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To use this module from another Lua module, first load it:
To use this module from another Lua module, first load it:


<source lang="lua">
<syntaxhighlight lang="lua">
local mIcon = require('Module:Icon')
local mIcon = require('Module:Icon')
</syntaxhighlight>
</source>


Then you can make icons with the _main function.
Then you can make icons with the _main function.


<source lang="lua">
<syntaxhighlight lang="lua">
mIcon._main(args)
mIcon._main(args)
</syntaxhighlight>
</source>


The <var>args</var> variable is a table of arguments. This corresponds to the parameters accepted by [[Template:Icon]] - please see the template page for parameter documentation.
The <var>args</var> variable is a table of arguments. This corresponds to the parameters accepted by [[Template:Icon]] - please see the template page for parameter documentation.

Revision as of 13:23, 7 July 2020

This module displays an icon depending on the code it is given. It implements Template:Icon.

Usage

From wikitext

From wikitext this module should be used via Template:Icon. Please see the template page for documentation.

From Lua

To use this module from another Lua module, first load it:

local mIcon = require('Module:Icon')

Then you can make icons with the _main function.

mIcon._main(args)

The args variable is a table of arguments. This corresponds to the parameters accepted by Template:Icon - please see the template page for parameter documentation.

Data

The icon data is stored at Module:Icon/data. See the instructions there for how to add and remove icons.