User talk:Damian Yerrick
By the way... your writing, whether it be at e2 or wikipedia rules... :) -- Dave McKee (The Cow @ everything2):
Are you like amazingly smart? U seem to know something about everything.
- That's my problem. I know a little bit about a lot of subjects, but I don't really know much in depth that's 1. within the scope of an encyclopedia and 2. not already covered in Wikipedia. --Damian Yerrick
I'm curious as to where you got the information about the Atari Jaguars cache issues. I know the Jaguar has a reputation for being a pain to program (much like the original PS) but I think the phrasing of your latest addition seems to imply it was a major factor in the Jaguars demise. Just curious. Alex
- Clarified, with a link to the /. article where I found it. If programmers can't easily get what they want out of a machine after several tries, they may just delete the feature in frustration. Besides, the last few Super NES games were as good as what was coming out on the Jag. --Damian Yerrick
Hey man. Looks like you have the same problem with the table on your user page that I had in table in the Beryllium article (probably because I used your table as one of the examples I looked at to create the Beryllium table -- *grin). Don't know why this rendering error happened all of the sudden -- I think Jimbo has been playing around with the wiki software lately. Anyway, someone far better at HTML coding than me, already fixed the table I made, so you can take a look at what they did to fix yours. Cheers! --maveric149
- What they did was disallow nested tables. Fixed. --Damian Yerrick
The lack of backup exemption means that Nintendo can go after sites that carry ROM dumps copyright 1991 or later (Super NES, Nintendo 64, Game Boy) Should this now read 1992? Dragon Dave, aka Dave McKee
- Mask work copyright: Fixed. Tell me if there are any others that need updating. --Damian Yerrick
I made some edits to Mask work copyright, but you really ought to rename it. Mask work protection isn't copyright (see my edits) --Dave "Novalis" Turner (I don't think I have a login here).
Damian, could you explain somewhere how you created the picture on Sierpinski triangle? This would be good from a GFDL perspective so that people can easily modify the work, and it would also be nice as an example for people to follow in creating graphics. AxelBoldt
- I used GIMP to draw one 6x6 pixel unit (three triangles); then I cut'n'pasted it; then I cut'n'pasted that, until it was as big as I wanted. Should I write a short C program that reproduces this? --Damian Yerrick
- Well, you don't have to, I was just interested. Isn't there also a way to write GIMP scripts? That would be a nice illustration to be added to our GIMP article as well. Another possibility would be a recursive C program using the GD library. AxelBoldt
- Sierpinski triangle/Image credits --Damian Yerrick
- Added text-mode perl version at the bottom. --Novalis
- Sierpinski triangle/Image credits --Damian Yerrick
- Well, you don't have to, I was just interested. Isn't there also a way to write GIMP scripts? That would be a nice illustration to be added to our GIMP article as well. Another possibility would be a recursive C program using the GD library. AxelBoldt
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I think we need the Menger sponge. I have one on my website - www.fractal-landscapes.co.uk/graphics/pictures/menger_640.jpg , but I think that you are probably a better person to write the article.