Its story takes place during the final days of the First Tiberium War originally depicted in Command & Conquer where the player assumes the role of commando Nick 'Havoc' Parker carrying out various missions assigned to him by his superiors. These missions take him all over the world in various countries and climates, both indoor and outdoor, and his actions greatly affect the current state of the war.
Story
Template:SpoilerRenegade's storyline deals with the abduction of GDI's top three Tiberium research specialists by the Brotherhood of Nod. The player takes on the role of GDIcommando Nick "Havoc" Parker, who is assigned to rescue these experts. As the game progresses it is revealed that they have been forced into biochemistry research for the Brotherhood's top secret "Project Re-Genesis," an attempt to create genetically enhanced super-soldiers.
At one stage, Havoc's commanding general, Adam Locke introduces him to Nod's leader of the Black Hand of Nod, General Raveshaw. Havoc responds saying "Peewee and I have already met." This line is derived from a removed introduction cutscene that was removed late in the game's production which can be downloaded here.
Weapons
The game features a wide variety of weapons, including:
Silenced Pistol ("Falcon"): standard 9mm pistol used by both GDI and Nod, which has unlimited ammo and is silenced.
Auto Rifle ("Raptor"): standard rifle for GDI and Nod soldiers. The GDI shots have slightly more damage than Nod's.
Chaingun ("Condor"): improved auto rifle which shoots faster and deals better damage
Sniper rifle ("Pierce"): equipped with a high-powered directional microphone, allowing the player to hear as well as see long-distance targets.
Flamethrower ("Dragonfly"): fires a stream of flame effective against infantry and light vehicles.
Chemical sprayer ("Venom"): tiberium-based weapon, effective against most infantry and vehicles. As with all the tiberium-based weaponry in the game, the chemical sprayer heals tiberium-based mutants. NOTE: Prolonged use of this weapon can result in genetic mutation as users have been known to turn into Viseroids as a result.
Rocket launcher ("Locust"): fires non-seeking rockets in clips of six. Rockets deal heavy damage but are slow and so easily avoided. Gunner has a high proficiency with this weapon in Multiplayer mode, and as such, can fire rockets slightly faster that hit things slightly harder.
Laser rifle ("Firefly"): rapid fire, high damage laser that is effective against both infantry and armoured targets.
Laser chaingun ("Tarantula"): similar to the laser rifle, but with a higher rate of fire, and lower amount of damage per shot.
Tiberium auto-rifle ("Mantis"): fires cartridges of tiberium gas which damage infantry units, while also clouding their vision.
Tiberium Flechette Gun ("Talon"): fires tiberium shards at high speeds.
Grenade launcher ("Kestral"): fires low damage grenades with an arc trajectory
Personal ion cannon ("Merlin"): a railgun-like weapon capable of shooting through multiple infantry units. Deals the same damage as the Ramjet rifle to infantry but lacks the scope. It is the most effective weapon against vehicles.
Volt auto-rifle ("Black Widow"): fires a constant electrical beam that deals high damage to all targets but suffers from short range.
Remote C-4 ("Hair-Trigger"): Explosive that can be triggered at the players leisure.
Ion Cannon beacon ("Godsend"): a beacon used to call in an attack from GDI's orbitalion cannon.
Nuclear Strike Beacon ("Retribution"): a targeting device for Nod's nuclear missile.
File:Nod Soldiers.jpgNod soldiers run from an explosion in one of the Renegade cutscenes.
Multiplayer only
In addition to the above, certain weapons can only be acquired in multiplayer games:
Ramjet Rifle : fires a jet-propelled shell which can pass through multiple infantry targets; also effective against light vehicles. Equipped with a scope. Used against the player at least once in single player mode.(Note: some levels in Single player contains limited ammo for this weapon(about 3-5 rounds or one clip) so this is not solely mulitplayer, but it is hard to find this weapon. Wielded by Havoc and Sakura in Multiplayer.
Repair gun : used to disarm C-4 charges, mines, and superweapon beacons, and to repair buildings, vehicles, and infantry. Two versions exist. The Multiplayer mode version is carried by Engineers, Hotwire, and Technicians. Hotwires and Technicians, however, have a higher proficiency with them, and as such, can repair things/disarm things twice as fast. The other version, used in Single Player mode, is very different from the multiplayer Repair Gun. Primary Fire would have it emit a very weak, blue Repair Beam for about four seconds, pause for one second, and repeat. Secondary Fire would do the same, but the beam would be red, and instead of repairing things, would injure or destroy them(a "dismantle beam," if you will). It is possible for you to get this is Single player but only through the "Golden God" mod and only on certain levels(i.e it disappears after the level ends.)It can only repair vehicles and nearby troops. Wielded by Nod Technicians(NOT engineers) and Hotwire.
Mass driver ("Scorpion") A railgun that shoots instantaneous metal slugs and deals the same damage as the Personal Ion Cannon. It is rumored to have a faster reload. Wielded by Commander Raveshaw.
Proximity C-4 ("Feather") an explosive mine mainly used defensively against infantry, especially Stealth Black Hands and engineers, or light vehicles.
Timed C-4 ("Tick-Tock"): an explosive charge with a thirty-second fuse. Wielded by all character classes.
There are basically two types of infantry: The ones you have to pay for and the ones that are free. Also, every infantry type carries a pistol.
Soldier: Both GDI and Nod (free): The standard soldier is what all players start with in the very start of the game. He is armed with an auto-rifle .
Flamethrower: Nod Only (free): The anti-infantry unit of Nod possesses a flamethrower, however, it does barely any damage to a building and is only moderately effective against other infantry units. However, since the flames spew everywhere, it can obstruct the enemy's view and allow you to escape from snipers and provide covering fire for your teammates(not quite that literal as it would torch your friends).
Grenadier: GDI Only (free): The grenadier has a grenade launcher which, although very difficult to aim at infantry, can deal massive damage if it is targeted properly. It is also very effective against buildings, since two or three can destroy any building. The grenades also bounce slightly and can explode in midair.
Shotgun Trooper: Both GDI and Nod (free): The shotgun trooper is extremely effective against infantry, but that's about it.
Engineer: Both GDI and Nod (free): The engineer carries a repair gun, which, if used correctly, is a valuable asset in clearing pathways of C4 and of disabling superweapon beacons
Vehicles
This is the list of vehicles in the game:
Nod Buggy: The Nod Buggy is a buggy with an anti-personnel machine gun mounted on the top. It is very weakly armoured and can be easily taken down by a small group of infantry.
GDI Humvee: The Humvee is the GDI equivalent of the Nod Buggy. It also has a machine gun and has slightly more armor than the buggy, but is slower and less manoeuvrable. Like the Nod Buggy, it also has a poor armour rating versus small arms.
APC (both GDI and Nod): It is a relatively fast vehicle and has an anti-personnel machine gun on top. It is much better armoured than the buggy or the humvee, and can transport up to four soldiers (that includes the driver). It can almost withstand two direct hits from the Nod Obelisk.
MRLS (Mobile Rocket Launcher System): It is the GDI artillery piece. It has a terrific range and can fire around corners, which gives it a defensive bonus. It fires rockets in salvos of 6, and is lightly armoured. It can be torn to pieces by regular soldiers if not properly guarded. Also, it is ineffective against fast vehicles, as they can easily dodge the rockets; although this is countermanded by the rockets' somewhat limited tracking ability.
Mobile Artillery: Nod's artillery piece has less firepower than the MRLS, so it isn't as effective in base attacks. However, since its projectiles travel quicker than the MRLS's, it is more effective against vehicles.
Light Tank: Nod's main tank is a low-slung Tank with a small turret. It is relatively weak, however it compensates with high speeds and manoeuvrability, making it a difficult target in the right hands. In large groups, the light tank is a force to be reckoned with.
Medium Tank: GDI's main battle tank is better armoured and has better firepower than the light tank. However, watch out for laser infantry, as they can easily tear apart the armor of the tank in groups of 2 or 3.
Flame Tank: The Nod Anti-personnel tank has two barrels that shoot jets of flame. It is very effective against infantry and buildings, as they catch fire easily. It is the most heavily armoured Nod vehicle, and can sustain a medium amount of punishment before needing any serious repairs.
Mammoth Tank: The GDI top tank. It is monumentally expensive and very tough to destroy. It is also extremely slow. However, it should be noted that the mammoth tank is like a medium tank with extra armor as the firing rate is similar to the medium tank's. It has two weapon types: Rockets for infantry and buidlings, and tank shells for vehicles. Also keep an eye out for laser infantry, as one black hand unit can peel away the entire mammoth armor if not dealt with. The mammoth tank also has a limited self-heal capability.
Nod Stealth Tank: Also referred to as the "stank", the stealth tank is a lightly armoured battle tank that is effective against infantry and buildings. It is commonly used as a rush vehicle due to its powerful dual missile armaments. It is important to note that it is not entirely invisible (it can be seen from up to approximately 8 meters away), and that the Lazarus Stealth Generator temporarily shuts down when the weapons are used or the vehicle is vacated. Due to the high technology of the stealth field, it is rather expensive.
Transport Helicopter (flying vehicle-enabled maps): It is the flying APC, and even though it is faster and more versatile, it is much weaker. It has no armament of its own (nor can the passengers use their own weapons whilst within the Helicopter) and is used exclusively for troop transport. It is used most often in the map C&C_walls_flying because they are used to ferry troops to the mesa in the center of the map, or to sneak up the one-way ramp leading out of the enemy base.
GDI Orca fighter: The Orca is a multi-purpose fighter. Its primary weapon are the missles and its secondary weapon is a machine gun firing yellow non-incendiary bullets. Keep an eye out for laser infantry and officers. Also beware of the Obelisk of Light, as it can destroy an Orca in one shot.
Apache attack helicopter: The Apache is the Nod equivalent of the Orca. However, primary and secondary weapon functions are switched. It's primary weapon is the machine-gun which fires red non-incendiary bullets, while the secondary fire are rockets. The Apache has one major design drawback compared to the orca; it cannot shoot its machine gun at the same elevation as the Orca under similar conditions. Make sure not to stray too near the AGT if you're in one of these.
Cargo Truck: Whilst this vehicle does not surface in unmodified, laddered servers, it can be seen (but not driven) in Single Player missions. It can also be accessed in non laddered servers by typing "extras" in the console window and holding down the "control" key whilst selecting "Vehicles" at a GDI Purchase Terminal. It is a very lightly armoured and unarmed truck, which has slower response than either a Nod Buggy or GDI Humm-Vee.
Credit
All vechiles/weapons cost credit... credit can be earned by killing people or destroying objects/buildings.
Buildings
Team buildings in Multiplayer mode give their respective teams certain abilities, such as buying weapons and vehicles. If all the buildings in a team base are destroyed, that team loses.
GDI Power Plant/Nod Power Plant:powers all team buildings. If this is destroyed, all production costs double. Power is required for the AGT and Nod Obelisk to operate
GDI Weapons Factory/Nod Airstrip:allows players to purchase vehicles.
GDI Infantry Barracks/Nod Hand of Nod:allows players to change weapon classes.
GDI Advanced Guard Tower/Nod Obelisk:automated base defenses. Attacks any enemy that comes within its range. Requires an active power plant.
Nod Turret:extra Nod defenses.
GDI Tiberium Refinery/Nod Tiberium Refinery:grants its team a steady flow of money.
Nod Communications Center:this building is only found in the single player campaign. The Communications Center blacks out your radar until you destroy it.
Temple of Nod:this building is only found in the single player campaign. The Temple holds all of Nods nuclear weapons. NOTE: this is different than other buildings in that is essentially a map rather than a building. The Temple of Nod also lacks certain features of other buildings(i.e a lifebar and an MCT) and should be seen as a piece of scenery rather than a building due to these features. It's a building due to the fact that it's a buildable structure in Tiberian Dawn. Many Easter Eggs can be found in this place, such as a picture of the Soviet's powerful Apocalypse-class battle tank, the Coffin of Kane's "brother" Abel, the body of Seth, various tiberium-based museum pieces(a fossilized Viseroid), and Kane's personal bedroom(which the player can climb and jump on).
All vechiles cost credit...
credit can be earned by killing people or destroying objects/buildings.
Nearly every unit and most of the structures featured in the original Command & Conquer have been re-created in the game. New characters include various mutants, GDI elite commandos known as the "Dead Six" and Nod elites such as the Black hand, Sakura, and Mendoza.
Some of the game's missions seem to be expansions of GDI missions in Tiberian Dawn, such as one in which Dr. Mobius is abducted by Nod and the player is charged with rescuing him, and the final assault on Kane's Cairo headquarters. In the final Renegade mission, set in the Temple of Nod, certain rooms are recognizable as those from Tiberian Dawn's Nod mission briefings.
Multiplayer
The multiplayer element of this game takes the form of 'Command and Conquer Mode', in which players are divided into the two teams GDI and Nod. Each team starts with a base and must purchase vehicles and advanced character classes in order to destroy the enemy base and defend their own base. The game is won when one team destroys the other's base or the time limit expires and the team with the highest score is declared the winner. Damaging and destroying enemy units and structures earns points. Some servers allow the 'endgame beacon' that causes the game to be instantly won by the team that successfuly detonates a superweapon beacon on the opposing team’s pedestal located in their Barracks or Hand of Nod. Gameplay is a combination of FPS and RTS elements, since team members receive money form tiberium harvesting and must purchase their own individual equipment.
On many of the battlefields the bases include the Advanced Guard Tower (GDI) and Obelisk (Nod) that can easily eliminate lone attackers and are difficult to overcome without team coordination. The following are popular individual and group strategies used online:
APC rush This often occurs early in the game. One player buys an APC and several other players enter the vehicle as engineer classes. The APC is driven into the enemy base and can withstand the defence tower until it reaches the door of the tower or another vulnerable structure. The engineers inside will run into the building and attempt to destroy it by detonating their C4 explosives on the building’s Master Control Terminal. If successful it can open the base up to further attacks or cripple production early on. Its success depends on the number of alert guards in the base and whether the doorways of the buildings have been ‘mined’ with proximity C4 or not.
Flamer rush (Nod Only) This involves a group purchasing several flame tanks and charging into the enemy base at the same time in order to destroy the AGT or the remainder of the base. It is most effective on the map ‘CnC Hourglass’, where the tanks can convene at the top of the hill under the cover of their own Obelisk and then quickly charge down the other side of the hill in order to attack the AGT. It is less successful on other maps where the tanks are vulnerable to long-range fire whilst moving through the battlefield between the bases and are unable to retaliate due to their short firing range. File:Mammoth tanks.jpgA 'siege' in Renegade
Stank rush (Nod Only) This is similar to the above except it involves a group of stealth tanks. It can be highly effective if the group manages to sneak undetected into the enemy base but premature discovery by GDI units that get close enough to detect the stealth signatures can mean the stealth tanks are all destroyed easily before they reach their target. For this reason it is popular on the map ‘C&C City (Flying)’ since the stealth tanks can use the cover of buildings to evade enemy patrols.
SBH beacons (Nod Only) This occurs on maps where the bases do not have defence towers or after the towers have been disabled. The Stealth Black Hand Trooper’s invisibility allows him to easily sneak into the enemy base and wait for an opportune time to plant a nuclear strike beacon. This would be impossible otherwise since the defence tower can detect stealth units. Individuals often use this strategy but groups can coordinate their beacon placement in order to overwhelm defenders who can disarm the beacons and cause the destruction of several buildings. After having deployed his beacon the stealth trooper will cloak in order to assassinate any engineers that approach to disarm the beacon. The most popular map for this is ‘C&C Islands’. GDI do not possess stealth troopers, but teams of higher end troops armed with the most powerful weapons can also attempt to place and defend beacons in the enemy base after having fought their way in. File:APC Rush(2).jpgAn 'APC Rush' in Renegade
Siege (Usually GDI Only) Groups of Medium or Mammoth tanks can surround the entrance of Nod base and destroy the Nod harvester whenever it attempts to leave in order to collect resources. From this position they can often bombard exposed structures in order to gain a significant advantage in score. This strategy is often successful if GDI engineers are constantly repairing the besieging vehicles. Nod may respond by preventing the harvester’s exit, employing laser troopers to destroy the GDI armour, employing snipers to kill the repairing engineers or sending out stealth troopers in order to steal the enemy vehicles when the driver gets out to repair them. This style of gameplay is almost guaranteed on the map ‘CnC Field’. Nod’s lightly armoured vehicles make it harder for them to use this strategy but skilful positioning and use of artillery units can lead to a successful Nod siege.
APC charging (Usually GDI Only) Also known as 'APC Whoring', this usually occurs in the later stages of the game when the enemy base is in disarray, the defences have been disabled and the enemy are limited to only basic infantry classes. Often it is used to protect a deployed beacon, or to weaken Nod morale. A player in an APC will charge into the enemy base and attempt to run over enemy soldiers as they run from building to building. The high speed and manoeuvrability of the APC allows the driver to score many kills and its heavy armour makes it next to impossible to stop with basic weapons. This tactic is widely frowned upon, and even banned by some servers.
Gunner Rush (GDI Only) This is often used when the GDI Weapons Factory has been destroyed, or Nod is defending all vehicle entrances too heavily. In this attack strategy, several players will attempt to rush through the infantry-only routes and use their rocket launchers to shoot at and kill enemy buildings, usually the Obelisk of Light or the Nod Power Plant. This tactic is very rarely used, as each individual rocket launcher inflicts damage at a much lower rate than any tank. Because of its rarity of use, the element of surprise often gives it the leading edge over other tactics.A gunner rush is also often used at the map called 'C&C_Mesa' at the beginning, because infantry can easily hit the Tiberium Refinery without being hit by base defences. A quick and successful Gunner rush at the beginning of the map can win you the game.
Technology
The game engine, called the "Renegade engine" or "Westwood 3D", was developed in-house by Westwood. It is designed to support real world physics and allow seamless movement from indoor to outdoor environments. The game was originally intended to use more advanced graphics technology, as well as a style of play based more around stealth than run and gun action; however, this was all scrapped due to the game's release date being pushed back too many times.[citation needed]
No official expansion packs were ever released for the game. However, a software development kit (SDK) was released by Westwood Studios so that users could add their own content to the game. The studio also released a number of high-resolution models to the mod-making community, including some from the Red Alert games. Many fan sites have been established to celebrate the game and allow players to download new maps and custom expansion packs.
While Westwood originally intended to make a sequel to Renegade set in the Red Alert universe, the project was cancelled before any official announcements were made.[1]
Renegade was shipped in an EA Classic box sometime after its initial release and was included in one of the Command & Conquer compilations known as the Command & Conquer Collection which was a big box packaging 5 Command & Conquer titles in it.
On February 2006, Renegade was shipped in the compilation, Command & Conquer: The First Decade along with 11 other Command & Conquer titles on a single DVD. It was noticed by many that on the Bonus DVD that was also delivered in the compilation, Renegade received less attention than each of the other games in the interviews and footage given. Renegade only made more of an appearance than the add-on packs to each of the games such as Command & Conquer: The Covert Operations, Red Alert The Aftermath and Red Alert Counterstrike, and Generals Zero Hour. Even Yuri's Revenge which was another add-on pack included in the compilation received more publicity within the Bonus DVD than Renegade did.
File:Tim Ren TFD.jpgTim "HeXetic" Gokcen, webmaster of PlanetCNC talks about Command & Conquer in the The First Decade Bonus DVD with Renegade running in the background.
The Bonus DVD contains slightly less than an hour's worth of content and Renegade only appears roughly 3 minutes. The other games (not including expansions) are seen for approximately 6 to 8 minutes. There was a decent amount of Renegade footage shown in the DVD, but just not much said about it. The time that the interviewees spent talking about the concept of "Tiberium" or "Commando units" can to some extent be referenced towards Renegade but it was really the Tiberium world as a whole that was being talked about at these points.
In the Game DVD of Command & Conquer: The First Decade, Renegade had a few changes done to it but nothing drastic as it could already run without problems on the Windows XP platform. The changes include that the game is installed at its latest patch (1.037) by default, has a sanctioned No-CD application on it, plus the CD components such as the movie files are now installed into its folder. Like all the other games Renegade is launched through The First Decade's launching program rather than as an individual game. Renegade, along with a few other titles had problems with its registry entry in the compilation's initial release, which has been since fixed in The First Decade's 1.02 patch. A few months prior to The First Decade's release saw EA Games opening up a new official Command & Conquer forum which catered for support and discussion of all Command & Conquer games (except Sole Survivor) and not just Generals.
In July 2006, EA Games released a software development kit (SDK) that catered for 3DS Max software for Command & Conquer: Generals and The Lord of the Rings: The Battle for Middle Earth games. Strangely, although Renegade used the same basic game engine as these other two games, it was not made compatible to this new SDK. However, the fanbase has modified it to be compatible with Renegade and it can be found here. 3DS Max 7 users need to have SP1 installed, which can be found here. EA Games' official Command & Conquer community manager, Aaron "APOC" Kaufman, has stated that there is a possibility of another official SDK release for Renegade due to the demand for it.
Renegade appeared in the July 2006 issue of PC Gamer magazines along with the other Command & Conquer on a single page. The mainstay of Command & Conquer publicity in the magazine was given to Command & Conquer 3: Tiberium Wars as it had just been announced to be in production.
A lot of trailers and other video clips including interviews for Command & Conquer 3: Tiberium Wars have been released and since no original scores of the game have been made yet, EA Games has made use of Tiberian Dawn, Tiberian Sun and Renegade music extensively to promote the game.