SCUMM stands for Script Creation Utility for Maniac Mansion. It was a tool developed at LucasArts (known at the time as LucasFilm Games) to ease development of a graphic adventure game, Maniac Mansion. It is somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without coding in the actual language the game source code would end up in. SCUMM was subsequently reused in many later LucasArts adventure games, and updated and rewritten several times. There were eight versions of the SCUMM engine, known simply as "version 1", "version 2", etc. The original version was written by Aric Wilmunder and Ron Gilbert.
SCUMM version 1 was used in:
- Maniac Mansion (Commodore 64 version)
- Zak McKracken and the Alien Mindbenders (Commodore 64 version)
SCUMM version 2 was used in:
- Maniac Mansion (PC version)
- Zak McKracken and the Alien Mindbenders (original PC version)
- Indiana Jones and the Last Crusade (original PC version)
SCUMM version 3 was used in:
- Indiana Jones and the Last Crusade (VGA PC version)
- Zak McKracken and the Alien Mindbenders (VGA remake for FM Towns system)
- LOOM (original PC version)
SCUMM version 4 was used in:
- The Secret of Monkey Island (original version)
SCUMM version 5 was used in:
- LOOM (VGA, CD-ROM PC version)
- The Secret of Monkey Island (VGA floppy and VGA CD-ROM PC versions)
- Monkey Island 2: LeChuck's Revenge
- Indiana Jones and the Fate of Atlantis
SCUMM version 6 was used in:
SCUMM version 7 was used in:
SCUMM version 8 was used in:
There is a open source project to make a free, portable, SDL library based, C++ coded SCUMM engine. This allows many of the SCUMM engine games to be played on systems where the original versions will not work or have trouble operating - many modern Windows systems, and Linux systems, for example. It is also functional on the PocketPC platform. The project is known as ScummVM.
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