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Opoona

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Opoona
North American boxart
Developer(s)ArtePiazza
Publisher(s)Koei
Platform(s)Wii
ReleaseJapan November 1 2007
United States March 25 2008
European Union TBA 2008
Genre(s)rRle-playing game
Mode(s)Single player

Opoona (オプーナ, Opūna) is a role-playing game developed by ArtePiazza and published by Koei for the Wii. The player follows the story of the titular Opoona as he attempts to find the location of his family from which he was separated after the occurrence of a mysterious accident during their travels. Former Dragon Quest art designer Shintaro Majima was the lead artist, with Sachiko Sugimura, who has also worked on Dragon Quest, as the planning director. Hitoshi Sakimoto, the composer, for Final Fantasy XII, wrote the soundtrack.

Plot

Opoona is a descendant of the brave Cosmo Guards. After being separated from his family during a visit to the planet Landroll, he finds himself injured in a hospital and unable to remember how he wound up there. It is your job as Opoona to earn a license to travel to other colonies and find out what exactly happened to your brother and sister.

Gameplay

To progress through the game, Opoona will acquire licenses for different jobs (e.g., rescuer, idol, detective), and players are able to choose what they would like to become. The game is played one-handed using just the Wii's Nunchuk attachment. In battles, flicking the Nunchuk's analog stick will fire a projectile at enemies with the trajectory able to be changed by angling the stick. This style of play is named the Active Bon-Bon Battle System.

Characters

Playable

  • Opoona - The main protagonist from the planet Titia. He has an orange Energy Bon-Bon above his head that he can use as a projectile.
  • Poleena - Opoona's younger sister. She has two yellow Energy Bon-Bons above her head that resemble pigtails.
  • Copoona - Opoona's younger brother. His Energy Bon-Bons take the place of his legs and are pink.

Other

  • Dadina - Opoona's father. He has three blue Energy Bon-Bons stacked vertically above his head.
  • Momina - Opoona's mother. She has two pink Energy Bon-Bons similar to Poleena's.

Enemies

Dark Rogues

  • Bee
  • Screw Fly
  • Bad Cell
  • Shadow of Sun
  • Crusher Potato[1]
  • Flower
  • Tree
  • Space Bubble
  • Jammin
  • Before The Mask
  • Ultima-Golem[2]
  • A Long Time Ago
  • Bubble
  • Forest Wonder
  • Ghost
  • Giant Bat
  • Phenomenon
  • Dance-Jin
  • Sword Bull[3]

Controls

Opoona is the first Wii game that only uses the Nunchuck peripheral. All motion and battles are controlled entirely from it. The user also has the option of using the Classic Controller or the Wiimote and Nunchuck together. The Classic Controller speeds up gameplay significantly, allowing easier access to menu items due to the extra buttons.

Reception

Opoona's Japanese sales were extremely poor. To date, the game has sold less than 10,000 copies despite receiving a positive review from Japanese game magazine Famitsu, which gave the game a score of 31/40. The publication credited the cute characters, length (twenty hours to beat and seventy hours to do everything), great music, and difficulty level for high marks. In the states, it received mixed reviews, though they are more positive than they are negative. The stateside sales are as abysmal as the Japanese ones, however. . American critics felt that the game had great potential, but was hampered by its random battles and overall lack of polish. Its MetaCritic score as of April 13, 2008 is 64.

References