Fighting game: Difference between revisions
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Along with [[Video game/Shoot em ups|shoot 'em ups]], beat 'em ups are traditionally at home in the arcades. The term "beat 'em up" can refer to one of two similar but distinct kinds of game. |
Along with [[Video game/Shoot em ups|shoot 'em ups]], beat 'em ups are traditionally at home in the arcades. The term "beat 'em up" can refer to one of two similar but distinct kinds of game. |
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== Side-scrolling beat 'em ups == |
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⚫ | In |
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⚫ | In this type, one or more players (most often two, but sometimes as high as six) each choose a unique character, and team up to fight through a horde of computer-controlled enemies. The fighting happens in a series of side-scrolling stages, each with a powerful 'boss' enemy at the end. In the most common variation, players can move away and toward the screen as well as left and right, although earlier beat 'em ups such as Kung Fu were less likely to have full two-dimensional movement. |
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⚫ | Capcom revolutionised the genre with Final Fight, and continued to produce some of the best games in the genre throughout the late 1980s to mid 1990s. At the its height, the side-scroller was one of the most popular kind of arcade game (a [[Simpsons]] beat 'em up was released in 1991), but they have since fallen out of fashion. |
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⚫ | Capcom revolutionised the genre with Final Fight (1989), and continued to produce some of the best games in the genre throughout the late 1980s to mid 1990s. At the its height, the side-scroller was one of the most popular kind of arcade game (a [[Simpsons]] beat 'em up was released in 1991), but they have since fallen out of fashion. |
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⚫ | In the other kind of beat 'em ups, also called 'fighters', battles are |
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== One-on-one beat 'em ups / Fighters == |
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⚫ | In the other kind of beat 'em ups, also called 'fighters', battles are staged between two human-controlled characters with various strengths and weaknesses over three bouts, with the winner either knocking out the rival, causing him to leave the ring or fairing better over the majority of the bout. The combatants are either unarmed or armed with close fighting weapons (swords, sticks, nunchaka, clubs, and so on). Fighters are competitive rather than cooperative, and are some of the most-played games in national and international gaming tournaments. |
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== Developers == |
== Developers == |
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⚫ | [[Capcom]] are best known for the 2D [[Street Fighter]] (1987) series which has spawned dozens of versions, but made famous by Street Fighter II (1991). Since then, subsequent incarnations have seen the roster of fighters evolve and swell, leaving at times just the main two characters. This is typical of the evolution of a fighting game series. |
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Just as in other genres there are several well respected developers. |
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⚫ | [[Capcom]] are |
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⚫ | [[Namco]], the creators of [[Tekken]] and [[Soul Calibur]] (1998), are the other major player in the fighter world. The Tekken series is similar to Virtua Fighter in that the characters are unarmed and the game has a modern, realistic theme. In the Soul Calibur series, characters fight with a variety of melee weapons, and the setting is supernatural and pseudo-historical. |
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⚫ | Contrasting with |
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⚫ | [[Namco]], the creators of [[Tekken]] and [[Soul Calibur]] (1998), are the other major player in the fighter world. The Tekken series |
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⚫ | ; Block : When a character is blocking, he is in a defensive state that protects him from being damaged by his opponent's moves. Usually there is more than one kind of block (most often 'high' and 'low), each of which protects against and is vulnerable to different classes of moves. In most games, blocking can be countered by a throw move. |
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; Combo : Short for 'combination', a combo is a series of attacks that cannot be blocked if the first hit is not blocked. The use of the term originated with Street Fighter II, in which combos were performed by hitting with one move and then interrupting its 'recovery time' with the inputs for another move (this technique is called 'buffering'). However, many fighters today do not have this sort of combo, and instead rely on stun, or 'dial-a-combos' (sequences of moves specifically programmed to be combos). |
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; Special move : A move is simply a fighting technique such as a kick or a throw. Each character will have many moves, each performed by a different combination of joystick movements and/or button presses. A 'special move' is a unique, sometimes difficult-to-perform move that often has an exaggerated or supernatural effect. |
; Special move : A move is simply a fighting technique such as a kick or a throw. Each character will have many moves, each performed by a different combination of joystick movements and/or button presses. A 'special move' is a unique, sometimes difficult-to-perform move that often has an exaggerated or supernatural effect. |
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; Stun : If a character is stunned, he is in a temporary state of helplessness. This usually means the opponent is guaranteed a 'free hit'. |
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⚫ | ; Block : When a character is blocking, he is in a defensive state that protects him from being damaged by his opponent's moves. Usually there is more than one kind of block (most often 'high' and 'low), each of which protects against and is vulnerable to different classes of moves. In most games, blocking can be countered by a throw move. |
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* [[King of Fighters]] series |
* [[King of Fighters]] series |
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* [[Guilty Gear]] series |
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* [[Marvel/videogame|Marvel..]] series |
* [[Marvel/videogame|Marvel..]] series |
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* [[Mortal Kombat]] series |
* [[Mortal Kombat]] series |
Revision as of 16:37, 10 May 2003
Along with shoot 'em ups, beat 'em ups are traditionally at home in the arcades. The term "beat 'em up" can refer to one of two similar but distinct kinds of game.
Side-scrolling beat 'em ups
In this type, one or more players (most often two, but sometimes as high as six) each choose a unique character, and team up to fight through a horde of computer-controlled enemies. The fighting happens in a series of side-scrolling stages, each with a powerful 'boss' enemy at the end. In the most common variation, players can move away and toward the screen as well as left and right, although earlier beat 'em ups such as Kung Fu were less likely to have full two-dimensional movement.
Capcom revolutionised the genre with Final Fight (1989), and continued to produce some of the best games in the genre throughout the late 1980s to mid 1990s. At the its height, the side-scroller was one of the most popular kind of arcade game (a Simpsons beat 'em up was released in 1991), but they have since fallen out of fashion.
One-on-one beat 'em ups / Fighters
In the other kind of beat 'em ups, also called 'fighters', battles are staged between two human-controlled characters with various strengths and weaknesses over three bouts, with the winner either knocking out the rival, causing him to leave the ring or fairing better over the majority of the bout. The combatants are either unarmed or armed with close fighting weapons (swords, sticks, nunchaka, clubs, and so on). Fighters are competitive rather than cooperative, and are some of the most-played games in national and international gaming tournaments.
Developers
Capcom are best known for the 2D Street Fighter (1987) series which has spawned dozens of versions, but made famous by Street Fighter II (1991). Since then, subsequent incarnations have seen the roster of fighters evolve and swell, leaving at times just the main two characters. This is typical of the evolution of a fighting game series.
Contrasting with Capcom's approach is SEGA's AM2, developers of the 3D Virtua Fighter series (1993), which has seen just four and a bit versions. Each new installment brings with it years of carefully refined mechanics, style and gameplay and is always a big event.
Namco, the creators of Tekken and Soul Calibur (1998), are the other major player in the fighter world. The Tekken series is similar to Virtua Fighter in that the characters are unarmed and the game has a modern, realistic theme. In the Soul Calibur series, characters fight with a variety of melee weapons, and the setting is supernatural and pseudo-historical.
Glossary of common fighter terms
- Block
- When a character is blocking, he is in a defensive state that protects him from being damaged by his opponent's moves. Usually there is more than one kind of block (most often 'high' and 'low), each of which protects against and is vulnerable to different classes of moves. In most games, blocking can be countered by a throw move.
- Combo
- Short for 'combination', a combo is a series of attacks that cannot be blocked if the first hit is not blocked. The use of the term originated with Street Fighter II, in which combos were performed by hitting with one move and then interrupting its 'recovery time' with the inputs for another move (this technique is called 'buffering'). However, many fighters today do not have this sort of combo, and instead rely on stun, or 'dial-a-combos' (sequences of moves specifically programmed to be combos).
- Life
- (Also called energy, health, or vitality) A character's life is how much more damage he can take, and is usually represented by a bar at the top of the screen. When a character's life is reduced to 0 or below, he dies or is knocked out, depending on the game.
- Special move
- A move is simply a fighting technique such as a kick or a throw. Each character will have many moves, each performed by a different combination of joystick movements and/or button presses. A 'special move' is a unique, sometimes difficult-to-perform move that often has an exaggerated or supernatural effect.
- Stun
- If a character is stunned, he is in a temporary state of helplessness. This usually means the opponent is guaranteed a 'free hit'.
- King of Fighters series
- Guilty Gear series
- Marvel.. series
- Mortal Kombat series
- Powerstone series
- Rise of the Robots
- Soul Calibur series
- Street Fighter series
- Tekken series
- Virtua Fighter series
- X-Men series
- See also : Video game