David Allen (game designer): Difference between revisions
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==Game designer, developer and entrepreneur== |
==Game designer, developer and entrepreneur== |
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Born in [[Denver, Colorado]], Allen grew up in [[Bellevue, Washington]] where he actively played on the [[PLATO network]], beginning of his interest in online gaming and programming. With a background of programming and development on the Windows platform, his first retail creation was [[Mordor: The Depths of Dejenol]] (released 1994) a dungeon-romp built for Windows 3.x. The sequel was a more evolved version of Mordor called [[Demise]] (released 2000). While finishing [[Demise: Rise of the Ku'tan]] Allen created the concept for the MMORPG called [[Horizons: Empire of Istaria]] and founded [[Artifact Entertainment]] in 1999 where he proceeded to raise capital and build the game, relocating to [[Mesa, Arizona]] in the process. Allen departed Artifact in July 2001. He founded [[Pharaoh Productions]] later |
Born in [[Denver, Colorado]], Allen grew up in [[Bellevue, Washington]] where he actively played on the [[PLATO network]], beginning of his interest in online gaming and programming. With a background of programming and development on the Windows platform, his first retail creation was [[Mordor: The Depths of Dejenol]] (released 1994) a dungeon-romp built for Windows 3.x. The sequel was a more evolved version of Mordor called [[Demise]] (released 2000). While finishing [[Demise: Rise of the Ku'tan]] Allen created the concept for the MMORPG called [[Horizons: Empire of Istaria]] and founded [[Artifact Entertainment]] in 1999 where he proceeded to raise capital and build the game, relocating to [[Mesa, Arizona]] in the process. Allen departed Artifact in July 2001. He founded [[Pharaoh Productions]] later in 2001 where he designed a game called [[Dominion]] which was a mix of MMORPG and [[Diablo (series)]] play style, but featuring dynamic content. Allen was unable to secure funding for Pharaoh and closed the company in 2004. He returned to the industry in 2006 relocating to [[Chandler, Arizona]] and co-founding a new company called Quest Online where he created a MMOG called Crusade which was later renamed to [[Alganon]].<ref>{{cite web|last1=Allen|first1=David|title=David Allen's Website|url=http://www.requnix.com/about|website=requnix.com|accessdate=2 August 2015}}</ref> |
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Alganon launched in December 2009 with a [[Social Network]] called [[MyAlganon]]<ref>{{cite web |url=http://www.mmorpg.com/gamelist.cfm/game/388/feature/3588 |title=Alganon Interviews: QOL President David Allen |first=Garrett |last=Fuller |date=October 6, 2009 |work=MMORPG.com |accessdate=2010-09-03}}</ref> and an online Library system where players could browse game data including items, quests, and characters. |
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Allen founded [[Mercois]] in April 2010, a company focused on [[Business Virtualization]] and Technology consulting services.<ref name=mercoisteam>{{cite web |url=http://mercois.com/?page_id=22 |title=Our Team |work=Mercois.com |accessdate=2010-09-02}}{{dead link|date=February 2015}}</ref> |
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Allen has written one book, ''Visual Basic 4 Network Gaming Adventure Set'',<ref>{{Cite book |first=David |last=Allen |isbn=1883577322 |title=Visual Basic 4 Network Gaming Adventure Set: The Best Way to Create Your Own Multiplayer Games with Visual Basic 4 |publisher=Coriolis Group |year=1995 }}</ref> published in 1995, which showed readers how to create games in Visual Basic 4. Allen has also written a |
Allen has written one book, ''Visual Basic 4 Network Gaming Adventure Set'',<ref>{{Cite book |first=David |last=Allen |isbn=1883577322 |title=Visual Basic 4 Network Gaming Adventure Set: The Best Way to Create Your Own Multiplayer Games with Visual Basic 4 |publisher=Coriolis Group |year=1995 }}</ref> published in 1995, which showed readers how to create games in Visual Basic 4. Allen has also written a number of stories hosted on his Storybag website<ref>{{cite web|last1=Allen|first1=David|title=Storybag.com|url=storybag.com|website=www.storybag.com|accessdate=2 August 2015}}</ref> with one called Eight Days<ref>{{cite web|last1=Allen|first1=David|title=Eight Days|url=http://www.amazon.com/Eight-Days-J-D-Allen-ebook/dp/B00EXWNN82|website=www.amazon.com|publisher=Amazon|accessdate=2 August 2015}}</ref> published on [[Amazon Kindle]]. |
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==Companies created== |
==Companies created== |
Revision as of 17:58, 2 August 2015
![]() | The topic of this article may not meet Wikipedia's notability guideline for biographies. (February 2015) |
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David Allen | |
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Born | |
Occupation(s) | video game designer, entrepreneur, consultant |
Website | www |
David Allen (born July 30, 1972) is a video game designer and entrepreneur[citation needed] who is most recently known as the creator of Alganon, a fantasy based MMORPG developed by Quest Online, a company he co-founded in 2006.
Game designer, developer and entrepreneur
Born in Denver, Colorado, Allen grew up in Bellevue, Washington where he actively played on the PLATO network, beginning of his interest in online gaming and programming. With a background of programming and development on the Windows platform, his first retail creation was Mordor: The Depths of Dejenol (released 1994) a dungeon-romp built for Windows 3.x. The sequel was a more evolved version of Mordor called Demise (released 2000). While finishing Demise: Rise of the Ku'tan Allen created the concept for the MMORPG called Horizons: Empire of Istaria and founded Artifact Entertainment in 1999 where he proceeded to raise capital and build the game, relocating to Mesa, Arizona in the process. Allen departed Artifact in July 2001. He founded Pharaoh Productions later in 2001 where he designed a game called Dominion which was a mix of MMORPG and Diablo (series) play style, but featuring dynamic content. Allen was unable to secure funding for Pharaoh and closed the company in 2004. He returned to the industry in 2006 relocating to Chandler, Arizona and co-founding a new company called Quest Online where he created a MMOG called Crusade which was later renamed to Alganon.[1]
Alganon launched in December 2009 with a Social Network called MyAlganon[2] and an online Library system where players could browse game data including items, quests, and characters.
Allen has written one book, Visual Basic 4 Network Gaming Adventure Set,[3] published in 1995, which showed readers how to create games in Visual Basic 4. Allen has also written a number of stories hosted on his Storybag website[4] with one called Eight Days[5] published on Amazon Kindle.
Companies created
- VB Designs (1996)[6]
- Artifact Entertainment (1999)[citation needed]
- Pharaoh Productions (2001)[7]
- Quest Online (2006)[citation needed]
- Mercois (2010)[citation needed]
Games created
- Mordor (Released 1994)[citation needed]
- Demise (Released 2000)[8]
- Horizons (Released 2003)
- Dominion (Not Released)[9]
- Alganon (Released 2009)[10]
Storybag
Allen writes short stories as a hobby and created www.storybag.com, where anyone can read the stories he has written.[citation needed]
References
- ^ Allen, David. "David Allen's Website". requnix.com. Retrieved 2 August 2015.
- ^ Fuller, Garrett (October 6, 2009). "Alganon Interviews: QOL President David Allen". MMORPG.com. Retrieved 2010-09-03.
- ^ Allen, David (1995). Visual Basic 4 Network Gaming Adventure Set: The Best Way to Create Your Own Multiplayer Games with Visual Basic 4. Coriolis Group. ISBN 1883577322.
- ^ Allen, David. [storybag.com "Storybag.com"]. www.storybag.com. Retrieved 2 August 2015.
{{cite web}}
: Check|url=
value (help) - ^ Allen, David. "Eight Days". www.amazon.com. Amazon. Retrieved 2 August 2015.
- ^ "VB Designs LLC". www.sos.wa.gov. Washington Secretary of State
Corporations Division. Retrieved 2010-09-03.
{{cite web}}
: line feed character in|publisher=
at position 30 (help) - ^ "Pharaoh Productions LLC". www.sos.state.co.us. Colorado Secretary of State. Retrieved 2010-09-03.[dead link]
- ^ Harris, Tricia. "Not ready for an early Demise". Game Spy. Archived from the original on 2012-07-16. Retrieved 2010-09-02.
- ^ "Dominion Interview". Rpgvault.com. Retrieved 2010-09-02.[dead link]
- ^ Campbell, Eric (November 19, 2009). "Exclusive Interview with Alganon Creator, David Allen". TenTonHammer. Master Games International. Retrieved 2010-09-02.
Further reading
- MMORPG Interview. "We chat with the designer of Crusade, a recently announced MMORPG", May 5, 2006
- MMOsite Interview. "The First Viable Alternative to WoW -- Alganon Interview", February 18, 2009
- ZAM Interview. "The Library" feature, April 2, 2009
- Onrpg Interview. "Revealing Facts!", April 22, 2009
- MMORPG Developer Chat "Alganon Developer Chat", May 14, 2009
- MMORPG Interview. "Alganon - Interview with David Allen and Hue Henry by Jason Van Horn", November 7, 2009
- Massively Interview. [1], November 11, 2009
- MMOGamer Interview. "Alganon Interview with David Allen", November 14, 2009