Max^n algorithm: Difference between revisions
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{{short description|Decisive algorithm that solves n-player general-sum games}} |
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In [[combinatorial game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player in [[n-player game|''n''-player games]]. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |access-date=20 August 2024 |archive-date=19 April 2024 |archive-url=https://web.archive.org/web/20240419091220/https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |url-status=live }}</ref> |
In [[combinatorial game theory]], the '''max<sup>n</sup>''' algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player in [[n-player game|''n''-player games]]. The algorithm was designed by Luckhardt and Irani.<ref>{{cite conference |last1=Luckhardt |first1=Carol A. |last2=Irani |first2=Keki B. |title=An Algorithmic Solution of N-Person Games |date=11 August 1986 |conference=AAAI '86 |pages=158–162 |url=https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |access-date=20 August 2024 |archive-date=19 April 2024 |archive-url=https://web.archive.org/web/20240419091220/https://cdn.aaai.org/AAAI/1986/AAAI86-025.pdf |url-status=live }}</ref> |
Revision as of 16:15, 17 March 2025
In combinatorial game theory, the maxn algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player in n-player games. The algorithm was designed by Luckhardt and Irani.[1]
See also
References
- ^ Luckhardt, Carol A.; Irani, Keki B. (11 August 1986). An Algorithmic Solution of N-Person Games (PDF). AAAI '86. pp. 158–162. Archived (PDF) from the original on 19 April 2024. Retrieved 20 August 2024.