Jump to content

Naruto: Clash of Ninja (gamecube)

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by Goshikuu (talk | contribs) at 05:49, 7 October 2007 (Gameplay). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

GameCube

Naruto: Clash of Ninja

Naruto: Clash of Ninja (known in Japan as Naruto: Gekitou Ninja Taisen) is the first installment of the Clash of Ninja series and the first Naruto game released in Japan and North America. It was released in Japan on April 11, 2003.[1] On October 27, 2005, both this game and its sequel, Clash of Ninja 2, were confirmed for a 2006 release in North America.[2] It was released in North America on March 7, 2006.[1] The game has a total of ten characters that come from the Land of Waves arc and the start of the Chunin Exam arc of the series.[3] Masato Toyoshima, one of the executives of Eighting, stated that the game was designed to appeal to both casual and hardcore gamers.[3] The only significant difference made by Eighting in the development between the English variant and its Japanese counterpart were the voice-overs, which were done by the English voice actors in the Naruto anime.[3] Toyoshima claimed that the development team was especially "proud that [they] were able to accomplish" creating the cel-shaded graphics that closely matched the scenes in the Naruto anime and manga.[3]

File:GekitouNinjaTaisen.jpg

Gameplay

File:ClashofNinjaGameplay2.jpg
Naruto Uzumaki facing Sasuke Uchiha in Clash of Ninja.

In each game of the series, the player controls one of many characters directly based upon their counterparts in the Naruto anime and manga.[4] As in practically all fighting games, the player then pits their character against another character controlled by the game's AI or by another player, depending on the mode that the player is in.[4] The objective of each game is to reduce the opponent's health to zero using basic attacks and special techniques unique to each character that are derived from techniques they use in the source material.[5] For instance, Naruto Uzumaki is able to use his signature Shadow Clone Technique, and Rock Lee utilizes many of his Strong Fist style techniques.[6] To use these techniques, characters have available a chakra bar, which depletes upon the execution of a special technique. Each game in the series also possesses numerous modes that offer different styles of play. The game's story mode generally follows the plot from the anime and manga, with a versus mode pitting two players against each other also included.[5] Each game in the series adds new modes, as well as incorporating new features into the game.

Naruto: Clash of Ninja 2

Naruto: Clash of Ninja 2 (known as Naruto: Gekitou Ninja Taisen 2 in Japan and Naruto: Clash of Ninja European Version in Europe) is the second installment of the series. It was released in Japan on December 4, 2003.[7] It was announced alongside its prequel, Clash of Ninja, for a 2006 release in North America.[2] It was released in North America on September 26, 2006.[7] The game follows the plot of the series, in story mode, starting from Naruto's graduation from the Ninja Academy to the end of the Chunin exams. The game retains the characters from the first installment, and added characters from the Chunin Exam arc. This installment allows 4 players to fight in multiplayer at the same time.[3] Unlockable features in this game are acquired by accomplishing certain tasks to add them to the game's shop, and then using money won in fights to buy access to the features.[8]

File:GekitouNinjaTaisen2.jpg

Naruto: Gekitou Ninja Taisen 3

Naruto: Gekitou Ninja Taisen 3 is the third installment of the Clash of Ninja series. The game was announced on August 3, 2004, and released in Japan on November 20, 2004.[9] The game covers the events of the anime from the Invasion of Konoha arc to the Search for Tsunade arc. This installment introduces the ability to change forms during combat.[9] In addition, players can now use a team of three characters against an opponent.[9] This game keeps the shop feature from Clash of Ninja 2, although the sequel Gekitou Ninja Taisen 4 loses this feature.

File:GekitouNinjaTaisen3.jpg

Gameplay

File:ClashofNinjaGameplay3.jpg
Temari facing Sasuke Uchiha in Clash of Ninja 3.

Naruto: Gekitou Ninja Taisen 4

Naruto: Gekitou Ninja Taisen 4 is the fourth installment of the Clash of Ninja series. It was released in Japan on November 21, 2005.[10] It covers the events from the Return of Itachi arc to the Sasuke Retrieval arc. The game adds a tag-team mode, referred to as 3-man cell, which allows groups of characters to fight each other in turn, with certain combinations of team members enabling special attacks.[3] The game also introduces the ability for multiple characters to fight one another at once, ranging from a 2-on-2 match to a 4-way brawl.[11] Most noticeably, the game does away with the shop feature, and unlockables are now acquired by simply meeting certain criteria in the game's new Mission mode.[11] Mission mode forces the player to fight increasingly stronger opponents under specific circumstances and with different methods of winning in order to complete each mission.[11]

File:GekitouNinjaTaisen4.jpg

Wii

Naruto Shippūden: Gekitou Ninja Taisen EX

Naruto Shippūden: Gekitou Ninja Taisen EX is the fifth installment of the Clash of Ninja series. This game is the first Gekitou Ninja Taisen game to be released for the Wii in Japan, and was released in Japan on February 22, 2007.[12] The game uses the Wii Remote by waving the controller in different directions, but the GameCube controller and the Wii Classic controller can be used with the game as well. The game takes place during the Naruto: Shippūden series, specifically the Rescue Gaara arc. The game replaces the cast of characters in the previous games with a new set based specifically on the Shippūden series. The game was originally set to be released in North America as Naruto: Clash of Ninja MVZ, but this was abandoned in favor of Naruto: Clash of Ninja Revolution.[13]

File:GekitouNinjaTaisenEX.jpg

Naruto: Clash of Ninja Revolution

Naruto: Clash of Ninja Revolution, which had a working title of Naruto: Clash of Ninja MVZ,[13] is an installment of the Clash of Ninja series set to be released on October 23, 2007.[14] It is the first Clash of Ninja game to be released on the Wii in English, and is set to be a North American exclusive.[14] Twenty-one or more characters will be playable in the final game.[15] Also in an interview, a representative has also stated that some characters not featured in Naruto: Clash of Ninja and Naruto: Clash of Ninja 2 will be featured in the game.[13] Clash of Ninja Revolution covers the events of the Chunin Exams arc to the end of the Search for Tsunade arc.[16] Clash of Ninja Revolution will use the same gameplay engine as Gekitou Ninja Taisen EX.[13] The game utilizes the Nunchuk accessory for the Wii Remote, for basic attacks and for special attacks that require specific movements from both items.[13] The classic controller and GameCube controller are also compatible with the game.[13]

Naruto Shippūden: Gekitou Ninja Taisen EX 2

Naruto Shippūden: Gekitou Ninja Taisen EX 2 is the sixth installment of the Clash of Ninja series. The game's full retail release date has yet to be revealed. This will be the first Naruto Shippūden game to feature time-skip Sasuke Uchiha as a playable character.[17]

File:GekitouNinjaTaisenRevolution.jpg

  1. [http://www.takaratomy.co.jp/products/gamesoft/narutotaisen/
  2. [http://www.takaratomy.co.jp/products/gamesoft/naruto_gekinin2/
  3. [http://www.takaratomy.co.jp/products/gamesoft/naruto_gekinin3/index.html
  4. [http://www.takaratomy.co.jp/products/gamesoft/gekinin4/
  5. [http://www.takaratomy.co.jp/products/gamesoft/naruto_shippuden/index.html
  1. ^ a b "Naruto: Clash of Ninja - Game Profile". IGN. Retrieved 2007-07-24.
  2. ^ a b Surette, Tim (2006-09-01). "More Naruto coming to North America". GameSpot. Retrieved 2007-07-18. {{cite web}}: Check date values in: |date= (help)
  3. ^ a b c d e f Casamassina, Matt (2006-02-14). "Naruto: Clash of Ninja Interview". IGN. Retrieved 2007-07-23. {{cite web}}: Check date values in: |date= (help)
  4. ^ a b Cite error: The named reference GameSpotCoN1Review was invoked but never defined (see the help page).
  5. ^ a b Cite error: The named reference GameSpotHandsOnCoN1 was invoked but never defined (see the help page).
  6. ^ Bozon, Mark (2006-02-24). "Naruto: Clash of Ninja". IGN. Retrieved 2007-09-08. {{cite web}}: Check date values in: |date= (help)
  7. ^ a b "Naruto: Clash of Ninja 2 - Game Profile". IGN. Retrieved 2007-07-25. Cite error: The named reference "ClashofNinja2GeneralInfo" was defined multiple times with different content (see the help page).
  8. ^ Bozon, Mark (2006-07-26). "Hands-on: Naruto: Clash of Ninja 2". IGN. Retrieved 2007-09-23. {{cite web}}: Check date values in: |date= (help)
  9. ^ a b c IGN Staff (2004-08-03). "Naruto: Gekitou Ninja Taisen 3 Announced". IGN. Retrieved 2007-07-24. {{cite web}}: Check date values in: |date= (help)
  10. ^ "Naruto: Clash of Ninja 4 - Game Profile". IGN. Retrieved 2007-07-25.
  11. ^ a b c Bernsten, Andreas Misund. "Naruto: Gekitou Ninja Taisen! 4 Review". Gamershell.com. Retrieved 2007-09-23. {{cite web}}: External link in |publisher= (help)
  12. ^ "Naruto: Clash of Ninja Revolution - Game Profile". IGN. Retrieved 2007-07-25.
  13. ^ a b c d e f Casamassina, Matt (2007-05-31). "Naruto: Clash of Ninja Revolution". IGN. Retrieved 2007-07-25. {{cite web}}: Check date values in: |date= (help)
  14. ^ a b Cite error: The named reference CoNRConfirm was invoked but never defined (see the help page).
  15. ^ Shoemaker, Brad (2007-09-14). "Naruto: Clash of Ninja Revolution Update". GameSpot. Retrieved 2007-09-20. {{cite web}}: Check date values in: |date= (help)
  16. ^ "Naruto: Clash of Ninja Revolution Wii movies". GameSpot. 2007-07-13. Retrieved 2007-08-27. {{cite web}}: Check date values in: |date= (help)
  17. ^ V-Jump (in Japanese). Shueisha. 2007. pp. 54–55.