Prototype JavaScript Framework
Developer(s) | Prototype Core Team |
---|---|
Stable release | 1.6.1
/ September 1, 2009 |
Preview release | 1.6.1 RC3
/ June 16, 2009 |
Repository | |
Written in | JavaScript |
Type | JavaScript toolkit |
License | MIT License |
Website | http://prototypejs.org |
The Prototype JavaScript Framework is a JavaScript framework created by Sam Stephenson which provides an Ajax framework and other utilities. It is implemented as a single file of JavaScript code, usually named prototype.js. Prototype is distributed standalone, but also as part of larger projects, such as Ruby on Rails, script.aculo.us and Rico.
Features
Prototype provides various functions for developing JavaScript applications. The features range from programming shortcuts to major functions for dealing with XMLHttpRequest.
Prototype also provides library functions to support classes and class-based objects[1], something the JavaScript language does not have[2][3]. In JavaScript, object creation is prototype-based instead: an object creating function can have a prototype property, and any object assigned to that property will be used as a prototype for the objects created with that function. The Prototype framework is not to be confused with this language feature.
Sample utility functions
The $() function
The dollar function, $(), can be used as shorthand for the getElementById function. To refer to an element in the DOM of an HTML page, the usual function identifying an element is:
document.getElementById("id_of_element").style.color = "#ffffff";
The $() function reduces the code to:
$("id_of_element").setStyle({color: '#ffffff'});
The $() function can also receive an element as parameter and will return, as in the previous example, a prototype extended object.
var element_js = document.getElementById("id_of_element"); // usual object reference returned
var element_pt = $(element_js); // prototype extended object reference
- Note: Like the underscore (
_
), the$
character is a legal "word character" in JavaScript identifiers, and has no other significance in the language. It was added to the language at the same time as support for regular expressions, so that the Perl-like matching variables could be emulated, such as$`
and$'
.
The $F() function
Building on the $()
function: the $F()
function returns the value of the requested form element. For a 'text' input, the function will return the data contained in the element. For a 'select' input element, the function will return the currently selected value.
$F("id_of_input_element")
The $$() function
The dollar dollar function is Prototype's CSS Selector Engine. It returns all matching elements, following the same rules as a selector in a CSS stylesheet. For example, if you want to get all <a>
tags with the class "pulsate", you would use the following:
$$("a.pulsate")
This returns a collection of elements. If you are using the Script.aculo.us extension of the core Prototype library, you can apply the "pulsate" (blink) effect as follows:
$$("a.pulsate").each(Effect.Pulsate);
The Ajax object
In an effort to reduce the amount of code needed to run a cross-browser XMLHttpRequest
function, Prototype provides the Ajax object to abstract the different browsers. It has two main methods: Ajax.Request()
and Ajax.Updater()
.
There are two forms of the Ajax object. Ajax.Request
returns the raw XML output from an AJAX call, while the Ajax.Updater
will inject the return inside a specified DOM object.
The Ajax.Request
below finds the values of two HTML value inputs, requests a page from the server using the values as POST values, then runs a custom function called showResponse()
when complete:
var url = "http://www.example.com/path/server_script";
var myAjax = new Ajax.Request(url, {
parameters: {
value1: $F("name_of_id_1"),
value2: $F("name_of_id_2")
},
onSuccess: showResponse,
onFailure: showError
});
Object-oriented programming
Prototype also adds support for more traditional object-oriented programming. The Class.create()
method is used to create a new class. A class is then assigned a prototype
which acts as a blueprint for instances of the class.
var FirstClass = Class.create( {
// The initialize method serves as a constructor
initialize: function () {
this.data = "Hello World";
}
});
Extending another class:
Ajax.Request= Class.create( Ajax.Base, {
//Overwrite the initialize method
initialize: function(url, options) {
this.transport = Ajax.getTransport();
this.setOptions(options);
this.request(url);
},
// ...more methods add ...
});
The framework function Object.extend(dest, src)
takes two objects as parameters and copies the properties of the second object to the first one simulating inheritance. The combined object is also returned as a result from the function. As in the example above, the first parameter usually creates the base object, while the second is an anonymous object used solely for defining additional properties. The entire sub-class declaration happens within the parentheses of the function call.
Problems
In contrast to other JavaScript libraries like jQuery, Prototype made the decision to extend the DOM, but there are plans to fix it in the next major version of the library.[4]
In April 2010, blogger 'kangax' (of Prototype Core) described at length the problems that can follow from adding new methods and properties to the objects defined by the W3C DOM.[4] These ideas echo thoughts published in March 2010 by Yahoo! developer Nicholas C. Zakas[5] They have been summarised as follows[6]
- Cross browser issues: host objects have no rules, IE DOM is a mess, etc
- Chance of name collisions
- Performance overheads
By 2008, specific issues with using DOM-extension methods in older versions of Prototype, combined with newer versions of current browsers, were already being documented.[7] Rather than adding new methods and properties to pre-existing 'host' DOM objects such as Element
, like element.hide()
, the solution to these issues is to provide wrapper objects around these host objects and implement the new methods on these. jQuery
is such a wrapper object in the library of that name.[4]
It is now widely expected that the majority of these ideas and issues will be addressed in the release of Prototype 2.0, but Prototype developers will have to learn to work with an altered syntax, and much existing Prototype code will become outdated.[6]
References
- ^ Defining classes and inheritance, in the Prototype documentation
- ^ Class-based vs prototype-based languages, in mozilla.org's JavaScript guide
- ^ Inheriting Properties, in mozilla.org's JavaScript guide
- ^ a b c kangax (5 April 2010). "What's wrong with extending the DOM". Retrieved 6 April 2010.
- ^ Zakas, Nicholas C. (2 March 2010). "Maintainable JavaScript: Don't modify objects you don't own". Retrieved 6 April 2010.
- ^ a b Almaer, Dion (6 April 2010). "Prototype 2.0 will not extend the DOM". Retrieved 6 April 2010.
- ^ Resig, John (26 March 2008). "getElementsByClassName pre Prototype 1.6". Retrieved 6 April 2010.
Bibliography
- Orchard, Leslie M.; Pehlivanian, Ara; Koon, Scott; Jones, Harley (August 31, 2009). Professional JavaScript Frameworks: Prototype,YUI, ExtJS, Dojo and MooTools (1st ed.). Wrox Press. p. 888. ISBN 978-0470384596.
See also
- Ajax (programming)
- Comparison of JavaScript frameworks
- Script.aculo.us
- Archetype JavaScript Framework
- Mootools JavaScript Framework
External links
- Prototype Javascript Framework home page
- Official Prototype API documentation
- Archetype Javascript Framework runs on top of Prototype
- Prototype extensions library created by community members