Cybercycle
This article, Cybercycle, has recently been created via the Articles for creation process. Please check to see if the reviewer has accidentally left this template after accepting the draft and take appropriate action as necessary.
Reviewer tools: Inform author |
This article, Cybercycle, has recently been created via the Articles for creation process. Please check to see if the reviewer has accidentally left this template after accepting the draft and take appropriate action as necessary.
Reviewer tools: Inform author |
This article, Cybercycle, has recently been created via the Articles for creation process. Please check to see if the reviewer has accidentally left this template after accepting the draft and take appropriate action as necessary.
Reviewer tools: Inform author |
Comment: Plenty of news coverage of this term. Adding some. —Anne Delong (talk) 20:48, 21 November 2013 (UTC)
A cybercycle is a type of exergame; which combines a traditional stationary bike with virtual reality tours, competitive avatars, and videogame features.[1][2][3]
History
The term "cybercycle" has been used to refer to futuristic vehicle in science fiction stories[4] and video games.[5] Stationary bicycles in combination with 2D or 3D displays have been in existence since the early days of personal computers,[6] developing in virtual reality systems as graphic capabilities improved.[7] Cay Anderson-Hanley of Union College and Paul Arciero ofSkidmore College labeled the bicycle-virtual-reality combination a "cybercycle" in 2008 when they began conducting research on the benefits cycling exergames, to avoid referring to specific brand names.
Cybercycles and health
Anderson-Hanley and Arciero's research found increased cognitive benefits when older adults used cybercycles for exercise rather than ordinary stationary bicycles.[8][9][10][11] These results have been written about in news media around the world,[12][13] including the Wall Street Journal,[14] Press Association,[15] Medscape Medical News,[16] and ZeeNews India.[17]< Additional research has been published on the benefits of cybercycling for college students [18] and also for children on the autism spectrum.[19]
Based on this research, a some retirement communities have purchased cybercycles as part of their exercise equipment.[20][21]
References
- ^ Park, A. (2012, Jan. 17). Virtual Exercise Games Help Elderly Remain Mentally Sharp. TIME Healthland. http://healthland.time.com/2012/01/17/virtual-exercise-games-help-elderly-remain-mentally-sharp.
- ^ Park, A. (2012, Jan. 30). EXERCISE: Game On, Grandma (under "Bat Signal"). Time, 179(4), 14.
- ^ "Bigger, better: La Posada's Pavilion gets $1.5 million upgrade". Green Valley News.
- ^ "Lawnmower Man II:Beyond Cyberspace". Film Review. Orpheus Pub. 1996.
- ^ Seth McEvoy; Laure Smith (1 July 1985). Revenge of the Raster gang. Dell. p. 67. ISBN 978-0-440-97354-6.
- ^ "Video Junkies Need Release". Boca Raton News - Jul 15, 1983
- ^ "What is…digital art? Art Radar explains". Art Radar.
- ^ "'Exergames' may provide cognitive benefit for older adults". Medical Xpress.
- ^ Cybercycling Yields Benefits for Body and Brain : Discovery News
- ^ Union College. (2012, Jan). Brain power: "Exergames" heighten health benefits for seniors, study by Union professor finds. http://www.union.edu/news/stories/2012/01/brain-power-exergames-provide-greater-health-benefits-for-seniors,-study-by-union-professor-finds.php.
- ^ "Cognitive Benefit for Older Adults From 'Exergames'". Today's Geriatric Medicine.
- ^ Phend, C. (2012, Jan. 16). "Cybercycling Gives Seniors a Brain Boost." MedPage Today. http://www.medpagetoday.com/Geriatrics/GeneralGeriatrics/30694.
- ^ Wellbeing: Cybercycling for Better Health
- ^ Lukits, A. (2012, Feb. 28). A Bike Built for a Virtual-Reality Brain Boost. Wall Street Journal, 259(47), D2.
- ^ Press Association. (2012, Jan. 17). Cyber exercise ‘a mental boost.’ MSN UK. http://news.uk.msn.com/health/cyber-exercise-a-mental-boost.
- ^ Shelley, A. (2012, Jan. 19). 'Exergaming' Helps Older Adults Improve Cognitive Function. Medscape Medical News.
- ^ Cybercycling can boost brain function among seniors
- ^ Issues in Psychology and Psychiatry—Special Fields: 2013 Edition. ScholarlyEditions. 1 May 2013. pp. 540–. ISBN 978-1-4901-1064-6.
- ^ Fran C. Blumberg (19 February 2014). Learning by Playing: Video Gaming in Education. Oxford University Press, USA. pp. 48–. ISBN 978-0-19-989665-3.
- ^ "THE TERRACES OF PHOENIX FIRST IN STATE TO OFFER CYBERCYCLE EXERCISE PROGRAM.". States News Service May 18, 2012. via Highbeam (subscription required).
- ^ "Barrington residents try CyberCycle". Community Recorder, via Cincinnati.com.