Fool's mate: Difference between revisions
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{{Short description|Fastest checkmate in the game of chess}} |
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{{Infobox chess opening |
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|openingname = Fool's mate |
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'''Fool's mate''' is a special case of [[checkmate]] in the game of [[chess]]. It consists of the moves (in [[algebraic notation]]) 1.f3 e5 2.g4 Qh4#, leading to the position shown. There are a few slight variations on the pattern - White might play f4 instead of f3 or move the g-pawn before the f-pawn, and black may play e6 instead of e5. |
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{{Chess diagram |
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| Fool's mate: White is checkmated. |
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|moves = {{Bulleted list |
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|1.f3 e6 2.g4 Qh4# |
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|1.f3 e5 2.g4 Qh4# |
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|1.f4 e6 2.g4 Qh4# |
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|1.f4 e5 2.g4 Qh4# |
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|1.g4 e6 2.f3 Qh4# |
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|1.g4 e6 2.f4 Qh4# |
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|1.g4 e5 2.f3 Qh4# |
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|1.g4 e5 2.f4 Qh4#}} |
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|birth = [[Gioachino Greco]] (c. 1620), via [[Francis Beale (writer)|Francis Beale]] (1656) |
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|parentopening = [[Barnes Opening]], [[Bird Opening]], or [[Grob's Attack]] |
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}} |
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{{Algebraic notation}} |
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The '''Fool's mate''' is the fastest [[checkmate]] in [[chess]] delivered after the fewest possible moves from the game's starting position.<ref name="Hooper">{{cite book |last1=Hooper |first1=David |author-link1=David Vincent Hooper |last2=Whyld |first2=Kenneth |author-link2=Kenneth Whyld |title=[[The Oxford Companion to Chess]] |publisher=[[Oxford University Press]] |edition=2nd |year=1992 |isbn=9780198661641 |page=143}}</ref> It arises from the following moves, or similar: |
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Even among rank beginners, the mate almost never occurs in practice, but is notable as being the shortest possible game ending in checkmate. Shorter games have occurred in the professional world when a player resigns, agrees to a draw, or forfeits due to not showing up. |
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:1. [[b:Chess Opening Theory/1. f3|f3]] e6 |
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More generally, the term ''fool's mate'' is applied to all similar mates early in the game; for example, 1.e4 g5 2.Nc3 f6 3.Qh5# - the pattern of the simplest fool's mate is maintained: black advances his f and g-pawns, allowing a queen mate along the unblocked diagonal. One such fool's mate was between Mayfield and Trinks (or Masefield and Trinka according to some sources) in 1959 and lasted only three moves: 1.e4 g5 2.Nc3 f5 3.Qh5#. |
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:2. [[b:Chess Opening Theory/1. f3/1...e5/2. g4|g4]]?? [[b:Chess Opening Theory/1. f3/1...e5/2. g4/2...Qh4|Qh4]]{{chessAN|#}} |
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The mate can be achieved in two moves only by Black, giving checkmate on the second move with the [[queen (chess)|queen]]. Fool's mate received its name because it can occur only if White commits an extraordinary [[Blunder (chess)|blunder]]. Black can be mated in an analogous way, although this requires an additional move, with White's queen delivering checkmate on the third move. Even among rank beginners, this checkmate rarely occurs in practice. |
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The same basic mating pattern may also occur later in the game. There is, for instance, a well-known trap in the [[Dutch Defence]] which runs 1.d4 f5 2.Bg5 h6 3.Bh4 g5 4.Bg3 f4; it seems that Black has won the bishop, but now comes 5.e3 (threatening Qh5#, the basic Fool's mate idea) 5...h5 6.Bd3?! (6.Be2 is probably better, but this move sets a trap) 6...Rh6? (defending against Bg6#, but...) 7.Qxh5+! Rxh5 8.Bg6#. |
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The mate is an illustration of the {{chessgloss|kingside}} weakness shared by both players along the f- and g-{{chessgloss|files}} during the [[Chess opening|opening]] phase of the game. A player may also suffer an early checkmate if the f- and g-pawns are advanced prematurely and the kingside is not properly defended, as shown in historical {{chessgloss|miniature}} games recorded in chess literature. |
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Even more generally, the term "Fool's mate" is used in [[chess variant]]s for the shortest possible mate, especially those which bear a resemblance to the orthodox chess fool's mate. Fool's mate in [[progressive chess]], for example, is 1.e4 2.f6 g5 3.Qh5# |
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==History== |
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---- |
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Fool's mate was named and described in ''The Royal Game of Chess-Play'', a 1656 text by [[Francis Beale (writer)|Francis Beale]] that adapted the work of the early chess writer [[Gioachino Greco]].<ref>{{cite book |last=Beale |first=Francis |title=The Royall Game of Chesse-Play |url=https://babel.hathitrust.org/cgi/pt?id=njp.32101075891802&view=2up&seq=15 |date=29 August 2021 }} p. 17, .pdf p. 49.</ref> |
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'''''Fool's Mate''''' is also an album by [[Peter Hammill]] (though the sleeve actually shows [[scholar's mate]]); see [[Fool's Mate (album)]]. |
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Prior to the mid-19th century, there was not a prevailing convention as to [[White and Black in chess history|whether White or Black moved first]]; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice.<ref>Beale 1656, p. 10 (.pdf p. 42).</ref> In Beale's example, Black was the player to move first, with each player making two moves to various squares or "houses", after which White achieved checkmate. |
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[[Category:Chess checkmates]] |
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{{quote|text=''The Fooles Mate''<br /> |
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Black Kings Biſhops pawne one houſe.<br /> |
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White Kings pawne one houſe.<br /> |
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Black kings knights pawne two houſes<br /> |
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White Queen gives Mate at the contrary kings Rookes fourth houſe |
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|title=Beale, ''The Royall Game of Chesse-Play''<ref>Beale 1656, p. 17 (.pdf p. 49).</ref>}} |
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Beale's example can be paraphrased in modern terms where White always moves first, algebraic notation is used, and Black delivers the fastest possible mate after each player makes two moves: 1.f3 e6 2.g4 Qh4{{chessAN|#}} |
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[[de:Narrenmatt]] |
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[[es:Mate del loco]] |
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==Move sequence possibilities== |
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[[ru:Дурацкий мат]] |
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There are eight distinct ways in which fool's mate can be reached.<ref name="Hooper" /> White may alternate the order of f- and g-pawn moves, Black may move their e-pawn to e6 or e5, and White may move their f-pawn to f3 or f4. |
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{{-}} |
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==Variations== |
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Mating patterns similar to fool's mate can occur early in the game. Such patterns in historical games illustrate the weakness along the e1–h4 and e8–h5 diagonals early in the game. White can mate Black using a pattern that resembles fool's mate, though it takes at least an extra turn. |
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===White to mate in three moves=== |
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|A problem with White to mate instead, given by Fischer and Polgár. |
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White can achieve a checkmate similar to fool's mate. When the roles are reversed, however, White requires an extra third turn or half-move, known in [[computer chess]] as a [[Ply (game theory)|ply]]. In both cases, the principle is the same: a player advances their f- and g-pawns such that the opponent's queen can mate along the unblocked diagonal. A board position illustrating White's version of fool's mate—with White to mate—was given as a problem in ''[[Bobby Fischer Teaches Chess]]'', and also as an early example in a compendium of problems by [[László Polgár]].<ref name="Polgár">{{cite book |last=Polgár |first=László |title=Chess: 5334 Problems, Combinations, and Games |year=1994 |publisher=Tess Press |page=57 |isbn=9781579121303}} Problem No. 14.</ref> The solution in Fischer's book bore the comment "Black foolishly weakened his King's defenses. This game took three moves!!"<ref>{{cite book |last1=Fischer |first1=Bobby |last2=Margulies |first2=Stuart |last3=Mosenfelder |first3=Donn |title=Bobby Fischer Teaches Chess |year=1972 |publisher=Bantam |pages=95–96 |isbn=9780553263152}} Problem No. 73.</ref> One possible sequence leading to the position is '''1. e4 g5 2. d4 f6{{chesspunc|??}} 3. Qh5{{chessAN|#}}'''. |
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A possibly apocryphal variant of the fool's mate has been reported by several sources. The 1959 game '''1. e4 g5 2. Nc3 f5?? 3. Qh5#''' has been attributed to Masefield and Trinka, although the first player's name has also been reported as Mayfield or Mansfield and the second player's name as Trinks or Trent.<ref>{{cite book |author=Mike Fox and Richard James |title=The Even More Complete Chess Addict |publisher=Faber and Faber |year=1993 |pages=177}}</ref><ref>{{cite book |author=Winter, Edward |author-link=Edward G. Winter |title=Chess Facts and Fables |publisher=McFarland & Co. |year=2005 |isbn=978-0-7864-2310-1 |pages=253–254}}</ref><ref>{{cite web |url=http://www.chesshistory.com/winter/winter25.html#4491._Rousseau_and_chess_C.N.s_4401_ |title=Chess Notes 4493. Short game |author=Edward G. Winter |author-link=Edward G. Winter |date=August 2006}}</ref><ref>{{cite web |url=http://www.chesshistory.com/winter/winter25.html#4503._N_for_knight |title=Chess Notes 4506. Short game (C.N. 4493) |author=Edward G. Winter |author-link=Edward G. Winter |date=August 2006}}</ref><ref>{{cite book |last1= Averbakh |first1= Yuri Lvovich |last2= Beilin |first2= Mikhail Abramovich |author-link=Yuri Averbakh |script-title=ru:Путешествие в шахматное королевство |year = 1972 |publisher = Fizkultura i sport |language = ru |page = 227}}</ref> Further, a similar mate can occur in [[Bird's Opening#From's Gambit|From's Gambit]]: '''1. f4 e5 2. g3{{chesspunc|?}} exf4 {{nowrap|3. gxf4?? Qh4#}}'''. |
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There are other possible three-move mates for White, such as '''1. e4 e5 2. Qh5 Ke7?? 3. Qxe5#'''. The total number is 347.<ref>{{cite web |title=A079485 - OEIS |url=https://oeis.org/A079485 |website=The On-Line Encyclopedia of Integer Sequences |access-date=23 August 2023}}</ref> |
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Even if White has a [[Handicap (chess)|handicap]] of queen odds, there is a possible three-move mate for White, such as '''1. e4 f6 2. Be2 g5?? 3. Bh5#'''. |
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{{Chess diagram |
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|White with queen odds checkmates in three moves. |
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===Black to mate in three moves=== |
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If the typical fool's mate setup is played, except White plays h3 instead of g4, a similar forced mate can result: 2... Qh4+ 3. g3 Qxg3#. Like fool's mate, there are eight distinct ways for this to happen. |
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===Teed vs. Delmar=== |
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{{Chess diagram |
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| Teed vs. Delmar, 1896 |
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| After 6...Rh6?? White mates in two moves. |
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}} |
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A well-known {{chessgloss|trap}} in the [[Dutch Defence]] occurred in the game Frank Melville Teed–[[Eugene Delmar]], 1896:<ref>{{cite web|url=https://www.chessgames.com/perl/chessgame?gid=1242990|title=Teed vs. Delmar|website=[[Chessgames.com]]|access-date=December 16, 2020}}</ref><ref>{{cite web|url=http://www.chesshistory.com/winter/winter26.html#4559._Definitions_by_Koltanowski|title=Chess Notes 4561. 1 d4 f5 2 Bg5|author=Edward G. Winter|author-link=Edward G. Winter|date=September 3, 2006}}</ref> |
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:'''1. d4 f5 2. Bg5 h6 3. Bh4 g5 4. Bg3 f4''' |
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It seems that Black has won the [[bishop (chess)|bishop]], but now comes ... |
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:'''5. e3''' |
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Threatening Qh5#. |
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:'''5... h5 6. Bd3{{chesspunc|?!}}''' |
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Probably better is 6.Be2, but the move played sets a trap. |
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:'''6... Rh6{{chesspunc|??}}''' |
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Defending against Bg6#, but ... |
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:'''7. Qxh5+{{chesspunc|!}}''' |
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White sacrifices his queen to draw the black rook away from its control of g6. |
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:'''7... Rxh5 8. Bg6#''' |
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{{clear}} |
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===Greco vs. NN=== |
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{{Chess diagram |
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|Greco vs. {{chessgloss|NN}} |
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|Final position after 8.Bg6# |
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A similar trap occurred in a game published by [[Gioachino Greco]] in 1625: |
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:'''1. e4 b6''' |
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:'''2. d4 Bb7''' |
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:'''3. Bd3 f5?''' |
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:'''4. exf5 Bxg2?''' |
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:'''5. Qh5+ g6''' |
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:'''6. fxg6 Nf6??''' |
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Opening up a [[flight square]] for the king at f8 with 6...Bg7 would have prolonged the game. White still wins with 7.Qf5! Nf6 8.Bh6 Bxh6 9.gxh7 Bxh1 (9...e6 opens another flight square at e7; then White checks with 10.Qg6+ Ke7) 10.Qg6+ Kf8 11.Qxh6+ Kf7 12.Nh3, but much slower than in the game.<ref>{{cite book |author=Lev Alburt |title=Chess Openings for White, Explained |publisher=Chess Information Research Center |year=2011 |page=509}}</ref> |
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:'''7. gxh7+! Nxh5''' |
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:'''8. Bg6{{chessAN|#}}''' |
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{{clear}} |
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==See also== |
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*[[Checkmate patterns]] |
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*[[Damiano Defence]] |
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*[[List of chess traps]] |
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*[[Scholar's mate]] |
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==References== |
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{{Reflist|30em}} |
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{{Chess}} |
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[[Category:Chess checkmates]] |
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[[Category:Chess terminology]] |
Latest revision as of 23:42, 29 April 2025
Fool's mate: White is checkmated.
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Origin | Gioachino Greco (c. 1620), via Francis Beale (1656) | ||||||||||||||||||||||||||||||||||||||||||||
Parent | Barnes Opening, Bird Opening, or Grob's Attack |
The Fool's mate is the fastest checkmate in chess delivered after the fewest possible moves from the game's starting position.[1] It arises from the following moves, or similar:
The mate can be achieved in two moves only by Black, giving checkmate on the second move with the queen. Fool's mate received its name because it can occur only if White commits an extraordinary blunder. Black can be mated in an analogous way, although this requires an additional move, with White's queen delivering checkmate on the third move. Even among rank beginners, this checkmate rarely occurs in practice.
The mate is an illustration of the kingside weakness shared by both players along the f- and g-files during the opening phase of the game. A player may also suffer an early checkmate if the f- and g-pawns are advanced prematurely and the kingside is not properly defended, as shown in historical miniature games recorded in chess literature.
History
[edit]Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco.[2]
Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice.[3] In Beale's example, Black was the player to move first, with each player making two moves to various squares or "houses", after which White achieved checkmate.
The Fooles Mate
Black Kings Biſhops pawne one houſe.
White Kings pawne one houſe.
Black kings knights pawne two houſes
White Queen gives Mate at the contrary kings Rookes fourth houſe
— Beale, The Royall Game of Chesse-Play[4]
Beale's example can be paraphrased in modern terms where White always moves first, algebraic notation is used, and Black delivers the fastest possible mate after each player makes two moves: 1.f3 e6 2.g4 Qh4#
Move sequence possibilities
[edit]There are eight distinct ways in which fool's mate can be reached.[1] White may alternate the order of f- and g-pawn moves, Black may move their e-pawn to e6 or e5, and White may move their f-pawn to f3 or f4.
Variations
[edit]Mating patterns similar to fool's mate can occur early in the game. Such patterns in historical games illustrate the weakness along the e1–h4 and e8–h5 diagonals early in the game. White can mate Black using a pattern that resembles fool's mate, though it takes at least an extra turn.
White to mate in three moves
[edit]a | b | c | d | e | f | g | h | ||
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 8 | |||||||
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4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
White can achieve a checkmate similar to fool's mate. When the roles are reversed, however, White requires an extra third turn or half-move, known in computer chess as a ply. In both cases, the principle is the same: a player advances their f- and g-pawns such that the opponent's queen can mate along the unblocked diagonal. A board position illustrating White's version of fool's mate—with White to mate—was given as a problem in Bobby Fischer Teaches Chess, and also as an early example in a compendium of problems by László Polgár.[5] The solution in Fischer's book bore the comment "Black foolishly weakened his King's defenses. This game took three moves!!"[6] One possible sequence leading to the position is 1. e4 g5 2. d4 f6?? 3. Qh5#.
A possibly apocryphal variant of the fool's mate has been reported by several sources. The 1959 game 1. e4 g5 2. Nc3 f5?? 3. Qh5# has been attributed to Masefield and Trinka, although the first player's name has also been reported as Mayfield or Mansfield and the second player's name as Trinks or Trent.[7][8][9][10][11] Further, a similar mate can occur in From's Gambit: 1. f4 e5 2. g3? exf4 3. gxf4?? Qh4#.
There are other possible three-move mates for White, such as 1. e4 e5 2. Qh5 Ke7?? 3. Qxe5#. The total number is 347.[12]
Even if White has a handicap of queen odds, there is a possible three-move mate for White, such as 1. e4 f6 2. Be2 g5?? 3. Bh5#.
a | b | c | d | e | f | g | h | ||
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a | b | c | d | e | f | g | h |
Black to mate in three moves
[edit]If the typical fool's mate setup is played, except White plays h3 instead of g4, a similar forced mate can result: 2... Qh4+ 3. g3 Qxg3#. Like fool's mate, there are eight distinct ways for this to happen.
Teed vs. Delmar
[edit]a | b | c | d | e | f | g | h | ||
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 8 | |||||||
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4 | 4 | ||||||||
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2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
A well-known trap in the Dutch Defence occurred in the game Frank Melville Teed–Eugene Delmar, 1896:[13][14]
- 1. d4 f5 2. Bg5 h6 3. Bh4 g5 4. Bg3 f4
It seems that Black has won the bishop, but now comes ...
- 5. e3
Threatening Qh5#.
- 5... h5 6. Bd3?!
Probably better is 6.Be2, but the move played sets a trap.
- 6... Rh6??
Defending against Bg6#, but ...
- 7. Qxh5+!
White sacrifices his queen to draw the black rook away from its control of g6.
- 7... Rxh5 8. Bg6#
Greco vs. NN
[edit]a | b | c | d | e | f | g | h | ||
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 8 | |||||||
7 | 7 | ||||||||
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5 | 5 | ||||||||
4 | 4 | ||||||||
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2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
A similar trap occurred in a game published by Gioachino Greco in 1625:
- 1. e4 b6
- 2. d4 Bb7
- 3. Bd3 f5?
- 4. exf5 Bxg2?
- 5. Qh5+ g6
- 6. fxg6 Nf6??
Opening up a flight square for the king at f8 with 6...Bg7 would have prolonged the game. White still wins with 7.Qf5! Nf6 8.Bh6 Bxh6 9.gxh7 Bxh1 (9...e6 opens another flight square at e7; then White checks with 10.Qg6+ Ke7) 10.Qg6+ Kf8 11.Qxh6+ Kf7 12.Nh3, but much slower than in the game.[15]
- 7. gxh7+! Nxh5
- 8. Bg6#
See also
[edit]References
[edit]- ^ a b Hooper, David; Whyld, Kenneth (1992). The Oxford Companion to Chess (2nd ed.). Oxford University Press. p. 143. ISBN 9780198661641.
- ^ Beale, Francis (29 August 2021). The Royall Game of Chesse-Play. p. 17, .pdf p. 49.
- ^ Beale 1656, p. 10 (.pdf p. 42).
- ^ Beale 1656, p. 17 (.pdf p. 49).
- ^ Polgár, László (1994). Chess: 5334 Problems, Combinations, and Games. Tess Press. p. 57. ISBN 9781579121303. Problem No. 14.
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