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{{unreferenced|date=March 2020}}
{{more citations needed|date=December 2022}}


A '''sequence step algorithm''' ('''SQS-AL''') is an [[algorithm]] implemented in a [[discrete event simulation]] system to maximize [[System resource|resource]] utilization. <ref>{{Cite thesis |title=The Sequence Step Algorithm A Simulation-Based Scheduling Algorithm for Repetitive Projects with Probabilistic Activity Durations. |url=http://deepblue.lib.umich.edu/handle/2027.42/62300 |date=2009 |degree=Thesis |language=en-US |first=Chachrist |last=Srisuwanrat}}</ref> This is achieved by running through two main nested [[Control flow#Loops|loops]]: A sequence step loop and a replication loop. For each sequence step, each replication loop is a simulation run that collects crew [[Idle (CPU)|idle]] time for activities in that sequence step. The collected crew idle times are then used to determine resource arrival dates for user-specified confidence levels. The process of collecting the crew idle times and determining crew arrival times for activities on a considered sequence step is repeated from the first to the last sequence step.<ref>{{Cite web |date=2007-10-24 |title=Wayback Machine |url=https://web.archive.org/web/20071024033354/http://iglc.net/conferences/2007/folder.2007-06-29.2095743756/Srisuwanrat%20Ioannou_%20The%20investigation%20of%20lead%20time%20buffering%20under%20uncertainty%20using%20simulation.pdf |access-date=2022-12-19 |website=web.archive.org}}</ref>
A '''sequence step algorithm''' ('''SQS-AL''') is an [[algorithm]] implemented in a [[discrete event simulation]] system to maximize [[System resource|resource]] utilization.<ref>{{Cite thesis |title=The Sequence Step Algorithm A Simulation-Based Scheduling Algorithm for Repetitive Projects with Probabilistic Activity Durations. |url=http://deepblue.lib.umich.edu/handle/2027.42/62300 |date=2009 |degree=Thesis |language=en-US |first=Chachrist |last=Srisuwanrat}}</ref> This is achieved by running through two main nested [[Control flow#Loops|loops]]: A sequence step loop and a replication loop. For each sequence step, each replication loop is a simulation run that collects crew [[Idle (CPU)|idle]] time for activities in that sequence step. The collected crew idle times are then used to determine resource arrival dates for user-specified confidence levels. The process of collecting the crew idle times and determining crew arrival times for activities on a considered sequence step is repeated from the first to the last sequence step.<ref>{{Cite web |date=2007-10-24 |title=Wayback Machine |url=https://web.archive.org/web/20071024033354/http://iglc.net/conferences/2007/folder.2007-06-29.2095743756/Srisuwanrat%20Ioannou_%20The%20investigation%20of%20lead%20time%20buffering%20under%20uncertainty%20using%20simulation.pdf |access-date=2022-12-19 |website=web.archive.org}}</ref>


==See also==
==See also==
* [[Computational resource]]
* [[Computational resource]]
* [[Linear scheduling method]]
* [[Linear scheduling method]]



== References ==
== References ==
<references />
<references />

==Further reading==
==Further reading==
* Photios G. Ioannou and Chachrist Srisuwanrat [http://www.informs-sim.org/wsc06papers/220.pdf Sequence Step Algorithm for Continuous Resource Utilization in Probabilistic Repetitive Projects]
* Photios G. Ioannou and Chachrist Srisuwanrat [http://www.informs-sim.org/wsc06papers/220.pdf Sequence Step Algorithm for Continuous Resource Utilization in Probabilistic Repetitive Projects]
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[[Category:Scheduling algorithms]]
[[Category:Scheduling algorithms]]
[[Category:Network theory]]
[[Category:Network theory]]


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Revision as of 00:18, 23 December 2022

A sequence step algorithm (SQS-AL) is an algorithm implemented in a discrete event simulation system to maximize resource utilization.[1] This is achieved by running through two main nested loops: A sequence step loop and a replication loop. For each sequence step, each replication loop is a simulation run that collects crew idle time for activities in that sequence step. The collected crew idle times are then used to determine resource arrival dates for user-specified confidence levels. The process of collecting the crew idle times and determining crew arrival times for activities on a considered sequence step is repeated from the first to the last sequence step.[2]

See also

References

  1. ^ Srisuwanrat, Chachrist (2009). The Sequence Step Algorithm A Simulation-Based Scheduling Algorithm for Repetitive Projects with Probabilistic Activity Durations (Thesis thesis).
  2. ^ "Wayback Machine" (PDF). web.archive.org. 2007-10-24. Retrieved 2022-12-19.

Further reading