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Adventure Game Interpreter

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AGI (Adventure Game Interpreter) was the development tool used by Sierra Online to create their early adventure games.

AGI was originally developed by IBM and donated to Sierra to showcase the technology of their PCjr computer.

The first game to use the AGI engine was King's Quest I, released in 1984. An older version of King's Quest IV in AGI was released but it was shortly replaced by a SCI counterpart. There were also a few games made with AGI that were not adventure games.

  • Kings Quest 1 - Quest for the Crown  1984
  • Kings Quest 2 - Romancing the Throne  1985
  • The Black Cauldron  1986
  • Donald Duck 1986
  • Kings Quest 3 - To Heir is Human  1986
  • Mikey's Space Adventure 1986
  • Space Quest 1 - The Sarien Encounter  1986
  • Winnie The Pooh - In the Hundred-Acre Woods 1986
  • Leisure Suit Larry 1 - In the Land of the Lounge Lizards  1987
  • Mixed Up Mother Goose  1987
  • Police Quest 1 - In pursuit of the Death Angel  1987
  • Gold Rush 1988
  • Kings Quest 4 - The Perils of Rosella  1988
  • Manhunter 1 - New York  1988
  • Space Quest 2 - Vohaul's Revenge  1988
  • Manhunter 2 - San Francisco  1989

When it was first used, in the mid-1980s, AGI was very innovative and made impressive use of the technology available at the time. Later versions were adapted to use 16 color EGA graphics and the Adlib soundcard.

By the end of the 80s, however, AGI's 160×200 resolution began to look outdated and it couldn't keep up with newer developments such as mice, which were used extensively by the SCUMM engine of competitor Lucasfilm Games. In 1990, Sierra abandoned AGI and started using the SCI (Sierra Creative Interpreter) engine for their adventure games.

Sarien (Sierra AGI resource interpreter engine) is a portable, open-source re-implementation of Sierra's AGI.