Jump to content

Isometric projection

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by Michael Hardy (talk | contribs) at 01:25, 11 January 2003. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Isometric projection is the visual representation of three-dimentional objects in two dimensions that views objects as if looking down on them from the corner of a cube. The x-axis is diagonally down and right, the y-axis is diagonally up and right, and the z-axis is straight up. Depth is also shown by height on the image. Lines drawn along the axes are at 60° to one another. The term isometric means "equal measure", which reflects that the scale along each axis of the projection is the same (this is not true of some other forms of projection). Isometric projection is one of the projections used in drafting.

Isometric projection is also used in many video games. Some notable ones include: