew up in rural [[Southern California]] as the daughter of an agricultural inspector.&lt;ref name=&quot;:13&quot;&gt;{{Cite book|last=Levy|first=Steven|url=https://books.google.com/books?id=mShXzzKtpmEC&amp;q=Hackers:+Heroes+of+the+Computer+Revolution+sierra|title=Hackers: Heroes of the Computer Revolution - 25th Anniversary Edition|date=May 19, 2010|publisher=[[O'Reilly Media]]|isbn=978-1-4493-9374-8|pages=241, 245, 253, 267, 288, 309, 316, 320, 357, 392|language=en}}&lt;/ref&gt;&lt;ref name=&quot;HistoryLink&quot;/&gt; A shy child with a vivid imagination, she often created fairy-tale adventure stories to entertain her family.&lt;ref name=&quot;:4&quot;&gt;{{Cite book|last=Katz|first=Alan|url=https://books.google.com/books?id=JDR9DwAAQBAJ&amp;dq=queen+of+adventure+games+williams&amp;pg=PT29|title=Awesome Achievers in Technology: Super and Strange Facts about 12 Almost Famous History Makers|date=August 6, 2019|publisher=Running Press|isbn=978-0-7624-6335-0|language=en}}&lt;/ref&gt; She would lie in bed and imagine fantastical situations, which she sometimes described as her &quot;movies&quot;.&lt;ref name=&quot;:13&quot; /&gt; She met her future husband [[Ken Williams (game developer)|Ken Williams]] when they were both teenagers, and the two began dating.&lt;ref name=&quot;:9&quot;&gt;{{Cite news|last=Bonner|first=Jerry|title=The Rise of Sierra Online Wasn't Exactly a Fairytale|language=en-US|magazine=[[Wired (magazine)|Wired]]|url=https://www.wired.com/story/sierra-online-ken-williams-interview-memoir/|access-date=November 25, 2021|issn=1059-1028}}&lt;/ref&gt; After high school she became a clerk at the [[Government of Los Angeles County|Los Angeles County Welfare Department]], in part thanks to her father's connections working in local government.&lt;ref name=&quot;:16&quot;&gt;{{Cite book|last=Williams|first=Ken|url=https://books.google.com/books?id=8A7kzQEACAAJ|title=Not All Fairy Tales Have Happy Endings: The Rise and Fall of Sierra On-Line|date=July 24, 2020|publisher=[[Lulu.com|Lulu Press, Inc.]]|isbn=978-1-716-72736-8|language=en}}&lt;/ref&gt; In late 1972 Roberta married Ken just a few days after his eighteenth birthday,&lt;ref name=&quot;:16&quot;/&gt; and gave birth to their first son in November 1973.&lt;ref name=&quot;:16&quot;/&gt; The couple briefly moved to Illinois, where she was employed as a [[computer operator]],&lt;ref name=&quot;:16&quot;/&gt; soon moving back to Los Angeles where she took a job at [[Lawry's The Prime Rib|Lawry's Foods]] as a [[Programmer|computer programmer]] working in [[COBOL]].&lt;ref name=&quot;:16&quot;/&gt;<br /> <br /> By 1979 the couple had two children.&lt;ref name=&quot;:4&quot; /&gt; Ken was employed as a computer programmer and consultant, working on large [[IBM]] [[Mainframe computer|mainframe]] machines.&lt;ref name=&quot;:4&quot; /&gt;&lt;ref name=&quot;lemelson&quot;&gt;{{Cite web|title=Roberta Williams|url=https://lemelson.mit.edu/resources/roberta-williams|access-date=March 22, 2019|work=Lemelson-MIT Program}}&lt;/ref&gt; They wanted to leave Los Angeles to fulfill their dream of living in the woods.&lt;ref name=&quot;:16&quot;/&gt; As Ken brainstormed ideas for a technology business that could become viable outside of a major city, Roberta purchased an [[Apple II series|Apple{{spaces}}II]] computer for the family,&lt;ref name=&quot;:16&quot;/&gt;&lt;ref name=&quot;:5&quot;&gt;{{Cite book|last=Sherman|first=Jill|url=https://books.google.com/books?id=Zv9dDwAAQBAJ&amp;dq=%22Queen+of+the+Graphic+Adventure%22+williams&amp;pg=PA22|title=25 Women Who Thought of It First|date=August 2018|publisher=Capstone|isbn=978-0-7565-5852-9|pages=21|language=en}}&lt;/ref&gt; which strained their expenses.&lt;ref name=&quot;:13&quot; /&gt; Roberta's love of computers grew as she played several [[Interactive fiction|text adventure games]].&lt;ref name=&quot;:4&quot; /&gt;<br /> <br /> ==Game design career==<br /> ===Early graphic adventure games (1979–1983)===<br /> [[File:On-Line_Systems_-_Hi-Res_Adventure_-_June_1981_The_On-Line_Letter_advert.jpg|thumb|left|alt=An advertisement featuring three photos from three games, with short paragraphs promoting them|Advertisement from the June 1981 issue of ''The On-Line Letter'' for some of On-Line Systems' ''[[List of Hi-Res Adventures video games|Hi-Res Adventure]]'' games, including both ''[[Mystery House]]'' and ''[[The Wizard and the Princess]]'']]<br /> <br /> Around 1979, Roberta Williams was an avid player of [[Interactive fiction|text adventures]] on her [[Teleprinter|teletype]] machine,&lt;ref name=&quot;:0&quot;&gt;{{Cite web|last=Eschner|first=Kat|date=February 16, 2017|title=The Pioneer of Graphic Adventure Games Was a Woman|url=https://www.smithsonianmag.com/smart-news/1980s-roberta-williams-brought-graphic-adventure-games-home-180962160/|access-date=November 24, 2021|work=Smithsonian Magazine|language=en}}&lt;/ref&gt; particularly as a fan of ''[[Colossal Cave Adventure]]''.&lt;ref name=&quot;:1&quot; /&gt; She was inspired to speak to her husband Ken Williams about her vision for what a video game could be,&lt;ref name=&quot;:0&quot; /&gt; drawing influence from [[Agatha Christie]]'s story ''[[And Then There Were None]]'',&lt;ref name=&quot;:12&quot; /&gt; and the [[board game]] ''[[Cluedo|Clue]]''.&lt;ref name=&quot;:1&quot; /&gt; Roberta convinced Ken to provide the technical knowledge to program the game, while she contributed her experience with fiction and storytelling.&lt;ref name=&quot;:0&quot; /&gt; Roberta drew the pictures using her Apple II and a [[Versawriter]], a graphics tablet that could be used to hand-trace a piece of paper and input the image into a computer.&lt;ref name=&quot;lemelson&quot; /&gt;&lt;ref name=&quot;:1&quot; /&gt; Since no programs existed to read the Versawriter image, Ken had to write one,&lt;ref name=&quot;:0&quot; /&gt; eventually compressing nearly seventy images onto a disk.&lt;ref name=&quot;:1&quot; /&gt;<br /> <br /> The result was ''[[Mystery House]]'', an adventure game with black and white graphics for the Apple II computer.&lt;ref name=&quot;vice fall&quot; /&gt; Released in 1980, the game was distributed by mail order, advertised in computer magazines under the name of Ken's consulting company, On-Line Systems.&lt;ref name=&quot;:13&quot; /&gt; The game soon sold ten thousand copies,&lt;ref name=&quot;:5&quot; /&gt; with Roberta personally packing the disks and supporting materials in [[Ziploc]] bags, and answering her home phone to provide hints for the game's puzzles.&lt;ref name=&quot;:13&quot; /&gt; Ken began to personally distribute copies of the game to computer stores. He quit his consulting job, with hopes that it would allow the couple to eventually move out of the city.&lt;ref name=&quot;:13&quot; /&gt;<br /> <br /> They released the ''[[Wizard and the Princess]]'' later that year, improving on their previous title with color graphics and [[Dither#Digital photography and image processing|dithering]].&lt;ref name=&quot;:13&quot; /&gt;&lt;ref name=&quot;:2&quot;&gt;{{cite web|last=Moss|first=Richard|date=January 26, 2011|title=A truly graphic adventure: the 25-year rise and fall of a beloved genre|url=https://arstechnica.com/gaming/reviews/2011/01/history-of-graphic-adventures.ars|access-date=February 2, 2012|work=[[Ars Technica]]}}&lt;/ref&gt; The game sold 60,000 copies, leading them to hire more employees for distribution and programming.&lt;ref name=&quot;:13&quot; /&gt; Encouraged by the success of their first two games, On-Line Systems switched its focus from consulting to game development.&lt;ref name=&quot;:2&quot; /&gt; Roberta's ambitions grew with the design of ''[[Time Zone (video game)|Time Zone]]'', a time-travelling game spanning thousands of years, which was released on twelve disks in 1982.&lt;ref name=&quot;:13&quot; /&gt; Around this time, Roberta's parents retired and moved to [[Oakhurst, California]], and she hoped to move close by.&lt;ref name=&quot;:16&quot;/&gt; With their company expanding, the couple was finally able to move On-Line Systems from [[Simi Valley, California]] to [[Coarsegold, California|Coarsegold]].&lt;ref name=&quot;gdc pioneer&quot; /&gt; They also changed their company name to [[Sierra Entertainment|Sierra On-Line]], based on its location near the [[Sierra Nevada]] mountains.&lt;ref name=&quot;:14&quot;&gt;{{Cite web|last=Jong|first=Philip|date=March 28, 2006|title=Ken Williams - Interview|url=http://www.adventureclassicgaming.com/index.php/site/interviews/197/|access-date=November 26, 2021|work=Adventure Classic Gaming}}&lt;/ref&gt;<br /> <br /> After just two years Sierra had grown to nearly a hundred employees with $10{{spaces}}million in revenue.&lt;ref name=&quot;:13&quot; /&gt; Sierra's success started to attract investors, including [[venture capitalists]].&lt;ref name=&quot;vice fall&quot;&gt;{{cite web|last=Fyfe|first=Duncan|date=October 29, 2020|title=How Sierra Was Captured, Then Killed, by a Massive Accounting Fraud|url=https://www.vice.com/en/article/z3vem8/inside-story-sierra-online-death-cuc-cendant-fraud|access-date=October 30, 2020|work=[[Vice (magazine)|Vice]]}}&lt;/ref&gt; Around this time, [[Jim Henson]] approached Ken Williams to create [[The Dark Crystal (video game)|a game adaptation]] of ''[[The Dark Crystal]]'', before the film's release.&lt;ref name=&quot;:13&quot; /&gt; Roberta was excited by the project, believing video games to be a facet of entertainment as much as film.&lt;ref name=&quot;:13&quot; /&gt; She designed much of the game adaptation on paper; it was finalized and released in 1983.&lt;ref name=&quot;creativecomputing&quot;&gt;{{cite news|author=Anderson, John|date=March 1983|title=The Dark Crystal|pages=168|work=[[Creative Computing]]|url=http://www.atarimagazines.com/creative/v9n3/168_The_dark_crystal.php|access-date=September 13, 2008}}&lt;/ref&gt; The high-profile game caused the company to attract mainstream media attention, and Roberta hoped that the entertainment industry would not just recognize the value of games, but also the value of the artists who created them.&lt;ref name=&quot;:13&quot; /&gt;<br /> {{Quote box|align=right|width=27em|quote=Programmers, authors are going to be the future new entertainers{{spaces}}... It might be presumptuous to say they might be new Robert Redfords{{spaces}}... but to a certain extent [they will be] idolized. Tomorrow's heroes.|source=Roberta Williams, 1982 interview&lt;ref name=&quot;:13&quot;/&gt;}}<br /> <br /> ===''King's Quest'' breakthrough (1983–1994)===<br /> By 1983 Sierra's new investors pushed the company to diversify into [[ROM cartridge|video game cartridges]] for platforms such as the [[Atari 2600|Atari]].&lt;ref name=&quot;vice fall&quot; /&gt; The video game industry soon experienced a [[Video game crash of 1983|crash]], and Sierra's board of directors began to push a merger with [[Spinnaker Software]], an educational software company.&lt;ref name=&quot;vice fall&quot; /&gt; When Spinnaker presented their proposal to the Sierra board, Roberta proclaimed, &quot;These guys are a joke. No one in the industry respects them. Can't we talk about something productive?&quot;&lt;ref name=&quot;:16&quot; /&gt; Although Ken Williams was amenable to the deal, Roberta strongly opposed it, and the merger did not proceed.&lt;ref name=&quot;vice fall&quot; /&gt; Sierra was forced to downsize to 30 employees,&lt;ref name=&quot;:16&quot; /&gt; and the Williams family mortgaged their home to pay their remaining employees.&lt;ref name=&quot;vice fall&quot; /&gt;<br /> <br /> Sierra had cultivated a strong relationship with IBM as the [[IBM PC]] was being developed, and ''Wizard and the Princess'' was one of the first games released for the computer under the title ''Adventure in Serenia''. Around the time of Sierra's financial difficulties, IBM offered to invest in the struggling company, with hopes of creating a game that could showcase the technical capabilities of their upcoming [[IBM PCjr]].&lt;ref name=&quot;:2&quot; /&gt; Roberta had wanted to build on her experience with ''The Wizard and the Princess'' with a fully animated adventure game, in a pseudo-3D world.&lt;ref name=&quot;:16&quot; /&gt; This led to the 1984 release of [[King's Quest I|''King's Quest'']],&lt;ref name=&quot;gdc pioneer&quot; /&gt; conceived as a blend of common fairy tales that could be directly experienced as a game.&lt;ref name=&quot;acg&quot;&gt;{{cite web|last=Jong|first=Philip|date=July 16, 2006|title=Roberta Williams Interview|url=http://www.adventureclassicgaming.com/index.php/site/interviews/198/|access-date=July 14, 2015|work=Adventure Classic Gaming}}&lt;/ref&gt; Although the PCjr was considered a failure, ''King's Quest'' was ported to many other platforms and quickly rose to bestseller status.&lt;ref name=&quot;:2&quot; /&gt; The game was considered revolutionary for its [[2.5D|pseudo-3D]] elements,&lt;ref name=&quot;IGN-Top&quot;&gt;{{cite web|title=Ken Williams &amp; Roberta Williams|url=http://uk.games.ign.com/top-100-game-creators/23.html|url-status=dead|archive-url=https://web.archive.org/web/20090310080405/http://uk.games.ign.com/top-100-game-creators/23.html|archive-date=March 10, 2009|access-date=February 2, 2012|work=[[IGN]]}}&lt;/ref&gt; becoming the first adventure game to allow the player character to move in front of, behind, or over other objects on the screen.&lt;ref name=&quot;:5&quot; /&gt;&lt;ref name=&quot;:2&quot; /&gt; It was also the first computer game to support the 16-color [[Enhanced Graphics Adapter|EGA]] standard,&lt;ref name=&quot;:2&quot; /&gt; setting a new standard for future graphic adventure games.&lt;ref name=&quot;IGN-Top&quot; /&gt;<br /> <br /> Meanwhile, Roberta continued her role as designer of the [[King's Quest|''King's Quest'' series]],&lt;ref name=&quot;:6&quot;&gt;{{Cite book |last1=Mejia |first1=Robert |url=https://books.google.com/books?id=MzEmDwAAQBAJ&amp;dq=queen+of+adventure+games+williams&amp;pg=PA98 |title=100 Greatest Video Game Franchises |last2=Banks |first2=Jaime |last3=Adams |first3=Aubrie |date=August 17, 2017 |publisher=Rowman &amp; Littlefield |isbn=978-1-4422-7815-8 |pages=97–99 |language=en}}&lt;/ref&gt; which earned a reputation for its unique style of storytelling, as well as its increasingly advanced graphics and technology.&lt;ref name=&quot;gdc pioneer&quot; /&gt; The 1986 release of [[King's Quest III|''King's Quest III: To Heir is Human'']] was larger and longer than previous games in the series, and earned a ranking on [[Time (magazine)|Time]]'s list of 50 Best Video Games of All Time.&lt;ref&gt;{{cite magazine|date=August 23, 2016|title=The 50 Best Video Games of All Time|url=http://time.com/4458554/best-video-games-all-time/|url-status=live|magazine=[[Time (magazine)|Time]]|archive-url=https://web.archive.org/web/20160826010703/http://time.com/4458554/best-video-games-all-time/|archive-date=August 26, 2016|access-date=September 19, 2016}}&lt;/ref&gt; When [[King's Quest IV|''King's Quest IV: The Perils of Rosella'']] was released in 1988, it was one of the first games to receive [[sound card]] support,&lt;ref name=&quot;:7&quot;&gt;{{cite web|last=Andreadis|first=Kosta|date=May 25, 2014|title=Revisiting King's Quest IV: The Perils of Rosella|work=IGN|url=http://uk.ign.com/articles/2014/05/26/revisiting-kingas-quest-iv-the-perils-of-rosella|access-date=November 6, 2015|archive-url=https://web.archive.org/web/20140809041138/https://www.ign.com/articles/2014/05/26/revisiting-kingas-quest-iv-the-perils-of-rosella|archive-date=August 9, 2014}}&lt;/ref&gt; and one of the first adventure games to support a [[Computer mouse|mouse]].&lt;ref name=&quot;mostinfluential&quot;&gt;{{cite web|author=GameSpot Staff|date=November 7, 2000|title=The 15 Most Influential Games of All Time; ''King's Quest IV: The Perils of Rosella''|url=http://gamespot.com:80/gamespot/features/pc/most_influential/p13.html|url-status=dead|archive-url=https://web.archive.org/web/20050525124359/http://gamespot.com/gamespot/features/pc/most_influential/p13.html|archive-date=May 25, 2005|access-date=February 17, 2020|work=[[GameSpot]]|page=13}}&lt;/ref&gt; It was also one of the first games to feature a female protagonist,&lt;ref name=&quot;:7&quot; /&gt;&lt;ref name=&quot;:11&quot;&gt;{{Cite magazine |last=Ardai |first=Charles |date=November 1997 |title=A Woman's Place |url=https://archive.org/details/Computer_Gaming_World_Issue_160/page/n383/mode/2up |magazine=Computer Gaming World |volume=160 |pages=381}}&lt;/ref&gt; a creative decision that Williams seeded by introducing the character in the previous game.&lt;ref&gt;{{Cite web|last=Marold|first=Abby|date=February 17, 2001|title=Interviews - Roberta Williams|url=http://www.womengamers.com:80/interviews/roberta.html|url-status=live|archive-url=https://web.archive.org/web/20010217010515/http://www.womengamers.com:80/interviews/roberta.html|archive-date=February 17, 2001|access-date=November 25, 2021|work=WomenGamers}}&lt;/ref&gt; Some of her peers cautioned that this might deter men from playing the game,&lt;ref name=&quot;NewsweekQueen&quot;&gt;{{Cite web|author=Newsweek Staff|date=March 30, 1997|title=Sierra's Queen Is Still On Top Of Her Game|url=https://www.newsweek.com/sierras-queen-still-top-her-game-170470|access-date=November 25, 2021|work=Newsweek|language=en}}&lt;/ref&gt; but it was even more commercially successful than previous installments.&lt;ref name=&quot;mostinfluential&quot; /&gt; A post-release survey revealed that most men did not mind playing as a female protagonist, whereas many female players preferred the experience.&lt;ref name=&quot;NewsweekQueen&quot; /&gt; Sierra received registration cards for the game with a near 40% female audience, leading journalists to credit Williams with expanding the player base for personal computer games.&lt;ref name=&quot;:6&quot; /&gt; ''King's Quest IV'' has been considered one of the most influential video games of all time, impacting the design of games such as ''[[Maniac Mansion]]'' and other [[LucasArts adventure games]].&lt;ref name=&quot;mostinfluential&quot; /&gt;<br /> [[File:Roberta Williams - On-Line Systems first anniversary celebration.jpg|thumb|left|alt=Roberta Williams wearing a cowboy hat|Roberta Williams at a celebration of On-Line Systems' first anniversary, 1981]]<br /> <br /> Williams continued to design other titles, such as the educational title ''[[Mixed-Up Mother Goose]]''.&lt;ref name=&quot;cgw199106&quot;&gt;{{cite news |date=June 1991 |title=Celebrating Software |pages=64 |magazine=Computer Gaming World |url=http://www.cgwmuseum.org/galleries/index.php?year=1991&amp;pub=2&amp;id=83 |access-date=November 17, 2013}}&lt;/ref&gt; The game went on to sell more than 500,000 copies,&lt;ref name=&quot;sales&quot;&gt;{{cite magazine |author=Sierra On-Line |author-link=Sierra On-Line |date=December 1995 |title=Advertisement: ''Mixed-Up Mother Goose Deluxe'' |magazine=[[PC Gamer US]] |volume=2 |issue=12 |pages=62}}&lt;/ref&gt; and the CD-ROM version earned the [[Software Publishers Association]] Excellence in Software Award for Best Early Education Program.&lt;ref name=&quot;cgw199106&quot; /&gt; In 1989 Williams released another mystery adventure game called ''[[The Colonel's Bequest]]'', which iterated on ideas from her original ''Mystery House'' game with more detailed graphics and improved [[Text parser|text parsing]].&lt;ref&gt;{{Cite news|last=Alexander|first=Leigh|date=October 9, 2014|title=Lo-Fi Let's Play: The Colonel's Bequest|language=en|work=[[Rock Paper Shotgun]]|url=https://www.rockpapershotgun.com/the-colonels-bequest|access-date=November 24, 2021}}&lt;/ref&gt; The game was still rare for featuring a female protagonist,&lt;ref name=&quot;:11&quot; /&gt; and deviated from the traditional adventure game formula to become more of an interactive mystery, putting more onus on the player to discover the plot.&lt;ref&gt;{{Cite web|last=Kalata|first=Kurt|date=November 22, 2010|title=The Colonel's Bequest|url=http://www.hardcoregaming101.net/the-colonels-bequest/|access-date=November 25, 2021|work=Hardcore Gaming 101|language=en-US}}&lt;/ref&gt; The 1990 release of ''[[King's Quest&amp;nbsp;V]]'' became the first game to use an icon-based interface, continuing the series' innovations in game design.&lt;ref name=&quot;:2&quot; /&gt;&lt;ref name=&quot;NGen30&quot;&gt;{{cite magazine|date=June 1997|title=NG Alphas: King's Quest: Mask of Eternity|url=https://archive.org/stream/NextGeneration30Jun1997/Next_Generation_30_Jun_1997#page/n73|magazine=[[Next Generation (magazine)|Next Generation]]|issue=30|pages=72–75}}&lt;/ref&gt; The game was critically acclaimed, winning several awards upon release,&lt;ref name=&quot;cgw199111&quot;&gt;{{cite magazine|date=November 1991|title=Computer Gaming World's 1991 Games of the Year Awards|url=http://www.cgwmuseum.org/galleries/index.php?year=1991&amp;pub=2&amp;id=88|magazine=Computer Gaming World|pages=38|access-date=November 18, 2013}}&lt;/ref&gt;&lt;ref name=&quot;cgw199202&quot;&gt;{{cite magazine|date=February 1992|title=Isn't That Just Spiffy?|url=http://www.cgwmuseum.org/galleries/index.php?year=1992&amp;pub=2&amp;id=91|magazine=Computer Gaming World|pages=112|access-date=November 24, 2013}}&lt;/ref&gt;&lt;ref&gt;{{Cite magazine |date=1993 |title=Riding the Cutting Edge |magazine=Interaction |volume=Winter 1993 |pages=36–37}}&lt;/ref&gt; with ''[[Computer Gaming World]]'' including it in their 1996 list of greatest games of all time.&lt;ref name=&quot;cgw150&quot;&gt;{{cite magazine|date=November 1996|title=150 Best Games of All Time|url=http://www.cgwmuseum.org/galleries/index.php?year=1996&amp;pub=2&amp;id=148|magazine=[[Computer Gaming World]]|pages=64–80|access-date=March 25, 2016}}&lt;/ref&gt;<br /> <br /> By the early 1990s Sierra was a publicly traded company, generating $100{{spaces}}million per year in revenue.&lt;ref name=&quot;vice fall&quot; /&gt; The company released ''[[The Dagger of Amon Ra]]'' in 1991, a sequel to ''The Colonel's Bequest'' based on characters and concepts created by Williams.&lt;ref&gt;{{Cite web|last=Kalata|first=Kurt|date=November 22, 2009|title=Laura Bow in: The Dagger of Amon Ra|url=http://www.hardcoregaming101.net/laura-bow-in-the-dagger-of-amon-ra/|access-date=November 25, 2021|work=Hardcore Gaming 101|language=en-US}}&lt;/ref&gt; Meanwhile, Williams worked with [[Jane Jensen]] to design ''[[King's Quest&amp;nbsp;VI]].&lt;ref name=&quot;EG&quot;&gt;{{cite magazine|last1=Ceccola|first1=Russ|date=February 1993|title=All about King's Quest VI: EG learns the inside scoop from Roberta Williams and Jane Jensen|magazine=[[Electronic Games]]|volume=1|issue=5|pages=84, 85}}&lt;/ref&gt;'' Released in 1992, it was recognized by several publications as one of the best adventure games, if not one of the best games overall.&lt;ref name=&quot;Gamespot&quot;&gt;{{cite web|last=Gouskos|first=Carrie|title=The Greatest Games of All Time: ''King's Quest VI: Heir Today, Gone Tomorrow''|url=http://www.gamespot.com/features/6144989/index.html|archive-url=https://web.archive.org/web/20060410142928/http://www.gamespot.com/features/6144989/index.html|archive-date=April 10, 2006|work=[[GameSpot]]}}&lt;/ref&gt;&lt;ref name=&quot;pcgamerustop40&quot;&gt;{{cite magazine|author=Staff|date=August 1994|title=''PC Gamer'' Top 40: The Best Games of All Time; The Ten Best Games that Almost Made the Top 40|magazine=[[PC Gamer US]]|issue=3|pages=42}}&lt;/ref&gt;&lt;ref&gt;{{cite web|last1=Alexander|first1=Jem|date=March 17, 2015|title=The 10 Adventure Games That Everyone Must Play|url=http://www.kotaku.co.uk/2015/03/17/the-10-adventure-games-that-everyone-must-play|access-date=August 25, 2017|work=[[Kotaku]]}}&lt;/ref&gt; By the mid 1990s, Williams was considered the company's most popular game designer, particularly for her success with the ''King's Quest'' series.&lt;ref name=&quot;:13&quot; /&gt; The saga is still remembered as the only video game series created and maintained by a female designer.&lt;ref name=&quot;:6&quot; /&gt;<br /> [[File:Maria Stahl, Diane Siegal, Roberta Williams - On-Line Systems first anniversary celebration.jpg|thumb|alt=Roberta Williams and her two colleagues all wearing cowboy hats|Roberta Williams (right) with fellow On-Line Systems employees Maria Stahl (left) and Diane Siegal (middle) at a celebration of the company's first anniversary in 1981]]<br /> <br /> ===Later games and career exit (1995–1999)===<br /> Williams branched out from her work on ''King's Quest'' by designing ''[[Phantasmagoria (video game)|Phantasmagoria]]'', a realistic horror adventure game.&lt;ref name=&quot;IGN-Top&quot; /&gt; As a long time fan of the [[Stephen King bibliography|novels]] of [[Stephen King]], she had often contemplated whether it was possible to create a terrifying video game.&lt;ref name=&quot;:16&quot;/&gt; Because she believed it would be difficult to make a truly frightening game without live actors,&lt;ref name=&quot;:16&quot;/&gt; the game was created entirely in [[full-motion video]].&lt;ref name=&quot;:2&quot; /&gt; The production ultimately cost $4{{spaces}}million, with a team of nearly two hundred people&lt;ref name=&quot;NewsweekQueen&quot; /&gt; and a script of more than five hundred pages.&lt;ref name=&quot;:12&quot; /&gt; Designed as a mature title for adults,&lt;ref name=&quot;NewsweekQueen&quot; /&gt; The game was marketed as an [[interactive film]],&lt;ref name=&quot;:2&quot; /&gt; and published on seven CD-ROMs.&lt;ref name=&quot;:12&quot; /&gt; Although ''Phantasmagoria'' received a mixed critical reception, it was one of the most commercially successful adventure games&lt;ref name=&quot;:2&quot; /&gt; and Sierra's bestselling game,&lt;ref name=&quot;:16&quot;/&gt; selling more than a million copies upon its release in 1995.&lt;ref name=&quot;:12&quot; /&gt; Williams recalls the game as her favorite achievement.&lt;ref name=&quot;IGN-Top&quot; /&gt;<br /> <br /> In 1996 Sierra was sold to [[CUC International]] for more than a billion dollars in stock.&lt;ref name=&quot;vice fall&quot; /&gt;&lt;ref name=&quot;NewsweekQueen&quot; /&gt; Roberta had opposed the deal, and several other high-ranking Sierra employees had felt there was something suspicious about CUC's financials.&lt;ref name=&quot;vice fall&quot; /&gt; Roberta ultimately acquiesced, recognizing that the terms of the deal were too favorable to refuse, and that she could be [[Shareholder oppression|sued by their shareholders]] if she failed to maximize their value.&lt;ref name=&quot;vice fall&quot; /&gt; The company's management and decision-making dramatically changed under CUC,&lt;ref name=&quot;:14&quot; /&gt; leading Ken Williams to leave his role at Sierra and work directly for their new parent company.&lt;ref name=&quot;vice fall&quot; /&gt; The CUC restructuring also led to lay-offs.&lt;ref name=&quot;:2&quot; /&gt; Roberta Williams took a sabbatical from the game industry,&lt;ref name=&quot;:15&quot; /&gt; as the company released ''The Roberta Williams Anthology'', a compilation of 14 games.&lt;ref name=&quot;NewsweekQueen&quot; /&gt;<br /> <br /> Roberta Williams returned to game development in early 1997 to work on ''[[King's Quest: Mask of Eternity]]''.&lt;ref name=&quot;:15&quot;&gt;{{Cite book|last=Senan|first=David|url=http://archive.org/details/InterAction_Magazine_Fall_1997_1997_Sierra_On-Line_US|title=King's Quest: Mask of Eternity|date=Fall 1997|publisher=InterAction Magazine}}&lt;/ref&gt; She hoped to re-introduce some interactivity absent in ''Phantasmagoria'',&lt;ref name=&quot;NGenInt&quot;&gt;{{cite magazine|date=June 1997|title=An Interview with Roberta Williams and Mark Seibert|url=https://archive.org/stream/NextGeneration30Jun1997/Next_Generation_30_Jun_1997#page/n78|magazine=[[Next Generation (magazine)|Next Generation]]|issue=30|pages=77–81}}&lt;/ref&gt; and to embrace the advances in 3D graphics technology.&lt;ref name=&quot;vice fall&quot; /&gt; Sierra had changed significantly as a company, and its new management insisted on adding elements from popular [[Role-playing video game|role-playing games]] such as ''[[Diablo (video game)|Diablo]]'', while straying from the game's traditional adventure elements.&lt;ref name=&quot;vice fall&quot; /&gt;&lt;ref name=&quot;:8&quot;&gt;{{Cite web|date=March 12, 2021|title=A Video Chat with Roberta Williams|url=https://adventuregamers.com/articles/view/a-video-chat-with-roberta-williams|access-date=November 25, 2021|work=Adventure Gamers|language=en}}&lt;/ref&gt; When she removed certain role-playing elements, the team would re-add them, leading to a power struggle with management.&lt;ref name=&quot;vice fall&quot; /&gt; Roberta's frustrations with her lack of control were coupled with suspicions of CUC, after allegations of [[Financial crime|financial fraud]] had surfaced about the company. Worried about the company's future, she talked to Ken about selling their stock.&lt;ref name=&quot;vice fall&quot; /&gt; The couple soon divested from the company, Ken resigning at the end of 1997, and Roberta staying to finish ''Mask of Eternity''.&lt;ref name=&quot;vice fall&quot; /&gt; Released in 1998, the game was considered a commercial and critical disappointment, leading to further layoffs, and the sale of Sierra to [[Vivendi]].&lt;ref name=&quot;:2&quot; /&gt; That year, CUC was convicted of financial fraud, having [[Accounting scandals|exaggerated their revenues]] by more than half a billion dollars (equivalent to ${{Inflation|US|500|1998|r=-1}}{{spaces}}million in {{Inflation/year|US}}).&lt;ref name=&quot;vice fall&quot; /&gt; The decline of Sierra had an emotional impact on Roberta,&lt;ref name=&quot;vice fall&quot; /&gt; who left the company in 1999.&lt;ref name=&quot;Ars Technica&quot;&gt;{{cite web | url=https://arstechnica.com/gaming/news/2006/07/4688.ars | title=Roberta Williams: After King's Quest, where did she go? | work=Ars Technica | date=July 18, 2006 | access-date=February 2, 2012 | last=Kuchera|first=Ben}}&lt;/ref&gt; By the 2000s, Sierra's assets were held by [[Activision Blizzard]],&lt;ref name=&quot;IGN-Top&quot; /&gt; after a merger between [[Activision]] and Vivendi.&lt;ref&gt;{{Cite web |last=Johnson |first=Bobbie |date=July 11, 2008 |title=Activision and Vivendi merge to create video games giant |url=http://www.theguardian.com/technology/2008/jul/11/activision.vivendi |access-date=May 2, 2022 |work=The Guardian |language=en}}&lt;/ref&gt;<br /> <br /> ==Retirement==<br /> After the release of ''King's Quest: Mask of Eternity'', Roberta Williams described herself as taking a sabbatical from the game industry in 1999.&lt;ref name=&quot;:10&quot;&gt;{{cite web|year=1999|title=Roberta Williams Interview|url=http://www.gamersdepot.com/interview_roberta_a.htm|archive-url=https://web.archive.org/web/19991127225719/http://www.gamersdepot.com/interview_roberta_a.htm|archive-date=November 27, 1999|access-date=April 14, 2007|work=Gamer's Depot}}&lt;/ref&gt; In actuality, both she and Ken had signed a [[non-compete clause]] with CUC that prevented them from working in the game industry for five years. According to Ken, &quot;By the time the five years were up, we had moved on to other ventures,&quot;&lt;ref name=&quot;:16&quot; /&gt; thus ending Roberta's career in the game industry after 18 years and 20 games.&lt;ref name=&quot;Ars Technica&quot; /&gt; At that time, she stayed away from the public eye and rarely spoke to the press.&lt;ref&gt;{{cite web|last=Ribeiro|first=Ricky|date=May 11, 2012|title=Mothers of Technology: 10 Women Who Invented and Innovated in Tech|url=http://www.biztechmagazine.com/article/2012/05/mothers-technology-10-women-who-invented-and-innovated-tech|access-date=February 2, 2017}}&lt;/ref&gt; In a rare 2006 interview she said her greatest achievement was creating ''Phantasmagoria'', though she expressed her love of the ''King's Quest'' series for its influence on her early career.&lt;ref name=&quot;acg&quot; /&gt; Williams said that her role as a game designer was in the past, and that she was focused on writing a [[Historical fiction|historical novel]].&lt;ref name=&quot;acg&quot; /&gt; She has also focused on travel,&lt;ref name=&quot;Ars Technica&quot; /&gt; becoming an avid sailor with her husband.&lt;ref name=&quot;gdc pioneer&quot; /&gt;<br /> <br /> In 2011 the video game website [[Gamezebo]] reported that she had returned from her sabbatical as a design consultant on the [[social network game]] ''Odd Manor'', for Facebook.&lt;ref&gt;{{cite web | url=https://www.gamezebo.com/news/legendary-kings-quest-designer-roberta-williams-working-on-facebooks-odd-manor/ | title=Legendary King's Quest designer Roberta Williams working on Facebook's Odd Manor | work=[[Gamezebo]] | date=August 14, 2011 | access-date=February 2, 2012 | last=Webster |first=Andrew}}&lt;/ref&gt; By 2012, Replay Games had recruited Sierra veterans [[Al Lowe]] and Paul Trowe to return to the ''[[Leisure Suit Larry]]'' adventure game series, which led Trowe to try to persuade the Williamses to return to the game industry.&lt;ref&gt;{{Cite news|last=Walker|first=John|date=April 10, 2012|title=Replay Trying To Bring Back Space Quest, King's Quest|language=en|work=Rock, Paper, Shotgun|url=https://www.rockpapershotgun.com/replay-trying-to-bring-back-space-quest-kings-quest|access-date=November 24, 2021}}&lt;/ref&gt; Activision hired [[Telltale Games]] to develop a new entry in the ''King's Quest'' series. Williams declined to work on the game, but did offer some advice.&lt;ref&gt;{{cite web|date=June 8, 2011|title=E3 2011: First King's Quest Details - IGN|url=http://pc.ign.com/articles/117/1174593p1.html|url-status=dead|archive-url=https://web.archive.org/web/20110829071452/http://pc.ign.com/articles/117/1174593p1.html|archive-date=August 29, 2011|access-date=September 7, 2012|work=IGN}}&lt;/ref&gt; The game was later canceled in 2013.&lt;ref name=&quot;cancelled&quot;&gt;{{cite web|date=April 3, 2013|title=Activision is planning something for King's Quest After Recovering the Rights From Telltale Games|url=http://www.digitaltrends.com/gaming/activision-is-planning-something-for-kings-quest-franchise-rights-reportedly-recovered-from-telltale-games/|url-status=live|archive-url=https://web.archive.org/web/20130405013739/http://www.digitaltrends.com/gaming/activision-is-planning-something-for-kings-quest-franchise-rights-reportedly-recovered-from-telltale-games/|archive-date=April 5, 2013|access-date=April 3, 2013|work=[[Digital Trends]]}}&lt;/ref&gt; Activision attempted to revive the Sierra brand in 2014, leading developer [[The Odd Gentlemen]] to create [[King's Quest (2015 video game)|''King's Quest: A Knight to Remember'']].&lt;ref&gt;{{Cite web|last=Corriea|first=Alexa Ray|date=August 12, 2014|title=Geometry Wars and King's Quest return with revived Sierra label|url=https://www.polygon.com/2014/8/12/5994833/activision-reviving-sierra-label-new-kings-quest-geometry-wars|access-date=November 24, 2021|work=Polygon|language=en-US}}&lt;/ref&gt; According to the studio, they consulted with Roberta Williams &quot;to make a game like they would make if they had continued making adventure games&quot;.&lt;ref&gt;{{Cite web|date=July 31, 2015|title=How King's Quest Creator Roberta Williams Helped King's Quest: A Knight to Remember|url=https://www.siliconera.com/how-kings-quest-creator-roberta-williams-helped-kings-quest-a-knight-to-remember/|access-date=November 24, 2021|work=Siliconera|language=en-US}}&lt;/ref&gt;<br /> <br /> In 2019 [[Vancouver Film School]] announced The Roberta Williams Women in Game Design Scholarship, in partnership with game studios [[The Coalition (company)|The Coalition]] and [[Blackbird Interactive]].&lt;ref name=&quot;:3&quot;&gt;{{Cite web|last=Futter|first=Mike|date=June 26, 2019|title=Roberta Williams' legacy honored with $250,000 scholarship and internship program|url=https://finance.yahoo.com/news/roberta-williams-legacy-honored-250-164500944.html|access-date=November 24, 2021|work=Yahoo! Finance|language=en-US}}&lt;/ref&gt; In 2021, Williams self-published her first novel ''[[Farewell to Tara]]'', set in mid-1800s Ireland during the time of the [[Great Famine (Ireland)|Great Famine]].&lt;ref&gt;{{cite web|url=https://robertasbook.com/press-release/|title=Farewell to Tara: Official Release Announcement|access-date=March 14, 2021}}&lt;/ref&gt;<br /> [[File:Ken and Roberta Williams, GDC 2022 (cropped).jpg|thumb|alt=Roberta Williams and her husband Ken in a convention center|Roberta and Ken Williams at the [[Game Developers Conference]] in 2022]]<br /> <br /> Roberta and Ken announced plans to return to game development in June 2021, in collaboration with artist Marcus Maximus Mera.&lt;ref&gt;{{cite web | url = https://www.gamesindustry.biz/articles/2021-06-03-ken-and-roberta-williams-announce-new-title-the-secret | title = Ken and Roberta Williams making first game together in over 20 years | first = Jeffrey | last = Rousseau | date = June 3, 2021 | accessdate = June 3, 2021 | work = [[GamesIndustry.biz]] }}&lt;/ref&gt;&lt;ref&gt;{{Cite news|last=Cassidy|first=Ruth|date=May 29, 2021|title=Sierra Entertainment's original creators might be making something new|language=en|work=PC Gamer|url=https://www.pcgamer.com/sierra-entertainments-original-creators-might-be-making-something-new/|access-date=November 25, 2021}}&lt;/ref&gt; In an interview that same year, she expressed caution that a veteran game designer could successfully return to the industry after an extended break, saying there are merits to ending one's career at its peak.&lt;ref name=&quot;:8&quot; /&gt; In 2022 the team revealed that their new studio Cygnus Entertainment was creating a [[Video game remake|remake]] of ''Colossal Cave Adventure'' titled ''Colossal Cave 3D Adventure''.&lt;ref&gt;{{cite web |last1=Bailey |first1=Kat |title=Ken And Roberta Williams Are Remaking Colossal Cave Adventure |url=https://www.ign.com/articles/ken-roberta-williams-colossal-cave-3d |work=[[IGN]] |access-date=April 15, 2022 |date=March 29, 2022}}&lt;/ref&gt; Roberta explained that this pioneering game from the 1970s had inspired her career, and she was excited to re-imagine it as an interactive 3D experience.&lt;ref&gt;{{Cite web |last=Machkovech |first=Sam |date=April 8, 2022 |title=Roberta and Ken Williams open up about their first video game in 25 years |url=https://arstechnica.com/gaming/2022/04/roberta-and-ken-williams-open-up-about-their-first-video-game-in-25-years/ |access-date=May 2, 2022 |work=Ars Technica |language=en-us}}&lt;/ref&gt;<br /> <br /> ==Legacy and accolades==<br /> In 1995 ''[[Next Generation (magazine)|Next Generation]]'' included Roberta Williams among their list of 75 power players in the game industry.&lt;ref&gt;{{cite magazine|date=November 1995|title=75 Power Players|magazine=[[Next Generation (magazine)|Next Generation]]|issue=11|pages=53–54}}&lt;/ref&gt; ''Computer Gaming World'' also ranked her as tenth on their 1997 list of the most influential people in computer gaming, praising her impact on the design of adventure games.&lt;ref&gt;{{Cite magazine |date=October 1997 |title=The Most Influential People in Computer Gaming |pages=56 |magazine=Computer Gaming World |issue=159}}&lt;/ref&gt; [[GameSpot]] likewise ranked her number ten on their 1999 list of &quot;the most influential people in computer gaming of all time&quot; for &quot;pushing the envelope of graphic adventures&quot; and being &quot;especially proactive in creating games from a woman's point of view and titles that appealed to the mainstream market, all the while integrating the latest technologies in graphics and sound wherever possible&quot;.&lt;ref name=&quot;:1&quot;&gt;{{cite web|date=February 24, 1999|title=The Most Influential People in Computer Gaming of All Time|url=http://www.gamespot.com/features/15most/html/mi_10.html|url-status=dead|archive-url=https://web.archive.org/web/20050517170702/http://www.gamespot.com/features/15most/html/mi_10.html|archive-date=May 17, 2005|access-date=May 17, 2005|work=GameSpot}}&lt;/ref&gt; In 2009 ''[[IGN]]'' included both her and Ken in the 23rd position on the list of top game creators of all time, highlighting their role in co-founding Sierra as &quot;the company behind some of the best and most well known adventure games of the '80s and '90s&quot;.&lt;ref name=&quot;IGN-Top&quot; /&gt;<br /> <br /> ''Computer Gaming World'' inducted Roberta Williams into their Hall of Fame in 2011.&lt;ref name=&quot;CGW-HOF&quot;&gt;{{cite magazine |date=August 5, 2011 |title=Computer Gaming World – Hall of Fame |url=http://www.1up.com/do/feature?pager.offset=9&amp;cId=3139081#86 |url-status=live |archive-url=https://web.archive.org/web/20110805051232/http://www.1up.com/do/feature?pager.offset=9&amp;cId=3139081 |archive-date=August 5, 2011 |access-date=July 6, 2013 |magazine=[[Computer Gaming World]] |publisher=[[1Up Network|1up]]}}&lt;/ref&gt; Both Roberta and Ken were given an Industry Icon Award at [[The Game Awards]] in [[The Game Awards 2014|2014]].&lt;ref name=&quot;:0&quot; /&gt; She also earned the Pioneer Award at the 20th [[Game Developers Choice Awards]] in [[20th Game Developers Choice Awards|March 2020]], for her influential work in the graphical adventure game genre with ''Mystery House'', as well as her role in creating the ''King's Quest'' series and co-founding Sierra.&lt;ref name=&quot;gdc pioneer&quot;&gt;{{cite web|date=February 26, 2020|title=Adventure game trailblazer Roberta Williams to receive Pioneer Award at GDC 2020|url=https://www.gamasutra.com/view/news/358772/Adventure_game_trailblazer_Roberta_Williams_to_receive_Pioneer_Award_at_GDC_2020.php|access-date=February 26, 2020|work=[[Gamasutra]]}}&lt;/ref&gt;&lt;ref&gt;{{Cite news|last=O'Connor|first=Alice|date=March 19, 2020|title=Untitled Goose Game ran away with the GDC Awards game of the year trophy|language=en|work=Rock, Paper, Shotgun|url=https://www.rockpapershotgun.com/untitled-goose-game-ran-away-with-the-gdc-awards-game-of-the-year-trophy|access-date=November 24, 2021}}&lt;/ref&gt;<br /> <br /> Ken Williams has described her as a perfectionist, &quot;extremely smart, intuitive and usually right. She can't be managed.&quot;&lt;ref name=&quot;:9&quot; /&gt; ''[[Ars Technica]]'' has called her &quot;one of the more iconic figures in adventure gaming&quot;, noting her as one of the first well-known [[List of women in the video game industry|female game designers]], and praising her writing and design work on ''Phantasmagoria'' and the ''King's Quest'' series.&lt;ref name=&quot;Ars Technica&quot; /&gt; [[Smithsonian (magazine)|The Smithsonian Magazine]] has noted her as a pioneer of graphic adventure games, for creating the first home computer game to include graphics.&lt;ref name=&quot;:0&quot; /&gt; Several publications have referred to her as &quot;the Queen of adventure games&quot;.&lt;ref name=&quot;:4&quot; /&gt;&lt;ref name=&quot;:5&quot; /&gt;&lt;ref&gt;{{Cite book|last=Craddock|first=David L.|url=https://books.google.com/books?id=qJ03EAAAQBAJ&amp;dq=queen+of+adventure+games+williams&amp;pg=PT63|title=Game Dev Stories Volume 2: More Interviews About Game Development and Culture|date=August 26, 2021|publisher=CRC Press|isbn=978-1-000-43393-7|language=en}}&lt;/ref&gt;&lt;ref&gt;{{Cite news|last=Lewis|first=Peter H.|date=December 20, 1992|title=Sound Bytes; The Queen of Gaming Reigns at Sierra On-Line|language=en-US|work=The New York Times|url=https://www.nytimes.com/1992/12/20/business/sound-bytes-the-queen-of-gaming-reigns-at-sierra-on-line.html|access-date=November 25, 2021|issn=0362-4331}}&lt;/ref&gt;<br /> <br /> Roberta Williams has personally inspired the characters and artwork of other games. She posed for the cover of the game ''[[Softporn Adventure]]'' by [[Chuck Benton]], published by On-Line Systems.&lt;ref name=&quot;Ars Technica&quot; /&gt;&lt;ref&gt;{{Cite web|last=Nooney|first=Laine|date=December 2, 2014|title=The Odd History of the First Erotic Computer Game|url=https://www.theatlantic.com/technology/archive/2014/12/the-odd-history-of-the-first-erotic-computer-game/383114/|access-date=November 25, 2021|work=The Atlantic|language=en}}&lt;/ref&gt; She posed much later with her children as [[Mother Goose]] for the cover photograph of ''Mixed-Up Mother Goose''.&lt;ref name=&quot;Ars Technica&quot; /&gt; She also makes a cameo appearance in ''[[Leisure Suit Larry&amp;nbsp;3]]'', where Larry interrupts her while &quot;directing&quot; a scene for ''King's Quest{{spaces}}IV''.&lt;ref name=&quot;hcgaming&quot;&gt;{{cite web |last=Kalata |first=Kurt |date=August 5, 2009 |title=Hardcore Gaming 101: Leisure Suit Larry: Passionate Patti in Pursuit of the Pulsating Pectorals |url=http://www.hardcoregaming101.net/lsl/lsl2.htm |url-status=dead |archive-url=https://web.archive.org/web/20100128135636/http://www.hardcoregaming101.net/lsl/lsl2.htm |archive-date=January 28, 2010 |access-date=February 2, 2010 |work=Hardcore Gaming 101}}&lt;/ref&gt; Ellie Williams, protagonist of the 2013 video game series [[The Last of Us]] is named for Ken and Roberta.&lt;ref&gt;{{cite web |last1=Druckmann |first1=Neil |title=Personal Tweet |url=https://twitter.com/neil_druckmann/status/1476337150245355526 |website=Twitter |access-date=11 February 2023 |date=29 December 2021}}&lt;/ref&gt; She was also a source of inspiration for the character of Cameron Howe in the [[AMC (TV channel)|AMC]] television drama ''[[Halt and Catch Fire (TV series)|Halt and Catch Fire]]''.&lt;ref&gt;{{cite web |last=Sirois |first=Justin |date=September 22, 2015 |title=Halt and Catch Fire: Cameron |url=http://www.citypaper.com/film/videogames/bcp-092315-screens-gamers-grammar-halt-and-catch-fire-20150922-story.html |archive-url=https://web.archive.org/web/20150926010348/http://www.citypaper.com/film/videogames/bcp-092315-screens-gamers-grammar-halt-and-catch-fire-20150922-story.html |archive-date=September 26, 2015 |access-date=September 22, 2015 |work=[[Baltimore City Paper]]}}&lt;/ref&gt; The Williams family donated a collection of design materials to the [[International Center for the History of Electronic Games]].&lt;ref name=&quot;:3&quot; /&gt;<br /> <br /> ==Works==<br /> ===Games===<br /> *''[[Mystery House]]'' (1980)<br /> *''[[Wizard and the Princess]]'' (1980)<br /> *''[[Mission Asteroid]]'' (1981)<br /> *''[[Time Zone (computer game)|Time Zone]]'' (1982)<br /> *''[[The Dark Crystal (computer game)|The Dark Crystal]]'' (1983)<br /> *''[[King's Quest I: Quest for the Crown]]'' (1984)<br /> *''[[Mickey's Space Adventure]]'' (1984)<br /> *''[[King's Quest II: Romancing the Throne]]'' (1985)<br /> *''[[King's Quest III: To Heir Is Human]]'' (1986)<br /> *''[[Mixed-Up Mother Goose]]'' (1987)<br /> *''[[King's Quest IV: The Perils of Rosella]]'' (1988)<br /> *''[[The Colonel's Bequest|Laura Bow: The Colonel's Bequest]]'' (1989)<br /> *''[[King's Quest V: Absence Makes the Heart Go Yonder!]]'' (1990)<br /> *''[[King's Quest I: Quest for the Crown|King's Quest 1: Quest for the Crown (Remake)]]'' (1990)<br /> *''[[Mixed-Up Mother Goose|Mixed-Up Mother Goose Multimedia]]'' (1990)<br /> *''[[The Dagger of Amon Ra|Laura Bow in The Dagger of Amon Ra]]'' (1992)<br /> *''[[King's Quest VI: Heir Today, Gone Tomorrow]]'' (1992)<br /> *''[[King's Quest VII: The Princeless Bride]]'' (1994)<br /> *''[[Mixed-Up Mother Goose|Mixed-Up Mother Goose Deluxe]]'' (1995)<br /> *''[[Phantasmagoria (video game)|Phantasmagoria]]'' (1995)<br /> *''[[Shivers (video game)|Shivers]]'' (1995)<br /> *''[[King's Quest: Mask of Eternity]]'' (1998)<br /> *''Odd Manor'' (2014)&lt;ref&gt;{{cite web |url=https://www.gamezebo.com/news/legendary-kings-quest-designer-roberta-williams-working-on-facebooks-odd-manor/ |archive-url=https://web.archive.org/web/20141230144906/http://www.gamezebo.com/2011/08/14/legendary-kings-quest-designer-roberta-williams-working-facebooks-odd-manor/ |title=Legendary ''King's Quest'' designer Roberta Williams working on Facebook's ''Odd Manor'' |last=Webster |first=Andrew |work=[[Gamezebo]] |date=August 14, 2011 |archive-date=December 30, 2014 |access-date=January 20, 2022 |url-status=live}}&lt;/ref&gt;<br /> *''[[Colossal Cave (video game)|Colossal Cave]]'' - Remake (2023)&lt;ref&gt;{{Cite web |last=Carpenter |first=Nicole |date=2022-12-08 |title=Classic adventure game Colossal Cave returns remade in 3D in 2023 |url=https://www.polygon.com/game-awards-tga/23498720/colossal-cave-3d-remake-release-date-ken-roberta-williams |access-date=2023-01-19 |website=[[Polygon (website)|Polygon]] |language=en-US}}&lt;/ref&gt;<br /> <br /> ===Novels===<br /> *''Farewell to Tara'' (2021)<br /> <br /> ==References==<br /> {{reflist|30em}}<br /> <br /> ==External links==<br /> {{Wikiquote}}<br /> *{{Official website}}<br /> *{{MobyGames developer}}<br /> *{{IMDb name}}<br /> <br /> {{Sierra Adventure Games}}<br /> <br /> {{Authority control}}<br /> <br /> {{DEFAULTSORT:Williams, Roberta}}<br /> [[Category:1953 births]]<br /> [[Category:American video game actresses]]<br /> [[Category:American video game designers]]<br /> [[Category:Game Developers Conference Pioneer Award recipients]]<br /> [[Category:Living people]]<br /> [[Category:Place of birth missing (living people)]]<br /> [[Category:Sierra On-Line employees]]<br /> [[Category:Video game writers]]<br /> [[Category:Women video game designers]]<br /> [[Category:Women video game developers]]<br /> [[Category:The Game Awards winners]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Temple_Run_2&diff=1182374898 Temple Run 2 2023-10-28T23:13:32Z <p>Reowmo4: deleted |url-status=dead</p> <hr /> <div>{{Short description|2013 endless runner video game}} <br /> {{Use American English|date=July 2022}}<br /> {{Use mdy dates|date=July 2018}}<br /> {{Infobox video game<br /> | title = Temple Run 2<br /> | image = Temple Run 2.png<br /> | caption = App icon<br /> | developer = [[Imangi Studios]]<br /> | publisher = Imangi Studios<br /> | engine = [[Unity (game engine)|Unity]]&lt;ref name=&quot;Interview&quot;&gt;{{cite news|url=https://www.telegraph.co.uk/technology/video-games/91234567890Temple-Run-2-interview.html|title=Temple Run 2 interview|work=[[The Daily Telegraph]]|date=January 20, 2013|accessdate=July 12, 2013|archive-date=October 27, 2013|archive-url=https://web.archive.org/web/20131027183941/http://www.telegraph.co.uk/technology/video-games/9811529/Temple-Run-2-interview.html|url-status=live}}&lt;/ref&gt;<br /> | released = '''iOS'''{{vgrelease|WW|January 16, 2013&lt;ref name=&quot;ReleajdnxjmdndseDate&quot;&gt;{{cite web| url=http://www.t3.com/news/temple-run-2-released-for-ios-android-version-hitting-google-play-next-week/| title=Temple Run 2 released for iOS, Android version hitting Google Play next week| publisher=T3| date=January 17, 2013| accessdate=January 17, 2013| archive-date=May 30, 2016| archive-url=https://web.archive.org/web/20160530014014/http://www.t3.com/news/temple-run-2-released-for-ios-android-version-hitting-google-play-next-week| url-status=dead}}&lt;/ref&gt;}}'''Android'''{{vgrelease|WW|January 24, 2013&lt;ref name=&quot;Nextweb&quot; /&gt;}}'''Windows Phone'''{{vgrelease|WW|December 20, 2013&lt;ref name=&quot;Windows&quot;/&gt;}}'''Tizen Phone''' {{vgrelease|WW|October 14, 2016&lt;ref name=&quot;Tizen&quot;&gt;{{cite web |url= http://download.tizen.org/misc/media/conference2012/wednesday/seacliff/2012-05-09-0945-1025-understanding_the_permission_and_access_control_model_for_tizen_application_sandboxing.pdf |title= Understanding the Access Control Model for Tizen Application Sandboxing |last1= Aciicmez |first1= Onur |last2= Blaich |first2= Andrew |archiveurl= https://www.webcitation.org/6AqsXTUx0?url=http://wiki.meego.com/Security/Architecture |archivedate = September 21, 2012 |url-status= dead |df= mdy-all}}&lt;/ref&gt;<br /> }}'''Web Browser'''{{vgrelease|WW|November, 19 2020&lt;ref name=&quot;Browser&quot; /&gt;}}<br /> | series = ''[[Temple Run (series)|Temple Run]]''<br /> | genre = [[Endless runner]]<br /> | modes = [[Single-player video game|Single-player]]<br /> | platforms = [[iOS]], [[Android (operating system)|Android]], [[Windows Phone]], [[Tizen]], [[Web browser|Browser]]<br /> }}<br /> <br /> '''''Temple Run 2''''' is an [[endless runner]] [[video game]] developed and published by [[Imangi Studios]]. A sequel to ''[[Temple Run]]'', the game was produced, designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova,&lt;ref name=&quot;AboutImangi&quot; /&gt; with art by Kiril Tchangov.&lt;ref name=&quot;AboutImangi&quot;&gt;{{cite web | url=http://www.imangistudios.com/about.html | title=Imangi Studios – About | publisher=Imangi Studios | accessdate=October 3, 2013 | archive-date=September 19, 2012 | archive-url=https://web.archive.org/web/20120919185022/http://imangistudios.com/about.html | url-status=dead }}&lt;/ref&gt; It was released on the [[App Store (iOS)|App Store]] on January 16, 2013,&lt;ref name=&quot;ReleajdnxjmdndseDate&quot; /&gt; on [[Google Play]] on January 24,&lt;ref name=&quot;Nextweb&quot;&gt;{{cite web | url=https://thenextweb.com/apps/2013/01/24/temple-run-2-is-now-on-google-play-and-available-for-android-devices/ | title=Temple Run 2 is now on Google Play and available for Android devices | publisher=The Next Web | last=Russell | first=Jon | date=January 24, 2013 | accessdate=January 25, 2013 | archive-date=January 27, 2013 | archive-url=https://web.archive.org/web/20130127142416/http://thenextweb.com/apps/2013/01/24/temple-run-2-is-now-on-google-play-and-available-for-android-devices/ | url-status=live }}&lt;/ref&gt; and on [[Windows Phone 8]] on December 20.&lt;ref name=&quot;Windows&quot;&gt;{{cite web| url=http://www.wpcentral.com/temple-run-2-windows-phone-xbox-live| title=The wait is over – Temple Run 2 hits the Windows Phone Store with Xbox Live| publisher=WPCentral| last=Edmonds| first=Rich| date=December 20, 2013| accessdate=December 20, 2013| archive-date=October 18, 2014| archive-url=https://web.archive.org/web/20141018101407/http://www.wpcentral.com/temple-run-2-windows-phone-xbox-live| url-status=live}}&lt;/ref&gt; In November 2020 Imangi Studios released Temple Run 2 for the web on [https://poki.com/en/g/temple-run-2 Poki].&lt;ref name=&quot;Browser&quot;&gt;{{cite web |url=https://twitter.com/Poki/status/1329430776992194561 |title=The game that forever changed mobile gaming is back with more treasures, more dangers, and a bigger monkey! |publisher=Twitter |date=November 19, 2020 |accessdate=November 19, 2020}}&lt;/ref&gt;<br /> <br /> As of June 2014, ''Temple Run 2'' and its predecessor have been downloaded over 1 billion times.&lt;ref&gt;{{cite web |last=Topolsky |first=Joshua |url=https://www.theverge.com/2014/6/4/5776232/temple-run-1-billion-downloads |title='Temple Run' has been downloaded 1 billion times, and most players are women |publisher=The Verge |date=June 4, 2014 |accessdate=June 4, 2014 |archive-date=June 5, 2014 |archive-url=https://web.archive.org/web/20140605075253/http://www.theverge.com/2014/6/4/5776232/temple-run-1-billion-downloads |url-status=live }}&lt;/ref&gt;<br /> <br /> In January 2018, ''Temple Run 2'' passed over 500 million downloads on the Google Play Store.&lt;ref&gt;{{Cite web |last=Davenport |first=Corbin |date=2018-01-27 |title=Temple Run 2 passes 500 million installs on the Play Store |url=https://www.androidpolice.com/2018/01/27/temple-run-2-passes-500-million-installs-play-store/ |access-date=2022-06-15 |website=Android Police |language=en-US}}&lt;/ref&gt;<br /> <br /> ==Gameplay==<br /> [[File:Temple Run 2 gameplay.png|left|thumb|150px|Gameplay with Usain Bolt.]]<br /> ''Temple Run 2'' features the same controls as its predecessor. However, the gameplay itself is slightly different insofar as it introduces new obstacles, such as [[zip-line]]s, mine tracks, sharper turns, waterfalls, and jets of fire. The game also features new power-ups, whose use is typically governed by an [[energy (video gaming)|'energy bar]] that is filled up by collecting coins. Players can save the protagonist from death by using green gems that are collected while running, or purchased online. The game is set in a different location than the first game, and the main character runs faster. The three monkeys that chased the character in the original game have been eliminated. Now, a single large [[monkey]] called Shushank is the sole antagonist.&lt;ref&gt;{{cite web|last=McGee|first=Tim|title=The Best. The Fastest. Temple Run 2.|url=http://www.obstructedviews.net/the-best-the-fastest-temple-run-2/|accessdate=October 3, 2013|publisher=Obstructed Views|date=August 1, 2013|archive-date=August 6, 2013|archive-url=https://web.archive.org/web/20130806100434/http://www.obstructedviews.net/the-best-the-fastest-temple-run-2/|url-status=dead}}&lt;/ref&gt;<br /> <br /> ===Characters===<br /> The initial release featured Guy Dangerous as the default character, with Scarlett Fox, Barry Bones and Karma Lee being unlockable.&lt;ref name=&quot;lifewire&quot;&gt;{{Cite web |url=https://www.lifewire.com/what-are-differences-between-characters-temple-run-1994462 |title=The Differences Between Characters in Temple Run 2 and the Original |access-date=December 3, 2019 |archive-date=December 3, 2019 |archive-url=https://web.archive.org/web/20191203022124/https://www.lifewire.com/what-are-differences-between-characters-temple-run-1994462 |url-status=live }}&lt;/ref&gt; In early versions of the game, Scarlett Fox had to be purchased with coins. This requirement was later dropped in an update on April 20, 2022, in support of [[gender equality]], allowing people to play as the character immediately upon downloading the game.&lt;ref&gt;{{cite journal|last1=Suhay|first1=Lisa|title=How one girl targeted video gaming's 'pink premium'|url=http://www.csmonitor.com/Business/2015/0409/How-one-girl-targeted-video-gaming-s-pink-premium|journal=The Christian Science Monitor|accessdate=June 12, 2017|archive-date=August 8, 2017|archive-url=https://web.archive.org/web/20170808073557/https://www.csmonitor.com/Business/2015/0409/How-one-girl-targeted-video-gaming-s-pink-premium|url-status=live}}&lt;/ref&gt;<br /> <br /> In August 2013, [[Usain Bolt]] was made available for purchase for a limited time, though this was later made permanent.&lt;ref name=&quot;Bolt&quot;&gt;{{cite web|last=Rodriguez|first=Salvador|title=Usain Bolt added to 'Temple Run 2'; fastest playable character ever?|url=http://www.latimes.com/business/technology/la-fi-tn-usain-bolt-app-temple-run-2-20130731,0,326351.story|accessdate=August 1, 2013|work=[[Los Angeles Times]]|date=August 1, 2013|archive-date=August 2, 2013|archive-url=https://web.archive.org/web/20130802161726/http://www.latimes.com/business/technology/la-fi-tn-usain-bolt-app-temple-run-2-20130731,0,326351.story|url-status=live}}&lt;/ref&gt; In December, [[Santa Claus]] was made available for purchase, only for a limited time.&lt;ref name=&quot;Santa&quot;&gt;{{cite web|last=Fahey|first=Mike|title=Waterslides And Santa Claus? It's A Very Temple Run 2 Christmas|url=http://kotaku.com/waterslides-and-santa-claus-its-a-very-temple-run-2-c-1480275107|accessdate=December 11, 2013|publisher=[[Kotaku]]|date=December 11, 2013|archive-date=December 13, 2013|archive-url=https://web.archive.org/web/20131213063138/http://kotaku.com/waterslides-and-santa-claus-its-a-very-temple-run-2-c-1480275107|url-status=live}}&lt;/ref&gt;<br /> <br /> On September 9, 2014, the character Maria Selva was released as part of a promotion with [[National Geographic Kids]] books.&lt;ref name=&quot;ubergizmo&quot;&gt;{{cite web|last=Kee|first=Edwin|title=Temple Run Explorer Maria Selva Is A New Playable Character|url=http://www.ubergizmo.com/2014/09/temple-run-explorer-maria-selva-is-a-new-playable-character/|publisher=ubergizmo|date=September 9, 2014|access-date=July 25, 2015|archive-date=July 25, 2015|archive-url=https://web.archive.org/web/20150725214814/http://www.ubergizmo.com/2014/09/temple-run-explorer-maria-selva-is-a-new-playable-character/|url-status=dead}}&lt;/ref&gt; In October, several [[National Football League]] players were made available for purchase for a limited time.&lt;ref name=&quot;NFL&quot;&gt;{{cite web | url=http://www.ign.com/articles/2014/10/10/temple-run-2-will-have-top-nfl-players-as-characters | title=Temple Run 2 Will Have Top NFL Players as Characters | publisher=[[IGN]] | date=October 10, 2014 | accessdate=March 3, 2016 | first=Seth | last=Macy | archive-date=March 7, 2016 | archive-url=https://web.archive.org/web/20160307105027/http://www.ign.com/articles/2014/10/10/temple-run-2-will-have-top-nfl-players-as-characters | url-status=live }}&lt;/ref&gt;<br /> <br /> ==Development and release==<br /> The development of ''Temple Run 2'' began in March 2012. Imangi Studios stated that the main goal of the game was to make the gameplay similar and familiar to the original while introducing new elements and creating a &quot;redeveloped experience.&quot;&lt;ref&gt;{{cite web | url=http://ibnlive.in.com/news/temple-run-2-released-for-ios-android-version-to-come-soon/316240-11.html | title=Temple Run 2 released for iOS, Android version to come soon | work=International Business Times | date=January 17, 2013 | accessdate=January 25, 2013 | archive-date=February 4, 2013 | archive-url=https://web.archive.org/web/20130204224812/http://ibnlive.in.com/news/temple-run-2-released-for-ios-android-version-to-come-soon/316240-11.html | url-status=dead }}&lt;/ref&gt; According to Keith Shepherd, &quot;Our biggest reason for doing the sequel instead of an update is that we just weren't going to be able to make these changes to the original. Under the hood, the game was completely re-written from scratch and it's now in much better shape to allow us to continue adding more to it over time.&quot;&lt;ref name=&quot;Interview&quot; /&gt; Natalia Luckyanova added &quot;Once it became so popular, there was a ton we wanted to do to ''Temple Run'' but it really wasn't built for expansion. It's built on top of our in-house [[3D computer graphics|3D]] engine, which is pretty limited and requires a lot of coding on our end to make any changes. Plus, we didn't want to change ''Temple Run'' too dramatically, since so many people were playing it and loving it. So we decided to make a brand new version, where we could update the graphics, play around with powers, create new environments, etc.&quot;&lt;ref&gt;{{cite web | url=https://www.theverge.com/2013/1/17/3886708/making-temple-run-2 | title=Making lightning strike twice with 'Temple Run 2' | work=The Verge | last=Webster | first=Andrew | date=January 17, 2013 | accessdate=January 25, 2013 | archive-date=March 14, 2013 | archive-url=https://web.archive.org/web/20130314235930/http://www.theverge.com/2013/1/17/3886708/making-temple-run-2 | url-status=live }}&lt;/ref&gt;<br /> <br /> ''Temple Run 2'' was announced in a surprise announcement by Imangi Studios on January 16, 2013, with the game being released in the [[App Store (iOS)|App Store]] in [[New Zealand]] immediately, and an international release coming a few hours later.&lt;ref&gt;{{cite web| url=https://www.theverge.com/2013/1/16/3882182/temple-run-2-launching-tonight| title='Temple Run 2' launching on iPhone and iPad tonight| work=The Verge| last=Webster| first=Andrew| date=January 16, 2013| accessdate=October 3, 2013| archive-date=October 5, 2013| archive-url=https://web.archive.org/web/20131005011926/http://www.theverge.com/2013/1/16/3882182/temple-run-2-launching-tonight| url-status=live}}&lt;/ref&gt; The [[Android (operating system)|Android]] version was released on January 24, 2013.&lt;ref name=&quot;Nextweb&quot; /&gt; The [[Windows Phone 8]] version was released on December 20, 2013, with the inclusion of [[Xbox Live]] achievements. A version for [[Tizen]] was released on October 13, 2016. Within four days of its iOS release, the game had reached twenty million downloads, six million of which were within the first twenty-four hours.&lt;ref&gt;{{cite web| url=https://news.yahoo.com/temple-run-2-surpasses-20-million-downloads-ios-033902456.html| title=Temple Run 2 surpasses 20 million downloads on iOS in four days| publisher=[[Yahoo! News]]| last=Graziano| first=Dan| date=January 21, 2013| accessdate=October 3, 2013| archive-date=October 4, 2013| archive-url=https://web.archive.org/web/20131004224328/http://news.yahoo.com/temple-run-2-surpasses-20-million-downloads-ios-033902456.html| url-status=live}}&lt;/ref&gt; As of 2018, Imangi Studios continues to develop Temple Run 2 and other games from their Raleigh, NC location.&lt;ref&gt;{{Cite web |url=https://www.imangistudios.com/news-updates.html |title=Imangi Studios - News and Updates |access-date=December 2, 2019 |archive-date=May 13, 2020 |archive-url=https://web.archive.org/web/20200513004207/https://imangistudios.com/news-updates.html |url-status=live }}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | title =<br /> | subtitle =<br /> | MC = 79/100&lt;ref name=&quot;MC&quot;&gt;{{cite Metacritic |id=temple-run-2 |type=game |vgtype=ios |title=Temple Run 2 |accessdate=February 18, 2021 |archive-date=February 13, 2013 |archive-url=https://web.archive.org/web/20130213165242/http://www.metacritic.com/game/ios/temple-run-2 |url-status=live }}&lt;/ref&gt;<br /> | Edge = 8/10&lt;ref name=&quot;Edge&quot;&gt;{{cite magazine| url=http://www.edge-online.com/review/temple-run-2-review/| title=Temple Run 2 Review| magazine=[[Edge (magazine)|Edge]]| date=January 21, 2013| accessdate=October 3, 2013| archive-date=October 5, 2013| archive-url=https://web.archive.org/web/20131005022345/http://www.edge-online.com/review/temple-run-2-review/| url-status=live}}&lt;/ref&gt;<br /> | EuroG = 7/10&lt;ref name=&quot;Euro&quot;&gt;{{cite web|url=http://www.eurogamer.net/articles/2013-01-21-temple-run-2-review|title=Temple Run 2 Review|last=Faraday|first=Owen|publisher=[[Eurogamer]]|date=January 21, 2013|accessdate=October 3, 2013|archive-date=February 2, 2013|archive-url=https://web.archive.org/web/20130202182013/http://www.eurogamer.net/articles/2013-01-21-temple-run-2-review|url-status=live}}&lt;/ref&gt;<br /> | Gamezebo = {{Rating|4|5}}&lt;ref name=&quot;Gamezebo&quot;&gt;{{cite web|url=https://www.gamezebo.com/reviews/temple-run-2-review/|title=Temple Run 2 Review|publisher=[[Gamezebo]]|last=Squires|first=Jim|date=January 17, 2013|accessdate=March 14, 2013|archive-date=March 26, 2013|archive-url=https://web.archive.org/web/20130326133738/http://www.gamezebo.com/games/temple-run-2/review}}&lt;/ref&gt;<br /> | PG = {{Rating|3.5|5}}&lt;ref name=&quot;Pocket&quot;&gt;{{cite web|url=http://www.pocketgamer.co.uk/r/iPad/Temple+Run+2/review.asp?c=47854|title=Temple Run 2 Review|publisher=[[Pocket Gamer]]|last=Slatter|first=Harry|date=January 17, 2013|accessdate=October 3, 2013|archive-date=October 5, 2013|archive-url=https://web.archive.org/web/20131005000955/http://www.pocketgamer.co.uk/r/iPad/Temple+Run+2/review.asp?c=47854|url-status=live}}&lt;/ref&gt;<br /> | TA = {{Rating|4.5|5}}&lt;ref name=&quot;TouchArcade&quot;&gt;{{cite web |url=https://toucharcade.com/2013/01/22/temple-run-2-review/ |title='Temple Run 2' Review – That Old Familiar Feeling |last=Nelson |first=Jared |date=January 22, 2013 |website=[[TouchArcade]] |accessdate=October 3, 2013 |archive-date=October 4, 2013 |archive-url=https://web.archive.org/web/20131004221951/http://toucharcade.com/2013/01/22/temple-run-2-review/ |url-status=live }}&lt;/ref&gt;<br /> | rev1 = ''148Apps''<br /> | rev1Score = {{Rating|4.5|5}}&lt;ref name=&quot;148Apps&quot;&gt;{{cite web| url=http://www.148apps.com/reviews/temple-run-2-review/| title=Temple Run 2 Review| last=Dobson| first=Carter| publisher=148Apps| date=January 17, 2013| accessdate=October 3, 2013| archive-date=October 4, 2013| archive-url=https://web.archive.org/web/20131004224442/http://www.148apps.com/reviews/temple-run-2-review/| url-status=dead}}&lt;/ref&gt;<br /> | rev2 = ''AppSpy''<br /> | rev2Score = 4/5&lt;ref name=&quot;AppSpy&quot;&gt;{{cite web|url=http://www.appspy.com/review/6647/temple-run-2|title=Temple Run Review|publisher=AppSpy|last=Nesvadba|first=Andrew|date=January 18, 2013|accessdate=October 3, 2013|archive-date=October 4, 2013|archive-url=https://web.archive.org/web/20131004234424/http://www.appspy.com/review/6647/temple-run-2|url-status=dead}}&lt;/ref&gt;<br /> | rev3 = ''Slide to Play''<br /> | rev3Score = 4/4&lt;ref name=&quot;Slide&quot;&gt;{{cite web|url=http://www.slidetoplay.com/review/temple-run-2-review/|title=Temple Run 2 Review|publisher=Slide to Play|last=Reed|first=Chris|date=January 21, 2013|accessdate=October 3, 2013|archive-date=October 4, 2013|archive-url=https://web.archive.org/web/20131004232513/http://www.slidetoplay.com/review/temple-run-2-review/|url-status=dead}}&lt;/ref&gt;<br /> }}<br /> <br /> ''Temple Run 2'' has been generally well received. The iOS version holds an aggregate score of 79 out of 100 on [[Metacritic]] based on 24 reviews.&lt;ref name=&quot;MC&quot; /&gt;<br /> <br /> ''[[Edge (magazine)|Edge]]'' were impressed, scoring the game 8 out of 10 and writing &quot;''Temple Run 2'' is a beautiful looking, natural extension of the series that never breaks stride for a second.&quot;&lt;ref name=&quot;Edge&quot; /&gt; Chris Reed of ''Slide to Play'' was equally impressed, scoring the game 4 out of 4, and arguing that it &quot;improves on just about every aspect of the original.&quot;&lt;ref name=&quot;Slide&quot; /&gt;<br /> <br /> Carter Dobson of ''148Apps'' scored the game 4.5 out of 5, writing &quot;The sequel is largely just full of minor tweaks that mostly improve the experience while leaving the addictive core untampered [...] Playing ''Temple Run 2'' is a simple reminder of why the original was such a hit, and why it stands above all imitators. Its mechanics are still pristine. Its controls are still pretty much immaculate. The formula has been tweaked, and I think it has come out for the better.&quot;&lt;ref name=&quot;148Apps&quot; /&gt; ''[[TouchArcade]]''{{'s}} Jared Nelson also gave a score of 4.5 out of 5, writing &quot;''Temple Run 2''{{'s}} simplicity and intangible 'something' is what made its predecessor a game that I always went back to even in the face of a smorgasbord of alternatives, and it's what will keep this on my device easily within thumb's reach for a long time to come.&quot;&lt;ref name=&quot;TouchArcade&quot; /&gt;<br /> <br /> ''AppSpy''{{'s}} Andrew Nesvadba gave the game 4 out of 5, the same score he had given the original, writing &quot;The end result is a smoother experience that retains the core of ''Temple Run'' without adding too much complexity so as to alienate its base.&quot;&lt;ref name=&quot;AppSpy&quot; /&gt; [[Gamezebo]]'s Jim Squires also scored the game 4 out of 5, writing &quot;There are no big shifts in gameplay. There are no buzzworthy changes. At best, you can sum it up as &quot;it's like ''Temple Run'', but a little bit better&quot;.&lt;ref name=&quot;Gamezebo&quot; /&gt;<br /> <br /> ''[[Eurogamer]]''{{'s}} Owen Faraday was slightly less enthusiastic, scoring the game 7 out of 10 and writing, &quot;The biggest flaw ''Temple Run 2'' betrays is its conservatism. The amount of work that has gone into the game is evident, and it's hard to fault an accessible, thrilling game that offers itself to you for free – but it's so similar to its predecessor that it ultimately feels a bit unnecessary.&quot;&lt;ref name=&quot;Euro&quot; /&gt; ''[[Pocket Gamer]]''{{'s}} Harry Slatter also scored the game 3.5 out of 5 stars, writing &quot;Endless-runners haven't really moved on since ''Temple Run'' first sprinted onto the scene. And, if anything, ''Temple Run 2'' highlights that more than most. Where Imangi was blazing a new trail with the first game and setting trends left, right, and right again, ''Temple Run 2'' is just another enjoyable entrant into a crowded genre.&quot;&lt;ref name=&quot;Pocket&quot; /&gt;<br /> <br /> == See also ==<br /> *[[List of most-downloaded Google Play applications]]<br /> <br /> ==References==<br /> {{Reflist|30em}}<br /> <br /> [[Category:2013 video games]]<br /> [[Category:3D platform games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:IOS games]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Windows Phone games]]<br /> [[Category:Video game sequels]]<br /> [[Category:Endless runner games]]<br /> [[Category:Single-player video games]]<br /> [[Category:Imangi Studios games]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=Temple_Run_2&diff=1182374879 Temple Run 2 2023-10-28T23:13:19Z <p>Reowmo4: deleted this broken link: https://www.gamezebo.com/games/temple-run-2/review and add added a new link: https://www.gamezebo.com/reviews/temple-run-2-review/</p> <hr /> <div>{{Short description|2013 endless runner video game}} <br /> {{Use American English|date=July 2022}}<br /> {{Use mdy dates|date=July 2018}}<br /> {{Infobox video game<br /> | title = Temple Run 2<br /> | image = Temple Run 2.png<br /> | caption = App icon<br /> | developer = [[Imangi Studios]]<br /> | publisher = Imangi Studios<br /> | engine = [[Unity (game engine)|Unity]]&lt;ref name=&quot;Interview&quot;&gt;{{cite news|url=https://www.telegraph.co.uk/technology/video-games/91234567890Temple-Run-2-interview.html|title=Temple Run 2 interview|work=[[The Daily Telegraph]]|date=January 20, 2013|accessdate=July 12, 2013|archive-date=October 27, 2013|archive-url=https://web.archive.org/web/20131027183941/http://www.telegraph.co.uk/technology/video-games/9811529/Temple-Run-2-interview.html|url-status=live}}&lt;/ref&gt;<br /> | released = '''iOS'''{{vgrelease|WW|January 16, 2013&lt;ref name=&quot;ReleajdnxjmdndseDate&quot;&gt;{{cite web| url=http://www.t3.com/news/temple-run-2-released-for-ios-android-version-hitting-google-play-next-week/| title=Temple Run 2 released for iOS, Android version hitting Google Play next week| publisher=T3| date=January 17, 2013| accessdate=January 17, 2013| archive-date=May 30, 2016| archive-url=https://web.archive.org/web/20160530014014/http://www.t3.com/news/temple-run-2-released-for-ios-android-version-hitting-google-play-next-week| url-status=dead}}&lt;/ref&gt;}}'''Android'''{{vgrelease|WW|January 24, 2013&lt;ref name=&quot;Nextweb&quot; /&gt;}}'''Windows Phone'''{{vgrelease|WW|December 20, 2013&lt;ref name=&quot;Windows&quot;/&gt;}}'''Tizen Phone''' {{vgrelease|WW|October 14, 2016&lt;ref name=&quot;Tizen&quot;&gt;{{cite web |url= http://download.tizen.org/misc/media/conference2012/wednesday/seacliff/2012-05-09-0945-1025-understanding_the_permission_and_access_control_model_for_tizen_application_sandboxing.pdf |title= Understanding the Access Control Model for Tizen Application Sandboxing |last1= Aciicmez |first1= Onur |last2= Blaich |first2= Andrew |archiveurl= https://www.webcitation.org/6AqsXTUx0?url=http://wiki.meego.com/Security/Architecture |archivedate = September 21, 2012 |url-status= dead |df= mdy-all}}&lt;/ref&gt;<br /> }}'''Web Browser'''{{vgrelease|WW|November, 19 2020&lt;ref name=&quot;Browser&quot; /&gt;}}<br /> | series = ''[[Temple Run (series)|Temple Run]]''<br /> | genre = [[Endless runner]]<br /> | modes = [[Single-player video game|Single-player]]<br /> | platforms = [[iOS]], [[Android (operating system)|Android]], [[Windows Phone]], [[Tizen]], [[Web browser|Browser]]<br /> }}<br /> <br /> '''''Temple Run 2''''' is an [[endless runner]] [[video game]] developed and published by [[Imangi Studios]]. A sequel to ''[[Temple Run]]'', the game was produced, designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova,&lt;ref name=&quot;AboutImangi&quot; /&gt; with art by Kiril Tchangov.&lt;ref name=&quot;AboutImangi&quot;&gt;{{cite web | url=http://www.imangistudios.com/about.html | title=Imangi Studios – About | publisher=Imangi Studios | accessdate=October 3, 2013 | archive-date=September 19, 2012 | archive-url=https://web.archive.org/web/20120919185022/http://imangistudios.com/about.html | url-status=dead }}&lt;/ref&gt; It was released on the [[App Store (iOS)|App Store]] on January 16, 2013,&lt;ref name=&quot;ReleajdnxjmdndseDate&quot; /&gt; on [[Google Play]] on January 24,&lt;ref name=&quot;Nextweb&quot;&gt;{{cite web | url=https://thenextweb.com/apps/2013/01/24/temple-run-2-is-now-on-google-play-and-available-for-android-devices/ | title=Temple Run 2 is now on Google Play and available for Android devices | publisher=The Next Web | last=Russell | first=Jon | date=January 24, 2013 | accessdate=January 25, 2013 | archive-date=January 27, 2013 | archive-url=https://web.archive.org/web/20130127142416/http://thenextweb.com/apps/2013/01/24/temple-run-2-is-now-on-google-play-and-available-for-android-devices/ | url-status=live }}&lt;/ref&gt; and on [[Windows Phone 8]] on December 20.&lt;ref name=&quot;Windows&quot;&gt;{{cite web| url=http://www.wpcentral.com/temple-run-2-windows-phone-xbox-live| title=The wait is over – Temple Run 2 hits the Windows Phone Store with Xbox Live| publisher=WPCentral| last=Edmonds| first=Rich| date=December 20, 2013| accessdate=December 20, 2013| archive-date=October 18, 2014| archive-url=https://web.archive.org/web/20141018101407/http://www.wpcentral.com/temple-run-2-windows-phone-xbox-live| url-status=live}}&lt;/ref&gt; In November 2020 Imangi Studios released Temple Run 2 for the web on [https://poki.com/en/g/temple-run-2 Poki].&lt;ref name=&quot;Browser&quot;&gt;{{cite web |url=https://twitter.com/Poki/status/1329430776992194561 |title=The game that forever changed mobile gaming is back with more treasures, more dangers, and a bigger monkey! |publisher=Twitter |date=November 19, 2020 |accessdate=November 19, 2020}}&lt;/ref&gt;<br /> <br /> As of June 2014, ''Temple Run 2'' and its predecessor have been downloaded over 1 billion times.&lt;ref&gt;{{cite web |last=Topolsky |first=Joshua |url=https://www.theverge.com/2014/6/4/5776232/temple-run-1-billion-downloads |title='Temple Run' has been downloaded 1 billion times, and most players are women |publisher=The Verge |date=June 4, 2014 |accessdate=June 4, 2014 |archive-date=June 5, 2014 |archive-url=https://web.archive.org/web/20140605075253/http://www.theverge.com/2014/6/4/5776232/temple-run-1-billion-downloads |url-status=live }}&lt;/ref&gt;<br /> <br /> In January 2018, ''Temple Run 2'' passed over 500 million downloads on the Google Play Store.&lt;ref&gt;{{Cite web |last=Davenport |first=Corbin |date=2018-01-27 |title=Temple Run 2 passes 500 million installs on the Play Store |url=https://www.androidpolice.com/2018/01/27/temple-run-2-passes-500-million-installs-play-store/ |access-date=2022-06-15 |website=Android Police |language=en-US}}&lt;/ref&gt;<br /> <br /> ==Gameplay==<br /> [[File:Temple Run 2 gameplay.png|left|thumb|150px|Gameplay with Usain Bolt.]]<br /> ''Temple Run 2'' features the same controls as its predecessor. However, the gameplay itself is slightly different insofar as it introduces new obstacles, such as [[zip-line]]s, mine tracks, sharper turns, waterfalls, and jets of fire. The game also features new power-ups, whose use is typically governed by an [[energy (video gaming)|'energy bar]] that is filled up by collecting coins. Players can save the protagonist from death by using green gems that are collected while running, or purchased online. The game is set in a different location than the first game, and the main character runs faster. The three monkeys that chased the character in the original game have been eliminated. Now, a single large [[monkey]] called Shushank is the sole antagonist.&lt;ref&gt;{{cite web|last=McGee|first=Tim|title=The Best. The Fastest. Temple Run 2.|url=http://www.obstructedviews.net/the-best-the-fastest-temple-run-2/|accessdate=October 3, 2013|publisher=Obstructed Views|date=August 1, 2013|archive-date=August 6, 2013|archive-url=https://web.archive.org/web/20130806100434/http://www.obstructedviews.net/the-best-the-fastest-temple-run-2/|url-status=dead}}&lt;/ref&gt;<br /> <br /> ===Characters===<br /> The initial release featured Guy Dangerous as the default character, with Scarlett Fox, Barry Bones and Karma Lee being unlockable.&lt;ref name=&quot;lifewire&quot;&gt;{{Cite web |url=https://www.lifewire.com/what-are-differences-between-characters-temple-run-1994462 |title=The Differences Between Characters in Temple Run 2 and the Original |access-date=December 3, 2019 |archive-date=December 3, 2019 |archive-url=https://web.archive.org/web/20191203022124/https://www.lifewire.com/what-are-differences-between-characters-temple-run-1994462 |url-status=live }}&lt;/ref&gt; In early versions of the game, Scarlett Fox had to be purchased with coins. This requirement was later dropped in an update on April 20, 2022, in support of [[gender equality]], allowing people to play as the character immediately upon downloading the game.&lt;ref&gt;{{cite journal|last1=Suhay|first1=Lisa|title=How one girl targeted video gaming's 'pink premium'|url=http://www.csmonitor.com/Business/2015/0409/How-one-girl-targeted-video-gaming-s-pink-premium|journal=The Christian Science Monitor|accessdate=June 12, 2017|archive-date=August 8, 2017|archive-url=https://web.archive.org/web/20170808073557/https://www.csmonitor.com/Business/2015/0409/How-one-girl-targeted-video-gaming-s-pink-premium|url-status=live}}&lt;/ref&gt;<br /> <br /> In August 2013, [[Usain Bolt]] was made available for purchase for a limited time, though this was later made permanent.&lt;ref name=&quot;Bolt&quot;&gt;{{cite web|last=Rodriguez|first=Salvador|title=Usain Bolt added to 'Temple Run 2'; fastest playable character ever?|url=http://www.latimes.com/business/technology/la-fi-tn-usain-bolt-app-temple-run-2-20130731,0,326351.story|accessdate=August 1, 2013|work=[[Los Angeles Times]]|date=August 1, 2013|archive-date=August 2, 2013|archive-url=https://web.archive.org/web/20130802161726/http://www.latimes.com/business/technology/la-fi-tn-usain-bolt-app-temple-run-2-20130731,0,326351.story|url-status=live}}&lt;/ref&gt; In December, [[Santa Claus]] was made available for purchase, only for a limited time.&lt;ref name=&quot;Santa&quot;&gt;{{cite web|last=Fahey|first=Mike|title=Waterslides And Santa Claus? It's A Very Temple Run 2 Christmas|url=http://kotaku.com/waterslides-and-santa-claus-its-a-very-temple-run-2-c-1480275107|accessdate=December 11, 2013|publisher=[[Kotaku]]|date=December 11, 2013|archive-date=December 13, 2013|archive-url=https://web.archive.org/web/20131213063138/http://kotaku.com/waterslides-and-santa-claus-its-a-very-temple-run-2-c-1480275107|url-status=live}}&lt;/ref&gt;<br /> <br /> On September 9, 2014, the character Maria Selva was released as part of a promotion with [[National Geographic Kids]] books.&lt;ref name=&quot;ubergizmo&quot;&gt;{{cite web|last=Kee|first=Edwin|title=Temple Run Explorer Maria Selva Is A New Playable Character|url=http://www.ubergizmo.com/2014/09/temple-run-explorer-maria-selva-is-a-new-playable-character/|publisher=ubergizmo|date=September 9, 2014|access-date=July 25, 2015|archive-date=July 25, 2015|archive-url=https://web.archive.org/web/20150725214814/http://www.ubergizmo.com/2014/09/temple-run-explorer-maria-selva-is-a-new-playable-character/|url-status=dead}}&lt;/ref&gt; In October, several [[National Football League]] players were made available for purchase for a limited time.&lt;ref name=&quot;NFL&quot;&gt;{{cite web | url=http://www.ign.com/articles/2014/10/10/temple-run-2-will-have-top-nfl-players-as-characters | title=Temple Run 2 Will Have Top NFL Players as Characters | publisher=[[IGN]] | date=October 10, 2014 | accessdate=March 3, 2016 | first=Seth | last=Macy | archive-date=March 7, 2016 | archive-url=https://web.archive.org/web/20160307105027/http://www.ign.com/articles/2014/10/10/temple-run-2-will-have-top-nfl-players-as-characters | url-status=live }}&lt;/ref&gt;<br /> <br /> ==Development and release==<br /> The development of ''Temple Run 2'' began in March 2012. Imangi Studios stated that the main goal of the game was to make the gameplay similar and familiar to the original while introducing new elements and creating a &quot;redeveloped experience.&quot;&lt;ref&gt;{{cite web | url=http://ibnlive.in.com/news/temple-run-2-released-for-ios-android-version-to-come-soon/316240-11.html | title=Temple Run 2 released for iOS, Android version to come soon | work=International Business Times | date=January 17, 2013 | accessdate=January 25, 2013 | archive-date=February 4, 2013 | archive-url=https://web.archive.org/web/20130204224812/http://ibnlive.in.com/news/temple-run-2-released-for-ios-android-version-to-come-soon/316240-11.html | url-status=dead }}&lt;/ref&gt; According to Keith Shepherd, &quot;Our biggest reason for doing the sequel instead of an update is that we just weren't going to be able to make these changes to the original. Under the hood, the game was completely re-written from scratch and it's now in much better shape to allow us to continue adding more to it over time.&quot;&lt;ref name=&quot;Interview&quot; /&gt; Natalia Luckyanova added &quot;Once it became so popular, there was a ton we wanted to do to ''Temple Run'' but it really wasn't built for expansion. It's built on top of our in-house [[3D computer graphics|3D]] engine, which is pretty limited and requires a lot of coding on our end to make any changes. Plus, we didn't want to change ''Temple Run'' too dramatically, since so many people were playing it and loving it. So we decided to make a brand new version, where we could update the graphics, play around with powers, create new environments, etc.&quot;&lt;ref&gt;{{cite web | url=https://www.theverge.com/2013/1/17/3886708/making-temple-run-2 | title=Making lightning strike twice with 'Temple Run 2' | work=The Verge | last=Webster | first=Andrew | date=January 17, 2013 | accessdate=January 25, 2013 | archive-date=March 14, 2013 | archive-url=https://web.archive.org/web/20130314235930/http://www.theverge.com/2013/1/17/3886708/making-temple-run-2 | url-status=live }}&lt;/ref&gt;<br /> <br /> ''Temple Run 2'' was announced in a surprise announcement by Imangi Studios on January 16, 2013, with the game being released in the [[App Store (iOS)|App Store]] in [[New Zealand]] immediately, and an international release coming a few hours later.&lt;ref&gt;{{cite web| url=https://www.theverge.com/2013/1/16/3882182/temple-run-2-launching-tonight| title='Temple Run 2' launching on iPhone and iPad tonight| work=The Verge| last=Webster| first=Andrew| date=January 16, 2013| accessdate=October 3, 2013| archive-date=October 5, 2013| archive-url=https://web.archive.org/web/20131005011926/http://www.theverge.com/2013/1/16/3882182/temple-run-2-launching-tonight| url-status=live}}&lt;/ref&gt; The [[Android (operating system)|Android]] version was released on January 24, 2013.&lt;ref name=&quot;Nextweb&quot; /&gt; The [[Windows Phone 8]] version was released on December 20, 2013, with the inclusion of [[Xbox Live]] achievements. A version for [[Tizen]] was released on October 13, 2016. Within four days of its iOS release, the game had reached twenty million downloads, six million of which were within the first twenty-four hours.&lt;ref&gt;{{cite web| url=https://news.yahoo.com/temple-run-2-surpasses-20-million-downloads-ios-033902456.html| title=Temple Run 2 surpasses 20 million downloads on iOS in four days| publisher=[[Yahoo! News]]| last=Graziano| first=Dan| date=January 21, 2013| accessdate=October 3, 2013| archive-date=October 4, 2013| archive-url=https://web.archive.org/web/20131004224328/http://news.yahoo.com/temple-run-2-surpasses-20-million-downloads-ios-033902456.html| url-status=live}}&lt;/ref&gt; As of 2018, Imangi Studios continues to develop Temple Run 2 and other games from their Raleigh, NC location.&lt;ref&gt;{{Cite web |url=https://www.imangistudios.com/news-updates.html |title=Imangi Studios - News and Updates |access-date=December 2, 2019 |archive-date=May 13, 2020 |archive-url=https://web.archive.org/web/20200513004207/https://imangistudios.com/news-updates.html |url-status=live }}&lt;/ref&gt;<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | title =<br /> | subtitle =<br /> | MC = 79/100&lt;ref name=&quot;MC&quot;&gt;{{cite Metacritic |id=temple-run-2 |type=game |vgtype=ios |title=Temple Run 2 |accessdate=February 18, 2021 |archive-date=February 13, 2013 |archive-url=https://web.archive.org/web/20130213165242/http://www.metacritic.com/game/ios/temple-run-2 |url-status=live }}&lt;/ref&gt;<br /> | Edge = 8/10&lt;ref name=&quot;Edge&quot;&gt;{{cite magazine| url=http://www.edge-online.com/review/temple-run-2-review/| title=Temple Run 2 Review| magazine=[[Edge (magazine)|Edge]]| date=January 21, 2013| accessdate=October 3, 2013| archive-date=October 5, 2013| archive-url=https://web.archive.org/web/20131005022345/http://www.edge-online.com/review/temple-run-2-review/| url-status=live}}&lt;/ref&gt;<br /> | EuroG = 7/10&lt;ref name=&quot;Euro&quot;&gt;{{cite web|url=http://www.eurogamer.net/articles/2013-01-21-temple-run-2-review|title=Temple Run 2 Review|last=Faraday|first=Owen|publisher=[[Eurogamer]]|date=January 21, 2013|accessdate=October 3, 2013|archive-date=February 2, 2013|archive-url=https://web.archive.org/web/20130202182013/http://www.eurogamer.net/articles/2013-01-21-temple-run-2-review|url-status=live}}&lt;/ref&gt;<br /> | Gamezebo = {{Rating|4|5}}&lt;ref name=&quot;Gamezebo&quot;&gt;{{cite web|url=https://www.gamezebo.com/reviews/temple-run-2-review/|title=Temple Run 2 Review|publisher=[[Gamezebo]]|last=Squires|first=Jim|date=January 17, 2013|accessdate=March 14, 2013|archive-date=March 26, 2013|archive-url=https://web.archive.org/web/20130326133738/http://www.gamezebo.com/games/temple-run-2/review|url-status=dead}}&lt;/ref&gt;<br /> | PG = {{Rating|3.5|5}}&lt;ref name=&quot;Pocket&quot;&gt;{{cite web|url=http://www.pocketgamer.co.uk/r/iPad/Temple+Run+2/review.asp?c=47854|title=Temple Run 2 Review|publisher=[[Pocket Gamer]]|last=Slatter|first=Harry|date=January 17, 2013|accessdate=October 3, 2013|archive-date=October 5, 2013|archive-url=https://web.archive.org/web/20131005000955/http://www.pocketgamer.co.uk/r/iPad/Temple+Run+2/review.asp?c=47854|url-status=live}}&lt;/ref&gt;<br /> | TA = {{Rating|4.5|5}}&lt;ref name=&quot;TouchArcade&quot;&gt;{{cite web |url=https://toucharcade.com/2013/01/22/temple-run-2-review/ |title='Temple Run 2' Review – That Old Familiar Feeling |last=Nelson |first=Jared |date=January 22, 2013 |website=[[TouchArcade]] |accessdate=October 3, 2013 |archive-date=October 4, 2013 |archive-url=https://web.archive.org/web/20131004221951/http://toucharcade.com/2013/01/22/temple-run-2-review/ |url-status=live }}&lt;/ref&gt;<br /> | rev1 = ''148Apps''<br /> | rev1Score = {{Rating|4.5|5}}&lt;ref name=&quot;148Apps&quot;&gt;{{cite web| url=http://www.148apps.com/reviews/temple-run-2-review/| title=Temple Run 2 Review| last=Dobson| first=Carter| publisher=148Apps| date=January 17, 2013| accessdate=October 3, 2013| archive-date=October 4, 2013| archive-url=https://web.archive.org/web/20131004224442/http://www.148apps.com/reviews/temple-run-2-review/| url-status=dead}}&lt;/ref&gt;<br /> | rev2 = ''AppSpy''<br /> | rev2Score = 4/5&lt;ref name=&quot;AppSpy&quot;&gt;{{cite web|url=http://www.appspy.com/review/6647/temple-run-2|title=Temple Run Review|publisher=AppSpy|last=Nesvadba|first=Andrew|date=January 18, 2013|accessdate=October 3, 2013|archive-date=October 4, 2013|archive-url=https://web.archive.org/web/20131004234424/http://www.appspy.com/review/6647/temple-run-2|url-status=dead}}&lt;/ref&gt;<br /> | rev3 = ''Slide to Play''<br /> | rev3Score = 4/4&lt;ref name=&quot;Slide&quot;&gt;{{cite web|url=http://www.slidetoplay.com/review/temple-run-2-review/|title=Temple Run 2 Review|publisher=Slide to Play|last=Reed|first=Chris|date=January 21, 2013|accessdate=October 3, 2013|archive-date=October 4, 2013|archive-url=https://web.archive.org/web/20131004232513/http://www.slidetoplay.com/review/temple-run-2-review/|url-status=dead}}&lt;/ref&gt;<br /> }}<br /> <br /> ''Temple Run 2'' has been generally well received. The iOS version holds an aggregate score of 79 out of 100 on [[Metacritic]] based on 24 reviews.&lt;ref name=&quot;MC&quot; /&gt;<br /> <br /> ''[[Edge (magazine)|Edge]]'' were impressed, scoring the game 8 out of 10 and writing &quot;''Temple Run 2'' is a beautiful looking, natural extension of the series that never breaks stride for a second.&quot;&lt;ref name=&quot;Edge&quot; /&gt; Chris Reed of ''Slide to Play'' was equally impressed, scoring the game 4 out of 4, and arguing that it &quot;improves on just about every aspect of the original.&quot;&lt;ref name=&quot;Slide&quot; /&gt;<br /> <br /> Carter Dobson of ''148Apps'' scored the game 4.5 out of 5, writing &quot;The sequel is largely just full of minor tweaks that mostly improve the experience while leaving the addictive core untampered [...] Playing ''Temple Run 2'' is a simple reminder of why the original was such a hit, and why it stands above all imitators. Its mechanics are still pristine. Its controls are still pretty much immaculate. The formula has been tweaked, and I think it has come out for the better.&quot;&lt;ref name=&quot;148Apps&quot; /&gt; ''[[TouchArcade]]''{{'s}} Jared Nelson also gave a score of 4.5 out of 5, writing &quot;''Temple Run 2''{{'s}} simplicity and intangible 'something' is what made its predecessor a game that I always went back to even in the face of a smorgasbord of alternatives, and it's what will keep this on my device easily within thumb's reach for a long time to come.&quot;&lt;ref name=&quot;TouchArcade&quot; /&gt;<br /> <br /> ''AppSpy''{{'s}} Andrew Nesvadba gave the game 4 out of 5, the same score he had given the original, writing &quot;The end result is a smoother experience that retains the core of ''Temple Run'' without adding too much complexity so as to alienate its base.&quot;&lt;ref name=&quot;AppSpy&quot; /&gt; [[Gamezebo]]'s Jim Squires also scored the game 4 out of 5, writing &quot;There are no big shifts in gameplay. There are no buzzworthy changes. At best, you can sum it up as &quot;it's like ''Temple Run'', but a little bit better&quot;.&lt;ref name=&quot;Gamezebo&quot; /&gt;<br /> <br /> ''[[Eurogamer]]''{{'s}} Owen Faraday was slightly less enthusiastic, scoring the game 7 out of 10 and writing, &quot;The biggest flaw ''Temple Run 2'' betrays is its conservatism. The amount of work that has gone into the game is evident, and it's hard to fault an accessible, thrilling game that offers itself to you for free – but it's so similar to its predecessor that it ultimately feels a bit unnecessary.&quot;&lt;ref name=&quot;Euro&quot; /&gt; ''[[Pocket Gamer]]''{{'s}} Harry Slatter also scored the game 3.5 out of 5 stars, writing &quot;Endless-runners haven't really moved on since ''Temple Run'' first sprinted onto the scene. And, if anything, ''Temple Run 2'' highlights that more than most. Where Imangi was blazing a new trail with the first game and setting trends left, right, and right again, ''Temple Run 2'' is just another enjoyable entrant into a crowded genre.&quot;&lt;ref name=&quot;Pocket&quot; /&gt;<br /> <br /> == See also ==<br /> *[[List of most-downloaded Google Play applications]]<br /> <br /> ==References==<br /> {{Reflist|30em}}<br /> <br /> [[Category:2013 video games]]<br /> [[Category:3D platform games]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:IOS games]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Windows Phone games]]<br /> [[Category:Video game sequels]]<br /> [[Category:Endless runner games]]<br /> [[Category:Single-player video games]]<br /> [[Category:Imangi Studios games]]</div> Reowmo4 https://en.wikipedia.org/w/index.php?title=WWE_2K15&diff=1182374657 WWE 2K15 2023-10-28T23:10:40Z <p>Reowmo4: deleted |url-status=dead</p> <hr /> <div>{{Short description|2014 video game}}<br /> {{Use mdy dates|date=July 2021}}<br /> &lt;!-- PLEASE DO NOT INSERT A ROSTER INTO THIS ARTICLE; VIDEO GAME ROSTERS AREN'T INCLUDED IN ARTICLES --&gt;<br /> {{Infobox video game<br /> | title = WWE 2K15<br /> | image = WWE 2K15 Cover.jpg<br /> | caption = Cover art featuring [[John Cena]]<br /> | alt = A picture of John Cena is seen on a white background with a red striped line in the middle. The game's logo appears on the top.<br /> | developer = [[Yuke's]]{{efn|Additional work by [[Visual Concepts]].}}&lt;br /&gt;[[n-Space]] (mobile version)<br /> | publisher = [[2K (company)|2K]]<br /> | series = ''[[WWE 2K]]''<br /> | platforms = {{ubl|[[PlayStation 3]]|[[PlayStation 4]]|[[Xbox 360]]|[[Xbox One]]|[[Microsoft Windows]]|[[Android (operating system)|Android]]|[[iOS]]}}<br /> | released = {{ubl|'''PlayStation 3''', '''Xbox 360'''{{vgrelease|NA|October 28, 2014|EU|October 31, 2014}}|'''PlayStation 4''', '''Xbox One'''&lt;ref&gt;{{cite web|url=http://wwe.2k.com/index.php/news/single/us-new-release-date-for-wwe-2k15-on-next-generation-consoles|title=New release date for WWE 2K15 on next generational consoles|publisher=WWE 2K|date=September 16, 2014|access-date=September 16, 2014|archive-url=https://web.archive.org/web/20141130134047/https://wwe.2k.com/index.php/news/single/us-new-release-date-for-wwe-2k15-on-next-generation-consoles|archive-date=November 30, 2014|url-status=dead}}&lt;/ref&gt;&lt;br /&gt;{{vgrelease|NA|November 18, 2014|EU|November 21, 2014}}|'''Mobile'''&lt;br /&gt;{{vgrelease|NA|April 16, 2015}}|'''Microsoft Windows'''&lt;ref name=&quot;PC&quot;&gt;{{cite web|url=http://www.wwe.com/inside/2k/wwe-2k15/wwe-2k15-windows-pc-announcement-this-spring-27315901|title=WWE 2K15 arrives on Windows PCs|work=WWE|access-date=August 27, 2015|archive-date=August 21, 2015|archive-url=https://web.archive.org/web/20150821065208/http://www.wwe.com/inside/2k/wwe-2k15/wwe-2k15-windows-pc-announcement-this-spring-27315901|url-status=live}}&lt;/ref&gt;&lt;br /&gt;{{vgrelease|NA|April 28, 2015&lt;ref name=&quot;PCrls&quot;&gt;{{cite web|url=https://www.twitter.com/WWEgames/status/592894869632372736|title=WWE 2K on Twitter|work=Twitter|access-date=August 27, 2015|archive-date=July 27, 2019|archive-url=https://web.archive.org/web/20190727073328/https://twitter.com/wwegames/status/592894869632372736|url-status=live}}&lt;/ref&gt;}}}}<br /> | genre = [[Sports game|Sports]]<br /> | modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]<br /> }}<br /> <br /> '''''WWE 2K15''''' is a [[professional wrestling]] video game developed by [[Yuke's]] and published by [[2K (company)|2K]] for [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]] and [[Microsoft Windows]]. It is the sequel to ''[[WWE 2K14]]'', and was succeeded by ''[[WWE 2K16]]''. It was released on October 28, 2014, in North America and on October 31, 2014, in Europe for [[History of video game consoles (seventh generation)|last generation consoles]] and released on November 18, 2014, in North America and on November 21, 2014, in Europe for [[History of video game consoles (eighth generation)|current generation consoles]]. It was released for [[Microsoft Windows]] on April 28, 2015, and was the first WWE game to be released on the platform since ''[[WWE Raw (video game)|WWE Raw]]'', which was released in 2002.&lt;ref name=&quot;PC&quot; /&gt;&lt;ref name=&quot;PCrls&quot; /&gt; It is the first game in the series to use the new [[WWE]] logo since it was introduced earlier in 2014, which was originally used as the logo of the [[WWE Network]].<br /> <br /> The game is based on the [[professional wrestling promotion]] WWE and ''WWE 2K15'' serves as the first game in the series to signify the &quot;new generation&quot;, placing a heavy emphasis on traditional and more relaxed gameplay, unlike the arcade-like combat prominent in previous installments. It also adds several new features to complement the main theme based around naturalism, adding a new chain grapple system at the beginning of matches, slowing the pacing of the matches and adding a new stamina bar to reflect and portray the quality of matches produced on WWE television.<br /> <br /> == Gameplay ==<br /> ''WWE 2K15'' signifies as the start of a &quot;new generation&quot;, which focuses on turning the franchise into a true wrestling game rather than &quot;a fighting game with [[List of WWE personnel|WWE Superstars]] in it.&quot; The new chain wrestling mini-game has been implemented (exclusive to current generation consoles and PC only) to make matches play out more realistically. Pressing the grapple button at the beginning of the match will initiate a [[Collar-and-elbow position|collar-and-elbow tie up]]. At the beginning of the tie up, each opponent will press one of three face buttons to place their opponent into a side headlock, a wrist lock or a waist lock with a [[rock-paper-scissors]] style outcome. (Headlock beats Wrist lock, Wrist lock beats Waist lock, Waist lock beats Headlock.) Whoever wins will place their opponent in the corresponding hold, while both players rotate the right analog stick (space + movement keys on PC) to find a &quot;sweet spot&quot;. If the attacker finds it first, they'll perform a move, if the defender finds it first, they'll gain the upper hand. Additionally, the attacking wrestler can strike or wrench the opponent's limb, making it harder for them to find the sweet spot. This mini-game only happens 2-3 times during the match and can be turned off via the options menu. Strikes have returned to their normal speed, with the improved collision and selling animations from the opponent. Unlike in previous games, superstars will not stand up immediately, after taking a bump or slam.<br /> <br /> [[File:Wwe 2k15 gameplay screen.jpg|thumb|Gameplay screenshot of [[Bray Wyatt]] delivering his finisher, Sister Abigail, to [[CM Punk]]]]<br /> This game also introduces the three-tier stamina meter, which controls the pace of a match. Through each move the player performs, especially striking and running, will drain the stamina meter. During the first tier, the wrestler will be full of energy and perform moves easily. During the second tier, the wrestler will begin to slow down. In the third tier, the wrestler will be completely exhausted, even being unable to perform their finishing moves should it drop too low. The stamina meter can also be turned off or adjusted to drain more slowly, and will slowly regenerate as long as a meter is not depleted. The game's submission system has been revamped. The &quot;Breaking Point&quot; gauge has been replaced with a two part circular gauge. The mechanic of the system remains mostly the same, but players only have to mash a single button rather than all four. Wake-up taunt finishers are now known as &quot;Charged Finishers&quot; which combines the taunt &amp; finisher into a single animation by pressing and holding the finisher button when the opponent is grounded and then releasing it when they're on their feet (whereas on PC, holding the key is not necessary). Signature moves can now be stored as well. Catch and Catapult finishers have also returned. Both fighting styles and skill sets have been brought in to ensure that the characters behave more like their real-life counterparts. For example, high flyers like [[Rey Mysterio]] will not do power moves and will focus on diving and springboard moves while giants like [[Big Show|The Big Show]] cannot climb the turnbuckle and will focus on power moves. Superstars who cannot climb to the top rope can climb to the second rope and deliver moves such as [[Bret Hart]]'s elbow drop or Big Show's slingshot body splash.<br /> <br /> Gameplay on the PlayStation 3 and Xbox 360 versions remains largely the same blueprint as previous entries in the series, most notably ''[[WWE 2K14]]''. However, new rosters, new arenas, new championship titles and new contents have been introduced.<br /> <br /> == Story modes ==<br /> <br /> === 2K Showcase ===<br /> On August 4, 2014, [[IGN]] revealed that the game will feature a historical mode, which focuses on past WWE rivalries.&lt;ref name=&quot;stc&quot;&gt;{{cite web|url=http://www.ign.com/articles/2014/08/04/wwe-2k15-story-career-modes-and-more-revealed-ign-first|title=WWE 2K15: Story, Career Modes, and More Revealed – IGN First|author=Vince Ingenito|date=August 4, 2014|work=IGN|access-date=October 7, 2015|archive-date=October 17, 2015|archive-url=https://web.archive.org/web/20151017204825/http://www.ign.com/articles/2014/08/04/wwe-2k15-story-career-modes-and-more-revealed-ign-first|url-status=live}}&lt;/ref&gt; Called the &quot;2K Showcase&quot;, the story mode is similar to ''[[WWE 2K14]]''{{'}}s 30 Years of [[WrestleMania]] mode in that it focuses on historical events, but will be more like the Attitude Era mode in ''[[WWE '13]]'' where it emphasizes specifics rather than generalities. The mode goes into more depth, giving a more detailed look at personal rivalries, treating them as mini-documentaries, with in-match cut scenes (with re-recorded commentary) and historical objectives to complete.<br /> <br /> The 2K Showcase features 33 matches in total and is highlighted by two rivalries.<br /> <br /> The first rivalry &quot;Hustle, Loyalty, Disrespect&quot; is between [[John Cena]] and [[CM Punk]] from 2011 to 2013. The rivalry started with Punk beginning to rebel against the chairman of the WWE, [[Vince McMahon|Mr. McMahon]], and the way he ran the company and later when he claimed he did not earn the respect he deserved, leading into a matchup at [[Money in the Bank (2011)|Money in the Bank 2011]] against Cena for the [[WWE Championship]], as his WWE contract set to expire after the event. The rivalry ends with Punk's defeat by Cena at [[Raw (WWE brand)|Raw]].<br /> <br /> The second rivalry &quot;Best Friends, Bitter Enemies&quot; chronicles the feud between [[Triple H|&quot;The Game&quot; Triple H]], [[Shawn Michaels|&quot;The Heartbreak Kid&quot; Shawn Michaels]] and the wrestling stable [[Evolution (professional wrestling)|Evolution]]. The showcase begins at [[SummerSlam (2002)|SummerSlam 2002]] between Triple H and Michaels and covers various matches from Raw and PPV's ending with Triple H defeating Michaels at [[Bad Blood 2004]] in a [[Hell in a Cell match]].<br /> <br /> The 2K Showcase also allows players to unlock various arenas, wrestlers and attires from each rivalry period, including Triple H's 2003 and 2004 attire and the stable Evolution from 2004.<br /> <br /> ==== DLC Content Showcases ====<br /> ''WWE 2K15'' has three additional Showcases, which were available as [[Downloadable content|DLCs]].<br /> <br /> &quot;One More Match&quot; features the rivalry between [[Christian Cage|Christian]] and [[Randy Orton|&quot;The Apex Predator&quot; Randy Orton]] during 2011, focusing in on Christian's quest for the [[World Heavyweight Championship (WWE, 2002–2013)|World Heavyweight Championship]], from Christian's [[ladder match]] against [[Alberto del Rio]] at [[Extreme Rules (2011)|Extreme Rules 2011]] to their matchup at [[SummerSlam (2011)|SummerSlam 2011]].<br /> <br /> &quot;Hall of Pain&quot; features [[Mark Henry|&quot;The World's Strongest Man&quot; Mark Henry]]'s domination through 2011 and early 2012 and his path towards winning the World Heavyweight Championship and his brief resurgence challenging for the [[WWE Championship]] in early 2013, from his Money in the Bank 2011 matchup against [[Big Show|The Big Show]] to his [[Wrestlemania XXIX]] matchup against [[Ryback]].<br /> <br /> &quot;Path of Warrior&quot; focuses on the career of [[The Ultimate Warrior]], chronicling in on the rise of The Ultimate Warrior during the 1980s, commenting on the passing of the torch that [[Hulk Hogan]] demonstrated at [[WrestleMania VI]] and detailing Warrior's legacy within the [[WWE]], from his [[SummerSlam (1988)|SummerSlam 1988]] matchup against [[The Honky Tonk Man|Honky Tonk Man]], with [[Jimmy Hart]] by his side, to his [[Wrestlemania XII]] matchup with Hunter Hearst Helmsley.<br /> <br /> === MyCareer ===<br /> The game also has a &quot;MyCareer&quot; mode similar to ''[[NBA 2K15]]''. Players take on the role of a Superstar made in the Creative Suite and follow the evolution of their WWE career, from the [[WWE Performance Center]] and [[NXT (WWE brand)|NXT]] to the main event at WrestleMania, then your career is simulated 15 years into the future where you take place in one final match. This is the first time that the ''WWE 2K'' series features a Career mode and the first for the series overall since ''[[WWE SmackDown vs. Raw 2010|SmackDown vs. Raw 2010]]''. Designed to be a branching, but linear, storyline in which players actions have effects on the future, MyCareer is reminiscent to story modes of earlier ''SmackDown'' games and ''[[WWF No Mercy (video game)|WWF No Mercy]]'' in which decisions affected outcomes. The mode also features a morality system to allow players to decide whether they want to play as a [[Face (professional wrestling)|face]] (fan favorite) or a [[Heel (professional wrestling)|heel]] (rule breaker) with each choice having an effect on the meter. There is also a 1-5 star match rating system that rates matches based on technique, pacing and momentum, with squash matches getting lower ratings and back-and-forth matches getting higher ratings. Wins and losses have little effect on match ratings with the goal being to put on the best match possible. This mode is exclusive to the PlayStation 4, Xbox One and Microsoft Windows versions of the game.<br /> <br /> === PlayStation 3 and Xbox 360 exclusive modes ===<br /> <br /> ==== Who Got NXT? ====<br /> Replacing MyCareer on PlayStation 3 and Xbox 360 is a mode called &quot;Who Got NXT?&quot; which is a story mode focusing on up-and-comers from NXT: [[Adrian Neville]], [[Bo Dallas]], [[Corey Graves]], [[Rusev (wrestler)|Rusev]] and [[Sami Zayn]], the 5 playable NXT Superstars in the game.&lt;ref&gt;{{cite web|url=https://www.youtube.com/watch?v=Gm8aETUsPNc&amp;a|title=Who Got NXT? mode debuts in WWE 2K15|publisher=WWE|date=October 21, 2014|access-date=October 21, 2014|archive-date=March 8, 2021|archive-url=https://web.archive.org/web/20210308194226/https://www.youtube.com/watch?v=Gm8aETUsPNc&amp;a|url-status=live}}&lt;/ref&gt; The [[NXT Arrival|NXT ArRival]] arena was also exclusive to the PS3/360 version of the game.<br /> <br /> ==== Proving Ground ====<br /> Designed to be the spiritual successor to &quot;Defeat The Streak&quot; from ''WWE 2K14'', ''Proving Ground'' pits players against John Cena, the top guy in WWE, in the [[Raw (WWE brand)|Raw]] arena. This mode is only unlockable after completing the &quot;Who Got NXT?&quot; mode. The player will choose one of the 5 playable NXT Superstars to face Cena in a one-on-one match with a 30-minute time limit. Defeating Cena with all 5 NXT stars will unlock the entire roster (including created Superstars) to play the mode with.<br /> <br /> == Creative Suite ==<br /> Several features that were present in previous games like: Story Designer, Create-A-Finisher and Custom Soundtracks were removed from the PlayStation 3 and Xbox 360 versions for unknown reasons nor are they present on next gen consoles though Create-A-Diva, Paint Tool, Create-A-Championship &amp; Create-An-Arena are still available on last gen.<br /> <br /> &quot;Create-A-Superstar&quot; has returned with only 25 available slots for the Xbox One, PlayStation 4 versions while the PC version has 50 slots when the player updates the game on [[Steam (service)|Steam]].&lt;ref&gt;{{cite web|url=http://www.thesmackdownhotel.com/news/wwe2k15/wwe-2k15-dev-q-a-recap-superstar-editing-only-25-caw-slots-paint-tool-replaced-more|title=WWE 2K15 Q+A reveals|publisher=TheSmackdownHotel.com|date=October 29, 2014|access-date=October 29, 2014|archive-date=November 2, 2014|archive-url=https://web.archive.org/web/20141102121405/http://www.thesmackdownhotel.com/news/wwe2k15/wwe-2k15-dev-q-a-recap-superstar-editing-only-25-caw-slots-paint-tool-replaced-more|url-status=live}}&lt;/ref&gt; Superstar Heads has been reworked to allow all in-game wrestlers to be fully editable for the first time since ''[[WWE Raw 2]]'', creating or editing a superstar takes up a slot. The paint tool has been removed on Xbox One, PlayStation 4 and PC and replaced with a new feature called &quot;Superstar Studio&quot; that allows players to import custom logos and fully edit or change a superstar attire.<br /> <br /> == Visuals and audio ==<br /> The PlayStation 4, Xbox One and Microsoft Windows versions of the game feature the same face and body scanning tech that was used for ''[[NBA 2K14]]'' to ensure that the models look as close to their real-life counterparts as possible.&lt;ref name=&quot;Tech&quot;&gt;{{cite web|url=http://www.gamespot.com/articles/e3-2014-wwe-2k15-showcases-the-power-of-nba-2k-tech/1100-6420396/|title=E3 2014: WWE 2K15 Showcases the Power of NBA 2K Tech|work=GameSpot|access-date=October 7, 2015|archive-date=November 9, 2015|archive-url=https://web.archive.org/web/20151109222707/http://www.gamespot.com/articles/e3-2014-wwe-2k15-showcases-the-power-of-nba-2k-tech/1100-6420396/|url-status=live}}&lt;/ref&gt; Textures for clothing, beards &amp; long hair have been updated, with 2K creating an entirely new development tool to more realistically portray beards.&lt;ref&gt;{{cite web|url=http://www.designntrend.com/articles/18660/20140829/wwe-2k15-producer-explains-new-beard-tech-adjusting-current-gen.htm|title='WWE 2K15' Producer Explains New 'Beard Tech' And Adjusting To Current-Gen Consoles|work=Design &amp; Trend|access-date=October 7, 2015|archive-date=October 9, 2014|archive-url=https://web.archive.org/web/20141009011955/http://www.designntrend.com/articles/18660/20140829/wwe-2k15-producer-explains-new-beard-tech-adjusting-current-gen.htm|url-status=live}}&lt;/ref&gt; However, the PlayStation 3 and Xbox 360 versions have similar graphics to its predecessor, but with improved clothing textures and a new lighting system that lessens the shine from the superstar models.&lt;ref&gt;{{cite web|url=http://attackofthefanboy.com/news/2k-gives-insight-wwe-2k15s-graphics-ps3-xbox-360/|title=2K Gives Insight On WWE 2K15's Graphics For PS3 And Xbox 360 – Attack of the Fanboy|author=Damian Seeto|work=Attack of the Fanboy|date=July 11, 2014|access-date=October 7, 2015|archive-date=November 18, 2015|archive-url=https://web.archive.org/web/20151118011759/http://attackofthefanboy.com/news/2k-gives-insight-wwe-2k15s-graphics-ps3-xbox-360/|url-status=live}}&lt;/ref&gt; The PlayStation 4 and Xbox One versions are displayed in [[1080p]] resolution and have an improved [[frame rate]].&lt;ref&gt;{{cite web|url=http://www.cinemablend.com/games/WWE-2K15-Confirmed-1080p-PS4-Xbox-One-68041.html|title=WWE 2K15 Confirmed 1080p On PS4 And Xbox One|work=cinemablend.com|date=October 25, 2014|access-date=October 7, 2015|archive-date=September 10, 2015|archive-url=https://web.archive.org/web/20150910124537/http://www.cinemablend.com/games/WWE-2K15-Confirmed-1080p-PS4-Xbox-One-68041.html|url-status=live}}&lt;/ref&gt; Visual Concepts motion captured wrestlers performing their moves in an actual WWE ring over the course of forty days with the sound of each bump being recorded to ensure that it sounds like the actual move rather than using generic sounds of someone hitting the mat.&lt;ref name=&quot;stc&quot; /&gt;&lt;ref&gt;{{cite web|url=http://www.polygon.com/2014/9/3/6100801/see-the-wrestlers-of-wwe-2k15-grappling-with-motion-capture|title=See the wrestlers of WWE 2K15 grappling with motion capture|author=Colin Campbell|work=Polygon|date=September 3, 2014|access-date=October 7, 2015|archive-date=March 4, 2016|archive-url=https://web.archive.org/web/20160304114554/http://www.polygon.com/2014/9/3/6100801/see-the-wrestlers-of-wwe-2k15-grappling-with-motion-capture|url-status=live}}&lt;/ref&gt; The game has five times the amount of animation data than the previous game.&lt;ref name=&quot;stc&quot; /&gt; [[Michael Cole (wrestling)|Michael Cole]] and [[Jerry Lawler|Jerry &quot;The King&quot; Lawler]] recorded new commentary, with approximately 30 hours of new commentary per commentator. The commentary was recorded with Cole and Lawler in the room at the same time to create more natural conversations and banter.&lt;ref name=&quot;Tech&quot; /&gt;<br /> <br /> == Soundtrack ==<br /> {{Infobox album<br /> | name = WWE 2K15: The Soundtrack<br /> | type = Soundtrack<br /> | artist = various artists<br /> &lt;!-- Commented out: | cover = WWE 2K15 Soundtrack.jpg --&gt;<br /> | caption = <br /> | alt =<br /> | released = October 21, 2014&lt;ref name=&quot;Discogs&quot;&gt;{{cite web|title=Various – WWE 2K15: The Soundtrack (File, Album) at Discogs|date=October 21, 2014 |url=https://www.discogs.com/release/10418458|access-date=July 10, 2017|publisher=[[Discogs]]|archive-date=January 26, 2018|archive-url=https://web.archive.org/web/20180126012438/https://www.discogs.com/release/10418458|url-status=live}}&lt;/ref&gt;<br /> | recorded =<br /> | venue =<br /> | studio =<br /> | genre =<br /> | length =<br /> | label = {{hlist|[[WWE Music Group|WWE]]|[[Atlantic Records|Atlantic]]}}<br /> | producer = {{hlist|[[Craig Kallman]] ([[Executive producer|exec.]])|Neil Lawi (exec.)}}&lt;ref name=&quot;Discogs&quot; /&gt;<br /> | prev_title =<br /> | prev_year =<br /> | next_title =<br /> | next_year =<br /> }}<br /> <br /> For the first time since ''[[Smackdown vs. Raw 2010]]'' video game, ''WWE 2K15'' features a licensed soundtrack. ''WWE 2K15: The Soundtrack'' was [[Curator|curated]] by John Cena. It consists of music from a variety of artists from various music genres including hip-hop, rock, and country. In addition to the songs from the soundtrack, the game also includes four additional songs. The album version features two exclusive songs by Cena and [[Wiz Khalifa]].&lt;ref&gt;{{cite web|url=http://www.gamespot.com/articles/blame-john-cena-if-you-dont-like-wwe-2k15s-soundtr/1100-6422927/|title=Blame John Cena if You Don't Like WWE 2K15's Soundtrack|publisher=Gamespot|last=Pereira|first=Chris|date=October 13, 2014|access-date=March 30, 2015|archive-date=February 3, 2015|archive-url=https://web.archive.org/web/20150203010631/http://www.gamespot.com/articles/blame-john-cena-if-you-dont-like-wwe-2k15s-soundtr/1100-6422927/|url-status=live}}&lt;/ref&gt;<br /> <br /> {{Track listing<br /> | all_writing = <br /> | extra_column = Artist(s)<br /> | total_length =<br /> | title1 = All Day<br /> | extra1 = [[Wiz Khalifa]] &amp; John Cena<br /> | length1 = 3:59<br /> | title2 = [[Ready (B.o.B song)|Ready]]<br /> | extra2 = [[B.o.B]] featuring [[Future (rapper)|Future]]<br /> | length2 = 3:41<br /> | title3 = [[Free (Rudimental song)|Free]]<br /> | extra3 = [[Rudimental]] featuring [[Emeli Sandé]] and [[Nas]]<br /> | length3 = 4:30<br /> | title4 = [[We Dem Boyz]]<br /> | extra4 = Wiz Khalifa<br /> | length4 = 3:45<br /> | title5 = [[Wild Ones (song)|Wild Ones]] ([[WrestleMania XXVIII]] version)<br /> | extra5 = [[Flo Rida]] featuring [[Sia]]<br /> | length5 = 3:56<br /> | title6 = Bonfire<br /> | extra6 = [[Knife Party]]<br /> | length6 = 4:32<br /> | title7 = Workin'<br /> | extra7 = [[Big Smo]] featuring Alexander King<br /> | length7 = 3:35<br /> | title8 = Ghost<br /> | extra8 = [[Mystery Skulls]]<br /> | length8 = 4:21<br /> | title9 = [[Come On Over (Royal Blood song)|Come On Over]]<br /> | extra9 = [[Royal Blood (band)|Royal Blood]]<br /> | length9 = 2:53<br /> | title10 = Breaks<br /> | extra10 = Wiz Khalifa &amp; John Cena<br /> | length10 = 4:04<br /> }}<br /> <br /> === In-game soundtrack ===<br /> * [[Avenged Sevenfold]] – &quot;[[This Means War (Avenged Sevenfold song)|This Means War]]&quot;<br /> * [[Dizzee Rascal]] featuring [[Teddy Sky]] – &quot;Heart of a Warrior&quot;<br /> * [[Florida Georgia Line]] featuring [[Luke Bryan]] – &quot;[[This Is How We Roll]]&quot;<br /> * [[Rise Against]] – &quot;Zero Visibility&quot;<br /> <br /> == Releases ==<br /> In July 2014, it was announced that Sting would be the game's pre-order bonus as two playable characters: One being the black and white [[The Crow|Crow]]-inspired persona and the other being his surfer gimmick with the blond [[flattop]] hairstyle.&lt;ref&gt;{{cite web|url=https://www.youtube.com/watch?v=E3gExu2Mk6o|title=Sting Debuts in WWE 2K15|publisher=WWE|date=July 14, 2014|access-date=July 15, 2014|archive-date=July 15, 2014|archive-url=https://web.archive.org/web/20140715120407/http://www.youtube.com/watch?v=E3gExu2Mk6o|url-status=live}}&lt;/ref&gt; A collector's edition of the game was announced on August 4. It includes premium packaging, a collectable art card hand-signed by Hulk Hogan, an exclusive [[Funko]] &quot;Hollywood&quot; Hulk Hogan vinyl figure, a piece of the [[Wrestling ring|ring]] canvas from Hogan's appearance on ''[[WWE Raw|WWE Monday Night Raw]]'' on March 10, 2014, two playable pre-order launch-exclusive Hulk Hogan characters (nWo &quot;Hollywood&quot; Hulk Hogan and modern day Hulk Hogan), and the two playable Sting characters. A total of 25,000 collector's editions were made available for PlayStation 4 and Xbox One.&lt;ref&gt;{{cite web|url=http://www.wrestlingnewssource.com/news/35530/2K-Games-Reveal-Details-Behind-Hulk-Hogans-WWE-2K15/|title=2K Games Reveal Details Behind Hulk Hogan's WWE 2K15 Collector's Edition|publisher=wrestlingnewssource.com|date=August 4, 2014|access-date=September 6, 2014|archive-date=September 6, 2014|archive-url=https://web.archive.org/web/20140906222845/http://www.wrestlingnewssource.com/news/35530/2K-Games-Reveal-Details-Behind-Hulk-Hogans-WWE-2K15/|url-status=live}}&lt;/ref&gt; [[CM Punk]]'s inclusion in the game caused legal issues before release, as Punk had walked out of the company by release, however, 2K and Punk reached an agreement before release.&lt;ref&gt;{{cite web|url=https://www.gamespot.com/articles/legal-discussions-underway-over-cm-punks-inclusion/1100-6422207/|title=Legal Discussions Underway Over CM Punk's Inclusion in WWE 2K15|first=Rob|last=Crossley|date=September 9, 2014|access-date=June 30, 2018|archive-date=June 30, 2018|archive-url=https://web.archive.org/web/20180630161824/https://www.gamespot.com/articles/legal-discussions-underway-over-cm-punks-inclusion/1100-6422207/|url-status=live}}&lt;/ref&gt;<br /> <br /> === PlayStation 4 and Xbox One ===<br /> The PlayStation 4 and Xbox One versions of the game were delayed three weeks from their original October 28 release date.&lt;ref&gt;{{cite web|url=http://www.polygon.com/2014/9/16/6222087/wwe-2k15-release-date-delay-ps4-xbox-one-|title=WWE 2K15 delays PS4, Xbox One release until Nov. 18|author=Owen S. Good|work=Polygon|date=September 16, 2014|access-date=August 27, 2015|archive-date=September 22, 2015|archive-url=https://web.archive.org/web/20150922235923/http://www.polygon.com/2014/9/16/6222087/wwe-2k15-release-date-delay-ps4-xbox-one-|url-status=live}}&lt;/ref&gt; 2K stated &quot;The additional development time enables our talented teams to ensure the ''WWE 2K15'' next-gen experience fully meets our expectations.&quot;&lt;ref&gt;{{cite web|url=http://www.ign.com/articles/2014/09/16/wwe-2k15-delayed-on-ps4-and-xbox-one|title=WWE 2K15 Delayed on PS4 and Xbox One|work=IGN|date=September 16, 2014|access-date=August 27, 2015|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924225838/http://www.ign.com/articles/2014/09/16/wwe-2k15-delayed-on-ps4-and-xbox-one|url-status=live}}&lt;/ref&gt; The next gen versions were released on November 18, 2014.<br /> <br /> === Microsoft Windows ===<br /> On April 21, 2015, WWE announced an upcoming Windows PC release in Spring of 2015.&lt;ref name=&quot;PC&quot; /&gt; A week later, 2K announced the release date of April 28, 2015.&lt;ref name=&quot;PCrls&quot; /&gt; This marks the first game in the ''WWE 2K'' series to be released on PC, as well as the first WWE game to be released on PC since ''WWE Raw'' which was released in 2002. All previously released downloadable content was included at no extra cost, except [[Paige (wrestler)|Paige]], who was exclusive to the Season Pass.&lt;ref name=&quot;paige&quot;&gt;{{cite web|url=http://attackofthefanboy.com/news/wwe-2k15-pc-wont-getting-paige/|title=WWE 2K15 PC Won't Be Getting Paige – Attack of the Fanboy|author=Damian Seeto|work=Attack of the Fanboy|date=April 26, 2015|access-date=August 27, 2015|archive-date=August 31, 2015|archive-url=https://web.archive.org/web/20150831043228/http://attackofthefanboy.com/news/wwe-2k15-pc-wont-getting-paige|url-status=live}}&lt;/ref&gt; The PC version is similar to the PlayStation 4 and Xbox One versions, featuring MyCareer and 2K Showcase game modes. The PC version is exclusive to Steam, with no retail release planned.&lt;ref&gt;{{cite web|url=http://attackofthefanboy.com/news/wwe-2k15-pc-steam-exclusive-retail-release-planned/|title=WWE 2K15 PC Is Steam Exclusive; No Retail Release Planned|author=Damian Seeto|work=Attack of the Fanboy|date=April 24, 2015|access-date=August 27, 2015|archive-date=September 12, 2015|archive-url=https://web.archive.org/web/20150912223232/http://attackofthefanboy.com/news/wwe-2k15-pc-steam-exclusive-retail-release-planned/|url-status=live}}&lt;/ref&gt;<br /> <br /> === Mobile ===<br /> A version of the game for mobile devices, developed by [[n-Space]], was released for Android and iOS on April 16, 2015.&lt;ref&gt;{{cite web|url=http://www.wwe.com/inside/2k/wwe-2k-new-mobile-game-ios-android-27236116|title=2K announces new WWE 2K mobile game|work=WWE|access-date=September 26, 2015|archive-date=September 8, 2015|archive-url=https://web.archive.org/web/20150908130038/http://www.wwe.com/inside/2k/wwe-2k-new-mobile-game-ios-android-27236116|url-status=live}}&lt;/ref&gt; 2K called it the &quot;first simulation-based WWE video game for mobile devices&quot;.&lt;ref&gt;{{cite web|url=http://www.wwe.com/inside/2k/wwe-2k-new-mobile-game-ios-android-now-available-27302677|title=WWE 2K now available on iOS and Android|work=WWE|access-date=September 26, 2015|archive-date=October 2, 2015|archive-url=https://web.archive.org/web/20151002165031/http://www.wwe.com/inside/2k/wwe-2k-new-mobile-game-ios-android-now-available-27302677|url-status=live}}&lt;/ref&gt; The mobile version features 10 playable superstars, three match types, full entrances &amp; move sets, create a superstar, live multiplayer and a career mode.&lt;ref&gt;{{cite web|url=http://bleacherreport.com/articles/2415535-wwe-2k15-mobile-release-date-roster-features-modes-and-available-devices|title=WWE 2K15 Mobile: Info on Release, Roster, Features, Modes and Available Devices|author=Brian Mazique|work=Bleacher Report|access-date=September 26, 2015|archive-date=September 27, 2015|archive-url=https://web.archive.org/web/20150927222004/http://bleacherreport.com/articles/2415535-wwe-2k15-mobile-release-date-roster-features-modes-and-available-devices|url-status=live}}&lt;/ref&gt; In July 2015, an update was released that improved controls and responsiveness.&lt;ref&gt;{{cite web|url=http://toucharcade.com/2015/07/17/wwe-2k-just-got-a-big-update-improves-controls-and-responsiveness/|title='WWE 2K' Just Got a Big Update, Improves Controls and Responsiveness|work=TouchArcade|date=July 17, 2015|access-date=October 7, 2015|archive-date=October 16, 2015|archive-url=https://web.archive.org/web/20151016030136/http://toucharcade.com/2015/07/17/wwe-2k-just-got-a-big-update-improves-controls-and-responsiveness/|url-status=live}}&lt;/ref&gt;<br /> <br /> == Downloadable content ==<br /> <br /> On October 14, 2014, it was announced that the batch of upcoming DLC will include the &quot;Accelerator&quot;, which unlocks all in-game content, and three additional rivalries for the 2K Showcase mode. &quot;One More Match&quot;, which chronicles the feud between Christian and Randy Orton from 2011, was the first added alongside &quot;Hall of Pain&quot;, which highlights Mark Henry's domination from 2011 to 2013, and &quot;Path of the Warrior&quot;, which is the career retrospective of [[WWE Hall of Fame]]r [[The Ultimate Warrior]].<br /> <br /> The &quot;One More Match&quot; DLC adds Christian and [[Edge (wrestler)|Edge]] as playable characters. The &quot;Hall of Pain&quot; DLC awards the player [[The Great Khali]] and unmasked [[Kane (wrestler)|Kane]] as playable characters. Also, additional attires are added for Mark Henry, Big Show, [[Sheamus]], Randy Orton, [[Bryan Danielson|Daniel Bryan]] and [[The Usos]]. &quot;The Path of Warrior&quot; DLC includes another attire for The Ultimate Warrior and adds Hulk Hogan, [[Rick Rude]], [[Andre The Giant]], [[Col. Mustafa]], [[General Adnan]], [[Sgt. Slaughter]], [[The Honky Tonk Man|Honky Tonk Man]] and [[&quot;Macho Man&quot; Randy Savage]] as playable characters.<br /> <br /> Various packs were available at unspecified dates with Superstars, Legends, managers, and new moves included. The first pack available was the &quot;NXT ArRival&quot; DLC, which added [[The Ascension (professional wrestling)|The Ascension]], [[Adam Rose]], [[Emma (wrestler)|Emma]] and [[John &quot;Bradshaw&quot; Layfield]] as playable characters. The second pack added was the ''WCW Pack'' DLC which added WCW legends [[Dave Finlay|Fit Finlay]], [[William Regal|Lord Steven Regal]], [[Bam Bam Bigelow]], [[Diamond Dallas Page]], and [[Lex Luger]].&lt;ref&gt;{{cite web|url=http://ign.com/articles/2014/10/14/wwe-2k15-dlc-and-season-pass-details-revealed|title=WWE 2K15 downloadable content details|publisher=IGN|date=October 21, 2014|access-date=October 21, 2014|archive-date=October 21, 2014|archive-url=https://web.archive.org/web/20141021000931/http://www.ign.com/articles/2014/10/14/wwe-2k15-dlc-and-season-pass-details-revealed|url-status=live}}&lt;/ref&gt; All the DLC packs were freely included for the PC version of the game, except for Paige, who was an exclusive addition to the Season Pass.&lt;ref name=&quot;PC&quot; /&gt;&lt;ref name=&quot;paige&quot; /&gt;<br /> <br /> On July 27, 2015, the pre-order Hulk Hogan DLC was removed from sale on [[PlayStation Network]] and [[Xbox Games Store]] following [[Hulk Hogan#Scandal and departure|the controversy surrounding racist remarks made by Hogan]],&lt;ref&gt;{{cite web|url=http://www.idigitaltimes.com/wwe-2k15-dlc-hulk-hogan-dlc-being-removed-psn-xbox-store-461497|title=WWE 2K15 DLC: Hulk Hogan DLC Being Removed From PSN, Xbox Store|publisher=iDigitalTimes|date=July 27, 2015|access-date=August 25, 2015|archive-url=https://web.archive.org/web/20150820003738/http://www.idigitaltimes.com/wwe-2k15-dlc-hulk-hogan-dlc-being-removed-psn-xbox-store-461497|archive-date=August 20, 2015|url-status=dead}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.wrestlinginc.com/wi/news/2015/0725/598704/hulk-hogan-dlc-removed-from-wwe-2k15-store/|title=Roddy Piper's Odd Talk Show Appearance Video, Hulk Hogan DLC Removed From WWE 2K15 Store|work=WrestlingInc.com|date=July 25, 2015 |access-date=August 27, 2015|archive-date=August 28, 2015|archive-url=https://web.archive.org/web/20150828065411/http://www.wrestlinginc.com/wi/news/2015/0725/598704/hulk-hogan-dlc-removed-from-wwe-2k15-store/|url-status=live}}&lt;/ref&gt; then after four years it was announced that Hogan will return for ''[[WWE 2K20]]'' in 2019.<br /> <br /> === Season Pass ===<br /> The Season Pass includes all three 2K Showcase story mode DLCs, the Accelerator DLC, and exclusive access to WWE Diva Paige.&lt;ref&gt;{{cite web|url=http://ign.com/articles/2014/10/14/wwe-2k15-dlc-and-season-pass-details-revealed|title=WWE 2K15 season pass details|publisher=IGN|date=October 21, 2014|access-date=October 21, 2014|archive-date=October 21, 2014|archive-url=https://web.archive.org/web/20141021000931/http://www.ign.com/articles/2014/10/14/wwe-2k15-dlc-and-season-pass-details-revealed|url-status=live}}&lt;/ref&gt;<br /> <br /> == Reception ==<br /> {{Video game reviews<br /> | MC = (PC) 70/100&lt;ref name=&quot;MCPC&quot;&gt;{{cite web |url=https://www.metacritic.com/game/pc/wwe-2k15 |title=WWE 2K15 for PC Reviews |publisher=[[Metacritic]] |access-date=May 5, 2019 |archive-date=April 8, 2019 |archive-url=https://web.archive.org/web/20190408050953/https://www.metacritic.com/game/pc/wwe-2k15 |url-status=live }}&lt;/ref&gt;&lt;br /&gt;(PS3) 55/100&lt;ref name=&quot;MCPS3&quot;&gt;{{cite web |url=https://www.metacritic.com/game/playstation-3/wwe-2k15 |title=WWE 2K15 for PlayStation 3 Reviews |publisher=[[Metacritic]] |access-date=May 5, 2019 |archive-date=February 7, 2019 |archive-url=https://web.archive.org/web/20190207130931/https://www.metacritic.com/game/playstation-3/wwe-2k15 |url-status=live }}&lt;/ref&gt;&lt;br /&gt;(PS4) 62/100&lt;ref name=&quot;MCPS4&quot;&gt;{{cite web |url=https://www.metacritic.com/game/playstation-4/wwe-2k15 |title=WWE 2K15 for PlayStation 4 Reviews |publisher=[[Metacritic]] |access-date=May 5, 2019 |archive-date=July 7, 2020 |archive-url=https://web.archive.org/web/20200707015046/https://www.metacritic.com/game/playstation-4/wwe-2k15 |url-status=live }}&lt;/ref&gt;&lt;br /&gt;(X360) 50/100&lt;ref name=&quot;MCX360&quot;&gt;{{cite web |url=https://www.metacritic.com/game/xbox-360/wwe-2k15 |title=WWE 2K15 reviews for Xbox 360 |publisher=[[Metacritic]] |access-date=May 5, 2019 |archive-date=March 29, 2019 |archive-url=https://web.archive.org/web/20190329111021/https://www.metacritic.com/game/xbox-360/wwe-2k15 |url-status=live }}&lt;/ref&gt;&lt;br /&gt;(XONE) 56/100&lt;ref name=&quot;MCXONE&quot;&gt;{{cite web |url=https://www.metacritic.com/game/xbox-one/wwe-2k15 |title=WWE 2K15 for Xbox One Reviews |publisher=[[Metacritic]] |access-date=May 5, 2019 |archive-date=March 29, 2019 |archive-url=https://web.archive.org/web/20190329110319/https://www.metacritic.com/game/xbox-one/wwe-2k15 |url-status=live }}&lt;/ref&gt;<br /> | EuroG = 3/10&lt;ref name=&quot;EuroG&quot;&gt;{{cite web |last=Dransfield |first=Ian |date=November 27, 2014 |url=https://www.eurogamer.net/articles/2014-11-27-wwe-2k15-review |title=WWE 2K15 review |publisher=[[Eurogamer]] |access-date=November 27, 2014 |archive-date=November 29, 2014 |archive-url=https://web.archive.org/web/20141129163515/http://www.eurogamer.net/articles/2014-11-27-wwe-2k15-review |url-status=live }}&lt;/ref&gt;<br /> | GI = 7/10&lt;ref name=&quot;GI&quot;&gt;{{cite web |last=Vore |first=Bryan |date=October 28, 2014 |url=https://www.gameinformer.com/games/wwe_2k15/b/ps3/archive/2014/10/28/wwe-2k15-review-game-informer.aspx |title=WWE 2K15 – Last-Gen Version Left Out In The Cold |publisher=[[Game Informer]] |access-date=October 28, 2014 |archive-date=October 31, 2014 |archive-url=https://web.archive.org/web/20141031151309/http://www.gameinformer.com/games/wwe_2k15/b/ps3/archive/2014/10/28/wwe-2k15-review-game-informer.aspx |url-status=live }}&lt;/ref&gt;&lt;ref&gt;{{cite web |last=Vore |first=Bryan |date=November 17, 2014 |url=https://www.gameinformer.com/games/wwe_2k15/b/playstation4/archive/2014/11/17/wwe-2k15-review-game-informer.aspx |title=WWE 2K15 PS4 Review – New-Gen Version Blows Up In Debut Match |publisher=[[Game Informer]] |access-date=November 17, 2014 |archive-date=November 20, 2014 |archive-url=https://web.archive.org/web/20141120060419/http://www.gameinformer.com/games/wwe_2k15/b/playstation4/archive/2014/11/17/wwe-2k15-review-game-informer.aspx |url-status=live }}&lt;/ref&gt;<br /> | GameRev = (PS4/XONE) {{Rating|4|5}}&lt;ref&gt;{{cite web |last=Tan |first=Nick |date=November 17, 2014 |url=https://www.gamerevolution.com/review/66082-wwe-2k15-ps4-xone-review#/slide/1 |title=WWE 2K15 (PS4/XOne) Review |publisher=[[Game Revolution]] |access-date=November 17, 2014 |archive-date=December 16, 2018 |archive-url=https://web.archive.org/web/20181216125540/https://www.gamerevolution.com/review/66082-wwe-2k15-ps4-xone-review#/slide/1 |url-status=live }}&lt;/ref&gt;&lt;br /&gt;(PS3/X360) {{Rating|2|5}}&lt;ref&gt;{{cite web |last=Tan |first=Nick |date=November 1, 2014 |url=https://www.gamerevolution.com/review/65895-wwe-2k15-review#/slide/1 |title=WWE 2K15 (PS3/X360) Review |publisher=[[Game Revolution]] |access-date=November 1, 2014 |archive-date=February 3, 2019 |archive-url=https://web.archive.org/web/20190203031842/https://www.gamerevolution.com/review/65895-wwe-2k15-review#/slide/1 |url-status=live }}&lt;/ref&gt;<br /> | IGN = (PS4/XONE) 7/10&lt;ref name=&quot;IGNPS4XONE&quot;&gt;{{cite web |last=Rudden |first=Dave |date=November 17, 2014 |url=https://www.ign.com/articles/2014/11/18/wwe-2k15-review-ps4xbox-one |title=WWE 2K15 review for PS4 and Xbox One |publisher=IGN |access-date=November 17, 2014 |archive-date=November 20, 2014 |archive-url=https://web.archive.org/web/20141120134109/http://www.ign.com/articles/2014/11/18/wwe-2k15-review-ps4xbox-one |url-status=live }}&lt;/ref&gt;&lt;br /&gt;(PS3/X360) 5.9/10&lt;ref name=&quot;IGN&quot;&gt;{{cite web |last=Rudden |first=Dave |date=October 27, 2014 |url=https://www.ign.com/articles/2014/10/28/wwe-2k15-review |title=WWE 2K15 Review |publisher=[[IGN]] |access-date=October 27, 2014 |archive-date=October 28, 2014 |archive-url=https://web.archive.org/web/20141028064803/http://www.ign.com/articles/2014/10/28/wwe-2k15-review |url-status=live }}&lt;/ref&gt;<br /> | PCGUS = 67/100&lt;ref name=&quot;PCGUS&quot;&gt;{{cite web |last=Wilson |first=Ben |date=May 4, 2015 |url=https://www.pcgamer.com/wwe-2k15-review-pc/ |title=WWE 2K15 PC review |publisher=[[PC Gamer]] |access-date=May 4, 2015 |archive-date=May 7, 2015 |archive-url=https://web.archive.org/web/20150507015315/http://www.pcgamer.com/wwe-2k15-review-pc/ |url-status=live }}&lt;/ref&gt;<br /> | rev1 = ''GameWatcher''<br /> | rev1Score = 7.5/10&lt;ref name=&quot;GameWatcher&quot;&gt;{{cite web |last=Jones |first=John-Paul |date=May 19, 2015 |url=https://www.gamewatcher.com/reviews/wwe-2k15-review/12239 |title=WWE 2K15 PC Review |publisher=GameWatcher |access-date=May 19, 2015 |archive-date=May 22, 2015 |archive-url=https://web.archive.org/web/20150522182628/http://www.gamewatcher.com/reviews/wwe-2k15-review/12239 |url-status=live }}&lt;/ref&gt;<br /> | rev2 = ''Hardcore Gamer''<br /> | rev2Score = 3/5&lt;ref name=&quot;Hardcore Gamer&quot;&gt;{{cite web |last=Halestorm |first=Bradly |date=November 28, 2014 |url=https://www.hardcoregamer.com/2014/11/28/review-wwe-2k15/119470/ |title=Review: WWE 2K15 |publisher=Hardcore Gamer |access-date=November 28, 2014 |archive-date=December 1, 2014 |archive-url=https://web.archive.org/web/20141201040729/http://www.hardcoregamer.com/2014/11/28/review-wwe-2k15/119470/ |url-status=live }}&lt;/ref&gt;<br /> }}<br /> <br /> ''WWE 2K15'' received &quot;mixed or average&quot; reviews across all platforms, according to [[review aggregator]] website [[Metacritic]].&lt;ref name=&quot;MCPC&quot; /&gt;&lt;ref name=&quot;MCPS3&quot; /&gt;&lt;ref name=&quot;MCPS4&quot; /&gt;&lt;ref name=&quot;MCX360&quot; /&gt;&lt;ref name=&quot;MCXONE&quot; /&gt;<br /> <br /> === PlayStation 3 and Xbox 360 ===<br /> ''[[IGN]]'' gave the PlayStation 3 and Xbox 360 versions a 5.9 out of 10, saying: &quot;''WWE 2K15'' is like seeing [[Brock Lesnar]] going from breaking [[The Undertaker]]'s streak to losing to [[Hornswoggle]] during the pre-show in back-to-back [[WrestleMania]]s. Not only is it surprising, it's also pretty sad. I would frequently grab my copy of last year's grappler with the intent to quickly check some changes, only to find myself reluctant to switch back due to the far better roster and single-player experience. Do yourself a favor, save your money, and buy ''WWE 2K14''. The minor improvements to combat and commentary in ''2K15'' don't even come close to making up for what was lost.&quot;&lt;ref name=&quot;IGN&quot; /&gt; [[Game Informer]] gave the game a 7 out of 10, stating &quot;This version of ''WWE 2K15'' works if you're not planning on buying a new-gen console anytime soon... Custom creators, on the other hand, might as well continue to build up their creations on ''2K14''.&lt;ref name=&quot;GI&quot; /&gt;<br /> <br /> === PlayStation 4 and Xbox One ===<br /> ''IGN'' gave the PlayStation 4 and Xbox One versions a 7 out of 10, stating &quot;''WWE 2K15'' on PlayStation 4 and Xbox One doesn't quite meet the expectations set by previous entries in the series. While the wrestlers look amazing and the combat feels significantly better, &quot;MyCareer&quot; mode is an absolute slog and everything else has been done better in previous years. Between the narrower historical mode, the shuttered creation suites, and the dearth of combat options for bigger groups, ''WWE 2K15'' has lost some of the tools that brought previous entries to the main event.&quot;&lt;ref name=&quot;IGNPS4XONE&quot; /&gt; ''[[Eurogamer]]'' gave the game a 3 out of 10, stating &quot;''WWE 2K15'' is a kick in the teeth. Graphically assured as it is, almost every other element of the 15-year-old series has been cut back, tampered with pointlessly or outright ruined. The series hasn't been good for a long time now, but this year is the first it's been actively bad. The wait for a great new WWE game continues.&quot;&lt;ref name=&quot;EuroG&quot; /&gt; Hardcore Gamer gave the game a 3/5, saying &quot;some players may pine for the older days of this franchise, where gameplay was frenetic and fast-measured. ''WWE 2K15'' steps away from that methodology, and in turn delivers a much more deliberately-paced game, and one that is more intent on providing an authentic, one-to-one recreation of the drama that goes down in the squared circle.&quot;&lt;ref name=&quot;Hardcore Gamer&quot; /&gt;<br /> <br /> === Microsoft Windows ===<br /> ''[[PC Gamer]]'' gave the Microsoft Windows version of the game a 67 out of 100, calling the game &quot;a capable attempt to recapture the magic of WWE, let down by the decision not to update any single element of the console versions.&quot;&lt;ref name=&quot;PCGUS&quot; /&gt; ''[[Rock, Paper, Shotgun]]'' stated &quot;It's a disappointing game,&quot; adding &quot;''WWE 2K15'' is a lot like the WWE itself – burying its female performers, mishandling its roster, screwing up its own booking and failing to establish characters&quot;.&lt;ref&gt;{{cite news |last=Smith |first=Adam |date=May 1, 2015 |url=https://www.rockpapershotgun.com/2015/05/01/wwe-2k15-review-pc/ |title=WWE 2K15 Review |newspaper=[[Rock, Paper, Shotgun]] |access-date=May 1, 2015 |archive-date=May 2, 2015 |archive-url=https://web.archive.org/web/20150502004644/http://www.rockpapershotgun.com/2015/05/01/wwe-2k15-review-pc/ |url-status=live }}&lt;/ref&gt; GameWatcher gave the game a 7.5 out of 10, stating &quot;unlike the game's release on consoles, the presence of mod support means that ''WWE 2K15'' will actively evolve over time on PC. Until the mod community flourishes however and assuming the game's rough edges prove tolerable, ''WWE 2K15'' remains an enjoyable wrestling yarn the likes of which PC players haven't been graced with in, well, forever. Maybe not the best there was or the best there is and certainly not the best there ever will be then, but it's a good start all the same and after all, legends have been fashioned from less.&quot;&lt;ref name=&quot;GameWatcher&quot; /&gt;<br /> <br /> === Mobile versions ===<br /> ''[[Pocket Gamer]]'' gave the mobile version a 7 out of 10, commenting that it is &quot;a pretty solid experience, and it flourishes the deeper you get into it&quot;, while criticizing the price of the game.&lt;ref&gt;{{cite web|url=http://www.pocketgamer.co.uk/r/iPad/WWE+2K/review.asp?c=64912|title=WWE 2K|date=April 17, 2015|work=Pocket Gamer|access-date=October 7, 2015|archive-date=September 15, 2015|archive-url=https://web.archive.org/web/20150915105236/http://www.pocketgamer.co.uk/r/iPad/WWE+2K/review.asp?c=64912|url-status=live}}&lt;/ref&gt; [[Gamezebo]] rated it 3.5 out of 5 stars, praising the graphics, multiplayer and controls but lamenting the overall lack of content.&lt;ref&gt;{{cite web|url=https://www.gamezebo.com/reviews/wwe-2k-review-just-a-touch-of-the-big-time/|title=WWE 2K Review: Just a Touch of the Big Time|work=Gamezebo|access-date=October 7, 2015|archive-date=October 7, 2015|archive-url=https://web.archive.org/web/20151007154514/http://www.gamezebo.com/2015/04/21/wwe-2k-review-just-touch-big-time/}}&lt;/ref&gt; Technology Tell gave the album a &quot;D&quot; rating, calling it &quot;a lazy, unresponsive, and completely shallow experience&quot;&lt;ref&gt;{{cite web|url=http://www.technologytell.com/apple/149386/review-wwe-2k-ios/|title=Review: WWE 2K for iOS|work=TechnologyTell|access-date=October 7, 2015|archive-date=September 28, 2015|archive-url=https://web.archive.org/web/20150928220221/http://www.technologytell.com/apple/149386/review-wwe-2k-ios/|url-status=live}}&lt;/ref&gt; 148 Apps gave a 4 out of 5 stars rating and called the game &quot;surprisingly complex&quot;.&lt;ref&gt;{{cite web|url=http://www.148apps.com/reviews/wwe-2k-review/|title=WWE 2K Review|work=148apps.com|access-date=October 7, 2015|archive-date=May 29, 2016|archive-url=https://web.archive.org/web/20160529123335/http://www.148apps.com/reviews/wwe-2k-review/|url-status=live}}&lt;/ref&gt; Game Informer stated the game is &quot;a bare-bones, yet mechanically functional mobile title&quot; and said it laid down a good groundwork for the next game.&lt;ref&gt;{{cite magazine|url=http://www.gameinformer.com/games/wwe_2k/b/ios/archive/2015/04/16/is-wwe-2k-mobile-worth-a-try.aspx|title=Is WWE 2K Mobile Worth A Try?|magazine=[[Game Informer]]|access-date=December 30, 2016|archive-date=June 28, 2015|archive-url=https://web.archive.org/web/20150628054259/http://www.gameinformer.com/games/wwe_2k/b/ios/archive/2015/04/16/is-wwe-2k-mobile-worth-a-try.aspx|url-status=live}}&lt;/ref&gt;<br /> <br /> === Sales ===<br /> In December 2014, it was announced that ''WWE 2K15'' had outperformed ''WWE '13'' and ''WWE 2K14'' in the same holiday sales time period.&lt;ref&gt;{{cite web|url=http://attackofthefanboy.com/news/wwe-2k15-sales-improve-wwe-2k14/|title=WWE 2K15 Sales Improve Over WWE 2K14|author=Damian Seeto|work=Attack of the Fanboy|date=December 18, 2014|access-date=October 7, 2015|archive-date=September 17, 2015|archive-url=https://web.archive.org/web/20150917151103/http://attackofthefanboy.com/news/wwe-2k15-sales-improve-wwe-2k14|url-status=live}}&lt;/ref&gt; As of August 2015, ''WWE 2K15'' has shipped over three million copies.&lt;ref&gt;{{cite web|last1=Matulef|first1=Jeffrey|title=Grand Theft Auto series has shipped over 220&amp;nbsp;m copies|url=http://www.eurogamer.net/articles/2015-08-21-grand-theft-auto-series-has-shipped-over-220m-copies|website=[[Eurogamer]]|publisher=Gamer Network|access-date=August 22, 2015|date=August 21, 2015|archive-date=August 22, 2015|archive-url=https://web.archive.org/web/20150822121837/http://www.eurogamer.net/articles/2015-08-21-grand-theft-auto-series-has-shipped-over-220m-copies|url-status=live}}&lt;/ref&gt;<br /> <br /> == See also ==<br /> {{Portal|Video games}}<br /> *[[List of licensed wrestling video games]]<br /> *[[List of fighting games]]<br /> *[[List of video games in the WWE 2K Games series]]<br /> *[[WWE 2K]]<br /> <br /> == Notes ==<br /> {{notelist}}<br /> <br /> == References ==<br /> {{Reflist}}<br /> <br /> == External links ==<br /> *{{Official website|http://wwe.2k.com/}}<br /> <br /> {{WWE video games}}<br /> {{Authority control}}<br /> <br /> [[Category:2014 video games]]<br /> [[Category:2K Sports games]]<br /> [[Category:PlayStation 3 games]]<br /> [[Category:PlayStation 4 games]]<br /> [[Category:Multiplayer and single-player video games]]<br /> [[Category:Sports video games with career mode]]<br /> [[Category:Take-Two Interactive games]]<br /> [[Category:Video games developed in Japan]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Video games with AI-versus-AI modes]]<br /> [[Category:Windows games]]<br /> [[Category:WWE video games]]<br /> [[Category:Xbox 360 games]]<br /> [[Category:Xbox One games]]<br /> [[Category:Yuke's games]]<br /> [[Category:Video games set in 1988]]<br /> [[Category:Video games set in 1990]]<br /> [[Category:Video games set in 1991]]<br /> [[Category:Video games set in 1996]]<br /> [[Category:Video games set in 2002]]<br /> [[Category:Video games set in 2003]]<br /> [[Category:Video games set in 2004]]<br /> [[Category:Video games set in 2011]]<br /> [[Category:Video games set in 2012]]<br /> [[Category:Video games set in 2013]]<br /> [[Category:Video games set in 2014]]<br /> [[Category:Android (operating system) games]]<br /> [[Category:IOS games]]<br /> [[Category:Professional wrestling games]]<br /> [[Category:Video games using Havok]]<br /> [[Category:Visual Concepts games]]</div> Reowmo4