Computer Bismarck: Difference between revisions
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|title = Computer Bismarck |
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==External links== |
==External links== |
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*{{moby game|id=/computer-bismarck|name=''Computer Bismarck''}} |
*{{moby game|id=/computer-bismarck|name=''Computer Bismarck''}} |
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[[Category:1979 computer and video games]] |
[[Category:1979 computer and video games]] |
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[[Category:Apple II games]] |
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Revision as of 08:57, 13 December 2006
Computer Bismarck is the first computer game by Strategic Simulations, Inc., who developed and published it in 1979. It simulated the Bismarck Chase, with the player commanding the British forces; the relatively simple artificial intelligence (AI) opponent (named Otto von Computer) controlled the German battleship Bismarck.
Co-designer Joel Billings says about the AI, “We realized that artificial intelligence would be a real challenge, but in this one all you had to worry about was, ‘I’m the Bismarck and all I want to do is run away.’ Our early AI was more like an expert system. Using our expert wargaming experience, we asked ourselves what should it do in each situation and had it pick path 1 or path 2, and so forth.”
References
- DeMaria, Rusel (2 edition (December 18, 2003)). High Score!: The Illustrated History of Electronic Games. McGraw-Hill Osborne Media. pp. p.158. ISBN 0-07-223172-6.
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(help)CS1 maint: year (link) - "Lecture 5 The Beginning of the Rest of the Course - Videogames" from Electronic Visualization Laboratory