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'''''[[The Elder Scrolls]] III: Morrowind''''', or just '''''Morrowind''''', is a first-person [[computer role-playing game]] in [[Bethesda Softworks]]' [[The Elder Scrolls]] series. ''Morrowind'' was initially released for [[personal computer|PC]] on [[May 1]], [[2002]] and was subsequently released for [[Microsoft]]'s [[video game console]] [[Xbox]] on [[June 6]], [[2002]].
'''''[[The Elder Scrolls]] III: Morrowind''''', or just '''''Morrowind''''', is a first-person [[computer role-playing game]] in [[Bethesda Softworks]]' [[The Elder Scrolls]] series. ''Morrowind'' was initially released for [[personal computer|PC]] on [[May 1]], [[2002]] and was subsequently released for [[Microsoft]]'s [[video game console]] [[Xbox]] on [[June 6]], [[2002]].


''Morrowind'' differs from many other recent PC-based RPGs by focusing exclusively on the single player, offline experience. The game environment of ''Morrowind'' is huge and richly detailed. Gameplay is open ended, allowing the player to roam, steal, quest and explore. This included, but was not limited to, the ability to make or buy custom spells and weapons with unique effects. You could harm or kill major characters, even friendly characters (although it was possible to break the main plot of the game by doing so). This open-endedness was liberating and exciting, but shrewd players could find ways to drastically unbalance the game and produce either weapons or abilities that could make the game's tasks extremely easy to complete.
''Morrowind'' differs from many other recent PC-based RPGs by focusing exclusively on the single player, offline experience. The game environment of ''Morrowind'' is huge and richly detailed. Gameplay is open ended, allowing the player to roam, steal, quest and explore. This includes, but is not limited to, the ability to make or buy custom spells and weapons with unique effects. You can harm or kill major characters, even friendly characters (although it is possible to break the main plot of the game by doing so). This open-endedness is liberating and exciting, but shrewd players can find ways to drastically unbalance the game and produce either weapons or abilities that can make the game's tasks extremely easy to complete.


The storyline progresses exclusively through the decisions of the character, it is non-linear and can be discontinued at will. This type of open-ended role-playing [[gameplay]] was popular among [[MMORPG]]s at the time ''Morrowind'' was released.
The storyline progresses exclusively through the decisions of the character, it is non-linear and can be discontinued at will. This type of open-ended role-playing [[gameplay]] was popular among [[MMORPG]]s at the time ''Morrowind'' was released.

Revision as of 03:27, 30 July 2004

The Elder Scrolls III: Morrowind, or just Morrowind, is a first-person computer role-playing game in Bethesda Softworks' The Elder Scrolls series. Morrowind was initially released for PC on May 1, 2002 and was subsequently released for Microsoft's video game console Xbox on June 6, 2002.

Morrowind differs from many other recent PC-based RPGs by focusing exclusively on the single player, offline experience. The game environment of Morrowind is huge and richly detailed. Gameplay is open ended, allowing the player to roam, steal, quest and explore. This includes, but is not limited to, the ability to make or buy custom spells and weapons with unique effects. You can harm or kill major characters, even friendly characters (although it is possible to break the main plot of the game by doing so). This open-endedness is liberating and exciting, but shrewd players can find ways to drastically unbalance the game and produce either weapons or abilities that can make the game's tasks extremely easy to complete.

The storyline progresses exclusively through the decisions of the character, it is non-linear and can be discontinued at will. This type of open-ended role-playing gameplay was popular among MMORPGs at the time Morrowind was released.

Morrowind is well known for its ability to be changed by plugins. These plugins are easy to install and can change almost everything in the game. For example, plugins can include new creatures, weapons, stores, and cities.

Bethesda Softworks, the developer of Morrowind, offers gamers the ability to recreate the world with a variety of mod making tools.

Expansions

There have been two expansions:

  • The Elder Scrolls III: Tribunal (November 2002)
    • This put the character in a self-contained walled city, and drastically increased the number and complexity of dungeons and caves (one of the criticisms of the original game was its paucity of such). The new "city" was not connected to the original Morrowind land mass, and you simply started the game from within the new city. The storyline continued the story of the Tribunal deities.
  • The Elder Scrolls III: Bloodmoon (June 3, 2003)
    • This was a much more complete expansion than Tribunal, and actually created a large Island with a sub-arctic climate that was included into the original Morrowind land area (i.e., you could seemlessly move from Morrowind to this island, by boat or other method).

In 2003, Bethesda released a Game of the Year edition for both PC and Xbox, which included the original game with both expansions. This is notable because beforehand, neither expansion was available for the Xbox. Note: Bethesda Softworks will not release a multiplayer version for Morrowind.


This fact is disputable

The word "Morrowind", could mean "Morning Wind"?

Ref: Middle English morwe, morow, variant of morwen, from Old English morgen, morning