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The ''Badouel ray-triangle intersection algorithm'', named after its inventor [[Didier Badouel]], is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle.
The ''Badouel ray-triangle intersection algorithm'', named after its inventor [[Didier Badouel]], is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle.


== External links ==
== External links ==
* [https://graphics.stanford.edu/courses/cs348b-98/gg/intersect.html Ray-Polygon Intersection] An Efficient Ray-Polygon Intersection by Didier Badouel from Graphics Gems I
* [https://graphics.stanford.edu/courses/cs348b-98/gg/intersect.html Ray-Polygon Intersection] An Efficient Ray-Polygon Intersection by Didier Badouel from Graphics Gems I

{{Uncategorized|date=June 2017}}

Revision as of 15:56, 6 June 2017

The Badouel ray-triangle intersection algorithm, named after its inventor Didier Badouel, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle.