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RuneScape skills

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In the game of RuneScape, skills are abilities that enable players do things. Some skills are members-only and some skills are only in newer versions of the game. Many of the higher-level abilities in each skill are reserved for members only. Players gain experience in a skill when they use abilities which utilize that skill. A player's amount of experience determines the level of that skill. New abilities are given to the player when they reach certain levels. Higher level abilities in turn give more experience to compensate for the roughly quadratic increase in experience points needed to reach each new level.

In alphabetical order:

Non-Member Skills

Combat

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Player in melee combat using the Dragon halberd

Combat, more specifically melee combat, is a particularly important skill in RuneScape, as monsters abound in this fair world. It is used for killing monsters (NPCs) and other players in PvP (Player vs. Player) combat. Combat is divided into four independently trained skills: Attack, Defense, Strength, and Hitpoints. Certain fighting styles (accurate for attack, aggressive for strength, defensive for defense or controlled for a combination of the three) determine what skill improves, whereas Hitpoints experience is gained no matter which type of fighting is chosen (including Range and Magic). Your attack and defence levels determine which weapons and armour you can weild respectively.

  • Attack level determines how often you damage your opponent.
  • Strength level determines how much you damage your opponent.
  • Defense level determines how often your opponent damages you.

Cooking

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Player cooking Lobsters in Catherby

RuneScape includes various types of food, which when eaten will restore varying amounts of health (hp). The more rare or harder to make foods generally restore more health than more common ones. Cooking is usually thought of as a supplementary skill to Fishing. As fishing is the easiest way to get raw food, and also yields the best (highest-healing) foods, it is normal for middle to higher level chefs to only cook fish.

As a player's cooking level increases, they will be able to cook more complex types of food, such as lobsters, pizzas, or cakes. Fish are ready to be cooked as soon as they are caught, but other foods such as cakes and pizzas must be prepared before cooked. The tedious task of collecting flour, eggs and milk is the main reason most chefs prefer to cook fish. To cook the raw food, you must use it with a fire, or a range. Some foods (such as pizza or cake) can only be cooked on a range, but these are commonly available in towns, and are free to use. Players with higher cooking levels are less likely to burn their food, and at certain cooking levels, stop burning certain food altogether. Burnt food is inedible and useless.

The cooking guild, located west of Varrock, is open to all players with a cooking level of 32 or more. A chef's hat (dropped by imps or goblins, or purchased from the fancy dress shop in Varrock) must be worn to gain entry. The highlights of this guild are the flour mill, two stoves, and a small supply of ingredients and utensils.

Crafting

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Player crafting bowstrings from flax

Crafting allows players to make various items with traditional crafting skills such as pottery, glassblowing (members only), leather work and gold- and silversmithing. In the early stages of advancing this skill players can only make basic pottery items such as pots and bowls; basic leather items such as gloves and boots; and spin wool into balls and flax into bow strings. Members can blow glass into beer glasses at an early stage. These basic items are sometimes useful but only bow strings are valuable.

Following this, players learn to work with metals, crafting them into jewellery items: gold rings, necklaces and amulets and silver god symbols. With the appropriate level of magic, a crafter can add precious gems (obtained by mining), to gold jewellery and enchant it with magic spells to amulets (abbreviated to "ammys" by players): amulets of magic, defense, strength and power. Members can also enchant jewelled rings to make magic rings: ring of recoil, dueling, forging and life. In addition members can add the rare and valuable dragonstone to gold jewellery and enchant dragonstone rings to make rings of wealth and dragonstone amulets to create amulets of glory.

At a high crafting level members can craft dragonhide ranging armour ranged combat and make more advanced glassware objects including Orbs, which when enchanted can be used to craft the four types of magical elemental battlestaffs: water, earth, fire and air.

The crafting guild, near Falador,is available to both members and non-members with a minimum of level 40 crafting.

Firemaking

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Player lighting a fire

Firemaking is the simple art of creating fire from logs and a tinderbox. Occasionally one will see a player or group of players attempting to raise their firemaking level quickly by cutting down entire areas of forests and setting them ablaze. Some players will also have fun with the skill and for example make shapes, words or clan names on the ground by dropping and lighting the logs on fire. In the members-only Lumbridge swamp caves area a player will need firemaking to stay alive.

This skill is also used to make pyres for the corpses of shades at the members-only swamp town Mort'on.

Fishing

File:Runescapeharpooning.jpg
Player harpooning for swordfish

Fishing is a very valuable skill in RuneScape. It provides much of the food necessary for fighters to heal, and rare food such as lobsters are always in high demand. Persistent fishers gain experience quickly and will soon find themselves able to catch extremely valuable lobster and swordfish. Fish can be cooked over fires or ranges.

Fish are popular particularly because they are quick to prepare and eat - catching and cooking fish is a two-step process whereas the preparation of foods of equivalent healing ability usually requires several ingredients and cooking utensils. Fish also heal faster as they are eaten in a single action rather than being split into multiple servings like most other high-valued foods. There are several members-only fish, such as shark and slimy eel, and some that can only be caught in the Fishing Trawler mini-game, where players becomes hired hands on a leaky fishing boat.

Fishing can be thought of as a companion skill to cooking as raw seafood is inedible. A low cooking level also reduces the efficiency of fishing since a larger percentage of a player's catch will end up burnt and thus useless. Players without a high enough cooking level to cook their catch will be at a disadvantage as they must get others to cook their seafood in order to eat them. Also, raw seafood sells at a lower price due to inconvenience and the probability that some will become burnt. The fishing shop at Port Sarim buys and sells raw fish and all F2P fishing equipment, though killing chickens is a cheaper source of feathers for fly fishing.

After achieving 68 fishing, members may enter the fishing guild.

Magic

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Player casting the basic "fire strike" spell

Once considered only a supplement to melee, magic is now a battle skill in its own right. Mages even have some types of armor specific to them, called splitbark armor, mystic robes, and ahrim the blighted's magic set. Mages may also wield various magic staffs and battle staffs to assist them.

With the appropriate runestones (runes) and skill level, players can cast a variety of spells, including curses, missiles, and teleports. Many higher-level spells are available only to members, such as the elemental waves. All spells are composed of one or more types of elemental runes (fire, water, earth and air), which give the spell its elemental alignment; and a "binding" rune, which gives the spell its type. Each type of binding rune is associated with one type of spell. For example, all "strike" spells are made from an elemental rune and a Mind Rune. All teleport spells use Law runes, and so on.

At level 66 magic, members may enter the Magic guild in Yanille.

Mining

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Player mining in RuneScape 2

Mining is one of the widely used skills as many other skills run into it. Mining is used to get raw materials for making armour, weapons, nails, and crafting supplies. Players need a pickaxe (which cannot be made) in order to use this skill. More expensive pickaxes will allow a player to mine faster and with less fatigue (in RuneScape Classic). As a player's level in this skill increases, they will be able to wield more varieties of pickaxes and mine more types of "ore": clay, copper, tin, iron, silver, coal, gold, mithril, adamantite, blurite and runite (AKA rune). The ores can be smelted with the smithing skill and forged into valuable weapons and armor. Since rare weapons and armor are in such high demand, it follows that the ores they are made from are also in high demand. Miners who reach level 60 in mining can enter the Mining Guild in Falador, near the dwarven mines.

Gems such as sapphires, emeralds, rubies and diamonds can also be found randomly while mining. Shilo Village has some gem rocks. Players can also get opals, jade and red topaz there. Jades and red topaz have no use except cutting and selling. Opals can be made into bolt tips. Players can get every type of gem here except dragon stone. The gem rocks are for members only.

Members can also pan for stuff in a river, getting rock samples, gold nuggets, opals, coins, sapphires and jades. Three gold nuggets can be traded in the exam center for a gold ore. Before a player can pan, they must start the Digsite quest and give the panning instructor a cup of tea.

Prayer

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Player using the "protect from melee" prayer, which provides immunity from NPCs' melee combat attacks

Prayer is a skill based on the burying of bones that are dropped when creatures die. Though many players choose to ignore it, the prayer skill can be extremely valuable, particularly in the wilderness, and against high-level monsters. Depending on one's prayer level, (which could be interpreted as the character's devotion to the gods) a player can invoke many different blessings, from melee stat boosts to protection of items after death. The highest level prayers are available only to paying members.

When a player uses a prayer, their prayer points will gradually drop at a set rate depending on their level. Players can use multiple prayers at once; however this will cause their prayer points to drain faster. One's maximum prayer points are equal to their level in prayer. Prayer points can be recharged at any altar (usually found in churches). The "restore prayer" potion will also restore 35% of a player's full prayer level, although this is available only to members. The Prayer Guild (available to those with a prayer level of 31 or above) is located on the second floor of the monastery. The altar there recovers prayer to two points above one's prayer level.

Prayer experience is achieved by burying bones. Most monsters drop bones when they die. Regular bones, the most common, give 4.5 experience points. Big bones, dropped by ogres, giants and trolls, are worth 15 experience. However, as with most skills in RuneScape, the best bones are only available to members. Bat bones, baby dragon bones, jogre bones, dragon bones are all available from their corresponding monsters. The new Zogre Flesh Eater quest allows access to a training area where one can pick up zogre, fyrag, raurag and ourg bones (which give the most experience in the game).

After completing the Priests in Peril quest, players can gain entry to the ectofunctus, which through a tedious process, allows the user to get four times the amount of normal experience per bone. However, this process is usually only used for dragon bones and the new zogre bones, because it is not economical to use with the other bones. Additionally, this process is usually only used after completing the Ghosts Ahoy quest, which provides an ectophial that can be used to teleport to the ectofunctus.

Prayer experience can also be obtained by killing Ghasts (after starting the Nature Spirit quest). Each Ghast is worth 30 prayer experience. This is a relatively fast way to gain prayer experience, especially for players with low level combat experience. The blessed Silver Sickle and Druid Pouches are needed through this method to cast the 'Bloom' spell (subsequently recharging the druid pouch) and making the ghasts vulnerable to mortal weapons.

Prayer experience can also be obtained by burning shades during or after the Shades of Morton quest.

After finishing the Horror from the Deep quest, people are given a prayerbook. There's a choice between the three RuneScape gods: Zamorak, Saradomin or Guthix. After all four pages of the book are filled, the player will be able to preach. Damaged book (Guthix) - When completed, it gives +5 to prayer and +4 to all Attack, +4 to all Defense stats. Damaged book (Saradomin) - When completed the Holy book gives +5 to prayer and +8 to all Defense stats. Damaged book (Zamorak) - When completed the Unholy book will give +5 to prayer as well as +8 to all Attack stats.

People who rely on prayer in combat are often called "prayer beasts". They typically wear priest, druid, monk, or Zamorak robes, and wield maces; all of which give bonuses to prayer. Four types of amulets also lend power to prayer: the Amulet of Glory, the Holy/Unholy Symbols (of Saradomin/Zamorak respectively) and the Beads of the Dead.

Retribution, Redemption, and Smite are new prayers added in September, 2005. All three require a high prayer level to use. They are most useful for the wilderness, and have special effects such as healing when your hp falls below 10% of your total, damaging nearby enemies after you die, and draining your opponents' prayer points when you hit them.

Ranging

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Screenshot of RuneScape 2 players fighting monsters. The player with the green body armor (dragon hide) is wielding a yew long bow allowing him to attack the NPC 'Lesser Demon' from a distance.

Ranging is another combat skill, dealing in the art of throwing or firing projectiles at opponents. Range attacks are particularly effective against mages and the armour (Dragonhide) provides defense to the powerful combat spells, making this useful when fighting magic users. The ranged skill is useful in fighting foes from a distance, possibly using hit and run tactics to avoid damage.

Ranging is also said to be a quicker skill than magic and melee to improve. Ranging is also intertwined with the skill of fletching, as nearly everything made in fletching uses the ranging skill when used for its task. As result many players who develop one skill will work at the other at the same time. This is similar to some other skill complements, such as firemaking and woodcutting. It is really more similar to the connection between smithing and fighting, though these skills are also heavily reliant on other skills; in the case of smithing it's normally linked to mining. In any case, ranging can be way to reap the benefits of other production skills and provide an alternative way to kill other players (in the wilderness only) and NPCs. For those who don't want to use magic, it's the only other way to do range attacks and is even more useful in that case.

The ranged guild, available to members with a ranged level of 40 or higher, is near Ardougne.

Runecrafting

Runecrafting allows a player to create the runes required for casting magic. This skill is not available in Runescape Classic. Runecrafting can be one of the most profitable skills in Runescape, despite being relatively hard to train.

The two components needed to create runes are rune essences and a talisman. Essences are acquired by mining rocks in a special cave, and to get access to this area the player will need to complete the Rune Mysteries quest. Unlike runes, essences are not stackable.

There is a different talisman for each type of rune you can make. Those for low-level runes are dropped by monsters, but higher-level ones such as the law talisman can only be acquired by completing a quest. A talisman can be used as a kind of compass, giving the direction of the corresponding altar ruins. Upon placing the talisman on the altar ruins, the player is transported to the location of a rejuvenated altar. Using this altar will transform all rune essences the player is holding into runes of that type.

The function of a talisman can also be transfered onto a tiara (crafted from silver) by using it at a runecrafting altar. After this enchanting process, the tiara can be worn to get access to the runecrafting altar without the talisman, freeing up an inventory slot. The act of binding a talisman to a tiara provides the same runecrafting experience as runecrafting five essences of the same rune type. If you have spare talismans, it appears to be most efficient to wear the plain tiara, take the talisman and essences, and then craft runes and one tiara on each run. If you cannot mine and smelt silver or craft a tiara, watch for surpluses at a general store near a furnace as silver smiths often sell large numbers that were crafted mainly for experience, depressing prices to 30GP.

As players progress in the skill they can create rarer and more valuable runes. Non-members are limited to the elemental, body, and mind runes. Members can also craft cosmic, chaos, nature and law runes. Runecrafting is a very difficult skill to gain experience in, as the runecrafting altars are a long distance away from a bank where a player can store the crafted runes and fetch new rune essences. The use of teleportation and high agility help to speed up this difficult skill. At higher levels a player will also make multiple runes from each rune essence. In order to speed up the runecrafting skill, some players pay other players (known as runners) to bring them the essences and trade them for money or runes.

Member players also have access to The Abyss. This is a faster but more dangerous path to all the runecrafting altars. The Abyss is located north of Edgeville in level 4-6 wilderness. To use the Abyss, a player must complete a small miniquest for a Zamorak mage who is found north of Edgeville. In the Abyss, players can also obtain four sizes of pouches to hold essences. Larger pouches require higher runecrafting levels.

Although not in the game currently, it has been confirmed that talismans and altars for the highest-level runes will be added in future updates this year. Death runes are rumoured to be next on the list, at level 65 runecrafting.

Smithing

Smithing is a skill in RuneScape that uses the ores obtained from mining to make armour and weapons.

There are two stages for smithing: Smelting (obtaining bars by smelting them in a furnace) and forging the equipment. As a player's level increases from smelting and smithing, better types of bars and more valuable equipment will become available. Bronze, iron, steel, mithril (abbreviated: mith), adamant (abbreviated: addy), and runite bars (abbreviated: rune) are used to make corresponding armours and weapons. Gold and silver are used for making jewellery. Arrowheads, wire, nails, and dart tips can also be created with smithing.

Drinking a Dwarven Stout temporarily increases your mining and smithing levels by one. This may enable you to make a more useful item sooner than you would otherwise be able to. There is also the rare Mature Dwarven Stout that will raise both mining and smithing by 2

There is no way to make black or dragon equipment. Dragon supposedly is from another world, but there is no word on why black is unsmithable. Some people speculate that black is made from pure coal, but in reality black armour supposedly comes from "impure" iron ore that has large amounts of carbon in it turning the armour a black color.

A new method of smelting ores has recently been introduced for members only. It allows a player to smelt ores with half the regular coal neccesary, but it has a few drawbacks. The Blast Furnace requires a multi-skilled team of 4 to operate it as the smelter runs to and from the bank, and is not thought to be worth the effort for high level smiths unless a team is already running the furnace.

Woodcutting

Woodcutting is an extremely simple skill and only involves cutting wood. All one needs is an axe, which could be made of (in order from the weakest and least-expensive type to the strongest and most-expensive types) bronze, iron, steel, black NB this cannot be made) mithril, adamant, and runite. Axes can be wielded and used as a weapon, or may be kept as inventory and unlike in mining, any axe can be used at any woodcutting level. When woodcutting, many players deposit their weapons and wield their axe to allow one extra space for logs in their inventory. The logs that can be cut on free servers are regular trees and evergreens, oak, willows, and yews. On member servers there are hollow trees, maples, magic trees, teak trees, and mahogany trees. On free servers woodcutting is not a profitable skill without trading with a member player. On members servers it is the total opposite as wood forms the basic ingredient for the members-only fletching skill. As member players are also capable of trading on the free servers, there is an increased demand on the popular logs (normal and yews).

Member-only Skills

Agility

Agility is used to access some remote areas and to take shortcuts, especially in the wilderness and on some more difficult quests. A higher agility level also contributes to a faster stamina regeneration rate which helps the player run further and faster - this is particularly convenient when escaping from a player killer or chasing someone in the wilderness or traveling to a distant town. This is the only members skill which will have an effect on free worlds. Faster travelling is beneficial to many other skills that require a player to navigate between a bank and an experience-enhancing location. A reduction in travel time allows a player to spend more time in enhancing a skill.

When a player reaches a certain agility level, he or she will be able to complete certain obstacles with a 100% chance of success. A player with a low agility level will not be able to attempt most obstacles. Courses, formed by multiples of obstacles, provide excellent training for agility. Experience is obtained after the completion of each individual obstacle, and a bonus is added when successfully completing a course in a certain order. If a player falls while attempting to overcome an obstacle, damage may be dealt.

There are many agility courses across the world of RuneScape. The first course that is open to players is the Gnomes' course in the Gnome Stronghold. No health can be lost on this course. Another course is located at the Barbarian outpost, requiring level 35 agility and completion of Alfred Grimhand Barcrawl. The most dangerous but best agility course to gain agility experience is the Wilderness agility course, it requires level 52 agility to enter. As it is located in the deep wilderness, there is a danger of PK'ers (Player Killers) there.

The Werewolf agility dungeon southeast of Fenkenstrain's castle contains two courses. The Creatures of Fenkenstrain quest must be completed to use these courses. The skullball course can be entered at level 25 agility and requires kicking a skull through 10 goals in order. Completing this course in under 4 minutes generates 750 agility experience. The course can easily be completed in about 3 minutes, and possibly as quickly as 2.5 minutes. The other werewolf course requires an agility level of 60 to enter and provides agility experience comparable to the Wilderness agility course.

The Brimhaven agility arena provides a set of 25 platforms connected by various agility obstacles. About once every 30 seconds or so a ticket dispenser on a random platform starts flashing. Tagging N flashing ticket dispensers in a row gives a player N-1 tickets. Tickets may be turned in for agility experience or other prizes. The arena costs 200 gold to enter, and may be entered with an agility level of 1. Obstacles within the arena require level 1, level 20, or level 40 agility experience to cross.

The Gnomeball field in the Gnome Stronghold can also be used to gain agility and ranging experience.

The Gnome Stronghold course provides the best agility experience (roughly 100 experience per minute) up to level 25 experience. (Players should store all armor, weapons, etc in the bank and wear boots of lightness (available in the Temple of Ikov) when using this course to maximize how long they can run.) From level 25 to level 53, the Skullball course will probably provide the best experience (about 250 experience per minute). (The Barbarian course provides around 200 experience per minute. The Brimhaven arena can probably provide experience about as fast as the skullball course for players who are level 40 or higher -- players only have time to cross a few obstacles in order to tag a dispenser before it stops flashing, so being able to cross level 40 obstacles is a must. The Gnomeball field provides minimal amounts of agility and ranging.)

Fletching

In real life fletching is the art of making arrows, and in RuneScape it is the same but it is also the ability to make bows and do some other tasks. The skill debuted in 2002 in RuneScape Classic, and is also in RuneScape 2. Used to create bows and arrows, coupled with magic, this skill is very good for making money and gaining experience in both skills. The RuneScape website says: "To make bows you first need to acquire some wood. Depending on the type of tree you chop down you can get different sorts of logs. Next use a knife with the logs to cut them into either a shortbow or a longbow. If you want to make several of the same object, simply right-click and select the number you wish to produce. To make a bow string you need to find a flax plant and use it with a spinning wheel. Finally add the string to the bow to complete it." Rarer types of wood are harder to acquire, but make better bows which shoot more accurately. There are many different types of bows, each requiring a certain skill level both to make both for short and long versions. Some types of bows include 'generic' Bow, Oak Bow, Willow Bow, Maple Bow, Yew Bow, Magic Bow with oak short bow requiring, for example, level 20 fletching but something like the Magic long bow requiring level 85.

There are other things to be made besides bows though, like arrows, throwing darts, crossbow bolts, each of which follow a similar pattern of both high and low level versions. With the case of arrows, it's important to make arrows that which a bow can handle, as some higher-level arrows cannot be wielded on low level bows. Bolts do not have this restriction, and as of 2005 only coming in five types, normal, poisoned, Opal, Pearl and Barbed bolts. The throwing darts again require different skill levels to use a different material set similar to armor and swords, starting with bronze and going up to rune, with better darts needing a higher level of fletching. In the case of darts, the ranged skill determines if it can be wielded. Making darts of too high a level for ranging skill means that the player cannot use them.

After completing the Zogre Flesh Eater quest one can make composite ogre bow and brutal arrows. Brutal arrows come in all the metals that and use nails instead of arrow heads. The composite ogre bows are made with an achey log and wolf bones.

Herblore

Herblore is used for quests and for creating a variety of potions. Before players can use herblore, they need to complete the Druidic Ritual quest. This skill was supposedly created by the god Guthix.

Herbs usually start off unidentified, and can only be identified if the player has reached the requisite skill level for the herb, usually a few levels less than that required to make a potion with that herb. To make a potion, the player needs a water-filled vial, an identified herb and the relevant second ingredient (e.g. eye of newt). Vials can be crafted from glass or bought in stores, and filled at any water source. Some second ingredients such as unicorn horn, blue dragon scale and chocolate must be ground with a pestle and mortar before use.

Some common herbs used to make potions include Guam Leaf, Marrentill, Tarromin, Harralander, Ranarr Weed, Toadflax, Irit Leaf, Avantoe, Kwuarm, Snapdragon, Cadantine, Lantadyme, Dwarf Weed. Typical potion effects are a temporary boost to stats, restoration of attributes such as hit points or prayer, and curing effects such as poison. There is also a weapon poison potion which can poison certain items such as arrows and daggers.

Farming

The farming skill allows you to grow various Vegetables, Flowers, Hops, Herbs, Bushes, Trees and other plants from their corresponding seeds. Tree seeds (14 different types) can be obtained from Nests, which are a random event item that fall from Trees during Woodcutting. All other seeds (14 herb seeds and 27 other seeds) can be pickpocketed from Master Farmers or stolen from Seed Stalls in Draynor Village, and many seeds are dropped by a number of Monsters in the game. The latest seed however, a "Gout tuber", which isn't really a seed, but grows the herb goutweed, is obtained from chopping down jungles in the new woodcutting mini-game in Tai Bwo Wannai village.

You can start farming at one of the main Farming Patches located at Falador, Catherby, Ardougne and Port Phasmatys. There are many locations for more advanced farmers throughout the Runescape world. Gardeners near these Farming areas provide some useful hints on how to farm, and will look after many of the crops you plant, for the right price. Gardeners will accept Farming items in payment for their services.

The major benefits of Farming include the ability to grow your own herbs for the Herblore Skill, growing hops and apples so that you can brew your own Cider and Beer using the Cooking Skill, and being able to grow the ingredients required for Extra-Strong Weapon Poison and Super Strong Weapon Poison to make some weapons extremely poisonous.

See the Runescape Farming Manual

Slayer

A more complicated skill in terms having to see special people, but potentially a fun way to be able to kill a lot of more off-beat monsters different from the normal ones. Many of these are very innovative methods sometimes requiring special equipment such as earmuffs. The idea is that, for a normally equipped player, the monster has a special ability that stops said player from being able to attack and kill it similar to the trick Hercules employed in Greek mythology.

Thieving

A darker skill, thieving lets a player pickpocket, steal from market stalls and chests, and unlock doors using unorthodox methods. Items that can be gained range from cakes and fur to gems through pick-pocketing some of the most powerful NPCs, like Heroes, in the game. An example of using the skill would be pick-pocketing a Warrior NPC, found in Al-Kharid and North of Ardougne. It would require level 25 thieving and gives 25 experience points and 18 gp (units of game currency). Another example of using the thieving skill would be stealing from a stall in the market area. One specific example would be stealing from a fur stall, which requires level 35 thieving, and if successfully done results in getting 25 thieving experience points, and either Grey wolf fur or regular fur. The lock picking of chests and special rooms on locations on the map follows a similar process, each requiring a certain level and resulting in certain benefits. The skill development is also affected by random events, in this case meaning special events that occur randomly in the game to player when engaging in a task. In the case of this skill, it is a watchman whose level ranges from level 14 to level 170, depending on the player's combat level. A poisonous cloud can also hit players if they thieve too much.

Upcoming Skills

Carpentry

Very little information about the carpentry skill has been revealed, although it has been noted that it is currently planned to come out toward the end of this year. It has also been speculated that the 2 new kinds of logs recently added into the game (mahogony and teak), which have no current use other then woodcutting and firemaking experience, may have some use in the carpentry skill. The introduction of player-smithable nails other than steel (previously needed in the Dragon Slayer Quest) also hints at an approaching release date. This skill is expected to introduce highly-anticipated Player-Owned Houses (POHs), which will have a substantial effect on gameplay.