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*[[Princess Peach]] - Being the lightest, Peach can jump the highest, and similar to her move in ''[[Super Princess Peach]]'', can use a parasol to glide large distances while floating slowly towards the ground. It is unknown if she also uses it to attack enemies like in the aforementioned game.
*[[Princess Peach]] - Being the lightest, Peach can jump the highest, and similar to her move in ''[[Super Princess Peach]]'', can use a parasol to glide large distances while floating slowly towards the ground. It is unknown if she also uses it to attack enemies like in the aforementioned game.
*[[King Bowser|Bowser]] - The largest, heaviest, strongest, and slowest-moving character out of the three. Bowser retains his ability to breathe fire, which does more damage than a normal attack.
*[[King Bowser|Bowser]] - The largest, heaviest, strongest, and slowest-moving character out of the three. Bowser retains his ability to breathe fire, which does more damage than a normal attack.
*[[Luigi]] - He is seen in the box art cover but it is uknown if he will be playable or not.
*[[Luigi]] - Luigi is seen on the box art cover, yet his role is currently unknown.


===Power ups===
===Power ups===

Revision as of 23:26, 26 February 2007

Template:Future game

Super Paper Mario
File:SPM boxart.jpg
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Director(s)
  • Ryota Kawade Edit this on Wikidata
Producer(s)
  • Ryouichi Kitanishi Edit this on Wikidata
Programmer(s)
  • Tadao Nakayama Edit this on Wikidata
Composer(s)
  • Chika Sekigawa
  • Naoko Mitome Edit this on Wikidata
Platform(s)Wii
ReleaseUnited States April 9, 2007 [1]
Japan April 19, 2007 [2]
European Union TBA 2007
Australia TBA 2007
Genre(s)2D/3D sidescrolling platformer with RPG elements
Mode(s)Single player

Super Paper Mario (スーパーペーパーマリオ, Sūpā Pēpā Mario) is a Platform/role-playing video game currently in development by Intelligent Systems, a division of Nintendo. It was originally set for release on the Nintendo GameCube but is now exclusive to the Wii.

It is similar to the previous two Paper Mario titles and the Super Mario Bros. for the Famicom / Nintendo Entertainment System (NES). The game will combine side-scrolling 2D gameplay with free roaming 3D graphics and to a somewhat lesser extent, RPG elements (unlike the RPG-style gameplay of previous Paper Mario games).[3]

The game is set for an April 9 release in North America.

Story

Mario and Luigi discover that Princess Peach has been kidnapped once again, although on this occasion it appears that Bowser was not involved. A new villain named Count Bleck is apparently the culprit, Bleck also kidnaps Bowser and Luigi. Count Bleck plans to use Bowser and Peach's marriage for his own purposes. Mario must defeat Bleck and save his friends.[4]

File:Superpapermariowedding.jpg
Princess Peach and Bowser's wedding, overlooked by villian Count Bleck

Gameplay

File:SPM 3D.jpg
Mario's new abilities allow levels to be played in 3D, giving access to places otherwise unavailable in 2D

Super Paper Mario will be the second Paper Mario game to feature side-scrolling platforming gameplay (Paper Mario: The Thousand-Year Door featured three platforming levels for Bowser during its story); Mario, Peach, and Bowser will each be available as playable characters, and the player may be able to swap between characters at any time during a level. Luigi is also seen in a screenshot (and on the current box art design), but it is unknown whether he is playable or not. The game offers eight worlds for the player to explore, and features a scoring system.

Similar to playing NES games on the Virtual Console, the Wii Remote is held sideways, where the player moves using the control pad and jumps using the 2 button. Pressing the A Button (if the player's character is Mario) switches the viewpoint from 2D to 3D, or in other words, from a side-scroller to a third-dimensional landscape. This allows a more thorough sense of depth and more action taking place. However, this perspective is only temporary: when the player switches to 3D mode, a 10-second timer appears beneath the player's HP, as a row of rainbow-colored squares. When it reaches zero the perspective snaps back to 2D, and then slowly recovers.

Characters and Abilities

The E3 trailer showcased several new abilities and power-ups, one of which is a space helmet: Mario is seen floating in mid-air while shooting enemies with a ray gun, and also running sideways down a wall.[5]

File:Spmgiantmario.jpg
Super Paper Mario alludes to preceding Mario games by giving each character a giant, 8-bit, sprite-like form

Each playable character will have different character traits, as well as a special character-related move.[6] For example:

  • Mario - Mario's special move turns the world 90° for a limited time, allowing the player to play in a 3-dimensional environment. This reveals hidden objects invisible in 2-dimensional mode.
  • Princess Peach - Being the lightest, Peach can jump the highest, and similar to her move in Super Princess Peach, can use a parasol to glide large distances while floating slowly towards the ground. It is unknown if she also uses it to attack enemies like in the aforementioned game.
  • Bowser - The largest, heaviest, strongest, and slowest-moving character out of the three. Bowser retains his ability to breathe fire, which does more damage than a normal attack.
  • Luigi - Luigi is seen on the box art cover, yet his role is currently unknown.

Power ups

  • Mushroom: Restores some of the character's heart points.[6]
  • Starman: Causes the character to grow to immense size (similar to the Mega Mushroom in New Super Mario Bros.), allowing him or her to crash through the level, effectively invincible. It also causes the character to appear in the form of an NES-style sprite.
  • Red Flower (previously known as Fire Flowers): Deviating from its traditional role of allowing Mario to throw fireballs, the Red Flower makes him move faster.
  • Blue Flower: The opposite of a Red Flower; it makes the player move more slowly.
  • Pal Pills: These cause a group of miniature 8-bit Marios to follow you around and act as a personal army.

Enemies

The trailer has shown that staple Mario enemies, such as Goombas, Koopa Troopas, Hammer Bros. and so on, will make a return appearance in the game, although two new enemies, a purple square with a beak, and a blue version of said enemy, have appeared so far. In Super Paper Mario King Bowser is a playable character, working with Mario. The reason why Bowser is seen attacking minions from previous Mario games is yet to be discovered.

Videos and screenshots from E3 2006 and the 2006 World Hobby Fair in Tokyo have depicted a number of boss-like characters encountered in the game.

  • A character based on what appears to be a mix of a chinese dragon and Hooktail is shown in an area of desert terrain. Presumably, Mario would ride along the dragon's back and throw enemies at an antenna crowned upon its head.
  • Other characters revealed in screenshots also appear to be boss entities, such as a mummy [1], a chomping monster [2], and a giant Blooper [3].

Nintendo Power Article

The March 2007 issue of Nintendo Power Magazine included additional information about Super Paper Mario. As the player progresses he will pick up new allies called Pixls, which give the player new ways to use the Wii Remote in game. For example, one Pixl, named Tippy, allows the player to use the remote as a pointer, using it to find hidden objects and learn about enemies.

References

  1. ^ http://www.nintendo.com/gamemini?gameid=_bua93nkRXBBWiJ8ulRPXASuK0xbcL8l
  2. ^ http://www.1up.com/do/newsStory?cId=3157360
  3. ^ "Super Paper Mario release notes". Joystiq. Retrieved 2006-05-19.
  4. ^ "Super Paper Mario fact sheet". Go Nintendo. Retrieved 2007-02-14.
  5. ^ "Super Paper Mario First Look". GameSpot. Retrieved 2006-05-20.
  6. ^ a b "E3 Preview: Super Paper Mario Impressions". N-sider. Retrieved 2006-05-20.