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'''Information foraging''' is a theory that applies the ideas from [[optimal foraging theory]] to understand how human users search for information. The theory is based on the assumption that when searching humans utilize "built-in" food foraging mechanisms that evolved to help our animal ancestors find the prey. Better understanding of human search behaviour can improve the usability of the web-sites.
'''Information foraging''' is a theory that applies the ideas from [[optimal foraging theory]] to understand how human users search for information. The theory is based on the assumption that, when searching for information, humans use "built-in" foraging mechanisms that evolved to help our animal ancestors find food. Importantly, a better understanding of human search behavior can improve the usability of websites or any other user interface.
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In 1970s a theory was developed by [[anthropology|anthropologists]] and [[ecology|ecologists]] to explain animal foraging strategies. It suggested that animals constantly consider the available food and the cost of obtaining it, deciding to stay for a while or move on to the next food patch.


==History of the theory==
In the early 1990s [[Peter Pirolli]] and [[Stuart Card]] from [[PARC]] noticed the similarities between users' information searching patterns and animal food foraging strategies. Working together with [[psychology|psychologists]] on analysing users' actions, the information landscape that they navigated (links, descriptions, and other data) they showed that information seekers do indeed use the same strategies as food foragers.


In the 1970s [[optimal foraging theory]] was developed by [[anthropology|anthropologists]] and [[ecology|ecologists]] to explain how animals hunt for food. It suggested that the eating habits of animals revolve around maximizing [[energy]] intake over a given amount of time. For every [[predation|predator]], certain prey is worth pursuing, while others would result in a net loss of energy.
Informavores constantly make decisions on what kind of information to look for, whether to stay at the current site, trying to find additional information or move to another site, which link to follow, and when to finally stop the search. While humans don't feel much evolutionary pressure to improve their Web use, basic laziness, which is a survival-related trait, forces them to optimise their searching behaviour and, simultaneously, to minimize the thinking required.


In the early 1990s, [[Peter Pirolli]] and [[Stuart Card]] from [[PARC (company)|PARC]] noticed the similarities between users' information searching patterns and animal food foraging strategies. Working together with [[psychologist]]s to analyze users' actions and the information landscape that they navigated (links, descriptions, and other data), they showed that information seekers use the same strategies as food foragers.
The most important concept in the information foraging theory is "[[information scent]]". Like animals rely on scents to indicate the chances of finding prey in current area and guide them to other promising patches, humans rely on various cues in the information environment to get similar answers. Human users estimate how much useful information are they likely to get on a given path and then compare the efforts with the expected outcome. When the information scent stops getting stronger (i.e. when users stop finding useful additional information and don't expect to find it soon), people move to a different information source.


In the late 1990s, [[Ed H. Chi]] worked with Pirolli, Card, and others at [[PARC (company)|PARC]] to further develop information scent ideas and algorithms to actually use these concepts in real interactive systems, including the modeling of web user browsing behavior, the inference of information needs from web visit log files, and the use of information scent concepts in reading and browsing interfaces.
Some tendencies in users' behaviour are easily understood from the information foraging theory standpoint. On the Web, each site is a patch and information is the prey. Leaving a site has always been easy, but finding a good one was not. Google has changed this fact by reliably providing relevant links and altered the searching strategies of the users. When users expect that sites with lots of information are easy to find, they have less incentive to stay in one place. The growth of broadband connections had a similar effect. With dial-up, connecting to Internet was difficult and users spend bigger chunks of time online. But always-on connections encourage "information snacking" — short online visits to get specific answers.


==Details of the theory==
[[Jakob Nielsen (usability consultant)|Jakob Nielsen]] considers information foraging to be "the most important concept to emerge from Human-Computer Interaction research since 1993". By applying the information foraging theory, Web sites can be made more intuitive, user-friendly and effective.

"[[Informavore]]s" constantly make decisions on what kind of information to look for, whether to stay at the current site to try to find additional information or whether they should move on to another site, which path or link to follow to the next information site, and when to finally stop the search. Although human cognition is not a result of evolutionary pressure to improve Web use, survival-related traits to respond quickly on partial information and reduce energy expenditures force them to optimize their searching behavior and, simultaneously, to minimize the thinking required.

===Information scent===
The most important concept in the information foraging theory is ''information scent''.<ref>{{cite web
| last1 = Nielsen | first1 = Jakob | author1-link = Jakob Nielsen (usability consultant)
| title = Information Foraging: Why Google Makes People Leave Your Site Faster
| date = June 30, 2003
| url = https://www.nngroup.com/articles/information-scent/
| access-date = 2017-02-25
}}</ref><ref>{{cite web
| last1 = Nielsen | first1 = Jakob | author1-link = Jakob Nielsen (usability consultant)
| title = Deceivingly Strong Information Scent Costs Sales
| date = August 2, 2004
| url = http://www.nngroup.com/articles/wrong-information-scent-costs-sales/
| access-date = 2017-02-25
}}</ref> As animals rely on scents to indicate the chances of finding prey in current area and guide them to other promising patches, so do humans rely on various cues in the information environment to get similar answers. Human users estimate how much useful information they are likely to get on a given path, and after seeking information compare the actual outcome with their predictions. When the information scent stops getting stronger (i.e., when users no longer expect to find useful additional information), the users move to a different information source.

===Information diet===
Some tendencies in the behaviour of web users are easily understood from the information foraging theory standpoint. On the Web, each site is a patch and information is the prey. Leaving a site is easy, but finding good sites has not always been as easy. Advanced search engines have changed this fact by reliably providing relevant links, altering the foraging strategies of the users. When users expect that sites with lots of information are easy to find, they have less incentive to stay in one place. The growing availability of broadband connections may have a similar effect: always-on connections encourage this behavior, short online visits to get specific answers.

===Models===
Attempts have been made to develop computational cognitive models to characterize information foraging behavior on the Web.<ref>
{{Citation
| last1 = Fu | first1 = Wai-Tat
| last2 = Pirolli | first2 = Peter
| title = SNIF-ACT: a cognitive model of user navigation on the world wide web
| journal = Human-Computer Interaction
| pages = 335–412
| volume = 22
| year = 2007
| url = http://portal.acm.org/citation.cfm?id=1466608}}</ref><ref>Kitajima, M., Blackmon, M. H., & Polson, P. G. (2000). A comprehension-based
model of Web navigation and its application to Web usability analysis. In S. Mc-
Donald, Y. Waern, & G. Cockton (Eds.), People and computers XIV—Usability or else!
New York: Springer-Verlag.</ref><ref>Miller, C. S., & Remington, R.W. (2004). Modeling information navigation: Implications
for information architecture. Human Computer Interaction, 19, 225–271.</ref>
These models assume that users perceive relevance of information based on some measures of information scent, which are usually derived based on statistical techniques that extract semantic relatedness of words from large text databases. Recently these information foraging models have been extended to explain social information behavior.<ref>
{{Citation
| last1 = Pirolli | first1 = Peter
| title = Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
| chapter = An elementary social information foraging model
| pages = 605–614
| year = 2009
| doi = 10.1145/1518701.1518795
| isbn = 9781605582467
| s2cid = 14505725
| url = http://portal.acm.org/citation.cfm?id=1518795
| url-access = subscription}}</ref><ref>{{Citation
| last1 = Fu | first1 = Wai-Tat
| title = Proceedings of the 2008 ACM conference on Computer supported cooperative work
| chapter = The microstructures of social tagging
| pages = 66–72
| date = April 2008
| url = http://portal.acm.org/citation.cfm?id=1460600 | doi = 10.1145/1460563.1460600
| isbn = 9781605580074
| s2cid = 2202814
| url-access = subscription}}</ref><ref>{{Citation|last1=Fu |first1=Wai-Tat |title=A Semantic Imitation Model of Social Tagging. |journal=Proceedings of the IEEE Conference on Social Computing |pages=66–72 |date=Aug 2009 |url=http://www.humanfactors.illinois.edu/Reports&PapersPDFs/IEEESocialcom09/A%20Semantic%20Imitation%20Model%20of%20Social%20Tag%20Choices%20(2).pdf |url-status=dead |archiveurl=https://web.archive.org/web/20091229044011/http://www.humanfactors.illinois.edu/Reports%26PapersPDFs/IEEESocialcom09/A%20Semantic%20Imitation%20Model%20of%20Social%20Tag%20Choices%20%282%29.pdf |archivedate=December 29, 2009 }}</ref> See also [[models of collaborative tagging]].

==Notes==
<references />


== Sources ==
== Sources ==
*[http://useit.com/alertbox/20030630.html Information Foraging: Why Google Makes People Leave Your Site Faster] by [[Jakob Nielsen (usability consultant)|Jakob Nielsen]], June 30, 2003, ''[[Alertbox]]''.
*[http://useit.com/alertbox/20030630.html Information Foraging: Why Google Makes People Leave Your Site Faster] by [[Jakob Nielsen (usability consultant)|Jakob Nielsen]], June 30, 2003, ''[[Alertbox]]''.
*[http://www.usatoday.com/tech/news/2001-05-15-web-usability-research.htm High-tech quest for a user-friendly Web], June 2, 2002, ''[[USA Today]]''.
*[https://www.usatoday.com/tech/news/2001-05-15-web-usability-research.htm High-tech quest for a user-friendly Web], June 2, 2002, ''[[USA Today]]''.
*[[http://www.wordspy.com/words/informationforaging.asp Word Spy - information foraging]], December 19, 2002.
*[http://www.wordspy.com/words/informationforaging.asp Word Spy information foraging], December 19, 2002.

{{DEFAULTSORT:Information Foraging}}
[[Category:Human–computer interaction]]

Latest revision as of 13:06, 26 May 2025

Information foraging is a theory that applies the ideas from optimal foraging theory to understand how human users search for information. The theory is based on the assumption that, when searching for information, humans use "built-in" foraging mechanisms that evolved to help our animal ancestors find food. Importantly, a better understanding of human search behavior can improve the usability of websites or any other user interface.

History of the theory

[edit]

In the 1970s optimal foraging theory was developed by anthropologists and ecologists to explain how animals hunt for food. It suggested that the eating habits of animals revolve around maximizing energy intake over a given amount of time. For every predator, certain prey is worth pursuing, while others would result in a net loss of energy.

In the early 1990s, Peter Pirolli and Stuart Card from PARC noticed the similarities between users' information searching patterns and animal food foraging strategies. Working together with psychologists to analyze users' actions and the information landscape that they navigated (links, descriptions, and other data), they showed that information seekers use the same strategies as food foragers.

In the late 1990s, Ed H. Chi worked with Pirolli, Card, and others at PARC to further develop information scent ideas and algorithms to actually use these concepts in real interactive systems, including the modeling of web user browsing behavior, the inference of information needs from web visit log files, and the use of information scent concepts in reading and browsing interfaces.

Details of the theory

[edit]

"Informavores" constantly make decisions on what kind of information to look for, whether to stay at the current site to try to find additional information or whether they should move on to another site, which path or link to follow to the next information site, and when to finally stop the search. Although human cognition is not a result of evolutionary pressure to improve Web use, survival-related traits to respond quickly on partial information and reduce energy expenditures force them to optimize their searching behavior and, simultaneously, to minimize the thinking required.

Information scent

[edit]

The most important concept in the information foraging theory is information scent.[1][2] As animals rely on scents to indicate the chances of finding prey in current area and guide them to other promising patches, so do humans rely on various cues in the information environment to get similar answers. Human users estimate how much useful information they are likely to get on a given path, and after seeking information compare the actual outcome with their predictions. When the information scent stops getting stronger (i.e., when users no longer expect to find useful additional information), the users move to a different information source.

Information diet

[edit]

Some tendencies in the behaviour of web users are easily understood from the information foraging theory standpoint. On the Web, each site is a patch and information is the prey. Leaving a site is easy, but finding good sites has not always been as easy. Advanced search engines have changed this fact by reliably providing relevant links, altering the foraging strategies of the users. When users expect that sites with lots of information are easy to find, they have less incentive to stay in one place. The growing availability of broadband connections may have a similar effect: always-on connections encourage this behavior, short online visits to get specific answers.

Models

[edit]

Attempts have been made to develop computational cognitive models to characterize information foraging behavior on the Web.[3][4][5] These models assume that users perceive relevance of information based on some measures of information scent, which are usually derived based on statistical techniques that extract semantic relatedness of words from large text databases. Recently these information foraging models have been extended to explain social information behavior.[6][7][8] See also models of collaborative tagging.

Notes

[edit]
  1. ^ Nielsen, Jakob (June 30, 2003). "Information Foraging: Why Google Makes People Leave Your Site Faster". Retrieved 2017-02-25.
  2. ^ Nielsen, Jakob (August 2, 2004). "Deceivingly Strong Information Scent Costs Sales". Retrieved 2017-02-25.
  3. ^ Fu, Wai-Tat; Pirolli, Peter (2007), "SNIF-ACT: a cognitive model of user navigation on the world wide web", Human-Computer Interaction, 22: 335–412
  4. ^ Kitajima, M., Blackmon, M. H., & Polson, P. G. (2000). A comprehension-based model of Web navigation and its application to Web usability analysis. In S. Mc- Donald, Y. Waern, & G. Cockton (Eds.), People and computers XIV—Usability or else! New York: Springer-Verlag.
  5. ^ Miller, C. S., & Remington, R.W. (2004). Modeling information navigation: Implications for information architecture. Human Computer Interaction, 19, 225–271.
  6. ^ Pirolli, Peter (2009), "An elementary social information foraging model", Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 605–614, doi:10.1145/1518701.1518795, ISBN 9781605582467, S2CID 14505725
  7. ^ Fu, Wai-Tat (April 2008), "The microstructures of social tagging", Proceedings of the 2008 ACM conference on Computer supported cooperative work, pp. 66–72, doi:10.1145/1460563.1460600, ISBN 9781605580074, S2CID 2202814
  8. ^ Fu, Wai-Tat (Aug 2009), "A Semantic Imitation Model of Social Tagging." (PDF), Proceedings of the IEEE Conference on Social Computing: 66–72, archived from the original (PDF) on December 29, 2009

Sources

[edit]