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Key squares

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In chess, particularly in endgames, a key square is a square such that if a player's king can occupy it, he te can force some gain such as the promotion of a pawn or the capture of an opponent's pawn.

King and pawn versus king

The key squares are relative to the position of the pawn. Whether or not the white king can reach a key square depends on the position of the pieces. Of course, even if the white king occupies a key square, accurate play is still required in order to promote the pawn (Müller & Lamprecht 2007:20–22).

Rook pawn

abcdefgh
8
f8 black cross
g8 black circle
h8 black cross
f7 black cross
g7 black circle
h7 black cross
h6 black cross
e5 black king
h5 white pawn
8
77
66
55
44
33
22
11
abcdefgh
Dots are key squares for a rook pawn. In addition, Black stops the pawn if the black king gets to any of the squares marked with "X".

A rook pawn (on the a-file or h-file) has much less chance of promoting than other pawns. The reason is that if the opposing king can get to any square in front of the pawn, it can not be driven away from the file, and the pawn can not queen. Black can always draw if he can reach the c8 square for an a-pawn (pawn on the a file) or the equivalent f8 for an h-pawn, except for the position in the next diagram, with White to move. Therefore, an advanced rook pawn generally has two key squares: b7 and b8 for an a-pawn, and g7 and g8 for an h-pawn. The key squares are indicated by the black dots in the position in the diagram on the right:


abcdefgh
8
f8 black king
g6 white king
h6 white pawn
8
77
66
55
44
33
22
11
abcdefgh
White to move wins because the pawn promotes after 1. h7

If White's king can reach either of the two key squares, he can keep Black's king away and the pawn will promote. If the Black king can reach any of the squares marked with a dot or an "X", it stops the pawn (Silman 2007:105–6).

The pawn can also promote in the position on the right (if White is to move), after

1. h7

However, in practice most of the time the black king can stop a rook pawn because it is usually close enough that the white king can not prevent it from getting in front of the pawn (or capturing it).

Other pawns

abcdefgh
8
f5 black circle
g5 black circle
h5 black circle
b4 black circle
c4 black circle
d4 black circle
g3 white pawn
c2 white pawn
8
77
66
55
44
33
22
11
abcdefgh
Dots indicate key squares for a pawns on the second and third ranks

Pawns other than rook pawns have a much better chance of promoting. If the pawn is on the second, third, or fourth rank, there are three key squares – the square two squares in front of the pawn and the squares to the left and right of that square. The key squares are indicated by the black dots, for example see the diagram on the right:


abcdefgh
8
f7 black circle
g7 black circle
h7 black circle
b6 black circle
c6 black circle
d6 black circle
f6 black circle
g6 black circle
h6 black circle
g5 white pawn
c4 white pawn
8
77
66
55
44
33
22
11
abcdefgh
Dots indicate key squares for a pawn on the fourth and fifth ranks

If the pawn is on the fifth or sixth rank, there are six key squares: the square in front of the pawn and the squares to the left and right, as well as the square two squares in front of the pawn, and the squares to the left and right of it, see the diagram on the right, for example:


abcdefgh
8
b8 black circle
c8 black circle
d8 black circle
f8 black circle
g8 black circle
h8 black circle
b7 black circle
c7 black circle
d7 black circle
f7 black circle
g7 white pawn
h7 black circle
c6 white pawn
8
77
66
55
44
33
22
11
abcdefgh
Dots indicate key squares for a pawn on the sixth and seventh ranks

When the pawn is on the seventh rank, the key squares are the squares on the seventh and eighth rank that touch the pawn's square (see the diagram on the right).

An easy way to remember the key squares is to note that if the pawn is not beyond the midpoint of the board, there are three key squares that are two ranks ahead. If the pawn is on the fifth or sixth rank there are six key squares on the two ranks in front of the pawn. If the pawn is on the seventh rank, the adjoining squares on the seventh and eighth ranks are key squares.

Once White's king occupies a key square he can keep the opposing king from blocking the advance of the pawn, as will be shown below (Müller & Lamprecht 2007:16–18).


abcdefgh
8
a8 black king
c8 black cross
c7 white king
b6 white pawn
8
77
66
55
44
33
22
11
abcdefgh
Exception to key squares - stalemate with Black to move if the white king the square indicated or the square marked with an "x"

There is an exception to the key squares rule with a knight pawn, the black king in the corner, and Black to move. In the diagram on the right, with the white king on either the square indicated or the square marked by "x", the position is stalemate if Black is to move.


Jan Drtina, 1908
abcdefgh
8
f8 black king
b5 black circle
c5 black circle
d5 black circle
c3 white pawn
d1 white king
8
77
66
55
44
33
22
11
abcdefgh
White gets to a winning position by getting to the key square at b5

It is important to emphasize that White wins if he gets his king to any key square, and the path to a key square is not always direct. For instance, in the diagram on the right, the key squares for White are b5, c5, and d5. However, Black can prevent the white king from reaching a key square directly, e.g.:

1. Kd2 Ke7
2. Kd3 Kd7
3. Kc4 Kc6 (taking the opposition, see below).

However the white king can reach a key square (b5) by going on the other side of the pawn:

1. Kc2! Ke7
2. Kb3 Kd6
3. Kb4 Kc6
4. Kc4 (opposition, and Black is in zugzwang) Kd6
5. Kb5

or

4... Kb6
5. Kd5

and the white king has occupied a key square and has a winning position (Müller & Lamprecht 2007:20).

Blocked pawns

abcdefgh
88
77
66
55
44
33
22
11
abcdefgh
Key squares for blocked pawns (white dots for the white king, black dots for the black king)

In a position with a blocked pair of pawns (opposing pawns on the same file), the key squares for a player's king extend for three files on either side of the opponent's pawn. In this position, the first king to reach one of his key squares will win the opponent's pawn and protect his own. With White to move:

1. Kg3! Kb7
2. Kf4 Kc7
3. Ke5 Kd7
4. Kd5 Kc7
5. Ke6 The white king reaches a key square.
5.... Kc8
6. Kd8 Kb7
7. Kd7 Kb8
8. Kc6 Ka7
9. Kc7 Ka8
10. Kxb6 and White wins (see king and pawn versus king endgame) (de la Villa 2008:172–73).

See also

References

  • de la Villa, Jesús (2008), 100 Endgames You Must Know, New in Chess, ISBN 978-90-5691-244-4
  • Müller, Karsten; Lamprecht, Frank (2007), Secrets of Pawn Endings, Gambit Publications, ISBN 978-1-904600-88-6
  • Template:Harvard reference