Greedy algorithm

A greedy algorithm is an algorithm that uses many iterations to compute the result. Such algorithms assume that this result will be obtained by selecting the best result at the current iteration. In other words: the global optimum is obtained by selecting the local optimum at the current time. Examples of such algorithms:
- Kruskal's algorithm for finding the minimum spanning tree in a graph.
- Prim's algorithm for finding the minimum spanning tree in a graph.
- Dijkstra's algorithm for finding the shortest path in a graph with non-negative edge lengths.
There are some problems where greedy algorithms do not produce the best possible solution. In such cases, they often produce the worst possible one. Again look at the coin-changing example above, and imagine that there are coins for 25 cent, 10 cent and 4 cent. Now imagine that the sum of 41 cent needs to be changed. A greedy algorithm would pick 25 cent, 10 cent, and 4 cent - there are 2 cents left, which cannot be changed. A human might see that it is possible to use 25 cent, and four times 4 cent, to make 41 cent.