Module:Box-header
Appearance
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![]() | This module depends on the following other modules: |
This module creates the header section for boxed content. It implements {{box-header}}. It is intended to mainly be used in portals, but can also be used elsewhere.
Usage
{{#invoke:Box-header|boxHeader}}
- For use in templates; calls
_boxHeader
with the parameters passed to the template as arguments.
{{#invoke:Box-header|_boxHeader|args}}
- For use in modules; constructs the box header (and the start of the box body). The args are the parameters accepted by Template:Box-header. (The output may need to be expanded, depending on the values in the args.)
{{#invoke:Box-header|autoColour}}
- For use in templates; calls
_autoColour
with the parameters passed to the template as arguments.
{{#invoke:Box-header|_autoColour|args}}
- For use in modules; calculates appropriate colours for the box header, and then constructs it using
_boxHeader
. The args are the parameters accepted by Template:Box-header colour – the same as for Template:Box-header, apart from those specifying colours and the title. (The output may need to be expanded, depending on the values in the args.)
See also
local p = {}
local colourContrastModule = require('Module:Color contrast')
local hex = require( 'luabit.hex' )
local function toPaddedHex(number)
local prefixedHex = hex.to_hex(number) -- prefixed with '0x'
local padding = #prefixedHex == 3 and '0' or ''
return mw.ustring.gsub(prefixedHex, '0x', padding)
end
local defaults = {
lightest = { sat=0.10, val=1.00, whiteText=false },
light = { sat=0.15, val=0.95, whiteText=false },
normal = { sat=0.40, val=0.85, whiteText=false },
dark = { sat=0.90, val=0.70, whiteText=true },
darkest = { sat=1.00, val=0.45, whiteText=true }
}
local function boxHeader(args)
-- TODO
return nil
end
local function boxBody(args)
-- TODO
return nil
end
local function HSVtoRGB(H, S, V) -- per [[HSL and HSV#Converting_to_RGB]]
local C = V * S
local H_prime = H / 60
local X = X * ( 1 - math.abs(math.fmod(H_prime, 2) - 1) )
local R1, G1, B1
if H_prime <= 1 then
R1 = C
G1 = X
B1 = 0
elseif H_prime <= 2 then
R1 = X
G1 = C
B1 = 0
elseif H_prime <= 3 then
R1 = 0
G1 = C
B1 = X
elseif H_prime <= 4 then
R1 = 0
G1 = X
B1 = C
elseif H_prime <= 5 then
R1 = X
G1 = 0
B1 = C
elseif H_prime <= 6 then
R1 = C
G1 = 0
B1 = X
end
local m = V - C
local R = R1 + m
local G = G1 + m
local B = B1 + m
return '#' .. toPaddedHex(R) .. toPaddedHex(G) .. toPaddedHex(B)
end
local function calculateColour(H, S, V, whiteText, minContrast)
local bgColour = HSVtoRGB(H, S, V)
local textColour = whiteText and '#FFFFFF' or '#000000'
local contrast = colourContrastModule._ratio({ bgColour, textColour })
if contrast >= minContrast then
return bgColour
elseif whiteText then
-- make the background darker and slightly increase the saturation
return calculateColours(H, math.min(1, S+0.01), math.max(0, V-0.03), whiteText)
else
-- make the background lighter and slightly decrease the saturation
return calculateColours(H, math.max(0, S-0.01), math.min(1, V+0.03), whiteText)
end
end
local function makeColours(hue, description)
local border = HSVtoRGB(hue, 0.15, 0.75)
local titleForeground = defaults[description].whiteText and '#FFFFFF' or '#000000'
local titleBackground = calculateColour(hue, defaults[description].sat, defaults[description].val, whiteText, 0.45)
local contentForeground = '#000000'
local contentBackground = calculateColour(hue, defaults[description].sat, defaults[description].val, whiteText, 0.7)
return border, titleForeground, titleBackground, contentForeground, contentBackground
end
local function hueFromRGB(R, G, B) -- per [[HSL and HSV#Hue and chroma]]
local M = v.max(R, G, B)
local m = math.min(R, G, B)
local C = M - m
local H_prime
if M == R then
H_prime = math.fmod((G - B)/C, 6)
elseif M == G then
H_prime = (B - R)/C + 2
elseif M == B then
H_prime = (R - G)/C + 4
end
local H = 60 * H_prime
return H
end
return p