User:Bluelion/test
guard (football) center (football) offensive tackle defensive tackle
end zone football down forward pass fumble dead ball (football)
- audible - a play called by the quarterback at the line of scrimmage to change the play that was called in the huddle.
- automatic - an audible
- blitz - a defensive maneuver in which one or more defensive backs, which normally remain behind the line of scrimmage, instead charge into the opponents' backfield in an attempt to tackle the quarterback before he has a chance to pass the ball.
- dead ball - a ball which is not in play after one play has ended and before the next play begins.
- center - a player postition on offense
- coffin corner - the corner of the field of play. A punter, if he is close enough, will often attempt to kick the ball out of bounds close to the receiving team's goal line and pin them back near their won end zone.
- cornerback - a player position on defense
- crackback block - an illegal block delivered from the back by an offensive player who had left the area of close line play and then returned to it.
- defensive end - a player position on defense
- defensive tackle - a player position on defense
- defensive team the team that begins a play from scrimmage not in possession of the ball.
- down - one of a series of four plays in which the offensive team must advance at least 10 yards or lose possession.
- draw play - a play in which the quarterback drops back as if to pass, then hands off to a running back.
- drop kick
- eligible receivers - offensive players who may legally catch a forward pass.
- encroachment
- end - a payer position, either on offense or defense
- end zone - the area between the end line and the goal line bounded by the sidelines.
- extra point
- field of play - the area of the field between the goal lines and bounded by the sidelines.
- formation - the arrangement of players on the offensive team just prior to the beginning of a play.
- forward pass
- free kick
- free safety
- fullback -- a player postition on offense
- fumble
- goal
- goal posts - a set of two upright posts extending above a crossbar. The distance between uprights is 18-1/2 feet, and the top of the crossbar is 10 feet above the ground.
- gridiron
- guard - a player postition on offense
- halfback - - a player postition on offense
- hash marks
- holder
- I-formation
- inbound lines
- kick from scrimmage
- kickoff
- kick returner
- lateral
- line of scrimmage - the yard line at which a down begins.
- line to gain - a technical term for first-down yardage
- linebacker - a player position on defense
- lineman
- live ball - any ball that is in play, whether it is a player's possession or not. The ball is live during plays from scrimmage and free kicks, including kickoffs.
- long snapper
- loose ball - any ball that is in play and not in a player's possession. This includes a ball in flight during a lateral or forward pass.
- neutral zone
- offensive team
- offside
- onside kick
- place kicker
- play
- possession
- punt
- punter
- punt returner
- running back
- rush
- safety - a player position on defense
- screen play
- scrimmage - see: play from scrimmage
- shotgun formation
- snap
- special teams
- stiff-arm
- strong safety - a player position on defense
- sudden death
- tackle - the act of forcing a ball carrier the ground
- tackle - a player position on the line, either an offensive tackle or a defensive tackle
- tight end - a player postition on offense
- touchback
- touchdown
- two point conversion
- wide receiver -- a player postition on offense
- wing back - - a player postition in some offensive formations
- See also : American football
Unicode and the Universal Character Set (standard ISO 10646.) are equivalent as character encodings. Code ponts range from 0 to 10FFFF. The 16-bit subset of unicode (in the range 0-FFFF), is known as the Basic Multilingual Plane, or BMP. The 8-bit subset of that is ISO 8859-1 (decimal rang 0-255). ASCII (American Standard Code for Information Interchange) is a 7-bit subset of that in the range 20 to 7F (32-127 decimal).
The simplest is UCS-2, which uses a single code value between 0 and 65535 for each character, and allowing that value to be represented as exactly two bytes (one 16-bit word). UCS-2 thereby permits a binary representation of every code point in the BMP, as long as the code point represents a character. Code points outside the BMP cannot be represented with UCS-2.