Auron

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Auron (アーロン, Āron) is a playable character in the Squaresoft role-playing game Final Fantasy X. He is known in the world of Spira as a "legendary guardian" due to the belief that he was the only guardian known to have survived the process of defeating the creature named Sin. It has been said that Auron resembles real-life actor Jeremy Irons.

Auron
'Final Fantasy series character
File:Auron artwork.jpg
Auron, painted by Tetsuya Nomura
First gameFinal Fantasy X

His sword, though called a katana, actually appears to more closely resemble a nodachi or even the fictional Zanbatou. Auron's attacks are heavily based on the "Samurai" job class from previous Final Fantasy games, particularly his ability to break through his opponents' defenses. This is also seen as a Knight skill in Final Fantasy Tactics.

Auron's character design calls to mind the quintessential "wandering ronin"; he bears more than a passing resemblance to the "Sanjuro" character played by actor Toshiro Mifune in the film Yojimbo. Both allow one sleeve to dangle empty while concealing the arm inside their robe, a ronin characteristic referring to the loss of a master (the symbolic loss of the sword arm). Auron's red cloak resembles the Arabic Bisht which is worn by men upon suffering from a life's gain or loss such as a marriage or death of a friend. Aside from physical appearance, both Sanjuro and Auron are largely silent, often brusque when they deem it necessary to speak, and are frequently seen scratching their chins. Internet rumors claim designer Tetsuya Nomura used a figurine of Mifune as "inspiration" when drawing the character; however, he has not admitted to this in any interviews.

Auron is voiced by Hideo Ishikawa in the original Japanese version. His English voice is provided by Matt McKenzie.

Biography

Final Fantasy X

As a young man of twenty-five years, Auron was a devoted warrior monk of Bevelle, well-regarded by Yevon's upper echelons, and being groomed for a high-ranking position within the clergy. His personal convictions ultimately put a stop to any career ambitions he might have had when he refused to marry the daughter of a high priest. Auron fell quickly out of favor with the top brass, and the promotion instead went to his friend Wen Kinoc, who would eventually become a maester of Yevon. Despite this, he and Kinoc remained close friends until Auron departed Bevelle.

Shortly afterward, Auron was enlisted by a summoner named "Braska" to serve as a guardian on Braska's upcoming pilgrimage to fight Sin. It is likely the two men found common ground over being outcasts of Yevon, as Braska had already disgraced himself in the eyes of the church by marrying a "heathen" Al Bhed woman and having a half-Al Bhed child (Yuna). Auron further found himself drawn to Braska due to his noble character and honest intentions to vanquish Sin for the sake of Spira's people, developing a fierce devotion to Braska and his cause, consistently addressing him with honor, and defending him to any detractors.[1]

File:Auron.jpg
Auron in battle (Final Fantasy X)

Prior to departing for the pilgrimage, Auron and Braska pay a visit to a holding cell in Bevelle, where Jecht (Tidus' father) is being held, having heard that a man claiming to be from Zanarkand was interred within. The other monks appear to have dismissed Jecht's proclamations of hailing from Zanarkand as the ramblings of a drunkard, but Braska takes him seriously, telling Jecht that if he joins the pilgrimage, Braska should be able to find him a way home. Auron protests, declaring that a drunkard such as Jecht is unfit for guardianship, but Braska insists that the three of them defy the low expectations the Yevon church has of all of them, saying that it would be "delightful irony" if they should be the ones to defeat Sin.[2] Auron relents, and the three set out on their journey to save the world.

Auron's role throughout the pilgrimage is that of a straightforward man, contrasting sharply with the patient Braska and the laid-back Jecht. Auron's mind is always on his duty, insisting that the trip "is no pleasure cruise" when Jecht attempts to record a travelogue to one day show to his family, and he constantly reprimands Jecht for his reckless behavior, which often follows as a result of him being drunk.[3][4] Over the course of the pilgrimage, however, Auron grows to place trust Jecht in spite of his perceived flaws.

After finally arriving at the ruins of Zanarkand, the three men are debriefed by Lady Yunalesca, the ancient unsent summoner from whom all summoners must obtain the Final Aeon to defeat Sin. Here they learn of the "catch" involved: both the summoner's life and the life of one of the guardians must be sacrificed to produce the Final Aeon. Jecht volunteers, saying that he has accepted he will never be able to go home. Faced with the imminent deaths of both of his closest comrades, Auron's resolve wavers. He begs both not to go on with the final summoning, saying that Sin will only come back again, and it will all have been for naught. Braska insists that even a few years of peace is enough. Jecht is fully resigned to helping Braska, but regrets how he was never a good father to his son. He asks Auron to promise that he will find a way to his own Zanarkand, so that someone will look after Tidus in Jecht's stead. Auron swears an oath to protect him with his life, and it becomes evident at this point that Auron now considers Jecht as much of a friend as Braska; Auron earlier made a similar promise to Braska: that he would take Yuna to Besaid once Sin had been banished.

Both Jecht and Braska are then sacrificed to defeat Sin, after which Auron angrily confronts Yunalesca again. He learns the truth of Sin's nature: it is eternal, reborn from each Final Aeon, and no summoner can hope to banish it permanently. Realizing Jecht and Braska to have died in vain, and that Jecht's soul has subsequently become trapped within Sin, Auron's youthful religious idealism—the very foundation upon which he has built his life—is shattered. Enraged, he takes up his blade against Yunalesca, who casually strikes him down, leaving him one-eyed and mortally wounded.

Clinging to life by little other than devotion to his lost comrades, Auron literally drags himself down Mount Gagazet to the Calm Lands, where he is discovered by Rin, who takes him to his travel agency for the evening. During the night, however, Auron leaves, despite his wounds, continuing his way to Bevelle.[5][6] Just outside the capital city of the Church of Yevon, Auron's strength abandons him and he's discovered by a young Kimahri Ronso. He convinces Kimahri to fulfill his promise to Braska for him, by finding Yuna in Bevelle and taking her to Besaid. He then dies, beginning a new sort of "life" as an unsent. Because he is no longer a living human, but composed of pyreflies, he is able to ride Sin and travel to Jecht's Zanarkand.[7]

From this day forward, Auron is filled with enmity for the Church of Yevon, and for himself, loathing the title of "legendary guardian" that the people have bestowed upon him. Seeing the loss of Braska and Jecht as needless, Auron becomes bent on making their sacrifices matter. His time wandering as an unsent transforms Auron from youthful idealism to a more morose individual who never minces words. After managing to ride Sin's back to the "dream" Zanarkand, he spends the next decade keeping an eye on Tidus in Dream Zanarkand, though he does not directly raise Tidus after the death of his mother. Rather, he watches over him from afar, serving as a stern mentor of sorts.

Eventually, Jecht exerts some measure of control from within Sin and approaches Dream Zanarkand, communicating to Auron that he wants Tidus taken to the Spiran mainland, so that—in that harsher land of uneasy choices—he may have a shot at understanding what life is really all about, as well as stand a chance at defeating Sin for good.[8] Auron and Tidus make a journey—with Sin as their transportation—to the Spiran mainland, but both are separated upon entry; Tidus has to manage on his own for some time before Auron tracks him and the rest of Yuna's group down in Luca. He proposes to assist Yuna as another guardian, along with Tidus, who in this time has also served to protect the summoner. Overjoyed at the chance to have her late father's friend and legendary guardian as a companion, Yuna eagerly accepts Auron's help in her pilgrimage.

During this journey, Auron is the seasoned veteran of the group, albeit the one who knows more than he reveals. He refrains from telling the others the truth about Yevon, knowing they will have to discover it for themselves. When the party encounters the Crusaders preparing an attack on Sin on Mushroom Rock, Auron knows from experience that this will be hopeless, but does not cause a stir. He meets his old friend Kinoc on the rock, who is now a powerful Maester of Yevon. It is clear Kinoc has become corrupted by his position, and the two do not converse long. No longer an uptight monk, Auron takes a deeply cynical stance toward the religion and its figureheads. When the chance arises to defy Yevon and prevent Maester Seymour's forced marriage to Yuna, Auron seizes the chance to breach Bevelle and prevent the wedding. He then guides the group into the bowels of Bevelle, where Yevon's hypocrisy and deep-seated corruption become apparent.

The party, along with Auron, are arrested and put on trial in front of the Maesters, including Kinoc, who sentence them. Although they escape, they are cordoned off by Seymour, who reveals that he murdered Kinoc when the fellow Maester interfered in his plans. Despite Kinoc's evil, Auron still values their past friendship, and expresses anger at Seymour during the battle with him.

Throughout the pilgrimage, Auron also plays the role of a storyteller, offering Tidus relevant bits of information about his father, Spira, and Yuna's father at key points throughout the game, and it is through Auron that Tidus is finally able to come to terms with his hatred of his father before their reunion.

His experience and expertise is also something that is remarked upon by many followers of Yevon, and old friends alike. He is addressed with deference by virtually everyone in Spira as "Sir Auron," due to his status as the surviving guardian of a high summoner. Barthello, the guardian and lover of Yuna's rival, Dona, even tells Auron that he was his inspiration to become a guardian.[9]

At the game's finale, Yuna begins to send her aeons, Sin, and Yu Yevon, but is still unaware of Auron's status as an unsent. So it is only during the sending when she notices that Auron, who is standing nearby, is being affected by the ritual as well that she realizes the truth. Yuna hesitates to continue, but the guardian tells her it is alright, having previously told Tidus that he planned to leave when things were settled, that he had "played at life for too long."[10] He willingly goes to the Farplane to rest at last, his mission to free Spira from its cycle of lies and death complete, and his promises to his departed friends fulfilled. His last words are encouraging ones: "This is your world now."

Final Fantasy X-2

Auron makes three appearances in Final Fantasy X-2. His voice is heard during the final battle in the Farplane as along with Braska and Jecht, who give Yuna encouraging words and advice in the final battle against Shuyin and Vegnagun. The only visual appearances that Auron makes are during a brief flashback in Chapter 5 when Maechen's memories flare outside Zanarkand and a short scene with Gippal in the key item Gippal's Sphere, which is set during the events of Final Fantasy X.

In an old recording viewed via a sphere, filmed in the Bikanel Desert. Gippal, an Al Bhed, is conversing with Auron, who has become separated from Yuna's group in the desert but hardly seems lost. Gippal asks the guardian not to stir up Yevon, to which Auron replies, "Then I apologize in advance." When Gippal sees that Auron intends to fight Yevon, he admits that he has tired of their oppression and had considered fighting too, but, "I'd probably look like a jackass if I even suggested it." To which Auron replies, "Only a jackass can change the world." then stalks off.

Other Appearances

Kingdom Hearts II

File:Auron Kingdom Hearts II.jpg
Auron, as he appears in Kingdom Hearts II

Due to his popularity, Nomura added Auron to his Kingdom Hearts II project. He serves as the world ally for the Olympus Coliseum and he is the only Final Fantasy character that can join Sora's party.

In the game, Hades resurrects the deceased warrior Auron to fight Hercules for him. However, Auron refuses to obey, saying "This is my story, and you're not part of it" (as Tidus and himself do at times in Final Fantasy X); although he realizes that Hades is lord of the Underworld, he responds to Hades claim of who he is by saying "Heh, no wonder no one wants to die". He then aids Sora in fighting off Hades and Cerberus as they escape back to the surface. He disappears after finding the way to the stairway to the Colisium, and his activities until he meets Sora again are unknown. Sora showed great admiration for him and wondered if he was a legendary hero.

Much later in the story, Hades used his powers to take away Auron's free will and encased it in a doll, forcing him to fight Hercules in the Underdrome. However, Sora managed to free Auron from the god's spell by destroying the doll that held his memories. They then worked together with Hercules in the battle against Hades, leading to the villain's eventual defeat.

Auron refers to himself as a guardian (he even asks Sora if he needs one) and the Keyblade that he gives Sora is the "Guardian Soul", which has a slight resemblance to Auron's swords in FFX (the key chain attached is a nog bottle).

Unlike most of the other Final Fantasy characters in the Kingdom Hearts series, there are no hints that Auron is from Hollow Bastion. This is reinforced when Sora hears some of Auron's memories, featuring lines such as "Let us turn back, it is not too late" and "Your deaths will mean nothing," which are direct quotes made by Auron during the flashbacks of Braska's pilgrimage shown in Final Fantasy X. This may imply that this Auron is actually the same Auron in Final Fantasy X, with the same backstory and past, rather than an alternate-reality version of himself as with the other Final Fantasy characters. Be that as it may, this is most likely only fanservice; as there is no way to connect the original Auron, with the other FFX characters, who are not tied to their original selves—namely Tidus and Wakka knowing each other as young teenagers and that Yuna, Rikku, and Paine are fairies, wearing their Final Fantasy X-2 attire. The game's makers admitted that bringing Auron back to life was not thought out in terms of metaphysics or his connection with the other characters.[citation needed]. He is further tied to his previous self during the montage shown during the ending credits. As Hercules and Megara look upon the newly rebuilt coliseum, Auron smiles standing in the doorway to the Underworld, then turns and walks through the door, pyreflies flowing from his body. They soon fill the entire coliseum area. Pyreflies are what held Auron together in Final Fantasy X, and they have appeared within the confines of the UnderWorld.

Auron's new appearance remains relatively faithful to the original, save the fact that he is no longer wearing his sunglasses, is clean-shaven and is missing his famous jug of nog. His jacket also has a lower brim which allows Auron's mouth to be seen. In Final Fantasy X his mouth was seldom visible - this was convenient for the dubbing team when they were making the English version as there were no lip movements they had to try to synchronise with. Also, in battle, Auron's left hand remains slung in his sleeve while in Final Fantasy X he took it out during combat. His feet are also much larger to fit with the Disney style.

Auron's Limit attack for this game is Bushido, where he can twirl Sora around the area with their weapons and can create a tornado to finish off enemies. His attacks are quite faithful to their Final Fantasy X Overdrive counterparts, except that the attack named "Banishing Blade" appears to be "Dragon Fang" instead.

Itadaki Street Special

A chibified version of Auron appears in Itadaki Street Special with Tidus and Yuna as playable Final Fantasy X characters.

References

  1. ^ Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Ω (in Japanese). DigiCube/Square-Enix. p. 99. ISBN 4-88787-021-3.
  2. ^ Braska: "Let's show them they're wrong. A fallen summoner, a man from Zanarkand... and a warrior monk, doomed to obscurity for refusing the hand of the priest's daughter. What delightful irony it would be if we defeated Sin!"(Final Fantasy X)
  3. ^ Auron: "What are you taking?" / Jecht: "Well, you said it was gonna be a long trip. We'll be seeing a lot of neat things, right? So I thought I'd record it all in this. To show to my wife and kid, you know." / Auron: This is no pleasure cruise!"(Final Fantasy X)
  4. ^ Jecht: "What are you shooting me for?" / Auron: "So you don't do anything stupid again. I can't believe you attacked that shoopuf. Lord Braska had to pay the handler for damages from his own travel money." ... / Jecht: That's it. Only thing I drink from now on is shoopuf milk!"(Final Fantasy X)
  5. ^ Rin: "Sir Auron! I wonder if you remember me? Ten years ago? At the beginning of Lord Braska's calm?" / Auron: "Yes. I should thank you." / Rin: "Not at all! I could not leave a wounded man to die. However, I was surprised to see you gone the next morning, with that wound. An ordinary man would not have been able to walk."(Final Fantasy X)
  6. ^ Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Ω (in Japanese). DigiCube/Square-Enix. pp. 45, 98. ISBN 4-88787-021-3.
  7. ^ Auron: "Somehow I made my way, crawling, down Mount Gagazet. But my strength left me just outside Bevelle. That's where Kimahri found me. I told him about Yuna... just before I died." / Tidus: "Auron..." / Auron: "Don't make that face. Being dead has its advantages. I was able to ride Sin and go to your Zanarkand."(Final Fantasy X)
  8. ^ Auron: "Outside the dream world, life can be harsh, even cruel. But it is life. Jecht wanted you to have a shot at life. I saw it in Sin's eyes. That's why I brought you here, to Spira."(Final Fantasy X)
  9. ^ Barthello: "You are... Auron, no?" / Auron: "What of it?" / Barthello: "Can...I shake your hand? Auron -- no, Sir Auron. You're the reason I became a guardian!"(Final Fantasy X)
  10. ^ Auron: "Once this is over, I will leave. I have played at life for too long."(Final Fantasy X)

See also

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