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Animal Crossing (video game)

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Animal Crossing
File:Acbox.jpg
Developer(s)Nintendo Entertainment Analysis and Development
Publisher(s)Nintendo
Designer(s)Shigeru Miyamoto, Katsuya Eguchi, Hisashi Nogami, Takashi Tezuka
Platform(s)GameCube, Nintendo 64 (Japan only)
Release14 April 2001 (JP) (N64)
14 December 2001 (JP) (+)
15 September 2002 (NA)
27 June 2003 (JP) (e+)
17 October 2003 (AU)
24 September 2004 (EU)
Genre(s)Life simulation game
Role-playing game
Communication Adventure
Mode(s)Single player
This page describes the original Animal Crossing. For its sequel see Animal Crossing: Wild World.

Animal Crossing, known as Animal Forest or Dōbutsu no Mori (どうぶつの森) in Japan, is a video game franchise developed by Nintendo Entertainment Analysis and Development. After release in Japan, the game was improved upon and released in the United States on 15 September 2002, later being made a Player's Choice game.

Because of its complexity, the game uses 57 blocks of the standard 59 block memory card. If bought new, it comes with a memory card with an Animal Crossing sticker already on it and a 1 block "grab bag" in-game present in it. If the player has an NES game in Animal Crossing and the present is not collected, the entire memory card is used up.

In Japan, Animal Forest was released for the Nintendo 64 on 14 April 2001, and a new edition of the game, called Animal Forest +, was released for the GameCube in December of the same year. Another new edition of the game, Animal Forest e+, was released on 27 June 2003. Only Japan saw a Nintendo 64 release.


Gameplay

Animal Crossing has been dubbed a "communication game" by Nintendo, but has been rated as an Action game. It is an open-ended game with no plot, where a player can live a separate life with no preset plot or mandatory tasks. There are, however, certain goals to achieve to which players will be naturally drawn. The game is played out in real-time - observing days, weeks, months, and even years - using the GameCube's internal clock. There are many actual events and holidays spanning the year, including Independence Day, Christmas, Halloween, and Thanksgiving, among others. Other regular activities such as early morning fitness classes and fishing tournaments are included in the game as well. Some players purposely adjust the clock to skip forward or backward in time, a practice known as "time traveling."

House Improvements

The main and most obvious goal of the game is to expand the size of the player's house. This house is the repository for furniture and other items bought or acquired during the course of the game, giving the player a strong motivation to achieve this goal of a complete house.

Tom Nook, a tanuki in the Japanese version and a raccoon in the American and European version, runs the local store. At the beginning of the game, he gives the player their first house with a mortgage of 19,800 Bells. The house is comically small, furnished only with wallpaper, flooring, a box, a journal, and a radio. Upon paying off the entire debt, part of which is done through a part-time job to Tom Nook, the player is offered to expand the house. If the player accepts, the house is enlarged overnight for 148,000 Bells. If the player refuses to have their house expanded, Nook expands the house nevertheless, claiming that the player will need the space. Upon paying this debt entirely, Tom Nook gives the player the option of either having the house expanded again for 356,000 Bells or having a basement built for 49,800 Bells. After the player chooses one and pays back the debt, Tom Nook then offers the other. The last addition to the house is the installation of a second floor. Upon paying back the 798,000 Bells for this last expansion,(Basically 1,281,400 bells in all) Tom Nook builds a statue of the player in front of the train station. The statue is in gold, silver, bronze, or jade, depending on the order that the other players pay off their entire debt. Receiving a statue up in front of the train station is basically the main goal of the game.

Though Tom Nook is more than willing to sell furniture and other items to fill a house, there are many other ways to acquire furnishings. A trip to the town dump may yield items that were unwanted by someone else and are thus free. The police station has a lost and found department run by Officer Booker, who will allow anyone to claim any item that has ended up there. Other villagers that live nearby may need favors and will reward the player for their help. Players can even obtain new furniture items by shaking trees until a piece of furniture falls from one. The downside to tree shaking, however, is that bees may come out instead. If this happens, a player must run into the nearest house or building, or else they will be stung. However, there is an upside; sometimes people catch bees in their nets and sell them for a tidy profit.

Villagers

The Animal Crossing village initially contains a handful of villagers, and others will move in or out depending on the player's actions. All of the villagers are animals, hence the game's name, and each has their own small home that the player can visit. There are many possible interactions between the player and the villagers. These include talking, trading furniture and other objects, completing tasks for rewards, and writing letters. Villagers will also interact with each other. There are roughly 200 villagers, but no more than fifteen will ever live in a town at once. Each villager also has a sound or phrase they repeat often, often relating to the animal they are. For example, a cow might exclaim, "Macmoo!" These phrases simply add personality to the character, and can be changed at times if the villager asks the player to do so.

If the player doesn't interact with individual villagers on a regular basis, they are likely to leave the village. The village also has a level of attractiveness that depends on certain parameters that are never explicitly described to the player, but are hinted at by a spirit living in the village fountain. A high attractiveness will draw new animals to live in the village.

Fish and insects

Animal Crossing maintains a list of all fish and insects caught by the player. Some types of fish and insects are only available during certain parts of the year or at specific times.

Capturing insects requires a net, which can be purchased at Tom Nook's store. Most insects can be found during the summer, and very few are available during winter. Most insects are found by walking around and listening to the loudness of an insect's chirping, or looking at trees or flowers, but some take more dedication. Pill bugs must be found by examining rocks, and it is quite difficult to capture a bee before it has the chance to sting the player and leave their left eye swollen shut. Ants and roaches may be lured by spoiled turnips or Halloween candy. The mole cricket can only be found by listening for its distinctive sound and attempting to dig it up. The player's reward for capturing every type of insect is the golden net, which is larger than the standard net, and a butterfly model for the player's roof.

Catching fish requires a fishing pole, which is also available for purchase at Tom Nook's store. Ponds, lakes, rivers, and the ocean are available for fishing. Certain fish live only in certain bodies of water, and some fish can only be found while it is raining. Fish are caught by placing the bait in front of the shadow of the fish, then pressing the A button at the exact time the bait is pulled under the water. The player's reward for capturing every type of fish is the golden fishing rod, which causes fish to stay on the line longer and makes it easier to catch fish, and a fish-shaped weather vane for the player's house.

Nintendo Entertainment System games

Nearly two dozen NES games are available to collect in Animal Crossing. Animal Crossing is packaged with a memory card that gives the player two games. Others are acquired in various ways. The games available are:

Japanese Exclusives:

U.S./Europe Exclusives:

The other games are the same in Japan and US/ Europe, totalling exactly 19 games in all GCN versions.

There are four NES games often referred to as the "Forbidden Four" that can only be had by using an Action Replay cheat device or an e-Reader. Ice Climber and Mario Bros. are available through both hardware devices, while Super Mario Bros. and Legend of Zelda are only available by using an Action Replay. Previously, this was referred to as the "Forbidden Five", as "Punch-Out!!" was only available by means of Action Replay until the European release, when the Nintendo of Europe website for Animal Crossing offered a code similar to the ones needed for Clu Clu Land D, Donkey Kong Jr., Donkey Kong 3, and Soccer on the American website for Animal Crossing. The code worked for U.S. copies as well. These codes were the only way of obtaining the five games.

Advance Play is when a person links their Game Boy Advance into their GameCube to download the NES game to their handheld temporarily. For this to work, a player must download a game that does not require saving, meaning that Clu Clu Land D, Legend of Zelda, and Wario's Woods cannot be played on the Game Boy Advance. Punch-Out!! can't be played on the GBA as well due to the fact that the original NES release uses password to save, and while playing within Animal Crossing, the password is saved. All other games can be played on Advance Play, but they are slightly stretched on the Game Boy's display and are limited to one player.

Extra NES Games (decoration only):

  • Super Tortimer
  • NES Console

Museum

A player may choose to visit the local museum, but will not find much there initially. The museum has rooms to house fish, insects, paintings, and fossils, but relies on the player to complete the exhibits by making donations to Blathers, the owl curator. The fish and insect rooms can be filled by catching specimens to donate. However the player must be careful as to the order they donate their catches, as fish or bugs donated will crop up more often in the game. Because of this players often found it advisable to make a "store" of their catches in the basement of their house once they had received the expansion. Paintings are found like other furniture. Fossils can be dug up, but must be mailed off for identification before donation.

Pattern design

File:Animal Crossing Spooky.jpg
An Animal Crossing character wearing a tailor-made shirt on Halloween.

Players can also design patterns at a tailor in the bottom layer of the village, named the Able Sisters, run by two sisters, Mabel and Sable Able, but at a cost of 350 Bells. These patterns can be used for wallpaper, umbrellas and shirts. Players can also use the Game Boy Advance, hooked up to the GameCube with a GBA-GC link cable to design for free. After a player design patterns, they can put eight of them on display at the tailor, four as shirts, and four as umbrellas. This allows other villagers to wear those patterns. If players put up signs of those patterns around town, they could get more popular. The most popular shirt and umbrella will be said by Mabel Able if one asks. In addition, Sable Able becomes more friendly to the player when she is talked to enough and the player has created a number of designs.

By the way, Blathers hates bugz!!!!

Happy Room Academy

The Happy Room Academy ("HRA") rates every part of the player's house, except the basement that the player can have built, based on a point system. Each day, (Depending if the player changed their interior the previous day), they will send the player a letter informing him or her of the amount of points earned. Upon earning a certain number of points, two different furniture pieces from the town model set will be received.

Shopping

While in Animal Crossing, the main way to find new items is via buying them in Tom Nook's shop. When players begin their adventure his store is an understocked, tiny store, called Nook's Cranny. As players progress through the game Tom Nook expands his store, making it larger, with a greater daily inventory.

Eventually, a store is opened by the raccoon, called Nookington's, which is staffed by Nook and his two sons, Tommy and Timmy.

At the end of every month, Nook runs a raffle, which players can enter by handing over five raffle tickets won by buying furniture, wallpaper and umbrellas over the course of month. (Items cannot be purchased or sold on Raffle Day.) Tickets for a particular month must be used in that month of any year, e.g. a set of April tickets obtained in 2006 cannot be used in May, but can be used in April 2007.

Feng Shui

Certain furniture items in the game have the properties of feng shui. If certain coloured items are placed on certain sides of the player's house, the player will have an increased chance of finding rare items, bells, or both. The use of feng shui will also result in a higher Happy Room Academy score.

Other items, such as trophies and items received on holidays will provide good luck in money and items regardless of placement or color.

Seasons

As Animal Crossing plays in real-time, the seasons within the game change accordingly. A number of noticeable changes occur during each of the seasons.

Spring

During Spring players can find a number of insects living in their natural habitat. This season includes a fair amount of holidays including the Cherry festival.

Summer

Summer is when players can find the most insects buzzing about. Occasionally, one can find a tent set up by a villager. If one talks to a villager, the player plays a game with him/her. Sometimes villagers will give the player a summer related item such as a campfire.

Autumn

During Autumn, the leaves start to fall off and the grass starts to become dormant for the year. There are several holidays in this season including Thanksgiving (called Harvest festival) and Halloween.

Winter

During Winter, snow falls and blankets rooftops, trees, and the ground itself. Small snowballs form randomly on the ground, and when these are pushed by players they can make snowmen. This is also when Jingle comes around to give the children their Christmas presents. When it is near Christmas some trees will start to have flashing lights on their branches. Several of the villagers also build igloos at this time of year, allowing players to play games with the inhabitants. Sometimes the villager will give the player the infamous "DUMMY" item. (see Secrets-DUMMY below) Also, villagers will give the player a winter related item such as a snow bunny.

Secrets

Magic Rock

Daily, one randomly chosen rock in the village will spout money every time it is hit by a player's shovel or axe. To find this special rock, the player must search for it by hitting all rocks in the village. When the correct rock is struck, Bells fly out and the rock turns red. The player can keep hitting the rock to get exponentially larger amounts of Bells, even up to 10,000 Bells. Also, if the player hits the rock between 10 and 15 times and their feng-shui rating is very high, a very rare piece of furniture may pop out as well. After a little while, to indicate that the effect will cease, the bright red coloring of the rock will slowly fade. The sound one hears when one hits it several times in a row is the 1-Up Mushroom sound from Super Mario Bros.

Nice Sable

If players talk to Sable every day for a while, Sable will be a little more nice to them and tell them stories from her and Mable's childhood, like how their parents died when they were young to how much older she is than Mable. During these stories, Mable will comment about them, for instance complaints about Tom Nook.

Golden Tools

When the player completes certain objectives, he or she can receive special versions of the six tools in the game, including a Golden Rod, a Golden Net, a Golden Shovel and a Golden Axe.

K.K.'s Hidden Songs

Certain songs can only be accessed by specifically requesting K.K. to play them. To access these songs, players must ask K.K. to play K.K. Song (the theme to Mario Paint), Two Days Ago or I Love You. Upper and lower case are significant.

Common Bugs

DUMMY

File:Image1.jpeg
A picture of the DUMMY item (the white triangle)

Around Winter, villagers will start to make igloos around town. Sometimes villagers will make bets with the player. If a villager asks the player to pick a bag and they are able to buy the item inside, the villager may give an item to the player titled "DUMMY". It is a white triangle that has the word "dummy" written on it in katakana. It can only be obtained in this manner and it counts as furniture. The "DUMMY" is worth no HRA points. The item was most likely used in early alpha or beta testing to check if the user was able to correctly interact with objects and the environment, and was mostly removed from the game once the testing was complete.

Note: By using the Action Replay disc, when one of the "Item in Slot 1 is..." cheats is selected, the item will physically appear to be the dummy item, but it has the other item's attributes, such as price, log NUM, and memory space.

Missing Face

File:Image2.jpeg
Missing Face Screenshot

A person's character has one of eight pairs of eyes selected when a player starts the game based on the answers they give Rover to certain questions. However, if people leave their village, save their game to a second memory card, and start the first game again, without the second memory card, their character will have no eyes nor mouth textures. This is because their character's eye and mouth texture data has been stored on the second card, so the game, located on the first memory card, does not know what the textures are, resulting in the "missing face." This does not affect game play, however, as people can play normally with no face texture. It has been theorized to remind the players to save with the Gyroid and remember their memory cards. This can also occur if the player resets the console without saving in another person's town. Players will also lose all of the items in their inventory and their money if this happens. However, if the game is fast-forwarded to the next day, the player's original facial textures will become intact once more.

It should also be noted that in Animal Crossing: Wild World for the Nintendo DS, the villager Coco, a rabbit, bears a face resembling the "missing face" from its Gamecube counterpart, this time complete with a set of rabbit ears. There's no doubt that this character is an in-joke provided by the developers, and any doubt is lifted when you see the inscription on her picture, which reads, "I'm feeling kind of blank today.", jokingly implying that she is, in fact, missing her face.

Multiplayer

There are several types of multiplayer game play in Animal Crossing.

In the first, up to four players can create their own houses in a single village. No two players can play at the same time, but by taking turns they can each affect the village in their own ways, communicate with each other via the town board and mail, and share in the experiences of the village.

In the second, two players can play NES games together. All that this requires is two controllers and a compatible NES game (keep in mind that not all of the NES games have the two-player option). Once the controllers are in the players are able to select the NES game they want to play. Once the game is started, players can select the two-player option and start playing multiplayer.

A third type of multiplayer play consists of trading items with another player using a system of codes. By specifying the name of another player and the name of their village, a player can "trade" an item, generating a code which the other player can input to retrieve the item. Also, a well known easier way to trade items is to simply travel to a friend's town and drop the item the player wants to give them. This prevents the loss of the item code which must be memorized or written down.

Travelling

Animal Crossing has a travelling system that allows one character to visit a friend's village. This method is quite simple and can be done two ways:

First Method: With a memory card with no Animal Crossing data, players go to the train station and tell the porter that they'd like to take a trip. The train will arrive and they climb aboard. This saves "travel data" on the other memory card, which may then be used in conjunction with a friend's memory card to visit their town.

Alternative Method: If players have a memory card with another town in memory card slot B, they may travel directly to the other town.

Since no two villages are alike, players can meet new villagers and shop at Nook's, which will have different stock. Inviting a friend over is also the only way to get Tom Nook's final expansion, Nookingtons.

Tropical Island

In Animal Crossing, each town has its own tropical island. One can access it by plugging in one's Game Boy Advance to Gamecube Link Cable and going to the southeastern part of town where the dock is. Players will meet a friendly old Sea Turtle named Kapp'n (this is a pun on 'kappa', a turtle-shaped imp from Japanese mythology) there, waiting inside a tiny little row boat. Kapp'n is as generous as the other residents of the town, and will ferry players across to the island for free, while singing bizarre sea-shanties and making his trademark ribald, inappropriate remarks. Arriving at the island one will see a new animal roaming the tiny island and can become friends with him/her. One can knock down coconuts, decorate a small communal beach house and fish at the shores. By staying there for a long period of time, (only when it's sunny, not raining.) players will get a tan. With an Action Replay and a copy of the NTSC American version of the game, it is possible to access it without the Game Boy Advance with the cheat that enables the player to jump.

Item Trading

Animal Crossing features a popular Offline Item Send & Receive feature. Through the use of codes customised by Player and Town name, players can transfer certain items to each other. If both of the memory cards are present, however, it is much simpler to just drop the item in your friend's town. It is also possible to get special gifts from Nintendo with special Universal codes. (Please note using universal codes may have an effect on the game, such as the rare glitch fish and death fish.)

Characters

  • Blanca: Blanca is a faceless cat who occasionally sits next to the player when riding a train to a friend's village. The player is shocked that she doesn't have a face, so Blanca will give him or her a chance to draw a new one. Sometimes, players can see her walking around in another person's town with the face they or another person has drawn for her. However, the new face will soon wash off.
  • Blathers: Blathers is the curator of the local museum. He is quite ashamed that his museum has no exhibits, so Blathers trusts the player to donate fish, bugs, fossils and paintings to the museum. He has an awful habit of talking too much, hence his name.
  • Booker: Officer Booker is in charge of the police station, always checking if someone loses something. He is sluggish compared to his partner, Copper, and usually ends a sentence with the words, "I think..." When something is lost, Officer Booker puts it at the police station so that its owner will find it safely. However, the player can steal the villager's belongings.
  • Chip: Chip the beaver is the host of the fishing tournaments. If players bring fish to Chip he will measure them. At the end of tournaments and whenever the size record is broken he will award a prize to the competitor with the greatest size. He eats all the fish you give him. He doesn't seem to have very good table manners, as his beer gut sticks out, he says nyuk nyuk nyuk a lot and he burps in you face.
  • Copper: Officer Copper is in charge of monitoring who comes to town, and notifies players of special events in town and their location. Officer Copper will also let players know exactly how many things are in the police station. He is also a member of B.I.P., which stands for "Busting Illegal Parkers", which explains his grudge against Gracie. He is also clueless, making weird comments in some conversations such as wondering if Katrina's name is actually real. He seems to be the more active of the two, seeing that he wakes up at 7:00am after July 25th to host the village in aerobics.
  • Don Resetti: Don is a friendly mole who helps monitor the memory card's safety. After resetting a few times, Don Resetti will pop up instead of his brother.
  • Franklin: Franklin the turkey is scared of Thanksgiving, especially after Tortimer invites him for dinner. Franklin is afraid he might get eaten as the main course, so he requests the player to steal various pieces of silverware. If the player returns the silverware to Franklin, he rewards him or her with the rare Harvest Series of furniture. This can be done as many times as the player wants.
  • Gracie: Gracie is a snobby giraffe, but is very popular with the girls, as a fashion expert. If players can wash her car exceptionally within a time limit, she will reward them with new clothing. However, if they don't wash very much of the car, she rewards you with less valuable clothing.
  • Gulliver: A seagull who was knocked off his boat and washes up on the beach from time to time. After talking to Gulliver a few times, the player receives rare furniture.
  • Jack: Jack is a jack-o-lantern who appears on Halloween. If the player can find Jack, he rewards him or her with rare furniture. However, all of the neighbors are dressed just like Jack, and unless the player gives them candy, they will steal the player's items and replace them with Jack-in-the-boxes. The difference between Jack and the villagers is that Jack will not chase you.
  • Jingle: Jingle is one of Santa Claus' reindeer. Every Christmas eve, he gives everyone gifts... except the player. If he or she can find Jingle, he gives him or her a present, which is actually Christmas-themed furniture. Even if you don't find him, Christmas day you will get a letter from him with Balloon Fight.
  • Kapp'n: Kapp'n is a kappa that appears when the player connects their Game Boy Advance to their GameCube. Once the systems are connected, Kapp'n will appear at the docks and offer to take the player to an island. If he or she says yes, he or she will get in his boat and will soon arrive at an island.
  • Katrina: Katrina is a panther who offers to tell players their fortune for 50 bells. when one's fortune is told, the probabilities in the game change. Depending on the fortune that is told, players may be treated poorly by other residents, find rare furniture, or be more likely to find money, among other things. Copper also ponders over whether her name is real or not.
  • Mabel: Mabel is the teenage manager of the local tailor. Talking to Mabel allows players to create designs for use on clothing or umbrellas. She will also help put the patterns on display. Eventually, neighbours might start wearing designs made by players.
  • Mr. Resetti: Mr. Resetti is a very cranky mole who pops up and scolds players if they shut the power off without saving first (intentional or unintentional). Eventually, they'll be forced to tell Resetti certain things, such as "I was bad", "Hail Resetti!" or "Reset=(skull)". However , if you say certain phrases such as "I Hate You", he will give an angrier response. Finally, he threatens to erase the town data and even tunnel into players' house and reset it back to its original size.
  • Pelly: Pelly is a friendly pelican who works at the post office. Pelly will gladly put letters in a mail bag and even help players make mortgage payments. She has a grumpy sister named Phyllis.
  • Pete: A pelican who helps Pelly and Phyllis deliver mail. At 9:00 and 5:00, Pete will appear in front of the bulletin board and drop off mail at the mailboxes.
  • Phyllis: Pelly's grumpy sister who works the night shift at the post office. Phyllis gives the same options Pelly does, but in a much harsher tone. Phyllis, however, is unaware that Pete has a crush on her.
  • Porter: The (seemingly) unnamed monkey who works at the train station. When players talk to the porter, he will make sure that they get on board the train safely and will wait for them at the station in the village they are visiting.
  • Redd: Redd is the owner of a black market called "Crazy Redd's Furniture Emporium". Although Redd sells rare items like paintings, he sells fairly common items at sky-high prices, which explains his title of "Crazy" Redd.
  • Rover: Rover is a cat who will sit next to players on the train. When they move in to their new town, he will ask odd questions which will determine their gender, clothes and appearance. Since he is almost always on the train, it is possible that he does not have a home and lives on the train.
  • Sable: Sable is a shy hedgehog who works at the Able Sisters' tailor. After the player talks to her daily, she will soon befriend the player.
  • Saharah: Saharah is a camel, and a carpet saleswoman. Travelling all the way from Africa, she will gladly trade one of her carpets if given 3,000 bells and a new rug in exchange. However, the prices increase throughout every visit, so it is advised that players only buy a carpet if necessary.
  • Sow Joan: Sow Joan is an old boar who stops by every Sunday morning to sell turnips. Once players purchase a turnip, they have to ask Tom Nook for turnip prices and sell them when the prices are high. If turnips are held on to for too long, they will rot and attract cockroaches and ants.
  • Timmy and Tommy: Timmy and Tommy are two young tanukis who work at the second floor of Nookingtons. As they are twins, the two try to speak in unison, but one of them usually lags behind.
  • Tom Nook: (raccoon) the local shopkeeper. Once players pay off their mortgage, he will rebuild your house, build a basement, and, if the player has got the biggest house in the game, build a statue of the player in front of the train station. If players spend a certain amount of bells at Nook's Cranny, Tom Nook will expand his store, giving him more space for more items.
  • Tortimer: Mayor Tortimer is a tortoise who hosts many events and holidays at the wishing well. Talking to the mayor allows the player to have a long conversation, but he will away give rare models.
  • Totakeke: Totakeke is a musician who plays music in front of the train station every Saturday night, from 8:00 to midnight. After players listen to Totakeke's music, he hands out a tape recording which they can play on a radio back at their house. On stage, Totakeke is known as "K.K. Slider".
  • Wendell: Wendell the walrus is a wallpaper salesman, but is always very hungry and will only give players some wallpaper if they feed him a fish.
  • Wisp: a ghost who comes out during the night from 12 a.m. to 4 a.m.. He gives the player furniture, gets rid of all the weeds in the player's village, or repaints the roof of the player's house if he or she can complete a task for him.
  • The villagers: ranging from a wide variety of animal species and personality types. For male animals, there are three, generally described as "jock," "cranky," and "lazy," and for female animals, there are also three, generally described as "normal," "peppy," and "snooty." The "jocks" usually talk about working out. "Grumps" and "Snobs" usually insult players. The "lazy" ones can be described as sleepy and hungry. "Peppy" animals (also known as "Valley Girls") like gambling games. And the "normal" animals usually compliment players and trade things.

Using the Game Boy Advance

Game Boy Advance connectivity can play a role in Animal Crossing for those who own one. To link the two, one needs a Game Boy Advance-GameCube cable.

The island

When the two systems are linked, Kapp'n can be found at the dock and will row the player to the island, where a villager has taken up residence. The player can give the villager items in return for money and other commodities. Also on the island are coconut trees, and this is the only place they can be found. It is always summer on the island, and only summer fish and insects can be caught there. When the player leaves the island, he or she can choose the option of transferring the island to his or her Game Boy Advance and interact with the islander as a minigame for in-game rewards.

e-Reader compatibility

Animal Crossing is compatible with the e-Reader. One can use e-Reader cards to get new items, including NES games, a new town tune, or a shirt design.

Media:Example.ogg==Other Animal Crossing games==

Animal Forest

An early version of Animal Crossing for N64, released only in Japan

Animal Forest+

This was Animal Crossing's name in Japan, however, many features are missing from the American version due to those being added during translation.

Forest e+ (Dōbutsu no Mori e+) e-Reader cards at the Wishing Well to control which villagers appear in the town.

  • The ability to shop at night.
  • A way to visit "The Reset Center".

Animal Crossing: Wild World

A Nintendo DS sequel, Animal Crossing: Wild World has many of the same characteristics of its predecessor on the GameCube, with great improvements. Most notable is the game's ability to utilize the Nintendo Wi-Fi Connection for online play. It has many of the features of Animal Forest e+.

Animal Crossing Wii

An untitled Animal Crossing game is in development for Nintendo's Wii [1]. It is unknown if this game will be able to connect to Wild World.(unofficially announced)

Trivia

  • One of the rarest fish in the game, the coelacanth, is also one of the rarest fish on Earth.
  • Three Animal Crossing game trophies are available in Super Smash Bros. Melee: Tom Nook, Totakeke (also known as K.K. Slider), and Mr. Resetti. The characters were listed as being from a future release, as Super Smash Bros. Melee was released before Animal Crossing in the United States.
  • Elements from Animal Crossing also appear in Daigasso! Band Brothers, WarioWare: Twisted!, Pikmin 2 and Mario Golf: Toadstool Tour.
  • Because the game file is very small, the entire game is loaded into memory from the very start of the game. One can open the disc cover, take out the Animal Crossing disc and replace it with an alternative disc while playing the game without experiencing any game play issues. If one opens the disc cover before the title screen opens, you can listen to the complete title song, though an error screen will be brought up. (This can easily be fixed by closing the disc cover again and one can still hear the full theme song at times)
  • The European release was significantly delayed. Translation issues are one reason for the delays, as Animal Crossing was translated into 7 additional languages. Nintendo later promised Europe that "we are not going to be two years late, as we were with Animal Crossing on GameCube, on any other products."1
  • The Australian release of the game is the only PAL version to have e-Reader support as it is a direct port of the U.S version and was released much earlier than its European counterpart.
  • There is absolutely no connection between these games and the anime and manga series Animal Yokocho, although the title "Animal Crossing" was used for that series in some early English-language articles.
  • In the Japanese version of the game, "gyroids" are called haniwa, after a kind of archaeological artifact native to Japan.
  • The two lovers from The Legend of Zelda: Majora's Mask make a slight appearance. Anju and Kafei's shirt can be obtained in the game.
  • Mario, Link, and other Nintendo Characters are often referenced to throughout the game by animals such as Kapp'n, Gulliver, and Rover. Players can also gain rare video game-themed items, such as Fire Flowers, the Master Sword and an Arwing model. There are also Mario and Luigi statues and shirts.
  • Sixteen characters still retain their original names from the original Japanese version of Doubutsu no Mori. They are: Anchovy, Apollo, Aurora, Chief, Genji, Gonzo, Lucy, Maple, Mint, Olivia, Opal, Paolo, Poncho, Savannah, Jingle, and Yodel
  • A very common way to earn items was for people to go online and look for codes to give to Nook. This most commonly can make the game much easier for people to pay off their debt (Via the 100 turnips code.) and get rare items. This is also the only way to get some of the rarest items, like the Nintendo bench or Mario series.
  • The music players may obtain from Totakeke called Rockin' K.K. is the song Johnny B. Goode, by Chuck Berry. It is also used in some battles throughout the Mother series, most notably the battles against hippies.