Module:Pinyin
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![]() | This module is rated as beta, and is ready for widespread use. It is still new and should be used with some caution to ensure the results are as expected. |
This module converts Hanyu Pinyin input from the "lazy" numbers form (eg. Han4yu3 pin1yin1) to the proper form with tones marked on the correct vowels (eg. Hànyǔ pīnyīn). It implements {{Pinyin}}
Additionally, the module converts the convenient shorthand v to ü as in most Chinese pinyin IMEs, and catches the incorrect nue and lue to nüe and lüe respectively. Otherwise, the module does not check whether the input pinyin is entered correctly or not.
Also supports putting the accent on esoteric pinyin like on m, ng, and ê. (eg. ng3 gives ňg)
Usage
{{#invoke:Pinyin|pinyin|input}}
- input - The values to convert to proper pinyin form. As input, the pinyin for individual characters has to be in the form untoned pinyin + tone number with no spaces between them (eg. ma1), though there is no limitation on how many words to take as input and whether there are spaces between individual characters.
local p = {}
function attachTone(a, n)
if a == "a" then
if n == 1 then return "ā" end
if n == 2 then return "á" end
if n == 3 then return "ǎ" end
if n == 4 then return "à" end
return a
end
if a == "A" then
if n == 1 then return "Ā" end
if n == 2 then return "Á" end
if n == 3 then return "Ǎ" end
if n == 4 then return "À" end
return a
end
if a == "e" then
if n == 1 then return "ē" end
if n == 2 then return "é" end
if n == 3 then return "ě" end
if n == 4 then return "è" end
return a
end
if a == "E" then
if n == 1 then return "Ē" end
if n == 2 then return "É" end
if n == 3 then return "Ě" end
if n == 4 then return "È" end
return a
end
if a == "i" then
if n == 1 then return "ī" end
if n == 2 then return "í" end
if n == 3 then return "ǐ" end
if n == 4 then return "ì" end
return a
end
if a == "O" then
if n == 1 then return "Ō" end
if n == 2 then return "Ó" end
if n == 3 then return "Ŏ" end
if n == 4 then return "Ò" end
return a
end
if a == "o" then
if n == 1 then return "ō" end
if n == 2 then return "ó" end
if n == 3 then return "ǒ" end
if n == 4 then return "ò" end
return a
end
if a == "u" then
if n == 1 then return "ū" end
if n == 2 then return "ú" end
if n == 3 then return "ǔ" end
if n == 4 then return "ù" end
return a
end
if (a == "v") or (a == "ü") then
if n == 1 then return "ǖ" end
if n == 2 then return "ǘ" end
if n == 3 then return "ǚ" end
if n == 4 then return "ǜ" end
return "ü"
end
return a
end
function selectVowel(chara, n)
local A_in = string.find(chara, "A", -1)
if A_in then
chara[A_in] = attachTone("A", n)
return chara
end
local a_in = string.find(chara, "a", -1)
if a_in then
chara[a_in] = attachTone("a", n)
return chara
end
local E_in = string.find(chara, "E", -1)
if E_in then
chara[E_in] = attachTone("E", n)
return chara
end
local e_in = string.find(chara, "e", -1)
if e_in then
chara[e_in] = attachTone("e", n)
return chara
end
local i_in = string.find(chara, "i", -1)
if i_in then
if chara[i_in + 1] == "u" then
chara[i_in + 1] = attachTone("u", n)
return chara
end
chara[i_in] = attachTone("i", n)
return chara
end
local O_in = string.find(chara, "O", -1)
if O_in then
chara[O_in] = attachTone("O", n)
return chara
end
local o_in = string.find(chara, "o", -1)
if o_in then
chara[o_in] = attachTone("o", n)
return chara
end
local u_in = string.find(chara, "u", -1)
if u_in then
chara[u_in] = attachTone("u", n)
return chara
end
local v_in = string.find(chara, "v", -1)
if v_in then
chara[v_in] = attachTone("v", n)
return chara
end
local umlaut_in = string.find(chara, "ü", -1)
if umlaut_in then
chara[umlaut_in] = attachTone("ü", n)
return chara
end
end
function p.pinyin(frame)
return string.gsub(frame.args[1], "(%a+)(%d)", selectVowel)
end
return p