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Meme

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The term meme (pronounced to rhyme with "dream") was coined as an informal term by Richard Dawkins in his controversial book The Selfish Gene to mean roughly a unit of cultural evolution, analogous to gene, the unit of biological evolution. (The concept, however, predates the coining of the term; for example, William S. Burroughs' assertion that "Language is a virus"). Memes can represent parts of ideas, languages, tunes, designs, moral and esthetic values, skills, and anything else that is commonly learned and passed on to others as a unit. The study of memes is called memetics.

Dawkins observed that cultures can evolve in much the same way populations of organisms do, by passing ideas from one generation to the next, some of which may enhance or detract from the survival of the person holding them, thereby affecting which of those ideas continue to be passed on to future generations. For example, early cultures may have had different designs and methods for building tools. The culture with the more effective method may well have prospered while others suffered, leading to its method being adopted by a higher proportion of the population as time passed. Each tool design thus acts somewhat similarly to a biological gene; some populations have it and some don't, and the presence of the design in future generations is directly affected by the meme's function. Unlike biological genes which are usually removed from the gene pool by the death of the organisms carrying them, memes "die" by more subtle means such as criticism, persuasion, and even fashion.

Non-natural selection

Evolution requires not only inheritance and natural selection, but also mutation, and memes clearly have this property as well. Ideas that get passed on may undergo changes that accumulate over time. Folk tales and myths, for example, are often embellished in the retelling to make them more memorable--and therefore more likely to be retold again. More modern examples can be found in the various urban legends and hoaxes that circulate on the Internet, such as the Goodtimes virus warning.

What distinguishes ideas as memes from other ideas that get passed from person to person is that the likelihood of a meme's being passed on is affected by some property of the meme itself, rather than just by the nature of the people passing it on. For example, tool designs can clearly affect the efficacy of a tool independently of the habits of the different people using them. Legends and myths, for example, often teach a moral lesson or explain a mystery, so they are more likely to be retold to serve different speakers' purposes than other similar stories without those elements.

Some of these methods of cultural evolution have been called "artificial selection", in contrast to "natural selection", to emphasize the fact that human choices are involved. But the distinction is not always clear: even evolution in nature involves conscious choices, and many choices we make may be influenced by our biology.

Biological analogies

In much the same way that the selfish gene concept can be used as a point of view from which to better understand and reason about biological evolution, the meme concept can be used to better understand some otherwise puzzling aspects of human culture (and learned behaviors of other animals as well). However, if "better" is not good enough to test empirically, the question will remain whether the meme concept is good enough for science. Is the meme idea itself simply embedding itself in culture like other bad ideas?

A controversial application of this "selfish meme" parallel is the idea that certain collections of memes can act as "memetic viruses": collections of ideas that behave like independent life forms, and continue to get passed on even at the expense of their hosts simply because they are good at getting passed on. It has been suggested that evangelical religions behave this way; by including the act of passing on their beliefs as a moral virtue, other beliefs of the religion also get passed along even if they aren't particularly valuable to the believer.

Others note that the wide prevelance of human adoption of religious ideas proves that they must have some ecological, sexual, ethical or moral value. Certainly religious promoters claim such value for following their rules or principles - but is that related to what we feel is divine?

Memetics

Memetics is the study of memes, that is, basic replicating unit of information. Term first proposed by Richard Dawkins towards the end of The Selfish Gene (1976), from a blending of gene and mimesis (Greek for "imitation").

Memetics applies concepts taken from the theory of evolution (especially population genetics) to human culture. It tries to explain many very controversial subjects, like religions and political systems, using mathematical models.

Many thoughtful people wonder if the analogy of gene to culture will hold up and how the similarity would be tested.

Memetics must be distinguished from sociobiology. In sociobiology the evolving entities are genes, while in memetics they are memes. Sociobiology is concerned with the biological basis of human behaviours, while memetics treats humans as products not only of biological evolution, but of cultural evolution also.

Memetic drift is the process of an idea or meme changing as it is transferred from one person to another. Very few memes show strong memetic inertia which is the characteristic of a meme to be expressed in the same way and to have the same impact, regardless of which person is receiving or transmitting the idea. Memetic drift increases when the meme is transmitted by an awkward way of expressing the idea, whilst memetic intertia is strengthened when the form of expression rhymes or uses other mnemonic devices to preserve the memory of the meme prior to its transmittal. The article on Murphy's law shows one example of memetic drift.

Much of memetic terminology is created by prepending 'mem(e)-' to an existing, usually biological, term, or by putting 'mem(e)' in place of 'gen(e)' in various terms. Examples include: meme pool, memotype, memetic engineer, meme-complex.

Further Reading

Principia Cybernetica holds a lexicon of memetics concepts, comprising a list of different types of memes. It also refers to an essay by Jaron Lanier: The ideology of cybernetic totalist intellectuals which is very strongly critical of "meme totalists" who assert memes over bodies.

Neal Stephenson uses the theme of memetic replication in his SF book Snowcrash.

Susan Blackmore has written a book The Meme Machine.


See also Copycat, Chain letter, self-replication