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Max^n algorithm

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In the mathematical area of game theory, the maxn algorithm is an algorithm that finds an equilibrium point for a search tree to favor a specific player. The algorithm was designed by Luckhardt and Irani[1].

See also

References

  1. ^ Luckhardt, Carol; Irani, Keki (11 August 1986). "An Algorithmic Solution of N-Person Games" (PDF). AAAI (AAAI'86): 158–162. doi:10.5555/2887770.2887795. {{cite journal}}: Check |doi= value (help)