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Christine Love (writer)

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This is an old revision of this page, as edited by 109.222.141.68 (talk) at 14:47, 29 October 2012 (Minor update: added fr:Christine_Love). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Christine Love
OccupationWriter, video game developer
LanguageEnglish
NationalityCanadian
CitizenshipCanadian
Education 
GenreErogeMystery, Romance, Suspense
Notable worksDigital: A Love Story (2010)

don't take it personally, babe, it just ain't your story (2011)

Analogue: A Hate Story (2012)
Website
http://blog.scoutshonour.com/

Literature portal

Christine Love is an independent visual novelist from Ontario, Canada. She is best known for her three original works: Digital: A Love Story;[1] don't take it personally, babe, it just ain't your story;[2] and Analogue: A Hate Story.[3]

Biography

Christine Love began creating visual novels while in university.[where?] In 2011, after releasing Love and Order, a dating simulation game, she began to feel that creating games and visual novels could be a full-time profession.[4] She dropped out of university while creating Analogue: A Hate Story in 2012 to focus on developing visual novels and games, which currently fully supports her financially.[citation needed]

Works

Digital: A Love Story (2010)

The "Amie" operating system that serves as Digital's user interface

Digital: A Love Story was released for free in February 2010. Set "five minutes into the future of 1988", Digital tells the story of the silent protagonist's online relationship with a girl named *Emilia, and a mystery surrounding the deaths of several artificial intelligences. The game is presented entirely through the interface of a 1980s computer with online Bulletin Board System posts and messages from other characters; the protagonist's own messages are implied but never shown.[1]

don't take it personally, babe, it just ain't your story (2011)

Don't take it personally, babe, it just ain't your story (stylized in all lowercase), was developed over the course of a month and was released as a free download on April 4, 2011. A spiritual sequel to Digital, the game follows John Rook, a private school literary teacher in 2027 over the course of a semester. He can see students' private messages at any time via the school's social network. Don't take it personally deals with themes of online privacy and relationships in the future.[2]

Analogue: A Hate Story (2012)

Analogue's primary user interface, featuring *Hyun-ae

Set centuries after Digital: A Love Story, the plot of Analogue: A Hate Story (Korean: 아날로그) revolves around an unnamed investigator, who is tasked with discovering the reason for an interstellar ship's disappearance once it reappears 600 years after "going dark". The game's themes focus similarly around human/computer interaction, interpersonal relationships, and LGBT issues; [5] but focus primarily on "transhumanism, traditional marriage, loneliness and cosplay."[3]

References

  1. ^ a b Christine Love (February 2010). Digital: A Love Story (Microsoft Windows, Mac OS X, and Linux).
  2. ^ a b Christine Love (2011-04-04). don't take it personally, babe, it just ain't your story.
  3. ^ a b Christine Love (1 February, 2012). Analogue: A Hate Story (Steam (Microsoft Windows, Mac OS X, and PlayStation 3)). {{cite book}}: Check date values in: |date= (help)
  4. ^ Christine Love (2011-12-31). "This year was a good year". Retrieved 2012-08-23. Cite error: The named reference "LandO" was defined multiple times with different content (see the help page).
  5. ^ Sakey, Matt "Steerpike" (03/01/2012). "Analogue: A Hate Story". Tap-Repeatedly. Retrieved 2 July 2012. {{cite web}}: Check date values in: |date= (help)

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