Nintendo System Development
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Company type | R&D Branch and subsidiary of Nintendo |
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Industry | Video games |
Founded | September 30, 2003 |
Headquarters | Kyoto, Japan |
Key people | Masaru Shimomura: Manager |
Products | Various video game titles |
Number of employees | 30 |
Website | Nintendo.co.jp |
Nintendo Network Service Development (or NSD) was formerly known as Nintendo Special Planning & Development. The development team originates from Nintendo R&D2 and was mainly responsible for ports and inhouse development for low profile hardware like the Pokémon Mini and the Super Famicom Satellaview service. Most of the software developed by this group has remained domestic having hardly ever seen release outside of Japan. The original General Manager, Satoshi Yamato, produced all of the software which included inhouse software for the GBA, and the e-Reader.[1]
Current General Manager, Masaru Shimomura describes the group as a small creative unit that has a hardware and a software team working jointly together to create innovative products.[2]
History
- 1996 Development group was drafted primarily from Nintendo R&D2 to develop a new team.
- 1996 Satoshi Yamato assigned as manager and producer.
- 1997 development team was named Nintendo Special Planning & Development
- 2007 Shinya Kawada promoted to producer
- 2008 group was renamed Nintendo Network Service Development
Discography Credits [3]
See also
Full List of Nintendo Development Teams
References
- ^ N-Sider.com. Satoshi Yamato Profile
- ^ NOM Magazine. Iwata Asks: Personal Trainer: Walking
- ^ N-Sider.com. N-Sider Database