The Nintendo GameCube Game Disc is the medium for the Nintendo GameCube, created by Matsushita. It is also playable in the Wii through backward compatibility.[1] The disc is a 1.5-GB, 8-cm miniDVD which reads at a constant rate from disc edge to disc center[2]. It was chosen by Nintendo to prevent copyright infringement of its games,[3] to avoid licensing fees to the DVD Forum, and to reduce loading times. It is Nintendo's first non-cartridge storage method.
File:Pop img disc.jpg Game disc for Nintendo GameCube. | |
Media type | Read-only optical disc |
---|---|
Encoding | Digital |
Capacity | 1.5 gigabytes |
Read mechanism | Laser |
Developed by | Nintendo & Matsushita |
Usage | Nintendo GameCube game media |
The small size of the disc was criticized for its relative storage deficiency, as some games with large amounts of data have needed to be put on two discs. Full-motion video scenes and audio also had to be more heavily compressed to fit on a single disc, reducing their quality. Some felt Nintendo was replicating the mistake the company made with the Nintendo 64, where it chose a lower capacity storage cartridge medium instead of the CD-ROM technology Sega Saturn and PlayStation had gone with.[4]
Piracy
Even if the discs were designed to prevent piracy, pirates may use self-recorded MiniDVDs or just remove the plastic casing to use full-sized DVDs.
References
- ^ Casamassina, Matt (2006-09-12). "IGNcube's Nintendo "Revolution" FAQ". IGN. Retrieved 2006-09-07.
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(help) - ^ Dipert, Brian (2005-08-04). "Beating the blue-laser blues". EDN. Retrieved 2006-09-07.
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(help) - ^ GameSpy Staff (2003-07-30). "Beginner's Guide: GameCube". GameSpy. Retrieved 2006-09-07.
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(help) - ^ Whitlock, Matt (2004-12-14). "The Playstation 2, XBOX, & GameCube". TechLore.com. Retrieved 2006-09-07.
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