Block swap algorithms: Difference between revisions
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In computer [[algorithm]]s, ''' |
In computer [[algorithm]]s, '''block swap algorithms''' swap two regions of elements of an [[Array data structure|array]]. It is simple to swap two non-overlapping regions of an [[array data structure|array]] of equal size. However, it is not simple to swap two non-overlapping regions of an array in-place that are next to each other, but are of unequal sizes (such swapping is equivalent to '''array rotation'''). Three algorithms are known to accomplish this: ''Bentley's juggling'' (also known as ''dolphin algorithm'' <ref>D. Gries, H. Mills (1981), [https://hdl.handle.net/1813/6292 Swapping Sections]</ref>), ''Gries-Mills'', and ''reversal algorithm''.<ref>Jon Bentley, "Programming Pearls", pp. 13–15, 209-211.</ref> All three algorithms are linear time [[Big O notation| |
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O(n)]], (see [[Time complexity]]). |
O(n)]], (see [[Time complexity]]). |
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* Rotate region AB |
* Rotate region AB |
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Gries-Mills and |
Gries-Mills and reversal algorithms perform better than Bentley's juggling, because of their [[Cache (computing)|cache]]-friendly [[memory access pattern]] behavior. |
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The |
The reversal algorithm [[Parallel computing|parallelizes]] well, because rotations can be split into sub-regions, which can be rotated independently of others. |
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==References== |
==References== |
Latest revision as of 17:41, 31 October 2024
![]() | This article provides insufficient context for those unfamiliar with the subject.(July 2019) |
In computer algorithms, block swap algorithms swap two regions of elements of an array. It is simple to swap two non-overlapping regions of an array of equal size. However, it is not simple to swap two non-overlapping regions of an array in-place that are next to each other, but are of unequal sizes (such swapping is equivalent to array rotation). Three algorithms are known to accomplish this: Bentley's juggling (also known as dolphin algorithm [1]), Gries-Mills, and reversal algorithm.[2] All three algorithms are linear time O(n), (see Time complexity).
Reversal algorithm
[edit]The reversal algorithm is the simplest to explain, using rotations. A rotation is an in-place reversal of array elements. This method swaps two elements of an array from outside in within a range. The rotation works for an even or odd number of array elements. The reversal algorithm uses three in-place rotations to accomplish an in-place block swap:
- Rotate region A
- Rotate region B
- Rotate region AB
Gries-Mills and reversal algorithms perform better than Bentley's juggling, because of their cache-friendly memory access pattern behavior.
The reversal algorithm parallelizes well, because rotations can be split into sub-regions, which can be rotated independently of others.
References
[edit]- ^ D. Gries, H. Mills (1981), Swapping Sections
- ^ Jon Bentley, "Programming Pearls", pp. 13–15, 209-211.