Sequence step algorithm: Difference between revisions
Appearance
Content deleted Content added
Nonentity683 (talk | contribs) Added References. |
Nonentity683 (talk | contribs) No edit summary |
||
Line 15: | Line 15: | ||
[[Category:Network theory]] |
[[Category:Network theory]] |
||
== References == |
|||
{{algorithm-stub}} |
<references />{{algorithm-stub}} |
Revision as of 10:36, 19 December 2022
A sequence step algorithm (SQS-AL) is an algorithm implemented in a discrete event simulation system to maximize resource utilization. [1][2] This is achieved by running through two main nested loops: A sequence step loop and a replication loop. For each sequence step, each replication loop is a simulation run that collects crew idle time for activities in that sequence step. The collected crew idle times are then used to determine resource arrival dates for user-specified confidence levels. The process of collecting the crew idle times and determining crew arrival times for activities on a considered sequence step is repeated from the first to the last sequence step.[3]
See also
Further reading
- Photios G. Ioannou and Chachrist Srisuwanrat Sequence Step Algorithm for Continuous Resource Utilization in Probabilistic Repetitive Projects
- Chachrist Srisuwanrat and Photios G. Ioannou The Investigation of Lead-Time Buffering under Uncertainty Using Simulation and Cost Optimization
References
- ^ Srisuwanrat, Chachrist (2009). The Sequence Step Algorithm A Simulation-Based Scheduling Algorithm for Repetitive Projects with Probabilistic Activity Durations (Thesis thesis).
- ^ Srisuwanrat, Chachrist (2009). The Sequence Step Algorithm A Simulation-Based Scheduling Algorithm for Repetitive Projects with Probabilistic Activity Durations (Thesis thesis).
- ^ "Wayback Machine" (PDF). web.archive.org. 2007-10-24. Retrieved 2022-12-19.