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Proactor pattern

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This is the current revision of this page, as edited by RandFreeman (talk | contribs) at 11:42, 23 June 2025 (Adding local short description: "Software design pattern for event handling", overriding Wikidata description "software design pattern for event handling in which long running activities are running in an asynchronous part, and a completion handler is called after the asynchronous part has terminated"). The present address (URL) is a permanent link to this version.
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Proactor is a software design pattern for event handling in which long running activities are running in an asynchronous part. A completion handler is called after the asynchronous part has terminated. The proactor pattern can be considered to be an asynchronous variant of the synchronous reactor pattern.[1]

Interaction

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UML Sequence diagram of Proactor

Operation specific actors:

  • The Proactive Initiator starts the asynchronous operation via the Asynchronous Operation Processor and defines the Completion Handler
  • Completion Handler is a call at the end of the operation from the Asynchronous Operation Processor
  • Asynchronous Operation

Standardized actors

  • The Asynchronous Operation Processor controls the whole asynchronous operation
  • The Completion Dispatcher handles the call, depending on the execution environment.

Implementations

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See also

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  • Reactor pattern (a pattern that also asynchronously queues events, but demultiplexes and dispatches them synchronously)

References

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  1. ^ Pattern-Oriented Software Architecture, Volume 2, Schmidt et al., Jon Wiley & Sons, Ltd, 2000
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