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-- <pre>
local mt = {}
local p = {}
local lib = require('Module:Feature')
local json = require('Module:JSON')
local userError = require('Dev:User error')
local FN = require('Module:Filename')


local statsdata = {
function mt.__index(t, k)
["hp_base"] = "hp",
if string.sub(k, 1, 7) ~= "Module:" then
["hp_lvl"] = "hpperlevel",
k = "Module:" .. k
["mp_base"] = "mp",
end
["mp_lvl"] = "mpperlevel",
return function(frame)
["ms"] = "movespeed",
local data = mw.loadData(k)
["arm_base"] = "armor",
for _,v in ipairs(frame.args) do
["arm_lvl"] = "armorperlevel",
data = data[v]
["mr_base"] = "spellblock",
end
["mr_lvl"] = "spellblockperlevel",
return data
["range"] = "attackrange",
end
["hp5_base"] = "hpregen",
["hp5_lvl"] = "hpregenperlevel",
["mp5_base"] = "mpregen",
["mp5_lvl"] = "mpregenperlevel",
["dam_base"] = "attackdamage",
["dam_lvl"] = "attackdamageperlevel",
["as_lvl"] = "attackspeedperlevel",
["as_lvl1"] = "attackspeed"
}

function p.get(frame)
local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
local get = require ('Module:ChampionData/getter')
local champname = args['champname'] or args[1]
local datatype = args['datatype'] or args[2]
local output = args['output'] or args[3] or nil
champname = lib.validateName(champname) --corrects for acceptable misspellings (e.g. Nunu -> Nunu & Willump)
local result = get[datatype](champname)
if output ~= nil and type(result) == "table" then
if output == "csv" then
return lib.tbl_concat{result}
elseif output == "custom" then
return frame:preprocess(lib.tbl_concat{result, prepend = args['prepend'], append = args['append'], separator = args['separator'], index = args["index"]})
elseif output == "template" then
return frame:preprocess(lib.tbl_concat{result, prepend = "{{" .. args['t_name'] .. "|", append = "}}", separator = args['separator']})
end
elseif result == nil then
return ""
else
return result
end
end

function p.getRoster()
local lolData = mw.loadData('Module:ChampionData/data')
local tftData = require('Module:TFTUnitData')
local lorData = require('Module:Sandbox/Onfealive/LoRData')
local lolTable = {}
local lorTable = {}
local s = ""
for champname in pairs(lolData) do
if
lolData[champname]["date"] == ("Upcoming" or "N/A" or "Cancelled" or "")
or
champname == "Mega Gnar" or champname == "Rhaast" or champname == "Shadow Assassin" or champname == "Kled & Skaarl"
then
--ignore champion
else
table.insert(lolTable, champname)
end
end
table.sort(lolTable)
lorTable = lorData.getRosters{}
for _, champion in pairs(lolTable) do
--custom searches
local search = champion
if lolData[champion]["title"] then search = search .. "," .. lolData[champion]["title"] end
if lolData[champion]["fullname"] then search = search .. "," .. lolData[champion]["fullname"] end
if lolData[champion]["nickname"] then search = search .. "," .. lolData[champion]["nickname"] end
--game titles
local games = "LOL"
if tftData.checkRoster{champion} then
if games ~= "" then games = games .. "," end
games = games .. "TFT," .. tftData.getTooltipSets{champion}
end
for i, champname in pairs(lorTable) do
if champname == champion then
if games ~= "" then games = games .. "," end
games = games .. "LOR"
break;
end
end
--champion roles
local role = p.mainrole{champion} .. "," .. p.get{champion, "role", "csv"}
local rangetype = lolData[champion]["rangetype"]
s = s .. '<li><span class="grid-icon champion-icon" data-champion="' .. champion .. '" data-search="' .. search .. '" data-game="' .. games .. '" data-role="' .. role .. '" data-type="' .. rangetype .. '">[[File:' .. FN.championsquare{champion} .. '|48px|alt=' .. champion .. '|link=' .. champion .. ']]</span></li>'
end
return s
end

function p.statTable(frame)
local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
local _stat = args[1]
local lolData = mw.loadData('Module:ChampionData/data')
local lolTable = {}
local tablenode = mw.html.create('table')
local convert = {
["Health"] = "hp",
["Health regen"] = "hp5",
["Mana"] = "mp",
["Mana regen"] = "mp5",
["Armor"] = "arm",
["Magic resist"] = "mr",
["Attack damage"] = "dam",
["Move speed"] = "ms",
["Attack speed"] = "as"
}
if _stat == "Base" then
tablenode
:addClass('sortable wikitable sticky-header')
:css('width', '100%')
:css('text-align', 'right')
:css('white-space', 'nowrap')
:newline()
elseif _stat == "Base 18" then
tablenode
:addClass('sortable wikitable sticky-header')
:css('width', '100%')
:css('text-align', 'center')
:css('white-space', 'nowrap')
:tag('caption')
:wikitext('Champion statistics at level 18 (without skill bonuses)')
:done()
:newline()
elseif _stat == "Manaless" then
tablenode
:addClass('sortable wikitable')
:css('width', '90%')
:css('text-align', 'center')
:css('white-space', 'nowrap')
:css('margin-left', '5%')
:newline()
elseif _stat == "Ratings" then
tablenode
:addClass('sortable article-table sticky-header')
:css('width', '100%')
:css('text-align', 'center')
:css('white-space', 'nowrap')
:newline()
else
tablenode
:addClass('sortable article-table sticky-header')
:css('width', '100%')
:css('text-align', 'center')
:newline()
end
if _stat == "Attack speed" then
tablenode
:tag('tr')
:tag('th')
:wikitext('Champion')
:css('width', '180px')
:done()
:tag('th')
:wikitext('Base')
:done()
:tag('th')
:wikitext('AS Ratio')
:done()
:tag('th')
:wikitext('Bonus AS at level 1')
:done()
:tag('th')
:wikitext('Bonus growth coefficient')
:done()
:tag('th')
:wikitext('Bonus at level 18')
:done()
:tag('th')
:wikitext('Value at level 18')
:done()
:tag('th')
:wikitext('Additional AS needed to cap at level 18')
:done()
:done()
:newline()
elseif _stat == "Basic attack" then
tablenode
:tag('tr')
:tag('th')
:wikitext('Champion')
:css('width', '180px')
:done()
:tag('th')
:wikitext('Attack range')
:done()
:tag('th')
:wikitext('Range type')
:done()
:tag('th')
:wikitext('Missile speed')
:done()
:tag('th')
:wikitext('Windup')
:done()
:tag('th')
:wikitext('Windup modifier')
:done()
:done()
:newline()
elseif _stat == "Hitbox" then
tablenode
:tag('tr')
:tag('th')
:wikitext('Champion')
:css('width', '180px')
:done()
:tag('th')
:wikitext('Gameplay radius')
:done()
:tag('th')
:wikitext('Selection radius')
:done()
:tag('th')
:wikitext('Pathing radius')
:done()
:tag('th')
:wikitext('Acquisition radius')
:done()
:done()
:newline()
elseif _stat == "Base" then
tablenode
:tag('tr')
:tag('th')
:wikitext('[[Champion]]s')
:done()
:tag('th')
:wikitext('[[Health|HP]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('HP+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Health regeneration|HP5]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('HP5+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Mana|MP]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('MP+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Mana regeneration|MP5]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('MP5+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Attack damage|AD]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('AD+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Attack speed|AS]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('AS+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Armor|AR]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('AR+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Magic resistance|MR]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('MR+')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Movement speed|MS]]')
:css('width', '4em')
:done()
:tag('th')
:wikitext('[[Range]]')
:css('width', '4em')
:done()
:done()
:newline()
elseif _stat == "Base 18" then
tablenode
:tag('tr')
:tag('th')
:wikitext('Champion')
:css('color', 'black')
:css('background-color', 'white')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('HP')
:css('color', 'black')
:css('background-color', 'lightgreen')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('HP5')
:css('color', 'black')
:css('background-color', 'lightgreen')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('MP')
:css('color', 'black')
:css('background-color', 'lightblue')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('MP5')
:css('color', 'black')
:css('background-color', 'lightblue')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('AD')
:css('color', 'black')
:css('background-color', '#ffaaaa')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('AS')
:css('color', 'black')
:css('background-color', '#ffaaaa')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('AR')
:css('color', 'black')
:css('background-color', '#ffffaa')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('MR')
:css('color', 'black')
:css('background-color', '#ffffaa')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('Range')
:done()
:tag('th')
:attr('data-sort-type', 'number')
:wikitext('MS')
:done()
:done()
:newline()
elseif _stat == "Manaless" then
tablenode
:tag('tr')
:tag('th')
:wikitext('Champion')
:done()
:tag('th')
:wikitext('Secondary Resource')
:done()
:done()
:newline()
elseif _stat == "Ratings" then
tablenode
:tag('tr')
:tag('th')
:wikitext('Champion')
:done()
:tag('th')
:wikitext('Primary')
:done()
:tag('th')
:wikitext('Secondary')
:done()
:tag('th')
:wikitext('[[File:Damage rating.png|15px|link=]]')
:done()
:tag('th')
:wikitext('[[File:Toughness rating.png|15px|link=]]')
:done()
:tag('th')
:wikitext('[[File:Control rating.png|15px|link=]]')
:done()
:tag('th')
:wikitext('[[File:Mobility rating.png|15px|link=]]')
:done()
:tag('th')
:wikitext('[[File:Utility rating.png|15px|link=]]')
:done()
:tag('th')
:wikitext('Style')
:done()
:tag('th')
:wikitext(frame:expandTemplate{title='sti', args={'Adaptive Damage',icononly='true'}})
:done()
:tag('th')
:wikitext('Difficulty')
:done()
:done()
:newline()
else
tablenode
:tag('tr')
:tag('th')
:wikitext('Champion')
:css('width', '180px')
:done()
:tag('th')
:wikitext('Base')
:done()
:tag('th')
:wikitext('Growth coefficient')
:done()
:tag('th')
:wikitext('Value at 18')
:done()
:done()
:newline()
end
for champname in pairs(lolData) do
if
lolData[champname]["date"] == ("Upcoming" or "N/A" or "Cancelled" or "")
or
champname == ("Rhaast" or "Shadow Assassin")
then
--ignore champion
else
table.insert(lolTable, champname)
end
end
table.sort(lolTable)
for _, champion in pairs(lolTable) do
local t = lolData[champion]["stats"]
local tablerow = mw.html.create('tr')
if _stat == "Attack speed" then
local as_base = t["as_base"]
local as_ratio = t["as_ratio"]
local bonus_lvl = t["as_lvl"]
local bonus_18 = 0 + bonus_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1))
local variation = string.format("%.f", as_base / as_ratio * 100 - 100, 3)
if variation == "-0" then
variation = "0"
end
local disp_name = champion
if champion == "Mega Gnar" then disp_name = "Gnar (Mega)" end
if champion == "Jhin" then
tablerow
:tag('td')
:attr('data-sort-value', disp_name)
:css('text-align', 'left')
:wikitext("[[File:" .. FN.championcircle{champion} .. "|20px|alt=" .. champion .. "|link=" .. champion .. "]] [[" .. champion .. "]] <span title='Jhin&#39;s growth increases his base attack speed. He does not gain &#39;bonus attack speed&#39;.'><sup>note</sup></span>")
:done()
:tag('td')
:wikitext(string.format("%0.3f", as_base, 3))
:done()
:tag('td')
:wikitext(string.format("%0.3f", as_ratio, 3))
:done()
:tag('td')
:wikitext("N/A")
:done()
:tag('td')
:wikitext(bonus_lvl .. "%")
:done()
:tag('td')
:wikitext(bonus_18 .. "%")
:done()
:tag('td')
:wikitext(string.format("%0.3f", as_base + as_base * (bonus_18 / 100), 3))
:done()
:tag('td')
:attr('data-sort-value', "9999%")
:wikitext(string.format("%0.0f", (2.5 / as_ratio - 1) * 100 - bonus_18, 3) .. "%")
:done()
:done()
else
tablerow
:tag('td')
:attr('data-sort-value', disp_name)
:css('text-align', 'left')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(string.format("%0.3f", as_base, 3))
:done()
:tag('td')
:wikitext(string.format("%0.3f", as_ratio, 3))
:done()
:tag('td')
:wikitext(variation .. "%")
:done()
:tag('td')
:wikitext(bonus_lvl .. "%")
:done()
:tag('td')
:wikitext(bonus_18 .. "%")
:done()
:tag('td')
:wikitext(string.format("%0.3f", as_base + as_ratio * (bonus_18 / 100), 3))
:done()
:tag('td')
:wikitext(string.format("%0.0f", (2.5 / as_ratio - 1) * 100 - bonus_18 - (as_base / as_ratio - 1) * 100, 3) .. "%")
:done()
:done()
end
elseif _stat == "Basic attack" then
local windup
if (t["attack_cast_time"] and t["attack_total_time"]) then
windup = t["attack_cast_time"] / t["attack_total_time"]
else
windup = 0.3 + (t["attack_delay_offset"] or 0)
end
local windup_mod
if t["windup_modifier"] == nil then
windup_mod = "N/A"
else
windup_mod = math.floor(t["windup_modifier"] * 1000 + 0.5) / 1000
end
tablerow
:tag('td')
:attr('data-sort-value', champion)
:css('text-align', 'left')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(t["range"])
:done()
:tag('td')
:wikitext(lolData[champion]["rangetype"])
:done()
:tag('td')
:wikitext(t["missile_speed"] or "N/A")
:done()
:tag('td')
:wikitext((math.floor(math.floor(windup*100*1000+0.5)/1000*100+0.5)/100) .. "%")
:done()
:tag('td')
:wikitext(windup_mod)
:done()
:done()
elseif _stat == "Hitbox" then
tablerow
:tag('td')
:attr('data-sort-value', champion)
:css('text-align', 'left')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(math.floor(t["gameplay_radius"] or 65 + 0.5))
:done()
:tag('td')
:wikitext(math.floor(t["selection_radius"] or 0 + 0.5))
:done()
:tag('td')
:wikitext(math.floor(t["pathing_radius"] or 0 + 0.5))
:done()
:tag('td')
:wikitext(math.floor(t["acquisition_radius"] or 750 + 0.5))
:done()
:done()
elseif _stat == "Base" then
local FD = require('Module:Fd')
local hp_base = FD.get{["args"]={tostring(t["hp_base"])}}
local hp_lvl = FD.get{["args"]={tostring(t["hp_lvl"])}}
local hp5_base = FD.get{["args"]={tostring(t["hp5_base"])}}
local hp5_lvl = FD.get{["args"]={tostring(t["hp5_lvl"])}}
local mp_base = FD.get{["args"]={tostring(t["mp_base"])}}
local mp_lvl = FD.get{["args"]={tostring(t["mp_lvl"])}}
local mp5_base = FD.get{["args"]={tostring(t["mp5_base"])}}
local mp5_lvl = FD.get{["args"]={tostring(t["mp5_lvl"])}}
local dam_base = FD.get{["args"]={tostring(t["dam_base"])}}
local dam_lvl = FD.get{["args"]={tostring(t["dam_lvl"])}}
local as_base = FD.get{["args"]={tostring(t["as_base"])}}
local as_lvl = FD.get{["args"]={tostring(t["as_lvl"])}}
local arm_base = FD.get{["args"]={tostring(t["arm_base"])}}
local arm_lvl = FD.get{["args"]={tostring(t["arm_lvl"])}}
local mr_base = FD.get{["args"]={tostring(t["mr_base"])}}
local mr_lvl = FD.get{["args"]={tostring(t["mr_lvl"])}}
local ms = FD.get{["args"]={tostring(t["ms"])}}
local range = FD.get{["args"]={tostring(t["range"])}}
tablerow
:tag('td')
:attr('data-sort-value', champion)
:css('text-align', 'left')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(hp_base)
:done()
:tag('td')
:wikitext('+' .. hp_lvl)
:done()
:tag('td')
:wikitext(hp5_base)
:done()
:tag('td')
:wikitext('+' .. hp5_lvl)
:done()
:tag('td')
:wikitext(mp_base)
:done()
:tag('td')
:wikitext('+' .. mp_lvl)
:done()
:tag('td')
:wikitext(mp5_base)
:done()
:tag('td')
:wikitext('+' .. mp5_lvl)
:done()
:tag('td')
:wikitext(dam_base)
:done()
:tag('td')
:wikitext('+' .. dam_lvl)
:done()
:tag('td')
:wikitext(as_base)
:done()
:tag('td')
:wikitext('+' .. as_lvl .. '%')
:done()
:tag('td')
:wikitext(arm_base)
:done()
:tag('td')
:wikitext('+' .. arm_lvl)
:done()
:tag('td')
:wikitext(mr_base)
:done()
:tag('td')
:wikitext('+' .. mr_lvl)
:done()
:tag('td')
:wikitext(ms)
:done()
:tag('td')
:wikitext(range)
:done()
:done()
elseif _stat == "Base 18" then
local FD = require('Module:Fd')
local hp_base = tonumber(t["hp_base"])
local hp_lvl = tonumber(t["hp_lvl"])
local hp_18 = FD.get{["args"]={tostring(hp_base + hp_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
local hp5_base = tonumber(t["hp5_base"])
local hp5_lvl = tonumber(t["hp5_lvl"])
local hp5_18 = FD.get{["args"]={tostring(hp5_base + hp5_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
local mp_base = tonumber(t["mp_base"])
local mp_lvl = tonumber(t["mp_lvl"])
local mp_18 = FD.get{["args"]={tostring(mp_base + mp_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
local mp5_base = tonumber(t["mp5_base"])
local mp5_lvl = tonumber(t["mp5_lvl"])
local mp5_18 = FD.get{["args"]={tostring(mp5_base + mp5_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
local dam_base = tonumber(t["dam_base"])
local dam_lvl = tonumber(t["dam_lvl"])
local dam_18 = FD.get{["args"]={tostring(dam_base + dam_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
local as_base = tonumber(t["as_base"])
local as_ratio = tonumber(t["as_ratio"])
local as_lvl = tonumber(t["as_lvl"])
local bonus_as_18 = 0 + as_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1))
local as_18 = string.format("%0.3f", as_base + as_ratio * (bonus_as_18 / 100), 3)
if champion == "Jhin" then as_18 = string.format("%0.3f", as_base + as_base * (bonus_as_18 / 100), 3) end
as_18 = FD.get{["args"]={as_18}}
local arm_base = tonumber(t["arm_base"])
local arm_lvl = tonumber(t["arm_lvl"])
local arm_18 = FD.get{["args"]={tostring(arm_base + arm_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
local mr_base = tonumber(t["mr_base"])
local mr_lvl = tonumber(t["mr_lvl"])
local mr_18 = FD.get{["args"]={tostring(mr_base + mr_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
local range = FD.get{["args"]={tostring(t["range"])}}
local ms = FD.get{["args"]={tostring(t["ms"])}}
local resource = lolData[champion]["resource"]
if resource == "Rage"
or resource == "Heat"
or resource == "Grit"
or resource == "Fury"
or resource == "Shield"
or resource == "Bloodthirst"
or resource == "Courage"
or resource == "Health"
or resource == "Flow"
or resource == "Ferocity"
or resource == "Energy"
or resource == "None" then
mp_18 = '-'
mp5_18 = '-'
end
tablerow
:tag('td')
:attr('data-sort-value', champion)
:css('text-align', 'left')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(hp_18)
:css('color', 'lightgreen')
:done()
:tag('td')
:wikitext(hp5_18)
:css('color', 'lightgreen')
:done()
:tag('td')
:wikitext(mp_18)
:css('color', 'lightblue')
:done()
:tag('td')
:wikitext(mp5_18)
:css('color', 'lightblue')
:done()
:tag('td')
:wikitext(dam_18)
:css('color', '#ffaaaa')
:done()
:tag('td')
:wikitext(as_18)
:css('color', '#ffaaaa')
:done()
:tag('td')
:wikitext(arm_18)
:css('color', '#ffffaa')
:done()
:tag('td')
:wikitext(mr_18)
:css('color', '#ffffaa')
:done()
:tag('td')
:wikitext(range)
:css('color', '#ffffff')
:done()
:tag('td')
:wikitext(ms)
:css('color', '#ffffff')
:done()
:done()
elseif _stat == "Manaless" then
-- Rage,Heat,Grit,Fury,Mana,Shield,Bloodthirst,Courage,Health,Flow,Ferocity,Energy,None -- as of 1/25/2020
local resource = lolData[champion]["resource"]
if resource ~= "Mana" then
local resource_msg
if resource == nil then resource = "None" end
if resource == "Flow"
or resource == "None" then
resource_msg = "''[[Manaless]] champion (uses '''no secondary resource''')''"
elseif resource == "Bloodthirst" then
resource_msg = "''[[Manaless]] champion (uses '''[[Manaless#Health|health]]''', '''[[Manaless#Fury|" .. mw.ustring.lower(resource) .. "]]''')''"
elseif resource == "Grit" then
resource_msg = "''[[Manaless]] champion (uses '''[[Manaless#Fury|" .. mw.ustring.lower(resource) .. "]]''')''"
elseif resource == "Energy" then
resource_msg = "''[[Manaless]] champion (uses '''[[" .. mw.ustring.lower(resource) .. "]]''')''"
elseif resource == "Shield"then
resource_msg = "''[[Manaless]] champion (uses '''[[Manaless#Flow|" .. mw.ustring.lower(resource) .. "]]''')''"
else
resource_msg = "''[[Manaless]] champion (uses '''[[Manaless#" .. resource .. "|" .. mw.ustring.lower(resource) .. "]]''')''"
end
tablerow
:tag('td')
:attr('data-sort-value', champion)
:css('text-align', 'left')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(resource_msg)
:done()
else
tablerow = nil
end
elseif _stat == "Ratings" then
local role = lolData[champion]['role']
local primary = role[1]
local secondary = role[2]
local damage = lolData[champion]['damage']
local toughness = lolData[champion]['toughness']
local control = lolData[champion]['control']
local mobility = lolData[champion]['mobility']
local utility = lolData[champion]['utility']
local style = lolData[champion]['style']
local adaptivetype = mw.ustring.lower(lolData[champion]['adaptivetype'])
local difficulty = lolData[champion]['difficulty']
local primary_msg = ''
if primary ~= nil then
primary_msg = frame:expandTemplate{title="tip", args={primary}}
else
primary = ''
end
local secondary_msg = ''
if secondary ~= nil then
secondary_msg = frame:expandTemplate{title="tip", args={secondary}}
else
secondary = ''
end
local damage_msg = damage
local toughness_msg = toughness
local control_msg = control
local mobility_msg = mobility
local utility_msg = utility
local style_msg = frame:expandTemplate{title="Champion style", args={style, size="100px"}}
local adaptivetype_msg;
if adaptivetype == "magic" then
adaptivetype_msg = "Magic"
elseif adaptivetype == "physical" then
adaptivetype_msg = "Physical"
else
-- adaptivetype_msg = frame:expandTemplate{title="pending for test"} .. " " .. frame:expandTemplate{title="edit", args={"Module:ChampionData/data"}}
adaptivetype_msg = "Physical" -- default physical
end
local difficulty_msg = difficulty

tablerow
:tag('td')
:attr('data-sort-value', champion)
:css('text-align', 'left')
:css('padding', '1px')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(primary_msg)
:attr('data-sort-value', primary)
:css('text-align', 'left')
:css('padding', '1px')
:done()
:tag('td')
:wikitext(secondary_msg)
:attr('data-sort-value', secondary)
:css('text-align', 'left')
:css('padding', '1px')
:done()
:tag('td')
:wikitext(damage_msg)
:attr('bgcolor', '#420300')
:css('padding', '1px')
:done()
:tag('td')
:wikitext(toughness_msg)
:attr('bgcolor', '#102E00')
:css('padding', '1px')
:done()
:tag('td')
:wikitext(control_msg)
:attr('bgcolor', '#30004C')
:css('padding', '1px')
:done()
:tag('td')
:wikitext(mobility_msg)
:attr('bgcolor', '#000A4C')
:css('padding', '1px')
:done()
:tag('td')
:wikitext(utility_msg)
:attr('bgcolor', '#5d4407')
:css('padding', '1px')
:done()
:tag('td')
:wikitext(style_msg)
:attr('data-sort-value', style)
:css('padding', '1px')
:done()
:tag('td')
:wikitext(adaptivetype_msg)
:attr('data-sort-value', adaptivetype)
:css('padding', '1px')
:done()
:tag('td')
:wikitext(difficulty_msg)
:css('padding', '1px')
:done()
else
local _base = tonumber(t[convert[_stat] .. "_base"])
local _lvl = tonumber(t[convert[_stat] .. "_lvl"])
tablerow
:tag('td')
:attr('data-sort-value', champion)
:css('text-align', 'left')
:wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
:done()
:tag('td')
:wikitext(_base)
:done()
:tag('td')
:wikitext(_lvl)
:done()
:tag('td')
:wikitext((_base or 0) + (_lvl or 0) * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))
:done()
:done()
end
-- Add row to table
if tablerow ~= nil then
tablenode
:node(tablerow)
:newline()
end
end
tablenode:allDone()
return tostring(tablenode)
end

-- JSON to Lua function for data from
-- http://ddragon.leagueoflegends.com/cdn/<patchversion>/data/en_US/champion.json

function p.jsontolua()
local titleobject = mw.title.new("User:Ninjamask/jsontemp")
local o = json.decode(titleobject:getContent())
--local o2 = mw.loadData('Module:ChampionData/data')
local s = ""
local championdata = {}
for jsonchampname in pairs(o['data']) do
table.insert(championdata, {jsonchampname, o['data'][jsonchampname]['name']})
end
table.sort(championdata, function(a, b) return a[2] < b[2] end)
-- ============================
-- = Generate lua data output =
-- ============================
s = s .. '-- <pre>\n'
s = s .. '-- Champion data for patch version: ' .. o['version'] .. '\n'
s = s .. '\n'
s = s .. 'return {\n'

for i, champname in pairs(championdata) do
local t = o['data'][champname[1]]
s = s .. ' ["' .. t['name'] .. '"] = {\n'
s = s .. ' ["id"] = ' .. t['key'] .. ',\n'
s = s .. ' ["apiname"] = "' .. t['id'] .. '",\n'
s = s .. ' ["title"] = "' .. t['title'] .. '",\n'
s = s .. ' ["attack"] = ' .. t['info']['attack'] .. ',\n'
s = s .. ' ["defense"] = ' .. t['info']['defense'] .. ',\n'
s = s .. ' ["magic"] = ' .. t['info']['magic'] .. ',\n'
s = s .. ' ["difficulty"] = ' .. t['info']['difficulty'] .. ',\n'
s = s .. ' ["herotype"] = "' .. t['tags'][1] .. '",\n'
if t['tags'][2] ~= nil then
s = s .. ' ["alttype"] = "' .. t['tags'][2] .. '",\n'
end
s = s .. ' ["resource"] = "' .. t['partype'] .. '",\n'
s = s .. ' ["stats"] = {\n'
s = s .. ' ["hp_base"] = ' .. t['stats']['hp'] .. ',\n'
s = s .. ' ["hp_lvl"] = ' .. t['stats']['hpperlevel'] .. ',\n'
s = s .. ' ["mp_base"] = ' .. t['stats']['mp'] .. ',\n'
s = s .. ' ["mp_lvl"] = ' .. t['stats']['mpperlevel'] .. ',\n'
s = s .. ' ["arm_base"] = ' .. t['stats']['armor'] .. ',\n'
s = s .. ' ["arm_lvl"] = ' .. t['stats']['armorperlevel'] .. ',\n'
s = s .. ' ["mr_base"] = ' .. t['stats']['spellblock'] .. ',\n'
s = s .. ' ["mr_lvl"] = ' .. t['stats']['spellblockperlevel'] .. ',\n'
s = s .. ' ["hp5_base"] = ' .. t['stats']['hpregen'] .. ',\n'
s = s .. ' ["hp5_lvl"] = ' .. t['stats']['hpregenperlevel'] .. ',\n'
s = s .. ' ["mp5_base"] = ' .. t['stats']['mpregen'] .. ',\n'
s = s .. ' ["mp5_lvl"] = ' .. t['stats']['mpregenperlevel'] .. ',\n'
s = s .. ' ["dam_base"] = ' .. t['stats']['attackdamage'] .. ',\n'
s = s .. ' ["dam_lvl"] = ' .. t['stats']['attackdamageperlevel'] .. ',\n'
s = s .. ' ["as_base"] = ' .. t['stats']['attackspeed'] .. ',\n'
s = s .. ' ["as_lvl"] = ' .. t['stats']['attackspeedperlevel'] .. ',\n'
s = s .. ' ["range"] = ' .. t['stats']['attackrange'] .. ',\n'
s = s .. ' ["ms"] = ' .. t['stats']['movespeed'] .. ',\n'
s = s .. ' ["acquisition_radius"] = ' .. p.get{t['name'], "acquisition_radius"} .. ',\n'
s = s .. ' ["selection_radius"] = ' .. p.get{t['name'], "selection_radius"} .. ',\n'
s = s .. ' ["pathing_radius"] = ' .. p.get{t['name'], "pathing_radius"} .. ',\n'
s = s .. ' ["gameplay_radius"] = ' .. p.get{t['name'], "gameplay_radius"} .. ',\n'
s = s .. ' ["crit_base"] = ' .. p.get{t['name'], "crit_base"} .. ',\n'
s = s .. ' ["crit_mod"] = ' .. p.get{t['name'], "crit_mod"} .. ',\n'
s = s .. ' ["as_ratio"] = ' .. p.get{t['name'], "as_ratio"} .. ',\n'
s = s .. ' ["windup_modifier"] = ' .. p.get{t['name'], "windup_modifier"} .. ',\n'
s = s .. ' ["missile_speed"] = ' .. p.get{t['name'], "missile_speed"} .. ',\n'
s = s .. ' ["attack_cast_time"] = ' .. p.get{t['name'], "attack_cast_time"} .. ',\n'
s = s .. ' ["attack_total_time"] = ' .. p.get{t['name'], "attack_total_time"} .. ',\n'
s = s .. ' ["attack_delay_offset"] = ' .. p.get{t['name'], "attack_delay_offset"} .. ',\n'
s = s .. ' ["windup"] = ' .. p.get{t['name'], "windup"} .. ',\n'
s = s .. ' ["aram_dmg_dealt"] = ' .. p.get{t['name'], "aram_dmg_dealt"} .. ',\n'
s = s .. ' ["aram_dmg_taken"] = ' .. p.get{t['name'], "aram_dmg_taken"} .. ',\n'
s = s .. ' ["aram_healing"] = ' .. p.get{t['name'], "aram_healing"} .. ',\n'
s = s .. ' ["aram_shielding"] = ' .. p.get{t['name'], "aram_shielding"} .. ',\n'
s = s .. ' ["urf_dmg_dealt"] = ' .. p.get{t['name'], "urf_dmg_dealt"} .. ',\n'
s = s .. ' ["urf_dmg_taken"] = ' .. p.get{t['name'], "urf_dmg_taken"} .. ',\n'
s = s .. ' ["urf_healing"] = ' .. p.get{t['name'], "urf_healing"} .. ',\n'
s = s .. ' ["urf_shielding"] = ' .. p.get{t['name'], "urf_shielding"} .. '\n'
s = s .. ' }\n'
s = s .. ' }' .. lib.ternary(i ~= #championdata, ',\n','\n')
end

s = s .. '}\n'
s = s .. '-- </' .. 'pre>\n' -- pre needs to be splitted with .. cause of Lua/Mediawiki weirdness

s = s .. '-- [[Category:StatTable data]]'
return 'Copy & paste data below to [[Module:StatTable/data/' .. o['version'] .. ']]<pre>' .. s .. '</pre>Copy & paste data above to [[Module:StatTable/data/' .. o['version'] .. ']]'
end

function p.main2(frame) -- deprecated
local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
local patchid = args[1] or args['patchid'] or cmd.main{"PatchId"}
local luadata = loadData(patchid)
local o = mw.loadData('Module:StatTable/data/' .. patchid)
local s = ""
local championdata = {}
if type(luadata) == nil then
return userError("No data available for patch " .. patchid, "LuaError")
end
for championname in pairs(o) do
table.insert(championdata, championname)
end
table.sort(championdata)
-- ============================
-- = Generate lua data output =
-- ============================
s = s .. '-- <pre>\n'
s = s .. '-- Champion data for patch version: ' .. patchid .. '\n'
s = s .. '\n'
s = s .. 'return {\n'

for i, champname in pairs(championdata) do
local t = o[champname]
-- StatTable data
s = s .. ' ["' .. champname .. '"] = {\n'
s = s .. ' ["id"] = ' .. t['id'] .. ',\n'
s = s .. ' ["apiname"] = "' .. t['apiname'] .. '",\n'
s = s .. ' ["title"] = "' .. t['title'] .. '",\n'
s = s .. ' ["attack"] = ' .. t['attack'] .. ',\n'
s = s .. ' ["defense"] = ' .. t['defense'] .. ',\n'
s = s .. ' ["magic"] = ' .. t['magic'] .. ',\n'
s = s .. ' ["difficulty"] = ' .. t['difficulty'] .. ',\n'
s = s .. ' ["herotype"] = "' .. t['herotype'] .. '",\n'
if t['alttype'] ~= nil then
s = s .. ' ["alttype"] = "' .. t['alttype'] .. '",\n'
end
s = s .. ' ["resource"] = "' .. t['resource'] .. '",\n'
s = s .. ' ["stats"] = {\n'
s = s .. ' ["hp_base"] = ' .. t['stats']['hp_base'] .. ',\n'
s = s .. ' ["hp_lvl"] = ' .. t['stats']['hp_lvl'] .. ',\n'
s = s .. ' ["mp_base"] = ' .. t['stats']['mp_base'] .. ',\n'
s = s .. ' ["mp_lvl"] = ' .. t['stats']['mp_lvl'] .. ',\n'
s = s .. ' ["arm_base"] = ' .. t['stats']['arm_base'] .. ',\n'
s = s .. ' ["arm_lvl"] = ' .. t['stats']['arm_lvl'] .. ',\n'
s = s .. ' ["mr_base"] = ' .. t['stats']['mr_base'] .. ',\n'
s = s .. ' ["mr_lvl"] = ' .. t['stats']['mr_lvl'] .. ',\n'
s = s .. ' ["hp5_base"] = ' .. t['stats']['hp5_base'] .. ',\n'
s = s .. ' ["hp5_lvl"] = ' .. t['stats']['hp5_lvl'] .. ',\n'
s = s .. ' ["mp5_base"] = ' .. t['stats']['mp5_base'] .. ',\n'
s = s .. ' ["mp5_lvl"] = ' .. t['stats']['mp5_lvl'] .. ',\n'
s = s .. ' ["dam_base"] = ' .. t['stats']['dam_base'] .. ',\n'
s = s .. ' ["dam_lvl"] = ' .. t['stats']['dam_lvl'] .. ',\n'
s = s .. ' ["as_base"] = ' .. pst2(champname, "as_base") .. ',\n'
if t['stats']['as_lvl1'] ~= nil and t['stats']['as_lvl1'] ~= tonumber(pst2(champname, "as_base")) then
s = s .. ' ["as_lvl1"] = ' .. t['stats']['as_lvl1'] .. ',\n'
end
if t['stats']['attack_delay'] ~= nil then
s = s .. ' ["attack_delay"] = ' .. t['stats']['attack_delay'] .. ',\n'
end
as_lvl1 = pst2(champname, "as_lvl1_bonus")
if as_lvl1 ~= "{{{as_lvl1_bonus}}}" then
s = s .. ' ["as_lvl1_bonus"] = ' .. pst2(champname, "as_lvl1_bonus") .. ',\n'
end
s = s .. ' ["as_lvl"] = ' .. t['stats']['as_lvl'] .. ',\n'
s = s .. ' ["range"] = ' .. pst2(champname, "range") .. ',\n'
s = s .. ' ["ms"] = ' .. pst2(champname, "ms") .. '\n'
s = s .. ' },\n'
-- Additional data from champion data templates
fullname = pst2(champname, "fullname")
if fullname ~= "{{{fullname}}}" then
s = s .. ' ["fullname"] = "' .. fullname .. '",\n'
end
nickname = pst2(champname, "nickname")
if nickname ~= "{{{nickname}}}" then
s = s .. ' ["nickname"] = "' .. nickname .. '",\n'
end
s = s .. ' ["rangetype"] = "' .. pst2(champname, "rangetype") .. '",\n'
s = s .. ' ["date"] = "' .. pst2(champname, "date") .. '",\n'
s = s .. ' ["patch"] = "' .. pst2(champname, "patch") .. '",\n'
s = s .. ' ["changes"] = "' .. pst2(champname, "changes") .. '",\n'
s = s .. ' ["role"] = {' .. strtoluadata(pst2(champname, "role"), ",") .. '},\n'
s = s .. ' ["damage"] = ' .. pst2(champname, "damage") .. ',\n'
s = s .. ' ["toughness"] = ' .. pst2(champname, "toughness") .. ',\n'
s = s .. ' ["control"] = ' .. pst2(champname, "control") .. ',\n'
s = s .. ' ["mobility"] = ' .. pst2(champname, "mobility") .. ',\n'
s = s .. ' ["utility"] = ' .. pst2(champname, "utility") .. ',\n'
s = s .. ' ["style"] = ' .. pst2(champname, "style") .. ',\n'
s = s .. ' ["adaptivetype"]= "' .. pst2(champname, "adaptivetype") .. '",\n'
s = s .. ' ["be"] = ' .. pst2(champname, "be") .. ',\n'
s = s .. ' ["rp"] = ' .. pst2(champname, "rp") .. ',\n'
s = s .. ' ["skill_i"] = {' .. strtoluadatai(pst2(champname, "skill_i"), ";") .. '},\n'
s = s .. ' ["skill_q"] = {' .. strtoluadatai(pst2(champname, "skill_q"), ";") .. '},\n'
s = s .. ' ["skill_w"] = {' .. strtoluadatai(pst2(champname, "skill_w"), ";") .. '},\n'
s = s .. ' ["skill_e"] = {' .. strtoluadatai(pst2(champname, "skill_e"), ";") .. '},\n'
s = s .. ' ["skill_r"] = {' .. strtoluadatai(pst2(champname, "skill_r"), ";") .. '}\n'
s = s .. ' }' .. lib.ternary(i ~= #championdata, ',\n','\n')
end
s = s .. '}\n'
s = s .. '-- </' .. 'pre>\n' -- pre needs to be splitted with, because of Lua weirdness
s = s .. '-- [[Category:Lua]]'
return '<pre>' .. mw.text.nowiki(s) .. '</pre>'
end

function p.main(frame) -- deprecated
local o = mw.loadData('Module:StatTable/data/' .. patchid)
local s = ""
local championdata = {}
if type(luadata) == nil then
return userError("No data available for patch " .. patchid, "LuaError")
end
for championname in pairs(o) do
table.insert(championdata, championname)
end
table.sort(championdata)
-- ============================
-- = Generate lua data output =
-- ============================
s = s .. '-- <pre>\n'
s = s .. '-- Champion data for patch version: ' .. patchid .. '\n'
s = s .. '\n'
s = s .. 'return {\n'

for i, champname in pairs(championdata) do
local t = o[champname]
-- StatTable data
s = s .. ' ["' .. champname .. '"] = {\n'
s = s .. ' ["id"] = ' .. t['id'] .. ',\n'
s = s .. ' ["apiname"] = "' .. t['apiname'] .. '",\n'
s = s .. ' ["title"] = "' .. t['title'] .. '",\n'
s = s .. ' ["attack"] = ' .. t['attack'] .. ',\n'
s = s .. ' ["defense"] = ' .. t['defense'] .. ',\n'
s = s .. ' ["magic"] = ' .. t['magic'] .. ',\n'
s = s .. ' ["difficulty"] = ' .. t['difficulty'] .. ',\n'
s = s .. ' ["herotype"] = "' .. t['herotype'] .. '",\n'
if t['alttype'] ~= nil then
s = s .. ' ["alttype"] = "' .. t['alttype'] .. '",\n'
end
s = s .. ' ["resource"] = "' .. t['resource'] .. '",\n'
s = s .. ' ["stats"] = {\n'
s = s .. ' ["hp_base"] = ' .. t['stats']['hp_base'] .. ',\n'
s = s .. ' ["hp_lvl"] = ' .. t['stats']['hp_lvl'] .. ',\n'
s = s .. ' ["mp_base"] = ' .. t['stats']['mp_base'] .. ',\n'
s = s .. ' ["mp_lvl"] = ' .. t['stats']['mp_lvl'] .. ',\n'
s = s .. ' ["arm_base"] = ' .. t['stats']['arm_base'] .. ',\n'
s = s .. ' ["arm_lvl"] = ' .. t['stats']['arm_lvl'] .. ',\n'
s = s .. ' ["mr_base"] = ' .. t['stats']['mr_base'] .. ',\n'
s = s .. ' ["mr_lvl"] = ' .. t['stats']['mr_lvl'] .. ',\n'
s = s .. ' ["hp5_base"] = ' .. t['stats']['hp5_base'] .. ',\n'
s = s .. ' ["hp5_lvl"] = ' .. t['stats']['hp5_lvl'] .. ',\n'
s = s .. ' ["mp5_base"] = ' .. t['stats']['mp5_base'] .. ',\n'
s = s .. ' ["mp5_lvl"] = ' .. t['stats']['mp5_lvl'] .. ',\n'
s = s .. ' ["dam_base"] = ' .. t['stats']['dam_base'] .. ',\n'
s = s .. ' ["dam_lvl"] = ' .. t['stats']['dam_lvl'] .. ',\n'
s = s .. ' ["as_base"] = ' .. pst2(champname, "as_base") .. ',\n'
if t['stats']['as_lvl1'] ~= nil and t['stats']['as_lvl1'] ~= tonumber(pst2(champname, "as_base")) then
s = s .. ' ["as_lvl1"] = ' .. t['stats']['as_lvl1'] .. ',\n'
end
if t['stats']['attack_delay'] ~= nil then
s = s .. ' ["attack_delay"] = ' .. t['stats']['attack_delay'] .. ',\n'
end
as_lvl1 = pst2(champname, "as_lvl1_bonus")
if as_lvl1 ~= "{{{as_lvl1_bonus}}}" then
s = s .. ' ["as_lvl1_bonus"] = ' .. pst2(champname, "as_lvl1_bonus") .. ',\n'
end
s = s .. ' ["as_lvl"] = ' .. t['stats']['as_lvl'] .. ',\n'
s = s .. ' ["range"] = ' .. pst2(champname, "range") .. ',\n'
s = s .. ' ["ms"] = ' .. pst2(champname, "ms") .. '\n'
s = s .. ' },\n'
-- Additional data from champion data templates
fullname = pst2(champname, "fullname")
if fullname ~= "{{{fullname}}}" then
s = s .. ' ["fullname"] = "' .. fullname .. '",\n'
end
nickname = pst2(champname, "nickname")
if nickname ~= "{{{nickname}}}" then
s = s .. ' ["nickname"] = "' .. nickname .. '",\n'
end
s = s .. ' ["rangetype"] = "' .. pst2(champname, "rangetype") .. '",\n'
s = s .. ' ["date"] = "' .. pst2(champname, "date") .. '",\n'
s = s .. ' ["patch"] = "' .. pst2(champname, "patch") .. '",\n'
s = s .. ' ["changes"] = "' .. pst2(champname, "changes") .. '",\n'
s = s .. ' ["role"] = {' .. strtoluadata(pst2(champname, "role"), ",") .. '},\n'
s = s .. ' ["damage"] = ' .. pst2(champname, "damage") .. ',\n'
s = s .. ' ["toughness"] = ' .. pst2(champname, "toughness") .. ',\n'
s = s .. ' ["control"] = ' .. pst2(champname, "control") .. ',\n'
s = s .. ' ["mobility"] = ' .. pst2(champname, "mobility") .. ',\n'
s = s .. ' ["utility"] = ' .. pst2(champname, "utility") .. ',\n'
s = s .. ' ["style"] = ' .. pst2(champname, "style") .. ',\n'
s = s .. ' ["adaptivetype"]= "' .. pst2(champname, "adaptivetype") .. '",\n'
s = s .. ' ["be"] = ' .. pst2(champname, "be") .. ',\n'
s = s .. ' ["rp"] = ' .. pst2(champname, "rp") .. ',\n'
s = s .. ' ["skill_i"] = {' .. strtoluadatai(pst2(champname, "skill_i"), ";") .. '},\n'
s = s .. ' ["skill_q"] = {' .. strtoluadatai(pst2(champname, "skill_q"), ";") .. '},\n'
s = s .. ' ["skill_w"] = {' .. strtoluadatai(pst2(champname, "skill_w"), ";") .. '},\n'
s = s .. ' ["skill_e"] = {' .. strtoluadatai(pst2(champname, "skill_e"), ";") .. '},\n'
s = s .. ' ["skill_r"] = {' .. strtoluadatai(pst2(champname, "skill_r"), ";") .. '}\n'
s = s .. ' }' .. lib.ternary(i ~= #championdata, ',\n','\n')
end
s = s .. '}\n'
s = s .. '-- </' .. 'pre>\n' -- pre needs to be splitted with, because of Lua weirdness
s = s .. '-- [[Category:Lua]]'
return '<pre>' .. mw.text.nowiki(s) .. '</pre>'
end

function p.mainrole(frame)
local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
local parentroletable = {
["Catcher"] = "Controller",
["Enchanter"] = "Controller",
["Diver"] = "Fighter",
["Juggernaut"] = "Fighter",
["Battlemage"] = "Mage",
["Burst"] = "Mage",
["Artillery"] = "Mage",
["Assassin"] = "Slayer",
["Skirmisher"] = "Slayer",
["Vanguard"] = "Tank",
["Warden"] = "Tank",
["Marksman"] = "",
["Specialist"] = "",
}
local champname = args[1] or args['champname']
local get = require ('Module:ChampionData/getter')
local item = get.role(champname)
local s = ""
for i, subrole in pairs(item) do
if i ~= 1 then
s = s .. ","
end
s = s .. parentroletable[subrole]
end
return s
end

function p.minmaxstattable() -- work in progress
local o = mw.loadData('Module:ChampionData/data')
local stat = 'hp5_lvl'
local stattable = {}
for champion in pairs(o) do
-- mw.log(champion, o[champion].stats.hp5_base)
table.insert(stattable, {champion, o[champion].stats.hp5_base, o[champion].stats.hp5_lvl, o[champion].stats.hp5_base + o[champion].stats.hp5_lvl * (18-1) * (0.7025 + 0.0175 * (18 - 1))})
end
table.sort(stattable, function(a, b) return a[2] > b[2] end)
-- mw.log(lib.tbl(stattable))
result ={}
size = 0
for i, t in ipairs(stattable) do
if i == 1 then
table.insert(result, t)
size = size + 1
elseif result[i-1][2] ~= t[2] then
table.insert(result, t)
size = size + 1
elseif size <= 5 then
table.insert(result, t)
else
break
end
end
-- if i == 1 then
-- table.insert(result, t)
-- size = size + 1
-- elseif size < 5 then
-- if result[i-1][2] ~= t[2] then
-- table.insert(result, t)
-- size = size + 1
-- end
-- else
-- break
-- end
table.sort(result, function(a, b) return a[2] < b[2] end)
mw.log(lib.tbl(result))
end

--
-- local funtions
--

function strtoluadata(str, sep)
x = lib.split(str, sep)
i = 1
s = '"' .. mw.text.trim(x[i]) .. '"'
i = i + 1
while i <= #x do
s = s .. ', "' .. mw.text.trim(x[i]) .. '"'
i = i + 1
end
return s
end

function strtoluadatai(str, sep)
x = lib.split(str, sep)
i = 1
s = '[' .. i .. '] = "' .. mw.text.trim(x[i]) .. '"'
i = i + 1
while i <= #x do
s = s .. ', [' .. i .. '] = "' .. mw.text.trim(x[i]) .. '"'
i = i + 1
end
return s
end

function pst2(champion, stat)
local frame = mw.getCurrentFrame()
return frame:expandTemplate{
title = 'Data ' .. champion, args = {'pst2', stat}
}
end

function loadData(patchid)
if exists('Module:StatTable/data/' .. patchid) then
return mw.loadData('Module:StatTable/data/' .. patchid)
end
return nil
end
function exists(page)
local sPage = page
if sPage then
local _, val = pcall(package.loaders[2], sPage)
if type(val) == "function" or type(val) == "string" then
return true
end
end
return false
end
end


return setmetatable({}, mt)
return p
-- </pre>
-- [[Category:Lua]]

Revision as of 04:30, 28 March 2020

-- <pre>
local p = {}
 
local lib       = require('Module:Feature')
local json      = require('Module:JSON')
local userError = require('Dev:User error')
local FN        = require('Module:Filename')

local statsdata = {
    ["hp_base"]      = "hp",
    ["hp_lvl"]       = "hpperlevel",
    ["mp_base"]      = "mp",
    ["mp_lvl"]       = "mpperlevel",
    ["ms"]           = "movespeed",
    ["arm_base"]     = "armor",
    ["arm_lvl"]      = "armorperlevel",
    ["mr_base"]      = "spellblock",
    ["mr_lvl"]       = "spellblockperlevel",
    ["range"]        = "attackrange",
    ["hp5_base"]     = "hpregen",
    ["hp5_lvl"]      = "hpregenperlevel",
    ["mp5_base"]     = "mpregen",
    ["mp5_lvl"]      = "mpregenperlevel",
    ["dam_base"]     = "attackdamage",
    ["dam_lvl"]      = "attackdamageperlevel",
    ["as_lvl"]       = "attackspeedperlevel",
    ["as_lvl1"]      = "attackspeed"
}

function p.get(frame)
    local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
    
    local get       = require ('Module:ChampionData/getter')
    local champname = args['champname'] or args[1]
    local datatype  = args['datatype']  or args[2]
    local output    = args['output']    or args[3] or nil
    
    champname = lib.validateName(champname) --corrects for acceptable misspellings (e.g. Nunu -> Nunu & Willump)
    
    local result = get[datatype](champname)
    
    if output ~= nil and type(result) == "table" then
        if output == "csv" then
            return lib.tbl_concat{result}
        elseif output == "custom" then 
            return frame:preprocess(lib.tbl_concat{result, prepend = args['prepend'], append = args['append'], separator = args['separator'], index = args["index"]})
        elseif output == "template" then 
            return frame:preprocess(lib.tbl_concat{result, prepend = "{{" .. args['t_name'] .. "|", append = "}}", separator = args['separator']})
        end
    elseif result == nil then
        return ""
    else
        return result
    end
end

function p.getRoster()
    local lolData  = mw.loadData('Module:ChampionData/data')
    local tftData  = require('Module:TFTUnitData')
    local lorData  = require('Module:Sandbox/Onfealive/LoRData')
    local lolTable = {}
    local lorTable = {}
    local s        = ""
    
    for champname in pairs(lolData) do
        if  
            lolData[champname]["date"] == ("Upcoming" or "N/A" or "Cancelled" or "")
            or 
            champname == "Mega Gnar" or champname == "Rhaast" or champname == "Shadow Assassin" or champname == "Kled & Skaarl"
            then
            --ignore champion
        else
            table.insert(lolTable, champname)
        end
            
    end
    table.sort(lolTable)
    
    lorTable = lorData.getRosters{}
    
    for _, champion in pairs(lolTable) do
        
        --custom searches
        local search = champion
        
        if lolData[champion]["title"]    then search = search .. "," .. lolData[champion]["title"]    end
        if lolData[champion]["fullname"] then search = search .. "," .. lolData[champion]["fullname"] end
        if lolData[champion]["nickname"] then search = search .. "," .. lolData[champion]["nickname"] end
        
        --game titles
        local games = "LOL" 
        
        if tftData.checkRoster{champion} then 
            if games ~= "" then games = games .. "," end
            games = games .. "TFT," .. tftData.getTooltipSets{champion}
        end
        
        for i, champname in pairs(lorTable) do
            if champname == champion then
                if games ~= "" then games = games .. "," end
                games = games .. "LOR"
                break;
            end
        end
        
        --champion roles
        local role = p.mainrole{champion} .. "," .. p.get{champion, "role", "csv"}
        local rangetype = lolData[champion]["rangetype"]
        s = s .. '<li><span class="grid-icon champion-icon" data-champion="' .. champion .. '" data-search="' .. search .. '" data-game="' .. games .. '" data-role="' .. role .. '" data-type="' .. rangetype .. '">[[File:' .. FN.championsquare{champion} .. '|48px|alt=' .. champion .. '|link=' .. champion .. ']]</span></li>'
    end
    
    return s
end

function p.statTable(frame)
    local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
    
    local _stat     = args[1]
    local lolData   = mw.loadData('Module:ChampionData/data')
    local lolTable  = {}
    local tablenode = mw.html.create('table')
    
    local convert   = {
        ["Health"]          = "hp",
        ["Health regen"]    = "hp5",
        ["Mana"]            = "mp",
        ["Mana regen"]      = "mp5",
        ["Armor"]           = "arm",
        ["Magic resist"]    = "mr",
        ["Attack damage"]   = "dam",
        ["Move speed"]      = "ms",
        ["Attack speed"]    = "as"
    }
    if _stat == "Base" then
        tablenode
            :addClass('sortable wikitable sticky-header')
            :css('width', '100%')
            :css('text-align', 'right')
            :css('white-space', 'nowrap')
            :newline()
    elseif _stat == "Base 18" then
        tablenode
            :addClass('sortable wikitable sticky-header')
            :css('width', '100%')
            :css('text-align', 'center')
            :css('white-space', 'nowrap')
            :tag('caption')
                :wikitext('Champion statistics at level 18 (without skill bonuses)')
            :done()
            :newline()
    elseif _stat == "Manaless" then
        tablenode
            :addClass('sortable wikitable')
            :css('width', '90%')
            :css('text-align', 'center')
            :css('white-space', 'nowrap')
            :css('margin-left', '5%')
            :newline()
    elseif _stat == "Ratings" then
        tablenode
            :addClass('sortable article-table sticky-header')
            :css('width', '100%')
            :css('text-align', 'center')
            :css('white-space', 'nowrap')
            :newline()
    else
    tablenode
        :addClass('sortable article-table sticky-header')
        :css('width', '100%')
        :css('text-align', 'center')
        :newline()
    end
    if _stat == "Attack speed" then
        tablenode
            :tag('tr')
                :tag('th')
                    :wikitext('Champion')
                    :css('width', '180px')
                :done()
                :tag('th')
                    :wikitext('Base')
                :done()
                :tag('th')
                    :wikitext('AS Ratio')
                :done()
                :tag('th')
                    :wikitext('Bonus AS at level 1')
                :done()
                :tag('th')
                    :wikitext('Bonus growth coefficient')
                :done()
                :tag('th')
                    :wikitext('Bonus at level 18')
                :done()
                :tag('th')
                    :wikitext('Value at level 18')
                :done()
                :tag('th')
                    :wikitext('Additional AS needed to cap at level 18')
                :done()
            :done()
            :newline()
    elseif _stat == "Basic attack" then
        tablenode
            :tag('tr')
                :tag('th')
                    :wikitext('Champion')
                    :css('width', '180px')
                :done()
                :tag('th')
                    :wikitext('Attack range')
                :done()
                :tag('th')
                    :wikitext('Range type')
                :done()
                :tag('th')
                    :wikitext('Missile speed')
                :done()
                :tag('th')
                    :wikitext('Windup')
                :done()
                :tag('th')
                    :wikitext('Windup modifier')
                :done()
            :done()
            :newline()
    elseif _stat == "Hitbox" then
        tablenode
            :tag('tr')
                :tag('th')
                    :wikitext('Champion')
                    :css('width', '180px')
                :done()
                :tag('th')
                    :wikitext('Gameplay radius')
                :done()
                :tag('th')
                    :wikitext('Selection radius')
                :done()
                :tag('th')
                    :wikitext('Pathing radius')
                :done()
                :tag('th')
                    :wikitext('Acquisition radius')
                :done()
            :done()
            :newline()
    elseif _stat == "Base" then
        tablenode
            :tag('tr')
                :tag('th')
                    :wikitext('[[Champion]]s')
                :done()
                :tag('th')
                    :wikitext('[[Health|HP]]')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('HP+')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('[[Health regeneration|HP5]]')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('HP5+')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('[[Mana|MP]]')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('MP+')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('[[Mana regeneration|MP5]]')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('MP5+')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('[[Attack damage|AD]]')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('AD+')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('[[Attack speed|AS]]')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('AS+')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('[[Armor|AR]]')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('AR+')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('[[Magic resistance|MR]]')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('MR+')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('[[Movement speed|MS]]')
                    :css('width', '4em')
                :done()
                :tag('th')
                    :wikitext('[[Range]]')
                    :css('width', '4em')
                :done()
            :done()
            :newline()
    elseif _stat == "Base 18" then
        tablenode
            :tag('tr')
                :tag('th')
                    :wikitext('Champion')
                    :css('color', 'black')
                    :css('background-color', 'white')
                :done()
                :tag('th')
                    :attr('data-sort-type', 'number')
                    :wikitext('HP')
                    :css('color', 'black')
                    :css('background-color', 'lightgreen')
                :done()
                :tag('th')
                    :attr('data-sort-type', 'number')
                    :wikitext('HP5')
                    :css('color', 'black')
                    :css('background-color', 'lightgreen')
                :done()
                :tag('th')
                    :attr('data-sort-type', 'number')
                    :wikitext('MP')
                    :css('color', 'black')
                    :css('background-color', 'lightblue')
                :done()
                :tag('th')
                    :attr('data-sort-type', 'number')
                    :wikitext('MP5')
                    :css('color', 'black')
                    :css('background-color', 'lightblue')
                :done()
                :tag('th')
                    :attr('data-sort-type', 'number')
                    :wikitext('AD')
                    :css('color', 'black')
                    :css('background-color', '#ffaaaa')
                :done()
                :tag('th')
                    :attr('data-sort-type', 'number')
                    :wikitext('AS')
                    :css('color', 'black')
                    :css('background-color', '#ffaaaa')
                :done()
                :tag('th')
                    :attr('data-sort-type', 'number')
                    :wikitext('AR')
                    :css('color', 'black')
                    :css('background-color', '#ffffaa')
                :done()
                :tag('th')
                    :attr('data-sort-type', 'number')
                    :wikitext('MR')
                    :css('color', 'black')
                    :css('background-color', '#ffffaa')
                :done()
                :tag('th')
                    :attr('data-sort-type', 'number')
                    :wikitext('Range')
                :done()
                :tag('th')
                    :attr('data-sort-type', 'number')
                    :wikitext('MS')
                :done()
            :done()
            :newline()
    elseif _stat == "Manaless" then
        tablenode
            :tag('tr')
                :tag('th')
                    :wikitext('Champion')
                :done()
                :tag('th')
                    :wikitext('Secondary Resource')
                :done()
            :done()
            :newline()
    elseif _stat == "Ratings" then
        tablenode
            :tag('tr')
                :tag('th')
                    :wikitext('Champion')
                :done()
                :tag('th')
                    :wikitext('Primary')
                :done()
                :tag('th')
                    :wikitext('Secondary')
                :done()
                :tag('th')
                    :wikitext('[[File:Damage rating.png|15px|link=]]')
                :done()
                :tag('th')
                    :wikitext('[[File:Toughness rating.png|15px|link=]]')
                :done()
                :tag('th')
                    :wikitext('[[File:Control rating.png|15px|link=]]')
                :done()
                :tag('th')
                    :wikitext('[[File:Mobility rating.png|15px|link=]]')
                :done()
                :tag('th')
                    :wikitext('[[File:Utility rating.png|15px|link=]]')
                :done()
                :tag('th')
                    :wikitext('Style')
                :done()
                :tag('th')
                    :wikitext(frame:expandTemplate{title='sti', args={'Adaptive Damage',icononly='true'}})
                :done()
                :tag('th')
                    :wikitext('Difficulty')
                :done()
            :done()
            :newline()
    else
        tablenode
            :tag('tr')
                :tag('th')
                    :wikitext('Champion')
                    :css('width', '180px')
                :done()
                :tag('th')
                    :wikitext('Base')
                :done()
                :tag('th')
                    :wikitext('Growth coefficient')
                :done()
                :tag('th')
                    :wikitext('Value at 18')
                :done()
            :done()
            :newline()
    end
    
    for champname in pairs(lolData) do
        if  
            lolData[champname]["date"] == ("Upcoming" or "N/A" or "Cancelled" or "")
            or 
            champname == ("Rhaast" or "Shadow Assassin")
            then
            --ignore champion
        else
            table.insert(lolTable, champname)
        end
    end
    table.sort(lolTable)
    
    for _, champion in pairs(lolTable) do
        local t         = lolData[champion]["stats"]
        local tablerow  = mw.html.create('tr')
        
        if _stat == "Attack speed" then
            local as_base   = t["as_base"]
            local as_ratio  = t["as_ratio"]
            local bonus_lvl = t["as_lvl"]
            local bonus_18  = 0 + bonus_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1))
            local variation = string.format("%.f", as_base / as_ratio * 100 - 100, 3)
                
            if variation == "-0" then
                variation = "0"
            end
            
            local disp_name = champion
            if champion == "Mega Gnar" then disp_name = "Gnar (Mega)" end
            
            if champion == "Jhin" then
                tablerow
                    :tag('td')
                        :attr('data-sort-value', disp_name)
                        :css('text-align', 'left')
                        :wikitext("[[File:" .. FN.championcircle{champion} .. "|20px|alt=" .. champion .. "|link=" .. champion .. "]] [[" .. champion .. "]] <span title='Jhin&#39;s growth increases his base attack speed. He does not gain &#39;bonus attack speed&#39;.'><sup>note</sup></span>")
                    :done()
                    :tag('td')
                        :wikitext(string.format("%0.3f", as_base, 3))
                    :done()
                    :tag('td')
                        :wikitext(string.format("%0.3f", as_ratio, 3))
                    :done()
                    :tag('td')
                        :wikitext("N/A")
                    :done()
                    :tag('td')
                        :wikitext(bonus_lvl .. "%")
                    :done()
                    :tag('td')
                        :wikitext(bonus_18 .. "%")
                    :done()
                    :tag('td')
                        :wikitext(string.format("%0.3f", as_base + as_base * (bonus_18 / 100), 3))
                    :done()
                    :tag('td')
                        :attr('data-sort-value', "9999%")
                        :wikitext(string.format("%0.0f", (2.5 / as_ratio - 1) * 100 - bonus_18, 3) .. "%")
                    :done()
                :done()
            else
                tablerow
                    :tag('td')
                        :attr('data-sort-value', disp_name)
                        :css('text-align', 'left')
                        :wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
                    :done()
                    :tag('td')
                        :wikitext(string.format("%0.3f", as_base, 3))
                    :done()
                    :tag('td')
                        :wikitext(string.format("%0.3f", as_ratio, 3))
                    :done()
                    :tag('td')
                        :wikitext(variation .. "%")
                    :done()
                    :tag('td')
                        :wikitext(bonus_lvl .. "%")
                    :done()
                    :tag('td')
                        :wikitext(bonus_18 .. "%")
                    :done()
                    :tag('td')
                        :wikitext(string.format("%0.3f", as_base + as_ratio * (bonus_18 / 100), 3))
                    :done()
                    :tag('td')
                        :wikitext(string.format("%0.0f", (2.5 / as_ratio - 1) * 100 - bonus_18 - (as_base / as_ratio - 1) * 100, 3) .. "%")
                    :done()
                :done()
            end
        elseif _stat == "Basic attack" then
            local windup
            if (t["attack_cast_time"] and t["attack_total_time"]) then
                windup = t["attack_cast_time"] / t["attack_total_time"]
            else
                windup = 0.3 + (t["attack_delay_offset"] or 0)
            end
            
            local windup_mod
            if t["windup_modifier"] == nil then
                windup_mod = "N/A"
            else
                windup_mod = math.floor(t["windup_modifier"] * 1000 + 0.5) / 1000
            end
            
            tablerow
                :tag('td')
                    :attr('data-sort-value', champion)
                    :css('text-align', 'left')
                    :wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
                :done()
                :tag('td')
                    :wikitext(t["range"])
                :done()
                :tag('td')
                    :wikitext(lolData[champion]["rangetype"])
                :done()
                :tag('td')
                    :wikitext(t["missile_speed"] or "N/A")
                :done()
                :tag('td')
                    :wikitext((math.floor(math.floor(windup*100*1000+0.5)/1000*100+0.5)/100) .. "%")
                :done()
                :tag('td')
                    :wikitext(windup_mod)
                :done()
            :done()
        elseif _stat == "Hitbox" then
            tablerow
                :tag('td')
                    :attr('data-sort-value', champion)
                    :css('text-align', 'left')
                    :wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
                :done()
                :tag('td')
                    :wikitext(math.floor(t["gameplay_radius"] or 65 + 0.5))
                :done()
                :tag('td')
                    :wikitext(math.floor(t["selection_radius"] or 0 + 0.5))
                :done()
                :tag('td')
                    :wikitext(math.floor(t["pathing_radius"] or 0 + 0.5))
                :done()
                :tag('td')
                    :wikitext(math.floor(t["acquisition_radius"] or 750 + 0.5))
                :done()
            :done()
        elseif _stat == "Base" then
            local FD        = require('Module:Fd')
            
            local hp_base = FD.get{["args"]={tostring(t["hp_base"])}}
            local hp_lvl  = FD.get{["args"]={tostring(t["hp_lvl"])}}
            local hp5_base = FD.get{["args"]={tostring(t["hp5_base"])}}
            local hp5_lvl  = FD.get{["args"]={tostring(t["hp5_lvl"])}}
            local mp_base = FD.get{["args"]={tostring(t["mp_base"])}}
            local mp_lvl  = FD.get{["args"]={tostring(t["mp_lvl"])}}
            local mp5_base = FD.get{["args"]={tostring(t["mp5_base"])}}
            local mp5_lvl  = FD.get{["args"]={tostring(t["mp5_lvl"])}}
            local dam_base = FD.get{["args"]={tostring(t["dam_base"])}}
            local dam_lvl  = FD.get{["args"]={tostring(t["dam_lvl"])}}
            local as_base = FD.get{["args"]={tostring(t["as_base"])}}
            local as_lvl  = FD.get{["args"]={tostring(t["as_lvl"])}}
            local arm_base = FD.get{["args"]={tostring(t["arm_base"])}}
            local arm_lvl  = FD.get{["args"]={tostring(t["arm_lvl"])}}
            local mr_base = FD.get{["args"]={tostring(t["mr_base"])}}
            local mr_lvl  = FD.get{["args"]={tostring(t["mr_lvl"])}}
            local ms  = FD.get{["args"]={tostring(t["ms"])}}
            local range = FD.get{["args"]={tostring(t["range"])}}
            
            tablerow
                :tag('td')
                    :attr('data-sort-value', champion)
                    :css('text-align', 'left')
                    :wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
                :done()
                :tag('td')
                    :wikitext(hp_base)
                :done()
                :tag('td')
                    :wikitext('+' .. hp_lvl)
                :done()
                :tag('td')
                    :wikitext(hp5_base)
                :done()
                :tag('td')
                    :wikitext('+' .. hp5_lvl)
                :done()
                :tag('td')
                    :wikitext(mp_base)
                :done()
                :tag('td')
                    :wikitext('+' .. mp_lvl)
                :done()
                :tag('td')
                    :wikitext(mp5_base)
                :done()
                :tag('td')
                    :wikitext('+' .. mp5_lvl)
                :done()
                :tag('td')
                    :wikitext(dam_base)
                :done()
                :tag('td')
                    :wikitext('+' .. dam_lvl)
                :done()
                :tag('td')
                    :wikitext(as_base)
                :done()
                :tag('td')
                    :wikitext('+' .. as_lvl .. '%')
                :done()
                :tag('td')
                    :wikitext(arm_base)
                :done()
                :tag('td')
                    :wikitext('+' .. arm_lvl)
                :done()
                :tag('td')
                    :wikitext(mr_base)
                :done()
                :tag('td')
                    :wikitext('+' .. mr_lvl)
                :done()
                :tag('td')
                    :wikitext(ms)
                :done()
                :tag('td')
                    :wikitext(range)
                :done()
            :done()
        elseif _stat == "Base 18" then
            local FD        = require('Module:Fd')
            
            local hp_base = tonumber(t["hp_base"])
            local hp_lvl  = tonumber(t["hp_lvl"])
            local hp_18 = FD.get{["args"]={tostring(hp_base + hp_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
            local hp5_base = tonumber(t["hp5_base"])
            local hp5_lvl  = tonumber(t["hp5_lvl"])
			local hp5_18 = FD.get{["args"]={tostring(hp5_base + hp5_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
            local mp_base = tonumber(t["mp_base"])
            local mp_lvl  = tonumber(t["mp_lvl"])
			local mp_18 = FD.get{["args"]={tostring(mp_base + mp_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
            local mp5_base = tonumber(t["mp5_base"])
            local mp5_lvl  = tonumber(t["mp5_lvl"])
			local mp5_18 = FD.get{["args"]={tostring(mp5_base + mp5_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
            local dam_base = tonumber(t["dam_base"])
            local dam_lvl  = tonumber(t["dam_lvl"])
			local dam_18 = FD.get{["args"]={tostring(dam_base + dam_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
            local as_base = tonumber(t["as_base"])
            local as_ratio  = tonumber(t["as_ratio"])
            local as_lvl  = tonumber(t["as_lvl"])
            local bonus_as_18  = 0 + as_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1))
            local as_18 = string.format("%0.3f", as_base + as_ratio * (bonus_as_18 / 100), 3)
            if champion == "Jhin" then as_18 = string.format("%0.3f", as_base + as_base * (bonus_as_18 / 100), 3) end
            as_18 = FD.get{["args"]={as_18}}
            
            local arm_base = tonumber(t["arm_base"])
            local arm_lvl  = tonumber(t["arm_lvl"])
			local arm_18 = FD.get{["args"]={tostring(arm_base + arm_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
            local mr_base = tonumber(t["mr_base"])
            local mr_lvl  = tonumber(t["mr_lvl"])
			local mr_18 = FD.get{["args"]={tostring(mr_base + mr_lvl * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))}}
            local range = FD.get{["args"]={tostring(t["range"])}}
            local ms  = FD.get{["args"]={tostring(t["ms"])}}
            
            
            
            local resource = lolData[champion]["resource"]
            if resource == "Rage"
            or resource == "Heat"
            or resource == "Grit"
            or resource == "Fury"
            or resource == "Shield"
            or resource == "Bloodthirst"
            or resource == "Courage"
            or resource == "Health"
            or resource == "Flow"
            or resource == "Ferocity"
            or resource == "Energy"
            or resource == "None" then
                mp_18 = '-'
                mp5_18 = '-'
            end
                
            tablerow
                :tag('td')
                    :attr('data-sort-value', champion)
                    :css('text-align', 'left')
                    :wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
                :done()
                :tag('td')
                    :wikitext(hp_18)
                    :css('color', 'lightgreen')
                :done()
                :tag('td')
                    :wikitext(hp5_18)
                    :css('color', 'lightgreen')
                :done()
                :tag('td')
                    :wikitext(mp_18)
                    :css('color', 'lightblue')
                :done()
                :tag('td')
                    :wikitext(mp5_18)
                    :css('color', 'lightblue')
                :done()
                :tag('td')
                    :wikitext(dam_18)
                    :css('color', '#ffaaaa')
                :done()
                :tag('td')
                    :wikitext(as_18)
                    :css('color', '#ffaaaa')
                :done()
                :tag('td')
                    :wikitext(arm_18)
                    :css('color', '#ffffaa')
                :done()
                :tag('td')
                    :wikitext(mr_18)
                    :css('color', '#ffffaa')
                :done()
                :tag('td')
                    :wikitext(range)
                    :css('color', '#ffffff')
                :done()
                :tag('td')
                    :wikitext(ms)
                    :css('color', '#ffffff')
                :done()
            :done()
        elseif _stat == "Manaless" then
--        Rage,Heat,Grit,Fury,Mana,Shield,Bloodthirst,Courage,Health,Flow,Ferocity,Energy,None -- as of 1/25/2020
            local resource = lolData[champion]["resource"]
            if resource ~= "Mana" then
                local resource_msg
                if resource == nil then resource = "None" end
                if resource == "Flow" 
                or resource == "None" then
                    resource_msg = "''[[Manaless]] champion (uses '''no secondary resource''')''"
                elseif resource == "Bloodthirst" then
                    resource_msg = "''[[Manaless]] champion (uses '''[[Manaless#Health|health]]''', '''[[Manaless#Fury|" .. mw.ustring.lower(resource) .. "]]''')''"
                elseif resource == "Grit" then
                    resource_msg = "''[[Manaless]] champion (uses '''[[Manaless#Fury|" .. mw.ustring.lower(resource) .. "]]''')''"
                elseif resource == "Energy" then
                    resource_msg = "''[[Manaless]] champion (uses '''[[" .. mw.ustring.lower(resource) .. "]]''')''"
                elseif resource == "Shield"then
                    resource_msg = "''[[Manaless]] champion (uses '''[[Manaless#Flow|" .. mw.ustring.lower(resource) .. "]]''')''"
                else
                    resource_msg = "''[[Manaless]] champion (uses '''[[Manaless#" .. resource .. "|" .. mw.ustring.lower(resource) .. "]]''')''"
                end
                tablerow
                    :tag('td')
                        :attr('data-sort-value', champion)
                        :css('text-align', 'left')
                        :wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
                    :done()
                    :tag('td')
                        :wikitext(resource_msg)
                    :done()
            else
                tablerow = nil
            end
        elseif _stat == "Ratings" then
            local role = lolData[champion]['role']
            local primary = role[1]
            local secondary = role[2]
            local damage = lolData[champion]['damage']
            local toughness = lolData[champion]['toughness']
            local control = lolData[champion]['control']
            local mobility = lolData[champion]['mobility']
            local utility = lolData[champion]['utility']
            local style = lolData[champion]['style']
            local adaptivetype = mw.ustring.lower(lolData[champion]['adaptivetype'])
            local difficulty = lolData[champion]['difficulty']
            
            local primary_msg = ''
            if primary ~= nil then
               primary_msg = frame:expandTemplate{title="tip", args={primary}}
            else 
                primary = ''
            end
            local secondary_msg = ''
            if secondary ~= nil then
                secondary_msg = frame:expandTemplate{title="tip", args={secondary}}
            else
                secondary = ''
            end
            local damage_msg = damage
            local toughness_msg = toughness
            local control_msg = control
            local mobility_msg = mobility
            local utility_msg = utility
            local style_msg = frame:expandTemplate{title="Champion style", args={style, size="100px"}}
            local adaptivetype_msg;
            if adaptivetype == "magic" then
                adaptivetype_msg = "Magic"
            elseif adaptivetype == "physical" then
                adaptivetype_msg = "Physical"
            else
                -- adaptivetype_msg = frame:expandTemplate{title="pending for test"} .. " " .. frame:expandTemplate{title="edit", args={"Module:ChampionData/data"}}
                adaptivetype_msg = "Physical" -- default physical
            end
            local difficulty_msg = difficulty

            
            tablerow
                :tag('td')
                    :attr('data-sort-value', champion)
                    :css('text-align', 'left')
                    :css('padding', '1px')
                    :wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
                :done()
                :tag('td')
                    :wikitext(primary_msg)
                    :attr('data-sort-value', primary)
                    :css('text-align', 'left')
                    :css('padding', '1px')
                :done()
                :tag('td')
                    :wikitext(secondary_msg)
                    :attr('data-sort-value', secondary)
                    :css('text-align', 'left')
                    :css('padding', '1px')
                :done()
                :tag('td')
                    :wikitext(damage_msg)
                    :attr('bgcolor', '#420300')
                    :css('padding', '1px')
                :done()
                :tag('td')
                    :wikitext(toughness_msg)
                    :attr('bgcolor', '#102E00')
                    :css('padding', '1px')
                :done()
                :tag('td')
                    :wikitext(control_msg)
                    :attr('bgcolor', '#30004C')
                    :css('padding', '1px')
                :done()
                :tag('td')
                    :wikitext(mobility_msg)
                    :attr('bgcolor', '#000A4C')
                    :css('padding', '1px')
                :done()
                :tag('td')
                    :wikitext(utility_msg)
                    :attr('bgcolor', '#5d4407')
                    :css('padding', '1px')
                :done()
                :tag('td')
                    :wikitext(style_msg)
                    :attr('data-sort-value', style)
                    :css('padding', '1px')
                :done()
                :tag('td')
                    :wikitext(adaptivetype_msg)
                    :attr('data-sort-value', adaptivetype)
                    :css('padding', '1px')
                :done()
                :tag('td')
                    :wikitext(difficulty_msg)
                    :css('padding', '1px')
                :done()
        else
            local _base = tonumber(t[convert[_stat] .. "_base"])
            local _lvl  = tonumber(t[convert[_stat] .. "_lvl"])
            
            tablerow
                :tag('td')
                    :attr('data-sort-value', champion)
                    :css('text-align', 'left')
                    :wikitext('[[File:' .. FN.championcircle{champion} .. '|20px|alt=' .. champion .. '|link=' .. champion .. ']] [[' .. champion .. ']]')
                :done()
                :tag('td')
                    :wikitext(_base)
                :done()
                :tag('td')
                    :wikitext(_lvl)
                :done()
                :tag('td')
                    :wikitext((_base or 0) + (_lvl or 0) * (18 - 1) * (0.7025 + 0.0175 * (18 - 1)))
                :done()
            :done()
        end
        
        -- Add row to table
        if tablerow ~= nil then
            tablenode
                :node(tablerow)
                :newline()
        end
    end
    
    tablenode:allDone()
    
    return tostring(tablenode)
end

-- JSON to Lua function for data from
-- http://ddragon.leagueoflegends.com/cdn/<patchversion>/data/en_US/champion.json

function p.jsontolua()
    local titleobject  = mw.title.new("User:Ninjamask/jsontemp")
    local o            = json.decode(titleobject:getContent())
    --local o2           = mw.loadData('Module:ChampionData/data')
    local s            = ""
    local championdata = {}
 
    for jsonchampname in pairs(o['data']) do
        table.insert(championdata, {jsonchampname, o['data'][jsonchampname]['name']})
    end
    table.sort(championdata, function(a, b) return a[2] < b[2] end)
    
    -- ============================
    -- = Generate lua data output =
    -- ============================
    
    s = s .. '-- <pre>\n'
    s = s .. '-- Champion data for patch version: ' .. o['version'] .. '\n'
    s = s .. '\n'
    s = s .. 'return {\n'

    
    for i, champname in pairs(championdata) do
        local t = o['data'][champname[1]]
        
        s = s .. '  ["' .. t['name'] .. '"] = {\n'
        s = s .. '    ["id"]         = '  .. t['key']                            .. ',\n'
        s = s .. '    ["apiname"]    = "' .. t['id']                            .. '",\n'
        s = s .. '    ["title"]      = "' .. t['title']                         .. '",\n'
        
        s = s .. '    ["attack"]     = '  .. t['info']['attack']                 .. ',\n'
        s = s .. '    ["defense"]    = '  .. t['info']['defense']                .. ',\n'
        s = s .. '    ["magic"]      = '  .. t['info']['magic']                  .. ',\n'
        s = s .. '    ["difficulty"] = '  .. t['info']['difficulty']             .. ',\n'
        
        s = s .. '    ["herotype"]   = "'  .. t['tags'][1]                      .. '",\n'
        if t['tags'][2] ~= nil then
            s = s .. '    ["alttype"]    = "'  .. t['tags'][2]                  .. '",\n'
        end
        
        s = s .. '    ["resource"]   = "'  .. t['partype']                      .. '",\n'
        s = s .. '    ["stats"] = {\n'
        s = s .. '      ["hp_base"]             = ' .. t['stats']['hp']                        .. ',\n'
        s = s .. '      ["hp_lvl"]              = ' .. t['stats']['hpperlevel']                .. ',\n'
        s = s .. '      ["mp_base"]             = ' .. t['stats']['mp']                        .. ',\n'
        s = s .. '      ["mp_lvl"]              = ' .. t['stats']['mpperlevel']                .. ',\n'
        s = s .. '      ["arm_base"]            = ' .. t['stats']['armor']                     .. ',\n'
        s = s .. '      ["arm_lvl"]             = ' .. t['stats']['armorperlevel']             .. ',\n'
        s = s .. '      ["mr_base"]             = ' .. t['stats']['spellblock']                .. ',\n'
        s = s .. '      ["mr_lvl"]              = ' .. t['stats']['spellblockperlevel']        .. ',\n'
        s = s .. '      ["hp5_base"]            = ' .. t['stats']['hpregen']                   .. ',\n'
        s = s .. '      ["hp5_lvl"]             = ' .. t['stats']['hpregenperlevel']           .. ',\n'
        s = s .. '      ["mp5_base"]            = ' .. t['stats']['mpregen']                   .. ',\n'
        s = s .. '      ["mp5_lvl"]             = ' .. t['stats']['mpregenperlevel']           .. ',\n'
        s = s .. '      ["dam_base"]            = ' .. t['stats']['attackdamage']              .. ',\n'
        s = s .. '      ["dam_lvl"]             = ' .. t['stats']['attackdamageperlevel']      .. ',\n'
        s = s .. '      ["as_base"]             = ' .. t['stats']['attackspeed']               .. ',\n'
        s = s .. '      ["as_lvl"]              = ' .. t['stats']['attackspeedperlevel']       .. ',\n'
        s = s .. '      ["range"]               = ' .. t['stats']['attackrange']               .. ',\n'
        s = s .. '      ["ms"]                  = ' .. t['stats']['movespeed']                 .. ',\n'
        s = s .. '      ["acquisition_radius"]  = ' .. p.get{t['name'], "acquisition_radius"}  .. ',\n'
        s = s .. '      ["selection_radius"]    = ' .. p.get{t['name'], "selection_radius"}    .. ',\n'
        s = s .. '      ["pathing_radius"]      = ' .. p.get{t['name'], "pathing_radius"}      .. ',\n'
        s = s .. '      ["gameplay_radius"]     = ' .. p.get{t['name'], "gameplay_radius"}     .. ',\n'
        s = s .. '      ["crit_base"]           = ' .. p.get{t['name'], "crit_base"}           .. ',\n'
        s = s .. '      ["crit_mod"]            = ' .. p.get{t['name'], "crit_mod"}            .. ',\n'
        s = s .. '      ["as_ratio"]            = ' .. p.get{t['name'], "as_ratio"}            .. ',\n'
        s = s .. '      ["windup_modifier"]     = ' .. p.get{t['name'], "windup_modifier"}     .. ',\n'
        s = s .. '      ["missile_speed"]       = ' .. p.get{t['name'], "missile_speed"}       .. ',\n'
        s = s .. '      ["attack_cast_time"]    = ' .. p.get{t['name'], "attack_cast_time"}    .. ',\n'
        s = s .. '      ["attack_total_time"]   = ' .. p.get{t['name'], "attack_total_time"}   .. ',\n'
        s = s .. '      ["attack_delay_offset"] = ' .. p.get{t['name'], "attack_delay_offset"} .. ',\n'
        s = s .. '      ["windup"]              = ' .. p.get{t['name'], "windup"}              .. ',\n'
        s = s .. '      ["aram_dmg_dealt"]      = ' .. p.get{t['name'], "aram_dmg_dealt"}      .. ',\n'
        s = s .. '      ["aram_dmg_taken"]      = ' .. p.get{t['name'], "aram_dmg_taken"}      .. ',\n'
        s = s .. '      ["aram_healing"]        = ' .. p.get{t['name'], "aram_healing"}        .. ',\n'
        s = s .. '      ["aram_shielding"]      = ' .. p.get{t['name'], "aram_shielding"}      .. ',\n'
        s = s .. '      ["urf_dmg_dealt"]       = ' .. p.get{t['name'], "urf_dmg_dealt"}       .. ',\n'
        s = s .. '      ["urf_dmg_taken"]       = ' .. p.get{t['name'], "urf_dmg_taken"}       .. ',\n'
        s = s .. '      ["urf_healing"]         = ' .. p.get{t['name'], "urf_healing"}         .. ',\n'
        s = s .. '      ["urf_shielding"]       = ' .. p.get{t['name'], "urf_shielding"}       .. '\n'
        s = s .. '    }\n'
        s = s .. '  }' .. lib.ternary(i ~= #championdata, ',\n','\n')
    end

    s = s .. '}\n'
    s = s .. '-- </' .. 'pre>\n' -- pre needs to be splitted with .. cause of Lua/Mediawiki weirdness

    s = s .. '-- [[Category:StatTable data]]'
    
    return 'Copy & paste data below to [[Module:StatTable/data/' .. o['version'] ..  ']]<pre>' .. s .. '</pre>Copy & paste data above to [[Module:StatTable/data/' .. o['version'] .. ']]'
end

function p.main2(frame) -- deprecated
    local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
    
    local patchid      = args[1] or args['patchid'] or cmd.main{"PatchId"}
    local luadata      = loadData(patchid)
    local o            = mw.loadData('Module:StatTable/data/' .. patchid)
    local s            = ""
    local championdata = {}
    
    if type(luadata)     == nil then
        return userError("No data available for patch " .. patchid, "LuaError")
    end
    
    for championname in pairs(o) do
        table.insert(championdata, championname)
    end
    table.sort(championdata)
    
    -- ============================
    -- = Generate lua data output =
    -- ============================
    
    s = s .. '-- <pre>\n'
    s = s .. '-- Champion data for patch version: ' .. patchid .. '\n'
    s = s .. '\n'
    s = s .. 'return {\n'

    
    for i, champname in pairs(championdata) do
        local t = o[champname]
        
        -- StatTable data 
        s = s .. '  ["' .. champname .. '"] = {\n'
        s = s .. '    ["id"]         = '  .. t['id']                            .. ',\n'
        s = s .. '    ["apiname"]    = "' .. t['apiname']                       .. '",\n'
        s = s .. '    ["title"]      = "' .. t['title']                         .. '",\n'
        
        s = s .. '    ["attack"]     = '  .. t['attack']                        .. ',\n'
        s = s .. '    ["defense"]    = '  .. t['defense']                       .. ',\n'
        s = s .. '    ["magic"]      = '  .. t['magic']                         .. ',\n'
        s = s .. '    ["difficulty"] = '  .. t['difficulty']                    .. ',\n'
        
        s = s .. '    ["herotype"]   = "'  .. t['herotype']                     .. '",\n'
        if t['alttype'] ~= nil then
            s = s .. '    ["alttype"]    = "'  .. t['alttype']                  .. '",\n'
        end
        
        s = s .. '    ["resource"]   = "'  .. t['resource']                     .. '",\n'
        s = s .. '    ["stats"] = {\n'
        s = s .. '      ["hp_base"]  = '  .. t['stats']['hp_base']              .. ',\n'
        s = s .. '      ["hp_lvl"]   = '  .. t['stats']['hp_lvl']               .. ',\n'
        s = s .. '      ["mp_base"]  = '  .. t['stats']['mp_base']              .. ',\n'
        s = s .. '      ["mp_lvl"]   = '  .. t['stats']['mp_lvl']               .. ',\n'
        s = s .. '      ["arm_base"] = '  .. t['stats']['arm_base']             .. ',\n'
        s = s .. '      ["arm_lvl"]  = '  .. t['stats']['arm_lvl']              .. ',\n'
        s = s .. '      ["mr_base"]  = '  .. t['stats']['mr_base']              .. ',\n'
        s = s .. '      ["mr_lvl"]   = '  .. t['stats']['mr_lvl']               .. ',\n'
        s = s .. '      ["hp5_base"] = '  .. t['stats']['hp5_base']             .. ',\n'
        s = s .. '      ["hp5_lvl"]  = '  .. t['stats']['hp5_lvl']              .. ',\n'
        s = s .. '      ["mp5_base"] = '  .. t['stats']['mp5_base']             .. ',\n'
        s = s .. '      ["mp5_lvl"]  = '  .. t['stats']['mp5_lvl']              .. ',\n'
        s = s .. '      ["dam_base"] = '  .. t['stats']['dam_base']             .. ',\n'
        s = s .. '      ["dam_lvl"]  = '  .. t['stats']['dam_lvl']              .. ',\n'
        s = s .. '      ["as_base"]  = '  .. pst2(champname, "as_base")         .. ',\n'
        if t['stats']['as_lvl1'] ~= nil and t['stats']['as_lvl1'] ~= tonumber(pst2(champname, "as_base")) then
            s = s .. '      ["as_lvl1"]  = '     .. t['stats']['as_lvl1']       .. ',\n'
        end
        if t['stats']['attack_delay'] ~= nil then
            s = s .. '      ["attack_delay"] = ' .. t['stats']['attack_delay']  .. ',\n'
        end
        as_lvl1 = pst2(champname, "as_lvl1_bonus")
        if as_lvl1 ~= "{{{as_lvl1_bonus}}}" then
            s = s .. '      ["as_lvl1_bonus"]  = '  .. pst2(champname, "as_lvl1_bonus")         .. ',\n'
        end
        s = s .. '      ["as_lvl"]   = '  .. t['stats']['as_lvl']               .. ',\n'
        s = s .. '      ["range"]    = '  .. pst2(champname, "range")           .. ',\n'
        s = s .. '      ["ms"]       = '  .. pst2(champname, "ms")              ..  '\n'
        s = s .. '    },\n'
        
        -- Additional data from champion data templates
        fullname = pst2(champname, "fullname")
        if fullname ~= "{{{fullname}}}" then
            s = s .. '    ["fullname"]   = "' .. fullname                       .. '",\n'
        end
        
        nickname = pst2(champname, "nickname")
        if nickname ~= "{{{nickname}}}" then
            s = s .. '    ["nickname"]   = "' .. nickname                       .. '",\n'
        end
        
        s = s .. '    ["rangetype"]   = "' .. pst2(champname, "rangetype")           .. '",\n'
        s = s .. '    ["date"]        = "' .. pst2(champname, "date")                .. '",\n'
        s = s .. '    ["patch"]       = "' .. pst2(champname, "patch")               .. '",\n'
        s = s .. '    ["changes"]     = "' .. pst2(champname, "changes")             .. '",\n'
        s = s .. '    ["role"]        = {' .. strtoluadata(pst2(champname, "role"), ",") .. '},\n'
        s = s .. '    ["damage"]      = '  .. pst2(champname, "damage")              .. ',\n'
        s = s .. '    ["toughness"]   = '  .. pst2(champname, "toughness")           .. ',\n'
        s = s .. '    ["control"]     = '  .. pst2(champname, "control")             .. ',\n'
        s = s .. '    ["mobility"]    = '  .. pst2(champname, "mobility")            .. ',\n'
        s = s .. '    ["utility"]     = '  .. pst2(champname, "utility")             .. ',\n'
        s = s .. '    ["style"]       = '  .. pst2(champname, "style")               .. ',\n'
        s = s .. '    ["adaptivetype"]= "' .. pst2(champname, "adaptivetype")        .. '",\n'
        s = s .. '    ["be"]          = '  .. pst2(champname, "be")                  .. ',\n'
        s = s .. '    ["rp"]          = '  .. pst2(champname, "rp")                  .. ',\n'
        s = s .. '    ["skill_i"]     = {' .. strtoluadatai(pst2(champname, "skill_i"), ";") .. '},\n'
        s = s .. '    ["skill_q"]     = {' .. strtoluadatai(pst2(champname, "skill_q"), ";") .. '},\n'
        s = s .. '    ["skill_w"]     = {' .. strtoluadatai(pst2(champname, "skill_w"), ";") .. '},\n'
        s = s .. '    ["skill_e"]     = {' .. strtoluadatai(pst2(champname, "skill_e"), ";") .. '},\n'
        s = s .. '    ["skill_r"]     = {' .. strtoluadatai(pst2(champname, "skill_r"), ";") .. '}\n'
        s = s .. '  }' .. lib.ternary(i ~= #championdata, ',\n','\n')
    end
    
    s = s .. '}\n'
    s = s .. '-- </' .. 'pre>\n' -- pre needs to be splitted with, because of Lua weirdness
    s = s .. '-- [[Category:Lua]]'
    
    return '<pre>' .. mw.text.nowiki(s) .. '</pre>'
end

function p.main(frame) -- deprecated
    local o            = mw.loadData('Module:StatTable/data/' .. patchid)
    local s            = ""
    local championdata = {}
    
    if type(luadata)     == nil then
        return userError("No data available for patch " .. patchid, "LuaError")
    end
    
    for championname in pairs(o) do
        table.insert(championdata, championname)
    end
    table.sort(championdata)
    
    -- ============================
    -- = Generate lua data output =
    -- ============================
    
    s = s .. '-- <pre>\n'
    s = s .. '-- Champion data for patch version: ' .. patchid .. '\n'
    s = s .. '\n'
    s = s .. 'return {\n'

    
    for i, champname in pairs(championdata) do
        local t = o[champname]
        
        -- StatTable data 
        s = s .. '  ["' .. champname .. '"] = {\n'
        s = s .. '    ["id"]         = '  .. t['id']                            .. ',\n'
        s = s .. '    ["apiname"]    = "' .. t['apiname']                       .. '",\n'
        s = s .. '    ["title"]      = "' .. t['title']                         .. '",\n'
        
        s = s .. '    ["attack"]     = '  .. t['attack']                        .. ',\n'
        s = s .. '    ["defense"]    = '  .. t['defense']                       .. ',\n'
        s = s .. '    ["magic"]      = '  .. t['magic']                         .. ',\n'
        s = s .. '    ["difficulty"] = '  .. t['difficulty']                    .. ',\n'
        
        s = s .. '    ["herotype"]   = "'  .. t['herotype']                     .. '",\n'
        if t['alttype'] ~= nil then
            s = s .. '    ["alttype"]    = "'  .. t['alttype']                  .. '",\n'
        end
        
        s = s .. '    ["resource"]   = "'  .. t['resource']                     .. '",\n'
        s = s .. '    ["stats"] = {\n'
        s = s .. '      ["hp_base"]  = '  .. t['stats']['hp_base']              .. ',\n'
        s = s .. '      ["hp_lvl"]   = '  .. t['stats']['hp_lvl']               .. ',\n'
        s = s .. '      ["mp_base"]  = '  .. t['stats']['mp_base']              .. ',\n'
        s = s .. '      ["mp_lvl"]   = '  .. t['stats']['mp_lvl']               .. ',\n'
        s = s .. '      ["arm_base"] = '  .. t['stats']['arm_base']             .. ',\n'
        s = s .. '      ["arm_lvl"]  = '  .. t['stats']['arm_lvl']              .. ',\n'
        s = s .. '      ["mr_base"]  = '  .. t['stats']['mr_base']              .. ',\n'
        s = s .. '      ["mr_lvl"]   = '  .. t['stats']['mr_lvl']               .. ',\n'
        s = s .. '      ["hp5_base"] = '  .. t['stats']['hp5_base']             .. ',\n'
        s = s .. '      ["hp5_lvl"]  = '  .. t['stats']['hp5_lvl']              .. ',\n'
        s = s .. '      ["mp5_base"] = '  .. t['stats']['mp5_base']             .. ',\n'
        s = s .. '      ["mp5_lvl"]  = '  .. t['stats']['mp5_lvl']              .. ',\n'
        s = s .. '      ["dam_base"] = '  .. t['stats']['dam_base']             .. ',\n'
        s = s .. '      ["dam_lvl"]  = '  .. t['stats']['dam_lvl']              .. ',\n'
        s = s .. '      ["as_base"]  = '  .. pst2(champname, "as_base")         .. ',\n'
        if t['stats']['as_lvl1'] ~= nil and t['stats']['as_lvl1'] ~= tonumber(pst2(champname, "as_base")) then
            s = s .. '      ["as_lvl1"]  = '     .. t['stats']['as_lvl1']       .. ',\n'
        end
        if t['stats']['attack_delay'] ~= nil then
            s = s .. '      ["attack_delay"] = ' .. t['stats']['attack_delay']  .. ',\n'
        end
        as_lvl1 = pst2(champname, "as_lvl1_bonus")
        if as_lvl1 ~= "{{{as_lvl1_bonus}}}" then
            s = s .. '      ["as_lvl1_bonus"]  = '  .. pst2(champname, "as_lvl1_bonus")         .. ',\n'
        end
        s = s .. '      ["as_lvl"]   = '  .. t['stats']['as_lvl']               .. ',\n'
        s = s .. '      ["range"]    = '  .. pst2(champname, "range")           .. ',\n'
        s = s .. '      ["ms"]       = '  .. pst2(champname, "ms")              ..  '\n'
        s = s .. '    },\n'
        
        -- Additional data from champion data templates
        fullname = pst2(champname, "fullname")
        if fullname ~= "{{{fullname}}}" then
            s = s .. '    ["fullname"]   = "' .. fullname                       .. '",\n'
        end
        
        nickname = pst2(champname, "nickname")
        if nickname ~= "{{{nickname}}}" then
            s = s .. '    ["nickname"]   = "' .. nickname                       .. '",\n'
        end
        
        s = s .. '    ["rangetype"]   = "' .. pst2(champname, "rangetype")           .. '",\n'
        s = s .. '    ["date"]        = "' .. pst2(champname, "date")                .. '",\n'
        s = s .. '    ["patch"]       = "' .. pst2(champname, "patch")               .. '",\n'
        s = s .. '    ["changes"]     = "' .. pst2(champname, "changes")             .. '",\n'
        s = s .. '    ["role"]        = {' .. strtoluadata(pst2(champname, "role"), ",") .. '},\n'
        s = s .. '    ["damage"]      = '  .. pst2(champname, "damage")              .. ',\n'
        s = s .. '    ["toughness"]   = '  .. pst2(champname, "toughness")           .. ',\n'
        s = s .. '    ["control"]     = '  .. pst2(champname, "control")             .. ',\n'
        s = s .. '    ["mobility"]    = '  .. pst2(champname, "mobility")            .. ',\n'
        s = s .. '    ["utility"]     = '  .. pst2(champname, "utility")             .. ',\n'
        s = s .. '    ["style"]       = '  .. pst2(champname, "style")               .. ',\n'
        s = s .. '    ["adaptivetype"]= "' .. pst2(champname, "adaptivetype")        .. '",\n'
        s = s .. '    ["be"]          = '  .. pst2(champname, "be")                  .. ',\n'
        s = s .. '    ["rp"]          = '  .. pst2(champname, "rp")                  .. ',\n'
        s = s .. '    ["skill_i"]     = {' .. strtoluadatai(pst2(champname, "skill_i"), ";") .. '},\n'
        s = s .. '    ["skill_q"]     = {' .. strtoluadatai(pst2(champname, "skill_q"), ";") .. '},\n'
        s = s .. '    ["skill_w"]     = {' .. strtoluadatai(pst2(champname, "skill_w"), ";") .. '},\n'
        s = s .. '    ["skill_e"]     = {' .. strtoluadatai(pst2(champname, "skill_e"), ";") .. '},\n'
        s = s .. '    ["skill_r"]     = {' .. strtoluadatai(pst2(champname, "skill_r"), ";") .. '}\n'
        s = s .. '  }' .. lib.ternary(i ~= #championdata, ',\n','\n')
    end
    
    s = s .. '}\n'
    s = s .. '-- </' .. 'pre>\n' -- pre needs to be splitted with, because of Lua weirdness
    s = s .. '-- [[Category:Lua]]'
    
    return '<pre>' .. mw.text.nowiki(s) .. '</pre>'
end

function p.mainrole(frame)
    local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
    
    local parentroletable = {
        ["Catcher"]    = "Controller",
        ["Enchanter"]  = "Controller",
        ["Diver"]      = "Fighter",
        ["Juggernaut"] = "Fighter",
        ["Battlemage"] = "Mage",
        ["Burst"]      = "Mage",
        ["Artillery"]  = "Mage",
        ["Assassin"]   = "Slayer",
        ["Skirmisher"] = "Slayer",
        ["Vanguard"]   = "Tank",
        ["Warden"]     = "Tank",
        ["Marksman"]   = "",
        ["Specialist"] = "",
    }
    
    local champname = args[1] or args['champname'] 
    local get       = require ('Module:ChampionData/getter')
    local item      = get.role(champname)
    local s         = ""
    
    for i, subrole in pairs(item) do
        if i ~= 1 then
            s = s .. ","
        end
        s = s .. parentroletable[subrole]
    end
    
    return s
end

function p.minmaxstattable() -- work in progress
    local o            = mw.loadData('Module:ChampionData/data')
    local stat         = 'hp5_lvl'
    local stattable    = {}
    
    for champion in pairs(o) do
        -- mw.log(champion, o[champion].stats.hp5_base)
        table.insert(stattable, {champion, o[champion].stats.hp5_base, o[champion].stats.hp5_lvl, o[champion].stats.hp5_base + o[champion].stats.hp5_lvl * (18-1) * (0.7025 + 0.0175 * (18 - 1))})
    end
    table.sort(stattable, function(a, b) return a[2] > b[2] end)
    -- mw.log(lib.tbl(stattable))
    
    result ={}
    size = 0
    for i, t in ipairs(stattable) do
        if i == 1 then
            table.insert(result, t)
            size = size + 1
        elseif result[i-1][2] ~= t[2] then
            table.insert(result, t)
            size = size + 1
        elseif size <= 5 then
            table.insert(result, t)
        else
            break
        end
    end
    
        -- if i == 1 then
        --     table.insert(result, t)
        --     size = size + 1
        -- elseif size < 5 then
        --     if result[i-1][2] ~= t[2] then
        --         table.insert(result, t)
        --         size = size + 1
        --     end
        -- else
        --     break
        -- end
    
    
    table.sort(result, function(a, b) return a[2] < b[2] end)
    mw.log(lib.tbl(result))
end

--
-- local funtions
-- 

function strtoluadata(str, sep)
    x = lib.split(str, sep)
    i = 1
    s = '"' .. mw.text.trim(x[i]) .. '"'
    i = i + 1
    while i <= #x do
        s = s .. ', "' .. mw.text.trim(x[i]) .. '"'
        i = i + 1
    end
    return s
end

function strtoluadatai(str, sep)
    x = lib.split(str, sep)
    i = 1
    s = '[' .. i .. '] = "' .. mw.text.trim(x[i]) .. '"'
    i = i + 1
    while i <= #x do
        s = s .. ', [' .. i .. '] = "' .. mw.text.trim(x[i]) .. '"'
        i = i + 1
    end
    return s
end

function pst2(champion, stat)
    local frame = mw.getCurrentFrame()
 
    return frame:expandTemplate{
        title = 'Data ' .. champion, args = {'pst2', stat}
    }
end

function loadData(patchid)
    if exists('Module:StatTable/data/' .. patchid) then
        return mw.loadData('Module:StatTable/data/' .. patchid)
    end
 
    return nil
end
 
function exists(page)
    local sPage = page
 
    if sPage then 
        local _, val = pcall(package.loaders[2], sPage)
 
        if type(val) == "function" or type(val) == "string" then
           return true
        end
    end
 
    return false
end

return p
-- </pre>
-- [[Category:Lua]]