https://en.wikipedia.org/w/index.php?action=history&feed=atom&title=Visual_programming_language
Visual programming language - Revision history
2025-06-26T04:08:17Z
Revision history for this page on the wiki
MediaWiki 1.45.0-wmf.6
https://en.wikipedia.org/w/index.php?title=Visual_programming_language&diff=1295228919&oldid=prev
80.233.71.109: /* top */Fixed typo
2025-06-12T13:42:25Z
<p><span class="autocomment">top: </span>Fixed typo</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[GameSalad]] is a visual game creation tool developed by GameSalad, Inc.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[GDevelop]] is a visual game creation tool created by Florian Rival (4ian).</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[GDevelop]] is a visual game creation tool created by Florian Rival (4ian).</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Godot (game engine)|Godot]] game engine allows game scripts and graphics shaders to be built using node-graph visual programming languages.This feature has been removed but can still be used with an addon </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Godot (game engine)|Godot]] game engine allows game scripts and graphics shaders to be built using node-graph visual programming languages.<ins style="font-weight: bold; text-decoration: none;"> </ins>This feature has been removed but can still be used with an addon </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Human Resource Machine]] is a visual programming-based puzzle game developed by [[Tomorrow Corporation]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Human Resource Machine]] is a visual programming-based puzzle game developed by [[Tomorrow Corporation]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Kodu]], a software designed to program games with a 3D interface developed by Microsoft Research.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Kodu]], a software designed to program games with a 3D interface developed by Microsoft Research.</div></td>
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80.233.71.109: /* top */updated information on Godot's visual scripting
2025-06-12T13:41:32Z
<p><span class="autocomment">top: </span>updated information on Godot's visual scripting</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[GameSalad]] is a visual game creation tool developed by GameSalad, Inc.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[GDevelop]] is a visual game creation tool created by Florian Rival (4ian).</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[GDevelop]] is a visual game creation tool created by Florian Rival (4ian).</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Godot (game engine)|Godot]] game engine allows game scripts and graphics shaders to be built using node-graph visual programming languages.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Godot (game engine)|Godot]] game engine allows game scripts and graphics shaders to be built using node-graph visual programming languages.<ins style="font-weight: bold; text-decoration: none;">This feature has been removed but can still be used with an addon </ins></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Human Resource Machine]] is a visual programming-based puzzle game developed by [[Tomorrow Corporation]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Human Resource Machine]] is a visual programming-based puzzle game developed by [[Tomorrow Corporation]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Kodu]], a software designed to program games with a 3D interface developed by Microsoft Research.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Kodu]], a software designed to program games with a 3D interface developed by Microsoft Research.</div></td>
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Explicit: Removing link(s) undefined (XFDcloser)
2025-03-11T04:56:43Z
<p>Removing link(s) <a href="/wiki/Undefined" title="Undefined">undefined</a> (<a href="/wiki/Wikipedia:XFDC#4.0.16" class="mw-redirect" title="Wikipedia:XFDC">XFDcloser</a>)</p>
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WikiCleanerBot: v2.05b - Bot T20 CW#61 - Fix errors for CW project (Reference before punctuation - Title linked in text)
2025-02-09T19:49:37Z
<p>v2.05b - <a href="/wiki/User:WikiCleanerBot#T20" title="User:WikiCleanerBot">Bot T20 CW#61</a> - Fix errors for <a href="/wiki/Wikipedia:WCW" class="mw-redirect" title="Wikipedia:WCW">CW project</a> (Reference before punctuation - Title linked in text)</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>For example, research projects such as Envision <ref>Asenov, D. and Muller, P., 2014, July. Envision: A fast and flexible visual code editor with fluid interactions (overview). In 2014 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) (pp. 9-12). IEEE.</ref><ref>{{cite web | url=https://www.pm.inf.ethz.ch/research/envision.html | title=Envision }}</ref> and [[PWCT]]<ref>Fayed, M.S., Al-Qurishi, M., Alamri, A., Hossain, M.A. and Al-Daraiseh, A.A., 2020. PWCT: a novel general-purpose visual programming language in support of pervasive application development. CCF Transactions on Pervasive Computing and Interaction, 2, pp.164-177.</ref> are designed to achieve this goal. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>For example, research projects such as Envision <ref>Asenov, D. and Muller, P., 2014, July. Envision: A fast and flexible visual code editor with fluid interactions (overview). In 2014 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) (pp. 9-12). IEEE.</ref><ref>{{cite web | url=https://www.pm.inf.ethz.ch/research/envision.html | title=Envision }}</ref> and [[PWCT]]<ref>Fayed, M.S., Al-Qurishi, M., Alamri, A., Hossain, M.A. and Al-Daraiseh, A.A., 2020. PWCT: a novel general-purpose visual programming language in support of pervasive application development. CCF Transactions on Pervasive Computing and Interaction, 2, pp.164-177.</ref> are designed to achieve this goal. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It's common for a VPL to be developed using a textual programming language. Developing general-purpose VPLs allows the other way around. For example, a new textual programming language [[Compiler]] and [[Virtual machine|Virtual Machine]] have been developed and maintained using visual programming for many years<del style="font-weight: bold; text-decoration: none;"> </del><ref>Ayouni, M., 2020. Beginning Ring programming (Vol. 978, No. 1, pp. 4842-5832). Apress.</ref><del style="font-weight: bold; text-decoration: none;">.</del> This approach increased the abstraction level, thereby hiding unnecessary details. <ref>Fayed, Mahmoud Samir, and Yousef A. Alohali. "Ring: A Lightweight and Versatile Cross-Platform Dynamic Programming Language Developed Using Visual Programming." Electronics 13, no. 23 (2024): 4627.</ref> This increased level of abstraction enables developers to concentrate on the program's overall structure and functionality instead of being entangled in the details of code syntax. <ref>Green, T.; Blackwell, A. Cognitive dimensions of information artefacts: A tutorial. In Proceedings of the BCS HCI Conference, Sheffield, UK, 1–4 August 1998; Volume 98, pp. 1–75</ref><ref>Green, T.R.; Blandford, A.E.; Church, L.; Roast, C.R.; Clarke, S. Cognitive dimensions: Achievements, new directions, and open questions. J. Vis. Lang. Comput. 2006, 17, 328–365</ref></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It's common for a VPL to be developed using a textual programming language. Developing general-purpose VPLs allows the other way around. For example, a new textual programming language [[Compiler]] and [[Virtual machine|Virtual Machine]] have been developed and maintained using visual programming for many years<ins style="font-weight: bold; text-decoration: none;">.</ins><ref>Ayouni, M., 2020. Beginning Ring programming (Vol. 978, No. 1, pp. 4842-5832). Apress.</ref> This approach increased the abstraction level, thereby hiding unnecessary details. <ref>Fayed, Mahmoud Samir, and Yousef A. Alohali. "Ring: A Lightweight and Versatile Cross-Platform Dynamic Programming Language Developed Using Visual Programming." Electronics 13, no. 23 (2024): 4627.</ref> This increased level of abstraction enables developers to concentrate on the program's overall structure and functionality instead of being entangled in the details of code syntax. <ref>Green, T.; Blackwell, A. Cognitive dimensions of information artefacts: A tutorial. In Proceedings of the BCS HCI Conference, Sheffield, UK, 1–4 August 1998; Volume 98, pp. 1–75</ref><ref>Green, T.R.; Blandford, A.E.; Church, L.; Roast, C.R.; Clarke, S. Cognitive dimensions: Achievements, new directions, and open questions. J. Vis. Lang. Comput. 2006, 17, 328–365</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Cerbrec Graphbook]], a computing platform that allows anyone to use visual programming to design, audit, and run GPU-intensive workflows</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[DRAKON]], a graphical algorithmic language, a [[Free and open-source software|free and open source]] [[algorithm]]ic <del style="font-weight: bold; text-decoration: none;">[[</del>visual programming<del style="font-weight: bold; text-decoration: none;"> language|visual programming]]</del> and [[modeling language]] developed as part of the defunct Soviet Union [[Buran program|Buran space program]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[DRAKON]], a graphical algorithmic language, a [[Free and open-source software|free and open source]] [[algorithm]]ic visual programming and [[modeling language]] developed as part of the defunct Soviet Union [[Buran program|Buran space program]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Flowcode]] is a graphical programming language to program [[embedded microprocessor]]s</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Flowcode]] is a graphical programming language to program [[embedded microprocessor]]s</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://github.com/flydelabs/flyde Flyde] is an open-source visual-programming language that integrates with [[TypeScript|Typescript]] code and can runs from [[Visual Studio Code|VS Code studio]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://github.com/flydelabs/flyde Flyde] is an open-source visual-programming language that integrates with [[TypeScript|Typescript]] code and can runs from [[Visual Studio Code|VS Code studio]]</div></td>
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2A0D:6FC7:600:5382:80B7:2877:A6AA:1502: Adds Flyde (https://github.com/flydelabs/flyde)
2025-02-09T15:56:35Z
<p>Adds Flyde (https://github.com/flydelabs/flyde)</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[DRAKON]], a graphical algorithmic language, a [[Free and open-source software|free and open source]] [[algorithm]]ic [[visual programming language|visual programming]] and [[modeling language]] developed as part of the defunct Soviet Union [[Buran program|Buran space program]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Flowcode]] is a graphical programming language to program [[embedded microprocessor]]s</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Flowcode]] is a graphical programming language to program [[embedded microprocessor]]s</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [https://github.com/flydelabs/flyde Flyde] is an open-source visual-programming language that integrates with [[TypeScript|Typescript]] code and can runs from [[Visual Studio Code|VS Code studio]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Function block diagram]]s, used in [[programmable logic controller]]s</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Function block diagram]]s, used in [[programmable logic controller]]s</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[GNU Radio]], a development toolkit which provides signal-processing blocks to implement software-defined-radios and signal-processing systems</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[GNU Radio]], a development toolkit which provides signal-processing blocks to implement software-defined-radios and signal-processing systems</div></td>
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2A0D:6FC7:600:5382:80B7:2877:A6AA:1502
https://en.wikipedia.org/w/index.php?title=Visual_programming_language&diff=1274369158&oldid=prev
Explicit: Removing link(s) / list item(s) Wikipedia:Articles for deletion/Bidule closed as delete (XFDcloser)
2025-02-06T23:45:04Z
<p>Removing link(s) / list item(s) <a href="/wiki/Wikipedia:Articles_for_deletion/Bidule" title="Wikipedia:Articles for deletion/Bidule">Wikipedia:Articles for deletion/Bidule</a> closed as delete (<a href="/wiki/Wikipedia:XFDC#4.0.16" class="mw-redirect" title="Wikipedia:XFDC">XFDcloser</a>)</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[AudioMulch]], an audio signal flow based sound and music creation environment</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Bidule]], a modular node and patch cord environment for the creation of interactive computer music and multimedia (Windows, MacOS).<ref>http://www.computermusicjournal.org/reviews/31-* * * </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>2/regan-bidule.html</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Blender (software)|Blender]], the open source [[3D computer graphics|3D graphics]] package, includes [[Directed acyclic graph|node graphs]] for building [[shader]]s,<ref>{{Cite web|title=Shader Editor — Blender Manual|url=https://docs.blender.org/manual/en/latest/editors/shader_editor.html|access-date=2021-01-22|website=docs.blender.org}}</ref> [[Compositing|composites]]<ref>{{Cite web|title=Compositing — Blender Manual|url=https://docs.blender.org/manual/en/latest/compositing/index.html|access-date=2021-01-22|website=docs.blender.org}}</ref> [[Procedural texture|textures]],<ref>{{Cite web|title=Texture Editing — Blender Manual|url=https://docs.blender.org/manual/en/2.79/render/cycles/materials/texture_editing.html|access-date=2021-01-22|website=docs.blender.org}}</ref> and [[Procedural modeling|non-destructive geometry]].<ref>{{Cite web|title=Reference/Release Notes/2.92/Geometry Nodes - Blender Developer Wiki|url=https://wiki.blender.org/wiki/Reference/Release_Notes/2.92/Geometry_Nodes|access-date=2021-01-22|website=wiki.blender.org}}</ref><ref>{{Cite web|title=Geometry Nodes — Blender Manual|url=https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/index.html|access-date=2021-10-02|website=docs.blender.org}}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Blender (software)|Blender]], the open source [[3D computer graphics|3D graphics]] package, includes [[Directed acyclic graph|node graphs]] for building [[shader]]s,<ref>{{Cite web|title=Shader Editor — Blender Manual|url=https://docs.blender.org/manual/en/latest/editors/shader_editor.html|access-date=2021-01-22|website=docs.blender.org}}</ref> [[Compositing|composites]]<ref>{{Cite web|title=Compositing — Blender Manual|url=https://docs.blender.org/manual/en/latest/compositing/index.html|access-date=2021-01-22|website=docs.blender.org}}</ref> [[Procedural texture|textures]],<ref>{{Cite web|title=Texture Editing — Blender Manual|url=https://docs.blender.org/manual/en/2.79/render/cycles/materials/texture_editing.html|access-date=2021-01-22|website=docs.blender.org}}</ref> and [[Procedural modeling|non-destructive geometry]].<ref>{{Cite web|title=Reference/Release Notes/2.92/Geometry Nodes - Blender Developer Wiki|url=https://wiki.blender.org/wiki/Reference/Release_Notes/2.92/Geometry_Nodes|access-date=2021-01-22|website=wiki.blender.org}}</ref><ref>{{Cite web|title=Geometry Nodes — Blender Manual|url=https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/index.html|access-date=2021-10-02|website=docs.blender.org}}</ref></div></td>
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95.24.164.10: /* Systems / simulation */
2025-01-24T09:06:11Z
<p><span class="autocomment">Systems / simulation</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Business Process Execution Language|BPEL (Business Process Execution Language)]], currently a Graphical user based Programming Language used to create orchestration logic for data and web services. It is based on XML, but has a graphical interface for faster coding.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Cerbrec Graphbook]], a computing platform that allows anyone to use visual programming to design, audit, and run GPU-intensive workflows</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Cerbrec Graphbook]], a computing platform that allows anyone to use visual programming to design, audit, and run GPU-intensive workflows</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[DRAKON]], a graphical algorithmic language, a [[Free and open-source software|free and open source]] [[algorithm]]ic [[visual programming language|visual programming]] and [[modeling language]] developed as part of the defunct Soviet Union [[Buran program|Buran space program]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[DRAKON]], a graphical algorithmic language</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Flowcode]] is a graphical programming language to program [[embedded microprocessor]]s</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Flowcode]] is a graphical programming language to program [[embedded microprocessor]]s</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Function block diagram]]s, used in [[programmable logic controller]]s</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Function block diagram]]s, used in [[programmable logic controller]]s</div></td>
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2600:4040:2252:6000:AD7E:281C:6251:54D3: /* List of visual languages */
2025-01-23T20:06:54Z
<p><span class="autocomment">List of visual languages</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Analytica (software)|Analytica]], a commercial visual language for decision models based on [[influence diagrams]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Business Process Execution Language|BPEL (Business Process Execution Language)]], currently a Graphical user based Programming Language used to create orchestration logic for data and web services. It is based on XML, but has a graphical interface for faster coding.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Business Process Execution Language|BPEL (Business Process Execution Language)]], currently a Graphical user based Programming Language used to create orchestration logic for data and web services. It is based on XML, but has a graphical interface for faster coding.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Cerbrec Graphbook]], a computing platform that allows anyone to use visual programming to design, audit, and run GPU-intensive workflows</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[DRAKON]], a graphical algorithmic language</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Flowcode]] is a graphical programming language to program [[embedded microprocessor]]s</div></td>
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Charmk: /* General-purpose visual languages */ Utilize recent studies and explain the benefits of increasing the abstraction level through visual programming.
2024-12-30T08:28:16Z
<p><span class="autocomment">General-purpose visual languages: </span> Utilize recent studies and explain the benefits of increasing the abstraction level through visual programming.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:28, 30 December 2024</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>For example, research projects such as Envision <ref>Asenov, D. and Muller, P., 2014, July. Envision: A fast and flexible visual code editor with fluid interactions (overview). In 2014 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) (pp. 9-12). IEEE.</ref><ref>{{cite web | url=https://www.pm.inf.ethz.ch/research/envision.html | title=Envision }}</ref> and [[PWCT]]<ref>Fayed, M.S., Al-Qurishi, M., Alamri, A., Hossain, M.A. and Al-Daraiseh, A.A., 2020. PWCT: a novel general-purpose visual programming language in support of pervasive application development. CCF Transactions on Pervasive Computing and Interaction, 2, pp.164-177.</ref> are designed to achieve this goal. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>For example, research projects such as Envision <ref>Asenov, D. and Muller, P., 2014, July. Envision: A fast and flexible visual code editor with fluid interactions (overview). In 2014 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) (pp. 9-12). IEEE.</ref><ref>{{cite web | url=https://www.pm.inf.ethz.ch/research/envision.html | title=Envision }}</ref> and [[PWCT]]<ref>Fayed, M.S., Al-Qurishi, M., Alamri, A., Hossain, M.A. and Al-Daraiseh, A.A., 2020. PWCT: a novel general-purpose visual programming language in support of pervasive application development. CCF Transactions on Pervasive Computing and Interaction, 2, pp.164-177.</ref> are designed to achieve this goal. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It's common for a VPL to be developed using a textual programming language. Developing general-purpose VPLs allows the other way around. For example, a new textual programming language [[Compiler]] and [[Virtual machine|Virtual Machine]] <del style="font-weight: bold; text-decoration: none;">is</del> developed using visual programming <del style="font-weight: bold; text-decoration: none;">in</del> <del style="font-weight: bold; text-decoration: none;">2016.</del><ref>Ayouni, M., 2020. Beginning Ring programming (Vol. 978, No. 1, pp. 4842-5832). Apress.</ref></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It's common for a VPL to be developed using a textual programming language. Developing general-purpose VPLs allows the other way around. For example, a new textual programming language [[Compiler]] and [[Virtual machine|Virtual Machine]] <ins style="font-weight: bold; text-decoration: none;">have been</ins> developed<ins style="font-weight: bold; text-decoration: none;"> and maintained</ins> using visual programming <ins style="font-weight: bold; text-decoration: none;">for many years</ins> <ref>Ayouni, M., 2020. Beginning Ring programming (Vol. 978, No. 1, pp. 4842-5832). Apress.<ins style="font-weight: bold; text-decoration: none;"></ref>. This approach increased the abstraction level, thereby hiding unnecessary details. <ref>Fayed, Mahmoud Samir, and Yousef A. Alohali. "Ring: A Lightweight and Versatile Cross-Platform Dynamic Programming Language Developed Using Visual Programming." Electronics 13, no. 23 (2024): 4627.</ref> This increased level of abstraction enables developers to concentrate on the program's overall structure and functionality instead of being entangled in the details of code syntax. <ref>Green, T.; Blackwell, A. Cognitive dimensions of information artefacts: A tutorial. In Proceedings of the BCS HCI Conference, Sheffield, UK, 1–4 August 1998; Volume 98, pp. 1–75</ref><ref>Green, T.R.; Blandford, A.E.; Church, L.; Roast, C.R.; Clarke, S. Cognitive dimensions: Achievements, new directions, and open questions. J. Vis. Lang. Comput. 2006, 17, 328–365</ins></ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== List of visual languages ==</div></td>
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https://en.wikipedia.org/w/index.php?title=Visual_programming_language&diff=1265736901&oldid=prev
Jerryobject: /* Multimedia */ WP:LINKs update-standardize.
2024-12-28T11:31:57Z
<p><span class="autocomment">Multimedia: </span> <a href="/wiki/Wikipedia:LINK" class="mw-redirect" title="Wikipedia:LINK">WP:LINKs</a> update-standardize.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:31, 28 December 2024</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Houdini (software)]], a visual effects, modeling, and animation software</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[GenerativeComponents]], a parametric CAD software developed by [[Bentley Systems]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[GenerativeComponents]], a parametric CAD software developed by [[Bentley Systems]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Grasshopper <ins style="font-weight: bold; text-decoration: none;">3D</ins>]], a generative modeling interface for [[Rhinoceros 3D]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Isadora (software)|Isadora]], a [[Proprietary software|proprietary]] graphic programming environment for [[<del style="font-weight: bold; text-decoration: none;">Mac OS X</del>]] and [[Microsoft Windows]], with emphasis on real-time manipulation of digital video.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Isadora (software)|Isadora]], a [[Proprietary software|proprietary]] graphic programming environment for [[<ins style="font-weight: bold; text-decoration: none;">macOS</ins>]] and [[Microsoft Windows]], with emphasis on real-time manipulation of digital video.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Kyma (sound design language)]], a visual programming language for sound design used by musicians, researchers, and sound designers.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Kyma (sound design language)]], a visual programming language for sound design used by musicians, researchers, and sound designers.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Mama (software)]], a programming language and IDE for building 3D animations and games</div></td>
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