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Mario Party (video game)

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Mario Party
Mario Party
Developer(s)Hudson Soft
Publisher(s)Nintendo
Platform(s)Nintendo 64
ReleaseJapan December 18, 1998
North America Canada February 8, 1999
Europe March 9, 1999
Genre(s)Party
Mode(s)Single player, Multiplayer

Mario Party (マリオパーティ, Mario Pāti) is the first in a series of board game style video games for Nintendo platforms, featuring popular characters from the Mario series. It was released on the Nintendo 64 in Japan on December 18, 1998, followed by a North American release on February 8, 1999, and a European release on March 9, 1999. The game has spawned seven sequels with Mario Party DS as the most recent one, as well as Arcade, Game Boy Advance, Mario Party 8 and e-Reader versions, making a total of twelve games in the series.

Gameplay

Mario Party takes the form of a traditional board game, with players taking turns to roll the diceblock and move ahead the number of spaces shown. There are many different types of spaces players can land on, each producing a different effect. The primary objective of the game is to collect more stars than any other player. The winner of the game is the player with the most stars after all the turns have been completed. Players can choose to play as either Mario, Luigi, Princess Peach, Yoshi, Wario, or Donkey Kong.

Only one star is present on the board at a given time, appearing randomly on a space on the board where it remains until bought by a player for 20 coins from Toad. After a star is collected, a new one appears on a different space on the game board. Stars can also be stolen from other players by passing a certain location on the board where a Boo resides - the player must then pay Boo 50 coins for the service.

A secondary objective is to gather coins as well, for they are necessary for buying essential items such as stars and determine the game winner in the event of a tie. Coins are earned by landing on blue spaces, passing the start point, and winning mini-games. Coins are lost by landing on red spaces, passing Bowser, and losing certain mini-games.

At the end of each round of play (ie. after each of the four players have taken their turn) a random mini-game commences. The mini-games are generally short (about a minute in length), and fairly simple. There are 56 of them in total, divided into 4 different categories.

  • Four-player mini-games may be divided into three types:
    • the cooperative games, in which all four players collectively win or lose
    • the competitive free-for-alls, in which players must compete against each other in order to win a limited number of coins
    • the non-competitive free-for-alls, in which players accrue coins independently of one another and one player's loss is not automatically another's gain.
  • 2-on-2 mini-games place players on teams, so they have to cooperate with others in the mini game to win (even though they're still competing against each other in the main game)
  • 1-on-3 mini-games have a team of three against a lone player. Often, the game's objective is for either the lone player or the team of three to survive for a certain amount of time while the opposing player/team tries to take them out. The team of three must cooperate in order to win.
  • One-player mini-games only occur during a round when a player lands on a One-player mini-game space. They give a single player an opportunity to earn (or lose) coins depending on his or her performance in the mini-game.

At the end of the game there are three bonus stars given out. One is given to the player who collected the most coins overall, one is given to the player who collected the most coins in mini-games, and one given to the player who landed on the most "?" spaces. The person with the most stars is declared the winner. In the event of a tie, the player with the most coins wins, and if two players have the same number of both stars and coins, a diceblock will be rolled to determine the winner.

Mini-games happen at the end of each round or occasionally during a round when a player lands on Bowser or One-player mini-game spaces. In most situations, the winner(s) of a mini-game receive ten coins for their victory. In some mini-games, the losing player(s) have to pay the winner(s) a sum of coins.

File:Mariopartycharactermontage.jpg
The playable characters in Mario Party, as seen in the instruction booklet.

Modes

Adventure Mode

The standard mode of play, as described in Gameplay above. Up to four players play a board game interspersed with mini games, trying to collect as many stars as possible by the end of a set number of turns. The coins and stars earned in Adventure Mode are tallied up and transferred to a fund which the player can use to unlock things in the game.

The type of mini-game (4 player, 1 vs. 3, and 2 vs. 2) is determined by what color the players' panels are. If all four players have the same color panels, a 4 player game is selected. If there's 1 blue panel and 3 red panels or vice versa, a 1 vs. 3 game is selected. If there's 2 panels of both colors, a 2 vs. 2 game is selected. If there's a green panel, the color will switch to either red or blue randomly.

Boards

Mini-Game Island

A one-player mode in which the player navigates a world map and tries to win mini games in order to progress across the map. Winning mini games gives the player coins, and collecting 100 coins grants the player a life. Losing a mini game causes the player to lose a life. If the player loses all of his or her lives, the game ends, and the player must resume from where he or she last saved.

Boards

List of Boards:

Default DK's Jungle Adventure- DK's jungle adventure is filled with lush tropical trees, bushes, and many different exotic kinds of flowers and fruits. Large slab of stones can also be found standing beside the forest path.

Mario's Rainbow Castle- Mario's rainbow road is colorful and soothing. Work your way around softy cushiony clouds to the bright castle.

Yoshi's Tropical Island- Two islands joined to together by bridges. Sandy beaches and rolling waves cover most of this island paradise.

Peach's Birthday Cake- A beautiful white and pink cake. Decorations, like flowers, cover this lovely, delicious cake topped with icing with smooth layering too!

Wario's Battle Canyon- A canyon where the battle between the Bomb-Ombs is about to take place! This canyon holds many explosions changing the landscape every once in awhile. Sand, rocks and dirt fill this canyon.

Luigi's Engine Room- An room with a broken engine. Will Mario and friends be able to restart the engine? This room is filled with machinary and smoke.

Secret Boards Bowser's Magma Mountain- A mountain covered with molten rock and lava. Work your way on the rock path to the evil Bowser to teach him a lesson.

Eternal Star- The final test. Who will become the ultimate Superstar?

List of Minigames

2 vs. 2 minigames
  • Bobsled Run
  • Bombsketball
  • Deep Sea Divers
  • Handcar Havoc
1 vs. 3 minigames
  • Bash 'n' Cash
  • Bowl Over
  • Coin Block Bash
  • Coin Shower Flower
  • Pipe Maze
  • Piranha's Pursuit
  • Tug 'o War
4-player minigames
  • Balloon Burst
  • Bombs Away
  • Box Mtn. Mayhem
  • Bumper Balls
  • Buried Treasure
  • Cast Aways
  • Coin Block Blitz
  • Crane Game
  • Crazy Cutter
  • Face Lift
  • Grab Bag
  • Hammer Drop
  • Hot Bob-omb
  • Hot Rope Jump
  • Key-pa-Way
  • Mario Bandstand
  • Mushroom Mix-Up
  • Musical Mushroom
  • Paddle Battle
  • Platform Peril
  • Running of the Bulb
  • Skateboard Scamper
  • Shy Guy Says
  • Slot Car Derby
  • Tight Rope Treachery
  • Treasure Divers
  • Tipsy Tourney
1-player minigames
  • Chance Game
  • Ghost Guess
  • Ground Pound
  • Knock Block Tower
  • Limbo Dance
  • Memory Match
  • Pedal Power
  • Shell Game
  • Slot Machine
  • Teetering Towers
  • Wack-a-Plant

    Mini-Game House

    An area in which up to four players can compete by playing mini games. Players can select to play 1, 3, 5, or 7 mini games of any type in a row. At the end of the series of mini games, the player who has the most coins wins. In the Mini Game House, players can choose to play any mini games that they've previously played in Adventure Mode. They can play the mini games for free if they've purchased them (by paying a once-off fee varying from 50 to 500 coins), or by paying a rental charge of 10 coins if they haven't. The red Mushroom-Headed Mini-Games seller sells Mini-Games the player has found in Board Games or in Mini-Game Island.

    The Mini-Game House also contains the Mini-Game Stadium, a simple board map in which up to four players compete to try to earn the most coins by winning minigames. No stars are given out in this mode and no coins are gained or lost by landing on red and blue spaces.

    The Mecha Fly Guy challenge, a game in which a player must rotate the control stick as many times as possible within a 10 second time period in order to make the Mecha Fly Guy fly as far as possible, is also found in the Mini-Game House after purchasing it from the shop.

    Development

    In May 1998, Nintendo and Hudson began a strategic partnership to design and develop games together for both the N64 and the Game Boy. Mario Party was the first of the games that the partnership released. The game also marked the start of a move by Nintendo to franchise off the Mario series to other developers, including Camelot Software Planning.

    Reception

    Reviews and awards
    Publication Score
    Famitsu
    31 of 40
    IGN
    7.9 of 10[1]
    EGM
    8.6 of 10
    GameSpot
    7.2 of 10[2]
    Compilations of multiple reviews
    Game Rankings
    76 of 100
    (based on 11 reviews)[3]
    Metacritic
    79 of 100
    (based on 16 reviews)[4]

    Mario Party received mostly positive reviews upon release, with praise to the party aspect of the game. However, its most common criticism is its apparent lack of enjoyment without multiplayer. Gamespot explains: "The games that are enjoyable to play in multi-player are nowhere near as good in the single player mode. Really, it's that multi-player competitive spark of screaming at and/or cheering for your friends that injects life into these often-simple little games, and without it, they're just simple little games."[5] IGN took a similar line, saying that it was the interaction between players rather than the interaction with the game that made Mario Party fun. They also warned of the damage inflicted to controls by the more demanding games, humorously noting: "If you love your controllers, have your friends bring theirs when they come over to play this game."[6] Another criticism leveled at the game was its dependence on luck rather than skill, but this was felt by most to add to the game's party atmosphere, with players who were winning comfortably suddenly finding themselves in last place over the course of one or two turns. The game was also successful commercially, and proved particularly successful in the rental charts. [7]

    Controversy

    After Mario Party's release, the game was investigated by then-New York State Attorney General (now Governor) Eliot Spitzer over claims that mini games involving excessive analog stick rotation caused blisters and other hand injuries due to a common controller technique where players would use the palms of their hands to rotate the analog stick at a much faster rate than was possible using only one's thumb.

    In March 2000, Nintendo reached an agreement wherein it would provide up to four padded gloves to each owner injured by the excessive controller stick rotations required of the mini games.[8] Subsequent versions of the Mario Party series did not include mini games involving stick rotation, but instead, had games that required players to rapidly press the A, B, X or Y Button (Mario Party 4 through Mario Party 7 for Nintendo GameCube).

    Sequels

    The popularity of Mario Party has led to seven sequels: Mario Party 2, Mario Party 3, Mario Party 4, Mario Party 5, Mario Party 6, Mario Party 7, and Mario Party 8, as well as Game Boy Advance and E-Reader versions, as well a a exclusive Japanese Mario Party for arcades called Super Mario Fushigi no Korokoro Party not released in the US, making a total of eleven games in eight years, including at least one every year except 2006. The frequency of the sequels has led to some criticism regarding the games being unoriginal, as many ideas from previous installments of Mario Party have been recycled throughout the series.[9][10] This is evident in the mini games in the later installments of the Mario Party series which do not differ much from earlier Mario Party mini games. However, new Mario Party games have continued to sell well, despite the claims that they lack originality.[11]

    Notes

    1. ^ http://ign64.ign.com/articles/160/160397p1.html
    2. ^ http://www.gamespot.com/n64/puzzle/marioparty/review.html?om_act=convert&om_clk=gssummary&tag=summary;review
    3. ^ "Mario Party Reviews". gamerankings.com. Retrieved 2006-04-27.
    4. ^ "Mario Party Reviews". metacritic.com. Retrieved 2006-04-27.
    5. ^ "Mario Party Gamespot Review". gamespot. February 8, 1999. Retrieved 2006-04-27.{{cite web}}: CS1 maint: year (link)
    6. ^ "Mario Party IGN Review". ign.com. February 11, 1999. Retrieved 2006-04-27.{{cite web}}: CS1 maint: year (link)
    7. ^ "Mario Party Rental Charts". ign.com. April 8, 1999. Retrieved 2006-04-27.{{cite web}}: CS1 maint: year (link)
    8. ^ "Nintendo to Address Effects of Video Game on Children". March 8, 2000. Retrieved 2006-04-27.{{cite web}}: CS1 maint: year (link)
    9. ^ http://www.gamespot.com/gamecube/puzzle/marioparty7/review.html?om_act=convert&om_clk=gssummary&tag=summary;review
    10. ^ http://www.gamespot.com/gamecube/puzzle/marioparty6/index.html?tag=result;title;0
    11. ^ http://www.nintendogal.com/index.php?/archives/1674-Strong-Sales-For-Mario-Party-8.html