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== External links ==
== External links ==
* [https://graphics.stanford.edu/courses/cs348b-98/gg/intersect.html Ray-Polygon Intersection] An Efficient Ray-Polygon Intersection by Didier Badouel from Graphics Gems I
* [https://graphics.stanford.edu/courses/cs348b-98/gg/intersect.html Ray-Polygon Intersection] An Efficient Ray-Polygon Intersection by Didier Badouel from Graphics Gems I


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Revision as of 12:47, 27 July 2020

The Badouel ray-triangle intersection algorithm, named after inventor Didier Badouel, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle.