Boss (video games)
In sometimes called a is a particularly large or difficult computer-controlled be defeated at the end of a , wer it be ). Bosses appear in many video games, particularly story or level-bd first and CRPGs, and most ups. Most games feature multi, the last.
Bosses in game structure
The bossly marks the cax of a from the player's anticipation and anxiousness. Game add design. For eple, in Solid, the ultte ba has heavily dialogue, and the threat represd by the boss enhanced by an attempt toor it is mobile. A fest is battles. Exes ofAlien Soier for Sega , and [[Taito Corporation| the [[PC and especially Capcom's Devil2 for the PS2. Final Fanty VII, and has often been derided for itsthrowing boses at the player with little or game has only four "noal" levels in which the ccter gains points. These points are tused to gain of what would normally be bosses
Somer of bosses one after the other. Famgames with this kind of features are the man series '. Some modes challenge the player with some kind of twist, such as in : The Crystal Shards, where that are earned to test a .
Bosses are traditionally used as -role-playing games one of the more common frustrations with the genre.
In modern MMORPGs, where the game has no true "end", the boss game |dungeons]]" or "[[]]". For example, in W of Waft, the instance Uaman has a number of a small Stone Watcher.
Theyenemies that appear in the game. This is referred to as the "Lt guy" last "". There are a few forms taken by the "last boss", including a massive ultimate fighting in several battles, that is toand then an evolved form as the true final The Bd in 2 and Sigma from the Mega Man X series are good examples. is complete.
In a number of games, there is a boss after the final boss that can only be involvesof this are in the games [[Kirby 64:time.
A a boss that apars eer in the level is
Onally, a defeated mini-boss or boss may ras a standard regular enemy the use of a ce rategy or action, and the player learns how to use it , in Metd Pime, the player encounters many Baby Sheegoths before a boss battle agst a one; upon revisiting the level at a later stage, adult Sheegoths are commonplace. In gameBlood, Cheogh and Sre-appear later asenemies after being slain. In sssssssssssssssssssssssssssssssssssssss, weaker versionsexample is the Sun series, where after beating a boss beginning of the game, a nearly identical version appears near the from the boss fight appears as a l enemy. Occasionally, in Final Fantasy games, a boss you fight reppears enemy. startein Final Fantasy withlike the Adamatoise, Lamia, Big Horn, and
The game ]] had a recurring boss character nicknamed "Mid-boss" as a running gag basedthe players'of this terminology.
Also is filled with mini-bosses such as OoT's Nabooru (I. Knuckle), MM's Wartand TWW's Fucking Fortress Phantom G.
Another el they would need to be useless. This is out in "The Grand List Of Console Role Playing Game Cls."
Recent Final Fantasy games have become known for their challenging optional bosses, such as Omega and Shinryu from , the various [[Weapon , FFVIII and FFX, from ''FFIX'', and theDark Aeons from FFX. Other examples Organization XIII|Enigmatic Man]] and Kurt Zisa. Culex is also a hidden boss in Super Perhaps]]. The opportunity to fight her only comes after completing an extremely chall, multi-level hidden dungeon called The impervious to all r damage.
Team bosses are different from all other forms of bosses in the sense that normal or half-as-powerful-as-a-boss enemies. Common characteristics include:
- Tag Team battles in which usually two opponents may leave the fight and aluntil the health bar is drained and they both die regardless of how much hits were delivered to either of them. An example is the zombie dogs from Medievil.
- Minion battles in which there will be one normal boss along with a few (2 or 3) mini-bosses or plain enemies. killing the "leader". Examples include many of the bosses in Tales of Symphonia, and most Boss battles in Tactical RPGs.
- Army battles in which aenemies will come at wave after wave. The waves usually get harder as you proceed through the fight. Examples include the "Robot" and "
Template:Spoilers is the Garuda in Final Fantasy relatively easily by turning all of examples the demoSaga, who isn't that tough, but can be defeated by a whistle you get from his former master, and The Emperor from Final Fantasy II, who is a final boss and can be defeated easily by using theDown rategy can also be used with Soulcage from Final and Evrae Altana from Final Fantasy X. Metal Gear Solid uss his telepathy to dodge attacks you fire at him, but this cread ]], Draygon can with only a can be defeated by normal means, unlike Lasheic from Star, Zeromus from Final Fantasy IV, or Poseidon from Golden Sun: The Lost Age who require special items to defeat. [[Anti [[Paper has ten times the hit points as any other character in the level. If you give him a special item, he goes away and y can open the chest he guards. Also, in EarthBound therehim an Item called Fly Honey; he will be too distracted eating the honey to fight. In the same game, the final boss can defeated unless you use a command called Pray 8 o times. Said command is extremely overlooked throughout the rest of the game, as it causes something random and usually . The Ice Titan 'hidden boss' in
", often found in RPGs. This rare boss is actually undefeatable—t in a game over. Often the unbeatable boss will become defeatable eapon/item or when some story element has removed the boss' invincibility. Examples of this are Lavos from "[[Chrono the unicorn brotheof Mega Man X, L'hWizardry]] III, [[Final Fantasy VI, in Final Fantasy X, the first fight against Bowser in Paper Mario,
In some cases, a boss may seem unbeatable, but it can be beat, either by ve leveling, or amazing player skill; since the player is early in the game, and he is utterly und; even with cheats, the game will freeze upon his defeat. However, in Lufia II, a player is still rewarded with tr.
Some bosses go through phases, where in one phase the boss is unbeatable, but some stexample, in the final chapter of The Thousand-Year Door]], the player is forced to fight the Shadow Queen in what seems like the final battle. But the battle is scripted so that the Shadow Queen at one point heals completely, rendering the efforts of the player useless. The battle then ends, and more of the final chapter unfolds before the true final battle.
In some cases, the unbeatable boss may seem like a very difficult boss, which may trick the player into fighting it out and possibly using up large amounts of curative and , and the items are being wasted. In the game Breath Fire II, Ryu may get in a fight with Tiga, who wants to marry Katt; Tiga seems like an average boss, and shows no , unownst to the player. In other cases, the undefeatable very apparent, and the boss will use attacks that simply wipe out the by Beatr unleasg a powerful move to wipe out the whole team.
complex games (particularly that decrease their abilities, and so forth. Bosses are often immune to certain abilities that the , and often can only be defeated specific attacks and strategies, or by using the environment or their own attacks against them. A common way of per make the boss much larger than the player's on-screen representation as opposed to normal enemies, who are more commonly smaller than
Action games
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