Generative programming: Difference between revisions
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==References== |
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*''Generative Programming: Methods, Tools, and Applications'' by Krzysztof Czarnecki and Ulrich W. Eisenecker, Addison Wesley, 2000. |
*''Generative Programming: Methods, Tools, and Applications'' by Krzysztof Czarnecki and Ulrich W. Eisenecker, Addison Wesley, 2000. |
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Revision as of 19:28, 15 September 2007
![]() | It has been suggested that this article be merged with Source code generation. (Discuss) Proposed since January 2007. |
![]() | It has been suggested that this article be merged with Automatic programming. (Discuss) Proposed since August 2007. |
![]() | It has been suggested that this article be merged with Program synthesis. (Discuss) Proposed since August 2007. |
Generative programming is a style of computer programming that uses automated source code creation through generic classes, prototypes, templates, aspects, and code generators to improve programmer productivity. It is often related to code-reuse topics such as component-oriented programming.
See also
References
- Generative Programming: Methods, Tools, and Applications by Krzysztof Czarnecki and Ulrich W. Eisenecker, Addison Wesley, 2000.