Generative programming: Difference between revisions
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{{Mergewith|Source code generation|date=January 2007}} |
{{Mergewith|Source code generation|date=January 2007}} |
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{{Mergewith|Automatic programming|date=August 2007}} |
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'''Generative programming''' is a style of [[computer programming]] that uses automated [[source code]] creation through [[generic programming|generic]] [[class (computer science)|classes]], [[Prototype-based programming|prototypes]], [[template (programming)|template]]s, [[aspect (computer science)|aspect]]s, and [[Code generation (compiler)|code generator]]s to improve [[programmer]] productivity. It is often related to code-reuse topics such as [[software componentry|component-oriented programming]]. |
'''Generative programming''' is a style of [[computer programming]] that uses automated [[source code]] creation through [[generic programming|generic]] [[class (computer science)|classes]], [[Prototype-based programming|prototypes]], [[template (programming)|template]]s, [[aspect (computer science)|aspect]]s, and [[Code generation (compiler)|code generator]]s to improve [[programmer]] productivity. It is often related to code-reuse topics such as [[software componentry|component-oriented programming]]. |
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Revision as of 05:39, 26 August 2007
![]() | It has been suggested that this article be merged with Source code generation. (Discuss) Proposed since January 2007. |
![]() | It has been suggested that this article be merged with Automatic programming. (Discuss) Proposed since August 2007. |
Generative programming is a style of computer programming that uses automated source code creation through generic classes, prototypes, templates, aspects, and code generators to improve programmer productivity. It is often related to code-reuse topics such as component-oriented programming.
See also
Reference
- Generative Programming: Methods, Tools, and Applications by Krzysztof Czarnecki and Ulrich W. Eisenecker, Addison Wesley, 2000.