Pac-Man: Difference between revisions
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|designer=[[Iwatani Toru]] - Game Designer<br />Hideyuki Mokajima - Programmer<br />Toshio Kai - Sound & Music |
|designer=[[Iwatani Toru]] - Game Designer<br />Hideyuki Mokajima - Programmer<br />Toshio Kai - Sound & Music |
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|released=<small><sup>'''[[Japan|JPN]]'''</sup></small> [[October 10]], [[1979]]<ref name="classicgaming">{{cite web | url = http://www.classicgaming.com/features/articles/pacmanseries/ | title = "Pac-Man: The Phenomenon: Part 1" | author = Goldberg, Marty | publisher = Classicgaming.com | date = 2002-01-31 | accessdate = 2006-07-31 }}</ref><ref name="thocp">{{cite web | title = "Timeline History of Computing: Industrial Era 1978-1979" | publisher = ''The History of Computing Project'' | author = Robat, Cornelis | url = http://www.thocp.net/timeline/1978.htm |
|released=<small><sup>'''[[Japan|JPN]]'''</sup></small> [[October 10]], [[1979]]<ref name="classicgaming">{{cite web | url = http://www.classicgaming.com/features/articles/pacmanseries/ | title = "Pac-Man: The Phenomenon: Part 1" | author = Goldberg, Marty | publisher = Classicgaming.com | date = 2002-01-31 | accessdate = 2006-07-31 }}</ref><ref name="thocp">{{cite web | title = "Timeline History of Computing: Industrial Era 1978-1979" | publisher = ''The History of Computing Project'' | author = Robat, Cornelis | url = http://www.thocp.net/timeline/1978.htm|accessdate = 2006-08-06}}</ref><br /><small><sup>'''[[North America|NA]]'''</sup></small> [[October]] [[1980]] |
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|genre=[[Computer and video game genres#Maze|Maze]] |
|genre=[[Computer and video game genres#Maze|Maze]] |
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|modes=Up to 2 players, alternating turns |
|modes=Up to 2 players, alternating turns |
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'''''Pac-Man''''' (or '''''Puck Man''''' in Japan) is an [[arcade game]] developed by [[Namco]] and licensed for distribution in the USA by [[Midway Games|Midway]], first released in Japan in [[1979 in video gaming|1979]].<ref name="classicgaming"/><ref name="thocp"/> Immensely popular from its first release through today, ''Pac-Man'' is universally considered as one of the classics of the medium, virtually synonymous with video games, and an icon of [[1980s]] [[popular culture]]. Upon its release, the game became a social phenomenon<ref name="salon">{{cite web | author = Green, Chris | year = [[June 17]], [[2002]] | url = http://www.salon.com/ent/masterpiece/2002/06/17/pac_man/print.html | title = Pac-Man | publisher = Salon.com | |
'''''Pac-Man''''' (or '''''Puck Man''''' in Japan) is an [[arcade game]] developed by [[Namco]] and licensed for distribution in the USA by [[Midway Games|Midway]], first released in Japan in [[1979 in video gaming|1979]].<ref name="classicgaming"/><ref name="thocp"/> Immensely popular from its first release through today, ''Pac-Man'' is universally considered as one of the classics of the medium, virtually synonymous with video games, and an icon of [[1980s]] [[popular culture]]. Upon its release, the game became a social phenomenon<ref name="salon">{{cite web | author = Green, Chris | year = [[June 17]], [[2002]] | url = http://www.salon.com/ent/masterpiece/2002/06/17/pac_man/print.html | title = Pac-Man | publisher = Salon.com | accessmonthday = February 12 | accessyear = 2006}}</ref> that sold a bevy of merchandise and also inspired [[Pac-Man (TV series)|an animated television series]] and a Top 40 [[Pac-Man Fever (album)|pop single]].<ref name="pacmanfever">{{cite web | url = http://www.gamespot.com/gamespot/features/video/vg_music/p3_01.html | title = "A Brief Timeline of Video Game Music"|author = McDonald, Glenn|date = 2004-03-29|publisher = [[GameSpot]] | accessdate = 2006-07-31 }}</ref> |
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When ''Pac-Man'' was released, most arcade video games in North America were primarily [[Shoot 'em up|space shooters]] such as ''[[Space Invaders]]'' and ''[[Defender (game)|Defender]]''; the most visible minority were sports games (mostly derivative of ''[[Pong]]''). Pac-Man succeeded by creating a new genre and appealing to both males and females.<ref name="classicgaming"/> ''Pac-Man'' is often credited with being a landmark in video game history, and is among the most famous arcade games of all time.<ref name="1up">{{cite web | url = http://www.1up.com/do/feature?cId=3122102 | title = "The Essential 50: Part 10 - Pac Man" |
When ''Pac-Man'' was released, most arcade video games in North America were primarily [[Shoot 'em up|space shooters]] such as ''[[Space Invaders]]'' and ''[[Defender (game)|Defender]]''; the most visible minority were sports games (mostly derivative of ''[[Pong]]''). Pac-Man succeeded by creating a new genre and appealing to both males and females.<ref name="classicgaming"/> ''Pac-Man'' is often credited with being a landmark in video game history, and is among the most famous arcade games of all time.<ref name="1up">{{cite web | url = http://www.1up.com/do/feature?cId=3122102 | title = "The Essential 50: Part 10 - Pac Man"|author = Parish, Jeremy|year = 2004|publisher = [[1UP.com]] | accessdate = 2006-07-31 }}</ref> The character also appears in over 30 officially licensed games and sequels, as well as in numerous unauthorized clones and bootlegs. |
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==History== |
==History== |
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The game was developed primarily by Namco employee [[Iwatani Toru|Toru Iwatani]] over eighteen months. The original title was pronounced {{nihongo|''pakku-man''|パックマン}} and was inspired by the Japanese [[onomatopoeic]] phrase {{nihongo|''paku-paku taberu''|パクパク食べる}},<ref name="powerup">{{cite book | author = [[Chris Kohler|Kohler, Chris]] | title = [[Power-Up: How Japanese Video Games Gave the World an Extra Life]] | publisher = Brady Games|year = 2005|id=ISBN 0-7440-0424-1}}</ref> where ''paku-paku'' describes (the sound of) the mouth movement when widely opened and then closed in succession.<ref name="paku-paku">{{cite web | title="Daijisen Dictionary entry for ぱくぱく (''paku-paku''), in Japanese" | accessdate = 2007-01-27 |
The game was developed primarily by Namco employee [[Iwatani Toru|Toru Iwatani]] over eighteen months. The original title was pronounced {{nihongo|''pakku-man''|パックマン}} and was inspired by the Japanese [[onomatopoeic]] phrase {{nihongo|''paku-paku taberu''|パクパク食べる}},<ref name="powerup">{{cite book | author = [[Chris Kohler|Kohler, Chris]] | title = [[Power-Up: How Japanese Video Games Gave the World an Extra Life]] | publisher = Brady Games|year = 2005|id=ISBN 0-7440-0424-1}}</ref> where ''paku-paku'' describes (the sound of) the mouth movement when widely opened and then closed in succession.<ref name="paku-paku">{{cite web | title="Daijisen Dictionary entry for ぱくぱく (''paku-paku''), in Japanese" | accessdate = 2007-01-27|url=http://dic.yahoo.co.jp/dsearch?enc=UTF-8&p=%E3%81%B1%E3%81%8F%E3%81%B1%E3%81%8F&dtype=0&dname=0na&stype=0&pagenum=1&index=14705600}}</ref><!-- Original Japanese characters would be desirable if anyone knows them. --> Although it is often cited that the character’s shape was inspired by a [[pizza]] missing a slice,<ref name="salon"/> he admitted in a 1986 interview that it was a half-truth and the character design also came from simplifying and rounding out the Japanese character for mouth, ''kuchi'' (口) as well as the basic concept of eating.<ref name="lammers">{{cite book |last= Lammers |first= Susan M. |others= |title= Programmers at Work: Interviews |year= 1986 |publisher= Microsoft Press |location= New York |id= ISBN 0-914845-71-3}}</ref> Iwatani's efforts to appeal to a wider audience — beyond the typical demographics of young boys and [[teenager]]s — would eventually lead him to adding elements of a [[maze]]. The result was a game he entitled ''PUCK MAN''. When first launched in [[Japan]] in [[1979]] by Namco, the game received a lukewarm response, as ''[[Space Invaders]]'' and other games of similar ilk were far more popular at the time.<ref name="classicgaming"/> |
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However, the following year, the game was picked up for manufacture in the [[United States|U.S.]] by [[Bally]] division [[Midway Games|Midway]], under the altered title ''Pac-Man'' (see below). American audiences welcomed a breakaway from conventions set by ''Space Invaders'', which resulted in unprecedented popularity and revenue that rivaled its successful predecessor, as even Iwatani was impressed with U.S. sales.<ref name="lammers"/> The game soon became a worldwide phenomenon within the [[video game industry]], resulting in numerous sequels and merchandising tie-ins. Pac-Man’s success bred imitation, and an entire genre of maze-chase video games soon emerged, but none equalled the original in profit or popularity. |
However, the following year, the game was picked up for manufacture in the [[United States|U.S.]] by [[Bally]] division [[Midway Games|Midway]], under the altered title ''Pac-Man'' (see below). American audiences welcomed a breakaway from conventions set by ''Space Invaders'', which resulted in unprecedented popularity and revenue that rivaled its successful predecessor, as even Iwatani was impressed with U.S. sales.<ref name="lammers"/> The game soon became a worldwide phenomenon within the [[video game industry]], resulting in numerous sequels and merchandising tie-ins. Pac-Man’s success bred imitation, and an entire genre of maze-chase video games soon emerged, but none equalled the original in profit or popularity. |
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The unique and original game design inspired game publishers to be innovative rather than conservative, and encouraged them to speculate on game designs that broke from existing genres. ''Pac-Man'' introduced an element of humor into video games that designers sought to imitate, and appealed to a wider demographic than the teenage boys who flocked to the action-oriented games. Many popular video games of the 1980s, including ''[[Q*bert]]'', ''[[Donkey Kong (arcade game)|Donkey Kong]]'', and ''[[Frogger]]'' partially owe their publication to the success of ''Pac-Man''.{{fact}} |
The unique and original game design inspired game publishers to be innovative rather than conservative, and encouraged them to speculate on game designs that broke from existing genres. ''Pac-Man'' introduced an element of humor into video games that designers sought to imitate, and appealed to a wider demographic than the teenage boys who flocked to the action-oriented games. Many popular video games of the 1980s, including ''[[Q*bert]]'', ''[[Donkey Kong (arcade game)|Donkey Kong]]'', and ''[[Frogger]]'' partially owe their publication to the success of ''Pac-Man''.{{fact}} |
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The [[Killer List of Videogames]] lists ''Pac-Man'' as the #1 video game of all time on its "Top 10 Most Popular Video games" list.<ref>{{cite web | url = http://www.klov.com/TOP100.html |
The [[Killer List of Videogames]] lists ''Pac-Man'' as the #1 video game of all time on its "Top 10 Most Popular Video games" list.<ref>{{cite web | url = http://www.klov.com/TOP100.html|title = The Top Coin-Operated Videogames of All Times |author = McLemore, Greg|publisher = [[Killer List of Videogames]]|accessdate = 2006-07-22 }}</ref> ''Pac-Man'', and other [[video games]] of the same general type, are often cited as an identifying cultural experience of [[Generation X]], particularly its older members, sometimes called [[Baby Busters]]. |
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===Localization=== |
===Localization=== |
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===Perfect play=== |
===Perfect play=== |
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A “perfect ''Pac-Man'' game” is defined{{fact}} as one where the player completes all 256 levels with a maximum point score and without losing a life. The first such game was verified by the [[Twin Galaxies]] Intergalactic Scoreboard on [[July 3]], [[1999]].<ref>{{cite web | url = http://www.twingalaxies.com/index.aspx?c=22&pi=2&gi=3229&vi=3365 |
A “perfect ''Pac-Man'' game” is defined{{fact}} as one where the player completes all 256 levels with a maximum point score and without losing a life. The first such game was verified by the [[Twin Galaxies]] Intergalactic Scoreboard on [[July 3]], [[1999]].<ref>{{cite web | url = http://www.twingalaxies.com/index.aspx?c=22&pi=2&gi=3229&vi=3365|title = Pac-Man at the Twin Galaxies Official Scoreboard|publisher = [[Twin Galaxies]]|accessdate = 2006-07-22}}</ref> [[Billy Mitchell (Pac-Man)|Billy Mitchell]], of Hollywood, FL, achieved the feat in six hours. To attain the maximum possible score of 3,333,360 points, it was necessary for Mitchell to eat every fruit, every energizer, every blue ghost and every dot for 256 boards.<ref name="mitchell">Ramsey, David. "[http://www.oxfordamericanmag.com/content.cfm?ArticleID=58&Entry=Home The Perfect Man - How Billy Mitchell became a video-game superstar and achieved Pac-Man bliss]". ''Oxford American'' issue 53. Spring 2006.</ref> |
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===Split-screen level=== |
===Split-screen level=== |
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==Related games== |
==Related games== |
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===Ports=== |
===Ports=== |
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''Pac-Man'' is one of the few games to have been consistently re-released for over two decades. In the 1980s, it was released for the [[Atari 2600]], Atari 5200, Atari 8-Bit Computers (400/800/etc.), Intellivision and Commodore 64, and the [[Nintendo Entertainment System]] (1987 and 1990). In the handheld world, it was released on the [[Nintendo Game Boy|Game Boy]] (1991), [[Sega Game Gear]] (1991), [[Neo-Geo Pocket Color]] (1999), ''[[Pac-Man: Special Color Edition]]'' for the [[Game Boy Color]] (1999), Apple [[iPod]]s (fifth generation), ''[[Pac-Man Collection]]'' for the [[Game Boy Advance]] (2001), and it is unlockable in ''[[Pac 'n Roll]]'' for the ''[[Nintendo DS]]''. However, it has been most widely distributed in Namco's long-running [[Namco Museum]] series, starting on the [[PlayStation]] in [[1996]] and continuing to this day on every major console (as well as the [[PlayStation Portable|PSP]] and [[Game Boy Advance]]) with the [[Namco Museum#Namco Museum: 50th Anniversary Arcade Collection|50th Anniversary Collection]] (2005). An [[Xbox 360]] port was released via [[Xbox Live Arcade]] on [[August 9]] 2006. Pac-Man is also available in its original form as part of the [[GameTap]] service. On [[September 12]] 2006 a port was released for play on the popular iPod music player along with other arcade/puzzle games. Pac-Man was never ported to the [[Atari 7800]] home video game system. However, there have been efforts to hack the pre-existing [[Ms. Pac-Man]] cartridge to create the original Pac-Man (as well as other Pac-Variants) for it [http://www.atariage.com/forums/index.php?showtopic=69062]. |
''Pac-Man'' is one of the few games to have been consistently re-released for over two decades. In the 1980s, it was released for the [[Atari 2600]], Atari 5200, Atari 8-Bit Computers (400/800/etc.), Intellivision and Commodore 64, and the [[Nintendo Entertainment System]] (1987 and 1990). In the handheld world, it was released on the [[Nintendo Game Boy|Game Boy]] (1991), [[Sega Game Gear]] (1991), [[Neo-Geo Pocket Color]] (1999), ''[[Pac-Man: Special Color Edition]]'' for the [[Game Boy Color]] (1999), Apple [[iPod]]s (fifth generation), ''[[Pac-Man Collection]]'' for the [[Game Boy Advance]] (2001), and it is unlockable in ''[[Pac 'n Roll]]'' for the ''[[Nintendo DS]]''. However, it has been most widely distributed in Namco's long-running [[Namco Museum]] series, starting on the [[PlayStation]] in [[1996]] and continuing to this day on every major console (as well as the [[PlayStation Portable|PSP]] and [[Game Boy Advance]]) with the [[Namco Museum#Namco Museum: 50th Anniversary Arcade Collection|50th Anniversary Collection]] (2005). An [[Xbox 360]] port was released via [[Xbox Live Arcade]] on [[August 9]], [[2006]]. Pac-Man is also available in its original form as part of the [[GameTap]] service. On [[September 12]], [[2006]] a port was released for play on the popular iPod music player along with other arcade/puzzle games. Pac-Man was never ported to the [[Atari 7800]] home video game system. However, there have been efforts to hack the pre-existing [[Ms. Pac-Man]] cartridge to create the original Pac-Man (as well as other Pac-Variants) for it [http://www.atariage.com/forums/index.php?showtopic=69062]. |
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[[Image:PacManCrt260007052004.jpg|thumb|right|[[Atari 2600]] cartridge]] |
[[Image:PacManCrt260007052004.jpg|thumb|right|[[Atari 2600]] cartridge]] |
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===Sequels=== |
===Sequels=== |
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{{main|List of Pac-Man sequels}} |
{{main|List of Pac-Man sequels}} |
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''Pac-Man'' spawned numerous sequels, though none of them were as popular as the original. Of these, the most significant title was ''[[Ms. Pac-Man]]''. Originally created as an unauthorized hack of the original game called ''Crazy Otto'' by a small group known as General Computer Corporation, it was eventually sold to Bally Midway without Namco's permission. ''Crazy Otto'' was actually seen in a photograph in ''[[Time (magazine)|Time]]'' magazine, mislabeled as the original ''Pac-Man''.<ref name="time">{{cite news | author = Skow, John | date = [[1982-01-18]] | title = Games That Play People: Those beeping video invaders are dazzling, fun-and even addictive | publisher = [[Time (magazine)|Time]] }}</ref> The game featured several improvements and changes from the original ''Pac-Man'', including faster gameplay, more mazes, new intermissions, and moving bonus items. Some consider ''Ms. Pac-Man'' to be a superior game to the original, and even the best in the entire series.<ref name="1up"/> Eventually Bally Midway struck a deal with Namco to make ''Ms. Pac-Man'' an officially licensed sequel, although the American company continued to release several unauthorized spin-off games later on, such as ''[[Pac-Man Plus]]'', ''[[Baby Pac-Man]]'' and ''[[Pac-Land]]''. These other titles were generally considered inferior and unimportant, serving to oversaturate the market for ''Pac-Man'' games.<ref name="klovms">{{cite web |
''Pac-Man'' spawned numerous sequels, though none of them were as popular as the original. Of these, the most significant title was ''[[Ms. Pac-Man]]''. Originally created as an unauthorized hack of the original game called ''Crazy Otto'' by a small group known as General Computer Corporation, it was eventually sold to Bally Midway without Namco's permission. ''Crazy Otto'' was actually seen in a photograph in ''[[Time (magazine)|Time]]'' magazine, mislabeled as the original ''Pac-Man''.<ref name="time">{{cite news | author = Skow, John | date = [[1982-01-18]] | title = Games That Play People: Those beeping video invaders are dazzling, fun-and even addictive | publisher = [[Time (magazine)|Time]] }}</ref> The game featured several improvements and changes from the original ''Pac-Man'', including faster gameplay, more mazes, new intermissions, and moving bonus items. Some consider ''Ms. Pac-Man'' to be a superior game to the original, and even the best in the entire series.<ref name="1up"/> Eventually Bally Midway struck a deal with Namco to make ''Ms. Pac-Man'' an officially licensed sequel, although the American company continued to release several unauthorized spin-off games later on, such as ''[[Pac-Man Plus]]'', ''[[Baby Pac-Man]]'' and ''[[Pac-Land]]''. These other titles were generally considered inferior and unimportant, serving to oversaturate the market for ''Pac-Man'' games.<ref name="klovms">{{cite web|url = http://www.klov.com/M/Ms._Pac-Man.html|title = Ms. Pac-Man|publisher = [[Killer List of Videogames]] | accessdate = 2006-07-31 }}</ref><ref name="salon"/> |
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===Clones and bootlegs=== |
===Clones and bootlegs=== |
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In 1981, [[Leisure and Allied]] released [[Ghostmuncher]]/[[Galaxian]]. This game was a dual bootleg of Pac-Man and Galaxian. One could change the game with the Dip Switch. In this bootleg, the colors, sounds and names of the ghosts have been changed. The "Galaxian" bootleg is also sped up significantly.[http://www.arcade-history.com/index.php?page=detail&id=949] |
In 1981, [[Leisure and Allied]] released [[Ghostmuncher]]/[[Galaxian]]. This game was a dual bootleg of Pac-Man and Galaxian. One could change the game with the Dip Switch. In this bootleg, the colors, sounds and names of the ghosts have been changed. The "Galaxian" bootleg is also sped up significantly.[http://www.arcade-history.com/index.php?page=detail&id=949] |
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[[Data East]] released [[ |
[[Data East]] released [[Lock 'N' Chase|Lock'n'Chase]] in 1981. Here Pac-Man was replaced with a thief stealing coins from a bank vault. The Ghosts were replaced with police, and the thief could temporarily block passages with doors. A popular port of this game was released for the [[Mattel Intellivision]] in 1982. |
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In the 1990s, Microhard/Magic Games released [[Funny Strip]]. This was a maze game and a clone of Pac-Man and Ms. Pac-Man featuring nudity. [http://emustatus.rainemu.com/games/fstrip.htm] |
In the 1990s, Microhard/Magic Games released [[Funny Strip]]. This was a maze game and a clone of Pac-Man and Ms. Pac-Man featuring nudity. [http://emustatus.rainemu.com/games/fstrip.htm] |
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=== Non-video games === |
=== Non-video games === |
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In 1982, [[Milton Bradley Company|Milton Bradley]] released a [[board game]] based on Pac-Man<ref name="xent">{{cite web |
In 1982, [[Milton Bradley Company|Milton Bradley]] released a [[board game]] based on Pac-Man<ref name="xent">{{cite web|url = http://www.x-entertainment.com/articles/0770/|title =" Milton Bradley's PAC-MAN Board Game!"|publisher = [[X-Entertainment]] | date = 2003-04-14 | accessdate = 2006-07-31 }}</ref><ref>[http://www.ggdb.com/GameByName.aspx?c=Memorabilia&s=&vid=5513 1982 Milton Bradley Pac-Man]. The Great Game Database. </ref> and another based on Ms. Pac-Man.<ref>[http://www.ggdb.com/GameByName.aspx?c=Memorabilia&s=&vid=5524 1983 Milton Bradley Ms. Pac-Man]. The Great Game Database.</ref> Several other pocket games and a card game were also produced.<ref>{{cite web | url = http://www.zutco.com/toy_game_1.htm | title = "Pac-Man non-video games" | author = Gill, Chuck & Vicki | publisher = [http://www.zutco.com/pacman.htm The Virtual Pac-Man Museum] | accessdate = 2006-07-31 }}</ref> |
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A group of students from the Computer Science department of [[Simon Fraser University]] had developed a "life-sized" Pac-Man system, using laptops and [[cell phone tracking]] to track the location of the dots, ghost, and the Pac-Man. It has become a regular activity of Computer Science Frosh Week, and is usually played in [[Downtown Vancouver]]. |
A group of students from the Computer Science department of [[Simon Fraser University]] had developed a "life-sized" Pac-Man system, using laptops and [[cell phone tracking]] to track the location of the dots, ghost, and the Pac-Man. It has become a regular activity of Computer Science Frosh Week, and is usually played in [[Downtown Vancouver]]. |
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;Further reading |
;Further reading |
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* Trueman, Doug (November 10, 1999). "[http://www.gamespot.com/features/vgs/universal/hist_pacman/ The History of Pac-Man]". ''[[GameSpot]]''. Comprehensive coverage on the history of the entire series up through 1999. |
* Trueman, Doug ([[November 10]], [[1999]]). "[http://www.gamespot.com/features/vgs/universal/hist_pacman/ The History of Pac-Man]". ''[[GameSpot]]''. Comprehensive coverage on the history of the entire series up through 1999. |
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* Morris, Chris (May 10, 2005). "[http://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/ Pac Man Turns 25]". ''CNN Money''. |
* Morris, Chris ([[May 10]], [[2005]]). "[http://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/ Pac Man Turns 25]". ''CNN Money''. |
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* Vargas, Jose Antonio (June 22, 2005). "[http://www.washingtonpost.com/wp-dyn/content/article/2005/06/21/AR2005062101747.html Still Love at First Bite: At 25, Pac-Man Remains a Hot Pursuit]". ''[[The Washington Post]]''. |
* Vargas, Jose Antonio ([[June 22]], [[2005]]). "[http://www.washingtonpost.com/wp-dyn/content/article/2005/06/21/AR2005062101747.html Still Love at First Bite: At 25, Pac-Man Remains a Hot Pursuit]". ''[[The Washington Post]]''. |
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*[http://www.mameworld.net/pacman/ Pac-Man Guide] at MameWorld. In-depth strategy guide, including basic techniques, chase patterns and ghost behavior. |
*[http://www.mameworld.net/pacman/ Pac-Man Guide] at MameWorld. In-depth strategy guide, including basic techniques, chase patterns and ghost behavior. |
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* Hirschfeld, Tom. ''How to Master the Video Games'', Bantam Books, 1981. ISBN 0-553-20164-6 Arcade strategy guide to several games including incarnations of Pac-Man. Includes hand drawings of some of the common patterns for use in the arcade Pac-Man. |
* Hirschfeld, Tom. ''How to Master the Video Games'', Bantam Books, 1981. ISBN 0-553-20164-6 Arcade strategy guide to several games including incarnations of Pac-Man. Includes hand drawings of some of the common patterns for use in the arcade Pac-Man. |
Revision as of 00:05, 5 February 2007
- For other meanings, see Pac-Man (disambiguation).
Pac-Man | |
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File:Pac-man.png A screenshot from the original arcade version of the game, showing the ghosts in their starting positions at the center of the screen and Pac-Man below. Four Energizers are visible near the corners of the screen. | |
Developer(s) | Namco |
Publisher(s) | Midway (Namco in Japan) |
Designer(s) | Iwatani Toru - Game Designer Hideyuki Mokajima - Programmer Toshio Kai - Sound & Music |
Platform(s) | Arcade game, Atari 2600, Atari 5200, Commodore 64, Game Boy, GBA, Intellivision, Mobile phone, MSX, NEC PC-8801, NGPC, NES, Sega Game Gear, SNES, ZX Spectrum, iPod, Xbox Live Arcade |
Release | JPN October 10, 1979[1][2] NA October 1980 |
Genre(s) | Maze |
Mode(s) | Up to 2 players, alternating turns |
Arcade system | Namco Pac-Man |
Pac-Man (or Puck Man in Japan) is an arcade game developed by Namco and licensed for distribution in the USA by Midway, first released in Japan in 1979.[1][2] Immensely popular from its first release through today, Pac-Man is universally considered as one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. Upon its release, the game became a social phenomenon[3] that sold a bevy of merchandise and also inspired an animated television series and a Top 40 pop single.[4]
When Pac-Man was released, most arcade video games in North America were primarily space shooters such as Space Invaders and Defender; the most visible minority were sports games (mostly derivative of Pong). Pac-Man succeeded by creating a new genre and appealing to both males and females.[1] Pac-Man is often credited with being a landmark in video game history, and is among the most famous arcade games of all time.[5] The character also appears in over 30 officially licensed games and sequels, as well as in numerous unauthorized clones and bootlegs.
History
The game was developed primarily by Namco employee Toru Iwatani over eighteen months. The original title was pronounced pakku-man (パックマン) and was inspired by the Japanese onomatopoeic phrase paku-paku taberu (パクパク食べる),[6] where paku-paku describes (the sound of) the mouth movement when widely opened and then closed in succession.[7] Although it is often cited that the character’s shape was inspired by a pizza missing a slice,[3] he admitted in a 1986 interview that it was a half-truth and the character design also came from simplifying and rounding out the Japanese character for mouth, kuchi (口) as well as the basic concept of eating.[8] Iwatani's efforts to appeal to a wider audience — beyond the typical demographics of young boys and teenagers — would eventually lead him to adding elements of a maze. The result was a game he entitled PUCK MAN. When first launched in Japan in 1979 by Namco, the game received a lukewarm response, as Space Invaders and other games of similar ilk were far more popular at the time.[1]
However, the following year, the game was picked up for manufacture in the U.S. by Bally division Midway, under the altered title Pac-Man (see below). American audiences welcomed a breakaway from conventions set by Space Invaders, which resulted in unprecedented popularity and revenue that rivaled its successful predecessor, as even Iwatani was impressed with U.S. sales.[8] The game soon became a worldwide phenomenon within the video game industry, resulting in numerous sequels and merchandising tie-ins. Pac-Man’s success bred imitation, and an entire genre of maze-chase video games soon emerged, but none equalled the original in profit or popularity.
Competitors and distributors were taken completely by surprise by Pac-Man’s success in North America in 1980. Marketing executives who saw Pac-Man at a trade show prior to release completely overlooked the game (along with the now classic Defender), while they looked to a racing car game called Rally-X as the game to outdo that year.[9][10] The appeal of Pac-Man was such that the game caught on immediately with the public; it quickly became far more popular than anything seen in the game industry before. Pac-Man outstripped Asteroids as the greatest selling arcade game of the time,[11] and would go on to sell over 350,000 units.[12]
The unique and original game design inspired game publishers to be innovative rather than conservative, and encouraged them to speculate on game designs that broke from existing genres. Pac-Man introduced an element of humor into video games that designers sought to imitate, and appealed to a wider demographic than the teenage boys who flocked to the action-oriented games. Many popular video games of the 1980s, including Q*bert, Donkey Kong, and Frogger partially owe their publication to the success of Pac-Man.[citation needed]
The Killer List of Videogames lists Pac-Man as the #1 video game of all time on its "Top 10 Most Popular Video games" list.[13] Pac-Man, and other video games of the same general type, are often cited as an identifying cultural experience of Generation X, particularly its older members, sometimes called Baby Busters.
Localization
For the North American market, the name was changed from PUCK MAN to Pac-Man (actually closer to the original Japanese pronunciation) because puck was similar in spelling and pronunciation to a common English expletive, and vandals could easily change it. Both PUCK MAN and Pac-Man machines can be found throughout Europe.
When Midway released Pac-Man in the United States, the company also redesigned the cabinet's artwork, as the Namco-style artwork was more costly to mass produce, as well as being considered too stylish for the American market. PUCK MAN was painted overall white featuring multicolored artwork on both sides with cheerful Puck-Man characters in different poses while Pac-Man was painted yellow, with very simple and easy-to-stencil artwork on both sides and front.
Gameplay
Pac-Man is a maze game. The player maneuvers Pac-Man, a yellow circle with a mouth, to navigate a maze while eating small dots and other item prizes. A level, or board, is finished when all the "dots" are eaten. Four ghosts (Blinky, Pinky, Inky and Clyde) also wander the maze in an attempt to catch Pac-Man. Each level begins with three ghosts in their "ghost pen" and one above it, and Pac-Man near the bottom of the maze. The ghosts are released from the pen one by one at the start of each level.
Fruit/Object | Point value | Board(s) |
---|---|---|
Cherries | 100 | 1 |
Strawberry | 300 | 2 |
Orange | 500 | 3-4 |
Apple | 700 | 5-6 |
Melon | 1000 | 7-8 |
Galaxian flagship | 2000 | 9-10 |
Bell | 3000 | 11-12 |
Key | 5000 | 13 and up |
Near the corners of the maze are four large round power-up objects known as "energizers or "power pellets", which provide Pac-Man with the temporary ability to eat the ghosts. The ghosts turn a deep blue and reverse direction immediately when Pac-Man eats an energizer, and they move more slowly while they are vulnerable. The ghosts are worth 200, 400, 800, and 1600 points, in sequence. The values reset back to 200 each time another Power Pellet is eaten, so it is advantageous for the player to eat all four ghosts on each pellet. If a ghost is eaten, its eyes return to the "ghost pen" where it is regenerated in its normal colour. (This may happen while the other ghosts are still blue, if the ghost is near the pen when eaten.) The ghosts flash white up to five times before they become dangerous again. The amount of time the ghosts remain vulnerable varies from one board to the next, but the time period generally becomes shorter as the game progresses. After a certain number of boards,[citation needed] the ghosts no longer turn blue at all, though eating an energizer still causes them to reverse direction.
The 240 regular dots on each level are worth ten points each, and energizers are worth fifty points each. Additionally, prizes commonly referred to as “fruit” (even though several of them are not fruits) appear twice during each board just below the monster pen — eating a fruit scores extra bonus points. The prizes change throughout the game, and their point values increase (see the table at right).
A widely-circulated[citation needed] false rumour states that far into the game, an extremely rare item would appear, either a bar of gold worth 10 000 points or a screwdriver worth 25 000. In reality, there are no such items.
Pac-Man is awarded a bonus life one time only, at 10 000 points (the default setting; DIP switches inside the machine can change the required points to 15 000 or 20 000 or disable the bonus life altogether).
During Pac-Man gameplay, lives are usually lost by "digging your own grave"; it is easy to situate Pac-Man within the maze so that escape from the ghosts is impossible.
Ghosts
Initially, Pac-Man’s enemies were referred to as “monsters” on the arcade cabinet, but soon became colloquially known as “ghosts.”
Names
The ghosts are introduced during attract mode by the following names and nicknames:
Ghost Color | Original Puckman[14] | American Pac-Man | ||||||
---|---|---|---|---|---|---|---|---|
Character | Translation | Nickname | Translation | Alternate character |
Alternate nickname |
Character | Nickname | |
Red | Oikake (追いかけ) | chaser | Akabei (赤ベイ) | red guy | Urchin | Macky | Shadow | Blinky |
Pink | Machibuse (待ち伏せ) | ambusher | Pinky (ピンキー) | pink guy | Romp | Micky | Speedy | Pinky |
Cyan | Kimagure (気まぐれ) | fickle | Aosuke (青助) | blue guy | Stylist | Mucky | Bashful | Inky |
Orange | Otoboke (お惚け) | stupid | Guzuta (愚図た) | slow guy | Crybaby | Mocky | Pokey | Clyde |
Many people think that "Character" refers to the name of the monster; however, it might be that since all the words in the column are adjectives, that they were intended to refer to the character (i.e., personality) of the monster.
Alternate names were selected by a switch on the cabinet.
Mobility
While the ghosts are bound by the same limitations of the maze as Pac-Man himself, they differ in speed in several ways:
- They turn corners slower than Pac-Man.
- They slow down while walking through the "tunnels" on the sides of the maze, whereas Pac-Man walks through them unhindered.
- Blinky increases greatly in speed once a certain number of dots are eaten. The higher the level, the sooner this happens. The accelerated Blinky is unofficially referred to as "Cruise Elroy".[1] Opinions differ on the origins of the term. (Apart from Blinky, the ghost speeds are equal and constant.)
Behavior
The movements of the ghosts are strictly deterministic—there is no random or even pseudo-randomness in the algorithms choosing their paths. It was an early, if primitive form, of artificial intelligence, and part of it was the fact that the ghosts' eyes actually turned to look in the direction it was moving, and could only see Pac-Man if they were looking at him. If Pac-Man follows behind a ghost, the ghost will not see him. In this way, ghosts were not omniscient - they had to find Pac-Man before they chased him, though they did co-ordinate with other ghosts at times. Experienced players have exploited this flaw by devising precise sequences of movements for each level in order to play indefinitely (termed "patterns"). A later revision of the programming altered the behavior, but it still was not random, and new patterns were devised for it.
There are a few notable quirks in the behavior of the ghosts:
- If the player survives long enough in a level without being caught by a ghost, the ghosts will all suddenly reverse directions and each will head for a different corner. This behavior is known as "Scatter Mode", and it will continue to happen as long as the player stays alive without having finished the level, cycling between converging on the player, and de-converging into their respective corners (Blinky: upper right, Pinky: upper left, Inky: lower right, Clyde: lower left). If this process goes on long enough, and the player has still not completed the level, then the ghosts will constantly attack and never go back into Scatter Mode.
- During attack mode (when the ghosts aren't in Scatter Mode) each ghost will demonstrate its own unique personality. Blinky tries to follow you. Pinky will try to ambush you from the opposite direction. Inky is unpredictable but will usually run away from you if you charge at it. Clyde is dumb and is the least aggressive. Clyde usually doesn't follow the other ghosts, making him harder to catch during blue mode. Pinky also has the habit of entering tunnels at random.
- The ghosts will never go upwards into either of the two passages immediately above their monster pen nor go upwards into the two passageways above Pac-Man's start location (unless they are in their blue vulnerable state). Players being closely pursued can lose their pursuers by leading them to the top of the monster pen then going upwards into either of the two passages; the ghosts will not follow.
- Pac-Man may go upwards into (and stop in) the corner immediately to the right and above his starting location facing upwards. When the ghosts are not closely pursuing him, they will never find him, and instead will roam aimlessly around the board until Pac-Man leaves that spot. This trick is used by marathon Pac-Man players to allow themselves an occasional bathroom break.
- There is a software coding bug that allows Pac-Man to sometimes pass through a ghost unharmed. Though this rarely occurs, several patterns have been developed which consistently pass through a ghost or ghosts. Most expert players have their favorite "pass through" pattern. It's rumored that this will happen if Pac-Man's mouth is completely shut at the exact time that he touches the ghost.[citation needed]
Intermissions
During the opening boards of the game, the linearity of the game's progression is interrupted by "intermissions" — humorous animated scenes featuring Pac-Man and the ghosts. There are three different intermissions:
- Blinky chases Pac-Man off the screen. Blinky reappears as a vulnerable blue monster coming the opposite direction, being chased by a giant Pac-Man. This intermission plays after Board 2.
- Blinky chases Pac-Man across the screen, but his pelt gets caught on a tack in the floor, and part of it is ripped off revealing his pinkness. This intermission plays after Board 5.
- Blinky, with the corner of his pelt sewn back on, chases Pac-Man across the screen. Blinky reappears coming back the opposite direction, pinked, dragging his pelt behind him. This intermission plays after Boards 9, 13 and 17.
Perfect play
A “perfect Pac-Man game” is defined[citation needed] as one where the player completes all 256 levels with a maximum point score and without losing a life. The first such game was verified by the Twin Galaxies Intergalactic Scoreboard on July 3, 1999.[15] Billy Mitchell, of Hollywood, FL, achieved the feat in six hours. To attain the maximum possible score of 3,333,360 points, it was necessary for Mitchell to eat every fruit, every energizer, every blue ghost and every dot for 256 boards.[16]
Split-screen level
This game technically has no end; the player will be given new boards to clear as long as Pac-Man does not lose all of his lives. However, due to a glitch in the game, the right side of the 256th board is a garbled mess of text and symbols rendering the level unplayable. This occurs because of a bug in the subroutine that draws the fruit at the bottom of the screen that indicate the current level. Normally, at most 7 fruits are displayed, regardless of the current screen, but since the level number is stored in a single byte, level 255 ("FF" in hexadecimal) rolls over to 0 in the subroutine, and 256 fruit are drawn, corrupting the bottom of the screen and the entire right half of the maze. Enthusiasts refer to this as the "Final Level," the "Split-Screen Level," or simply as the ending. Although there are claims that someone with enough knowledge of the maze pattern can play through it, it is generally considered impossible to be cleared via legitimate means.
However, in December 1982, an eight-year-old boy named Jeffrey R. Yee received a letter from U.S. President Ronald Reagan congratulating him on a worldwide record of 6,131,940 points, a score only possible if the player has passed the Split-Screen Level. Whether or not this event happened as described has remained in heated debate amongst video game circles since its supposed occurrence. In September, 1983, Walter Day, Chief Scorekeeper at the Twin Galaxies Intergalactic Scoreboard, took the U.S. National Video Game Team on a tour of the East Coast to visit video game players who claimed they could get through the "Split-Screen." No video game player could demonstrate this ability. Later, in 1999, Billy Mitchell offered $100,000 to anyone who could provably pass through the Split-Screen Level before January 1, 2000; there is no evidence that anyone could.[16]
Through tinkering, the details of the Split-Screen Level can be revealed. As playable through arcade game emulator MAME some ROMs of the game are equipped with a "rack test" within the DIP switches which will automatically clear a level of all pellets as soon as it begins. This method not only makes reaching the long-mythical 256th board easier (thus making detailed analysis possible) but also allows a demonstration of what happens after the board has been cleared:
Because the right side of the map does not exist, Pac-Man and the ghosts can move freely throughout the right side of the screen, barring some of the garbled symbols which are fractured pieces of the maze. Other symbols also entail power pills, which must be eaten for the player to continue (unlike the unglitched boards, if Pac-Man loses a life, the pills on the right side of the screen will reset after being eaten). Because the maze fracture blockades are "placed" in many locations, it is difficult — if not impossible — to locate them all.
If the board is cleared, the game restarts from the first board without error, once again repeating through 256. However, while the power-ups and intermissions repeat from the opening of the game, the monsters will retain their speed and invulnerability to power pellets from the later boards.
Related games
Ports
Pac-Man is one of the few games to have been consistently re-released for over two decades. In the 1980s, it was released for the Atari 2600, Atari 5200, Atari 8-Bit Computers (400/800/etc.), Intellivision and Commodore 64, and the Nintendo Entertainment System (1987 and 1990). In the handheld world, it was released on the Game Boy (1991), Sega Game Gear (1991), Neo-Geo Pocket Color (1999), Pac-Man: Special Color Edition for the Game Boy Color (1999), Apple iPods (fifth generation), Pac-Man Collection for the Game Boy Advance (2001), and it is unlockable in Pac 'n Roll for the Nintendo DS. However, it has been most widely distributed in Namco's long-running Namco Museum series, starting on the PlayStation in 1996 and continuing to this day on every major console (as well as the PSP and Game Boy Advance) with the 50th Anniversary Collection (2005). An Xbox 360 port was released via Xbox Live Arcade on August 9, 2006. Pac-Man is also available in its original form as part of the GameTap service. On September 12, 2006 a port was released for play on the popular iPod music player along with other arcade/puzzle games. Pac-Man was never ported to the Atari 7800 home video game system. However, there have been efforts to hack the pre-existing Ms. Pac-Man cartridge to create the original Pac-Man (as well as other Pac-Variants) for it [2].
Namco has repeatedly re-released this game in arcades. In 2001, Namco released a 20-Year Reunion game that combined Ms. Pac-Man and Galaga in one cabinet. To play the original Pac-Man on this machine, move the joystick in this order on the "Press Start Button" that appears after one inserts one's coins: up, up, up, down, down, down, left, right, left, right, left. If done correctly, one should hear a sound, and Ms. Pac-Man will change color. Press the Ms. Pac-Man start button, and one will be able to play Pac-Man. It should be noted that Ms. Pac-Man machines are far easier to locate in today's arcades than a dedicated Pac-Man. In 2005, Namco released a board openly featuring all three of the games on the 20-Year Reunion board in honor of Pac-Man's 25th Anniversary.
Namco's wireless division released a line of PAC-MAN games for the cell phone in 2002, starting with the original arcade version and following up with Pac-Man game extensions like Pac-Man Bowling and Pac-Man Pinball. This division (Namco Networks America Inc.) also launched a networked game, Ms. Pac-Man For Prizes, in 2004. Pac-Man mobile games are available on both BREW and Java platforms across major cellular carriers, as well as on Palm PDAs and Windows PC phones.
Atari 2600
The Atari 2600 version of Pac-Man was developed and published by Atari in 1982. It was the first port of the arcade game, Atari being the licensee for the video game console rights. Although Atari sold seven million units, out of a ten-million 2600-user base, this port may have been rushed to market and its quality was widely criticized. Atari, having manufactured twelve million cartridges under the expectation that the game would increase the number of sales of the console, was left with a large unsold inventory which had to be written-off, incurring in large financial losses for the company. This was one of the catalysts that led to the video game crash of 1983.
Gallery
Port screenshots | |||||||
---|---|---|---|---|---|---|---|
File:A2600 Pac-Man.png | File:A5200 PacMan.png | File:C64 Pac-Man.png | File:Intv Pac-Man.png | ||||
Atari 2600 (1982) | Atari 5200 (1983) | Commodore 64 (1983) | Intellivision (1983) | ||||
File:MSX PacMan.png | File:NES Pac-man.png | File:SAM Coupé Pac-Man.png | File:Pacman360.jpg | ||||
MSX (1984) | NES (1984) | SAM Coupé (1991) | Xbox 360 (2006) |
Sequels
Pac-Man spawned numerous sequels, though none of them were as popular as the original. Of these, the most significant title was Ms. Pac-Man. Originally created as an unauthorized hack of the original game called Crazy Otto by a small group known as General Computer Corporation, it was eventually sold to Bally Midway without Namco's permission. Crazy Otto was actually seen in a photograph in Time magazine, mislabeled as the original Pac-Man.[17] The game featured several improvements and changes from the original Pac-Man, including faster gameplay, more mazes, new intermissions, and moving bonus items. Some consider Ms. Pac-Man to be a superior game to the original, and even the best in the entire series.[5] Eventually Bally Midway struck a deal with Namco to make Ms. Pac-Man an officially licensed sequel, although the American company continued to release several unauthorized spin-off games later on, such as Pac-Man Plus, Baby Pac-Man and Pac-Land. These other titles were generally considered inferior and unimportant, serving to oversaturate the market for Pac-Man games.[18][3]
Clones and bootlegs
Unauthorized "pirate" versions of the game were also created, most notably Hangly-Man (a mangling of "Hungry-Man"), one variant of which replaced the Pac-Man character with the head of Popeye. There was another hack of Hangly-Man called Caterpillar Pac-Man made in 1981 by Phi. In this game, one plays as a caterpillar, and the ghosts are replaced by four spiders.
Another popular clone game was Piranha, which replaced Pac-Man with a munching fish. The maze was replaced with a coral reef, and the monsters were replaced with squid. (In an earlier variant, they were little more than ghosts with extended sprites for the tentacles). A brief reference to the game was even included in the Pac-Man TV series, when in an underwater scene, a fish is shown eating a ghost-squid.
Acorn's software division, Acornsoft, released an exceptionally accurate clone of Pac-Man called Snapper for their BBC Micro and Acorn Electron home computers. After allegedly receiving a sternly worded cease and desist letter from Atari, Acornsoft modified the game, changing the maze layout and character graphics.
In addition, soon after the release of the original Pac-Man, many other maze-themed video games entered the arcade market (Make Trax, Thief, Lady Bug and Mouse Trap being the most prominent). In the home video game market, K.C. Munchkin was actually withdrawn after Atari successfully sued its creator, citing its imitation of the Pac-Man characters as blatant and undisguised.
Several handheld versions were released in 1981, most using VFD technology. The playability of most handheld games of this age was limited by today's standards, since each ghost and Pac-Man position was represented by an immovable fixed-cell character that lit up accordingly. Game titles included the following:
- PacMan by Tomy
- PacMan2 by Entex
- Pac-Man by Coleco. As the official adaptation of the game, Coleco Pac-Man was shaped like a miniature Midway arcade cabinet.
- Epoch Man by Epoch—LCD-based, this game can be seen in National Lampoon's Vacation (1983) in Russ's hand.
Texas Instruments released a clone called Munch Man for the TI-99 home computer line in 1982, in which the player lays down a "track" (or "links", in Munch Man parlance), as he progresses through the maze instead of eating pills – a change made by TI to avoid possible lawsuits from Midway.
In 1981, Leisure and Allied released Ghostmuncher/Galaxian. This game was a dual bootleg of Pac-Man and Galaxian. One could change the game with the Dip Switch. In this bootleg, the colors, sounds and names of the ghosts have been changed. The "Galaxian" bootleg is also sped up significantly.[3]
Data East released Lock'n'Chase in 1981. Here Pac-Man was replaced with a thief stealing coins from a bank vault. The Ghosts were replaced with police, and the thief could temporarily block passages with doors. A popular port of this game was released for the Mattel Intellivision in 1982.
In the 1990s, Microhard/Magic Games released Funny Strip. This was a maze game and a clone of Pac-Man and Ms. Pac-Man featuring nudity. [4]
Also in the 1990s, Best Before Yesterday released a game called Maniac, which merged Pac-Man with the game of hangman against a time limit. One notable feature was the turbo boost, temporarily making Pac-Man go faster. Upon acquiring this turbo boost, the phrase "Thunderbirds are go!" would be heard. Another feature was added background music.
In 1992, Creative Dimensions released a Pac-Man clone called CD-Man. CD-Man ate dots and ran from enemies such as spiders and sharks. [5]
In 1993, Christophe de Dinechin wrote a Pac-Man clone for the HP-48 series of calculator.
In 1995, SemiCom released Hyper Pac-Man[6], a clone similar to Pac-Mania with some Bomberman-style elements. This was followed up by a sequel called Twinkle[7]; in this version Pac-Man is orange and wears sunglasses.
In 1999, ESD released Multi Champ Deluxe. Multi Champ Deluxe is an adult-oriented multi-game system in which the player chooses a girl and then one of six games, with the object being to win the game to save the girl. The games include a clone of Pac-Man.[8] [9]
In 2000, Genie released Puckman Pokemon[10] which teamed up Pac-man and Pokémon. Player 1 controls Puckman and Player 2 controls Pikachu's head.
eGames has released several 3D clones of Pac-Man, including 3D Maze Man, 3D Chomper, and 3D Ms. Maze. These were made without liscence, and prompted a lawsuit including Hasbro, Atari America and Elorg. The games have not been discontinued as a term of the settlement.
Grandpa Pac-Man was an unofficial sequel created by Lafe Travis Games for the PC, and is available as freeware. Grandpa Pac-Man has 13 mazes to master, 12 intermissions, and 30 different prizes to gobble up. [11]
Non-video games
In 1982, Milton Bradley released a board game based on Pac-Man[19][20] and another based on Ms. Pac-Man.[21] Several other pocket games and a card game were also produced.[22]
A group of students from the Computer Science department of Simon Fraser University had developed a "life-sized" Pac-Man system, using laptops and cell phone tracking to track the location of the dots, ghost, and the Pac-Man. It has become a regular activity of Computer Science Frosh Week, and is usually played in Downtown Vancouver.
Pac-Man is also available to download and play on 5th-generation iPods.
Pac-Man in popular culture
A great deal of Pac-Man merchandise was marketed in the 1980s, from t-shirts to toys to hand-held video game imitations to pasta. There was also the aforementioned Saturday morning TV cartoon called Pac-Man. This show, based on the game, was produced by Hanna-Barbera and lasted two years, from 1982 to 1984. It was also the basis for a Pac-Man Christmas special titled Christmas Comes to Pac-Land. In the series and the special, the "nicknames" given to Pac-Man's enemies in the game — Blinky, Pinky, Inky and Clyde — became their official names, and Sue was a new ghost, colored purple. They were led by the evil Mezmaron, who employed them in his plots to raid the Power Pellet Forest.
The makers of the 1982 Disney feature-film Tron snuck a tiny Pac-Man into one quick shot when Sark is ordering the tanks to be sent out, giving the character a movie cameo appearance in effect.[23]
A Pac-Man-inspired set of crop circles is located near Grazely, Reading, England, viewable by satellite imaging. Map at Google Sightseeing
In the video game-oriented webcomic Penny Arcade, Gabe is almost always seen wearing a yellow shirt with a black outline of Pac-Man. Other strips reveal that his room is decorated with Pac-Man sheets and matching curtains, and his car's license plate reads "PCMNFN" (Pac-Man Fan). Mike Krahulik, the Penny Arcade artist who uses Gabe as an alter-ego, actually has a tattoo of Pac-Man eating pellets around his arm.
VG Cats, another video game webcomic, also uses Pac-Man in one of its logos. The logo is identical to Pac-Man; however, it is colored blue instead of yellow, and has a cat-like tail added to it, along with tiny cat-like ears atop it.
The 2004 movie Club Dread featured a live version of Pac-Man played on "Coconut Pete's" tropical island, in which four bikini-clad girls would chase one man through a hedge maze; drinking from a cup of alcohol was the equivalent of a Power Pellet. Other characters dressed in costumes resembling the various fruit pieces of the game.
Pac-Man appears as a character in the Drawn Together episode "Gay Bash". In a comic twist, Ms. Pac-Man is revealed to actually be Pac-Man himself, but in drag.
In "Weird Al" Yankovic's music video for "White & Nerdy", flares arranged in the shape of Pac-Man are shown in the background of some scenes.
Other video games
Namco often puts the characters of Pac-Man into their other games, as actual opponents or subtle references. Some of the most prominent uses include the Ridge Racer series of games and Wangan Midnight Maximum Tune. In addition, similar to Namco x Capcom, Pac-Man appears as a statue in Tales of Symphonia, another one of Namco's games. In another Tales game, Tales of the Abyss, playable character Jade Curtiss's main outfit has a belt with a buckle shaped like Pac-Man. Because of this, the Pac-Man appears to be eating the belt holes, much like an in-game Pac-Man eating dots.
Pac-Man is a playable character in the Mario Kart Arcade GP and Mario Kart Arcade GP 2 games; in fact, Pac-Man is one of the first non-Nintendo characters to appear in a Nintendo game. Ms. Pac-Man and the red ghost Blinky are also playable. Klonoa, a Namco character, always wears a blue cap with a little Pac-Man on it. Curiously, this mark was erased in Namco x Capcom, in which Pac-Man's only appearance is as a statue in a single stage.
Pac-Man made a guest appearance in Kick Man (1981), also once known as Kick. The object of Kickman was to catch falling balloons on the head of a unicycle rider. In some levels of the game, a Pac-Man might descend and, with his familiar sound effects, eat the already-caught balloons for bonus points. Ghosts appeared as well in higher levels.
Anna Kournikova's Smash Court Tennis featured Pac-Man as a secret unlockable character. He looked exactly like his 3D render. To unlock him, the player had to complete the Times Square court under "Street Tournament" six times.
In Wolfenstein 3D (1992), there was a secret level which was a remake of one of the mazes in Pac-Man, complete with Pac-Man ghosts which would chase the player. They could not be killed. The dots were replaced with treasure items and the power pills were replaced with extra lives.
In Baten Kaitos, Pac-Man appeared as a card/weapon that was unlocked by performing a combo involving fruit.
A carving of Pac-Man eating a pill, along with a ghost from Pac-Man, could be seen in the fighting game Mortal Kombat.
In Jak III, when Daxter needed the codes to get into the KG Sky Factory, he went through a Pac-Man-like game to get the codes.
In Top Secret!, a map showing the protagonist's travel through Berlin changed into a Pac-Man game.
In The Simpsons, Mr. Burns plays a generic version of Ms. Pac-Man.
In the section Raiders of the Lost Arcade of the Futurama episode Anthology of Interest II, the Planet Express Crew and Pac-Man went through a Pac-Man game. During this Dr. Zoidberg ate various in-game items (including the key), including dots (which he said tasted like stale marshmallows), fruit and Phillip J. Fry, who was okay because he "had a guy left". Pac-Man himself was a General, and inadvertently killed by laser fire from Space Invaders. Fry asked Amy Wong to console the Widow Pac-Man.
In an episode of Family Guy they showed a flashback of when Ms. Pac-Man broke up with Pac-Man & the Ghost guys try to cheer him up by letting him eat them, but Pac-Man was too sad to eat them
Games featuring Pac-Man
This list is incomplete; you can help by expanding it.
- Sky Kid (1985): Along with Inky, the Special Flag from Rally-X and Pooka from Dig Dug, Pac-Man appears as one of the hidden Namco characters who appear sometimes after blowing up an enemy unit. He is worth 1000 points if picked up.
- Sky Kid Deluxe (1986): Pac-Man's role is exactly the same as in the original Sky Kid.
- Ordyne (1988): After buying a stock bomber from Miyuki Chan's shop or winning one from Dream Co., Ltd., Pac-Man will sit on the front of Ichiro Yutaka Tomari's or Sunday Chin's ship, held in place by a green claw. He sucks in all the enemies' shots and spits them back out at them. The more shots he sucks in, the bigger he becomes and the more powerful the shots he spits out will be.
- Tinkle Pit (1993): After getting the powerup which looks like Pac-Man's face, the nameless protagonist will turn into Pac-Man and all the enemies will turn into ghosts for a short time. He can eat them for bonus points.
- Tekken (1994) and Tekken 2 (1995): If the Number of Wins indicated by option is set to Fruit and you win 40+ fights in Arcade Mode under two players, Pac-Man will appear as an icon.
- Soul Edge (1995): Pac-Man stands on top of the Namco logo after the announcer says the company's name as the camera zooms in on the logo and him over a white background.
- A mod for Doom II was created that could change all of the enemy creatures to Pac-Man characters. All other features of the game remained the same.
- Ridge Racer (2004): Features a grueling Pac Man boss race on a normal Ridge Racer track, after beating Pac-Man you unlock the Pac-Man car.
- A ruthless boss in the video game Guild Wars named Glamron would use a skill named Pac-Man. This skill would enable Glamron to rush directly into each of the players it encountered.
References
- ^ a b c d Goldberg, Marty (2002-01-31). ""Pac-Man: The Phenomenon: Part 1"". Classicgaming.com. Retrieved 2006-07-31.
- ^ a b Robat, Cornelis. ""Timeline History of Computing: Industrial Era 1978-1979"". The History of Computing Project. Retrieved 2006-08-06.
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(help) - ^ a b c Green, Chris (June 17, 2002). "Pac-Man". Salon.com.
{{cite web}}
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(help); Unknown parameter|accessmonthday=
ignored (help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help)CS1 maint: year (link) - ^ McDonald, Glenn (2004-03-29). ""A Brief Timeline of Video Game Music"". GameSpot. Retrieved 2006-07-31.
- ^ a b Parish, Jeremy (2004). ""The Essential 50: Part 10 - Pac Man"". 1UP.com. Retrieved 2006-07-31.
- ^ Kohler, Chris (2005). Power-Up: How Japanese Video Games Gave the World an Extra Life. Brady Games. ISBN 0-7440-0424-1.
- ^ ""Daijisen Dictionary entry for ぱくぱく (paku-paku), in Japanese"". Retrieved 2007-01-27.
- ^ a b Lammers, Susan M. (1986). Programmers at Work: Interviews. New York: Microsoft Press. ISBN 0-914845-71-3.
- ^ Bowen, Kevin (2001). "Game of the Week: Defender". ClassicGaming.com. Retrieved 2006-08-17.
- ^ Bousiges, Alexis. "Defender". Arcade-History.com. Retrieved 2006-08-17.
- ^ "Player 2 Stage 4: Two Superstars". The Dot Eaters. Retrieved 2006-08-17.
- ^ Bowen, Kevin (2001). "Game of the Week: Pac-Man". ClassicGaming.com. Retrieved 2006-08-17.
- ^ McLemore, Greg. "The Top Coin-Operated Videogames of All Times". Killer List of Videogames. Retrieved 2006-07-22.
- ^ DeMaria, Rusel & Wilson, Johnny L. (2003-12-18). High Score!: The Illustrated History of Electronic Games (2nd Edition ed.). McGraw-Hill Osborne Media. ISBN 0-07-223172-6.
{{cite book}}
:|edition=
has extra text (help)CS1 maint: multiple names: authors list (link) - ^ "Pac-Man at the Twin Galaxies Official Scoreboard". Twin Galaxies. Retrieved 2006-07-22.
- ^ a b Ramsey, David. "The Perfect Man - How Billy Mitchell became a video-game superstar and achieved Pac-Man bliss". Oxford American issue 53. Spring 2006.
- ^ Skow, John (1982-01-18). "Games That Play People: Those beeping video invaders are dazzling, fun-and even addictive". Time.
{{cite news}}
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(help) - ^ "Ms. Pac-Man". Killer List of Videogames. Retrieved 2006-07-31.
- ^ "" Milton Bradley's PAC-MAN Board Game!"". X-Entertainment. 2003-04-14. Retrieved 2006-07-31.
- ^ 1982 Milton Bradley Pac-Man. The Great Game Database.
- ^ 1983 Milton Bradley Ms. Pac-Man. The Great Game Database.
- ^ Gill, Chuck & Vicki. ""Pac-Man non-video games"". The Virtual Pac-Man Museum. Retrieved 2006-07-31.
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- ^ Tron - Pac Man. The Easter Egg Archive. Accessed on 2006-07-31.
- Further reading
- Trueman, Doug (November 10, 1999). "The History of Pac-Man". GameSpot. Comprehensive coverage on the history of the entire series up through 1999.
- Morris, Chris (May 10, 2005). "Pac Man Turns 25". CNN Money.
- Vargas, Jose Antonio (June 22, 2005). "Still Love at First Bite: At 25, Pac-Man Remains a Hot Pursuit". The Washington Post.
- Pac-Man Guide at MameWorld. In-depth strategy guide, including basic techniques, chase patterns and ghost behavior.
- Hirschfeld, Tom. How to Master the Video Games, Bantam Books, 1981. ISBN 0-553-20164-6 Arcade strategy guide to several games including incarnations of Pac-Man. Includes hand drawings of some of the common patterns for use in the arcade Pac-Man.
- Hirschfeld, Tom. How to Master Home Video Games, Bantam Books, 1982. ISBN 0-553-20195-6 Follow-up guide covering home versions among others.
See also
- Poly Play, Arcade machine from the Former Eastern Bloc, incorporating their answer to Pac-Man.
External links
- Official sites
- Namco Games official page for the mobile phone port
- PAC-MAN on Palm devices
- PAC-MAN on Windows Mobile devices
- Other
- Pac-Man entry on the Killer List of Videogames
- Pac-Man at MobyGames
- Pac-Man playing guide at StrategyWiki
- The Arcade Flyer Archive entry for Pac-Man
- Arcade History entry
- Pac-Man at The Dot Eaters
- Fan site dedicated to the original first edition of the game
- Pac-Man at IMDb
- Pac-Man being used to test cognitive reasoning in chimps
- Internet Games Database entry for Pac-Man
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