A3D: Difference between revisions
Appearance
Content deleted Content added
m See also: Hardware -> Computer hardware |
JalenBarks (talk | contribs) m Reverted edits by 2800:150:136:DF1:9183:C0E2:4BAC:7497 (talk) to last version by Toddy1 |
||
(104 intermediate revisions by 73 users not shown) | |||
Line 1: | Line 1: | ||
#REDIRECT [[Aureal Semiconductor#A3D]] |
|||
''For the military aircraft, see [[A-3 Skywarrior|A3D Skywarrior]].'' |
|||
{{r from merge}} |
|||
'''A3D''' (Aureal 3-Dimensional) is a technology developed by [[Aureal]] that delivers sound with a [[three-dimensional]] effect through headphones, two or even four speakers. Many modern [[sound card]]s and [[PC game]]s used to support this feature, but this number has stopped growing due to Aureal's demise. |
|||
A3D differs from the various forms of [[discrete positional audio]] in that it only requires two speakers, while [[surround sound]] typically requires more than four. It is sometimes less convincing than surround sound but is intentionally better in interactive environments. For example, PC games in which sounds often move from one speaker to another favour A3D, while pre-recorded [[video]] favours surround sound. |
|||
A3D uses a low detail subset of the actual in-game 3D world data to accurately calculate sound reflections (A3D 2.0 can perform up to 60 first-order reflections). [[Environmental Audio Extensions|EAX]] 1.0, the competitor at the time, simulated the environment with an adjustable reverb -- it didn't calculate any actual reflections off of the 3D surfaces. |
|||
For all its promise, A3D was entirely displaced by EAX (a technologically inferior system) and [[DirectX|DirectSound 3D]] around the beginning of the year 2001. A3D was proprietary and licensed, and EAX/DS3D were free (but not necessarily open) and therefore easier for software developers to build into their games. [[Creative Labs]] sued Aureal in 2000, using up the last of Aureal's cash reserves, and bought what was left of the company. A3D technology is rumoured to be slowly making its way into Creative Labs products in the form of EAX Advanced HD (which supposedly implements some of the 'real' A3D reflection mathematics). |
|||
==See also== |
|||
* [[Computer hardware]] |
|||
==External links== |
|||
*[http://grassomusic.de/english/3d.htm Uli the Grasso - The rise and fall of A3D] |
|||
*[http://www.3dsoundsurge.com/features/articles/3DSoundEngines/3DSoundEngines.html A Gamer's Guide to 3D Sound and Reverb Engines] |
|||
{{FOLDOC}} |
|||
[[category:Video and movie technology]] |
Latest revision as of 21:52, 13 January 2022
Redirect to:
- From a merge: This is a redirect from a page that was merged into another page. This redirect was kept in order to preserve the edit history of this page after its content was merged into the content of the target page. Please do not remove the tag that generates this text (unless the need to recreate content on this page has been demonstrated) or delete this page.
- For redirects with substantive page histories that did not result from page merges use {{R with history}} instead.