https://en.wikipedia.org/w/index.php?action=history&feed=atom&title=Computer_programmingComputer programming - Revision history2025-06-25T23:26:01ZRevision history for this page on the wikiMediaWiki 1.45.0-wmf.6https://en.wikipedia.org/w/index.php?title=Computer_programming&diff=1296318769&oldid=prevMeters: Undid revision 1296317732 by 120.188.93.101 (talk) not an improvement2025-06-19T07:41:55Z<p>Undid revision <a href="/wiki/Special:Diff/1296317732" title="Special:Diff/1296317732">1296317732</a> by <a href="/wiki/Special:Contributions/120.188.93.101" title="Special:Contributions/120.188.93.101">120.188.93.101</a> (<a href="/w/index.php?title=User_talk:120.188.93.101&action=edit&redlink=1" class="new" title="User talk:120.188.93.101 (page does not exist)">talk</a>) not an improvement</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Auxiliary tasks accompanying and related to programming include [[Requirements analysis|analyzing requirements]], [[Software testing|testing]], [[debugging]] (investigating and fixing problems), implementation of [[Build automation|build systems]], and management of derived [[Artifact (software development)|artifacts]], such as programs' [[machine code]]. While these are sometimes considered programming, often the term ''[[software development]]'' is used for this larger overall process – with the terms ''programming'', ''implementation'', and ''coding'' reserved for the writing and editing of code per se. Sometimes software development is known as ''[[software engineering]]'', especially when it employs [[formal methods]] or follows an [[engineering design process]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Auxiliary tasks accompanying and related to programming include [[Requirements analysis|analyzing requirements]], [[Software testing|testing]], [[debugging]] (investigating and fixing problems), implementation of [[Build automation|build systems]], and management of derived [[Artifact (software development)|artifacts]], such as programs' [[machine code]]. While these are sometimes considered programming, often the term ''[[software development]]'' is used for this larger overall process – with the terms ''programming'', ''implementation'', and ''coding'' reserved for the writing and editing of code per se. Sometimes software development is known as ''[[software engineering]]'', especially when it employs [[formal methods]] or follows an [[engineering design process]].</div></td>
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</table>Metershttps://en.wikipedia.org/w/index.php?title=Computer_programming&diff=1296317732&oldid=prev120.188.93.101: Modernize Conputer Quantum Machinery2025-06-19T07:28:51Z<p>Modernize Conputer Quantum Machinery</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Auxiliary tasks accompanying and related to programming include [[Requirements analysis|analyzing requirements]], [[Software testing|testing]], [[debugging]] (investigating and fixing problems), implementation of [[Build automation|build systems]], and management of derived [[Artifact (software development)|artifacts]], such as programs' [[machine code]]. While these are sometimes considered programming, often the term ''[[software development]]'' is used for this larger overall process – with the terms ''programming'', ''implementation'', and ''coding'' reserved for the writing and editing of code per se. Sometimes software development is known as ''[[software engineering]]'', especially when it employs [[formal methods]] or follows an [[engineering design process]].</div></td>
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</table>120.188.93.101https://en.wikipedia.org/w/index.php?title=Computer_programming&diff=1295566096&oldid=prevJiffles1: Reverted edits by 119.93.56.200 (talk): editing tests (HG) (3.4.12)2025-06-14T14:58:52Z<p>Reverted edits by <a href="/wiki/Special:Contributions/119.93.56.200" title="Special:Contributions/119.93.56.200">119.93.56.200</a> (<a href="/wiki/User_talk:119.93.56.200" title="User talk:119.93.56.200">talk</a>): <a href="/wiki/Wikipedia:SANDBOX" class="mw-redirect" title="Wikipedia:SANDBOX">editing tests</a> (<a href="/wiki/Wikipedia:HG" class="mw-redirect" title="Wikipedia:HG">HG</a>) (3.4.12)</p>
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</table>Jiffles1https://en.wikipedia.org/w/index.php?title=Computer_programming&diff=1295565638&oldid=prev119.93.56.200 at 14:55, 14 June 20252025-06-14T14:55:23Z<p></p>
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</table>119.93.56.200https://en.wikipedia.org/w/index.php?title=Computer_programming&diff=1292996167&oldid=prevMeters: Undid revision 1292991799 by 27.34.67.53 (talk)2025-05-30T01:48:56Z<p>Undid revision <a href="/wiki/Special:Diff/1292991799" title="Special:Diff/1292991799">1292991799</a> by <a href="/wiki/Special:Contributions/27.34.67.53" title="Special:Contributions/27.34.67.53">27.34.67.53</a> (<a href="/w/index.php?title=User_talk:27.34.67.53&action=edit&redlink=1" class="new" title="User talk:27.34.67.53 (page does not exist)">talk</a>)</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{main|Debugging}}</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[File:<del style="font-weight: bold; text-decoration: none;">Debug</del> <del style="font-weight: bold; text-decoration: none;">console</del>.jpg|thumb|The first known actual bug causing a problem in a computer was a moth, trapped inside a Harvard mainframe, recorded in a log book entry dated September 9, 1947.<ref>{{cite web| url = https://www.nationalgeographic.org/thisday/sep9/worlds-first-computer-bug| title = Photograph courtesy Naval Surface Warfare Center, Dahlgren, Virginia, from National Geographic Sept. 1947| date = July 15, 2020| access-date = November 10, 2020| archive-date = November 13, 2020| archive-url = https://web.archive.org/web/20201113163443/https://www.nationalgeographic.org/thisday/sep9/worlds-first-computer-bug/| url-status = live}}</ref> "Bug" was already a common term for a software defect when this insect was found.]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[File:<ins style="font-weight: bold; text-decoration: none;">First</ins> <ins style="font-weight: bold; text-decoration: none;">Computer Bug, 1945</ins>.jpg|thumb|The first known actual bug causing a problem in a computer was a moth, trapped inside a Harvard mainframe, recorded in a log book entry dated September 9, 1947.<ref>{{cite web| url = https://www.nationalgeographic.org/thisday/sep9/worlds-first-computer-bug| title = Photograph courtesy Naval Surface Warfare Center, Dahlgren, Virginia, from National Geographic Sept. 1947| date = July 15, 2020| access-date = November 10, 2020| archive-date = November 13, 2020| archive-url = https://web.archive.org/web/20201113163443/https://www.nationalgeographic.org/thisday/sep9/worlds-first-computer-bug/| url-status = live}}</ref> "Bug" was already a common term for a software defect when this insect was found.]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Debugging is a very important task in the software development process since having defects in a program can have significant consequences for its users. Some languages are more prone to some kinds of faults because their specification does not require compilers to perform as much checking as other languages. Use of a [[static code analysis]] tool can help detect some possible problems. Normally the first step in debugging is to attempt to reproduce the problem. This can be a non-trivial task, for example as with parallel processes or some unusual software bugs. Also, specific user environment and usage history can make it difficult to reproduce the problem.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Debugging is a very important task in the software development process since having defects in a program can have significant consequences for its users. Some languages are more prone to some kinds of faults because their specification does not require compilers to perform as much checking as other languages. Use of a [[static code analysis]] tool can help detect some possible problems. Normally the first step in debugging is to attempt to reproduce the problem. This can be a non-trivial task, for example as with parallel processes or some unusual software bugs. Also, specific user environment and usage history can make it difficult to reproduce the problem.</div></td>
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</table>Metershttps://en.wikipedia.org/w/index.php?title=Computer_programming&diff=1292991799&oldid=prev27.34.67.53: The picture in the picture is picture of picture2025-05-30T01:08:40Z<p>The picture in the picture is picture of picture</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{main|Debugging}}</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[File:<del style="font-weight: bold; text-decoration: none;">First</del> <del style="font-weight: bold; text-decoration: none;">Computer Bug, 1945</del>.jpg|thumb|The first known actual bug causing a problem in a computer was a moth, trapped inside a Harvard mainframe, recorded in a log book entry dated September 9, 1947.<ref>{{cite web| url = https://www.nationalgeographic.org/thisday/sep9/worlds-first-computer-bug| title = Photograph courtesy Naval Surface Warfare Center, Dahlgren, Virginia, from National Geographic Sept. 1947| date = July 15, 2020| access-date = November 10, 2020| archive-date = November 13, 2020| archive-url = https://web.archive.org/web/20201113163443/https://www.nationalgeographic.org/thisday/sep9/worlds-first-computer-bug/| url-status = live}}</ref> "Bug" was already a common term for a software defect when this insect was found.]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[File:<ins style="font-weight: bold; text-decoration: none;">Debug</ins> <ins style="font-weight: bold; text-decoration: none;">console</ins>.jpg|thumb|The first known actual bug causing a problem in a computer was a moth, trapped inside a Harvard mainframe, recorded in a log book entry dated September 9, 1947.<ref>{{cite web| url = https://www.nationalgeographic.org/thisday/sep9/worlds-first-computer-bug| title = Photograph courtesy Naval Surface Warfare Center, Dahlgren, Virginia, from National Geographic Sept. 1947| date = July 15, 2020| access-date = November 10, 2020| archive-date = November 13, 2020| archive-url = https://web.archive.org/web/20201113163443/https://www.nationalgeographic.org/thisday/sep9/worlds-first-computer-bug/| url-status = live}}</ref> "Bug" was already a common term for a software defect when this insect was found.]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Debugging is a very important task in the software development process since having defects in a program can have significant consequences for its users. Some languages are more prone to some kinds of faults because their specification does not require compilers to perform as much checking as other languages. Use of a [[static code analysis]] tool can help detect some possible problems. Normally the first step in debugging is to attempt to reproduce the problem. This can be a non-trivial task, for example as with parallel processes or some unusual software bugs. Also, specific user environment and usage history can make it difficult to reproduce the problem.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Debugging is a very important task in the software development process since having defects in a program can have significant consequences for its users. Some languages are more prone to some kinds of faults because their specification does not require compilers to perform as much checking as other languages. Use of a [[static code analysis]] tool can help detect some possible problems. Normally the first step in debugging is to attempt to reproduce the problem. This can be a non-trivial task, for example as with parallel processes or some unusual software bugs. Also, specific user environment and usage history can make it difficult to reproduce the problem.</div></td>
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</table>27.34.67.53https://en.wikipedia.org/w/index.php?title=Computer_programming&diff=1291771711&oldid=prevAdfontes18: /* Context */ Clarified reference2025-05-23T09:01:08Z<p><span class="autocomment">Context: </span> Clarified reference</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Over time, the genre of ''programmer's guides'' emerged, which presented the features of a language in tutorial or step by step format. Many early primers started with a program known as [[Helloworld|“Hello, World”]], which presented the shortest program a developer could create in a given system. Programmer's guides then went on to discuss core topics like declaring variables, data types, formulas, flow control, user-defined functions, manipulating data, and other topics.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Over time, the genre of ''programmer's guides'' emerged, which presented the features of a language in tutorial or step by step format. Many early primers started with a program known as [[Helloworld|“Hello, World”]], which presented the shortest program a developer could create in a given system. Programmer's guides then went on to discuss core topics like declaring variables, data types, formulas, flow control, user-defined functions, manipulating data, and other topics.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Early and influential programmer's guides included [[John G. Kemeny]] and [[Thomas E. Kurtz|Thomas E. Kurtz's]] ''BASIC Programming'' (1967), Kathleen Jensen and [[Niklaus Wirth|Niklaus Wirth's]] ''The Pascal User Manual and Report'' (1971), and [[Brian Kernighan]] and [[Dennis Ritchie|Dennis Ritchie's]] ''The C Programming Language'' (1978). Similar books for popular audiences (but with a much lighter tone) included [[Bob Albrecht|Bob Albrecht's]] ''My Computer Loves Me When I Speak BASIC'' (1972), Al Kelley and Ira Pohl's ''A Book on C'' (1984), and [[Dan Gookin|Dan Gookin's]] ''C for Dummies'' (1994).</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Early and influential programmer's guides included [[John G. Kemeny]] and [[Thomas E. Kurtz|Thomas E. Kurtz's]] ''BASIC Programming'' (1967), Kathleen Jensen and [[Niklaus Wirth|Niklaus Wirth's]] ''The Pascal User Manual and Report'' (1971), and [[Brian<ins style="font-weight: bold; text-decoration: none;"> W.</ins> Kernighan]] and [[Dennis Ritchie|Dennis Ritchie's]] ''The C Programming Language'' (1978). Similar books for popular audiences (but with a much lighter tone) included [[Bob Albrecht|Bob Albrecht's]] ''My Computer Loves Me When I Speak BASIC'' (1972), Al Kelley and Ira Pohl's ''A Book on C'' (1984), and [[Dan Gookin|Dan Gookin's]] ''C for Dummies'' (1994).</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Beyond language-specific primers, there were numerous books and academic journals that introduced professional programming practices. Many were designed for university courses in computer science, software engineering, or related disciplines. [[Donald Knuth|Donald Knuth's]] ''[[The Art of Computer Programming]]'' (1968 and later), presented hundreds of computational algorithms and their analysis. ''The Elements of Programming Style'' (1974), by <del style="font-weight: bold; text-decoration: none;">[[</del>Brian W. Kernighan<del style="font-weight: bold; text-decoration: none;">]]</del> and [[P. J. Plauger]], concerned itself with programming ''style'', the idea that programs should be written not only to satisfy the compiler but human readers. [[Jon Bentley (computer scientist)|Jon Bentley's]] ''Programming Pearls'' (1986) offered practical advice about the art and craft of programming in professional and academic contexts. Texts specifically designed for students included Doug Cooper and Michael Clancy's ''Oh Pascal!'' (1982), [[Alfred Aho|Alfred Aho's]] ''Data Structures and Algorithms'' (1983), and Daniel Watt's ''Learning with Logo'' (1983).</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Beyond language-specific primers, there were numerous books and academic journals that introduced professional programming practices. Many were designed for university courses in computer science, software engineering, or related disciplines. [[Donald Knuth|Donald Knuth's]] ''[[The Art of Computer Programming]]'' (1968 and later), presented hundreds of computational algorithms and their analysis. ''The Elements of Programming Style'' (1974), by Brian W. Kernighan and [[P. J. Plauger]], concerned itself with programming ''style'', the idea that programs should be written not only to satisfy the compiler but human readers. [[Jon Bentley (computer scientist)|Jon Bentley's]] ''Programming Pearls'' (1986) offered practical advice about the art and craft of programming in professional and academic contexts. Texts specifically designed for students included Doug Cooper and Michael Clancy's ''Oh Pascal!'' (1982), [[Alfred Aho|Alfred Aho's]] ''Data Structures and Algorithms'' (1983), and Daniel Watt's ''Learning with Logo'' (1983).</div></td>
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</table>Adfontes18https://en.wikipedia.org/w/index.php?title=Computer_programming&diff=1290547270&oldid=prevMindmatrix: Reverted edit by 2607:FEA8:7C9A:DA00:584:FEC5:AB0D:4830 (talk) to last version by Ivebeenhacked2025-05-15T13:24:25Z<p>Reverted edit by <a href="/wiki/Special:Contributions/2607:FEA8:7C9A:DA00:584:FEC5:AB0D:4830" title="Special:Contributions/2607:FEA8:7C9A:DA00:584:FEC5:AB0D:4830">2607:FEA8:7C9A:DA00:584:FEC5:AB0D:4830</a> (<a href="/wiki/User_talk:2607:FEA8:7C9A:DA00:584:FEC5:AB0D:4830" title="User talk:2607:FEA8:7C9A:DA00:584:FEC5:AB0D:4830">talk</a>) to last version by Ivebeenhacked</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Software development process}}</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Computer programming''' <del style="font-weight: bold; text-decoration: none;">(</del>or '''coding'''<del style="font-weight: bold; text-decoration: none;">)</del> is the composition of sequences of instructions, called [[computer program|programs]], that [[computer]]s can follow to perform tasks.<ref>{{cite web|url=http://yearofcodes.tumblr.com/what-is-coding|title=What is coding|last=Bebbington|first=Shaun|year=2014|website=Tumblr|url-status=live|archive-url=https://web.archive.org/web/20200429195646/https://yearofcodes.tumblr.com/what-is-coding|archive-date=2020-04-29|access-date=2014-03-03}}</ref><ref>{{cite web|url=http://yearofcodes.tumblr.com/what-is-programming|title=What is programming|last=Bebbington|first=Shaun|year=2014|website=Tumblr|url-status=live|archive-url=https://web.archive.org/web/20200429195958/https://yearofcodes.tumblr.com/what-is-programming|archive-date=2020-04-29|access-date=2014-03-03}}</ref> It involves designing and implementing [[algorithm]]s, step-by-step specifications of procedures, by writing [[source code|code]] in one or more [[programming language]]s. Programmers typically use [[high-level programming language]]s that are more easily intelligible to humans than [[machine code]], which is directly executed by the [[central processing unit]]. Proficient programming usually requires expertise in several different subjects, including knowledge of the [[Domain (software engineering)|application domain]], details of programming languages and generic code [[library (computing)|libraries]], specialized algorithms, and [[Logic#Formal logic|formal logic]].</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Computer programming''' or '''coding''' is the composition of sequences of instructions, called [[computer program|programs]], that [[computer]]s can follow to perform tasks.<ref>{{cite web|url=http://yearofcodes.tumblr.com/what-is-coding|title=What is coding|last=Bebbington|first=Shaun|year=2014|website=Tumblr|url-status=live|archive-url=https://web.archive.org/web/20200429195646/https://yearofcodes.tumblr.com/what-is-coding|archive-date=2020-04-29|access-date=2014-03-03}}</ref><ref>{{cite web|url=http://yearofcodes.tumblr.com/what-is-programming|title=What is programming|last=Bebbington|first=Shaun|year=2014|website=Tumblr|url-status=live|archive-url=https://web.archive.org/web/20200429195958/https://yearofcodes.tumblr.com/what-is-programming|archive-date=2020-04-29|access-date=2014-03-03}}</ref> It involves designing and implementing [[algorithm]]s, step-by-step specifications of procedures, by writing [[source code|code]] in one or more [[programming language]]s. Programmers typically use [[high-level programming language]]s that are more easily intelligible to humans than [[machine code]], which is directly executed by the [[central processing unit]]. Proficient programming usually requires expertise in several different subjects, including knowledge of the [[Domain (software engineering)|application domain]], details of programming languages and generic code [[library (computing)|libraries]], specialized algorithms, and [[Logic#Formal logic|formal logic]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Auxiliary tasks accompanying and related to programming include [[Requirements analysis|analyzing requirements]], [[Software testing|testing]], [[debugging]] (investigating and fixing problems), implementation of [[Build automation|build systems]], and management of derived [[Artifact (software development)|artifacts]], such as programs' [[machine code]]. While these are sometimes considered programming, often the term ''[[software development]]'' is used for this larger overall process – with the terms ''programming'', ''implementation'', and ''coding'' reserved for the writing and editing of code per se. Sometimes software development is known as ''[[software engineering]]'', especially when it employs [[formal methods]] or follows an [[engineering design process]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Auxiliary tasks accompanying and related to programming include [[Requirements analysis|analyzing requirements]], [[Software testing|testing]], [[debugging]] (investigating and fixing problems), implementation of [[Build automation|build systems]], and management of derived [[Artifact (software development)|artifacts]], such as programs' [[machine code]]. While these are sometimes considered programming, often the term ''[[software development]]'' is used for this larger overall process – with the terms ''programming'', ''implementation'', and ''coding'' reserved for the writing and editing of code per se. Sometimes software development is known as ''[[software engineering]]'', especially when it employs [[formal methods]] or follows an [[engineering design process]].</div></td>
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</table>Mindmatrixhttps://en.wikipedia.org/w/index.php?title=Computer_programming&diff=1290428131&oldid=prev2607:FEA8:7C9A:DA00:584:FEC5:AB0D:4830 at 19:10, 14 May 20252025-05-14T19:10:41Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Software development process}}</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Computer programming''' or '''coding''' is the composition of sequences of instructions, called [[computer program|programs]], that [[computer]]s can follow to perform tasks.<ref>{{cite web|url=http://yearofcodes.tumblr.com/what-is-coding|title=What is coding|last=Bebbington|first=Shaun|year=2014|website=Tumblr|url-status=live|archive-url=https://web.archive.org/web/20200429195646/https://yearofcodes.tumblr.com/what-is-coding|archive-date=2020-04-29|access-date=2014-03-03}}</ref><ref>{{cite web|url=http://yearofcodes.tumblr.com/what-is-programming|title=What is programming|last=Bebbington|first=Shaun|year=2014|website=Tumblr|url-status=live|archive-url=https://web.archive.org/web/20200429195958/https://yearofcodes.tumblr.com/what-is-programming|archive-date=2020-04-29|access-date=2014-03-03}}</ref> It involves designing and implementing [[algorithm]]s, step-by-step specifications of procedures, by writing [[source code|code]] in one or more [[programming language]]s. Programmers typically use [[high-level programming language]]s that are more easily intelligible to humans than [[machine code]], which is directly executed by the [[central processing unit]]. Proficient programming usually requires expertise in several different subjects, including knowledge of the [[Domain (software engineering)|application domain]], details of programming languages and generic code [[library (computing)|libraries]], specialized algorithms, and [[Logic#Formal logic|formal logic]].</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Computer programming''' <ins style="font-weight: bold; text-decoration: none;">(</ins>or '''coding'''<ins style="font-weight: bold; text-decoration: none;">)</ins> is the composition of sequences of instructions, called [[computer program|programs]], that [[computer]]s can follow to perform tasks.<ref>{{cite web|url=http://yearofcodes.tumblr.com/what-is-coding|title=What is coding|last=Bebbington|first=Shaun|year=2014|website=Tumblr|url-status=live|archive-url=https://web.archive.org/web/20200429195646/https://yearofcodes.tumblr.com/what-is-coding|archive-date=2020-04-29|access-date=2014-03-03}}</ref><ref>{{cite web|url=http://yearofcodes.tumblr.com/what-is-programming|title=What is programming|last=Bebbington|first=Shaun|year=2014|website=Tumblr|url-status=live|archive-url=https://web.archive.org/web/20200429195958/https://yearofcodes.tumblr.com/what-is-programming|archive-date=2020-04-29|access-date=2014-03-03}}</ref> It involves designing and implementing [[algorithm]]s, step-by-step specifications of procedures, by writing [[source code|code]] in one or more [[programming language]]s. Programmers typically use [[high-level programming language]]s that are more easily intelligible to humans than [[machine code]], which is directly executed by the [[central processing unit]]. Proficient programming usually requires expertise in several different subjects, including knowledge of the [[Domain (software engineering)|application domain]], details of programming languages and generic code [[library (computing)|libraries]], specialized algorithms, and [[Logic#Formal logic|formal logic]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Auxiliary tasks accompanying and related to programming include [[Requirements analysis|analyzing requirements]], [[Software testing|testing]], [[debugging]] (investigating and fixing problems), implementation of [[Build automation|build systems]], and management of derived [[Artifact (software development)|artifacts]], such as programs' [[machine code]]. While these are sometimes considered programming, often the term ''[[software development]]'' is used for this larger overall process – with the terms ''programming'', ''implementation'', and ''coding'' reserved for the writing and editing of code per se. Sometimes software development is known as ''[[software engineering]]'', especially when it employs [[formal methods]] or follows an [[engineering design process]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Auxiliary tasks accompanying and related to programming include [[Requirements analysis|analyzing requirements]], [[Software testing|testing]], [[debugging]] (investigating and fixing problems), implementation of [[Build automation|build systems]], and management of derived [[Artifact (software development)|artifacts]], such as programs' [[machine code]]. While these are sometimes considered programming, often the term ''[[software development]]'' is used for this larger overall process – with the terms ''programming'', ''implementation'', and ''coding'' reserved for the writing and editing of code per se. Sometimes software development is known as ''[[software engineering]]'', especially when it employs [[formal methods]] or follows an [[engineering design process]].</div></td>
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</table>2607:FEA8:7C9A:DA00:584:FEC5:AB0D:4830https://en.wikipedia.org/w/index.php?title=Computer_programming&diff=1290241693&oldid=prevIvebeenhacked: Reverting edit(s) by 2806:10BE:C:4AD3:5886:C88:491A:8A97 (talk) to rev. 1289916484 by Tedickey: Vandalism (UV 0.1.6)2025-05-13T15:56:30Z<p>Reverting edit(s) by <a href="/wiki/Special:Contributions/2806:10BE:C:4AD3:5886:C88:491A:8A97" title="Special:Contributions/2806:10BE:C:4AD3:5886:C88:491A:8A97">2806:10BE:C:4AD3:5886:C88:491A:8A97</a> (<a href="/wiki/User_talk:2806:10BE:C:4AD3:5886:C88:491A:8A97" title="User talk:2806:10BE:C:4AD3:5886:C88:491A:8A97">talk</a>) to rev. 1289916484 by Tedickey: Vandalism (<a href="/wiki/Wikipedia:UV" class="mw-redirect" title="Wikipedia:UV">UV 0.1.6</a>)</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Computer programming''' or '''coding''' is the composition of sequences of instructions, called [[computer program|programs]], that [[computer]]s can follow to perform tasks.<ref>{{cite web|url=http://yearofcodes.tumblr.com/what-is-coding|title=What is coding|last=Bebbington|first=Shaun|year=2014|website=Tumblr|url-status=live|archive-url=https://web.archive.org/web/20200429195646/https://yearofcodes.tumblr.com/what-is-coding|archive-date=2020-04-29|access-date=2014-03-03}}</ref><ref>{{cite web|url=http://yearofcodes.tumblr.com/what-is-programming|title=What is programming|last=Bebbington|first=Shaun|year=2014|website=Tumblr|url-status=live|archive-url=https://web.archive.org/web/20200429195958/https://yearofcodes.tumblr.com/what-is-programming|archive-date=2020-04-29|access-date=2014-03-03}}</ref> It involves designing and implementing [[algorithm]]s, step-by-step specifications of procedures, by writing [[source code|code]] in one or more [[programming language]]s. Programmers typically use [[high-level programming language]]s that are more easily intelligible to humans than [[machine code]], which is directly executed by the [[central processing unit]]. Proficient programming usually requires expertise in several different subjects, including knowledge of the [[Domain (software engineering)|application domain]], details of programming languages and generic code [[library (computing)|libraries]], specialized algorithms, and [[Logic#Formal logic|formal logic]].</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Auxiliary tasks accompanying and related to programming include [[Requirements analysis|analyzing requirements]], [[Software testing|testing]], [[debugging]] (investigating and fixing problems), implementation of [[Build automation|build systems]], and management of derived [[Artifact (software development)|artifacts]], such as programs' [[machine code]]. While these are sometimes considered programming, often the term ''[[software development]]'' is used for this larger overall process – with the terms ''programming'', ''implementation'', and ''coding'' reserved for the writing and editing of code per se. Sometimes software development is known as ''[[software engineering]]'', especially when it employs [[formal methods]] or follows an [[engineering design process]].<del style="font-weight: bold; text-decoration: none;">fail proccess in telephony</del></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Auxiliary tasks accompanying and related to programming include [[Requirements analysis|analyzing requirements]], [[Software testing|testing]], [[debugging]] (investigating and fixing problems), implementation of [[Build automation|build systems]], and management of derived [[Artifact (software development)|artifacts]], such as programs' [[machine code]]. While these are sometimes considered programming, often the term ''[[software development]]'' is used for this larger overall process – with the terms ''programming'', ''implementation'', and ''coding'' reserved for the writing and editing of code per se. Sometimes software development is known as ''[[software engineering]]'', especially when it employs [[formal methods]] or follows an [[engineering design process]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td>
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</table>Ivebeenhacked