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Engine

Isn't bioshock built on a very heavily modified version of the Unreal Engine 2.5, rather than the Unreal Engine 3?--Dbd 11:45, 16 February 2006 (UTC)[reply]

According to this topic, they are still using the Vengeance engine, but "the rendering engine and lighting has been completely re-written". Look for chumpface. That's Ken Levine. I've changed back the bit about the engine, and linked the topic.--Drat (Talk) 12:11, 16 February 2006 (UTC)[reply]
This information is correct. The current engine is known as the Vengeance Engine 2 (VE2), and is heavily modified from the VE1 version used in Tribes:Vengeance and SWAT 4. The rendering engine has been completely rewritten from the ground up to be DX9-based and HLSL-driven with HDR, realtime soft-shadows and dynamic lightmaps, and Shader Model 2.0 as the minimum (SM 3.0 preferred). The core of the engine has been optimized for the CPU and memory requirements of next-gen consoles, as well as taking advantage of multiple processors for rendering, physics, audio, and asynchronous data loading. It has been revised to support streaming assets and checkpoint-style savegames, and there are completely new subsystems for audio, UI, and animation. (note: I am not sure how to make this information verifiable, but I am on the development team for this title.) --Chriskline 17:41, 5 March 2006 (UTC)[reply]
During an Interview at E3 2006, Ken Levine responded to a question asking about Unreal 2.5: "No, we've moved to Unreal 3, we've done a lot of modifications on top of it, all the water effects we've added, and we've added a lot of features like water..." E3 06: BioShock Interview Transcript --mriker 15:46, 22 May 2006 (UTC)[reply]
Add the info and cite the source. I'm taking a backseat as I'm going on a self-imposed info-blackout until its released. I want to avoid spoilers.--Drat (Talk) 15:53, 22 May 2006 (UTC)[reply]

BioShock using UE2.5. and australian studio not using UE3.0. it's still modified UE2.5. not 3.0 Irrational Games Jobs page "Unreal 3 Material Shader Editor", "Unreal 3 Editor". that's not UE3.0 editor. it's "UnrealEd 3.0" editor. UE2.5 editor version is a UnrealEd 3.0 including UT2003, UT2004, Unreal 2 and many licensees Unreal Engine 2.x games.

Unreal 3

Ken Levine, the head person behind the game said they were using Unreal 3 at E3 in May.

From[1]:

AMN: "Speaking of the graphics engine, it's running on Unreal 2.5 right?"

Ken: "No, we've moved to Unreal 3, we've done a lot of modifications on top of it..."

If you don't believe me, read the full transcript or watch the video here (skip to about 18:00).

There's also this:

Ken: "it's all powered with the Unreal 3 engine..." (skip to 5:20).

I don't care what Chris Kline said above. That was in February. Ken's interview was in May. Funny fact: A lot can happen in three months. Unless you've got a newer source saying they've gone back to Unreal 2.5, leave it as it is.--Drat (Talk) 14:27, 21 June 2006 (UTC)[reply]

it's not. not using UE3.0. BioShock still based on UE2.5.

Ayn Rand

Perhaps this article should mention that this game was influenced by Ayn Rand (Andrew Ryan, clearly a word play). A.T.—The preceding unsigned comment was added by 24.220.246.20 (talkcontribs) .

Certainly. Ken Levine has stated numerous times that her works are an influence. But you'll need a source for the Andrew Ryan bit (obvious now you mention it, but too speculatory for article space).--Drat (Talk) 04:56, 26 June 2006 (UTC)[reply]