https://en.wikipedia.org/w/index.php?action=history&feed=atom&title=Max%5En_algorithm
Max^n algorithm - Revision history
2025-06-01T23:20:19Z
Revision history for this page on the wiki
MediaWiki 1.45.0-wmf.3
https://en.wikipedia.org/w/index.php?title=Max%5En_algorithm&diff=1288399298&oldid=prev
Onel5969: redirect - not enough in-depth coverage from independent, reliable sources to show they pass WP:GNG
2025-05-02T11:12:00Z
<p>redirect - not enough in-depth coverage from independent, reliable sources to show they pass <a href="/wiki/Wikipedia:GNG" class="mw-redirect" title="Wikipedia:GNG">WP:GNG</a></p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><br /></td>
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Onel5969
https://en.wikipedia.org/w/index.php?title=Max%5En_algorithm&diff=1280985866&oldid=prev
Tc14Hd: Updated short description
2025-03-17T16:15:56Z
<p>Updated short description</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In [[combinatorial game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player in [[n-player game|''n''-player games]]. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |access-date=20 August 2024 |archive-date=19 April 2024 |archive-url=https://web.archive.org/web/20240419091220/https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |url-status=live }}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In [[combinatorial game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player in [[n-player game|''n''-player games]]. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |access-date=20 August 2024 |archive-date=19 April 2024 |archive-url=https://web.archive.org/web/20240419091220/https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |url-status=live }}</ref></div></td>
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Tc14Hd
https://en.wikipedia.org/w/index.php?title=Max%5En_algorithm&diff=1243238411&oldid=prev
Neutronstar2: Neutronstar2 moved page Maxn algorithm to Max^n algorithm: Bring the article's title closer to the actual scientific notation
2024-08-31T09:37:53Z
<p>Neutronstar2 moved page <a href="/wiki/Maxn_algorithm" class="mw-redirect" title="Maxn algorithm">Maxn algorithm</a> to <a href="/wiki/Max%5En_algorithm" class="mw-redirect" title="Max^n algorithm">Max^n algorithm</a>: Bring the article's title closer to the actual scientific notation</p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:37, 31 August 2024</td>
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Neutronstar2
https://en.wikipedia.org/w/index.php?title=Max%5En_algorithm&diff=1242356912&oldid=prev
Frap: Italic
2024-08-26T12:47:19Z
<p>Italic</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{short description|A decisive algorithm that solves $n$-player general-sum games.}}</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In [[combinatorial game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player in [[n-player game|n-player games]]. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |access-date=20 August 2024 |archive-date=19 April 2024 |archive-url=https://web.archive.org/web/20240419091220/https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |url-status=live }}</ref></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In [[combinatorial game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player in [[n-player game|<ins style="font-weight: bold; text-decoration: none;">''</ins>n<ins style="font-weight: bold; text-decoration: none;">''</ins>-player games]]. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |access-date=20 August 2024 |archive-date=19 April 2024 |archive-url=https://web.archive.org/web/20240419091220/https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |url-status=live }}</ref></div></td>
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Frap
https://en.wikipedia.org/w/index.php?title=Max%5En_algorithm&diff=1241523640&oldid=prev
LeoDog896: Game theory -> Combinatorial
2024-08-21T17:23:04Z
<p>Game theory -> Combinatorial</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In<del style="font-weight: bold; text-decoration: none;"> the mathematical area of</del> [[game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player in [[n-player game|n-player games]]. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |access-date=20 August 2024 |archive-date=19 April 2024 |archive-url=https://web.archive.org/web/20240419091220/https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |url-status=live }}</ref></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In [[<ins style="font-weight: bold; text-decoration: none;">combinatorial </ins>game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player in [[n-player game|n-player games]]. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |access-date=20 August 2024 |archive-date=19 April 2024 |archive-url=https://web.archive.org/web/20240419091220/https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |url-status=live }}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See also ==</div></td>
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LeoDog896
https://en.wikipedia.org/w/index.php?title=Max%5En_algorithm&diff=1241515599&oldid=prev
LeoDog896: Put in category of game theory
2024-08-21T16:19:07Z
<p>Put in category of game theory</p>
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LeoDog896
https://en.wikipedia.org/w/index.php?title=Max%5En_algorithm&diff=1241515211&oldid=prev
LeoDog896: Mention maxn's specific application for n-player games
2024-08-21T16:15:54Z
<p>Mention maxn's specific application for n-player games</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{short description|A decisive algorithm that solves $n$-player general-sum games.}}</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In the mathematical area of [[game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |access-date=20 August 2024 |archive-date=19 April 2024 |archive-url=https://web.archive.org/web/20240419091220/https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |url-status=live }}</ref></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In the mathematical area of [[game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player<ins style="font-weight: bold; text-decoration: none;"> in [[n-player game|n-player games]]</ins>. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |access-date=20 August 2024 |archive-date=19 April 2024 |archive-url=https://web.archive.org/web/20240419091220/https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |url-status=live }}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See also ==</div></td>
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LeoDog896
https://en.wikipedia.org/w/index.php?title=Max%5En_algorithm&diff=1241512248&oldid=prev
LeoDog896: Remove orphan tag - linked from n-player games and minimax
2024-08-21T15:53:24Z
<p>Remove orphan tag - linked from n-player games and minimax</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the mathematical area of [[game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |access-date=20 August 2024 |archive-date=19 April 2024 |archive-url=https://web.archive.org/web/20240419091220/https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |url-status=live }}</ref></div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the mathematical area of [[game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |access-date=20 August 2024 |archive-date=19 April 2024 |archive-url=https://web.archive.org/web/20240419091220/https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |url-status=live }}</ref></div></td>
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LeoDog896
https://en.wikipedia.org/w/index.php?title=Max%5En_algorithm&diff=1241467716&oldid=prev
Onel5969: /* top */ clean up, added orphan tag
2024-08-21T10:00:07Z
<p><span class="autocomment">top: </span> clean up, added <a href="/wiki/CAT:O" class="mw-redirect" title="CAT:O">orphan</a> tag</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the mathematical area of [[game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |access-date=20 August 2024 |archive-date=19 April 2024 |archive-url=https://web.archive.org/web/20240419091220/https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |url-status=live }}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the mathematical area of [[game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |access-date=20 August 2024 |archive-date=19 April 2024 |archive-url=https://web.archive.org/web/20240419091220/https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |url-status=live }}</ref></div></td>
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Onel5969
https://en.wikipedia.org/w/index.php?title=Max%5En_algorithm&diff=1241428812&oldid=prev
Snowman304: Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.5
2024-08-21T03:31:24Z
<p>Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.5</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In the mathematical area of [[game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf}}</ref></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In the mathematical area of [[game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf<ins style="font-weight: bold; text-decoration: none;"> |access-date=20 August 2024 |archive-date=19 April 2024 |archive-url=https://web.archive.org/web/20240419091220/https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |url-status=live </ins>}}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See also ==</div></td>
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Snowman304