Jump to content

Override (object-oriented programming): Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Mintguy (talk | contribs)
Sorry overing is most certainly not the same thing as simply a subroutine
Mintguy (talk | contribs)
mNo edit summary
Line 1: Line 1:
In [[computer science]]'s [[object-oriented programming]], an '''override''' involves providing a different [[behavior]] or [[method]] for a [[class (object-oriented programming)|subclass]] from that of the base class. Thids is the basic means of acheiving polymorphism object oriented designs.
In [[computer science]]'s [[object-oriented programming]], an '''override''' involves providing a different [[behavior]] or [[method]] for a [[class (object-oriented programming)|subclass]] from that of the [[base class]]. This is the basic means of achieving the [[polymorphism (object-oriented programming)]] an object oriented design in an object oriented language.


See also: [[class (object-oriented programming)|class]], [[object (object-oriented programming)|object]]
See also: [[class (object-oriented programming)|class]], [[object (object-oriented programming)|object]]

Revision as of 15:26, 23 May 2003

In computer science's object-oriented programming, an override involves providing a different behavior or method for a subclass from that of the base class. This is the basic means of achieving the polymorphism (object-oriented programming) an object oriented design in an object oriented language.

See also: class, object